[Log version] 1 [Session] 3681bd39-eb93-4f13-845e-c05e9e01ce2e UTC time stamps 14:40:45.973 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3533 14:40:45.973 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3545 14:40:45.973 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3548 14:40:45.973 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3553 14:40:45.978 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3556 14:40:45.981 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3572 14:40:46.078 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3598 14:40:46.097 [HTTP Cache] Initialized cache: C:\Users\labmo\AppData\Roaming\Fatshark\Darktide\http_cache.db 14:40:46.097 [HTTP Cache] Cache file size: 3312 kB 14:40:46.108 [Backend] Created 14:40:46.108 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3603 14:40:47.551 [Application] STARTUP: setup eos, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3624 14:40:49.552 [EOS] Overlay library loaded, version ++EOSSDK+Release-Overlay-CL-20622577 14:40:49.552 [EOS] Beginning dxgi factory detour 14:40:49.552 [EOS] Factory detour complete 14:40:49.552 [EOS] Beginning swap chain detour 14:40:49.552 [EOS] Attempting to create swap chain using D3D11 14:40:49.552 [EOS] Successfully created swap chain using D3D11 with feature level b000 14:40:49.552 [EOS] Swapchain detour complete 14:40:49.552 [EOS] Overlay loaded and initialized 14:40:49.723 [EOS] Has EAC Client 14:40:49.723 [EOS] [AntiCheatClient] AddNotifyMessageToPeer bound with NotificationId=[9] 14:40:49.723 [EOS] [AntiCheatClient] AddNotifyPeerActionRequired bound with NotificationId=[10] 14:40:49.723 [EOS] [AntiCheatClient] AddNotifyPeerAuthStatusChanged bound with NotificationId=[11] 14:40:49.723 [EOS] [AntiCheatClient] AddNotifyMessageToServer bound with NotificationId=[12] 14:40:49.723 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3632 14:40:50.142 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce GTX 1060 with Max-Q Design) 14:40:51.290 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true 14:40:51.290 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: false 14:40:52.702 [Application] --- CPU CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz Vendor: GenuineIntel Logical processors: 12 Family: 0:6, Model: 9:14 Type: 0, Stepping: 10 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000110 00010000 00001000 00000000 ECX: 01111111 11111010 11111011 10111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 16178MB Available: 8346MB --- OS Windows version 10.0 build 19044, 64 bit Windows 10 Machine ID 15266f80-1ba7-4f0e-bda7-09a3b3ae3be7 --- Network Network interface: Killer E2400 Gigabit Ethernet Controller (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6) Network interface: Intel(R) Wireless-AC 9560 160MHz (IPv4, IPv6) --- Input No input devices detected. --- Graphics Graphics card: NVIDIA GeForce GTX 1060 with Max-Q Design (DirectX 12.1, 6052MB) Driver version: 51169 Graphics card: Intel(R) UHD Graphics 630 (DirectX 12.1, 128MB) Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) 14:40:52.702 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3636 14:40:52.708 [Window] Window => active 14:40:52.798 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3647 14:40:52.806 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3653 14:40:52.806 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3656 14:40:58.080 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 14:40:58.080 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 14:40:58.080 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 14:40:58.080 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 14:40:58.080 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 14:40:58.421 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3659 14:40:59.289 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3661 14:40:59.289 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3663 14:40:59.289 [Save] Save dir: `C:\Users\labmo\AppData\Roaming\Fatshark\Darktide` 14:40:59.289 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3702 14:40:59.319 [Lua] [ParameterResolver] Resolving Game Parameters 14:40:59.319 [Lua] [ParameterResolver] Resolving Development Parameters 14:40:59.319 [Lua] [GameStateMachine] Init state StateBoot 14:40:59.320 [Lua] [GameStateMachine] Init state StateLoadRenderSettings 14:40:59.332 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 4124 14:40:59.351 [EOS] Probing swap chain to determine device version 14:40:59.351 [EOS] Probe complete, determined: D3D12 14:40:59.351 [EOS] Window subclass attached to 00000000001306B4 14:40:59.351 [EOS] Creating overlay widget manager 14:40:59.351 [EOS] Overlay ready. Firing 1 OnReady handlers 14:40:59.351 [EOS] Updating Platform SDK Config, Time: 9.628253 14:40:59.382 [SteamStats] RequestCurrentStats success: true 14:40:59.387 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets 14:40:59.494 [d3d12 pipeline state] creating pipeline state for #ID[94b534d7] 14:41:00.702 [EOS] SDK Config Platform Update Request Successful, Time: 10.944852 14:41:00.704 [EOS] Start Session (User: ...) 14:41:00.704 warning: [EOS] EOS SDK Analytics disabled for route [1]. 14:41:00.706 [EOS] Updating Product SDK Config, Time: 10.978791 14:41:01.068 [EOS] Start Session (User: ...) 14:41:01.356 [EOS] SDK Config Product Update Request Successful, Time: 11.599972 14:41:01.359 [EOS] SDK Config Data - Watermark: -934553538 14:41:01.359 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 11.599972, Update Interval: 316.137573 14:41:03.298 [Lua] [LocalizationManager] Setup localizers 14:41:03.318 [Lua] [GameStateMachine] Changing state to StateRequireScripts 14:41:03.318 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify 14:41:03.318 [Lua] INFO [Log Internal] Global log level set to: 2 14:41:03.318 [Lua] <>project = bishop<> 14:41:03.318 [Lua] <>project_branch = rel_2022_10_27_week2and3_for_pob_external<> 14:41:03.318 [Lua] <>build = release<> 14:41:03.318 [Lua] <>platform = win32<> 14:41:03.318 [Lua] <>title_id = 4711<> 14:41:03.318 [Lua] <>content_revision = 66956<> 14:41:03.318 [Lua] <>engine_revision = e4c61ff5b729f6cfb91a604e4ac57000a1aaaf0d<> 14:41:03.318 [Lua] <>rendering_backend = dx12<> 14:41:03.318 [Lua] <>teamcity_build_id = 237319<> 14:41:03.318 [Lua] <>server = false<> 14:41:03.318 [Lua] <>backend_env = prod<> 14:41:03.318 [Lua] <>steam_id = 11000010dc92ac1<> 14:41:03.319 [Lua] <>steam_user_name = krieg101<> 14:41:03.319 [Lua] <>steam_app_id = 1361210<> 14:41:03.319 [Lua] <>machine_id = 15266f80-1ba7-4f0e-bda7-09a3b3ae3be7<> 14:41:03.319 [Lua] INFO [Testify] Ready! 14:41:03.447 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_medium 14:41:03.554 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings 14:41:03.594 [Lua] INFO [GameStateMachine] Changing state to StateGame 14:41:03.595 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug] 14:41:03.595 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight] 14:41:03.595 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame] 14:41:03.595 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui] 14:41:03.595 [Lua] INFO [Input Manager] Adding a default setting for input service type [View] 14:41:03.595 [Lua] INFO [Input Manager] Created a InputService of type [Ingame] 14:41:03.595 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 14:41:03.595 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps. 14:41:03.595 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 14:41:03.595 [Lua] INFO [Input Manager] Init device: mouse, 1 14:41:03.595 [Lua] INFO [Input Manager] Init device: xbox_controller, 1 14:41:03.595 [Lua] INFO [Input Manager] Init device: xbox_controller, 2 14:41:03.595 [Lua] INFO [Input Manager] Init device: xbox_controller, 3 14:41:03.595 [Lua] INFO [Input Manager] Init device: xbox_controller, 4 14:41:03.595 [Lua] INFO [Input Manager] Init device: keyboard, 1 14:41:03.595 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed 14:41:03.595 [Lua] INFO [Input Manager] Using input from: keyboard(1) 14:41:03.596 [Lua] INFO [MechanismManager] Initialized without mechanism 14:41:03.596 [Lua] INFO [ConnectionManager] Combined hash: fa8af5085cf0e2c2 14:41:03.596 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 14:41:03.596 [Lua] INFO [AccountManager] Using base account manager 14:41:03.606 [Lua] INFO [GameStateMachine] Init state StateSplash 14:41:03.606 warning: [SteamCloud] File `default` not found 14:41:03.607 [Lua] INFO [Input Manager] Created a InputService of type [View] 14:41:03.607 [Lua] INFO [ConstantElementLoading] State changed nil -> 14:41:03.607 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil -> 14:41:04.441 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 14:41:04.441 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 14:41:08.214 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 14:41:08.214 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 14:41:10.740 [Lua] INFO [GameStateMachine] Changing state to StateTitle 14:41:10.740 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle 14:41:10.740 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle 14:41:10.910 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1 14:41:12.813 [Lua] INFO [StateTitle] Changing state idle -> signing_in 14:41:14.349 [Backend] Joined authentication queue at position 0 14:41:14.885 [Backend] Finished waiting in authentication queue 14:41:14.903 [Lua] <>account_id = 3a9f0bfa-83ec-4e6a-bf10-6976d116893a<> 14:41:15.123 [Lua] INFO [ConnectionManager] Initialized wan_client with peer_id 46cd8489d2ef3f69 14:41:15.123 [Lua] INFO [BackendManager] title_request: GET /game-version/status?gameVersion=1.0.5-b237319&svnRev=66956&platform=win32 14:41:15.123 [Lua] INFO [BackendManager] title_request: GET /game-settings 14:41:15.123 [Lua] INFO [BackendManager] title_request: GET /master-data/meta/items 14:41:15.123 [Lua] INFO [BackendManager] title_request: GET /immaterium/connectioninfo 14:41:15.134 [Lua] <>account_id = 3a9f0bfa-83ec-4e6a-bf10-6976d116893a<> 14:41:15.134 [Lua] INFO [BackendManager] title_request: POST /store/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/payments/reconcile?platform=steam 14:41:15.134 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/commendations?includeStats=true&includeAll=true 14:41:15.134 [Lua] INFO [Backend] Starting time sync 14:41:15.709 [SteamStats] UserStatsStored success: true 14:41:15.709 [SteamStats] UserStatsStored success: true 14:41:15.709 [SteamStats] UserStatsStored success: true 14:41:15.709 [SteamStats] UserStatsStored success: true 14:41:15.709 [SteamStats] UserStatsStored success: true 14:41:15.709 [SteamStats] UserStatsStored success: true 14:41:15.709 [SteamStats] UserStatsStored success: true 14:41:15.709 [SteamStats] UserStatsStored success: true 14:41:15.709 [SteamStats] UserStatsStored success: true 14:41:15.710 [Lua] INFO [BackendManager] url_request: GET https://bsp-cdn-prod.atoma.cloud/items/versions/66956/Ub5BlgBshBdz7K9UtB%252Bh2dHjjg4Yst8mxtWg.json 14:41:17.258 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 14:41:17.258 [Lua] INFO [GRPCManager] Connecting to grpc address bsp-im-prod.atoma.cloud:443 14:41:17.259 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/gear 14:41:17.259 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/characters 14:41:17.259 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/progression 14:41:17.259 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/data/core 14:41:17.289 [Lua] INFO [GRPCManager] gRPC channel state changed to CONNECTING from IDLE 14:41:17.994 [Lua] INFO [GRPCManager] gRPC channel state changed to READY from CONNECTING 14:41:18.211 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug] 14:41:18.212 [Lua] INFO [Input Manager] Created a InputService of type [Debug] 14:41:18.212 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight] 14:41:18.212 [Lua] INFO [Input Manager] Created a InputService of type [FreeFlight] 14:41:18.212 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame] 14:41:18.212 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui] 14:41:18.213 [Lua] INFO [Input Manager] Created a InputService of type [Imgui] 14:41:18.213 [Lua] INFO [Input Manager] Adding a default setting for input service type [View] 14:41:18.214 [Lua] INFO [StateTitle] Changing state signing_in -> loading_packages 14:41:18.248 [Vivox] Initialized 14:41:18.248 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 14:41:18.509 [Lua] INFO [PartyImmateriumManager] Joined new strike team 14:41:18.777 [Lua] INFO [XboxLive] Setting activity... connection_string: i:bf666521-6df9-4f65-a262-fb8b98d16b95:voXsq, party_id bf666521-6df9-4f65-a262-fb8b98d16b95, num_members 1 14:41:18.778 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 14:41:23.841 warning: [Lua] WARNING [VivoxManager] Assumed our local mic was unmuted but local audio info says it was muted. 14:41:30.318 [Lua] INFO [StateTitle] Changing state loading_packages -> legal_verification 14:41:30.334 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/data/legal 14:41:30.651 [Lua] INFO [StateTitle] Changing state legal_verification -> done 14:41:30.667 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu 14:41:30.672 [Lua] INFO [FrameRateManager] Reason "main_menu" requested. Setting frame rate to 0 14:41:30.672 [Lua] INFO [BackendManager] title_request: GET /matchmaker/regions 14:41:30.672 [Lua] INFO [ConstantElementLoading] State changed StateTitle -> StateMainMenu 14:41:30.672 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle -> StateMainMenu 14:41:30.777 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/class_selection/class_selection_veteran/class_selection_veteran" with id: 1 14:41:30.999 [d3d12 pipeline state] creating pipeline state for #ID[08608be1] 14:41:30.999 [d3d12 pipeline state] creating pipeline state for #ID[38a9b1db] 14:41:31.000 [d3d12 pipeline state] creating pipeline state for #ID[a5ffac52] 14:41:31.001 [d3d12 pipeline state] creating pipeline state for #ID[d4a00965] 14:41:31.001 [d3d12 pipeline state] creating pipeline state for #ID[4420f94f] 14:41:31.001 [d3d12 pipeline state] creating pipeline state for #ID[37eaf2b8] 14:41:31.002 [d3d12 pipeline state] creating pipeline state for #ID[a5ffac52] 14:41:31.002 [d3d12 pipeline state] creating pipeline state for #ID[38a9b1db] 14:41:31.002 [d3d12 pipeline state] creating pipeline state for #ID[daff92ad] 14:41:31.002 [d3d12 pipeline state] creating pipeline state for #ID[491a166a] 14:41:31.003 [d3d12 pipeline state] creating pipeline state for #ID[f6237874] 14:41:31.004 [d3d12 pipeline state] creating pipeline state for #ID[8dde718a] 14:41:31.004 [d3d12 pipeline state] creating pipeline state for #ID[53f007f7] 14:41:31.005 [d3d12 pipeline state] creating pipeline state for #ID[9fd2b659] 14:41:31.005 [d3d12 pipeline state] creating pipeline state for #ID[5eceee17] 14:41:31.006 [d3d12 pipeline state] creating pipeline state for #ID[9f1ed4c3] 14:41:31.006 [d3d12 pipeline state] creating pipeline state for #ID[37eaf2b8] 14:41:31.007 [d3d12 pipeline state] creating pipeline state for #ID[18352dd5] 14:41:31.007 [d3d12 pipeline state] creating pipeline state for #ID[ae293044] 14:41:31.051 [d3d12 pipeline state] creating pipeline state for #ID[8e7f6dac] 14:41:31.063 [d3d12 pipeline state] creating pipeline state for #ID[2b96fb76] 14:41:31.064 [d3d12 pipeline state] creating pipeline state for #ID[bebecad4] 14:41:31.065 [d3d12 pipeline state] creating pipeline state for #ID[9fd2b659] 14:41:31.065 [d3d12 pipeline state] creating pipeline state for #ID[9e7a28fd] 14:41:31.066 [d3d12 pipeline state] creating pipeline state for #ID[b4460775] 14:41:31.066 [d3d12 pipeline state] creating pipeline state for #ID[f96672bc] 14:41:31.068 [d3d12 pipeline state] creating pipeline state for #ID[f59666bf] 14:41:31.068 [d3d12 pipeline state] creating pipeline state for #ID[8fd2b834] 14:41:35.779 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 14:41:35.780 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 14:41:35.780 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 14:41:35.780 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 14:41:35.780 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 14:41:35.780 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 14:41:35.780 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 14:41:47.278 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [nv_reflex_low_latency] with new value (2): 0.0ms. 14:41:47.278 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [nv_low_latency_boost] with new value (true): 0.0ms. 14:41:47.278 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [nv_low_latency_mode] with new value (true): 0.0ms. 14:41:47.278 [Lua] INFO [Uncategorized] [RenderSettings] Time to save settings: 0.6ms 14:41:47.278 [Application] apply_user_settings 14:41:47.393 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 14:41:47.393 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 14:41:47.393 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 14:41:47.393 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping 14:41:47.492 [Lua] INFO [Uncategorized] [RenderSettings] Time to apply settings: 213.5ms 14:42:00.154 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 14:42:00.154 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [bloom_enabled] with new value (false): 0.0ms. 14:42:00.154 [Lua] INFO [Uncategorized] [RenderSettings] Time to save settings: 0.7ms 14:42:10.431 [d3d12 pipeline state] creating pipeline state for #ID[420f1ee5] 14:42:10.431 [d3d12 pipeline state] creating pipeline state for #ID[420f1ee5] 14:42:10.432 [d3d12 pipeline state] creating pipeline state for #ID[420f1ee5] 14:42:10.432 [d3d12 pipeline state] creating pipeline state for #ID[420f1ee5] 14:42:12.453 [d3d12 pipeline state] creating pipeline state for #ID[355ffb67] 14:42:12.453 [d3d12 pipeline state] creating pipeline state for #ID[355ffb67] 14:42:12.453 [d3d12 pipeline state] creating pipeline state for #ID[355ffb67] 14:42:12.453 [d3d12 pipeline state] creating pipeline state for #ID[355ffb67] 14:42:12.980 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/class_selection/class_selection_zealot/class_selection_zealot" with id: 1 14:42:12.981 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:42:12.981 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:42:12.981 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:42:12.981 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:42:13.006 [d3d12 pipeline state] creating pipeline state for #ID[a623edba] 14:42:13.006 [d3d12 pipeline state] creating pipeline state for #ID[575b0b51] 14:42:13.007 [d3d12 pipeline state] creating pipeline state for #ID[2b2363d3] 14:42:13.007 [d3d12 pipeline state] creating pipeline state for #ID[5e311ca2] 14:42:13.007 [d3d12 pipeline state] creating pipeline state for #ID[c6e061c0] 14:42:13.007 [d3d12 pipeline state] creating pipeline state for #ID[a5ffac52] 14:42:13.007 [d3d12 pipeline state] creating pipeline state for #ID[65535a8f] 14:42:13.008 [d3d12 pipeline state] creating pipeline state for #ID[402afe7f] 14:42:13.008 [d3d12 pipeline state] creating pipeline state for #ID[834bdf0f] 14:42:13.008 [d3d12 pipeline state] creating pipeline state for #ID[ab7de388] 14:42:15.707 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/class_selection/class_selection_veteran/class_selection_veteran" with id: 1 14:42:17.336 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/class_selection/class_selection_psyker/class_selection_psyker" with id: 1 14:42:24.952 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 14:42:24.993 [d3d12 pipeline state] creating pipeline state for #ID[2610e1eb] 14:42:25.014 [d3d12 pipeline state] creating pipeline state for #ID[28909a23] 14:42:25.032 [d3d12 pipeline state] creating pipeline state for #ID[65e7d3e5] 14:42:25.049 [d3d12 pipeline state] creating pipeline state for #ID[4e1d3982] 14:42:25.100 [d3d12 pipeline state] creating pipeline state for #ID[840e9db0] 14:42:25.101 [d3d12 pipeline state] creating pipeline state for #ID[e3e25596] 14:42:25.101 [d3d12 pipeline state] creating pipeline state for #ID[d218a197] 14:42:25.102 [d3d12 pipeline state] creating pipeline state for #ID[575b0b51] 14:42:25.116 [d3d12 pipeline state] creating pipeline state for #ID[294656a6] 14:42:28.324 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/class_selection/class_selection_ogryn/class_selection_ogryn" with id: 1 14:42:28.343 [d3d12 pipeline state] creating pipeline state for #ID[107c8482] 14:42:28.343 [d3d12 pipeline state] creating pipeline state for #ID[840e9db0] 14:42:28.343 [d3d12 pipeline state] creating pipeline state for #ID[7920df11] 14:42:28.343 [d3d12 pipeline state] creating pipeline state for #ID[a5dfc87e] 14:42:28.343 [d3d12 pipeline state] creating pipeline state for #ID[6a7d341a] 14:42:28.344 [d3d12 pipeline state] creating pipeline state for #ID[316dd531] 14:42:28.346 [d3d12 pipeline state] creating pipeline state for #ID[6d1c4b95] 14:42:28.346 [d3d12 pipeline state] creating pipeline state for #ID[ece16bc2] 14:42:31.651 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/class_selection/class_selection_zealot/class_selection_zealot" with id: 1 14:42:31.652 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:42:31.652 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:42:31.652 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:42:31.652 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:42:33.454 [d3d12 pipeline state] creating pipeline state for #ID[246d78ad] 14:42:33.454 [d3d12 pipeline state] creating pipeline state for #ID[246d78ad] 14:42:33.517 [d3d12 pipeline state] creating pipeline state for #ID[265e10bf] 14:42:33.517 [d3d12 pipeline state] creating pipeline state for #ID[265e10bf] 14:42:33.517 [d3d12 pipeline state] creating pipeline state for #ID[265e10bf] 14:42:33.517 [d3d12 pipeline state] creating pipeline state for #ID[265e10bf] 14:42:35.518 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/class_selection/class_selection_veteran/class_selection_veteran" with id: 1 14:42:39.272 [d3d12 pipeline state] creating pipeline state for #ID[c287b8de] 14:42:48.704 [d3d12 pipeline state] creating pipeline state for #ID[575b0b51] 14:42:55.686 [d3d12 pipeline state] creating pipeline state for #ID[840e9db0] 14:43:03.657 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/class_selection/class_selection_zealot/class_selection_zealot" with id: 1 14:43:03.657 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:43:03.658 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:43:03.658 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:43:03.658 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:43:14.284 [d3d12 pipeline state] creating pipeline state for #ID[564c4af8] 14:43:14.284 [d3d12 pipeline state] creating pipeline state for #ID[e8fdb0c8] 14:43:14.285 [d3d12 pipeline state] creating pipeline state for #ID[55d72740] 14:43:28.084 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/class_selection/class_selection_psyker/class_selection_psyker" with id: 1 14:43:40.365 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/class_selection/class_selection_ogryn/class_selection_ogryn" with id: 1 14:43:51.373 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/class_selection/class_selection_psyker/class_selection_psyker" with id: 1 14:43:52.850 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/class_selection/class_selection_zealot/class_selection_zealot" with id: 1 14:43:52.851 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:43:52.851 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:43:52.851 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:43:52.851 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:43:59.884 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/class_selection/class_selection_veteran/class_selection_veteran" with id: 1 14:44:36.742 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/class_selection/class_selection_zealot/class_selection_zealot" with id: 1 14:44:36.743 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:44:36.743 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:44:36.743 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:44:36.743 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:44:39.561 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/class_selection/class_selection_veteran/class_selection_veteran" with id: 1 14:44:41.447 [d3d12 pipeline state] creating pipeline state for #ID[51a17f37] 14:46:17.465 [EOS] Updating Product SDK Config, Time: 327.743256 14:46:18.421 [EOS] SDK Config Product Update Request Completed - No Change 14:46:18.421 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 328.679352, Update Interval: 328.365723 14:48:23.576 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/character_create/character_create" with id: 1 14:48:23.594 [d3d12 pipeline state] creating pipeline state for #ID[18352dd5] 14:48:23.594 [d3d12 pipeline state] creating pipeline state for #ID[18352dd5] 14:48:23.595 [d3d12 pipeline state] creating pipeline state for #ID[daff92ad] 14:48:23.595 [d3d12 pipeline state] creating pipeline state for #ID[18352dd5] 14:48:23.595 [d3d12 pipeline state] creating pipeline state for #ID[daff92ad] 14:48:23.595 [d3d12 pipeline state] creating pipeline state for #ID[a623edba] 14:48:24.741 [d3d12 pipeline state] creating pipeline state for #ID[518aca54] 14:48:24.741 [d3d12 pipeline state] creating pipeline state for #ID[328f0e51] 14:48:25.867 [d3d12 pipeline state] creating pipeline state for #ID[2f6f341d] 14:49:04.721 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/portrait/portrait" with id: 1 14:49:04.760 [d3d12 pipeline state] creating pipeline state for #ID[a10886e6] 14:49:04.769 [d3d12 pipeline state] creating pipeline state for #ID[32b6be2a] 14:49:04.792 [d3d12 pipeline state] creating pipeline state for #ID[75d2ae48] 14:49:04.959 [d3d12 pipeline state] creating pipeline state for #ID[328f0e51] 14:49:04.959 [d3d12 pipeline state] creating pipeline state for #ID[642328de] 14:49:04.959 [d3d12 pipeline state] creating pipeline state for #ID[09f96b0e] 14:49:04.960 [d3d12 pipeline state] creating pipeline state for #ID[491a166a] 14:49:04.960 [d3d12 pipeline state] creating pipeline state for #ID[518aca54] 14:49:04.960 [d3d12 pipeline state] creating pipeline state for #ID[4420f94f] 14:49:06.153 [d3d12 pipeline state] creating pipeline state for #ID[328f0e51] 14:49:06.154 [d3d12 pipeline state] creating pipeline state for #ID[491a166a] 14:49:50.458 [d3d12 pipeline state] creating pipeline state for #ID[c6e061c0] 14:50:18.981 [d3d12 pipeline state] creating pipeline state for #ID[d26e4357] 14:51:13.589 warning: [Lua] WARNING [TelemetryManager] Error posting batch: Backend error: Code: 0 Description: Error fetching data Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/telemetry/telemetry_manager.lua:100 @scripts/managers/telemetry/telemetry_manager.lua:30<> 14:51:16.719 [d3d12 pipeline state] creating pipeline state for #ID[042e4dbb] 14:51:16.719 [d3d12 pipeline state] creating pipeline state for #ID[042e4dbb] 14:51:32.519 [d3d12 pipeline state] creating pipeline state for #ID[491a166a] 14:51:36.315 [d3d12 pipeline state] creating pipeline state for #ID[c6e061c0] 14:51:50.730 [EOS] Updating Product SDK Config, Time: 661.011780 14:51:51.974 [EOS] SDK Config Product Update Request Completed - No Change 14:51:51.974 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 662.240540, Update Interval: 335.003510 14:52:03.387 [d3d12 pipeline state] creating pipeline state for #ID[749097e1] 14:54:45.157 [Lua] INFO [BackendManager] title_request: GET /social/names/veteran?gender=male&planet=birthplace_planet_07 14:54:45.256 [d3d12 pipeline state] creating pipeline state for #ID[c6e061c0] 14:54:45.256 [d3d12 pipeline state] creating pipeline state for #ID[7920df11] 14:55:20.386 [Lua] INFO [TextInputPasses] Selected text: [Rikard] 14:55:40.911 [Lua] INFO [TextInputPasses] Selected text: [] 14:55:45.643 [Lua] INFO [BackendManager] title_request: GET /data/characters/name/Malleus/check 14:55:55.677 warning: [Lua] WARNING [ErrorManager] Error "BackendError" stack traceback: scripts/managers/error/error_manager.lua:31: in function '_log_error' scripts/managers/error/error_manager.lua:106: in function 'report_error' scripts/managers/data_service/services/profiles_service.lua:292: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function original traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/profiles_service.lua:288 @scripts/ui/views/character_appearance_view/character_appearance_view.lua:531<> , message: { code = 0, response_time = -1, status = 0, description = "Error fetching data", } 14:55:55.692 [Lua] INFO [GameStateMachine] Changing state to StateError 14:55:55.692 [Lua] INFO [FrameRateManager] Reason "main_menu" relinquished, Setting frame rate to 60 14:55:55.799 [Lua] INFO [MultiplayerSessionManager] Resetting multiplayer session with reason reset_from_state_error ... 14:55:55.801 [Lua] INFO [ConstantElementLoading] State changed StateMainMenu -> StateError 14:55:55.801 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 14:55:55.801 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu -> StateError 14:55:59.011 [Lua] INFO [GameStateMachine] Changing state to StateTitle 14:55:59.012 [Lua] INFO [ConstantElementLoading] State changed StateError -> StateTitle 14:55:59.012 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 14:55:59.012 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateError -> StateTitle 14:55:59.298 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1 14:56:00.732 [Lua] INFO [StateTitle] Changing state idle -> signing_in 14:56:02.065 [Backend] Joined authentication queue at position 0 14:56:02.498 [Backend] Finished waiting in authentication queue 14:56:02.516 [Lua] <>account_id = 3a9f0bfa-83ec-4e6a-bf10-6976d116893a<> 14:56:02.516 [Lua] INFO [BackendManager] title_request: GET /game-version/status?gameVersion=1.0.5-b237319&svnRev=66956&platform=win32 14:56:02.516 [Lua] INFO [BackendManager] title_request: GET /game-settings 14:56:02.516 [Lua] INFO [BackendManager] title_request: GET /master-data/meta/items 14:56:02.516 [Lua] INFO [BackendManager] title_request: GET /immaterium/connectioninfo 14:56:02.532 [Lua] <>account_id = 3a9f0bfa-83ec-4e6a-bf10-6976d116893a<> 14:56:02.533 [Lua] INFO [BackendManager] title_request: POST /store/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/payments/reconcile?platform=steam 14:56:02.533 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/commendations?includeStats=true&includeAll=true 14:56:03.048 [SteamStats] UserStatsStored success: true 14:56:03.048 [SteamStats] UserStatsStored success: true 14:56:03.048 [SteamStats] UserStatsStored success: true 14:56:03.048 [SteamStats] UserStatsStored success: true 14:56:03.048 [SteamStats] UserStatsStored success: true 14:56:03.048 [SteamStats] UserStatsStored success: true 14:56:03.048 [SteamStats] UserStatsStored success: true 14:56:03.048 [SteamStats] UserStatsStored success: true 14:56:03.048 [SteamStats] UserStatsStored success: true 14:56:12.631 warning: [Lua] WARNING [ErrorManager] Error "SignInError" stack traceback: scripts/managers/error/error_manager.lua:31: in function '_log_error' scripts/managers/error/error_manager.lua:106: in function 'report_error' scripts/managers/data_service/services/account_service.lua:104: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function , message: { { __locals = " [1] x = Backend error: Code: 0 Description: Error fetching data Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:52 =[C]:-1<>; [2] (*temporary) = function: 0x01d75510; [3] q = table: 0x00c24400; i = 2; obj = table: 0x01937ad0; [4] dt = 0.016667999998954; t = 909.03602527634; async = function: 0x02edce70; [5] self = table: 0x001040f0; dt = 0.016667999998954; network_is_active = true; t = 909.03602527634; [6] self = table: 0x001633b0; dt = 0.016667999998954; t = nil; [7] self = table: 0x00073e50; dt = 0.016667999998954; [8] dt = 0.016667999998954; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:52 =[C]:-1<>", code = 0, response_time = -1, status = 0, description = "Error fetching data", }, { __locals = " [1] x = Backend error: Code: 0 Description: Error fetching data Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:53 =[C]:-1<>; [2] (*temporary) = function: 0x01dea5d0; [3] q = table: 0x04243e20; i = 1; obj = table: 0x03e92b70; [4] dt = 0.016667999998954; t = 909.03602527634; async = function: 0x02f90a50; [5] self = table: 0x001040f0; dt = 0.016667999998954; network_is_active = true; t = 909.03602527634; [6] self = table: 0x001633b0; dt = 0.016667999998954; t = nil; [7] self = table: 0x00073e50; dt = 0.016667999998954; [8] dt = 0.016667999998954; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:53 =[C]:-1<>", code = 0, response_time = -1, status = 0, description = "Error fetching data", }, { content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_c_var_wt_06 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_c/upperbody_c", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_c_var_wt_06", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_a_var_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/lowerbody_a/lowerbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_a_var_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/autogun_rifle_killshot_muzzle_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/attachments/muzzle_01/muzzle_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_killshot_muzzle_01", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/trinkets/trinket_5c = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/attachments/trinkets/trinket_5c/trinket_5c", feature_flags = (rec-limit), attach_node = "ap_trinket", item_list_faction = "Player", workflow_checklist = (rec-limit), description = "loc_trinket_5c_desc", slots = (rec-limit), item_type = "WEAPON_TRINKET", dev_name = "", resource_dependencies = (rec-limit), dev_description = "", name = "content/items/weapons/player/trinkets/trinket_5c", attachments = (rec-limit), workflow_state = "RELEASABLE", display_name = "loc_trinket_5c", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_02 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/helmet_02/helmet_02", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_02", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/eye_colors/eye_color_psyker_01_black_scalera = { material_overrides = (rec-limit), sort_order = 25, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_color_psyker_01_black_scalera_desc", name = "content/items/characters/player/eye_colors/eye_color_psyker_01_black_scalera", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_color_psyker_01_black_scalera", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "Psyker glowing eyes variant", display_name = "loc_eye_color_psyker_01_black_scalera", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_feet/frateris_militia_shoes_g = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/footwear/frateris_militia_shoes_g/frateris_militia_shoes_g", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/human/gear_feet/frateris_militia_shoes_g", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/grips/flamer_rifle_grip_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/flamer_rifle/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/flamer_rifle_grip_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/face_scars/scar_face_08 = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/scars/scar_face_08/scar_face_08", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_scar_face_08_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/human/face_scars/scar_face_08", dev_name = "scar_face_08", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Burn scar for human face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_scar_face_08", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/face_scars/scar_face_16 = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/scars/scar_face_16/scar_face_16", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_scar_face_16_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/human/face_scars/scar_face_16", dev_name = "scar_face_16", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Burn scar for human face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_scar_face_16", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_ogryn/attachments_base/skin_attachment_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_base/skin_attachment_01/skin_attachment_01_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_ogryn/attachments_base/skin_attachment_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_thumper_p1/suppression_on_close_kill = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_thumper_p1_suppression_on_close_kill", description = "loc_trait_bespoke_suppression_on_close_kill_desc", icon = "content/ui/textures/icons/traits/weapon_trait_054", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_054_small", dev_name = "", name = "content/items/traits/bespoke_thumper_p1/suppression_on_close_kill", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_suppression_on_close_kill", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_combataxe_p3/staggered_targets_receive_increased_stagger_debuff = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_combataxe_p3_staggered_targets_receive_increased_stagger_debuff", description = "loc_trait_bespoke_staggered_targets_receive_increased_stagger_debuff_desc", icon = "content/ui/textures/icons/traits/weapon_trait_175", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_175_small", dev_name = "", name = "content/items/traits/bespoke_combataxe_p3/staggered_targets_receive_increased_stagger_debuff", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_staggered_targets_receive_increased_stagger_debuff", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/faces/male_caucasian_face_05 = { base_unit = "content/characters/player/human/attachments_base/male/face_caucasian_05/face_caucasian_05", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/male_caucasian_face_05", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/male/face_caucasian_05/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/male/face_caucasian_05/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/2d/portrait_frames/default = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_default_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/default", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/default", dev_name = "default", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is default", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_default", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/default", }, content/items/traits/bespoke_chainsword_2h_p1/armor_penetration_against_staggered = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_chainsword_2h_p1_armor_penetration_against_staggered", description = "loc_trait_bespoke_armor_penetration_against_staggered_desc", icon = "content/ui/textures/icons/traits/weapon_trait_201", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_201_small", dev_name = "armor_penetration_against_staggered", name = "content/items/traits/bespoke_chainsword_2h_p1/armor_penetration_against_staggered", dev_description = "{rending:%s} Rending when attacking staggered enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_armor_penetration_against_staggered", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/melee/blades/chain_axe_blade_03 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/chain_axe/attachments/blade_03/blade_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/blades/chain_axe_blade_03", feature_flags = (rec-limit), attach_node = "ap_blade_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/recievers/autogun_rifle_ak_receiver_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/receiver_01/receiver_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/autogun_rifle_ak_receiver_01", feature_flags = (rec-limit), attach_node = "rp_autogun_ak_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/lowerbody_a_var_wt_08 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/lowerbody/lowerbody_a/lowerbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/lowerbody_a_var_wt_08", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_torso/imperial_guard_upperbody_01_career_01_lvl_03 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/imperial_guard_upperbody_01/imperial_guard_upperbody_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/imperial_guard_upperbody_01_career_01_lvl_03", workflow_state = "RELEASABLE", }, content/items/traits/bespoke_ogryn_gauntlet_p1/crit_chance_on_cleaving_melee = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_gauntlet_p1_crit_chance_on_cleaving_melee", description = "loc_trait_bespoke_crit_chance_on_cleaving_melee_desc", icon = "content/ui/textures/icons/traits/weapon_trait_105", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_105_small", dev_name = "crit_chance_on_cleaving_melee", name = "content/items/traits/bespoke_ogryn_gauntlet_p1/crit_chance_on_cleaving_melee", dev_description = "Cleaving trough several enemies with gauntlet melee attack increases crit chance by {crit_chance:%s} for {time:%s} seconds.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_crit_chance_on_cleaving_melee", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/skins/mo_970_camo_25 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_970_camo_25", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/minions/decal_material_overrides/decal_transit_03 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/decal_material_overrides/decal_transit_03", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/characters/player/human/gear_attachments/training_ground_psyker_attachment = { resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/special/training_grounds_psyker_attachment/training_ground_psyker_attachment", breeds = (rec-limit), name = "content/items/characters/player/human/gear_attachments/training_ground_psyker_attachment", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, genders = (rec-limit), }, content/items/gadgets/defensive_gadget_11 = { is_display_name_ref = true, base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", feature_flags = (rec-limit), attach_node = "j_rightweaponattach", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", is_description_ref = false, icon = "", item_type = "GADGET", dev_name = "", name = "content/items/gadgets/defensive_gadget_11", trait_restrictions = (rec-limit), tags = (rec-limit), attachments = (rec-limit), slots = (rec-limit), display_name = "loc_curio_b_f01", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_foundry_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_a/fullbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_foundry_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/psyker_career_01_lvl_03_headgear_set_04 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/astra_hood_a/hood_a", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/psyker_career_01_lvl_03_headgear_set_04", workflow_state = "RELEASABLE", description = "loc_psyker_career_01_lvl_03_headgear_set_04_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "psyker_career_01_lvl_03_headgear_set_04", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_psyker_career_01_lvl_03_headgear_set_04", is_fallback_item = false, dev_description = "Psyker Biomancer class hood. Part of tier 3 cosmetic set. Inquisition color scheme. ", }, content/items/characters/player/human/gear_torso/frateris_militia_upperbody_career_01_lvl_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/frateris_militia_upperbody_career_01/frateris_militia_upperbody_career_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/frateris_militia_upperbody_career_01_lvl_01", workflow_state = "RELEASABLE", }, content/items/traits/bespoke_ogryn_heavystubber_p1/power_bonus_on_chained_hits_on_single_target = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_heavystubber_p1_consecutive_hits_increases_ranged_power", description = "loc_trait_bespoke_power_bonus_on_chained_hits_on_single_target_desc", icon = "content/ui/textures/icons/traits/weapon_trait_141", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_141_small", dev_name = "Power bonus on single target", name = "content/items/traits/bespoke_ogryn_heavystubber_p1/power_bonus_on_chained_hits_on_single_target", dev_description = "Chaining attacks on a single enemy builds up Power bonus up to {power:%s}. Stacks up to {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_power_bonus_on_chained_hits_on_single_target", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/face_hair/female_facial_hair_hulihee_a = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/hair/female/facial_hair_hulihee_a/facial_hair_hulihee_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_female_facial_hulihee_a_desc", name = "content/items/characters/player/human/face_hair/female_facial_hair_hulihee_a", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "female_facial_hulihee_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Half shaped thick eyebrows", display_name = "loc_female_facial_hulihee_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/shafts/thunder_hammer_shaft_04 = { show_in_1p = true, base_unit = "content/weapons/player/melee/thunder_hammer/attachments/shaft_04/shaft_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/thunder_hammer_shaft_04", feature_flags = (rec-limit), attach_node = "rp_thunder_hammer_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_02_b = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/third_person/base_gear_rig", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_02_b", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_torso/imperial_guard_upperbody_01_skull_edition_attachment = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/imperial_guard_upperbody_01_skull_edition/imperial_guard_upperbody_01_skull_edition", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/imperial_guard_upperbody_01_skull_edition_attachment", workflow_state = "RELEASABLE", }, content/items/characters/minions/skin_color_overrides/newly_infected_grunge_03 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/skin_color_overrides/newly_infected_grunge_03", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/characters/player/human/gear_attachments/imperial_guard_attachment_shoulderpad_02_b_attach_03 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/special/imperial_guard_shoulderpad_02_attach_03/imperial_guard_shoulderpad_02_b_attach_03", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/imperial_guard_attachment_shoulderpad_02_b_attach_03", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/ogryn_rippergun_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/wpn_rippergun_rifle_chained_rig", weapon_template = "ogryn_rippergun_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_side_grip_heavy", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/ogryn_rippergun_p1_m1", description = "loc_ogryn_rippergun_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/rippergun_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "The Ogryn Assault shotgun. Hip fire shots a burst of flesh rendering shells. Secondary fire braces the gun up for a more controlled full auto firing mode. Also equipped with a bayonette if someone would dare to get close to you, or when ammo runs out.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_ogryn_rippergun_p1_m1", is_fallback_item = false, dev_name = "Rippergun Pattern 1 Mark 1", }, content/items/characters/player/human/gear_feet/npc_iven_rannick_boots = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/footware/npc_iven_rannick_boots/npc_iven_rannick_boots", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/human/gear_feet/npc_iven_rannick_boots", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/ogryn/face_scars/ogryn_scar_face_02 = { sort_order = 0, base_unit = "content/characters/player/ogryn/attachments_base/scars/scar_face_02/scar_face_02", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_ogryn_scar_face_02_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/ogryn/face_scars/ogryn_scar_face_02", dev_name = "ogryn_scar_face_02", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Cut scar for ogryn face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_ogryn_scar_face_02", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/grips/autogun_rifle_grip_ak_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/autogun_rifle_grip_ak_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/perks/melee_common/wield_increase_armored_damage = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_melee_common_wield_increased_armored_damage", description = "loc_trait_melee_common_wield_increased_armored_damage_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/melee_common/wield_increase_armored_damage", dev_description = "Deal {damage:%s} additional damage to Armored enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/melee/hilts/force_sword_hilt_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/force_sword/attachments/hilt_02/hilt_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/hilts/force_sword_hilt_02", feature_flags = (rec-limit), attach_node = "ap_hilt_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_01 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/newly_infected/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_newly_infected_offset", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_01", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_upperbody/prisoner_upperbody_psyker_a = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.059999998658895493, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/prisoner_upperbody_psyker_a", workflow_state = "RELEASABLE", description = "loc_prisoner_upperbody_psyker_a_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "Green Prison Shirt and Psyker Collar", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "A prison shirt with Psyker subjugation collar for those charged with misplaced faith.", mask_arms = "", attachments = (rec-limit), mask_torso = "", display_name = "loc_prisoner_upperbody_psyker_a", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/face_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/face_02/face_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_02_offset", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/face_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_torso/servitor_torso_01 = { resource_dependencies = (rec-limit), always_owned = false, slots = (rec-limit), tags = (rec-limit), base_unit = "content/characters/npc/servitor/attachments_base/torso_01/torso_01", name = "content/items/characters/player/human/gear_torso/servitor_torso_01", workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine", item_list_faction = "Player", workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_wt_08 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/lowerbody_b/lowerbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_wt_08", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/minions/ranged/renegade_netgun = { material_overrides = (rec-limit), fx_sources = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/weapons/enemy/ranged/chaos_traitor_guard_netgun_01/chaos_traitor_guard_netgun_01", is_fallback_item = false, name = "content/items/weapons/minions/ranged/renegade_netgun", workflow_state = "RELEASABLE", feature_flags = (rec-limit), wielded_attach_node = "j_rightweaponattach", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_spear", }, content/items/2d/portrait_frames/achievements_36 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_36_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_36", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_36", dev_name = "achievements_36", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is achievements_36", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_36", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_36", }, content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_05_set_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_veteran_lowerbody_career_02_lvl_05_set_01_desc", name = "content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_05_set_01", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "veteran_lowerbody_career_02_lvl_05_set_01", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_veteran_lowerbody_career_02_lvl_05_set_01", is_fallback_item = false, dev_description = "Veteran Grunt tier 5 pants with armored boots. Inquisition color scheme. ", }, content/items/characters/player/human/gear_lowerbody/d7_veteran_f_lowerbody = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_d7_veteran_f_lowerbody_desc", name = "content/items/characters/player/human/gear_lowerbody/d7_veteran_f_lowerbody", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "d7_veteran_f_lowerbody", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_d7_veteran_f_lowerbody", is_fallback_item = false, dev_description = "This is d7_veteran_f_lowerbody", }, content/items/characters/player/human/gear_head/catchan_jungd_fighters_02 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/catchan_jungd_fighters_02/catchan_jungd_fighters_02", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/catchan_jungd_fighters_02", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/weapons/player/melee/grips/chain_sword_grip_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/chain_sword/attachments/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/grips/chain_sword_grip_03", feature_flags = (rec-limit), attach_node = "rp_chain_sword_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_rippergun_p1/armor_rending_bayonette = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_rippergun_p1_armor_rending_bayonette", description = "loc_trait_bespoke_armor_rending_bayonette_desc", icon = "content/ui/textures/icons/traits/weapon_trait_059", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_059_small", dev_name = "Ogryn can opener", name = "content/items/traits/bespoke_rippergun_p1/armor_rending_bayonette", dev_description = "Your bayonet weapon special attack applies {rend:%s} stacks of rending on armoured targets.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_armor_rending_bayonette", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b_var_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_b/fullbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b_var_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/2d/portrait_frames/achievements_28 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_28_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_28", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_28", dev_name = "achievements_28", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is achievements_28", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_28", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_28", }, content/items/characters/player/ogryn/gear_hands/ogryn_imperial_guard_gloves_a = { resource_dependencies = (rec-limit), slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/gloves/imperial_guard_a/imperial_guard_a", tags = (rec-limit), name = "content/items/characters/player/ogryn/gear_hands/ogryn_imperial_guard_gloves_a", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, show_in_1p = true, }, content/items/characters/player/human/gear_attachments/npc_iven_rannick_accessories = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_iven_rannick_accessories/npc_iven_rannick_accessories", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/npc_iven_rannick_accessories", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/magazines/autogun_rifle_ak_magazine_01 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/magazine_01/magazine_01", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/autogun_rifle_ak_magazine_01", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_magazine_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/gib_items/chaos_ogryn_flesh = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/gibbing/flesh", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/gib_items/chaos_ogryn_flesh", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/genstealer_cults_04_a = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/genestealer_cults_04_a/genestealer_cults_04_a", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/genstealer_cults_04_a", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_a_var_wt_06 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_a/upperbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_a_var_wt_06", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/attachment_base/male_mannequin_arms = { show_in_1p = true, base_unit = "content/characters/player/human/attachments_base/male/base_body/male_mannequin_arms", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", tags = (rec-limit), always_owned = false, slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), genders = (rec-limit), is_fallback_item = false, workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/attachment_base/male_mannequin_arms", workflow_state = "RELEASABLE", }, content/items/traits/bespoke_ogryn_gauntlet_p1/increased_damage_on_staggered_enemies = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_gauntlet_p1_increased_damage_on_staggered_enemies", description = "loc_trait_bespoke_increased_damage_on_staggered_enemies_desc", icon = "content/ui/textures/icons/traits/weapon_trait_135", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_135_small", dev_name = "Finish em'", name = "content/items/traits/bespoke_ogryn_gauntlet_p1/increased_damage_on_staggered_enemies", dev_description = "Increased damage by {damage:%s} against staggered enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increased_damage_on_staggered_enemies", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_mutant_charger/attachments_base/body_tattoo_01 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_mutant_charger/attachments_base/body/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_mutant_charger/attachments_base/body_tattoo_01", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_05 = { show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_upper_05/shaft_upper_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_05", feature_flags = (rec-limit), attach_node = "ap_shaft_upper_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/minions/ranged/renegade_lasgun_b = { material_overrides = (rec-limit), fx_sources = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/weapons/enemy/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig", is_fallback_item = false, name = "content/items/weapons/minions/ranged/renegade_lasgun_b", workflow_state = "RELEASABLE", feature_flags = (rec-limit), wielded_attach_node = "j_rightweaponattach", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_spear", }, content/items/characters/player/ogryn/gear_lowerbody/ogryn_prisoner_lowerbody_c = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_prisoner_lowerbody_c_desc", name = "content/items/characters/player/ogryn/gear_lowerbody/ogryn_prisoner_lowerbody_c", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "Ogryn Sized Red Prison Pants", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_ogryn_prisoner_lowerbody_c", is_fallback_item = false, dev_description = "Prison pants for those charged with insubordination.", }, content/items/perks/gadget_common/trait_gadget_grim_corruption_resistance = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "gadget_permanent_damage_resistance", description = "loc_gadget_grim_corruption_resistance_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/gadget_common/trait_gadget_grim_corruption_resistance", dev_description = "Reduce the amount of Corruption suffered by holding a Grimoire by {permanent_damage_converter_resistance:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/hair_colors/hair_color_black_02 = { material_overrides = (rec-limit), sort_order = 2, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/hair_colors/hair_color_black_02", description = "loc_hair_color_black_02_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "hair_color_black_02", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "HAIR_COLOR", dev_description = "Black hair color variant", display_name = "loc_hair_color_black_02", is_fallback_item = false, formative_events = (rec-limit), }, content/items/traits/bespoke_thunderhammer_2h_p1/hit_mass_consumption_reduction_on_kill = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_thunderhammer_2h_p1_hit_mass_consumption_reduction_on_kill", description = "loc_trait_bespoke_hit_mass_consumption_reduction_on_kill_desc", icon = "content/ui/textures/icons/traits/weapon_trait_100", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_100_small", dev_name = "Hit mass cost reduction on kill", name = "content/items/traits/bespoke_thunderhammer_2h_p1/hit_mass_consumption_reduction_on_kill", dev_description = "Killing an enemy decreases enemy hit mass by {hit_mass:%s} for {time:%s} seconds. Stacks {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_hit_mass_consumption_reduction_on_kill", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/face_hair/empty_face_hair = { sort_order = -500, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "", name = "content/items/characters/player/human/face_hair/empty_face_hair", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "", display_name = "", is_fallback_item = true, formative_events = (rec-limit), }, content/items/characters/minions/chaos_cultist_melee_elite/attachments_base/upperbody_a_tattoo_01 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_cultist_melee_elite/attachments_base/upperbody_a/upperbody_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_cultist_melee_elite/attachments_base/upperbody_a_tattoo_01", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_ogryn_club_p1/power_bonus_based_on_charge_time = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_club_p1_windup_increases_power", description = "loc_trait_bespoke_power_bonus_based_on_charge_time_desc", icon = "content/ui/textures/icons/traits/weapon_trait_177", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_177_small", dev_name = "Pinpointing target", name = "content/items/traits/bespoke_ogryn_club_p1/power_bonus_based_on_charge_time", dev_description = "Increase Power up to {power_level:%s} based on the charge time of your heavy attacks. Stacks {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_power_bonus_based_on_charge_time", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/skin_colors/skin_color_african_01 = { material_overrides = (rec-limit), sort_order = 1, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_skin_color_dark_01_desc", name = "content/items/characters/player/skin_colors/skin_color_african_01", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "skin_color_dark_01", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "SKIN_COLOR", dev_description = "Dark skin tone variant", display_name = "loc_skin_color_dark_01", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_arms/empty_arms = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/empty_item/empty_item", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), show_in_1p = true, is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_arms/empty_arms", workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/connectors/human_power_maul_connector_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/human_power_maul/attachments/connector_01/connector_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/connectors/human_power_maul_connector_01", feature_flags = (rec-limit), attach_node = "ap_connector_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/2d/portrait_frames/metal_04 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_metal_04_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/metal_04", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/metal_04", dev_name = "metal_04", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is metal_04", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_metal_04", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/metal_04", }, content/items/characters/player/human/gear_attachments/astra_upperbody_career_01_attach_lvl_03 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/astra_upperbody_career_01_attach_lvl_03/astra_upperbody_career_01_attach_lvl_03", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/astra_upperbody_career_01_attach_lvl_03", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_b = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/newly_infected/body_01_var_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_newly_infected_offset", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_b", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/underbarrels/boltgun_rifle_underbarrel_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/underbarrel_02/underbarrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/underbarrels/boltgun_rifle_underbarrel_02", feature_flags = (rec-limit), attach_node = "ap_underbarrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_fullbody_a_var_foundry_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/fullbody_a/fullbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_fullbody_a_var_foundry_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/face_hair/female_facial_hair_base = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/hair/female/facial_hair_base/facial_hair_base", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_female_facial_hair_base_desc", name = "content/items/characters/player/human/face_hair/female_facial_hair_base", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "female_facial_hair_base", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Thin eyebrows", display_name = "loc_female_facial_hair_base", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/ogryn/hair/ogryn_hair_short_tripplemohawk_a = { sort_order = 500, base_unit = "content/characters/player/ogryn/attachments_base/hair/hair_short_tripplemohawk_a/hair_short_tripplemohawk_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_hair_short_tripplemohawk_a_desc", name = "content/items/characters/player/ogryn/hair/ogryn_hair_short_tripplemohawk_a", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_hair_short_tripplemohawk_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Ogryn tripple mohawk", display_name = "loc_ogryn_hair_short_tripplemohawk_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/traits/bespoke_ogryn_heavystubber_p1/power_bonus_on_continuous_fire = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_heavystubber_p1_power_bonus_on_continuous_fire", description = "loc_trait_bespoke_power_bonus_on_continuous_fire_desc", icon = "content/ui/textures/icons/traits/weapon_trait_126", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_126_small", dev_name = "Heated muzzle", name = "content/items/traits/bespoke_ogryn_heavystubber_p1/power_bonus_on_continuous_fire", dev_description = "Continuous fire increases Power by {power_level:%s} the longer you keep firing.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_power_bonus_on_continuous_fire", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_arms/servitor_arms_02 = { show_in_1p = true, base_unit = "content/characters/npc/servitor/attachments_gear/arms/arms_02/arms_02", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", tags = (rec-limit), always_owned = false, slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), genders = (rec-limit), is_fallback_item = false, workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_arms/servitor_arms_02", workflow_state = "RELEASABLE", }, content/items/weapons/player/ranged/bullets/shotgun_rifle_bullet_01_used = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/ammunition/ammunition_01/ammunition_02", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bullets/shotgun_rifle_bullet_01_used", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_bullet_02", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemright_09a = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_09/emblem_9a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_09a", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_06 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/barrel_06/barrel_06", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_06", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_wt_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_a/fullbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_wt_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_ogryn_club_p1/staggered_targets_receive_increased_damage_debuff = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_club_p1_staggered_targets_receive_increased_damage_debuff", description = "loc_trait_bespoke_staggered_targets_receive_increased_damage_debuff_desc", icon = "content/ui/textures/icons/traits/weapon_trait_174", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_174_small", dev_name = "-", name = "content/items/traits/bespoke_ogryn_club_p1/staggered_targets_receive_increased_damage_debuff", dev_description = "-", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_staggered_targets_receive_increased_damage_debuff", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_11 = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = false, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_11", description = "loc_body_tattoo_ogryn_11_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_ogryn_11", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "Prison style tattoo for ogryn body", display_name = "loc_body_tattoo_ogryn_11", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/environment_overrides/acid_01 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/environment_overrides/acid_01", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/weapons/player/skins/mo_739_camo_19 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_739_camo_19", item_type = "MATERIAL_OVERRIDES", }, content/items/animations/end_of_round/end_of_round_veteran_001 = { face_animation_event = "pose_amused", state_machine = "content/characters/player/human/third_person/animations/menu/end_of_round", resource_dependencies = (rec-limit), breeds = (rec-limit), prop_item = "", animation_event = "eor_veteran_001", always_owned = false, icon = "", item_type = "END_OF_ROUND", name = "content/items/animations/end_of_round/end_of_round_veteran_001", dev_name = "end_of_round_veteran_001", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Veteran standing with their right hand tucked in their belt", tags = (rec-limit), description = "loc_end_of_round_veteran_001_desc", feature_flags = (rec-limit), display_name = "loc_end_of_round_veteran_001", is_fallback_item = false, slots = (rec-limit), }, content/items/weapons/player/ranged/stocks/lasgun_rifle_krieg_stock_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/stock_02/stock_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/lasgun_rifle_krieg_stock_02", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/pommels/thunder_hammer_pommel_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/thunder_hammer/attachments/pommel_02/pommel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/pommels/thunder_hammer_pommel_02", feature_flags = (rec-limit), attach_node = "ap_pommel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/gadgets/defensive_gadget_17 = { is_display_name_ref = true, base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", feature_flags = (rec-limit), attach_node = "j_rightweaponattach", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", is_description_ref = false, icon = "", item_type = "GADGET", dev_name = "", name = "content/items/gadgets/defensive_gadget_17", trait_restrictions = (rec-limit), tags = (rec-limit), attachments = (rec-limit), slots = (rec-limit), display_name = "loc_curio_c_i01", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/attachment_base/male_torso = { resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), tags = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_base/male/base_body/torso_01", name = "content/items/characters/player/ogryn/attachment_base/male_torso", workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, genders = (rec-limit), }, content/items/perks/melee_common/wield_increase_damage = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_increase_damage", description = "loc_trait_melee_common_wield_increase_attack_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/melee_common/wield_increase_damage", dev_description = "Increase Melee Attack Damage by {damage:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_torso/npc_upperbody_b = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_upperbody_b/npc_upperbody_b", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/npc_upperbody_b", workflow_state = "RELEASABLE", }, content/items/curios/devices/device_h_01 = { base_unit = "content/weapons/player/attachments/devices/device_h/device_h_01", resource_dependencies = (rec-limit), tags = (rec-limit), feature_flags = (rec-limit), attach_node = "ap_device_float", item_list_faction = "Player", name = "content/items/curios/devices/device_h_01", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_02_lvl_05_set_02 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.045000001788139343, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_02_lvl_05_set_02", workflow_state = "RELEASABLE", description = "loc_zealot_upperbody_career_02_lvl_05_set_02_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "zealot_upperbody_career_02_lvl_05_set_02", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Zealot Preacher class tier 5 upperbody apparel. Inquisition color scheme. ", mask_arms = "mask_arms_keep_finger_tops", attachments = (rec-limit), mask_torso = "", display_name = "loc_zealot_upperbody_career_02_lvl_05_set_02", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/player/human/gear_arms/servitor_arms_02_shoulder_mount = { show_in_1p = true, base_unit = "content/characters/npc/servitor/attachments_gear/arms/arms_02/shoulder_mount_01", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", tags = (rec-limit), always_owned = false, slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), genders = (rec-limit), is_fallback_item = false, workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_arms/servitor_arms_02_shoulder_mount", workflow_state = "RELEASABLE", }, content/items/traits/bespoke_lasgun_p3/increased_sprint_speed = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_lasgun_p3_increased_sprint_speed", description = "loc_trait_bespoke_increased_sprint_speed_desc", icon = "content/ui/textures/icons/traits/weapon_trait_056", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_056_small", dev_name = "", name = "content/items/traits/bespoke_lasgun_p3/increased_sprint_speed", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increased_sprint_speed", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_c = { sort_order = 18, base_unit = "content/characters/player/ogryn/attachments_base/hair/hair_short_modular_c/hair_short_modular_c", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_hair_short_c_desc", name = "content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_c", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_hair_short_c", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Ogryn afro with dreads and shaved sides", display_name = "loc_ogryn_hair_short_c", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/melee/heads/axe_head_04 = { show_in_1p = true, base_unit = "content/weapons/player/melee/axe/attachments/head_04/head_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/heads/axe_head_04", feature_flags = (rec-limit), attach_node = "ap_head_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemleft_05 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_05/emblem_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemleft_05", feature_flags = (rec-limit), attach_node = "ap_emblem_left", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_torso/astra_upperbody_career_01_lvl_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/astra_upperbody_career_01/astra_upperbody_career_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/astra_upperbody_career_01_lvl_01", workflow_state = "RELEASABLE", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/special_sniper = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/special_sniper/special_sniper", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/special_sniper", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_torso/prisoner_male_upperbody_01_d = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/prisoner_male_upperbody_01/prisoner_male_upperbody_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/prisoner_male_upperbody_01_d", workflow_state = "RELEASABLE", }, content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_05_set_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_veteran_lowerbody_career_02_lvl_05_set_04_desc", name = "content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_05_set_04", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "veteran_lowerbody_career_02_lvl_05_set_04", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_veteran_lowerbody_career_02_lvl_05_set_04", is_fallback_item = false, dev_description = "Veteran Grunt tier 5 pants with armored boots. Inquisition color scheme. ", }, content/items/characters/minions/chaos_cultists/attachments_base/face_03_tattoo_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_base/face_03/face_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_cultist_03_offset", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_cultists/attachments_base/face_03_tattoo_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/perks/ranged_common/wield_increase_finesse_modifier = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_ranged_increase_finesse", description = "loc_trait_ranged_common_wield_increase_finesse_modifier_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/ranged_common/wield_increase_finesse_modifier", dev_description = "Increase Finesse modifier by {finesse_modifier:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_gear/melee_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_gear/melee_a/melee_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_cultists/attachments_gear/melee_a", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/body_tattoo/body_tattoo_markus = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/human/body_tattoo/body_tattoo_markus", description = "loc_body_tattoo_markus_desc", workflow_state = "RELEASABLE", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_markus", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "V2 Xover tattoo inspiered by Victor", display_name = "loc_body_tattoo_markus", is_fallback_item = false, formative_events = (rec-limit), }, content/items/curios/carriers/carrier_a = { show_in_1p = false, base_unit = "content/weapons/player/attachments/devices/carrier_a/carrier_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "rp_devices_chained_rig", item_list_faction = "Player", name = "content/items/curios/carriers/carrier_a", workflow_checklist = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/traits/bespoke_bolter_p1/cleave_and_no_explode_on_unarmored = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_bolter_p1_cleave_and_no_explode_on_unarmored", description = "loc_trait_bespoke_cleave_and_no_explode_on_unarmored_desc", icon = "content/ui/textures/icons/traits/weapon_trait_151", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_151_small", dev_name = "Flesh tearing rounds", name = "content/items/traits/bespoke_bolter_p1/cleave_and_no_explode_on_unarmored", dev_description = "Shots cleave trough and never explode when firing at unarmored targets.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_cleave_and_no_explode_on_unarmored", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/melee/grips/shovel_grip_05 = { show_in_1p = true, base_unit = "content/weapons/player/melee/shovel/attachments/grip_05/grip_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/grips/shovel_grip_05", feature_flags = (rec-limit), attach_node = "rp_shovel_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/curios/devices/device_g_02 = { base_unit = "content/weapons/player/attachments/devices/device_g/device_g_02", resource_dependencies = (rec-limit), tags = (rec-limit), feature_flags = (rec-limit), attach_node = "ap_device_float", item_list_faction = "Player", name = "content/items/curios/devices/device_g_02", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/face_scars/scar_face_07 = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/scars/scar_face_07/scar_face_07", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_scar_face_07_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/human/face_scars/scar_face_07", dev_name = "scar_face_07", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Burn scar for human face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_scar_face_07", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/melee/pommels/shovel_ogryn_pommel_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/shovel_ogryn/attachments/pommel_02/pommel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/pommels/shovel_ogryn_pommel_02", feature_flags = (rec-limit), attach_node = "ap_pommel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/backpacks/backpack_b = { material_overrides = (rec-limit), sort_order = 0, base_unit = "content/characters/player/human/attachments_gear/backpack/backpack_b/backpack_b", feature_flags = (rec-limit), attach_node = "j_backpackoffset", item_list_faction = "Player", breeds = (rec-limit), description = "loc_backpack_b_desc", always_owned = false, slots = (rec-limit), item_type = "GEAR_EXTRA_COSMETIC", dev_name = "backpack_b", resource_dependencies = (rec-limit), archetypes = (rec-limit), name = "content/items/characters/player/human/backpacks/backpack_b", dev_description = "This is backpack_b", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), profile_properties = (rec-limit), display_name = "loc_backpack_b", is_fallback_item = false, tags = (rec-limit), }, content/items/perks/ranged_common/wield_increase_berserker_damage = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_ranged_common_wield_increased_berserker_damage", description = "loc_trait_ranged_common_wield_berserker_damage_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/ranged_common/wield_increase_berserker_damage", dev_description = "Deal {damage:%s} additional damage to Berserker enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_ogryn_combatblade_p1/crit_chance_on_push = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_combatblade_p1_crit_chance_on_push", description = "loc_trait_bespoke_crit_chance_on_push_desc", icon = "content/ui/textures/icons/traits/weapon_trait_097", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_097_small", dev_name = "Push and smash", name = "content/items/traits/bespoke_ogryn_combatblade_p1/crit_chance_on_push", dev_description = "Pushing enemies increases your crit chance by {crit_chance:%s} for {time:%s} seconds. ", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_crit_chance_on_push", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/minions/ranged/renegade_lasgun = { material_overrides = (rec-limit), fx_sources = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/weapons/enemy/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig", is_fallback_item = false, name = "content/items/weapons/minions/ranged/renegade_lasgun", workflow_state = "RELEASABLE", feature_flags = (rec-limit), wielded_attach_node = "j_rightweaponattach", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_spear", }, content/items/curios/curio_a_a01 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_a_a01_desc", item_type = "GADGET", dev_name = "curio_a_a01", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_a_a01", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_a_a01", name = "content/items/curios/curio_a_a01", weapon_type = (rec-limit), }, content/items/characters/player/human/face_scars/scar_face_31 = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/scars/scar_face_31/scar_face_31", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_scar_face_31_desc", resource_dependencies = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/human/face_scars/scar_face_31", dev_name = "scar_face_31", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Leech scar for human face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_scar_face_31", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_arms/imperial_guard_upperbody_a_01_arms = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/imperial_guard_upperbody_a_01/imperial_guard_upperbody_a_01_arms", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), show_in_1p = true, is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_arms/imperial_guard_upperbody_a_01_arms", workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_848_camo_22 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_848_camo_22", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/eye_colors/eye_color_sienna_black_scalera = { material_overrides = (rec-limit), sort_order = -1, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_color_sienna_black_scalera_desc", name = "content/items/characters/player/eye_colors/eye_color_sienna_black_scalera", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_color_sienna_black_scalera", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "Sienna's glowing eyes, Vermintde crossover,", display_name = "loc_eye_color_sienna_black_scalera", is_fallback_item = false, formative_events = (rec-limit), }, content/items/traits/bespoke_stubrevolver_p1/crit_chance_based_on_aim_time = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_stubrevolver_p1_crit_chance_based_on_aim_time", description = "loc_trait_bespoke_crit_chance_based_on_aim_time_desc", icon = "content/ui/textures/icons/traits/weapon_trait_104", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_104_small", dev_name = "Careful aim", name = "content/items/traits/bespoke_stubrevolver_p1/crit_chance_based_on_aim_time", dev_description = "Increased critical hit chance the longer you aim. Maximum {crit_chance:%s} per stack up to {stacks:%s} stacks.