[Log version] 1
[Session] be4ceef2-8c85-411b-9a84-5f0aeecd6930
UTC time stamps
00:44:27.281 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3533
00:44:27.281 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3545
00:44:27.281 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3548
00:44:27.281 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3553
00:44:27.281 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3556
00:44:27.282 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3572
00:44:27.325 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3598
00:44:27.333 [HTTP Cache] Initialized cache: C:\Users\Evan Ray\AppData\Roaming\Fatshark\Darktide\http_cache.db
00:44:27.333 [HTTP Cache] Cache file size: 6604 kB
00:44:27.334 [Backend] Created
00:44:27.334 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3603
00:44:28.608 [Application] STARTUP: setup eos, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3624
00:44:30.667 [EOS] Overlay library loaded, version ++EOSSDK+Release-Overlay-CL-21323361
00:44:30.667 [EOS] Beginning dxgi factory detour
00:44:30.667 [EOS] Factory detour complete
00:44:30.667 [EOS] Beginning swap chain detour
00:44:30.667 [EOS] Attempting to create swap chain using D3D11
00:44:30.667 [EOS] Successfully created swap chain using D3D11 with feature level b000
00:44:30.667 [EOS] Swapchain detour complete
00:44:30.667 [EOS] Overlay loaded and initialized
00:44:30.847 [EOS] Has EAC Client
00:44:30.847 [EOS] [AntiCheatClient] AddNotifyMessageToPeer bound with NotificationId=[9]
00:44:30.847 [EOS] [AntiCheatClient] AddNotifyPeerActionRequired bound with NotificationId=[10]
00:44:30.847 [EOS] [AntiCheatClient] AddNotifyPeerAuthStatusChanged bound with NotificationId=[11]
00:44:30.847 [EOS] [AntiCheatClient] AddNotifyMessageToServer bound with NotificationId=[12]
00:44:30.847 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3632
00:44:30.985 error: [D3D12_RENDER_DEVICE] SL Error: '[21.11.2022 19-44-30][streamline][error]dlss_gentry.cpp:951[updateEmbeddedJSON] Hardware-accelerated GPU scheduling in Windows OS needs to be enabled - please see https://devblogs.microsoft.com/directx/hardware-accelerated-gpu-scheduling/
'
00:44:31.003 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce GTX 1080 Ti)
00:44:32.424 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true
00:44:32.424 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: false
00:44:32.866 [Application] --- CPU
CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Vendor: GenuineIntel
Logical processors: 8
Family: 0:6, Model: 9:14
Type: 0, Stepping: 9
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000100 00010000 00001000 00000000
ECX: 01111111 11111010 11111011 10111111
EDX: 10111111 11101011 11111011 11111111
--- Memory
Physical Total: 32695MB
Available: 21385MB
--- OS
Windows version 10.0 build 19044, 64 bit
Windows 10
Machine ID 51ea12ad-65bd-44d3-9516-b53d20e113ef
--- Network
Network interface: Intel(R) Ethernet Connection (2) I219-V (IPv4, IPv6)
Network interface: Private Internet Access Network Adapter (IPv4, IPv6)
Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6)
--- Input
No input devices detected.
--- Graphics
Graphics card: NVIDIA GeForce GTX 1080 Ti (DirectX 12.1, 11120MB) Driver version: 52698
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)
00:44:32.866 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3636
00:44:32.870 [Window] Window => active
00:44:32.927 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3647
00:44:32.929 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3653
00:44:32.929 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3656
00:44:34.216 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
00:44:34.216 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
00:44:34.216 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
00:44:34.217 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping
00:44:34.217 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
00:44:34.217 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
00:44:34.565 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3659
00:44:34.884 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3661
00:44:34.884 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3663
00:44:34.884 [Save] Save dir: `C:\Users\Evan Ray\AppData\Roaming\Fatshark\Darktide`
00:44:34.885 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3702
00:44:34.901 [Lua] [ParameterResolver] Resolving Game Parameters
00:44:34.901 [Lua] [ParameterResolver] Resolving Development Parameters
00:44:34.901 [Lua] [GameStateMachine] Init state StateBoot
00:44:34.901 [Lua] [GameStateMachine] Init state StateLoadRenderSettings
00:44:34.902 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 4124
00:44:34.902 [EOS] Probing swap chain to determine device version
00:44:34.902 [EOS] Probe complete, determined: D3D12
00:44:34.902 [EOS] Window subclass attached to 0000000000090D26
00:44:34.902 [EOS] Creating overlay widget manager
00:44:34.902 [EOS] Overlay ready. Firing 1 OnReady handlers
00:44:34.902 [EOS] Updating Platform SDK Config, Time: 4.055338
00:44:34.913 [SteamStats] RequestCurrentStats success: true
00:44:34.917 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets
00:44:35.629 [EOS] SDK Config Platform Update Request Successful, Time: 4.710542
00:44:35.630 [EOS] Start Session (User: ...)
00:44:35.630 warning: [EOS] EOS SDK Analytics disabled for route [1].
00:44:35.631 [EOS] Updating Product SDK Config, Time: 4.781922
00:44:36.021 [Lua] [LocalizationManager] Setup localizers
00:44:36.041 [EOS] Start Session (User: ...)
00:44:36.042 [Lua] [GameStateMachine] Changing state to StateRequireScripts
00:44:36.042 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify
00:44:36.042 [Lua] INFO [Log Internal] Global log level set to: 2
00:44:36.042 [Lua] <>project = bishop<>
00:44:36.042 [Lua] <>project_branch = rel_2022_10_27_week2and3_for_pob_external<>
00:44:36.042 [Lua] <>build = release<>
00:44:36.042 [Lua] <>platform = win32<>
00:44:36.042 [Lua] <>title_id = 4711<>
00:44:36.042 [Lua] <>content_revision = 67139<>
00:44:36.042 [Lua] <>engine_revision = 74865beda97d4b0cbbd55384df54a6ee6e34207e<>
00:44:36.042 [Lua] <>rendering_backend = dx12<>
00:44:36.042 [Lua] <>teamcity_build_id = 238083<>
00:44:36.042 [Lua] <>server = false<>
00:44:36.042 [Lua] <>backend_env = prod<>
00:44:36.042 [Lua] <>steam_id = 110000102d8cd11<>
00:44:36.042 [Lua] <>steam_user_name = [Hospitaller] Bigfoot<>
00:44:36.042 [Lua] <>steam_app_id = 1361210<>
00:44:36.042 [Lua] <>machine_id = 51ea12ad-65bd-44d3-9516-b53d20e113ef<>
00:44:36.042 [Lua] INFO [Testify] Ready!
00:44:36.124 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_medium
00:44:36.211 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings
00:44:36.211 [EOS] SDK Config Product Update Request Successful, Time: 5.319135
00:44:36.213 [EOS] SDK Config Data - Watermark: -934553538
00:44:36.213 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 5.319135, Update Interval: 343.300262
00:44:36.249 [Lua] INFO [GameStateMachine] Changing state to StateGame
00:44:36.249 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]
00:44:36.249 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]
00:44:36.249 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]
00:44:36.249 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]
00:44:36.249 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]
00:44:36.250 [Lua] INFO [Input Manager] Created a InputService of type [Ingame]
00:44:36.250 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
00:44:36.250 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps.
00:44:36.250 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
00:44:36.250 [Lua] INFO [Input Manager] Init device: mouse, 1
00:44:36.250 [Lua] INFO [Input Manager] Init device: xbox_controller, 1
00:44:36.250 [Lua] INFO [Input Manager] Init device: xbox_controller, 2
00:44:36.250 [Lua] INFO [Input Manager] Init device: xbox_controller, 3
00:44:36.250 [Lua] INFO [Input Manager] Init device: xbox_controller, 4
00:44:36.250 [Lua] INFO [Input Manager] Init device: keyboard, 1
00:44:36.250 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed
00:44:36.250 [Lua] INFO [Input Manager] Using input from: keyboard(1)
00:44:36.250 [Lua] INFO [MechanismManager] Initialized without mechanism
00:44:36.250 [Lua] INFO [ConnectionManager] Combined hash: 8e06fe08152baf2d
00:44:36.250 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
00:44:36.250 [Lua] INFO [AccountManager] Using base account manager
00:44:36.258 [Lua] INFO [GameStateMachine] Init state StateSplash
00:44:36.259 [Lua] INFO [Input Manager] Created a InputService of type [View]
00:44:36.259 [Lua] INFO [ConstantElementLoading] State changed nil ->
00:44:36.259 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil ->
00:44:36.457 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
00:44:36.457 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1
00:44:53.607 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
00:44:53.607 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1
00:45:01.181 [Lua] INFO [GameStateMachine] Changing state to StateTitle
00:45:01.181 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle
00:45:01.181 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle
00:45:01.299 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1
00:45:02.384 [Lua] INFO [StateTitle] Changing state idle -> signing_in
00:45:03.651 [Backend] Joined authentication queue at position 0
00:45:03.867 [Backend] Finished waiting in authentication queue
00:45:03.884 [Lua] <>account_id = 1887a868-d603-43f7-9bbe-dcfa5c74607a<>
00:45:04.064 [Lua] INFO [ConnectionManager] Initialized wan_client with peer_id 36d976f09b43535a
00:45:04.064 [Lua] INFO [BackendManager] title_request: GET /game-version/status?gameVersion=1.0.5-b238083&svnRev=67139&platform=win32
00:45:04.064 [Lua] INFO [BackendManager] title_request: GET /game-settings
00:45:04.064 [Lua] INFO [BackendManager] title_request: GET /master-data/meta/items
00:45:04.064 [Lua] INFO [BackendManager] title_request: GET /immaterium/connectioninfo
00:45:04.065 [Lua] <>account_id = 1887a868-d603-43f7-9bbe-dcfa5c74607a<>
00:45:04.065 [Lua] INFO [BackendManager] title_request: POST /store/1887a868-d603-43f7-9bbe-dcfa5c74607a/payments/reconcile?platform=steam
00:45:04.065 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/commendations?includeStats=true&includeAll=true
00:45:04.067 [Lua] INFO [Backend] Starting time sync
00:45:04.382 [SteamStats] UserStatsStored success: true
00:45:04.382 [SteamStats] UserStatsStored success: true
00:45:04.382 [SteamStats] UserStatsStored success: true
00:45:04.382 [SteamStats] UserStatsStored success: true
00:45:04.382 [SteamStats] UserStatsStored success: true
00:45:04.382 [SteamStats] UserStatsStored success: true
00:45:04.382 [SteamStats] UserStatsStored success: true
00:45:04.382 [SteamStats] UserStatsStored success: true
00:45:04.399 [Lua] INFO [BackendManager] url_request: GET https://bsp-cdn-prod.atoma.cloud/items/versions/67139/Ub9ImHnrgh591aJnvwWwxuLojAMTQVY5w9yT.json
00:45:04.599 [SteamStats] UserStatsStored success: true
00:45:05.016 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead
00:45:05.016 [Lua] INFO [GRPCManager] Connecting to grpc address bsp-im-prod.atoma.cloud:443
00:45:05.016 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/gear
00:45:05.016 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/characters
00:45:05.016 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/progression
00:45:05.016 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/data/core
00:45:05.040 [Lua] INFO [GRPCManager] gRPC channel state changed to CONNECTING from IDLE
00:45:05.524 [Lua] INFO [GRPCManager] gRPC channel state changed to READY from CONNECTING
00:45:05.641 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]
00:45:05.641 [Lua] INFO [Input Manager] Created a InputService of type [Debug]
00:45:05.641 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]
00:45:05.641 [Lua] INFO [Input Manager] Created a InputService of type [FreeFlight]
00:45:05.641 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]
00:45:05.641 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]
00:45:05.642 [Lua] INFO [Input Manager] Created a InputService of type [Imgui]
00:45:05.642 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]
00:45:05.643 [Lua] INFO [StateTitle] Changing state signing_in -> loading_packages
00:45:05.692 [Vivox] Initialized
00:45:05.692 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
00:45:05.699 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/characters/1af4ba96-9631-4f46-acd2-47c1ee9da799/data/narrative
00:45:05.851 [Lua] INFO [PartyImmateriumManager] Joined new strike team
00:45:06.012 [Lua] INFO [XboxLive] Setting activity... connection_string: i:8ec746c8-23a5-4206-bad8-927707239981:v13vJ, party_id 8ec746c8-23a5-4206-bad8-927707239981, num_members 1
00:45:06.012 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
00:45:08.485 warning: [Lua] WARNING [VivoxManager] Assumed our local mic was unmuted but local audio info says it was muted.
00:45:08.668 [Lua] INFO [StateTitle] Changing state loading_packages -> legal_verification
00:45:08.685 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/data/legal
00:45:08.835 [Lua] INFO [StateTitle] Changing state legal_verification -> done
00:45:08.852 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu
00:45:08.852 [Lua] INFO [FrameRateManager] Reason "main_menu" requested. Setting frame rate to 0
00:45:08.852 [Lua] INFO [BackendManager] title_request: GET /matchmaker/regions
00:45:08.852 [Lua] INFO [ConstantElementLoading] State changed StateTitle -> StateMainMenu
00:45:08.852 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle -> StateMainMenu
00:45:08.864 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/main_menu/main_menu" with id: 1
00:45:08.890 [Lua] INFO [BackendManager] title_request: POST /store/1887a868-d603-43f7-9bbe-dcfa5c74607a/dlc/reconcile?platform=steam
00:45:08.893 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/portrait/portrait" with id: 1
00:45:08.955 [Lua] INFO [BackendManager] title_request: GET /social
00:45:09.036 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:45:10.039 [Lua] INFO [Uncategorized] [DLCManager] Leaving state: "idle"
00:45:10.039 [Lua] INFO [Uncategorized] [DLCManager] Entering state: "present_rewards"
00:45:10.051 [Lua] INFO [Uncategorized] [DLCManager] Leaving state: "present_rewards"
00:45:10.051 [Lua] INFO [Uncategorized] [DLCManager] Entering state: "idle"
00:45:11.040 [Lua] INFO [StateMainMenu] Starting the game with selected character 1af4ba96-9631-4f46-acd2-47c1ee9da799
00:45:11.046 [Lua] INFO [BackendManager] title_request: PUT /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/data/core
00:45:11.185 [Lua] INFO [SessionBootBase] Changed state nil -> idle
00:45:11.185 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
00:45:11.185 [Lua] INFO [SessionBootBase] Changed state idle -> hotjoining
00:45:11.194 [Lua] INFO [GameStateMachine] Changing state to StateLoading
00:45:11.194 [Lua] INFO [FrameRateManager] Reason "main_menu" relinquished, Setting frame rate to 60
00:45:11.230 [Lua] INFO [ConstantElementLoading] State changed StateMainMenu -> StateLoading
00:45:11.230 [Lua] INFO [ConstantElementLoading] Opening view "loading_view"
00:45:11.231 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu -> StateLoading
00:45:11.329 [Lua] INFO [Matchmaker] Resolved dedicated aliases: {
"hub-v1",
"hub:hash:8e06fe08152baf2d",
"hub:steam:",
"hub:default",
}
00:45:11.329 [Lua] INFO [Matchmaker] Resolved latency_list: {
{
region = "aws-ap-northeast-1",
latency = 189,
},
{
region = "aws-ca-central-1",
latency = 69,
},
{
region = "aws-eu-west-1",
latency = 130,
},
{
region = "aws-eu-west-2",
latency = 127,
},
{
region = "aws-us-west-2",
latency = 106,
},
{
region = "aws-sa-east-1",
latency = 134,
},
{
region = "aws-ap-northeast-2",
latency = 211,
},
{
region = "aws-us-east-2",
latency = 57,
},
{
region = "aws-ap-southeast-2",
latency = 225,
},
{
region = "aws-us-west-1",
latency = 90,
},
{
region = "aws-ap-southeast-1",
latency = 245,
},
{
region = "aws-eu-central-1",
latency = 136,
},
{
region = "aws-ap-south-1",
latency = 240,
},
}
00:45:11.329 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket
00:45:11.940 [Lua] INFO [PartyImmateriumManager] Hot joined hub session, matched_hub_session_id = aws-fleetiq--aws-us-east-2--outrageous-violet-aphid--i-0e2978ac3967099f9--server-1--1669075792
00:45:11.940 [Lua] INFO [BackendManager] title_request: GET /hub/sessions/aws-fleetiq--aws-us-east-2--outrageous-violet-aphid--i-0e2978ac3967099f9--server-1--1669075792/serverdetails
00:45:11.940 [Lua] INFO [SessionBootBase] Changed state hotjoining -> fetchingserverdetails
00:45:12.125 [Lua] INFO [PartyImmateriumHubSessionBoot] Got server details: {
serverDetails = {
type = "dedicated",
properties = {
instance_id = "aws-fleetiq--aws-us-east-2--outrageous-violet-aphid--i-0e2978ac3967099f9--server-1--1669075792",
dedicated_type = "aws-fleetiq",
host_type = "hub_server",
game_udp_cert = "-----BEGIN CERTIFICATE-----
MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL
BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz
WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB
AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb
lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ
oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M
+2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD
vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l
mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q
FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP
XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN
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2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK
1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud
DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st
bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg
+AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ
L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v
6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO
Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM
T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO
A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI
4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis
h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc
zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke
pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P
KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A==
-----END CERTIFICATE-----
",
jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--outrageous-violet-aphid--4",
reef_name = "us-east",
gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--outrageous-violet-aphid--4",
gamelift_instance_id = "i-0e2978ac3967099f9",
aws_region = "us-east-2",
network_hash = "8e06fe08152baf2d",
ip = "18.219.101.160",
fleet_type = "aws-fleetiq-spot-only",
port = "35510",
},
},
vivoxToken = {
channelSip = "sip:confctl-g-fatsha0462-da92.hub.aws-fleetiq--aws-us-east-2--outrageous-violet-aphid--i-0e2978ac3967099f9--server-1--1669075792@mt2p.vivox.com",
channelType = "g",
expiresInSeconds = 90,
token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NjkwNzgwMDIsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NjkwNzc5MTIyMjQsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi4xODg3YTg2OC1kNjAzLTQzZjctOWJiZS1kY2ZhNWM3NDYwN2EuQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLmh1Yi5hd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0tb3V0cmFnZW91cy12aW9sZXQtYXBoaWQtLWktMGUyOTc4YWMzOTY3MDk5ZjktLXNlcnZlci0xLS0xNjY5MDc1NzkyQG10MnAudml2b3guY29tIn0.F6HSgn0NorP-FR9qZVJwcyJPjSGoYZuf3nKToMw6HyE",
usernameSip = "sip:.fatsha0462-da92.1887a868-d603-43f7-9bbe-dcfa5c74607a.@mt2p.vivox.com",
},
ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtdXMtZWFzdC0yLS1wcm9kLS1vdXRyYWdlb3VzLXZpb2xldC1hcGhpZC0tNCJ9.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiIxODg3YTg2OC1kNjAzLTQzZjctOWJiZS1kY2ZhNWM3NDYwN2EiLCJjaGFyYWN0ZXJJZCI6IkhVQiJ9LCJleHAiOjE2NjkwNzc5NzEsImluc3RhbmNlSWQiOiJhd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0tb3V0cmFnZW91cy12aW9sZXQtYXBoaWQtLWktMGUyOTc4YWMzOTY3MDk5ZjktLXNlcnZlci0xLS0xNjY5MDc1NzkyIiwic2Vzc2lvbklkIjoiYXdzLWZsZWV0aXEtLWF3cy11cy1lYXN0LTItLW91dHJhZ2VvdXMtdmlvbGV0LWFwaGlkLS1pLTBlMjk3OGFjMzk2NzA5OWY5LS1zZXJ2ZXItMS0tMTY2OTA3NTc5MiIsInNlc3Npb25UeXBlIjoiaHViIiwic2Vzc2lvblNldHRpbmdzIjp7fSwiYmFja2ZpbGwiOmZhbHNlLCJpYXQiOjE2NjkwNzc5MTJ9.tmCgmlibdAQoFIHXKPjcM38PP5lzGqbPyrp3NNXAhEkf_3UBxgBFAESQTRfURQ9Qfs1wWmVgrpzFcKqhxgVsMmjz-Ci7btZPRp-zInDW-qR3LEymyUwVpnWYEzBvYNslcU0ddYBp1KYWdq-XSPDko2R9ikmekFZxQH0LhFJAp8Ba2OO1ySZQcX4Ll_J1ttFzIHKKUxM0Jk5Oufj6RZ2fN14dsMbBT0AthB9SCKmrfRvEPCXtCYaTgnr5SHL6KSaKk3qoHeAEvmRJ1q_U3xQEgCtC62OykJ5BZf8UX8DuJvKJ8kr1IszJCWHMy6YhLpHJZx2Y2ToWGxufGhth-BgzMQ",
}
00:45:12.125 [Lua] INFO [PartyImmateriumHubSessionBoot] Searching for WAN lobby on 18.219.101.160:35510
00:45:12.126 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake
00:45:12.360 [Lua] INFO [SessionBootBase] Changed state handshake -> searching
00:45:15.364 [Lua] INFO [PartyImmateriumHubSessionBoot] Found lobby, joining...
00:45:15.364 [Lua] INFO [SessionBootBase] Changed state searching -> joining
00:45:15.548 [Lua] INFO [PartyImmateriumHubSessionBoot] Joined server nil
00:45:15.549 [Lua] <>instance_id = aws-fleetiq--aws-us-east-2--outrageous-violet-aphid--i-0e2978ac3967099f9--server-1--1669075792<>
00:45:15.549 [Lua] <>session_id = aws-fleetiq--aws-us-east-2--outrageous-violet-aphid--i-0e2978ac3967099f9--server-1--1669075792<>
00:45:15.549 [Lua] INFO [SessionBootBase] Changed state joining -> ready
00:45:15.549 [Lua] INFO [SessionBootBase] Changed state ready -> idle
00:45:15.549 [Lua] INFO [ConnectionManager] My peer id is 36d976f09b43535a.
00:45:15.549 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000
00:45:15.566 [Lua] INFO [ConnectionManager] Peer f32f4b802e4255e8 is connecting
00:45:15.719 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host
00:45:15.802 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state
00:45:15.886 [Lua] INFO [LocalMasterItemsCheckState] Host items version 67139 matches local version
00:45:15.970 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1032 split into 3 chunks
00:45:15.970 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/3, string length 500, is_last_part: false
00:45:15.970 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/3, string length 500, is_last_part: false
00:45:15.970 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/3, string length 32, is_last_part: true
00:45:16.271 [Lua] INFO [LocalEacCheckState] Eac approved
00:45:16.725 [Lua] INFO [LocalDataSyncState] session_seed recieved 991078848
00:45:16.725 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 3
00:45:16.826 [Lua] INFO [MechanismManager] Received mechanism "hub" from host.
00:45:16.826 [Lua] INFO [MechanismManager] Change mechanism ->"hub"
00:45:16.843 [Lua] INFO [ConnectionManager] Peer f32f4b802e4255e8 is connected
00:45:16.843 [Lua] INFO [ConnectionManager] Joined host; channel(3), peer(f32f4b802e4255e8), host_type(hub_server)
00:45:16.845 [Lua] INFO [MultiplayerSession] Joined Server: The Scary Mountain Conundrum
00:45:16.845 [Lua] INFO [MatchmakingNotificationHandler] Joined host
00:45:16.845 [Lua] INFO [ConnectionManager] _peer_connected f32f4b802e4255e8
00:45:16.845 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil)
00:45:16.860 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil)
00:45:16.860 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: {
mission_giver_vo = "none",
}
00:45:16.876 [Lua] INFO [MechanismBase] Mechanism hub changing state init -> request_hub_config
00:45:16.876 [Lua] INFO [MechanismBase] Mechanism hub changing state request_hub_config -> init_hub
00:45:16.897 [Lua] INFO [MechanismBase] Mechanism hub changing state init_hub -> in_hub
00:45:16.897 [Lua] INFO [MechanismHub] Using dev parameters for challenge and resistance (3/3)
00:45:16.897 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(hub_ship), circumstance_name(default), side_mission(default)
00:45:16.897 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: {
mission_name = "hub_ship",
mission_giver_vo = "none",
}
00:45:16.906 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
00:45:16.906 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
00:45:16.906 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
00:45:16.906 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
00:45:17.095 [Lua] INFO [ConnectionManager] Remote peer 97d1bd0bbd741478 connected to host
00:45:17.302 [Lua] INFO [ConnectionManager] Remote peer ba5bdbf497b3100f connected to host
00:45:17.304 [Lua] INFO [ConnectionManager] Remote peer 4fdf7bd891316211 connected to host
00:45:17.306 [Lua] INFO [ConnectionManager] Remote peer 9b453b2e5c6fd7b8 connected to host
00:45:17.308 [Lua] INFO [ConnectionManager] Remote peer 528fa540abd57762 connected to host
00:45:17.438 [Lua] INFO [ConnectionManager] Remote peer b87c134a9a8d1687 connected to host
00:45:17.441 [Lua] INFO [ConnectionManager] Remote peer c4558a68cac2f4df connected to host
00:45:17.521 [Lua] INFO [ConnectionManager] Remote peer f662c83120f07159 connected to host
00:45:17.927 [Lua] INFO [ConnectionManager] Remote peer 2903c25389c5b0ce connected to host
00:45:19.847 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/cine_props/bonesaw_01
00:45:29.657 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/hub/hub_ship/missions/hub_ship" with id: 1
00:45:29.657 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_credits/world.level" with id: 2
00:45:29.657 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_contracts/world.level" with id: 3
00:45:29.657 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/mourningstar/world.level" with id: 4
00:45:29.657 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_training/world.level" with id: 5
00:45:29.657 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_journal/world.level" with id: 6
00:45:29.657 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/vista/world.level" with id: 7
00:45:29.657 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/missions/hub_ship_themes/default/theme_default_hub_ship.level" with id: 8
00:45:29.865 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
00:45:29.865 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
00:45:29.865 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
00:45:29.865 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
00:45:29.865 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
00:45:29.865 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
00:45:40.010 [Lua] INFO [GameStateMachine] Changing state to StateGameplay
00:45:40.010 [Lua] <>mission = hub_ship<>
00:45:40.010 [Lua] INFO [GameStateMachine] Init state GameplayStateInit
00:45:40.010 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate
00:45:40.010 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0
00:45:40.011 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit
00:45:40.011 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit
00:45:40.012 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds
00:45:40.014 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld
00:45:40.016 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug
00:45:40.018 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight
00:45:40.019 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession
00:45:40.021 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode
00:45:40.023 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission
00:45:40.024 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod
00:45:40.026 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation
00:45:40.028 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions
00:45:40.046 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules.
00:45:40.047 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules.
00:45:40.047 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_hub". Read 117 rules.
00:45:40.048 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers
00:45:40.049 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3
00:45:40.050 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPresence
00:45:40.055 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent
00:45:40.055 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized
00:45:40.056 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits
00:45:40.139 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents
00:45:40.173 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer
00:45:40.176 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume
00:45:40.182 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints
00:45:40.186 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion
00:45:40.191 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation
00:45:40.194 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame
00:45:40.199 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic
00:45:40.234 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver
00:45:40.237 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory
00:45:40.241 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned
00:45:40.245 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions
00:45:40.252 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing
00:45:40.256 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent
00:45:40.259 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator
00:45:40.263 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug
00:45:40.266 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester
00:45:40.274 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer
00:45:40.277 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks
00:45:40.281 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup
00:45:43.294 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast
00:45:43.297 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun
00:45:43.298 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun
00:45:43.298 [Lua] INFO [ConstantElementLoading] Closing view "loading_view"
00:45:43.298 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun
00:45:43.454 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
00:45:43.454 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
00:45:43.454 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
00:45:43.454 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
00:45:43.454 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
00:45:43.454 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
00:45:43.596 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:2120.811394 clock_offset:0.033524 last_frame:132550
00:45:43.650 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combatsword_p1_m2 when fetching weapon tweaks
00:45:43.655 [Lua] INFO [GameSessionManager] Member f662c83120f07159 joined
00:45:43.655 [Lua] INFO [GameSessionManager] Member c4558a68cac2f4df joined
00:45:43.655 [Lua] INFO [GameSessionManager] Member 36d976f09b43535a joined
00:45:43.655 [Lua] INFO [GameSessionManager] Member 9b453b2e5c6fd7b8 joined
00:45:43.655 [Lua] INFO [GameSessionManager] Member 528fa540abd57762 joined
00:45:43.655 [Lua] INFO [GameSessionManager] Member 2903c25389c5b0ce joined
00:45:43.655 [Lua] INFO [GameSessionManager] Member 4fdf7bd891316211 joined
00:45:43.655 [Lua] INFO [GameSessionManager] Member ba5bdbf497b3100f joined
00:45:43.655 [Lua] INFO [GameSessionManager] Member b87c134a9a8d1687 joined
00:45:43.655 [Lua] INFO [GameSessionManager] Member 97d1bd0bbd741478 joined
00:45:43.655 [Lua] INFO [GameSessionManager] Member f32f4b802e4255e8 joined
00:45:43.655 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (132551), last frame (132550).
00:45:43.655 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
00:45:43.655 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead
00:45:43.664 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/gear
00:45:43.738 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.095760, more than 2.000000 times old max dt of 0.032000
00:45:43.741 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.179 seconds.
00:45:43.742 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" from server correction
00:45:43.742 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" from server correction
00:45:43.749 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.074762, more than 2.000000 times old max dt of 0.035200
00:46:03.450 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/credits_vendor/credits_vendor" with id: 1
00:46:03.461 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/characters/1af4ba96-9631-4f46-acd2-47c1ee9da799/wallets
00:46:03.461 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/wallets
00:46:04.726 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_preview/weapon_preview" with id: 1
00:46:04.733 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/characters/1af4ba96-9631-4f46-acd2-47c1ee9da799/wallets
00:46:04.733 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/wallets
00:46:05.068 [Lua] INFO [BackendManager] title_request: GET /store/storefront/credits_store_veteran?accountId=1887a868-d603-43f7-9bbe-dcfa5c74607a&personal=true&characterId=1af4ba96-9631-4f46-acd2-47c1ee9da799
00:46:05.235 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1
00:46:28.573 [Lua] INFO [ConnectionManager] Remote peer bb9bab8c3b181a7 connected to host
00:46:29.889 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.025660, more than 2.000000 times old max dt of 0.017583
00:46:31.647 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
00:46:31.647 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
00:46:31.647 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
00:46:31.647 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
00:46:31.647 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
00:46:31.647 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
00:46:31.647 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
00:46:31.647 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
00:46:31.647 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
00:46:31.647 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
00:46:31.647 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
00:46:31.647 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
00:46:31.647 [Lua] INFO [ConnectionManager] Remote peer b87c134a9a8d1687 disconnected from host
00:46:31.647 [Lua] INFO [GameSessionManager] Member b87c134a9a8d1687 left
00:46:32.850 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_preview/weapon_preview" with id: 1
00:46:32.856 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/characters/1af4ba96-9631-4f46-acd2-47c1ee9da799/wallets
00:46:32.856 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/wallets
00:46:33.015 [Lua] INFO [BackendManager] title_request: GET /store/storefront/credits_store_veteran?accountId=1887a868-d603-43f7-9bbe-dcfa5c74607a&personal=true&characterId=1af4ba96-9631-4f46-acd2-47c1ee9da799
00:46:33.124 [Lua] INFO [ConnectionManager] Remote peer a77e4bd5a55b11bc connected to host
00:46:36.113 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
00:46:36.113 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
00:46:36.113 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
00:46:36.113 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
00:46:36.113 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
00:46:36.113 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
00:46:36.113 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
00:46:36.113 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
00:46:36.113 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
00:46:36.113 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
00:46:36.113 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
00:46:36.113 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
00:46:36.113 [Lua] INFO [ConnectionManager] Remote peer 528fa540abd57762 disconnected from host
00:46:36.114 [Lua] INFO [GameSessionManager] Member 528fa540abd57762 left
00:46:41.217 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/inventory/inventory" with id: 1
00:46:41.352 [Lua] INFO [SocialMenuRosterView] 36d976f09b43535a:1:1 not in party. Adding to party
00:46:41.352 [Lua] INFO [BackendManager] title_request: GET /social
00:46:41.417 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:46:41.417 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:46:41.417 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/characters/1af4ba96-9631-4f46-acd2-47c1ee9da799/recentlyplayed
00:46:43.624 [Lua] INFO [BackendManager] title_request: GET /social
00:46:43.698 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:46:43.698 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:46:44.982 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
00:46:44.982 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
00:46:44.982 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
00:46:44.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
00:46:44.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
00:46:44.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
00:46:44.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
00:46:44.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
00:46:44.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
00:46:44.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
00:46:44.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
00:46:44.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
00:46:44.983 [Lua] INFO [ConnectionManager] Remote peer ba5bdbf497b3100f disconnected from host
00:46:44.983 [Lua] INFO [GameSessionManager] Member ba5bdbf497b3100f left
00:46:45.865 [Lua] INFO [BackendManager] title_request: GET /social
00:46:45.940 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:46:45.940 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:46:48.109 [Lua] INFO [BackendManager] title_request: GET /social
00:46:48.182 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:46:48.182 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:46:50.368 [Lua] INFO [BackendManager] title_request: GET /social
00:46:50.447 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:46:50.447 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:46:52.630 [Lua] INFO [BackendManager] title_request: GET /social
00:46:52.705 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:46:52.705 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:46:54.894 [Lua] INFO [BackendManager] title_request: GET /social
00:46:54.900 [Lua] INFO [GameSessionManager] Member bb9bab8c3b181a7 joined
00:46:54.937 [Lua] INFO [GameSessionManager] Member a77e4bd5a55b11bc joined
00:46:54.969 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:46:54.969 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:46:57.160 [Lua] INFO [BackendManager] title_request: GET /social
00:46:57.253 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:46:57.253 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:46:57.487 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
00:46:57.487 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
00:46:57.487 [Lua] INFO [BackendManager] title_request: GET /social
00:46:57.559 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:46:59.448 [Lua] INFO [BackendManager] title_request: GET /social
00:46:59.522 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:46:59.522 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:47:01.404 [Lua] INFO [PartyImmateriumManager] Joined new strike team
00:47:01.415 [Lua] INFO [PartyImmateriumManager] request to join canceled joiner_account_id=1887a868-d603-43f7-9bbe-dcfa5c74607a
00:47:01.570 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 3
00:47:01.570 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 3
00:47:01.571 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
00:47:01.571 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
00:47:01.716 [Lua] INFO [SocialMenuRosterView] 7ad80441-2b1c-49aa-a8b1-fc91846129b3 not in party. Adding to party
00:47:01.716 [Lua] INFO [SocialMenuRosterView] 57208ee3-0009-403e-ad82-cc244e028849 not in party. Adding to party
00:47:01.717 [Lua] INFO [BackendManager] title_request: GET /social
00:47:01.800 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.077662, more than 2.000000 times old max dt of 0.058297
00:47:01.862 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:47:01.862 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:47:02.294 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.108939, more than 2.000000 times old max dt of 0.086308
00:47:02.381 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
00:47:02.381 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
00:47:02.384 [Lua] INFO [BackendManager] title_request: GET /social
00:47:02.480 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:47:04.051 [Lua] INFO [BackendManager] title_request: GET /social
00:47:04.121 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:47:04.121 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:47:06.294 [Lua] INFO [BackendManager] title_request: GET /social
00:47:06.369 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:47:06.369 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:47:08.653 [Lua] INFO [BackendManager] title_request: GET /social
00:47:08.731 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:47:08.731 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:47:10.922 [Lua] INFO [BackendManager] title_request: GET /social
00:47:11.004 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:47:11.004 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:47:13.210 [Lua] INFO [BackendManager] title_request: GET /social
00:47:13.282 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:47:13.283 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:47:15.473 [Lua] INFO [BackendManager] title_request: GET /social
00:47:15.545 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:47:15.545 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:47:17.103 [Lua] INFO [ConnectionManager] Remote peer 4ab46ac689261f79 connected to host
00:47:17.137 [Lua] INFO [ConnectionManager] Remote peer af38151f722f2494 connected to host
00:47:17.742 [Lua] INFO [BackendManager] title_request: GET /social
00:47:17.812 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:47:17.813 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:47:19.996 [Lua] INFO [BackendManager] title_request: GET /social
00:47:20.067 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:47:20.067 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:47:22.267 [Lua] INFO [BackendManager] title_request: GET /social
00:47:22.343 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:47:22.343 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:47:24.519 [Lua] INFO [BackendManager] title_request: GET /social
00:47:24.594 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:47:24.594 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:47:25.179 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
00:47:25.179 [Lua] INFO [BackendManager] title_request: GET /social
00:47:25.249 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:47:26.798 [Lua] INFO [BackendManager] title_request: GET /social
00:47:26.869 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:47:26.869 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:47:27.568 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
00:47:27.568 [Lua] INFO [BackendManager] title_request: GET /social
00:47:27.640 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:47:27.968 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 4
00:47:27.968 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
00:47:28.585 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
00:47:28.594 [Lua] INFO [BackendManager] title_request: GET /social
00:47:28.666 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:47:29.038 [Lua] INFO [SocialMenuRosterView] 712d01c5-d5b1-4189-9f0f-ade2a0d4492d not in party. Adding to party
00:47:29.038 [Lua] INFO [BackendManager] title_request: GET /social
00:47:29.153 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.111186, more than 2.000000 times old max dt of 0.045140
00:47:29.217 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:47:29.218 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:47:31.416 [Lua] INFO [BackendManager] title_request: GET /social
00:47:31.486 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/block
00:47:31.486 [Lua] INFO [BackendManager] title_request: GET /social/1887a868-d603-43f7-9bbe-dcfa5c74607a/friends
00:47:32.482 error: [Lua] ERROR [UIViewHandler] View with name: social_menu_view has already been marked for destruction
00:47:33.923 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.103986, more than 2.000000 times old max dt of 0.080015
00:47:34.376 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.097154, more than 2.000000 times old max dt of 0.088017
00:47:36.311 [Lua] INFO [ConnectionManager] Remote peer 9bc2eae0d2a3b78b connected to host
00:47:43.889 [Lua] INFO [ConnectionManager] Remote peer d64bac6aa4a3a040 connected to host
00:47:46.924 [Lua] INFO [ConnectionManager] Remote peer 5855561a8f46f6d connected to host
00:47:48.345 [Lua] INFO [GameSessionManager] Member af38151f722f2494 joined
00:47:48.390 [Lua] INFO [GameSessionManager] Member 4ab46ac689261f79 joined
00:48:02.718 [Lua] INFO [VotingManagerImmateriumParty] Party Vote Started
00:48:02.731 [Lua] INFO [VotingManagerImmateriumParty] Party Member Voted: yes
00:48:04.205 [Lua] INFO [VotingManagerImmateriumParty] Party Member Voted: yes
00:48:05.256 [Lua] INFO [Matchmaker] Resolved dedicated aliases: {
"mission-v1",
"mission:hash:8e06fe08152baf2d",
"mission:steam:",
"mission:default",
}
00:48:05.256 [Lua] INFO [Matchmaker] Resolved latency_list: {
{
region = "aws-ap-northeast-1",
latency = 189,
},
{
region = "aws-ca-central-1",
latency = 69,
},
{
region = "aws-eu-west-1",
latency = 130,
},
{
region = "aws-eu-west-2",
latency = 127,
},
{
region = "aws-us-west-2",
latency = 106,
},
{
region = "aws-sa-east-1",
latency = 134,
},
{
region = "aws-ap-northeast-2",
latency = 211,
},
{
region = "aws-us-east-2",
latency = 57,
},
{
region = "aws-ap-southeast-2",
latency = 225,
},
{
region = "aws-us-west-1",
latency = 90,
},
{
region = "aws-ap-southeast-1",
latency = 245,
},
{
region = "aws-eu-central-1",
latency = 136,
},
{
region = "aws-ap-south-1",
latency = 240,
},
}
00:48:05.256 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket
00:48:05.574 [Lua] INFO [VotingManagerImmateriumParty] Party Member Voted: yes
00:48:06.031 [Lua] INFO [PartyImmateriumManager] State changed from none to matchmaking
00:48:06.031 [Lua] INFO [MatchmakingNotificationHandler] State changed none -> matchmaking
00:48:07.125 [Lua] INFO [VotingManagerImmateriumParty] Party Member Voted: yes
00:48:07.125 [Lua] INFO [VotingManagerImmateriumParty] Party Vote Completed: approved
00:48:07.130 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
00:48:07.130 [Lua] INFO [SessionBootBase] Changed state nil -> idle
00:48:07.130 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/724f4e45-2ecf-4b8a-a631-7e660a9154ab/serverdetails
00:48:07.130 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails
00:48:07.131 [Lua] INFO [MechanismBase] Mechanism hub changing state in_hub -> joining_party_game_session
00:48:07.135 [Lua] INFO [PartyImmateriumManager] State changed from matchmaking to in_mission
00:48:07.135 [Lua] INFO [MatchmakingNotificationHandler] State changed matchmaking -> in_mission
00:48:07.281 [Lua] INFO [PartyImmateriumMissionSessionBoot] Got server details: {
serverDetails = {
type = "dedicated",
properties = {
dedicated_alias = "mission-default2",
instance_id = "aws-fleetiq--aws-us-east-2--direct-aquamarine-sheep--i-026536f4447bbe1e5--server-3--1669078082",
dedicated_type = "aws-fleetiq",
host_type = "mission_server",
game_udp_cert = "-----BEGIN CERTIFICATE-----
MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL
BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz
WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB
AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb
lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ
oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M
+2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD
vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l
mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q
FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP
XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN
JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3
2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK
1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud
DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st
bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg
+AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ
L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v
6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO
Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM
T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO
A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI
4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis
h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc
zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke
pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P
KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A==
-----END CERTIFICATE-----
",
jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--direct-aquamarine-sheep--4",
reef_name = "us-east",
gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--direct-aquamarine-sheep--4",
gamelift_instance_id = "i-026536f4447bbe1e5",
aws_region = "us-east-2",
network_hash = "8e06fe08152baf2d",
ip = "18.223.203.13",
fleet_type = "aws-fleetiq-spot-only",
port = "35530",
},
},
vivoxToken = {
channelSip = "sip:confctl-g-fatsha0462-da92.mission.724f4e45-2ecf-4b8a-a631-7e660a9154ab@mt2p.vivox.com",
channelType = "g",
expiresInSeconds = 90,
token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NjkwNzgxNzcsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NjkwNzgwODc0MDEsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi4xODg3YTg2OC1kNjAzLTQzZjctOWJiZS1kY2ZhNWM3NDYwN2EuQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLm1pc3Npb24uNzI0ZjRlNDUtMmVjZi00YjhhLWE2MzEtN2U2NjBhOTE1NGFiQG10MnAudml2b3guY29tIn0.VnufawfZdWXa8HY0CE3-UHm6PbSqjpiRJjggl7tKXJA",
usernameSip = "sip:.fatsha0462-da92.1887a868-d603-43f7-9bbe-dcfa5c74607a.@mt2p.vivox.com",
},
ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtdXMtZWFzdC0yLS1wcm9kLS1kaXJlY3QtYXF1YW1hcmluZS1zaGVlcC0tNCJ9.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiIxODg3YTg2OC1kNjAzLTQzZjctOWJiZS1kY2ZhNWM3NDYwN2EiLCJjaGFyYWN0ZXJJZCI6IjFhZjRiYTk2LTk2MzEtNGY0Ni1hY2QyLTQ3YzFlZTlkYTc5OSJ9LCJleHAiOjE2NjkwNzgxMDYsInNlc3Npb25UeXBlIjoibWlzc2lvbiIsInNlc3Npb25JZCI6IjcyNGY0ZTQ1LTJlY2YtNGI4YS1hNjMxLTdlNjYwYTkxNTRhYiIsInNlc3Npb25TZXR0aW5ncyI6eyJtaXNzaW9uSWQiOiI4ZGU4MGUzYi02MmUxLTQyNjMtOWZkZC0xZThlZDE1ZDNiYjMiLCJtaXNzaW9uSnNvbiI6IntcImlkXCI6XCI4ZGU4MGUzYi02MmUxLTQyNjMtOWZkZC0xZThlZDE1ZDNiYjNcIixcIm1hcFwiOlwiY21faGFic1wiLFwiZmxhZ3NcIjp7XCJldmVudFwiOnt9LFwiYWx0ZXJlZFwiOnt9LFwic2lkZVwiOnt9LFwiYWN0aXZhdGVfYmVhc3Rfb2ZfbnVyZ2xlXCI6e30sXCJhY3RpdmF0ZV9jdWx0aXN0c1wiOnt9fSxcInNpZGVNaXNzaW9uXCI6XCJzaWRlX21pc3Npb25fZ3JpbW9pcmVcIixcImNpcmN1bXN0YW5jZVwiOlwibGVzc19yZXNpc3RhbmNlXzAxXCIsXCJjcmVkaXRzXCI6MCxcInhwXCI6MCxcImV4dHJhUmV3YXJkc1wiOnt9LFwiY2hhbGxlbmdlXCI6MyxcInJlc2lzdGFuY2VcIjozLFwic3RhcnRcIjpcIjE2NjkwNzc1NDAwMDBcIixcImV4cGlyeVwiOlwiMTY2OTA3ODY3OTk5OVwiLFwicmVxdWlyZWRMZXZlbFwiOjMsXCJtaXNzaW9uR2l2ZXJcIjpcInNlcmdlYW50X2FcIixcImRpc3BsYXlJbmRleFwiOjJ9In0sImJhY2tmaWxsIjpmYWxzZSwiaW5zdGFuY2VJZCI6ImF3cy1mbGVldGlxLS1hd3MtdXMtZWFzdC0yLS1kaXJlY3QtYXF1YW1hcmluZS1zaGVlcC0taS0wMjY1MzZmNDQ0N2JiZTFlNS0tc2VydmVyLTMtLTE2NjkwNzgwODIiLCJpYXQiOjE2NjkwNzgwODZ9.OMSECdiQdLmS0k09qG7V9912MeX7zhfjnVfgu6xwpmO0XV09E1oFfW1SrNXu0xp67J9tzvAdRp4f35nJMgKBtiINJSGbfuvjeZmfNSvfFYwkv3AA9gP3cQVG5Ef9o6-ZOnL_5FF0p07JUtMxM0B9U2p0BXavruP9QO6-GeQ0-FWc3GHc13pRspkyD_Vc05zLmRBUoWzNim5XWyApDFLtonPiXr5QKcq06OJUiy5fwLJH0MTODTEkf7prG9HRzDyVoWn9vNGa2LzEL5lSlRvf7ITL-0DLjuZ7bZLkyvtJZ_L0WW5yGfL6tTA4P4yoNf-TJ4rBVJCltcgqk0pEDOTjTA",
}
00:48:07.282 [Lua] INFO [PartyImmateriumMissionSessionBoot] Searching for WAN lobby on 18.223.203.13:35530
00:48:07.282 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake
00:48:07.523 [Lua] INFO [SessionBootBase] Changed state handshake -> searching
00:48:07.583 [LanLobby] Unexpected message 18 from defd98ade2b8e25b, line 832
00:48:08.240 [Lua] INFO [GameSessionManager] Member 9bc2eae0d2a3b78b joined
00:48:08.311 [Lua] INFO [GameSessionManager] Member d64bac6aa4a3a040 joined
00:48:08.311 [Lua] INFO [GameSessionManager] Member 5855561a8f46f6d joined
00:48:10.532 [Lua] INFO [PartyImmateriumMissionSessionBoot] Found lobby, joining...
