[Log version] 1 [Session] fd427475-dcf1-4c23-bf2b-f1cc6eef0f1b UTC time stamps 14:48:08.610 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\application.cpp, Line: 3604 14:48:08.610 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\application.cpp, Line: 3616 14:48:08.610 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\application.cpp, Line: 3619 14:48:08.611 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\application.cpp, Line: 3624 14:48:08.611 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\application.cpp, Line: 3627 14:48:08.611 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\application.cpp, Line: 3643 14:48:08.643 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\application.cpp, Line: 3669 14:48:08.658 [HTTP Cache] Initialized cache: C:\Users\artem\AppData\Roaming\Fatshark\Darktide\http_cache.db 14:48:08.658 [HTTP Cache] Cache file size: 89572 kB 14:48:08.658 [Backend] Created 14:48:08.658 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\application.cpp, Line: 3674 14:48:08.756 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\application.cpp, Line: 3700 14:48:09.921 [D3D12_RENDER_DEVICE] choosing adapter: 1 (Intel(R) UHD Graphics) 14:48:10.047 warning: [D3D12_RENDER_DEVICE] SL Error: '[23.08.2023 16-48-10][streamline][error]dlssentry.cpp:884[slOnPluginStartup] Missing NGX context - DLSSContext cannot run ' 14:48:10.051 warning: [D3D12_RENDER_DEVICE] SL Error: '[23.08.2023 16-48-10][streamline][error]generic.cpp:1122[setSleepMode] NvAPI_D3D_SetSleepMode((IUnknown*)m_typelessDevice, ¶ms) failed error -1 ' 14:48:10.051 warning: [D3D12_RENDER_DEVICE] SL Error: '[23.08.2023 16-48-10][streamline][error]reflexentry.cpp:320[slSetData] ctx.compute->setSleepMode(ctx.constants) failed ' 14:48:10.053 warning: [D3D12_RENDER_DEVICE] SL Error: '[23.08.2023 16-48-10][streamline][error]generic.cpp:1131[getSleepStatus] NvAPI_D3D_GetSleepStatus((IUnknown*)m_typelessDevice, ¶ms) failed error -1 ' 14:48:10.055 warning: [D3D12_RENDER_DEVICE] SL Error: '[23.08.2023 16-48-10][streamline][error]generic.cpp:1139[getLatencyReport] NvAPI_D3D_GetLatency((IUnknown*)m_typelessDevice, ¶ms) failed error -1 ' 14:48:10.061 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true 14:48:10.061 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: false 14:48:10.139 [d3d12 pipeline state] Adapter or driver version have changed, creating a new pso library 14:48:10.868 [Application] --- CPU CPU: 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz Vendor: GenuineIntel Logical processors: 16 Family: 0:6, Model: 8:13 Type: 0, Stepping: 1 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000100 00010000 00001000 00000000 ECX: 11111111 11111010 11110011 10001111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 32509MB Available: 14548MB --- OS Windows version 10.0 build 22621, 64 bit Windows 10 Machine ID 2ea876ae-b1cc-483c-99aa-739902ca83c8 --- Desktops Monitor 0 (1920x1080): left=0 top=0 right=1920 bottom=1080 --- Network Network interface: Realtek Gaming 2.5GbE Family Controller (IPv4, IPv6) Network interface: Remote NDIS based Internet Sharing Device (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6) Network interface: Intel(R) Wi-Fi 6 AX200 160MHz (IPv4, IPv6) --- Input Input device: XInput Device #1 --- Volume Volume for path 'D:\SteamLibrary\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/../bundle' is on SSD --- Graphics Graphics card: NVIDIA GeForce RTX 3070 Laptop GPU (DirectX 12.1, 8033MB) Driver version: 53699 Hardware Accelerated GPU scheduler: false Graphics card: Intel(R) UHD Graphics (DirectX 12.1, 128MB) Hardware Accelerated GPU scheduler: false Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Hardware Accelerated GPU scheduler: false 14:48:10.868 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\application.cpp, Line: 3704 14:48:10.871 error: [Application] Could not find RECT. adapter index: 1 or fullscreen output index: 0 is incorrect. 