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_crit_chance_based_on_aim_time", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/decal_material_overrides/decal_wt_02 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/decal_material_overrides/decal_wt_02", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/characters/player/human/backpacks/backpack_welder_servitor_01 = { material_overrides = (rec-limit), sort_order = 0, base_unit = "content/characters/npc/servitor/attachments_gear/backpacks/welder_servitor_backpack_01/welder_servitor_backpack_01", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), description = "loc_backpack_welder_servitor_01_desc", always_owned = false, slots = (rec-limit), item_type = "GEAR_EXTRA_COSMETIC", dev_name = "backpack_welder_servitor_01", resource_dependencies = (rec-limit), archetypes = (rec-limit), name = "content/items/characters/player/human/backpacks/backpack_welder_servitor_01", dev_description = "This is backpack_welder_servitor_01", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), profile_properties = (rec-limit), display_name = "loc_backpack_welder_servitor_01", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/human/gear_legs/prisoner_male_lowerbody_01_b = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/special/prisoner_male_lowerbody_01/prisoner_male_lowerbody_01", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), mask_legs = "", is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_legs/prisoner_male_lowerbody_01_b", workflow_checklist = (rec-limit), }, content/items/traits/bespoke_bolter_p1/armor_rend_on_projectile_hit = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_bolter_p1_targets_receive_rending_debuff", description = "loc_trait_bespoke_armor_rend_on_projectile_hit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_138", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_138_small", dev_name = "Cracking impact'", name = "content/items/traits/bespoke_bolter_p1/armor_rend_on_projectile_hit", dev_description = "Your projectile rends armour by {rend:%s} on armoured enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_armor_rend_on_projectile_hit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_stubrevolver_p1/power_bonus_on_chained_weakspot_hits = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_stubrevolver_p1_chained_weakspot_hits_increases_power", description = "loc_trait_bespoke_power_bonus_on_chained_weakspot_hits_desc", icon = "content/ui/textures/icons/traits/weapon_trait_109", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_109_small", dev_name = "Trickshooter", name = "content/items/traits/bespoke_stubrevolver_p1/power_bonus_on_chained_weakspot_hits", dev_description = "For every chained weakspot hit you get {power_level:%s} increased power. Stacks up to {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_power_bonus_on_chained_weakspot_hits", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/body_tattoo/body_tattoo_veteran_04 = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/human/body_tattoo/body_tattoo_veteran_04", description = "loc_body_tattoo_veteran_04_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_veteran_04", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "Prison style and blackwork tattoo for veteran body", display_name = "loc_body_tattoo_veteran_04", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/melee_a_var_02 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/melee_a/melee_a_var_02", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/melee_a_var_02", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/eye_colors/eye_color_purple_02_blind_left = { material_overrides = (rec-limit), sort_order = 18, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_purple_02_blind_left_desc", name = "content/items/characters/player/eye_colors/eye_color_purple_02_blind_left", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_purple_02_blind_left", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "Left blind eye", display_name = "loc_eye_purple_02_blind_left", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_torso/imperial_guard_upperbody_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/imperial_guard_upperbody_01/imperial_guard_upperbody_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/imperial_guard_upperbody_01", workflow_state = "RELEASABLE", }, content/items/characters/player/human/hair/hair_short_buzzcut_a = { sort_order = 2, base_unit = "content/characters/player/human/attachments_base/hair/male/hair_short_buzzcut_a/hair_short_buzzcut_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_hair_short_buzzcut_a_desc", name = "content/items/characters/player/human/hair/hair_short_buzzcut_a", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "hair_short_buzzcut_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Buzzcut variant. Even cut. ", display_name = "loc_hair_short_buzzcut_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/2d/portrait_frames/achievements_23 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_23_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_23", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_23", dev_name = "Holo Hive", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "Facing any Circumstances, you come out triumphant.", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_23", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_23", }, content/items/animations/end_of_round/end_of_round_ogryn_004 = { face_animation_event = "pose_suspicious", state_machine = "content/characters/player/ogryn/third_person/animations/menu/end_of_round", resource_dependencies = (rec-limit), breeds = (rec-limit), prop_item = "", animation_event = "eor_ogryn_004", always_owned = false, icon = "", item_type = "END_OF_ROUND", name = "content/items/animations/end_of_round/end_of_round_ogryn_004", dev_name = "end_of_round_ogryn_004", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Ogryn standing and pointing forward in pose inspired by technoviking", tags = (rec-limit), description = "loc_end_of_round_ogryn_004_desc", feature_flags = (rec-limit), display_name = "loc_end_of_round_ogryn_004", is_fallback_item = false, slots = (rec-limit), }, content/items/characters/player/human/gear_torso/prisoner_male_upperbody_01_b = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/prisoner_male_upperbody_01/prisoner_male_upperbody_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/prisoner_male_upperbody_01_b", workflow_state = "RELEASABLE", }, content/items/traits/bespoke_powermaul_2h_p1/stacking_increase_impact_on_hit = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_powermaul_2h_p1_stacking_increase_impact_on_hit", description = "loc_trait_bespoke_stacking_increase_impact_on_hit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_171", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_171_small", dev_name = "", name = "content/items/traits/bespoke_powermaul_2h_p1/stacking_increase_impact_on_hit", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_stacking_increase_impact_on_hit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_head/psyker_career_01_lvl_03_headgear_set_05 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/astra_hood_a/hood_a", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/psyker_career_01_lvl_03_headgear_set_05", workflow_state = "RELEASABLE", description = "loc_psyker_career_01_lvl_03_headgear_set_05_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "psyker_career_01_lvl_03_headgear_set_05", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_psyker_career_01_lvl_03_headgear_set_05", is_fallback_item = false, dev_description = "Psyker Biomancer class hood. Part of tier 3 cosmetic set. Inquisition color scheme. ", }, content/items/characters/player/human/gear_hands/astra_gloves_d = { resource_dependencies = (rec-limit), slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/gloves/astra_gloves_d/astra_gloves_d", tags = (rec-limit), name = "content/items/characters/player/human/gear_hands/astra_gloves_d", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, show_in_1p = true, }, content/items/weapons/player/ranged/shafts/thunder_hammer_shaft_05 = { show_in_1p = true, base_unit = "content/weapons/player/melee/thunder_hammer/attachments/shaft_05/shaft_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/thunder_hammer_shaft_05", feature_flags = (rec-limit), attach_node = "rp_thunder_hammer_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_thumper_p2/armor_rend_on_projectile_hit = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_thumper_p2_targets_receive_rending_debuff", description = "loc_trait_bespoke_armor_rend_on_projectile_hit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_138", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_138_small", dev_name = "Cracking impact'", name = "content/items/traits/bespoke_thumper_p2/armor_rend_on_projectile_hit", dev_description = "Your projectile applies {rend:%s} stacks of Rend on armoured enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_armor_rend_on_projectile_hit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/recievers/stubgun_heavy_ogryn_receiver_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/receiver_02/receiver_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/stubgun_heavy_ogryn_receiver_02", feature_flags = (rec-limit), attach_node = "rp_stubgun_heavy_ogryn_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/autogun_p3_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/wpn_autogun_rifle_killshot_chained_rig", weapon_template = "autogun_p3_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), description = "loc_autogun_p3_m1_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/autogun_p3_m1", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p3", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Long range high accuracy autogun with a 3 shot burst firing mode.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_autogun_p3_m1", is_fallback_item = false, dev_name = "Autogun Pattern 3 Mark 1", }, content/items/traits/bespoke_powermaul_2h_p1/consecutive_hits_increases_stagger = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_powermaul_2h_p1_consecutive_hits_increases_stagger", description = "loc_trait_bespoke_consecutive_hits_increases_stagger_desc", icon = "content/ui/textures/icons/traits/weapon_trait_172", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_172_small", dev_name = "consecutive_hits_increases_stagger", name = "content/items/traits/bespoke_powermaul_2h_p1/consecutive_hits_increases_stagger", dev_description = "Hitting the same enemy increases impact by {impact:%s} for {time:%s} seconds. Stacks {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_consecutive_hits_increases_stagger", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/melee/chainsword_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/chain_sword/wpn_chain_sword_chained_rig", weapon_template = "chainsword_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/weapons/player/melee/chainsword_p1_m1", workflow_state = "RELEASABLE", description = "loc_chainsword_p1_m1_desc", workflow_checklist = (rec-limit), wieldable_slot_scripts = (rec-limit), slots = (rec-limit), item_type = "WEAPON_MELEE", weapon_type = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/chainsword_p1", tags = (rec-limit), input_descriptions = (rec-limit), slot_weapon_skin = "", dev_description = "", archetypes = (rec-limit), attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_chainsword_p1_m1", is_fallback_item = false, dev_name = "", }, content/items/weapons/player/skins/mo_xbox_retail_01 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_xbox_retail_01", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/ogryn/hair/ogryn_hair_short_scab_a = { sort_order = 3, base_unit = "content/characters/player/ogryn/attachments_base/hair/hiar_short_scab_a/hair_short_scab_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_hair_short_scab_a_desc", name = "content/items/characters/player/ogryn/hair/ogryn_hair_short_scab_a", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_hair_short_scab_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Ogryn rough scab cut", display_name = "loc_ogryn_hair_short_scab_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/eye_colors/eye_color_brown_01 = { material_overrides = (rec-limit), sort_order = 19, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_color_brown_01_desc", name = "content/items/characters/player/eye_colors/eye_color_brown_01", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_color_brown_01", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "Brown eye color variant", display_name = "loc_eye_color_brown_01", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/ogryn/attachment_base/male_face_caucasian = { base_unit = "content/characters/player/ogryn/attachments_base/male/face_caucasian_01/male_face_caucasian_01", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/ogryn/attachment_base/male_face_caucasian", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/ogryn/attachments_base/male/face_caucasian_01/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/ogryn/attachments_base/male/face_caucasian_01/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_ogryn/attachments_base/head_b = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_base/face_b/face_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_ogryn/attachments_base/head_b", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/blades/sabre_blade_02 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/sabre/attachments/blade_02/blade_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/blades/sabre_blade_02", feature_flags = (rec-limit), attach_node = "ap_blade_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/minions/parent_items/attachments/minion_weapon_attachment = { material_overrides = (rec-limit), base_unit = "", resource_dependencies = (rec-limit), feature_flags = (rec-limit), attach_node = "", item_list_faction = "Minion", name = "content/items/weapons/minions/parent_items/attachments/minion_weapon_attachment", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/human/hair/hair_long_tiedback_a = { sort_order = 30, base_unit = "content/characters/player/human/attachments_base/hair/male/hair_long_tiedback_a/hair_long_tiedback_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_hair_long_tiedback_a_desc", name = "content/items/characters/player/human/hair/hair_long_tiedback_a", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "hair_long_tiedback_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Well kept long tied back hairstyle", display_name = "loc_hair_long_tiedback_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_b_03 = { sort_order = 13, base_unit = "content/characters/player/ogryn/attachments_base/hair/hair_short_modular_b/hair_short_modular_b_03", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_hair_short_modular_b_03_desc", name = "content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_b_03", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_hair_short_modular_b_03", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Ogryn short haircut with heavy front and shaved back/sides ", display_name = "loc_ogryn_hair_short_modular_b_03", is_fallback_item = false, formative_events = (rec-limit), }, content/items/traits/bespoke_ogryn_powermaul_p1/explosion_on_activated_attacks_on_armor = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_powrmaul_p1_explosion_on_activated_attacks_on_armor", description = "loc_trait_bespoke_explosion_on_activated_attacks_on_armor_desc", icon = "content/ui/textures/icons/traits/weapon_trait_213", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_213_small", dev_name = "Conductive overload", name = "content/items/traits/bespoke_ogryn_powermaul_p1/explosion_on_activated_attacks_on_armor", dev_description = "Hitting an armored enemy with you powered up weapon causes an additional explosion.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_explosion_on_activated_attacks_on_armor", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_forcestaff_p4/faster_charge_on_chained_secondary_attacks = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_forcestaff_p4_faster_charge_on_chained_secondary_attacks", description = "loc_trait_bespoke_faster_charge_on_chained_secondary_attacks_desc", icon = "content/ui/textures/icons/traits/weapon_trait_015", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_015_small", dev_name = "Chained warp blast", name = "content/items/traits/bespoke_forcestaff_p4/faster_charge_on_chained_secondary_attacks", dev_description = "Chaining secondary attacks reduces their charge time by {charge_time:%s} up to a total of {stacks:%s} stacks.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_faster_charge_on_chained_secondary_attacks", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/ogryn/gear_upperbody/ogryn_upperbody_skull_edition = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_upperbody/ogryn_upperbody_skull_edition", workflow_state = "RELEASABLE", description = "loc_ogryn_upperbody_skull_edition_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "ogryn_upperbody_skull_edition", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), genders = (rec-limit), mask_arms = "", attachments = (rec-limit), mask_torso = "", display_name = "loc_ogryn_upperbody_skull_edition", is_fallback_item = false, dev_description = "This is ogryn_upperbody_skull_edition", }, content/items/weapons/player/melee/combatknife_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/combat_knife/wpn_combat_knife_chained_rig", weapon_template = "combatknife_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_knife", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/melee/combatknife_p1_m1", description = "loc_combatknife_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_MELEE", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/combatknife_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Fast and accurate weapon. Weapon special is a quick jab that can stagger opponents.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_combatknife_p1_m1", is_fallback_item = false, dev_name = "Combatknife Pattern 1 Mark 1", }, content/items/weapons/player/ranged/barrels/stubgun_heavy_ogryn_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/stubgun_heavy_ogryn_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_chainsword_p1/infinite_melee_cleave_on_crit = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_chainsword_p1_infinite_melee_cleave_on_crit", description = "loc_trait_bespoke_infinite_melee_cleave_on_crit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_076", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_076_small", dev_name = "Infinite cleave on crit", name = "content/items/traits/bespoke_chainsword_p1/infinite_melee_cleave_on_crit", dev_description = "After landing a Critical Strike, your attacks ignore enemy hit mass. Lasts for {time:%s} seconds.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_infinite_melee_cleave_on_crit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_stubrevolver_p1/reload_speed_on_slide = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_stubrevolver_p1_reload_speed_on_slide", description = "loc_trait_bespoke_reload_speed_on_slide_desc", icon = "content/ui/textures/icons/traits/weapon_trait_117", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_117_small", dev_name = "", name = "content/items/traits/bespoke_stubrevolver_p1/reload_speed_on_slide", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_reload_speed_on_slide", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/cine_props/tool_screwdriver_02 = { base_unit = "content/environment/artsets/imperial/global/props/toolbox/tool_screwdriver_static_02", resource_dependencies = (rec-limit), tags = (rec-limit), feature_flags = (rec-limit), attach_node = "j_rightweaponattach", item_list_faction = "Player", name = "content/items/characters/player/human/cine_props/tool_screwdriver_02", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_hands/hmn_gloves_l = { resource_dependencies = (rec-limit), slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/gloves/hmn_npc_gloves_l/hmn_gloves_l", tags = (rec-limit), name = "content/items/characters/player/human/gear_hands/hmn_gloves_l", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, show_in_1p = true, }, content/items/animations/end_of_round/end_of_round_veteran_007_weapon = { face_animation_event = "pose_suspicious", state_machine = "content/characters/player/human/third_person/animations/menu/end_of_round", resource_dependencies = (rec-limit), breeds = (rec-limit), prop_item = "content/items/weapons/player/ranged/lasgun_p1_m1", animation_event = "eor_veteran_007", always_owned = false, icon = "", item_type = "END_OF_ROUND", name = "content/items/animations/end_of_round/end_of_round_veteran_007_weapon", dev_name = "end_of_round_veteran_007_weapon", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Veteran standing in a relaxed pose with a lasgun in their right hand looking straight at the camera", tags = (rec-limit), description = "loc_end_of_round_veteran_007_weapon_desc", feature_flags = (rec-limit), display_name = "loc_end_of_round_veteran_007_weapon", is_fallback_item = false, slots = (rec-limit), }, content/items/characters/minions/chaos_ogryn/attachments_gear/melee_b = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_gear/melee_b/melee_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_ogryn/attachments_gear/melee_b", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_e_var_06 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_e/upperbody_e", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_e_var_06", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/attachment_base/male_torso = { resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), tags = (rec-limit), base_unit = "content/characters/player/human/attachments_base/male/base_body/male_torso_01", name = "content/items/characters/player/human/attachment_base/male_torso", workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/player/skin_colors/skin_color_caucasian_03 = { material_overrides = (rec-limit), sort_order = 12, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_skin_color_neutral_03_desc", name = "content/items/characters/player/skin_colors/skin_color_caucasian_03", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "skin_color_neutral_03", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "SKIN_COLOR", dev_description = "Neutral skin tone variant", display_name = "loc_skin_color_neutral_03", is_fallback_item = false, formative_events = (rec-limit), }, content/items/2d/portrait_frames/achievements_15 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_15_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_15", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_15", dev_name = "Foot Soldier", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "You've come back, and going in for more. Keep at it.", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_15", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_15", }, content/items/weapons/player/ranged/rails/stubgun_pistol_rail_off = { show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_pistol/attachments/rail_off/rail_off", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/rails/stubgun_pistol_rail_off", feature_flags = (rec-limit), attach_node = "ap_rail_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/decal_material_overrides/decal_transit_02 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/decal_material_overrides/decal_transit_02", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/characters/player/human/faces/female_african_face_02 = { base_unit = "content/characters/player/human/attachments_base/female/face_african_02/female_face_african_02", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/female_african_face_02", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/female/face_african_02/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/female/face_african_02/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_mutant_charger/attachments_base/body_tattoo_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_mutant_charger/attachments_base/body/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_mutant_charger/attachments_base/body_tattoo_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/frateris_militia_b_headgear_set_02 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/eyepatch_a/eyepatch_a", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/frateris_militia_b_headgear_set_02", workflow_state = "RELEASABLE", description = "loc_frateris_militia_b_headgear_set_02_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "frateris_militia_b_headgear_set_02", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_frateris_militia_b_headgear_set_02", is_fallback_item = false, dev_description = "Rogue trader themed eyepatch. Brown leather variant. ", }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_b_var_wt_07 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_b/upperbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_b_var_wt_07", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_370_camo_10 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_370_camo_10", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/minions/ranged/renegade_lasgun_c = { material_overrides = (rec-limit), fx_sources = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/weapons/enemy/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig", is_fallback_item = false, name = "content/items/weapons/minions/ranged/renegade_lasgun_c", workflow_state = "RELEASABLE", feature_flags = (rec-limit), wielded_attach_node = "j_rightweaponattach", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_spear", }, content/items/characters/player/human/gear_head/veteran_career_01_lvl_04_headgear_set_02 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/veteran_career_01_lvl_04_headgear_set_02", workflow_state = "RELEASABLE", description = "loc_veteran_career_01_lvl_04_headgear_set_02_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "veteran_career_01_lvl_04_headgear_set_02", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_veteran_career_01_lvl_04_headgear_set_02", is_fallback_item = false, dev_description = "Veteran Drill Sergeant class headset with face mask. Part of tier 4 cosmetic set. Navy color scheme. ", }, content/items/traits/bespoke_chainaxe_p1/increase_power_on_kill = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_chainaxe_p1_increase_power_on_kill", description = "loc_trait_bespoke_increase_power_on_kill_desc", icon = "content/ui/textures/icons/traits/weapon_trait_073", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_073_small", dev_name = "Increased overall power with kills", name = "content/items/traits/bespoke_chainaxe_p1/increase_power_on_kill", dev_description = "Killing enemies increses your power by {power_level:%s} for {time:%s} seconds. Stacks {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increase_power_on_kill", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/eye_colors/eye_color_blue_02_blind_left = { material_overrides = (rec-limit), sort_order = 6, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_blue_02_blind_left_desc", name = "content/items/characters/player/eye_colors/eye_color_blue_02_blind_left", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_blue_02_blind_left", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "Left blind eye", display_name = "loc_eye_blue_02_blind_left", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/attachment_base/female_mannequin_legs = { always_owned = false, slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_base/female/base_body/female_mannequin_legs", tags = (rec-limit), name = "content/items/characters/player/human/attachment_base/female_mannequin_legs", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/player/human/faces/female_caucasian_face_05 = { base_unit = "content/characters/player/human/attachments_base/female/face_caucasian_05/female_face_caucasian_05", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/female_caucasian_face_05", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/female/face_caucasian_05/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/female/face_caucasian_05/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/face_hair/facial_hair_vandyke_a = { sort_order = 30, base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_vandyke_a/facial_hair_vandyke_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_facial_hair_vandyke_a_desc", name = "content/items/characters/player/human/face_hair/facial_hair_vandyke_a", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "facial_hair_vandyke_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "fancy handle mustache with chin goattee and normal eyebrows ", display_name = "loc_facial_hair_vandyke_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_attachments/astra_upperbody_career_03_attach_lvl_02 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/astra_upperbody_career_03_attach_lvl_02/astra_upperbody_career_03_attach_lvl_02", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/astra_upperbody_career_03_attach_lvl_02", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/chaos_cultist_melee_elite/attachments_base/upperbody_a_tattoo_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_cultist_melee_elite/attachments_base/upperbody_a/upperbody_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_cultist_melee_elite/attachments_base/upperbody_a_tattoo_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/attachment_base/female_mannequin_torso = { resource_dependencies = (rec-limit), always_owned = false, slots = (rec-limit), tags = (rec-limit), base_unit = "content/characters/player/human/attachments_base/female/base_body/female_mannequin_torso", name = "content/items/characters/player/human/attachment_base/female_mannequin_torso", workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/player/ogryn/attachment_base/mannequin_legs = { always_owned = false, slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_base/male/base_body/mannequin_legs", tags = (rec-limit), name = "content/items/characters/player/ogryn/attachment_base/mannequin_legs", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_b_var_wt_03 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_b/upperbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_b_var_wt_03", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/body_tattoo/body_tattoo_sianna = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/human/body_tattoo/body_tattoo_sianna", description = "loc_body_tattoo_sianna_desc", workflow_state = "RELEASABLE", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_sianna", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "V2 Xover tattoo inspiered by Kerillian", display_name = "loc_body_tattoo_sianna", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/barrel_04/barrel_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_04", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/bullets/rippergun_rifle_bullet_01 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/ammunition/ammunition_01/ammunition_01", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bullets/rippergun_rifle_bullet_01", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_bullet_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/full/2h_chain_sword_body_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/2h_chain_sword/attachments/body_02/body_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/full/2h_chain_sword_body_02", feature_flags = (rec-limit), attach_node = "ap_body_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/parent_items/base_body_tattoo = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/parent_items/base_body_tattoo", description = "", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "", display_name = "", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_torso/npc_upperbody_ = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_upperbody_l/npc_upperbody_l", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/npc_upperbody_", workflow_state = "RELEASABLE", }, content/items/characters/player/human/face_hair/facial_hair_b_mustache_sideburns = { sort_order = 13, base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_b/facial_hair_b_mustache_sideburns", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_facial_hair_b_mustache_sideburns_desc", name = "content/items/characters/player/human/face_hair/facial_hair_b_mustache_sideburns", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "facial_hair_b_mustache_sideburns", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Handle mustache with sideburns and half thick eyebrows ", display_name = "loc_facial_hair_b_mustache_sideburns", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_head/rebreather_02_a = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/rebreather_02/rebreather_02_a", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/rebreather_02_a", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_b_fullbeard = { sort_order = 17, base_unit = "content/characters/player/ogryn/attachments_base/hair/facial_hair_b/facial_hair_b_fullbeard", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_facial_hair_b_fullbeard_desc", name = "content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_b_fullbeard", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_facial_hair_b_fullbeard", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Ogryn medium length full beard with thick eyebrows ", display_name = "loc_ogryn_facial_hair_b_fullbeard", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_gear/midrange_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_gear/midrange_a/midrange_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_cultists/attachments_gear/midrange_a", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_02_set_05 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.054999999701976776, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_02_set_05", workflow_state = "RELEASABLE", description = "loc_zealot_upperbody_career_01_lvl_02_set_05_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "zealot_upperbody_career_01_lvl_02_set_05", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Zealot Preacher class tier 2 upperbody apparel. Imperial navy color scheme. ", mask_arms = "mask_arms_keep_fingers", attachments = (rec-limit), mask_torso = "", display_name = "loc_zealot_upperbody_career_01_lvl_02_set_05", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/player/human/face_tattoo/face_tattoo_psyker_05 = { material_overrides = (rec-limit), sort_order = 0, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_face_psyker_05_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_TATTOO", name = "content/items/characters/player/human/face_tattoo/face_tattoo_psyker_05", dev_name = "face_psyker_05", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "Prison style and blackwork tattoo for psyker face", parent_slot_names = (rec-limit), material_override_apply_to_parent = true, home_planets = (rec-limit), display_name = "loc_face_psyker_05", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/grips/flamer_rifle_grip_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/flamer_rifle/attachments/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/flamer_rifle_grip_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_head/ogryn_career_02_lvl_04_headgear_set_03 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_head/ogryn_career_02_lvl_04_headgear_set_03", workflow_state = "RELEASABLE", description = "loc_ogryn_career_02_lvl_04_headgear_set_03_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "ogryn_career_02_lvl_04_headgear_set_03", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_ogryn_career_02_lvl_04_headgear_set_03", is_fallback_item = false, dev_description = "Ogryn Bonebreaker class helmet with mask. Part of tier 4 cosmetic set. Inquisition color scheme.", }, content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_04_grunge_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/newly_infected/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_newly_infected_offset", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_04_grunge_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/attachment_base/male_legs = { always_owned = true, slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_base/male/base_body/legs_01", tags = (rec-limit), name = "content/items/characters/player/ogryn/attachment_base/male_legs", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, genders = (rec-limit), }, content/items/traits/bespoke_forcesword_p1/chained_hits_increases_crit_chance = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_forcesword_p1_chained_hits_increases_crit_chance", description = "loc_trait_bespoke_chained_hits_increases_crit_chance_desc", icon = "content/ui/textures/icons/traits/weapon_trait_087", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_087_small", dev_name = "Chained hits increases crit", name = "content/items/traits/bespoke_forcesword_p1/chained_hits_increases_crit_chance", dev_description = "-", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_chained_hits_increases_crit_chance", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/trinkets/trinket_hook_05_gold = { show_in_1p = true, base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_05_gold", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/trinkets/trinket_hook_05_gold", feature_flags = (rec-limit), attach_node = "ap_trinket_hook", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/unarmed_hub_ogryn = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/unarmed/unarmed", weapon_template = "unarmed_hub_ogryn", feature_flags = (rec-limit), attach_node = "j_rightweaponattach", item_list_faction = "Player", tags = (rec-limit), description = "", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), name = "content/items/weapons/player/melee/unarmed_hub_ogryn", wieldable_slot_scripts = (rec-limit), workflow_state = "RELEASABLE", attachments = (rec-limit), breeds = (rec-limit), display_name = "", is_fallback_item = true, slot_weapon_skin = "", }, content/items/weapons/player/trinkets/trinket_hook_05_coated_v = { show_in_1p = true, base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_05_coated_v", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/trinkets/trinket_hook_05_coated_v", feature_flags = (rec-limit), attach_node = "ap_trinket_hook", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/face_hair/facial_hair_c_stubble = { sort_order = 1, base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_c/facial_hair_c_stubble", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_facial_hair_c_stubble_desc", name = "content/items/characters/player/human/face_hair/facial_hair_c_stubble", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "facial_hair_c_stubble", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Stubble with normal eyebrows ", display_name = "loc_facial_hair_c_stubble", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_wt_05 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_a/fullbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_wt_05", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_a_eyebrows = { sort_order = 18, base_unit = "content/characters/player/ogryn/attachments_base/hair/facial_hair_a/facial_hair_a_eyebrows", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_facial_hair_a_eyebrows_desc", name = "content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_a_eyebrows", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_facial_hair_a_eyebrows", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Ogryn normal eyebrows", display_name = "loc_ogryn_facial_hair_a_eyebrows", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_02_lvl_03_set_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_zealot_lowerbody_career_02_lvl_03_set_01_desc", name = "content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_02_lvl_03_set_01", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "zealot_lowerbody_career_02_lvl_03_set_01", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_zealot_lowerbody_career_02_lvl_03_set_01", is_fallback_item = false, dev_description = "Zealot Preacher class tier 3 pants with sandals. Inquistion color scheme. ", }, content/items/weapons/player/trinkets/trinket_hook_04_gold = { show_in_1p = true, base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_04_gold", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/trinkets/trinket_hook_04_gold", feature_flags = (rec-limit), attach_node = "ap_trinket_hook", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/trinkets/trinket_hook_03_v = { show_in_1p = true, base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_03_v", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/trinkets/trinket_hook_03_v", feature_flags = (rec-limit), attach_node = "ap_trinket_hook", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/eye_colors/eye_color_blue_01 = { material_overrides = (rec-limit), sort_order = 1, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_color_blue_01_desc", name = "content/items/characters/player/eye_colors/eye_color_blue_01", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_color_blue_01", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "Blue eye color variant", display_name = "loc_eye_color_blue_01", is_fallback_item = true, formative_events = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_02_set_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_veteran_lowerbody_career_02_lvl_02_set_01_desc", name = "content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_02_set_01", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "Veteran Navy Black Pants", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_veteran_lowerbody_career_02_lvl_02_set_01", is_fallback_item = false, dev_description = "Veteran Grunt tier 2 pants with boots. Iinquisition color scheme. ", }, content/items/traits/bespoke_plasmagun_p1/power_bonus_scaled_on_heat = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_plasmagun_p1_power_bonus_scaled_on_heat", description = "loc_trait_bespoke_power_bonus_scaled_on_heat_desc", icon = "content/ui/textures/icons/traits/weapon_trait_152", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_152_small", dev_name = "power_bonus_scaled_on_heat", name = "content/items/traits/bespoke_plasmagun_p1/power_bonus_scaled_on_heat", dev_description = "Damage output is scaled on current heat level up to {damage:%s}.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_power_bonus_scaled_on_heat", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/trinkets/trinket_hook_02 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/trinkets/trinket_hook_02", feature_flags = (rec-limit), attach_node = "ap_trinket_hook", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/chain_axe_shaft_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/chain_axe/attachments/shaft_02/shaft_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/chain_axe_shaft_02", feature_flags = (rec-limit), attach_node = "ap_shaft_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/trinkets/trinket_hook_01 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/trinkets/trinket_hook_01", feature_flags = (rec-limit), attach_node = "ap_trinket_hook", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_f_var_wt_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_f/upperbody_f", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_f_var_wt_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/trinkets/empty_trinket = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", feature_flags = (rec-limit), attach_node = "ap_trinket", item_list_faction = "Player", workflow_checklist = (rec-limit), description = "loc_empty_trinket_desc", slots = (rec-limit), item_type = "WEAPON_TRINKET", dev_name = "", resource_dependencies = (rec-limit), dev_description = "", name = "content/items/weapons/player/trinkets/empty_trinket", attachments = (rec-limit), workflow_state = "RELEASABLE", display_name = "loc_empty_trinket", is_fallback_item = true, tags = (rec-limit), }, content/items/characters/minions/parent_items/environment_material_override_base = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/parent_items/environment_material_override_base", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/weapons/player/ranged/muzzles/autogun_rifle_muzzle_05 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/muzzle_05/muzzle_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_muzzle_05", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/psyker_career_01_lvl_05_headgear_set_02 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/psyker_career_01_lvl_05_headgear_set_02", workflow_state = "RELEASABLE", description = "loc_psyker_career_01_lvl_05_headgear_set_02_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "psyker_career_01_lvl_05_headgear_set_02", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_psyker_career_01_lvl_05_headgear_set_02", is_fallback_item = false, dev_description = "Psyker Biomancer class hood with mask and goggles. Part of tier 5 cosmetic set. Inquisition color scheme. ", }, content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_02_lvl_01_set_02 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.035000000149011612, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_02_lvl_01_set_02", workflow_state = "RELEASABLE", description = "loc_veteran_upperbody_career_02_lvl_01_set_02_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "Veteran Navy Armored Vest", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Veteran Grunt tier 1 shirt with armored vest. Navycolor scheme. ", mask_arms = "mask_arms_keep_forearms_and_hands", attachments = (rec-limit), mask_torso = "", display_name = "loc_veteran_upperbody_career_02_lvl_01_set_02", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_c_var_foundry_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_c/upperbody_c", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_c_var_foundry_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/attachment_base/female_legs = { always_owned = true, slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_base/female/base_body/female_legs_01", tags = (rec-limit), name = "content/items/characters/player/human/attachment_base/female_legs", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/minions/ranged/renegade_elite_shotgun = { material_overrides = (rec-limit), fx_sources = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/weapons/enemy/ranged/chaos_traitor_guard_elite_shotgun_01/chaos_traitor_guard_elite_shotgun_01", is_fallback_item = false, name = "content/items/weapons/minions/ranged/renegade_elite_shotgun", workflow_state = "RELEASABLE", feature_flags = (rec-limit), wielded_attach_node = "j_rightweaponattach", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_spear", }, content/items/weapons/player/trinkets/trinket_5d = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/attachments/trinkets/trinket_5d/trinket_5d", feature_flags = (rec-limit), attach_node = "ap_trinket", item_list_faction = "Player", workflow_checklist = (rec-limit), description = "loc_trinket_5d_desc", slots = (rec-limit), item_type = "WEAPON_TRINKET", dev_name = "", resource_dependencies = (rec-limit), dev_description = "", name = "content/items/weapons/player/trinkets/trinket_5d", attachments = (rec-limit), workflow_state = "RELEASABLE", display_name = "loc_trinket_5d", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/skins/thunderhammer_2h/thunderhammer_2h_p1_s001 = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/melee/thunderhammer_2h_p1_m1", name = "content/items/weapons/player/skins/thunderhammer_2h/thunderhammer_2h_p1_s001", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_thunderhammer_2h_p1_s001", is_fallback_item = false, description = "loc_thunderhammer_2h_p1_s001_desc", }, content/items/weapons/player/trinkets/trinket_4c = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/attachments/trinkets/trinket_4c/trinket_4c", feature_flags = (rec-limit), attach_node = "ap_trinket", item_list_faction = "Player", workflow_checklist = (rec-limit), description = "loc_trinket_4c_desc", slots = (rec-limit), item_type = "WEAPON_TRINKET", dev_name = "", resource_dependencies = (rec-limit), dev_description = "", name = "content/items/weapons/player/trinkets/trinket_4c", attachments = (rec-limit), workflow_state = "RELEASABLE", display_name = "loc_trinket_4c", is_fallback_item = false, tags = (rec-limit), }, content/items/traits/bespoke_combatsword_p2/power_bonus_based_on_charge_time = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_combatsword_p2_power_bonus_based_on_charge_time", description = "loc_trait_bespoke_power_bonus_based_on_charge_time_desc", icon = "content/ui/textures/icons/traits/weapon_trait_177", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_177_small", dev_name = "Pinpointing target", name = "content/items/traits/bespoke_combatsword_p2/power_bonus_based_on_charge_time", dev_description = "Increase Power up to {power_level:%s} based on the charge time of your heavy attacks. Stacks {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_power_bonus_based_on_charge_time", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/trinkets/trinket_4b = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/attachments/trinkets/trinket_4b/trinket_4b", feature_flags = (rec-limit), attach_node = "ap_trinket", item_list_faction = "Player", workflow_checklist = (rec-limit), description = "loc_trinket_4b_desc", slots = (rec-limit), item_type = "WEAPON_TRINKET", dev_name = "", resource_dependencies = (rec-limit), dev_description = "", name = "content/items/weapons/player/trinkets/trinket_4b", attachments = (rec-limit), workflow_state = "RELEASABLE", display_name = "loc_trinket_4b", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/trinkets/trinket_4a = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/attachments/trinkets/trinket_4a/trinket_4a", feature_flags = (rec-limit), attach_node = "ap_trinket", item_list_faction = "Player", workflow_checklist = (rec-limit), description = "loc_trinket_4a_desc", slots = (rec-limit), item_type = "WEAPON_TRINKET", dev_name = "", resource_dependencies = (rec-limit), dev_description = "", name = "content/items/weapons/player/trinkets/trinket_4a", attachments = (rec-limit), workflow_state = "RELEASABLE", display_name = "loc_trinket_4a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/ogryn/face_scars/ogryn_scar_face_12 = { sort_order = 0, base_unit = "content/characters/player/ogryn/attachments_base/scars/scar_face_12/scar_face_12", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_ogryn_scar_face_12_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/ogryn/face_scars/ogryn_scar_face_12", dev_name = "ogryn_scar_face_12", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Burn scar for ogryn face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_ogryn_scar_face_12", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/trinkets/trinket_3c = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/attachments/trinkets/trinket_3c/trinket_3c", feature_flags = (rec-limit), attach_node = "ap_trinket", item_list_faction = "Player", workflow_checklist = (rec-limit), description = "loc_trinket_3c_desc", slots = (rec-limit), item_type = "WEAPON_TRINKET", dev_name = "", resource_dependencies = (rec-limit), dev_description = "", name = "content/items/weapons/player/trinkets/trinket_3c", attachments = (rec-limit), workflow_state = "RELEASABLE", display_name = "loc_trinket_3c", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/human/face_scars/scar_face_18 = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/scars/scar_face_18/scar_face_18", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_scar_face_18_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/human/face_scars/scar_face_18", dev_name = "scar_face_18", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Burn scar for human face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_scar_face_18", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/melee/connectors/thunder_hammer_connector_05 = { show_in_1p = true, base_unit = "content/weapons/player/melee/thunder_hammer/attachments/connector_05/connector_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/connectors/thunder_hammer_connector_05", feature_flags = (rec-limit), attach_node = "ap_connector_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_ak_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/barrel_02/barrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_ak_02", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/recievers/lasgun_rifle_elysian_receiver_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/attachments/receiver_01/receiver_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/lasgun_rifle_elysian_receiver_01", feature_flags = (rec-limit), attach_node = "rp_lasgun_elysian_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/trinkets/trinket_2d = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/attachments/trinkets/trinket_2d/trinket_2d", feature_flags = (rec-limit), attach_node = "ap_trinket", item_list_faction = "Player", workflow_checklist = (rec-limit), description = "loc_trinket_2d_desc", slots = (rec-limit), item_type = "WEAPON_TRINKET", dev_name = "", resource_dependencies = (rec-limit), dev_description = "", name = "content/items/weapons/player/trinkets/trinket_2d", attachments = (rec-limit), workflow_state = "RELEASABLE", display_name = "loc_trinket_2d", is_fallback_item = false, tags = (rec-limit), }, content/items/traits/bespoke_laspistol_p1/crit_chance_on_successful_dodge = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_laspistol_p1_crit_chance_on_successful_dodge", description = "loc_trait_bespoke_crit_chance_on_successful_dodge_desc", icon = 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"content/items/characters/player/human/gear_attachments/servitor_shoulderpad_02", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/ogryn/face_tattoo/face_tattoo_ogryn_09 = { material_overrides = (rec-limit), sort_order = 0, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_face_tattoo_ogryn_09_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_TATTOO", name = "content/items/characters/player/ogryn/face_tattoo/face_tattoo_ogryn_09", dev_name = "face_tattoo_ogryn_09", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "Prison style tattoo for ogryn face ", parent_slot_names = (rec-limit), material_override_apply_to_parent = true, home_planets = (rec-limit), display_name = "loc_face_tattoo_ogryn_09", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_gear/midrange_a_color_var_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_gear/midrange_a/midrange_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_cultists/attachments_gear/midrange_a_color_var_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_upperbody/prisoner_upperbody_psyker_b = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.059999998658895493, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/prisoner_upperbody_psyker_b", workflow_state = "RELEASABLE", description = "loc_prisoner_upperbody_psyker_b_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "Yellow Prison Shirt and Psyker Collar", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "A prison shirt with Psyker subjugation collar for those charged with dereliction of duty.", mask_arms = "", attachments = (rec-limit), mask_torso = "", display_name = "loc_prisoner_upperbody_psyker_b", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/minions/skin_color_overrides/chaos_skin_color_03 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/skin_color_overrides/chaos_skin_color_03", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/characters/minions/chaos_cultists/attachments_base/face_01_tattoo_01 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_base/face_01/face_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_cultist_01_offset", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_cultists/attachments_base/face_01_tattoo_01", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_lasgun_p3/stacking_crit_chance_on_weakspot = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_lasgun_p3_stacking_crit_chance_on_weakspot", description = "loc_trait_bespoke_weakspot_stacking_crit_chance_desc", icon = "content/ui/textures/icons/traits/weapon_trait_022", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_022_small", dev_name = "", name = "content/items/traits/bespoke_lasgun_p3/stacking_crit_chance_on_weakspot", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_weakspot_stacking_crit_chance", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_ogryn/attachments_base/lowerbody_a_color_var_01 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_base/base_body_a/lowerbody_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_ogryn/attachments_base/lowerbody_a_color_var_01", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/thunderhammer_2h/thunderhammer_2h_p1_s002 = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/melee/thunderhammer_2h_p1_m1", name = "content/items/weapons/player/skins/thunderhammer_2h/thunderhammer_2h_p1_s002", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_thunderhammer_2h_p1_s002", is_fallback_item = false, description = "loc_thunderhammer_2h_p1_s002_desc", }, content/items/perks/melee_common/wield_increase_impact = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_increase_impact", description = "loc_trait_melee_common_wield_increased_impact_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/melee_common/wield_increase_impact", dev_description = "Increase Melee Impact Power by {impact_power:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_e_var_06 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_e/upperbody_e", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_e_var_06", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_torso/imperial_guard_upperbody_a_06 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/imperial_guard_upperbody_01/imperial_guard_upperbody_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/imperial_guard_upperbody_a_06", workflow_state = "RELEASABLE", }, content/items/weapons/player/trinkets/trinket_5a = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/attachments/trinkets/trinket_5a/trinket_5a", feature_flags = (rec-limit), attach_node = "ap_trinket", item_list_faction = "Player", workflow_checklist = (rec-limit), description = "loc_trinket_5a_desc", slots = (rec-limit), item_type = "WEAPON_TRINKET", dev_name = "", resource_dependencies = (rec-limit), dev_description = "", name = "content/items/weapons/player/trinkets/trinket_5a", attachments = (rec-limit), workflow_state = "RELEASABLE", display_name = "loc_trinket_5a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/skins/thunderhammer_2h/thunderhammer_2h_p1_m1_deluxe = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/melee/thunderhammer_2h_p1_m1", name = "content/items/weapons/player/skins/thunderhammer_2h/thunderhammer_2h_p1_m1_deluxe", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_thunderhammer_2h_p1_m1_deluxe", is_fallback_item = false, description = "loc_thunderhammer_2h_p1_m1_deluxe_desc", }, content/items/characters/player/human/gear_attachments/imperial_guard_upperbody_01_b_var_01 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/imperial_guard_upperbody_01/imperial_guard_upperbody_01_b_var_01", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/imperial_guard_upperbody_01_b_var_01", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/sets/ogryn_career_01_lvl_05_set_01 = { set_items = (rec-limit), name = "content/items/characters/player/sets/ogryn_career_01_lvl_05_set_01", workflow_state = "RELEASABLE", item_type = "SET", workflow_checklist = (rec-limit), dev_name = "ogryn_career_01_lvl_05_set_01", tags = (rec-limit), archetypes = (rec-limit), feature_flags = (rec-limit), dev_description = "Ogryn Bonebreaker tier 5 cosmetics collection. Inquisiiton color scheme.", resource_dependencies = (rec-limit), genders = (rec-limit), breeds = (rec-limit), display_name = "loc_ogryn_career_01_lvl_05_set_01", is_fallback_item = false, description = "loc_ogryn_career_01_lvl_05_set_01_desc", }, content/items/traits/bespoke_laspistol_p1/count_as_dodge_vs_ranged_on_weakspot = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_laspistol_p1_count_as_dodge_vs_ranged_on_weakspot", description = "loc_trait_bespoke_count_as_dodge_vs_ranged_on_weakspot_desc", icon = "content/ui/textures/icons/traits/weapon_trait_037", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_037_small", dev_name = "Dodge on weakspot hit", name = "content/items/traits/bespoke_laspistol_p1/count_as_dodge_vs_ranged_on_weakspot", dev_description = "Ignores incoming ranged attacks for {time:%s} seconds after you hit an enemy weakspot.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_count_as_dodge_vs_ranged_on_weakspot", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_torso/npc_upperbody_l_02 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_upperbody_l_02/npc_upperbody_l_02", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/npc_upperbody_l_02", workflow_state = "RELEASABLE", }, content/items/characters/player/ogryn/gear_attachments/ogryn_upperbody_career_02_attach_lvl_04 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/upperbody/ogryn_upperbody_career_02_attach_lvl_04/ogryn_upperbody_career_02_attach_lvl_04", workflow_checklist = (rec-limit), name = "content/items/characters/player/ogryn/gear_attachments/ogryn_upperbody_career_02_attach_lvl_04", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/melee/pommels/shovel_pommel_05 = { show_in_1p = true, base_unit = "content/weapons/player/melee/shovel/attachments/pommel_05/pommel_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/pommels/shovel_pommel_05", feature_flags = (rec-limit), attach_node = "ap_pommel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/trails/thunder_hammer_trail_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/thunder_hammer/attachments/trail_01/trail_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/trails/thunder_hammer_trail_01", feature_flags = (rec-limit), attach_node = "rp_thunder_hammer_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/2d/portrait_frames/developer_exclusive = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_portrait_frame_developer_exclusive_desc", always_owned = true, icon = "content/ui/textures/nameplates/portrait_frames/developer_exclusive", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/developer_exclusive", dev_name = "portrait_frame_developer_exclusive", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is portrait_frame_default", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_portrait_frame_developer_exclusive", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/developer_exclusive", }, content/items/weapons/player/skins/ogryn_combatblade/ogryn_combatblade_p1_m1_deluxe = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/melee/ogryn_combatblade_p1_m1", name = "content/items/weapons/player/skins/ogryn_combatblade/ogryn_combatblade_p1_m1_deluxe", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_ogryn_combatblade_p1_m1_deluxe", is_fallback_item = false, description = "loc_ogryn_combatblade_p1_m1_deluxe_desc", }, content/items/perks/gadget_common/trait_gadget_dr_vs_bursters = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "gadget_damage_reduction_vs_bombers", description = "loc_trait_gadget_dr_vs_bursters_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/gadget_common/trait_gadget_dr_vs_bursters", dev_description = "Reduce Damage taken from Pox Bursters by {damage_reduction:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/skins/mo_twitch_01 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_twitch_01", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_deluxe_01 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_deluxe_01", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_default_navy = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_default_navy", item_type = "MATERIAL_OVERRIDES", }, content/items/perks/gadget_common/trait_gadget_toughness_regen_delay = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "gadget_toughness_regen_delay", description = "loc_gadget_toughness_regen_delay_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/gadget_common/trait_gadget_toughness_regen_delay", dev_description = "Reduce Toughness Regeneration delay by {toughness_regen_delay_multiplier:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/ogryn/gear_attachments/ogryn_upperbody_career_01_attach_lvl_01 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/upperbody/ogryn_upperbody_career_01_attach_lvl_01/ogryn_upperbody_career_01_attach_lvl_01", workflow_checklist = (rec-limit), name = "content/items/characters/player/ogryn/gear_attachments/ogryn_upperbody_career_01_attach_lvl_01", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/traits/bespoke_ogryn_combatblade_p1/pass_past_armor_on_heavy_attack = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_combatblade_p1_pass_past_armor_on_heavy_attack", description = "loc_trait_bespoke_pass_past_armor_on_heavy_attack_desc", icon = "content/ui/textures/icons/traits/weapon_trait_094", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_094_small", dev_name = "Unstoppable force", name = "content/items/traits/bespoke_ogryn_combatblade_p1/pass_past_armor_on_heavy_attack", dev_description = "Heavy attacks don't get stopped by armour.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_pass_past_armor_on_heavy_attack", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_upperbody/psyker_upperbody_career_02_lvl_03_set_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.045000001788139343, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/psyker_upperbody_career_02_lvl_03_set_01", workflow_state = "RELEASABLE", description = "loc_psyker_upperbody_career_02_lvl_03_set_01_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "psyker_upperbody_career_02_lvl_03_set_01", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Psyker class tier 3 coat. Inquisition color scheme. ", mask_arms = "", attachments = (rec-limit), mask_torso = "", display_name = "loc_psyker_upperbody_career_02_lvl_03_set_01", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/player/skins/mo_999_camo_25 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_999_camo_25", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_983_camo_25 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_983_camo_25", item_type = "MATERIAL_OVERRIDES", }, content/items/curios/carriers/carrier_b = { show_in_1p = false, base_unit = "content/weapons/player/attachments/devices/carrier_b/carrier_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "rp_devices_chained_rig", item_list_faction = "Player", name = "content/items/curios/carriers/carrier_b", workflow_checklist = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/traits/bespoke_powermaul_p1/consecutive_hits_increases_stagger = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_powermaul_p1_consecutive_hits_increases_stagger", description = "loc_trait_bespoke_consecutive_hits_increases_stagger_desc", icon = "content/ui/textures/icons/traits/weapon_trait_172", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_172_small", dev_name = "consecutive_hits_increases_stagger", name = "content/items/traits/bespoke_powermaul_p1/consecutive_hits_increases_stagger", dev_description = "Hitting the same enemy increases impact by {impact:%s} for {time:%s} seconds. Stacks {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_consecutive_hits_increases_stagger", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_powermaul_p1/ignore_stagger_reduction_on_weakspot_hit = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_powermaul_p1_ignore_stagger_reduction_on_weakspot_hit", description = "loc_trait_bespoke_ignore_stagger_reduction_on_weakspot_hit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_206", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_206_small", dev_name = "Concussive blow", name = "content/items/traits/bespoke_powermaul_p1/ignore_stagger_reduction_on_weakspot_hit", dev_description = "Attacks hitting weakspots reduces target stagger reduction by {stagger_reduction:%s}.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_ignore_stagger_reduction_on_weakspot_hit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/curios/devices/device_h_02 = { base_unit = "content/weapons/player/attachments/devices/device_h/device_h_02", resource_dependencies = (rec-limit), tags = (rec-limit), feature_flags = (rec-limit), attach_node = "ap_device_float", item_list_faction = "Player", name = "content/items/curios/devices/device_h_02", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_950_camo_24 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_950_camo_24", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/ogryn/attachment_base/male_face_caucasian_03 = { base_unit = "content/characters/player/ogryn/attachments_base/male/face_caucasian_03/face_caucasian_03", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/ogryn/attachment_base/male_face_caucasian_03", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/ogryn/attachments_base/male/face_caucasian_03/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/ogryn/attachments_base/male/face_caucasian_03/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_01_lvl_01_set_02 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_zealot_lowerbody_career_01_lvl_01_set_02_desc", name = "content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_01_lvl_01_set_02", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "zealot_lowerbody_career_01_lvl_01_set_02", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_zealot_lowerbody_career_01_lvl_01_set_02", is_fallback_item = false, dev_description = "Zealot Preacher class tier 1 pants with sandals. Navy color scheme. ", }, content/items/characters/minions/chaos_poxwalker/attachments_base/body = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_base/body/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_poxwalker/attachments_base/body", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_03_headgear_set_01 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/headgear/ogryn_helmet_a/ogryn_helmet_a", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_03_headgear_set_01", workflow_state = "RELEASABLE", description = "loc_ogryn_career_01_lvl_03_headgear_set_01_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "ogryn_career_01_lvl_03_headgear_set_01", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_ogryn_career_01_lvl_03_headgear_set_01", is_fallback_item = false, dev_description = "Ogryn Bonebreaker class helmet. Part of tier 3 cosmetic set. Inquisition color scheme.", }, content/items/characters/minions/chaos_ogryn/attachments_base/skin_attachment_01_b = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_base/skin_attachment_01/skin_attachment_01_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_ogryn/attachments_base/skin_attachment_01_b", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_867_camo_22 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_867_camo_22", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_864_camo_22 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_864_camo_22", item_type = "MATERIAL_OVERRIDES", }, content/items/traits/bespoke_lasgun_p1/count_as_dodge_vs_ranged_on_weakspot = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_lasgun_p1_count_as_dodge_vs_ranged_on_weakspot", description = "loc_trait_bespoke_count_as_dodge_vs_ranged_on_weakspot_desc", icon = "content/ui/textures/icons/traits/weapon_trait_037", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_037_small", dev_name = "Dodge on weakspot hit", name = "content/items/traits/bespoke_lasgun_p1/count_as_dodge_vs_ranged_on_weakspot", dev_description = "Ignores incoming ranged attacks for {time:%s} seconds after you hit an enemy weakspot.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_count_as_dodge_vs_ranged_on_weakspot", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_02_lvl_05_set_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.035000000149011612, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_02_lvl_05_set_04", workflow_state = "RELEASABLE", description = "loc_veteran_upperbody_career_02_lvl_05_set_04_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "veteran_upperbody_career_02_lvl_05_set_04", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Veteran Grunt tier 5 armor. Inquisition color scheme. ", mask_arms = "mask_arms_keep_forearms_and_hands", attachments = (rec-limit), mask_torso = "", display_name = "loc_veteran_upperbody_career_02_lvl_05_set_04", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/player/skins/mo_855_camo_22 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_855_camo_22", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/npc/ogryn_combatblade_npc_01 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/combat_blade/wpn_combat_blade_chained_rig", weapon_template = "ogryn_combatblade_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee", item_list_faction = "Minion", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/weapons/npc/ogryn_combatblade_npc_01", workflow_state = "RELEASABLE", description = "loc_ogryn_combatblade_npc_p1_m1_desc", workflow_checklist = (rec-limit), wieldable_slot_scripts = (rec-limit), slots = (rec-limit), item_type = "WEAPON_MELEE", weapon_type = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/combat_blade_p1", tags = (rec-limit), input_descriptions = (rec-limit), slot_weapon_skin = "", dev_description = "", archetypes = (rec-limit), attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_ogryn_combatblade_npc_p1_m1", is_fallback_item = false, dev_name = "Combat Blade Pattern 1 Mark 1", }, content/items/characters/player/human/body_tattoo/body_tattoo_veteran_03 = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/human/body_tattoo/body_tattoo_veteran_03", description = "loc_body_tattoo_veteran_03_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_veteran_03", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "Prison style and blackwork tattoo for veteran body", display_name = "loc_body_tattoo_veteran_03", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/skin_color_overrides/chaos_skin_color_01 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/skin_color_overrides/chaos_skin_color_01", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/weapons/player/skins/mo_851_camo_22 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_851_camo_22", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_b_goattee = { sort_order = 14, base_unit = "content/characters/player/ogryn/attachments_base/hair/facial_hair_b/facial_hair_b_goattee", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_facial_hair_b_goattee_desc", name = "content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_b_goattee", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_facial_hair_b_goattee", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Ogryn middle length goattee with thick eyebrows ", display_name = "loc_ogryn_facial_hair_b_goattee", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_legs/prisoner_male_lowerbody_01_c = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/special/prisoner_male_lowerbody_01/prisoner_male_lowerbody_01", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), mask_legs = "", is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_legs/prisoner_male_lowerbody_01_c", workflow_checklist = (rec-limit), }, content/items/2d/portrait_frames/special_pre_order_edition = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_special_pre_order_edition_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/special_pre_order_edition", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/special_pre_order_edition", dev_name = "special_pre_order_edition", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is special_pre_order_edition", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_special_pre_order_edition", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/special_pre_order_edition", }, content/items/characters/minions/skin_color_overrides/newly_infected_grunge_01 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/skin_color_overrides/newly_infected_grunge_01", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/weapons/player/skins/mo_824_camo_21 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_824_camo_21", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_821_camo_21 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_821_camo_21", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_a_var_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_a/upperbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_a_var_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/attachment_base/male_arms = { show_in_1p = true, base_unit = "content/characters/player/human/attachments_base/male/base_body/male_arms_01", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", tags = (rec-limit), always_owned = true, slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), genders = (rec-limit), is_fallback_item = false, workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/attachment_base/male_arms", workflow_state = "RELEASABLE", }, content/items/weapons/player/ranged/barrels/gauntlet_basic_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/gauntlet_basic/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/gauntlet_basic_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/chainsword_2h_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/2h_chain_sword/wpn_2h_chain_sword_chained_rig", weapon_template = "chainsword_2h_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_2h_melee_sword", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/melee/chainsword_2h_p1_m1", description = "loc_chainsword_2h_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_MELEE", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/chainsword_2h_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "2 handed Chainsword Pattern 1 Mark 1 desc Primary Attacks will be normal (allthough quite heavy) blunt attacks Secondary will rev up the chains and deal devastatings blows to single targets. Pushfollow is a more tanky horde clearing sweep. All attacks can be activated with weapon special to deal massive damage.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_chainsword_2h_p1_m1", is_fallback_item = false, dev_name = "2h Chainsword Pattern 1 Mark 1", }, content/items/weapons/player/skins/mo_533_camo_14 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_533_camo_14", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/melee/heads/shovel_ogryn_head_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/shovel_ogryn/attachments/head_03/head_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/heads/shovel_ogryn_head_03", feature_flags = (rec-limit), attach_node = "ap_head_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_454_camo_12 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_454_camo_12", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/human/gear_torso/prisoner_male_upperbody_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/prisoner_male_upperbody_01/prisoner_male_upperbody_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/prisoner_male_upperbody_01", workflow_state = "RELEASABLE", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/melee_a_var_03 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/melee_a/melee_a_var_03", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/melee_a_var_03", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_446_camo_12 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_446_camo_12", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_426_camo_11 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_426_camo_11", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_395_camo_10 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_395_camo_10", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_373_camo_10 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_373_camo_10", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b_var_06 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_b/fullbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b_var_06", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_a_01_attachment = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/frateris_militia_upperbody_a_01/frateris_militia_upperbody_a_01", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_a_01_attachment", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/curios/devices/device_d_01 = { base_unit = "content/weapons/player/attachments/devices/device_d/device_d_01", resource_dependencies = (rec-limit), tags = (rec-limit), feature_flags = (rec-limit), attach_node = "ap_device_float", item_list_faction = "Player", name = "content/items/curios/devices/device_d_01", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_348_camo_09 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_348_camo_09", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_329_camo_09 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_329_camo_09", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/human/face_hair/facial_hair_fullgoatee_a = { sort_order = 28, base_unit = "content/characters/player/human/attachments_base/hair/male/the_fullgoatee/the_fullgoatee", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_facial_hair_fullgoattee_a_desc", name = "content/items/characters/player/human/face_hair/facial_hair_fullgoatee_a", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "facial_hair_fullgoattee_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Short full goattee with thin eyebrows ", display_name = "loc_facial_hair_fullgoattee_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/skins/mo_311_camo_08 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_311_camo_08", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_291_camo_08 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_291_camo_08", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_193_camo_05 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_193_camo_05", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_185_camo_05 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_185_camo_05", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_182_camo_05 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_182_camo_05", item_type = "MATERIAL_OVERRIDES", }, content/items/luggable/container_01_luggable = { show_in_1p = true, base_unit = "content/pickups/luggables/container_01/luggable_container_01", breed_attach_node = (rec-limit), weapon_template = "luggable", feature_flags = (rec-limit), item_list_faction = "Player", tags = (rec-limit), item_type = "LUGGABLE", input_descriptions = (rec-limit), resource_dependencies = (rec-limit), wieldable_slot_scripts = (rec-limit), is_fallback_item = false, workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/luggable/container_01_luggable", workflow_state = "RELEASABLE", }, content/items/characters/player/human/face_implants/temple_cables_c = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_base/implants/temple_cables_c/temple_cables_c", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "", name = "content/items/characters/player/human/face_implants/temple_cables_c", always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", workflow_state = "RELEASABLE", dev_name = "", workflow_checklist = (rec-limit), archetypes = (rec-limit), hide_beard = false, dev_description = " ", hide_eyebrows = false, voice_fx_preset = "voice_fx_rtpc_none", tags = (rec-limit), display_name = "", is_fallback_item = false, parent_slot_names = (rec-limit), }, content/items/weapons/player/ranged/bot_autogun_killshot = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/wpn_autogun_rifle_killshot_chained_rig", weapon_template = "bot_autogun_killshot", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), description = "loc_bot_autogun_killshot_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/bot_autogun_killshot", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p3", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_bot_autogun_killshot", is_fallback_item = false, dev_name = "Bot Autogun Killshot", }, content/items/weapons/player/skins/mo_1522_color_prison_red_01 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_1522_color_prison_red_01", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_03_set_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.05000000074505806, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_03_set_01", workflow_state = "RELEASABLE", description = "loc_zealot_upperbody_career_01_lvl_03_set_01_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "zealot_upperbody_career_01_lvl_03_set_01", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Zealot Preacher class tier 3 upperbody apparel. Inquisition color scheme. ", mask_arms = "mask_arms_keep_fingers", attachments = (rec-limit), mask_torso = "", display_name = "loc_zealot_upperbody_career_01_lvl_03_set_01", is_fallback_item = false, genders = (rec-limit), }, content/items/traits/bespoke_ogryn_heavystubber_p1/toughness_on_continuous_fire = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_heavystubber_p1_toughness_on_continuous_fire", description = "loc_trait_bespoke_toughness_on_continuous_fire_desc", icon = "content/ui/textures/icons/traits/weapon_trait_127", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_127_small", dev_name = "Gun nut", name = "content/items/traits/bespoke_ogryn_heavystubber_p1/toughness_on_continuous_fire", dev_description = "Maintaining continuous fire recovers {toughness:%s} toughness over time. Stacks up to {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_toughness_on_continuous_fire", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/face_hair/facial_hair_a_eyebrows = { sort_order = 18, base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_a/facial_hair_a_eyebrows", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_facial_hair_a_eyebrows_desc", name = "content/items/characters/player/human/face_hair/facial_hair_a_eyebrows", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "facial_hair_a_eyebrows", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Thick eyebrows", display_name = "loc_facial_hair_a_eyebrows", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/decal_material_overrides/decal_wt_04 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/decal_material_overrides/decal_wt_04", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/weapons/player/skins/mo_1499_camo_38 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_1499_camo_38", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/minions/ranged/renegade_autopistol = { material_overrides = (rec-limit), fx_sources = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/weapons/enemy/ranged/autogun_pistol/autogun_pistol", is_fallback_item = false, name = "content/items/weapons/minions/ranged/renegade_autopistol", workflow_state = "RELEASABLE", feature_flags = (rec-limit), wielded_attach_node = "j_rightweaponattach", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_spear", }, content/items/weapons/player/melee/grips/combat_blade_grip_04 = { show_in_1p = true, base_unit = "content/weapons/player/melee/combat_blade/attachments/grip_04/grip_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/grips/combat_blade_grip_04", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_1231_camo_31 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_1231_camo_31", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/minions/melee/chaos_ogryn_executor_2h_club_03 = { material_overrides = (rec-limit), base_unit = "content/weapons/enemy/melee/chaos_ogryn_executor_2h_club/chaos_ogryn_executor_2h_club_03", resource_dependencies = (rec-limit), is_fallback_item = false, name = "content/items/weapons/minions/melee/chaos_ogryn_executor_2h_club_03", feature_flags = (rec-limit), workflow_state = "RELEASABLE", item_list_faction = "Minion", wielded_attach_node = "j_rightweaponattach", tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_2h", }, content/items/weapons/player/ranged/recievers/flamer_rifle_receiver_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/flamer_rifle/attachments/receiver_02/receiver_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/flamer_rifle_receiver_02", feature_flags = (rec-limit), attach_node = "rp_flamer_rifle_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_feet/astra_shoes_g = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/footwear/astra_shoes_g/astra_shoes_g", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/human/gear_feet/astra_shoes_g", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/melee/blades/combat_blade_blade_05 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/combat_blade/attachments/blade_05/blade_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/blades/combat_blade_blade_05", feature_flags = (rec-limit), attach_node = "ap_blade_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/captain_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/captain/captain", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/captain_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_foundry_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/lowerbody_b/lowerbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_foundry_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_1141_camo_29 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_1141_camo_29", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_112_camo_03 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_112_camo_03", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_1114_camo_28 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_1114_camo_28", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_108_camo_03 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_108_camo_03", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/mo_105_camo_03 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_105_camo_03", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/minions/chaos_ogryn/attachments_base/arms_a_tattoo_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_base/base_body_a/arms_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_ogryn/attachments_base/arms_a_tattoo_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_071_camo_02 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_071_camo_02", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/ogryn/face_scars/ogryn_scar_face_03 = { sort_order = 0, base_unit = "content/characters/player/ogryn/attachments_base/scars/scar_face_03/scar_face_03", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_ogryn_scar_face_03_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/ogryn/face_scars/ogryn_scar_face_03", dev_name = "ogryn_scar_face_03", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Cut scar for ogryn face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_ogryn_scar_face_03", is_fallback_item = false, formative_events = (rec-limit), }, content/items/traits/bespoke_ogryn_heavystubber_p1/increase_power_on_close_kill = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_heavystubber_p1_increase_power_on_close_kill", description = "loc_trait_bespoke_increase_power_on_close_kill_desc", icon = "content/ui/textures/icons/traits/weapon_trait_052", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_052_small", dev_name = "", name = "content/items/traits/bespoke_ogryn_heavystubber_p1/increase_power_on_close_kill", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increase_power_on_close_kill", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/skins/mo_065_camo_02 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_065_camo_02", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/human/gear_feet/imperial_guard_shoes_b = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/footwear/imperial_guard_shoes_b/imperial_guard_shoes_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/human/gear_feet/imperial_guard_shoes_b", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/melee/heads/thunder_hammer_head_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/thunder_hammer/attachments/head_03/head_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/heads/thunder_hammer_head_03", feature_flags = (rec-limit), attach_node = "ap_head_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_039_camo_01 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_039_camo_01", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/skins/lasgun/lasgun_p1_ps008 = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", name = "content/items/weapons/player/skins/lasgun/lasgun_p1_ps008", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_lasgun_p1_ps008", is_fallback_item = false, description = "loc_lasgun_p1_ps008_desc", }, content/items/weapons/player/ranged/autogun_p1_m2 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/wpn_autogun_rifle_chained_rig", weapon_template = "autogun_p1_m2", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/autogun_p1_m2", description = "loc_autogun_p1_m2_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Autogun Pattern 1 Mark 2 desc All round assault rifle with high rate of fire and good accuracy. Struggles against armor. Faster but less powerful than the Mark III. Equipped with a flashlight to help you in dark areas. ", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_autogun_p1_m2", is_fallback_item = false, dev_name = "Autogun Pattern 1 Mark 2", }, content/items/characters/player/human/hair/hair_short_horn_braids_a = { sort_order = 502, base_unit = "content/characters/player/human/attachments_base/hair/female/hair_short_horn_braids_a/hair_short_horn_braids_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_neck", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_hair_short_horn_braids_a_desc", name = "content/items/characters/player/human/hair/hair_short_horn_braids_a", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "hair_short_horn_braids_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Braided horns with clean cut sides. ", display_name = "loc_hair_short_horn_braids_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/2d/portrait_frames/achievements_38 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_38_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_38", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_38", dev_name = "achievements_38", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is achievements_38", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_38", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_38", }, content/items/characters/player/human/gear_arms/imperial_guard_upperbody_arms_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/imperial_guard_upperbody_01/imperial_guard_upperbody_arms_01", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), show_in_1p = true, is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_arms/imperial_guard_upperbody_arms_01", workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/lasgun_pistol_muzzle_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/muzzle_01/muzzle_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/lasgun_pistol_muzzle_01", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/lasgun_rifle_krieg_muzzle_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/muzzle_04/muzzle_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/lasgun_rifle_krieg_muzzle_04", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_c_var_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_c/upperbody_c", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_c_var_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_autogun_p2/suppression_on_continuous_fire = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_autogun_p2_suppression_on_continuous_fire", description = "loc_trait_bespoke_suppression_on_continuous_fire_desc", icon = "content/ui/textures/icons/traits/weapon_trait_111", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_111_small", dev_name = "Relentless barrage", name = "content/items/traits/bespoke_autogun_p2/suppression_on_continuous_fire", dev_description = "Continuous firing increases suppression over time.