00:48:10.532 [Lua] INFO [SessionBootBase] Changed state searching -> joining
00:48:10.700 [Lua] INFO [PartyImmateriumMissionSessionBoot] Joined server aws-fleetiq--aws-us-east-2--direct-aquamarine-sheep--i-026536f4447bbe1e5--server-3--1669078082
00:48:10.702 [Lua] <>instance_id = aws-fleetiq--aws-us-east-2--direct-aquamarine-sheep--i-026536f4447bbe1e5--server-3--1669078082<>
00:48:10.702 [Lua] <>session_id = 724f4e45-2ecf-4b8a-a631-7e660a9154ab<>
00:48:10.702 [Lua] <>mission_id = 8de80e3b-62e1-4263-9fdd-1e8ed15d3bb3<>
00:48:10.702 [Lua] INFO [MechanismBase] Mechanism hub changing state joining_party_game_session -> client_exit_gameplay
00:48:10.704 [Lua] INFO [MechanismBase] Mechanism hub changing state client_exit_gameplay -> client_wait_for_server
00:48:10.704 [Lua] INFO [ConstantElementLoading] Opening view "blank_view"
00:48:10.711 [Lua] INFO [GameStateMachine] Changing state to StateLoading
00:48:10.721 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed
00:48:10.721 [Lua] INFO [GameSessionManager] Member f662c83120f07159 left
00:48:10.721 [Lua] INFO [GameSessionManager] Member 9bc2eae0d2a3b78b left
00:48:10.721 [Lua] INFO [GameSessionManager] Member 5855561a8f46f6d left
00:48:10.721 [Lua] INFO [GameSessionManager] Member af38151f722f2494 left
00:48:10.721 [Lua] INFO [GameSessionManager] Member 4ab46ac689261f79 left
00:48:10.721 [Lua] INFO [GameSessionManager] Member d64bac6aa4a3a040 left
00:48:10.721 [Lua] INFO [GameSessionManager] Member a77e4bd5a55b11bc left
00:48:10.721 [Lua] INFO [GameSessionManager] Member c4558a68cac2f4df left
00:48:10.721 [Lua] INFO [GameSessionManager] Member f32f4b802e4255e8 left with game reason game_session_manager_disconnect
00:48:10.721 [Lua] INFO [GameSessionManager] Member 4fdf7bd891316211 left
00:48:10.721 [Lua] INFO [GameSessionManager] Member 97d1bd0bbd741478 left
00:48:10.721 [Lua] INFO [GameSessionManager] Member 2903c25389c5b0ce left
00:48:10.721 [Lua] INFO [GameSessionManager] Member 9b453b2e5c6fd7b8 left
00:48:10.721 [Lua] INFO [GameSessionManager] Member bb9bab8c3b181a7 left
00:48:10.721 [Lua] INFO [GameSessionManager] Member 36d976f09b43535a left
00:48:10.723 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
00:48:10.723 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
00:48:10.723 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
00:48:10.723 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
00:48:10.723 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
00:48:10.723 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
00:48:10.723 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
00:48:10.724 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
00:48:10.724 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
00:48:10.724 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
00:48:10.724 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
00:48:10.724 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
00:48:10.724 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
00:48:10.724 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
00:48:10.724 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
00:48:10.724 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
00:48:10.724 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
00:48:10.724 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
00:48:10.724 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
00:48:10.726 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
00:48:10.726 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
00:48:10.726 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
00:48:10.726 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
00:48:10.726 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
00:48:10.726 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
00:48:10.726 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
00:48:10.726 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
00:48:10.726 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
00:48:10.726 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
00:48:10.726 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
00:48:10.726 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
00:48:10.727 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
00:48:10.727 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
00:48:10.727 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
00:48:10.727 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
00:48:10.727 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
00:48:10.727 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
00:48:10.727 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
00:48:10.727 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
00:48:10.729 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
00:48:10.729 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
00:48:10.729 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
00:48:10.729 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
00:48:10.729 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
00:48:10.729 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
00:48:10.729 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
00:48:10.729 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
00:48:10.729 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
00:48:10.729 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
00:48:10.729 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
00:48:10.729 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
00:48:10.730 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
00:48:10.730 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
00:48:10.730 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
00:48:10.730 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
00:48:10.730 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
00:48:10.730 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
00:48:10.730 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
00:48:10.730 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
00:48:10.730 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
00:48:10.730 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
00:48:10.730 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
00:48:10.730 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
00:48:10.732 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
00:48:10.732 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
00:48:10.732 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
00:48:10.732 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
00:48:10.732 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
00:48:10.732 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
00:48:10.732 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
00:48:10.732 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
00:48:10.732 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
00:48:10.732 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
00:48:10.732 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
00:48:10.732 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
00:48:10.735 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
00:48:10.735 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
00:48:10.735 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
00:48:10.735 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
00:48:10.735 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
00:48:10.735 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
00:48:10.735 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
00:48:10.735 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
00:48:10.735 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
00:48:10.735 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
00:48:10.735 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
00:48:10.735 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
00:48:10.736 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
00:48:10.736 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
00:48:10.736 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
00:48:10.736 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
00:48:10.736 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
00:48:10.736 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
00:48:10.736 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
00:48:10.736 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
00:48:10.736 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
00:48:10.736 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
00:48:10.736 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
00:48:10.736 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
00:48:10.738 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
00:48:10.738 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
00:48:10.738 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
00:48:10.738 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
00:48:10.738 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
00:48:10.738 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
00:48:10.738 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
00:48:10.738 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
00:48:10.738 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
00:48:10.738 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
00:48:10.738 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
00:48:10.738 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
00:48:10.740 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
00:48:10.740 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
00:48:10.740 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
00:48:10.740 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
00:48:10.740 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
00:48:10.740 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
00:48:10.740 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
00:48:10.740 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
00:48:10.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
00:48:10.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
00:48:10.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
00:48:10.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
00:48:10.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
00:48:10.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
00:48:10.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
00:48:10.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
00:48:10.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
00:48:10.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
00:48:10.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
00:48:10.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
00:48:10.743 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
00:48:10.743 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
00:48:10.743 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
00:48:10.743 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
00:48:10.743 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
00:48:10.743 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
00:48:10.743 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
00:48:10.743 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
00:48:10.743 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
00:48:10.743 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
00:48:10.743 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
00:48:10.743 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
00:48:10.745 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
00:48:10.745 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
00:48:10.745 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
00:48:10.745 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
00:48:10.745 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
00:48:10.745 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
00:48:10.745 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
00:48:10.745 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
00:48:10.745 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
00:48:10.745 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
00:48:10.745 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
00:48:10.745 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
00:48:10.760 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/hub/hub_ship/missions/hub_ship
00:48:10.760 [Lua] INFO [WorldLevelDespawnManager] despawning units
00:48:10.760 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60
00:48:10.761 [Connection] Dropped game_session chunk from f32f4b802e4255e8 because channel 4 can't communicate
00:48:10.761 [Connection] Dropped game_session chunk from f32f4b802e4255e8 because channel 4 can't communicate
00:48:10.761 [Connection] Dropped game chunk from f32f4b802e4255e8 because channel 4 can't communicate
00:48:10.761 [Connection] Dropped game_session chunk from f32f4b802e4255e8 because channel 4 can't communicate
00:48:10.761 [Connection] Dropped game_session chunk from f32f4b802e4255e8 because channel 4 can't communicate
00:48:10.761 [Connection] Dropped game chunk from f32f4b802e4255e8 because channel 4 can't communicate
00:48:10.761 [Connection] Dropped game_session chunk from f32f4b802e4255e8 because channel 4 can't communicate
00:48:10.761 [Connection] Dropped game_session chunk from f32f4b802e4255e8 because channel 4 can't communicate
00:48:10.761 [Lua] INFO [SessionBootBase] Changed state ready -> idle
00:48:10.761 [Lua] INFO [ConnectionManager] Channel 3 to peer f32f4b802e4255e8 was disconnected with game reason new_connection_client
00:48:10.761 [Lua] INFO [ConnectionManager] Left host f32f4b802e4255e8
00:48:10.761 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host
00:48:10.761 [Lua] INFO [ConnectionManager] _peer_disconnected f32f4b802e4255e8
00:48:10.761 [Lua] INFO [ConnectionManager] Remote peer f662c83120f07159 disconnected from host
00:48:10.761 [Lua] INFO [ConnectionManager] Remote peer 9bc2eae0d2a3b78b disconnected from host
00:48:10.761 [Lua] INFO [ConnectionManager] Remote peer 5855561a8f46f6d disconnected from host
00:48:10.761 [Lua] INFO [ConnectionManager] Remote peer af38151f722f2494 disconnected from host
00:48:10.761 [Lua] INFO [ConnectionManager] Remote peer 4ab46ac689261f79 disconnected from host
00:48:10.761 [Lua] INFO [ConnectionManager] Remote peer d64bac6aa4a3a040 disconnected from host
00:48:10.761 [Lua] INFO [ConnectionManager] Remote peer a77e4bd5a55b11bc disconnected from host
00:48:10.761 [Lua] INFO [ConnectionManager] Remote peer c4558a68cac2f4df disconnected from host
00:48:10.761 [Lua] INFO [ConnectionManager] Remote peer bb9bab8c3b181a7 disconnected from host
00:48:10.761 [Lua] INFO [ConnectionManager] Remote peer 4fdf7bd891316211 disconnected from host
00:48:10.761 [Lua] INFO [ConnectionManager] Remote peer 2903c25389c5b0ce disconnected from host
00:48:10.761 [Lua] INFO [ConnectionManager] Remote peer 9b453b2e5c6fd7b8 disconnected from host
00:48:10.761 [Lua] INFO [ConnectionManager] Remote peer 97d1bd0bbd741478 disconnected from host
00:48:10.761 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 3
00:48:10.761 [Lua] INFO [MechanismManager] Leaving mechanism "hub"
00:48:10.762 [Lua] INFO [ConnectionManager] My peer id is 36d976f09b43535a.
00:48:10.762 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000
00:48:10.762 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil)
00:48:10.762 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateLoading
00:48:10.762 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateLoading
00:48:10.779 [Lua] INFO [ConnectionManager] Peer defd98ade2b8e25b is connecting
00:48:10.779 [Connection] Connection to f32f4b802e4255e8 broken in transport layer.
00:48:10.779 [Handshaker] Aborting handshake with f32f4b802e4255e8. Reason: internal_error
00:48:10.840 [Handshaker] Lost connection 225 to f32f4b802e4255e8
00:48:10.840 [Lua] INFO [WorldLevelDespawnManager] despawning themes
00:48:10.878 [Lua] INFO [WorldLevelDespawnManager] despawning level
00:48:10.884 [Lua] INFO [WorldLevelDespawnManager] despawning world
00:48:10.890 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 0.17014589713312489
00:48:10.912 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host
00:48:10.997 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state
00:48:11.030 [Connection] Dropped lobby chunk from defd98ade2b8e25b because channel 5 can't communicate
00:48:11.064 [Lua] INFO [LocalMasterItemsCheckState] Host items version 67139 matches local version
00:48:11.131 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1712 split into 4 chunks
00:48:11.131 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/4, string length 500, is_last_part: false
00:48:11.131 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/4, string length 500, is_last_part: false
00:48:11.131 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/4, string length 500, is_last_part: false
00:48:11.131 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 4/4, string length 212, is_last_part: true
00:48:11.417 [Lua] INFO [LocalEacCheckState] Eac approved
00:48:12.105 [Lua] INFO [LocalDataSyncState] session_seed recieved 870749696
00:48:12.105 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 7
00:48:12.189 [Lua] INFO [MechanismManager] Received mechanism "adventure" from host.
00:48:12.189 [Lua] INFO [MechanismManager] Change mechanism ->"adventure"
00:48:12.189 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(cm_habs), circumstance_name(less_resistance_01), side_mission(side_mission_grimoire)
00:48:12.189 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: {
mission_name = "cm_habs",
mission_giver_vo = "sergeant_a",
}
00:48:12.223 [Lua] INFO [ConnectionManager] Peer defd98ade2b8e25b is connected
00:48:12.223 [Lua] INFO [ConnectionManager] Joined host; channel(7), peer(defd98ade2b8e25b), host_type(mission_server)
00:48:12.326 [Lua] INFO [MultiplayerSession] Joined Server: The Crazy Winter Trouble
00:48:12.326 [Lua] INFO [MatchmakingNotificationHandler] Joined host
00:48:12.326 [Lua] INFO [ConnectionManager] _peer_connected defd98ade2b8e25b
00:48:12.327 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 1
00:48:12.327 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
00:48:12.425 [Lua] INFO [VotingClient] Joined voting "defd98ade2b8e25b:1" (mission_lobby_ready) initated by defd98ade2b8e25b, params: {
mission_data = (rec-limit),
}
00:48:12.426 [Lua] INFO [VotingClient] Voting member b9538e689617cc53 joined voting "defd98ade2b8e25b:1"
00:48:12.444 [Lua] INFO [FrameRateManager] Reason "lobby_view" requested. Setting frame rate to 0
00:48:12.448 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/lobby/lobby" with id: 1
00:48:12.771 [Lua] INFO [ConnectionManager] Remote peer b9538e689617cc53 connected to host
00:48:12.773 [Lua] INFO [ConnectionManager] Remote peer b6061ffcc97c2a28 connected to host
00:48:12.775 [Lua] INFO [ConnectionManager] Remote peer 4bab2f229ff311ee connected to host
00:48:12.789 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 2
00:48:12.789 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 3
00:48:12.789 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 4
00:48:12.789 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
00:48:12.789 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
00:48:12.789 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
00:48:13.991 [Lua] INFO [VotingClient] Registered vote "yes" casted by 4bab2f229ff311ee in voting "defd98ade2b8e25b:1" (mission_lobby_ready)
00:48:16.150 [Lua] INFO [VotingClient] Registered vote "yes" casted by b9538e689617cc53 in voting "defd98ade2b8e25b:1" (mission_lobby_ready)
00:48:16.370 [Lua] INFO [VotingClient] Requested vote "yes" in mission_lobby_ready, voting_id: "defd98ade2b8e25b:1"
00:48:16.445 [Lua] INFO [VotingClient] Registered vote "yes" casted by 36d976f09b43535a in voting "defd98ade2b8e25b:1" (mission_lobby_ready)
00:48:18.723 [Lua] INFO [VotingClient] Registered vote "yes" casted by b6061ffcc97c2a28 in voting "defd98ade2b8e25b:1" (mission_lobby_ready)
00:48:21.019 [Lua] INFO [VotingClient] Voting "defd98ade2b8e25b:1" completed, result: approved, votes: {
4bab2f229ff311ee = "yes",
b9538e689617cc53 = "yes",
b6061ffcc97c2a28 = "yes",
36d976f09b43535a = "yes",
}
00:48:21.062 [Lua] INFO [MechanismBase] Mechanism adventure changing state adventure_selected -> adventure
00:48:21.062 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(cm_habs), circumstance_name(less_resistance_01), side_mission(side_mission_grimoire)
00:48:21.215 [Lua] INFO [LoadingManager] Deleting shelved loading client
00:48:21.215 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: {
mission_name = "cm_habs",
mission_giver_vo = "sergeant_a",
}
00:48:21.544 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
00:48:21.544 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
00:48:21.544 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
00:48:21.544 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
00:48:24.340 [Lua] INFO [FrameRateManager] Reason "lobby_view" relinquished, Setting frame rate to 60
00:48:24.340 [Lua] INFO [ConstantElementLoading] Opening view "mission_intro_view"
00:48:24.343 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
00:48:24.343 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
00:48:24.343 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
00:48:24.343 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
00:48:24.343 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_intro/mission_intro" with id: 1
00:48:34.885 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/missions/mission_cm_habs" with id: 1
00:48:34.885 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/hab_b/world.level" with id: 2
00:48:34.885 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/streets/world.level" with id: 3
00:48:34.885 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/start_void/world.level" with id: 4
00:48:34.885 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/hab_a/world.level" with id: 5
00:48:34.885 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/backdrop_a/world.level" with id: 6
00:48:34.885 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/market/world.level" with id: 7
00:48:34.885 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/deck/world.level" with id: 8
00:48:34.885 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/hab_shaft/world.level" with id: 9
00:48:34.885 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/hab_lobby/world.level" with id: 10
00:48:34.885 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/missions/cm_habs_themes/default/theme_default_cm_habs.level" with id: 11
00:48:41.415 [Lua] INFO [LocalWaitForMissionBriefingDoneState] mission_briefing_done
00:48:41.448 [Lua] INFO [GameStateMachine] Changing state to StateGameplay
00:48:41.448 [Lua] <>mission = cm_habs<>
00:48:41.448 [Lua] INFO [GameStateMachine] Init state GameplayStateInit
00:48:41.448 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate
00:48:41.448 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0
00:48:41.448 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit
00:48:41.448 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit
00:48:41.450 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds
00:48:41.456 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld
00:48:41.465 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug
00:48:41.472 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight
00:48:41.481 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession
00:48:41.490 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode
00:48:41.499 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission
00:48:41.506 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod
00:48:41.515 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation
00:48:41.524 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions
00:48:41.538 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/gameplay_vo". Read 235 rules.
00:48:41.539 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_giver_vo". Read 80 rules.
00:48:41.552 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_core". Read 1133 rules.
00:48:41.553 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/guidance_vo". Read 44 rules.
00:48:41.553 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/enemy_vo". Read 86 rules.
00:48:41.553 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules.
00:48:41.554 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_fortification". Read 8 rules.
00:48:41.554 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_kill". Read 6 rules.
00:48:41.554 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_demolition". Read 6 rules.
00:48:41.554 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_delivery". Read 4 rules.
00:48:41.554 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/asset_vo". Read 10 rules.
00:48:41.554 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_survive". Read 2 rules.
00:48:41.554 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_hacking". Read 11 rules.
00:48:41.554 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_scan". Read 7 rules.
00:48:41.555 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules.
00:48:41.555 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/circumstance_vo_nurgle_rot". Read 21 rules.
00:48:41.555 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_vo_cm_habs". Read 29 rules.
00:48:41.557 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers
00:48:41.557 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3
00:48:41.563 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPresence
00:48:41.579 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent
00:48:41.579 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized
00:48:41.585 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits
00:48:41.935 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents
00:48:41.967 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer
00:48:41.973 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume
00:48:42.174 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints
00:48:42.187 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion
00:48:42.201 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation
00:48:42.206 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame
00:48:42.220 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic
00:48:42.255 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver
00:48:42.266 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory
00:48:42.276 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned
00:48:42.288 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions
00:48:42.308 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing
00:48:42.319 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent
00:48:42.330 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator
00:48:42.342 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug
00:48:42.354 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester
00:48:42.377 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer
00:48:42.388 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks
00:48:42.399 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup
00:48:48.537 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager
00:48:48.558 [Network] Ignoring message `rpc_boons_activated` from wrong session d378 or from non-session peer defd98ade2b8e25b
00:48:48.733 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/gear_arms/imperial_guard_jacket_a_arms
00:48:48.733 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/gear_torso/imperial_guard_jacket_a
00:48:48.799 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager
00:48:49.012 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast
00:48:49.022 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun
00:48:49.023 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun
00:48:49.023 [Lua] INFO [ConstantElementLoading] Closing view "mission_intro_view"
00:48:49.023 [Lua] INFO [ConstantElementLoading] Opening view "blank_view"
00:48:49.023 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun
00:48:49.176 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
00:48:49.176 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
00:48:49.176 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
00:48:49.176 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
00:48:49.176 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
00:48:49.176 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
00:48:49.322 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:2.415653 clock_offset:0.044159 last_frame:150
00:48:49.334 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.334 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.334 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.334 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.334 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.334 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.334 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.334 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.334 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.334 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.334 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.334 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.334 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.334 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.334 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.335 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.335 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.335 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.335 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.335 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.335 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.335 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.335 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.335 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.335 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
00:48:49.335 [Lua] INFO [GameSessionManager] Member b9538e689617cc53 joined
00:48:49.335 [Lua] INFO [GameSessionManager] Member b6061ffcc97c2a28 joined
00:48:49.335 [Lua] INFO [GameSessionManager] Member 36d976f09b43535a joined
00:48:49.335 [Lua] INFO [GameSessionManager] Member defd98ade2b8e25b joined
00:48:49.457 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager
00:48:49.458 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/cinematics/a_cams/a_cam_streets/world" with id: 12
00:48:49.467 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/cinematics/c_cams/c_cam_generic/world" with id: 13
00:48:49.476 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/cinematics/b_cams/b_cam_cm_habs/world" with id: 14
00:48:49.479 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager
00:48:49.483 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combatsword_p1_m2 when fetching weapon tweaks
00:48:49.495 [Lua] INFO [GameSessionManager] Member 4bab2f229ff311ee joined
00:48:49.496 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" from server correction
00:48:49.496 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" from server correction
00:48:49.507 [Lua] INFO [CinematicSceneSystem] client_set_scene, intro_played= true
00:48:49.507 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
00:48:49.507 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead
00:48:49.510 [Lua] INFO [ConstantElementLoading] Closing view "blank_view"
00:48:49.519 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/gear
00:48:49.531 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (162), last frame (160).
00:48:49.680 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.168 seconds.
00:48:55.846 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (557), last frame (555).
00:48:55.877 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.211128, more than 2.000000 times old max dt of 0.090510
00:48:55.879 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.233 seconds.
00:48:59.505 warning: [ParticleWorld] Particle with id '115' is likely already destroyed
00:49:16.840 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.031232, more than 2.000000 times old max dt of 0.029775
00:49:39.324 [Lua] INFO [MinionGibbing] chaos_newly_infected's [Unit '#ID[000b7a0d86775831]'] is out-of-bounds, despawning (Vector3(231.499, -136.496, -461.668)).
00:50:19.503 [EOS] Updating Product SDK Config, Time: 348.653564
00:50:19.800 [EOS] SDK Config Product Update Request Completed - No Change
00:50:19.800 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 348.933624, Update Interval: 324.544220
00:50:25.651 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.062353, more than 2.000000 times old max dt of 0.044936
00:51:20.260 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.049465, more than 2.000000 times old max dt of 0.043263
00:51:20.659 [Lua] INFO [MinionVisualLoadoutExtension] renegade_melee's [Unit '#ID[4da4dab21f8476c0]'] is out-of-bounds, despawning (Vector3(97.3436, -158.854, -463.167)).
00:51:36.508 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.075610, more than 2.000000 times old max dt of 0.055871
00:51:38.431 [Lua] INFO [MinionVisualLoadoutExtension] chaos_newly_infected's [Unit '#ID[5a1408a74deece32]'] is out-of-bounds, despawning (Vector3(110.174, -157.571, -460.917)).
00:52:12.739 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.048616, more than 2.000000 times old max dt of 0.048511
00:52:24.507 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.041241, more than 2.000000 times old max dt of 0.040787
00:52:25.161 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 232 will change to a manual source.
00:52:58.576 [Lua] INFO [MinionGibbing] chaos_newly_infected's [Unit '#ID[682e89e085ed9d3d]'] is out-of-bounds, despawning (Vector3(70.527, -330.97, -460.992)).
00:53:09.249 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 82 will change to a manual source.
00:53:32.848 warning: [WwisePlugin] Wwise::get_game_parameter. parameter: `scanner_beep_volume` returned default value.
00:53:32.868 warning: [WwisePlugin] Wwise::get_game_parameter. parameter: `scanner_beep_volume` returned default value.
00:53:32.885 warning: [WwisePlugin] Wwise::get_game_parameter. parameter: `scanner_beep_volume` returned default value.
00:53:32.885 warning: [WwisePlugin] Wwise::get_game_parameter. parameter: `scanner_beep_volume` returned default value.
00:53:32.920 warning: [WwisePlugin] Wwise::get_game_parameter. parameter: `scanner_beep_volume` returned default value.
00:53:32.920 warning: [WwisePlugin] Wwise::get_game_parameter. parameter: `scanner_beep_volume` returned default value.
00:53:32.956 warning: [WwisePlugin] Wwise::get_game_parameter. parameter: `scanner_beep_volume` returned default value.
00:53:32.956 warning: [WwisePlugin] Wwise::get_game_parameter. parameter: `scanner_beep_volume` returned default value.
00:53:32.979 warning: [WwisePlugin] Wwise::get_game_parameter. parameter: `scanner_beep_volume` returned default value.
00:53:32.979 warning: [WwisePlugin] Wwise::get_game_parameter. parameter: `scanner_beep_volume` returned default value.
00:54:45.327 [Lua] INFO [MinionGibbing] renegade_assault's [Unit '#ID[2940d47bdffdcbd6]'] is out-of-bounds, despawning (Vector3(157.03, -317.017, -461.415)).
00:54:51.269 [Lua] INFO [MinionGibbing] renegade_assault's [Unit '#ID[2940d47bdffdcbd6]'] is out-of-bounds, despawning (Vector3(155.5, -177.661, -460.94)).
00:55:32.578 [Lua] INFO [MinionGibbing] renegade_assault's [Unit '#ID[2940d47bdffdcbd6]'] is out-of-bounds, despawning (Vector3(170.038, -265.535, -461.662)).
00:55:33.647 [Lua] INFO [MinionVisualLoadoutExtension] renegade_assault's [Unit '#ID[d117313dcfa259ee]'] is out-of-bounds, despawning (Vector3(150.974, -230.429, -461.283)).
00:55:38.294 [Lua] INFO [MinionGibbing] renegade_rifleman's [Unit '#ID[c9154df15cba676f]'] is out-of-bounds, despawning (Vector3(102.78, -179.389, -461.943)).
00:55:47.477 [EOS] Updating Product SDK Config, Time: 676.627380
00:55:47.753 [EOS] SDK Config Product Update Request Completed - No Change
00:55:47.753 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 676.887756, Update Interval: 313.830383
00:56:15.027 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.060178, more than 2.000000 times old max dt of 0.057345
00:56:52.021 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.070326, more than 2.000000 times old max dt of 0.058695
00:56:52.777 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.080113, more than 2.000000 times old max dt of 0.064565
00:56:54.027 [Lua] INFO [MinionGibbing] renegade_assault's [Unit '#ID[2940d47bdffdcbd6]'] is out-of-bounds, despawning (Vector3(208.563, -183.632, -461.914)).
00:57:01.192 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.051006, more than 2.000000 times old max dt of 0.043210
00:57:28.739 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 295 will change to a manual source.
00:57:58.977 [Lua] INFO [MinionGibbing] renegade_assault's [Unit '#ID[2940d47bdffdcbd6]'] is out-of-bounds, despawning (Vector3(57.4535, -170.281, -461.561)).
00:57:59.420 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.055221, more than 2.000000 times old max dt of 0.052983
00:58:00.510 [Lua] INFO [MinionGibbing] renegade_assault's [Unit '#ID[2940d47bdffdcbd6]'] is out-of-bounds, despawning (Vector3(41.9663, -163.656, -462.966)).
00:58:42.873 [Flow] HealthStationFlow sfx_close_finish
00:59:16.481 [Lua] INFO [MinionGibbing] renegade_shocktrooper's [Unit '#ID[2e9517e41c0fab64]'] is out-of-bounds, despawning (Vector3(85.5188, -145.196, -461.475)).
00:59:21.990 [Lua] INFO [MinionVisualLoadoutExtension] renegade_assault's [Unit '#ID[0a9e9bd03c812715]'] is out-of-bounds, despawning (Vector3(86.378, -157.541, -462.46)).
00:59:22.803 [Lua] INFO [MinionVisualLoadoutExtension] renegade_assault's [Unit '#ID[d117313dcfa259ee]'] is out-of-bounds, despawning (Vector3(79.6598, -164.639, -461.046)).
00:59:48.082 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.054276, more than 2.000000 times old max dt of 0.052488
01:00:26.268 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.056465, more than 2.000000 times old max dt of 0.052756
01:00:34.145 [Lua] INFO [MinionGibbing] cultist_melee's [Unit '#ID[104ee015e6da17b5]'] is out-of-bounds, despawning (Vector3(-56.2292, -232.788, -461.883)).
01:00:39.325 [Lua] INFO [MinionGibbing] cultist_melee's [Unit '#ID[9c7807cd1626feb6]'] is out-of-bounds, despawning (Vector3(98.1649, -411.559, -461.858)).
01:00:50.907 [Lua] INFO [MinionGibbing] cultist_melee's [Unit '#ID[5f6d9c3d110dd821]'] is out-of-bounds, despawning (Vector3(111.281, -250.582, -461.37)).
01:01:08.624 [EOS] Updating Product SDK Config, Time: 997.770874
01:01:08.712 [EOS] SDK Config Product Update Request Completed - No Change
01:01:08.712 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 997.847229, Update Interval: 317.217926
01:01:11.046 [Flow] HealthStationFlow sfx_close_finish
01:01:12.519 [Lua] INFO [MinionGibbing] cultist_assault's [Unit '#ID[ef4ee28bdf42fd5a]'] is out-of-bounds, despawning (Vector3(114.881, -231.802, -461.388)).
01:01:14.474 [Lua] INFO [MinionGibbing] cultist_assault's [Unit '#ID[ef4ee28bdf42fd5a]'] is out-of-bounds, despawning (Vector3(142.488, -250.479, -461.829)).
01:01:23.292 [Lua] INFO [MinionGibbing] cultist_assault's [Unit '#ID[ef4ee28bdf42fd5a]'] is out-of-bounds, despawning (Vector3(130.193, -262.676, -461.478)).
01:01:46.848 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.046226, more than 2.000000 times old max dt of 0.043780
01:01:51.855 [Lua] INFO [MinionGibbing] cultist_assault's [Unit '#ID[ef4ee28bdf42fd5a]'] is out-of-bounds, despawning (Vector3(173.407, -283.962, -461.275)).
01:02:05.840 [Lua] INFO [MinionGibbing] cultist_assault's [Unit '#ID[ef4ee28bdf42fd5a]'] is out-of-bounds, despawning (Vector3(115.314, -288.644, -460.803)).
01:02:17.603 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 205 will change to a manual source.
01:02:31.501 [Lua] INFO [MinionGibbing] cultist_assault's [Unit '#ID[ef4ee28bdf42fd5a]'] is out-of-bounds, despawning (Vector3(77.1314, -265.171, -461.853)).
01:02:43.336 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.052030, more than 2.000000 times old max dt of 0.039338
01:03:03.880 [Backend] Authentication credentials expired. Refreshing.
01:03:08.541 [Lua] INFO [MinionVisualLoadoutExtension] chaos_poxwalker's [Unit '#ID[6473e6e5e36f9581]'] is out-of-bounds, despawning (Vector3(167.966, -323.538, -460.808)).
01:04:00.525 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.051084, more than 2.000000 times old max dt of 0.041493
01:04:55.768 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.054566, more than 2.000000 times old max dt of 0.050554
01:05:34.143 [Lua] INFO [MinionVisualLoadoutExtension] chaos_newly_infected's [Unit '#ID[6473e6e5e36f9581]'] is out-of-bounds, despawning (Vector3(158.87, -331.241, -461.227)).
01:05:53.408 [Lua] INFO [MinionVisualLoadoutExtension] chaos_poxwalker's [Unit '#ID[6473e6e5e36f9581]'] is out-of-bounds, despawning (Vector3(178.631, -329.555, -460.843)).
01:06:00.912 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.048394, more than 2.000000 times old max dt of 0.040003
01:06:30.765 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.056065, more than 2.000000 times old max dt of 0.054551
01:06:34.819 [EOS] Updating Product SDK Config, Time: 1323.963623
01:06:34.946 [EOS] SDK Config Product Update Request Completed - No Change
01:06:34.946 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 1324.067749, Update Interval: 325.194244
01:06:46.743 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only.
01:06:49.286 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.049601, more than 2.000000 times old max dt of 0.045902
01:06:57.971 [Lua] INFO [MinionVisualLoadoutExtension] renegade_melee's [Unit '#ID[1a871487e3af03e2]'] is out-of-bounds, despawning (Vector3(245.48, -345.135, -460.874)).
01:06:57.971 [Lua] INFO [MinionVisualLoadoutExtension] chaos_newly_infected's [Unit '#ID[0973e167dfad04b3]'] is out-of-bounds, despawning (Vector3(240.628, -334.613, -461.279)).
01:07:00.187 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.049527, more than 2.000000 times old max dt of 0.037208
01:07:00.399 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.056378, more than 2.000000 times old max dt of 0.040929
01:07:00.877 [Lua] INFO [MinionRagdoll] chaos_newly_infected's [Unit '#ID[b3bc6f7359fb372a]'] is out-of-bounds, despawning (Vector3(210.161, -333.79, -461.334)).
01:07:03.308 [Lua] INFO [MinionRagdoll] chaos_newly_infected's [Unit '#ID[b3bc6f7359fb372a]'] is out-of-bounds, despawning (Vector3(258.111, -343.374, -460.954)).
01:07:04.843 [Lua] INFO [MinionRagdoll] renegade_melee's [Unit '#ID[b3bc6f7359fb372a]'] is out-of-bounds, despawning (Vector3(241.537, -345.458, -460.876)).
01:07:08.007 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.048695, more than 2.000000 times old max dt of 0.045066
01:07:31.062 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.056297, more than 2.000000 times old max dt of 0.042395
01:07:42.496 [Lua] INFO [MinionGibbing] chaos_newly_infected's [Unit '#ID[899eeada60316dbd]'] is out-of-bounds, despawning (Vector3(461.061, -394.292, 2.6768)).
01:07:52.107 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.062223, more than 2.000000 times old max dt of 0.043788
01:07:54.165 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.049720, more than 2.000000 times old max dt of 0.048167
01:07:58.829 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:07:58.829 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:07:58.829 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:07:58.829 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:07:58.829 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:07:58.829 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:07:58.829 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:07:58.829 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:07:58.829 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:07:58.829 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:07:58.829 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:07:58.829 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:07:58.829 [Lua] INFO [ConnectionManager] Remote peer b9538e689617cc53 disconnected from host
01:07:58.830 [Lua] INFO [GameSessionManager] Member b9538e689617cc53 left
01:07:58.839 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 3
01:07:58.839 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
01:08:03.093 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/724f4e45-2ecf-4b8a-a631-7e660a9154ab
01:08:03.093 [Lua] INFO [BackendManager] title_request: GET /data/experience-table/character
01:08:03.093 [Lua] INFO [BackendManager] title_request: GET /data/experience-table/account
01:08:03.093 [Lua] INFO [ProgressManager] Fetching session report for session 724f4e45-2ecf-4b8a-a631-7e660a9154ab...
01:08:03.093 [Lua] INFO [GameModeCoopCompleteObjective] fetch_session_report, session_id: 724f4e45-2ecf-4b8a-a631-7e660a9154ab
01:08:03.093 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "running" to "outro_cinematic"
01:08:03.093 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager
01:08:03.100 [Lua] INFO [ConstantElementLoading] Opening view "blank_view"
01:08:03.404 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/cinematics/outro/win/outro_win_generic/world" with id: 15
01:08:03.419 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager
01:08:03.437 [Lua] INFO [ConstantElementLoading] Closing view "blank_view"
01:08:03.616 [Lua] INFO [MinionGibbing] chaos_newly_infected's [Unit '#ID[c4c718268ce7de31]'] is out-of-bounds, despawning (Vector3(299.57, -379.343, -461.208)).
01:08:03.675 [Lua] INFO [PresenceManager] received push message={
type = "event_trigger",
source = "send_character_eor_complete",
payload = "{"event_name":"char_eor_complete","args":[{"account_id":"1887a868-d603-43f7-9bbe-dcfa5c74607a","character_id":"1af4ba96-9631-4f46-acd2-47c1ee9da799","session_id":"724f4e45-2ecf-4b8a-a631-7e660a9154ab","completed_time":"1669079283809"}]}",
}
01:08:03.675 [Lua] INFO [PartyImmateriumManager] State changed from in_mission to none
01:08:03.675 [Lua] INFO [MatchmakingNotificationHandler] State changed in_mission -> none
01:08:05.381 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/724f4e45-2ecf-4b8a-a631-7e660a9154ab
01:08:05.534 [Lua] INFO [MechanismAdventure] set_game_score_end_time: 1669079326
01:08:05.554 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/724f4e45-2ecf-4b8a-a631-7e660a9154ab/eor
01:08:05.772 [Lua] INFO [ProgressManager] Got session report, parsing it...
01:08:05.772 [Lua] INFO [ProgressManager] Leveling up character to 24 ...
01:08:05.772 [Lua] INFO [ProgressManager] Session report account level up completed [id:1887a868-d603-43f7-9bbe-dcfa5c74607a]
01:08:05.809 [Lua] <>account_id = 1887a868-d603-43f7-9bbe-dcfa5c74607a<>
01:08:05.809 [Lua] INFO [BackendManager] title_request: PUT /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/progression/character/1af4ba96-9631-4f46-acd2-47c1ee9da799/level/24
01:08:05.809 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/characters/1af4ba96-9631-4f46-acd2-47c1ee9da799/wallets
01:08:05.809 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/wallets
01:08:06.015 [Lua] INFO [ProgressManager] level_up character: {
_links = {
self = {
href = "/data/1887a868-d603-43f7-9bbe-dcfa5c74607a/progression/character/1af4ba96-9631-4f46-acd2-47c1ee9da799/level/24",
},
},
rewardInfo = {
level = 24,
rewards = {
},
},
progressionInfo = {
unclaimedRewards = {
},
type = "character",
neededXpForNextLevel = 4150,
currentLevel = 24,
currentXpInLevel = 2195,
id = "1af4ba96-9631-4f46-acd2-47c1ee9da799",
currentXp = 93060,
eligibleForLevel = false,
},
}
01:08:06.015 [Lua] INFO [ProgressManager] Session report character level up completed [id:1af4ba96-9631-4f46-acd2-47c1ee9da799]
01:08:06.015 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead
01:08:06.015 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/gear
01:08:06.015 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/progression/character/1af4ba96-9631-4f46-acd2-47c1ee9da799
01:08:06.253 [Lua] INFO [ProgressManager] session_report fetched and parsed successfully
01:08:10.088 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "outro_cinematic" to "done"
01:08:10.088 [Lua] INFO [GameModeCoopCompleteObjective] [_game_mode_state_changed] Force stop cinematics
01:08:10.105 [Lua] INFO [MechanismManager] session_id nil
01:08:10.109 [Lua] INFO [MechanismBase] Mechanism adventure changing state adventure -> score
01:08:10.109 [Lua] INFO [ConstantElementLoading] Opening view "blank_view"
01:08:10.114 [Lua] INFO [GameStateMachine] Changing state to StateGameScore
01:08:10.124 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed
01:08:10.124 [Lua] INFO [GameSessionManager] Member defd98ade2b8e25b left with game reason game_session_manager_disconnect
01:08:10.124 [Lua] INFO [GameSessionManager] Member b6061ffcc97c2a28 left
01:08:10.124 [Lua] INFO [GameSessionManager] Member 4bab2f229ff311ee left
01:08:10.124 [Lua] INFO [GameSessionManager] Member 36d976f09b43535a left
01:08:10.124 error: [Unit] Unit: '#ID[3a2626c3793cdb3d]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[c154a2e24794e6c8]'
01:08:10.129 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:08:10.129 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:08:10.129 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:08:10.129 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:08:10.129 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:08:10.129 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:08:10.129 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:08:10.129 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:08:10.129 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:08:10.129 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:08:10.129 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:08:10.129 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:08:10.137 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:08:10.137 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:08:10.137 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:08:10.137 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:08:10.137 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:08:10.137 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:08:10.137 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:08:10.137 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:08:10.137 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:08:10.137 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:08:10.137 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:08:10.137 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:08:10.144 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:08:10.144 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:08:10.144 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:08:10.144 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:08:10.144 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:08:10.144 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:08:10.144 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:08:10.144 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:08:10.144 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:08:10.144 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:08:10.144 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:08:10.144 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:08:10.153 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:08:10.153 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:08:10.153 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:08:10.153 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:08:10.153 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:08:10.153 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:08:10.153 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:08:10.153 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:08:10.153 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:08:10.153 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:08:10.153 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:08:10.153 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:08:10.366 warning: [ParticleWorld] Particle with id '26423' is likely already destroyed
01:08:10.366 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/transit/missions/mission_cm_habs
01:08:10.366 [Lua] INFO [WorldLevelDespawnManager] despawning units
01:08:10.375 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60
01:08:10.375 [Lua] INFO [ProgressManager] Parsed session report has been returned
01:08:10.375 [Lua] INFO [StateGameScore] _present_end_of_round_view, view_context: {
end_time = 1669079326000,
played_mission = "cm_habs",
round_won = true,
session_report = (rec-limit),
}
01:08:10.376 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateGameScore
01:08:10.376 [Lua] INFO [ConstantElementLoading] Closing view "blank_view"
01:08:10.376 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateGameScore
01:08:10.393 [Lua] INFO [Matchmaker] Resolved dedicated aliases: {
"hub-v1",
"hub:hash:8e06fe08152baf2d",
"hub:steam:",
"hub:default",
}
01:08:10.393 [Lua] INFO [Matchmaker] Resolved latency_list: {
{
region = "aws-ap-northeast-1",
latency = 189,
},
{
region = "aws-ca-central-1",
latency = 69,
},
{
region = "aws-eu-west-1",
latency = 130,
},
{
region = "aws-eu-west-2",
latency = 127,
},
{
region = "aws-us-west-2",
latency = 106,
},
{
region = "aws-sa-east-1",
latency = 134,
},
{
region = "aws-ap-northeast-2",
latency = 211,
},
{
region = "aws-us-east-2",
latency = 57,
},
{
region = "aws-ap-southeast-2",
latency = 225,
},
{
region = "aws-us-west-1",
latency = 90,
},
{
region = "aws-ap-southeast-1",
latency = 245,
},
{
region = "aws-eu-central-1",
latency = 136,
},
{
region = "aws-ap-south-1",
latency = 240,
},
}
01:08:10.393 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket
01:08:10.397 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/end_of_round/ui_eor_background" with id: 1
01:08:10.448 [Lua] INFO [EndView] _setup_spawn_slots() num players: 4
01:08:10.453 [Lua] INFO [STAY_IN_PARTY_VOTING] fetch_party_done
01:08:10.582 [Connection] Dropped game chunk from defd98ade2b8e25b because channel 8 can't communicate
01:08:10.582 [Connection] Dropped game_session chunk from defd98ade2b8e25b because channel 8 can't communicate
01:08:10.582 [Connection] Dropped game chunk from defd98ade2b8e25b because channel 8 can't communicate
01:08:10.582 [Connection] Dropped game_session chunk from defd98ade2b8e25b because channel 8 can't communicate
01:08:10.582 [Connection] Dropped game chunk from defd98ade2b8e25b because channel 8 can't communicate
01:08:10.582 [Connection] Dropped game_session chunk from defd98ade2b8e25b because channel 8 can't communicate
01:08:10.582 [Connection] Dropped game chunk from defd98ade2b8e25b because channel 8 can't communicate
01:08:10.582 [Connection] Dropped game_session chunk from defd98ade2b8e25b because channel 8 can't communicate
01:08:10.582 [Connection] Dropped game chunk from defd98ade2b8e25b because channel 8 can't communicate
01:08:10.582 [Connection] Dropped game_session chunk from defd98ade2b8e25b because channel 8 can't communicate
01:08:10.582 [Connection] Dropped channel chunk from defd98ade2b8e25b because channel 8 can't communicate
01:08:10.582 [Lua] INFO [VotingClient] Joined voting "defd98ade2b8e25b:2" (stay_in_party) initated by defd98ade2b8e25b, params: {
new_party_invite_token = "gHdjY",
new_party_id = "9119a9b1-2570-4d8c-ac2b-5cfd35e11365",
}
01:08:10.582 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_started: defd98ade2b8e25b:2, new_party_id 9119a9b1-2570-4d8c-ac2b-5cfd35e11365, new_party_invite_token: gHdjY
01:08:10.582 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_id recieved: defd98ade2b8e25b:2
01:08:10.582 [Lua] INFO [STAY_IN_PARTY_VOTING] init_done
01:08:10.582 [Lua] INFO [STAY_IN_PARTY_VOTING] started
01:08:10.582 [Lua] INFO [VotingClient] Requested vote "no" in stay_in_party, voting_id: "defd98ade2b8e25b:2"
01:08:10.582 [Lua] INFO [STAY_IN_PARTY_VOTING] everyone is same party, voting NO to merge
01:08:10.664 [Lua] INFO [VotingClient] Registered vote "no" casted by b6061ffcc97c2a28 in voting "defd98ade2b8e25b:2" (stay_in_party)
01:08:10.664 [Lua] INFO [STAY_IN_PARTY_VOTING] vote_casted defd98ade2b8e25b:2 voter_peer_id:b6061ffcc97c2a28 voter_peer_id:b6061ffcc97c2a28
01:08:10.690 [Lua] INFO [VotingClient] Registered vote "no" casted by 36d976f09b43535a in voting "defd98ade2b8e25b:2" (stay_in_party)
01:08:10.690 [Lua] INFO [STAY_IN_PARTY_VOTING] vote_casted defd98ade2b8e25b:2 voter_peer_id:36d976f09b43535a voter_peer_id:36d976f09b43535a
01:08:10.690 [Lua] INFO [VotingClient] Registered vote "no" casted by 4bab2f229ff311ee in voting "defd98ade2b8e25b:2" (stay_in_party)
01:08:10.690 [Lua] INFO [STAY_IN_PARTY_VOTING] vote_casted defd98ade2b8e25b:2 voter_peer_id:4bab2f229ff311ee voter_peer_id:4bab2f229ff311ee
01:08:10.828 warning: [ParticleWorld] Particle with id '33044' is likely already destroyed
01:08:10.829 warning: [ParticleWorld] Particle with id '33006' is likely already destroyed
01:08:10.842 error: [Unit] Unit: '#ID[61e644cb1f192b1b]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[1d36b92d8756c830]'
child 1: '#ID[1d36b92d8756c830]'
01:08:10.881 warning: [ParticleWorld] Particle with id '33015' is likely already destroyed
01:08:10.924 warning: [ParticleWorld] Particle with id '32997' is likely already destroyed
01:08:11.218 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:08:11.218 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:08:11.248 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:08:11.248 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:08:11.284 [Lua] INFO [WorldLevelDespawnManager] despawning themes
01:08:11.300 [Lua] INFO [WorldLevelDespawnManager] despawning level
01:08:11.323 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:08:11.328 [Lua] INFO [WorldLevelDespawnManager] despawning world
01:08:11.361 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 1.2134045995771885
01:08:20.998 [Lua] INFO [PartyImmateriumManager] Hub Server Latched matchmaking, matched_hub_session_id = aws-fleetiq--aws-us-east-2--outrageous-violet-aphid--i-060a19fe070134c4e--server-1--1669071726
01:08:24.867 [Lua] INFO [VotingClient] Voting member 4bab2f229ff311ee left voting "defd98ade2b8e25b:2"
01:08:24.867 [Lua] INFO [ConnectionManager] Remote peer 4bab2f229ff311ee disconnected from host
01:08:24.884 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 2
01:08:24.884 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
01:08:30.722 [Lua] INFO [VotingClient] Voting member b6061ffcc97c2a28 left voting "defd98ade2b8e25b:2"
01:08:30.722 [Lua] INFO [ConnectionManager] Remote peer b6061ffcc97c2a28 disconnected from host
01:08:30.739 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 1
01:08:30.739 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
01:08:43.830 [Lua] INFO [MultiplayerSessionManager] Leaving multiplayer session on next post update with reason skip_end_of_round ...