14:48:10.884 [Window] Window => active 14:48:10.910 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\application.cpp, Line: 3715 14:48:10.913 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\application.cpp, Line: 3721 14:48:10.931 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\application.cpp, Line: 3724 14:48:11.303 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 14:48:11.303 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 14:48:11.303 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 14:48:11.303 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 14:48:11.303 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 14:48:12.431 [d3d12 pipeline state] creating pipeline state for #ID[5ff391f3] 14:48:12.438 [d3d12 pipeline state] creating pipeline state for #ID[ff9e577e] 14:48:12.440 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\application.cpp, Line: 3727 14:48:15.911 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\application.cpp, Line: 3729 14:48:15.911 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\application.cpp, Line: 3731 14:48:15.911 [Save] Save dir: `C:\Users\artem\AppData\Roaming\Fatshark\Darktide` 14:48:15.911 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\application.cpp, Line: 3770 14:48:15.973 [Lua] [ParameterResolver] Resolving Game Parameters 14:48:15.973 [Lua] [ParameterResolver] Resolving Development Parameters 14:48:15.973 [Lua] [GameStateMachine] [Main] Init statemachine with 'StateBoot' 14:48:15.974 [Lua] [GameStateMachine] [Boot] Init statemachine with 'StateLoadRenderSettings' 14:48:15.974 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\application.cpp, Line: 4193 14:48:15.978 [SteamStats] RequestCurrentStats success: true 14:48:15.979 [Lua] [RenderSettings] Time to parse setting [screen_mode] with new value (window): 0.0ms. 14:48:15.979 [Lua] [RenderSettings] Time to parse setting [fullscreen] with new value (false): 0.0ms. 14:48:15.979 [Application] apply_user_settings 14:48:15.979 error: [RenderInterface] fullscreen_output in user settings is out of range, no screen connected on index: 0, trying to find first available output <> [0] =[C]: in function apply_user_settings [1] @scripts/settings/options/render_settings.lua:60: in function apply_user_settings [2] @scripts/settings/options/render_settings.lua:362: in function verify_and_apply_changes [3] @scripts/settings/options/render_settings.lua:2550: in function on_activated [4] @scripts/settings/options/render_settings.lua:2990: in function get_function [5] @scripts/game_states/boot/state_load_render_settings.lua:51: in function _check_render_settings [6] @scripts/game_states/boot/state_load_render_settings.lua:16: in function _state_update [7] @scripts/game_states/boot/state_boot_sub_state_base.lua:18: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:94: in function update [9] @scripts/game_states/state_boot.lua:57: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:94: in function update [11] @scripts/main.lua:122: in function update [12] @scripts/main.lua:174:in function <> <> [1] perf_counter = 2 [2] changed_setting = table: 000000000016A330; new_value = "window"; affected_settings = nil; origin_id = nil; changes_list = table: 00000000000D8850; first_level = true; settings_list = table: 0000000000018610; changed_setting_valid = true; filtered_changes = table: 0000000000018610; dirty = true; require_apply = true [3] value = "window"; template = table: 000000000016A330 [4] template = table: 000000000016A330; user_screen_mode = "fullscreen"; screen_mode = "window"; is_fullscreen = false; fullscreen = false; borderless_fullscreen = false [5] self = table: 0000000000177320; settings = table: 0000000000156160; settings_to_run = table: 0000000000013520; _ = 4; setting = table: 000000000016A330; apply_on_startup = true; valid = true; get_function = [function] [6] self = table: 0000000000177320; dt = nil; settings = table: 0000000000156160; settings_to_run = table: 0000000000013520 [7] self = table: 0000000000177320 [8] self = table: 00000000001771F0; dt = 0; t = nil [9] self = table: 0000000000177020; dt = 0 [10] self = table: 0000000000176EA0; dt = 0; t = nil [11] self = table: 000000000007CD90; dt = 0 [12] dt = 0 <> <> [5] _parent = table: 0000000000177020; _params = table: 0000000000177050; [6] _parent = table: 0000000000177020; _params = table: 0000000000177050; [7] _parent = table: 0000000000177020; _params = table: 0000000000177050; [8] _state = table: 0000000000177320; _name = "Boot"; _parent = table: 0000000000177020; _state_change_callbacks = table: 0000000000177220; [9] _done = false; _world = [World]; _viewport = [Viewport]; _sm = table: 00000000001771F0; _gui = [Gui]; _next_state = "StateGame"; _package_manager = table: 0000000000175A30; _localization_manager = table: 0000000000175DF0; _shading_environment = [ShadingEnvironment]; [10] _name = "Main"; _state = table: 0000000000177020; _state_change_callbacks = table: 0000000000176ED0; [11] _package_manager = table: 0000000000175A30; _sm = table: 0000000000176EA0; <> 14:48:16.249 <>fullscreen_output in user settings is out of range, no screen connected on index: 0 At `D:\a\d\rel_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\runtime\application\rendering\render_interface.cpp:1997` in function `stingray::RenderInterface::apply_user_settings` <> <> {00007ff6bc8c0000, 024f5000, 64b17846, 445011e5-ac44-4cd2-9cc6-a924bbea1a08, 00000001, D:\a\w\live_engine_darktide\release\rel_2023_06_22_Patch1.1.2x\engine\win64\release\Darktide.pdb} {00007ffa1fa50000, 00214000, eee69ec7, fedfb78e-4002-8cff-4077-83653a8fbfdd, 00000001, ntdll.pdb} {00007ffa1f5e0000, 000c4000, a6d7fcaa, 7c4e08f4-5d72-c453-61d8-c89a0278b699, 00000001, kernel32.pdb} 0x00007ff6bc8c0000:0x00000000004a002d swprintf 0x00007ff6bc8c0000:0x00000000004a00af swprintf 0x00007ff6bc8c0000:0x00000000000fca1f snprintf 0x00007ff6bc8c0000:0x00000000000aa41c printf 0x00007ff6bc8c0000:0x000000000031d555 sscanf 0x00007ff6bc8c0000:0x00000000000065ae 0x00007ff6bc8c0000:0x00000000008fec03 ffxFsr2ResourceIsNull 0x00007ff6bc8c0000:0x000000000014cdf2 snprintf 0x00007ff6bc8c0000:0x000000000014e13c snprintf 0x00007ff6bc8c0000:0x00000000004facd1 _vsnprintf 0x00007ff6bc8c0000:0x00000000000b6aee printf 0x00007ff6bc8c0000:0x00000000000a29bd printf 0x00007ff6bc8c0000:0x00000000000a32c9 printf 0x00007ff6bc8c0000:0x00000000000a36be printf 0x00007ff6bc8c0000:0x00000000008fa7de ffxFsr2ResourceIsNull 0x00007ffa1f5e0000:0x00000000000126ad BaseThreadInitThunk 0x00007ffa1fa50000:0x000000000005aa68 RtlUserThreadStart <> <>1<> <>engine<> <>main<> <>win32<> <>fbcdcdfe347491d17ca4c31b333633a80a20126c<> <>release<> <>310495<> <>Developer Build (1.3.4.48355)<> <>fd427475-dcf1-4c23-bf2b-f1cc6eef0f1b<> <>0<> <>--- CPU CPU: 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz Vendor: GenuineIntel Logical processors: 16 Family: 0:6, Model: 8:13 Type: 0, Stepping: 1 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000100 00010000 00001000 00000000 ECX: 11111111 11111010 11110011 10001111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 32509MB Available: 14548MB --- OS Windows version 10.0 build 22621, 64 bit Windows 10 Machine ID 2ea876ae-b1cc-483c-99aa-739902ca83c8 --- Desktops Monitor 0 (1920x1080): left=0 top=0 right=1920 bottom=1080 --- Network Network interface: Realtek Gaming 2.5GbE Family Controller (IPv4, IPv6) Network interface: Remote NDIS based Internet Sharing Device (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6) Network interface: Intel(R) Wi-Fi 6 AX200 160MHz (IPv4, IPv6) --- Input Input device: XInput Device #1 --- Volume Volume for path 'D:\SteamLibrary\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/../bundle' is on SSD --- Graphics Graphics card: NVIDIA GeForce RTX 3070 Laptop GPU (DirectX 12.1, 8033MB) Driver version: 53699 Hardware Accelerated GPU scheduler: false Graphics card: Intel(R) UHD Graphics (DirectX 12.1, 128MB) Hardware Accelerated GPU scheduler: false Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Hardware Accelerated GPU scheduler: false <> <>SSD<> <>C:\Users\artem\AppData\Roaming\Fatshark\Darktide\console_logs\console-2023-08-23-14.48.08-fd427475-dcf1-4c23-bf2b-f1cc6eef0f1b.log<> <>C:\Users\artem\AppData\Roaming\Fatshark\Darktide\crash_dumps\crash_dump-2023-08-23-14.48.08-fd427475-dcf1-4c23-bf2b-f1cc6eef0f1b.dmp<> <> Memory Total: 32509 MB Available: 30991 MB Used: 1517 MB Peak Used: 1598 MB Debug Memory Total: 0 MB Available: 0 MB Used: 0 MB Peak: 0 MB Page File Memory Total: 39165 MB Used: 1869 MB Peak: 1936 MB <> <> CrashMonitor navigation cjson rule database Vivox wwise_plugin <> <> #ID[30486d0f] = false; #ID[40274361] = false; #ID[7816be8b] = false; #ID[872cceda] = false; #ID[ad0f8d89] = false; #ID[b287ea32] = false; #ID[bfc1719f] = true; #ID[d3cd4a7b] = false; #ID[db144c29] = false; #ID[e26e1099] = ; #ID[f921e3b1] = true; <> <> #ID[06f1d0d3] = true; #ID[083115b7] = true; #ID[08f9e86f] = true; #ID[091bd468] = true; #ID[09f7658c] = false; #ID[0a5cf893] = true; #ID[0a7e1dda] = 1; #ID[0d3042d7] = 1; #ID[1301c0fc] = false; #ID[158ea454] = true; #ID[17fbd176] = true; #ID[1ff27994] = [96,80,128,]; #ID[217a0094] = false; #ID[2b4a07ef] = false; #ID[2ba7c395] = false; #ID[2eec68d7] = [4096,4096,]; #ID[2f0ebe66] = false; #ID[30271a75] = false; #ID[39846683] = true; #ID[3dc0a41f] = [2048,2048,]; #ID[41cc30d6] = true; #ID[4261180b] = true; #ID[4437469c] = false; #ID[4b1ae527] = 100; #ID[4cf95320] = R11G11B10F; #ID[4dfc90ec] = true; #ID[511030be] = false; #ID[51fa707c] = true; #ID[521e8314] = true; #ID[5311abc7] = false; #ID[53a88c27] = 0; #ID[53aece93] = false; #ID[58a6c554] = true; #ID[58d50c14] = false; #ID[591731be] = true; #ID[5923ab38] = true; #ID[5b23a27f] = 0; #ID[5bc01409] = 2.2; #ID[662251d8] = true; #ID[66d55137] = false; #ID[67488d9d] = true; #ID[702662e0] = high; #ID[743a4bf1] = low; #ID[757a9c66] = true; #ID[781acd9a] = medium; #ID[7d5e6ac4] = 2; #ID[7d92b887] = 1; #ID[7ecedbbe] = true; #ID[7ef9c32d] = false; #ID[807d2fac] = 3; #ID[825d6573] = true; #ID[83fa86d9] = false; #ID[866b9087] = true; #ID[866fa593] = true; #ID[8e8e8d70] = 50; #ID[8fe21a51] = 1; #ID[9012e3b2] = true; #ID[9d44dc7f] = 60; #ID[9f681302] = false; #ID[9fdb92f0] = false; #ID[9fec9043] = false; #ID[a00c9715] = 