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_suppression_on_continuous_fire", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_b_02 = { sort_order = 14, base_unit = "content/characters/player/ogryn/attachments_base/hair/hair_short_modular_b/hair_short_modular_b_02", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_hair_short_modular_b_02_desc", name = "content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_b_02", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_hair_short_modular_b_02", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Ogryn buzzcut with very short front.", display_name = "loc_ogryn_hair_short_modular_b_02", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/ogryn/gear_hands/ogryn_gloves_b = { resource_dependencies = (rec-limit), slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/gloves/ogryn_gloves_b/ogryn_gloves_b", tags = (rec-limit), name = "content/items/characters/player/ogryn/gear_hands/ogryn_gloves_b", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, show_in_1p = true, }, content/items/characters/player/human/gear_attachments/astra_upperbody_career_01_attach_lvl_01 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/astra_upperbody_career_01_attach_lvl_01/astra_upperbody_career_01_attach_lvl_01", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/astra_upperbody_career_01_attach_lvl_01", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/lowerbody_a_var_01 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/base_a/lowerbody_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/lowerbody_a_var_01", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/faces/face_iven_rannick_cine_dummy = { base_unit = "content/characters/npc/human/attachments_base/face_iven_rannick/iven_rannick_cine_dummy", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/face_iven_rannick_cine_dummy", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "", is_fallback_item = false, formative_events = (rec-limit), }, content/items/traits/bespoke_forcestaff_p1/double_shot_on_crit = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_forcestaff_p1_double_shot_on_crit", description = "loc_trait_bespoke_double_shot_on_crit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_062", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_062_small", dev_name = "Paired surge", name = "content/items/traits/bespoke_forcestaff_p1/double_shot_on_crit", dev_description = "Whenever you perform a critical hit your attack will fire {value:%s} times", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_double_shot_on_crit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/trinkets/trinket_hook_02_90 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_02_90", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/trinkets/trinket_hook_02_90", feature_flags = (rec-limit), attach_node = "ap_trinket_hook", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/d7_veteran_m_headgear = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/genestealer_cults_03/genestealer_cults_03_d", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/d7_veteran_m_headgear", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/weapons/player/skins/lasgun/lasgun_p1_ps002 = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", name = "content/items/weapons/player/skins/lasgun/lasgun_p1_ps002", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_lasgun_p1_ps002", is_fallback_item = false, description = "loc_lasgun_p1_ps002_desc", }, content/items/weapons/player/skins/lasgun/lasgun_p1_ps001 = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", name = "content/items/weapons/player/skins/lasgun/lasgun_p1_ps001", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_lasgun_p1_ps001", is_fallback_item = false, description = "loc_lasgun_p1_ps001_desc", }, content/items/curios/curio_b_i02 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_b_i02_desc", item_type = "GADGET", dev_name = "curio_b_i02", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_b_i02", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_b_i02", name = "content/items/curios/curio_b_i02", weapon_type = (rec-limit), }, content/items/weapons/player/melee/heads/thunder_hammer_head_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/thunder_hammer/attachments/head_02/head_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/heads/thunder_hammer_head_02", feature_flags = (rec-limit), attach_node = "ap_head_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/lasgun/lasgun_p1_m001_mo_template_01 = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", name = "content/items/weapons/player/skins/lasgun/lasgun_p1_m001_mo_template_01", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_lasgun_p1_locname", is_fallback_item = false, description = "loc_lasgun_p1_locname_desc", }, content/items/weapons/player/skins/lasgun/lasgun_p1_m001 = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", name = "content/items/weapons/player/skins/lasgun/lasgun_p1_m001", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_lasgun_p1_m001", is_fallback_item = false, description = "loc_lasgun_p1_m001_desc", }, content/items/weapons/player/melee/trails/prologue_shovel_ogryn_trail_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/prologue_shovel_ogryn/attachments/trail_01/trail_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/trails/prologue_shovel_ogryn_trail_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/decal_material_overrides/decal_transit_01 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/decal_material_overrides/decal_transit_01", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/weapons/player/skins/forcesword/forcesword_p1_m1_deluxe = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/melee/forcesword_p1_m1", name = "content/items/weapons/player/skins/forcesword/forcesword_p1_m1_deluxe", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_forcesword_p1_m1_deluxe", is_fallback_item = false, description = "loc_forcesword_p1_m1_deluxe_desc", }, content/items/weapons/player/ranged/stocks/lasgun_rifle_krieg_stock_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/stock_04/stock_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/lasgun_rifle_krieg_stock_04", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/npc/autogun_npc_03 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/wpn_autogun_rifle_chained_rig", weapon_template = "autogun_p1_m3", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/npc/autogun_npc_03", description = "loc_autogun_npc_p1_m3_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_autogun_npc_p1_m3", is_fallback_item = false, dev_name = "Autogun Pattern 1 Mark 3", }, content/items/characters/player/human/gear_head/psyker_career_01_lvl_03_headgear_set_02 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/astra_hood_a/hood_a", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/psyker_career_01_lvl_03_headgear_set_02", workflow_state = "RELEASABLE", description = "loc_psyker_career_01_lvl_03_headgear_set_02_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "psyker_career_01_lvl_03_headgear_set_02", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_psyker_career_01_lvl_03_headgear_set_02", is_fallback_item = false, dev_description = "Psyker Biomancer class hood. Part of tier 3 cosmetic set. Navy color scheme. ", }, content/items/weapons/player/skins/combataxe/combataxe_p2_s001 = { material_overrides = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/melee/combataxe_p2_m1", name = "content/items/weapons/player/skins/combataxe/combataxe_p2_s001", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_combataxe_p2_s001", is_fallback_item = false, description = "loc_combataxe_p2_s001_desc", }, content/items/characters/player/human/gear_head/veteran_career_01_lvl_04_headgear_set_03 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/veteran_career_01_lvl_04_headgear_set_03", workflow_state = "RELEASABLE", description = "loc_veteran_career_01_lvl_04_headgear_set_03_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_metal_small_02", dev_name = "veteran_career_01_lvl_04_headgear_set_03", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_veteran_career_01_lvl_04_headgear_set_03", is_fallback_item = false, dev_description = "Veteran Drill Sergeant class headset with face mask. Part of tier 4 cosmetic set. Navy color scheme. ", }, content/items/characters/player/hair_colors/hair_color_brown_02 = { material_overrides = (rec-limit), sort_order = 4, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/hair_colors/hair_color_brown_02", description = "loc_hair_color_brown_02_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "hair_color_brown_02", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "HAIR_COLOR", dev_description = "Brown hair color variant", display_name = "loc_hair_color_brown_02", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_gear/midrange_a_var_01_color_var_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_gear/midrange_a/midrange_a_var_01", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_cultists/attachments_gear/midrange_a_var_01_color_var_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/autogun/autogun_p2_s002 = { material_overrides = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/ranged/autogun_p2_m1", name = "content/items/weapons/player/skins/autogun/autogun_p2_s002", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_autogun_p2_s002", is_fallback_item = false, description = "loc_autogun_p2_s002_desc", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_c_var_dust_03 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/lowerbody_c/lowerbody_c", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_c_var_dust_03", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/horn_head_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/horns/horn_head_04", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/horn_head_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/autogun/autogun_p1_m001_twitch = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/ranged/autogun_p1_m1", name = "content/items/weapons/player/skins/autogun/autogun_p1_m001_twitch", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_autogun_p1_m001_twitch", is_fallback_item = false, description = "loc_autogun_p1_m001_twitch_desc", }, content/items/weapons/player/ranged/underbarrels/shotgun_rifle_underbarrel_06 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/underbarrel_06/underbarrel_06", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/underbarrels/shotgun_rifle_underbarrel_06", feature_flags = (rec-limit), attach_node = "ap_underbarrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_02_lvl_02_set_05 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.054999999701976776, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_02_lvl_02_set_05", workflow_state = "RELEASABLE", description = "loc_zealot_upperbody_career_02_lvl_02_set_05_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "zealot_upperbody_career_02_lvl_02_set_05", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Zealot Preacher class tier 2 upperbody apparel. 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", mask_arms = "mask_arms_keep_hands", attachments = (rec-limit), mask_torso = "", display_name = "loc_zealot_upperbody_career_02_lvl_02_set_05", is_fallback_item = false, genders = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_gear/melee_hat_a_color_var_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_gear/melee_hat_a/melee_hat_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_cultists/attachments_gear/melee_hat_a_color_var_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/autogun_rifle_grip_ak_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/autogun_rifle_grip_ak_03", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/prisoner_lowerbody_a = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_prisoner_lowerbody_a_desc", name = "content/items/characters/player/human/gear_lowerbody/prisoner_lowerbody_a", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "Green Prison Pants", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_prisoner_lowerbody_a", is_fallback_item = false, dev_description = "Prison pants for those charged with misplaced faith.", }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_c_var_07 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_c/upperbody_c", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_c_var_07", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/underbarrels/shotgun_rifle_underbarrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/underbarrel_01/underbarrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/underbarrels/shotgun_rifle_underbarrel_01", feature_flags = (rec-limit), attach_node = "ap_underbarrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/animations/end_of_round/end_of_round_psyker_001 = { face_animation_event = "pose_amused", state_machine = "content/characters/player/human/third_person/animations/menu/end_of_round", resource_dependencies = (rec-limit), breeds = (rec-limit), prop_item = "", animation_event = "eor_psyker_001", always_owned = false, icon = "", item_type = "END_OF_ROUND", name = "content/items/animations/end_of_round/end_of_round_psyker_001", dev_name = "end_of_round_psyker_001", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Psyker standing in a graceful pose with their hands slightly raised and looking into the camera", tags = (rec-limit), description = "loc_end_of_round_psyker_001_desc", feature_flags = (rec-limit), display_name = "loc_end_of_round_psyker_001", is_fallback_item = false, slots = (rec-limit), }, content/items/weapons/player/ranged/underbarrels/boltgun_rifle_underbarrel_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/underbarrel_03/underbarrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/underbarrels/boltgun_rifle_underbarrel_03", feature_flags = (rec-limit), attach_node = "ap_underbarrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/hair/ogryn_hair_short_buzzcut_c = { sort_order = -98, base_unit = "content/characters/player/ogryn/attachments_base/hair/hair_short_buzzcut_c/hair_short_buzzcut_c", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_hair_short_buzzcut_c_desc", name = "content/items/characters/player/ogryn/hair/ogryn_hair_short_buzzcut_c", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_hair_short_buzzcut_c", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Ogryn buzzcut variant", display_name = "loc_ogryn_hair_short_buzzcut_c", is_fallback_item = false, formative_events = (rec-limit), }, content/items/traits/bespoke_ogryn_heavystubber_p1/ammo_refill_from_reserve_on_crit = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_heavystubber_p1_ammo_from_reserve_on_crit", description = "loc_trait_bespoke_ammo_refill_from_reserve_on_crit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_143", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_143_small", dev_name = "Ammo_refill_on_crit", name = "content/items/traits/bespoke_ogryn_heavystubber_p1/ammo_refill_from_reserve_on_crit", dev_description = "Critical hits fills current clip with {bullet_amount:%s} bullets from your ammo reserve.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_ammo_refill_from_reserve_on_crit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/psyker_lowerbody_career_01_lvl_05_set_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_psyker_lowerbody_career_01_lvl_05_set_04_desc", name = "content/items/characters/player/human/gear_lowerbody/psyker_lowerbody_career_01_lvl_05_set_04", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "psyker_lowerbody_career_01_lvl_05_set_04", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_psyker_lowerbody_career_01_lvl_05_set_04", is_fallback_item = false, dev_description = "Psyker Biomancer class tier 5 armored pants with boots. Inquistion color scheme. ", }, content/items/weapons/player/ranged/stubrevolver_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_pistol/wpn_stubgun_pistol_chained_rig", weapon_template = "stubrevolver_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_pistol_sidearm", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/stubrevolver_p1_m1", description = "loc_stubrevolver_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/stubrevolver_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Hard hitting high caliber revolver capable of taking down the thoughest opponents. Accurate and deadly, but low ammo count. Weapon special lets you throw grenades without changing weapons.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_stubrevolver_p1_m1", is_fallback_item = false, dev_name = "", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_f_var_dust_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_f/upperbody_f", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_f_var_dust_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/decal_material_overrides/decal_dust_01 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/decal_material_overrides/decal_dust_01", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/weapons/player/ranged/stocks/stock_04 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/stocks/stock_04/stock_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/stock_04", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/stocks/stock_03 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/stocks/stock_03/stock_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/stock_03", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/grip_01 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/grips/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/grip_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/parent_items/base_face_tattoo = { material_overrides = (rec-limit), sort_order = 0, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Player", breeds = (rec-limit), description = "", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_TATTOO", name = "content/items/characters/player/parent_items/base_face_tattoo", dev_name = "", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "", parent_slot_names = (rec-limit), material_override_apply_to_parent = true, home_planets = (rec-limit), display_name = "", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/faces/female_caucasian_face_02 = { base_unit = "content/characters/player/human/attachments_base/female/face_caucasian_02/female_face_caucasian_02", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/female_caucasian_face_02", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/female/face_caucasian_02/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/female/face_caucasian_02/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/stocks/stock_01 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/stocks/stock_01/stock_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/stock_01", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/2d/portrait_frames/achievements_22 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_22_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_22", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_22", dev_name = "achievements_22", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is achievements_22", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_22", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_22", }, content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_01_lvl_01_set_05 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.035000000149011612, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_01_lvl_01_set_05", workflow_state = "RELEASABLE", description = "loc_veteran_upperbody_career_01_lvl_01_set_05_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "veteran_upperbody_career_01_lvl_01_set_05", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Veteran Drill Sergeant tier 1 shirt with armored west. Imperial navy color scheme. ", mask_arms = "mask_arms_keep_wrist_and_hands", attachments = (rec-limit), mask_torso = "", display_name = "loc_veteran_upperbody_career_01_lvl_01_set_05", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/player/ranged/stocks/shotgun_rifle_stock_05 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/stock_05/stock_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/shotgun_rifle_stock_05", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/face_scars/ogryn_scar_face_11 = { sort_order = 0, base_unit = "content/characters/player/ogryn/attachments_base/scars/scar_face_11/scar_face_11", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_ogryn_scar_face_11_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/ogryn/face_scars/ogryn_scar_face_11", dev_name = "ogryn_scar_face_11", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Burn scar for ogryn face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_ogryn_scar_face_11", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/ogryn/attachment_base/male_face_caucasian_04 = { base_unit = "content/characters/player/ogryn/attachments_base/male/face_caucasian_04/face_caucasian_04", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/ogryn/attachment_base/male_face_caucasian_04", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/ogryn/attachments_base/male/face_caucasian_04/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/ogryn/attachments_base/male/face_caucasian_04/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/stocks/shotgun_rifle_stock_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/stock_03/stock_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/shotgun_rifle_stock_03", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/connectors/human_power_maul_connector_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/human_power_maul/attachments/connector_03/connector_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/connectors/human_power_maul_connector_03", feature_flags = (rec-limit), attach_node = "ap_connector_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/stocks/shotgun_rifle_stock_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/stock_01/stock_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/shotgun_rifle_stock_01", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/autogun_pistol_muzzle_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_pistol/attachments/muzzle_03/muzzle_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_pistol_muzzle_03", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/lasgun_rifle_elysian_grip_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/attachments/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/lasgun_rifle_elysian_grip_03", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_head/ogryn_bandana_mask_01 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/headgear/ogryn_bandana_mask_01/ogryn_bandana_mask_01", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_head/ogryn_bandana_mask_01", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/weapons/player/ranged/stocks/plasma_rifle_stock_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/stock_03/stock_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/plasma_rifle_stock_03", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/stocks/plasma_rifle_stock_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/stock_02/stock_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/plasma_rifle_stock_02", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/stocks/plasma_rifle_stock_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/stock_01/stock_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/plasma_rifle_stock_01", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_attachments/servitor_chestplate_01 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/npc/servitor/attachments_gear/upperbody/chestplate_01/chestplate_01", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/servitor_chestplate_01", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_02_set_03 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_veteran_lowerbody_career_02_lvl_02_set_03_desc", name = "content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_02_set_03", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "Veteran Navy Brown Pants", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_veteran_lowerbody_career_02_lvl_02_set_03", is_fallback_item = false, dev_description = "Veteran Grunt tier 2 pants with boots. Imperial Navy brown color scheme. ", }, content/items/characters/player/human/gear_torso/npc_upperbody_d = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_upperbody_d/npc_upperbody_d", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/npc_upperbody_d", workflow_state = "RELEASABLE", }, content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_02_grunge_03 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/newly_infected/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_newly_infected_offset", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_02_grunge_03", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/stocks/lasgun_rifle_stock_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/stock_01/stock_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/lasgun_rifle_stock_01", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/helmet_01/helmet_01", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_feet/frateris_militia_shoes_c = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/footwear/frateris_militia_shoes_c/frateris_militia_shoes_c", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/human/gear_feet/frateris_militia_shoes_c", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/chaos_ogryn/attachments_base/skin_attachment_02_b = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_base/skin_attachment_02/skin_attachment_02_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_ogryn/attachments_base/skin_attachment_02_b", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/face_scars/ogryn_scar_face_27 = { sort_order = 0, base_unit = "content/characters/player/ogryn/attachments_base/scars/scar_face_27/scar_face_27", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_ogryn_scar_face_27_desc", resource_dependencies = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/ogryn/face_scars/ogryn_scar_face_27", dev_name = "ogryn_scar_face_27", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Leech scar for ogryn face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_ogryn_scar_face_27", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_02_var_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/helmet_02/helmet_02", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/helmet_02_var_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/eye_colors/eye_color_purple_01_black_scalera = { material_overrides = (rec-limit), sort_order = 13, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_color_purple_01_black_scalera_desc", name = "content/items/characters/player/eye_colors/eye_color_purple_01_black_scalera", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_color_purple_01_black_scalera", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "Cadia purple eyes variant", display_name = "loc_eye_color_purple_01_black_scalera", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/ogryn/gear_upperbody/ogryn_upperbody_career_01_lvl_03_set_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_upperbody/ogryn_upperbody_career_01_lvl_03_set_04", workflow_state = "RELEASABLE", description = "loc_ogryn_upperbody_career_01_lvl_03_set_04_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "Ogryn Inquisition Tank Top", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), genders = (rec-limit), mask_arms = "", attachments = (rec-limit), mask_torso = "", display_name = "loc_ogryn_upperbody_career_01_lvl_03_set_04", is_fallback_item = false, dev_description = "Ogryn Bonebreaker tier 3 tank top. Inquisition color scheme.", }, content/items/weapons/player/ranged/stocks/lasgun_pistol_stock_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/stock_03/stock_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/lasgun_pistol_stock_03", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_flamer_p1/ammo_spent_from_reserve_on_crit = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_flamer_p1_crit_chance_on_hitting_multiple", description = "loc_trait_bespoke_ammo_spent_from_reserve_on_crit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_159", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_159_small", dev_name = "ammo_spent_from_reserve_on_crit", name = "content/items/traits/bespoke_flamer_p1/ammo_spent_from_reserve_on_crit", dev_description = "Critical hits spend ammo from your reserve instead of you current clip.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_ammo_spent_from_reserve_on_crit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_c = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_c/upperbody_c", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_c", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/parent_items/minion_base_body = { material_overrides = (rec-limit), base_unit = "", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "", item_list_faction = "Minion", name = "content/items/characters/minions/parent_items/minion_base_body", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/stocks/lasgun_pistol_stock_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/stock_02/stock_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/lasgun_pistol_stock_02", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_autogun_p3/crit_weakspot_finesse = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_autogun_p3_crit_weakspot_finesse", description = "loc_trait_bespoke_crit_weakspot_finesse_desc", icon = "content/ui/textures/icons/traits/weapon_trait_050", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_050_small", dev_name = "Weakspot damage bonus", name = "content/items/traits/bespoke_autogun_p3/crit_weakspot_finesse", dev_description = "Adds {crit_weakspot_damage:%s} additional damage on crit weakspot hits.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_crit_weakspot_finesse", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/stocks/lasgun_pistol_stock_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/stock_01/stock_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/lasgun_pistol_stock_01", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_hands/frateris_militia_gloves_c = { resource_dependencies = (rec-limit), slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/gloves/frateris_militia_gloves_c/frateris_militia_gloves_c", tags = (rec-limit), name = "content/items/characters/player/human/gear_hands/frateris_militia_gloves_c", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, show_in_1p = true, }, content/items/traits/bespoke_rippergun_p1/toughness_on_close_range_kills = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_rippergun_p1_toughness_on_close_range_kills", description = "loc_trait_bespoke_toughness_on_close_range_kills_desc", icon = "content/ui/textures/icons/traits/weapon_trait_059", item_type = "TRAIT", icon_small = 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(rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_04_headgear_set_02 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_04_headgear_set_02", workflow_state = "RELEASABLE", description = "loc_ogryn_career_01_lvl_04_headgear_set_02_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "ogryn_career_01_lvl_04_headgear_set_02", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_ogryn_career_01_lvl_04_headgear_set_02", is_fallback_item = false, dev_description = "Ogryn Bonebreaker class helmet with mask. 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", resource_dependencies = (rec-limit), genders = (rec-limit), breeds = (rec-limit), display_name = "loc_psyker_career_01_lvl_04_set_01", is_fallback_item = false, description = "loc_psyker_career_01_lvl_04_set_01_desc", }, content/items/weapons/npc/ogryn_rippergun_npc_01 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/wpn_rippergun_rifle_chained_rig", weapon_template = "ogryn_rippergun_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_side_grip_heavy", item_list_faction = "Minion", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/npc/ogryn_rippergun_npc_01", description = "loc_ogryn_rippergun_npc_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/rippergun_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_ogryn_rippergun_npc_p1_m1", is_fallback_item = false, dev_name = "", }, content/items/weapons/player/ranged/stocks/autogun_rifle_stock_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/stock_01/stock_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/autogun_rifle_stock_01", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_torso/ogryn_upperbody_career_01_lvl_05 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/upperbody/imperial_guard_a/imperial_guard_a", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/ogryn/gear_torso/ogryn_upperbody_career_01_lvl_05", workflow_state = "RELEASABLE", }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_b_var_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_b/upperbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_b_var_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/psyker_career_01_lvl_03_headgear_set_03 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/astra_hood_a/hood_a", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/psyker_career_01_lvl_03_headgear_set_03", workflow_state = "RELEASABLE", description = "loc_psyker_career_01_lvl_03_headgear_set_03_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "psyker_career_01_lvl_03_headgear_set_03", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_psyker_career_01_lvl_03_headgear_set_03", is_fallback_item = false, dev_description = "Psyker Biomancer class hood. 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", }, content/items/characters/player/human/gear_head/npc_gillia_masozi_helmet = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/headgear/npc_gillia_masozi_helmet/npc_gillia_masozi_helmet", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/npc_gillia_masozi_helmet", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/weapons/player/ranged/grips/plasma_rifle_grip_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/plasma_rifle_grip_03", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/lowerbody_b_elite_color_var_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/base_b/lowerbody_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/lowerbody_b_elite_color_var_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_bolter_p1/power_bonus_on_continuous_fire = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_bolter_p1_power_bonus_on_continuous_fire", description = "loc_trait_bespoke_power_bonus_on_continuous_fire_desc", icon = "content/ui/textures/icons/traits/weapon_trait_126", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_126_small", dev_name = "Heated muzzle", name = "content/items/traits/bespoke_bolter_p1/power_bonus_on_continuous_fire", dev_description = "Continuous fire increases Power by {power_level:%s} the longer you keep firing.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_power_bonus_on_continuous_fire", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/sights/shotgun_rifle_sight_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/sight_04/sight_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/shotgun_rifle_sight_04", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/hair/hair_short_e = { sort_order = 8, base_unit = "content/characters/player/human/attachments_base/hair/male/hair_short_e/hair_short_e", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_neck", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_hair_short_e_desc", name = "content/items/characters/player/human/hair/hair_short_e", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "hair_short_e", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Buzzcut with short mohawk. ", display_name = "loc_hair_short_e", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/sights/shotgun_rifle_sight_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/sight_01/sight_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/shotgun_rifle_sight_01", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/sights/shotgun_grenade_sight_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/sight_04/sight_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/shotgun_grenade_sight_04", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/upperbody_a_color_var_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/base_a/upperbody_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/upperbody_a_color_var_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/sights/shotgun_grenade_sight_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/sight_01/sight_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/shotgun_grenade_sight_01", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/perks/ranged_common/wield_reduce_sprint_cost = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_reduce_sprint_cost", description = "loc_gadget_sprint_cost_reduction_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/ranged_common/wield_reduce_sprint_cost", dev_description = "Reduce cost of Sprinting by {sprinting_cost_multiplier:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/chaos_traitor_guard_longrange_a_decal_c = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/shared/decals_01/longrange_a_decal_c", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/chaos_traitor_guard_longrange_a_decal_c", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/sights/reflex_sight_03 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/sights/sight_reflex_03/sight_reflex_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/reflex_sight_03", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/faces/female_african_face_04 = { base_unit = "content/characters/player/human/attachments_base/female/face_african_04/female_face_african_04", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/female_african_face_04", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/female/face_african_04/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/female/face_african_04/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_e_var_dust_03 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_e/upperbody_e", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_e_var_dust_03", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/body_tattoo/empty_body_tattoo = { material_overrides = (rec-limit), sort_order = -500, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/human/body_tattoo/empty_body_tattoo", description = "loc_empty_body_tattoo_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "empty_body_tattoo", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "No body tattoo option", display_name = "loc_empty_body_tattoo", is_fallback_item = true, formative_events = (rec-limit), }, content/items/weapons/player/ranged/sights/reflex_sight_02 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/sights/sight_reflex_02/sight_reflex_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/reflex_sight_02", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/grips/chain_axe_grip_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/chain_axe/attachments/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/grips/chain_axe_grip_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/sights/reflex_sight_01 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/sights/sight_reflex_01/sight_reflex_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/reflex_sight_01", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/sights/lasgun_rifle_sight_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/sight_01/sight_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/lasgun_rifle_sight_01", feature_flags = 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workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/sights/boltgun_rifle_sight_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/sight_02/sight_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/boltgun_rifle_sight_02", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_combatknife_p1/increased_crit_chance_on_staggered_weapon_special_hit = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_combatknife_p1_increased_crit_chance_on_staggered_weapon_special_hit", description = 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= false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_attachments/imperial_guard_attachment_shoulderpad_02_attach_01 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/special/imperial_guard_shoulderpad_02_attach_01/imperial_guard_shoulderpad_02_attach_01", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/imperial_guard_attachment_shoulderpad_02_attach_01", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/sights/boltgun_rifle_sight_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/sight_01/sight_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/boltgun_rifle_sight_01", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/sights/autogun_rifle_sight_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/sight_01/sight_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/autogun_rifle_sight_01", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/sights/autogun_rifle_killshot_sight_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/attachments/sight_01/sight_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/autogun_rifle_killshot_sight_01", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/attachment_base/female_mannequin_face = { base_unit = "content/characters/player/human/attachments_base/female/base_body/female_mannequin_face", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/attachment_base/female_mannequin_face", always_owned = true, slots = (rec-limit), item_type = 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"content/weapons/player/ranged/autogun_pistol/attachments/sight_01/sight_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/sights/autogun_pistol_sight_01", feature_flags = (rec-limit), attach_node = "ap_sight_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/face_03_b_tattoo_01 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/face_03/face_03_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_03_offset", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/face_03_b_tattoo_01", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shotgun_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/wpn_shotgun_rifle_rig", weapon_template = "shotgun_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_rifle", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/shotgun_p1_m1", description = "loc_shotgun_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/shotgun_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Semiautomatic shotgun, deadly at close range. 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", }, content/items/weapons/player/melee/pommels/power_sword_pommel_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/power_sword/attachments/pommel_01/pommel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/pommels/power_sword_pommel_01", feature_flags = (rec-limit), attach_node = "ap_pommel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/power_maul_shaft_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/power_maul/attachments/shaft_03/shaft_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/power_maul_shaft_03", feature_flags = (rec-limit), attach_node = "rp_power_maul_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = 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"loc_sigil_01", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/insignias/sigil_01", }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_a/fullbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/face_scars/scar_face_17 = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/scars/scar_face_17/scar_face_17", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_scar_face_17_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/human/face_scars/scar_face_17", dev_name = "scar_face_17", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Burn scar for human face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_scar_face_17", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_head/snout_mask_b = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/snout_mask_b/snout_mask_b", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/snout_mask_b", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = "This is snout_mask_b", }, content/items/weapons/player/ranged/shafts/power_maul_shaft_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/power_maul/attachments/shaft_01/shaft_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/power_maul_shaft_01", feature_flags = (rec-limit), attach_node = "rp_power_maul_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/human_power_maul_shaft_04 = { show_in_1p = true, base_unit = "content/weapons/player/melee/human_power_maul/attachments/shaft_04/shaft_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/human_power_maul_shaft_04", feature_flags = (rec-limit), attach_node = "rp_human_power_maul_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemleft_03 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_03/emblem_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemleft_03", feature_flags = (rec-limit), attach_node = "ap_emblem_left", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_rippergun_p1/bleed_on_crit = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_ogryn_rippergun_p1_bleed_on_crit", description = "loc_trait_bespoke_bleed_on_crit_ranged_desc", icon = "content/ui/textures/icons/traits/weapon_trait_107", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_107_small", dev_name = "Flesh tearing", name = "content/items/traits/bespoke_rippergun_p1/bleed_on_crit", dev_description = "Critical hits add {stacks:%s} stack of bleed status to an enemy.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_bleed_on_crit_ranged", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/shafts/human_power_maul_shaft_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/human_power_maul/attachments/shaft_03/shaft_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/human_power_maul_shaft_03", feature_flags = (rec-limit), attach_node = "rp_human_power_maul_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/hair/hair_medium_dapper_a = { sort_order = 29, base_unit = "content/characters/player/human/attachments_base/hair/male/hair_medium_dapper_a/hair_medium_dapper_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_hair_medium_dapper_a_desc", name = "content/items/characters/player/human/hair/hair_medium_dapper_a", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "hair_medium_dapper_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Well kept dapper hairstyle", display_name = "loc_hair_medium_dapper_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/shafts/human_power_maul_shaft_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/human_power_maul/attachments/shaft_02/shaft_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/human_power_maul_shaft_02", feature_flags = (rec-limit), attach_node = "rp_human_power_maul_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/human_power_maul_shaft_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/human_power_maul/attachments/shaft_01/shaft_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/human_power_maul_shaft_01", feature_flags = (rec-limit), attach_node = "rp_human_power_maul_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_legs/astra_pants_a = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/lowerbody/astra_pants_a/astra_pants_a", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), mask_legs = "", is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_legs/astra_pants_a", workflow_checklist = (rec-limit), }, content/items/characters/player/human/backpacks/backpack_cadian_a = { material_overrides = (rec-limit), sort_order = 0, base_unit = "content/characters/player/human/attachments_gear/backpack/backpack_cadian_a/backpack_cadian_a", feature_flags = (rec-limit), attach_node = "j_backpackoffset", item_list_faction = "Player", breeds = (rec-limit), description = "", always_owned = false, slots = (rec-limit), item_type = "GEAR_EXTRA_COSMETIC", dev_name = "", resource_dependencies = (rec-limit), archetypes = (rec-limit), name = "content/items/characters/player/human/backpacks/backpack_cadian_a", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), profile_properties = (rec-limit), display_name = "", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/human/face_hair/facial_hair_a_goattee_sideburns = { sort_order = 25, base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_a/facial_hair_a_goattee_sideburns", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_facial_hair_a_goattee_sideburns_desc", name = "content/items/characters/player/human/face_hair/facial_hair_a_goattee_sideburns", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "facial_hair_a_goattee_sideburns", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "big goattee with sideburns and thick eyebrows", display_name = "loc_facial_hair_a_goattee_sideburns", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_upper_03/shaft_upper_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_03", feature_flags = (rec-limit), attach_node = "ap_shaft_upper_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_upper_02/shaft_upper_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_02", feature_flags = (rec-limit), attach_node = "ap_shaft_upper_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/face_hair/facial_hair_b_fullbeard = { sort_order = 17, base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_b/facial_hair_b_fullbeard", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_facial_hair_b_fullbeard_desc", name = "content/items/characters/player/human/face_hair/facial_hair_b_fullbeard", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "facial_hair_b_fullbeard", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Medium length full beard with half thick eyebrows ", display_name = "loc_facial_hair_b_fullbeard", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_upper_01/shaft_upper_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_upper_01", feature_flags = (rec-limit), attach_node = "ap_shaft_upper_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/force_staff_shaft_lower_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_lower_03/shaft_lower_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_lower_03", feature_flags = (rec-limit), attach_node = "rp_force_staff_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/force_staff_shaft_lower_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_lower_02/shaft_lower_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_lower_02", feature_flags = (rec-limit), attach_node = "rp_force_staff_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_autogun_p1/increase_power_on_close_kill = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_autogun_p1_increase_power_on_close_kill", description = "loc_trait_bespoke_increase_power_on_close_kill_desc", icon = "content/ui/textures/icons/traits/weapon_trait_052", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_052_small", dev_name = "Increased overall power with close range kills", name = "content/items/traits/bespoke_autogun_p1/increase_power_on_close_kill", dev_description = "Close ranged kill increases Power by {power_level:%s} for {time:%s} seconds.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increase_power_on_close_kill", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/shafts/force_staff_shaft_lower_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/attachments/shaft_lower_01/shaft_lower_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/force_staff_shaft_lower_01", feature_flags = (rec-limit), attach_node = "rp_force_staff_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/chain_axe_shaft_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/chain_axe/attachments/shaft_03/shaft_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/chain_axe_shaft_03", feature_flags = (rec-limit), attach_node = "ap_shaft_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_combatsword_p1/chained_hits_increases_crit_chance = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_combatsword_p1_chained_hits_increases_crit_chance", description = "loc_trait_bespoke_chained_hits_increases_crit_chance_desc", icon = "content/ui/textures/icons/traits/weapon_trait_169", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_169_small", dev_name = "Chained hits increases crit", name = "content/items/traits/bespoke_combatsword_p1/chained_hits_increases_crit_chance", dev_description = "-", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_chained_hits_increases_crit_chance", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/skin_colors/skin_color_hispanic_02 = { material_overrides = (rec-limit), sort_order = 5, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_skin_color_tanned_02_desc", name = "content/items/characters/player/skin_colors/skin_color_hispanic_02", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "skin_color_tanned_02", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "SKIN_COLOR", dev_description = "Tanned skin tone variant", display_name = "loc_skin_color_tanned_02", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/trinkets/trinket_hook_01_v = { show_in_1p = true, base_unit = "content/weapons/player/attachments/trinket_hooks/trinket_hook_01_v", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/trinkets/trinket_hook_01_v", feature_flags = (rec-limit), attach_node = "ap_trinket_hook", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/shafts/chain_axe_shaft_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/chain_axe/attachments/shaft_01/shaft_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/shafts/chain_axe_shaft_01", feature_flags = (rec-limit), attach_node = "ap_shaft_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/recievers/stubgun_heavy_ogryn_receiver_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/receiver_03/receiver_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/stubgun_heavy_ogryn_receiver_03", feature_flags = (rec-limit), attach_node = "rp_stubgun_heavy_ogryn_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_base/upperbody_a_color_var_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_base/base_a/upperbody_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_cultists/attachments_base/upperbody_a_color_var_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/recievers/shotgun_rifle_receiver_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/receiver_01/receiver_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/shotgun_rifle_receiver_01", feature_flags = (rec-limit), attach_node = "rp_shotgun_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_04_set_02 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.05000000074505806, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_04_set_02", workflow_state = "RELEASABLE", description = "loc_zealot_upperbody_career_01_lvl_04_set_02_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "zealot_upperbody_career_01_lvl_04_set_02", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Zealot Preacher class tier 4 upperbody apparel. Navy color scheme. ", mask_arms = "mask_arms_keep_fingers", attachments = (rec-limit), mask_torso = "", display_name = "loc_zealot_upperbody_career_01_lvl_04_set_02", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/player/ranged/recievers/rippergun_rifle_receiver_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/receiver_01/receiver_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/rippergun_rifle_receiver_01", feature_flags = (rec-limit), attach_node = "rp_rippergun_rifle_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/recievers/plasma_rifle_receiver_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/receiver_01/receiver_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/plasma_rifle_receiver_01", feature_flags = (rec-limit), attach_node = "rp_plasma_rifle_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/faces/male_middle_eastern_face_02 = { base_unit = "content/characters/player/human/attachments_base/male/face_middle_eastern_02/male_face_middle_eastern_02", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/male_middle_eastern_face_02", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/male/face_middle_eastern_02/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/male/face_middle_eastern_02/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_legs/npc_iven_rannick_pants = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/lowerbody/npc_iven_rannick_pants/npc_iven_rannick_pants", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), mask_legs = "", is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_legs/npc_iven_rannick_pants", workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_04 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/newly_infected/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_newly_infected_offset", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_04", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/longrange_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/longrange_a/longrange_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/longrange_a", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/minions/shields/chaos_ogryn_bulwark_shield_01 = { material_overrides = (rec-limit), fx_sources = (rec-limit), base_unit = "content/weapons/enemy/shields/bulwark_shield_01/bulwark_shield_01", resource_dependencies = (rec-limit), is_fallback_item = false, name = "content/items/weapons/minions/shields/chaos_ogryn_bulwark_shield_01", feature_flags = (rec-limit), workflow_state = "RELEASABLE", item_list_faction = "Minion", wielded_attach_node = "j_leftweaponattach", tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_shield", }, content/items/weapons/player/ranged/recievers/lasgun_rifle_receiver_01_cinematic_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/receiver_01/receiver_01_cinematic_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/lasgun_rifle_receiver_01_cinematic_02", feature_flags = (rec-limit), attach_node = "rp_lasgun_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/connectors/2h_power_maul_connector_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/2h_power_maul/attachments/connector_02/connector_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/connectors/2h_power_maul_connector_02", feature_flags = (rec-limit), attach_node = "ap_connector_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_attachments/imperial_guard_upperbody_01_attach_01_var_01 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/imperial_guard_upperbody_01_attach_01/imperial_guard_upperbody_01_attach_01_var_01", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/imperial_guard_upperbody_01_attach_01_var_01", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/recievers/lasgun_rifle_receiver_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/receiver_01/receiver_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/lasgun_rifle_receiver_01", feature_flags = (rec-limit), attach_node = "rp_lasgun_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/recievers/lasgun_rifle_krieg_receiver_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/receiver_04/receiver_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/lasgun_rifle_krieg_receiver_04", feature_flags = (rec-limit), attach_node = 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"content/items/weapons/player/ranged/recievers/lasgun_rifle_krieg_receiver_02", feature_flags = (rec-limit), attach_node = "rp_lasgun_krieg_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/perks/melee_common/wield_increase_attack_speed = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "", description = "loc_trait_melee_common_wield_increase_attack_speed_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/melee_common/wield_increase_attack_speed", dev_description = "Increase Melee Attack Speed by {attack_speed:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/recievers/lasgun_rifle_elysian_receiver_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/attachments/receiver_03/receiver_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/lasgun_rifle_elysian_receiver_03", feature_flags = (rec-limit), attach_node = "rp_lasgun_elysian_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/face_tattoo/face_tattoo_01 = { material_overrides = (rec-limit), sort_order = 0, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_face_tattoo_01_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_TATTOO", name = "content/items/characters/player/human/face_tattoo/face_tattoo_01", dev_name = "face_tattoo_01", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "Prison style tattoo for all classes of the human face ", parent_slot_names = (rec-limit), material_override_apply_to_parent = true, home_planets = (rec-limit), display_name = "loc_face_tattoo_01", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_head/zealot_career_01_lvl_05_headgear_set_03 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/zealot_career_01_lvl_05_headgear_set_03", workflow_state = "RELEASABLE", description = "loc_zealot_career_01_lvl_05_headgear_set_03_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "zealot_career_01_lvl_05_headgear_set_03", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_zealot_career_01_lvl_05_headgear_set_03", is_fallback_item = false, dev_description = "Zealot Preacher class aquila circlet with snout gas mask and eye patch. 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", }, content/items/weapons/player/ranged/recievers/lasgun_rifle_elysian_receiver_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/attachments/receiver_02/receiver_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/lasgun_rifle_elysian_receiver_02", feature_flags = (rec-limit), attach_node = "rp_lasgun_elysian_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/recievers/lasgun_pistol_receiver_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/receiver_03/receiver_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/lasgun_pistol_receiver_03", feature_flags = (rec-limit), attach_node = "rp_laspistol_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/2d/portrait_frames/achievements_33 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_33_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_33", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_33", dev_name = "achievements_33", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is achievements_33", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_33", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_33", }, content/items/curios/carriers/carrier_c = { show_in_1p = false, base_unit = "content/weapons/player/attachments/devices/carrier_c/carrier_c", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "rp_devices_chained_rig", item_list_faction = "Player", name = "content/items/curios/carriers/carrier_c", workflow_checklist = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/recievers/lasgun_pistol_receiver_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/receiver_02/receiver_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/lasgun_pistol_receiver_02", feature_flags = (rec-limit), attach_node = "rp_laspistol_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/recievers/lasgun_pistol_receiver_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/receiver_01/receiver_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/lasgun_pistol_receiver_01", feature_flags = (rec-limit), attach_node = "rp_laspistol_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/minions/parent_items/weapons/minion_weapon_base = { material_overrides = (rec-limit), base_unit = "", resource_dependencies = (rec-limit), is_fallback_item = false, name = "content/items/weapons/minions/parent_items/weapons/minion_weapon_base", feature_flags = (rec-limit), workflow_state = "RELEASABLE", item_list_faction = "Minion", wielded_attach_node = "", tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "", }, content/items/weapons/player/ranged/recievers/flamer_rifle_receiver_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/flamer_rifle/attachments/receiver_03/receiver_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/flamer_rifle_receiver_03", feature_flags = (rec-limit), attach_node = "rp_flamer_rifle_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_122_camo_04 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_122_camo_04", item_type = "MATERIAL_OVERRIDES", }, content/items/characters/player/human/gear_lowerbody/psyker_lowerbody_career_02_lvl_01_set_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_psyker_lowerbody_career_02_lvl_01_set_04_desc", name = "content/items/characters/player/human/gear_lowerbody/psyker_lowerbody_career_02_lvl_01_set_04", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "Psyker Navy Slacks", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_psyker_lowerbody_career_02_lvl_01_set_04", is_fallback_item = false, dev_description = "Psyker class tier 1 pants with boots. Imperial navy color scheme. ", }, content/items/characters/player/sets/psyker_career_02_lvl_05_set_01 = { set_items = (rec-limit), name = "content/items/characters/player/sets/psyker_career_02_lvl_05_set_01", workflow_state = "RELEASABLE", item_type = "SET", workflow_checklist = (rec-limit), dev_name = "psyker_career_02_lvl_05_set_01", tags = (rec-limit), archetypes = (rec-limit), feature_flags = (rec-limit), dev_description = "Psyker Psykinetic class tier 5 cosmetics collection. Inquistion color scheme. ", resource_dependencies = (rec-limit), genders = (rec-limit), breeds = (rec-limit), display_name = "loc_psyker_career_02_lvl_05_set_01", is_fallback_item = false, description = "loc_psyker_career_02_lvl_05_set_01_desc", }, content/items/weapons/player/ranged/recievers/boltgun_rifle_receiver_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/receiver_02/receiver_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/boltgun_rifle_receiver_02", feature_flags = (rec-limit), attach_node = "rp_bolt_gun_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/recievers/boltgun_rifle_receiver_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/receiver_01/receiver_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/boltgun_rifle_receiver_01", feature_flags = (rec-limit), attach_node = "rp_bolt_gun_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_forcestaff_p4/increased_crit_chance_scaled_on_peril = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_forcestaff_p4_warp_charge_critical_strike_chance_bonus", description = "loc_trait_bespoke_increased_crit_chance_scaled_on_peril_desc", icon = "content/ui/textures/icons/traits/weapon_trait_064", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_064_small", dev_name = "Harnessing the warp", name = "content/items/traits/bespoke_forcestaff_p4/increased_crit_chance_scaled_on_peril", dev_description = "Increases your critical hit chance by {crit_chance:%s} at different increments of Peril up to {stacks:%s} stacks", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increased_crit_chance_scaled_on_peril", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/lowerbody_b_captain = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/base_b/lowerbody_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/lowerbody_b_captain", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_13 = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_13", description = "loc_body_tattoo_ogryn_13_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_ogryn_13", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "Prison style tattoo for ogryn body", display_name = "loc_body_tattoo_ogryn_13", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/recievers/autogun_rifle_killshot_receiver_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/attachments/receiver_01/receiver_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/recievers/autogun_rifle_killshot_receiver_01", feature_flags = (rec-limit), attach_node = "rp_autogun_killshot_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_autopistol_p1/reload_speed_on_slide = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_autopistol_p1_reload_speed_on_slide", description = "loc_trait_bespoke_reload_speed_on_slide_desc", icon = "content/ui/textures/icons/traits/weapon_trait_117", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_117_small", dev_name = "Slide reloading", name = "content/items/traits/bespoke_autopistol_p1/reload_speed_on_slide", dev_description = "Reloading while Sliding is {reload_speed:%s} faster.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_reload_speed_on_slide", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/face_hair/facial_hair_fullbeard_a = { sort_order = 27, base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_fullbeard_a/facial_hair_fullbeard_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_facial_hair_fullbeard_a_desc", name = "content/items/characters/player/human/face_hair/facial_hair_fullbeard_a", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "facial_hair_fullbeard_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Thick full beard with thin eyebrows ", display_name = "loc_facial_hair_fullbeard_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/eye_colors/eye_color_blue_01_blind_left = { material_overrides = (rec-limit), sort_order = 3, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_blue_01_blind_left_desc", name = "content/items/characters/player/eye_colors/eye_color_blue_01_blind_left", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_blue_01_blind_left", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "Left blind eye", display_name = "loc_eye_blue_01_blind_left", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/ogryn/gear_torso/ogryn_upperbody_career_01_lvl_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/upperbody/imperial_guard_a/imperial_guard_a", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/ogryn/gear_torso/ogryn_upperbody_career_01_lvl_04", workflow_state = "RELEASABLE", }, content/items/characters/player/human/body_tattoo/body_tattoo_03 = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/human/body_tattoo/body_tattoo_03", description = "loc_body_tattoo_03_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_03", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "Prison style tattoo for human body", display_name = "loc_body_tattoo_03", is_fallback_item = false, formative_events = (rec-limit), }, content/items/traits/bespoke_combatsword_p3/dodge_grants_finesse_damage = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_combatsword_p3_dodge_grants_finesse_bonus", description = "loc_trait_bespoke_dodge_grants_finesse_bonus_desc", icon = "content/ui/textures/icons/traits/weapon_trait_182", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_182_small", dev_name = "Dodge grants finesse bonus", name = "content/items/traits/bespoke_combatsword_p3/dodge_grants_finesse_damage", dev_description = "- from forrcesword", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_dodge_grants_finesse_bonus", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_decal = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_a/fullbody_a_decal", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_decal", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/faces/male_african_face_01 = { base_unit = "content/characters/player/human/attachments_base/male/face_african_01/male_face_african_01", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/male_african_face_01", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/male/face_african_01/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/male/face_african_01/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/gib_items/poxwalker_upper_torso_flesh = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/gibbing/upper_torso_flesh_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "", item_list_faction = "Minion", name = "content/items/characters/minions/gib_items/poxwalker_upper_torso_flesh", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/blades/combat_blade_blade_06 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/combat_blade/attachments/blade_06/blade_06", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/blades/combat_blade_blade_06", feature_flags = (rec-limit), attach_node = "ap_blade_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/plasmagun_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/wpn_plasma_rifle_chained_rig", weapon_template = "plasmagun_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_no_stock_heavy_plasma", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/plasmagun_p1_m1", description = "loc_plasmagun_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/plasmagun_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Plasmagun Pattern 1 Mark 1 desc Primary Attack quickly fires the plasma gun at half charge. Secondary Attack lets you manually charge the weapon up to a realy powerful blast. Weapon special vents heat build up.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_plasmagun_p1_m1", is_fallback_item = false, dev_name = "Plasmagun Pattern 1 Mark 1", }, content/items/weapons/player/ranged/ogryn_thumper_p1_m2 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_grenade/wpn_shotgun_grenade_chained_rig", weapon_template = "ogryn_thumper_p1_m2", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_rifle", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/ogryn_thumper_p1_m2", description = "loc_ogryn_thumper_p1_m2_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/thumper_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Ogryn Thumper Pattern 1 Mark 2. Grenade Launcher Thumper, fairly accurate and long range projectilees that detonate shortly after first impact.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_ogryn_thumper_p1_m2", is_fallback_item = false, dev_name = "Lorenz Pattern Mk II Thumper", }, content/items/traits/bespoke_combataxe_p3/power_bonus_on_first_attack = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_combataxe_p3_power_bonus_on_first_attack", description = "loc_trait_bespoke_power_bonus_on_first_attack_desc", icon = "content/ui/textures/icons/traits/weapon_trait_188", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_188_small", dev_name = "Powerful first strike", name = "content/items/traits/bespoke_combataxe_p3/power_bonus_on_first_attack", dev_description = "-", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_power_bonus_on_first_attack", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/traitor_guard_captain_helmet_01_c = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/traitor_guard_captain_helmet_01/traitor_guard_captain_helmet_01_c", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/traitor_guard_captain_helmet_01_c", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/ogryn_rippergun_p1_m3 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/wpn_rippergun_rifle_chained_rig", weapon_template = "ogryn_rippergun_p1_m3", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_side_grip_heavy", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/ogryn_rippergun_p1_m3", description = "loc_ogryn_rippergun_p1_m3_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/rippergun_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "5 pellet shells in twin shot bursts with flat spread burst/autofire brace mode.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_ogryn_rippergun_p1_m3", is_fallback_item = false, dev_name = "Rippergun Pattern 1 Mark 3", }, content/items/weapons/player/ranged/stocks/lasgun_rifle_stock_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/stock_02/stock_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/lasgun_rifle_stock_02", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/stubgun_pistol_barrel_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_pistol/attachments/barrel_02/barrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/stubgun_pistol_barrel_02", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/ogryn_gauntlet_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/gauntlet_basic/wpn_gauntlet_basic_chained_rig", weapon_template = "ogryn_gauntlet_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_gauntlet", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/ogryn_gauntlet_p1_m1", description = "loc_ogryn_gauntlet_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/grenadier_gauntlet_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Grenadier Gauntlet Pattern 1 Mark 1 desc Arm mounted grenade launcher that also serves as a battering melee weapon. Primary attack is a normal melee loop while secondary braces the weapon into grenade firing mode where Ogryns can shoot a clip of crowd clearing explosives.