01:08:43.831 [Lua] INFO [MultiplayerSessionManager] Leaving multiplayer session now!
01:08:43.831 [Lua] INFO [ConnectionManager] Channel 7 to peer defd98ade2b8e25b was disconnected with game reason skip_end_of_round
01:08:43.831 [Lua] INFO [ConnectionManager] Left host defd98ade2b8e25b
01:08:43.831 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host
01:08:43.831 [Lua] INFO [VotingClient] Voting "defd98ade2b8e25b:2" aborted, reason: Disconnected from voting host
01:08:43.831 [Lua] INFO [ConnectionManager] _peer_disconnected defd98ade2b8e25b
01:08:43.831 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 7
01:08:43.831 [Lua] INFO [MechanismManager] Leaving mechanism "adventure"
01:08:43.846 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 4
01:08:43.847 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
01:08:43.847 [Lua] INFO [MultiplayerSessionManager] Left all sessions! is_error: false, source: game, reason: skip_end_of_round, session_was_booting: nil
01:08:43.847 [Lua] INFO [MechanismManager] Change mechanism ->"left_session"
01:08:43.847 [Lua] INFO [MechanismLeftSession] Entered with reason skip_end_of_round
01:08:43.847 [Connection] Connection to defd98ade2b8e25b broken in transport layer.
01:08:43.847 [Handshaker] Aborting handshake with defd98ade2b8e25b. Reason: internal_error
01:08:43.847 [Lua] INFO [MechanismBase] Mechanism left_session changing state init -> wait_for_session
01:08:43.848 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_aborted defd98ade2b8e25b:2
01:08:43.863 [Lua] INFO [GameStateMachine] Changing state to StateLoading
01:08:43.863 [Lua] INFO [StateGameScore] State Done. Closing end view
01:08:43.863 [Handshaker] Lost connection 226 to defd98ade2b8e25b
01:08:43.863 [Lua] INFO [SessionBootBase] Changed state nil -> idle
01:08:43.863 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
01:08:43.863 [Lua] INFO [BackendManager] title_request: GET /hub/sessions/aws-fleetiq--aws-us-east-2--outrageous-violet-aphid--i-060a19fe070134c4e--server-1--1669071726/serverdetails
01:08:43.863 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails
01:08:43.863 [Lua] INFO [StateLoading] ### is_stranded ###
01:08:43.863 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil)
01:08:43.863 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: {
mission_giver_vo = "none",
}
01:08:43.863 [Lua] INFO [ConstantElementLoading] State changed StateGameScore -> StateLoading
01:08:43.864 [Lua] INFO [ConstantElementLoading] Opening view "loading_view"
01:08:43.864 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateGameScore -> StateLoading
01:08:44.097 [Lua] INFO [PartyImmateriumHubSessionBoot] Got server details: {
serverDetails = {
type = "dedicated",
properties = {
instance_id = "aws-fleetiq--aws-us-east-2--outrageous-violet-aphid--i-060a19fe070134c4e--server-1--1669071726",
dedicated_type = "aws-fleetiq",
host_type = "hub_server",
game_udp_cert = "-----BEGIN CERTIFICATE-----
MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL
BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz
WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB
AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb
lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ
oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M
+2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD
vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l
mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q
FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP
XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN
JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3
2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK
1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud
DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st
bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg
+AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ
L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v
6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO
Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM
T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO
A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI
4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis
h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc
zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke
pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P
KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A==
-----END CERTIFICATE-----
",
jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--outrageous-violet-aphid--4",
reef_name = "us-east",
gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--outrageous-violet-aphid--4",
gamelift_instance_id = "i-060a19fe070134c4e",
aws_region = "us-east-2",
network_hash = "8e06fe08152baf2d",
ip = "3.133.104.178",
fleet_type = "aws-fleetiq-spot-only",
port = "35510",
},
},
vivoxToken = {
channelSip = "sip:confctl-g-fatsha0462-da92.hub.aws-fleetiq--aws-us-east-2--outrageous-violet-aphid--i-060a19fe070134c4e--server-1--1669071726@mt2p.vivox.com",
channelType = "g",
expiresInSeconds = 90,
token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NjkwNzk0MTQsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NjkwNzkzMjQyMjMsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi4xODg3YTg2OC1kNjAzLTQzZjctOWJiZS1kY2ZhNWM3NDYwN2EuQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLmh1Yi5hd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0tb3V0cmFnZW91cy12aW9sZXQtYXBoaWQtLWktMDYwYTE5ZmUwNzAxMzRjNGUtLXNlcnZlci0xLS0xNjY5MDcxNzI2QG10MnAudml2b3guY29tIn0.4CEz-4LPiXVhUm8gtG6cMupyCYYZTRQpYWUDjefb1l4",
usernameSip = "sip:.fatsha0462-da92.1887a868-d603-43f7-9bbe-dcfa5c74607a.@mt2p.vivox.com",
},
ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtdXMtZWFzdC0yLS1wcm9kLS1vdXRyYWdlb3VzLXZpb2xldC1hcGhpZC0tNCJ9.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiIxODg3YTg2OC1kNjAzLTQzZjctOWJiZS1kY2ZhNWM3NDYwN2EiLCJjaGFyYWN0ZXJJZCI6IkhVQiJ9LCJleHAiOjE2NjkwNzkzNjAsImluc3RhbmNlSWQiOiJhd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0tb3V0cmFnZW91cy12aW9sZXQtYXBoaWQtLWktMDYwYTE5ZmUwNzAxMzRjNGUtLXNlcnZlci0xLS0xNjY5MDcxNzI2Iiwic2Vzc2lvbklkIjoiYXdzLWZsZWV0aXEtLWF3cy11cy1lYXN0LTItLW91dHJhZ2VvdXMtdmlvbGV0LWFwaGlkLS1pLTA2MGExOWZlMDcwMTM0YzRlLS1zZXJ2ZXItMS0tMTY2OTA3MTcyNiIsInNlc3Npb25UeXBlIjoiaHViIiwic2Vzc2lvblNldHRpbmdzIjp7fSwiYmFja2ZpbGwiOmZhbHNlLCJpYXQiOjE2NjkwNzkzMDF9.EnAlqLtW-zGtt0f4hEbYCkSWgJzVL8cY0XJxpHNJEOty4vox9vAv5wT9Aw2-NnnvcJAo55IIVSoIcKz0fmL3RlAL4FZjyzGUJWbznbcku2CYz4xIEAfDe97_0e7D0V92SsyHdBSfHXbKm3JzVY0qNOY5-v3xdMXkaUi0g2D4a5EjnAvYSeZyj9l63yHSnwli9IfbYAt8_g3ZPHGtpu2erm0vWgw4ILC5-Sc6JFV6Ot1jSeg46yTPlL7-LknJPSd6oQmXBOjLHJU8ZBD6AG0oGTL5rMc9t4HtZME1R606-i8_p3Nc-dxq8KF1lRotDX8kAB1fmBI0vETIi77kTuVSJg",
}
01:08:44.097 [Lua] INFO [PartyImmateriumHubSessionBoot] Searching for WAN lobby on 3.133.104.178:35510
01:08:44.097 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake
01:08:44.144 error: [Unit] Unit: '#ID[61e644cb1f192b1b]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[14be24292cf5d106]'
01:08:44.348 [Lua] INFO [SessionBootBase] Changed state handshake -> searching
01:08:47.352 [Lua] INFO [PartyImmateriumHubSessionBoot] Found lobby, joining...
01:08:47.352 [Lua] INFO [SessionBootBase] Changed state searching -> joining
01:08:47.537 [Lua] INFO [PartyImmateriumHubSessionBoot] Joined server nil
01:08:47.538 [Lua] <>instance_id = aws-fleetiq--aws-us-east-2--outrageous-violet-aphid--i-060a19fe070134c4e--server-1--1669071726<>
01:08:47.538 [Lua] <>session_id = aws-fleetiq--aws-us-east-2--outrageous-violet-aphid--i-060a19fe070134c4e--server-1--1669071726<>
01:08:47.538 [Lua] INFO [SessionBootBase] Changed state joining -> ready
01:08:47.538 [Lua] INFO [SessionBootBase] Changed state ready -> idle
01:08:47.538 [Lua] INFO [ConnectionManager] My peer id is 36d976f09b43535a.
01:08:47.538 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000
01:08:47.538 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil)
01:08:47.554 [Lua] INFO [ConnectionManager] Peer 31ca221e6cc36acb is connecting
01:08:47.722 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host
01:08:47.806 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state
01:08:47.889 [Lua] INFO [LocalMasterItemsCheckState] Host items version 67139 matches local version
01:08:47.973 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1032 split into 3 chunks
01:08:47.973 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/3, string length 500, is_last_part: false
01:08:47.973 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/3, string length 500, is_last_part: false
01:08:47.973 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/3, string length 32, is_last_part: true
01:08:48.309 [Lua] INFO [LocalEacCheckState] Eac approved
01:08:48.810 [Lua] INFO [LocalDataSyncState] session_seed recieved 1227581696
01:08:48.810 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 11
01:08:48.894 [Lua] INFO [MechanismManager] Received mechanism "hub" from host.
01:08:48.894 [Lua] INFO [MechanismManager] Change mechanism "left_session"->"hub"
01:08:48.894 [Lua] INFO [MechanismManager] Leaving mechanism "left_session"
01:08:48.894 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil)
01:08:48.894 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: {
mission_giver_vo = "none",
}
01:08:48.911 [Lua] INFO [MechanismBase] Mechanism hub changing state init -> request_hub_config
01:08:48.911 [Lua] INFO [ConnectionManager] Peer 31ca221e6cc36acb is connected
01:08:48.911 [Lua] INFO [ConnectionManager] Joined host; channel(11), peer(31ca221e6cc36acb), host_type(hub_server)
01:08:48.913 [Lua] INFO [MultiplayerSession] Joined Server: The Sub-par Mountain Fight
01:08:48.913 [Lua] INFO [MatchmakingNotificationHandler] Joined host
01:08:48.913 [Lua] INFO [ConnectionManager] _peer_connected 31ca221e6cc36acb
01:08:48.913 [Lua] INFO [MechanismBase] Mechanism hub changing state request_hub_config -> init_hub
01:08:48.927 [Lua] INFO [MechanismBase] Mechanism hub changing state init_hub -> in_hub
01:08:48.927 [Lua] INFO [MechanismHub] Using dev parameters for challenge and resistance (3/3)
01:08:48.927 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(hub_ship), circumstance_name(default), side_mission(default)
01:08:49.183 [Lua] INFO [LoadingManager] Deleting shelved loading client
01:08:49.183 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: {
mission_name = "hub_ship",
mission_giver_vo = "none",
}
01:08:49.190 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
01:08:49.190 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
01:08:49.190 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
01:08:49.190 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
01:08:49.801 [Lua] INFO [ConnectionManager] Remote peer cef344a4f90e8991 connected to host
01:08:49.804 [Lua] INFO [ConnectionManager] Remote peer 9453bd2300bb4e95 connected to host
01:08:49.807 [Lua] INFO [ConnectionManager] Remote peer 38cf0dbbbd65bae2 connected to host
01:08:49.810 [Lua] INFO [ConnectionManager] Remote peer 5913e0c0f8cab561 connected to host
01:08:49.952 [Lua] INFO [ConnectionManager] Remote peer 6614bb02709275f6 connected to host
01:08:49.985 [Lua] INFO [ConnectionManager] Remote peer 49e6aab0f66969b8 connected to host
01:08:49.987 [Lua] INFO [ConnectionManager] Remote peer 9bb908625df185f5 connected to host
01:08:49.990 [Lua] INFO [ConnectionManager] Remote peer 38cf0dbbbd65bae2 disconnected from host
01:08:50.002 [Lua] INFO [ConnectionManager] Remote peer 6b9d821a98e8034d connected to host
01:08:50.040 [Lua] INFO [ConnectionManager] Remote peer 7226e6bb7988de10 connected to host
01:08:50.094 [Lua] INFO [ConnectionManager] Remote peer f9f59679d390308f connected to host
01:08:51.357 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/cine_props/bonesaw_01
01:09:00.432 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/hub/hub_ship/missions/hub_ship" with id: 1
01:09:00.432 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_credits/world.level" with id: 2
01:09:00.432 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_contracts/world.level" with id: 3
01:09:00.432 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/mourningstar/world.level" with id: 4
01:09:00.432 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_training/world.level" with id: 5
01:09:00.432 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_journal/world.level" with id: 6
01:09:00.432 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/vista/world.level" with id: 7
01:09:00.432 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/missions/hub_ship_themes/default/theme_default_hub_ship.level" with id: 8
01:09:00.657 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
01:09:00.657 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
01:09:00.657 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
01:09:00.657 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
01:09:00.657 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
01:09:00.657 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
01:09:00.879 [Lua] INFO [GameStateMachine] Changing state to StateGameplay
01:09:00.879 [Lua] <>mission = hub_ship<>
01:09:00.879 [Lua] INFO [GameStateMachine] Init state GameplayStateInit
01:09:00.879 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate
01:09:00.879 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0
01:09:00.879 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit
01:09:00.879 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit
01:09:00.880 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds
01:09:00.883 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld
01:09:00.886 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug
01:09:00.888 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight
01:09:00.890 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession
01:09:00.892 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode
01:09:00.894 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission
01:09:00.896 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod
01:09:00.898 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation
01:09:00.900 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions
01:09:00.904 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules.
01:09:00.905 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules.
01:09:00.905 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_hub". Read 117 rules.
01:09:00.907 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers
01:09:00.907 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3
01:09:00.909 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPresence
01:09:00.913 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent
01:09:00.913 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized
01:09:00.915 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits
01:09:01.033 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents
01:09:01.043 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer
01:09:01.046 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume
01:09:01.053 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints
01:09:01.058 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion
01:09:01.063 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation
01:09:01.066 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame
01:09:01.072 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic
01:09:01.112 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver
01:09:01.117 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory
01:09:01.124 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned
01:09:01.130 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions
01:09:01.142 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing
01:09:01.149 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent
01:09:01.157 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator
01:09:01.163 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug
01:09:01.170 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester
01:09:01.182 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer
01:09:01.189 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks
01:09:01.196 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup
01:09:02.491 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast
01:09:02.498 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun
01:09:02.498 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun
01:09:02.498 [Lua] INFO [ConstantElementLoading] Closing view "loading_view"
01:09:02.498 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun
01:09:02.689 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
01:09:02.689 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
01:09:02.689 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
01:09:02.689 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
01:09:02.689 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
01:09:02.689 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
01:09:02.835 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:7594.812447 clock_offset:0.035362 last_frame:474675
01:09:02.893 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combatsword_p1_m2 when fetching weapon tweaks
01:09:02.898 [Lua] INFO [GameSessionManager] Member cef344a4f90e8991 joined
01:09:02.898 [Lua] INFO [GameSessionManager] Member 6b9d821a98e8034d joined
01:09:02.898 [Lua] INFO [GameSessionManager] Member 5913e0c0f8cab561 joined
01:09:02.898 [Lua] INFO [GameSessionManager] Member 6614bb02709275f6 joined
01:09:02.898 [Lua] INFO [GameSessionManager] Member f9f59679d390308f joined
01:09:02.898 [Lua] INFO [GameSessionManager] Member 7226e6bb7988de10 joined
01:09:02.898 [Lua] INFO [GameSessionManager] Member 9bb908625df185f5 joined
01:09:02.898 [Lua] INFO [GameSessionManager] Member 49e6aab0f66969b8 joined
01:09:02.898 [Lua] INFO [GameSessionManager] Member 9453bd2300bb4e95 joined
01:09:02.898 [Lua] INFO [GameSessionManager] Member 36d976f09b43535a joined
01:09:02.898 [Lua] INFO [GameSessionManager] Member 31ca221e6cc36acb joined
01:09:02.899 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (474677), last frame (474675).
01:09:02.899 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
01:09:02.899 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead
01:09:02.907 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/gear
01:09:02.922 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.112922, more than 2.000000 times old max dt of 0.041423
01:09:02.978 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.136 seconds.
01:09:02.979 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" from server correction
01:09:02.979 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" from server correction
01:09:03.005 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.067800, more than 2.000000 times old max dt of 0.045565
01:09:04.079 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.109589, more than 2.000000 times old max dt of 0.087150
01:09:22.964 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:09:22.964 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:09:22.964 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:09:22.964 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:09:22.964 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:09:22.964 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:09:22.964 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:09:22.964 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:09:22.964 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:09:22.964 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:09:22.964 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:09:22.964 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:09:22.964 [Lua] INFO [ConnectionManager] Remote peer f9f59679d390308f disconnected from host
01:09:22.964 [Lua] INFO [GameSessionManager] Member f9f59679d390308f left
01:09:29.519 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 3
01:09:29.519 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
01:09:30.368 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.046710, more than 2.000000 times old max dt of 0.028443
01:09:42.261 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:09:42.261 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:09:42.261 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:09:42.261 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:09:42.261 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:09:42.261 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:09:42.261 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:09:42.262 [Lua] INFO [ConnectionManager] Remote peer 6b9d821a98e8034d disconnected from host
01:09:42.262 [Lua] INFO [GameSessionManager] Member 6b9d821a98e8034d left
01:09:45.369 [Lua] INFO [ConnectionManager] Remote peer a4557a4335ab0da1 connected to host
01:09:49.213 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/contracts_view/contracts_view" with id: 1
01:09:49.231 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/characters/1af4ba96-9631-4f46-acd2-47c1ee9da799/wallets
01:09:49.231 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/wallets
01:09:49.305 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.053063, more than 2.000000 times old max dt of 0.050802
01:09:50.801 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/characters/1af4ba96-9631-4f46-acd2-47c1ee9da799/wallets
01:09:50.801 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/wallets
01:09:50.801 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/characters/1af4ba96-9631-4f46-acd2-47c1ee9da799/contracts/current?createIfMissing=true
01:09:55.469 [Lua] INFO [ConnectionManager] Remote peer a4557a4335ab0da1 disconnected from host
01:10:04.152 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/credits_vendor/credits_vendor" with id: 1
01:10:04.160 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/characters/1af4ba96-9631-4f46-acd2-47c1ee9da799/wallets
01:10:04.160 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/wallets
01:10:05.667 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_preview/weapon_preview" with id: 1
01:10:05.675 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/characters/1af4ba96-9631-4f46-acd2-47c1ee9da799/wallets
01:10:05.675 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/wallets
01:10:05.833 [Lua] INFO [BackendManager] title_request: GET /store/storefront/credits_store_veteran?accountId=1887a868-d603-43f7-9bbe-dcfa5c74607a&personal=true&characterId=1af4ba96-9631-4f46-acd2-47c1ee9da799
01:10:16.325 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combataxe_p1_m2 when fetching weapon tweaks
01:10:16.327 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combatsword_p1_m2 when fetching weapon tweaks
01:10:16.335 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1
01:10:16.337 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1
01:10:26.107 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:10:26.107 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:10:26.107 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:10:26.107 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:10:26.107 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:10:26.107 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:10:26.107 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:10:26.107 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:10:26.107 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:10:26.107 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:10:26.107 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:10:26.107 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:10:26.107 [Lua] INFO [ConnectionManager] Remote peer 7226e6bb7988de10 disconnected from host
01:10:26.107 [Lua] INFO [GameSessionManager] Member 7226e6bb7988de10 left
01:10:27.146 [Lua] INFO [ConnectionManager] Remote peer 2a6ab30371678af0 connected to host
01:10:40.552 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:10:40.552 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:10:40.552 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:10:40.552 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:10:40.552 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:10:40.552 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:10:40.552 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:10:40.552 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:10:40.552 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:10:40.552 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:10:40.552 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:10:40.552 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:10:40.552 [Lua] INFO [ConnectionManager] Remote peer 9453bd2300bb4e95 disconnected from host
01:10:40.552 [Lua] INFO [GameSessionManager] Member 9453bd2300bb4e95 left
01:10:51.616 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:10:51.616 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:10:51.616 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:10:51.616 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:10:51.616 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:10:51.616 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:10:51.616 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:10:51.616 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:10:51.616 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:10:51.616 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:10:51.616 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:10:51.616 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:10:51.616 [Lua] INFO [ConnectionManager] Remote peer cef344a4f90e8991 disconnected from host
01:10:51.617 [Lua] INFO [GameSessionManager] Member cef344a4f90e8991 left
01:10:52.324 [Lua] INFO [GameSessionManager] Member 2a6ab30371678af0 joined
01:11:11.452 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combatsword_p1_m3 when fetching weapon tweaks
01:11:11.453 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combatsword_p1_m2 when fetching weapon tweaks
01:11:37.530 [Lua] INFO [ConnectionManager] Remote peer e2ec7857b15c7250 connected to host
01:11:44.528 [Lua] INFO [ConnectionManager] Remote peer 412ce26d0ed81c03 connected to host
01:11:47.111 [Lua] INFO [VotingManagerImmateriumParty] Party Vote Started
01:11:47.119 [Lua] INFO [VotingManagerImmateriumParty] Party Member Voted: yes
01:11:49.230 [Lua] INFO [VotingManagerImmateriumParty] Party Member Voted: yes
01:11:52.385 [Lua] INFO [Matchmaker] Resolved dedicated aliases: {
"mission-v1",
"mission:hash:8e06fe08152baf2d",
"mission:steam:",
"mission:default",
}
01:11:52.385 [Lua] INFO [Matchmaker] Resolved latency_list: {
{
region = "aws-ap-northeast-1",
latency = 189,
},
{
region = "aws-ca-central-1",
latency = 69,
},
{
region = "aws-eu-west-1",
latency = 130,
},
{
region = "aws-eu-west-2",
latency = 127,
},
{
region = "aws-us-west-2",
latency = 106,
},
{
region = "aws-sa-east-1",
latency = 134,
},
{
region = "aws-ap-northeast-2",
latency = 211,
},
{
region = "aws-us-east-2",
latency = 57,
},
{
region = "aws-ap-southeast-2",
latency = 225,
},
{
region = "aws-us-west-1",
latency = 90,
},
{
region = "aws-ap-southeast-1",
latency = 245,
},
{
region = "aws-eu-central-1",
latency = 136,
},
{
region = "aws-ap-south-1",
latency = 240,
},
}
01:11:52.385 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket
01:11:52.698 [Lua] INFO [PartyImmateriumManager] State changed from none to matchmaking
01:11:52.698 [Lua] INFO [MatchmakingNotificationHandler] State changed none -> matchmaking
01:11:52.791 [Lua] INFO [VotingManagerImmateriumParty] Party Member Voted: yes
01:11:52.791 [Lua] INFO [VotingManagerImmateriumParty] Party Vote Completed: approved
01:11:52.915 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.111335, more than 2.000000 times old max dt of 0.031795
01:11:54.435 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
01:11:54.435 [Lua] INFO [SessionBootBase] Changed state nil -> idle
01:11:54.435 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/96a64b30-b2e9-4e74-96a9-ab648d6ae219/serverdetails
01:11:54.435 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails
01:11:54.435 [Lua] INFO [MechanismBase] Mechanism hub changing state in_hub -> joining_party_game_session
01:11:54.438 [Lua] INFO [PartyImmateriumManager] State changed from matchmaking to in_mission
01:11:54.438 [Lua] INFO [MatchmakingNotificationHandler] State changed matchmaking -> in_mission
01:11:54.583 [Lua] INFO [PartyImmateriumMissionSessionBoot] Got server details: {
serverDetails = {
type = "dedicated",
properties = {
dedicated_alias = "mission-default2",
instance_id = "aws-fleetiq--aws-us-east-2--direct-aquamarine-sheep--i-0b92de24f59e1204f--server-2--1669079508",
dedicated_type = "aws-fleetiq",
host_type = "mission_server",
game_udp_cert = "-----BEGIN CERTIFICATE-----
MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL
BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz
WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB
AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb
lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ
oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M
+2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD
vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l
mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q
FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP
XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN
JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3
2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK
1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud
DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st
bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg
+AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ
L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v
6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO
Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM
T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO
A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI
4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis
h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc
zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke
pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P
KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A==
-----END CERTIFICATE-----
",
jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--direct-aquamarine-sheep--4",
reef_name = "us-east",
gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--direct-aquamarine-sheep--4",
gamelift_instance_id = "i-0b92de24f59e1204f",
aws_region = "us-east-2",
network_hash = "8e06fe08152baf2d",
ip = "3.133.109.38",
fleet_type = "aws-fleetiq-spot-only",
port = "35520",
},
},
vivoxToken = {
channelSip = "sip:confctl-g-fatsha0462-da92.mission.96a64b30-b2e9-4e74-96a9-ab648d6ae219@mt2p.vivox.com",
channelType = "g",
expiresInSeconds = 90,
token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NjkwNzk2MDQsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NjkwNzk1MTQ3MTksImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi4xODg3YTg2OC1kNjAzLTQzZjctOWJiZS1kY2ZhNWM3NDYwN2EuQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLm1pc3Npb24uOTZhNjRiMzAtYjJlOS00ZTc0LTk2YTktYWI2NDhkNmFlMjE5QG10MnAudml2b3guY29tIn0.fNRgHf7kXhcPl-F76Ez7Tp4S3ly-sIjysHLq8u3Z_tY",
usernameSip = "sip:.fatsha0462-da92.1887a868-d603-43f7-9bbe-dcfa5c74607a.@mt2p.vivox.com",
},
ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtdXMtZWFzdC0yLS1wcm9kLS1kaXJlY3QtYXF1YW1hcmluZS1zaGVlcC0tNCJ9.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiIxODg3YTg2OC1kNjAzLTQzZjctOWJiZS1kY2ZhNWM3NDYwN2EiLCJjaGFyYWN0ZXJJZCI6IjFhZjRiYTk2LTk2MzEtNGY0Ni1hY2QyLTQ3YzFlZTlkYTc5OSJ9LCJleHAiOjE2NjkwNzk1MzMsInNlc3Npb25UeXBlIjoibWlzc2lvbiIsInNlc3Npb25JZCI6Ijk2YTY0YjMwLWIyZTktNGU3NC05NmE5LWFiNjQ4ZDZhZTIxOSIsInNlc3Npb25TZXR0aW5ncyI6eyJtaXNzaW9uSWQiOiJhOTUyM2RlNS1kMjM2LTRkMDQtODYxZC1iN2I3MGY4MjRhODciLCJtaXNzaW9uSnNvbiI6IntcImlkXCI6XCJhOTUyM2RlNS1kMjM2LTRkMDQtODYxZC1iN2I3MGY4MjRhODdcIixcIm1hcFwiOlwiY21faGFic1wiLFwiZmxhZ3NcIjp7XCJldmVudFwiOnt9LFwic2lkZVwiOnt9LFwiYWN0aXZhdGVfYmVhc3Rfb2ZfbnVyZ2xlXCI6e30sXCJhY3RpdmF0ZV9jdWx0aXN0c1wiOnt9fSxcInNpZGVNaXNzaW9uXCI6XCJzaWRlX21pc3Npb25fdG9tZVwiLFwiY2lyY3Vtc3RhbmNlXCI6XCJkZWZhdWx0XCIsXCJjcmVkaXRzXCI6MCxcInhwXCI6MCxcImV4dHJhUmV3YXJkc1wiOnt9LFwiY2hhbGxlbmdlXCI6MyxcInJlc2lzdGFuY2VcIjozLFwic3RhcnRcIjpcIjE2NjkwNzg2ODAwMDBcIixcImV4cGlyeVwiOlwiMTY2OTA3OTc1OTk5OVwiLFwicmVxdWlyZWRMZXZlbFwiOjMsXCJtaXNzaW9uR2l2ZXJcIjpcInNlcmdlYW50X2FcIixcImRpc3BsYXlJbmRleFwiOjEyfSJ9LCJiYWNrZmlsbCI6ZmFsc2UsImluc3RhbmNlSWQiOiJhd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0tZGlyZWN0LWFxdWFtYXJpbmUtc2hlZXAtLWktMGI5MmRlMjRmNTllMTIwNGYtLXNlcnZlci0yLS0xNjY5MDc5NTA4IiwiaWF0IjoxNjY5MDc5NTEzfQ.PKj7JwXysh5ZTFCvd0WF_wr18hOrMBRoaiXtBoc3olYnZEF86Y-5LNu2FcwqOou09IJTo-D5JwNRZ0OKNOWRzwZbrAzBOLkR0oGVCfUVnlpPnAPJ4EuSTI2U_QvJkAtXfGUyo0tP1a6HhjKAJRQj_YDvVJ8w0r83tTYoRP5FOrZJCrQ3Z7TzQKDH_gbPova1qm6sL5fGLcbAMm0DOcYWl7asDbo8KDZeLmU36gxb5PDhTXGeiNe5EvFP7ldEOuBJZPH-FobkiHA5-HgHIoUvh_JZe3h1fGaoyjAUbWp9R_ImHLTLLhUpW-5IuSZSQ0vqPMVQ9nM0O1lz0UhsAupO2Q",
}
01:11:54.583 [Lua] INFO [PartyImmateriumMissionSessionBoot] Searching for WAN lobby on 3.133.109.38:35520
01:11:54.583 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake
01:11:54.809 [Lua] INFO [SessionBootBase] Changed state handshake -> searching
01:11:54.877 [LanLobby] Unexpected message 18 from 81041954624960a2, line 832
01:11:55.460 [Lua] INFO [ConnectionManager] Remote peer 254640b23ced61b2 connected to host
01:11:57.816 [Lua] INFO [PartyImmateriumMissionSessionBoot] Found lobby, joining...
01:11:57.816 [Lua] INFO [SessionBootBase] Changed state searching -> joining
01:11:57.983 [Lua] INFO [PartyImmateriumMissionSessionBoot] Joined server aws-fleetiq--aws-us-east-2--direct-aquamarine-sheep--i-0b92de24f59e1204f--server-2--1669079508
01:11:57.985 [Lua] <>instance_id = aws-fleetiq--aws-us-east-2--direct-aquamarine-sheep--i-0b92de24f59e1204f--server-2--1669079508<>
01:11:57.985 [Lua] <>session_id = 96a64b30-b2e9-4e74-96a9-ab648d6ae219<>
01:11:57.985 [Lua] <>mission_id = a9523de5-d236-4d04-861d-b7b70f824a87<>
01:11:57.985 [Lua] INFO [MechanismBase] Mechanism hub changing state joining_party_game_session -> client_exit_gameplay
01:11:57.986 [Lua] INFO [MechanismBase] Mechanism hub changing state client_exit_gameplay -> client_wait_for_server
01:11:57.986 [Lua] INFO [ConstantElementLoading] Opening view "blank_view"
01:11:57.995 [Lua] INFO [GameStateMachine] Changing state to StateLoading
01:11:58.011 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed
01:11:58.011 [Lua] INFO [GameSessionManager] Member 5913e0c0f8cab561 left
01:11:58.011 [Lua] INFO [GameSessionManager] Member 6614bb02709275f6 left
01:11:58.011 [Lua] INFO [GameSessionManager] Member 31ca221e6cc36acb left with game reason game_session_manager_disconnect
01:11:58.011 [Lua] INFO [GameSessionManager] Member 49e6aab0f66969b8 left
01:11:58.011 [Lua] INFO [GameSessionManager] Member 9bb908625df185f5 left
01:11:58.011 [Lua] INFO [GameSessionManager] Member 2a6ab30371678af0 left
01:11:58.011 [Lua] INFO [GameSessionManager] Member 36d976f09b43535a left
01:11:58.014 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul"
01:11:58.014 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:11:58.014 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:11:58.014 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:11:58.014 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:11:58.014 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:11:58.014 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:11:58.014 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:11:58.014 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:11:58.014 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:11:58.014 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:11:58.014 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:11:58.014 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:11:58.018 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:11:58.018 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:11:58.018 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:11:58.018 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:11:58.018 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:11:58.018 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:11:58.018 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:11:58.018 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:11:58.018 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:11:58.018 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:11:58.018 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:11:58.018 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:11:58.020 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:11:58.020 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:11:58.020 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:11:58.020 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:11:58.020 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:11:58.020 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:11:58.020 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:11:58.020 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:11:58.022 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul"
01:11:58.022 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:11:58.022 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:11:58.022 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:11:58.022 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:11:58.022 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:11:58.022 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:11:58.022 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:11:58.022 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:11:58.022 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:11:58.022 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:11:58.022 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:11:58.022 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:11:58.025 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:11:58.025 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:11:58.025 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:11:58.025 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:11:58.025 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:11:58.025 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:11:58.025 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:11:58.025 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:11:58.027 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:11:58.027 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:11:58.027 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:11:58.027 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:11:58.027 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:11:58.027 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:11:58.027 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:11:58.027 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:11:58.027 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:11:58.027 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:11:58.027 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:11:58.027 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:11:58.049 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/hub/hub_ship/missions/hub_ship
01:11:58.049 [Lua] INFO [WorldLevelDespawnManager] despawning units
01:11:58.049 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60
01:11:58.049 [Connection] Dropped game chunk from 31ca221e6cc36acb because channel 12 can't communicate
01:11:58.049 [Connection] Dropped game_session chunk from 31ca221e6cc36acb because channel 12 can't communicate
01:11:58.049 [Connection] Dropped game_session chunk from 31ca221e6cc36acb because channel 12 can't communicate
01:11:58.049 [Connection] Dropped game chunk from 31ca221e6cc36acb because channel 12 can't communicate
01:11:58.049 [Connection] Dropped game_session chunk from 31ca221e6cc36acb because channel 12 can't communicate
01:11:58.049 [Connection] Dropped game_session chunk from 31ca221e6cc36acb because channel 12 can't communicate
01:11:58.049 [Connection] Dropped game chunk from 31ca221e6cc36acb because channel 12 can't communicate
01:11:58.049 [Connection] Dropped game_session chunk from 31ca221e6cc36acb because channel 12 can't communicate
01:11:58.049 [Connection] Dropped game_session chunk from 31ca221e6cc36acb because channel 12 can't communicate
01:11:58.050 [Connection] Dropped game chunk from 31ca221e6cc36acb because channel 12 can't communicate
01:11:58.050 [Connection] Dropped game_session chunk from 31ca221e6cc36acb because channel 12 can't communicate
01:11:58.050 [Connection] Dropped game_session chunk from 31ca221e6cc36acb because channel 12 can't communicate
01:11:58.050 [Lua] INFO [SessionBootBase] Changed state ready -> idle
01:11:58.050 [Lua] INFO [ConnectionManager] Channel 11 to peer 31ca221e6cc36acb was disconnected with game reason new_connection_client
01:11:58.050 [Lua] INFO [ConnectionManager] Left host 31ca221e6cc36acb
01:11:58.050 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host
01:11:58.050 [Lua] INFO [ConnectionManager] _peer_disconnected 31ca221e6cc36acb
01:11:58.050 [Lua] INFO [ConnectionManager] Remote peer e2ec7857b15c7250 disconnected from host
01:11:58.050 [Lua] INFO [ConnectionManager] Remote peer 254640b23ced61b2 disconnected from host
01:11:58.050 [Lua] INFO [ConnectionManager] Remote peer 5913e0c0f8cab561 disconnected from host
01:11:58.050 [Lua] INFO [ConnectionManager] Remote peer 2a6ab30371678af0 disconnected from host
01:11:58.050 [Lua] INFO [ConnectionManager] Remote peer 412ce26d0ed81c03 disconnected from host
01:11:58.050 [Lua] INFO [ConnectionManager] Remote peer 49e6aab0f66969b8 disconnected from host
01:11:58.050 [Lua] INFO [ConnectionManager] Remote peer 9bb908625df185f5 disconnected from host
01:11:58.050 [Lua] INFO [ConnectionManager] Remote peer 6614bb02709275f6 disconnected from host
01:11:58.050 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 11
01:11:58.050 [Lua] INFO [MechanismManager] Leaving mechanism "hub"
01:11:58.050 [Lua] INFO [ConnectionManager] My peer id is 36d976f09b43535a.
01:11:58.050 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000
01:11:58.050 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil)
01:11:58.050 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateLoading
01:11:58.050 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateLoading
01:11:58.067 [Lua] INFO [ConnectionManager] Peer 81041954624960a2 is connecting
01:11:58.067 [Connection] Connection to 31ca221e6cc36acb broken in transport layer.
01:11:58.067 [Handshaker] Aborting handshake with 31ca221e6cc36acb. Reason: internal_error
01:11:58.117 [Handshaker] Lost connection 227 to 31ca221e6cc36acb
01:11:58.165 [Lua] INFO [WorldLevelDespawnManager] despawning themes
01:11:58.169 [Lua] INFO [WorldLevelDespawnManager] despawning level
01:11:58.183 [Lua] INFO [WorldLevelDespawnManager] despawning world
01:11:58.188 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 0.19279570252956546
01:11:58.200 [Connection] Dropped lobby chunk from 81041954624960a2 because channel 13 can't communicate
01:11:58.283 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host
01:11:58.368 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state
01:11:58.401 [Connection] Dropped lobby chunk from 81041954624960a2 because channel 13 can't communicate
01:11:58.435 [Lua] INFO [LocalMasterItemsCheckState] Host items version 67139 matches local version
01:11:58.502 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1674 split into 4 chunks
01:11:58.502 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/4, string length 500, is_last_part: false
01:11:58.502 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/4, string length 500, is_last_part: false
01:11:58.502 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/4, string length 500, is_last_part: false
01:11:58.502 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 4/4, string length 174, is_last_part: true
01:11:58.788 [Lua] INFO [LocalEacCheckState] Eac approved
01:11:59.293 [Lua] INFO [LocalDataSyncState] session_seed recieved 1109860352
01:11:59.293 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 15
01:11:59.392 [Lua] INFO [MechanismManager] Received mechanism "adventure" from host.