0; #ID[a35323d4] = false; #ID[ab541828] = false; #ID[abd89f80] = false; #ID[ad0f8d89] = false; #ID[ad5cde98] = [512,512,]; #ID[ad6159c5] = false; #ID[ad7990f2] = true; #ID[adf9ff3c] = none; #ID[ae835dc5] = true; #ID[b2b9ea5a] = balanced; #ID[b4ee0024] = false; #ID[b52a66bb] = [1024,1024,]; #ID[b751da36] = true; #ID[b9a6bef6] = false; #ID[baa2020c] = false; #ID[c088031f] = false; #ID[c31c500b] = [1280,720,]; #ID[c466aecd] = true; #ID[ce45eb78] = 0.5; #ID[cff8702e] = true; #ID[d864f17d] = true; #ID[db72134e] = 0.625; #ID[dd043413] = false; #ID[dde3b7d1] = false; #ID[dfa3fe1f] = true; #ID[e2f20722] = true; #ID[e3896b8a] = [256,256,]; #ID[e6bcf966] = true; #ID[ec4a90d8] = false; #ID[ec8fd018] = true; #ID[f1179189] = true; #ID[f4fd9c6d] = [2048,2048,]; #ID[f876be85] = false; #ID[fcdb085e] = 1; <> <> [0] =[C]: in function apply_user_settings [1] @scripts/settings/options/render_settings.lua:60: in function apply_user_settings [2] @scripts/settings/options/render_settings.lua:362: in function verify_and_apply_changes [3] @scripts/settings/options/render_settings.lua:2550: in function on_activated [4] @scripts/settings/options/render_settings.lua:2990: in function get_function [5] @scripts/game_states/boot/state_load_render_settings.lua:51: in function _check_render_settings [6] @scripts/game_states/boot/state_load_render_settings.lua:16: in function _state_update [7] @scripts/game_states/boot/state_boot_sub_state_base.lua:18: in function update [8] @scripts/foundation/utilities/game_state_machine.lua:94: in function update [9] @scripts/game_states/state_boot.lua:57: in function update [10] @scripts/foundation/utilities/game_state_machine.lua:94: in function update [11] @scripts/main.lua:122: in function update [12] @scripts/main.lua:174:in function <> <> [1] perf_counter = 2 [2] changed_setting = table: 000000000016A330; new_value = "window"; affected_settings = nil; origin_id = nil; changes_list = table: 00000000000D8850; first_level = true; settings_list = table: 0000000000018610; changed_setting_valid = true; filtered_changes = table: 0000000000018610; dirty = true; require_apply = true [3] value = "window"; template = table: 000000000016A330 [4] template = table: 000000000016A330; user_screen_mode = "fullscreen"; screen_mode = "window"; is_fullscreen = false; fullscreen = false; borderless_fullscreen = false [5] self = table: 0000000000177320; settings = table: 0000000000156160; settings_to_run = table: 0000000000013520; _ = 4; setting = table: 000000000016A330; apply_on_startup = true; valid = true; get_function = [function] [6] self = table: 0000000000177320; dt = nil; settings = table: 0000000000156160; settings_to_run = table: 0000000000013520 [7] self = table: 0000000000177320 [8] self = table: 00000000001771F0; dt = 0; t = nil [9] self = table: 0000000000177020; dt = 0 [10] self = table: 0000000000176EA0; dt = 0; t = nil [11] self = table: 000000000007CD90; dt = 0 [12] dt = 0 <> <> [5] _parent = table: 0000000000177020; _params = table: 0000000000177050; [6] _parent = table: 0000000000177020; _params = table: 0000000000177050; [7] _parent = table: 0000000000177020; _params = table: 0000000000177050; [8] _state = table: 0000000000177320; _name = "Boot"; _parent = table: 0000000000177020; _state_change_callbacks = table: 0000000000177220; [9] _done = false; _world = [World]; _viewport = [Viewport]; _sm = table: 00000000001771F0; _gui = [Gui]; _next_state = "StateGame"; _package_manager = table: 0000000000175A30; _localization_manager = table: 0000000000175DF0; _shading_environment = [ShadingEnvironment]; [10] _name = "Main"; _state = table: 0000000000177020; _state_change_callbacks = table: 0000000000176ED0; [11] _package_manager = table: 0000000000175A30; _sm = table: 0000000000176EA0; <> [Log end]