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_ogryn_gauntlet_p1_m1", is_fallback_item = false, dev_name = "Grenadier Gauntlet Pattern 1 Mark 1", }, content/items/characters/minions/chaos_ogryn/attachments_gear/ranged_head_attachment_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_gear/ranged_head_attachment_01/ranged_head_attachment_01", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_ogryn/attachments_gear/ranged_head_attachment_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_feet/imperial_guard_shoes_c = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/footwear/imperial_guard_shoes_c/imperial_guard_shoes_c", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/human/gear_feet/imperial_guard_shoes_c", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/melee/ogryn_combatblade_p1_m3 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/combat_blade/wpn_combat_blade_chained_rig", weapon_template = "ogryn_combatblade_p1_m3", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/weapons/player/melee/ogryn_combatblade_p1_m3", workflow_state = "RELEASABLE", description = "loc_ogryn_combatblade_p1_m3_desc", workflow_checklist = (rec-limit), wieldable_slot_scripts = (rec-limit), slots = (rec-limit), item_type = "WEAPON_MELEE", weapon_type = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/combat_blade_p1", tags = (rec-limit), input_descriptions = (rec-limit), slot_weapon_skin = "", dev_description = "Stabby smiter dagger. ", archetypes = (rec-limit), attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_ogryn_combatblade_p1_m3", is_fallback_item = false, dev_name = "Combat Blade Pattern 1 Mark 3", }, content/items/curios/curio_a_f01 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_a_f01_desc", item_type = "GADGET", dev_name = "curio_a_f01", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_a_f01", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_a_f01", name = "content/items/curios/curio_a_f01", weapon_type = (rec-limit), }, content/items/weapons/player/ranged/muzzles/lasgun_rifle_muzzle_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/muzzle_03/muzzle_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/lasgun_rifle_muzzle_03", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/lasgun_rifle_muzzle_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/muzzle_02/muzzle_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/lasgun_rifle_muzzle_02", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/lasgun_rifle_muzzle_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/muzzle_01/muzzle_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/lasgun_rifle_muzzle_01", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/magazines/gauntlet_basic_magazine_01 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/gauntlet_basic/attachments/magazine_01/magazine_01", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/gauntlet_basic_magazine_01", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_magazine_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/decal_material_overrides/decal_wt_05 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/decal_material_overrides/decal_wt_05", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/weapons/player/ranged/muzzles/lasgun_rifle_krieg_muzzle_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/muzzle_02/muzzle_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/lasgun_rifle_krieg_muzzle_02", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b_var_05 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_b/fullbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b_var_05", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_fullbody_a_var_wt_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/fullbody_a/fullbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_fullbody_a_var_wt_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/cine_props/incese_burner_left = { base_unit = "content/environment/artsets/imperial/global/props/cinematic/table_assets/incense_burner_08", resource_dependencies = (rec-limit), tags = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftweaponattach", item_list_faction = "Player", name = "content/items/characters/player/human/cine_props/incese_burner_left", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_upperbody/psyker_upperbody_career_02_lvl_05_set_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.039999999105930328, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/psyker_upperbody_career_02_lvl_05_set_01", workflow_state = "RELEASABLE", description = "loc_psyker_upperbody_career_02_lvl_05_set_01_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "psyker_upperbody_career_02_lvl_05_set_01", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Psyker class tier 5 coat. Inquisition color scheme. ", mask_arms = "mask_arms_keep_hands", attachments = (rec-limit), mask_torso = "", display_name = "loc_psyker_upperbody_career_02_lvl_05_set_01", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/player/ranged/muzzles/lasgun_pistol_muzzle_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/muzzle_03/muzzle_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/lasgun_pistol_muzzle_03", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/full/ogryn_club_pipe_full_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/club_pipe_ogryn/attachments/mk1/club_pipe_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/full/ogryn_club_pipe_full_01", feature_flags = (rec-limit), attach_node = "rp_club_pipe_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/lasgun_pistol_muzzle_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/muzzle_02/muzzle_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/lasgun_pistol_muzzle_02", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/lasgun/lasgun_p1_ps007 = { material_overrides = (rec-limit), slots = (rec-limit), item_type = "WEAPON_SKIN", weapon_template_restriction = (rec-limit), preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", name = "content/items/weapons/player/skins/lasgun/lasgun_p1_ps007", workflow_state = "RELEASABLE", feature_flags = (rec-limit), workflow_checklist = (rec-limit), resource_dependencies = (rec-limit), attachments = (rec-limit), tags = (rec-limit), display_name = "loc_lasgun_p1_ps007", is_fallback_item = false, description = "loc_lasgun_p1_ps007_desc", }, content/items/weapons/player/ranged/muzzles/autogun_rifle_muzzle_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/muzzle_04/muzzle_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_muzzle_04", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/generic/ogryn_netgunner_net = { base_unit_1p = "content/characters/player/ogryn/attachments_combat/netgunner_net/netgunner_net_1p", show_in_1p = true, base_unit = "content/characters/player/ogryn/attachments_combat/netgunner_net/netgunner_net", feature_flags = (rec-limit), attach_node = "j_rightweaponattach", resource_dependencies = (rec-limit), name = "content/items/generic/ogryn_netgunner_net", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/gib_items/renegade_berserker_flesh = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/gibbing/flesh_berserker", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/gib_items/renegade_berserker_flesh", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_upperbody/psyker_upperbody_skull_edition = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.045000001788139343, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/psyker_upperbody_skull_edition", workflow_state = "RELEASABLE", description = "loc_psyker_upperbody_skull_edition_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "psyker_upperbody_skull_edition", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "This is psyker_upperbody_skull_edition", mask_arms = "mask_arms_keep_finger_tops", attachments = (rec-limit), mask_torso = "", display_name = "loc_psyker_upperbody_skull_edition", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/player/ranged/muzzles/autogun_rifle_muzzle_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/muzzle_01/muzzle_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_muzzle_01", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/autogun_rifle_killshot_muzzle_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/attachments/muzzle_03/muzzle_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_killshot_muzzle_03", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/autogun_rifle_ak_muzzle_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/muzzle_03/muzzle_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_ak_muzzle_03", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/autogun_rifle_ak_muzzle_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/muzzle_02/muzzle_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_ak_muzzle_02", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/autogun_rifle_ak_muzzle_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/muzzle_01/muzzle_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_rifle_ak_muzzle_01", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/generic/human_netgunner_net = { base_unit_1p = "content/characters/player/human/attachments_combat/netgunner_net/netgunner_net_1p", show_in_1p = true, base_unit = "content/characters/player/human/attachments_combat/netgunner_net/netgunner_net", feature_flags = (rec-limit), attach_node = "j_rightweaponattach", resource_dependencies = (rec-limit), name = "content/items/generic/human_netgunner_net", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/muzzles/autogun_pistol_muzzle_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_pistol/attachments/muzzle_02/muzzle_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_pistol_muzzle_02", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/autogun_pistol_muzzle_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_pistol/attachments/muzzle_01/muzzle_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/autogun_pistol_muzzle_01", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/magazines/stubgun_heavy_ogryn_magazine_03 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/magazine_03/magazine_03", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/stubgun_heavy_ogryn_magazine_03", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_magazine_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_attachments/imperial_guard_upperbody_01_decal_b = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/decals/imperial_guard_upperbody_01_decal_b/imperial_guard_upperbody_01_decal_b", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/imperial_guard_upperbody_01_decal_b", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/magazines/stubgun_heavy_ogryn_magazine_02 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/magazine_02/magazine_02", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/stubgun_heavy_ogryn_magazine_02", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_magazine_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/trails/2h_power_sword_trail_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/2h_power_sword/attachments/trail_01/trail_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/trails/2h_power_sword_trail_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/trails/combat_sword_trail_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/combat_sword/attachments/trail_01/trail_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/trails/combat_sword_trail_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/hair/hair_short_modular_c_05 = { sort_order = 34, base_unit = "content/characters/player/human/attachments_base/hair/male/hair_short_modular_c/hair_short_modular_c_05", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_hair_short_modular_c_05_desc", name = "content/items/characters/player/human/hair/hair_short_modular_c_05", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "hair_short_modular_c_05", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Twisted braids variant with cut sides", display_name = "loc_hair_short_modular_c_05", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/grips/lasgun_pistol_grip_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/lasgun_pistol_grip_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_mutant_charger/attachments_base/body = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_mutant_charger/attachments_base/body/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_mutant_charger/attachments_base/body", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/zealot_career_02_lvl_03_headgear_set_05 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/leather_face_cover_a/leather_face_cover_a", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/zealot_career_02_lvl_03_headgear_set_05", workflow_state = "RELEASABLE", description = "loc_zealot_career_02_lvl_03_headgear_set_05_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "zealot_career_02_lvl_03_headgear_set_05", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = true, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_zealot_career_02_lvl_03_headgear_set_05", is_fallback_item = false, dev_description = "Zealot Exoriator class face cover. Part of tier 3 cosmetic set. Inquisition theme. ", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_d_var_wt_04 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_d/upperbody_d", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_d_var_wt_04", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/perks/gadget_common/trait_gadget_dr_vs_gunners = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "gadget_damage_reduction_vs_gunners", description = 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}, content/items/weapons/player/ranged/magazines/lasgun_pistol_magazine_02 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/magazine_01/magazine_01", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/lasgun_pistol_magazine_02", only_show_in_1p = true, feature_flags = (rec-limit), attach_node = "ap_magazine_02", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_laspistol_p1/consecutive_hits_increases_close_damage = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_laspistol_p1_consecutive_hits_increases_close_damage", description = 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= "ap_magazine_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/magazines/lasgun_elysian_magazine_01 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/magazine_01/magazine_01", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/lasgun_elysian_magazine_01", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_magazine_02", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/muzzles/lasgun_rifle_krieg_muzzle_05 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/muzzle_05/muzzle_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/muzzles/lasgun_rifle_krieg_muzzle_05", feature_flags = (rec-limit), attach_node = "ap_muzzle_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_b = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_b/upperbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_b", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/curios/curio_a_j02 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_a_j02_desc", item_type = "GADGET", dev_name = "curio_a_j02", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_a_j02", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_a_j02", name = "content/items/curios/curio_a_j02", weapon_type = (rec-limit), }, content/items/characters/player/eye_colors/eye_color_green_01_blind_right = { material_overrides = (rec-limit), sort_order = 8, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_green_01_blind_right_desc", name = "content/items/characters/player/eye_colors/eye_color_green_01_blind_right", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_green_01_blind_right", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "", display_name = "loc_eye_green_01_blind_right", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/chaos_traitor_guard_longrange_elite_a_decal_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/shared/decals_01/longrange_elite_a_decal_a", workflow_state = 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"content/ui/materials/icons/weapons/hud/combatsword_p3", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_combatsword_p3_m3", is_fallback_item = false, dev_name = "", }, content/items/characters/player/human/gear_head/rebreather_01_b_pickup = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/rebreather_01/rebreather_01_b_pickup", feature_flags = (rec-limit), attach_node = "j_leftweaponattach", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/rebreather_01_b_pickup", workflow_state = "RELEASABLE", description = "loc_rebreather_01_b_pickup_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = 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attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/magazines/boltgun_rifle_magazine_01 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/magazine_01/magazine_01", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/boltgun_rifle_magazine_01", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_magazine_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/2d/portrait_frames/achievements_17 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_17_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_17", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_17", dev_name = "achievements_17", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is achievements_17", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_17", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_17", }, content/items/weapons/player/ranged/magazines/autogun_rifle_magazine_03 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/magazine_03/magazine_03", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/autogun_rifle_magazine_03", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_magazine_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/magazines/autogun_rifle_magazine_02 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/magazine_02/magazine_02", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/autogun_rifle_magazine_02", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_magazine_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/hair/hair_short_shira_a = { sort_order = 501, base_unit = "content/characters/player/human/attachments_base/hair/female/hair_short_shira_a/hair_short_shira_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_hair_short_shira_a_desc", name = "content/items/characters/player/human/hair/hair_short_shira_a", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "hair_short_shira_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Side swept hairstyle", display_name = "loc_hair_short_shira_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_f_var_wt_03 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_f/upperbody_f", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_f_var_wt_03", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/rebreather_01_a = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/rebreather_01/rebreather_01_a", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/rebreather_01_a", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/characters/player/human/face_tattoo/face_tattoo_04 = { material_overrides = (rec-limit), sort_order = 0, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_face_tattoo_04_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_TATTOO", name = "content/items/characters/player/human/face_tattoo/face_tattoo_04", dev_name = "face_tattoo_04", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "Prison style tattoo for all classes of the human face ", parent_slot_names = (rec-limit), material_override_apply_to_parent = true, home_planets = (rec-limit), display_name = "loc_face_tattoo_04", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/melee/blades/chain_axe_blade_01 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/chain_axe/attachments/blade_01/blade_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/blades/chain_axe_blade_01", feature_flags = (rec-limit), attach_node = "ap_blade_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_career_01_attach_lvl_02 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/frateris_militia_upperbody_career_01_attach_lvl_02/frateris_militia_upperbody_career_01_attach_lvl_02", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_career_01_attach_lvl_02", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/eye_colors/eye_color_purple_02 = { material_overrides = (rec-limit), sort_order = 15, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_eye_color_purple_02_desc", name = "content/items/characters/player/eye_colors/eye_color_purple_02", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "eye_color_purple_02", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "EYE_COLOR", dev_description = "Cadia purple eyes variant", display_name = "loc_eye_color_purple_02", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_base/lowerbody_b_color_var_02 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_base/base_b/lowerbody_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_cultists/attachments_base/lowerbody_b_color_var_02", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/animations/end_of_round/end_of_round_psyker_002 = { face_animation_event = "pose_suspicious", state_machine = "content/characters/player/human/third_person/animations/menu/end_of_round", resource_dependencies = (rec-limit), breeds = (rec-limit), prop_item = "", animation_event = "eor_psyker_002", always_owned = false, icon = "", item_type = "END_OF_ROUND", name = "content/items/animations/end_of_round/end_of_round_psyker_002", dev_name = "end_of_round_psyker_002", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Psyker with their hand stretched out as if they are casting a spell", tags = (rec-limit), description = "loc_end_of_round_psyker_002_desc", feature_flags = (rec-limit), display_name = "loc_end_of_round_psyker_002", is_fallback_item = false, slots = (rec-limit), }, content/items/weapons/player/melee/heads/axe_head_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/axe/attachments/head_02/head_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/heads/axe_head_02", feature_flags = (rec-limit), attach_node = "ap_head_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/laspistol_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/wpn_lasgun_pistol_chained_rig", weapon_template = "laspistol_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_pistol_sidearm", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/laspistol_p1_m1", description = "loc_laspistol_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/laspistol_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Laspistol Pattern 1 Mark 1 desc Faster, lighter, pistol version of the lasgun. Higher ammo and better mobility than the rifle. Weapon special lets you throw grenades without changing weapons.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_laspistol_p1_m1", is_fallback_item = false, dev_name = "Laspistol Pattern 1 Mark 1", }, content/items/weapons/player/melee/combatsword_p2_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/falchion/wpn_falchion_chained_rig", weapon_template = "combatsword_p2_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee", item_list_faction = "Player", breeds = (rec-limit), description = "loc_combatsword_p2_m1_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/melee/combatsword_p2_m1", slots = (rec-limit), item_type = "WEAPON_MELEE", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/combatsword_p2", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "A sword proficient in cutting down hordes with wide, piercing sweeps. Week agains armored targets.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_combatsword_p2_m1", is_fallback_item = false, dev_name = "Combatsword Pattern 2 Mark 1 - Falchion ", }, content/items/weapons/player/melee/heads/power_maul_head_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/power_maul/attachments/head_01/head_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/heads/power_maul_head_01", feature_flags = (rec-limit), attach_node = "ap_head_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/lasgun_p3_m3 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/wpn_lasgun_elysian_chained_rig", weapon_template = "lasgun_p3_m3", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), description = "loc_lasgun_p3_m3_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/lasgun_p3_m3", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p3", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Slower rof but more powerful than mark 1.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_lasgun_p3_m3", is_fallback_item = false, dev_name = "Accatran Lasgun (Pattern 3) Mark 3", }, content/items/weapons/player/ranged/lasgun_p3_m2 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/wpn_lasgun_elysian_chained_rig", weapon_template = "lasgun_p3_m2", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), description = "loc_lasgun_p3_m2_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/lasgun_p3_m2", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p3", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Faster rof but less powerful than mark 1.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_lasgun_p3_m2", is_fallback_item = false, dev_name = "Accatran Lasgun (Pattern 3) Mark 2", }, content/items/weapons/player/ranged/lasgun_p3_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/wpn_lasgun_elysian_chained_rig", weapon_template = "lasgun_p3_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), description = "loc_lasgun_p3_m1_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/lasgun_p3_m1", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p3", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Full auto lasgun.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_lasgun_p3_m1", is_fallback_item = false, dev_name = "Accatran Lasgun Pattern 3 Mark 1", }, content/items/weapons/player/ranged/lasgun_p2_m3 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/wpn_lasgun_krieg_chained_rig", weapon_template = "lasgun_p2_m3", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_rifle", item_list_faction = "Player", breeds = (rec-limit), description = "loc_lasgun_p2_m3_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/lasgun_p2_m3", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p2", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_lasgun_p2_m3", is_fallback_item = false, dev_name = "Lucius Lasgun (Pattern 2) Mark 3", }, content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_career_01_attach_lvl_04 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/frateris_militia_upperbody_career_01_attach_lvl_04/frateris_militia_upperbody_career_01_attach_lvl_04", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_career_01_attach_lvl_04", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/lowerbody_a_var_foundry_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/lowerbody/lowerbody_a/lowerbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/lowerbody_a_var_foundry_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/lasgun_p2_m2 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/wpn_lasgun_krieg_chained_rig", weapon_template = "lasgun_p2_m2", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_rifle", item_list_faction = "Player", breeds = (rec-limit), description = "loc_lasgun_p2_m2_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/lasgun_p2_m2", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p2", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_lasgun_p2_m2", is_fallback_item = false, dev_name = "Lucius Lasgun (Pattern 2) Mark 2", }, content/items/characters/player/human/faces/female_caucasian_face_03 = { base_unit = "content/characters/player/human/attachments_base/female/face_caucasian_03/female_face_caucasian_03", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/female_caucasian_face_03", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/female/face_caucasian_03/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/female/face_caucasian_03/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/lasgun_p2_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/wpn_lasgun_krieg_chained_rig", weapon_template = "lasgun_p2_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_rifle", item_list_faction = "Player", breeds = (rec-limit), description = "loc_lasgun_p2_m1_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/lasgun_p2_m1", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p2", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Single fire lasgun with charge up capabilities. Equipped with a bayonette as weapon special. ", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_lasgun_p2_m1", is_fallback_item = false, dev_name = "Lucius Lasgun (Pattern 2) Mark 1", }, content/items/characters/player/human/gear_feet/frateris_militia_shoes_d = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/footwear/frateris_militia_shoes_d/frateris_militia_shoes_d", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/human/gear_feet/frateris_militia_shoes_d", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/lasgun_p1_m3 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig", resource_dependencies = (rec-limit), weapon_template = "lasgun_p1_m3", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", name = "content/items/weapons/player/ranged/lasgun_p1_m3", breeds = (rec-limit), workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), description = "loc_lasgun_p1_m3_desc", wieldable_slot_scripts = (rec-limit), weapon_type = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", tags = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p1", slot_weapon_skin = "", archetypes = (rec-limit), available_overclocks = (rec-limit), dev_description = "Slower than Mark1, but higher damage.", available_base_stats = (rec-limit), attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_lasgun_p1_m3", is_fallback_item = false, dev_name = "Lasgun Pattern 1 Mark 3", }, content/items/weapons/minions/ranged/renegade_lasgun_cinematic_03 = { material_overrides = (rec-limit), fx_sources = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/weapons/enemy/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig", is_fallback_item = false, name = "content/items/weapons/minions/ranged/renegade_lasgun_cinematic_03", workflow_state = "RELEASABLE", feature_flags = (rec-limit), wielded_attach_node = "j_rightweaponattach", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_spear", }, content/items/characters/player/human/body_tattoo/body_tattoo_psyker_01 = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/human/body_tattoo/body_tattoo_psyker_01", description = "loc_body_tattoo_psyker_01_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_psyker_01", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "Prison style and blackwork tattoo for human psyker body", display_name = "loc_body_tattoo_psyker_01", is_fallback_item = false, formative_events = (rec-limit), }, content/items/perks/gadget_common/trait_gadget_reduced_block_cost = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "gadget_block_cost_reduction", description = "loc_gadget_block_cost_reduction_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/gadget_common/trait_gadget_reduced_block_cost", dev_description = "Reduce cost of Blocking by {block_cost_multiplier:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_combataxe_p3/stacking_increase_impact_on_hit = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_combataxe_p3_stacking_increase_impact_on_hit", description = "loc_trait_bespoke_stacking_increase_impact_on_hit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_171", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_171_small", dev_name = "stacking_increase_impact_on_hit", name = "content/items/traits/bespoke_combataxe_p3/stacking_increase_impact_on_hit", dev_description = "-", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_stacking_increase_impact_on_hit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/lasgun_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig", resource_dependencies = (rec-limit), weapon_template = "lasgun_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", name = "content/items/weapons/player/ranged/lasgun_p1_m1", breeds = (rec-limit), workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), description = "loc_lasgun_p1_m1_desc", wieldable_slot_scripts = (rec-limit), weapon_type = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", tags = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p1", slot_weapon_skin = "", archetypes = (rec-limit), available_overclocks = (rec-limit), dev_description = "Versatile and easy to use standard issue lasgun. Weak in close range, but accurate and deadly at range. Equipped with a flashlight to help you in dark areas.", available_base_stats = (rec-limit), attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_lasgun_p1_m1", is_fallback_item = false, dev_name = "Kantrael Lasgun (Pattern 1) Mark 1", }, content/items/characters/player/human/gear_legs/imperial_guard_lowerbody_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/lowerbody/imperial_guard_lowerbody_01/imperial_guard_lowerbody_01", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), mask_legs = "", is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_legs/imperial_guard_lowerbody_01", workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_attachments/prisoner_male_belt_01 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/belt/prisoner_male_belt_01/prisoner_male_belt_01", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/prisoner_male_belt_01", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_a_var_dust_02 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_a/upperbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_a_var_dust_02", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/minions/melee/chaos_traitor_guard_melee_weapon_04 = { material_overrides = (rec-limit), base_unit = "content/weapons/enemy/melee/chaos_traitor_guard_melee_weapon_04/chaos_traitor_guard_melee_weapon_04", resource_dependencies = (rec-limit), is_fallback_item = false, name = "content/items/weapons/minions/melee/chaos_traitor_guard_melee_weapon_04", feature_flags = (rec-limit), workflow_state = "RELEASABLE", item_list_faction = "Minion", wielded_attach_node = "j_rightweaponattach", tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_sword_left", }, content/items/weapons/player/ranged/handles/combat_blade_handle_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/combat_blade/attachments/handle_03/handle_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/handles/combat_blade_handle_03", feature_flags = (rec-limit), attach_node = "rp_combat_blade_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/handles/combat_blade_handle_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/combat_blade/attachments/handle_02/handle_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/handles/combat_blade_handle_02", feature_flags = (rec-limit), attach_node = "rp_combat_blade_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/handles/combat_blade_handle_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/combat_blade/attachments/handle_01/handle_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/handles/combat_blade_handle_01", feature_flags = (rec-limit), attach_node = "rp_combat_blade_chained_rig", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/npc/laspistol_npc_01 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/wpn_lasgun_pistol_chained_rig", weapon_template = "laspistol_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_pistol_sidearm", item_list_faction = "Minion", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/npc/laspistol_npc_01", description = "loc_laspistol_npc_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/laspistol_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_laspistol_npc_p1_m1", is_fallback_item = false, dev_name = "", }, content/items/traits/bespoke_autopistol_p1/suppression_on_close_kill = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_autopistol_p1_suppression_on_close_kill", description = "loc_trait_bespoke_suppression_on_close_kill_desc", icon = "content/ui/textures/icons/traits/weapon_trait_054", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_054_small", dev_name = "", name = "content/items/traits/bespoke_autopistol_p1/suppression_on_close_kill", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_suppression_on_close_kill", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_torso/npc_upperbody_e = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_upperbody_e/npc_upperbody_e", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/npc_upperbody_e", workflow_state = "RELEASABLE", }, content/items/characters/player/human/face_hair/facial_hair_c_fullbeard = { sort_order = 8, base_unit = "content/characters/player/human/attachments_base/hair/male/facial_hair_c/facial_hair_c_fullbeard", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_facial_hair_c_fullbeard_desc", name = "content/items/characters/player/human/face_hair/facial_hair_c_fullbeard", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "facial_hair_c_fullbeard", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Chin beard with thin mustache and normal eyebrows ", display_name = "loc_facial_hair_c_fullbeard", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/grips/stubgun_heavy_ogryn_grip_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/stubgun_heavy_ogryn_grip_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/curios/curio_b_j01 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_b_j01_desc", item_type = "GADGET", dev_name = "curio_b_j01", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_b_j01", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_b_j01", name = "content/items/curios/curio_b_j01", weapon_type = (rec-limit), }, content/items/weapons/player/ranged/grips/shotgun_grenade_grip_05 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/grip_05/grip_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/shotgun_grenade_grip_05", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_hands/frateris_militia_gloves_b = { resource_dependencies = (rec-limit), slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/gloves/frateris_militia_gloves_b/frateris_militia_gloves_b", tags = (rec-limit), name = "content/items/characters/player/human/gear_hands/frateris_militia_gloves_b", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, show_in_1p = true, }, content/items/weapons/player/melee/pommels/2h_power_maul_pommel_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/2h_power_maul/attachments/pommel_01/pommel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/pommels/2h_power_maul_pommel_01", feature_flags = (rec-limit), attach_node = "ap_pommel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/curios/devices/device_j_01 = { base_unit = "content/weapons/player/attachments/devices/device_j/device_j_01", resource_dependencies = (rec-limit), tags = (rec-limit), feature_flags = (rec-limit), attach_node = "ap_device_stand", item_list_faction = "Player", name = "content/items/curios/devices/device_j_01", workflow_state = "RELEASABLE", display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/midrange_elite_a_var_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/midrange_elite_a/midrange_elite_a_var_01", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/midrange_elite_a_var_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/shotgun_grenade_grip_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/shotgun_grenade_grip_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/shotgun_grenade_grip_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/shotgun_grenade_grip_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_autogun_p1/increase_damage_on_close_kill = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_autogun_p1_increase_damage_on_close_kill", description = "loc_trait_bespoke_increase_damage_on_close_kill_desc", icon = "content/ui/textures/icons/traits/weapon_trait_016", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_016_small", dev_name = "Close range kill gives damage boost", name = "content/items/traits/bespoke_autogun_p1/increase_damage_on_close_kill", dev_description = "Gain a {damage:%s} increase to damage for {time:%s} seconds when killing an enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increase_damage_on_close_kill", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/stocks/autogun_rifle_ak_stock_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/stock_02/stock_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/autogun_rifle_ak_stock_02", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/plasma_rifle_grip_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/plasma_rifle_grip_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_lasgun_p1/crit_weakspot_finesse = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_lasgun_p1_crit_weakspot_finesse", description = "loc_trait_bespoke_crit_weakspot_finesse_desc", icon = "content/ui/textures/icons/traits/weapon_trait_050", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_050_small", dev_name = "Weakspot damage bonus", name = "content/items/traits/bespoke_lasgun_p1/crit_weakspot_finesse", dev_description = "Adds {crit_weakspot_damage:%s} additional damage on crit weakspot hits.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_crit_weakspot_finesse", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/grips/plasma_rifle_grip_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/plasma_rifle_grip_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_d = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_d/upperbody_d", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_d", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/eyepatch_a = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/eyepatch_a/eyepatch_a", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/eyepatch_a", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = true, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/weapons/player/ranged/grips/lasgun_rifle_grip_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/lasgun_rifle_grip_03", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/lasgun_rifle_grip_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/lasgun_rifle_grip_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/face_scars/ogryn_scar_face_08 = { sort_order = 0, base_unit = "content/characters/player/ogryn/attachments_base/scars/scar_face_08/scar_face_08", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_ogryn_scar_face_08_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/ogryn/face_scars/ogryn_scar_face_08", dev_name = "ogryn_scar_face_08", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Burn scar for ogryn face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_ogryn_scar_face_08", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/hair_colors/hair_color_brown_01 = { material_overrides = (rec-limit), sort_order = 3, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/hair_colors/hair_color_brown_01", description = "loc_hair_color_brown_01_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "hair_color_brown_01", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "HAIR_COLOR", dev_description = "Brown hair color variant", display_name = "loc_hair_color_brown_01", is_fallback_item = true, formative_events = (rec-limit), }, content/items/characters/minions/chaos_ogryn/attachments_gear/melee_head_attachment_03 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_gear/melee_head_attachment_01/melee_head_attachment_03", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_ogryn/attachments_gear/melee_head_attachment_03", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_02_lvl_05_set_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_zealot_lowerbody_career_02_lvl_05_set_01_desc", name = "content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_02_lvl_05_set_01", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "zealot_lowerbody_career_02_lvl_05_set_01", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_zealot_lowerbody_career_02_lvl_05_set_01", is_fallback_item = false, dev_description = "Zealot Preacher class tier 5 pants with boots. Inquistion color scheme. ", }, content/items/weapons/player/ranged/grips/lasgun_rifle_grip_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/lasgun_rifle_grip_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/upperbody_a = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/base_a/upperbody_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/upperbody_a", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/lasgun_pistol_grip_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/lasgun_pistol_grip_03", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_flamer_p1/power_scales_with_clip_percentage = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_flamer_p1_power_scales_with_clip_percentage", description = "loc_trait_bespoke_power_scales_with_clip_percentage_desc", icon = "content/ui/textures/icons/traits/weapon_trait_163", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_163_small", dev_name = "power_scales_with_clip_percentage", name = "content/items/traits/bespoke_flamer_p1/power_scales_with_clip_percentage", dev_description = "Weapon Power increased based on how much ammunition you have left in the current clip. {power_level:%s} on full, scaling down to -{power_level:%s} on empty. Stacks up to {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_power_scales_with_clip_percentage", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/grips/lasgun_pistol_grip_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/lasgun_pistol_grip_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/magazines/rippergun_rifle_magazine_04 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/magazine_04/magazine_04", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/magazines/rippergun_rifle_magazine_04", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_magazine_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/rebreather_02_c = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/rebreather_02/rebreather_02_c", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/rebreather_02_c", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/weapons/player/ranged/grips/grip_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/grip_04", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/grip_03 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/grips/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/grip_03", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_thumper_p2/armor_rend_on_aoe_crit = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_thumper_p2_armor_rend_on_aoe_crit", description = "loc_trait_bespoke_armor_rend_on_aoe_crit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_136", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_136_small", dev_name = "Shattering explosions'", name = "content/items/traits/bespoke_thumper_p2/armor_rend_on_aoe_crit", dev_description = "Critical hits from the exlosion rends enemies armour by {rend:%s}.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_armor_rend_on_aoe_crit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_01_lvl_01_set_05 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_zealot_lowerbody_career_01_lvl_01_set_05_desc", name = "content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_01_lvl_01_set_05", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "zealot_lowerbody_career_01_lvl_01_set_05", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_zealot_lowerbody_career_01_lvl_01_set_05", is_fallback_item = false, dev_description = "Zealot Preacher class tier 1 pants with sandals. Navy color scheme. ", }, content/items/weapons/player/ranged/grips/boltgun_rifle_grip_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/boltgun_rifle_grip_03", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/boltgun_rifle_grip_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/boltgun_rifle_grip_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/2d/portrait_frames/gothic_03 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_gothic_03_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/gothic_03", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/gothic_03", dev_name = "gothic_03", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is gothic_03", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_gothic_03", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/gothic_03", }, content/items/characters/player/human/gear_torso/astra_upperbody_career_01_lvl_02 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/astra_upperbody_career_01/astra_upperbody_career_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/astra_upperbody_career_01_lvl_02", workflow_state = "RELEASABLE", }, content/items/traits/bespoke_thumper_p1/crit_chance_based_on_aim_time = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_thumper_p1_crit_chance_based_on_aim_time", description = "loc_trait_bespoke_crit_chance_based_on_aim_time_desc", icon = "content/ui/textures/icons/traits/weapon_trait_140", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_140_small", dev_name = "Careful aim", name = "content/items/traits/bespoke_thumper_p1/crit_chance_based_on_aim_time", dev_description = "Increased critical hit chance the longer you aim. Maximum {crit_chance:%s} per stack up to {stacks:%s} stacks.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_crit_chance_based_on_aim_time", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/grips/boltgun_rifle_grip_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/boltgun_rifle_grip_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_hands/hmn_gloves_f = { resource_dependencies = (rec-limit), slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/gloves/hmn_npc_gloves_f/hmn_gloves_f", tags = (rec-limit), name = "content/items/characters/player/human/gear_hands/hmn_gloves_f", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, show_in_1p = true, }, content/items/weapons/player/ranged/grips/autogun_rifle_grip_killshot_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/attachments/grip_01/grip_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/autogun_rifle_grip_killshot_01", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/devices/skull_decoder = { show_in_1p = true, base_unit = "content/weapons/player/pickups/pup_skull_decoder/pup_skull_decoder", weapon_template = "skull_decoder", feature_flags = (rec-limit), attach_node = "j_rightweaponattach", item_list_faction = "Player", workflow_state = "RELEASABLE", item_type = "DEVICE", input_descriptions = (rec-limit), resource_dependencies = (rec-limit), wieldable_slot_scripts = (rec-limit), preview_unit = "content/weapons/player/pickups/pup_skull_decoder/pup_skull_decoder", is_fallback_item = false, tags = (rec-limit), display_name = "n/a", name = "content/items/devices/skull_decoder", workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/autogun_rifle_grip_ak_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/autogun_rifle_grip_ak_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/autogun_rifle_grip_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/autogun_rifle_grip_03", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/grips/autogun_rifle_grip_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/grips/autogun_rifle_grip_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_combatsword_p2/infinite_melee_cleave_on_weakspot_kill = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_combatsword_p2_infinite_melee_cleave_on_weakspot_kill", description = "loc_trait_bespoke_infinite_melee_cleave_on_weakspot_kill_desc", icon = "content/ui/textures/icons/traits/weapon_trait_178", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_178_small", dev_name = "Brutal momentum", name = "content/items/traits/bespoke_combatsword_p2/infinite_melee_cleave_on_weakspot_kill", dev_description = "Weapon ignores hit-mass after you kill an enemy with weakspot hit. Lasts {time:%s} seconds", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_infinite_melee_cleave_on_weakspot_kill", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_02_set_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.054999999701976776, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/zealot_upperbody_career_01_lvl_02_set_04", workflow_state = "RELEASABLE", description = "loc_zealot_upperbody_career_01_lvl_02_set_04_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "zealot_upperbody_career_01_lvl_02_set_04", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Zealot Preacher class tier 2 upperbody apparel. Imperial navy color scheme. ", mask_arms = "mask_arms_keep_fingers", attachments = (rec-limit), mask_torso = "", display_name = "loc_zealot_upperbody_career_01_lvl_02_set_04", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/player/ranged/forcestaff_p3_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/wpn_force_staff_chained_rig", weapon_template = "forcestaff_p3_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_staff", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/forcestaff_p3_m1", description = "loc_forcestaff_p3_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/forcestaff_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Primary fire: Warp projectile same as p1. Secondary: Charge up "Warp Lightning" attack that hits multiple targets..", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_forcestaff_p3_m1", is_fallback_item = false, dev_name = "", }, content/items/weapons/player/ranged/forcestaff_p2_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/wpn_force_staff_chained_rig", weapon_template = "forcestaff_p2_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_staff", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/forcestaff_p2_m1", description = "loc_forcestaff_p2_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/forcestaff_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Primary Attack: A short burst of "warp flame". Secondary Attack: Charge up the attack to be able to fire a longer stream of this "warp flame".", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_forcestaff_p2_m1", is_fallback_item = false, dev_name = "", }, content/items/characters/minions/chaos_hound/attachments_gear/horns_02 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_hound/attachments_gear/horns/horns_02", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_hound/attachments_gear/horns_02", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/forcestaff_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/wpn_force_staff_chained_rig", weapon_template = "forcestaff_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_staff", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/forcestaff_p1_m1", description = "loc_forcestaff_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/forcestaff_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "A staff that helps the psyker to harness the powers of the warp. Primary attack shoots single "fire"balls of warp energy. Secondary attacks lets you charge up a warp explosion, excelent for crowd control. ", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_forcestaff_p1_m1", is_fallback_item = false, dev_name = "Forcestaff Pattern 1 Mark 1", }, content/items/characters/player/hair_colors/hair_color_sienna = { material_overrides = (rec-limit), sort_order = -1, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/hair_colors/hair_color_sienna", description = "loc_hair_color_sienna_desc", workflow_state = "RELEASABLE", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "hair_color_sienna", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "HAIR_COLOR", dev_description = "Sienna's hair color, Vermintde crossover", display_name = "loc_hair_color_sienna", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/melee/blades/combat_knife_blade_04 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/combat_knife/attachments/blade_04/blade_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/blades/combat_knife_blade_04", feature_flags = (rec-limit), attach_node = "ap_blade_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_autogun_p1/increased_sprint_speed = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_autogun_p1_increased_sprint_speed", description = "loc_trait_bespoke_increased_sprint_speed_desc", icon = "content/ui/textures/icons/traits/weapon_trait_056", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_056_small", dev_name = "Increased sprint speed", name = "content/items/traits/bespoke_autogun_p1/increased_sprint_speed", dev_description = "{sprint_speed:%s} increased Sprint Speed while wielding this weapon.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increased_sprint_speed", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_base/face_01_tattoo_03 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_base/face_01/face_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_cultist_01_offset", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_cultists/attachments_base/face_01_tattoo_03", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/pocketable/medical_crate_pocketable = { show_in_1p = true, base_unit = "content/pickups/pocketables/medical_crate/pup_medical_crate", weapon_template = "medical_crate_pocketable", feature_flags = (rec-limit), attach_node = "j_rightweaponattach", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "POCKETABLE", input_descriptions = (rec-limit), resource_dependencies = (rec-limit), wieldable_slot_scripts = (rec-limit), tags = (rec-limit), preview_unit = "content/pickups/pocketables/medical_crate/pup_medical_crate", is_fallback_item = false, display_name = "n/a", name = "content/items/pocketable/medical_crate_pocketable", workflow_checklist = (rec-limit), }, content/items/traits/bespoke_combatsword_p1/increase_stagger_per_hit_in_sweep = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_combatsword_p1_increase_stagger_per_hit_in_sweep", description = "loc_trait_bespoke_increase_stagger_per_hit_in_sweep_desc", icon = "content/ui/textures/icons/traits/weapon_trait_173", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_173_small", dev_name = "Increased stagger per sweep hit", name = "content/items/traits/bespoke_combatsword_p1/increase_stagger_per_hit_in_sweep", dev_description = "Each target in a sweep receives {damage:%s} more impact damage, times the number of previous hits in the sweep.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increase_stagger_per_hit_in_sweep", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_powersword_p1/infinite_armor_cleave_on_activated_attacks = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_powersword_p1_pass_past_armor_on_weapon_special", description = "loc_trait_bespoke_infinite_armor_cleave_on_activated_attacks_desc", icon = "content/ui/textures/icons/traits/weapon_trait_203", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_203_small", dev_name = "Armor penetrator", name = "content/items/traits/bespoke_powersword_p1/infinite_armor_cleave_on_activated_attacks", dev_description = "Your powered up attacks have increased Cleave", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_infinite_armor_cleave_on_activated_attacks", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_b/fullbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_b", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/grips/hatchet_grip_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/hatchet/attachments/grip_03/grip_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/grips/hatchet_grip_03", feature_flags = (rec-limit), attach_node = "rp_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_head/ogryn_helmet_a = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/headgear/ogryn_helmet_a/ogryn_helmet_a", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_head/ogryn_helmet_a", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/curios/curio_a_b02 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_a_b02_desc", item_type = "GADGET", dev_name = "curio_a_b02", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_a_b02", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_a_b02", name = "content/items/curios/curio_a_b02", weapon_type = (rec-limit), }, content/items/weapons/player/ranged/flamer_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/flamer_rifle/wpn_flamer_rifle_chained_rig", weapon_template = "flamer_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_no_stock_heavy_flamer", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/flamer_p1_m1", description = "loc_flamer_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/flamer_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "flamer desc Primary attack is a short burst of flames while secondary lets you spit out flames as long as you fuel canister allows. Weapon special is a simple weapon bash that could be useful in emergencies.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_flamer_p1_m1", is_fallback_item = false, dev_name = "Flamer Pattern 1 Mark 1", }, content/items/characters/player/human/faces/male_caucasian_face_09 = { base_unit = "content/characters/player/human/attachments_base/male/face_caucasian_09/male_face_caucasian_09", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/male_caucasian_face_09", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/male/face_caucasian_09/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/male/face_caucasian_09/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/bullets/shotgun_grenade_bullet_02 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/ammo_02/ammo_02", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bullets/shotgun_grenade_bullet_02", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_bullet_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/gib_items/poxwalker_flesh = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/gibbing/flesh", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/gib_items/poxwalker_flesh", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_03_set_05 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_veteran_lowerbody_career_02_lvl_03_set_05_desc", name = "content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_03_set_05", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "Veteran Navy Pants", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_veteran_lowerbody_career_02_lvl_03_set_05", is_fallback_item = false, dev_description = "Veteran Grunt tier 3 pants with boots. Imperial Navy color scheme. ", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/special_grenadier = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/special_grenadier/special_grenadier", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/special_grenadier", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/decal_material_overrides/decal_wt_01 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/decal_material_overrides/decal_wt_01", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_02_lvl_05_set_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_zealot_lowerbody_career_02_lvl_05_set_04_desc", name = "content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_02_lvl_05_set_04", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "zealot_lowerbody_career_02_lvl_05_set_04", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_zealot_lowerbody_career_02_lvl_05_set_04", is_fallback_item = false, dev_description = "Zealot Preacher class tier 5 pants with boots. Inquistion color scheme. ", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_wt_07 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/lowerbody_b/lowerbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_wt_07", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_d_var_dust_05 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_d/upperbody_d", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_d_var_dust_05", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemright_09b = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_09/emblem_9b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_09b", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/minions/melee/chaos_traitor_guard_melee_weapon_01 = { material_overrides = (rec-limit), base_unit = "content/weapons/enemy/melee/chaos_traitor_guard_melee_weapon_01/chaos_traitor_guard_melee_weapon_01", resource_dependencies = (rec-limit), is_fallback_item = false, name = "content/items/weapons/minions/melee/chaos_traitor_guard_melee_weapon_01", feature_flags = (rec-limit), workflow_state = "RELEASABLE", item_list_faction = "Minion", wielded_attach_node = "j_rightweaponattach", tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_sword_left", }, content/items/characters/player/ogryn/attachment_base/mannequin_arms = { show_in_1p = true, base_unit = "content/characters/player/ogryn/attachments_base/male/base_body/mannequin_arms", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", tags = (rec-limit), always_owned = false, slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), genders = (rec-limit), is_fallback_item = false, workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/ogryn/attachment_base/mannequin_arms", workflow_state = "RELEASABLE", }, content/items/curios/curio_c_b01 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_c_b01_desc", item_type = "GADGET", dev_name = "curio_c_b01", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_c_b01", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_c_b01", name = "content/items/curios/curio_c_b01", weapon_type = (rec-limit), }, content/items/characters/player/human/gear_head/veteran_career_01_lvl_04_headgear_set_04 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/veteran_career_01_lvl_04_headgear_set_04", workflow_state = "RELEASABLE", description = "loc_veteran_career_01_lvl_04_headgear_set_04_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_metal_small_02", dev_name = "veteran_career_01_lvl_04_headgear_set_04", tags = (rec-limit), archetypes = (rec-limit), hide_beard = true, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_veteran_career_01_lvl_04_headgear_set_04", is_fallback_item = false, dev_description = "Veteran Drill Sergeant class headset with face mask. Part of tier 4 cosmetic set. Inquisition color scheme. ", }, content/items/weapons/player/ranged/emblems/emblemright_08a = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_08/emblem_08a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_08a", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemright_07 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_07/emblem_07", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_07", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemright_06 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_06/emblem_06", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_06", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/face_hair/female_facial_hair_a = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/hair/female/facial_hair_a/facial_hair_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_female_facial_hair_a_desc", name = "content/items/characters/player/human/face_hair/female_facial_hair_a", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "female_facial_hair_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Scarred eyebrows ", display_name = "loc_female_facial_hair_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_c_mustache_sideburns = { sort_order = 4, base_unit = "content/characters/player/ogryn/attachments_base/hair/facial_hair_c/facial_hair_c_mustache_sideburns", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_facial_hair_c_mustache_sideburns_desc", name = "content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_c_mustache_sideburns", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_facial_hair_c_mustache_sideburns", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Ogryn mustache with sideburns and thin eyebrows", display_name = "loc_ogryn_facial_hair_c_mustache_sideburns", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemright_04e = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_04/emblem_04e", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_04e", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/connectors/thunder_hammer_connector_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/thunder_hammer/attachments/connector_01/connector_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/connectors/thunder_hammer_connector_01", feature_flags = (rec-limit), attach_node = "ap_connector_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/grips/combat_blade_grip_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/combat_blade/attachments/grip_02/grip_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/grips/combat_blade_grip_02", feature_flags = (rec-limit), attach_node = "ap_grip_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemright_04c = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_04/emblem_04c", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_04c", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemright_04b = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_04/emblem_04b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_04b", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemright_04a = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_04/emblem_04a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_04a", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_attachments/imperial_guard_attachment_shoulderpad_02_attach_01_var_02 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/special/imperial_guard_shoulderpad_02_attach_01/imperial_guard_shoulderpad_02_attach_01_var_02", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/imperial_guard_attachment_shoulderpad_02_attach_01_var_02", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_wt_02 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/fullbody/fullbody_a/fullbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/fullbody_a_var_wt_02", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_plasmagun_p1/reduced_overheat_on_crits = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_plasmagun_p1_reduced_overheat_on_crits", description = "loc_trait_bespoke_reduced_overheat_on_crits_desc", icon = "content/ui/textures/icons/traits/weapon_trait_156", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_156_small", dev_name = "reduced_overheat_on_crits", name = "content/items/traits/bespoke_plasmagun_p1/reduced_overheat_on_crits", dev_description = "Critical hit shot generate {heat_percentage:%s} less heat.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_reduced_overheat_on_crits", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_05_headgear_set_04 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_05_headgear_set_04", workflow_state = "RELEASABLE", description = "loc_ogryn_career_01_lvl_05_headgear_set_04_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "ogryn_career_01_lvl_05_headgear_set_04", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_ogryn_career_01_lvl_05_headgear_set_04", is_fallback_item = false, dev_description = "Ogryn Bonebreaker class helmet with mask amd goggles. Part of tier 5 cosmetic set. Inquisition color scheme.", }, content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_07 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/barrel_07/barrel_07", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_07", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemleft_06 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_06/emblem_06", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemleft_06", feature_flags = (rec-limit), attach_node = "ap_emblem_left", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_a_var_07 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_a/upperbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_a_var_07", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemleft_04e = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_04/emblem_04e", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemleft_04e", feature_flags = (rec-limit), attach_node = "ap_emblem_left", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemleft_04d = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_04/emblem_04d", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemleft_04d", feature_flags = (rec-limit), attach_node = "ap_emblem_left", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_b_eyebrows = { sort_order = 9, base_unit = "content/characters/player/ogryn/attachments_base/hair/facial_hair_b/facial_hair_b_eyebrows", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_facial_hair_b_eyebrows_desc", name = "content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_b_eyebrows", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_facial_hair_b_eyebrows", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Ogryn thick eyebrows", display_name = "loc_ogryn_facial_hair_b_eyebrows", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/captain_lowerbody_b_fx_cage_attachment = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/captain_fx_cage/captain_lowerbody_b_fx_cage", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/captain_lowerbody_b_fx_cage_attachment", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_upperbody/ogryn_upperbody_career_02_lvl_04_set_03 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_upperbody/ogryn_upperbody_career_02_lvl_04_set_03", workflow_state = "RELEASABLE", description = "loc_ogryn_upperbody_career_02_lvl_04_set_03_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "ogryn_upperbody_career_02_lvl_04_set_03", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), genders = (rec-limit), mask_arms = "", attachments = (rec-limit), mask_torso = "", display_name = "loc_ogryn_upperbody_career_02_lvl_04_set_03", is_fallback_item = false, dev_description = "Ogryn tier 4 tank top. Navy color scheme.", }, content/items/characters/player/human/face_scars/scar_face_28 = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/scars/scar_face_28/scar_face_28", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_scar_face_28_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/human/face_scars/scar_face_28", dev_name = "scar_face_28", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Cut and burn scar for human face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_scar_face_28", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_b_var_03 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_b/upperbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_b_var_03", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_powersword_p1/extended_activation_duration_on_chained_attacks = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_powersword_p1_extended_activation_duration_on_chained_attacks", description = "loc_trait_bespoke_extended_activation_duration_on_chained_attacks_desc", icon = "content/ui/textures/icons/traits/weapon_trait_205", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_205_small", dev_name = "Power cycler", name = "content/items/traits/bespoke_powersword_p1/extended_activation_duration_on_chained_attacks", dev_description = "Weapons powered up duration can be extended by chaining powered up attacks.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_extended_activation_duration_on_chained_attacks", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_03_headgear_set_03 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/headgear/ogryn_helmet_a/ogryn_helmet_a", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_head/ogryn_career_01_lvl_03_headgear_set_03", workflow_state = "RELEASABLE", description = "loc_ogryn_career_01_lvl_03_headgear_set_03_desc", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "ogryn_career_01_lvl_03_headgear_set_03", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "loc_ogryn_career_01_lvl_03_headgear_set_03", is_fallback_item = false, dev_description = "Ogryn Bonebreaker class helmet. Part of tier 3 cosmetic set. Navy color scheme.", }, content/items/weapons/player/ranged/emblems/emblemleft_01 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_01/emblem_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemleft_01", feature_flags = (rec-limit), attach_node = "ap_emblem_left", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/curios/curio_b_h02 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_b_h02_desc", item_type = "GADGET", dev_name = "curio_b_h02", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_b_h02", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_b_h02", name = "content/items/curios/curio_b_h02", weapon_type = (rec-limit), }, content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_10 = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_10", description = "loc_body_tattoo_ogryn_10_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_ogryn_10", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "Prison style tattoo for ogryn body", display_name = "loc_body_tattoo_ogryn_10", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/decals/decalright_02 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/decals/decal_02/decal_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/decals/decalright_02", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/decals/decalleft_03 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/decals/decal_03/decal_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/decals/decalleft_03", feature_flags = (rec-limit), attach_node = "ap_emblem_left", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/decals/decalleft_02 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/decals/decal_02/decal_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/decals/decalleft_02", feature_flags = (rec-limit), attach_node = "ap_emblem_left", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/decals/decalleft_01 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/decals/decal_01/decal_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/decals/decalleft_01", feature_flags = (rec-limit), attach_node = "ap_emblem_left", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_forcesword_p1/warp_burninating_on_crit = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_forcesword_p1_warp_burninating_on_crit", description = "loc_trait_bespoke_warp_burninating_on_crit_desc", icon = "", item_type = "TRAIT", icon_small = "", dev_name = "Channeled strikes", name = "content/items/traits/bespoke_forcesword_p1/warp_burninating_on_crit", dev_description = "Critical hits adds {stacks:%s} stack(s) of Warpfire to the target.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_warp_burninating_on_crit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/curios/curio_a_i01 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_a_i01_desc", item_type = "GADGET", dev_name = "curio_a_i01", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_a_i01", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_a_i01", name = "content/items/curios/curio_a_i01", weapon_type = (rec-limit), }, content/items/characters/minions/chaos_ogryn/attachments_gear/ranged_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_gear/ranged_a/ranged_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_ogryn/attachments_gear/ranged_a", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_d_var_dust_03 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/upperbody_d/upperbody_d", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_upperbody_d_var_dust_03", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_chainsword_p1/chained_hits_increases_cleave = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_chainsword_p1_chained_hits_increases_melee_cleave", description = "loc_trait_bespoke_chained_hits_increases_cleave_desc", icon = "content/ui/textures/icons/traits/weapon_trait_168", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_168_small", dev_name = "Chained hits increases cleave", name = "content/items/traits/bespoke_chainsword_p1/chained_hits_increases_cleave", dev_description = "Consecutive hits increases weapon Cleave by {cleave:%s} per hit. Stacks {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_chained_hits_increases_cleave", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/2d/portrait_frames/achievements_24 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_24_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_24", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_24", dev_name = "achievements_24", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is achievements_24", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_24", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_24", }, content/items/characters/minions/chaos_poxwalker_bomber/attachments_gear/horn_head_01 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker_bomber/attachments_gear/horn/horn_head_01", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker_bomber/attachments_gear/horn_head_01", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_head/aviator_hat_02 = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/headgear/aviator_hat_02/aviator_hat_02", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_head/aviator_hat_02", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/weapons/player/ranged/stocks/lasgun_rifle_stock_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/stock_03/stock_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/stocks/lasgun_rifle_stock_03", feature_flags = (rec-limit), attach_node = "ap_stock_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_legs/astra_pants_a_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/lowerbody/astra_pants_a/astra_pants_a", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), mask_legs = "", is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_legs/astra_pants_a_04", workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/bullets/stubgun_pistol_bullet_01 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_pistol/ammunition/ammunition_01", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bullets/stubgun_pistol_bullet_01", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_bullet_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/curios/curio_a_h01 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_a_h01_desc", item_type = "GADGET", dev_name = "curio_a_h01", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_a_h01", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_a_h01", name = "content/items/curios/curio_a_h01", weapon_type = (rec-limit), }, content/items/perks/ranged_common/wield_increase_elite_enemy_damage = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_ranged_increase_damage_elites", description = "loc_trait_ranged_common_wield_increase_elite_enemy_damage_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/ranged_common/wield_increase_elite_enemy_damage", dev_description = "Deal {damage:%s} Increased Ranged Damage to Elite enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/bullets/shotgun_rifle_bullet_01 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/ammunition/ammunition_01/ammunition_01", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bullets/shotgun_rifle_bullet_01", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_bullet_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/bullets/shotgun_grenade_bullet_02_used = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/ammo_02/ammo_02_used", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bullets/shotgun_grenade_bullet_02_used", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_bullet_02", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/emblems/emblemright_09e = { show_in_1p = true, base_unit = "content/weapons/player/attachments/emblems/emblem_09/emblem_9e", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/emblems/emblemright_09e", feature_flags = (rec-limit), attach_node = "ap_emblem_right", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_autogun_p1/followup_shots_ranged_damage = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_autogun_p1_followup_shots_ranged_damage", description = "loc_trait_bespoke_followup_shots_ranged_damage_desc", icon = "content/ui/textures/icons/traits/weapon_trait_057", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_057_small", dev_name = "Increased burst shot damage", name = "content/items/traits/bespoke_autogun_p1/followup_shots_ranged_damage", dev_description = "The Second and third attack in a salvo has {damage:%s} increased damage.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_followup_shots_ranged_damage", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_stubrevolver_p1/rending_on_crit = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_stubrevolver_p1_rending_on_crit", description = "loc_trait_bespoke_rending_on_crit_desc", icon = "content/ui/textures/icons/traits/weapon_trait_118", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_118_small", dev_name = "Rending crit", name = "content/items/traits/bespoke_stubrevolver_p1/rending_on_crit", dev_description = "Critical strikes have {rend:%s} Rending.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_rending_on_crit", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/bullets/shotgun_grenade_bullet_01 = { resource_dependencies = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_grenade/attachments/ammo_01/ammo_01", workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bullets/shotgun_grenade_bullet_01", only_show_in_1p = false, feature_flags = (rec-limit), attach_node = "ap_bullet_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/face_scars/scar_face_04 = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/scars/scar_face_04/scar_face_04", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_scar_face_04_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/human/face_scars/scar_face_04", dev_name = "scar_face_04", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Cut scars for human face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_scar_face_04", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/face_scars/scar_face_12 = { sort_order = 0, base_unit = "content/characters/player/human/attachments_base/scars/scar_face_12/scar_face_12", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_scar_face_12_desc", resource_dependencies = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "FACE_SCAR", name = "content/items/characters/player/human/face_scars/scar_face_12", dev_name = "scar_face_12", workflow_state = "RELEASABLE", archetypes = (rec-limit), workflow_checklist = (rec-limit), dev_description = "Burn scar for human face", tags = (rec-limit), parent_slot_names = (rec-limit), home_planets = (rec-limit), display_name = "loc_scar_face_12", is_fallback_item = false, formative_events = (rec-limit), }, content/items/curios/curio_a_k01 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_a_k01_desc", item_type = "GADGET", dev_name = "curio_a_k01", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_a_k01", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_a_k01", name = "content/items/curios/curio_a_k01", weapon_type = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/lowerbody_a_var_01_color_var_03 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/base_a/lowerbody_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/lowerbody_a_var_01_color_var_03", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_autogun_p2/reload_speed_on_slide = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_autogun_p2_reload_speed_on_slide", description = "loc_trait_bespoke_reload_speed_on_slide_desc", icon = "content/ui/textures/icons/traits/weapon_trait_117", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_117_small", dev_name = "Slide reloading", name = "content/items/traits/bespoke_autogun_p2/reload_speed_on_slide", dev_description = "Reload speed increased by {reload_speed:%s} for {time:%s} seconds after sliding.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_reload_speed_on_slide", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_torso/frateris_militia_upperbody_career_01_lvl_05 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/frateris_militia_upperbody_career_01/frateris_militia_upperbody_career_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/frateris_militia_upperbody_career_01_lvl_05", workflow_state = "RELEASABLE", }, content/items/characters/player/human/attachments_default/slot_body_torso = { resource_dependencies = (rec-limit), always_owned = false, slots = (rec-limit), tags = (rec-limit), base_unit = "content/characters/player/human/attachments_default/slot_body_torso/male_torso_01", name = "content/items/characters/player/human/attachments_default/slot_body_torso", workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_checklist = (rec-limit), breeds = (rec-limit), display_name = "n/a", is_fallback_item = true, genders = (rec-limit), }, content/items/traits/bespoke_forcesword_p1/dodge_grants_finesse_damage = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_forcesword_p1_dodge_grants_finesse_bonus", description = "loc_trait_bespoke_dodge_grants_finesse_bonus_desc", icon = "content/ui/textures/icons/traits/weapon_trait_182", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_182_small", dev_name = "Dodge grants finesse bonus", name = "content/items/traits/bespoke_forcesword_p1/dodge_grants_finesse_damage", dev_description = "Sucessfull dodges increases weakspot and critical strike damage by {damage:%s} for {time:%s} seconds.