01:11:59.392 [Lua] INFO [MechanismManager] Change mechanism ->"adventure"
01:11:59.392 [Lua] INFO [ConnectionManager] Peer 81041954624960a2 is connected
01:11:59.392 [Lua] INFO [ConnectionManager] Joined host; channel(15), peer(81041954624960a2), host_type(mission_server)
01:11:59.427 [Lua] INFO [MultiplayerSession] Joined Server: The Humorous Winter Showdown
01:11:59.428 [Lua] INFO [MatchmakingNotificationHandler] Joined host
01:11:59.428 [Lua] INFO [ConnectionManager] _peer_connected 81041954624960a2
01:11:59.428 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(cm_habs), circumstance_name(default), side_mission(side_mission_tome)
01:11:59.428 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: {
mission_name = "cm_habs",
mission_giver_vo = "sergeant_a",
}
01:11:59.428 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 1
01:11:59.428 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
01:11:59.514 [Lua] INFO [VotingClient] Joined voting "81041954624960a2:1" (mission_lobby_ready) initated by 81041954624960a2, params: {
mission_data = (rec-limit),
}
01:11:59.547 [Lua] INFO [FrameRateManager] Reason "lobby_view" requested. Setting frame rate to 0
01:11:59.552 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/lobby/lobby" with id: 1
01:11:59.627 [Lua] INFO [VotingClient] Voting member 4bab2f229ff311ee joined voting "81041954624960a2:1"
01:11:59.662 [Lua] INFO [VotingClient] Voting member 8a382048a47fd5e joined voting "81041954624960a2:1"
01:11:59.724 [Lua] INFO [ConnectionManager] Remote peer b6061ffcc97c2a28 connected to host
01:11:59.727 [Lua] INFO [ConnectionManager] Remote peer 4bab2f229ff311ee connected to host
01:11:59.922 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 2
01:11:59.922 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 3
01:11:59.922 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
01:11:59.922 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
01:12:00.009 [Lua] INFO [ConnectionManager] Remote peer 8a382048a47fd5e connected to host
01:12:00.019 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 4
01:12:00.020 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
01:12:04.285 [Lua] INFO [VotingClient] Registered vote "yes" casted by b6061ffcc97c2a28 in voting "81041954624960a2:1" (mission_lobby_ready)
01:12:06.054 [Lua] INFO [VotingClient] Registered vote "yes" casted by 8a382048a47fd5e in voting "81041954624960a2:1" (mission_lobby_ready)
01:12:08.041 [Lua] INFO [VotingClient] Requested vote "yes" in mission_lobby_ready, voting_id: "81041954624960a2:1"
01:12:08.116 [Lua] INFO [VotingClient] Registered vote "yes" casted by 36d976f09b43535a in voting "81041954624960a2:1" (mission_lobby_ready)
01:12:20.357 [EOS] Updating Product SDK Config, Time: 1669.527344
01:12:20.616 [EOS] SDK Config Product Update Request Completed - No Change
01:12:20.616 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 1669.774536, Update Interval: 345.384064
01:12:44.485 [Lua] INFO [VotingClient] Registered vote "yes" casted by 4bab2f229ff311ee in voting "81041954624960a2:1" (mission_lobby_ready)
01:12:44.485 [Lua] INFO [VotingClient] Voting "81041954624960a2:1" completed, result: approved, votes: {
4bab2f229ff311ee = "yes",
8a382048a47fd5e = "yes",
b6061ffcc97c2a28 = "yes",
36d976f09b43535a = "yes",
}
01:12:44.521 [Lua] INFO [MechanismBase] Mechanism adventure changing state adventure_selected -> adventure
01:12:44.521 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(cm_habs), circumstance_name(default), side_mission(side_mission_tome)
01:12:44.703 [Lua] INFO [LoadingManager] Deleting shelved loading client
01:12:44.703 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: {
mission_name = "cm_habs",
mission_giver_vo = "sergeant_a",
}
01:12:45.047 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
01:12:45.047 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
01:12:45.047 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
01:12:45.047 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
01:12:47.787 [Lua] INFO [FrameRateManager] Reason "lobby_view" relinquished, Setting frame rate to 60
01:12:47.787 [Lua] INFO [ConstantElementLoading] Opening view "mission_intro_view"
01:12:47.787 [Lua] INFO [[LoadTimesReporter]] Reseting timer mission_intro_timer
01:12:47.791 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
01:12:47.791 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
01:12:47.791 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
01:12:47.791 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
01:12:47.792 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_intro/mission_intro" with id: 1
01:12:55.790 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/missions/mission_cm_habs" with id: 1
01:12:55.790 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/hab_b/world.level" with id: 2
01:12:55.790 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/streets/world.level" with id: 3
01:12:55.790 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/start_void/world.level" with id: 4
01:12:55.790 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/hab_a/world.level" with id: 5
01:12:55.790 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/backdrop_a/world.level" with id: 6
01:12:55.790 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/market/world.level" with id: 7
01:12:55.790 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/deck/world.level" with id: 8
01:12:55.790 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/hab_shaft/world.level" with id: 9
01:12:55.790 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/hab_lobby/world.level" with id: 10
01:12:55.790 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/missions/cm_habs_themes/default/theme_default_cm_habs.level" with id: 11
01:13:04.849 [Lua] INFO [LocalWaitForMissionBriefingDoneState] mission_briefing_done
01:13:04.882 [Lua] INFO [GameStateMachine] Changing state to StateGameplay
01:13:04.882 [Lua] <>mission = cm_habs<>
01:13:04.882 [Lua] INFO [GameStateMachine] Init state GameplayStateInit
01:13:04.882 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate
01:13:04.882 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0
01:13:04.882 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit
01:13:04.882 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit
01:13:04.885 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds
01:13:04.891 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld
01:13:04.901 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug
01:13:04.908 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight
01:13:04.914 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession
01:13:04.921 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode
01:13:04.930 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission
01:13:04.939 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod
01:13:04.947 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation
01:13:04.956 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions
01:13:04.969 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/gameplay_vo". Read 235 rules.
01:13:04.970 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_giver_vo". Read 80 rules.
01:13:04.978 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_core". Read 1133 rules.
01:13:04.978 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/guidance_vo". Read 44 rules.
01:13:04.979 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/enemy_vo". Read 86 rules.
01:13:04.979 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules.
01:13:04.979 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_fortification". Read 8 rules.
01:13:04.979 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_kill". Read 6 rules.
01:13:04.979 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_demolition". Read 6 rules.
01:13:04.979 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_delivery". Read 4 rules.
01:13:04.980 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/asset_vo". Read 10 rules.
01:13:04.980 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_survive". Read 2 rules.
01:13:04.980 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_hacking". Read 11 rules.
01:13:04.980 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_scan". Read 7 rules.
01:13:04.980 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules.
01:13:04.980 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/circumstance_vo_nurgle_rot". Read 21 rules.
01:13:04.980 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_vo_cm_habs". Read 29 rules.
01:13:04.982 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers
01:13:04.982 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3
01:13:04.989 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPresence
01:13:05.003 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent
01:13:05.003 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized
01:13:05.009 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits
01:13:05.382 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents
01:13:05.417 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer
01:13:05.424 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume
01:13:05.630 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints
01:13:05.644 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion
01:13:05.657 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation
01:13:05.665 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame
01:13:05.681 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic
01:13:05.719 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver
01:13:05.730 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory
01:13:05.742 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned
01:13:05.755 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions
01:13:05.774 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing
01:13:05.785 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent
01:13:05.796 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator
01:13:05.808 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug
01:13:05.819 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester
01:13:05.841 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer
01:13:05.853 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks
01:13:05.864 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup
01:13:13.931 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager
01:13:13.964 [Network] Ignoring message `rpc_boons_activated` from wrong session ad8 or from non-session peer 81041954624960a2
01:13:14.121 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/gear_arms/imperial_guard_jacket_a_arms
01:13:14.121 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/gear_torso/imperial_guard_jacket_a
01:13:14.189 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager
01:13:14.714 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast
01:13:14.724 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun
01:13:14.725 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun
01:13:14.725 [Lua] INFO [ConstantElementLoading] Closing view "mission_intro_view"
01:13:14.725 [Lua] INFO [ConstantElementLoading] Opening view "blank_view"
01:13:14.725 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun
01:13:14.905 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
01:13:14.905 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
01:13:14.905 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
01:13:14.905 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
01:13:14.905 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
01:13:14.905 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
01:13:15.096 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:3.289044 clock_offset:0.042511 last_frame:205
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered.
01:13:15.103 [Lua] INFO [GameSessionManager] Member 4bab2f229ff311ee joined
01:13:15.103 [Lua] INFO [GameSessionManager] Member b6061ffcc97c2a28 joined
01:13:15.103 [Lua] INFO [GameSessionManager] Member 36d976f09b43535a joined
01:13:15.103 [Lua] INFO [GameSessionManager] Member 81041954624960a2 joined
01:13:15.326 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager
01:13:15.328 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/cinematics/a_cams/a_cam_streets/world" with id: 12
01:13:15.336 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/cinematics/c_cams/c_cam_generic/world" with id: 13
01:13:15.346 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/cinematics/b_cams/b_cam_cm_habs/world" with id: 14
01:13:15.349 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager
01:13:15.354 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combatsword_p1_m2 when fetching weapon tweaks
01:13:15.368 [Lua] INFO [GameSessionManager] Member 8a382048a47fd5e joined
01:13:15.368 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (221), last frame (220).
01:13:15.378 [Lua] INFO [CinematicSceneSystem] client_set_scene, intro_played= true
01:13:15.379 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
01:13:15.379 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead
01:13:15.380 [Lua] INFO [ConstantElementLoading] Closing view "blank_view"
01:13:15.389 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/gear
01:13:15.581 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.271 seconds.
01:13:15.582 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" from server correction
01:13:15.582 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" from server correction
01:13:21.697 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (618), last frame (617).
01:13:21.710 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.210866, more than 2.000000 times old max dt of 0.096935
01:13:21.713 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.021 seconds.
01:13:26.194 warning: [ParticleWorld] Particle with id '115' is likely already destroyed
01:13:30.492 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.038478, more than 2.000000 times old max dt of 0.035874
01:13:46.828 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.046237, more than 2.000000 times old max dt of 0.046186
01:13:47.585 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.061324, more than 2.000000 times old max dt of 0.060121
01:15:00.043 [Lua] INFO [MinionGibbing] cultist_mutant's [Unit '#ID[055019c2616e476e]'] is out-of-bounds, despawning (Vector3(249.384, -111.091, -461.604)).
01:15:06.109 [Lua] INFO [MinionGibbing] renegade_melee's [Unit '#ID[d54bc1705650a210]'] is out-of-bounds, despawning (Vector3(150.445, -152.2, -461.927)).
01:15:42.214 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.064812, more than 2.000000 times old max dt of 0.048384
01:15:42.296 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.053993, more than 2.000000 times old max dt of 0.053223
01:16:19.222 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.058095, more than 2.000000 times old max dt of 0.052439
01:18:29.167 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.044047, more than 2.000000 times old max dt of 0.043057
01:18:29.221 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.052560, more than 2.000000 times old max dt of 0.047362
01:18:29.285 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.054082, more than 2.000000 times old max dt of 0.052098
01:18:29.303 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.063900, more than 2.000000 times old max dt of 0.057308
01:18:37.734 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 21 will change to a manual source.
01:18:43.528 [EOS] Updating Product SDK Config, Time: 2052.701172
01:18:43.628 [EOS] SDK Config Product Update Request Completed - No Change
01:18:43.628 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 2052.785156, Update Interval: 345.076447
01:18:46.214 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.063421, more than 2.000000 times old max dt of 0.053242
01:19:17.218 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.074059, more than 2.000000 times old max dt of 0.044724
01:19:59.244 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.046152, more than 2.000000 times old max dt of 0.046030
01:20:00.897 [d3d12 pipeline state] creating pipeline state for #ID[2b2363d3]
01:20:01.407 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 231 will change to a manual source.
01:21:39.165 [Lua] INFO [MinionVisualLoadoutExtension] renegade_melee's [Unit '#ID[009dbebaa69ed786]'] is out-of-bounds, despawning (Vector3(146.946, -236.041, -461.679)).
01:22:02.306 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.061136, more than 2.000000 times old max dt of 0.058317
01:22:19.513 [Lua] INFO [MinionVisualLoadoutExtension] chaos_newly_infected's [Unit '#ID[5a1408a74deece32]'] is out-of-bounds, despawning (Vector3(126.219, -208.998, -460.887)).
01:22:40.588 [Lua] INFO [MinionVisualLoadoutExtension] chaos_newly_infected's [Unit '#ID[5a1408a74deece32]'] is out-of-bounds, despawning (Vector3(130.856, -202.714, -461.544)).
01:22:41.800 [Lua] INFO [MinionVisualLoadoutExtension] chaos_newly_infected's [Unit '#ID[bc8edbdaa7113b2d]'] is out-of-bounds, despawning (Vector3(158.519, -205.578, -462.127)).
01:23:31.484 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.061428, more than 2.000000 times old max dt of 0.057524
01:24:04.210 [Backend] Authentication credentials expired. Refreshing.
01:24:11.122 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 128 will change to a manual source.
01:24:22.545 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.057292, more than 2.000000 times old max dt of 0.055033
01:25:00.458 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.062866, more than 2.000000 times old max dt of 0.053840
01:25:02.667 [Lua] INFO [MinionGibbing] renegade_assault's [Unit '#ID[2940d47bdffdcbd6]'] is out-of-bounds, despawning (Vector3(54.0824, -212.366, -461.626)).
01:25:04.286 [EOS] Updating Product SDK Config, Time: 2433.467041
01:25:04.399 [EOS] SDK Config Product Update Request Completed - No Change
01:25:04.399 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 2433.561768, Update Interval: 349.222076
01:25:14.904 [Flow] HealthStationFlow sfx_close_finish
01:25:16.608 [Lua] INFO [MinionVisualLoadoutExtension] renegade_shocktrooper's [Unit '#ID[3477b6c4543de262]'] is out-of-bounds, despawning (Vector3(80.3355, -150.451, -461.111)).
01:25:30.094 [Lua] INFO [MinionVisualLoadoutExtension] renegade_assault's [Unit '#ID[d117313dcfa259ee]'] is out-of-bounds, despawning (Vector3(115.343, -170.654, -462.108)).
01:25:40.530 [Lua] INFO [MinionVisualLoadoutExtension] chaos_newly_infected's [Unit '#ID[0973e167dfad04b3]'] is out-of-bounds, despawning (Vector3(74.35, -138.067, -460.822)).
01:28:17.544 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.055379, more than 2.000000 times old max dt of 0.047540
01:29:18.198 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 93 will change to a manual source.
01:29:25.266 [Lua] INFO [MinionGibbing] cultist_assault's [Unit '#ID[ef4ee28bdf42fd5a]'] is out-of-bounds, despawning (Vector3(168.339, -252.339, -461.603)).
01:31:22.671 [Lua] INFO [MinionVisualLoadoutExtension] chaos_newly_infected's [Unit '#ID[6473e6e5e36f9581]'] is out-of-bounds, despawning (Vector3(179.861, -316.6, -461.153)).
01:31:23.542 [Lua] INFO [MinionVisualLoadoutExtension] chaos_newly_infected's [Unit '#ID[6473e6e5e36f9581]'] is out-of-bounds, despawning (Vector3(170.847, -329.389, -461.964)).
01:31:25.670 [Lua] INFO [MinionVisualLoadoutExtension] chaos_newly_infected's [Unit '#ID[101879e81d6c798e]'] is out-of-bounds, despawning (Vector3(183.778, -327.144, -461.597)).
01:31:27.375 [Lua] INFO [MinionGibbing] chaos_newly_infected's [Unit '#ID[e79fbef8353ce99a]'] is out-of-bounds, despawning (Vector3(404.316, -234.569, -461.796)).
01:31:34.178 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_foley_melee_equip_gen_short_husk` for object id: 448, name: `unknown`
01:31:41.616 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:31:43.758 [EOS] Updating Product SDK Config, Time: 2832.953125
01:31:44.146 [EOS] SDK Config Product Update Request Completed - No Change
01:31:44.146 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 2833.320801, Update Interval: 307.992798
01:32:46.652 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.054068, more than 2.000000 times old max dt of 0.049718
01:32:47.398 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.066511, more than 2.000000 times old max dt of 0.063909
01:33:25.212 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.054523, more than 2.000000 times old max dt of 0.039353
01:33:42.692 [Lua] <>account_id = 1887a868-d603-43f7-9bbe-dcfa5c74607a<>
01:33:42.693 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/characters/1af4ba96-9631-4f46-acd2-47c1ee9da799/contracts/current/tasks/c31cf23d-1c95-477c-b298-8f8ba5653704
01:33:51.388 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.044443, more than 2.000000 times old max dt of 0.039735
01:33:51.464 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.046415, more than 2.000000 times old max dt of 0.043709
01:33:51.490 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.076265, more than 2.000000 times old max dt of 0.048079
01:34:26.385 [Lua] INFO [MinionVisualLoadoutExtension] chaos_poxwalker's [Unit '#ID[bc8edbdaa7113b2d]'] is out-of-bounds, despawning (Vector3(150.858, -333.063, -461.669)).
01:34:30.253 [Lua] INFO [PlayerUnitSpawnManager] Registering player_unit "[Unit '#ID[f888cbd0f5a35360]']"
01:34:30.253 [Lua] INFO [PlayerUnitSpawnManager] Was not oob initially.
01:34:31.941 [Lua] INFO [MinionVisualLoadoutExtension] chaos_newly_infected's [Unit '#ID[6473e6e5e36f9581]'] is out-of-bounds, despawning (Vector3(160.787, -330, -461.721)).
01:34:35.288 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:34:35.288 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:34:35.288 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:34:35.288 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:34:35.288 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:34:35.288 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:34:35.288 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:34:35.288 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:34:35.288 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:34:35.288 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:34:35.288 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:34:35.288 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:34:39.588 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.045102, more than 2.000000 times old max dt of 0.042346
01:35:01.874 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.069237, more than 2.000000 times old max dt of 0.046220
01:35:26.524 [Lua] INFO [MinionVisualLoadoutExtension] chaos_newly_infected's [Unit '#ID[6473e6e5e36f9581]'] is out-of-bounds, despawning (Vector3(179.879, -333.271, -461.51)).
01:35:28.915 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:35:56.583 [Lua] INFO [MinionVisualLoadoutExtension] chaos_poxwalker's [Unit '#ID[6473e6e5e36f9581]'] is out-of-bounds, despawning (Vector3(171.547, -333.237, -461.059)).
01:35:59.352 [Lua] INFO [MinionVisualLoadoutExtension] chaos_poxwalker's [Unit '#ID[6473e6e5e36f9581]'] is out-of-bounds, despawning (Vector3(165.049, -333.258, -461.287)).
01:36:07.458 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only.
01:36:18.564 [Lua] INFO [MinionVisualLoadoutExtension] cultist_melee's [Unit '#ID[009dbebaa69ed786]'] is out-of-bounds, despawning (Vector3(245.849, -342.922, -461.127)).
01:36:18.579 [Lua] INFO [MinionVisualLoadoutExtension] cultist_gunner's [Unit '#ID[3d165dfde9a3084d]'] is out-of-bounds, despawning (Vector3(237.225, -353.943, -461.563)).
01:36:19.840 [Lua] INFO [MinionVisualLoadoutExtension] cultist_melee's [Unit '#ID[1a871487e3af03e2]'] is out-of-bounds, despawning (Vector3(218.481, -381.48, -461.644)).
01:36:22.978 [Lua] INFO [MinionGibbing] cultist_melee's [Unit '#ID[3d86529c637612db]'] is out-of-bounds, despawning (Vector3(247.359, -335.622, -460.906)).
01:36:39.254 [Lua] INFO [MinionRagdoll] chaos_poxwalker's [Unit '#ID[cc7f3a20e6a8b82e]'] is out-of-bounds, despawning (Vector3(255.599, -344.795, -460.971)).
01:36:41.191 [Lua] INFO [MinionRagdoll] chaos_poxwalker's [Unit '#ID[cc7f3a20e6a8b82e]'] is out-of-bounds, despawning (Vector3(248.164, -344.596, -461.746)).
01:36:43.897 [Lua] INFO [MinionRagdoll] chaos_poxwalker's [Unit '#ID[cc7f3a20e6a8b82e]'] is out-of-bounds, despawning (Vector3(249.15, -344.513, -461.689)).
01:36:54.965 [Lua] INFO [MinionGibbing] chaos_newly_infected's [Unit '#ID[e50abfb184c3fc9d]'] is out-of-bounds, despawning (Vector3(156.838, -460.884, -158.221)).
01:37:13.871 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.075381, more than 2.000000 times old max dt of 0.043589
01:37:23.916 [Lua] INFO [MinionRagdoll] chaos_poxwalker's [Unit '#ID[cc7f3a20e6a8b82e]'] is out-of-bounds, despawning (Vector3(344.451, -366.99, -460.875)).
01:37:26.283 [Lua] INFO [MinionRagdoll] chaos_poxwalker's [Unit '#ID[cc7f3a20e6a8b82e]'] is out-of-bounds, despawning (Vector3(341.356, -363.365, -460.908)).
01:37:26.328 [Lua] INFO [MinionRagdoll] chaos_poxwalker's [Unit '#ID[cc7f3a20e6a8b82e]'] is out-of-bounds, despawning (Vector3(341.784, -360.706, -461.394)).
01:37:28.730 [Lua] INFO [MinionRagdoll] chaos_poxwalker's [Unit '#ID[cc7f3a20e6a8b82e]'] is out-of-bounds, despawning (Vector3(342.05, -365.594, -461.293)).
01:37:28.994 [Lua] INFO [MinionRagdoll] chaos_poxwalker's [Unit '#ID[cc7f3a20e6a8b82e]'] is out-of-bounds, despawning (Vector3(343.763, -358.936, -461.086)).
01:37:29.393 [Lua] INFO [MinionVisualLoadoutExtension] chaos_newly_infected's [Unit '#ID[6473e6e5e36f9581]'] is out-of-bounds, despawning (Vector3(337.441, -368.175, -460.948)).
01:37:29.624 [Lua] INFO [MinionVisualLoadoutExtension] chaos_newly_infected's [Unit '#ID[0973e167dfad04b3]'] is out-of-bounds, despawning (Vector3(334.448, -356.976, -461.285)).
01:37:30.849 [Lua] INFO [MinionVisualLoadoutExtension] chaos_newly_infected's [Unit '#ID[bc8edbdaa7113b2d]'] is out-of-bounds, despawning (Vector3(356.26, -364.992, -460.875)).
01:37:30.976 [Lua] INFO [MinionVisualLoadoutExtension] cultist_melee's [Unit '#ID[1a871487e3af03e2]'] is out-of-bounds, despawning (Vector3(342.554, -371.806, -460.833)).
01:37:33.220 [Lua] INFO [MinionRagdoll] chaos_poxwalker's [Unit '#ID[cc7f3a20e6a8b82e]'] is out-of-bounds, despawning (Vector3(357.127, -378.905, -460.901)).
01:37:34.761 [Lua] INFO [MinionVisualLoadoutExtension] chaos_newly_infected's [Unit '#ID[f3fbf1269bbd76cf]'] is out-of-bounds, despawning (Vector3(347.265, -366.315, -461.044)).
01:37:36.339 [Lua] INFO [MinionVisualLoadoutExtension] cultist_melee's [Unit '#ID[1a871487e3af03e2]'] is out-of-bounds, despawning (Vector3(333.308, -356.382, -461.844)).
01:37:38.127 [EOS] Updating Product SDK Config, Time: 3187.310547
01:37:38.486 [EOS] SDK Config Product Update Request Completed - No Change
01:37:38.486 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 3187.656494, Update Interval: 328.556183
01:37:39.727 [Lua] INFO [MinionRagdoll] chaos_newly_infected's [Unit '#ID[b3bc6f7359fb372a]'] is out-of-bounds, despawning (Vector3(336.718, -370.462, -460.863)).
01:37:40.453 [Lua] INFO [MinionRagdoll] chaos_newly_infected's [Unit '#ID[b3bc6f7359fb372a]'] is out-of-bounds, despawning (Vector3(341.574, -363.292, -460.967)).
01:37:47.723 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/96a64b30-b2e9-4e74-96a9-ab648d6ae219
01:37:47.723 [Lua] INFO [BackendManager] title_request: GET /data/experience-table/character
01:37:47.723 [Lua] INFO [BackendManager] title_request: GET /data/experience-table/account
01:37:47.724 [Lua] INFO [ProgressManager] Fetching session report for session 96a64b30-b2e9-4e74-96a9-ab648d6ae219...
01:37:47.724 [Lua] INFO [GameModeCoopCompleteObjective] fetch_session_report, session_id: 96a64b30-b2e9-4e74-96a9-ab648d6ae219
01:37:47.724 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "running" to "outro_cinematic"
01:37:47.724 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager
01:37:47.727 [Lua] INFO [ConstantElementLoading] Opening view "blank_view"
01:37:47.973 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/cinematics/outro/win/outro_win_generic/world" with id: 15
01:37:47.985 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager
01:37:48.001 [Lua] INFO [ConstantElementLoading] Closing view "blank_view"
01:37:48.192 [Lua] INFO [PartyImmateriumManager] State changed from in_mission to none
01:37:48.192 [Lua] INFO [MatchmakingNotificationHandler] State changed in_mission -> none
01:37:48.211 [Lua] INFO [PresenceManager] received push message={
type = "event_trigger",
source = "send_character_eor_complete",
payload = "{"event_name":"char_eor_complete","args":[{"account_id":"1887a868-d603-43f7-9bbe-dcfa5c74607a","character_id":"1af4ba96-9631-4f46-acd2-47c1ee9da799","session_id":"96a64b30-b2e9-4e74-96a9-ab648d6ae219","completed_time":"1669081068354"}]}",
}
01:37:50.056 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/96a64b30-b2e9-4e74-96a9-ab648d6ae219
01:37:50.231 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/96a64b30-b2e9-4e74-96a9-ab648d6ae219/eor
01:37:50.404 [Lua] INFO [ProgressManager] Got session report, parsing it...
01:37:50.404 [Lua] INFO [ProgressManager] Session report character level up completed [id:1af4ba96-9631-4f46-acd2-47c1ee9da799]
01:37:50.404 [Lua] INFO [ProgressManager] Session report account level up completed [id:1887a868-d603-43f7-9bbe-dcfa5c74607a]
01:37:50.404 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead
01:37:50.404 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/gear
01:37:50.404 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/characters/1af4ba96-9631-4f46-acd2-47c1ee9da799/wallets
01:37:50.404 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/wallets
01:37:50.404 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/progression/character/1af4ba96-9631-4f46-acd2-47c1ee9da799
01:37:50.758 [Lua] INFO [ProgressManager] session_report fetched and parsed successfully
01:37:50.892 [Lua] INFO [MechanismAdventure] set_game_score_end_time: 1669081107
01:37:54.780 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "outro_cinematic" to "done"
01:37:54.780 [Lua] INFO [GameModeCoopCompleteObjective] [_game_mode_state_changed] Force stop cinematics
01:37:54.789 error: [Unit] Unit: '#ID[61e644cb1f192b1b]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[1d36b92d8756c830]'
01:37:54.802 [Lua] INFO [ConstantElementLoading] Opening view "blank_view"
01:37:54.823 [Lua] INFO [MechanismManager] session_id nil
01:37:54.826 [Lua] INFO [MechanismBase] Mechanism adventure changing state adventure -> score
01:37:54.844 [Lua] INFO [GameStateMachine] Changing state to StateGameScore
01:37:54.859 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed
01:37:54.859 [Lua] INFO [GameSessionManager] Member b6061ffcc97c2a28 left
01:37:54.859 [Lua] INFO [GameSessionManager] Member 81041954624960a2 left with game reason game_session_manager_disconnect
01:37:54.859 [Lua] INFO [GameSessionManager] Member 8a382048a47fd5e left
01:37:54.859 [Lua] INFO [GameSessionManager] Member 4bab2f229ff311ee left
01:37:54.859 [Lua] INFO [GameSessionManager] Member 36d976f09b43535a left
01:37:54.892 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul"
01:37:54.892 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:37:54.892 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:37:54.892 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:37:54.892 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:37:54.892 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:37:54.892 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:37:54.892 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:37:54.892 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:37:54.892 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:37:54.892 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:37:54.892 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:37:54.892 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:37:54.900 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:37:54.900 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:37:54.900 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:37:54.900 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:37:54.900 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:37:54.900 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:37:54.900 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:37:54.900 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:37:54.900 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:37:54.900 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:37:54.900 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:37:54.900 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:37:54.907 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:37:54.907 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:37:54.908 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:37:54.908 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:37:54.908 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:37:54.908 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:37:54.908 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:37:54.908 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:37:54.917 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:37:54.917 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:37:54.917 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:37:54.917 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:37:54.917 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:37:54.917 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:37:54.917 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:37:54.917 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:37:54.917 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:37:54.917 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:37:54.917 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:37:54.917 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:37:55.126 warning: [ParticleWorld] Particle with id '39610' is likely already destroyed
01:37:55.126 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/transit/missions/mission_cm_habs
01:37:55.126 [Lua] INFO [WorldLevelDespawnManager] despawning units
01:37:55.135 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60
01:37:55.135 [Lua] INFO [ProgressManager] Parsed session report has been returned
01:37:55.135 [Lua] INFO [StateGameScore] _present_end_of_round_view, view_context: {
end_time = 1669081107000,
played_mission = "cm_habs",
round_won = true,
session_report = (rec-limit),
}
01:37:55.135 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateGameScore
01:37:55.135 [Lua] INFO [ConstantElementLoading] Closing view "blank_view"
01:37:55.135 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateGameScore
01:37:55.152 [Lua] INFO [Matchmaker] Resolved dedicated aliases: {
"hub-v1",
"hub:hash:8e06fe08152baf2d",
"hub:steam:",
"hub:default",
}
01:37:55.152 [Lua] INFO [Matchmaker] Resolved latency_list: {
{
region = "aws-ap-northeast-1",
latency = 189,
},
{
region = "aws-ca-central-1",
latency = 69,
},
{
region = "aws-eu-west-1",
latency = 130,
},
{
region = "aws-eu-west-2",
latency = 127,
},
{
region = "aws-us-west-2",
latency = 106,
},
{
region = "aws-sa-east-1",
latency = 134,
},
{
region = "aws-ap-northeast-2",
latency = 211,
},
{
region = "aws-us-east-2",
latency = 57,
},
{
region = "aws-ap-southeast-2",
latency = 225,
},
{
region = "aws-us-west-1",
latency = 90,
},
{
region = "aws-ap-southeast-1",
latency = 245,
},
{
region = "aws-eu-central-1",
latency = 136,
},
{
region = "aws-ap-south-1",
latency = 240,
},
}
01:37:55.152 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket
01:37:55.157 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/end_of_round/ui_eor_background" with id: 1
01:37:55.209 [Lua] INFO [EndView] _setup_spawn_slots() num players: 4
01:37:55.214 [Lua] INFO [STAY_IN_PARTY_VOTING] fetch_party_done
01:37:55.371 [Connection] Dropped game chunk from 81041954624960a2 because channel 16 can't communicate
01:37:55.371 [Connection] Dropped game_session chunk from 81041954624960a2 because channel 16 can't communicate
01:37:55.371 [Connection] Dropped game chunk from 81041954624960a2 because channel 16 can't communicate
01:37:55.371 [Connection] Dropped game_session chunk from 81041954624960a2 because channel 16 can't communicate
01:37:55.371 [Connection] Dropped game chunk from 81041954624960a2 because channel 16 can't communicate
01:37:55.371 [Connection] Dropped game_session chunk from 81041954624960a2 because channel 16 can't communicate
01:37:55.371 [Connection] Dropped game chunk from 81041954624960a2 because channel 16 can't communicate
01:37:55.371 [Connection] Dropped game_session chunk from 81041954624960a2 because channel 16 can't communicate
01:37:55.371 [Connection] Dropped game chunk from 81041954624960a2 because channel 16 can't communicate
01:37:55.371 [Connection] Dropped game_session chunk from 81041954624960a2 because channel 16 can't communicate
01:37:55.371 [Connection] Dropped game chunk from 81041954624960a2 because channel 16 can't communicate
01:37:55.371 [Connection] Dropped game_session chunk from 81041954624960a2 because channel 16 can't communicate
01:37:55.371 [Connection] Dropped game chunk from 81041954624960a2 because channel 16 can't communicate
01:37:55.371 [Connection] Dropped game_session chunk from 81041954624960a2 because channel 16 can't communicate
01:37:55.371 [Connection] Dropped channel chunk from 81041954624960a2 because channel 16 can't communicate
01:37:55.371 [Lua] INFO [VotingClient] Joined voting "81041954624960a2:2" (stay_in_party) initated by 81041954624960a2, params: {
new_party_invite_token = "tMyro",
new_party_id = "05e9c656-af5e-43d7-9d7a-1ada78d5592d",
}
01:37:55.371 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_started: 81041954624960a2:2, new_party_id 05e9c656-af5e-43d7-9d7a-1ada78d5592d, new_party_invite_token: tMyro
01:37:55.371 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_id recieved: 81041954624960a2:2
01:37:55.371 [Lua] INFO [STAY_IN_PARTY_VOTING] init_done
01:37:55.371 [Lua] INFO [STAY_IN_PARTY_VOTING] started
01:37:55.516 warning: [ParticleWorld] Particle with id '43132' is likely already destroyed
01:37:55.518 error: [Unit] Unit: '#ID[61e644cb1f192b1b]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[1d36b92d8756c830]'
child 1: '#ID[1d36b92d8756c830]'
01:37:55.569 warning: [ParticleWorld] Particle with id '43062' is likely already destroyed
01:37:55.932 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:37:55.932 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:37:55.940 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:37:55.940 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:37:55.955 [Lua] INFO [WorldLevelDespawnManager] despawning themes
01:37:55.997 [Lua] INFO [WorldLevelDespawnManager] despawning level
01:37:56.022 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:37:56.027 [Lua] INFO [WorldLevelDespawnManager] despawning world
01:37:56.058 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 1.1897724164086867
01:37:56.658 [Lua] INFO [PartyImmateriumManager] Hub Server Latched matchmaking, matched_hub_session_id = aws-fleetiq--aws-us-east-2--outrageous-violet-aphid--i-09a2c597afef5cd01--server-4--1669077652
01:38:09.346 [Lua] INFO [VotingClient] Voting member 4bab2f229ff311ee left voting "81041954624960a2:2"
01:38:09.346 [Lua] INFO [ConnectionManager] Remote peer 4bab2f229ff311ee disconnected from host
01:38:09.363 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 3
01:38:09.363 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
01:38:13.788 [Lua] INFO [VotingClient] Voting member 8a382048a47fd5e left voting "81041954624960a2:2"
01:38:13.788 [Lua] INFO [ConnectionManager] Remote peer 8a382048a47fd5e disconnected from host
01:38:13.805 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 2
01:38:13.805 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
01:38:16.689 [Lua] INFO [VotingClient] Voting member b6061ffcc97c2a28 left voting "81041954624960a2:2"
01:38:16.689 [Lua] INFO [ConnectionManager] Remote peer b6061ffcc97c2a28 disconnected from host
01:38:16.706 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 1
01:38:16.706 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
01:38:27.738 [Lua] INFO [VotingClient] Voting "81041954624960a2:2" completed, result: rejected, votes: {
36d976f09b43535a = (rec-limit),
}
01:38:27.738 [Lua] INFO [MechanismBase] Mechanism adventure changing state score -> mission_server_exit
01:38:27.739 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_completed: 81041954624960a2:2, result: rejected
01:38:27.755 [Lua] INFO [GameStateMachine] Changing state to StateMissionServerExit
01:38:27.755 [Lua] INFO [StateGameScore] State Done. Closing end view
01:38:27.755 [Lua] INFO [SessionBootBase] Changed state nil -> idle
01:38:27.755 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
01:38:27.755 [Lua] INFO [BackendManager] title_request: GET /hub/sessions/aws-fleetiq--aws-us-east-2--outrageous-violet-aphid--i-09a2c597afef5cd01--server-4--1669077652/serverdetails
01:38:27.755 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails
01:38:27.755 [Lua] INFO [ConstantElementLoading] State changed StateGameScore -> StateMissionServerExit
01:38:27.755 [Lua] INFO [ConstantElementLoading] Opening view "loading_view"
01:38:27.755 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateGameScore -> StateMissionServerExit
01:38:27.921 [Lua] INFO [PartyImmateriumHubSessionBoot] Got server details: {
serverDetails = {
type = "dedicated",
properties = {
instance_id = "aws-fleetiq--aws-us-east-2--outrageous-violet-aphid--i-09a2c597afef5cd01--server-4--1669077652",
dedicated_type = "aws-fleetiq",
host_type = "hub_server",
game_udp_cert = "-----BEGIN CERTIFICATE-----
MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL
BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz
WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB
AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb
lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ
oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M
+2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD
vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l
mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q
FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP
XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN
JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3
2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK
1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud
DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st
bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg
+AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ
L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v
6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO
Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM
T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO
A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI
4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis
h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc
zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke
pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P
KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A==
-----END CERTIFICATE-----
",
jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--outrageous-violet-aphid--4",
reef_name = "us-east",
gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--outrageous-violet-aphid--4",
gamelift_instance_id = "i-09a2c597afef5cd01",
aws_region = "us-east-2",
network_hash = "8e06fe08152baf2d",
ip = "3.144.20.31",
fleet_type = "aws-fleetiq-spot-only",
port = "35540",
},
},
vivoxToken = {
channelSip = "sip:confctl-g-fatsha0462-da92.hub.aws-fleetiq--aws-us-east-2--outrageous-violet-aphid--i-09a2c597afef5cd01--server-4--1669077652@mt2p.vivox.com",
channelType = "g",
expiresInSeconds = 90,
token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NjkwODExOTgsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NjkwODExMDgwNzMsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi4xODg3YTg2OC1kNjAzLTQzZjctOWJiZS1kY2ZhNWM3NDYwN2EuQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLmh1Yi5hd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0tb3V0cmFnZW91cy12aW9sZXQtYXBoaWQtLWktMDlhMmM1OTdhZmVmNWNkMDEtLXNlcnZlci00LS0xNjY5MDc3NjUyQG10MnAudml2b3guY29tIn0.qLU8-iHgi_6sdWfCpGTSwcmF7weAtRqH1xGo8ohtiVA",
usernameSip = "sip:.fatsha0462-da92.1887a868-d603-43f7-9bbe-dcfa5c74607a.@mt2p.vivox.com",
},
ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtdXMtZWFzdC0yLS1wcm9kLS1vdXRyYWdlb3VzLXZpb2xldC1hcGhpZC0tNCJ9.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiIxODg3YTg2OC1kNjAzLTQzZjctOWJiZS1kY2ZhNWM3NDYwN2EiLCJjaGFyYWN0ZXJJZCI6IkhVQiJ9LCJleHAiOjE2NjkwODExMzUsImluc3RhbmNlSWQiOiJhd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0tb3V0cmFnZW91cy12aW9sZXQtYXBoaWQtLWktMDlhMmM1OTdhZmVmNWNkMDEtLXNlcnZlci00LS0xNjY5MDc3NjUyIiwic2Vzc2lvbklkIjoiYXdzLWZsZWV0aXEtLWF3cy11cy1lYXN0LTItLW91dHJhZ2VvdXMtdmlvbGV0LWFwaGlkLS1pLTA5YTJjNTk3YWZlZjVjZDAxLS1zZXJ2ZXItNC0tMTY2OTA3NzY1MiIsInNlc3Npb25UeXBlIjoiaHViIiwic2Vzc2lvblNldHRpbmdzIjp7fSwiYmFja2ZpbGwiOmZhbHNlLCJpYXQiOjE2NjkwODEwNzV9.LNy85T6jgqfuBA_TKRwiL1vydrmrEOc83VbB6yrSVcYb_LnWSCPxtEKx3nDROaf8b0DrItCO7zsw1-YKt855n-87lRnoZdWOlCEmOa5FsIr4d7WxiSqU4TKvTU1pI63ZabtU8SKyZ86QdcdkmTqADxMPCQrhs1ymcexR_0WI4ZJqttloQTLmz8F2iVLrbRvxJBwjjLBdznqp96cacf2pbmiSNdTOAjpPuewtREJqe7dcwqzsm-IYkyieWfEanstkoGr9a4jf1YSo7c98NNdsVNvSzsgBw64nZtgea9nuNQ51hjk8qzCW3psXJPzm8EJsz4wy5dbHxGuzRVPMC4_8BQ",
}
01:38:27.921 [Lua] INFO [PartyImmateriumHubSessionBoot] Searching for WAN lobby on 3.144.20.31:35540
01:38:27.922 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake
01:38:28.031 error: [Unit] Unit: '#ID[61e644cb1f192b1b]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[14be24292cf5d106]'
01:38:28.155 [Lua] INFO [SessionBootBase] Changed state handshake -> searching
01:38:28.222 [LanLobby] Unexpected message 18 from a86f0c5b13b6f690, line 832
01:38:31.166 [Lua] INFO [PartyImmateriumHubSessionBoot] Found lobby, joining...
01:38:31.166 [Lua] INFO [SessionBootBase] Changed state searching -> joining
01:38:31.332 [Lua] INFO [PartyImmateriumHubSessionBoot] Joined server nil
01:38:31.334 [Lua] <>instance_id = aws-fleetiq--aws-us-east-2--outrageous-violet-aphid--i-09a2c597afef5cd01--server-4--1669077652<>
01:38:31.334 [Lua] <>session_id = aws-fleetiq--aws-us-east-2--outrageous-violet-aphid--i-09a2c597afef5cd01--server-4--1669077652<>
01:38:31.334 [Lua] INFO [SessionBootBase] Changed state joining -> ready
01:38:31.334 [Lua] INFO [SessionBootBase] Changed state ready -> idle
01:38:31.334 [Lua] INFO [ConnectionManager] Channel 15 to peer 81041954624960a2 was disconnected with game reason new_connection_client
01:38:31.334 [Lua] INFO [ConnectionManager] Left host 81041954624960a2
01:38:31.334 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host
01:38:31.334 [Lua] INFO [ConnectionManager] _peer_disconnected 81041954624960a2
01:38:31.334 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 15
01:38:31.334 [Lua] INFO [MechanismManager] Leaving mechanism "adventure"
01:38:31.334 [Lua] INFO [ConnectionManager] My peer id is 36d976f09b43535a.
01:38:31.334 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000
01:38:31.334 [Connection] Connection to 81041954624960a2 broken in transport layer.
01:38:31.334 [Handshaker] Aborting handshake with 81041954624960a2. Reason: internal_error
01:38:31.349 [Lua] INFO [XboxLive] Setting activity... connection_string: i:6ca774cb-aa5b-4463-a463-8b1001e2d792:xbFDi, party_id 6ca774cb-aa5b-4463-a463-8b1001e2d792, num_members 3
01:38:31.350 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
01:38:31.350 [Handshaker] Lost connection 228 to 81041954624960a2
01:38:31.350 [Lua] INFO [ConnectionManager] Peer a86f0c5b13b6f690 is connecting
01:38:31.503 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host
01:38:31.608 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state
01:38:31.685 [Lua] INFO [LocalMasterItemsCheckState] Host items version 67139 matches local version
01:38:31.752 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1032 split into 3 chunks
01:38:31.752 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/3, string length 500, is_last_part: false
01:38:31.752 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/3, string length 500, is_last_part: false
01:38:31.752 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/3, string length 32, is_last_part: true
01:38:32.053 [Lua] INFO [LocalEacCheckState] Eac approved
01:38:32.504 [Lua] INFO [LocalDataSyncState] session_seed recieved 1518162048
01:38:32.504 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 19
01:38:32.587 [Lua] INFO [MechanismManager] Received mechanism "hub" from host.
01:38:32.587 [Lua] INFO [MechanismManager] Change mechanism ->"hub"
01:38:32.604 [Lua] INFO [MechanismBase] Mechanism hub changing state init -> request_hub_config
01:38:32.604 [Lua] INFO [GameStateMachine] Changing state to StateLoading
01:38:32.604 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil)
01:38:32.604 [Lua] INFO [ConnectionManager] Peer a86f0c5b13b6f690 is connected
01:38:32.604 [Lua] INFO [ConnectionManager] Joined host; channel(19), peer(a86f0c5b13b6f690), host_type(hub_server)
01:38:32.607 [Lua] INFO [MultiplayerSession] Joined Server: The Intense Beach Conundrum
01:38:32.607 [Lua] INFO [MatchmakingNotificationHandler] Joined host
01:38:32.607 [Lua] INFO [ConnectionManager] _peer_connected a86f0c5b13b6f690
01:38:32.607 [Lua] INFO [MechanismBase] Mechanism hub changing state request_hub_config -> init_hub
01:38:32.607 [Lua] INFO [ConstantElementLoading] State changed StateMissionServerExit -> StateLoading
01:38:32.607 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMissionServerExit -> StateLoading
01:38:32.621 [Lua] INFO [MechanismBase] Mechanism hub changing state init_hub -> in_hub
01:38:32.621 [Lua] INFO [MechanismHub] Using dev parameters for challenge and resistance (3/3)
01:38:32.621 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(hub_ship), circumstance_name(default), side_mission(default)
01:38:32.990 [Lua] INFO [LoadingManager] Deleting shelved loading client
01:38:32.990 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: {
mission_name = "hub_ship",
mission_giver_vo = "none",
}
01:38:32.998 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
01:38:32.998 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
01:38:32.998 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
01:38:32.998 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier
01:38:33.665 [Lua] INFO [ConnectionManager] Remote peer 631884e89ae8864 connected to host
01:38:33.668 [Lua] INFO [ConnectionManager] Remote peer 1a52518161eed759 connected to host
01:38:33.672 [Lua] INFO [ConnectionManager] Remote peer b6061ffcc97c2a28 connected to host
01:38:33.765 [Lua] INFO [ConnectionManager] Remote peer ca1196c4f799bc92 connected to host
01:38:33.781 [Lua] INFO [ConnectionManager] Remote peer b0e7b4055c18ccb4 connected to host
01:38:33.848 [Lua] INFO [ConnectionManager] Remote peer 4bab2f229ff311ee connected to host
01:38:33.911 [Lua] INFO [ConnectionManager] Remote peer 157bd4ce13808b3f connected to host
01:38:33.930 [Lua] INFO [ConnectionManager] Remote peer ec8ba384cdad5f05 connected to host
01:38:33.933 [Lua] INFO [ConnectionManager] Remote peer 16fd4c8689cca1d0 connected to host
01:38:33.965 [Lua] INFO [ConnectionManager] Remote peer 612999aa9f273443 connected to host
01:38:33.987 [Lua] INFO [ConnectionManager] Remote peer 710df88d631d0330 connected to host
01:38:34.044 [Lua] INFO [ConnectionManager] Remote peer b3b00b4808a8a686 connected to host
01:38:36.169 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/cine_props/bonesaw_01
01:38:45.113 [Lua] INFO [ConnectionManager] Remote peer 16fd4c8689cca1d0 disconnected from host
01:38:45.413 [Lua] INFO [ConnectionManager] Remote peer ec8ba384cdad5f05 disconnected from host
01:38:45.681 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/hub/hub_ship/missions/hub_ship" with id: 1
01:38:45.681 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_credits/world.level" with id: 2
01:38:45.681 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_contracts/world.level" with id: 3
01:38:45.681 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/mourningstar/world.level" with id: 4
01:38:45.681 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_training/world.level" with id: 5
01:38:45.681 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_journal/world.level" with id: 6
01:38:45.681 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/vista/world.level" with id: 7
01:38:45.681 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/missions/hub_ship_themes/default/theme_default_hub_ship.level" with id: 8
01:38:45.877 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
01:38:45.877 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
01:38:45.877 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
01:38:45.877 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
01:38:45.877 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
01:38:45.877 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
01:38:53.591 [Window] Window => inactive
01:38:53.591 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
01:39:14.240 [Lua] INFO [ConnectionManager] Remote peer b3450b6e1689f1de connected to host
01:39:19.154 [Lua] INFO [GameStateMachine] Changing state to StateGameplay
01:39:19.154 [Lua] <>mission = hub_ship<>
01:39:19.154 [Lua] INFO [GameStateMachine] Init state GameplayStateInit
01:39:19.154 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate
01:39:19.154 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0
01:39:19.154 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit
01:39:19.154 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit
01:39:19.155 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds
01:39:19.157 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld
01:39:19.160 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug
01:39:19.162 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight
01:39:19.164 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession
01:39:19.166 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode
01:39:19.168 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission
01:39:19.170 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod
01:39:19.172 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation
01:39:19.174 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions
01:39:19.179 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules.
01:39:19.179 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules.
01:39:19.179 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_hub". Read 117 rules.
01:39:19.181 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers
01:39:19.181 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3
01:39:19.183 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPresence
01:39:19.194 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent
01:39:19.194 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized
01:39:19.196 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits
01:39:19.388 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents
01:39:19.396 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer
01:39:19.405 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume
01:39:19.417 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints
01:39:19.431 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion
01:39:19.444 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation
01:39:19.448 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame
01:39:19.462 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic
01:39:19.504 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver
01:39:19.510 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory
01:39:19.515 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned
01:39:19.522 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions
01:39:19.534 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing
01:39:19.539 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent
01:39:19.545 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator
01:39:19.555 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug
01:39:19.561 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester
01:39:19.572 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer
01:39:19.577 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks
01:39:19.581 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup
01:39:22.526 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast
01:39:22.531 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun
01:39:22.531 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun
01:39:22.531 [Lua] INFO [ConstantElementLoading] Closing view "loading_view"
01:39:22.531 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun
01:39:22.683 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
01:39:22.683 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
01:39:22.683 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
01:39:22.683 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
01:39:22.683 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
01:39:22.683 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead.
01:39:22.773 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:3504.287570 clock_offset:0.033371 last_frame:219017
01:39:22.836 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combatsword_p1_m2 when fetching weapon tweaks
01:39:22.842 [Lua] INFO [GameSessionManager] Member 710df88d631d0330 joined
01:39:22.842 [Lua] INFO [GameSessionManager] Member 612999aa9f273443 joined
01:39:22.842 [Lua] INFO [GameSessionManager] Member b6061ffcc97c2a28 joined
01:39:22.842 [Lua] INFO [GameSessionManager] Member b0e7b4055c18ccb4 joined
01:39:22.842 [Lua] INFO [GameSessionManager] Member 157bd4ce13808b3f joined
01:39:22.842 [Lua] INFO [GameSessionManager] Member 1a52518161eed759 joined
01:39:22.842 [Lua] INFO [GameSessionManager] Member 4bab2f229ff311ee joined
01:39:22.842 [Lua] INFO [GameSessionManager] Member ca1196c4f799bc92 joined
01:39:22.842 [Lua] INFO [GameSessionManager] Member 631884e89ae8864 joined
01:39:22.842 [Lua] INFO [GameSessionManager] Member 36d976f09b43535a joined
01:39:22.842 [Lua] INFO [GameSessionManager] Member a86f0c5b13b6f690 joined
01:39:22.843 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" from server correction
01:39:22.843 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" from server correction
01:39:22.843 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
01:39:22.843 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead
01:39:22.850 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/gear
01:39:22.853 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (219018), last frame (219017).
01:39:22.858 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.074982, more than 2.000000 times old max dt of 0.032000
01:39:22.900 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.012 seconds.
01:39:22.917 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.045221, more than 2.000000 times old max dt of 0.035200
01:39:23.013 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.047933, more than 2.000000 times old max dt of 0.038720
01:39:30.307 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (219483), last frame (219482).
01:39:30.329 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.131680, more than 2.000000 times old max dt of 0.109076
01:39:30.347 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.085 seconds.
01:39:33.161 [Window] Window => active
01:39:33.161 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
01:39:40.406 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (219762), last frame (219675).
01:39:40.530 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 7.257434, more than 2.000000 times old max dt of 0.162715
01:39:40.533 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 7.735 seconds.
01:39:42.601 [Window] Window => inactive
01:39:42.601 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
01:39:53.890 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.047265, more than 2.000000 times old max dt of 0.041684
01:39:57.632 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:39:57.632 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:39:57.632 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:39:57.632 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:39:57.632 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:39:57.632 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:39:57.632 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:39:57.632 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:39:57.632 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:39:57.632 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:39:57.632 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:39:57.632 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:39:57.632 [Lua] INFO [ConnectionManager] Remote peer 612999aa9f273443 disconnected from host
01:39:57.632 [Lua] INFO [GameSessionManager] Member 612999aa9f273443 left
01:39:57.633 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (221192), last frame (221184).
01:39:57.644 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.140117, more than 2.000000 times old max dt of 0.077283
01:39:57.649 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.146 seconds.
01:39:57.670 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.141912, more than 2.000000 times old max dt of 0.085012
01:39:58.164 [Lua] INFO [GameSessionManager] Member b3450b6e1689f1de joined
01:39:58.380 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.147913, more than 2.000000 times old max dt of 0.098062
01:40:00.504 [Lua] INFO [ConnectionManager] Remote peer 124966a7bbd33e46 connected to host
01:40:00.913 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.133501, more than 2.000000 times old max dt of 0.107868
01:40:03.798 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (221577), last frame (221563).
01:40:03.828 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.233427, more than 2.000000 times old max dt of 0.118655
01:40:03.852 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.213036, more than 2.000000 times old max dt of 0.130521
01:40:03.860 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.242 seconds.
01:40:05.972 [Window] Window => active
01:40:05.972 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
01:40:07.750 [Window] Window => inactive
01:40:07.750 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
01:40:08.873 [Lua] INFO [GameSessionManager] Member b3b00b4808a8a686 joined
01:40:09.384 [Window] Window => active
01:40:09.384 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
01:40:15.214 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (222018), last frame (221940).
01:40:15.317 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 5.839803, more than 2.000000 times old max dt of 0.175508
01:40:15.320 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 6.226 seconds.
01:40:27.061 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:40:27.061 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:40:27.061 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:40:27.061 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:40:27.061 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:40:27.061 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:40:27.061 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:40:27.061 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:40:27.061 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:40:27.061 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:40:27.061 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:40:27.061 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:40:27.062 [Lua] INFO [ConnectionManager] Remote peer 631884e89ae8864 disconnected from host
01:40:27.062 [Lua] INFO [GameSessionManager] Member 631884e89ae8864 left
01:40:27.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:40:27.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:40:27.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:40:27.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:40:27.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:40:27.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:40:27.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:40:27.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:40:27.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:40:27.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:40:27.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:40:27.983 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:40:27.983 [Lua] INFO [ConnectionManager] Remote peer 710df88d631d0330 disconnected from host
01:40:27.983 [Lua] INFO [GameSessionManager] Member 710df88d631d0330 left
01:40:40.476 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:40:40.476 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:40:40.476 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:40:40.476 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:40:40.476 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:40:40.476 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:40:40.476 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:40:40.476 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:40:40.476 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:40:40.476 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:40:40.476 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:40:40.476 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:40:40.476 [Lua] INFO [ConnectionManager] Remote peer b3b00b4808a8a686 disconnected from host
01:40:40.477 [Lua] INFO [GameSessionManager] Member b3b00b4808a8a686 left
01:40:43.272 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/contracts_view/contracts_view" with id: 1
01:40:43.288 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/characters/1af4ba96-9631-4f46-acd2-47c1ee9da799/wallets
01:40:43.288 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/wallets
01:40:43.380 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.061982, more than 2.000000 times old max dt of 0.043871
01:40:45.051 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/characters/1af4ba96-9631-4f46-acd2-47c1ee9da799/wallets
01:40:45.051 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/account/wallets
01:40:45.051 [Lua] INFO [BackendManager] title_request: GET /data/1887a868-d603-43f7-9bbe-dcfa5c74607a/characters/1af4ba96-9631-4f46-acd2-47c1ee9da799/contracts/current?createIfMissing=true
01:40:58.330 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.055558, more than 2.000000 times old max dt of 0.030883
01:41:01.292 [Lua] INFO [PartyImmateriumManager] Joined new strike team
01:41:01.445 [Lua] INFO [XboxLive] Setting activity... connection_string: i:f8abe498-2a14-47e2-9561-dd936dd1dd0a:6E56x, party_id f8abe498-2a14-47e2-9561-dd936dd1dd0a, num_members 1
01:41:01.445 error: [Lua] ERROR [XboxLive] XboxLiveUtils.available(): Xbox Live not available
01:41:02.165 [Lua] INFO [ConnectionManager] Remote peer 49ee76d32d6c6924 connected to host
01:41:13.503 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.062686, more than 2.000000 times old max dt of 0.055883
01:41:13.655 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.071351, more than 2.000000 times old max dt of 0.061472
01:41:15.623 [Window] Window => inactive
01:41:15.623 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
01:41:30.800 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.062720, more than 2.000000 times old max dt of 0.043874
01:41:43.144 [Lua] INFO [GameSessionManager] Member 49ee76d32d6c6924 joined
01:42:08.848 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.060859, more than 2.000000 times old max dt of 0.043122
01:42:12.247 [Lua] INFO [ConnectionManager] Remote peer 1b7bfb8f2495975a connected to host
01:42:20.493 [Lua] INFO [ConnectionManager] Remote peer 3562b74aa78d6943 connected to host
01:42:22.951 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.070627, more than 2.000000 times old max dt of 0.036052
01:42:23.033 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.045633, more than 2.000000 times old max dt of 0.039657
01:42:24.409 [Lua] INFO [ConnectionManager] Remote peer 99fe808b8dd6b68b connected to host
01:42:32.595 [Lua] INFO [ConnectionManager] Remote peer 18dd2aeff0794933 connected to host
01:42:37.410 [Lua] INFO [GameSessionManager] Member 1b7bfb8f2495975a joined
01:42:47.038 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.039696, more than 2.000000 times old max dt of 0.036490
01:42:47.450 [Lua] INFO [GameSessionManager] Member 99fe808b8dd6b68b joined
01:42:47.494 [Lua] INFO [GameSessionManager] Member 3562b74aa78d6943 joined
01:42:49.470 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:42:49.470 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:42:49.470 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:42:49.470 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:42:49.470 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:42:49.470 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:42:49.470 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:42:49.470 [Lua] INFO [ConnectionManager] Remote peer 49ee76d32d6c6924 disconnected from host
01:42:49.471 [Lua] INFO [GameSessionManager] Member 49ee76d32d6c6924 left
01:42:50.461 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:42:50.461 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:42:50.461 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:42:50.461 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:42:50.461 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:42:50.461 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:42:50.461 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:42:50.461 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:42:50.461 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:42:50.461 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:42:50.461 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:42:50.461 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:42:50.462 [Lua] INFO [ConnectionManager] Remote peer 1a52518161eed759 disconnected from host
01:42:50.462 [Lua] INFO [GameSessionManager] Member 1a52518161eed759 left
01:42:57.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:42:57.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:42:57.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:42:57.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:42:57.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:42:57.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:42:57.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:42:57.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:42:57.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:42:57.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:42:57.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:42:57.682 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:42:57.682 [Lua] INFO [ConnectionManager] Remote peer b6061ffcc97c2a28 disconnected from host
01:42:57.683 [Lua] INFO [GameSessionManager] Member b6061ffcc97c2a28 left
01:42:58.974 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:42:58.974 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:42:58.974 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:42:58.974 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:42:58.974 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:42:58.974 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:42:58.974 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:42:58.974 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:42:58.974 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:42:58.974 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:42:58.974 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:42:58.974 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:42:58.974 [Lua] INFO [ConnectionManager] Remote peer 99fe808b8dd6b68b disconnected from host
01:42:58.974 [Lua] INFO [GameSessionManager] Member 99fe808b8dd6b68b left
01:42:59.219 [Lua] INFO [GameSessionManager] Member 18dd2aeff0794933 joined
01:43:01.997 [Lua] INFO [ConnectionManager] Remote peer 85b517bdae2c4e46 connected to host
01:43:23.818 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:43:23.818 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:43:23.818 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:43:23.818 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:43:23.818 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:43:23.818 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:43:23.818 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:43:23.818 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:43:23.818 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:43:23.818 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:43:23.818 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:43:23.818 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:43:23.819 [Lua] INFO [ConnectionManager] Remote peer b3450b6e1689f1de disconnected from host
01:43:23.819 [Lua] INFO [GameSessionManager] Member b3450b6e1689f1de left
01:43:23.992 [Lua] INFO [GameSessionManager] Member 124966a7bbd33e46 joined
01:43:30.370 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.066497, more than 2.000000 times old max dt of 0.051268
01:43:40.433 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.087114, more than 2.000000 times old max dt of 0.036585
01:43:47.946 [EOS] Updating Product SDK Config, Time: 3556.967773
01:43:48.063 [EOS] SDK Config Product Update Request Completed - No Change
01:43:48.063 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 3557.070801, Update Interval: 337.720886
01:44:00.255 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.042675, more than 2.000000 times old max dt of 0.041342
01:44:10.469 [Lua] INFO [ConnectionManager] Remote peer 41f8f657ba4e8c36 connected to host
01:44:12.989 [Lua] INFO [ConnectionManager] Remote peer cc6ba2307fc6ad83 connected to host
01:44:34.713 [Lua] INFO [GameSessionManager] Member 41f8f657ba4e8c36 joined
01:44:34.713 [Lua] INFO [GameSessionManager] Member cc6ba2307fc6ad83 joined
01:44:38.155 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:44:38.155 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:44:38.155 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:44:38.155 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:44:38.155 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:44:38.155 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:44:38.155 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:44:38.155 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:44:38.155 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:44:38.155 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:44:38.155 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:44:38.155 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:44:38.155 [Lua] INFO [ConnectionManager] Remote peer 124966a7bbd33e46 disconnected from host
01:44:38.155 [Lua] INFO [GameSessionManager] Member 124966a7bbd33e46 left
01:45:00.346 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.053078, more than 2.000000 times old max dt of 0.048794
01:45:04.488 [Backend] Authentication credentials expired. Refreshing.
01:45:13.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:45:13.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:45:13.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:45:13.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:45:13.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:45:13.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:45:13.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:45:13.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:45:13.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:45:13.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:45:13.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:45:13.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:45:13.687 [Lua] INFO [ConnectionManager] Remote peer b0e7b4055c18ccb4 disconnected from host
01:45:13.688 [Lua] INFO [GameSessionManager] Member b0e7b4055c18ccb4 left
01:45:15.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:45:15.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:45:15.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:45:15.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:45:15.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:45:15.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:45:15.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:45:15.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:45:15.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:45:15.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:45:15.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:45:15.331 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:45:15.332 [Lua] INFO [ConnectionManager] Remote peer ca1196c4f799bc92 disconnected from host
01:45:15.332 [Lua] INFO [GameSessionManager] Member ca1196c4f799bc92 left
01:45:25.664 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:45:25.664 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:45:25.664 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:45:25.664 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:45:25.664 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:45:25.664 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:45:25.664 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:45:25.664 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:45:25.664 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:45:25.664 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:45:25.664 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:45:25.664 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:45:25.665 [Lua] INFO [ConnectionManager] Remote peer 18dd2aeff0794933 disconnected from host
01:45:25.665 [Lua] INFO [GameSessionManager] Member 18dd2aeff0794933 left
01:45:25.708 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:45:25.708 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:45:25.708 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:45:25.708 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:45:25.708 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:45:25.708 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:45:25.708 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:45:25.708 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:45:25.708 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:45:25.708 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:45:25.708 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:45:25.708 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:45:25.708 [Lua] INFO [ConnectionManager] Remote peer 1b7bfb8f2495975a disconnected from host
01:45:25.708 [Lua] INFO [GameSessionManager] Member 1b7bfb8f2495975a left
01:45:26.036 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:45:26.036 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:45:26.036 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:45:26.036 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:45:26.036 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:45:26.036 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:45:26.036 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:45:26.036 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:45:26.036 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:45:26.036 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:45:26.036 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:45:26.036 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:45:26.036 [Lua] INFO [ConnectionManager] Remote peer 3562b74aa78d6943 disconnected from host
01:45:26.036 [Lua] INFO [GameSessionManager] Member 3562b74aa78d6943 left
01:45:43.474 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:45:43.474 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:45:43.474 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:45:43.474 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:45:43.474 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:45:43.474 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:45:43.474 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:45:43.474 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:45:43.474 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:45:43.474 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:45:43.474 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:45:43.474 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:45:43.474 [Lua] INFO [ConnectionManager] Remote peer 41f8f657ba4e8c36 disconnected from host
01:45:43.474 [Lua] INFO [GameSessionManager] Member 41f8f657ba4e8c36 left
01:46:16.710 [Lua] INFO [GameSessionManager] Member 85b517bdae2c4e46 joined
01:46:30.392 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.051111, more than 2.000000 times old max dt of 0.043678
01:46:34.527 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:46:34.527 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:46:34.527 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:46:34.527 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:46:34.527 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:46:34.527 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:46:34.527 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:46:34.527 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:46:34.527 [Lua] INFO [ConnectionManager] Remote peer 4bab2f229ff311ee disconnected from host
01:46:34.528 [Lua] INFO [GameSessionManager] Member 4bab2f229ff311ee left
01:47:06.872 [Lua] INFO [ConnectionManager] Remote peer d5b22bab34af830b connected to host
01:47:07.456 [Lua] INFO [ConnectionManager] Remote peer 428babebcdea99b0 connected to host
01:47:16.651 [Lua] INFO [ConnectionManager] Remote peer f2bd62d6944ff015 connected to host
01:47:22.349 [Lua] INFO [ConnectionManager] Remote peer 326d98beaf3e8992 connected to host
01:47:25.230 [Lua] INFO [ConnectionManager] Remote peer 28f148d60171c749 connected to host
01:47:31.281 [Lua] INFO [ConnectionManager] Remote peer 9ef70a67cd54cb9b connected to host
01:47:33.762 [Lua] INFO [GameSessionManager] Member f2bd62d6944ff015 joined
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01:47:36.462 [Lua] INFO [ConnectionManager] Remote peer 2bd905417052b116 connected to host
01:47:37.658 [Lua] INFO [ConnectionManager] Remote peer 2599ee675cb7fcd2 connected to host
01:47:37.760 [Lua] INFO [ConnectionManager] Remote peer 5e38dc4c3044bb25 connected to host
01:47:47.340 [Lua] INFO [ConnectionManager] Remote peer 1d86e389039dc402 connected to host
01:47:48.490 [Lua] INFO [GameSessionManager] Member d5b22bab34af830b joined
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01:47:50.218 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:47:50.218 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:47:50.218 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:47:50.218 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:47:50.218 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:47:50.218 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:47:50.218 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:47:50.218 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:47:50.218 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:47:50.218 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:47:50.218 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:47:50.218 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:47:50.218 [Lua] INFO [ConnectionManager] Remote peer 157bd4ce13808b3f disconnected from host
01:47:50.218 [Lua] INFO [GameSessionManager] Member 157bd4ce13808b3f left
01:47:58.589 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:47:58.589 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:47:58.589 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:47:58.589 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:47:58.589 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:47:58.589 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:47:58.589 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:47:58.589 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:47:58.589 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:47:58.589 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:47:58.589 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:47:58.589 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:47:58.589 [Lua] INFO [ConnectionManager] Remote peer 428babebcdea99b0 disconnected from host
01:47:58.590 [Lua] INFO [GameSessionManager] Member 428babebcdea99b0 left
01:48:05.533 [Lua] INFO [GameSessionManager] Member 2bd905417052b116 joined
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01:48:22.701 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:48:22.701 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:48:22.701 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:48:22.701 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:48:22.701 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:48:22.701 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:48:22.701 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:48:22.701 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:48:22.701 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:48:22.701 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:48:22.701 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:48:22.701 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:48:22.701 [Lua] INFO [ConnectionManager] Remote peer 85b517bdae2c4e46 disconnected from host
01:48:22.701 [Lua] INFO [GameSessionManager] Member 85b517bdae2c4e46 left
01:48:30.348 [Lua] INFO [ConnectionManager] Remote peer 8eb494063b7587fd connected to host
01:48:52.620 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.040395, more than 2.000000 times old max dt of 0.038746
01:49:00.361 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.046602, more than 2.000000 times old max dt of 0.040725
01:49:01.685 [Lua] INFO [GameSessionManager] Member 8eb494063b7587fd joined
01:49:07.672 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:49:07.672 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:49:07.672 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:49:07.672 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:49:07.672 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:49:07.672 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:49:07.672 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:49:07.672 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:49:07.672 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:49:07.672 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:49:07.672 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:49:07.672 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:49:07.672 [Lua] INFO [GameSessionManager] Member 1d86e389039dc402 left
01:49:08.572 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.056803, more than 2.000000 times old max dt of 0.042573
01:49:08.644 [Lua] INFO [ConnectionManager] Remote peer 1d86e389039dc402 disconnected from host
01:49:12.275 [Lua] INFO [ConnectionManager] Remote peer 83c2688e1129a25e connected to host
01:49:12.516 [Lua] INFO [ConnectionManager] Remote peer 1ee43c1b48c64132 connected to host
01:49:19.979 [Lua] INFO [ConnectionManager] Remote peer fc0f5157e85fba3a connected to host
01:49:23.154 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:49:23.154 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:49:23.154 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:49:23.154 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:49:23.154 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:49:23.154 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:49:23.154 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:49:23.154 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:49:23.154 [Lua] INFO [ConnectionManager] Remote peer 2599ee675cb7fcd2 disconnected from host
01:49:23.154 [Lua] INFO [GameSessionManager] Member 2599ee675cb7fcd2 left
01:49:38.159 [Lua] INFO [GameSessionManager] Member fc0f5157e85fba3a joined
01:49:38.196 [Lua] INFO [GameSessionManager] Member 1ee43c1b48c64132 joined
01:49:38.196 [Lua] INFO [GameSessionManager] Member 83c2688e1129a25e joined
01:50:00.657 [Lua] INFO [ConnectionManager] Remote peer dac89719b0b1beaa connected to host
01:50:16.638 [EOS] Updating Product SDK Config, Time: 3945.674072
01:50:16.903 [EOS] SDK Config Product Update Request Completed - No Change
01:50:16.903 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 3945.925293, Update Interval: 345.486633
01:50:28.076 [Lua] INFO [GameSessionManager] Member dac89719b0b1beaa joined
01:50:32.852 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:50:32.852 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:50:32.852 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:50:32.852 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:50:32.852 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:50:32.852 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:50:32.852 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:50:32.852 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:50:32.852 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:50:32.852 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:50:32.852 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:50:32.852 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:50:32.852 [Lua] INFO [ConnectionManager] Remote peer 28f148d60171c749 disconnected from host
01:50:32.852 [Lua] INFO [GameSessionManager] Member 28f148d60171c749 left
01:50:41.755 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.056642, more than 2.000000 times old max dt of 0.036513
01:50:47.960 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:50:47.960 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:50:47.960 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:50:47.960 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:50:47.960 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:50:47.960 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:50:47.960 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:50:47.960 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:50:47.961 [Lua] INFO [ConnectionManager] Remote peer dac89719b0b1beaa disconnected from host
01:50:47.961 [Lua] INFO [GameSessionManager] Member dac89719b0b1beaa left
01:51:00.331 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.053702, more than 2.000000 times old max dt of 0.047364
01:51:02.810 [Lua] INFO [ConnectionManager] Remote peer 8bad9eecb4c299e0 connected to host
01:51:08.519 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.067747, more than 2.000000 times old max dt of 0.042973
01:51:12.531 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:51:12.531 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:51:12.531 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:51:12.531 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:51:12.531 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:51:12.531 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:51:12.531 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:51:12.532 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:51:12.532 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:51:12.532 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:51:12.532 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:51:12.532 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:51:12.532 [Lua] INFO [ConnectionManager] Remote peer 2bd905417052b116 disconnected from host
01:51:12.532 [Lua] INFO [GameSessionManager] Member 2bd905417052b116 left
01:51:12.620 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:51:12.620 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:51:12.620 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:51:12.620 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:51:12.620 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:51:12.620 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:51:12.620 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:51:12.620 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:51:12.620 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:51:12.620 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:51:12.620 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:51:12.620 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:51:12.620 [Lua] INFO [ConnectionManager] Remote peer f2bd62d6944ff015 disconnected from host
01:51:12.621 [Lua] INFO [GameSessionManager] Member f2bd62d6944ff015 left
01:51:12.684 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:51:12.684 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:51:12.684 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:51:12.684 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:51:12.684 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:51:12.684 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:51:12.684 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:51:12.684 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:51:12.684 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:51:12.684 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:51:12.684 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:51:12.684 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:51:12.684 [Lua] INFO [ConnectionManager] Remote peer 5e38dc4c3044bb25 disconnected from host
01:51:12.684 [Lua] INFO [GameSessionManager] Member 5e38dc4c3044bb25 left
01:51:30.528 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.056439, more than 2.000000 times old max dt of 0.038878
01:51:41.511 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:51:41.511 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:51:41.511 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:51:41.511 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:51:41.511 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:51:41.511 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:51:41.511 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:51:41.511 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:51:41.511 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:51:41.511 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:51:41.511 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:51:41.511 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:51:41.512 [Lua] INFO [ConnectionManager] Remote peer 9ef70a67cd54cb9b disconnected from host
01:51:41.512 [Lua] INFO [GameSessionManager] Member 9ef70a67cd54cb9b left
01:51:41.784 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:51:41.784 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:51:41.784 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:51:41.784 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:51:41.784 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:51:41.784 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:51:41.784 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:51:41.784 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:51:41.784 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:51:41.784 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:51:41.784 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:51:41.784 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:51:41.784 [Lua] INFO [ConnectionManager] Remote peer 326d98beaf3e8992 disconnected from host
01:51:41.785 [Lua] INFO [GameSessionManager] Member 326d98beaf3e8992 left
01:51:53.907 [Lua] INFO [GameSessionManager] Member 8bad9eecb4c299e0 joined
01:52:08.172 [Lua] INFO [ConnectionManager] Remote peer 7555ad8c586cb2df connected to host
01:52:11.600 [Lua] INFO [ConnectionManager] Remote peer 1c8a1c5438f22070 connected to host
01:52:13.852 [Lua] INFO [ConnectionManager] Remote peer ee110d590ea264d2 connected to host
01:52:30.739 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.058531, more than 2.000000 times old max dt of 0.039975
01:52:32.197 [Lua] INFO [ConnectionManager] Remote peer f8fe1dc2d89d8f68 connected to host
01:52:35.189 [Lua] INFO [GameSessionManager] Member 7555ad8c586cb2df joined
01:52:35.383 [Lua] INFO [GameSessionManager] Member 1c8a1c5438f22070 joined
01:52:38.914 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.062029, more than 2.000000 times old max dt of 0.042558
01:52:57.437 [Lua] INFO [GameSessionManager] Member f8fe1dc2d89d8f68 joined
01:52:57.654 [Lua] INFO [GameSessionManager] Member ee110d590ea264d2 joined
01:53:02.940 [Lua] INFO [ConnectionManager] Remote peer ee76981f83f8833d connected to host
01:53:10.736 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.045790, more than 2.000000 times old max dt of 0.035856
01:53:10.760 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.094882, more than 2.000000 times old max dt of 0.039441
01:53:10.867 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.058480, more than 2.000000 times old max dt of 0.047888
01:53:22.400 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.086490, more than 2.000000 times old max dt of 0.061634
01:53:24.780 warning: [Vivox] Unhandled event type evt_audio_device_hot_swap
01:53:29.764 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.052345, more than 2.000000 times old max dt of 0.044975
01:53:42.081 warning: [Vivox] Unhandled event type evt_audio_device_hot_swap
01:53:46.513 [Lua] INFO [GameSessionManager] Member ee76981f83f8833d joined
01:54:00.481 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.053963, more than 2.000000 times old max dt of 0.043488
01:54:09.729 [Lua] INFO [ConnectionManager] Remote peer fe3577b4ca7e0210 connected to host
01:54:15.916 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.121873, more than 2.000000 times old max dt of 0.084524
01:54:17.834 [Lua] INFO [ConnectionManager] Remote peer 650bd4ede88022aa connected to host
01:54:21.504 [Lua] INFO [ConnectionManager] Remote peer 15b7eb5e13ec75fa connected to host
01:54:51.251 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.043530, more than 2.000000 times old max dt of 0.037635
01:54:59.971 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.063119, more than 2.000000 times old max dt of 0.038420
01:55:02.527 [Lua] INFO [ConnectionManager] Remote peer 4ad23dd511415295 connected to host
01:55:03.112 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:55:03.112 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:55:03.112 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:55:03.112 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:55:03.112 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:55:03.112 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:55:03.112 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:55:03.112 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:55:03.112 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:55:03.112 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:55:03.112 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:55:03.112 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:55:03.113 [Lua] INFO [ConnectionManager] Remote peer 7555ad8c586cb2df disconnected from host
01:55:03.113 [Lua] INFO [GameSessionManager] Member 7555ad8c586cb2df left
01:55:03.146 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:55:03.146 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:55:03.146 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:55:03.146 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:55:03.146 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:55:03.146 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:55:03.146 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:55:03.146 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:55:03.146 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:55:03.146 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:55:03.146 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:55:03.146 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:55:03.146 [Lua] INFO [ConnectionManager] Remote peer 1c8a1c5438f22070 disconnected from host
01:55:03.147 [Lua] INFO [GameSessionManager] Member 1c8a1c5438f22070 left
01:55:03.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:55:03.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:55:03.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:55:03.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:55:03.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:55:03.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:55:03.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:55:03.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:55:03.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:55:03.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:55:03.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:55:03.339 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:55:03.340 [Lua] INFO [ConnectionManager] Remote peer f8fe1dc2d89d8f68 disconnected from host
01:55:03.340 [Lua] INFO [GameSessionManager] Member f8fe1dc2d89d8f68 left
01:55:03.787 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:55:03.787 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:55:03.787 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:55:03.787 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:55:03.787 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:55:03.787 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:55:03.787 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:55:03.787 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:55:03.787 [Lua] INFO [ConnectionManager] Remote peer ee110d590ea264d2 disconnected from host
01:55:03.787 [Lua] INFO [GameSessionManager] Member ee110d590ea264d2 left
01:55:08.166 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:55:08.166 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:55:08.166 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:55:08.166 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:55:08.166 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:55:08.166 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:55:08.166 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:55:08.166 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:55:08.166 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:55:08.166 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:55:08.166 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:55:08.166 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:55:08.166 [Lua] INFO [ConnectionManager] Remote peer 8bad9eecb4c299e0 disconnected from host
01:55:08.166 [Lua] INFO [GameSessionManager] Member 8bad9eecb4c299e0 left
01:55:43.963 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (280338), last frame (280336).
01:55:43.974 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.109066, more than 2.000000 times old max dt of 0.045841
01:55:43.980 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.067 seconds.
01:55:43.995 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.066748, more than 2.000000 times old max dt of 0.050425
01:55:57.242 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.044160, more than 2.000000 times old max dt of 0.039770
01:55:59.020 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:55:59.020 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:55:59.020 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:55:59.020 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:55:59.020 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:55:59.020 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:55:59.020 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:55:59.020 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:55:59.020 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:55:59.020 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:55:59.020 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:55:59.020 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:55:59.021 [Lua] INFO [ConnectionManager] Remote peer 8eb494063b7587fd disconnected from host
01:55:59.021 [Lua] INFO [GameSessionManager] Member 8eb494063b7587fd left
01:56:00.774 [Lua] INFO [ConnectionManager] Remote peer 7706173fe5870983 connected to host
01:56:13.339 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 19
01:56:13.339 [Lua] INFO [MechanismManager] Leaving mechanism "hub"
01:56:13.342 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:56:13.342 warning: [ParticleWorld] Particle with id '0' is likely already destroyed
01:56:13.342 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:56:13.342 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:56:13.342 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:56:13.342 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:56:13.342 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:56:13.342 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:56:13.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:56:13.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:56:13.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:56:13.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:56:13.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:56:13.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:56:13.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:56:13.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:56:13.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:56:13.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:56:13.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:56:13.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:56:13.347 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:56:13.347 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:56:13.347 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:56:13.347 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:56:13.347 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:56:13.347 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:56:13.347 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:56:13.347 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:56:13.347 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:56:13.347 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:56:13.347 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:56:13.347 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:56:13.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:56:13.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:56:13.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:56:13.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:56:13.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:56:13.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:56:13.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:56:13.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:56:13.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:56:13.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:56:13.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:56:13.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:56:13.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:56:13.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:56:13.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:56:13.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:56:13.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:56:13.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:56:13.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:56:13.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:56:13.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:56:13.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:56:13.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:56:13.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:56:13.354 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:56:13.354 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:56:13.354 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:56:13.354 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:56:13.354 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:56:13.354 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:56:13.354 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:56:13.354 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:56:13.354 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:56:13.354 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:56:13.354 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:56:13.354 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:56:13.356 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot"
01:56:13.356 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand"
01:56:13.356 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head"
01:56:13.356 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips"
01:56:13.356 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand"
01:56:13.356 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm"
01:56:13.356 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot"
01:56:13.356 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand"
01:56:13.356 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head"
01:56:13.356 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips"
01:56:13.356 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand"
01:56:13.356 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm"
01:56:13.357 [Lua] INFO [ConnectionManager] Channel 19 to peer a86f0c5b13b6f690 was disconnected with game reason afk
01:56:13.357 [Lua] INFO [ConnectionManager] Left host a86f0c5b13b6f690
01:56:13.357 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host
01:56:13.357 [Lua] INFO [ConnectionManager] _peer_disconnected a86f0c5b13b6f690
01:56:13.357 [Lua] INFO [ConnectionManager] Remote peer ee76981f83f8833d disconnected from host
01:56:13.357 [Lua] INFO [ConnectionManager] Remote peer 650bd4ede88022aa disconnected from host
01:56:13.357 [Lua] INFO [ConnectionManager] Remote peer fe3577b4ca7e0210 disconnected from host
01:56:13.357 [Lua] INFO [ConnectionManager] Remote peer 1ee43c1b48c64132 disconnected from host
01:56:13.357 [Lua] INFO [ConnectionManager] Remote peer cc6ba2307fc6ad83 disconnected from host
01:56:13.357 [Lua] INFO [ConnectionManager] Remote peer 83c2688e1129a25e disconnected from host
01:56:13.357 [Lua] INFO [ConnectionManager] Remote peer 7706173fe5870983 disconnected from host
01:56:13.357 [Lua] INFO [ConnectionManager] Remote peer fc0f5157e85fba3a disconnected from host
01:56:13.357 [Lua] INFO [ConnectionManager] Remote peer d5b22bab34af830b disconnected from host
01:56:13.357 [Lua] INFO [ConnectionManager] Remote peer 4ad23dd511415295 disconnected from host
01:56:13.357 [Lua] INFO [ConnectionManager] Remote peer 15b7eb5e13ec75fa disconnected from host
01:56:13.358 warning: [Lua] WARNING [ErrorManager] Error "MultiplayerSessionDisconnectError"
stack traceback:
scripts/managers/error/error_manager.lua:31: in function '_log_error'
scripts/managers/error/error_manager.lua:106: in function 'report_error'
...pts/managers/multiplayer/multiplayer_session_manager.lua:572: in function '_show_session_error'
...pts/managers/multiplayer/multiplayer_session_manager.lua:404: in function '_handle_session_error'
...pts/managers/multiplayer/multiplayer_session_manager.lua:433: in function 'update'
scripts/game_states/state_game.lua:111: in function 'network_receive_function'
...e_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/game_states/game/state_gameplay.lua:145: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/game_states/state_game.lua:561: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function
, message: source: game, reason: afk, error_details: n/a
01:56:13.358 [Lua] INFO [MechanismManager] Change mechanism ->"left_session"
01:56:13.358 [Lua] INFO [MechanismLeftSession] Entered with reason afk
01:56:13.358 [Lua] INFO [GameSessionManager] Member a86f0c5b13b6f690 left with game reason game_request
01:56:13.366 [Connection] Connection to a86f0c5b13b6f690 broken in transport layer.
01:56:13.366 [Handshaker] Aborting handshake with a86f0c5b13b6f690. Reason: internal_error
01:56:13.367 [Lua] INFO [GameStateMachine] Changing state to StateError
01:56:13.368 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed
01:56:13.368 [Lua] INFO [GameSessionManager] Member ee76981f83f8833d left
01:56:13.368 [Lua] INFO [GameSessionManager] Member 83c2688e1129a25e left
01:56:13.368 [Lua] INFO [GameSessionManager] Member d5b22bab34af830b left
01:56:13.368 [Lua] INFO [GameSessionManager] Member 1ee43c1b48c64132 left
01:56:13.368 [Lua] INFO [GameSessionManager] Member cc6ba2307fc6ad83 left
01:56:13.368 [Lua] INFO [GameSessionManager] Member fc0f5157e85fba3a left
01:56:13.368 [Lua] INFO [GameSessionManager] Member 36d976f09b43535a left
01:56:13.394 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/hub/hub_ship/missions/hub_ship
01:56:13.394 [Lua] INFO [WorldLevelDespawnManager] despawning units
01:56:13.395 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60
01:56:13.395 [Lua] INFO [MultiplayerSessionManager] Resetting multiplayer session with reason reset_from_state_error ...