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_dodge_grants_finesse_bonus", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_ogryn/attachments_base/head_a = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_base/base_body_a/head_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_ogryn/attachments_base/head_a", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_01_lvl_05_set_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.035000000149011612, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_01_lvl_05_set_01", workflow_state = "RELEASABLE", description = "loc_veteran_upperbody_career_01_lvl_05_set_01_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "veteran_upperbody_career_01_lvl_05_set_01", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Veteran Drill Sergeant tier 5 armor. Inquisition color scheme. ", mask_arms = "", attachments = (rec-limit), mask_torso = "", display_name = "loc_veteran_upperbody_career_01_lvl_05_set_01", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/player/ranged/bot_laspistol_killshot = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/wpn_lasgun_pistol_chained_rig", weapon_template = "bot_laspistol_killshot", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_pistol_sidearm", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/bot_laspistol_killshot", description = "loc_bot_laspistol_killshot_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/laspistol_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_bot_laspistol_killshot", is_fallback_item = false, dev_name = "Bot Laspistol Killshot", }, content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_labour_01 = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_labour_01", description = "loc_body_tattoo_ogryn_labour_01_desc", workflow_state = "RELEASABLE", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_ogryn_labour_01", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "Worker tattoo for ogryn body", display_name = "loc_body_tattoo_ogryn_labour_01", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/bot_lasgun_killshot = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/wpn_lasgun_rifle_chained_rig", resource_dependencies = (rec-limit), weapon_template = "bot_lasgun_killshot", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", name = "content/items/weapons/player/ranged/bot_lasgun_killshot", breeds = (rec-limit), workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), description = "loc_bot_lasgun_killshot_desc", wieldable_slot_scripts = (rec-limit), weapon_type = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", tags = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/lasgun_p1", slot_weapon_skin = "", archetypes = (rec-limit), available_overclocks = (rec-limit), dev_description = "", available_base_stats = (rec-limit), attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_bot_lasgun_killshot", is_fallback_item = false, dev_name = "", }, content/items/weapons/player/skins/mo_177_camo_05 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_177_camo_05", item_type = "MATERIAL_OVERRIDES", }, content/items/2d/portrait_frames/achievements_37 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_37_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_37", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_37", dev_name = "achievements_37", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is achievements_37", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_37", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_37", }, content/items/characters/minions/chaos_traitor_guard/attachments_base/upperbody_b_var_01 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/base_b/upperbody_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/upperbody_b_var_01", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_feet/ogryn_d_boots = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/footwear/ogryn_d_boots/ogryn_d_boots", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/ogryn/gear_feet/ogryn_d_boots", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/traits/bespoke_thumper_p2/toughness_on_elite_kills = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_thumper_p2_toughness_on_elite_kills", description = "loc_trait_bespoke_toughness_on_elite_kills_desc", icon = "content/ui/textures/icons/traits/weapon_trait_120", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_120_small", dev_name = "", name = "content/items/traits/bespoke_thumper_p2/toughness_on_elite_kills", dev_description = "", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_toughness_on_elite_kills", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/lowerbody_a_var_05 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/lowerbody/lowerbody_a/lowerbody_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/lowerbody_a_var_05", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/bayonets/rippergun_rifle_bayonet_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/bayonet_02/bayonet_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bayonets/rippergun_rifle_bayonet_02", feature_flags = (rec-limit), attach_node = "ap_bayonet_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/face_tattoo/face_tattoo_ogryn_14 = { material_overrides = (rec-limit), sort_order = 0, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Player", breeds = (rec-limit), description = "loc_face_tattoo_ogryn_14_desc", resource_dependencies = (rec-limit), always_owned = true, slots = (rec-limit), item_type = "FACE_TATTOO", name = "content/items/characters/player/ogryn/face_tattoo/face_tattoo_ogryn_14", dev_name = "face_tattoo_ogryn_14", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "Prison style tattoo for ogryn face ", parent_slot_names = (rec-limit), material_override_apply_to_parent = true, home_planets = (rec-limit), display_name = "loc_face_tattoo_ogryn_14", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/bayonets/bayonet_03 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/bayonets/bayonet_03/bayonet_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bayonets/bayonet_03", feature_flags = (rec-limit), attach_node = "ap_bayonet_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/bayonets/bayonet_02 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/bayonets/bayonet_02/bayonet_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bayonets/bayonet_02", feature_flags = (rec-limit), attach_node = "ap_bayonet_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/bayonets/bayonet_01 = { show_in_1p = true, base_unit = "content/weapons/player/attachments/bayonets/bayonet_01/bayonet_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/bayonets/bayonet_01", feature_flags = (rec-limit), attach_node = "ap_bayonet_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_a_02 = { sort_order = 22, base_unit = "content/characters/player/ogryn/attachments_base/hair/hair_short_modular_a/hair_short_modular_a_02", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_hair_short_modular_a_02_desc", name = "content/items/characters/player/ogryn/hair/ogryn_hair_short_modular_a_02", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_hair_short_modular_a_02", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Ogryn short dreads, tied back. ", display_name = "loc_ogryn_hair_short_modular_a_02", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/barrels/stubgun_pistol_barrel_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_pistol/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/stubgun_pistol_barrel_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/ogryn_heavystubber_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/wpn_stubgun_heavy_ogryn_chained_rig", weapon_template = "ogryn_heavystubber_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_heavy_stubber", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/ogryn_heavystubber_p1_m1", description = "loc_ogryn_heavystubber_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/heavystubber_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Twin Linked Heavy Stubber Pattern 1 Mark 1 description Very high ammo, fairly high rate of fire and damage and lots of supression. Ogryn goes Spray n' Pray.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_ogryn_heavystubber_p1_m1", is_fallback_item = false, dev_name = "Twin Linked Heavy Stubber Pattern 1 Mark 1", }, content/items/weapons/player/ranged/barrels/stubgun_pistol_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_pistol/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/stubgun_pistol_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/stubgun_heavy_ogryn_barrel_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/stubgun_heavy_ogryn/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/stubgun_heavy_ogryn_barrel_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_c_stubble = { sort_order = 1, base_unit = "content/characters/player/ogryn/attachments_base/hair/facial_hair_c/facial_hair_c_stubble", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_facial_hair_c_stubble_desc", name = "content/items/characters/player/ogryn/face_hair/ogryn_facial_hair_c_stubble", always_owned = true, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "ogryn_facial_hair_c_stubble", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "FACE_HAIR", dev_description = "Ogryn stubble with thin eyebrows", display_name = "loc_ogryn_facial_hair_c_stubble", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_ogryn/attachments_gear/melee_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_ogryn/attachments_gear/melee_a/melee_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_ogryn/attachments_gear/melee_a", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_06 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/barrel_06/barrel_06", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_06", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_05 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/barrel_05/barrel_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_05", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/barrel_04/barrel_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_04", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_legs/empty_legs = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/empty_item/empty_item", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), mask_legs = "", is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_legs/empty_legs", workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/shotgun_rifle/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/shotgun_rifle_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_01_set_03 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_veteran_lowerbody_career_02_lvl_01_set_03_desc", name = "content/items/characters/player/human/gear_lowerbody/veteran_lowerbody_career_02_lvl_01_set_03", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "Veteran Navy Pants", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_veteran_lowerbody_career_02_lvl_01_set_03", is_fallback_item = false, dev_description = "Veteran Grunt tier 1 pants with boots. Imperial Navy color scheme. ", }, content/items/2d/portrait_frames/metal_03 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_metal_03_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/metal_03", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/metal_03", dev_name = "metal_03", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "This is metal_03", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_metal_03", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/metal_03", }, content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/barrel_02/barrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_02", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/plasma_rifle_barrel_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/plasma_rifle_barrel_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/blades/power_sword_blade_05 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/melee/power_sword/attachments/blade_05/blade_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/blades/power_sword_blade_05", feature_flags = (rec-limit), attach_node = "ap_blade_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/plasma_rifle_barrel_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/barrel_02/barrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/plasma_rifle_barrel_02", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/plasma_rifle_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/plasma_rifle/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/plasma_rifle_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_b_var_wt_02 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_poxwalker/attachments_gear/upperbody/upperbody_b/upperbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_poxwalker/attachments_gear/upperbody_b_var_wt_02", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_krieg_barrel_06 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/barrel_06/barrel_06", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_krieg_barrel_06", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_forcesword_p1/chained_weakspot_hits_increases_power = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_forcesword_p1_chained_weakspot_hits_increases_power", description = "loc_trait_bespoke_chained_weakspot_hits_increases_power_desc", icon = "content/ui/textures/icons/traits/weapon_trait_030", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_030_small", dev_name = "Consecutive weaskpot hits increases damage output", name = "content/items/traits/bespoke_forcesword_p1/chained_weakspot_hits_increases_power", dev_description = "Consecutive weaskpot hits increases weapon Power by {power_level:%s} per hit. Stacks {stacks:%s} times.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_chained_weakspot_hits_increases_power", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/melee/heads/power_maul_head_02 = { show_in_1p = true, base_unit = "content/weapons/player/melee/power_maul/attachments/head_02/head_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/heads/power_maul_head_02", feature_flags = (rec-limit), attach_node = "ap_head_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_krieg_barrel_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/barrel_04/barrel_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_krieg_barrel_04", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_krieg_barrel_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/barrel_02/barrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_krieg_barrel_02", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_krieg_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_krieg/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_krieg_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_cultist_melee_elite/attachments_base/face_01_tattoo_03 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_cultist_melee_elite/attachments_base/face_01/face_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_cultist_melee_elite/attachments_base/face_01_tattoo_03", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/pommels/shovel_ogryn_pommel_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/shovel_ogryn/attachments/pommel_01/pommel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/pommels/shovel_ogryn_pommel_01", feature_flags = (rec-limit), attach_node = "ap_pommel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/attachment_base/male_face_caucasian_02 = { base_unit = "content/characters/player/ogryn/attachments_base/male/face_caucasian_02/face_caucasian_02", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/ogryn/attachment_base/male_face_caucasian_02", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/ogryn/attachments_base/male/face_caucasian_02/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/ogryn/attachments_base/male/face_caucasian_02/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_feet/enforcer_lowerbody_a_boots = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/lowerbody/enforcer_lowerbody_a/enforcer_lowerbody_a_boots", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/human/gear_feet/enforcer_lowerbody_a_boots", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_elysian_barrel_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_elysian_barrel_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_elysian_barrel_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/attachments/barrel_02/barrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_elysian_barrel_02", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_elysian_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle_elysian/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_elysian_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/melee/trails/chain_sword_trail_01 = { show_in_1p = true, base_unit = "content/weapons/player/melee/chain_sword/attachments/trail_01/trail_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/trails/chain_sword_trail_01", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_06 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/barrel_06/barrel_06", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_06", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/faces/male_caucasian_face_01 = { base_unit = "content/characters/player/human/attachments_base/male/face_caucasian_01/male_face_caucasian_01", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/male_caucasian_face_01", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/male/face_caucasian_01/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/male/face_caucasian_01/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_gear/melee_hat_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_gear/melee_hat_a/melee_hat_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_cultists/attachments_gear/melee_hat_a", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_cultist_melee_elite/attachments_base/lowerbody_a_color_var_01 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_cultist_melee_elite/attachments_base/lowerbody_a/lowerbody_a", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_cultist_melee_elite/attachments_base/lowerbody_a_color_var_01", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_head/ogryn_goggles_a = { material_overrides = (rec-limit), sort_order = 0, hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/attachments_gear/headgear/ogryn_goggles_a/goggles_a", feature_flags = (rec-limit), attach_node = "j_head", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/ogryn/gear_head/ogryn_goggles_a", workflow_state = "RELEASABLE", description = "", workflow_checklist = (rec-limit), always_owned = false, slots = (rec-limit), item_type = "GEAR_HEAD", voice_fx_preset = "voice_fx_rtpc_none", dev_name = "", tags = (rec-limit), archetypes = (rec-limit), hide_beard = false, genders = (rec-limit), hide_eyebrows = false, attachments = (rec-limit), parent_slot_names = (rec-limit), display_name = "", is_fallback_item = false, dev_description = " ", }, content/items/traits/bespoke_ogryn_combatblade_p1/power_bonus_based_on_charge_time = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_combatblade_p1_windup_increases_power", description = "loc_trait_bespoke_power_bonus_based_on_charge_time_desc", icon = 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is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_legs/frateris_militia_pants_b = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/lowerbody/frateris_militia_pants_b/frateris_militia_pants_b", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), mask_legs = "", is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_legs/frateris_militia_pants_b", workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/barrel_04/barrel_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_04", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/attachment_base/male_mannequin_face = { base_unit = "content/characters/player/human/attachments_base/male/base_body/male_mannequin_face", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/attachment_base/male_mannequin_face", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_hands/hmn_gloves_i = { resource_dependencies = (rec-limit), slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/gloves/hmn_npc_gloves_i/hmn_gloves_i", tags = (rec-limit), name = "content/items/characters/player/human/gear_hands/hmn_gloves_i", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, show_in_1p = true, }, content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/barrel_02/barrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_02", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_rifle/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_rifle_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_thumper_p2/increased_damage_on_staggered_enemies = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_bespoke_thumper_p2_increased_damage_on_staggered_enemies", description = "loc_trait_bespoke_increased_damage_on_staggered_enemies_desc", icon = "content/ui/textures/icons/traits/weapon_trait_135", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_135_small", dev_name = "Finish em'", name = "content/items/traits/bespoke_thumper_p2/increased_damage_on_staggered_enemies", dev_description = "Increased damage by {damage:%s} against staggered enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increased_damage_on_staggered_enemies", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_05 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/barrel_05/barrel_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_05", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/barrel_04/barrel_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_04", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/perks/melee_common/wield_increase_stamina = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_increase_stamina", description = "loc_trait_melee_common_wield_increase_stamina_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/melee_common/wield_increase_stamina", dev_description = "Gain {stamina:%s} Increased Stamina", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/barrel_02/barrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_02", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/lasgun_pistol/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/lasgun_pistol_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/perks/ranged_common/wield_increase_power_modifier = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_ranged_increase_power", description = "loc_trait_ranged_common_wield_increase_power_modifier_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/ranged_common/wield_increase_power_modifier", dev_description = "Increase Power Modifier by {power_mod:%s}", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/skins/mo_654_camo_17 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_654_camo_17", item_type = "MATERIAL_OVERRIDES", }, content/items/traits/bespoke_forcestaff_p3/increased_crit_chance_scaled_on_peril = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_forcestaff_p3_warp_charge_critical_strike_chance_bonus", description = "loc_trait_bespoke_increased_crit_chance_scaled_on_peril_desc", icon = "content/ui/textures/icons/traits/weapon_trait_064", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_064_small", dev_name = "Harnessing the warp", name = "content/items/traits/bespoke_forcestaff_p3/increased_crit_chance_scaled_on_peril", dev_description = "Increases your critical hit chance by {crit_chance:%s} at different increments of Peril up to {stacks:%s} stacks", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_increased_crit_chance_scaled_on_peril", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/barrels/flamer_rifle_barrel_02 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/flamer_rifle/attachments/barrel_02/barrel_02", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/flamer_rifle_barrel_02", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/skins/mo_1225_camo_31 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", preview_item = "content/items/weapons/player/ranged/lasgun_p1_m1", workflow_state = "RELEASABLE", feature_flags = (rec-limit), attach_node = "1", resource_dependencies = (rec-limit), material_override_apply_to_parent = true, tags = (rec-limit), display_name = "n/a", name = "content/items/weapons/player/skins/mo_1225_camo_31", item_type = "MATERIAL_OVERRIDES", }, content/items/weapons/player/ranged/barrels/boltgun_rifle_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/bolt_gun/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/boltgun_rifle_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_combatsword_p2/chained_hits_increases_cleave = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_combatsword_p2_chained_hits_increases_melee_cleave", description = "loc_trait_bespoke_chained_hits_increases_cleave_desc", icon = "content/ui/textures/icons/traits/weapon_trait_168", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_168_small", dev_name = "Chained hits increases cleave", name = "content/items/traits/bespoke_combatsword_p2/chained_hits_increases_cleave", dev_description = "Consecutive hits increases weapon cleave capabilites by {cleave:%s}. Stacks up to {stacks:%s} times", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_chained_hits_increases_cleave", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_killshot_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_killshot_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/perks/ranged_common/wield_increase_disgustingly_resilient_damage = { is_display_name_ref = false, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = false, trait = "weapon_trait_ranged_common_wield_increased_disgustingly_resilient_damage", description = "loc_trait_ranged_common_wield_disgustinglyresilient_damage_desc", icon = "", item_type = "PERK", icon_small = "", dev_name = "", name = "content/items/perks/ranged_common/wield_increase_disgustingly_resilient_damage", dev_description = "Deal {damage:%s} additional damage to Resilient enemies.", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_01_lvl_01_set_02 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.035000000149011612, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/veteran_upperbody_career_01_lvl_01_set_02", workflow_state = "RELEASABLE", description = "loc_veteran_upperbody_career_01_lvl_01_set_02_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "veteran_upperbody_career_01_lvl_01_set_02", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Veteran Drill Sergeant tier 1 shirt with armored west. Imperial navy color scheme. ", mask_arms = "mask_arms_keep_wrist_and_hands", attachments = (rec-limit), mask_torso = "", display_name = "loc_veteran_upperbody_career_01_lvl_01_set_02", is_fallback_item = false, genders = (rec-limit), }, content/items/2d/portrait_frames/achievements_32 = { feature_flags = (rec-limit), resource_dependencies = (rec-limit), workflow_checklist = (rec-limit), description = "loc_achievements_32_desc", always_owned = false, icon = "content/ui/textures/nameplates/portrait_frames/achievements_32", item_type = "PORTRAIT_FRAME", name = "content/items/2d/portrait_frames/achievements_32", dev_name = "Comrade in Arms", workflow_state = "RELEASABLE", archetypes = (rec-limit), tags = (rec-limit), dev_description = "Aiding your comrades does not equal weakness, it shows virtue.", slots = (rec-limit), breeds = (rec-limit), item_category = "UI", display_name = "loc_achievements_32", is_fallback_item = false, texture_resource = "content/ui/textures/nameplates/portrait_frames/achievements_32", }, content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_ak_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_ak_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/chaos_cultists/attachments_gear/longrange_hood_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_cultists/attachments_gear/longrange_hood_a/longrange_hood_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_cultists/attachments_gear/longrange_hood_a", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/minions/decal_material_overrides/decal_foundry_03 = { material_overrides = (rec-limit), base_unit = "content/characters/empty_item/empty_item", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/characters/minions/decal_material_overrides/decal_foundry_03", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, material_override_apply_to_parent = true, }, content/items/characters/player/ogryn/gear_lowerbody/ogryn_lowerbody_career_01_lvl_02_set_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_lowerbody_career_01_lvl_02_set_04_desc", name = "content/items/characters/player/ogryn/gear_lowerbody/ogryn_lowerbody_career_01_lvl_02_set_04", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "Ogryn Black Britches", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_ogryn_lowerbody_career_01_lvl_02_set_04", is_fallback_item = false, dev_description = "Ogryn Bonebreaker tier 2 pants with armored boots. Navy color scheme.", }, content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_05 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/barrel_05/barrel_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_05", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_torso/servitor_torso_02_shoulderpads_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/servitor/attachments_gear/upperbody/torso_02_shoulderpads_01/torso_02_shoulderpads_01", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/servitor_torso_02_shoulderpads_01", workflow_state = "RELEASABLE", }, content/items/characters/player/human/gear_torso/npc_hadron_seven_three_upperbody = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_hadron_seven_three_upperbody/npc_hadron_seven_three_upperbody", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/npc_hadron_seven_three_upperbody", workflow_state = "RELEASABLE", }, content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_04 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/barrel_04/barrel_04", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_04", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/minions/melee/renegade_melee_weapon_04 = { material_overrides = (rec-limit), base_unit = "content/weapons/enemy/melee/enemy_melee_weapon_04/enemy_melee_weapon_04", resource_dependencies = (rec-limit), is_fallback_item = false, name = "content/items/weapons/minions/melee/renegade_melee_weapon_04", feature_flags = (rec-limit), workflow_state = "RELEASABLE", item_list_faction = "Minion", wielded_attach_node = "j_rightweaponattach", tags = (rec-limit), display_name = "n/a", reset_scene_graph_on_unlink = true, unwielded_attach_node = "ap_sword_left", }, content/items/characters/minions/chaos_daemonhost_witch/attachments_base/body = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_daemonhost_witch/attachments_base/body/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_daemonhost_witch/attachments_base/body", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_arms/enforcer_upperbody_a_arms = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/enforcer_upperbody_a/enforcer_upperbody_a_arms", feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), show_in_1p = true, is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_arms/enforcer_upperbody_a_arms", workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_05 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/rippergun_rifle/attachments/barrel_05/barrel_05", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/rippergun_rifle_barrel_05", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_01 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/attachments/barrel_01/barrel_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/autogun_rifle_barrel_01", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/faces/male_indian_face_01 = { base_unit = "content/characters/player/human/attachments_base/male/face_indian_01/male_face_indian_01", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/faces/male_indian_face_01", always_owned = true, slots = (rec-limit), item_type = "FACE", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), tags = (rec-limit), archetypes = (rec-limit), home_planets = (rec-limit), genders = (rec-limit), state_machine_missions = "content/characters/player/human/attachments_base/male/face_indian_01/animations/gameplay", attachments = (rec-limit), deform_overrides = (rec-limit), state_machine_prologue = "content/characters/player/human/attachments_base/male/face_indian_01/animations/cinematic", is_fallback_item = false, formative_events = (rec-limit), }, content/items/characters/player/human/gear_torso/npc_upperbody_f = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/upperbody/npc_upperbody_f/npc_upperbody_f", feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", workflow_checklist = (rec-limit), slots = (rec-limit), archetypes = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_fallback_item = false, attachments = (rec-limit), breeds = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_torso/npc_upperbody_f", workflow_state = "RELEASABLE", }, content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_01_tier_02 = { material_overrides = (rec-limit), sort_order = 0, show_in_1p = true, base_unit = "content/characters/empty_item/empty_item", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "1", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/characters/player/ogryn/body_tattoo/body_tattoo_ogryn_01_tier_02", description = "loc_body_tattoo_ogryn_01_tier_02_desc", workflow_state = "RELEASABLE", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_checklist = (rec-limit), dev_name = "body_tattoo_ogryn_01_tier_02", tags = (rec-limit), archetypes = (rec-limit), parent_slot_names = (rec-limit), genders = (rec-limit), material_override_apply_to_parent = true, item_type = "BODY_TATTOO", dev_description = "Prison style and blackwork tattoo for ogryn body", display_name = "loc_body_tattoo_ogryn_01_tier_02", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/barrels/autogun_pistol_barrel_03 = { show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_pistol/attachments/barrel_03/barrel_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/ranged/barrels/autogun_pistol_barrel_03", feature_flags = (rec-limit), attach_node = "ap_barrel_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_career_02_attach_lvl_05 = { material_overrides = (rec-limit), slots = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/upperbody/frateris_militia_upperbody_career_02_attach_lvl_05/frateris_militia_upperbody_career_02_attach_lvl_05", workflow_checklist = (rec-limit), name = "content/items/characters/player/human/gear_attachments/frateris_militia_upperbody_career_02_attach_lvl_05", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/player/human/gear_feet/imperial_guard_shoes_01 = { slots = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/attachments_gear/footwear/imperial_guard_shoes_01/imperial_guard_shoes_01", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", archetypes = (rec-limit), feature_flags = (rec-limit), attach_node = "j_leftleg", item_list_faction = "Player", name = "content/items/characters/player/human/gear_feet/imperial_guard_shoes_01", breeds = (rec-limit), display_name = "n/a", is_fallback_item = false, tags = (rec-limit), }, content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_04_grunge_04 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/newly_infected/body", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_newly_infected_offset", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/newly_infected_body_a_skin_04_grunge_04", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/autopistol_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_pistol/wpn_autogun_pistol_chained_rig", weapon_template = "autopistol_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_pistol_sidearm", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/autopistol_p1_m1", description = "loc_autopistol_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/autopistol_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Smg with really high rate of fire and mobility. Secondary attack braces the weapon for increased stability.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_autopistol_p1_m1", is_fallback_item = false, dev_name = "", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/hood_and_goggles_a = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/hood_and_goggles_a/hood_and_goggles_a", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/hood_and_goggles_a", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/weapons/player/ranged/autogun_p3_m3 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_killshot/wpn_autogun_rifle_killshot_chained_rig", weapon_template = "autogun_p3_m3", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), description = "loc_autogun_p3_m3_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/autogun_p3_m3", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p3", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Long range high accuracy autogun with a faster 4 shot burst firing mode.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_autogun_p3_m3", is_fallback_item = false, dev_name = "Autogun Pattern 3 Mark 3", }, content/items/curios/curio_a_c01 = { material_overrides = (rec-limit), base_unit = "content/weapons/player/attachments/devices/devices_chained_rig", weapon_template = "", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_1h_melee_offset", resource_dependencies = (rec-limit), tags = (rec-limit), description = "loc_curio_a_c01_desc", item_type = "GADGET", dev_name = "curio_a_c01", attach_node = "j_rightweaponattach", workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), dev_description = "This is curio_a_c01", attachments = (rec-limit), slot_weapon_skin = "", display_name = "loc_curio_a_c01", name = "content/items/curios/curio_a_c01", weapon_type = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/d7_psyker_m_lowerbody = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_d7_psyker_m_lowerbody_desc", name = "content/items/characters/player/human/gear_lowerbody/d7_psyker_m_lowerbody", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "d7_psyker_m_lowerbody", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_d7_psyker_m_lowerbody", is_fallback_item = false, dev_description = "This is d7_psyker_m_lowerbody", }, content/items/characters/player/human/hair/hair_short_mohawk_a = { sort_order = 7, base_unit = "content/characters/player/human/attachments_base/hair/male/hair_short_mohawk_a/hair_short_mohawk_a", childhoods = (rec-limit), upbringings = (rec-limit), feature_flags = (rec-limit), attach_node = "j_spine2", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_hair_short_mohawk_a_desc", name = "content/items/characters/player/human/hair/hair_short_mohawk_a", always_owned = false, slots = (rec-limit), home_planets = (rec-limit), workflow_state = "RELEASABLE", dev_name = "hair_short_mohawk_a", workflow_checklist = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), genders = (rec-limit), parent_slot_names = (rec-limit), item_type = "HAIR", dev_description = "Short mohawk with shaved sides. ", display_name = "loc_hair_short_mohawk_a", is_fallback_item = false, formative_events = (rec-limit), }, content/items/weapons/player/ranged/autogun_p2_m3 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/wpn_autogun_rifle_ak_chained_rig", weapon_template = "autogun_p2_m3", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), description = "loc_autogun_p2_m3_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/autogun_p2_m3", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p2", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_autogun_p2_m3", is_fallback_item = false, dev_name = "", }, content/items/weapons/player/melee/full/force_staff_full_03 = { show_in_1p = true, base_unit = "content/weapons/player/melee/force_staff/attachments/body_03/body_03", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", name = "content/items/weapons/player/melee/full/force_staff_full_03", feature_flags = (rec-limit), attach_node = "ap_body_01", item_list_faction = "Player", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/traits/bespoke_combataxe_p3/staggered_targets_receive_increased_damage_debuff = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_combataxe_p3_staggered_targets_receive_increased_damage_debuff", description = "loc_trait_bespoke_staggered_targets_receive_increased_damage_debuff_desc", icon = "content/ui/textures/icons/traits/weapon_trait_174", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_174_small", dev_name = "-", name = "content/items/traits/bespoke_combataxe_p3/staggered_targets_receive_increased_damage_debuff", dev_description = "-", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_staggered_targets_receive_increased_damage_debuff", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/traits/bespoke_ogryn_combatblade_p1/toughness_recovery_on_multiple_hits = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_ogryn_combatblade_p1_toughness_recovery_on_multiple_hits", description = "loc_trait_bespoke_toughness_recovery_on_multiple_hits_desc", icon = "content/ui/textures/icons/traits/weapon_trait_088", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_088_small", dev_name = "Fortifying sweeps", name = "content/items/traits/bespoke_ogryn_combatblade_p1/toughness_recovery_on_multiple_hits", dev_description = "-", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), is_fallback_item = false, display_name = "loc_trait_bespoke_toughness_recovery_on_multiple_hits", weapon_template_restriction = (rec-limit), description_values = (rec-limit), }, content/items/weapons/player/ranged/autogun_p1_m3 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/wpn_autogun_rifle_chained_rig", weapon_template = "autogun_p1_m3", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/autogun_p1_m3", description = "loc_autogun_p1_m3_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Autogun Pattern 1 Mark 3 desc All round assault rifle with high rate of fire and good accuracy. Struggles against armor. Equipped with a flashlight to help you in dark areas.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_autogun_p1_m3", is_fallback_item = false, dev_name = "Autogun Pattern 1 Mark 3", }, content/items/weapons/player/ranged/autogun_p1_m1 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle/wpn_autogun_rifle_chained_rig", weapon_template = "autogun_p1_m1", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/autogun_p1_m1", description = "loc_autogun_p1_m1_desc", workflow_state = "RELEASABLE", workflow_checklist = (rec-limit), slots = (rec-limit), item_type = "WEAPON_RANGED", wieldable_slot_scripts = (rec-limit), hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p1", weapon_type = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "Autogun Pattern 1 Mark 1 desc All round assault rifle with high rate of fire and good accuracy. Slower but more powerful than the MkIII. Equipped with a flashlight to help you in dark areas.", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_autogun_p1_m1", is_fallback_item = false, dev_name = "Autogun Pattern 1 Mark 1", }, content/items/characters/player/human/gear_upperbody/psyker_upperbody_career_02_lvl_05_set_02 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", backpack_offset = -0.039999999105930328, feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", resource_dependencies = (rec-limit), breeds = (rec-limit), name = "content/items/characters/player/human/gear_upperbody/psyker_upperbody_career_02_lvl_05_set_02", workflow_state = "RELEASABLE", description = "loc_psyker_upperbody_career_02_lvl_05_set_02_desc", workflow_checklist = (rec-limit), tags = (rec-limit), slots = (rec-limit), item_type = "GEAR_UPPERBODY", show_in_1p = true, dev_name = "psyker_upperbody_career_02_lvl_05_set_02", profile_properties = (rec-limit), archetypes = (rec-limit), crimes = (rec-limit), dev_description = "Psyker class tier 5 coat. Inquisition color scheme. ", mask_arms = "mask_arms_keep_fingers", attachments = (rec-limit), mask_torso = "", display_name = "loc_psyker_upperbody_career_02_lvl_05_set_02", is_fallback_item = false, genders = (rec-limit), }, content/items/weapons/player/ranged/autogun_p2_m2 = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/ranged/autogun_rifle_ak/wpn_autogun_rifle_ak_chained_rig", weapon_template = "autogun_p2_m2", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_carbine", item_list_faction = "Player", breeds = (rec-limit), description = "loc_autogun_p2_m2_desc", resource_dependencies = (rec-limit), name = "content/items/weapons/player/ranged/autogun_p2_m2", slots = (rec-limit), item_type = "WEAPON_RANGED", workflow_state = "RELEASABLE", hud_icon = "content/ui/materials/icons/weapons/hud/autogun_p2", wieldable_slot_scripts = (rec-limit), archetypes = (rec-limit), tags = (rec-limit), dev_description = "", slot_weapon_skin = "", attachments = (rec-limit), attach_node = "j_rightweaponattach", display_name = "loc_autogun_p2_m2", is_fallback_item = false, dev_name = "", }, content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_07 = { material_overrides = (rec-limit), resource_dependencies = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_gear/lowerbody_b/lowerbody_b", workflow_state = "RELEASABLE", name = "content/items/characters/minions/chaos_traitor_guard/attachments_gear/newly_infected_lowerbody_b_var_07", event_in_parent_state_machine = "", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Minion", attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/ogryn/gear_lowerbody/ogryn_lowerbody_career_02_lvl_02_set_01 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/ogryn/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_ogryn_lowerbody_career_02_lvl_02_set_01_desc", name = "content/items/characters/player/ogryn/gear_lowerbody/ogryn_lowerbody_career_02_lvl_02_set_01", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "ogryn_lowerbody_career_02_lvl_02_set_01", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_ogryn_lowerbody_career_02_lvl_02_set_01", is_fallback_item = false, dev_description = "Ogryn tier 2 pants with combat boots. Inquisition color scheme.", }, content/items/characters/minions/chaos_traitor_guard/attachments_base/face_03_b_tattoo_03 = { material_overrides = (rec-limit), base_unit = "content/characters/enemy/chaos_traitor_guard/attachments_base/face_03/face_03_b", resource_dependencies = (rec-limit), workflow_state = "RELEASABLE", event_in_parent_state_machine = "face_03_offset", feature_flags = (rec-limit), attach_node = "j_spine1", item_list_faction = "Minion", name = "content/items/characters/minions/chaos_traitor_guard/attachments_base/face_03_b_tattoo_03", tags = (rec-limit), display_name = "n/a", is_fallback_item = false, workflow_checklist = (rec-limit), }, content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_01_lvl_01_set_04 = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/player/human/third_person/base_gear_rig", feature_flags = (rec-limit), attach_node = "root_point", item_list_faction = "Player", breeds = (rec-limit), resource_dependencies = (rec-limit), description = "loc_zealot_lowerbody_career_01_lvl_01_set_04_desc", name = "content/items/characters/player/human/gear_lowerbody/zealot_lowerbody_career_01_lvl_01_set_04", workflow_state = "RELEASABLE", slots = (rec-limit), item_type = "GEAR_LOWERBODY", workflow_checklist = (rec-limit), dev_name = "zealot_lowerbody_career_01_lvl_01_set_04", tags = (rec-limit), archetypes = (rec-limit), show_in_1p = false, genders = (rec-limit), mask_legs = "", attachments = (rec-limit), crimes = (rec-limit), display_name = "loc_zealot_lowerbody_career_01_lvl_01_set_04", is_fallback_item = false, dev_description = "Zealot Preacher class tier 1 pants with sandals. Navy color scheme. ", }, content/items/weapons/player/melee/unarmed = { material_overrides = (rec-limit), show_in_1p = true, base_unit = "content/weapons/player/unarmed/unarmed", weapon_template = "unarmed", feature_flags = (rec-limit), inventory_animation_event = "inventory_idle_default", item_list_faction = "Player", tags = (rec-limit), description = "loc_unarmed_desc", slots = (rec-limit), resource_dependencies = (rec-limit), name = "content/items/weapons/player/melee/unarmed", archetypes = (rec-limit), workflow_state = "RELEASABLE", wieldable_slot_scripts = (rec-limit), attach_node = "j_rightweaponattach", attachments = (rec-limit), breeds = (rec-limit), display_name = "loc_unarmed", is_fallback_item = true, slot_weapon_skin = "", }, content/items/characters/player/human/gear_legs/npc_hadron_seven_three_lowerbody_bare = { material_overrides = (rec-limit), hide_slots = (rec-limit), base_unit = "content/characters/npc/human/attachments_gear/lowerbody/npc_hadron_seven_three_lowerbody/npc_hadron_seven_three_lowerbody_bare", feature_flags = (rec-limit), attach_node = "j_hips", item_list_faction = "Player", workflow_state = "RELEASABLE", slots = (rec-limit), resource_dependencies = (rec-limit), archetypes = (rec-limit), breeds = (rec-limit), mask_legs = "", is_fallback_item = false, attachments = (rec-limit), tags = (rec-limit), display_name = "n/a", name = "content/items/characters/player/human/gear_legs/npc_hadron_seven_three_lowerbody_bare", workflow_checklist = (rec-limit), }, content/items/traits/bespoke_powersword_p1/increase_power_on_kill = { is_display_name_ref = true, weapon_type_restriction = (rec-limit), feature_flags = (rec-limit), resource_dependencies = (rec-limit), tags = (rec-limit), is_description_ref = true, trait = "weapon_trait_bespoke_powersword_p1_increase_power_on_kill", description = "loc_trait_bespoke_increase_power_on_kill_desc", icon = "content/ui/textures/icons/traits/weapon_trait_073", item_type = "TRAIT", icon_small = "content/ui/textures/icons/traits/weapon_trait_073_small", dev_name = " error 14:56:14.309 [Window] Window => inactive 14:56:14.949 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 14:56:15.536 [d3d12 pipeline state] creating pipeline state for #ID[e9dc1a8a] 14:56:41.041 [Window] Window => active 14:56:41.043 [Window] Window => active 14:56:41.043 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 14:56:41.045 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 14:56:42.733 [Lua] INFO [StateTitle] Changing state error -> idle 14:56:44.195 [Lua] INFO [StateTitle] Changing state idle -> signing_in 14:56:44.212 [Lua] INFO [BackendManager] title_request: GET /game-version/status?gameVersion=1.0.5-b237319&svnRev=66956&platform=win32 14:56:44.212 [Lua] INFO [BackendManager] title_request: GET /game-settings 14:56:44.212 [Lua] INFO [BackendManager] title_request: GET /master-data/meta/items 14:56:44.212 [Lua] INFO [BackendManager] title_request: GET /immaterium/connectioninfo 14:56:44.212 [Lua] INFO [BackendManager] title_request: POST /store/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/payments/reconcile?platform=steam 14:56:44.212 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/commendations?includeStats=true&includeAll=true 14:56:44.666 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 14:56:44.666 [Lua] INFO [GRPCManager] Connecting to grpc address bsp-im-prod.atoma.cloud:443 14:56:44.667 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/gear 14:56:44.667 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/characters 14:56:44.667 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/progression 14:56:44.667 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/data/core 14:56:44.677 [SteamStats] UserStatsStored success: true 14:56:44.677 [SteamStats] UserStatsStored success: true 14:56:44.677 [SteamStats] UserStatsStored success: true 14:56:44.677 [SteamStats] UserStatsStored success: true 14:56:44.677 [SteamStats] UserStatsStored success: true 14:56:44.677 [SteamStats] UserStatsStored success: true 14:56:44.677 [SteamStats] UserStatsStored success: true 14:56:44.677 [SteamStats] UserStatsStored success: true 14:56:44.677 [SteamStats] UserStatsStored success: true 14:56:44.679 [Lua] INFO [GRPCManager] gRPC channel state changed to IDLE from READY 14:56:44.694 [Lua] INFO [GRPCManager] gRPC channel state changed to CONNECTING from IDLE 14:56:45.495 [Lua] INFO [GRPCManager] gRPC channel state changed to READY from CONNECTING 14:56:45.711 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug] 14:56:45.711 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight] 14:56:45.711 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame] 14:56:45.712 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui] 14:56:45.712 [Lua] INFO [Input Manager] Adding a default setting for input service type [View] 14:56:45.714 [Lua] INFO [StateTitle] Changing state signing_in -> loading_packages 14:56:45.979 [Lua] INFO [PartyImmateriumManager] Joined new strike team 14:56:46.246 [Lua] INFO [XboxLive] Setting activity... connection_string: i:5e0536b1-e72a-49c3-9c5d-8dba0bbe51d0:CrjIV, party_id 5e0536b1-e72a-49c3-9c5d-8dba0bbe51d0, num_members 1 14:56:46.246 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 14:56:56.298 [Lua] INFO [StateTitle] Changing state loading_packages -> legal_verification 14:56:56.314 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/data/legal 14:56:56.631 [Lua] INFO [StateTitle] Changing state legal_verification -> done 14:56:56.648 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu 14:56:56.652 [Lua] INFO [FrameRateManager] Reason "main_menu" requested. Setting frame rate to 0 14:56:56.652 [Lua] INFO [ConstantElementLoading] State changed StateTitle -> StateMainMenu 14:56:56.652 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle -> StateMainMenu 14:56:56.689 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/class_selection/class_selection_zealot/class_selection_zealot" with id: 1 14:56:56.690 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:56:56.690 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:56:56.690 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:56:56.690 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:57:04.930 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/class_selection/class_selection_zealot/class_selection_zealot" with id: 1 14:57:04.931 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:57:04.931 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:57:04.931 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:57:04.931 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 14:57:06.305 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/class_selection/class_selection_veteran/class_selection_veteran" with id: 1 14:57:18.210 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/character_create/character_create" with id: 1 14:57:18.547 [d3d12 pipeline state] creating pipeline state for #ID[491a166a] 14:57:33.081 [EOS] Updating Product SDK Config, Time: 1003.363098 14:57:33.366 [EOS] SDK Config Product Update Request Completed - No Change 14:57:33.366 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 1003.635742, Update Interval: 359.941406 14:58:14.218 [Lua] INFO [BackendManager] title_request: GET /social/names/veteran?gender=male&planet=birthplace_planet_07 14:58:19.133 [Lua] INFO [TextInputPasses] Selected text: [] 14:58:19.534 [Lua] INFO [TextInputPasses] Selected text: [] 14:58:22.869 [Lua] INFO [BackendManager] title_request: GET /data/characters/name/Malleus/check 14:58:25.665 [Lua] INFO [BackendManager] title_request: POST /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/characters 14:58:25.949 [Lua] INFO [BackendManager] title_request: POST /store/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/dlc/reconcile?platform=steam 14:58:26.095 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 14:58:26.095 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/gear 14:58:26.376 [Lua] INFO [StateMainMenu] Time in character creator 89.72619716799818 14:58:26.377 [Lua] INFO [BackendManager] title_request: PUT /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/data/core 14:58:26.377 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/characters/9df37521-2d1f-42e8-93f2-9b2caf4062b5/data/narrative 14:58:26.377 [Lua] INFO [BackendManager] title_request: PUT /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/data/core 14:58:26.669 [Lua] INFO [ConnectionSingleplayer] session_seed created 1678797056 14:58:26.669 [Lua] INFO [SessionBootBase] Changed state nil -> ready 14:58:26.669 [Lua] INFO [MultiplayerSessionManager] Booting multiplayer session as host 14:58:26.669 [Lua] INFO [MechanismManager] Change mechanism ->"onboarding" 14:58:26.669 [Lua] INFO [MechanismBase] Mechanism onboarding changing state init -> gameplay 14:58:26.669 [Lua] INFO [MechanismOnboarding] Using dev parameters for challenge and resistance (3/3) 14:58:26.671 [Lua] INFO [GameStateMachine] Changing state to StateLoading 14:58:26.671 [Lua] INFO [FrameRateManager] Reason "main_menu" relinquished, Setting frame rate to 60 14:58:26.784 [Lua] INFO [ConnectionManager] My peer id is 46cd8489d2ef3f69. 14:58:26.784 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 14:58:26.787 [Lua] INFO [StateLoading] waiting_for_despawn 14:58:26.787 [Lua] INFO [ConstantElementLoading] State changed StateMainMenu -> StateLoading 14:58:26.787 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 14:58:26.787 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu -> StateLoading 14:58:26.788 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(prologue), circumstance_name(default), side_mission(default) 14:58:26.790 [Lua] INFO [StateLoading] despawn_done 14:58:27.051 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 14:58:27.051 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 14:58:27.051 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 14:58:27.051 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 14:58:27.214 [Lua] INFO [Uncategorized] [DLCManager] Leaving state: "idle" 14:58:27.214 [Lua] INFO [Uncategorized] [DLCManager] Entering state: "present_rewards" 14:58:27.231 [Lua] INFO [Uncategorized] [DLCManager] Leaving state: "present_rewards" 14:58:27.231 [Lua] INFO [Uncategorized] [DLCManager] Entering state: "idle" 15:01:01.830 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/prologue/missions/prologue" with id: 1 15:01:01.830 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/prologue/narrative_barracks/world.level" with id: 2 15:01:01.830 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/prologue/barracks/world.level" with id: 3 15:01:01.830 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/prologue/bay_cargo/world.level" with id: 4 15:01:01.830 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/prologue/cs_02_cells/world.level" with id: 5 15:01:01.830 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/prologue/bay/world.level" with id: 6 15:01:01.830 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/prologue/narrative_cellblock/world.level" with id: 7 15:01:01.830 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/prologue/cellblock/world.level" with id: 8 15:01:01.830 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/prologue/hangar/world.level" with id: 9 15:01:01.830 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/prologue/missions/prologue_themes/default/prologue_theme_default.level" with id: 10 15:01:01.946 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 15:01:03.466 [Lua] INFO [LoadingHost] [update] LoadingTimes: Spawn Group Finished Loading Level Breed and Hud Packages, Started Loading Player Profile Packages 15:01:34.097 [Lua] INFO [LoadingHost] [update] LoadingTimes: Spawn Group Finished Loading Required Player Profile Packages for Initial Spawn 15:01:34.130 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 15:01:34.130 [Lua] <>mission = prologue<> 15:01:34.130 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 15:01:34.130 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 15:01:34.130 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 15:01:34.130 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 15:01:34.130 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 15:01:34.145 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 15:01:34.161 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 15:01:34.213 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 15:01:34.219 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 15:01:34.223 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 15:01:34.226 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 15:01:34.228 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:01:34.229 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:01:34.231 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 15:01:34.235 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 15:01:34.239 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 15:01:34.243 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 15:01:34.270 [Lua] INFO [VolumeEventSystem] Couldn't find any level volume data for level "content/levels/prologue/barracks/world", no volume events will run on this level The volume_data file should have been auto generated when saving the level in the editor, just add a reference to it in the level package. 15:01:34.270 [Lua] INFO [VolumeEventSystem] Couldn't find any level volume data for level "content/levels/prologue/bay_cargo/world", no volume events will run on this level The volume_data file should have been auto generated when saving the level in the editor, just add a reference to it in the level package. 15:01:34.270 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 15:01:34.271 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/enemy_vo". Read 86 rules. 15:01:34.271 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_vo_prologue". Read 34 rules. 15:01:34.274 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 15:01:34.274 [Lua] INFO [RoamerPacing] Disabled Cultists through backend control pacing flag 15:01:34.274 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3 15:01:34.277 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPresence 15:01:34.283 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 15:01:34.283 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 15:01:34.287 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 15:01:35.112 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 15:01:35.167 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 15:01:35.209 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 15:01:35.420 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 15:01:35.450 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 15:01:35.468 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 15:01:35.477 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 15:01:35.508 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 15:01:35.533 [d3d12 pipeline state] creating pipeline state for #ID[5e311ca2] 15:01:35.534 [d3d12 pipeline state] creating pipeline state for #ID[32a66b85] 15:01:35.538 [d3d12 pipeline state] creating pipeline state for #ID[39e530b5] 15:01:35.542 [d3d12 pipeline state] creating pipeline state for #ID[fc9aff87] 15:01:35.560 [d3d12 pipeline state] creating pipeline state for #ID[44cdc4c3] 15:01:35.569 [d3d12 pipeline state] creating pipeline state for #ID[3f67deb5] 15:01:35.583 [d3d12 pipeline state] creating pipeline state for #ID[f52c88cf] 15:01:35.584 [d3d12 pipeline state] creating pipeline state for #ID[fb6fc07d] 15:01:35.602 [d3d12 pipeline state] creating pipeline state for #ID[ab57cfed] 15:01:35.608 [d3d12 pipeline state] creating pipeline state for #ID[3f67deb5] 15:01:35.633 [d3d12 pipeline state] creating pipeline state for #ID[3f67deb5] 15:01:35.668 [d3d12 pipeline state] creating pipeline state for #ID[a623edba] 15:01:35.668 [d3d12 pipeline state] creating pipeline state for #ID[8188e84d] 15:01:36.005 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 15:01:36.005 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:01:36.006 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:01:36.006 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:01:36.006 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:01:36.006 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:01:36.006 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:01:36.026 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 15:01:36.051 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 15:01:36.052 [Lua] INFO [DifficultyManager] Challenge set to 1 15:01:36.052 [Lua] INFO [DifficultyManager] Resistance set to 1 15:01:36.067 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 15:01:36.086 error: [Lua] ERROR [BotJumpAssist] Failed creating bot nav transition at Vector3(239.819, 109.559, 9.45645). 15:01:36.088 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 15:01:36.103 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 15:01:36.122 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 15:01:36.139 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 15:01:36.159 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 15:01:36.178 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 15:01:36.212 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 15:01:36.227 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 15:01:36.243 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 15:01:36.258 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 15:01:36.273 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 15:01:36.320 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 15:01:36.320 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 15:01:36.328 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 15:01:36.328 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 15:01:36.328 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 15:01:36.328 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 15:01:36.334 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/gear 15:01:36.551 [d3d12 pipeline state] creating pipeline state for #ID[65535a8f] 15:01:36.551 [d3d12 pipeline state] creating pipeline state for #ID[3c864019] 15:01:36.552 [d3d12 pipeline state] creating pipeline state for #ID[2ea34551] 15:01:36.555 [d3d12 pipeline state] creating pipeline state for #ID[aacfe871] 15:01:46.750 [d3d12 pipeline state] creating pipeline state for #ID[e0f953ac] 15:01:49.512 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/prologue/cs_01_exterior/world" with id: 11 15:01:49.513 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 15:01:49.514 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 15:01:49.529 [d3d12 pipeline state] creating pipeline state for #ID[c75a0cdb] 15:01:49.530 [d3d12 pipeline state] creating pipeline state for #ID[daa7a8c2] 15:01:49.550 [d3d12 pipeline state] creating pipeline state for #ID[357a0b96] 15:01:53.546 [d3d12 pipeline state] creating pipeline state for #ID[ada78388] 15:01:54.318 [Flow] sound triggerspaceship 15:02:02.552 [d3d12 pipeline state] creating pipeline state for #ID[107c8482] 15:02:02.552 [d3d12 pipeline state] creating pipeline state for #ID[f0e8f169] 15:02:02.553 [d3d12 pipeline state] creating pipeline state for #ID[d066edb2] 15:02:02.554 [d3d12 pipeline state] creating pipeline state for #ID[37eaf2b8] 15:02:02.554 [d3d12 pipeline state] creating pipeline state for #ID[107c8482] 15:02:02.555 [d3d12 pipeline state] creating pipeline state for #ID[8807927a] 15:02:02.555 [d3d12 pipeline state] creating pipeline state for #ID[c87cade8] 15:02:02.556 [d3d12 pipeline state] creating pipeline state for #ID[18352dd5] 15:02:02.557 [d3d12 pipeline state] creating pipeline state for #ID[37eaf2b8] 15:02:02.585 [d3d12 pipeline state] creating pipeline state for #ID[bb52d5ed] 15:02:02.587 [d3d12 pipeline state] creating pipeline state for #ID[bb52d5ed] 15:02:04.058 [d3d12 pipeline state] creating pipeline state for #ID[37eaf2b8] 15:02:06.230 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:02:08.029 [d3d12 pipeline state] creating pipeline state for #ID[f2a7aa24] 15:02:08.136 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:02:10.891 [d3d12 pipeline state] creating pipeline state for #ID[e4c6d051] 15:02:10.909 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/portrait/portrait" with id: 1 15:02:15.248 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:02:15.578 [d3d12 pipeline state] creating pipeline state for #ID[982d4e60] 15:02:15.579 [d3d12 pipeline state] creating pipeline state for #ID[c6e061c0] 15:02:15.579 [d3d12 pipeline state] creating pipeline state for #ID[9fd2b659] 15:02:15.579 [d3d12 pipeline state] creating pipeline state for #ID[7920df11] 15:02:15.982 [d3d12 pipeline state] creating pipeline state for #ID[bd00552a] 15:02:20.427 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:02:20.427 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:02:20.427 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:02:20.427 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:02:20.427 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:02:20.427 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:02:20.427 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:02:20.427 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:02:58.073 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [vsync] with new value (true): 0.0ms. 15:02:58.074 [Lua] INFO [Uncategorized] [RenderSettings] Time to save settings: 0.8ms 15:02:58.074 [Application] apply_user_settings 15:02:58.156 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 15:02:58.156 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 15:02:58.156 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 15:02:58.156 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping 15:02:59.168 [Lua] INFO [Uncategorized] [RenderSettings] Time to apply settings: 1094.1ms 15:02:59.350 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [vsync] with new value (false): 0.0ms. 15:02:59.351 [Lua] INFO [Uncategorized] [RenderSettings] Time to save settings: 1.0ms 15:02:59.351 [Application] apply_user_settings 15:02:59.407 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 15:02:59.407 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 15:02:59.407 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 15:02:59.407 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping 15:03:00.277 [Lua] INFO [Uncategorized] [RenderSettings] Time to apply settings: 926.3ms 15:03:00.779 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [vsync] with new value (true): 0.0ms. 15:03:00.779 [Lua] INFO [Uncategorized] [RenderSettings] Time to save settings: 0.6ms 15:03:00.779 [Application] apply_user_settings 15:03:00.856 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 15:03:00.856 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 15:03:00.856 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 15:03:00.856 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping 15:03:01.735 [Lua] INFO [Uncategorized] [RenderSettings] Time to apply settings: 955.3ms 15:03:12.741 [d3d12 pipeline state] creating pipeline state for #ID[ff7be46e] 15:03:16.330 [d3d12 pipeline state] creating pipeline state for #ID[6d707bbc] 15:03:16.381 [d3d12 pipeline state] creating pipeline state for #ID[18352dd5] 15:03:16.382 [d3d12 pipeline state] creating pipeline state for #ID[daff92ad] 15:03:16.984 [d3d12 pipeline state] creating pipeline state for #ID[d066edb2] 15:03:18.970 [d3d12 pipeline state] creating pipeline state for #ID[81ac106e] 15:03:27.084 [d3d12 pipeline state] creating pipeline state for #ID[749097e1] 15:03:28.541 [d3d12 pipeline state] creating pipeline state for #ID[a5dfc87e] 15:03:35.424 [d3d12 pipeline state] creating pipeline state for #ID[a5ffac52] 15:03:39.510 [d3d12 pipeline state] creating pipeline state for #ID[daff92ad] 15:03:42.035 [d3d12 pipeline state] creating pipeline state for #ID[1720c624] 15:03:42.132 [d3d12 pipeline state] creating pipeline state for #ID[5b364006] 15:03:48.728 [EOS] Updating Product SDK Config, Time: 1379.031982 15:03:49.074 [EOS] SDK Config Product Update Request Completed - No Change 15:03:49.074 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 1379.347900, Update Interval: 350.469055 15:03:53.421 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:03:53.435 [d3d12 pipeline state] creating pipeline state for #ID[e4afdd1d] 15:03:58.930 [d3d12 pipeline state] creating pipeline state for #ID[b6365329] 15:03:58.931 [d3d12 pipeline state] creating pipeline state for #ID[32c16937] 15:03:59.166 [d3d12 pipeline state] creating pipeline state for #ID[f52c88cf] 15:03:59.191 [d3d12 pipeline state] creating pipeline state for #ID[37eaf2b8] 15:03:59.384 [d3d12 pipeline state] creating pipeline state for #ID[eb3c3694] 15:03:59.385 [d3d12 pipeline state] creating pipeline state for #ID[eb3c3694] 15:03:59.700 [d3d12 pipeline state] creating pipeline state for #ID[c512ff2f] 15:04:01.335 [d3d12 pipeline state] creating pipeline state for #ID[9e7a28fd] 15:04:04.383 [d3d12 pipeline state] creating pipeline state for #ID[c62057d2] 15:04:04.421 [d3d12 pipeline state] creating pipeline state for #ID[c62057d2] 15:04:13.147 [d3d12 pipeline state] creating pipeline state for #ID[a623edba] 15:04:21.755 [d3d12 pipeline state] creating pipeline state for #ID[0c0a4717] 15:04:22.522 [d3d12 pipeline state] creating pipeline state for #ID[37eaf2b8] 15:04:22.642 [d3d12 pipeline state] creating pipeline state for #ID[107c8482] 15:04:22.832 [d3d12 pipeline state] creating pipeline state for #ID[d6a62db0] 15:04:22.863 [d3d12 pipeline state] creating pipeline state for #ID[0d5e3ede] 15:04:26.862 [d3d12 pipeline state] creating pipeline state for #ID[77aedd7f] 15:04:26.979 [d3d12 pipeline state] creating pipeline state for #ID[749097e1] 15:04:27.660 [d3d12 pipeline state] creating pipeline state for #ID[0025ed6a] 15:04:30.509 [d3d12 pipeline state] creating pipeline state for #ID[a5ffac52] 15:04:37.757 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:04:37.758 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:04:37.758 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:04:37.758 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:04:37.758 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:04:37.758 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:04:37.758 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:04:37.758 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:05:12.638 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:05:12.638 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [light_quality] with new value (medium): 0.0ms. 15:05:12.638 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [sun_shadow_map_filter_quality] with new value (medium): 0.0ms. 15:05:12.638 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [sun_shadow_map_size] with new value (table: 0x0014e090): 0.0ms. 15:05:12.638 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [local_lights_shadow_atlas_size] with new value (table: 0x0014e000): 0.0ms. 15:05:12.638 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [sun_shadows] with new value (true): 0.0ms. 15:05:12.639 [Lua] INFO [Uncategorized] [RenderSettings] Time to save settings: 0.9ms 15:05:12.639 [Application] apply_user_settings 15:05:12.738 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 15:05:12.738 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 15:05:12.738 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 15:05:12.738 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping 15:05:13.775 [Lua] INFO [Uncategorized] [RenderSettings] Time to apply settings: 1136.0ms 15:05:16.678 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:05:16.678 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [dof_quality] with new value (medium): 0.0ms. 15:05:16.678 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [dof_enabled] with new value (true): 0.0ms. 15:05:16.679 [Lua] INFO [Uncategorized] [RenderSettings] Time to save settings: 1.0ms 15:05:19.162 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:05:19.162 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [volumetric_fog_quality] with new value (medium): 0.0ms. 15:05:19.162 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [volumetric_extrapolation_high_quality] with new value (true): 0.0ms. 15:05:19.162 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [light_shafts_enabled] with new value (true): 0.0ms. 15:05:19.162 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [volumetric_data_size] with new value (table: 0x0014f2b0): 0.0ms. 15:05:19.162 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [volumetric_lighting_local_lights] with new value (true): 0.0ms. 15:05:19.162 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [volumetric_reprojection_amount] with new value (0.625): 0.0ms. 15:05:19.163 [Lua] INFO [Uncategorized] [RenderSettings] Time to save settings: 1.0ms 15:05:19.163 [Application] apply_user_settings 15:05:19.254 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 15:05:19.254 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 15:05:19.254 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 15:05:19.254 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping 15:05:20.243 [Lua] INFO [Uncategorized] [RenderSettings] Time to apply settings: 1079.7ms 15:05:20.324 [d3d12 pipeline state] creating pipeline state for #ID[ce0de565] 15:05:23.977 [d3d12 pipeline state] creating pipeline state for #ID[b199c09f] 15:05:33.657 [d3d12 pipeline state] creating pipeline state for #ID[6d1c4b95] 15:05:33.657 [d3d12 pipeline state] creating pipeline state for #ID[c793b4ed] 15:05:37.284 [d3d12 pipeline state] creating pipeline state for #ID[8df55e24] 15:05:37.805 [d3d12 pipeline state] creating pipeline state for #ID[8c9c9dfb] 15:05:59.043 [d3d12 pipeline state] creating pipeline state for #ID[c793b4ed] 15:06:03.352 [d3d12 pipeline state] creating pipeline state for #ID[0ae056b6] 15:06:03.354 [d3d12 pipeline state] creating pipeline state for #ID[1720c624] 15:06:03.363 [d3d12 pipeline state] creating pipeline state for #ID[f2a7aa24] 15:06:03.372 [d3d12 pipeline state] creating pipeline state for #ID[e74588bc] 15:06:03.382 [d3d12 pipeline state] creating pipeline state for #ID[aecddb6f] 15:06:04.641 [d3d12 pipeline state] creating pipeline state for #ID[1720c624] 15:06:04.643 [d3d12 pipeline state] creating pipeline state for #ID[316dd531] 15:06:13.612 warning: [Lua] WARNING [TelemetryManager] Error posting batch: Backend error: Code: 0 Description: Error fetching data Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/telemetry/telemetry_manager.lua:100 @scripts/managers/telemetry/telemetry_manager.lua:30<> 15:06:30.551 [d3d12 pipeline state] creating pipeline state for #ID[13c05b09] 15:06:38.597 [d3d12 pipeline state] creating pipeline state for #ID[8807927a] 15:06:54.096 [d3d12 pipeline state] creating pipeline state for #ID[5443c0be] 15:06:54.097 [d3d12 pipeline state] creating pipeline state for #ID[5443c0be] 15:07:26.553 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't release smart object control(ledges_with_fence). Unit: Vector3(216.613, 35.4973, -2.22979) (green) Entrance: Vector3(218.912, 35.4976, -2.99992) (blue) Exit:Vector3(216.912, 35.4975, -2.23066) (yellow) 15:07:26.553 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't get smart object control(ledges_with_fence). Unit: Vector3(216.613, 35.4973, -2.22979) (green) Entrance: Vector3(218.912, 35.4976, -2.99992) (blue) Exit:Vector3(216.912, 35.4975, -2.23066) (yellow) 15:07:53.246 [d3d12 pipeline state] creating pipeline state for #ID[64a3130e] 15:08:02.102 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[4c75c4f2a74cb287]'] is not registered in the proximity system. 15:08:21.557 [d3d12 pipeline state] creating pipeline state for #ID[38a9b1db] 15:08:22.367 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 15:08:22.383 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 15:08:27.042 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/prologue/cs_03_bay/world" with id: 12 15:08:27.065 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 15:08:27.067 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 15:08:56.919 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:09:00.531 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:09:17.006 error: [Lua] ERROR [FlowCallbacks] [get_unit_from_item_slot] missing 'slot_unit' for (unit: [Unit '#ID[1abf2759aeeb01cc]'], slot_name: slot_body_face). Returning the owner unit. 15:09:17.007 warning: [Flow] Animation state machine does not have event `#ID[f5df86f3]` 15:09:20.835 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:09:24.129 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:09:42.485 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:09:42.962 error: [Unit] Unit: '#ID[1d36b92d8756c830]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cf2ca1af24a24df8]' child 1: '#ID[573a6cc66f98ffc4]' 15:09:42.962 error: [Unit] Unit: '#ID[1d36b92d8756c830]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[da74531c63514351]' 15:09:44.817 [d3d12 pipeline state] creating pipeline state for #ID[f6237874] 15:09:44.818 [d3d12 pipeline state] creating pipeline state for #ID[7920df11] 15:09:44.818 [d3d12 pipeline state] creating pipeline state for #ID[b4460775] 15:09:48.835 [d3d12 pipeline state] creating pipeline state for #ID[89af48f5] 15:09:48.835 [d3d12 pipeline state] creating pipeline state for #ID[89af48f5] 15:09:48.898 [d3d12 pipeline state] creating pipeline state for #ID[f2cc196b] 15:09:49.481 [d3d12 pipeline state] creating pipeline state for #ID[c23775f1] 15:09:49.482 [d3d12 pipeline state] creating pipeline state for #ID[c23775f1] 15:09:49.532 [d3d12 pipeline state] creating pipeline state for #ID[c23775f1] 15:09:50.969 [d3d12 pipeline state] creating pipeline state for #ID[c126091b] 15:09:57.417 [d3d12 pipeline state] creating pipeline state for #ID[7e560f8c] 15:09:57.418 [d3d12 pipeline state] creating pipeline state for #ID[4c55f87c] 15:09:57.420 [d3d12 pipeline state] creating pipeline state for #ID[f6237874] 15:09:57.439 [d3d12 pipeline state] creating pipeline state for #ID[546dd69f] 15:09:57.439 [d3d12 pipeline state] creating pipeline state for #ID[78a33810] 15:09:57.461 [d3d12 pipeline state] creating pipeline state for #ID[546dd69f] 15:09:57.461 [d3d12 pipeline state] creating pipeline state for #ID[2f6f341d] 15:09:57.474 [d3d12 pipeline state] creating pipeline state for #ID[50ed6411] 15:09:57.486 [d3d12 pipeline state] creating pipeline state for #ID[df4fd238] 15:09:57.513 [d3d12 pipeline state] creating pipeline state for #ID[9fd07af4] 15:09:57.524 [d3d12 pipeline state] creating pipeline state for #ID[6b3be3d9] 15:09:57.528 [d3d12 pipeline state] creating pipeline state for #ID[982d4e60] 15:09:57.529 [d3d12 pipeline state] creating pipeline state for #ID[7920df11] 15:09:57.530 [d3d12 pipeline state] creating pipeline state for #ID[840e9db0] 15:09:57.530 [d3d12 pipeline state] creating pipeline state for #ID[d218a197] 15:09:57.531 [d3d12 pipeline state] creating pipeline state for #ID[642328de] 15:09:57.532 [d3d12 pipeline state] creating pipeline state for #ID[328f0e51] 15:09:57.533 [d3d12 pipeline state] creating pipeline state for #ID[e0f953ac] 15:09:57.533 [d3d12 pipeline state] creating pipeline state for #ID[691699a5] 15:09:57.533 [d3d12 pipeline state] creating pipeline state for #ID[bebecad4] 15:09:57.556 [d3d12 pipeline state] creating pipeline state for #ID[420f1ee5] 15:09:57.648 [d3d12 pipeline state] creating pipeline state for #ID[f59666bf] 15:10:04.426 [d3d12 pipeline state] creating pipeline state for #ID[88249f78] 15:10:05.175 [d3d12 pipeline state] creating pipeline state for #ID[3045f08a] 15:10:08.182 [EOS] Updating Product SDK Config, Time: 1758.483276 15:10:09.293 [EOS] SDK Config Product Update Request Completed - No Change 15:10:09.293 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 1759.558105, Update Interval: 353.431793 15:10:20.976 [d3d12 pipeline state] creating pipeline state for #ID[420f1ee5] 15:10:21.270 [d3d12 pipeline state] creating pipeline state for #ID[d218a197] 15:10:21.271 [d3d12 pipeline state] creating pipeline state for #ID[bebecad4] 15:10:24.024 [d3d12 pipeline state] creating pipeline state for #ID[6b3be3d9] 15:12:09.252 [d3d12 pipeline state] creating pipeline state for #ID[38a9b1db] 15:12:59.121 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:13:18.724 [d3d12 pipeline state] creating pipeline state for #ID[5628da1d] 15:13:18.907 [d3d12 pipeline state] creating pipeline state for #ID[5628da1d] 15:13:35.133 [Lua] INFO [MinionNavigationExtension] renegade_melee can't release smart object control(ledges_with_fence). Unit: Vector3(228.08, 108.333, 9.22719) (green) Entrance: Vector3(227.972, 106.622, 9.5) (blue) Exit:Vector3(227.972, 108.622, 5.99984) (yellow) 15:13:35.133 [Lua] INFO [MinionNavigationExtension] renegade_melee can't get smart object control(ledges_with_fence). Unit: Vector3(228.08, 108.333, 9.22719) (green) Entrance: Vector3(227.972, 106.622, 9.5) (blue) Exit:Vector3(227.972, 108.622, 5.99984) (yellow) 15:13:59.467 [d3d12 pipeline state] creating pipeline state for #ID[37eaf2b8] 15:13:59.468 [d3d12 pipeline state] creating pipeline state for #ID[d6cf3f27] 15:13:59.469 [d3d12 pipeline state] creating pipeline state for #ID[a123224d] 15:13:59.470 [d3d12 pipeline state] creating pipeline state for #ID[d6cf3f27] 15:14:10.827 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 15:14:10.845 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 15:14:15.397 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/prologue/cs_04_hangar/world" with id: 13 15:14:15.457 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 15:14:15.461 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 15:14:26.597 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:14:30.796 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:14:41.891 error: [Unit] Unit: '#ID[1d36b92d8756c830]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[da74531c63514351]' 15:14:41.892 error: [Unit] Unit: '#ID[1d36b92d8756c830]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0b4b15a5f165df8d]' 15:14:41.893 error: [Unit] Unit: '#ID[61e644cb1f192b1b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4a623799adcfd3cb]' 15:14:42.565 [d3d12 pipeline state] creating pipeline state for #ID[575b0b51] 15:14:45.692 [d3d12 pipeline state] creating pipeline state for #ID[7920df11] 15:14:45.693 [d3d12 pipeline state] creating pipeline state for #ID[9e7a28fd] 15:14:45.693 [d3d12 pipeline state] creating pipeline state for #ID[6a7d341a] 15:14:45.694 [d3d12 pipeline state] creating pipeline state for #ID[6a7d341a] 15:14:48.280 [d3d12 pipeline state] creating pipeline state for #ID[c6e061c0] 15:14:48.280 [d3d12 pipeline state] creating pipeline state for #ID[3cbb554d] 15:14:56.665 [Lua] INFO [MinionNavigationExtension] renegade_melee can't release smart object control(ledges_with_fence). Unit: Vector3(196.893, 129.504, 10.0146) (green) Entrance: Vector3(196.893, 129.504, 10.0146) (blue) Exit:Vector3(198.893, 129.504, 7.72691) (yellow) 15:14:56.665 [Lua] INFO [MinionNavigationExtension] renegade_melee can't get smart object control(ledges_with_fence). Unit: Vector3(196.893, 129.504, 10.0146) (green) Entrance: Vector3(196.893, 129.504, 10.0146) (blue) Exit:Vector3(198.893, 129.504, 7.72691) (yellow) 15:14:56.747 [d3d12 pipeline state] creating pipeline state for #ID[bb52d5ed] 15:14:56.748 [d3d12 pipeline state] creating pipeline state for #ID[c793b4ed] 15:14:56.749 [d3d12 pipeline state] creating pipeline state for #ID[1720c624] 15:14:58.485 [Lua] INFO [MinionNavigationExtension] renegade_melee can't release smart object control(ledges_with_fence). Unit: Vector3(198.968, 128.735, 7.72691) (green) Entrance: Vector3(196.967, 128.735, 10.0255) (blue) Exit:Vector3(198.968, 128.735, 7.72691) (yellow) 15:14:58.485 [Lua] INFO [MinionNavigationExtension] renegade_melee can't get smart object control(ledges_with_fence). Unit: Vector3(198.968, 128.735, 7.72691) (green) Entrance: Vector3(196.967, 128.735, 10.0255) (blue) Exit:Vector3(198.968, 128.735, 7.72691) (yellow) 15:14:59.882 [Lua] INFO [MinionNavigationExtension] renegade_melee can't release smart object control(ledges). Unit: Vector3(201.473, 128.213, 9.47498) (green) Entrance: Vector3(201.472, 126.601, 9.7136) (blue) Exit:Vector3(201.472, 128.601, 7.72691) (yellow) 15:14:59.882 [Lua] INFO [MinionNavigationExtension] renegade_melee can't get smart object control(ledges). Unit: Vector3(201.473, 128.213, 9.47498) (green) Entrance: Vector3(201.472, 126.601, 9.7136) (blue) Exit:Vector3(201.472, 128.601, 7.72691) (yellow) 15:15:03.428 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't release smart object control(ledges_with_fence). Unit: Vector3(197.875, 128.757, 11.0341) (green) Entrance: Vector3(196.893, 128.701, 10.0234) (blue) Exit:Vector3(198.893, 128.701, 7.72691) (yellow) 15:15:03.428 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't get smart object control(ledges_with_fence). Unit: Vector3(197.875, 128.757, 11.0341) (green) Entrance: Vector3(196.893, 128.701, 10.0234) (blue) Exit:Vector3(198.893, 128.701, 7.72691) (yellow) 15:15:03.428 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't release smart object control(ledges_with_fence). Unit: Vector3(198.301, 129.474, 10.5507) (green) Entrance: Vector3(196.893, 129.504, 10.0146) (blue) Exit:Vector3(198.893, 129.504, 7.72691) (yellow) 15:15:03.428 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't get smart object control(ledges_with_fence). Unit: Vector3(198.301, 129.474, 10.5507) (green) Entrance: Vector3(196.893, 129.504, 10.0146) (blue) Exit:Vector3(198.893, 129.504, 7.72691) (yellow) 15:15:04.038 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't release smart object control(ledges_with_fence). Unit: Vector3(198.108, 127.988, 11.0453) (green) Entrance: Vector3(196.967, 127.995, 10.0255) (blue) Exit:Vector3(198.967, 127.995, 7.74038) (yellow) 15:15:04.038 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't get smart object control(ledges_with_fence). Unit: Vector3(198.108, 127.988, 11.0453) (green) Entrance: Vector3(196.967, 127.995, 10.0255) (blue) Exit:Vector3(198.967, 127.995, 7.74038) (yellow) 15:15:05.608 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't release smart object control(ledges_with_fence). Unit: Vector3(198.304, 128.76, 10.5322) (green) Entrance: Vector3(196.893, 128.701, 10.0234) (blue) Exit:Vector3(198.893, 128.701, 7.72691) (yellow) 15:15:05.608 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't get smart object control(ledges_with_fence). Unit: Vector3(198.304, 128.76, 10.5322) (green) Entrance: Vector3(196.893, 128.701, 10.0234) (blue) Exit:Vector3(198.893, 128.701, 7.72691) (yellow) 15:15:05.608 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't release smart object control(ledges_with_fence). Unit: Vector3(196.893, 128.701, 10.0234) (green) Entrance: Vector3(196.893, 128.701, 10.0234) (blue) Exit:Vector3(198.893, 128.701, 7.72691) (yellow) 15:15:05.608 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't get smart object control(ledges_with_fence). Unit: Vector3(196.893, 128.701, 10.0234) (green) Entrance: Vector3(196.893, 128.701, 10.0234) (blue) Exit:Vector3(198.893, 128.701, 7.72691) (yellow) 15:15:05.803 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't release smart object control(ledges_with_fence). Unit: Vector3(197.799, 130.236, 11.0322) (green) Entrance: Vector3(196.893, 130.307, 10.0002) (blue) Exit:Vector3(198.893, 130.307, 7.72691) (yellow) 15:15:05.803 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't get smart object control(ledges_with_fence). Unit: Vector3(197.799, 130.236, 11.0322) (green) Entrance: Vector3(196.893, 130.307, 10.0002) (blue) Exit:Vector3(198.893, 130.307, 7.72691) (yellow) 15:15:09.754 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't release smart object control(ledges_with_fence). Unit: Vector3(199.516, 128.008, 7.76751) (green) Entrance: Vector3(196.967, 127.995, 10.0255) (blue) Exit:Vector3(198.967, 127.995, 7.74038) (yellow) 15:15:09.754 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't get smart object control(ledges_with_fence). Unit: Vector3(199.516, 128.008, 7.76751) (green) Entrance: Vector3(196.967, 127.995, 10.0255) (blue) Exit:Vector3(198.967, 127.995, 7.74038) (yellow) 15:15:11.320 [Lua] INFO [MinionNavigationExtension] renegade_melee can't release smart object control(ledges). Unit: Vector3(199.067, 128.601, 7.72691) (green) Entrance: Vector3(199.067, 126.601, 9.91547) (blue) Exit:Vector3(199.067, 128.601, 7.72691) (yellow) 15:15:11.320 [Lua] INFO [MinionNavigationExtension] renegade_melee can't get smart object control(ledges). Unit: Vector3(199.067, 128.601, 7.72691) (green) Entrance: Vector3(199.067, 126.601, 9.91547) (blue) Exit:Vector3(199.067, 128.601, 7.72691) (yellow) 15:15:21.153 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't get smart object control(smart object id=272, ledges_with_fence). Unit: Vector3(203.78, 137.893, 7.81823) (green) Entrance: Vector3(196.893, 130.307, 10.0002) (blue) Exit:Vector3(203.78, 137.893, 7.81823) (yellow) 15:15:21.716 [d3d12 pipeline state] creating pipeline state for #ID[e4afdd1d] 15:15:21.718 [d3d12 pipeline state] creating pipeline state for #ID[b958b947] 15:15:21.720 [d3d12 pipeline state] creating pipeline state for #ID[8f996a46] 15:15:33.321 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't release smart object control(ledges). Unit: Vector3(197.755, 150.12, 10.0065) (green) Entrance: Vector3(197.066, 150.105, 10.0268) (blue) Exit:Vector3(199.066, 150.105, 7.76046) (yellow) 15:15:33.321 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't get smart object control(ledges). Unit: Vector3(197.755, 150.12, 10.0065) (green) Entrance: Vector3(197.066, 150.105, 10.0268) (blue) Exit:Vector3(199.066, 150.105, 7.76046) (yellow) 15:15:35.102 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't release smart object control(ledges). Unit: Vector3(199.067, 128.377, 8.62065) (green) Entrance: Vector3(199.067, 126.601, 9.91547) (blue) Exit:Vector3(199.067, 128.601, 7.72691) (yellow) 15:15:35.102 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't get smart object control(ledges). Unit: Vector3(199.067, 128.377, 8.62065) (green) Entrance: Vector3(199.067, 126.601, 9.91547) (blue) Exit:Vector3(199.067, 128.601, 7.72691) (yellow) 15:15:36.063 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't release smart object control(ledges). Unit: Vector3(199.108, 148.177, 7.89693) (green) Entrance: Vector3(197.066, 148.177, 10.0118) (blue) Exit:Vector3(199.066, 148.177, 7.89701) (yellow) 15:15:36.063 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't get smart object control(ledges). Unit: Vector3(199.108, 148.177, 7.89693) (green) Entrance: Vector3(197.066, 148.177, 10.0118) (blue) Exit:Vector3(199.066, 148.177, 7.89701) (yellow) 15:15:37.065 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't release smart object control(ledges). Unit: Vector3(197.38, 148.151, 10.0118) (green) Entrance: Vector3(197.066, 148.177, 10.0118) (blue) Exit:Vector3(199.066, 148.177, 7.89701) (yellow) 15:15:37.065 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't get smart object control(ledges). Unit: Vector3(197.38, 148.151, 10.0118) (green) Entrance: Vector3(197.066, 148.177, 10.0118) (blue) Exit:Vector3(199.066, 148.177, 7.89701) (yellow) 15:15:37.252 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't release smart object control(ledges). Unit: Vector3(198.042, 150.108, 10.0272) (green) Entrance: Vector3(197.066, 150.105, 10.0268) (blue) Exit:Vector3(199.066, 150.105, 7.76046) (yellow) 15:15:37.252 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't get smart object control(ledges). Unit: Vector3(198.042, 150.108, 10.0272) (green) Entrance: Vector3(197.066, 150.105, 10.0268) (blue) Exit:Vector3(199.066, 150.105, 7.76046) (yellow) 15:15:38.967 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't release smart object control(ledges). Unit: Vector3(200.373, 148.177, 7.76558) (green) Entrance: Vector3(197.066, 148.177, 10.0118) (blue) Exit:Vector3(199.066, 148.177, 7.89701) (yellow) 15:15:38.967 [Lua] INFO [MinionNavigationExtension] chaos_poxwalker can't get smart object control(ledges). Unit: Vector3(200.373, 148.177, 7.76558) (green) Entrance: Vector3(197.066, 148.177, 10.0118) (blue) Exit:Vector3(199.066, 148.177, 7.89701) (yellow) 15:15:49.771 [Lua] INFO [MinionNavigationExtension] renegade_melee can't get smart object control(smart object id=287, ledges). Unit: Vector3(203.727, 137.743, 7.93825) (green) Entrance: Vector3(199.067, 126.601, 9.91547) (blue) Exit:Vector3(203.774, 137.743, 7.91797) (yellow) 15:16:02.673 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 15:16:02.694 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 15:16:10.366 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/prologue/cs_05_exterior/world" with id: 14 15:16:10.403 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/prologue/cs_05_hangar/world" with id: 15 15:16:10.441 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 15:16:10.443 warning: [Flow] Animation state machine does not have event `#ID[c512fc6c]` 15:16:10.444 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 15:16:10.660 [d3d12 pipeline state] creating pipeline state for #ID[6b3be3d9] 15:16:10.660 [d3d12 pipeline state] creating pipeline state for #ID[420f1ee5] 15:16:10.660 [d3d12 pipeline state] creating pipeline state for #ID[6b3be3d9] 15:16:13.634 warning: [Lua] WARNING [TelemetryManager] Error posting batch: Backend error: Code: 0 Description: Error fetching data Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/telemetry/telemetry_manager.lua:100 @scripts/managers/telemetry/telemetry_manager.lua:30<> 15:16:15.497 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:16:19.714 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:16:28.019 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:16:38.555 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:16:38.713 error: [Lua] ERROR [FlowCallbacks] [get_unit_from_item_slot] missing 'slot_unit' for (unit: [Unit '#ID[1abf2759aeeb01cc]'], slot_name: slot_body_face). Returning the owner unit. 15:16:42.094 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:16:43.885 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:16:49.683 [EOS] Updating Product SDK Config, Time: 2159.987549 15:16:50.682 [EOS] SDK Config Product Update Request Completed - No Change 15:16:50.682 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 2160.959473, Update Interval: 325.164948 15:16:51.644 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:16:53.506 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:16:59.558 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:17:10.223 [d3d12 pipeline state] creating pipeline state for #ID[3c864019] 15:17:10.224 [d3d12 pipeline state] creating pipeline state for #ID[f0e8f169] 15:17:13.959 [d3d12 pipeline state] creating pipeline state for #ID[fab382ca] 15:17:13.959 [d3d12 pipeline state] creating pipeline state for #ID[fab382ca] 15:17:14.429 [d3d12 pipeline state] creating pipeline state for #ID[265e10bf] 15:17:14.429 [d3d12 pipeline state] creating pipeline state for #ID[265e10bf] 15:17:14.663 [d3d12 pipeline state] creating pipeline state for #ID[2f6f341d] 15:17:22.537 [d3d12 pipeline state] creating pipeline state for #ID[c86ae51c] 15:17:27.184 [Lua] INFO [AchievementsManager] Try to unlock achievement with id 'prologue'. 