01:56:13.395 [Lua] INFO [MechanismManager] Leaving mechanism "left_session"
01:56:13.396 [Handshaker] Lost connection 229 to a86f0c5b13b6f690
01:56:13.396 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateError
01:56:13.396 [Lua] INFO [ConstantElementLoading] Opening view "loading_view"
01:56:13.396 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateError
01:56:13.501 [Lua] INFO [WorldLevelDespawnManager] despawning themes
01:56:13.517 [Lua] INFO [WorldLevelDespawnManager] despawning level
01:56:13.523 [Lua] INFO [WorldLevelDespawnManager] despawning world
01:56:13.531 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 0.15165390148740698
01:56:34.761 [EOS] Updating Product SDK Config, Time: 4323.744141
01:56:34.861 [EOS] SDK Config Product Update Request Completed - No Change
01:56:34.861 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 4323.827148, Update Interval: 307.703491
02:02:34.121 [EOS] Updating Product SDK Config, Time: 4681.785156
02:02:34.205 [EOS] SDK Config Product Update Request Completed - No Change
02:02:34.205 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 4681.851562, Update Interval: 334.410217
02:09:01.550 [EOS] Updating Product SDK Config, Time: 5067.771973
02:09:01.666 [EOS] SDK Config Product Update Request Completed - No Change
02:09:01.666 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 5067.871582, Update Interval: 315.106659
02:15:03.271 [EOS] Updating Product SDK Config, Time: 5428.157715
02:15:03.371 [EOS] SDK Config Product Update Request Completed - No Change
02:15:03.371 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 5428.240723, Update Interval: 338.874481
02:21:19.028 [EOS] Updating Product SDK Config, Time: 5802.525391
02:21:19.145 [EOS] SDK Config Product Update Request Completed - No Change
02:21:19.145 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 5802.625000, Update Interval: 358.864716
02:27:50.475 [EOS] Updating Product SDK Config, Time: 6192.527832
02:27:50.758 [EOS] SDK Config Product Update Request Completed - No Change
02:27:50.758 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 6192.793457, Update Interval: 311.504883
02:33:40.323 [EOS] Updating Product SDK Config, Time: 6541.075195
02:33:40.689 [EOS] SDK Config Product Update Request Completed - No Change
02:33:40.689 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 6541.423828, Update Interval: 342.335266
02:40:03.651 [EOS] Updating Product SDK Config, Time: 6922.993652
02:40:03.934 [EOS] SDK Config Product Update Request Completed - No Change
02:40:03.934 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 6923.259766, Update Interval: 315.156097
02:46:10.569 [EOS] Updating Product SDK Config, Time: 7288.554199
02:46:10.852 [EOS] SDK Config Product Update Request Completed - No Change
02:46:10.852 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 7288.819824, Update Interval: 344.966583
02:52:30.524 [EOS] Updating Product SDK Config, Time: 7667.099121
02:52:30.808 [EOS] SDK Config Product Update Request Completed - No Change
02:52:30.808 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 7667.365234, Update Interval: 348.445679
02:58:49.341 [EOS] Updating Product SDK Config, Time: 8044.494629
02:58:49.424 [EOS] SDK Config Product Update Request Completed - No Change
02:58:49.424 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 8044.561035, Update Interval: 326.466858
03:04:52.492 [EOS] Updating Product SDK Config, Time: 8406.248047
03:04:52.592 [EOS] SDK Config Product Update Request Completed - No Change
03:04:52.592 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 8406.331055, Update Interval: 338.253723
03:11:03.570 [EOS] Updating Product SDK Config, Time: 8775.872070
03:11:03.670 [EOS] SDK Config Product Update Request Completed - No Change
03:11:03.670 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 8775.955078, Update Interval: 314.368713
03:17:09.401 [EOS] Updating Product SDK Config, Time: 9140.259766
03:17:09.517 [EOS] SDK Config Product Update Request Completed - No Change
03:17:09.517 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 9140.360352, Update Interval: 342.818695
03:23:28.691 [EOS] Updating Product SDK Config, Time: 9518.060547
03:23:28.774 [EOS] SDK Config Product Update Request Completed - No Change
03:23:28.774 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 9518.126953, Update Interval: 326.871552
03:29:31.935 [EOS] Updating Product SDK Config, Time: 9879.882812
03:29:32.035 [EOS] SDK Config Product Update Request Completed - No Change
03:29:32.035 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 9879.965820, Update Interval: 352.292847
03:36:19.976 [EOS] Updating Product SDK Config, Time: 10286.320312
03:36:20.259 [EOS] SDK Config Product Update Request Completed - No Change
03:36:20.259 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 10286.585938, Update Interval: 332.817169
03:42:46.914 [EOS] Updating Product SDK Config, Time: 10671.715820
03:42:47.014 [EOS] SDK Config Product Update Request Completed - No Change
03:42:47.014 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 10671.798828, Update Interval: 303.631104
03:48:47.385 [EOS] Updating Product SDK Config, Time: 11030.779297
03:48:47.502 [EOS] SDK Config Product Update Request Completed - No Change
03:48:47.502 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 11030.878906, Update Interval: 340.720245
03:53:00.726 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x064df490;
[3] q = table: 0x028fbf80; i = 1; obj = table: 0x028fcf90;
[4] dt = 0.016666800000806; t = 11304.461806892; async = function: 0x039ddf30;
[5] self = table: 0x00104110; dt = 0.016666800000806; network_is_active = true; t = 11304.461806892;
[6] self = table: 0x00164a70; dt = 0.016666800000806; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800000806;
[8] dt = 0.016666800000806; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:40<>",
error_message = "",
aborted = false,
error_code = 14,
error_details = "",
}
03:53:00.726 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 0.21034349560737611 secs, count=1 jitter=0.010343495607376098
03:53:00.943 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667099990865873; t = 11304.678478292304; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667099990865873; network_is_active = true; t = 11304.678478292304; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667099990865873; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667099990865873
[5] dt = 0.016667099990865873
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
03:53:01.076 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x08d464f0;
[2] (*temporary) = function: 0x076087b0;
[3] q = table: 0x041b4640; i = 1; obj = table: 0x092314b0;
[4] dt = 0.016666999946743; t = 11304.811813592; async = function: 0x08080200;
[5] self = table: 0x00104110; dt = 0.016666999946743; network_is_active = true; t = 11304.811813592;
[6] self = table: 0x00164a70; dt = 0.016666999946743; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666999946743;
[8] dt = 0.016666999946743; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
03:53:01.076 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 0.44093819856643679 secs, count=2 jitter=0.040938198566436768
03:53:01.526 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667100017681274; t = 11305.261823492167; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667100017681274; network_is_active = true; t = 11305.261823492167; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667100017681274; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667100017681274
[5] dt = 0.016667100017681274
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
03:53:01.659 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x07d21b90;
[2] (*temporary) = function: 0x050c0230;
[3] q = table: 0x044cb4e0; i = 1; obj = table: 0x0948b0b0;
[4] dt = 0.016667200005272; t = 11305.395159592; async = function: 0x065acee0;
[5] self = table: 0x00104110; dt = 0.016667200005272; network_is_active = true; t = 11305.395159592;
[6] self = table: 0x00164a70; dt = 0.016667200005272; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667200005272;
[8] dt = 0.016667200005272; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
03:53:01.659 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 0.96175725936889656 secs, count=3 jitter=0.16175725936889648
03:53:02.626 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666699976492613; t = 11306.361851992067; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666699976492613; network_is_active = true; t = 11306.361851992067; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666699976492613; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666699976492613
[5] dt = 0.016666699976492613
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
03:53:02.776 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x05f03bc0;
[2] (*temporary) = function: 0x0431e2d0;
[3] q = table: 0x08f6d280; i = 1; obj = table: 0x05dbc4e0;
[4] dt = 0.016953200053066; t = 11306.512140892; async = function: 0x05cd69e0;
[5] self = table: 0x00104110; dt = 0.016953200053066; network_is_active = true; t = 11306.512140892;
[6] self = table: 0x00164a70; dt = 0.016953200053066; t = nil;
[7] self = table: 0x00073e70; dt = 0.016953200053066;
[8] dt = 0.016953200053066; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
03:53:02.776 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 1.624778915643692 secs, count=4 jitter=0.024778915643692015
03:53:04.410 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666670000786892; t = 11308.145505092225; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666670000786892; network_is_active = true; t = 11308.145505092225; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666670000786892; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666670000786892
[5] dt = 0.01666670000786892
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
03:53:04.543 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06d99cf0;
[2] (*temporary) = function: 0x0653bba0;
[3] q = table: 0x05138230; i = 1; obj = table: 0x07e102f0;
[4] dt = 0.016666700011606; t = 11308.278841792; async = function: 0x08bdbd20;
[5] self = table: 0x00104110; dt = 0.016666700011606; network_is_active = true; t = 11308.278841792;
[6] self = table: 0x00164a70; dt = 0.016666700011606; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666700011606;
[8] dt = 0.016666700011606; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
03:53:04.543 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 3.7550048065185546 secs, count=5 jitter=0.55500480651855466
03:53:08.310 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667199982073683; t = 11312.045730692251; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667199982073683; network_is_active = true; t = 11312.045730692251; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667199982073683; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667199982073683
[5] dt = 0.016667199982073683
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
03:53:08.443 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x05bd6100;
[2] (*temporary) = function: 0x04c42790;
[3] q = table: 0x05a68d40; i = 1; obj = table: 0x04332f50;
[4] dt = 0.01666690002565; t = 11312.179067192; async = function: 0x069375a0;
[5] self = table: 0x00104110; dt = 0.01666690002565; network_is_active = true; t = 11312.179067192;
[6] self = table: 0x00164a70; dt = 0.01666690002565; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666690002565;
[8] dt = 0.01666690002565; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
03:53:08.443 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 6.4966779422760013 secs, count=6 jitter=0.096677942276000975
03:53:14.944 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666669998775834; t = 11318.679460492262; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666669998775834; network_is_active = true; t = 11318.679460492262; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666669998775834; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666669998775834
[5] dt = 0.01666669998775834
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
03:53:15.077 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06c894b0;
[2] (*temporary) = function: 0x0657cb40;
[3] q = table: 0x0825e270; i = 1; obj = table: 0x04f87940;
[4] dt = 0.016666800002296; t = 11318.812796692; async = function: 0x064e2180;
[5] self = table: 0x00104110; dt = 0.016666800002296; network_is_active = true; t = 11318.812796692;
[6] self = table: 0x00164a70; dt = 0.016666800002296; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800002296;
[8] dt = 0.016666800002296; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
03:53:15.077 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 13.650234909057618 secs, count=7 jitter=0.85023490905761712
03:53:28.729 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667299996533498; t = 11332.464465392539; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667299996533498; network_is_active = true; t = 11332.464465392539; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667299996533498; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667299996533498
[5] dt = 0.016667299996533498
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
03:53:28.862 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x06c7df70;
[3] q = table: 0x051b6100; i = 1; obj = table: 0x0657d380;
[4] dt = 0.01666720000137; t = 11332.597800992; async = function: 0x08b13d40;
[5] self = table: 0x00104110; dt = 0.01666720000137; network_is_active = true; t = 11332.597800992;
[6] self = table: 0x00164a70; dt = 0.01666720000137; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666720000137;
[8] dt = 0.01666720000137; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
03:53:28.862 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.349268798828128 secs, count=8 jitter=4.7492687988281252
03:53:59.219 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667099984938996; t = 11362.953921793134; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667099984938996; network_is_active = true; t = 11362.953921793134; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667099984938996; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667099984938996
[5] dt = 0.016667099984938996
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
03:53:59.352 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x0698c860;
[3] q = table: 0x074e8fe0; i = 1; obj = table: 0x061be220;
[4] dt = 0.016666899980897; t = 11363.087442593; async = function: 0x07875500;
[5] self = table: 0x00104110; dt = 0.016666899980897; network_is_active = true; t = 11363.087442593;
[6] self = table: 0x00164a70; dt = 0.016666899980897; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666899980897;
[8] dt = 0.016666899980897; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
03:53:59.352 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.146916195750237 secs, count=9 jitter=1.1469161957502365
03:54:30.505 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666899983173143; t = 11394.239753694545; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666899983173143; network_is_active = true; t = 11394.239753694545; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666899983173143; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666899983173143
[5] dt = 0.016666899983173143
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
03:54:30.638 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x0410c6e0;
[3] q = table: 0x04526ec0; i = 1; obj = table: 0x0431e2d0;
[4] dt = 0.016666900001464; t = 11394.373096495; async = function: 0x08ecec90;
[5] self = table: 0x00104110; dt = 0.016666900001464; network_is_active = true; t = 11394.373096495;
[6] self = table: 0x00164a70; dt = 0.016666900001464; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666900001464;
[8] dt = 0.016666900001464; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
03:54:30.638 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.725119590759277 secs, count=10 jitter=1.7251195907592773
03:55:02.376 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999988495291; t = 11426.111166194731; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999988495291; network_is_active = true; t = 11426.111166194731; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999988495291; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999988495291
[5] dt = 0.016666999988495291
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
03:55:02.510 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x07fa6370;
[3] q = table: 0x0565cef0; i = 1; obj = table: 0x083e3410;
[4] dt = 0.016667199983433; t = 11426.244501495; async = function: 0x04b6ba10;
[5] self = table: 0x00104110; dt = 0.016667199983433; network_is_active = true; t = 11426.244501495;
[6] self = table: 0x00164a70; dt = 0.016667199983433; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667199983433;
[8] dt = 0.016667199983433; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
03:55:02.510 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.769564807415009 secs, count=11 jitter=2.7695648074150085
03:55:11.361 [EOS] Updating Product SDK Config, Time: 11413.259766
03:55:11.477 [EOS] SDK Config Product Update Request Completed - No Change
03:55:11.477 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 11413.359375, Update Interval: 356.693024
03:55:35.291 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667100011346851; t = 11459.025246995358; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667100011346851; network_is_active = true; t = 11459.025246995358; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667100011346851; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667100011346851
[5] dt = 0.016667100011346851
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
03:55:35.424 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x060caee0;
[3] q = table: 0x06e03160; i = 1; obj = table: 0x0617a860;
[4] dt = 0.016667099976077; t = 11459.158582795; async = function: 0x046d2250;
[5] self = table: 0x00104110; dt = 0.016667099976077; network_is_active = true; t = 11459.158582795;
[6] self = table: 0x00164a70; dt = 0.016667099976077; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667099976077;
[8] dt = 0.016667099976077; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
03:55:35.424 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.772907793521881 secs, count=12 jitter=4.7729077935218811
03:56:10.212 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667199990104506; t = 11493.94609929455; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667199990104506; network_is_active = true; t = 11493.94609929455; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667199990104506; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667199990104506
[5] dt = 0.016667199990104506
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
03:56:10.345 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x06a9b530;
[3] q = table: 0x03583b40; i = 1; obj = table: 0x0449aba0;
[4] dt = 0.016667199971924; t = 11494.079434895; async = function: 0x0594f3d0;
[5] self = table: 0x00104110; dt = 0.016667199971924; network_is_active = true; t = 11494.079434895;
[6] self = table: 0x00164a70; dt = 0.016667199971924; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667199971924;
[8] dt = 0.016667199971924; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
03:56:10.345 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.713781833648682 secs, count=13 jitter=2.7137818336486816
03:56:43.068 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666700002123159; t = 11526.801107294372; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666700002123159; network_is_active = true; t = 11526.801107294372; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666700002123159; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666700002123159
[5] dt = 0.016666700002123159
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
03:56:43.201 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x05531ba0;
[3] q = table: 0x089f02f0; i = 1; obj = table: 0x06debc60;
[4] dt = 0.016666999945636; t = 11526.934442594; async = function: 0x081ef370;
[5] self = table: 0x00104110; dt = 0.016666999945636; network_is_active = true; t = 11526.934442594;
[6] self = table: 0x00164a70; dt = 0.016666999945636; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666999945636;
[8] dt = 0.016666999945636; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
03:56:43.201 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.764994144439697 secs, count=14 jitter=5.7649941444396973
03:57:18.972 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666799978258585; t = 11562.704887293863; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666799978258585; network_is_active = true; t = 11562.704887293863; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666799978258585; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666799978258585
[5] dt = 0.016666799978258585
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
03:57:19.105 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x09215ce0;
[3] q = table: 0x083768f0; i = 1; obj = table: 0x0619c570;
[4] dt = 0.016666999972607; t = 11562.838222494; async = function: 0x0614d810;
[5] self = table: 0x00104110; dt = 0.016666999972607; network_is_active = true; t = 11562.838222494;
[6] self = table: 0x00164a70; dt = 0.016666999972607; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666999972607;
[8] dt = 0.016666999972607; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "unavailable",
aborted = false,
error_code = 14,
error_details = "",
}
03:57:19.105 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.365634500980377 secs, count=15 jitter=8.3656345009803772
03:57:57.475 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666800015396614; t = 11601.208504893159; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666800015396614; network_is_active = true; t = 11601.208504893159; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666800015396614; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666800015396614
[5] dt = 0.016666800015396614
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
03:58:07.611 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x06cd90e0;
[3] q = table: 0x06cbc990; i = 1; obj = table: 0x076a05e0;
[4] dt = 0.016667300020587; t = 11611.343588294; async = function: 0x08aa04e0;
[5] self = table: 0x00104110; dt = 0.016667300020587; network_is_active = true; t = 11611.343588294;
[6] self = table: 0x00164a70; dt = 0.016667300020587; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667300020587;
[8] dt = 0.016667300020587; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "unavailable",
aborted = false,
error_code = 14,
error_details = "",
}
03:58:07.611 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.581926636397839 secs, count=16 jitter=0.58192663639783859
03:58:38.208 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667099974451326; t = 11641.940487695767; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667099974451326; network_is_active = true; t = 11641.940487695767; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667099974451326; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667099974451326
[5] dt = 0.016667099974451326
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
03:58:38.341 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x08389400;
[3] q = table: 0x04e831c0; i = 1; obj = table: 0x0910abf0;
[4] dt = 0.01666669998184; t = 11642.073823396; async = function: 0x07adf510;
[5] self = table: 0x00104110; dt = 0.01666669998184; network_is_active = true; t = 11642.073823396;
[6] self = table: 0x00164a70; dt = 0.01666669998184; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666669998184;
[8] dt = 0.01666669998184; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
03:58:38.341 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.538133800029755 secs, count=17 jitter=8.5381338000297546
03:59:16.895 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900044364955; t = 11680.627262395599; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900044364955; network_is_active = true; t = 11680.627262395599; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900044364955; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900044364955
[5] dt = 0.016666900044364955
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
03:59:17.028 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x07e33480;
[3] q = table: 0x0947acb0; i = 1; obj = table: 0x05c8bc10;
[4] dt = 0.016666899973793; t = 11680.760597096; async = function: 0x06443c10;
[5] self = table: 0x00104110; dt = 0.016666899973793; network_is_active = true; t = 11680.760597096;
[6] self = table: 0x00164a70; dt = 0.016666899973793; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666899973793;
[8] dt = 0.016666899973793; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
03:59:17.028 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.682247042655945 secs, count=18 jitter=3.6822470426559448
03:59:50.719 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667200029041263; t = 11714.450504394636; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667200029041263; network_is_active = true; t = 11714.450504394636; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667200029041263; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667200029041263
[5] dt = 0.016667200029041263
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
03:59:50.852 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x08dffc80;
[3] q = table: 0x044272a0; i = 1; obj = table: 0x0842ae00;
[4] dt = 0.016666699985128; t = 11714.583839895; async = function: 0x062bbe70;
[5] self = table: 0x00104110; dt = 0.016666699985128; network_is_active = true; t = 11714.583839895;
[6] self = table: 0x00164a70; dt = 0.016666699985128; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666699985128;
[8] dt = 0.016666699985128; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
03:59:50.852 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.480951964855194 secs, count=19 jitter=5.4809519648551941
04:00:26.339 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667000006008504; t = 11750.070796995818; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667000006008504; network_is_active = true; t = 11750.070796995818; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667000006008504; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667000006008504
[5] dt = 0.016667000006008504
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:00:26.472 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x05b16f50;
[3] q = table: 0x05735580; i = 1; obj = table: 0x07c0b060;
[4] dt = 0.016667200049106; t = 11750.204132996; async = function: 0x04c388b0;
[5] self = table: 0x00104110; dt = 0.016667200049106; network_is_active = true; t = 11750.204132996;
[6] self = table: 0x00164a70; dt = 0.016667200049106; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667200049106;
[8] dt = 0.016667200049106; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:00:26.472 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.509049843996763 secs, count=20 jitter=0.50904984399676323
04:00:56.993 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667100020389226; t = 11780.723935595612; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667100020389226; network_is_active = true; t = 11780.723935595612; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667100020389226; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667100020389226
[5] dt = 0.016667100020389226
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:00:57.126 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x0868baa0;
[3] q = table: 0x075f90e0; i = 1; obj = table: 0x03fd1470;
[4] dt = 0.016667299989784; t = 11780.857271696; async = function: 0x054ddd70;
[5] self = table: 0x00104110; dt = 0.016667299989784; network_is_active = true; t = 11780.857271696;
[6] self = table: 0x00164a70; dt = 0.016667299989784; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667299989784;
[8] dt = 0.016667299989784; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:00:57.126 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.309214413166046 secs, count=21 jitter=5.3092144131660461
04:01:32.452 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667100026818676; t = 11816.18288649605; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667100026818676; network_is_active = true; t = 11816.18288649605; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667100026818676; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667100026818676
[5] dt = 0.016667100026818676
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:01:32.585 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x06ceaf70;
[3] q = table: 0x066a0fb0; i = 1; obj = table: 0x0545c680;
[4] dt = 0.016667400020916; t = 11816.316222396; async = function: 0x0678d000;
[5] self = table: 0x00104110; dt = 0.016667400020916; network_is_active = true; t = 11816.316222396;
[6] self = table: 0x00164a70; dt = 0.016667400020916; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667400020916;
[8] dt = 0.016667400020916; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:01:32.585 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.430549442768097 secs, count=22 jitter=6.4305494427680969
04:01:45.585 [EOS] Updating Product SDK Config, Time: 11805.959961
04:01:45.852 [EOS] SDK Config Product Update Request Completed - No Change
04:01:45.852 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 11806.208984, Update Interval: 318.662689
04:02:09.023 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667099979217712; t = 11852.753413996019; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667099979217712; network_is_active = true; t = 11852.753413996019; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667099979217712; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667099979217712
[5] dt = 0.016667099979217712
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:02:09.357 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x06c8ebf0;
[3] q = table: 0x002fcf20; i = 1; obj = table: 0x0456ee00;
[4] dt = 0.016667000009832; t = 11853.086752396; async = function: 0x0868c410;
[5] self = table: 0x00104110; dt = 0.016667000009832; network_is_active = true; t = 11853.086752396;
[6] self = table: 0x00164a70; dt = 0.016667000009832; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000009832;
[8] dt = 0.016667000009832; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:02:09.357 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.491642773151398 secs, count=23 jitter=4.4916427731513977
04:02:43.864 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666799994100957; t = 11887.594469896048; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666799994100957; network_is_active = true; t = 11887.594469896048; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666799994100957; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666799994100957
[5] dt = 0.016666799994100957
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:02:43.997 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x049e1b60;
[3] q = table: 0x079ea160; i = 1; obj = table: 0x05ff93b0;
[4] dt = 0.016667300014747; t = 11887.727806096; async = function: 0x086e7520;
[5] self = table: 0x00104110; dt = 0.016667300014747; network_is_active = true; t = 11887.727806096;
[6] self = table: 0x00164a70; dt = 0.016667300014747; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667300014747;
[8] dt = 0.016667300014747; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:02:43.997 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.975526258349419 secs, count=24 jitter=0.97552625834941864
04:03:14.986 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667099985449383; t = 11918.716408395407; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667099985449383; network_is_active = true; t = 11918.716408395407; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667099985449383; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667099985449383
[5] dt = 0.016667099985449383
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:03:15.120 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x04f12e00;
[3] q = table: 0x058d56a0; i = 1; obj = table: 0x092241f0;
[4] dt = 0.016667199971698; t = 11918.849744895; async = function: 0x087d8e90;
[5] self = table: 0x00104110; dt = 0.016667199971698; network_is_active = true; t = 11918.849744895;
[6] self = table: 0x00164a70; dt = 0.016667199971698; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667199971698;
[8] dt = 0.016667199971698; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:03:15.120 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.976766780018806 secs, count=25 jitter=0.97676678001880646
04:03:46.101 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667199985897888; t = 11949.830435496495; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667199985897888; network_is_active = true; t = 11949.830435496495; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667199985897888; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667199985897888
[5] dt = 0.016667199985897888
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:03:46.234 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x06898a70;
[2] (*temporary) = function: 0x04dc64f0;
[3] q = table: 0x06d59ab0; i = 1; obj = table: 0x0a1cdeb0;
[4] dt = 0.016666800015586; t = 11949.963771997; async = function: 0x0144dbb0;
[5] self = table: 0x00104110; dt = 0.016666800015586; network_is_active = true; t = 11949.963771997;
[6] self = table: 0x00164a70; dt = 0.016666800015586; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800015586;
[8] dt = 0.016666800015586; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:03:46.234 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.824706614017487 secs, count=26 jitter=4.8247066140174866
04:04:21.068 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900001015641; t = 11984.796916596739; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900001015641; network_is_active = true; t = 11984.796916596739; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900001015641; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900001015641
[5] dt = 0.016666900001015641
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:07:06.902 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x04ed3730;
[3] q = table: 0x04f03350; i = 1; obj = table: 0x04e1c580;
[4] dt = 0.016666900000781; t = 12150.629983997; async = function: 0x07d1a1d0;
[5] self = table: 0x00104110; dt = 0.016666900000781; network_is_active = true; t = 12150.629983997;
[6] self = table: 0x00164a70; dt = 0.016666900000781; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666900000781;
[8] dt = 0.016666900000781; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "unavailable",
aborted = false,
error_code = 14,
error_details = "",
}
04:07:06.902 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.13849139213562 secs, count=27 jitter=3.1384913921356201
04:07:40.053 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666799971751318; t = 12183.780010495799; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666799971751318; network_is_active = true; t = 12183.780010495799; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666799971751318; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666799971751318
[5] dt = 0.016666799971751318
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:07:40.236 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x065ea310;
[3] q = table: 0x053dda80; i = 1; obj = table: 0x04604c00;
[4] dt = 0.016666899977514; t = 12183.963349996; async = function: 0x0831aa80;
[5] self = table: 0x00104110; dt = 0.016666899977514; network_is_active = true; t = 12183.963349996;
[6] self = table: 0x00164a70; dt = 0.016666899977514; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666899977514;
[8] dt = 0.016666899977514; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:07:40.236 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.35214751958847 secs, count=28 jitter=4.3521475195884705
04:07:43.919 [EOS] Updating Product SDK Config, Time: 12162.880859
04:07:44.169 [EOS] SDK Config Product Update Request Completed - No Change
04:07:44.169 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 12163.113281, Update Interval: 308.424927
04:08:14.590 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666800007782305; t = 12218.316887895031; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666800007782305; network_is_active = true; t = 12218.316887895031; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666800007782305; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666800007782305
[5] dt = 0.016666800007782305
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:08:14.840 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x066c5c70;
[3] q = table: 0x08bf52d0; i = 1; obj = table: 0x090c54e0;
[4] dt = 0.016666799995953; t = 12218.566892295; async = function: 0x07258690;
[5] self = table: 0x00104110; dt = 0.016666799995953; network_is_active = true; t = 12218.566892295;
[6] self = table: 0x00164a70; dt = 0.016666799995953; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666799995953;
[8] dt = 0.016666799995953; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:08:14.840 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.551389873027802 secs, count=29 jitter=7.5513898730278015
04:08:52.403 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667000016927874; t = 12256.129410497559; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667000016927874; network_is_active = true; t = 12256.129410497559; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667000016927874; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667000016927874
[5] dt = 0.016667000016927874
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:08:52.536 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x03f350d0;
[3] q = table: 0x051259f0; i = 1; obj = table: 0x05a060e0;
[4] dt = 0.016666999980222; t = 12256.262746598; async = function: 0x059d8820;
[5] self = table: 0x00104110; dt = 0.016666999980222; network_is_active = true; t = 12256.262746598;
[6] self = table: 0x00164a70; dt = 0.016666999980222; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666999980222;
[8] dt = 0.016666999980222; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:08:52.536 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.789009988307953 secs, count=30 jitter=7.7890099883079529
04:09:30.330 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999975904467; t = 12294.056813097715; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999975904467; network_is_active = true; t = 12294.056813097715; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999975904467; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999975904467
[5] dt = 0.016666999975904467
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:09:30.464 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x05f77ba0;
[3] q = table: 0x0401ad90; i = 1; obj = table: 0x06675bd0;
[4] dt = 0.016666699943438; t = 12294.190148798; async = function: 0x078c4590;
[5] self = table: 0x00104110; dt = 0.016666699943438; network_is_active = true; t = 12294.190148798;
[6] self = table: 0x00164a70; dt = 0.016666699943438; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666699943438;
[8] dt = 0.016666699943438; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:09:30.464 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.724266231060028 secs, count=31 jitter=8.7242662310600281
04:10:09.204 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999980543013; t = 12332.930492198348; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999980543013; network_is_active = true; t = 12332.930492198348; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999980543013; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999980543013
[5] dt = 0.016666999980543013
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:10:09.338 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06e1bb70;
[3] q = table: 0x070f70a0; i = 1; obj = table: 0x01301270;
[4] dt = 0.016667300020155; t = 12333.063828498; async = function: 0x09a90630;
[5] self = table: 0x00104110; dt = 0.016667300020155; network_is_active = true; t = 12333.063828498;
[6] self = table: 0x00164a70; dt = 0.016667300020155; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667300020155;
[8] dt = 0.016667300020155; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:10:09.338 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.11824500001967 secs, count=32 jitter=0.11824500001966953
04:10:39.458 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999988252402; t = 12363.184131996451; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999988252402; network_is_active = true; t = 12363.184131996451; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999988252402; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999988252402
[5] dt = 0.016666999988252402
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:10:39.592 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06c83ae0;
[3] q = table: 0x064cec40; i = 1; obj = table: 0x0793fa90;
[4] dt = 0.016666800007461; t = 12363.317468396; async = function: 0x05bb4980;
[5] self = table: 0x00104110; dt = 0.016666800007461; network_is_active = true; t = 12363.317468396;
[6] self = table: 0x00164a70; dt = 0.016666800007461; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800007461;
[8] dt = 0.016666800007461; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:10:39.592 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.89024543762207 secs, count=33 jitter=2.8902454376220703
04:11:12.497 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666689998325124; t = 12396.222073695801; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666689998325124; network_is_active = true; t = 12396.222073695801; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666689998325124; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666689998325124
[5] dt = 0.01666689998325124
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:11:12.630 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06e0dfa0;
[3] q = table: 0x063bea50; i = 1; obj = table: 0x019e4760;
[4] dt = 0.016667400029568; t = 12396.355410096; async = function: 0x055fc2e0;
[5] self = table: 0x00104110; dt = 0.016667400029568; network_is_active = true; t = 12396.355410096;
[6] self = table: 0x00164a70; dt = 0.016667400029568; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667400029568;
[8] dt = 0.016667400029568; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:11:12.630 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.915157578885555 secs, count=34 jitter=0.91515757888555527
04:11:43.551 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667200017343689; t = 12427.276065794942; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667200017343689; network_is_active = true; t = 12427.276065794942; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667200017343689; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667200017343689
[5] dt = 0.016667200017343689
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:11:43.684 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x081d8c30;
[3] q = table: 0x056bfbf0; i = 1; obj = table: 0x06cd35d0;
[4] dt = 0.016666700005012; t = 12427.409401795; async = function: 0x05395650;
[5] self = table: 0x00104110; dt = 0.016666700005012; network_is_active = true; t = 12427.409401795;
[6] self = table: 0x00164a70; dt = 0.016666700005012; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666700005012;
[8] dt = 0.016666700005012; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:11:43.684 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.835461907088757 secs, count=35 jitter=0.83546190708875656
04:12:14.524 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667099985309283; t = 12458.249219194082; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667099985309283; network_is_active = true; t = 12458.249219194082; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667099985309283; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667099985309283
[5] dt = 0.016667099985309283
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:12:14.691 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x051d43f0;
[3] q = table: 0x04fc5bf0; i = 1; obj = table: 0x06b61ea0;
[4] dt = 0.016666699997814; t = 12458.415889894; async = function: 0x05686380;
[5] self = table: 0x00104110; dt = 0.016666699997814; network_is_active = true; t = 12458.415889894;
[6] self = table: 0x00164a70; dt = 0.016666699997814; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666699997814;
[8] dt = 0.016666699997814; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:12:14.691 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.338068544864655 secs, count=36 jitter=5.3380685448646545
04:12:50.041 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667200000600037; t = 12493.765575794596; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667200000600037; network_is_active = true; t = 12493.765575794596; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667200000600037; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667200000600037
[5] dt = 0.016667200000600037
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:12:50.174 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x04d17fd0;
[3] q = table: 0x05089230; i = 1; obj = table: 0x0687e880;
[4] dt = 0.016667199961972; t = 12493.898990094; async = function: 0x07337cc0;
[5] self = table: 0x00104110; dt = 0.016667199961972; network_is_active = true; t = 12493.898990094;
[6] self = table: 0x00164a70; dt = 0.016667199961972; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667199961972;
[8] dt = 0.016667199961972; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:12:50.174 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.108737036585808 secs, count=37 jitter=2.1087370365858078
04:13:22.296 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667300013264871; t = 12526.020263494984; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667300013264871; network_is_active = true; t = 12526.020263494984; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667300013264871; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667300013264871
[5] dt = 0.016667300013264871
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:13:22.429 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07df9dc0;
[3] q = table: 0x01753a90; i = 1; obj = table: 0x05168e70;
[4] dt = 0.016667100003827; t = 12526.153598595; async = function: 0x07e9b4e0;
[5] self = table: 0x00104110; dt = 0.016667100003827; network_is_active = true; t = 12526.153598595;
[6] self = table: 0x00164a70; dt = 0.016667100003827; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667100003827;
[8] dt = 0.016667100003827; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:13:22.429 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.657874673604965 secs, count=38 jitter=2.6578746736049652
04:13:23.612 [EOS] Updating Product SDK Config, Time: 12501.236328
04:13:23.729 [EOS] SDK Config Product Update Request Completed - No Change
04:13:23.729 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 12501.335938, Update Interval: 336.984772
04:13:55.102 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667099989704972; t = 12558.825887495341; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667099989704972; network_is_active = true; t = 12558.825887495341; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667099989704972; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667099989704972
[5] dt = 0.016667099989704972
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:13:55.235 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0794e160;
[3] q = table: 0x060a2050; i = 1; obj = table: 0x09ea9100;
[4] dt = 0.016666700024213; t = 12558.959222895; async = function: 0x03fbf920;
[5] self = table: 0x00104110; dt = 0.016666700024213; network_is_active = true; t = 12558.959222895;
[6] self = table: 0x00164a70; dt = 0.016666700024213; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666700024213;
[8] dt = 0.016666700024213; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:13:55.235 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.854078829288483 secs, count=39 jitter=6.8540788292884827
04:14:32.092 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666899980991572; t = 12595.815343794318; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666899980991572; network_is_active = true; t = 12595.815343794318; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666899980991572; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666899980991572
[5] dt = 0.016666899980991572
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:14:32.225 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x03eca0c0;
[3] q = table: 0x0829a170; i = 1; obj = table: 0x086c9aa0;
[4] dt = 0.016667300007375; t = 12595.948680394; async = function: 0x075e8980;
[5] self = table: 0x00104110; dt = 0.016667300007375; network_is_active = true; t = 12595.948680394;
[6] self = table: 0x00164a70; dt = 0.016667300007375; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667300007375;
[8] dt = 0.016667300007375; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:14:32.225 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.907675422728062 secs, count=40 jitter=0.90767542272806168
04:15:03.138 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666709997623356; t = 12626.861062795888; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666709997623356; network_is_active = true; t = 12626.861062795888; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666709997623356; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666709997623356
[5] dt = 0.01666709997623356
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:15:03.271 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07b26210;
[3] q = table: 0x0692ee60; i = 1; obj = table: 0x059ff4a0;
[4] dt = 0.016666800012557; t = 12626.994399296; async = function: 0x053eacd0;
[5] self = table: 0x00104110; dt = 0.016666800012557; network_is_active = true; t = 12626.994399296;
[6] self = table: 0x00164a70; dt = 0.016666800012557; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800012557;
[8] dt = 0.016666800012557; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:15:03.271 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.508796691894531 secs, count=41 jitter=2.5087966918945312
04:15:35.792 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666800003308693; t = 12659.514797294434; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666800003308693; network_is_active = true; t = 12659.514797294434; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666800003308693; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666800003308693
[5] dt = 0.016666800003308693
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:15:35.925 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06e45100;
[3] q = table: 0x04393190; i = 1; obj = table: 0x09498bf0;
[4] dt = 0.016667099979312; t = 12659.648440294; async = function: 0x07f19680;
[5] self = table: 0x00104110; dt = 0.016667099979312; network_is_active = true; t = 12659.648440294;
[6] self = table: 0x00164a70; dt = 0.016667099979312; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667099979312;
[8] dt = 0.016667099979312; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:15:35.925 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.746349006891251 secs, count=42 jitter=1.7463490068912506
04:16:07.681 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667199993002101; t = 12691.403155894852; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667199993002101; network_is_active = true; t = 12691.403155894852; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667199993002101; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667199993002101
[5] dt = 0.016667199993002101
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:16:07.814 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x020e3ab0;
[3] q = table: 0x07e36630; i = 1; obj = table: 0x06cf3090;
[4] dt = 0.016666799998937; t = 12691.536492295; async = function: 0x045fda20;
[5] self = table: 0x00104110; dt = 0.016666799998937; network_is_active = true; t = 12691.536492295;
[6] self = table: 0x00164a70; dt = 0.016666799998937; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666799998937;
[8] dt = 0.016666799998937; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:16:07.814 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.775066912174225 secs, count=43 jitter=5.7750669121742249
04:16:43.605 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667200007444868; t = 12727.326979094632; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667200007444868; network_is_active = true; t = 12727.326979094632; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667200007444868; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667200007444868
[5] dt = 0.016667200007444868
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:16:43.738 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x04698480;
[3] q = table: 0x0603b470; i = 1; obj = table: 0x06cecdb0;
[4] dt = 0.016667100023452; t = 12727.460315495; async = function: 0x0571f930;
[5] self = table: 0x00104110; dt = 0.016667100023452; network_is_active = true; t = 12727.460315495;
[6] self = table: 0x00164a70; dt = 0.016667100023452; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667100023452;
[8] dt = 0.016667100023452; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:16:43.738 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.275447428226471 secs, count=44 jitter=7.2754474282264709
04:17:21.025 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667299973940983; t = 12764.747320893995; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667299973940983; network_is_active = true; t = 12764.747320893995; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667299973940983; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667299973940983
[5] dt = 0.016667299973940983
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:17:21.159 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06a38120;
[3] q = table: 0x0447c610; i = 1; obj = table: 0x07fc5230;
[4] dt = 0.016667300028045; t = 12764.880657594; async = function: 0x05233840;
[5] self = table: 0x00104110; dt = 0.016667300028045; network_is_active = true; t = 12764.880657594;
[6] self = table: 0x00164a70; dt = 0.016667300028045; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667300028045;
[8] dt = 0.016667300028045; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:17:21.159 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.164393160492182 secs, count=45 jitter=0.16439316049218178
04:17:51.328 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999997883323; t = 12795.050046394115; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999997883323; network_is_active = true; t = 12795.050046394115; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999997883323; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999997883323
[5] dt = 0.016666999997883323
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:17:51.462 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x083e32e0;
[3] q = table: 0x09150a70; i = 1; obj = table: 0x0406db20;
[4] dt = 0.016666899982671; t = 12795.183381294; async = function: 0x055b62c0;
[5] self = table: 0x00104110; dt = 0.016666899982671; network_is_active = true; t = 12795.183381294;
[6] self = table: 0x00164a70; dt = 0.016666899982671; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666899982671;
[8] dt = 0.016666899982671; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:17:51.462 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.639616072177887 secs, count=46 jitter=2.639616072177887
04:18:24.112 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016676400010436822; t = 12827.833705593694; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016676400010436822; network_is_active = true; t = 12827.833705593694; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016676400010436822; t = nil
[4] self = table: 0000000000073E70; dt = 0.016676400010436822
[5] dt = 0.016676400010436822
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:18:24.246 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07550a30;
[3] q = table: 0x0740f050; i = 1; obj = table: 0x044746e0;
[4] dt = 0.016666800001629; t = 12827.967041294; async = function: 0x05316f30;
[5] self = table: 0x00104110; dt = 0.016666800001629; network_is_active = true; t = 12827.967041294;
[6] self = table: 0x00164a70; dt = 0.016666800001629; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800001629;
[8] dt = 0.016666800001629; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:18:24.246 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.095057547092438 secs, count=47 jitter=8.0950575470924377
04:19:02.356 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999998307484; t = 12866.076874893519; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999998307484; network_is_active = true; t = 12866.076874893519; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999998307484; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999998307484
[5] dt = 0.016666999998307484
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:19:02.489 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07fed940;
[3] q = table: 0x05631510; i = 1; obj = table: 0x065106c0;
[4] dt = 0.016666999991471; t = 12866.210211194; async = function: 0x011b3180;
[5] self = table: 0x00104110; dt = 0.016666999991471; network_is_active = true; t = 12866.210211194;
[6] self = table: 0x00164a70; dt = 0.016666999991471; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666999991471;
[8] dt = 0.016666999991471; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:19:02.489 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.589371144771576 secs, count=48 jitter=5.5893711447715759
04:19:37.312 [EOS] Updating Product SDK Config, Time: 12873.467773
04:19:37.595 [EOS] SDK Config Product Update Request Completed - No Change
04:19:37.595 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 12873.733398, Update Interval: 352.020020
04:19:38.095 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667099971240992; t = 12901.81570009329; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667099971240992; network_is_active = true; t = 12901.81570009329; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667099971240992; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667099971240992
[5] dt = 0.016667099971240992
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:19:38.228 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x05179f10;
[3] q = table: 0x0657e980; i = 1; obj = table: 0x061089f0;
[4] dt = 0.016667299968064; t = 12901.949080993; async = function: 0x088e5a80;
[5] self = table: 0x00104110; dt = 0.016667299968064; network_is_active = true; t = 12901.949080993;
[6] self = table: 0x00164a70; dt = 0.016667299968064; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667299968064;
[8] dt = 0.016667299968064; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:19:38.228 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.554895460605621 secs, count=49 jitter=8.5548954606056213
04:20:16.785 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666699976398285; t = 12940.505152894197; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666699976398285; network_is_active = true; t = 12940.505152894197; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666699976398285; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666699976398285
[5] dt = 0.016666699976398285
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:20:16.918 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0699e190;
[3] q = table: 0x040980e0; i = 1; obj = table: 0x071561c0;
[4] dt = 0.016667100007416; t = 12940.638535794; async = function: 0x063152c0;
[5] self = table: 0x00104110; dt = 0.016667100007416; network_is_active = true; t = 12940.638535794;
[6] self = table: 0x00164a70; dt = 0.016667100007416; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667100007416;
[8] dt = 0.016667100007416; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:20:16.918 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.104011327028275 secs, count=50 jitter=3.1040113270282745
04:20:50.023 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900028341591; t = 12973.74297849373; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900028341591; network_is_active = true; t = 12973.74297849373; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900028341591; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900028341591
[5] dt = 0.016666900028341591
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:20:50.156 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x071fe4c0;
[3] q = table: 0x046949d0; i = 1; obj = table: 0x07acfd30;
[4] dt = 0.016666999975316; t = 12973.876313394; async = function: 0x08fe98a0;
[5] self = table: 0x00104110; dt = 0.016666999975316; network_is_active = true; t = 12973.876313394;
[6] self = table: 0x00164a70; dt = 0.016666999975316; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666999975316;
[8] dt = 0.016666999975316; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:20:50.156 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.788011848926544 secs, count=51 jitter=4.7880118489265442
04:21:24.948 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666799988079236; t = 13008.667792595032; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666799988079236; network_is_active = true; t = 13008.667792595032; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666799988079236; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666799988079236
[5] dt = 0.016666799988079236
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:21:25.082 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07a4bc10;
[3] q = table: 0x07c17400; i = 1; obj = table: 0x01e0a500;
[4] dt = 0.016666699992076; t = 13008.801127895; async = function: 0x07a622c0;
[5] self = table: 0x00104110; dt = 0.016666699992076; network_is_active = true; t = 13008.801127895;
[6] self = table: 0x00164a70; dt = 0.016666699992076; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666699992076;
[8] dt = 0.016666699992076; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:21:25.082 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.474198639392853 secs, count=52 jitter=6.4741986393928528
04:22:01.559 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666899980370315; t = 13045.278243595434; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666899980370315; network_is_active = true; t = 13045.278243595434; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666899980370315; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666899980370315
[5] dt = 0.016666899980370315
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:22:01.692 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x02a98770;
[3] q = table: 0x04d54230; i = 1; obj = table: 0x07e2d650;
[4] dt = 0.016667100016858; t = 13045.411579095; async = function: 0x0681af30;
[5] self = table: 0x00104110; dt = 0.016667100016858; network_is_active = true; t = 13045.411579095;
[6] self = table: 0x00164a70; dt = 0.016667100016858; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667100016858;
[8] dt = 0.016667100016858; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:22:01.692 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.886909037828445 secs, count=53 jitter=2.8869090378284454
04:22:34.581 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667200023649398; t = 13078.300214695462; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667200023649398; network_is_active = true; t = 13078.300214695462; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667200023649398; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667200023649398
[5] dt = 0.016667200023649398
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:22:34.715 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07450620;
[3] q = table: 0x04096ae0; i = 1; obj = table: 0x05340c90;
[4] dt = 0.016666900016512; t = 13078.433550095; async = function: 0x06f77010;
[5] self = table: 0x00104110; dt = 0.016666900016512; network_is_active = true; t = 13078.433550095;
[6] self = table: 0x00164a70; dt = 0.016666900016512; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666900016512;
[8] dt = 0.016666900016512; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:22:34.715 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.240820359438658 secs, count=54 jitter=0.24082035943865776
04:23:04.969 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667199984774183; t = 13108.688063595599; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667199984774183; network_is_active = true; t = 13108.688063595599; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667199984774183; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667199984774183
[5] dt = 0.016667199984774183
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:23:05.103 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07be6620;
[3] q = table: 0x0912fbd0; i = 1; obj = table: 0x04e271e0;
[4] dt = 0.016989800021414; t = 13108.821722196; async = function: 0x04f275c0;
[5] self = table: 0x00104110; dt = 0.016989800021414; network_is_active = true; t = 13108.821722196;
[6] self = table: 0x00164a70; dt = 0.016989800021414; t = nil;
[7] self = table: 0x00073e70; dt = 0.016989800021414;
[8] dt = 0.016989800021414; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:23:05.103 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.633406490087509 secs, count=55 jitter=2.6334064900875092
04:23:37.741 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666700001954147; t = 13141.459386495901; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666700001954147; network_is_active = true; t = 13141.459386495901; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666700001954147; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666700001954147
[5] dt = 0.01666700001954147
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:23:37.875 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0154a710;
[3] q = table: 0x07250600; i = 1; obj = table: 0x0517c9b0;
[4] dt = 0.0166672000243; t = 13141.592722496; async = function: 0x09d32590;
[5] self = table: 0x00104110; dt = 0.0166672000243; network_is_active = true; t = 13141.592722496;
[6] self = table: 0x00164a70; dt = 0.0166672000243; t = nil;
[7] self = table: 0x00073e70; dt = 0.0166672000243;
[8] dt = 0.0166672000243; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:23:37.875 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.891614109277725 secs, count=56 jitter=3.8916141092777252
04:24:11.779 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667199978456337; t = 13175.497391898631; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667199978456337; network_is_active = true; t = 13175.497391898631; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667199978456337; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667199978456337
[5] dt = 0.016667199978456337
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:24:11.913 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0695ee10;
[3] q = table: 0x000f9ef0; i = 1; obj = table: 0x0846fb70;
[4] dt = 0.016666800019081; t = 13175.630727199; async = function: 0x07589dc0;
[5] self = table: 0x00104110; dt = 0.016666800019081; network_is_active = true; t = 13175.630727199;
[6] self = table: 0x00164a70; dt = 0.016666800019081; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800019081;
[8] dt = 0.016666800019081; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:24:11.913 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.995218187570572 secs, count=57 jitter=3.9952181875705719
04:24:45.920 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666699991816532; t = 13209.637222399204; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666699991816532; network_is_active = true; t = 13209.637222399204; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666699991816532; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666699991816532
[5] dt = 0.016666699991816532
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:24:46.053 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x086d5230;
[3] q = table: 0x06d126f0; i = 1; obj = table: 0x09380bc0;
[4] dt = 0.016667299955465; t = 13209.770558099; async = function: 0x0629eca0;
[5] self = table: 0x00104110; dt = 0.016667299955465; network_is_active = true; t = 13209.770558099;
[6] self = table: 0x00164a70; dt = 0.016667299955465; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667299955465;
[8] dt = 0.016667299955465; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:24:46.053 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.54224681854248 secs, count=58 jitter=6.5422468185424805
04:25:22.604 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666800006855734; t = 13246.321566600065; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666800006855734; network_is_active = true; t = 13246.321566600065; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666800006855734; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666800006855734
[5] dt = 0.016666800006855734
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:25:22.737 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0649bdb0;
[3] q = table: 0x05e8d2c0; i = 1; obj = table: 0x011b0fd0;
[4] dt = 0.016667200022275; t = 13246.4549037; async = function: 0x05eb28d0;
[5] self = table: 0x00104110; dt = 0.016667200022275; network_is_active = true; t = 13246.4549037;
[6] self = table: 0x00164a70; dt = 0.016667200022275; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667200022275;
[8] dt = 0.016667200022275; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:25:22.738 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.412582993507385 secs, count=59 jitter=5.4125829935073853
04:25:58.158 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667200014557071; t = 13281.874662998543; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667200014557071; network_is_active = true; t = 13281.874662998543; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667200014557071; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667200014557071
[5] dt = 0.016667200014557071
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:25:58.291 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x056b6e50;
[3] q = table: 0x06168f40; i = 1; obj = table: 0x0536dfc0;
[4] dt = 0.016667000006622; t = 13282.008000799; async = function: 0x08d924f0;
[5] self = table: 0x00104110; dt = 0.016667000006622; network_is_active = true; t = 13282.008000799;
[6] self = table: 0x00164a70; dt = 0.016667000006622; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000006622;
[8] dt = 0.016667000006622; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:25:58.291 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.786535888910294 secs, count=60 jitter=3.7865358889102936
04:26:15.861 [EOS] Updating Product SDK Config, Time: 13270.437500
04:26:16.145 [EOS] SDK Config Product Update Request Completed - No Change
04:26:16.145 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 13270.703125, Update Interval: 335.611450
04:26:32.082 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999977505405; t = 13315.79872459873; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999977505405; network_is_active = true; t = 13315.79872459873; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999977505405; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999977505405
[5] dt = 0.016666999977505405
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:26:32.215 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x08971180;
[3] q = table: 0x07c0cf00; i = 1; obj = table: 0x03eca0c0;
[4] dt = 0.016666800010116; t = 13315.932060799; async = function: 0x07efa150;
[5] self = table: 0x00104110; dt = 0.016666800010116; network_is_active = true; t = 13315.932060799;
[6] self = table: 0x00164a70; dt = 0.016666800010116; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800010116;
[8] dt = 0.016666800010116; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:26:32.215 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.963450849056244 secs, count=61 jitter=4.9634508490562439
04:27:07.187 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999992977195; t = 13350.903232999621; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999992977195; network_is_active = true; t = 13350.903232999621; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999992977195; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999992977195
[5] dt = 0.016666999992977195
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:27:07.320 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06aeb9a0;
[3] q = table: 0x02cc7ab0; i = 1; obj = table: 0x0530e010;
[4] dt = 0.016666699986988; t = 13351.0365692; async = function: 0x06742310;
[5] self = table: 0x00104110; dt = 0.016666699986988; network_is_active = true; t = 13351.0365692;
[6] self = table: 0x00164a70; dt = 0.016666699986988; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666699986988;
[8] dt = 0.016666699986988; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:27:07.320 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.803827702999115 secs, count=62 jitter=5.803827702999115
04:27:43.126 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667300020397673; t = 13386.842252200027; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667300020397673; network_is_active = true; t = 13386.842252200027; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667300020397673; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667300020397673
[5] dt = 0.016667300020397673
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:27:43.260 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x091e71f0;
[3] q = table: 0x07579d50; i = 1; obj = table: 0x017d5070;
[4] dt = 0.016666699974381; t = 13386.9755884; async = function: 0x073160a0;
[5] self = table: 0x00104110; dt = 0.016666699974381; network_is_active = true; t = 13386.9755884;
[6] self = table: 0x00164a70; dt = 0.016666699974381; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666699974381;
[8] dt = 0.016666699974381; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:27:43.260 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.738887898623943 secs, count=63 jitter=0.73888789862394333
04:28:14.016 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667100021780863; t = 13417.731134398706; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667100021780863; network_is_active = true; t = 13417.731134398706; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667100021780863; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667100021780863
[5] dt = 0.016667100021780863
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:28:14.149 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x01150710;
[3] q = table: 0x01ead710; i = 1; obj = table: 0x08316e10;
[4] dt = 0.016667399987429; t = 13417.864470199; async = function: 0x04e21e50;
[5] self = table: 0x00104110; dt = 0.016667399987429; network_is_active = true; t = 13417.864470199;
[6] self = table: 0x00164a70; dt = 0.016667399987429; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667399987429;
[8] dt = 0.016667399987429; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:28:14.149 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.472677141427994 secs, count=64 jitter=4.4726771414279938
04:28:48.638 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667100020154788; t = 13452.352856998763; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667100020154788; network_is_active = true; t = 13452.352856998763; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667100020154788; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667100020154788
[5] dt = 0.016667100020154788
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:28:48.771 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x04dbe080;
[3] q = table: 0x083d4920; i = 1; obj = table: 0x00285210;
[4] dt = 0.016666800022517; t = 13452.486193099; async = function: 0x06843870;
[5] self = table: 0x00104110; dt = 0.016666800022517; network_is_active = true; t = 13452.486193099;
[6] self = table: 0x00164a70; dt = 0.016666800022517; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800022517;
[8] dt = 0.016666800022517; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:28:48.771 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.855096638202667 secs, count=65 jitter=3.8550966382026672
04:29:22.642 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900019298898; t = 13486.357352298019; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900019298898; network_is_active = true; t = 13486.357352298019; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900019298898; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900019298898
[5] dt = 0.016666900019298898
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:29:22.776 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0117e6c0;
[3] q = table: 0x05ef03e0; i = 1; obj = table: 0x07a57d70;
[4] dt = 0.016667199977773; t = 13486.490687898; async = function: 0x073e6850;
[5] self = table: 0x00104110; dt = 0.016667199977773; network_is_active = true; t = 13486.490687898;
[6] self = table: 0x00164a70; dt = 0.016667199977773; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667199977773;
[8] dt = 0.016667199977773; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:29:22.776 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.971419095993042 secs, count=66 jitter=5.971419095993042
04:29:58.748 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666899976752227; t = 13522.462853496065; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666899976752227; network_is_active = true; t = 13522.462853496065; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666899976752227; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666899976752227
[5] dt = 0.016666899976752227
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:29:58.882 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x093ea4e0;
[3] q = table: 0x06cf3d10; i = 1; obj = table: 0x068de2a0;
[4] dt = 0.016667100012038; t = 13522.596190096; async = function: 0x06a985f0;
[5] self = table: 0x00104110; dt = 0.016667100012038; network_is_active = true; t = 13522.596190096;
[6] self = table: 0x00164a70; dt = 0.016667100012038; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667100012038;
[8] dt = 0.016667100012038; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:29:58.882 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.537225246429443 secs, count=67 jitter=5.5372252464294434
04:30:34.429 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667299977073412; t = 13558.142953096403; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667299977073412; network_is_active = true; t = 13558.142953096403; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667299977073412; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667299977073412
[5] dt = 0.016667299977073412
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:30:34.562 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x074d1330;
[3] q = table: 0x060da5c0; i = 1; obj = table: 0x06c9dd40;
[4] dt = 0.016667000019134; t = 13558.276288796; async = function: 0x0715df80;
[5] self = table: 0x00104110; dt = 0.016667000019134; network_is_active = true; t = 13558.276288796;
[6] self = table: 0x00164a70; dt = 0.016667000019134; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000019134;
[8] dt = 0.016667000019134; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:30:34.562 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.960484802722931 secs, count=68 jitter=5.9604848027229309
04:31:10.535 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900017940148; t = 13594.249044096674; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900017940148; network_is_active = true; t = 13594.249044096674; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900017940148; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900017940148
[5] dt = 0.016666900017940148
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:31:10.668 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x08e52c90;
[3] q = table: 0x06a42f20; i = 1; obj = table: 0x06d00890;
[4] dt = 0.016666900002563; t = 13594.382379697; async = function: 0x059c8530;
[5] self = table: 0x00104110; dt = 0.016666900002563; network_is_active = true; t = 13594.382379697;
[6] self = table: 0x00164a70; dt = 0.016666900002563; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666900002563;
[8] dt = 0.016666900002563; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:31:10.668 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.195503354072571 secs, count=69 jitter=3.1955033540725708
04:31:43.874 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667199988745968; t = 13627.587558497249; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667199988745968; network_is_active = true; t = 13627.587558497249; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667199988745968; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667199988745968
[5] dt = 0.016667199988745968
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:31:44.007 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x08aa8850;
[3] q = table: 0x07eb8c70; i = 1; obj = table: 0x083e32e0;
[4] dt = 0.016667000014323; t = 13627.720893697; async = function: 0x04cbfad0;
[5] self = table: 0x00104110; dt = 0.016667000014323; network_is_active = true; t = 13627.720893697;
[6] self = table: 0x00164a70; dt = 0.016667000014323; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000014323;
[8] dt = 0.016667000014323; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:31:44.007 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.250874161720276 secs, count=70 jitter=6.2508741617202759
04:32:20.270 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666699985111683; t = 13663.983432397614; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666699985111683; network_is_active = true; t = 13663.983432397614; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666699985111683; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666699985111683
[5] dt = 0.016666699985111683
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:32:20.403 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07fbd390;
[3] q = table: 0x0649c600; i = 1; obj = table: 0x0501c2f0;
[4] dt = 0.01666710002269; t = 13664.116768598; async = function: 0x07bd93f0;
[5] self = table: 0x00104110; dt = 0.01666710002269; network_is_active = true; t = 13664.116768598;
[6] self = table: 0x00164a70; dt = 0.01666710002269; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666710002269;
[8] dt = 0.01666710002269; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:32:20.403 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.438649199903011 secs, count=71 jitter=0.43864919990301132
04:32:44.057 [EOS] Updating Product SDK Config, Time: 13657.105469
04:32:44.173 [EOS] SDK Config Product Update Request Completed - No Change
04:32:44.173 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 13657.205078, Update Interval: 317.886292
04:32:50.858 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666700027682849; t = 13694.571155997513; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666700027682849; network_is_active = true; t = 13694.571155997513; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666700027682849; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666700027682849
[5] dt = 0.016666700027682849
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:32:50.991 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x018fcc10;
[3] q = table: 0x044d74e0; i = 1; obj = table: 0x071ab8c0;
[4] dt = 0.016667000026074; t = 13694.704491198; async = function: 0x095a0930;
[5] self = table: 0x00104110; dt = 0.016667000026074; network_is_active = true; t = 13694.704491198;
[6] self = table: 0x00164a70; dt = 0.016667000026074; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000026074;
[8] dt = 0.016667000026074; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:32:50.991 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.680592373013496 secs, count=72 jitter=1.6805923730134964
04:33:22.682 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667299990692882; t = 13726.395034196283; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667299990692882; network_is_active = true; t = 13726.395034196283; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667299990692882; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667299990692882
[5] dt = 0.016667299990692882
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:33:22.816 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07f29230;
[3] q = table: 0x06dcccf0; i = 1; obj = table: 0x0621f4d0;
[4] dt = 0.016667000021608; t = 13726.528370496; async = function: 0x06da4d60;
[5] self = table: 0x00104110; dt = 0.016667000021608; network_is_active = true; t = 13726.528370496;
[6] self = table: 0x00164a70; dt = 0.016667000021608; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000021608;
[8] dt = 0.016667000021608; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:33:22.816 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.095470421016216 secs, count=73 jitter=1.0954704210162163
04:33:53.922 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666700004847559; t = 13757.633962595735; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666700004847559; network_is_active = true; t = 13757.633962595735; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666700004847559; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666700004847559
[5] dt = 0.016666700004847559
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:33:54.055 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x083d4920;
[3] q = table: 0x0752bd30; i = 1; obj = table: 0x06863530;
[4] dt = 0.016667100000822; t = 13757.767398596; async = function: 0x08ac2db0;
[5] self = table: 0x00104110; dt = 0.016667100000822; network_is_active = true; t = 13757.767398596;
[6] self = table: 0x00164a70; dt = 0.016667100000822; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667100000822;
[8] dt = 0.016667100000822; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:33:54.055 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.058545410633087 secs, count=74 jitter=4.0585454106330872
04:34:28.125 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900016331355; t = 13791.837348196095; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900016331355; network_is_active = true; t = 13791.837348196095; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900016331355; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900016331355
[5] dt = 0.016666900016331355
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:34:28.259 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07e65240;
[3] q = table: 0x04d7ed60; i = 1; obj = table: 0x07f29ad0;
[4] dt = 0.016827299958025; t = 13791.970844296; async = function: 0x05771780;
[5] self = table: 0x00104110; dt = 0.016827299958025; network_is_active = true; t = 13791.970844296;
[6] self = table: 0x00164a70; dt = 0.016827299958025; t = nil;
[7] self = table: 0x00073e70; dt = 0.016827299958025;
[8] dt = 0.016827299958025; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:34:28.259 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.605620324611664 secs, count=75 jitter=8.6056203246116638
04:35:06.865 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666800023011234; t = 13830.576818196439; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666800023011234; network_is_active = true; t = 13830.576818196439; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666800023011234; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666800023011234
[5] dt = 0.016666800023011234
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:35:06.998 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06e10eb0;
[3] q = table: 0x06e1b940; i = 1; obj = table: 0x067de1e0;
[4] dt = 0.016666800114479; t = 13830.710153997; async = function: 0x06a337a0;
[5] self = table: 0x00104110; dt = 0.016666800114479; network_is_active = true; t = 13830.710153997;
[6] self = table: 0x00164a70; dt = 0.016666800114479; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800114479;
[8] dt = 0.016666800114479; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:35:06.998 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.305900156497955 secs, count=76 jitter=7.3059001564979553
04:35:44.312 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999971413847; t = 13868.023148593911; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999971413847; network_is_active = true; t = 13868.023148593911; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999971413847; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999971413847
[5] dt = 0.016666999971413847
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:35:44.445 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x08034ac0;
[3] q = table: 0x0621f4d0; i = 1; obj = table: 0x07c0b060;
[4] dt = 0.01666720000272; t = 13868.156484094; async = function: 0x093f4370;
[5] self = table: 0x00104110; dt = 0.01666720000272; network_is_active = true; t = 13868.156484094;
[6] self = table: 0x00164a70; dt = 0.01666720000272; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666720000272;
[8] dt = 0.01666720000272; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:35:44.445 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.157073989510536 secs, count=77 jitter=1.1570739895105362
04:36:15.616 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667300025806148; t = 13899.3270368948; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667300025806148; network_is_active = true; t = 13899.3270368948; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667300025806148; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667300025806148
[5] dt = 0.016667300025806148
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:36:15.750 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x014fc290;
[3] q = table: 0x08718230; i = 1; obj = table: 0x089c9f30;
[4] dt = 0.016667299994126; t = 13899.460373595; async = function: 0x0746a990;
[5] self = table: 0x00104110; dt = 0.016667299994126; network_is_active = true; t = 13899.460373595;
[6] self = table: 0x00164a70; dt = 0.016667299994126; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667299994126;
[8] dt = 0.016667299994126; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:36:15.750 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.640730500221252 secs, count=78 jitter=7.6407305002212524
04:36:53.391 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666800021151087; t = 13937.10190709314; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666800021151087; network_is_active = true; t = 13937.10190709314; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666800021151087; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666800021151087
[5] dt = 0.016666800021151087
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:36:53.525 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07fed940;
[3] q = table: 0x07475270; i = 1; obj = table: 0x073db5b0;
[4] dt = 0.016667000027181; t = 13937.235243693; async = function: 0x0a3c82f0;
[5] self = table: 0x00104110; dt = 0.016667000027181; network_is_active = true; t = 13937.235243693;
[6] self = table: 0x00164a70; dt = 0.016667000027181; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000027181;
[8] dt = 0.016667000027181; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:36:53.525 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.753550998866558 secs, count=79 jitter=0.75355099886655807
04:37:24.284 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667300026246494; t = 13967.994798193822; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667300026246494; network_is_active = true; t = 13967.994798193822; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667300026246494; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667300026246494
[5] dt = 0.016667300026246494
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:37:24.418 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06b64e70;
[3] q = table: 0x05324080; i = 1; obj = table: 0x08078100;
[4] dt = 0.016666900037183; t = 13968.128133794; async = function: 0x01464a30;
[5] self = table: 0x00104110; dt = 0.016666900037183; network_is_active = true; t = 13968.128133794;
[6] self = table: 0x00164a70; dt = 0.016666900037183; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666900037183;
[8] dt = 0.016666900037183; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:37:24.418 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.625415861606598 secs, count=80 jitter=3.6254158616065979
04:37:58.049 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666899974554304; t = 14001.759084893281; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666899974554304; network_is_active = true; t = 14001.759084893281; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666899974554304; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666899974554304
[5] dt = 0.016666899974554304
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:37:58.182 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x04cf9cc0;
[3] q = table: 0x0a17a8a0; i = 1; obj = table: 0x087d29a0;
[4] dt = 0.016666700006786; t = 14001.892420593; async = function: 0x07b4b640;
[5] self = table: 0x00104110; dt = 0.016666700006786; network_is_active = true; t = 14001.892420593;
[6] self = table: 0x00164a70; dt = 0.016666700006786; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666700006786;
[8] dt = 0.016666700006786; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:37:58.182 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.552339911460876 secs, count=81 jitter=7.5523399114608765
04:38:35.739 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666799983119734; t = 14039.448681193435; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666799983119734; network_is_active = true; t = 14039.448681193435; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666799983119734; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666799983119734
[5] dt = 0.016666799983119734
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:38:35.872 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x071e43d0;
[3] q = table: 0x0846ed10; i = 1; obj = table: 0x0742ae40;
[4] dt = 0.016666800036973; t = 14039.582016693; async = function: 0x06f05400;
[5] self = table: 0x00104110; dt = 0.016666800036973; network_is_active = true; t = 14039.582016693;
[6] self = table: 0x00164a70; dt = 0.016666800036973; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800036973;
[8] dt = 0.016666800036973; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:38:35.872 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.440186470746994 secs, count=82 jitter=4.440186470746994
04:39:01.810 [EOS] Updating Product SDK Config, Time: 14033.354492
04:39:01.927 [EOS] SDK Config Product Update Request Completed - No Change
04:39:01.927 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 14033.454102, Update Interval: 327.911621
04:39:10.317 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666800010853418; t = 14074.026302993745; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666800010853418; network_is_active = true; t = 14074.026302993745; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666800010853418; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666800010853418
[5] dt = 0.016666800010853418
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:39:10.451 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x046f6510;
[3] q = table: 0x06723db0; i = 1; obj = table: 0x08266750;
[4] dt = 0.016667000027872; t = 14074.160261594; async = function: 0x048e4a80;
[5] self = table: 0x00104110; dt = 0.016667000027872; network_is_active = true; t = 14074.160261594;
[6] self = table: 0x00164a70; dt = 0.016667000027872; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000027872;
[8] dt = 0.016667000027872; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:39:10.451 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.384264886379242 secs, count=83 jitter=3.3842648863792419
04:39:43.851 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667200017438179; t = 14107.559814493337; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667200017438179; network_is_active = true; t = 14107.559814493337; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667200017438179; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667200017438179
[5] dt = 0.016667200017438179
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:39:43.984 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x089822c0;
[3] q = table: 0x03208240; i = 1; obj = table: 0x0469a750;
[4] dt = 0.016667000014747; t = 14107.693149793; async = function: 0x09417370;
[5] self = table: 0x00104110; dt = 0.016667000014747; network_is_active = true; t = 14107.693149793;
[6] self = table: 0x00164a70; dt = 0.016667000014747; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000014747;
[8] dt = 0.016667000014747; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:39:43.984 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.672979891300201 secs, count=84 jitter=5.6729798913002014
04:40:19.673 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667299999068793; t = 14143.381409491931; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667299999068793; network_is_active = true; t = 14143.381409491931; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667299999068793; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667299999068793
[5] dt = 0.016667299999068793
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:40:19.806 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07a93610;
[3] q = table: 0x04b902d0; i = 1; obj = table: 0x0657bee0;
[4] dt = 0.016667000057737; t = 14143.514745892; async = function: 0x0617dfe0;
[5] self = table: 0x00104110; dt = 0.016667000057737; network_is_active = true; t = 14143.514745892;
[6] self = table: 0x00164a70; dt = 0.016667000057737; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000057737;
[8] dt = 0.016667000057737; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:40:19.806 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.915394753217697 secs, count=85 jitter=0.91539475321769714
04:40:50.728 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016674799982263764; t = 14174.435891490859; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016674799982263764; network_is_active = true; t = 14174.435891490859; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016674799982263764; t = nil
[4] self = table: 0000000000073E70; dt = 0.016674799982263764
[5] dt = 0.016674799982263764
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:40:50.861 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07bc3d70;
[3] q = table: 0x0a16e1f0; i = 1; obj = table: 0x06e00400;
[4] dt = 0.016666899984902; t = 14174.569227091; async = function: 0x0414b570;
[5] self = table: 0x00104110; dt = 0.016666899984902; network_is_active = true; t = 14174.569227091;
[6] self = table: 0x00164a70; dt = 0.016666899984902; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666899984902;
[8] dt = 0.016666899984902; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:40:50.861 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.537843585014343 secs, count=86 jitter=8.5378435850143433
04:41:29.400 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667000009140762; t = 14213.108178790522; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667000009140762; network_is_active = true; t = 14213.108178790522; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667000009140762; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667000009140762
[5] dt = 0.016667000009140762
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:41:29.533 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x067211b0;
[3] q = table: 0x05089230; i = 1; obj = table: 0x04c13490;
[4] dt = 0.016667300045126; t = 14213.241516191; async = function: 0x001c35b0;
[5] self = table: 0x00104110; dt = 0.016667300045126; network_is_active = true; t = 14213.241516191;
[6] self = table: 0x00164a70; dt = 0.016667300045126; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667300045126;
[8] dt = 0.016667300045126; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:41:29.533 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.496995270252228 secs, count=87 jitter=6.4969952702522278
04:42:06.040 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667199990701202; t = 14249.747290990106; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667199990701202; network_is_active = true; t = 14249.747290990106; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667199990701202; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667199990701202
[5] dt = 0.016667199990701202
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:42:06.173 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x041c0eb0;
[3] q = table: 0x05772d30; i = 1; obj = table: 0x06d954c0;
[4] dt = 0.016667099970912; t = 14249.88062629; async = function: 0x07ccda90;
[5] self = table: 0x00104110; dt = 0.016667099970912; network_is_active = true; t = 14249.88062629;
[6] self = table: 0x00164a70; dt = 0.016667099970912; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667099970912;
[8] dt = 0.016667099970912; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:42:06.173 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.563993215560913 secs, count=88 jitter=4.5639932155609131
04:42:40.746 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666799984868898; t = 14284.452905589438; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666799984868898; network_is_active = true; t = 14284.452905589438; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666799984868898; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666799984868898
[5] dt = 0.016666799984868898
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:42:40.879 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x04d44320;
[3] q = table: 0x0545ec60; i = 1; obj = table: 0x0629bd60;
[4] dt = 0.01668610000423; t = 14284.586260689; async = function: 0x0665a350;
[5] self = table: 0x00104110; dt = 0.01668610000423; network_is_active = true; t = 14284.586260689;
[6] self = table: 0x00164a70; dt = 0.01668610000423; t = nil;
[7] self = table: 0x00073e70; dt = 0.01668610000423;
[8] dt = 0.01668610000423; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:42:40.879 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.938719242811203 secs, count=89 jitter=0.938719242811203
04:43:11.834 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666799991878513; t = 14315.540587390247; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666799991878513; network_is_active = true; t = 14315.540587390247; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666799991878513; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666799991878513
[5] dt = 0.016666799991878513
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:43:11.967 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07437c80;
[3] q = table: 0x07452c50; i = 1; obj = table: 0x093cf780;
[4] dt = 0.016667199983708; t = 14315.67392349; async = function: 0x09eac150;
[5] self = table: 0x00104110; dt = 0.016667199983708; network_is_active = true; t = 14315.67392349;
[6] self = table: 0x00164a70; dt = 0.016667199983708; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667199983708;
[8] dt = 0.016667199983708; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:43:11.967 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.747836530208588 secs, count=90 jitter=6.7478365302085876
04:43:48.722 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999980205526; t = 14352.428295690912; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999980205526; network_is_active = true; t = 14352.428295690912; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999980205526; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999980205526
[5] dt = 0.016666999980205526
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:43:48.872 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06c363a0;
[3] q = table: 0x07da3440; i = 1; obj = table: 0x04cbfc50;
[4] dt = 0.016667200002139; t = 14352.578299591; async = function: 0x085f0fb0;
[5] self = table: 0x00104110; dt = 0.016667200002139; network_is_active = true; t = 14352.578299591;
[6] self = table: 0x00164a70; dt = 0.016667200002139; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667200002139;
[8] dt = 0.016667200002139; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:43:48.872 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.292548656463623 secs, count=91 jitter=7.292548656463623
04:44:26.179 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900009305353; t = 14389.885523690285; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900009305353; network_is_active = true; t = 14389.885523690285; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900009305353; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900009305353
[5] dt = 0.016666900009305353
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:44:26.312 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x04104e20;
[3] q = table: 0x0501c110; i = 1; obj = table: 0x0517a8b0;
[4] dt = 0.016666800000106; t = 14390.01885959; async = function: 0x08f6b760;
[5] self = table: 0x00104110; dt = 0.016666800000106; network_is_active = true; t = 14390.01885959;
[6] self = table: 0x00164a70; dt = 0.016666800000106; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800000106;
[8] dt = 0.016666800000106; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:44:26.312 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.743283152580261 secs, count=92 jitter=7.7432831525802612
04:45:04.069 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999996196159; t = 14427.774696791164; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999996196159; network_is_active = true; t = 14427.774696791164; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999996196159; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999996196159
[5] dt = 0.016666999996196159
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:45:04.202 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x04c86300;
[3] q = table: 0x066c7e30; i = 1; obj = table: 0x0902fcf0;
[4] dt = 0.01666730000323; t = 14427.908032991; async = function: 0x083d35f0;
[5] self = table: 0x00104110; dt = 0.01666730000323; network_is_active = true; t = 14427.908032991;
[6] self = table: 0x00164a70; dt = 0.01666730000323; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666730000323;
[8] dt = 0.01666730000323; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:45:04.202 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.814126133918762 secs, count=93 jitter=8.8141261339187622
04:45:09.953 [EOS] Updating Product SDK Config, Time: 14400.050781
04:45:10.069 [EOS] SDK Config Product Update Request Completed - No Change
04:45:10.069 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 14400.150391, Update Interval: 323.352142
04:45:43.029 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667000012956068; t = 14466.734715189888; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667000012956068; network_is_active = true; t = 14466.734715189888; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667000012956068; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667000012956068
[5] dt = 0.016667000012956068
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:45:43.162 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0664e0c0;
[3] q = table: 0x066c2090; i = 1; obj = table: 0x01d47a60;
[4] dt = 0.016667299953925; t = 14466.86805189; async = function: 0x041de4e0;
[5] self = table: 0x00104110; dt = 0.016667299953925; network_is_active = true; t = 14466.86805189;
[6] self = table: 0x00164a70; dt = 0.016667299953925; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667299953925;
[8] dt = 0.016667299953925; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:45:43.162 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.193978786468506 secs, count=94 jitter=3.1939787864685059
04:46:16.369 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667100005930083; t = 14500.070959089584; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667100005930083; network_is_active = true; t = 14500.070959089584; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667100005930083; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667100005930083
[5] dt = 0.016667100005930083
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:46:16.502 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07182a70;
[3] q = table: 0x019be140; i = 1; obj = table: 0x0680a700;
[4] dt = 0.01666709996417; t = 14500.20430439; async = function: 0x075ae530;
[5] self = table: 0x00104110; dt = 0.01666709996417; network_is_active = true; t = 14500.20430439;
[6] self = table: 0x00164a70; dt = 0.01666709996417; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666709996417;
[8] dt = 0.01666709996417; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:46:16.502 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.636254489421844 secs, count=95 jitter=6.6362544894218445
04:46:53.144 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667300003723993; t = 14536.842834187973; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667300003723993; network_is_active = true; t = 14536.842834187973; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667300003723993; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667300003723993
[5] dt = 0.016667300003723993
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:46:53.278 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07929090;
[3] q = table: 0x009eaef0; i = 1; obj = table: 0x07d707e0;
[4] dt = 0.016666900021764; t = 14536.976169388; async = function: 0x05ac2590;
[5] self = table: 0x00104110; dt = 0.016666900021764; network_is_active = true; t = 14536.976169388;
[6] self = table: 0x00164a70; dt = 0.016666900021764; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666900021764;
[8] dt = 0.016666900021764; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:46:53.278 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.59722488373518 secs, count=96 jitter=0.5972248837351799
04:47:23.888 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016986699957452715; t = 14567.583206488845; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016986699957452715; network_is_active = true; t = 14567.583206488845; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016986699957452715; t = nil
[4] self = table: 0000000000073E70; dt = 0.016986699957452715
[5] dt = 0.016986699957452715
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:47:24.021 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07cd91c0;
[3] q = table: 0x060676d0; i = 1; obj = table: 0x02caafc0;
[4] dt = 0.016666899998176; t = 14567.716542089; async = function: 0x067c1da0;
[5] self = table: 0x00104110; dt = 0.016666899998176; network_is_active = true; t = 14567.716542089;
[6] self = table: 0x00164a70; dt = 0.016666899998176; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666899998176;
[8] dt = 0.016666899998176; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:47:24.021 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.909090906381607 secs, count=97 jitter=2.9090909063816071
04:47:56.946 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666699980794095; t = 14600.637435089875; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666699980794095; network_is_active = true; t = 14600.637435089875; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666699980794095; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666699980794095
[5] dt = 0.016666699980794095
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:47:57.096 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x092d4460;
[3] q = table: 0x00a85e10; i = 1; obj = table: 0x03fb5030;
[4] dt = 0.016666799995529; t = 14600.78743749; async = function: 0x0870fc50;
[5] self = table: 0x00104110; dt = 0.016666799995529; network_is_active = true; t = 14600.78743749;
[6] self = table: 0x00164a70; dt = 0.016666799995529; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666799995529;
[8] dt = 0.016666799995529; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:47:57.096 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.445814281702042 secs, count=98 jitter=4.4458142817020416
04:48:31.556 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667100026904785; t = 14635.244058190034; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667100026904785; network_is_active = true; t = 14635.244058190034; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667100026904785; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667100026904785
[5] dt = 0.016667100026904785
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:48:31.689 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x050b6550;
[3] q = table: 0x05ec9220; i = 1; obj = table: 0x06a709c0;
[4] dt = 0.016667300048275; t = 14635.37739439; async = function: 0x050c1810;
[5] self = table: 0x00104110; dt = 0.016667300048275; network_is_active = true; t = 14635.37739439;
[6] self = table: 0x00164a70; dt = 0.016667300048275; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667300048275;
[8] dt = 0.016667300048275; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:48:31.689 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.295332551002502 secs, count=99 jitter=2.2953325510025024
04:49:03.997 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666699997743562; t = 14667.681917490598; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666699997743562; network_is_active = true; t = 14667.681917490598; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666699997743562; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666699997743562
[5] dt = 0.01666699997743562
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:49:04.130 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x04aab2e0;
[3] q = table: 0x07695de0; i = 1; obj = table: 0x09532230;
[4] dt = 0.016667000001465; t = 14667.815254991; async = function: 0x083db370;
[5] self = table: 0x00104110; dt = 0.016667000001465; network_is_active = true; t = 14667.815254991;
[6] self = table: 0x00164a70; dt = 0.016667000001465; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000001465;
[8] dt = 0.016667000001465; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:49:04.130 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.633244574069977 secs, count=100 jitter=5.6332445740699768
04:49:39.775 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666709999873147; t = 14703.456073590385; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666709999873147; network_is_active = true; t = 14703.456073590385; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666709999873147; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666709999873147
[5] dt = 0.01666709999873147
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:49:39.908 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06968e00;
[3] q = table: 0x078da090; i = 1; obj = table: 0x072a5720;
[4] dt = 0.016667299954271; t = 14703.58961779; async = function: 0x09ad9100;
[5] self = table: 0x00104110; dt = 0.016667299954271; network_is_active = true; t = 14703.58961779;
[6] self = table: 0x00164a70; dt = 0.016667299954271; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667299954271;
[8] dt = 0.016667299954271; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:49:39.908 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.319059431552887 secs, count=101 jitter=1.319059431552887
04:50:11.233 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667300026991211; t = 14734.911083091223; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667300026991211; network_is_active = true; t = 14734.911083091223; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667300026991211; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667300026991211
[5] dt = 0.016667300026991211
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:50:11.367 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x03112390;
[3] q = table: 0x0685a550; i = 1; obj = table: 0x0750da60;
[4] dt = 0.016667000009746; t = 14735.044418291; async = function: 0x062e7690;
[5] self = table: 0x00104110; dt = 0.016667000009746; network_is_active = true; t = 14735.044418291;
[6] self = table: 0x00164a70; dt = 0.016667000009746; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000009746;
[8] dt = 0.016667000009746; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:50:11.367 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.542357385158539 secs, count=102 jitter=5.5423573851585388
04:50:46.926 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667200024205034; t = 14770.599743191269; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667200024205034; network_is_active = true; t = 14770.599743191269; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667200024205034; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667200024205034
[5] dt = 0.016667200024205034
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:50:47.059 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x04c95bd0;
[3] q = table: 0x067e8880; i = 1; obj = table: 0x03ee12f0;
[4] dt = 0.016667099980395; t = 14770.733078691; async = function: 0x010926e0;
[5] self = table: 0x00104110; dt = 0.016667099980395; network_is_active = true; t = 14770.733078691;
[6] self = table: 0x00164a70; dt = 0.016667099980395; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667099980395;
[8] dt = 0.016667099980395; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:50:47.059 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.216297209262848 secs, count=103 jitter=7.2162972092628479
04:51:17.662 [EOS] Updating Product SDK Config, Time: 14766.282227
04:51:17.762 [EOS] SDK Config Product Update Request Completed - No Change
04:51:17.762 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 14766.365234, Update Interval: 322.949310
04:51:24.280 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666700002036492; t = 14807.950123590821; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666700002036492; network_is_active = true; t = 14807.950123590821; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666700002036492; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666700002036492
[5] dt = 0.016666700002036492
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:51:24.413 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x076e8220;
[3] q = table: 0x021aae30; i = 1; obj = table: 0x08ae05d0;
[4] dt = 0.016666699988425; t = 14808.083459391; async = function: 0x046702d0;
[5] self = table: 0x00104110; dt = 0.016666699988425; network_is_active = true; t = 14808.083459391;
[6] self = table: 0x00164a70; dt = 0.016666699988425; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666699988425;
[8] dt = 0.016666699988425; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:51:24.413 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.679832518100739 secs, count=104 jitter=3.6798325181007385
04:51:58.105 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666699972591029; t = 14841.771901791208; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666699972591029; network_is_active = true; t = 14841.771901791208; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666699972591029; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666699972591029
[5] dt = 0.016666699972591029
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:51:58.255 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0938d600;
[3] q = table: 0x0649bdb0; i = 1; obj = table: 0x06a56eb0;
[4] dt = 0.016666800024732; t = 14841.921904491; async = function: 0x091540d0;
[5] self = table: 0x00104110; dt = 0.016666800024732; network_is_active = true; t = 14841.921904491;
[6] self = table: 0x00164a70; dt = 0.016666800024732; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800024732;
[8] dt = 0.016666800024732; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:51:58.255 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.186356680467725 secs, count=105 jitter=0.1863566804677248
04:52:28.447 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666799995545583; t = 14872.110791890958; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666799995545583; network_is_active = true; t = 14872.110791890958; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666799995545583; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666799995545583
[5] dt = 0.016666799995545583
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:52:28.581 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x061a20d0;
[3] q = table: 0x068d3d90; i = 1; obj = table: 0x079dfc60;
[4] dt = 0.016666900013129; t = 14872.244128691; async = function: 0x02093790;
[5] self = table: 0x00104110; dt = 0.016666900013129; network_is_active = true; t = 14872.244128691;
[6] self = table: 0x00164a70; dt = 0.016666900013129; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666900013129;
[8] dt = 0.016666900013129; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:52:28.581 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.481655359268188 secs, count=106 jitter=3.4816553592681885
04:53:02.073 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666699982827216; t = 14905.73315129101; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666699982827216; network_is_active = true; t = 14905.73315129101; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666699982827216; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666699982827216
[5] dt = 0.016666699982827216
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:53:02.207 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x041bc2f0;
[3] q = table: 0x05ec07e0; i = 1; obj = table: 0x06dfd540;
[4] dt = 0.016666799995278; t = 14905.866487191; async = function: 0x087d8e90;
[5] self = table: 0x00104110; dt = 0.016666799995278; network_is_active = true; t = 14905.866487191;
[6] self = table: 0x00164a70; dt = 0.016666799995278; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666799995278;
[8] dt = 0.016666799995278; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:53:02.207 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.358026802539825 secs, count=107 jitter=6.3580268025398254
04:53:38.569 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667199981131472; t = 14942.224770991377; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667199981131472; network_is_active = true; t = 14942.224770991377; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667199981131472; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667199981131472
[5] dt = 0.016667199981131472
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:53:38.719 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x09dbdab0;
[3] q = table: 0x082ab9e0; i = 1; obj = table: 0x04d45160;
[4] dt = 0.016666699983181; t = 14942.374774791; async = function: 0x044b9270;
[5] self = table: 0x00104110; dt = 0.016666699983181; network_is_active = true; t = 14942.374774791;
[6] self = table: 0x00164a70; dt = 0.016666699983181; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666699983181;
[8] dt = 0.016666699983181; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:53:38.719 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.810188293457031 secs, count=108 jitter=5.8101882934570312
04:54:14.546 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999995607269; t = 14978.198554891871; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999995607269; network_is_active = true; t = 14978.198554891871; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999995607269; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999995607269
[5] dt = 0.016666999995607269
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:54:14.680 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0538e6e0;
[3] q = table: 0x07fce330; i = 1; obj = table: 0x05528470;
[4] dt = 0.01666689999257; t = 14978.331890992; async = function: 0x05700850;
[5] self = table: 0x00104110; dt = 0.01666689999257; network_is_active = true; t = 14978.331890992;
[6] self = table: 0x00164a70; dt = 0.01666689999257; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666689999257;
[8] dt = 0.01666689999257; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:54:14.680 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.926321357488632 secs, count=109 jitter=3.9263213574886322
04:54:48.621 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900056156054; t = 15012.269627992182; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900056156054; network_is_active = true; t = 15012.269627992182; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900056156054; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900056156054
[5] dt = 0.016666900056156054
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:54:48.754 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x078c1de0;
[3] q = table: 0x078d62c0; i = 1; obj = table: 0x04e83a00;
[4] dt = 0.016666999990968; t = 15012.402992392; async = function: 0x05e37cc0;
[5] self = table: 0x00104110; dt = 0.016666999990968; network_is_active = true; t = 15012.402992392;
[6] self = table: 0x00164a70; dt = 0.016666999990968; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666999990968;
[8] dt = 0.016666999990968; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:54:48.754 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.004299074411392 secs, count=110 jitter=4.0042990744113922
04:55:22.763 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.0166670999843502; t = 15046.408291991869; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.0166670999843502; network_is_active = true; t = 15046.408291991869; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.0166670999843502; t = nil
[4] self = table: 0000000000073E70; dt = 0.0166670999843502
[5] dt = 0.0166670999843502
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:55:22.896 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x082c4740;
[3] q = table: 0x061bb200; i = 1; obj = table: 0x06ca07e0;
[4] dt = 0.016667199971299; t = 15046.541628592; async = function: 0x07395300;
[5] self = table: 0x00104110; dt = 0.016667199971299; network_is_active = true; t = 15046.541628592;
[6] self = table: 0x00164a70; dt = 0.016667199971299; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667199971299;
[8] dt = 0.016667199971299; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:55:22.896 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.846119940280914 secs, count=111 jitter=1.8461199402809143
04:55:54.755 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999973438977; t = 15078.397101590959; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999973438977; network_is_active = true; t = 15078.397101590959; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999973438977; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999973438977
[5] dt = 0.016666999973438977
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:55:54.889 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x071ab8c0;
[3] q = table: 0x05466cd0; i = 1; obj = table: 0x028fea10;
[4] dt = 0.016667299984124; t = 15078.530437391; async = function: 0x07da9600;
[5] self = table: 0x00104110; dt = 0.016667299984124; network_is_active = true; t = 15078.530437391;
[6] self = table: 0x00164a70; dt = 0.016667299984124; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667299984124;
[8] dt = 0.016667299984124; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:55:54.889 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.942623794078827 secs, count=112 jitter=8.9426237940788269
04:56:33.844 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999988832719; t = 15117.481290090378; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999988832719; network_is_active = true; t = 15117.481290090378; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999988832719; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999988832719
[5] dt = 0.016666999988832719
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:56:33.977 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x09398ab0;
[3] q = table: 0x04641f80; i = 1; obj = table: 0x07a931c0;
[4] dt = 0.016667399976069; t = 15117.61462639; async = function: 0x055a84d0;
[5] self = table: 0x00104110; dt = 0.016667399976069; network_is_active = true; t = 15117.61462639;
[6] self = table: 0x00164a70; dt = 0.016667399976069; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667399976069;
[8] dt = 0.016667399976069; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:56:33.977 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.751292884349823 secs, count=113 jitter=5.751292884349823
04:57:09.737 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666800026904939; t = 15153.370626491429; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666800026904939; network_is_active = true; t = 15153.370626491429; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666800026904939; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666800026904939
[5] dt = 0.016666800026904939
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:57:09.870 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x085ff0f0;
[3] q = table: 0x09a07670; i = 1; obj = table: 0x090926e0;
[4] dt = 0.016667000027284; t = 15153.503961992; async = function: 0x053cb450;
[5] self = table: 0x00104110; dt = 0.016667000027284; network_is_active = true; t = 15153.503961992;
[6] self = table: 0x00164a70; dt = 0.016667000027284; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000027284;
[8] dt = 0.016667000027284; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:57:09.870 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.7489994764328 secs, count=114 jitter=7.7489994764328003
04:57:39.527 [EOS] Updating Product SDK Config, Time: 15146.605469
04:57:39.828 [EOS] SDK Config Product Update Request Completed - No Change
04:57:39.828 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 15146.887695, Update Interval: 327.948242
04:57:47.630 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666800022274369; t = 15191.259717793209; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666800022274369; network_is_active = true; t = 15191.259717793209; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666800022274369; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666800022274369
[5] dt = 0.016666800022274369
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:57:47.763 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x062b7050;
[3] q = table: 0x0784e470; i = 1; obj = table: 0x07334a90;
[4] dt = 0.016666800017801; t = 15191.393419793; async = function: 0x04207090;
[5] self = table: 0x00104110; dt = 0.016666800017801; network_is_active = true; t = 15191.393419793;
[6] self = table: 0x00164a70; dt = 0.016666800017801; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800017801;
[8] dt = 0.016666800017801; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:57:47.763 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.464169219136238 secs, count=115 jitter=1.4641692191362381
04:58:19.239 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900006432398; t = 15222.865442092774; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900006432398; network_is_active = true; t = 15222.865442092774; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900006432398; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900006432398
[5] dt = 0.016666900006432398
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:58:19.372 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x04c89320;
[3] q = table: 0x08e52c90; i = 1; obj = table: 0x08d25280;
[4] dt = 0.016667099997476; t = 15222.998779093; async = function: 0x04461550;
[5] self = table: 0x00104110; dt = 0.016667099997476; network_is_active = true; t = 15222.998779093;
[6] self = table: 0x00164a70; dt = 0.016667099997476; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667099997476;
[8] dt = 0.016667099997476; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:58:19.372 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.320847064256668 secs, count=116 jitter=2.3208470642566681
04:58:51.698 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.0166670000219988; t = 15255.320823492215; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.0166670000219988; network_is_active = true; t = 15255.320823492215; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.0166670000219988; t = nil
[4] self = table: 0000000000073E70; dt = 0.0166670000219988
[5] dt = 0.0166670000219988
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:58:51.831 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x09d4bac0;
[3] q = table: 0x04095bc0; i = 1; obj = table: 0x09150a70;
[4] dt = 0.016666799983095; t = 15255.454159592; async = function: 0x04c9cc60;
[5] self = table: 0x00104110; dt = 0.016666799983095; network_is_active = true; t = 15255.454159592;
[6] self = table: 0x00164a70; dt = 0.016666799983095; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666799983095;
[8] dt = 0.016666799983095; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:58:51.831 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.133075147867203 secs, count=117 jitter=4.1330751478672028
04:59:25.978 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667000023859332; t = 15289.597231092479; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667000023859332; network_is_active = true; t = 15289.597231092479; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667000023859332; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667000023859332