15:17:27.184 [Lua] INFO [Backend] Patching commendations { { accountId = "3a9f0bfa-83ec-4e6a-bf10-6976d116893a", completed = { { complete = true, stat = "none", id = "prologue", }, }, stats = { }, }, } 15:17:27.184 [Lua] INFO [BackendManager] title_request: PATCH /commendations 15:17:27.220 error: [Unit] Unit: '#ID[61e644cb1f192b1b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[1d36b92d8756c830]' child 1: '#ID[4a623799adcfd3cb]' 15:17:27.221 error: [Unit] Unit: '#ID[1d36b92d8756c830]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[da74531c63514351]' 15:17:27.294 [Lua] INFO [GameModePrologue] :_on_mission_outro_played 15:17:27.295 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "running" to "prologue_complete" 15:17:27.295 [Lua] INFO [MechanismBase] Mechanism onboarding changing state gameplay -> game_mode_ended 15:17:27.295 [Lua] INFO [MechanismBase] Mechanism onboarding changing state game_mode_ended -> init 15:17:27.295 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 15:17:27.306 [Lua] INFO [BackendManager] title_request: PUT /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/characters/9df37521-2d1f-42e8-93f2-9b2caf4062b5/data/narrative|stories 15:17:27.321 [Lua] INFO [MechanismBase] Mechanism onboarding changing state init -> gameplay 15:17:27.321 [Lua] INFO [MechanismOnboarding] Using dev parameters for challenge and resistance (3/3) 15:17:27.333 [Lua] INFO [GameStateMachine] Changing state to StateLoading 15:17:27.342 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:17:27.342 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:17:27.342 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:17:27.342 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:17:27.342 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:17:27.342 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:17:27.342 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:17:27.342 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:17:27.342 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:17:27.342 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:17:27.342 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:17:27.342 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:17:27.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:17:27.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:17:27.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:17:27.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:17:27.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:17:27.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:17:27.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:17:27.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:17:27.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:17:27.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:17:27.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:17:27.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:17:27.436 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:17:27.436 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:17:27.436 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:17:27.436 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:17:27.436 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:17:27.436 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:17:27.436 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:17:27.436 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:17:27.436 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:17:27.436 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:17:27.436 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:17:27.436 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:17:27.442 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:17:27.442 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:17:27.442 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:17:27.442 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:17:27.442 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:17:27.442 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:17:27.442 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 15:17:27.443 [Lua] INFO [GameSessionManager] Member 46cd8489d2ef3f69 left with game reason game_session_manager_disconnect 15:17:27.571 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/prologue/missions/prologue 15:17:27.571 [Lua] INFO [WorldLevelDespawnManager] despawning units 15:17:27.777 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 15:17:27.777 [Lua] INFO [StateLoading] waiting_for_despawn 15:17:27.777 [Lua] INFO [StateLoading] waiting for despawn 15:17:27.777 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateLoading 15:17:27.777 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 15:17:27.777 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 15:17:27.777 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateLoading 15:17:27.778 error: [Unit] Unit: '#ID[1d36b92d8756c830]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[92937af5a3465785]' 15:17:27.778 error: [Unit] Unit: '#ID[1d36b92d8756c830]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[92937af5a3465785]' 15:17:27.779 error: [Unit] Unit: '#ID[1d36b92d8756c830]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[92937af5a3465785]' 15:17:27.779 error: [Unit] Unit: '#ID[1d36b92d8756c830]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[92937af5a3465785]' 15:17:27.779 error: [Unit] Unit: '#ID[fb5fb34350a4db39]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[92937af5a3465785]' 15:17:27.779 error: [Unit] Unit: '#ID[fb5fb34350a4db39]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[92937af5a3465785]' 15:17:27.779 error: [Unit] Unit: '#ID[fb5fb34350a4db39]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[92937af5a3465785]' 15:17:27.794 [Lua] INFO [StateLoading] waiting for despawn 15:17:27.800 warning: [ParticleWorld] Particle with id '6831' is likely already destroyed 15:17:27.800 warning: [ParticleWorld] Particle with id '6829' is likely already destroyed 15:17:27.803 warning: [ParticleWorld] Particle with id '6832' is likely already destroyed 15:17:27.803 warning: [ParticleWorld] Particle with id '6830' is likely already destroyed 15:17:27.804 warning: [ParticleWorld] Particle with id '6833' is likely already destroyed 15:17:27.926 [Lua] INFO [StateLoading] waiting for despawn 15:17:27.939 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:17:27.939 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:17:27.966 [Lua] INFO [StateLoading] waiting for despawn 15:17:27.977 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:17:27.979 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:17:27.979 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:17:28.003 [Lua] INFO [StateLoading] waiting for despawn 15:17:28.032 [Lua] INFO [StateLoading] waiting for despawn 15:17:28.039 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:17:28.039 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:17:28.066 [Lua] INFO [StateLoading] waiting for despawn 15:17:28.068 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:17:28.068 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:17:28.108 [Lua] INFO [StateLoading] waiting for despawn 15:17:28.133 [Lua] INFO [StateLoading] waiting for despawn 15:17:28.168 [Lua] INFO [StateLoading] waiting for despawn 15:17:28.169 warning: [ParticleWorld] Particle with id '568' is likely already destroyed 15:17:28.201 [Lua] INFO [StateLoading] waiting for despawn 15:17:28.230 [Lua] INFO [StateLoading] waiting for despawn 15:17:28.275 [Lua] INFO [StateLoading] waiting for despawn 15:17:28.325 [Lua] INFO [StateLoading] waiting for despawn 15:17:28.325 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:17:28.325 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:17:28.357 [Lua] INFO [StateLoading] waiting for despawn 15:17:28.358 [Lua] INFO [WorldLevelDespawnManager] despawning themes 15:17:28.373 [Lua] INFO [StateLoading] waiting for despawn 15:17:28.373 [Lua] INFO [WorldLevelDespawnManager] despawning level 15:17:28.373 warning: [ParticleWorld] Particle with id '4' is likely already destroyed 15:17:28.373 warning: [ParticleWorld] Particle with id '5' is likely already destroyed 15:17:28.373 warning: [ParticleWorld] Particle with id '6' is likely already destroyed 15:17:28.373 warning: [ParticleWorld] Particle with id '7' is likely already destroyed 15:17:28.373 warning: [ParticleWorld] Particle with id '8' is likely already destroyed 15:17:28.374 warning: [ParticleWorld] Particle with id '9' is likely already destroyed 15:17:28.374 warning: [ParticleWorld] Particle with id '10' is likely already destroyed 15:17:28.374 warning: [ParticleWorld] Particle with id '11' is likely already destroyed 15:17:28.374 warning: [ParticleWorld] Particle with id '12' is likely already destroyed 15:17:28.374 warning: [ParticleWorld] Particle with id '1' is likely already destroyed 15:17:28.374 warning: [ParticleWorld] Particle with id '3' is likely already destroyed 15:17:28.374 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:17:28.374 error: [Lua] ERROR [WorldLevelDespawnManager] Unregistering orphaned unit [Unit '#ID[573a6cc66f98ffc4]']. 15:17:28.374 error: [Unit] Unit: '#ID[573a6cc66f98ffc4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c35a3fdc36cd42b1]' child 1: '#ID[c35a3fdc36cd42b1]' child 2: '#ID[9d0828151459963c]' child 3: '#ID[c35a3fdc36cd42b1]' child 4: '#ID[c35a3fdc36cd42b1]' child 5: '#ID[51fb1c5804817ec2]' 15:17:28.374 error: [Lua] ERROR [WorldLevelDespawnManager] Unregistering orphaned unit [Unit '#ID[51fb1c5804817ec2]']. 15:17:28.374 error: [Unit] Unit: '#ID[51fb1c5804817ec2]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c35a3fdc36cd42b1]' 15:17:28.374 error: [Lua] ERROR [WorldLevelDespawnManager] Unregistering orphaned unit [Unit '#ID[c35a3fdc36cd42b1]']. 15:17:28.374 error: [Lua] ERROR [WorldLevelDespawnManager] Unregistering orphaned unit [Unit '#ID[c35a3fdc36cd42b1]']. 15:17:28.374 error: [Lua] ERROR [WorldLevelDespawnManager] Unregistering orphaned unit [Unit '#ID[c35a3fdc36cd42b1]']. 15:17:28.374 error: [Lua] ERROR [WorldLevelDespawnManager] Unregistering orphaned unit [Unit '#ID[9d0828151459963c]']. 15:17:28.374 error: [Unit] Unit: '#ID[9d0828151459963c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c35a3fdc36cd42b1]' 15:17:28.374 error: [Lua] ERROR [WorldLevelDespawnManager] Unregistering orphaned unit [Unit '#ID[c35a3fdc36cd42b1]']. 15:17:28.374 error: [Lua] ERROR [WorldLevelDespawnManager] Unregistering orphaned unit [Unit '#ID[c35a3fdc36cd42b1]']. 15:17:28.374 error: [Lua] ERROR [WorldLevelDespawnManager] Unregistering orphaned unit [Unit '#ID[c35a3fdc36cd42b1]']. 15:17:28.374 error: [Lua] ERROR [WorldLevelDespawnManager] Unregistering orphaned unit [Unit '#ID[cf2ca1af24a24df8]']. 15:17:28.374 error: [Unit] Unit: '#ID[cf2ca1af24a24df8]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c35a3fdc36cd42b1]' child 1: '#ID[c35a3fdc36cd42b1]' 15:17:28.374 error: [Lua] ERROR [WorldLevelDespawnManager] Unregistering orphaned unit [Unit '#ID[c35a3fdc36cd42b1]']. 15:17:28.374 error: [Lua] ERROR [WorldLevelDespawnManager] Unregistering orphaned unit [Unit '#ID[c35a3fdc36cd42b1]']. 15:17:28.380 [Lua] INFO [StateLoading] waiting for despawn 15:17:28.380 [Lua] INFO [WorldLevelDespawnManager] despawning world 15:17:28.408 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 1.0431520994752645 15:17:28.409 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(om_hub_01), circumstance_name(default), side_mission(default) 15:17:28.771 [Lua] INFO [StateLoading] despawn_done 15:17:28.783 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:17:28.783 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:17:28.783 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:17:28.783 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:17:37.337 warning: [Lua] WARNING [AchievementsManager] Failed to unlock achievement 'prologue' with error '{ __locals = " [1] x = Backend error: Code: 0 Description: Error fetching data Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/achievements/achievements_manager.lua:363 @scripts/settings/narrative/narrative_stories.lua:66<>; [2] (*temporary) = function: 0x0487e550; [3] q = table: 0x0694a430; i = 2; obj = table: 0x04bd52a0; [4] dt = 0.016666799971344; t = 2193.8133600906; async = function: 0x03f61f40; [5] self = table: 0x001040f0; dt = 0.016666799971344; network_is_active = true; t = 2193.8133600906; [6] self = table: 0x001633b0; dt = 0.016666799971344; t = nil; [7] self = table: 0x00073e50; dt = 0.016666799971344; [8] dt = 0.016666799971344; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/achievements/achievements_manager.lua:363 @scripts/settings/narrative/narrative_stories.lua:66<>", code = 0, response_time = -1, status = 0, description = "Error fetching data", }'. 15:17:37.371 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/cine_props/bonesaw_01 15:18:03.663 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/hub/hub_ship/missions/mission_om_hub_01" with id: 1 15:18:03.663 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/mourningstar/world.level" with id: 2 15:18:03.663 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/vista/world.level" with id: 3 15:18:03.980 [Lua] INFO [LoadingHost] [update] LoadingTimes: Spawn Group Finished Loading Level Breed and Hud Packages, Started Loading Player Profile Packages 15:18:03.999 [Lua] INFO [LoadingHost] [update] LoadingTimes: Spawn Group Finished Loading Required Player Profile Packages for Initial Spawn 15:18:04.058 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 15:18:04.058 [Lua] <>mission = om_hub_01<> 15:18:04.058 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 15:18:04.058 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 15:18:04.058 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 15:18:04.058 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 15:18:04.058 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 15:18:04.060 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 15:18:04.065 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 15:18:04.068 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 15:18:04.080 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 15:18:04.096 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 15:18:04.113 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 15:18:04.130 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 15:18:04.146 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 15:18:04.163 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 15:18:04.180 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 15:18:04.198 [Lua] INFO [VolumeEventSystem] Couldn't find any level volume data for level "content/levels/hub/hub_ship/vista/world", no volume events will run on this level The volume_data file should have been auto generated when saving the level in the editor, just add a reference to it in the level package. 15:18:04.202 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/gameplay_vo". Read 235 rules. 15:18:04.204 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_giver_vo". Read 80 rules. 15:18:04.217 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_core". Read 1133 rules. 15:18:04.218 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/guidance_vo". Read 44 rules. 15:18:04.218 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/enemy_vo". Read 86 rules. 15:18:04.219 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 15:18:04.219 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_fortification". Read 8 rules. 15:18:04.220 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_kill". Read 6 rules. 15:18:04.221 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_demolition". Read 6 rules. 15:18:04.221 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_delivery". Read 4 rules. 15:18:04.221 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/asset_vo". Read 10 rules. 15:18:04.221 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_survive". Read 2 rules. 15:18:04.222 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_hacking". Read 11 rules. 15:18:04.222 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_scan". Read 7 rules. 15:18:04.223 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 15:18:04.224 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/circumstance_vo_nurgle_rot". Read 21 rules. 15:18:04.224 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_vo_om_hub_01". Read 12 rules. 15:18:04.226 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 15:18:04.226 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3 15:18:04.230 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPresence 15:18:04.246 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 15:18:04.246 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 15:18:04.263 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 15:18:04.387 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 15:18:04.421 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 15:18:04.439 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 15:18:04.449 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 15:18:04.455 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 15:18:04.480 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 15:18:04.497 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 15:18:04.524 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" 15:18:04.524 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" 15:18:04.530 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 15:18:04.554 [d3d12 pipeline state] creating pipeline state for #ID[2802b8a0] 15:18:04.583 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 15:18:04.583 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:18:04.583 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:18:04.583 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:18:04.584 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:18:04.584 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:18:04.584 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:18:04.592 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 15:18:04.601 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 15:18:04.609 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 15:18:04.630 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 15:18:04.646 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 15:18:04.663 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 15:18:04.680 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 15:18:04.696 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 15:18:04.730 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 15:18:04.747 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 15:18:04.763 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 15:18:04.780 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 15:18:04.796 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 15:18:04.804 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 15:18:04.804 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 15:18:04.832 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 15:18:04.833 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 15:18:04.833 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 15:18:04.833 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 15:18:04.833 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 15:18:04.834 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/gear 15:18:05.111 [d3d12 pipeline state] creating pipeline state for #ID[a0246fb9] 15:18:05.111 [d3d12 pipeline state] creating pipeline state for #ID[88d904bf] 15:18:05.112 [d3d12 pipeline state] creating pipeline state for #ID[a0246fb9] 15:18:05.112 [d3d12 pipeline state] creating pipeline state for #ID[f52c88cf] 15:18:05.113 [d3d12 pipeline state] creating pipeline state for #ID[6b3be3d9] 15:18:05.113 [d3d12 pipeline state] creating pipeline state for #ID[909b80f4] 15:18:05.113 [d3d12 pipeline state] creating pipeline state for #ID[eda9c4b7] 15:18:05.114 [d3d12 pipeline state] creating pipeline state for #ID[c3085842] 15:18:05.114 [d3d12 pipeline state] creating pipeline state for #ID[a0246fb9] 15:18:05.114 [d3d12 pipeline state] creating pipeline state for #ID[55b04a53] 15:18:05.157 [d3d12 pipeline state] creating pipeline state for #ID[55b04a53] 15:18:05.165 [d3d12 pipeline state] creating pipeline state for #ID[7877e7ec] 15:18:05.167 [d3d12 pipeline state] creating pipeline state for #ID[a623edba] 15:18:05.167 [d3d12 pipeline state] creating pipeline state for #ID[37eaf2b8] 15:18:05.168 [d3d12 pipeline state] creating pipeline state for #ID[a5ffac52] 15:18:05.169 [d3d12 pipeline state] creating pipeline state for #ID[e0f953ac] 15:18:05.178 [d3d12 pipeline state] creating pipeline state for #ID[55b04a53] 15:18:05.193 [d3d12 pipeline state] creating pipeline state for #ID[2dc9ee5c] 15:18:05.224 [d3d12 pipeline state] creating pipeline state for #ID[7c3ee115] 15:18:05.252 [d3d12 pipeline state] creating pipeline state for #ID[0a97a3a9] 15:18:16.998 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/prologue/cs_05_hub/world" with id: 4 15:18:17.026 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 15:18:17.027 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 15:18:17.070 [d3d12 pipeline state] creating pipeline state for #ID[c6e061c0] 15:18:17.331 [d3d12 pipeline state] creating pipeline state for #ID[f09e9b36] 15:18:41.381 [d3d12 pipeline state] creating pipeline state for #ID[51f8ae56] 15:18:41.909 [d3d12 pipeline state] creating pipeline state for #ID[2b2363d3] 15:18:43.932 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:18:45.928 [d3d12 pipeline state] creating pipeline state for #ID[a0246fb9] 15:18:50.392 [d3d12 pipeline state] creating pipeline state for #ID[d386ba14] 15:18:50.392 [d3d12 pipeline state] creating pipeline state for #ID[d386ba14] 15:18:50.925 [d3d12 pipeline state] creating pipeline state for #ID[e0f953ac] 15:18:51.754 [d3d12 pipeline state] creating pipeline state for #ID[22a91934] 15:18:58.817 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 15:18:58.819 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 15:19:12.575 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/hub/hub_ship/cinematics/path_of_trust/pot_war_room/world" with id: 5 15:19:12.691 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 15:19:12.693 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 15:19:13.004 [d3d12 pipeline state] creating pipeline state for #ID[3ce5477a] 15:19:13.004 [d3d12 pipeline state] creating pipeline state for #ID[3ce5477a] 15:19:13.004 [d3d12 pipeline state] creating pipeline state for #ID[c6e061c0] 15:19:13.004 [d3d12 pipeline state] creating pipeline state for #ID[3ce5477a] 15:19:15.084 [d3d12 pipeline state] creating pipeline state for #ID[b4282662] 15:19:15.084 [d3d12 pipeline state] creating pipeline state for #ID[b4282662] 15:19:15.084 [d3d12 pipeline state] creating pipeline state for #ID[b4282662] 15:19:28.198 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:19:32.879 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:19:37.290 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:19:41.856 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:19:47.434 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:19:51.628 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[1d36b92d8756c830]'] is not registered in the proximity system. 15:19:56.547 error: [Unit] Unit: '#ID[1d36b92d8756c830]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[3cb806294798cf86]' 15:19:56.548 error: [Unit] Unit: '#ID[1d36b92d8756c830]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[3cb806294798cf86]' 15:19:56.657 [Lua] INFO [BackendManager] title_request: PUT /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/characters/9df37521-2d1f-42e8-93f2-9b2caf4062b5/data/narrative|stories 15:19:58.908 [d3d12 pipeline state] creating pipeline state for #ID[a5ffac52] 15:20:04.568 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:20:04.568 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:20:04.568 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:20:04.568 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:20:04.568 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:20:04.568 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:20:04.568 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:20:04.568 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:20:39.525 [d3d12 pipeline state] creating pipeline state for #ID[38a9b1db] 15:20:39.552 [d3d12 pipeline state] creating pipeline state for #ID[d066edb2] 15:20:39.876 [d3d12 pipeline state] creating pipeline state for #ID[a623edba] 15:20:40.357 [d3d12 pipeline state] creating pipeline state for #ID[5c4d2b6f] 15:20:58.221 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/training_grounds/training_grounds" with id: 1 15:21:03.549 [d3d12 pipeline state] creating pipeline state for #ID[e1a5e274] 15:21:03.565 [d3d12 pipeline state] creating pipeline state for #ID[d78eed5d] 15:21:03.670 [d3d12 pipeline state] creating pipeline state for #ID[f59666bf] 15:21:03.670 [d3d12 pipeline state] creating pipeline state for #ID[bebecad4] 15:21:03.671 [d3d12 pipeline state] creating pipeline state for #ID[8e7f6dac] 15:21:06.969 [Flow] thebra test start 15:21:06.969 [Lua] INFO [MultiplayerSessionManager] Resetting multiplayer session with reason Hosting training grounds singleplayer mission ... 15:21:06.969 [Lua] INFO [ConnectionSingleplayer] session_seed created 69722416 15:21:06.969 [Lua] INFO [SessionBootBase] Changed state nil -> ready 15:21:06.969 [Lua] INFO [MultiplayerSessionManager] Booting multiplayer session as host 15:21:06.969 [Lua] INFO [MechanismManager] Change mechanism "onboarding"->"onboarding" 15:21:06.969 [Lua] INFO [MechanismManager] Leaving mechanism "onboarding" 15:21:06.982 [Lua] INFO [BackendManager] title_request: PUT /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/characters/9df37521-2d1f-42e8-93f2-9b2caf4062b5/data/narrative|stories 15:21:06.984 [Lua] INFO [MechanismBase] Mechanism onboarding changing state init -> gameplay 15:21:06.984 [Lua] INFO [MechanismOnboarding] Using dev parameters for challenge and resistance (3/3) 15:21:07.000 [Lua] INFO [GameStateMachine] Changing state to StateLoading 15:21:07.005 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:21:07.005 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:21:07.005 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:21:07.005 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:21:07.005 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:21:07.005 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:21:07.005 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:21:07.006 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:21:07.006 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:21:07.006 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:21:07.006 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:21:07.006 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:21:07.006 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 15:21:07.006 [Lua] INFO [GameSessionManager] Member 46cd8489d2ef3f69 left with game reason game_session_manager_disconnect 15:21:07.028 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/hub/hub_ship/missions/mission_om_hub_01 15:21:07.028 [Lua] INFO [WorldLevelDespawnManager] despawning units 15:21:07.030 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 15:21:07.030 [Lua] INFO [ConnectionManager] My peer id is 46cd8489d2ef3f69. 15:21:07.030 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 15:21:07.289 [Lua] INFO [WorldLevelDespawnManager] flushing 15:21:07.841 [Lua] INFO [StateLoading] waiting_for_despawn 15:21:07.841 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateLoading 15:21:07.841 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 15:21:07.841 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateLoading 15:21:07.843 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(om_basic_combat_01), circumstance_name(default), side_mission(default) 15:21:07.845 [Lua] INFO [StateLoading] despawn_done 15:21:07.890 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:21:07.890 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:21:07.890 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:21:07.890 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:21:29.362 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/training_grounds/missions/mission_tg_basic_combat_01" with id: 1 15:21:29.362 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/training_grounds/backdrop_a/world.level" with id: 2 15:21:29.362 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/training_grounds/arena_a/world.level" with id: 3 15:21:29.362 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/training_grounds/backdrop_b/world.level" with id: 4 15:21:29.362 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/training_grounds/arena_b/world.level" with id: 5 15:21:29.362 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/training_grounds/shooting_range_a/world.level" with id: 6 15:21:29.362 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/training_grounds/missions/training_grounds_themes/default/theme_default_training_grounds.level" with id: 7 15:21:29.406 [Lua] INFO [LoadingHost] [update] LoadingTimes: Spawn Group Finished Loading Level Breed and Hud Packages, Started Loading Player Profile Packages 15:21:33.950 [Lua] INFO [LoadingHost] [update] LoadingTimes: Spawn Group Finished Loading Required Player Profile Packages for Initial Spawn 15:21:33.983 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 15:21:33.983 [Lua] <>mission = om_basic_combat_01<> 15:21:33.983 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 15:21:33.983 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 15:21:33.983 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 15:21:33.983 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 15:21:33.983 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 15:21:33.999 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 15:21:34.016 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 15:21:34.025 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 15:21:34.031 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 15:21:34.034 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 15:21:34.037 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 15:21:34.046 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 15:21:34.062 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 15:21:34.079 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 15:21:34.096 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 15:21:34.114 [Lua] INFO [VolumeEventSystem] Couldn't find any level volume data for level "content/levels/training_grounds/shooting_range_a/world", no volume events will run on this level The volume_data file should have been auto generated when saving the level in the editor, just add a reference to it in the level package. 15:21:34.115 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 15:21:34.116 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/training_grounds". Read 61 rules. 15:21:34.129 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 15:21:34.129 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3 15:21:34.146 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPresence 15:21:34.163 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 15:21:34.163 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 15:21:34.179 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 15:21:34.213 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 15:21:34.229 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 15:21:34.246 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 15:21:34.279 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 15:21:34.312 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 15:21:34.346 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 15:21:34.362 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 15:21:34.395 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" 15:21:34.395 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" 15:21:34.397 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 15:21:34.420 [d3d12 pipeline state] creating pipeline state for #ID[978c9406] 15:21:34.421 [d3d12 pipeline state] creating pipeline state for #ID[c86ae51c] 15:21:34.441 [d3d12 pipeline state] creating pipeline state for #ID[978c9406] 15:21:34.445 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 15:21:34.445 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:21:34.445 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:21:34.446 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:21:34.446 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:21:34.446 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:21:34.446 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:21:34.451 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 15:21:34.461 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 15:21:34.471 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 15:21:34.496 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 15:21:34.496 [Lua] INFO [RoamerPacing] Generating Roamers using seed 1407091407 15:21:34.497 warning: [Lua] WARNING [MonsterPacing] Removed witches monster spawn type since found no spawners. 15:21:34.497 warning: [Lua] WARNING [MonsterPacing] Removed monsters monster spawn type since found no spawners. 15:21:34.497 warning: [Lua] WARNING [MonsterPacing] Failed generating monster spawns, found no spawners. 15:21:34.512 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 15:21:34.529 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 15:21:34.546 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 15:21:34.562 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 15:21:34.596 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 15:21:34.612 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 15:21:34.629 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 15:21:34.646 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 15:21:34.662 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 15:21:34.662 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "loading" to "in_game" 15:21:34.662 [Lua] INFO [GameModeTrainingGrounds] [_game_mode_state_changed] new_state: in_game; old_state: loading 15:21:34.662 [Lua] INFO [PlayerUnitAbilityExtension] Unequipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" 15:21:34.662 [Lua] INFO [PlayerUnitAbilityExtension] Unequipping ability "veteran_ranger_ranged_stance" of type "combat_ability" 15:21:34.662 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" 15:21:34.663 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" 15:21:34.664 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.basic_training) 15:21:34.664 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:21:34.674 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 15:21:34.674 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 15:21:34.677 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 15:21:34.677 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 15:21:34.677 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 15:21:34.677 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:21:34.677 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:21:34.679 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/gear 15:21:34.713 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:21:34.713 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:21:34.716 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:21:34.716 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:21:34.763 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:21:34.763 [Lua] INFO [TrainingGrounds] Step started (set_ability_enabled) 15:21:34.780 [Lua] INFO [TrainingGrounds] Step stopped (set_ability_enabled) 15:21:34.780 [Lua] INFO [TrainingGrounds] Step started (set_ability_enabled) 15:21:34.796 [Lua] INFO [TrainingGrounds] Step stopped (set_ability_enabled) 15:21:34.796 [Lua] INFO [TrainingGrounds] Step started (level_flow_event) 15:21:34.813 [Lua] INFO [TrainingGrounds] Step stopped (level_flow_event) 15:21:34.813 [Lua] INFO [TrainingGrounds] Step started (make_player_invulnerable) 15:21:34.830 [Lua] INFO [TrainingGrounds] Step stopped (make_player_invulnerable) 15:21:34.830 [Lua] INFO [TrainingGrounds] Step started (basic_training) 15:21:34.846 [Lua] INFO [TrainingGrounds] Step stopped (basic_training) 15:21:34.846 [Lua] INFO [TrainingGrounds] Step started (delay) 15:21:39.845 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:21:39.845 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:21:39.846 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.basic_training) 15:21:39.846 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:21:39.846 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.attack_chains) 15:21:39.846 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:21:39.862 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:21:39.862 [Lua] INFO [TrainingGrounds] Step started (add_unique_buff) 15:21:39.879 [Lua] INFO [TrainingGrounds] Step stopped (add_unique_buff) 15:21:39.879 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:21:39.895 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:21:39.895 [Lua] INFO [TrainingGrounds] Step started (archetype_is) 15:21:39.895 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:21:39.899 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:21:39.899 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:21:41.795 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:21:41.795 [Lua] INFO [TrainingGrounds] Step started (condition_end) 15:21:41.795 [Lua] INFO [TrainingGrounds] Step started (add_unique_buff) 15:21:41.814 [Lua] INFO [TrainingGrounds] Step stopped (add_unique_buff) 15:21:41.814 [Lua] INFO [TrainingGrounds] Step started (m1_chain_attack_prompt) 15:21:41.817 [d3d12 pipeline state] creating pipeline state for #ID[6b3be3d9] 15:21:41.817 [d3d12 pipeline state] creating pipeline state for #ID[e3e25596] 15:21:41.831 [Lua] INFO [TrainingGrounds] Step stopped (m1_chain_attack_prompt) 15:21:41.831 [Lua] INFO [TrainingGrounds] Step started (attack_chains_kill_infected_loop) 15:21:41.831 [Lua] INFO [TrainingGrounds] Event registered (on_killed) 15:21:41.831 [Lua] INFO [TrainingGrounds] Event registered (on_damaged) 15:21:41.836 [d3d12 pipeline state] creating pipeline state for #ID[6b3be3d9] 15:21:52.161 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:21:52.310 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:21:53.413 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:21:53.413 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:21:53.413 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:21:56.125 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:21:56.595 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:21:57.079 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:21:57.080 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:21:57.080 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:21:57.461 [d3d12 pipeline state] creating pipeline state for #ID[f2a7aa24] 15:21:57.461 [d3d12 pipeline state] creating pipeline state for #ID[e74588bc] 15:21:57.462 [d3d12 pipeline state] creating pipeline state for #ID[b5a529d2] 15:21:59.457 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:22:00.108 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:22:00.596 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:22:00.596 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:22:00.596 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:22:00.597 [Lua] INFO [TrainingGrounds] Step stopped (attack_chains_kill_infected_loop) 15:22:00.597 [Lua] INFO [TrainingGrounds] Event unregistered (on_killed) 15:22:00.597 [Lua] INFO [TrainingGrounds] Event unregistered (on_damaged) 15:22:00.597 [Lua] INFO [TrainingGrounds] Step started (delay) 15:22:01.590 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:22:01.590 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:22:01.607 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:22:01.607 [Lua] INFO [TrainingGrounds] Step started (delay) 15:22:03.423 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:22:03.423 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:22:03.423 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.attack_chains) 15:22:03.423 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:22:03.423 [Lua] INFO [TrainingGrounds] Step started (cleanup_ragdolls) 15:22:03.423 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:22:03.423 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff) 15:22:03.423 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff_safe) 15:22:03.423 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.attack_chains_heavy) 15:22:03.423 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:22:03.440 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:22:03.440 [Lua] INFO [TrainingGrounds] Step started (add_unique_buff) 15:22:03.456 [Lua] INFO [TrainingGrounds] Step stopped (add_unique_buff) 15:22:03.456 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:22:03.473 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:22:03.473 [Lua] INFO [TrainingGrounds] Step started (archetype_is) 15:22:03.473 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:22:03.489 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:22:03.490 [Lua] INFO [TrainingGrounds] Step started (condition_end) 15:22:03.490 [Lua] INFO [TrainingGrounds] Step started (add_unique_buff) 15:22:03.506 [Lua] INFO [TrainingGrounds] Step stopped (add_unique_buff) 15:22:03.506 [Lua] INFO [TrainingGrounds] Step started (chain_attack_heavy_prompt) 15:22:03.523 [Lua] INFO [TrainingGrounds] Step stopped (chain_attack_heavy_prompt) 15:22:03.523 [Lua] INFO [TrainingGrounds] Step started (attack_chains_kill_infected_loop_heavy) 15:22:03.523 [Lua] INFO [TrainingGrounds] Event registered (on_killed) 15:22:03.523 [Lua] INFO [TrainingGrounds] Event registered (on_damaged) 15:22:08.006 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:22:09.461 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:22:09.461 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:22:09.461 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:22:11.754 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:22:12.988 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:22:14.487 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:22:16.110 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:22:16.110 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:22:16.110 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:22:16.111 [Lua] INFO [TrainingGrounds] Step stopped (attack_chains_kill_infected_loop_heavy) 15:22:16.111 [Lua] INFO [TrainingGrounds] Event unregistered (on_killed) 15:22:16.111 [Lua] INFO [TrainingGrounds] Event unregistered (on_damaged) 15:22:16.111 [Lua] INFO [TrainingGrounds] Step started (delay) 15:22:17.120 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:22:17.120 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:22:17.136 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:22:17.136 [Lua] INFO [TrainingGrounds] Step started (delay) 15:22:18.936 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:22:18.936 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:22:18.936 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.attack_chains_heavy) 15:22:18.936 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:22:18.936 [Lua] INFO [TrainingGrounds] Step started (cleanup_ragdolls) 15:22:18.936 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:22:18.936 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff) 15:22:18.936 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff_safe) 15:22:18.936 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.weapon_special) 15:22:18.936 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:22:18.953 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:22:18.953 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:22:18.970 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:22:18.971 [Lua] INFO [TrainingGrounds] Step started (archetype_is) 15:22:18.971 [Lua] INFO [TrainingGrounds] Step started (weapon_special_prompt_chainsword) 15:22:18.986 [Lua] INFO [TrainingGrounds] Step stopped (weapon_special_prompt_chainsword) 15:22:18.986 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:22:18.989 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:22:18.989 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:22:19.570 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:22:19.571 [Lua] INFO [TrainingGrounds] Step started (condition_end) 15:22:19.571 [Lua] INFO [TrainingGrounds] Step started (add_unique_buff) 15:22:19.593 [Lua] INFO [TrainingGrounds] Step stopped (add_unique_buff) 15:22:19.593 [Lua] INFO [TrainingGrounds] Step started (archetype_is) 15:22:19.593 [Lua] INFO [TrainingGrounds] Step started (use_weapon_special) 15:22:19.593 [Lua] INFO [TrainingGrounds] Event registered (on_killed) 15:22:27.284 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:22:28.352 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:22:31.502 [d3d12 pipeline state] creating pipeline state for #ID[24dbef33] 15:22:31.503 [d3d12 pipeline state] creating pipeline state for #ID[24dbef33] 15:22:40.702 [d3d12 pipeline state] creating pipeline state for #ID[aecddb6f] 15:22:40.965 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:22:44.839 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:22:49.611 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:22:49.611 [Lua] INFO [TrainingGrounds] Step stopped (use_weapon_special) 15:22:49.611 [Lua] INFO [TrainingGrounds] Event unregistered (on_killed) 15:22:49.611 [Lua] INFO [TrainingGrounds] Step started (condition_end) 15:22:49.611 [Lua] INFO [TrainingGrounds] Step started (delay) 15:22:50.612 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:22:50.612 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:22:50.628 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:22:50.628 [Lua] INFO [TrainingGrounds] Step started (delay) 15:22:52.445 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:22:52.445 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:22:52.445 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.weapon_special) 15:22:52.445 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:22:52.445 [Lua] INFO [TrainingGrounds] Step started (cleanup_ragdolls) 15:22:52.445 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:22:52.445 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff_safe) 15:22:52.445 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.push) 15:22:52.445 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:22:52.461 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:22:52.461 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:22:52.478 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:22:52.478 [Lua] INFO [TrainingGrounds] Step started (archetype_is) 15:22:52.478 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:22:52.482 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:22:52.482 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:22:52.962 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:22:52.962 [Lua] INFO [TrainingGrounds] Step started (condition_end) 15:22:52.962 [Lua] INFO [TrainingGrounds] Step started (add_unique_buff) 15:22:52.976 [Lua] INFO [TrainingGrounds] Step stopped (add_unique_buff) 15:22:52.976 [Lua] INFO [TrainingGrounds] Step started (push_prompt) 15:22:52.977 [Lua] INFO [TrainingGrounds] Step stopped (push_prompt) 15:22:52.977 [Lua] INFO [TrainingGrounds] Step started (push_enemies_loop) 15:22:52.977 [Lua] INFO [TrainingGrounds] Event registered (on_damaged) 15:22:59.892 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:23:01.603 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:23:01.603 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:23:01.603 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:23:02.930 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:23:02.930 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:23:02.930 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:23:02.931 [Lua] INFO [TrainingGrounds] Step stopped (push_enemies_loop) 15:23:02.931 [Lua] INFO [TrainingGrounds] Event unregistered (on_damaged) 15:23:02.931 [Lua] INFO [TrainingGrounds] Step started (delay) 15:23:03.932 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:23:03.932 [Lua] INFO [TrainingGrounds] Step started (push_clean_enemies) 15:23:03.947 [Lua] INFO [TrainingGrounds] Step stopped (push_clean_enemies) 15:23:03.947 [Lua] INFO [TrainingGrounds] Step started (delay) 15:23:04.958 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:23:04.958 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:23:04.975 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:23:04.975 [Lua] INFO [TrainingGrounds] Step started (delay) 15:23:06.774 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:23:06.774 [Lua] INFO [TrainingGrounds] Step started (archetype_specialization_is) 15:23:06.774 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:23:06.774 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.push) 15:23:06.774 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:23:06.774 [Lua] INFO [TrainingGrounds] Step started (push_clean_enemies) 15:23:06.775 [Lua] INFO [TrainingGrounds] Step started (cleanup_ragdolls) 15:23:06.775 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:23:06.775 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff_safe) 15:23:06.775 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.ranged_grenade) 15:23:06.775 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:23:06.791 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:23:06.791 [Lua] INFO [TrainingGrounds] Step started (set_grenade_count) 15:23:06.808 [Lua] INFO [TrainingGrounds] Step stopped (set_grenade_count) 15:23:06.808 [Lua] INFO [TrainingGrounds] Step started (set_ability_enabled) 15:23:06.824 [Lua] INFO [TrainingGrounds] Step stopped (set_ability_enabled) 15:23:06.824 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:23:06.841 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:23:06.841 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:23:06.845 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:23:06.845 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:23:06.899 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:23:06.899 [Lua] INFO [TrainingGrounds] Step started (add_unique_buff) 15:23:06.925 [Lua] INFO [TrainingGrounds] Step stopped (add_unique_buff) 15:23:06.925 [Lua] INFO [TrainingGrounds] Step started (archetype_specialization_is) 15:23:06.925 [Lua] INFO [TrainingGrounds] Step started (grunt_blitz_prompt) 15:23:06.944 [Lua] INFO [TrainingGrounds] Step stopped (grunt_blitz_prompt) 15:23:06.944 [Lua] INFO [TrainingGrounds] Step started (kill_enemies_grenade_loop) 15:23:06.944 [Lua] INFO [TrainingGrounds] Event registered (on_killed) 15:23:12.672 [EOS] Updating Product SDK Config, Time: 2542.902588 15:23:12.972 [EOS] SDK Config Product Update Request Completed - No Change 15:23:12.972 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 2543.185791, Update Interval: 300.858795 15:23:14.841 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:23:17.058 [d3d12 pipeline state] creating pipeline state for #ID[ff123e02] 15:23:22.673 [d3d12 pipeline state] creating pipeline state for #ID[04c19932] 15:23:22.696 [d3d12 pipeline state] creating pipeline state for #ID[04c19932] 15:23:24.354 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:23:24.355 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:23:24.355 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:23:33.868 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:23:39.451 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:23:39.451 [Lua] INFO [TrainingGrounds] Step stopped (kill_enemies_grenade_loop) 15:23:39.452 [Lua] INFO [TrainingGrounds] Event unregistered (on_killed) 15:23:39.452 [Lua] INFO [TrainingGrounds] Step started (archetype_specialization_is) 15:23:39.452 [Lua] INFO [TrainingGrounds] Step started (delay) 15:23:40.466 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:23:40.466 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:23:40.481 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:23:40.481 [Lua] INFO [TrainingGrounds] Step started (delay) 15:23:42.282 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:23:42.282 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:23:42.282 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.ranged_grenade) 15:23:42.282 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:23:42.282 [Lua] INFO [TrainingGrounds] Step started (cleanup_ragdolls) 15:23:42.282 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:23:42.282 [Lua] INFO [TrainingGrounds] Step started (set_grenade_count) 15:23:42.282 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff_safe) 15:23:42.282 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.combat_ability) 15:23:42.282 [Lua] INFO [TrainingGrounds] Step started (ensure_player_healthy) 15:23:42.299 [Lua] INFO [TrainingGrounds] Step stopped (ensure_player_healthy) 15:23:42.299 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:23:42.317 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:23:42.317 [Lua] INFO [TrainingGrounds] Step started (set_ability_enabled) 15:23:42.333 [Lua] INFO [TrainingGrounds] Step stopped (set_ability_enabled) 15:23:42.333 [Lua] INFO [TrainingGrounds] Step started (add_unique_buff) 15:23:42.349 [Lua] INFO [TrainingGrounds] Step stopped (add_unique_buff) 15:23:42.349 [Lua] INFO [TrainingGrounds] Step started (add_unique_buff) 15:23:42.366 [Lua] INFO [TrainingGrounds] Step stopped (add_unique_buff) 15:23:42.366 [Lua] INFO [TrainingGrounds] Step started (archetype_specialization_is) 15:23:42.366 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:23:42.382 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:23:42.382 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:23:42.386 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:23:42.386 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:23:42.760 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:23:42.760 [Lua] INFO [TrainingGrounds] Step started (combat_ability_prompt) 15:23:42.784 [Lua] INFO [TrainingGrounds] Step stopped (combat_ability_prompt) 15:23:42.784 [Lua] INFO [TrainingGrounds] Step started (combat_ability_loop_grunt) 15:23:42.784 [Lua] INFO [TrainingGrounds] Event registered (on_killed) 15:23:43.266 [d3d12 pipeline state] creating pipeline state for #ID[7b97001f] 15:23:43.266 [d3d12 pipeline state] creating pipeline state for #ID[f301ad0b] 15:23:43.266 [d3d12 pipeline state] creating pipeline state for #ID[f48ffc04] 15:23:47.914 [d3d12 pipeline state] creating pipeline state for #ID[3b55eabb] 15:23:50.695 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:23:52.540 [d3d12 pipeline state] creating pipeline state for #ID[188cd7ef] 15:23:52.541 [d3d12 pipeline state] creating pipeline state for #ID[188cd7ef] 15:23:52.554 [d3d12 pipeline state] creating pipeline state for #ID[188cd7ef] 15:23:52.554 [d3d12 pipeline state] creating pipeline state for #ID[0677a3f0] 15:23:52.563 [d3d12 pipeline state] creating pipeline state for #ID[188cd7ef] 15:23:52.564 [d3d12 pipeline state] creating pipeline state for #ID[0677a3f0] 15:23:52.573 [d3d12 pipeline state] creating pipeline state for #ID[0677a3f0] 15:23:52.586 [d3d12 pipeline state] creating pipeline state for #ID[0677a3f0] 15:23:52.702 [d3d12 pipeline state] creating pipeline state for #ID[c45702fc] 15:23:52.703 [d3d12 pipeline state] creating pipeline state for #ID[c45702fc] 15:23:52.712 [d3d12 pipeline state] creating pipeline state for #ID[fe6b7247] 15:23:52.721 [d3d12 pipeline state] creating pipeline state for #ID[188cd7ef] 15:23:52.721 [d3d12 pipeline state] creating pipeline state for #ID[0677a3f0] 15:23:52.721 [d3d12 pipeline state] creating pipeline state for #ID[fe6b7247] 15:23:52.741 [d3d12 pipeline state] creating pipeline state for #ID[188cd7ef] 15:23:52.741 [d3d12 pipeline state] creating pipeline state for #ID[0677a3f0] 15:23:54.750 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:23:56.367 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:23:56.367 [Lua] INFO [TrainingGrounds] Step stopped (combat_ability_loop_grunt) 15:23:56.368 [Lua] INFO [TrainingGrounds] Event unregistered (on_killed) 15:23:56.368 [Lua] INFO [TrainingGrounds] Step started (condition_end) 15:23:56.368 [Lua] INFO [TrainingGrounds] Step started (delay) 15:23:57.361 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:23:57.361 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:23:57.378 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:23:57.378 [Lua] INFO [TrainingGrounds] Step started (delay) 15:23:59.195 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:23:59.195 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:23:59.195 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.combat_ability) 15:23:59.195 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:23:59.195 [Lua] INFO [TrainingGrounds] Step started (generic_dissolve_scenario_enemies) 15:23:59.195 [Lua] INFO [TrainingGrounds] Step started (cleanup_ragdolls) 15:23:59.195 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:23:59.195 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff_safe) 15:23:59.195 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff_safe) 15:23:59.195 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff_safe) 15:23:59.195 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.dodging) 15:23:59.195 [Lua] INFO [TrainingGrounds] Step started (ensure_player_healthy) 15:23:59.212 [Lua] INFO [TrainingGrounds] Step stopped (ensure_player_healthy) 15:23:59.212 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:23:59.228 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:23:59.228 [Lua] INFO [TrainingGrounds] Step started (archetype_is) 15:23:59.228 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:23:59.232 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:23:59.232 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:23:59.285 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:23:59.285 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:23:59.288 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:23:59.288 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:23:59.738 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:23:59.739 [Lua] INFO [TrainingGrounds] Step started (condition_end) 15:23:59.739 [Lua] INFO [TrainingGrounds] Step started (add_unique_buff) 15:23:59.759 [Lua] INFO [TrainingGrounds] Step stopped (add_unique_buff) 15:23:59.759 [Lua] INFO [TrainingGrounds] Step started (add_unique_buff) 15:23:59.784 [Lua] INFO [TrainingGrounds] Step stopped (add_unique_buff) 15:23:59.784 [Lua] INFO [TrainingGrounds] Step started (dodge_prompt) 15:23:59.805 [Lua] INFO [TrainingGrounds] Step stopped (dodge_prompt) 15:23:59.805 [Lua] INFO [TrainingGrounds] Step started (dodge_loop) 15:23:59.805 [Lua] INFO [TrainingGrounds] Event registered (on_dodge) 15:23:59.805 [Lua] INFO [TrainingGrounds] Event registered (on_successful_dodge) 15:23:59.805 [Lua] INFO [TrainingGrounds] Event registered (on_damaged) 15:24:09.426 [Lua] INFO [TrainingGrounds] Event triggered (on_dodge) 15:24:10.344 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:24:12.437 [Lua] INFO [TrainingGrounds] Event triggered (on_dodge) 15:24:18.791 [Lua] INFO [TrainingGrounds] Event triggered (on_dodge) 15:24:20.040 [Lua] INFO [TrainingGrounds] Event triggered (on_dodge) 15:24:23.473 [Lua] INFO [TrainingGrounds] Event triggered (on_dodge) 15:24:24.276 [d3d12 pipeline state] creating pipeline state for #ID[48acea9a] 15:24:26.712 [Lua] INFO [TrainingGrounds] Event triggered (on_dodge) 15:24:26.743 [d3d12 pipeline state] creating pipeline state for #ID[e74588bc] 15:24:26.744 [d3d12 pipeline state] creating pipeline state for #ID[e74588bc] 15:24:27.124 [Lua] INFO [TrainingGrounds] Event triggered (on_successful_dodge) 15:24:28.218 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:24:29.064 [Lua] INFO [TrainingGrounds] Event triggered (on_dodge) 15:24:29.447 [Lua] INFO [TrainingGrounds] Event triggered (on_successful_dodge) 15:24:30.117 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:24:30.902 [Lua] INFO [TrainingGrounds] Event triggered (on_dodge) 15:24:30.983 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:24:32.568 [Lua] INFO [TrainingGrounds] Event triggered (on_dodge) 15:24:32.736 [Lua] INFO [TrainingGrounds] Event triggered (on_successful_dodge) 15:24:33.648 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:24:33.746 [Lua] INFO [TrainingGrounds] Step stopped (dodge_loop) 15:24:33.746 [Lua] INFO [TrainingGrounds] Event unregistered (on_dodge) 15:24:33.746 [Lua] INFO [TrainingGrounds] Event unregistered (on_successful_dodge) 15:24:33.746 [Lua] INFO [TrainingGrounds] Event unregistered (on_damaged) 15:24:33.746 [Lua] INFO [TrainingGrounds] Step started (add_unique_buff) 15:24:33.768 [Lua] INFO [TrainingGrounds] Step stopped (add_unique_buff) 15:24:33.768 [Lua] INFO [TrainingGrounds] Step started (delay) 15:24:34.761 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:24:34.761 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:24:34.778 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:24:34.778 [Lua] INFO [TrainingGrounds] Step started (delay) 15:24:36.590 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:24:36.590 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:24:36.590 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.dodging) 15:24:36.590 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:24:36.590 [Lua] INFO [TrainingGrounds] Step started (cleanup_ragdolls) 15:24:36.590 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:24:36.590 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff_safe) 15:24:36.590 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff_safe) 15:24:36.590 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.toughness_pre) 15:24:36.590 [Lua] INFO [TrainingGrounds] Step started (set_ability_enabled) 15:24:36.604 [Lua] INFO [TrainingGrounds] Step stopped (set_ability_enabled) 15:24:36.604 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:24:36.621 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:24:36.621 [Lua] INFO [TrainingGrounds] Step started (set_ability_enabled) 15:24:36.638 [Lua] INFO [TrainingGrounds] Step stopped (set_ability_enabled) 15:24:36.638 [Lua] INFO [TrainingGrounds] Step started (remove_player_invulnerable) 15:24:36.654 [Lua] INFO [TrainingGrounds] Step stopped (remove_player_invulnerable) 15:24:36.654 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:24:36.671 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:24:36.672 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:24:36.679 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:24:36.680 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:24:36.757 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:24:36.758 [Lua] INFO [TrainingGrounds] Step started (toughness_pre_prompt) 15:24:36.807 [Lua] INFO [TrainingGrounds] Step stopped (toughness_pre_prompt) 15:24:36.807 [Lua] INFO [TrainingGrounds] Step started (toughness_pre_loop) 15:24:36.807 [Lua] INFO [TrainingGrounds] Event registered (on_damaged) 15:24:48.034 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:24:48.267 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:24:51.450 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:24:51.700 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:24:53.116 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:24:55.082 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:24:57.150 [d3d12 pipeline state] creating pipeline state for #ID[b5a529d2] 15:24:57.150 [d3d12 pipeline state] creating pipeline state for #ID[b5a529d2] 15:24:57.150 [d3d12 pipeline state] creating pipeline state for #ID[b5a529d2] 15:24:57.448 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:24:57.465 [Lua] INFO [TrainingGrounds] Step stopped (toughness_pre_loop) 15:24:57.465 [Lua] INFO [TrainingGrounds] Event unregistered (on_damaged) 15:24:57.465 [Lua] INFO [TrainingGrounds] Step started (delay) 15:24:58.481 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:24:58.481 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:24:58.498 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:24:58.498 [Lua] INFO [TrainingGrounds] Step started (delay) 15:25:00.297 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:25:00.297 [Lua] INFO [TrainingGrounds] Step started (make_player_invulnerable) 15:25:00.314 [Lua] INFO [TrainingGrounds] Step stopped (make_player_invulnerable) 15:25:00.314 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:25:00.314 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.toughness_pre) 15:25:00.314 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:25:00.314 [Lua] INFO [TrainingGrounds] Step started (make_player_invulnerable) 15:25:00.314 [Lua] INFO [TrainingGrounds] Step started (cleanup_ragdolls) 15:25:00.314 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:25:00.314 [Lua] INFO [TrainingGrounds] Step started (set_ability_enabled) 15:25:00.314 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.toughness) 15:25:00.314 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:25:00.330 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:25:00.330 [Lua] INFO [TrainingGrounds] Step started (set_ability_enabled) 15:25:00.347 [Lua] INFO [TrainingGrounds] Step stopped (set_ability_enabled) 15:25:00.347 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:25:00.364 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:25:00.364 [Lua] INFO [TrainingGrounds] Step started (archetype_is) 15:25:00.364 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:25:00.368 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:25:00.368 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:25:01.051 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:25:01.052 [Lua] INFO [TrainingGrounds] Step started (condition_end) 15:25:01.052 [Lua] INFO [TrainingGrounds] Step started (add_unique_buff) 15:25:01.052 [Lua] INFO [TrainingGrounds] Step stopped (add_unique_buff) 15:25:01.052 [Lua] INFO [TrainingGrounds] Step started (toughness_prompt) 15:25:01.077 [Lua] INFO [TrainingGrounds] Step stopped (toughness_prompt) 15:25:01.077 [Lua] INFO [TrainingGrounds] Step started (toughness_wait_for_kill) 15:25:01.077 [Lua] INFO [TrainingGrounds] Event registered (on_killed) 15:25:02.526 [Backend] Authentication credentials expired. Refreshing. 15:25:08.377 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:25:10.971 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:25:11.360 [d3d12 pipeline state] creating pipeline state for #ID[1720c624] 15:25:11.360 [d3d12 pipeline state] creating pipeline state for #ID[aecddb6f] 15:25:11.361 [d3d12 pipeline state] creating pipeline state for #ID[aecddb6f] 15:25:21.162 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:25:21.162 [Lua] INFO [TrainingGrounds] Step stopped (toughness_wait_for_kill) 15:25:21.162 [Lua] INFO [TrainingGrounds] Event unregistered (on_killed) 15:25:21.162 [Lua] INFO [TrainingGrounds] Step started (delay) 15:25:22.294 [Lua] INFO [MinionGibbing] renegade_rifleman's [Unit '#ID[c9154df15cba676f]'] is out-of-bounds, despawning (Vector3(-10.2583, -0.748626, -460.818)). 15:25:23.158 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:25:23.158 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:25:23.175 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:25:23.175 [Lua] INFO [TrainingGrounds] Step started (add_unique_buff) 15:25:23.191 [Lua] INFO [TrainingGrounds] Step stopped (add_unique_buff) 15:25:23.191 [Lua] INFO [TrainingGrounds] Step started (toughness_spawn_bot) 15:25:23.968 [d3d12 pipeline state] creating pipeline state for #ID[8fd2b834] 15:25:23.968 [d3d12 pipeline state] creating pipeline state for #ID[f96672bc] 15:25:23.969 [d3d12 pipeline state] creating pipeline state for #ID[9f1ed4c3] 15:25:23.969 [d3d12 pipeline state] creating pipeline state for #ID[5eceee17] 15:25:23.969 [d3d12 pipeline state] creating pipeline state for #ID[9fd2b659] 15:25:24.387 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" 15:25:24.387 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" 15:25:24.399 [d3d12 pipeline state] creating pipeline state for #ID[f96672bc] 15:25:24.399 [d3d12 pipeline state] creating pipeline state for #ID[4affe94e] 15:25:24.399 [d3d12 pipeline state] creating pipeline state for #ID[8fd2b834] 15:25:24.470 [d3d12 pipeline state] creating pipeline state for #ID[3cbb554d] 15:25:24.543 [d3d12 pipeline state] creating pipeline state for #ID[9fd2b659] 15:25:24.544 [d3d12 pipeline state] creating pipeline state for #ID[9f1ed4c3] 15:25:24.594 [d3d12 pipeline state] creating pipeline state for #ID[5eceee17] 15:25:24.594 [d3d12 pipeline state] creating pipeline state for #ID[9fd2b659] 15:25:24.609 [d3d12 pipeline state] creating pipeline state for #ID[df4fd238] 15:25:24.609 [d3d12 pipeline state] creating pipeline state for #ID[546dd69f] 15:25:24.609 [d3d12 pipeline state] creating pipeline state for #ID[78a33810] 15:25:24.610 [d3d12 pipeline state] creating pipeline state for #ID[5443c0be] 15:25:24.610 [d3d12 pipeline state] creating pipeline state for #ID[9fd07af4] 15:25:24.610 [d3d12 pipeline state] creating pipeline state for #ID[6b3be3d9] 15:25:24.610 [d3d12 pipeline state] creating pipeline state for #ID[691699a5] 15:25:24.610 [d3d12 pipeline state] creating pipeline state for #ID[355ffb67] 15:25:24.625 [d3d12 pipeline state] creating pipeline state for #ID[4c55f87c] 15:25:24.626 [d3d12 pipeline state] creating pipeline state for #ID[355ffb67] 15:25:25.044 [d3d12 pipeline state] creating pipeline state for #ID[355ffb67] 15:25:25.044 [d3d12 pipeline state] creating pipeline state for #ID[355ffb67] 15:25:30.158 [Lua] INFO [TrainingGrounds] Step stopped (toughness_spawn_bot) 15:25:30.158 [Lua] INFO [TrainingGrounds] Step started (delay) 15:25:33.157 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:25:33.157 [Lua] INFO [TrainingGrounds] Step started (toughness_remove_bot) 15:25:33.173 [Lua] INFO [TrainingGrounds] Step stopped (toughness_remove_bot) 15:25:33.173 [Lua] INFO [TrainingGrounds] Step started (trigger_vo_event) 15:25:33.177 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:25:33.177 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:25:33.177 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:25:33.177 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:25:33.177 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:25:33.177 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:25:33.177 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:25:33.177 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:25:33.177 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:25:33.177 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:25:33.177 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:25:33.177 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:25:33.189 [Lua] INFO [TrainingGrounds] Step stopped (trigger_vo_event) 15:25:33.189 [Lua] INFO [TrainingGrounds] Step started (delay) 15:25:34.205 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:25:34.205 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:25:34.222 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:25:34.222 [Lua] INFO [TrainingGrounds] Step started (delay) 15:25:36.022 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:25:36.022 [Lua] INFO [TrainingGrounds] Step started (set_ability_enabled) 15:25:36.039 [Lua] INFO [TrainingGrounds] Step stopped (set_ability_enabled) 15:25:36.039 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:25:36.039 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.toughness) 15:25:36.039 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:25:36.039 [Lua] INFO [TrainingGrounds] Step started (cleanup_ragdolls) 15:25:36.039 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:25:36.039 [Lua] INFO [TrainingGrounds] Step started (set_ability_enabled) 15:25:36.039 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff_safe) 15:25:36.039 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff_safe) 15:25:36.039 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff_safe) 15:25:36.039 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.part_1_completed) 15:25:36.039 [Lua] INFO [TrainingGrounds] Step started (part_1_completed_decide_continue) 15:25:39.887 [Lua] INFO [TrainingGrounds] Step stopped (part_1_completed_decide_continue) 15:25:39.888 [Lua] INFO [AchievementsManager] Try to unlock achievement with id 'basic_training'. 15:25:39.888 [Lua] INFO [Backend] Patching commendations { { accountId = "3a9f0bfa-83ec-4e6a-bf10-6976d116893a", completed = { { complete = true, stat = "none", id = "basic_training", }, }, stats = { }, }, } 15:25:39.888 [Lua] INFO [BackendManager] title_request: PATCH /commendations 15:25:39.888 [Lua] INFO [TrainingGrounds] Step started (scenario_data_equals) 15:25:39.888 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:25:39.888 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.part_1_completed) 15:25:39.888 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:25:39.888 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.advanced_training) 15:25:39.888 [Lua] INFO [TrainingGrounds] Step started (advanced_training) 15:25:39.904 [Lua] INFO [TrainingGrounds] Step stopped (advanced_training) 15:25:39.905 [Lua] INFO [TrainingGrounds] Step started (make_player_invulnerable) 15:25:39.905 [Lua] INFO [TrainingGrounds] Step stopped (make_player_invulnerable) 15:25:39.905 [Lua] INFO [TrainingGrounds] Step started (delay) 15:25:39.920 [Lua] <>account_id = 3a9f0bfa-83ec-4e6a-bf10-6976d116893a<> 15:25:39.920 [Lua] INFO [BackendManager] title_request: PUT /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/characters/9df37521-2d1f-42e8-93f2-9b2caf4062b5/data/narrative|stories 15:25:40.804 [d3d12 pipeline state] creating pipeline state for #ID[0fedcbc2] 15:25:41.910 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:25:41.910 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:25:41.910 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.advanced_training) 15:25:41.910 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:25:41.910 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.armor_types) 15:25:41.910 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:25:41.924 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:25:41.924 [Lua] INFO [TrainingGrounds] Step started (trigger_vo_event) 15:25:41.939 [Lua] INFO [TrainingGrounds] Step stopped (trigger_vo_event) 15:25:41.939 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:25:41.953 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:25:41.953 [Lua] INFO [TrainingGrounds] Step started (archetype_is) 15:25:41.953 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:25:41.980 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:25:41.980 [Lua] INFO [TrainingGrounds] Step started (condition_end) 15:25:41.980 [Lua] INFO [TrainingGrounds] Step started (add_unique_buff) 15:25:41.994 [Lua] INFO [TrainingGrounds] Step stopped (add_unique_buff) 15:25:41.994 [Lua] INFO [TrainingGrounds] Step started (armor_types_prompt) 15:25:42.008 [Lua] INFO [TrainingGrounds] Step stopped (armor_types_prompt) 15:25:42.008 [Lua] INFO [TrainingGrounds] Step started (armor_types_heavy_armored_loop) 15:25:42.008 [Lua] INFO [TrainingGrounds] Event registered (on_damaged) 15:25:46.954 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:25:47.338 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:25:49.110 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:25:51.171 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:25:51.172 [Lua] INFO [TrainingGrounds] Step stopped (armor_types_heavy_armored_loop) 15:25:51.172 [Lua] INFO [TrainingGrounds] Event unregistered (on_damaged) 15:25:51.172 [Lua] INFO [TrainingGrounds] Step started (delay) 15:25:52.175 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:25:52.175 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:25:52.191 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:25:52.191 [Lua] INFO [TrainingGrounds] Step started (delay) 15:25:54.001 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:25:54.001 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:25:54.001 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.armor_types) 15:25:54.001 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:25:54.001 [Lua] INFO [TrainingGrounds] Step started (cleanup_ragdolls) 15:25:54.001 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:25:54.001 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff_safe) 15:25:54.001 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.push_follow) 15:25:54.001 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:25:54.017 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:25:54.017 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:25:54.034 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:25:54.034 [Lua] INFO [TrainingGrounds] Step started (archetype_is) 15:25:54.034 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:25:54.038 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:25:54.038 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:25:54.414 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:25:54.415 [Lua] INFO [TrainingGrounds] Step started (condition_end) 15:25:54.415 [Lua] INFO [TrainingGrounds] Step started (add_unique_buff) 15:25:54.435 [Lua] INFO [TrainingGrounds] Step stopped (add_unique_buff) 15:25:54.435 [Lua] INFO [TrainingGrounds] Step started (push_follow_prompt) 15:25:54.459 [Lua] INFO [TrainingGrounds] Step stopped (push_follow_prompt) 15:25:54.460 [Lua] INFO [TrainingGrounds] Step started (push_follow_enemies_loop) 15:25:54.460 [Lua] INFO [TrainingGrounds] Event registered (on_damaged) 15:26:00.384 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:26:01.064 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:26:02.122 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:26:07.222 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:26:07.222 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:26:07.775 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:26:09.598 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:26:11.125 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:26:11.125 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:26:11.675 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:26:13.592 warning: [Lua] WARNING [TelemetryManager] Error posting batch: Backend error: Code: 0 Description: Error fetching data Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/telemetry/telemetry_manager.lua:100 @scripts/managers/telemetry/telemetry_manager.lua:30<> 15:26:14.302 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:26:14.302 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:26:14.862 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:26:15.146 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:26:15.466 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:26:17.176 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:26:17.733 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:26:17.733 [Lua] INFO [TrainingGrounds] Step stopped (push_follow_enemies_loop) 15:26:17.734 [Lua] INFO [TrainingGrounds] Event unregistered (on_damaged) 15:26:17.734 [Lua] INFO [TrainingGrounds] Step started (delay) 15:26:18.740 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:26:18.740 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:26:18.759 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:26:18.759 [Lua] INFO [TrainingGrounds] Step started (delay) 15:26:20.561 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:26:20.561 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:26:20.561 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.push_follow) 15:26:20.561 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:26:20.561 [Lua] INFO [TrainingGrounds] Step started (cleanup_ragdolls) 15:26:20.561 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:26:20.561 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff_safe) 15:26:20.561 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.healing_self_and_others) 15:26:20.561 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:26:20.578 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:26:20.578 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:26:20.582 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:26:20.582 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:26:20.648 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:26:20.648 [Lua] INFO [TrainingGrounds] Step started (archetype_is) 15:26:20.648 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:26:20.651 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:26:20.651 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:26:21.067 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:26:21.067 [Lua] INFO [TrainingGrounds] Step started (condition_end) 15:26:21.067 [Lua] INFO [TrainingGrounds] Step started (healing_self_and_others_prompt) 15:26:21.068 [Lua] INFO [TrainingGrounds] Step stopped (healing_self_and_others_prompt) 15:26:21.068 [Lua] INFO [TrainingGrounds] Step started (healing_self_and_others_spawn_bot) 15:26:21.371 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" 15:26:21.371 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" 15:26:21.379 [Lua] INFO [TrainingGrounds] Step stopped (healing_self_and_others_spawn_bot) 15:26:21.379 [Lua] INFO [TrainingGrounds] Step started (spawn_med_and_ammo_kits) 15:26:21.380 [Lua] INFO [TrainingGrounds] Step stopped (spawn_med_and_ammo_kits) 15:26:21.380 [Lua] INFO [TrainingGrounds] Step started (wait_for_full_health_and_ammo) 15:26:21.380 [Lua] INFO [TrainingGrounds] Event registered (on_pickup_placed) 15:26:21.400 [d3d12 pipeline state] creating pipeline state for #ID[575b0b51] 15:26:28.029 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:26:32.143 [Lua] INFO [TrainingGrounds] Event triggered (on_pickup_placed) 15:26:32.311 [d3d12 pipeline state] creating pipeline state for #ID[6d707bbc] 15:26:32.311 [d3d12 pipeline state] creating pipeline state for #ID[766f4b12] 15:26:40.501 [Lua] INFO [TrainingGrounds] Step stopped (wait_for_full_health_and_ammo) 15:26:40.501 [Lua] INFO [TrainingGrounds] Event unregistered (on_pickup_placed) 15:26:40.501 [Lua] INFO [TrainingGrounds] Step started (wait_for_full_ammo) 15:26:40.501 [Lua] INFO [TrainingGrounds] Event registered (on_pickup_placed) 15:26:48.808 [d3d12 pipeline state] creating pipeline state for #ID[4affe94e] 15:26:48.808 [d3d12 pipeline state] creating pipeline state for #ID[7105e4e5] 15:26:48.808 [d3d12 pipeline state] creating pipeline state for #ID[7105e4e5] 15:26:48.809 [d3d12 pipeline state] creating pipeline state for #ID[d87fb60d] 15:26:48.812 [d3d12 pipeline state] creating pipeline state for #ID[355ffb67] 15:26:48.812 [d3d12 pipeline state] creating pipeline state for #ID[355ffb67] 15:26:52.987 [Lua] INFO [TrainingGrounds] Event triggered (on_pickup_placed) 15:26:54.967 [Lua] INFO [TrainingGrounds] Step stopped (wait_for_full_ammo) 15:26:54.968 [Lua] INFO [TrainingGrounds] Event unregistered (on_pickup_placed) 15:26:54.968 [Lua] INFO [TrainingGrounds] Step started (delay) 15:26:55.689 [d3d12 pipeline state] creating pipeline state for #ID[7e560f8c] 15:26:55.689 [d3d12 pipeline state] creating pipeline state for #ID[6b3be3d9] 15:26:55.689 [d3d12 pipeline state] creating pipeline state for #ID[420f1ee5] 15:26:55.689 [d3d12 pipeline state] creating pipeline state for #ID[e3e25596] 15:26:55.690 [d3d12 pipeline state] creating pipeline state for #ID[6b3be3d9] 15:26:55.977 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:26:55.977 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:26:55.994 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:26:55.994 [Lua] INFO [TrainingGrounds] Step started (delay) 15:26:57.802 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:26:57.802 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:26:57.802 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.healing_self_and_others) 15:26:57.802 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:26:57.802 [Lua] INFO [TrainingGrounds] Step started (cleanup_ragdolls) 15:26:57.803 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:26:57.803 [Lua] INFO [TrainingGrounds] Step started (health_and_ammo_cleanup) 15:26:57.803 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.reviving) 15:26:57.803 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:26:57.819 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:26:57.819 [Lua] INFO [TrainingGrounds] Step started (reviving_prompt) 15:26:57.823 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:26:57.823 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:26:57.823 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:26:57.823 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:26:57.823 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:26:57.823 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:26:57.823 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:26:57.823 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:26:57.823 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:26:57.823 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:26:57.823 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:26:57.823 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:26:57.835 [Lua] INFO [TrainingGrounds] Step stopped (reviving_prompt) 15:26:57.835 [Lua] INFO [TrainingGrounds] Step started (reviving_spawn_bot) 15:26:57.897 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" 15:26:57.897 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" 15:26:57.906 [Lua] INFO [TrainingGrounds] Step stopped (reviving_spawn_bot) 15:26:57.906 [Lua] INFO [TrainingGrounds] Step started (reviving_wait_for_bot_revival) 15:27:05.552 [Lua] INFO [TrainingGrounds] Step stopped (reviving_wait_for_bot_revival) 15:27:05.552 [Lua] INFO [TrainingGrounds] Step started (delay) 15:27:06.563 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:27:06.563 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:27:06.578 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:27:06.578 [Lua] INFO [TrainingGrounds] Step started (delay) 15:27:07.891 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:27:08.578 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:27:08.578 [Lua] INFO [TrainingGrounds] Step started (corruption_prompt) 15:27:08.597 [Lua] INFO [TrainingGrounds] Step stopped (corruption_prompt) 15:27:08.597 [Lua] INFO [TrainingGrounds] Step started (remove_player_invulnerable) 15:27:08.599 [Lua] INFO [TrainingGrounds] Step stopped (remove_player_invulnerable) 15:27:08.599 [Lua] INFO [TrainingGrounds] Step started (reviving_spawn_servitor) 15:27:08.599 [Lua] INFO [TrainingGrounds] Event registered (tg_servitor_interact) 15:27:15.598 [Lua] INFO [TrainingGrounds] Event triggered (tg_servitor_interact) 15:27:15.617 [d3d12 pipeline state] creating pipeline state for #ID[2f6f341d] 15:27:15.617 [d3d12 pipeline state] creating pipeline state for #ID[2f6f341d] 15:27:15.617 [d3d12 pipeline state] creating pipeline state for #ID[7920df11] 15:27:15.617 [d3d12 pipeline state] creating pipeline state for #ID[2f6f341d] 15:27:15.617 [d3d12 pipeline state] creating pipeline state for #ID[c6e061c0] 15:27:17.099 [Lua] INFO [TrainingGrounds] Step stopped (reviving_spawn_servitor) 15:27:17.099 [Lua] INFO [TrainingGrounds] Event unregistered (tg_servitor_interact) 15:27:17.099 [Lua] INFO [TrainingGrounds] Step started (delay) 15:27:19.097 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:27:19.097 [Lua] INFO [TrainingGrounds] Step started (reviving_wait_for_player_revival) 15:27:22.981 [Lua] INFO [TrainingGrounds] Step stopped (reviving_wait_for_player_revival) 15:27:22.981 [Lua] INFO [TrainingGrounds] Step started (make_player_invulnerable) 15:27:22.997 [Lua] INFO [TrainingGrounds] Step stopped (make_player_invulnerable) 15:27:22.997 [Lua] INFO [TrainingGrounds] Step started (delay) 15:27:23.634 [d3d12 pipeline state] creating pipeline state for #ID[50ed6411] 15:27:23.634 [d3d12 pipeline state] creating pipeline state for #ID[df4fd238] 15:27:23.635 [d3d12 pipeline state] creating pipeline state for #ID[df4fd238] 15:27:24.016 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:27:24.016 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:27:24.030 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:27:24.030 [Lua] INFO [TrainingGrounds] Step started (delay) 15:27:25.829 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:27:25.829 [Lua] INFO [TrainingGrounds] Step started (health_station_prompt) 15:27:25.850 [Lua] INFO [TrainingGrounds] Step stopped (health_station_prompt) 15:27:25.850 [Lua] INFO [TrainingGrounds] Step started (reviving_spawn_health_station) 15:27:25.850 [Lua] INFO [TrainingGrounds] Event registered (on_health_station_activated) 15:27:27.374 [d3d12 pipeline state] creating pipeline state for #ID[afa0f2b3] 15:27:27.374 [d3d12 pipeline state] creating pipeline state for #ID[09623c60] 15:27:27.375 [d3d12 pipeline state] creating pipeline state for #ID[0025ed6a] 15:27:27.376 [d3d12 pipeline state] creating pipeline state for #ID[749097e1] 15:27:27.376 [d3d12 pipeline state] creating pipeline state for #ID[f301ad0b] 15:27:37.129 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:27:40.310 [Lua] INFO [TrainingGrounds] Event triggered (on_health_station_activated) 15:27:47.556 [Lua] INFO [TrainingGrounds] Step stopped (reviving_spawn_health_station) 15:27:47.556 [Lua] INFO [TrainingGrounds] Event unregistered (on_health_station_activated) 15:27:47.556 [Lua] INFO [TrainingGrounds] Step started (delay) 15:27:49.562 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:27:49.562 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:27:49.578 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:27:49.578 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:27:49.578 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.reviving) 15:27:49.578 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:27:49.578 [Lua] INFO [TrainingGrounds] Step started (reviving_cleanup) 15:27:49.578 [Lua] INFO [TrainingGrounds] Step started (cleanup_ragdolls) 15:27:49.578 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:27:49.578 [Lua] INFO [TrainingGrounds] Step started (remove_all_bots) 15:27:49.578 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.tagging) 15:27:49.578 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:27:49.594 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:27:49.594 [Lua] INFO [TrainingGrounds] Step started (add_unique_buff) 15:27:49.598 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:27:49.598 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:27:49.598 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:27:49.598 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:27:49.598 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:27:49.598 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:27:49.598 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:27:49.598 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:27:49.598 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:27:49.598 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:27:49.598 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:27:49.598 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:27:49.611 [Lua] INFO [TrainingGrounds] Step stopped (add_unique_buff) 15:27:49.611 [Lua] INFO [TrainingGrounds] Step started (tagging_prompt) 15:27:49.627 [Lua] INFO [TrainingGrounds] Step stopped (tagging_prompt) 15:27:49.627 [Lua] INFO [TrainingGrounds] Step started (sniper_tag_loop) 15:27:49.627 [Lua] INFO [TrainingGrounds] Event registered (on_tag) 15:27:54.276 [Lua] INFO [TrainingGrounds] Event triggered (on_tag) 15:28:01.535 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:28:02.948 [Lua] INFO [TrainingGrounds] Event triggered (on_tag) 15:28:04.460 [Lua] INFO [TrainingGrounds] Step stopped (sniper_tag_loop) 15:28:04.460 [Lua] INFO [TrainingGrounds] Event unregistered (on_tag) 15:28:04.460 [Lua] INFO [TrainingGrounds] Step started (delay) 15:28:05.466 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:28:05.466 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:28:05.483 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:28:05.483 [Lua] INFO [TrainingGrounds] Step started (delay) 15:28:07.296 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:28:07.296 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:28:07.296 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.tagging) 15:28:07.296 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:28:07.296 [Lua] INFO [TrainingGrounds] Step started (cleanup_ragdolls) 15:28:07.296 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:28:07.296 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff_safe) 15:28:07.296 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.sprint_slide) 15:28:07.296 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:28:07.314 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:28:07.314 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:28:07.331 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:28:07.331 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:28:07.333 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:28:07.334 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:28:07.384 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:28:07.384 [Lua] INFO [TrainingGrounds] Step started (sprint_slide_prompt) 15:28:07.404 [Lua] INFO [TrainingGrounds] Step stopped (sprint_slide_prompt) 15:28:07.404 [Lua] INFO [TrainingGrounds] Step started (sprint_slide) 15:28:07.404 [Lua] INFO [TrainingGrounds] Event registered (on_slide) 15:28:10.947 [Lua] INFO [TrainingGrounds] Event triggered (on_slide) 15:28:13.401 [Lua] INFO [TrainingGrounds] Event triggered (on_slide) 15:28:13.402 [Lua] INFO [TrainingGrounds] Step stopped (sprint_slide) 15:28:13.402 [Lua] INFO [TrainingGrounds] Event unregistered (on_slide) 15:28:13.402 [Lua] INFO [TrainingGrounds] Step started (delay) 15:28:14.417 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:28:14.417 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:28:14.433 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:28:14.433 [Lua] INFO [TrainingGrounds] Step started (delay) 15:28:16.233 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:28:16.233 [Lua] INFO [TrainingGrounds] Step started (set_ability_enabled) 15:28:16.250 [Lua] INFO [TrainingGrounds] Step stopped (set_ability_enabled) 15:28:16.250 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:28:16.266 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:28:16.266 [Lua] INFO [TrainingGrounds] Step started (sprint_dodge_run_through_corridor) 15:28:16.266 [Lua] INFO [TrainingGrounds] Event registered (on_damaged) 15:28:19.484 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:28:21.199 [Lua] INFO [TrainingGrounds] Event triggered (on_damaged) 15:28:27.097 [Lua] INFO [TrainingGrounds] Step stopped (sprint_dodge_run_through_corridor) 15:28:27.097 [Lua] INFO [TrainingGrounds] Event unregistered (on_damaged) 15:28:27.097 [Lua] INFO [TrainingGrounds] Step started (delay) 15:28:28.116 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:28:28.116 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:28:28.133 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:28:28.133 [Lua] INFO [TrainingGrounds] Step started (delay) 15:28:29.930 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:28:29.930 [Lua] INFO [TrainingGrounds] Step started (lock_in_melee_prompt) 15:28:29.947 [Lua] INFO [TrainingGrounds] Step stopped (lock_in_melee_prompt) 15:28:29.947 [Lua] INFO [TrainingGrounds] Step started (archetype_is) 15:28:29.947 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:28:29.950 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:28:29.950 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:28:30.400 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:28:30.400 [Lua] INFO [TrainingGrounds] Step started (condition_end) 15:28:30.400 [Lua] INFO [TrainingGrounds] Step started (sprint_dodge_flank_enemies) 15:28:37.245 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:28:49.552 [EOS] Updating Product SDK Config, Time: 2879.756592 15:28:50.504 [EOS] SDK Config Product Update Request Completed - No Change 15:28:50.504 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 2880.690430, Update Interval: 341.406891 15:29:20.872 [Lua] INFO [TrainingGrounds] Step stopped (sprint_dodge_flank_enemies) 15:29:20.872 [Lua] INFO [TrainingGrounds] Step started (sprint_dodge_kill_enemies) 15:29:20.872 [Lua] INFO [TrainingGrounds] Event registered (on_killed) 15:29:53.971 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:29:55.640 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:29:55.640 [Lua] INFO [TrainingGrounds] Step stopped (sprint_dodge_kill_enemies) 15:29:55.640 [Lua] INFO [TrainingGrounds] Event unregistered (on_killed) 15:29:55.640 [Lua] INFO [TrainingGrounds] Step started (delay) 15:29:56.634 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:29:56.634 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:29:56.650 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:29:56.650 [Lua] INFO [TrainingGrounds] Step started (delay) 15:29:58.474 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:29:58.474 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:29:58.474 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.sprint_slide) 15:29:58.474 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:29:58.474 [Lua] INFO [TrainingGrounds] Step started (set_ability_enabled) 15:29:58.474 [Lua] INFO [TrainingGrounds] Step started (sprint_dodge_cleanup) 15:29:58.475 [Lua] INFO [TrainingGrounds] Step started (cleanup_ragdolls) 15:29:58.475 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:29:58.475 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff_safe) 15:29:58.475 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.ranged_suppression) 15:29:58.475 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:29:58.476 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:29:58.476 [Lua] INFO [TrainingGrounds] Step started (set_ability_enabled) 15:29:58.491 [Lua] INFO [TrainingGrounds] Step stopped (set_ability_enabled) 15:29:58.491 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:29:58.494 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:29:58.494 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:29:58.570 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:29:58.570 [Lua] INFO [TrainingGrounds] Step started (archetype_is) 15:29:58.570 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:29:58.573 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:29:58.573 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:30:00.366 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:30:00.366 [Lua] INFO [TrainingGrounds] Step started (condition_end) 15:30:00.366 [Lua] INFO [TrainingGrounds] Step started (ranged_suppression_prompt) 15:30:00.381 [Lua] INFO [TrainingGrounds] Step stopped (ranged_suppression_prompt) 15:30:00.381 [Lua] INFO [TrainingGrounds] Step started (ranged_suppression_enemies_loop) 15:30:12.275 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:30:17.498 [Lua] INFO [TrainingGrounds] Step stopped (ranged_suppression_enemies_loop) 15:30:17.498 [Lua] INFO [TrainingGrounds] Step started (delay) 15:30:18.503 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:30:18.503 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:30:18.521 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:30:18.521 [Lua] INFO [TrainingGrounds] Step started (delay) 15:30:20.315 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:30:20.315 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:30:20.315 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.ranged_suppression) 15:30:20.315 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:30:20.315 [Lua] INFO [TrainingGrounds] Step started (set_ability_enabled) 15:30:20.315 [Lua] INFO [TrainingGrounds] Step started (cleanup_ragdolls) 15:30:20.315 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:30:20.315 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.incoming_suppression) 15:30:20.315 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:30:20.332 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:30:20.332 [Lua] INFO [TrainingGrounds] Step started (set_ability_enabled) 15:30:20.350 [Lua] INFO [TrainingGrounds] Step stopped (set_ability_enabled) 15:30:20.350 [Lua] INFO [TrainingGrounds] Step started (add_unique_buff) 15:30:20.368 [Lua] INFO [TrainingGrounds] Step stopped (add_unique_buff) 15:30:20.368 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:30:20.386 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:30:20.386 [Lua] INFO [TrainingGrounds] Step started (archetype_is) 15:30:20.386 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:30:20.391 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:30:20.392 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:30:20.964 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:30:20.964 [Lua] INFO [TrainingGrounds] Step started (condition_end) 15:30:20.964 [Lua] INFO [TrainingGrounds] Step started (incoming_supression_prompt) 15:30:20.965 [Lua] INFO [TrainingGrounds] Step stopped (incoming_supression_prompt) 15:30:20.965 [Lua] INFO [TrainingGrounds] Step started (incoming_suppression_crouch) 15:30:32.223 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:30:34.536 [Lua] INFO [TrainingGrounds] Step stopped (incoming_suppression_crouch) 15:30:34.536 [Lua] INFO [TrainingGrounds] Step started (incoming_suppression_loop) 15:30:34.536 [Lua] INFO [TrainingGrounds] Event registered (on_ammo_consumed) 15:30:40.314 [Lua] INFO [TrainingGrounds] Event triggered (on_ammo_consumed) 15:30:46.061 [Lua] INFO [TrainingGrounds] Event triggered (on_ammo_consumed) 15:30:49.200 [Lua] INFO [TrainingGrounds] Event triggered (on_ammo_consumed) 15:30:49.757 [Lua] INFO [TrainingGrounds] Event triggered (on_ammo_consumed) 15:30:50.189 [Lua] INFO [TrainingGrounds] Event triggered (on_ammo_consumed) 15:30:50.624 [Lua] INFO [TrainingGrounds] Event triggered (on_ammo_consumed) 15:30:51.000 [Lua] INFO [TrainingGrounds] Event triggered (on_ammo_consumed) 15:30:51.370 [Lua] INFO [TrainingGrounds] Event triggered (on_ammo_consumed) 15:30:51.716 [Lua] INFO [TrainingGrounds] Event triggered (on_ammo_consumed) 15:30:52.046 [Lua] INFO [TrainingGrounds] Event triggered (on_ammo_consumed) 15:30:52.047 [Lua] INFO [TrainingGrounds] Step stopped (incoming_suppression_loop) 15:30:52.047 [Lua] INFO [TrainingGrounds] Event unregistered (on_ammo_consumed) 15:30:52.047 [Lua] INFO [TrainingGrounds] Step started (delay) 15:30:53.556 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:30:53.556 [Lua] INFO [TrainingGrounds] Step started (incoming_suppression_loop_2) 15:31:05.417 [Lua] INFO [TrainingGrounds] Step stopped (incoming_suppression_loop_2) 15:31:05.417 [Lua] INFO [TrainingGrounds] Step started (delay) 15:31:06.914 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:31:06.914 [Lua] INFO [TrainingGrounds] Step started (set_ability_enabled) 15:31:06.929 [Lua] INFO [TrainingGrounds] Step stopped (set_ability_enabled) 15:31:06.929 [Lua] INFO [TrainingGrounds] Step started (incoming_suppression_loop_3) 15:31:06.929 [Lua] INFO [TrainingGrounds] Event registered (on_killed) 15:31:13.992 [Lua] INFO [TrainingGrounds] Event triggered (on_killed) 15:31:13.992 [Lua] INFO [TrainingGrounds] Step stopped (incoming_suppression_loop_3) 15:31:13.992 [Lua] INFO [TrainingGrounds] Event unregistered (on_killed) 15:31:13.992 [Lua] INFO [TrainingGrounds] Step started (delay) 15:31:14.997 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:31:14.997 [Lua] INFO [TrainingGrounds] Step started (trigger_vo_event) 15:31:15.013 [Lua] INFO [TrainingGrounds] Step stopped (trigger_vo_event) 15:31:15.013 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:31:15.030 [Lua] INFO [TrainingGrounds] Step stopped (hide_prompt) 15:31:15.030 [Lua] INFO [TrainingGrounds] Step started (delay) 15:31:16.836 [Lua] INFO [TrainingGrounds] Step stopped (delay) 15:31:16.836 [Lua] INFO [TrainingGrounds] Step started (swap_scenario) 15:31:16.836 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.incoming_suppression) 15:31:16.836 [Lua] INFO [TrainingGrounds] Step stopped (swap_scenario) 15:31:16.836 [Lua] INFO [TrainingGrounds] Step started (cleanup_ragdolls) 15:31:16.836 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff_safe) 15:31:16.836 [Lua] INFO [TrainingGrounds] Step started (cleanup_incoming_suppression) 15:31:16.836 [Lua] INFO [TrainingGrounds] Step started (hide_prompt) 15:31:16.836 [Lua] INFO [TrainingGrounds] Scenario started (training_grounds.end_of_training_grounds) 15:31:16.836 [Lua] INFO [TrainingGrounds] Step started (teleport_player) 15:31:16.852 [Lua] INFO [TrainingGrounds] Step stopped (teleport_player) 15:31:16.852 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:31:16.856 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:31:16.856 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:31:16.924 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:31:16.924 [Lua] INFO [TrainingGrounds] Step started (archetype_is) 15:31:16.924 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:31:16.927 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:31:16.927 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:31:17.418 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:31:17.419 [Lua] INFO [TrainingGrounds] Step started (equip_item) 15:31:17.443 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Synced (peer: 46cd8489d2ef3f69, player_id: 1) 15:31:17.443 [Lua] INFO [PackageSynchronizerHost] LoadingTimes: Player Profile Changed (peer: 46cd8489d2ef3f69, player_id: 1) 15:31:17.503 [Lua] INFO [TrainingGrounds] Step stopped (equip_item) 15:31:17.503 [Lua] INFO [TrainingGrounds] Step started (condition_end) 15:31:17.503 [Lua] INFO [TrainingGrounds] Step started (add_unique_buff) 15:31:17.527 [Lua] INFO [TrainingGrounds] Step stopped (add_unique_buff) 15:31:17.527 [Lua] INFO [TrainingGrounds] Step started (end_of_tg_prompt) 15:31:17.549 [Lua] INFO [TrainingGrounds] Step stopped (end_of_tg_prompt) 15:31:17.549 [Lua] INFO [TrainingGrounds] Step started (end_of_tg_loop) 15:31:23.490 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:31:56.890 [Lua] INFO [TrainingGrounds] Step stopped (end_of_tg_loop) 15:31:56.890 [Lua] INFO [TrainingGrounds] Step started (trigger_training_complete) 15:31:56.890 [Lua] INFO [TrainingGrounds] Scenario stopped (training_grounds.end_of_training_grounds) 15:31:56.890 [Lua] INFO [TrainingGrounds] Step stopped (trigger_training_complete) 15:31:56.891 [Lua] INFO [TrainingGrounds] Step started (cleanup_ragdolls) 15:31:56.891 [Lua] INFO [TrainingGrounds] Step started (remove_unique_buff_safe) 15:31:56.891 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "in_game" to "leaving_game" 15:31:56.891 [Lua] INFO [GameModeTrainingGrounds] [_game_mode_state_changed] new_state: leaving_game; old_state: in_game 15:31:59.397 [Lua] INFO [MechanismBase] Mechanism onboarding changing state gameplay -> game_mode_ended 15:31:59.397 [Lua] INFO [MechanismBase] Mechanism onboarding changing state game_mode_ended -> init 15:31:59.414 [Lua] INFO [MechanismBase] Mechanism onboarding changing state init -> gameplay 15:31:59.414 [Lua] INFO [MechanismOnboarding] Using dev parameters for challenge and resistance (3/3) 15:31:59.429 [Lua] INFO [GameStateMachine] Changing state to StateLoading 15:31:59.447 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:31:59.447 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:31:59.447 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:31:59.447 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:31:59.448 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:31:59.448 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:31:59.448 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:31:59.448 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:31:59.448 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:31:59.448 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:31:59.448 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:31:59.448 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:31:59.448 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 15:31:59.448 [Lua] INFO [GameSessionManager] Member 46cd8489d2ef3f69 left with game reason game_session_manager_disconnect 15:31:59.452 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/training_grounds/missions/mission_tg_basic_combat_01 15:31:59.452 [Lua] INFO [WorldLevelDespawnManager] despawning units 15:31:59.453 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 15:31:59.453 [Lua] INFO [StateLoading] waiting_for_despawn 15:31:59.453 [Lua] INFO [StateLoading] waiting for despawn 15:31:59.453 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateLoading 15:31:59.453 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 15:31:59.453 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateLoading 15:31:59.463 [Lua] INFO [StateLoading] waiting for despawn 15:31:59.464 [Lua] INFO [WorldLevelDespawnManager] despawning themes 15:31:59.488 [Lua] INFO [StateLoading] waiting for despawn 15:31:59.488 [Lua] INFO [WorldLevelDespawnManager] despawning level 15:31:59.499 [Lua] INFO [StateLoading] waiting for despawn 15:31:59.499 [Lua] INFO [WorldLevelDespawnManager] despawning world 15:31:59.501 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 0.08007289972374565 15:31:59.514 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(om_hub_02), circumstance_name(default), side_mission(default) 15:31:59.759 [Lua] INFO [StateLoading] despawn_done 15:31:59.773 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:31:59.773 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:31:59.773 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:31:59.773 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:32:05.115 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/cine_props/bonesaw_01 15:32:21.287 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/hub/hub_ship/missions/mission_om_hub_02" with id: 1 15:32:21.287 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/mourningstar/world.level" with id: 2 15:32:21.287 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/vista/world.level" with id: 3 15:32:21.591 [Lua] INFO [LoadingHost] [update] LoadingTimes: Spawn Group Finished Loading Level Breed and Hud Packages, Started Loading Player Profile Packages 15:32:21.620 [Lua] INFO [LoadingHost] [update] LoadingTimes: Spawn Group Finished Loading Required Player Profile Packages for Initial Spawn 15:32:21.697 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 15:32:21.697 [Lua] <>mission = om_hub_02<> 15:32:21.697 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 15:32:21.697 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 15:32:21.697 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 15:32:21.697 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 15:32:21.697 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 15:32:21.700 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 15:32:21.705 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 15:32:21.709 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 15:32:21.723 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 15:32:21.740 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 15:32:21.757 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 15:32:21.773 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 15:32:21.790 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 15:32:21.807 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 15:32:21.823 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 15:32:21.842 [Lua] INFO [VolumeEventSystem] Couldn't find any level volume data for level "content/levels/hub/hub_ship/vista/world", no volume events will run on this level The volume_data file should have been auto generated when saving the level in the editor, just add a reference to it in the level package. 15:32:21.842 [Lua] INFO [VolumeEventSystem] Couldn't find any level volume data for level "content/levels/hub/hub_ship/missions/mission_om_hub_02", no volume events will run on this level The volume_data file should have been auto generated when saving the level in the editor, just add a reference to it in the level package. 15:32:21.844 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/gameplay_vo". Read 235 rules. 15:32:21.844 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_giver_vo". Read 80 rules. 15:32:21.853 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_core". Read 1133 rules. 15:32:21.854 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/guidance_vo". Read 44 rules. 15:32:21.854 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/enemy_vo". Read 86 rules. 15:32:21.855 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 15:32:21.855 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_fortification". Read 8 rules. 15:32:21.855 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_kill". Read 6 rules. 15:32:21.855 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_demolition". Read 6 rules. 15:32:21.855 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_delivery". Read 4 rules. 15:32:21.855 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/asset_vo". Read 10 rules. 15:32:21.855 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_survive". Read 2 rules. 15:32:21.855 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_hacking". Read 11 rules. 15:32:21.855 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_scan". Read 7 rules. 15:32:21.855 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 15:32:21.856 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/circumstance_vo_nurgle_rot". Read 21 rules. 15:32:21.856 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_vo_om_hub_02". Read 1 rules. 15:32:21.858 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 15:32:21.858 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3 15:32:21.873 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPresence 15:32:21.890 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 15:32:21.890 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 15:32:21.907 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 15:32:22.031 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 15:32:22.069 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 15:32:22.074 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 15:32:22.082 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 15:32:22.090 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 15:32:22.123 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 15:32:22.140 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 15:32:22.168 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" 15:32:22.168 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" 15:32:22.173 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 15:32:22.199 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 15:32:22.199 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:32:22.199 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:32:22.199 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:32:22.199 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:32:22.199 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:32:22.199 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:32:22.207 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 15:32:22.223 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 15:32:22.240 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 15:32:22.273 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 15:32:22.290 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 15:32:22.307 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 15:32:22.323 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 15:32:22.340 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 15:32:22.373 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 15:32:22.390 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 15:32:22.407 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 15:32:22.423 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 15:32:22.440 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 15:32:22.447 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 15:32:22.447 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 15:32:22.448 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 15:32:22.448 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 15:32:22.448 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 15:32:22.449 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 15:32:22.449 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 15:32:22.449 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 15:32:22.449 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 15:32:22.512 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/gear 15:32:22.512 [Lua] INFO [BackendManager] title_request: PUT /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/characters/9df37521-2d1f-42e8-93f2-9b2caf4062b5/data/narrative|stories 15:32:27.988 [Lua] INFO [BackendManager] title_request: PUT /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/characters/9df37521-2d1f-42e8-93f2-9b2caf4062b5/data/narrative|stories 15:32:32.530 error: [Lua] ERROR [HudElementCharacterNewsFeed] Error fetching inventory: Backend error: Code: 0 Description: Error fetching data Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/ui/hud/elements/character_news_feed/hud_element_character_news_feed.lua:30 @scripts/ui/hud/elements/character_news_feed/hud_element_character_news_feed.lua:70<> 15:32:32.552 warning: [Lua] WARNING [NarrativeManager] Backend fail setting chapter training_reward in story onboarding for character 9df37521-2d1f-42e8-93f2-9b2caf4062b5: { __locals = " [1] x = Backend error: Code: 0 Description: Error fetching data Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/narrative/narrative_manager.lua:199 @scripts/ui/constant_elements/elements/onboarding_handler/onboarding_templates.lua:214<>; [2] (*temporary) = function: 0x08019f60; [3] q = table: 0x0804b330; i = 1; obj = table: 0x0804b850; [4] dt = 0.02098280005157; t = 3089.0139056432; async = function: 0x080054e0; [5] self = table: 0x001040f0; dt = 0.02098280005157; network_is_active = true; t = 3089.0139056432; [6] self = table: 0x001633b0; dt = 0.02098280005157; t = nil; [7] self = table: 0x00073e50; dt = 0.02098280005157; [8] dt = 0.02098280005157; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/narrative/narrative_manager.lua:199 @scripts/ui/constant_elements/elements/onboarding_handler/onboarding_templates.lua:214<>", code = 0, response_time = -1, status = 0, description = "Error fetching data", } 15:32:37.657 warning: [Lua] WARNING [LegacyV2ProximitySystem] Unit [Unit '#ID[7cf15a438514b186]'] is not registered in the proximity system. 15:32:39.082 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/inventory/inventory" with id: 1 15:32:39.375 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/progression/character/9df37521-2d1f-42e8-93f2-9b2caf4062b5 15:32:39.465 [d3d12 pipeline state] creating pipeline state for #ID[07c3ef2f] 15:32:39.479 [d3d12 pipeline state] creating pipeline state for #ID[b43c04bf] 15:32:52.972 [d3d12 pipeline state] creating pipeline state for #ID[2ef6436b] 15:32:53.325 [d3d12 pipeline state] creating pipeline state for #ID[a5e952dc] 15:32:53.325 [d3d12 pipeline state] creating pipeline state for #ID[a5e952dc] 15:32:53.325 [d3d12 pipeline state] creating pipeline state for #ID[a5e952dc] 15:32:53.326 [d3d12 pipeline state] creating pipeline state for #ID[a5e952dc] 15:33:10.374 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 15:33:10.386 [d3d12 pipeline state] creating pipeline state for #ID[d265178e] 15:33:10.389 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/gear 15:33:10.389 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/characters/9df37521-2d1f-42e8-93f2-9b2caf4062b5/wallets 15:33:10.389 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/wallets 15:33:10.390 [d3d12 pipeline state] creating pipeline state for #ID[c84a024c] 15:33:25.880 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/characters/9df37521-2d1f-42e8-93f2-9b2caf4062b5/wallets 15:33:25.880 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/wallets 15:33:46.606 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "running" to "prologue_complete" 15:33:46.606 [Lua] INFO [MechanismBase] Mechanism onboarding changing state gameplay -> game_mode_ended 15:33:46.606 [Lua] INFO [MechanismOnboarding] Last onboarding mission ended, joining hub... 15:33:46.606 [Lua] INFO [MultiplayerSessionManager] Leaving multiplayer session on next post update with reason leave_to_hub ... 15:33:46.606 [Lua] INFO [MechanismBase] Mechanism onboarding changing state game_mode_ended -> joining_hub_server 15:33:46.609 [Lua] INFO [MultiplayerSessionManager] Leaving multiplayer session now! 15:33:46.621 [Lua] INFO [BackendManager] title_request: PUT /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/data/core 15:33:46.621 [Lua] INFO [BackendManager] title_request: PUT /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/characters/9df37521-2d1f-42e8-93f2-9b2caf4062b5/data/narrative|stories 15:33:46.621 [Lua] INFO [MultiplayerSessionManager] Left all sessions! is_error: false, source: game, reason: leave_to_hub, session_was_booting: nil 15:33:46.621 [Lua] INFO [MechanismManager] Change mechanism "onboarding"->"left_session" 15:33:46.621 [Lua] INFO [MechanismManager] Leaving mechanism "onboarding" 15:33:46.621 [Lua] INFO [MechanismLeftSession] Entered with reason leave_to_hub 15:33:46.623 [Lua] INFO [MechanismBase] Mechanism left_session changing state init -> wait_for_session 15:33:46.637 [Lua] INFO [GameStateMachine] Changing state to StateLoading 15:33:46.658 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:33:46.658 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:33:46.658 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:33:46.658 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:33:46.658 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:33:46.658 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:33:46.658 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:33:46.658 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:33:46.658 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:33:46.658 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:33:46.658 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:33:46.658 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:33:46.658 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 15:33:46.658 [Lua] INFO [GameSessionManager] Member 46cd8489d2ef3f69 left with game reason game_session_manager_disconnect 15:33:46.678 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/hub/hub_ship/missions/mission_om_hub_02 15:33:46.678 [Lua] INFO [WorldLevelDespawnManager] despawning units 15:33:46.679 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 15:33:46.679 [Lua] INFO [SessionBootBase] Changed state nil -> idle 15:33:46.679 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 15:33:46.679 [Lua] INFO [SessionBootBase] Changed state idle -> hotjoining 15:33:46.697 [Lua] INFO [StateLoading] ### is_stranded ### 15:33:46.697 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 15:33:46.697 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_giver_vo = "none", } 15:33:46.697 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateLoading 15:33:46.697 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 15:33:46.697 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateLoading 15:33:46.715 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "hub-v1", "hub:hash:fa8af5085cf0e2c2", "hub:steam:", "hub:default", } 15:33:46.715 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 104, }, { region = "aws-ca-central-1", latency = 252, }, { region = "aws-eu-west-1", latency = 268, }, { region = "aws-eu-west-2", latency = 241, }, { region = "aws-us-west-2", latency = 181, }, { region = "aws-sa-east-1", latency = 350, }, { region = "aws-ap-northeast-2", latency = 120, }, { region = "aws-us-east-2", latency = 244, }, { region = "aws-ap-southeast-2", latency = 169, }, { region = "aws-us-west-1", latency = 184, }, { region = "aws-ap-southeast-1", latency = 40, }, { region = "aws-eu-central-1", latency = 260, }, { region = "aws-ap-south-1", latency = 104, }, } 15:33:46.715 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 15:33:46.818 [Lua] INFO [WorldLevelDespawnManager] despawning themes 15:33:46.844 [Lua] INFO [WorldLevelDespawnManager] despawning level 15:33:46.853 [Lua] INFO [WorldLevelDespawnManager] despawning world 15:33:46.860 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 0.21799899451434612 15:33:48.230 [Lua] INFO [PartyImmateriumManager] Hot joined hub session, matched_hub_session_id = aws-fleetiq--aws-ap-southeast-1--thoughtless-lime-cephalopod--i-0dd847fdf3d422a19--server-4--1668761319 15:33:48.230 [Lua] INFO [BackendManager] title_request: GET /hub/sessions/aws-fleetiq--aws-ap-southeast-1--thoughtless-lime-cephalopod--i-0dd847fdf3d422a19--server-4--1668761319/serverdetails 15:33:48.230 [Lua] INFO [SessionBootBase] Changed state hotjoining -> fetchingserverdetails 15:33:48.563 [Lua] INFO [PartyImmateriumHubSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { instance_id = "aws-fleetiq--aws-ap-southeast-1--thoughtless-lime-cephalopod--i-0dd847fdf3d422a19--server-4--1668761319", dedicated_type = "aws-fleetiq", host_type = "hub_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--ap-central--aws-ap-southeast-1--prod--thoughtless-lime-cephalopod--7", reef_name = "ap-central", gamelift_game_server_group = "aws-fleetiq--prod-green--ap-central--aws-ap-southeast-1--prod--thoughtless-lime-cephalopod--7", gamelift_instance_id = "i-0dd847fdf3d422a19", aws_region = "ap-southeast-1", network_hash = "fa8af5085cf0e2c2", ip = "13.212.16.48", fleet_type = "aws-fleetiq-spot-only", port = "35540", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.hub.aws-fleetiq--aws-ap-southeast-1--thoughtless-lime-cephalopod--i-0dd847fdf3d422a19--server-4--1668761319@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2Njg3ODU3MTksInZ4YSI6ImpvaW4iLCJ2eGkiOjE2Njg3ODU2Mjk1NTEsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi4zYTlmMGJmYS04M2VjLTRlNmEtYmYxMC02OTc2ZDExNjg5M2EuQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLmh1Yi5hd3MtZmxlZXRpcS0tYXdzLWFwLXNvdXRoZWFzdC0xLS10aG91Z2h0bGVzcy1saW1lLWNlcGhhbG9wb2QtLWktMGRkODQ3ZmRmM2Q0MjJhMTktLXNlcnZlci00LS0xNjY4NzYxMzE5QG10MnAudml2b3guY29tIn0.Ta7T2qqBc2oCaPKbuIvftBWb2zegWcwQzxR28K5fUZI", usernameSip = "sip:.fatsha0462-da92.3a9f0bfa-83ec-4e6a-bf10-6976d116893a.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS1hcC1jZW50cmFsLS1hd3MtYXAtc291dGhlYXN0LTEtLXByb2QtLXRob3VnaHRsZXNzLWxpbWUtY2VwaGFsb3BvZC0tNyJ9.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiIzYTlmMGJmYS04M2VjLTRlNmEtYmYxMC02OTc2ZDExNjg5M2EiLCJjaGFyYWN0ZXJJZCI6IkhVQiJ9LCJleHAiOjE2Njg3ODU2ODgsImluc3RhbmNlSWQiOiJhd3MtZmxlZXRpcS0tYXdzLWFwLXNvdXRoZWFzdC0xLS10aG91Z2h0bGVzcy1saW1lLWNlcGhhbG9wb2QtLWktMGRkODQ3ZmRmM2Q0MjJhMTktLXNlcnZlci00LS0xNjY4NzYxMzE5Iiwic2Vzc2lvbklkIjoiYXdzLWZsZWV0aXEtLWF3cy1hcC1zb3V0aGVhc3QtMS0tdGhvdWdodGxlc3MtbGltZS1jZXBoYWxvcG9kLS1pLTBkZDg0N2ZkZjNkNDIyYTE5LS1zZXJ2ZXItNC0tMTY2ODc2MTMxOSIsInNlc3Npb25UeXBlIjoiaHViIiwic2Vzc2lvblNldHRpbmdzIjp7fSwiYmFja2ZpbGwiOmZhbHNlLCJpYXQiOjE2Njg3ODU2Mjl9.qogaRY_TiLru7yInpSi4nxzj7HiZLPs8lpmJF0yrxMhk7xsR0-ZFIQ6us-Tu8pFGRn5_0MlJmv7lilvJpQ4aDhE0Gcqa7T2706qXjoxIzR_bUMyIEwQje9C5FRVdhcNRMvxA9bFtgCxl7RZN75UgI1oYmDUhS6L50rY7GA1Cyg74LOBo_wIqdtnPHYd5_ES3bS8Dtf8FA8f-H08kWSxWj5D1InKOjsfcLWBh1nU7EHR-f4qeTyYzTIHO4yoJ6bIVYrH5-9BVd9AhnV7Kk5EzuHcy3hj9HghPDKCE7jyrEQYn5OrST9Ao1FsQDFozum36sXMzPZ9tZFhNjj5O2OZWfw", } 15:33:48.563 [Lua] INFO [PartyImmateriumHubSessionBoot] Searching for WAN lobby on 13.212.16.48:35540 15:33:48.598 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 15:33:48.880 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 15:33:51.839 [Lua] INFO [PartyImmateriumHubSessionBoot] Found lobby, joining... 15:33:51.839 [Lua] INFO [SessionBootBase] Changed state searching -> joining 15:33:52.035 [Lua] INFO [PartyImmateriumHubSessionBoot] Joined server nil 15:33:52.036 [Lua] <>instance_id = aws-fleetiq--aws-ap-southeast-1--thoughtless-lime-cephalopod--i-0dd847fdf3d422a19--server-4--1668761319<> 15:33:52.036 [Lua] <>session_id = aws-fleetiq--aws-ap-southeast-1--thoughtless-lime-cephalopod--i-0dd847fdf3d422a19--server-4--1668761319<> 15:33:52.036 [Lua] INFO [SessionBootBase] Changed state joining -> ready 15:33:52.036 [Lua] INFO [SessionBootBase] Changed state ready -> idle 15:33:52.036 [Lua] INFO [ConnectionManager] My peer id is 46cd8489d2ef3f69. 15:33:52.036 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 15:33:52.271 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 15:33:52.279 [Lua] INFO [ConnectionManager] Peer 7fe2b9cdbba4fb6d is connecting 15:33:52.712 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 15:33:52.813 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 15:33:52.897 [Lua] INFO [LocalMasterItemsCheckState] Host items version 66956 matches local version 15:33:52.980 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1072 split into 3 chunks 15:33:52.980 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/3, string length 500, is_last_part: false 15:33:52.980 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/3, string length 500, is_last_part: false 15:33:52.980 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/3, string length 72, is_last_part: true 15:33:53.330 [Lua] INFO [LocalEacCheckState] Eac approved 15:33:53.999 [Lua] INFO [LocalDataSyncState] session_seed recieved 819879360 15:33:53.999 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 3 15:33:54.083 [Lua] INFO [MechanismManager] Received mechanism "hub" from host. 15:33:54.083 [Lua] INFO [MechanismManager] Change mechanism "left_session"->"hub" 15:33:54.083 [Lua] INFO [MechanismManager] Leaving mechanism "left_session" 15:33:54.083 [Lua] INFO [ConnectionManager] Peer 7fe2b9cdbba4fb6d is connected 15:33:54.083 [Lua] INFO [ConnectionManager] Joined host; channel(3), peer(7fe2b9cdbba4fb6d), host_type(hub_server) 15:33:54.172 [Lua] INFO [MultiplayerSession] Joined Server: The Humiliating Cave Skirmish 15:33:54.172 [Lua] INFO [MatchmakingNotificationHandler] Joined host 15:33:54.172 [Lua] INFO [ConnectionManager] _peer_connected 7fe2b9cdbba4fb6d 15:33:54.172 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 15:33:54.172 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_giver_vo = "none", } 15:33:54.173 [Lua] INFO [MechanismBase] Mechanism hub changing state init -> request_hub_config 15:33:54.173 [Lua] INFO [MechanismBase] Mechanism hub changing state request_hub_config -> init_hub 15:33:54.190 [Lua] INFO [MechanismBase] Mechanism hub changing state init_hub -> in_hub 15:33:54.190 [Lua] INFO [MechanismHub] Using dev parameters for challenge and resistance (3/3) 15:33:54.190 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(hub_ship), circumstance_name(default), side_mission(default) 15:33:54.190 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "hub_ship", mission_giver_vo = "none", } 15:33:54.202 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:33:54.202 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:33:54.202 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:33:54.202 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:33:54.367 [Lua] INFO [ConnectionManager] Remote peer 53ad7b7c3e332229 connected to host 15:33:54.417 [Lua] INFO [ConnectionManager] Remote peer b14c5d564a7a4914 connected to host 15:33:54.450 [Lua] INFO [ConnectionManager] Remote peer 528b5ed02a504573 connected to host 15:33:54.484 [Lua] INFO [ConnectionManager] Remote peer 32a63417e4f5bbff connected to host 15:33:54.487 [Lua] INFO [ConnectionManager] Remote peer 506d324c39dc3eee connected to host 15:33:54.517 [Lua] INFO [ConnectionManager] Remote peer f9c8857559604148 connected to host 15:33:54.551 [Lua] INFO [ConnectionManager] Remote peer fbfb00e516b1004 connected to host 15:33:54.584 [Lua] INFO [ConnectionManager] Remote peer ca6f6c2123bf69ac connected to host 15:33:55.939 [Lua] INFO [ConnectionManager] Remote peer 946aed9ade34249a connected to host 15:34:17.392 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/cine_props/bonesaw_01 15:34:29.783 [Lua] INFO [ConnectionManager] Remote peer fbfb00e516b1004 disconnected from host 15:34:32.649 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/hub/hub_ship/missions/hub_ship" with id: 1 15:34:32.649 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_credits/world.level" with id: 2 15:34:32.649 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_contracts/world.level" with id: 3 15:34:32.649 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/mourningstar/world.level" with id: 4 15:34:32.649 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_training/world.level" with id: 5 15:34:32.649 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_journal/world.level" with id: 6 15:34:32.649 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/vista/world.level" with id: 7 15:34:32.649 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/missions/hub_ship_themes/default/theme_default_hub_ship.level" with id: 8 15:34:32.944 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 15:34:32.944 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 15:34:32.944 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 15:34:32.945 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 15:34:32.945 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 15:34:32.945 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 15:34:36.146 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 15:34:36.146 [Lua] <>mission = hub_ship<> 15:34:36.146 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 15:34:36.146 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 15:34:36.146 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 15:34:36.146 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 15:34:36.146 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 15:34:36.162 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 15:34:36.179 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 15:34:36.188 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 15:34:36.194 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 15:34:36.197 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 15:34:36.200 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 15:34:36.208 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 15:34:36.224 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 15:34:36.241 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 15:34:36.258 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 15:34:36.277 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 15:34:36.277 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 15:34:36.280 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_hub". Read 117 rules. 15:34:36.291 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 15:34:36.291 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3 15:34:36.308 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPresence 15:34:36.324 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 15:34:36.324 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 15:34:36.341 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 15:34:36.465 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 15:34:36.492 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 15:34:36.496 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 15:34:36.503 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 15:34:36.524 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 15:34:36.558 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 15:34:36.574 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 15:34:36.607 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 15:34:36.626 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 15:34:36.641 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 15:34:36.658 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 15:34:36.674 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 15:34:36.707 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 15:34:36.724 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 15:34:36.741 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 15:34:36.758 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 15:34:36.774 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 15:34:36.808 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 15:34:36.824 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 15:34:36.841 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 15:34:53.853 [Lua] INFO [ConnectionManager] Remote peer 53ad7b7c3e332229 disconnected from host 15:34:53.904 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 15:34:53.920 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 15:34:53.921 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 15:34:53.921 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 15:34:53.921 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 15:34:53.921 error: [Lua] ERROR [UIViewHandler] View with name: loading_view has already been marked for destruction 15:34:53.937 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 15:34:53.937 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 15:34:54.152 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:34:54.152 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:34:54.153 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:34:54.153 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:34:54.153 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:34:54.153 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:34:54.178 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.092317, more than 2.000000 times old max dt of 0.034966 15:34:54.273 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:24368.686483 clock_offset:0.041084 last_frame:1523041 15:34:54.327 [Lua] INFO [GameSessionManager] Member f9c8857559604148 joined 15:34:54.327 [Lua] INFO [GameSessionManager] Member 506d324c39dc3eee joined 15:34:54.327 [Lua] INFO [GameSessionManager] Member 32a63417e4f5bbff joined 15:34:54.327 [Lua] INFO [GameSessionManager] Member b14c5d564a7a4914 joined 15:34:54.327 [Lua] INFO [GameSessionManager] Member 946aed9ade34249a joined 15:34:54.327 [Lua] INFO [GameSessionManager] Member 528b5ed02a504573 joined 15:34:54.327 [Lua] INFO [GameSessionManager] Member 46cd8489d2ef3f69 joined 15:34:54.327 [Lua] INFO [GameSessionManager] Member ca6f6c2123bf69ac joined 15:34:54.327 [Lua] INFO [GameSessionManager] Member 7fe2b9cdbba4fb6d joined 15:34:54.328 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" from server correction 15:34:54.328 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" from server correction 15:34:54.329 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 15:34:54.329 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 15:34:54.338 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/gear 15:34:54.413 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.066374, more than 2.000000 times old max dt of 0.064284 15:34:54.458 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.076177, more than 2.000000 times old max dt of 0.070712 15:34:54.906 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.105224, more than 2.000000 times old max dt of 0.090264 15:34:55.614 [d3d12 pipeline state] creating pipeline state for #ID[355ffb67] 15:34:56.459 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (1523173), last frame (1523169). 15:34:56.521 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.228748, more than 2.000000 times old max dt of 0.220763 15:34:56.524 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.069 seconds. 15:35:03.246 [EOS] Updating Product SDK Config, Time: 3253.359863 15:35:03.521 [EOS] SDK Config Product Update Request Completed - No Change 15:35:03.521 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 3253.612061, Update Interval: 308.507324 15:35:11.322 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.092598, more than 2.000000 times old max dt of 0.080763 15:35:21.927 [Lua] INFO [ConnectionManager] Remote peer 640ff86efdc8e45e connected to host 15:35:27.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:35:27.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:35:27.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:35:27.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:35:27.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:35:27.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:35:27.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:35:27.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:35:27.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:35:27.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:35:27.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:35:27.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:35:27.682 [Lua] INFO [ConnectionManager] Remote peer 946aed9ade34249a disconnected from host 15:35:27.682 [Lua] INFO [GameSessionManager] Member 946aed9ade34249a left 15:35:29.509 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.091735, more than 2.000000 times old max dt of 0.091521 15:35:30.942 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (1525329), last frame (1525328). 15:35:30.995 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.208612, more than 2.000000 times old max dt of 0.133046 15:35:30.997 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.062 seconds. 15:35:31.536 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.182032, more than 2.000000 times old max dt of 0.146350 15:35:33.256 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (1525473), last frame (1525464). 15:35:33.347 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.422905, more than 2.000000 times old max dt of 0.308609 15:35:33.350 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.106 seconds. 15:35:35.454 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:35:35.454 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:35:35.454 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:35:35.454 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:35:35.454 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:35:35.454 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:35:35.454 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:35:35.454 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:35:35.454 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:35:35.454 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:35:35.454 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:35:35.454 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:35:35.455 [Lua] INFO [ConnectionManager] Remote peer b14c5d564a7a4914 disconnected from host 15:35:35.455 [Lua] INFO [GameSessionManager] Member b14c5d564a7a4914 left 15:35:36.620 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:35:36.620 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:35:36.620 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:35:36.620 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:35:36.620 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:35:36.620 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:35:36.620 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:35:36.620 [Lua] INFO [ConnectionManager] Remote peer 32a63417e4f5bbff disconnected from host 15:35:36.621 [Lua] INFO [GameSessionManager] Member 32a63417e4f5bbff left 15:35:41.232 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (1525972), last frame (1525969). 15:35:41.387 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.331016, more than 2.000000 times old max dt of 0.206929 15:35:41.390 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.167 seconds. 15:35:51.619 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.163458, more than 2.000000 times old max dt of 0.137325 15:36:13.605 warning: [Lua] WARNING [TelemetryManager] Error posting batch: Backend error: Code: 0 Description: Error fetching data Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/telemetry/telemetry_manager.lua:100 @scripts/managers/telemetry/telemetry_manager.lua:30<> 15:36:14.446 [Lua] INFO [ConnectionManager] Remote peer 29703bc7c376348f connected to host 15:36:15.935 [Lua] INFO [ConnectionManager] Remote peer dcad7e6c35f7e01e connected to host 15:36:23.575 [Lua] INFO [ConnectionManager] Remote peer baf92b847fa77cda connected to host 15:36:24.593 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.229293, more than 2.000000 times old max dt of 0.099470 15:36:24.596 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (1528682), last frame (1528677). 15:36:24.734 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.295621, more than 2.000000 times old max dt of 0.109417 15:36:24.736 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.142 seconds. 15:36:24.787 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.140926, more than 2.000000 times old max dt of 0.120358 15:36:43.025 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.173483, more than 2.000000 times old max dt of 0.096598 15:36:46.264 [Lua] INFO [GameSessionManager] Member baf92b847fa77cda joined 15:36:46.400 [Lua] INFO [GameSessionManager] Member 29703bc7c376348f joined 15:36:47.366 [Lua] INFO [ConnectionManager] Remote peer b16703a32632c422 connected to host 15:36:59.053 [Lua] INFO [GameSessionManager] Member dcad7e6c35f7e01e joined 15:36:59.085 [d3d12 pipeline state] creating pipeline state for #ID[7920df11] 15:36:59.086 [d3d12 pipeline state] creating pipeline state for #ID[c6e061c0] 15:36:59.765 [d3d12 pipeline state] creating pipeline state for #ID[df4fd238] 15:36:59.765 [d3d12 pipeline state] creating pipeline state for #ID[2f6f341d] 15:36:59.766 [d3d12 pipeline state] creating pipeline state for #ID[2f6f341d] 15:37:00.127 [d3d12 pipeline state] creating pipeline state for #ID[265e10bf] 15:37:00.128 [d3d12 pipeline state] creating pipeline state for #ID[265e10bf] 15:37:10.161 [Lua] INFO [GameSessionManager] Member b16703a32632c422 joined 15:37:10.308 [Lua] INFO [GameSessionManager] Member 640ff86efdc8e45e joined 15:37:11.201 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:37:11.201 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:37:11.201 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:37:11.201 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:37:11.201 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:37:11.201 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:37:11.201 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:37:11.201 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:37:11.202 [Lua] INFO [GameSessionManager] Member dcad7e6c35f7e01e left 15:37:12.151 [Lua] INFO [ConnectionManager] Remote peer dcad7e6c35f7e01e disconnected from host 15:37:12.522 [Lua] INFO [ConnectionManager] Remote peer 754b3009e18e3347 connected to host 15:37:29.712 [Lua] INFO [BackendManager] title_request: PUT /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/characters/9df37521-2d1f-42e8-93f2-9b2caf4062b5/data/narrative|events 15:37:29.716 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (1532752), last frame (1532744). 15:37:30.199 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.330842, more than 2.000000 times old max dt of 0.120496 15:37:30.203 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 15:37:30.218 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 15:37:30.222 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.488074, more than 2.000000 times old max dt of 0.132546 15:37:30.234 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.519 seconds. 15:37:31.500 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/gear_legs/cadian_pants_c 15:37:31.500 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/gear_torso/guardsman_upperbody_c 15:37:31.500 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/gear_torso/imperial_guard_jacket_e 15:37:31.500 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/gear_arms/imperial_guard_jacket_d_arms 15:37:33.333 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/prologue/cs_09_hub/world" with id: 9 15:37:33.358 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 15:37:33.371 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 15:37:33.413 [d3d12 pipeline state] creating pipeline state for #ID[ee45a10a] 15:37:34.024 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:37:34.024 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:37:34.024 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:37:34.024 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:37:34.024 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:37:34.024 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:37:34.024 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:37:34.024 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:37:34.024 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:37:34.024 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:37:34.024 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:37:34.024 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:37:34.024 [Lua] INFO [ConnectionManager] Remote peer baf92b847fa77cda disconnected from host 15:37:34.025 [Lua] INFO [GameSessionManager] Member baf92b847fa77cda left 15:37:39.642 [Lua] INFO [GameSessionManager] Member 754b3009e18e3347 joined 15:37:46.077 [Lua] INFO [BackendManager] title_request: PUT /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/characters/9df37521-2d1f-42e8-93f2-9b2caf4062b5/data/narrative|events 15:37:46.089 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.131338, more than 2.000000 times old max dt of 0.080545 15:37:58.424 [d3d12 pipeline state] creating pipeline state for #ID[fb10f592] 15:37:58.646 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (1534560), last frame (1534556). 15:37:58.673 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.226994, more than 2.000000 times old max dt of 0.061050 15:37:58.677 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.247 seconds. 15:38:02.532 [Lua] INFO [ConnectionManager] Remote peer b2f758f9285a748 connected to host 15:38:14.019 [d3d12 pipeline state] creating pipeline state for #ID[2dc9ee5c] 15:38:17.251 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_board/mission_board" with id: 1 15:38:17.256 [Lua] INFO [BackendManager] title_request: GET /mission-board 15:38:17.256 [Lua] INFO [BackendManager] title_request: GET /mission-event 15:38:17.262 [Lua] INFO [BackendManager] title_request: PUT /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/characters/9df37521-2d1f-42e8-93f2-9b2caf4062b5/data/narrative|events 15:38:17.542 [d3d12 pipeline state] creating pipeline state for #ID[58e8ea5e] 15:38:17.542 [d3d12 pipeline state] creating pipeline state for #ID[58e8ea5e] 15:38:25.519 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "mission-v1", "mission:hash:fa8af5085cf0e2c2", "mission:steam:", "mission:default", } 15:38:25.519 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 104, }, { region = "aws-ca-central-1", latency = 252, }, { region = "aws-eu-west-1", latency = 268, }, { region = "aws-eu-west-2", latency = 241, }, { region = "aws-us-west-2", latency = 181, }, { region = "aws-sa-east-1", latency = 350, }, { region = "aws-ap-northeast-2", latency = 120, }, { region = "aws-us-east-2", latency = 244, }, { region = "aws-ap-southeast-2", latency = 169, }, { region = "aws-us-west-1", latency = 184, }, { region = "aws-ap-southeast-1", latency = 40, }, { region = "aws-eu-central-1", latency = 260, }, { region = "aws-ap-south-1", latency = 104, }, } 15:38:25.519 [Lua] INFO [BackendManager] title_request: PUT /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/characters/9df37521-2d1f-42e8-93f2-9b2caf4062b5/data/narrative|events 15:38:25.519 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 15:38:26.052 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.075477, more than 2.000000 times old max dt of 0.074564 15:38:26.326 [Lua] INFO [PartyImmateriumManager] State changed from none to matchmaking 15:38:26.326 [Lua] INFO [MatchmakingNotificationHandler] State changed none -> matchmaking 15:38:27.278 error: [Lua] ERROR [MissionBoardView] Fetching missions failed table: 00000000098362D0 Backend error: Code: 0 Description: Error fetching data Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/mission_board_service.lua:71 @scripts/ui/views/mission_board_view/mission_board_view.lua:800<> 15:38:27.347 warning: [Lua] WARNING [NarrativeManager] Backend failed completing event onboarding_step_mission_board_introduction for character 9df37521-2d1f-42e8-93f2-9b2caf4062b5: { __locals = " [1] x = Backend error: Code: 0 Description: Error fetching data Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/narrative/narrative_manager.lua:369 @scripts/ui/views/mission_board_view/mission_board_view.lua:116<>; [2] (*temporary) = function: 0x071f4230; [3] q = table: 0x097a5920; i = 1; obj = table: 0x097eed00; [4] dt = 0.021723100915551; t = 3443.8152538166; async = function: 0x070d00d0; [5] self = table: 0x001040f0; dt = 0.021723100915551; network_is_active = true; t = 3443.8152538166; [6] self = table: 0x001633b0; dt = 0.021723100915551; t = nil; [7] self = table: 0x00073e50; dt = 0.021723100915551; [8] dt = 0.021723100915551; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/narrative/narrative_manager.lua:369 @scripts/ui/views/mission_board_view/mission_board_view.lua:116<>", code = 0, response_time = -1, status = 0, description = "Error fetching data", } 15:38:27.496 [d3d12 pipeline state] creating pipeline state for #ID[ae293044] 15:38:27.497 [d3d12 pipeline state] creating pipeline state for #ID[355ffb67] 15:38:27.497 [d3d12 pipeline state] creating pipeline state for #ID[5443c0be] 15:38:27.497 [d3d12 pipeline state] creating pipeline state for #ID[5443c0be] 15:38:27.497 [d3d12 pipeline state] creating pipeline state for #ID[8dde718a] 15:38:27.499 [d3d12 pipeline state] creating pipeline state for #ID[355ffb67] 15:38:27.500 [d3d12 pipeline state] creating pipeline state for #ID[5443c0be] 15:38:29.699 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:38:29.699 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:38:29.699 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:38:29.699 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:38:29.699 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:38:29.699 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:38:29.699 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:38:29.699 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:38:29.699 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:38:29.699 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:38:29.699 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:38:29.699 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:38:29.699 [Lua] INFO [ConnectionManager] Remote peer 29703bc7c376348f disconnected from host 15:38:29.700 [Lua] INFO [GameSessionManager] Member 29703bc7c376348f left 15:38:32.332 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/inventory/inventory" with id: 1 15:38:32.420 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/progression/character/9df37521-2d1f-42e8-93f2-9b2caf4062b5 15:38:32.421 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 15:38:32.434 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.119420, more than 2.000000 times old max dt of 0.074494 15:38:32.453 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/gear 15:38:32.454 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/characters/9df37521-2d1f-42e8-93f2-9b2caf4062b5/wallets 15:38:32.454 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/wallets 15:38:32.603 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.083240, more than 2.000000 times old max dt of 0.081944 15:38:35.432 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 15:38:35.432 [Lua] INFO [SessionBootBase] Changed state nil -> idle 15:38:35.432 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/a0d084ca-8019-4063-9af4-135ee7a59abf/serverdetails 15:38:35.432 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 15:38:35.432 [Lua] INFO [MechanismBase] Mechanism hub changing state in_hub -> joining_party_game_session 15:38:35.435 [Lua] INFO [PartyImmateriumManager] State changed from matchmaking to in_mission 15:38:35.435 [Lua] INFO [MatchmakingNotificationHandler] State changed matchmaking -> in_mission 15:38:35.884 [Lua] INFO [PartyImmateriumMissionSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { dedicated_alias = "mission-default", instance_id = "aws-fleetiq--aws-ap-southeast-1--broken-bronze-turtle--i-0b1a9c42d91474571--server-15--1668785911", dedicated_type = "aws-fleetiq", host_type = "mission_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--ap-central--aws-ap-southeast-1--prod--broken-bronze-turtle--11", reef_name = "ap-central", gamelift_game_server_group = "aws-fleetiq--prod-green--ap-central--aws-ap-southeast-1--prod--broken-bronze-turtle--11", gamelift_instance_id = "i-0b1a9c42d91474571", aws_region = "ap-southeast-1", network_hash = "fa8af5085cf0e2c2", ip = "54.251.9.139", fleet_type = "aws-fleetiq-spot-only", port = "35650", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.mission.a0d084ca-8019-4063-9af4-135ee7a59abf@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2Njg3ODYwMDYsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2Njg3ODU5MTY4NjcsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi4zYTlmMGJmYS04M2VjLTRlNmEtYmYxMC02OTc2ZDExNjg5M2EuQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLm1pc3Npb24uYTBkMDg0Y2EtODAxOS00MDYzLTlhZjQtMTM1ZWU3YTU5YWJmQG10MnAudml2b3guY29tIn0.6toiqBhy0LI7z1eM89EQGSbcEDXSUJkU8WL5LvKoWTk", usernameSip = "sip:.fatsha0462-da92.3a9f0bfa-83ec-4e6a-bf10-6976d116893a.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS1hcC1jZW50cmFsLS1hd3MtYXAtc291dGhlYXN0LTEtLXByb2QtLWJyb2tlbi1icm9uemUtdHVydGxlLS0xMSJ9.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiIzYTlmMGJmYS04M2VjLTRlNmEtYmYxMC02OTc2ZDExNjg5M2EiLCJjaGFyYWN0ZXJJZCI6IjlkZjM3NTIxLTJkMWYtNDJlOC05M2YyLTliMmNhZjQwNjJiNSJ9LCJleHAiOjE2Njg3ODU5MzUsInNlc3Npb25UeXBlIjoibWlzc2lvbiIsInNlc3Npb25JZCI6ImEwZDA4NGNhLTgwMTktNDA2My05YWY0LTEzNWVlN2E1OWFiZiIsInNlc3Npb25TZXR0aW5ncyI6eyJtaXNzaW9uSWQiOiJkMGQwNzQwMC1hZWJkLTQyMGQtYjc5OC1jYTg2NTE0OTk0NTEiLCJtaXNzaW9uSnNvbiI6IntcImlkXCI6XCJkMGQwNzQwMC1hZWJkLTQyMGQtYjc5OC1jYTg2NTE0OTk0NTFcIixcIm1hcFwiOlwia21fc3RhdGlvblwiLFwiZmxhZ3NcIjp7XCJldmVudFwiOnt9LFwiYWN0aXZhdGVfYmVhc3Rfb2ZfbnVyZ2xlXCI6e30sXCJhY3RpdmF0ZV9jdWx0aXN0c1wiOnt9fSxcImNpcmN1bXN0YW5jZVwiOlwiZGVmYXVsdFwiLFwiY3JlZGl0c1wiOjAsXCJ4cFwiOjAsXCJleHRyYVJld2FyZHNcIjp7fSxcImNoYWxsZW5nZVwiOjEsXCJyZXNpc3RhbmNlXCI6MixcInN0YXJ0XCI6XCIxNjY4Nzg0OTgwMDAwXCIsXCJleHBpcnlcIjpcIjE2Njg3ODU5Mzk5OTlcIixcInJlcXVpcmVkTGV2ZWxcIjoxLFwibWlzc2lvbkdpdmVyXCI6XCJzZXJnZWFudF9hXCIsXCJkaXNwbGF5SW5kZXhcIjoxMH0ifSwiYmFja2ZpbGwiOmZhbHNlLCJpbnN0YW5jZUlkIjoiYXdzLWZsZWV0aXEtLWF3cy1hcC1zb3V0aGVhc3QtMS0tYnJva2VuLWJyb256ZS10dXJ0bGUtLWktMGIxYTljNDJkOTE0NzQ1NzEtLXNlcnZlci0xNS0tMTY2ODc4NTkxMSIsImlhdCI6MTY2ODc4NTkxNn0.sEtD4nnwrguCKKTAKW0q4pdUCMT-c2pL9EFhrqAmgdYwtaOaOPsjdqIKnDCXdjIXvxKBvHDzdSFPt2Y56HSn1RZ26lNJRxz6BRKWyr7TWMdD6gyxZz-j0w-DwtV56bA_9HF7e4ZLoTfy3obU2p49nIbVdIDU-IzUi7g9SBAM000jleE1IXeThewpYErfafZw44fnM6ryP7oMC-Q9oPdMkOhUq66BEJ3OG2PT8LZkYFpKOED_wPiVC8NbP07x5m46-oDwkOP0WkMuiBXSovKOpg0PGhf3VSLRNWbrL2potl5jzT5lEx2crr6EL44XiL5qqr232tjNKm3T61IpgoulsQ", } 15:38:35.884 [Lua] INFO [PartyImmateriumMissionSessionBoot] Searching for WAN lobby on 54.251.9.139:35650 15:38:35.885 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 15:38:36.090 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 15:38:36.171 [LanLobby] Unexpected message 18 from 84932e5a727d1f79, line 832 15:38:36.990 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/portrait/portrait" with id: 1 15:38:37.183 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.211855, more than 2.000000 times old max dt of 0.162800 15:38:37.333 [d3d12 pipeline state] creating pipeline state for #ID[0337ae30] 15:38:37.594 [d3d12 pipeline state] creating pipeline state for #ID[ded3219b] 15:38:37.632 [d3d12 pipeline state] creating pipeline state for #ID[b638f7d8] 15:38:38.017 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.248386, more than 2.000000 times old max dt of 0.179080 15:38:38.239 [d3d12 pipeline state] creating pipeline state for #ID[b638f7d8] 15:38:39.032 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_preview/weapon_preview" with id: 1 15:38:39.036 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 15:38:39.042 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/cosmetics_preview/cosmetics_preview" with id: 1 15:38:39.056 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/gear 15:38:39.103 [Lua] INFO [PartyImmateriumMissionSessionBoot] Found lobby, joining... 15:38:39.103 [Lua] INFO [SessionBootBase] Changed state searching -> joining 15:38:39.244 [Lua] INFO [PartyImmateriumMissionSessionBoot] Joined server aws-fleetiq--aws-ap-southeast-1--broken-bronze-turtle--i-0b1a9c42d91474571--server-15--1668785911 15:38:39.247 [Lua] <>instance_id = aws-fleetiq--aws-ap-southeast-1--broken-bronze-turtle--i-0b1a9c42d91474571--server-15--1668785911<> 15:38:39.247 [Lua] <>session_id = a0d084ca-8019-4063-9af4-135ee7a59abf<> 15:38:39.247 [Lua] <>mission_id = d0d07400-aebd-420d-b798-ca8651499451<> 15:38:39.247 [Lua] INFO [MechanismBase] Mechanism hub changing state joining_party_game_session -> client_exit_gameplay 15:38:39.249 [Lua] INFO [MechanismBase] Mechanism hub changing state client_exit_gameplay -> client_wait_for_server 15:38:39.249 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 15:38:39.259 [Lua] INFO [GameStateMachine] Changing state to StateLoading 15:38:39.260 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 15:38:39.260 [Lua] INFO [GameSessionManager] Member f9c8857559604148 left 15:38:39.260 [Lua] INFO [GameSessionManager] Member 506d324c39dc3eee left 15:38:39.260 [Lua] INFO [GameSessionManager] Member b16703a32632c422 left 15:38:39.260 [Lua] INFO [GameSessionManager] Member 754b3009e18e3347 left 15:38:39.260 [Lua] INFO [GameSessionManager] Member 7fe2b9cdbba4fb6d left with game reason game_session_manager_disconnect 15:38:39.260 [Lua] INFO [GameSessionManager] Member 640ff86efdc8e45e left 15:38:39.260 [Lua] INFO [GameSessionManager] Member 528b5ed02a504573 left 15:38:39.260 [Lua] INFO [GameSessionManager] Member 46cd8489d2ef3f69 left 15:38:39.260 [Lua] INFO [GameSessionManager] Member ca6f6c2123bf69ac left 15:38:39.262 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 15:38:39.262 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:38:39.262 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:38:39.262 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:38:39.262 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:38:39.262 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:38:39.262 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:38:39.262 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:38:39.262 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:38:39.262 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:38:39.262 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:38:39.262 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:38:39.262 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:38:39.265 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:38:39.265 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:38:39.265 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:38:39.265 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:38:39.265 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:38:39.265 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:38:39.265 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:38:39.265 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:38:39.265 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:38:39.265 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:38:39.265 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:38:39.265 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:38:39.266 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:38:39.266 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:38:39.266 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:38:39.266 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:38:39.266 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:38:39.266 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:38:39.266 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:38:39.266 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:38:39.269 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:38:39.269 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:38:39.269 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:38:39.269 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:38:39.269 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:38:39.269 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:38:39.269 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:38:39.269 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:38:39.269 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:38:39.269 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:38:39.269 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:38:39.269 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:38:39.272 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:38:39.272 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:38:39.272 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:38:39.272 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:38:39.272 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:38:39.272 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:38:39.272 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:38:39.272 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:38:39.272 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:38:39.272 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:38:39.272 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:38:39.272 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:38:39.274 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:38:39.274 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:38:39.274 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:38:39.274 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:38:39.274 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:38:39.274 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:38:39.274 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:38:39.274 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:38:39.274 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:38:39.274 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:38:39.274 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:38:39.274 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:38:39.277 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 15:38:39.277 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:38:39.277 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:38:39.277 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:38:39.277 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:38:39.277 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:38:39.277 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:38:39.277 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:38:39.277 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:38:39.277 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:38:39.277 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:38:39.277 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:38:39.277 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:38:39.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:38:39.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 15:38:39.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:38:39.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:38:39.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 15:38:39.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 15:38:39.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:38:39.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 15:38:39.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:38:39.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:38:39.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 15:38:39.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 15:38:39.304 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/hub/hub_ship/missions/hub_ship 15:38:39.304 [Lua] INFO [WorldLevelDespawnManager] despawning units 15:38:39.305 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 15:38:39.306 [Connection] Dropped game chunk from 7fe2b9cdbba4fb6d because channel 4 can't communicate 15:38:39.306 [Connection] Dropped game_session chunk from 7fe2b9cdbba4fb6d because channel 4 can't communicate 15:38:39.306 [Connection] Dropped game_session chunk from 7fe2b9cdbba4fb6d because channel 4 can't communicate 15:38:39.306 [Connection] Dropped game chunk from 7fe2b9cdbba4fb6d because channel 4 can't communicate 15:38:39.306 [Connection] Dropped game_session chunk from 7fe2b9cdbba4fb6d because channel 4 can't communicate 15:38:39.306 [Connection] Dropped game_session chunk from 7fe2b9cdbba4fb6d because channel 4 can't communicate 15:38:39.306 [Connection] Dropped game chunk from 7fe2b9cdbba4fb6d because channel 4 can't communicate 15:38:39.306 [Connection] Dropped game_session chunk from 7fe2b9cdbba4fb6d because channel 4 can't communicate 15:38:39.306 [Connection] Dropped game_session chunk from 7fe2b9cdbba4fb6d because channel 4 can't communicate 15:38:39.306 [Lua] INFO [SessionBootBase] Changed state ready -> idle 15:38:39.306 [Lua] INFO [ConnectionManager] Channel 3 to peer 7fe2b9cdbba4fb6d was disconnected with game reason new_connection_client 15:38:39.306 [Lua] INFO [ConnectionManager] Left host 7fe2b9cdbba4fb6d 15:38:39.306 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host 15:38:39.306 [Lua] INFO [ConnectionManager] _peer_disconnected 7fe2b9cdbba4fb6d 15:38:39.306 [Lua] INFO [ConnectionManager] Remote peer f9c8857559604148 disconnected from host 15:38:39.306 [Lua] INFO [ConnectionManager] Remote peer 506d324c39dc3eee disconnected from host 15:38:39.306 [Lua] INFO [ConnectionManager] Remote peer b16703a32632c422 disconnected from host 15:38:39.306 [Lua] INFO [ConnectionManager] Remote peer 528b5ed02a504573 disconnected from host 15:38:39.306 [Lua] INFO [ConnectionManager] Remote peer 640ff86efdc8e45e disconnected from host 15:38:39.306 [Lua] INFO [ConnectionManager] Remote peer ca6f6c2123bf69ac disconnected from host 15:38:39.306 [Lua] INFO [ConnectionManager] Remote peer b2f758f9285a748 disconnected from host 15:38:39.306 [Lua] INFO [ConnectionManager] Remote peer 754b3009e18e3347 disconnected from host 15:38:39.307 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 3 15:38:39.307 [Lua] INFO [MechanismManager] Leaving mechanism "hub" 15:38:39.307 [Lua] INFO [ConnectionManager] My peer id is 46cd8489d2ef3f69. 15:38:39.307 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 15:38:39.307 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 15:38:39.307 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateLoading 15:38:39.307 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateLoading 15:38:39.326 [Lua] INFO [ConnectionManager] Peer 84932e5a727d1f79 is connecting 15:38:39.326 [Connection] Connection to 7fe2b9cdbba4fb6d broken in transport layer. 15:38:39.326 [Handshaker] Aborting handshake with 7fe2b9cdbba4fb6d. Reason: internal_error 15:38:39.396 [d3d12 pipeline state] creating pipeline state for #ID[daa7a8c2] 15:38:39.398 [d3d12 pipeline state] creating pipeline state for #ID[d382e846] 15:38:39.414 [Handshaker] Lost connection 7 to 7fe2b9cdbba4fb6d 15:38:39.519 [Lua] INFO [WorldLevelDespawnManager] despawning themes 15:38:39.554 [Lua] INFO [WorldLevelDespawnManager] despawning level 15:38:39.573 [Lua] INFO [WorldLevelDespawnManager] despawning world 15:38:39.580 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 0.30302849743475235 15:38:39.582 [Connection] Dropped lobby chunk from 84932e5a727d1f79 because channel 5 can't communicate 15:38:39.582 [Connection] Dropped lobby chunk from 84932e5a727d1f79 because channel 5 can't communicate 15:38:39.604 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 15:38:39.648 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 15:38:39.698 [Connection] Dropped lobby chunk from 84932e5a727d1f79 because channel 5 can't communicate 15:38:39.715 [Lua] INFO [LocalMasterItemsCheckState] Host items version 66956 matches local version 15:38:39.782 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1623 split into 4 chunks 15:38:39.782 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/4, string length 500, is_last_part: false 15:38:39.782 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/4, string length 500, is_last_part: false 15:38:39.782 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/4, string length 500, is_last_part: false 15:38:39.782 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 4/4, string length 123, is_last_part: true 15:38:40.040 [Lua] INFO [LocalEacCheckState] Eac approved 15:38:40.540 [Lua] INFO [LocalDataSyncState] session_seed recieved 1958761856 15:38:40.540 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 7 15:38:40.591 [Lua] INFO [MechanismManager] Received mechanism "adventure" from host. 15:38:40.591 [Lua] INFO [MechanismManager] Change mechanism ->"adventure" 15:38:40.591 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(km_station), circumstance_name(default), side_mission(default) 15:38:40.591 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "km_station", mission_giver_vo = "sergeant_a", } 15:38:40.625 [Lua] INFO [ConnectionManager] Peer 84932e5a727d1f79 is connected 15:38:40.625 [Lua] INFO [ConnectionManager] Joined host; channel(7), peer(84932e5a727d1f79), host_type(mission_server) 15:38:40.765 [Lua] INFO [MultiplayerSession] Joined Server: The Scary Sea Fight 15:38:40.765 [Lua] INFO [MatchmakingNotificationHandler] Joined host 15:38:40.765 [Lua] INFO [ConnectionManager] _peer_connected 84932e5a727d1f79 15:38:40.766 [Lua] INFO [XboxLive] Setting activity... connection_string: i:5e0536b1-e72a-49c3-9c5d-8dba0bbe51d0:CrjIV, party_id 5e0536b1-e72a-49c3-9c5d-8dba0bbe51d0, num_members 1 15:38:40.766 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 15:38:40.831 [Lua] INFO [VotingClient] Joined voting "84932e5a727d1f79:1" (mission_lobby_ready) initated by 84932e5a727d1f79, params: { mission_data = (rec-limit), } 15:38:40.851 [Lua] INFO [FrameRateManager] Reason "lobby_view" requested. Setting frame rate to 0 15:38:40.858 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/lobby/lobby" with id: 1 15:38:41.126 [d3d12 pipeline state] creating pipeline state for #ID[15450312] 15:38:41.126 [d3d12 pipeline state] creating pipeline state for #ID[daff92ad] 15:38:41.126 [d3d12 pipeline state] creating pipeline state for #ID[15450312] 15:38:41.126 [d3d12 pipeline state] creating pipeline state for #ID[15450312] 15:38:41.127 [d3d12 pipeline state] creating pipeline state for #ID[daff92ad] 15:38:41.127 [d3d12 pipeline state] creating pipeline state for #ID[d6cf3f27] 15:38:41.127 [d3d12 pipeline state] creating pipeline state for #ID[d6cf3f27] 15:38:41.128 [d3d12 pipeline state] creating pipeline state for #ID[a5ffac52] 15:38:41.130 [d3d12 pipeline state] creating pipeline state for #ID[0b63f271] 15:38:41.169 [Lua] INFO [ConnectionManager] Remote peer 24055051959b2394 connected to host 15:38:41.188 [Lua] INFO [XboxLive] Setting activity... connection_string: i:5e0536b1-e72a-49c3-9c5d-8dba0bbe51d0:CrjIV, party_id 5e0536b1-e72a-49c3-9c5d-8dba0bbe51d0, num_members 2 15:38:41.188 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 15:38:41.283 [Lua] INFO [VotingClient] Voting member 1c321e3fb4f0e625 joined voting "84932e5a727d1f79:1" 15:38:41.410 [Lua] INFO [ConnectionManager] Remote peer 1c321e3fb4f0e625 connected to host 15:38:41.427 [Lua] INFO [XboxLive] Setting activity... connection_string: i:5e0536b1-e72a-49c3-9c5d-8dba0bbe51d0:CrjIV, party_id 5e0536b1-e72a-49c3-9c5d-8dba0bbe51d0, num_members 3 15:38:41.428 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 15:38:41.596 [d3d12 pipeline state] creating pipeline state for #ID[992c711a] 15:38:41.909 [Lua] INFO [VotingClient] Voting member 33445ebcd6fb0638 joined voting "84932e5a727d1f79:1" 15:38:42.004 [Lua] INFO [ConnectionManager] Remote peer 33445ebcd6fb0638 connected to host 15:38:42.023 [Lua] INFO [XboxLive] Setting activity... connection_string: i:5e0536b1-e72a-49c3-9c5d-8dba0bbe51d0:CrjIV, party_id 5e0536b1-e72a-49c3-9c5d-8dba0bbe51d0, num_members 4 15:38:42.023 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 15:38:42.780 [Window] Window => inactive 15:38:42.780 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 15:38:43.392 [Lua] INFO [VotingClient] Registered vote "yes" casted by 24055051959b2394 in voting "84932e5a727d1f79:1" (mission_lobby_ready) 15:38:45.217 [Lua] INFO [VotingClient] Registered vote "yes" casted by 33445ebcd6fb0638 in voting "84932e5a727d1f79:1" (mission_lobby_ready) 15:38:45.422 [Window] Window => active 15:38:45.422 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 15:38:46.981 [d3d12 pipeline state] creating pipeline state for #ID[ab7de388] 15:38:47.586 [Window] Window => inactive 15:38:47.586 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 15:38:54.613 [Window] Window => active 15:38:54.613 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 15:38:55.742 [Lua] INFO [VotingClient] Registered vote "yes" casted by 1c321e3fb4f0e625 in voting "84932e5a727d1f79:1" (mission_lobby_ready) 15:39:03.118 [Lua] INFO [VotingClient] Requested vote "yes" in mission_lobby_ready, voting_id: "84932e5a727d1f79:1" 15:39:03.213 [Lua] INFO [VotingClient] Registered vote "yes" casted by 46cd8489d2ef3f69 in voting "84932e5a727d1f79:1" (mission_lobby_ready) 15:39:03.246 [Lua] INFO [VotingClient] Voting "84932e5a727d1f79:1" completed, result: approved, votes: { 1c321e3fb4f0e625 = "yes", 46cd8489d2ef3f69 = "yes", 24055051959b2394 = "yes", 33445ebcd6fb0638 = "yes", } 15:39:03.251 [Lua] INFO [MechanismBase] Mechanism adventure changing state adventure_selected -> adventure 15:39:03.251 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(km_station), circumstance_name(default), side_mission(default) 15:39:03.550 [Lua] INFO [LoadingManager] Deleting shelved loading client 15:39:03.550 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "km_station", mission_giver_vo = "sergeant_a", } 15:39:04.125 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:39:04.125 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:39:04.125 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:39:04.126 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 15:39:06.791 [Lua] INFO [FrameRateManager] Reason "lobby_view" relinquished, Setting frame rate to 60 15:39:06.791 [Lua] INFO [ConstantElementLoading] Opening view "mission_intro_view" 15:39:11.727 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 15:39:11.727 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 15:39:11.727 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 15:39:11.727 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 15:39:11.727 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_intro/mission_intro" with id: 1 15:39:11.970 [d3d12 pipeline state] creating pipeline state for #ID[96b1ad5c] 15:39:13.416 [d3d12 pipeline state] creating pipeline state for #ID[96b1ad5c] 15:39:19.674 [Window] Window => inactive 15:39:19.674 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 15:39:34.728 [Window] Window => active 15:39:34.728 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 15:39:36.782 [Window] Window => inactive 15:39:36.782 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 15:39:37.962 [Window] Window => active 15:39:37.962 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 15:39:40.478 [Window] Window => inactive 15:39:40.478 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 15:39:45.914 [Window] Window => active 15:39:45.914 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 15:40:01.608 [Window] Window => inactive 15:40:01.608 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 15:40:03.421 [Window] Window => active 15:40:03.421 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 15:40:11.221 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/missions/mission_km_station" with id: 1 15:40:11.221 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/pipe_maintenance/world.level" with id: 2 15:40:11.221 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/bridge/world.level" with id: 3 15:40:11.221 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/station_outside/world.level" with id: 4 15:40:11.221 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/start_trench/world.level" with id: 5 15:40:11.221 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/station_transition/world.level" with id: 6 15:40:11.221 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/market/world.level" with id: 7 15:40:11.221 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/backdrop_b/world.level" with id: 8 15:40:11.221 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/station_platform/world.level" with id: 9 15:40:11.221 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/station_inside/world.level" with id: 10 15:40:11.221 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/missions/km_station_themes/default/theme_default_km_station.level" with id: 11 15:40:13.904 [Lua] INFO [LocalWaitForMissionBriefingDoneState] mission_briefing_done 15:40:13.959 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 15:40:13.959 [Lua] <>mission = km_station<> 15:40:13.959 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 15:40:13.959 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 15:40:13.959 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 15:40:13.959 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 15:40:13.959 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 15:40:13.982 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 15:40:14.008 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 15:40:14.034 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 15:40:14.058 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 15:40:14.083 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 15:40:14.110 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 15:40:14.135 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 15:40:14.158 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 15:40:14.182 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 15:40:14.207 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 15:40:14.241 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/gameplay_vo". Read 235 rules. 15:40:14.241 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_giver_vo". Read 80 rules. 15:40:14.256 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_core". Read 1133 rules. 15:40:14.256 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/guidance_vo". Read 44 rules. 15:40:14.257 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/enemy_vo". Read 86 rules. 15:40:14.258 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 15:40:14.258 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_fortification". Read 8 rules. 15:40:14.258 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_kill". Read 6 rules. 15:40:14.258 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_demolition". Read 6 rules. 15:40:14.258 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_delivery". Read 4 rules. 15:40:14.259 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/asset_vo". Read 10 rules. 15:40:14.259 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_survive". Read 2 rules. 15:40:14.259 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_hacking". Read 11 rules. 15:40:14.259 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_scan". Read 7 rules. 15:40:14.259 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 15:40:14.260 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/circumstance_vo_nurgle_rot". Read 21 rules. 15:40:14.263 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_vo_km_station". Read 34 rules. 15:40:14.266 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 15:40:14.266 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 1, resistance 2 15:40:14.291 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPresence 15:40:14.316 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 15:40:14.316 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 15:40:14.343 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 15:40:15.136 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 15:40:15.160 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 15:40:15.184 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 15:40:15.472 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 15:40:15.520 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 15:40:15.568 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 15:40:15.592 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 15:40:15.640 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 15:40:15.664 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 15:40:15.689 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 15:40:15.726 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 15:40:15.762 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 15:40:15.836 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 15:40:15.875 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 15:40:15.911 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 15:40:15.948 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 15:40:15.984 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 15:40:16.058 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 15:40:16.095 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 15:40:16.133 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 15:40:38.679 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 15:40:38.721 [Network] Ignoring message `rpc_boons_activated` from wrong session c00f or from non-session peer 84932e5a727d1f79 15:40:40.211 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/gear_arms/imperial_guard_jacket_a_arms 15:40:40.211 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/gear_torso/imperial_guard_jacket_a 15:40:40.688 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 15:40:40.850 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 15:40:40.891 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 15:40:40.892 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 15:40:40.892 [Lua] INFO [ConstantElementLoading] Closing view "mission_intro_view" 15:40:40.892 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 15:40:40.892 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 15:40:40.893 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.041458, more than 2.000000 times old max dt of 0.032000 15:40:40.934 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.039308, more than 2.000000 times old max dt of 0.035200 15:40:40.975 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.041110, more than 2.000000 times old max dt of 0.038720 15:40:41.098 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:40:41.098 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:40:41.099 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:40:41.099 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:40:41.099 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:40:41.099 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 15:40:41.197 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:3.483877 clock_offset:0.040268 last_frame:215 15:40:41.206 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 15:40:41.206 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 15:40:41.206 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 15:40:41.206 [Lua] INFO [GameSessionManager] Member 1c321e3fb4f0e625 joined 15:40:41.206 [Lua] INFO [GameSessionManager] Member 46cd8489d2ef3f69 joined 15:40:41.206 [Lua] INFO [GameSessionManager] Member 24055051959b2394 joined 15:40:41.206 [Lua] INFO [GameSessionManager] Member 84932e5a727d1f79 joined 15:40:41.229 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 15:40:41.233 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/cinematics/b_cams/b_cam_km_station/world" with id: 12 15:40:41.244 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/cinematics/a_cams/a_cam_station_outside/world" with id: 13 15:40:41.251 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/cinematics/c_cams/c_cam_generic/world" with id: 14 15:40:41.253 [d3d12 pipeline state] creating pipeline state for #ID[5e311ca2] 15:40:41.270 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 15:40:41.298 [Lua] INFO [GameSessionManager] Member 33445ebcd6fb0638 joined 15:40:41.299 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (218), last frame (217). 15:40:41.320 [Lua] INFO [CinematicSceneSystem] client_set_scene, intro_played= true 15:40:41.320 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 15:40:41.320 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 15:40:41.324 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 15:40:41.336 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/gear 15:40:41.368 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.112673, more than 2.000000 times old max dt of 0.102326 15:40:41.496 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.265 seconds. 15:40:41.497 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" from server correction 15:40:41.497 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" from server correction 15:40:44.357 [EOS] Updating Product SDK Config, Time: 3594.456787 15:40:44.685 [EOS] SDK Config Product Update Request Completed - No Change 15:40:44.685 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 3594.753906, Update Interval: 358.571747 15:40:46.179 [d3d12 pipeline state] creating pipeline state for #ID[477fcc07] 15:40:46.181 [d3d12 pipeline state] creating pipeline state for #ID[daff92ad] 15:40:46.183 [d3d12 pipeline state] creating pipeline state for #ID[3c77c5c1] 15:40:46.186 [d3d12 pipeline state] creating pipeline state for #ID[37eaf2b8] 15:40:47.721 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.219075, more than 2.000000 times old max dt of 0.148611 15:40:49.073 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (704), last frame (673). 15:40:49.095 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.715433, more than 2.000000 times old max dt of 0.163472 15:40:49.109 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.037 seconds. 15:40:51.433 [d3d12 pipeline state] creating pipeline state for #ID[daff92ad] 15:40:51.436 [d3d12 pipeline state] creating pipeline state for #ID[a5ffac52] 15:40:52.379 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (911), last frame (899). 15:40:52.394 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.448459, more than 2.000000 times old max dt of 0.209269 15:40:52.405 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.029 seconds. 15:40:52.985 [d3d12 pipeline state] creating pipeline state for #ID[d6cf3f27] 15:40:52.985 [d3d12 pipeline state] creating pipeline state for #ID[d6cf3f27] 15:41:00.249 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.190572, more than 2.000000 times old max dt of 0.114069 15:41:00.929 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:41:00.929 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:41:00.929 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:41:00.929 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:41:00.929 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:41:00.929 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:41:00.929 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:41:00.929 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:41:03.031 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [screen_mode] with new value (borderless_fullscreen): 0.0ms. 15:41:03.031 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [borderless_fullscreen] with new value (true): 0.0ms. 15:41:03.031 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [fullscreen] with new value (false): 0.0ms. 15:41:03.032 [Lua] INFO [Uncategorized] [RenderSettings] Time to save settings: 0.8ms 15:41:03.032 [Application] apply_user_settings 15:41:03.367 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 15:41:03.367 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 15:41:03.367 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 15:41:03.367 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping 15:41:04.263 [Lua] INFO [Uncategorized] [RenderSettings] Time to apply settings: 1231.3ms 15:41:04.280 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (1654), last frame (1589). 15:41:04.321 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 1.262776, more than 2.000000 times old max dt of 0.125475 15:41:04.353 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.055 seconds. 15:41:05.945 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (1758), last frame (1724). 15:41:05.973 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.743607, more than 2.000000 times old max dt of 0.138023 15:41:05.985 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.050 seconds. 15:41:10.607 [d3d12 pipeline state] creating pipeline state for #ID[3a7f6865] 15:41:10.608 [d3d12 pipeline state] creating pipeline state for #ID[3a7f6865] 15:41:12.883 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:41:12.883 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:41:12.883 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:41:12.883 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:41:12.883 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:41:12.883 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:41:12.883 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:41:12.883 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms. 15:41:14.883 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [screen_mode] with new value (fullscreen): 0.0ms. 15:41:14.883 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [borderless_fullscreen] with new value (false): 0.0ms. 15:41:14.883 [Lua] INFO [Uncategorized] [RenderSettings] Time to parse setting [fullscreen] with new value (true): 0.0ms. 15:41:14.884 [Lua] INFO [Uncategorized] [RenderSettings] Time to save settings: 0.7ms 15:41:14.884 [Application] apply_user_settings 15:41:15.660 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 15:41:15.660 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 15:41:15.660 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 15:41:15.660 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping 15:41:17.753 [Lua] INFO [Uncategorized] [RenderSettings] Time to apply settings: 2869.0ms 15:41:17.778 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (2417), last frame (2331). 15:41:17.913 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 2.907870, more than 2.000000 times old max dt of 0.105283 15:41:18.107 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.153056, more than 2.000000 times old max dt of 0.115811 15:41:18.111 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.346 seconds. 15:41:18.137 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.193752, more than 2.000000 times old max dt of 0.127392 15:41:20.287 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.143037, more than 2.000000 times old max dt of 0.140131 15:41:34.093 [d3d12 pipeline state] creating pipeline state for #ID[67f9ab1c] 15:41:35.046 [d3d12 pipeline state] creating pipeline state for #ID[258ab319] 15:41:38.132 [d3d12 pipeline state] creating pipeline state for #ID[c45702fc] 15:41:38.133 [d3d12 pipeline state] creating pipeline state for #ID[c45702fc] 15:41:38.133 [d3d12 pipeline state] creating pipeline state for #ID[fe6b7247] 15:41:38.134 [d3d12 pipeline state] creating pipeline state for #ID[fe6b7247] 15:41:48.842 [d3d12 pipeline state] creating pipeline state for #ID[91f73c6c] 15:41:59.588 [d3d12 pipeline state] creating pipeline state for #ID[b4282662] 15:41:59.588 [d3d12 pipeline state] creating pipeline state for #ID[2f6f341d] 15:41:59.589 [d3d12 pipeline state] creating pipeline state for #ID[df4fd238] 15:41:59.589 [d3d12 pipeline state] creating pipeline state for #ID[df4fd238] 15:41:59.589 [d3d12 pipeline state] creating pipeline state for #ID[265e10bf] 15:41:59.589 [d3d12 pipeline state] creating pipeline state for #ID[265e10bf] 15:42:00.521 [d3d12 pipeline state] creating pipeline state for #ID[c891ba45] 15:42:10.944 [d3d12 pipeline state] creating pipeline state for #ID[a623edba] 15:42:25.953 [d3d12 pipeline state] creating pipeline state for #ID[328f0e51] 15:42:57.327 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.121718, more than 2.000000 times old max dt of 0.076574 15:43:02.929 [d3d12 pipeline state] creating pipeline state for #ID[e2d2501a] 15:43:02.932 [d3d12 pipeline state] creating pipeline state for #ID[88249f78] 15:43:07.708 [d3d12 pipeline state] creating pipeline state for #ID[5e311ca2] 15:43:12.461 [d3d12 pipeline state] creating pipeline state for #ID[66bd5750] 15:43:13.785 [Lua] INFO [MinionGibbing] renegade_rifleman's [Unit '#ID[c9154df15cba676f]'] is out-of-bounds, despawning (Vector3(18.085, -301.363, -461.26)). 15:43:24.512 [d3d12 pipeline state] creating pipeline state for #ID[48d1d3a3] 15:43:40.124 [d3d12 pipeline state] creating pipeline state for #ID[e4c6d051] 15:43:41.794 [d3d12 pipeline state] creating pipeline state for #ID[38a9b1db] 15:43:41.799 [d3d12 pipeline state] creating pipeline state for #ID[d066edb2] 15:43:41.915 [d3d12 pipeline state] creating pipeline state for #ID[c87cade8] 15:43:41.917 [d3d12 pipeline state] creating pipeline state for #ID[3c77c5c1] 15:43:42.156 [d3d12 pipeline state] creating pipeline state for #ID[38a9b1db] 15:43:47.146 [d3d12 pipeline state] creating pipeline state for #ID[090794a9] 15:44:25.598 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.127163, more than 2.000000 times old max dt of 0.097670 15:44:34.366 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.113942, more than 2.000000 times old max dt of 0.090863 15:44:40.499 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.094459, more than 2.000000 times old max dt of 0.086177 15:45:42.249 [d3d12 pipeline state] creating pipeline state for #ID[6d1c4b95] 15:45:50.405 [d3d12 pipeline state] creating pipeline state for #ID[aecddb6f] 15:46:13.652 warning: [Lua] WARNING [TelemetryManager] Error posting batch: Backend error: Code: 0 Description: Error fetching data Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/telemetry/telemetry_manager.lua:100 @scripts/managers/telemetry/telemetry_manager.lua:30<> 15:46:20.327 [d3d12 pipeline state] creating pipeline state for #ID[188cd7ef] 15:46:20.327 [d3d12 pipeline state] creating pipeline state for #ID[0677a3f0] 15:46:20.328 [d3d12 pipeline state] creating pipeline state for #ID[188cd7ef] 15:46:20.329 [d3d12 pipeline state] creating pipeline state for #ID[0677a3f0] 15:46:31.146 [Flow] HealthStationFlow sfx_close_finish 15:46:39.747 [d3d12 pipeline state] creating pipeline state for #ID[24c639a5] 15:46:53.288 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.093381, more than 2.000000 times old max dt of 0.087988 15:46:58.257 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:46:58.257 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 43 will change to a manual source. 15:47:06.585 [d3d12 pipeline state] creating pipeline state for #ID[e4afdd1d] 15:47:17.401 [EOS] Updating Product SDK Config, Time: 3987.504150 15:47:17.742 [EOS] SDK Config Product Update Request Completed - No Change 15:47:17.742 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 3987.813721, Update Interval: 306.467468 15:47:24.782 [d3d12 pipeline state] creating pipeline state for #ID[17a5e710] 15:47:24.782 [d3d12 pipeline state] creating pipeline state for #ID[17a5e710] 15:47:24.782 [d3d12 pipeline state] creating pipeline state for #ID[420f1ee5] 15:47:24.783 [d3d12 pipeline state] creating pipeline state for #ID[17a5e710] 15:47:24.784 [d3d12 pipeline state] creating pipeline state for #ID[17a5e710] 15:47:31.781 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_progress_last_husk` for object id: 23, name: `unknown` 15:48:08.321 [d3d12 pipeline state] creating pipeline state for #ID[bc98f681] 15:48:08.323 [d3d12 pipeline state] creating pipeline state for #ID[310c6a06] 15:48:08.323 [d3d12 pipeline state] creating pipeline state for #ID[1729fe1c] 15:48:12.855 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_progress_last_husk` for object id: 23, name: `unknown` 15:48:48.038 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.140321, more than 2.000000 times old max dt of 0.095521 15:48:56.224 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_progress_last_husk` for object id: 88, name: `unknown` 15:48:59.039 [d3d12 pipeline state] creating pipeline state for #ID[1720c624] 15:48:59.039 [d3d12 pipeline state] creating pipeline state for #ID[99eef500] 15:48:59.041 [d3d12 pipeline state] creating pipeline state for #ID[316dd531] 15:48:59.042 [d3d12 pipeline state] creating pipeline state for #ID[99eef500] 15:48:59.044 [d3d12 pipeline state] creating pipeline state for #ID[ece16bc2] 15:49:21.351 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.082864, more than 2.000000 times old max dt of 0.069893 15:49:32.365 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_progress_last_husk` for object id: 88, name: `unknown` 15:49:34.353 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:49:58.929 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (35070), last frame (35052). 15:49:59.000 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.451438, more than 2.000000 times old max dt of 0.093867 15:49:59.004 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.500 seconds. 15:50:07.929 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.168163, more than 2.000000 times old max dt of 0.101597 15:50:13.017 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.090021, more than 2.000000 times old max dt of 0.081824 15:50:19.641 [d3d12 pipeline state] creating pipeline state for #ID[e9f1f736] 15:50:19.641 [d3d12 pipeline state] creating pipeline state for #ID[e9f1f736] 15:50:55.327 [d3d12 pipeline state] creating pipeline state for #ID[834bdf0f] 15:51:03.778 [d3d12 pipeline state] creating pipeline state for #ID[8d894826] 15:51:04.370 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 15:51:06.303 [d3d12 pipeline state] creating pipeline state for #ID[840e9db0] 15:51:06.324 [d3d12 pipeline state] creating pipeline state for #ID[834bdf0f] 15:51:35.940 [d3d12 pipeline state] creating pipeline state for #ID[68912c6e] 15:51:42.919 [d3d12 pipeline state] creating pipeline state for #ID[0c346973] 15:51:51.273 [d3d12 pipeline state] creating pipeline state for #ID[a5dfc87e] 15:52:27.534 [d3d12 pipeline state] creating pipeline state for #ID[12c68244] 15:52:29.070 [d3d12 pipeline state] creating pipeline state for #ID[ec27099c] 15:52:51.361 [d3d12 pipeline state] creating pipeline state for #ID[a0c970ac] 15:52:54.302 [EOS] Updating Product SDK Config, Time: 4324.392090 15:52:54.632 [EOS] SDK Config Product Update Request Completed - No Change 15:52:54.632 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 4324.695312, Update Interval: 320.327148 15:53:00.905 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.121280, more than 2.000000 times old max dt of 0.085465 15:53:18.863 [d3d12 pipeline state] creating pipeline state for #ID[a0c970ac] 15:53:36.936 [Flow] HealthStationFlow sfx_close_finish 15:53:54.853 [d3d12 pipeline state] creating pipeline state for #ID[aecddb6f] 15:53:54.853 [d3d12 pipeline state] creating pipeline state for #ID[24dbef33] 15:53:54.854 [d3d12 pipeline state] creating pipeline state for #ID[0ae056b6] 15:53:54.854 [d3d12 pipeline state] creating pipeline state for #ID[0ae056b6] 15:54:19.302 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.065399, more than 2.000000 times old max dt of 0.062959 15:55:03.043 [Backend] Authentication credentials expired. Refreshing. 15:55:39.039 [Lua] INFO [MinionGibbing] renegade_rifleman's [Unit '#ID[c9154df15cba676f]'] is out-of-bounds, despawning (Vector3(-139.826, -21.3219, -462.618)). 15:55:55.960 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.133559, more than 2.000000 times old max dt of 0.072548 15:56:13.606 warning: [Lua] WARNING [TelemetryManager] Error posting batch: Backend error: Code: 0 Description: Error fetching data Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/telemetry/telemetry_manager.lua:100 @scripts/managers/telemetry/telemetry_manager.lua:30<> 15:56:14.436 [d3d12 pipeline state] creating pipeline state for #ID[a623edba] 15:56:51.413 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.116544, more than 2.000000 times old max dt of 0.062914 15:57:07.659 error: [Lua] ERROR [DialogueExtension] trigger_faction_dialogue_query must be executed in the server 15:57:09.460 [Flow] HealthStationFlow sfx_close_finish 15:57:40.352 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (63909), last frame (63908). 15:57:40.361 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.184 seconds. 15:57:40.371 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.176429, more than 2.000000 times old max dt of 0.143797 15:57:40.574 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.181752, more than 2.000000 times old max dt of 0.158176 15:57:40.581 [d3d12 pipeline state] creating pipeline state for #ID[daff92ad] 15:57:41.257 [d3d12 pipeline state] creating pipeline state for #ID[491a166a] 15:57:44.390 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (64162), last frame (64156). 15:57:44.468 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.370336, more than 2.000000 times old max dt of 0.301193 15:57:44.471 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.460 seconds. 15:57:48.567 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:58:00.130 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.084335, more than 2.000000 times old max dt of 0.080981 15:58:00.446 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (65165), last frame (65162). 15:58:00.463 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.238263, more than 2.000000 times old max dt of 0.089079 15:58:00.485 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.090 seconds. 15:58:10.129 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.110159, more than 2.000000 times old max dt of 0.110036 15:58:13.238 [d3d12 pipeline state] creating pipeline state for #ID[b5a529d2] 15:58:13.239 [d3d12 pipeline state] creating pipeline state for #ID[e74588bc] 15:58:13.239 [d3d12 pipeline state] creating pipeline state for #ID[e74588bc] 15:58:13.240 [d3d12 pipeline state] creating pipeline state for #ID[f2a7aa24] 15:58:13.240 [d3d12 pipeline state] creating pipeline state for #ID[f2a7aa24] 15:58:13.240 [d3d12 pipeline state] creating pipeline state for #ID[f2a7aa24] 15:58:16.025 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.131087, more than 2.000000 times old max dt of 0.074240 15:58:16.404 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (66162), last frame (66152). 15:58:16.418 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.144088, more than 2.000000 times old max dt of 0.081664 15:58:16.441 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.228832, more than 2.000000 times old max dt of 0.089831 15:58:16.445 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.257 seconds. 15:58:30.768 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.084068, more than 2.000000 times old max dt of 0.070396 15:58:44.949 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (67945), last frame (67941). 15:58:44.985 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.208940, more than 2.000000 times old max dt of 0.074465 15:58:44.989 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.235 seconds. 15:58:55.662 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (68616), last frame (68615). 15:58:55.681 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.165 seconds. 15:58:55.712 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.165112, more than 2.000000 times old max dt of 0.079069 15:58:58.930 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.102031, more than 2.000000 times old max dt of 0.086976 15:59:03.993 [EOS] Updating Product SDK Config, Time: 4694.083008 15:59:04.283 [EOS] SDK Config Product Update Request Completed - No Change 15:59:04.283 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 4694.343262, Update Interval: 352.298340 15:59:13.103 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.081390, more than 2.000000 times old max dt of 0.062739 15:59:14.655 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.075347, more than 2.000000 times old max dt of 0.073247 15:59:24.693 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.079148, more than 2.000000 times old max dt of 0.062832 15:59:39.789 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.068961, more than 2.000000 times old max dt of 0.063848 15:59:41.943 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.074640, more than 2.000000 times old max dt of 0.070233 15:59:42.917 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:59:42.917 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 15:59:42.918 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 15:59:42.918 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 15:59:42.918 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 15:59:42.918 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 15:59:42.918 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 15:59:42.918 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 15:59:42.918 [Lua] INFO [ConnectionManager] Remote peer 33445ebcd6fb0638 disconnected from host 15:59:42.919 [Lua] INFO [GameSessionManager] Member 33445ebcd6fb0638 left 15:59:42.933 [Lua] INFO [XboxLive] Setting activity... connection_string: i:5e0536b1-e72a-49c3-9c5d-8dba0bbe51d0:CrjIV, party_id 5e0536b1-e72a-49c3-9c5d-8dba0bbe51d0, num_members 3 15:59:42.933 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 15:59:47.695 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (71868), last frame (71853). 15:59:47.746 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.372849, more than 2.000000 times old max dt of 0.136869 15:59:47.750 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.425 seconds. 15:59:52.185 [d3d12 pipeline state] creating pipeline state for #ID[420f1ee5] 15:59:52.187 [d3d12 pipeline state] creating pipeline state for #ID[310c6a06] 15:59:52.884 [d3d12 pipeline state] creating pipeline state for #ID[5443c0be] 15:59:52.884 [d3d12 pipeline state] creating pipeline state for #ID[420f1ee5] 15:59:52.929 [d3d12 pipeline state] creating pipeline state for #ID[310c6a06] 15:59:53.745 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (72246), last frame (72244). 15:59:54.034 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.213483, more than 2.000000 times old max dt of 0.138383 15:59:54.059 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.281594, more than 2.000000 times old max dt of 0.152221 15:59:54.063 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.532 seconds. 15:59:54.115 [Lua] INFO [ConnectionManager] Remote peer 33445ebcd6fb0638 connected to host 15:59:54.136 [Lua] INFO [XboxLive] Setting activity... connection_string: i:5e0536b1-e72a-49c3-9c5d-8dba0bbe51d0:CrjIV, party_id 5e0536b1-e72a-49c3-9c5d-8dba0bbe51d0, num_members 4 15:59:54.136 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 15:59:57.083 [Flow] Kill Target: Stopping: km_station_kill_target 15:59:57.083 [Flow] Guards: Stopping: km_station_kill_target_guards 15:59:57.083 [Flow] Reinforcements: Stopping: km_station_kill_target_reinforcements 15:59:57.083 [Flow] Platform: event complete 16:00:13.595 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.090875, more than 2.000000 times old max dt of 0.066001 16:00:18.092 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:00:18.092 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:00:18.092 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:00:18.092 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:00:18.092 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:00:18.092 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:00:18.092 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:00:18.092 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:00:18.092 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:00:18.092 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:00:18.092 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:00:18.092 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:00:18.100 [Lua] INFO [GameSessionManager] Member 33445ebcd6fb0638 joined 16:00:28.135 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/a0d084ca-8019-4063-9af4-135ee7a59abf 16:00:28.135 [Lua] INFO [BackendManager] title_request: GET /data/experience-table/character 16:00:28.135 [Lua] INFO [BackendManager] title_request: GET /data/experience-table/account 16:00:28.135 [Lua] INFO [ProgressManager] Fetching session report for session a0d084ca-8019-4063-9af4-135ee7a59abf... 16:00:28.135 [Lua] INFO [GameModeCoopCompleteObjective] fetch_session_report, session_id: a0d084ca-8019-4063-9af4-135ee7a59abf 16:00:28.135 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "running" to "outro_cinematic" 16:00:28.135 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 16:00:28.139 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 16:00:28.835 [Lua] INFO [PartyImmateriumManager] State changed from in_mission to none 16:00:28.835 [Lua] INFO [MatchmakingNotificationHandler] State changed in_mission -> none 16:00:28.870 [Lua] INFO [PresenceManager] received push message={ type = "event_trigger", source = "send_character_eor_complete", payload = "{"event_name":"char_eor_complete","args":[{"account_id":"3a9f0bfa-83ec-4e6a-bf10-6976d116893a","character_id":"9df37521-2d1f-42e8-93f2-9b2caf4062b5","session_id":"a0d084ca-8019-4063-9af4-135ee7a59abf","completed_time":"1668787229890"}]}", } 16:00:28.959 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/gear_torso/imperial_guard_jacket_a 16:00:28.959 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/gear_arms/imperial_guard_jacket_a_arms 16:00:30.675 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/cinematics/outro/win/outro_win_km/world" with id: 15 16:00:30.692 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 16:00:30.723 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 16:00:30.768 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.126265, more than 2.000000 times old max dt of 0.109135 16:00:31.090 [Lua] INFO [MechanismAdventure] set_game_score_end_time: 1668787273 16:00:35.270 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "outro_cinematic" to "done" 16:00:35.270 [Lua] INFO [GameModeCoopCompleteObjective] [_game_mode_state_changed] Force stop cinematics 16:00:35.313 [Lua] INFO [MechanismManager] session_id nil 16:00:35.315 [Lua] INFO [MechanismBase] Mechanism adventure changing state adventure -> score 16:00:35.315 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 16:00:35.322 [Lua] INFO [GameStateMachine] Changing state to StateGameScore 16:00:35.338 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 16:00:35.338 [Lua] INFO [GameSessionManager] Member 1c321e3fb4f0e625 left 16:00:35.338 [Lua] INFO [GameSessionManager] Member 24055051959b2394 left 16:00:35.338 [Lua] INFO [GameSessionManager] Member 84932e5a727d1f79 left with game reason game_session_manager_disconnect 16:00:35.338 [Lua] INFO [GameSessionManager] Member 46cd8489d2ef3f69 left 16:00:35.338 [Lua] INFO [GameSessionManager] Member 33445ebcd6fb0638 left 16:00:35.344 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 16:00:35.345 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 16:00:35.345 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:00:35.345 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:00:35.345 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:00:35.345 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:00:35.345 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:00:35.345 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:00:35.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:00:35.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:00:35.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:00:35.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:00:35.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:00:35.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:00:35.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:00:35.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:00:35.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:00:35.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:00:35.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:00:35.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:00:35.368 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:00:35.368 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:00:35.368 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:00:35.368 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:00:35.368 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:00:35.368 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:00:35.368 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:00:35.368 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:00:35.368 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:00:35.368 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:00:35.368 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:00:35.368 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:00:35.377 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 16:00:35.377 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 16:00:35.378 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:00:35.378 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:00:35.378 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:00:35.378 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:00:35.378 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:00:35.378 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:00:35.642 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/transit/missions/mission_km_station 16:00:35.642 [Lua] INFO [WorldLevelDespawnManager] despawning units 16:00:35.650 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 16:00:35.667 [Lua] INFO [StateGameScore] _present_end_of_round_view, view_context: { end_time = 1668787273000, played_mission = "km_station", round_won = true, } 16:00:35.667 [Connection] Dropped game chunk from 84932e5a727d1f79 because channel 8 can't communicate 16:00:35.667 [Connection] Dropped game_session chunk from 84932e5a727d1f79 because channel 8 can't communicate 16:00:35.667 [Connection] Dropped game chunk from 84932e5a727d1f79 because channel 8 can't communicate 16:00:35.667 [Connection] Dropped game_session chunk from 84932e5a727d1f79 because channel 8 can't communicate 16:00:35.667 [Connection] Dropped game chunk from 84932e5a727d1f79 because channel 8 can't communicate 16:00:35.667 [Connection] Dropped game_session chunk from 84932e5a727d1f79 because channel 8 can't communicate 16:00:35.667 [Connection] Dropped game chunk from 84932e5a727d1f79 because channel 8 can't communicate 16:00:35.667 [Connection] Dropped game_session chunk from 84932e5a727d1f79 because channel 8 can't communicate 16:00:35.667 [Connection] Dropped game chunk from 84932e5a727d1f79 because channel 8 can't communicate 16:00:35.667 [Connection] Dropped game_session chunk from 84932e5a727d1f79 because channel 8 can't communicate 16:00:35.667 [Connection] Dropped channel chunk from 84932e5a727d1f79 because channel 8 can't communicate 16:00:35.668 [Lua] INFO [VotingClient] Joined voting "84932e5a727d1f79:2" (stay_in_party) initated by 84932e5a727d1f79, params: { new_party_invite_token = "ulv6z", new_party_id = "5b30f2c6-f83c-4167-9d05-2eb9bc8406dc", } 16:00:35.668 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_started: 84932e5a727d1f79:2, new_party_id 5b30f2c6-f83c-4167-9d05-2eb9bc8406dc, new_party_invite_token: ulv6z 16:00:35.668 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateGameScore 16:00:35.668 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 16:00:35.668 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateGameScore 16:00:35.685 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "hub-v1", "hub:hash:fa8af5085cf0e2c2", "hub:steam:", "hub:default", } 16:00:35.685 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 104, }, { region = "aws-ca-central-1", latency = 252, }, { region = "aws-eu-west-1", latency = 268, }, { region = "aws-eu-west-2", latency = 241, }, { region = "aws-us-west-2", latency = 181, }, { region = "aws-sa-east-1", latency = 350, }, { region = "aws-ap-northeast-2", latency = 120, }, { region = "aws-us-east-2", latency = 244, }, { region = "aws-ap-southeast-2", latency = 169, }, { region = "aws-us-west-1", latency = 184, }, { region = "aws-ap-southeast-1", latency = 40, }, { region = "aws-eu-central-1", latency = 260, }, { region = "aws-ap-south-1", latency = 104, }, } 16:00:35.685 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 16:00:35.685 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_id recieved: 84932e5a727d1f79:2 16:00:35.691 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/end_of_round/ui_eor_background" with id: 1 16:00:35.764 [Lua] INFO [EndView] _setup_spawn_slots() num players: 4 16:00:35.770 [Lua] INFO [STAY_IN_PARTY_VOTING] fetch_party_done 16:00:35.770 [Lua] INFO [STAY_IN_PARTY_VOTING] init_done 16:00:35.770 [Lua] INFO [STAY_IN_PARTY_VOTING] started 16:00:35.829 [d3d12 pipeline state] creating pipeline state for #ID[23f77d86] 16:00:35.856 warning: [ParticleWorld] Particle with id '17525' is likely already destroyed 16:00:35.856 warning: [ParticleWorld] Particle with id '17507' is likely already destroyed 16:00:35.856 warning: [ParticleWorld] Particle with id '17521' is likely already destroyed 16:00:35.856 warning: [ParticleWorld] Particle with id '17499' is likely already destroyed 16:00:36.542 [Lua] INFO [PartyImmateriumManager] Hub Server Latched matchmaking, matched_hub_session_id = aws-fleetiq--aws-ap-southeast-1--thoughtless-lime-cephalopod--i-0792f53beb3dee7eb--server-7--1668768509 16:00:36.692 [Lua] INFO [WorldLevelDespawnManager] despawning themes 16:00:36.716 [Lua] INFO [WorldLevelDespawnManager] despawning level 16:00:36.729 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 16:00:36.729 warning: [ParticleWorld] Particle with id '1' is likely already destroyed 16:00:36.729 warning: [ParticleWorld] Particle with id '2' is likely already destroyed 16:00:36.742 [Lua] INFO [WorldLevelDespawnManager] despawning world 16:00:36.787 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 1.416644299402833 16:00:38.169 error: [Lua] ERROR [ProgressionManager] Error fetching session_report: Backend error: Code: 0 Description: Error fetching data Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/progression/progression_manager.lua:90 @scripts/managers/game_mode/game_modes/game_mode_coop_complete_objective.lua:180<>Backend error: Code: 0 Description: Error fetching data Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/progression/progression_manager.lua:91 @scripts/managers/game_mode/game_modes/game_mode_coop_complete_objective.lua:180<>table: 0000000008A94780 16:00:38.169 [Lua] INFO [MultiplayerSessionManager] Leaving multiplayer session on next post update with reason failed_fetching_session_report ... 16:00:38.172 [Lua] INFO [MultiplayerSessionManager] Leaving multiplayer session now! 16:00:38.172 [Lua] INFO [ConnectionManager] Channel 7 to peer 84932e5a727d1f79 was disconnected with game reason failed_fetching_session_report 16:00:38.172 [Lua] INFO [ConnectionManager] Left host 84932e5a727d1f79 16:00:38.173 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host 16:00:38.173 [Lua] INFO [VotingClient] Voting "84932e5a727d1f79:2" aborted, reason: Disconnected from voting host 16:00:38.173 [Lua] INFO [ConnectionManager] _peer_disconnected 84932e5a727d1f79 16:00:38.173 [Lua] INFO [ConnectionManager] Remote peer 33445ebcd6fb0638 disconnected from host 16:00:38.173 [Lua] INFO [ConnectionManager] Remote peer 24055051959b2394 disconnected from host 16:00:38.173 [Lua] INFO [ConnectionManager] Remote peer 1c321e3fb4f0e625 disconnected from host 16:00:38.173 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 7 16:00:38.173 [Lua] INFO [MechanismManager] Leaving mechanism "adventure" 16:00:38.191 [Lua] INFO [XboxLive] Setting activity... connection_string: i:5e0536b1-e72a-49c3-9c5d-8dba0bbe51d0:CrjIV, party_id 5e0536b1-e72a-49c3-9c5d-8dba0bbe51d0, num_members 1 16:00:38.191 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 16:00:38.191 [Lua] INFO [MultiplayerSessionManager] Left all sessions! is_error: false, source: game, reason: failed_fetching_session_report, session_was_booting: nil 16:00:38.191 [Lua] INFO [MechanismManager] Change mechanism ->"left_session" 16:00:38.191 [Lua] INFO [MechanismLeftSession] Entered with reason failed_fetching_session_report 16:00:38.191 [Connection] Connection to 84932e5a727d1f79 broken in transport layer. 16:00:38.191 [Handshaker] Aborting handshake with 84932e5a727d1f79. Reason: internal_error 16:00:38.191 [Lua] INFO [MechanismBase] Mechanism left_session changing state init -> wait_for_session 16:00:38.193 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_aborted 84932e5a727d1f79:2 16:00:38.214 [Lua] INFO [GameStateMachine] Changing state to StateLoading 16:00:38.214 [Lua] INFO [StateGameScore] State Done. Closing end view 16:00:38.214 [Handshaker] Lost connection 8 to 84932e5a727d1f79 16:00:38.214 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.214 [Lua] INFO [ConstantElementLoading] State changed StateGameScore -> StateLoading 16:00:38.214 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 16:00:38.215 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateGameScore -> StateLoading 16:00:38.237 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.260 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.281 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.306 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.328 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.350 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.372 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.393 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.413 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.434 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.456 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.477 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.498 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.529 error: [Unit] Unit: '#ID[61e644cb1f192b1b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[14be24292cf5d106]' 16:00:38.532 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.553 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.575 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.596 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.611 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.621 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.632 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.649 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.666 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.682 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.699 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.716 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.732 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.749 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.766 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.782 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.799 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.816 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.832 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.849 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.866 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.884 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.900 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.917 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.933 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.950 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.967 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:38.983 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:39.000 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:39.016 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:39.034 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:39.049 [Lua] INFO [PartyImmateriumManager] Joined new strike team 16:00:39.050 [Lua] INFO [SessionBootBase] Changed state nil -> idle 16:00:39.050 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 16:00:39.050 [Lua] INFO [SessionBootBase] Changed state idle -> hotjoining 16:00:39.050 [Lua] INFO [StateLoading] ### is_stranded ### 16:00:39.050 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 16:00:39.050 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_giver_vo = "none", } 16:00:39.066 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "hub-v1", "hub:hash:fa8af5085cf0e2c2", "hub:steam:", "hub:default", } 16:00:39.066 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 104, }, { region = "aws-ca-central-1", latency = 252, }, { region = "aws-eu-west-1", latency = 268, }, { region = "aws-eu-west-2", latency = 241, }, { region = "aws-us-west-2", latency = 181, }, { region = "aws-sa-east-1", latency = 350, }, { region = "aws-ap-northeast-2", latency = 120, }, { region = "aws-us-east-2", latency = 244, }, { region = "aws-ap-southeast-2", latency = 169, }, { region = "aws-us-west-1", latency = 184, }, { region = "aws-ap-southeast-1", latency = 40, }, { region = "aws-eu-central-1", latency = 260, }, { region = "aws-ap-south-1", latency = 104, }, } 16:00:39.066 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 16:00:39.318 [Lua] INFO [XboxLive] Setting activity... connection_string: i:68daa327-ec6d-4d26-afa1-a1a7db44ffc4:FSNaX, party_id 68daa327-ec6d-4d26-afa1-a1a7db44ffc4, num_members 1 16:00:39.318 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available 16:00:39.935 [Lua] INFO [PartyImmateriumManager] Hot joined hub session, matched_hub_session_id = aws-fleetiq--aws-ap-southeast-1--thoughtless-lime-cephalopod--i-0cfa1651ebd136057--server-1--1668771574 16:00:39.935 [Lua] INFO [BackendManager] title_request: GET /hub/sessions/aws-fleetiq--aws-ap-southeast-1--thoughtless-lime-cephalopod--i-0cfa1651ebd136057--server-1--1668771574/serverdetails 16:00:39.935 [Lua] INFO [SessionBootBase] Changed state hotjoining -> fetchingserverdetails 16:00:40.255 [Lua] INFO [PartyImmateriumHubSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { instance_id = "aws-fleetiq--aws-ap-southeast-1--thoughtless-lime-cephalopod--i-0cfa1651ebd136057--server-1--1668771574", dedicated_type = "aws-fleetiq", host_type = "hub_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--ap-central--aws-ap-southeast-1--prod--thoughtless-lime-cephalopod--7", reef_name = "ap-central", gamelift_game_server_group = "aws-fleetiq--prod-green--ap-central--aws-ap-southeast-1--prod--thoughtless-lime-cephalopod--7", gamelift_instance_id = "i-0cfa1651ebd136057", aws_region = "ap-southeast-1", network_hash = "fa8af5085cf0e2c2", ip = "13.212.99.57", fleet_type = "aws-fleetiq-spot-only", port = "35510", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.hub.aws-fleetiq--aws-ap-southeast-1--thoughtless-lime-cephalopod--i-0cfa1651ebd136057--server-1--1668771574@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2Njg3ODczMzEsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2Njg3ODcyNDEyNjMsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi4zYTlmMGJmYS04M2VjLTRlNmEtYmYxMC02OTc2ZDExNjg5M2EuQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLmh1Yi5hd3MtZmxlZXRpcS0tYXdzLWFwLXNvdXRoZWFzdC0xLS10aG91Z2h0bGVzcy1saW1lLWNlcGhhbG9wb2QtLWktMGNmYTE2NTFlYmQxMzYwNTctLXNlcnZlci0xLS0xNjY4NzcxNTc0QG10MnAudml2b3guY29tIn0.dWewLspAQr2t4njR8EPFc_w6R2qdQgAcX99gBtGoh_8", usernameSip = "sip:.fatsha0462-da92.3a9f0bfa-83ec-4e6a-bf10-6976d116893a.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS1hcC1jZW50cmFsLS1hd3MtYXAtc291dGhlYXN0LTEtLXByb2QtLXRob3VnaHRsZXNzLWxpbWUtY2VwaGFsb3BvZC0tNyJ9.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiIzYTlmMGJmYS04M2VjLTRlNmEtYmYxMC02OTc2ZDExNjg5M2EiLCJjaGFyYWN0ZXJJZCI6IkhVQiJ9LCJleHAiOjE2Njg3ODczMDAsImluc3RhbmNlSWQiOiJhd3MtZmxlZXRpcS0tYXdzLWFwLXNvdXRoZWFzdC0xLS10aG91Z2h0bGVzcy1saW1lLWNlcGhhbG9wb2QtLWktMGNmYTE2NTFlYmQxMzYwNTctLXNlcnZlci0xLS0xNjY4NzcxNTc0Iiwic2Vzc2lvbklkIjoiYXdzLWZsZWV0aXEtLWF3cy1hcC1zb3V0aGVhc3QtMS0tdGhvdWdodGxlc3MtbGltZS1jZXBoYWxvcG9kLS1pLTBjZmExNjUxZWJkMTM2MDU3LS1zZXJ2ZXItMS0tMTY2ODc3MTU3NCIsInNlc3Npb25UeXBlIjoiaHViIiwic2Vzc2lvblNldHRpbmdzIjp7fSwiYmFja2ZpbGwiOmZhbHNlLCJpYXQiOjE2Njg3ODcyNDB9.VdWMxnJ51JgZLnWtRB1y4ytxyaqTdBoJGVhOdc0xATg5t2berg7O-Z2wSoFUhtasdejS-tU5AeAArbplS-v1_gr6BaNL04racoiKoPV3-lqlLqXUesPj6xjY0Oy2zfFPxI4FcSBUC48PjU2aewMRXteEwIoO-q1E4e6LWZwC2P2rSccHkzHOI7JMzRYlxRsWSxN4xEQuZ07j8uU8uWQsv8l8nAReiLv-uwPwJ21bAV80nNVpm4m_ZflV5rK5CUuPlcQ6IVcChZNrhjMF9-WlBEDIr3K3h95-6oE9Yl_eMmHcsUxWbDmzVcxw8u0mmCR_Eqsjn4GNhXQZ8taVNIkrDg", } 16:00:40.255 [Lua] INFO [PartyImmateriumHubSessionBoot] Searching for WAN lobby on 13.212.99.57:35510 16:00:40.255 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 16:00:40.436 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 16:00:43.440 [Lua] INFO [PartyImmateriumHubSessionBoot] Found lobby, joining... 16:00:43.440 [Lua] INFO [SessionBootBase] Changed state searching -> joining 16:00:43.597 [Lua] INFO [PartyImmateriumHubSessionBoot] Joined server nil 16:00:43.599 [Lua] <>instance_id = aws-fleetiq--aws-ap-southeast-1--thoughtless-lime-cephalopod--i-0cfa1651ebd136057--server-1--1668771574<> 16:00:43.599 [Lua] <>session_id = aws-fleetiq--aws-ap-southeast-1--thoughtless-lime-cephalopod--i-0cfa1651ebd136057--server-1--1668771574<> 16:00:43.599 [Lua] INFO [SessionBootBase] Changed state joining -> ready 16:00:43.599 [Lua] INFO [SessionBootBase] Changed state ready -> idle 16:00:43.599 [Lua] INFO [ConnectionManager] My peer id is 46cd8489d2ef3f69. 16:00:43.599 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 16:00:43.599 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 16:00:43.621 [Lua] INFO [ConnectionManager] Peer 5c78a71a7b9e4d86 is connecting 16:00:43.758 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 16:00:43.825 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 16:00:43.892 [Lua] INFO [LocalMasterItemsCheckState] Host items version 66956 matches local version 16:00:43.959 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1072 split into 3 chunks 16:00:43.959 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/3, string length 500, is_last_part: false 16:00:43.959 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/3, string length 500, is_last_part: false 16:00:43.959 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/3, string length 72, is_last_part: true 16:00:44.210 [Lua] INFO [LocalEacCheckState] Eac approved 16:00:44.743 [Lua] INFO [LocalDataSyncState] session_seed recieved 1553733760 16:00:44.743 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 11 16:00:44.826 [Lua] INFO [MechanismManager] Received mechanism "hub" from host. 16:00:44.826 [Lua] INFO [MechanismManager] Change mechanism "left_session"->"hub" 16:00:44.826 [Lua] INFO [MechanismManager] Leaving mechanism "left_session" 16:00:44.826 [Lua] INFO [ConnectionManager] Peer 5c78a71a7b9e4d86 is connected 16:00:44.826 [Lua] INFO [ConnectionManager] Joined host; channel(11), peer(5c78a71a7b9e4d86), host_type(hub_server) 16:00:44.828 [Lua] INFO [MultiplayerSession] Joined Server: The Serious Knoll Trouble 16:00:44.828 [Lua] INFO [MatchmakingNotificationHandler] Joined host 16:00:44.828 [Lua] INFO [ConnectionManager] _peer_connected 5c78a71a7b9e4d86 16:00:44.828 [Lua] INFO [MechanismBase] Mechanism hub changing state init -> request_hub_config 16:00:44.828 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 16:00:44.828 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_giver_vo = "none", } 16:00:44.843 [Lua] INFO [MechanismBase] Mechanism hub changing state request_hub_config -> init_hub 16:00:44.859 [Lua] INFO [MechanismBase] Mechanism hub changing state init_hub -> in_hub 16:00:44.859 [Lua] INFO [MechanismHub] Using dev parameters for challenge and resistance (3/3) 16:00:44.859 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(hub_ship), circumstance_name(default), side_mission(default) 16:00:45.290 [Lua] INFO [LoadingManager] Deleting shelved loading client 16:00:45.290 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "hub_ship", mission_giver_vo = "none", } 16:00:45.300 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 16:00:45.300 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 16:00:45.300 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 16:00:45.300 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 16:00:45.826 [Lua] INFO [ConnectionManager] Remote peer 5276c3785709a69a connected to host 16:00:45.829 [Lua] INFO [ConnectionManager] Remote peer 96887ffebf0bee3 connected to host 16:00:45.831 [Lua] INFO [ConnectionManager] Remote peer 8debf84fd2aeeb47 connected to host 16:00:45.834 [Lua] INFO [ConnectionManager] Remote peer abd16b012dfd1c36 connected to host 16:00:45.904 [Lua] INFO [ConnectionManager] Remote peer a82b582b066c3f6a connected to host 16:00:45.907 [Lua] INFO [ConnectionManager] Remote peer 443cf31c031d1ab9 connected to host 16:00:45.909 [Lua] INFO [ConnectionManager] Remote peer e580db565798c58b connected to host 16:00:45.911 [Lua] INFO [ConnectionManager] Remote peer 1b1910b47261995b connected to host 16:00:45.913 [Lua] INFO [ConnectionManager] Remote peer b89665f499e89d39 connected to host 16:00:59.589 [Lua] INFO [ConnectionManager] Remote peer 443cf31c031d1ab9 disconnected from host 16:01:01.389 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/cine_props/bonesaw_01 16:01:20.445 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/hub/hub_ship/missions/hub_ship" with id: 1 16:01:20.445 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_credits/world.level" with id: 2 16:01:20.445 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_contracts/world.level" with id: 3 16:01:20.445 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/mourningstar/world.level" with id: 4 16:01:20.445 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_training/world.level" with id: 5 16:01:20.445 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_journal/world.level" with id: 6 16:01:20.445 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/vista/world.level" with id: 7 16:01:20.445 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/missions/hub_ship_themes/default/theme_default_hub_ship.level" with id: 8 16:01:20.753 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:01:20.753 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:01:20.753 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:01:20.753 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:01:20.753 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:01:20.753 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:01:30.891 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 16:01:30.891 [Lua] <>mission = hub_ship<> 16:01:30.891 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 16:01:30.891 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 16:01:30.891 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 16:01:30.891 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 16:01:30.891 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 16:01:30.908 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 16:01:30.924 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 16:01:30.933 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 16:01:30.939 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 16:01:30.943 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 16:01:30.946 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 16:01:30.949 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 16:01:30.952 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 16:01:30.969 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 16:01:30.985 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 16:01:31.005 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 16:01:31.005 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 16:01:31.006 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_hub". Read 117 rules. 16:01:31.019 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 16:01:31.019 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3 16:01:31.036 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPresence 16:01:31.052 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 16:01:31.052 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 16:01:31.069 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 16:01:31.187 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 16:01:31.223 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 16:01:31.227 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 16:01:31.236 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 16:01:31.252 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 16:01:31.286 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 16:01:31.302 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 16:01:31.336 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 16:01:31.368 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 16:01:31.373 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 16:01:31.386 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 16:01:31.402 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 16:01:31.436 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 16:01:31.452 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 16:01:31.469 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 16:01:31.486 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 16:01:31.502 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 16:01:31.535 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 16:01:31.553 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 16:01:31.569 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 16:01:34.799 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 16:01:34.806 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 16:01:34.806 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 16:01:34.806 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 16:01:34.806 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 16:01:34.807 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.042620, more than 2.000000 times old max dt of 0.032000 16:01:34.952 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 16:01:34.952 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 16:01:34.952 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 16:01:34.952 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 16:01:34.952 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 16:01:34.952 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 16:01:35.233 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.294608, more than 2.000000 times old max dt of 0.038196 16:01:35.302 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:15714.952143 clock_offset:0.028160 last_frame:982183 16:01:35.341 [Lua] INFO [GameSessionManager] Member abd16b012dfd1c36 joined 16:01:35.341 [Lua] INFO [GameSessionManager] Member 8debf84fd2aeeb47 joined 16:01:35.341 [Lua] INFO [GameSessionManager] Member 1b1910b47261995b joined 16:01:35.341 [Lua] INFO [GameSessionManager] Member a82b582b066c3f6a joined 16:01:35.341 [Lua] INFO [GameSessionManager] Member 5276c3785709a69a joined 16:01:35.341 [Lua] INFO [GameSessionManager] Member 96887ffebf0bee3 joined 16:01:35.341 [Lua] INFO [GameSessionManager] Member b89665f499e89d39 joined 16:01:35.341 [Lua] INFO [GameSessionManager] Member e580db565798c58b joined 16:01:35.341 [Lua] INFO [GameSessionManager] Member 46cd8489d2ef3f69 joined 16:01:35.341 [Lua] INFO [GameSessionManager] Member 5c78a71a7b9e4d86 joined 16:01:35.342 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" from server correction 16:01:35.342 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" from server correction 16:01:35.365 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.064082, more than 2.000000 times old max dt of 0.042016 16:01:35.432 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (982189), last frame (982188). 16:01:35.493 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.072237, more than 2.000000 times old max dt of 0.046217 16:01:35.502 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.134 seconds. 16:01:35.512 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.055534, more than 2.000000 times old max dt of 0.050839 16:01:46.658 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.106999, more than 2.000000 times old max dt of 0.099012 16:01:49.059 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/inventory/inventory" with id: 1 16:01:49.095 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 16:01:49.196 [Lua] <>account_id = 3a9f0bfa-83ec-4e6a-bf10-6976d116893a<> 16:01:49.196 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/gear 16:01:49.196 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/characters/9df37521-2d1f-42e8-93f2-9b2caf4062b5/wallets 16:01:49.197 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/wallets 16:01:49.774 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (983085), last frame (983081). 16:01:49.784 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.243190, more than 2.000000 times old max dt of 0.148770 16:01:49.806 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.017 seconds. 16:01:53.276 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (983304), last frame (983296). 16:01:53.286 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.350720, more than 2.000000 times old max dt of 0.163647 16:01:53.290 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.018 seconds. 16:01:54.106 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_preview/weapon_preview" with id: 1 16:01:54.109 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 16:01:54.113 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/cosmetics_preview/cosmetics_preview" with id: 1 16:01:54.148 [Lua] INFO [BackendManager] title_request: GET /data/3a9f0bfa-83ec-4e6a-bf10-6976d116893a/account/gear 16:01:54.697 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (983392), last frame (983391). 16:01:54.706 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.308417, more than 2.000000 times old max dt of 0.228826 16:01:54.720 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.014 seconds. 16:01:55.042 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (983414), last frame (983413). 16:01:55.073 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.309521, more than 2.000000 times old max dt of 0.251708 16:01:55.074 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.354 seconds. 16:01:56.646 [Lua] INFO [ConnectionManager] Remote peer 5f8efd8ae7454d58 connected to host 16:02:00.481 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:02:00.481 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:02:00.481 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:02:00.481 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:02:00.481 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:02:00.481 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:02:00.481 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:02:00.481 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:02:00.481 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:02:00.481 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:02:00.481 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:02:00.481 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:02:00.483 [Lua] INFO [ConnectionManager] Remote peer 96887ffebf0bee3 disconnected from host 16:02:00.483 [Lua] INFO [GameSessionManager] Member 96887ffebf0bee3 left 16:02:06.045 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (984102), last frame (984099). 16:02:06.071 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.213483, more than 2.000000 times old max dt of 0.072300 16:02:06.081 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.231 seconds. 16:02:10.335 [Application] Lua signals application exit. 16:02:10.436 [EOS] [AntiCheatClient] RemoveNotifyMessageToPeer with NotificationId=[9] 16:02:10.436 [EOS] [AntiCheatClient] RemoveNotifyPeerActionRequired with NotificationId=[10] 16:02:10.436 [EOS] [AntiCheatClient] RemoveNotifyPeerAuthStatusChanged with NotificationId=[11] 16:02:10.436 [EOS] [AntiCheatClient] RemoveNotifyMessageToServer with NotificationId=[12] 16:02:12.325 [Lua] <>shutdown = true<> 16:02:12.325 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 16:02:12.325 [Lua] INFO [GameSessionManager] Member 8debf84fd2aeeb47 left 16:02:12.325 [Lua] INFO [GameSessionManager] Member 1b1910b47261995b left 16:02:12.325 [Lua] INFO [GameSessionManager] Member 5c78a71a7b9e4d86 left with game reason game_session_manager_disconnect 16:02:12.325 [Lua] INFO [GameSessionManager] Member 5276c3785709a69a left 16:02:12.325 [Lua] INFO [GameSessionManager] Member a82b582b066c3f6a left 16:02:12.325 [Lua] INFO [GameSessionManager] Member b89665f499e89d39 left 16:02:12.325 [Lua] INFO [GameSessionManager] Member abd16b012dfd1c36 left 16:02:12.325 [Lua] INFO [GameSessionManager] Member 46cd8489d2ef3f69 left 16:02:12.325 [Lua] INFO [GameSessionManager] Member e580db565798c58b left 16:02:12.328 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:02:12.328 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:02:12.328 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:02:12.328 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:02:12.328 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:02:12.328 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:02:12.328 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:02:12.328 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:02:12.328 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:02:12.328 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:02:12.328 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:02:12.328 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:02:12.329 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:02:12.329 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:02:12.329 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:02:12.329 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:02:12.329 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:02:12.329 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:02:12.329 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:02:12.329 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:02:12.329 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:02:12.329 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:02:12.329 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:02:12.329 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:02:12.331 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 16:02:12.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:02:12.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:02:12.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:02:12.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:02:12.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:02:12.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:02:12.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:02:12.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:02:12.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:02:12.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:02:12.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:02:12.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:02:12.333 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:02:12.333 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:02:12.333 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:02:12.333 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:02:12.333 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:02:12.333 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:02:12.333 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:02:12.333 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:02:12.333 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:02:12.333 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:02:12.333 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:02:12.333 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:02:12.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:02:12.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:02:12.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:02:12.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:02:12.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:02:12.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:02:12.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:02:12.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:02:12.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:02:12.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:02:12.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:02:12.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:02:12.337 warning: [ParticleWorld] Particle with id '701' is likely already destroyed 16:02:12.337 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 16:02:12.337 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:02:12.337 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:02:12.337 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:02:12.337 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:02:12.337 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:02:12.337 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:02:12.337 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:02:12.337 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:02:12.337 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:02:12.337 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:02:12.337 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:02:12.337 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:02:12.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:02:12.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:02:12.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:02:12.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:02:12.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:02:12.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:02:12.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:02:12.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:02:12.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:02:12.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:02:12.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:02:12.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:02:12.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:02:12.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:02:12.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:02:12.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:02:12.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:02:12.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:02:12.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:02:12.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:02:12.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:02:12.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:02:12.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:02:12.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:02:12.362 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/hub/hub_ship/missions/hub_ship 16:02:12.362 [Lua] INFO [WorldLevelDespawnManager] despawning units 16:02:12.363 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 16:02:12.431 [Lua] INFO [WorldLevelDespawnManager] flushing 16:02:12.862 [Lua] INFO [LoadingManager] Deleting shelved loading client 16:02:12.863 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> 16:02:13.415 [Lua] INFO [ConnectionManager] Channel 11 to peer 5c78a71a7b9e4d86 was disconnected with game reason connection_manager_destroyed 16:02:13.415 [Lua] INFO [ConnectionManager] Left host 5c78a71a7b9e4d86 16:02:13.415 [Lua] INFO [ConnectionManager] _peer_disconnected 5c78a71a7b9e4d86 16:02:13.415 [Lua] INFO [ConnectionManager] Remote peer 8debf84fd2aeeb47 disconnected from host 16:02:13.415 [Lua] INFO [ConnectionManager] Remote peer 5276c3785709a69a disconnected from host 16:02:13.415 [Lua] INFO [ConnectionManager] Remote peer abd16b012dfd1c36 disconnected from host 16:02:13.415 [Lua] INFO [ConnectionManager] Remote peer a82b582b066c3f6a disconnected from host 16:02:13.415 [Lua] INFO [ConnectionManager] Remote peer b89665f499e89d39 disconnected from host 16:02:13.415 [Lua] INFO [ConnectionManager] Remote peer 1b1910b47261995b disconnected from host 16:02:13.415 [Lua] INFO [ConnectionManager] Remote peer 5f8efd8ae7454d58 disconnected from host 16:02:13.415 [Lua] INFO [ConnectionManager] Remote peer e580db565798c58b disconnected from host 16:02:13.415 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 11 16:02:13.415 [Lua] INFO [MechanismManager] Leaving mechanism "hub" 16:02:13.416 [Connection] Connection to 5c78a71a7b9e4d86 broken in transport layer. 16:02:13.416 [Handshaker] Aborting handshake with 5c78a71a7b9e4d86. Reason: internal_error 16:02:13.420 [Lua] INFO [Log Internal] Global log level set to: 5 16:02:13.420 error: [Lua] ERROR [EventManager] [destroy] Still have registered callbacks for event: (event_on_path_of_trust_updated) callback name: (on_activation) 16:02:13.420 [Lua] INFO [Log Internal] Global log level set to: 2 16:02:18.920 [Vivox] Uninitialized 16:02:32.989 warning: [D3D12ArrayStorage] 54448 of 54729 resources of type 'D3D12ConstantBuffer' has not been released. [Log end]