[5] dt = 0.016667000023859332
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:59:26.111 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x051472e0;
[3] q = table: 0x065ea920; i = 1; obj = table: 0x06dec1e0;
[4] dt = 0.016667200012384; t = 15289.730566992; async = function: 0x05804010;
[5] self = table: 0x00104110; dt = 0.016667200012384; network_is_active = true; t = 15289.730566992;
[6] self = table: 0x00164a70; dt = 0.016667200012384; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667200012384;
[8] dt = 0.016667200012384; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:59:26.111 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.108362819999456 secs, count=118 jitter=0.10836281999945641
04:59:56.237 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666899979694987; t = 15319.853096792111; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666899979694987; network_is_active = true; t = 15319.853096792111; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666899979694987; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666899979694987
[5] dt = 0.016666899979694987
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
04:59:56.370 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06d5f340;
[3] q = table: 0x04fb3dc0; i = 1; obj = table: 0x089e1ee0;
[4] dt = 0.016667099971023; t = 15319.986432792; async = function: 0x07224f50;
[5] self = table: 0x00104110; dt = 0.016667099971023; network_is_active = true; t = 15319.986432792;
[6] self = table: 0x00164a70; dt = 0.016667099971023; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667099971023;
[8] dt = 0.016667099971023; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
04:59:56.370 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.747571587562561 secs, count=119 jitter=5.747571587562561
05:00:32.131 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667299986737449; t = 15355.744062792743; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667299986737449; network_is_active = true; t = 15355.744062792743; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667299986737449; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667299986737449
[5] dt = 0.016667299986737449
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:00:32.265 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0669db70;
[3] q = table: 0x069b1670; i = 1; obj = table: 0x0658c8b0;
[4] dt = 0.016667000044744; t = 15355.877398593; async = function: 0x04c27830;
[5] self = table: 0x00104110; dt = 0.016667000044744; network_is_active = true; t = 15355.877398593;
[6] self = table: 0x00164a70; dt = 0.016667000044744; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000044744;
[8] dt = 0.016667000044744; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:00:32.265 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.327258706092834 secs, count=120 jitter=5.3272587060928345
05:01:07.607 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666699982749257; t = 15391.215510891754; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666699982749257; network_is_active = true; t = 15391.215510891754; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666699982749257; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666699982749257
[5] dt = 0.016666699982749257
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:01:07.740 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x070f1070;
[3] q = table: 0x05018650; i = 1; obj = table: 0x0421ddd0;
[4] dt = 0.016667299996636; t = 15391.348847692; async = function: 0x025d7c00;
[5] self = table: 0x00104110; dt = 0.016667299996636; network_is_active = true; t = 15391.348847692;
[6] self = table: 0x00164a70; dt = 0.016667299996636; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667299996636;
[8] dt = 0.016667299996636; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "unavailable",
aborted = false,
error_code = 14,
error_details = "",
}
05:01:07.740 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.094501793384552 secs, count=121 jitter=8.094501793384552
05:01:45.848 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666799973776399; t = 15429.452759193297; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666799973776399; network_is_active = true; t = 15429.452759193297; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666799973776399; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666799973776399
[5] dt = 0.016666799973776399
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:01:55.984 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06cba890;
[3] q = table: 0x04d1df20; i = 1; obj = table: 0x06cf0610;
[4] dt = 0.016667100019645; t = 15439.587848193; async = function: 0x064415a0;
[5] self = table: 0x00104110; dt = 0.016667100019645; network_is_active = true; t = 15439.587848193;
[6] self = table: 0x00164a70; dt = 0.016667100019645; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667100019645;
[8] dt = 0.016667100019645; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "unavailable",
aborted = false,
error_code = 14,
error_details = "",
}
05:01:55.984 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.362984001636505 secs, count=122 jitter=7.3629840016365051
05:02:33.362 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667199991030494; t = 15476.962073795155; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667199991030494; network_is_active = true; t = 15476.962073795155; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667199991030494; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667199991030494
[5] dt = 0.016667199991030494
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:02:33.496 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0117cd00;
[3] q = table: 0x00231b20; i = 1; obj = table: 0x06cad620;
[4] dt = 0.016667299985976; t = 15477.095409395; async = function: 0x016a46f0;
[5] self = table: 0x00104110; dt = 0.016667299985976; network_is_active = true; t = 15477.095409395;
[6] self = table: 0x00164a70; dt = 0.016667299985976; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667299985976;
[8] dt = 0.016667299985976; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:02:33.496 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.195502638816833 secs, count=123 jitter=6.1955026388168335
05:03:09.705 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900016244629; t = 15513.300774995241; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900016244629; network_is_active = true; t = 15513.300774995241; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900016244629; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900016244629
[5] dt = 0.016666900016244629
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:03:12.122 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x04640750;
[3] q = table: 0x07f96900; i = 1; obj = table: 0x0244b680;
[4] dt = 0.016666899973533; t = 15515.718222595; async = function: 0x04ada4d0;
[5] self = table: 0x00104110; dt = 0.016666899973533; network_is_active = true; t = 15515.718222595;
[6] self = table: 0x00164a70; dt = 0.016666899973533; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666899973533;
[8] dt = 0.016666899973533; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:03:12.122 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.332374930381775 secs, count=124 jitter=2.3323749303817749
05:03:44.465 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667299996471666; t = 15548.057781894375; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667299996471666; network_is_active = true; t = 15548.057781894375; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667299996471666; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667299996471666
[5] dt = 0.016667299996471666
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:03:44.600 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06e61660;
[3] q = table: 0x06ca4280; i = 1; obj = table: 0x092c8b00;
[4] dt = 0.016666699995624; t = 15548.191117394; async = function: 0x06b5e9e0;
[5] self = table: 0x00104110; dt = 0.016666699995624; network_is_active = true; t = 15548.191117394;
[6] self = table: 0x00164a70; dt = 0.016666699995624; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666699995624;
[8] dt = 0.016666699995624; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:03:44.600 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.470725834369659 secs, count=125 jitter=4.4707258343696594
05:04:06.531 [EOS] Updating Product SDK Config, Time: 15532.041016
05:04:06.781 [EOS] SDK Config Product Update Request Completed - No Change
05:04:06.781 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 15532.273438, Update Interval: 358.013245
05:04:19.084 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666739998521477; t = 15582.6730207938; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666739998521477; network_is_active = true; t = 15582.6730207938; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666739998521477; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666739998521477
[5] dt = 0.01666739998521477
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:04:19.217 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07bc3d70;
[3] q = table: 0x06862a30; i = 1; obj = table: 0x07550a30;
[4] dt = 0.01666729999443; t = 15582.806357694; async = function: 0x039e6ab0;
[5] self = table: 0x00104110; dt = 0.01666729999443; network_is_active = true; t = 15582.806357694;
[6] self = table: 0x00164a70; dt = 0.01666729999443; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666729999443;
[8] dt = 0.01666729999443; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:04:19.217 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.921987116336823 secs, count=126 jitter=4.9219871163368225
05:04:54.159 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667099995796904; t = 15617.744282193911; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667099995796904; network_is_active = true; t = 15617.744282193911; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667099995796904; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667099995796904
[5] dt = 0.016667099995796904
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:04:54.294 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x09e20a00;
[3] q = table: 0x073a7130; i = 1; obj = table: 0x07df9f90;
[4] dt = 0.016666700008474; t = 15617.877617294; async = function: 0x07a928f0;
[5] self = table: 0x00104110; dt = 0.016666700008474; network_is_active = true; t = 15617.877617294;
[6] self = table: 0x00164a70; dt = 0.016666700008474; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666700008474;
[8] dt = 0.016666700008474; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:04:54.294 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.366683218628168 secs, count=127 jitter=0.36668321862816811
05:05:24.672 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999986823965; t = 15648.253550194548; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999986823965; network_is_active = true; t = 15648.253550194548; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999986823965; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999986823965
[5] dt = 0.016666999986823965
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:05:24.805 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x078c1de0;
[3] q = table: 0x0923f430; i = 1; obj = table: 0x08c765e0;
[4] dt = 0.016666999976674; t = 15648.386886695; async = function: 0x0894c300;
[5] self = table: 0x00104110; dt = 0.016666999976674; network_is_active = true; t = 15648.386886695;
[6] self = table: 0x00164a70; dt = 0.016666999976674; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666999976674;
[8] dt = 0.016666999976674; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:05:24.805 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.533514589071274 secs, count=128 jitter=2.5335145890712738
05:05:57.347 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667199991030626; t = 15680.925165193472; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667199991030626; network_is_active = true; t = 15680.925165193472; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667199991030626; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667199991030626
[5] dt = 0.016667199991030626
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:05:57.496 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06a70870;
[3] q = table: 0x0709a5b0; i = 1; obj = table: 0x055744f0;
[4] dt = 0.016666799997674; t = 15681.075168994; async = function: 0x088ff620;
[5] self = table: 0x00104110; dt = 0.016666799997674; network_is_active = true; t = 15681.075168994;
[6] self = table: 0x00164a70; dt = 0.016666799997674; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666799997674;
[8] dt = 0.016666799997674; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:05:57.496 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.530865132808685 secs, count=129 jitter=6.5308651328086853
05:06:34.031 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900004398948; t = 15717.606145295298; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900004398948; network_is_active = true; t = 15717.606145295298; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900004398948; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900004398948
[5] dt = 0.016666900004398948
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:06:34.165 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0516f2f0;
[3] q = table: 0x04098d40; i = 1; obj = table: 0x0a22eed0;
[4] dt = 0.016666899996427; t = 15717.739481195; async = function: 0x08d924f0;
[5] self = table: 0x00104110; dt = 0.016666899996427; network_is_active = true; t = 15717.739481195;
[6] self = table: 0x00164a70; dt = 0.016666899996427; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666899996427;
[8] dt = 0.016666899996427; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:06:34.165 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.74813324213028 secs, count=130 jitter=5.7481332421302795
05:07:09.924 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667199977764863; t = 15753.495068496455; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667199977764863; network_is_active = true; t = 15753.495068496455; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667199977764863; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667199977764863
[5] dt = 0.016667199977764863
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:07:10.057 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x060caee0;
[3] q = table: 0x092ff000; i = 1; obj = table: 0x09253070;
[4] dt = 0.016667199986565; t = 15753.628405596; async = function: 0x07a56a90;
[5] self = table: 0x00104110; dt = 0.016667199986565; network_is_active = true; t = 15753.628405596;
[6] self = table: 0x00164a70; dt = 0.016667199986565; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667199986565;
[8] dt = 0.016667199986565; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:07:10.057 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.874554395675659 secs, count=131 jitter=4.8745543956756592
05:07:44.939 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667100002711654; t = 15788.505961497236; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667100002711654; network_is_active = true; t = 15788.505961497236; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667100002711654; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667100002711654
[5] dt = 0.016667100002711654
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:07:45.072 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x08f7fd60;
[3] q = table: 0x070efcc0; i = 1; obj = table: 0x041bc4d0;
[4] dt = 0.016667199974131; t = 15788.639305697; async = function: 0x07d345d0;
[5] self = table: 0x00104110; dt = 0.016667199974131; network_is_active = true; t = 15788.639305697;
[6] self = table: 0x00164a70; dt = 0.016667199974131; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667199974131;
[8] dt = 0.016667199974131; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:07:45.072 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.985863924026489 secs, count=132 jitter=4.9858639240264893
05:08:20.065 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666799945166476; t = 15823.628214397617; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666799945166476; network_is_active = true; t = 15823.628214397617; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666799945166476; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666799945166476
[5] dt = 0.016666799945166476
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:08:20.198 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x08ec6370;
[3] q = table: 0x07e9cfd0; i = 1; obj = table: 0x06c7db50;
[4] dt = 0.016666799986079; t = 15823.761549698; async = function: 0x07f1d820;
[5] self = table: 0x00104110; dt = 0.016666799986079; network_is_active = true; t = 15823.761549698;
[6] self = table: 0x00164a70; dt = 0.016666799986079; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666799986079;
[8] dt = 0.016666799986079; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:08:20.198 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.600621223449707 secs, count=133 jitter=8.600621223449707
05:08:58.807 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900010844678; t = 15862.366514398202; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900010844678; network_is_active = true; t = 15862.366514398202; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900010844678; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900010844678
[5] dt = 0.016666900010844678
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:08:58.940 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06a9b530;
[3] q = table: 0x05c8bc10; i = 1; obj = table: 0x02d78d10;
[4] dt = 0.016666900002218; t = 15862.499850398; async = function: 0x069c0440;
[5] self = table: 0x00104110; dt = 0.016666900002218; network_is_active = true; t = 15862.499850398;
[6] self = table: 0x00164a70; dt = 0.016666900002218; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666900002218;
[8] dt = 0.016666900002218; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:08:58.940 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.29562920331955 secs, count=134 jitter=2.2956292033195496
05:09:31.241 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666710001430621; t = 15894.797061498763; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666710001430621; network_is_active = true; t = 15894.797061498763; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666710001430621; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666710001430621
[5] dt = 0.01666710001430621
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:09:31.374 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07f46360;
[3] q = table: 0x019ea230; i = 1; obj = table: 0x061c10e0;
[4] dt = 0.016666900017023; t = 15894.930502099; async = function: 0x08065040;
[5] self = table: 0x00104110; dt = 0.016666900017023; network_is_active = true; t = 15894.930502099;
[6] self = table: 0x00164a70; dt = 0.016666900017023; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666900017023;
[8] dt = 0.016666900017023; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:09:31.374 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.547497630119324 secs, count=135 jitter=4.5474976301193237
05:10:05.935 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666700014219788; t = 15929.487235898778; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666700014219788; network_is_active = true; t = 15929.487235898778; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666700014219788; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666700014219788
[5] dt = 0.016666700014219788
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:10:06.068 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0402b360;
[3] q = table: 0x053fa4b0; i = 1; obj = table: 0x06d26690;
[4] dt = 0.016667299962474; t = 15929.620571899; async = function: 0x02bf9cf0;
[5] self = table: 0x00104110; dt = 0.016667299962474; network_is_active = true; t = 15929.620571899;
[6] self = table: 0x00164a70; dt = 0.016667299962474; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667299962474;
[8] dt = 0.016667299962474; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:10:06.068 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.279052883386612 secs, count=136 jitter=2.2790528833866119
05:10:38.359 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999998653103; t = 15961.908098598047; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999998653103; network_is_active = true; t = 15961.908098598047; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999998653103; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999998653103
[5] dt = 0.016666999998653103
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:10:38.492 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0845b6d0;
[3] q = table: 0x07649140; i = 1; obj = table: 0x05146440;
[4] dt = 0.016667200014496; t = 15962.041435498; async = function: 0x0918b650;
[5] self = table: 0x00104110; dt = 0.016667200014496; network_is_active = true; t = 15962.041435498;
[6] self = table: 0x00164a70; dt = 0.016667200014496; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667200014496;
[8] dt = 0.016667200014496; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:10:38.492 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.576499164104462 secs, count=137 jitter=6.5764991641044617
05:10:47.877 [EOS] Updating Product SDK Config, Time: 15931.760742
05:10:47.993 [EOS] SDK Config Product Update Request Completed - No Change
05:10:47.993 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 15931.860352, Update Interval: 321.136505
05:11:15.086 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666719999881788; t = 15998.631173298349; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666719999881788; network_is_active = true; t = 15998.631173298349; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666719999881788; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666719999881788
[5] dt = 0.01666719999881788
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:11:15.219 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07676300;
[3] q = table: 0x06dbe8b0; i = 1; obj = table: 0x06391980;
[4] dt = 0.01666700002204; t = 15998.764510698; async = function: 0x059e3a90;
[5] self = table: 0x00104110; dt = 0.01666700002204; network_is_active = true; t = 15998.764510698;
[6] self = table: 0x00164a70; dt = 0.01666700002204; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666700002204;
[8] dt = 0.01666700002204; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:11:15.219 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.53874933719635 secs, count=138 jitter=4.5387493371963501
05:11:49.771 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667000028851721; t = 16033.312244400156; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667000028851721; network_is_active = true; t = 16033.312244400156; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667000028851721; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667000028851721
[5] dt = 0.016667000028851721
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:11:49.904 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x08f8cbc0;
[3] q = table: 0x06d38cf0; i = 1; obj = table: 0x04d68c10;
[4] dt = 0.016666700022093; t = 16033.44558; async = function: 0x088e4230;
[5] self = table: 0x00104110; dt = 0.016666700022093; network_is_active = true; t = 16033.44558;
[6] self = table: 0x00164a70; dt = 0.016666700022093; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666700022093;
[8] dt = 0.016666700022093; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:11:49.904 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.269713371992111 secs, count=139 jitter=3.2697133719921112
05:12:23.180 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666699984271987; t = 16066.717733300064; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666699984271987; network_is_active = true; t = 16066.717733300064; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666699984271987; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666699984271987
[5] dt = 0.016666699984271987
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:12:23.313 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07228f10;
[3] q = table: 0x04ded4a0; i = 1; obj = table: 0x0437fb60;
[4] dt = 0.016666999980049; t = 16066.8510698; async = function: 0x0441ea20;
[5] self = table: 0x00104110; dt = 0.016666999980049; network_is_active = true; t = 16066.8510698;
[6] self = table: 0x00164a70; dt = 0.016666999980049; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666999980049;
[8] dt = 0.016666999980049; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:12:23.313 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.562360763549805 secs, count=140 jitter=5.5623607635498047
05:12:58.889 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666799975550085; t = 16102.423308201343; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666799975550085; network_is_active = true; t = 16102.423308201343; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666799975550085; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666799975550085
[5] dt = 0.016666799975550085
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:12:59.022 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0409aac0;
[3] q = table: 0x07609f20; i = 1; obj = table: 0x05df1f10;
[4] dt = 0.016666699996212; t = 16102.556644501; async = function: 0x0a1762c0;
[5] self = table: 0x00104110; dt = 0.016666699996212; network_is_active = true; t = 16102.556644501;
[6] self = table: 0x00164a70; dt = 0.016666699996212; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666699996212;
[8] dt = 0.016666699996212; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:12:59.022 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.472257167100906 secs, count=141 jitter=3.4722571671009064
05:13:32.498 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667299983164682; t = 16136.029263702358; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667299983164682; network_is_active = true; t = 16136.029263702358; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667299983164682; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667299983164682
[5] dt = 0.016667299983164682
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:13:32.632 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x05f77d00;
[3] q = table: 0x05a060e0; i = 1; obj = table: 0x079bf330;
[4] dt = 0.016667300007152; t = 16136.162723402; async = function: 0x040de170;
[5] self = table: 0x00104110; dt = 0.016667300007152; network_is_active = true; t = 16136.162723402;
[6] self = table: 0x00164a70; dt = 0.016667300007152; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667300007152;
[8] dt = 0.016667300007152; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:13:32.632 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.919408977031708 secs, count=142 jitter=4.9194089770317078
05:14:07.562 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666699979357592; t = 16171.089457204129; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666699979357592; network_is_active = true; t = 16171.089457204129; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666699979357592; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666699979357592
[5] dt = 0.016666699979357592
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:14:07.696 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0431e2d0;
[3] q = table: 0x044c2060; i = 1; obj = table: 0x0709a5b0;
[4] dt = 0.016666899989186; t = 16171.222793104; async = function: 0x047c1840;
[5] self = table: 0x00104110; dt = 0.016666899989186; network_is_active = true; t = 16171.222793104;
[6] self = table: 0x00164a70; dt = 0.016666899989186; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666899989186;
[8] dt = 0.016666899989186; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:14:07.696 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.26839405298233 secs, count=143 jitter=2.2683940529823303
05:14:39.975 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900019739198; t = 16203.498775703165; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900019739198; network_is_active = true; t = 16203.498775703165; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900019739198; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900019739198
[5] dt = 0.016666900019739198
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:14:40.108 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0868edf0;
[3] q = table: 0x047a6610; i = 1; obj = table: 0x0995fcb0;
[4] dt = 0.016667099994039; t = 16203.632111203; async = function: 0x06501dc0;
[5] self = table: 0x00104110; dt = 0.016667099994039; network_is_active = true; t = 16203.632111203;
[6] self = table: 0x00164a70; dt = 0.016667099994039; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667099994039;
[8] dt = 0.016667099994039; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:14:40.108 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.871683150529861 secs, count=144 jitter=3.8716831505298615
05:15:14.000 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666799989170134; t = 16237.52035360453; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666799989170134; network_is_active = true; t = 16237.52035360453; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666799989170134; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666799989170134
[5] dt = 0.016666799989170134
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:15:14.133 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x028fce80;
[3] q = table: 0x07ff03e0; i = 1; obj = table: 0x0750da60;
[4] dt = 0.016666800005514; t = 16237.653688505; async = function: 0x08a391c0;
[5] self = table: 0x00104110; dt = 0.016666800005514; network_is_active = true; t = 16237.653688505;
[6] self = table: 0x00164a70; dt = 0.016666800005514; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800005514;
[8] dt = 0.016666800005514; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:15:14.133 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.388204574584961 secs, count=145 jitter=2.3882045745849609
05:15:46.526 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900016858124; t = 16270.042798004157; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900016858124; network_is_active = true; t = 16270.042798004157; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900016858124; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900016858124
[5] dt = 0.016666900016858124
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:15:46.659 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x043fdd80;
[3] q = table: 0x08c5a7b0; i = 1; obj = table: 0x08272890;
[4] dt = 0.016666999972772; t = 16270.176133704; async = function: 0x06b5e9e0;
[5] self = table: 0x00104110; dt = 0.016666999972772; network_is_active = true; t = 16270.176133704;
[6] self = table: 0x00164a70; dt = 0.016666999972772; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666999972772;
[8] dt = 0.016666999972772; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:15:46.659 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.29180321842432 secs, count=146 jitter=0.29180321842432022
05:16:16.968 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900013388389; t = 16300.4812599052; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900013388389; network_is_active = true; t = 16300.4812599052; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900013388389; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900013388389
[5] dt = 0.016666900013388389
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:16:17.101 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0875e780;
[3] q = table: 0x05770bc0; i = 1; obj = table: 0x044cf420;
[4] dt = 0.01666719999122; t = 16300.614597005; async = function: 0x0a42bb90;
[5] self = table: 0x00104110; dt = 0.01666719999122; network_is_active = true; t = 16300.614597005;
[6] self = table: 0x00164a70; dt = 0.01666719999122; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666719999122;
[8] dt = 0.01666719999122; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:16:17.101 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.862807720899582 secs, count=147 jitter=3.8628077208995819
05:16:50.980 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666799970981527; t = 16334.490495004404; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666799970981527; network_is_active = true; t = 16334.490495004404; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666799970981527; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666799970981527
[5] dt = 0.016666799970981527
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:16:51.114 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x076087b0;
[3] q = table: 0x067e3f20; i = 1; obj = table: 0x07d22c40;
[4] dt = 0.016666899946397; t = 16334.623830804; async = function: 0x08f5dba0;
[5] self = table: 0x00104110; dt = 0.016666899946397; network_is_active = true; t = 16334.623830804;
[6] self = table: 0x00164a70; dt = 0.016666899946397; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666899946397;
[8] dt = 0.016666899946397; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:16:51.114 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.961379528045654 secs, count=148 jitter=6.9613795280456543
05:17:02.883 [EOS] Updating Product SDK Config, Time: 16305.249023
05:17:02.983 [EOS] SDK Config Product Update Request Completed - No Change
05:17:02.983 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 16305.332031, Update Interval: 343.285614
05:17:28.094 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667200001880163; t = 16371.600274304052; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667200001880163; network_is_active = true; t = 16371.600274304052; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667200001880163; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667200001880163
[5] dt = 0.016667200001880163
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:17:28.227 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0836c030;
[3] q = table: 0x075eb3e0; i = 1; obj = table: 0x06c89370;
[4] dt = 0.016667000003741; t = 16371.733610504; async = function: 0x041b9470;
[5] self = table: 0x00104110; dt = 0.016667000003741; network_is_active = true; t = 16371.733610504;
[6] self = table: 0x00164a70; dt = 0.016667000003741; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000003741;
[8] dt = 0.016667000003741; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:17:28.227 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.5439786426723 secs, count=149 jitter=0.54397864267230034
05:17:58.785 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666700028765379; t = 16402.288246104279; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666700028765379; network_is_active = true; t = 16402.288246104279; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666700028765379; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666700028765379
[5] dt = 0.016666700028765379
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:17:58.919 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x091e5440;
[3] q = table: 0x04f220a0; i = 1; obj = table: 0x07eda000;
[4] dt = 0.016666800003489; t = 16402.421581904; async = function: 0x009637e0;
[5] self = table: 0x00104110; dt = 0.016666800003489; network_is_active = true; t = 16402.421581904;
[6] self = table: 0x00164a70; dt = 0.016666800003489; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800003489;
[8] dt = 0.016666800003489; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:17:58.919 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.192245960235596 secs, count=150 jitter=5.1922459602355957
05:18:34.121 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016733099951986966; t = 16437.620211104972; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016733099951986966; network_is_active = true; t = 16437.620211104972; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016733099951986966; t = nil
[4] self = table: 0000000000073E70; dt = 0.016733099951986966
[5] dt = 0.016733099951986966
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:18:34.254 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x084a0150;
[3] q = table: 0x020f0640; i = 1; obj = table: 0x020bbb70;
[4] dt = 0.016682700013508; t = 16437.753771805; async = function: 0x064ec410;
[5] self = table: 0x00104110; dt = 0.016682700013508; network_is_active = true; t = 16437.753771805;
[6] self = table: 0x00164a70; dt = 0.016682700013508; t = nil;
[7] self = table: 0x00073e70; dt = 0.016682700013508;
[8] dt = 0.016682700013508; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:18:34.254 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.940920233726501 secs, count=151 jitter=5.9409202337265015
05:19:10.200 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667199974476351; t = 16473.695325004792; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667199974476351; network_is_active = true; t = 16473.695325004792; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667199974476351; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667199974476351
[5] dt = 0.016667199974476351
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:19:10.333 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x05caffb0;
[3] q = table: 0x0894c550; i = 1; obj = table: 0x0509efb0;
[4] dt = 0.016666700015949; t = 16473.828660405; async = function: 0x0630fcc0;
[5] self = table: 0x00104110; dt = 0.016666700015949; network_is_active = true; t = 16473.828660405;
[6] self = table: 0x00164a70; dt = 0.016666700015949; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666700015949;
[8] dt = 0.016666700015949; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:19:10.333 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.094129502773285 secs, count=152 jitter=8.0941295027732849
05:19:48.444 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666800011424798; t = 16511.935070303582; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666800011424798; network_is_active = true; t = 16511.935070303582; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666800011424798; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666800011424798
[5] dt = 0.016666800011424798
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:19:48.577 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x051c9230;
[3] q = table: 0x0701cfa0; i = 1; obj = table: 0x09204be0;
[4] dt = 0.016667000006959; t = 16512.068406304; async = function: 0x00ebf470;
[5] self = table: 0x00104110; dt = 0.016667000006959; network_is_active = true; t = 16512.068406304;
[6] self = table: 0x00164a70; dt = 0.016667000006959; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000006959;
[8] dt = 0.016667000006959; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:19:48.577 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.265421597287059 secs, count=153 jitter=0.26542159728705883
05:20:18.850 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666699985111673; t = 16542.338346804259; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666699985111673; network_is_active = true; t = 16542.338346804259; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666699985111673; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666699985111673
[5] dt = 0.016666699985111673
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:20:18.983 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x084a2d50;
[3] q = table: 0x045a2790; i = 1; obj = table: 0x067097b0;
[4] dt = 0.016667099977341; t = 16542.471682804; async = function: 0x04f80830;
[5] self = table: 0x00104110; dt = 0.016667099977341; network_is_active = true; t = 16542.471682804;
[6] self = table: 0x00164a70; dt = 0.016667099977341; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667099977341;
[8] dt = 0.016667099977341; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:20:18.983 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.012323960661888 secs, count=154 jitter=2.0123239606618881
05:20:51.008 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666699984201602; t = 16574.492914604642; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666699984201602; network_is_active = true; t = 16574.492914604642; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666699984201602; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666699984201602
[5] dt = 0.016666699984201602
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:20:51.141 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06e615c0;
[3] q = table: 0x07e12690; i = 1; obj = table: 0x019bdfa0;
[4] dt = 0.016667000004259; t = 16574.626250605; async = function: 0x08e3f5c0;
[5] self = table: 0x00104110; dt = 0.016667000004259; network_is_active = true; t = 16574.626250605;
[6] self = table: 0x00164a70; dt = 0.016667000004259; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000004259;
[8] dt = 0.016667000004259; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:20:51.141 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.679184198379517 secs, count=155 jitter=8.6791841983795166
05:21:29.838 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667100005679177; t = 16613.31906810504; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667100005679177; network_is_active = true; t = 16613.31906810504; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667100005679177; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667100005679177
[5] dt = 0.016667100005679177
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:21:29.972 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x05466cd0;
[3] q = table: 0x07e45180; i = 1; obj = table: 0x0685ccb0;
[4] dt = 0.016678899975522; t = 16613.452934805; async = function: 0x090785d0;
[5] self = table: 0x00104110; dt = 0.016678899975522; network_is_active = true; t = 16613.452934805;
[6] self = table: 0x00164a70; dt = 0.016678899975522; t = nil;
[7] self = table: 0x00073e70; dt = 0.016678899975522;
[8] dt = 0.016678899975522; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:21:29.972 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.491921037435532 secs, count=156 jitter=2.4919210374355316
05:22:02.481 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666699984901837; t = 16645.958153603297; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666699984901837; network_is_active = true; t = 16645.958153603297; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666699984901837; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666699984901837
[5] dt = 0.016666699984901837
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:22:02.614 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06725510;
[3] q = table: 0x06862a30; i = 1; obj = table: 0x07a4bc10;
[4] dt = 0.016666800014236; t = 16646.091489703; async = function: 0x07543160;
[5] self = table: 0x00104110; dt = 0.016666800014236; network_is_active = true; t = 16646.091489703;
[6] self = table: 0x00164a70; dt = 0.016666800014236; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800014236;
[8] dt = 0.016666800014236; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:22:02.614 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.066184520721436 secs, count=157 jitter=1.0661845207214355
05:22:33.688 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900008576794; t = 16677.162539403966; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900008576794; network_is_active = true; t = 16677.162539403966; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900008576794; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900008576794
[5] dt = 0.016666900008576794
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:22:33.823 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x084984a0;
[3] q = table: 0x06c7c970; i = 1; obj = table: 0x07050af0;
[4] dt = 0.016777900051996; t = 16677.297439604; async = function: 0x07914ba0;
[5] self = table: 0x00104110; dt = 0.016777900051996; network_is_active = true; t = 16677.297439604;
[6] self = table: 0x00164a70; dt = 0.016777900051996; t = nil;
[7] self = table: 0x00073e70; dt = 0.016777900051996;
[8] dt = 0.016777900051996; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:22:33.823 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.903501704335213 secs, count=158 jitter=0.90350170433521271
05:23:04.733 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666899997241282; t = 16708.204450802914; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666899997241282; network_is_active = true; t = 16708.204450802914; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666899997241282; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666899997241282
[5] dt = 0.016666899997241282
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:23:04.867 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x079e17b0;
[3] q = table: 0x077b9b80; i = 1; obj = table: 0x07db8230;
[4] dt = 0.016666800043188; t = 16708.337786903; async = function: 0x05a7d910;
[5] self = table: 0x00104110; dt = 0.016666800043188; network_is_active = true; t = 16708.337786903;
[6] self = table: 0x00164a70; dt = 0.016666800043188; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800043188;
[8] dt = 0.016666800043188; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:23:04.867 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.271116435527802 secs, count=159 jitter=3.2711164355278015
05:23:22.087 [EOS] Updating Product SDK Config, Time: 16698.857422
05:23:22.204 [EOS] SDK Config Product Update Request Completed - No Change
05:23:22.204 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 16698.962891, Update Interval: 319.406097
05:23:38.158 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666730000956456; t = 16741.625040302348; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666730000956456; network_is_active = true; t = 16741.625040302348; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666730000956456; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666730000956456
[5] dt = 0.01666730000956456
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:23:38.291 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x083cfd80;
[3] q = table: 0x06bd2100; i = 1; obj = table: 0x06d0fe20;
[4] dt = 0.016667100011639; t = 16741.758376402; async = function: 0x05b45170;
[5] self = table: 0x00104110; dt = 0.016667100011639; network_is_active = true; t = 16741.758376402;
[6] self = table: 0x00164a70; dt = 0.016667100011639; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667100011639;
[8] dt = 0.016667100011639; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:23:38.291 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.40129716694355 secs, count=160 jitter=1.4012971669435501
05:24:09.699 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667299988597933; t = 16773.162685901789; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667299988597933; network_is_active = true; t = 16773.162685901789; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667299988597933; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667299988597933
[5] dt = 0.016667299988597933
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:24:09.832 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x044cd740;
[3] q = table: 0x05f98570; i = 1; obj = table: 0x06328500;
[4] dt = 0.016667499994179; t = 16773.296022002; async = function: 0x073105c0;
[5] self = table: 0x00104110; dt = 0.016667499994179; network_is_active = true; t = 16773.296022002;
[6] self = table: 0x00164a70; dt = 0.016667499994179; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667499994179;
[8] dt = 0.016667499994179; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:24:09.832 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.214683085680008 secs, count=161 jitter=2.2146830856800079
05:24:42.055 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666800018528903; t = 16805.515662703689; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666800018528903; network_is_active = true; t = 16805.515662703689; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666800018528903; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666800018528903
[5] dt = 0.016666800018528903
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:24:42.188 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06d0d830;
[3] q = table: 0x04c8e050; i = 1; obj = table: 0x08e2d340;
[4] dt = 0.016666799978189; t = 16805.648998604; async = function: 0x0606dfa0;
[5] self = table: 0x00104110; dt = 0.016666799978189; network_is_active = true; t = 16805.648998604;
[6] self = table: 0x00164a70; dt = 0.016666799978189; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666799978189;
[8] dt = 0.016666799978189; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:24:42.188 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.491291284561157 secs, count=162 jitter=6.4912912845611572
05:25:18.697 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666899988511549; t = 16842.153778603857; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666899988511549; network_is_active = true; t = 16842.153778603857; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666899988511549; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666899988511549
[5] dt = 0.016666899988511549
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:25:18.830 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0669e0f0;
[3] q = table: 0x07e9d820; i = 1; obj = table: 0x039b70f0;
[4] dt = 0.016666699983856; t = 16842.287458704; async = function: 0x08d8a520;
[5] self = table: 0x00104110; dt = 0.016666699983856; network_is_active = true; t = 16842.287458704;
[6] self = table: 0x00164a70; dt = 0.016666699983856; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666699983856;
[8] dt = 0.016666699983856; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:25:18.830 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.680286288261414 secs, count=163 jitter=4.6802862882614136
05:25:53.524 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667000016495938; t = 16876.977261403503; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667000016495938; network_is_active = true; t = 16876.977261403503; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667000016495938; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667000016495938
[5] dt = 0.016667000016495938
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:25:53.657 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x065ce3a0;
[3] q = table: 0x07ee9310; i = 1; obj = table: 0x07579d50;
[4] dt = 0.016666699994447; t = 16877.110596704; async = function: 0x0646fd60;
[5] self = table: 0x00104110; dt = 0.016666699994447; network_is_active = true; t = 16877.110596704;
[6] self = table: 0x00164a70; dt = 0.016666699994447; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666699994447;
[8] dt = 0.016666699994447; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:25:53.657 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.975985527038574 secs, count=164 jitter=1.9759855270385742
05:26:25.638 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900024377797; t = 16909.08749550315; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900024377797; network_is_active = true; t = 16909.08749550315; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900024377797; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900024377797
[5] dt = 0.016666900024377797
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:26:25.771 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x070a17c0;
[3] q = table: 0x07f46360; i = 1; obj = table: 0x078fa8a0;
[4] dt = 0.01666719997483; t = 16909.220831603; async = function: 0x07627a00;
[5] self = table: 0x00104110; dt = 0.01666719997483; network_is_active = true; t = 16909.220831603;
[6] self = table: 0x00164a70; dt = 0.01666719997483; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666719997483;
[8] dt = 0.01666719997483; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:26:25.771 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.427029818296432 secs, count=165 jitter=2.4270298182964325
05:26:58.211 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667199982498156; t = 16941.657716503552; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667199982498156; network_is_active = true; t = 16941.657716503552; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667199982498156; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667199982498156
[5] dt = 0.016667199982498156
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:26:58.344 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x067b0f70;
[3] q = table: 0x057499c0; i = 1; obj = table: 0x05d909f0;
[4] dt = 0.016666799982247; t = 16941.791052503; async = function: 0x08811e60;
[5] self = table: 0x00104110; dt = 0.016666799982247; network_is_active = true; t = 16941.791052503;
[6] self = table: 0x00164a70; dt = 0.016666799982247; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666799982247;
[8] dt = 0.016666799982247; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:26:58.344 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.727121353149414 secs, count=166 jitter=5.7271213531494141
05:27:34.089 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667099986807352; t = 16977.531832603207; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667099986807352; network_is_active = true; t = 16977.531832603207; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667099986807352; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667099986807352
[5] dt = 0.016667099986807352
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:27:34.223 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x04f7b6e0;
[3] q = table: 0x05179410; i = 1; obj = table: 0x0685ccb0;
[4] dt = 0.01689239997327; t = 16977.665399503; async = function: 0x04fb9700;
[5] self = table: 0x00104110; dt = 0.01689239997327; network_is_active = true; t = 16977.665399503;
[6] self = table: 0x00164a70; dt = 0.01689239997327; t = nil;
[7] self = table: 0x00073e70; dt = 0.01689239997327;
[8] dt = 0.01689239997327; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:27:34.223 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.683347553014755 secs, count=167 jitter=3.6833475530147552
05:28:07.915 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666719997284194; t = 17011.354041602866; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666719997284194; network_is_active = true; t = 17011.354041602866; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666719997284194; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666719997284194
[5] dt = 0.01666719997284194
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:28:08.065 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x08c5a7b0;
[3] q = table: 0x0932f080; i = 1; obj = table: 0x06ff63a0;
[4] dt = 0.016666900019167; t = 17011.504043903; async = function: 0x07044cb0;
[5] self = table: 0x00104110; dt = 0.016666900019167; network_is_active = true; t = 17011.504043903;
[6] self = table: 0x00164a70; dt = 0.016666900019167; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666900019167;
[8] dt = 0.016666900019167; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:28:08.065 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.430035829544067 secs, count=168 jitter=1.4300358295440674
05:28:39.513 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667100027094348; t = 17042.948522303348; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667100027094348; network_is_active = true; t = 17042.948522303348; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667100027094348; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667100027094348
[5] dt = 0.016667100027094348
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:28:39.646 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x028eb470;
[3] q = table: 0x06d244a0; i = 1; obj = table: 0x08266690;
[4] dt = 0.016679500011026; t = 17043.081871303; async = function: 0x0744ab00;
[5] self = table: 0x00104110; dt = 0.016679500011026; network_is_active = true; t = 17043.081871303;
[6] self = table: 0x00164a70; dt = 0.016679500011026; t = nil;
[7] self = table: 0x00073e70; dt = 0.016679500011026;
[8] dt = 0.016679500011026; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:28:39.646 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.576567202806473 secs, count=169 jitter=3.5765672028064728
05:29:13.238 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666690001133838; t = 17076.670265202556; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666690001133838; network_is_active = true; t = 17076.670265202556; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666690001133838; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666690001133838
[5] dt = 0.01666690001133838
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:29:13.371 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x077f3df0;
[3] q = table: 0x04bd8610; i = 1; obj = table: 0x04272410;
[4] dt = 0.016666699978526; t = 17076.803600203; async = function: 0x08763fd0;
[5] self = table: 0x00104110; dt = 0.016666699978526; network_is_active = true; t = 17076.803600203;
[6] self = table: 0x00164a70; dt = 0.016666699978526; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666699978526;
[8] dt = 0.016666699978526; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:29:13.371 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.456024706363678 secs, count=170 jitter=3.456024706363678
05:29:29.292 [EOS] Updating Product SDK Config, Time: 17084.052734
05:29:29.409 [EOS] SDK Config Product Update Request Completed - No Change
05:29:29.409 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 17084.156250, Update Interval: 350.547791
05:29:46.834 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667100015483105; t = 17110.262373702786; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667100015483105; network_is_active = true; t = 17110.262373702786; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667100015483105; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667100015483105
[5] dt = 0.016667100015483105
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:29:46.967 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x05db1070;
[3] q = table: 0x062b71b0; i = 1; obj = table: 0x00b84ef0;
[4] dt = 0.016667199951052; t = 17110.395710103; async = function: 0x01c45ec0;
[5] self = table: 0x00104110; dt = 0.016667199951052; network_is_active = true; t = 17110.395710103;
[6] self = table: 0x00164a70; dt = 0.016667199951052; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667199951052;
[8] dt = 0.016667199951052; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:29:46.967 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.718731254339218 secs, count=171 jitter=3.7187312543392181
05:30:20.705 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666700025295713; t = 17144.129954903085; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666700025295713; network_is_active = true; t = 17144.129954903085; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666700025295713; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666700025295713
[5] dt = 0.016666700025295713
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:30:20.838 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0994a510;
[3] q = table: 0x091f3860; i = 1; obj = table: 0x08bdad70;
[4] dt = 0.016667100013129; t = 17144.263290903; async = function: 0x07553f30;
[5] self = table: 0x00104110; dt = 0.016667100013129; network_is_active = true; t = 17144.263290903;
[6] self = table: 0x00164a70; dt = 0.016667100013129; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667100013129;
[8] dt = 0.016667100013129; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:30:20.838 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.164589613676071 secs, count=172 jitter=2.1645896136760712
05:30:53.012 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666669997546389; t = 17176.434099205842; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666669997546389; network_is_active = true; t = 17176.434099205842; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666669997546389; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666669997546389
[5] dt = 0.01666669997546389
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:30:53.146 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07b4d610;
[3] q = table: 0x06b26f00; i = 1; obj = table: 0x070f7720;
[4] dt = 0.016666699990796; t = 17176.567435606; async = function: 0x04649710;
[5] self = table: 0x00104110; dt = 0.016666699990796; network_is_active = true; t = 17176.567435606;
[6] self = table: 0x00164a70; dt = 0.016666699990796; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666699990796;
[8] dt = 0.016666699990796; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:30:53.146 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.560628656297922 secs, count=173 jitter=0.56062865629792213
05:31:23.722 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666689999636049; t = 17207.140884505578; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666689999636049; network_is_active = true; t = 17207.140884505578; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666689999636049; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666689999636049
[5] dt = 0.01666689999636049
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:31:23.856 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06ee91a0;
[3] q = table: 0x05374b60; i = 1; obj = table: 0x06a74630;
[4] dt = 0.016740799984762; t = 17207.274460606; async = function: 0x0874e8c0;
[5] self = table: 0x00104110; dt = 0.016740799984762; network_is_active = true; t = 17207.274460606;
[6] self = table: 0x00164a70; dt = 0.016740799984762; t = nil;
[7] self = table: 0x00073e70; dt = 0.016740799984762;
[8] dt = 0.016740799984762; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:31:23.856 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.528272390365601 secs, count=174 jitter=8.5282723903656006
05:32:02.400 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667000028531016; t = 17245.814450705886; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667000028531016; network_is_active = true; t = 17245.814450705886; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667000028531016; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667000028531016
[5] dt = 0.016667000028531016
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:32:02.533 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0572c530;
[3] q = table: 0x07ae2710; i = 1; obj = table: 0x03003c00;
[4] dt = 0.016666799973653; t = 17245.947785806; async = function: 0x04560dc0;
[5] self = table: 0x00104110; dt = 0.016666799973653; network_is_active = true; t = 17245.947785806;
[6] self = table: 0x00164a70; dt = 0.016666799973653; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666799973653;
[8] dt = 0.016666799973653; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:32:02.533 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.306628555059433 secs, count=175 jitter=4.306628555059433
05:32:36.860 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666700001370932; t = 17280.27091340522; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666700001370932; network_is_active = true; t = 17280.27091340522; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666700001370932; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666700001370932
[5] dt = 0.01666700001370932
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:32:36.993 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06dc7f40;
[3] q = table: 0x092032c0; i = 1; obj = table: 0x04c8a7c0;
[4] dt = 0.016666699986832; t = 17280.404249105; async = function: 0x0953e130;
[5] self = table: 0x00104110; dt = 0.016666699986832; network_is_active = true; t = 17280.404249105;
[6] self = table: 0x00164a70; dt = 0.016666699986832; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666699986832;
[8] dt = 0.016666699986832; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:32:36.993 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.821407675743103 secs, count=176 jitter=1.821407675743103
05:33:08.819 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999989169321; t = 17312.226900006179; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999989169321; network_is_active = true; t = 17312.226900006179; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999989169321; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999989169321
[5] dt = 0.016666999989169321
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:33:08.953 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07d05010;
[3] q = table: 0x06f01870; i = 1; obj = table: 0x04817aa0;
[4] dt = 0.016666999965434; t = 17312.360236206; async = function: 0x08aeabe0;
[5] self = table: 0x00104110; dt = 0.016666999965434; network_is_active = true; t = 17312.360236206;
[6] self = table: 0x00164a70; dt = 0.016666999965434; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666999965434;
[8] dt = 0.016666999965434; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:33:08.953 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.71515017747879 secs, count=177 jitter=4.7151501774787903
05:33:43.675 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666699973015082; t = 17347.079408306006; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666699973015082; network_is_active = true; t = 17347.079408306006; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666699973015082; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666699973015082
[5] dt = 0.016666699973015082
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:33:43.809 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x028806b0;
[3] q = table: 0x0739db70; i = 1; obj = table: 0x01e30af0;
[4] dt = 0.01666729997497; t = 17347.212744406; async = function: 0x0894cf00;
[5] self = table: 0x00104110; dt = 0.01666729997497; network_is_active = true; t = 17347.212744406;
[6] self = table: 0x00164a70; dt = 0.01666729997497; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666729997497;
[8] dt = 0.01666729997497; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:33:43.809 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.533075168728828 secs, count=178 jitter=1.5330751687288284
05:34:15.349 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667299998834265; t = 17378.749411706005; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667299998834265; network_is_active = true; t = 17378.749411706005; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667299998834265; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667299998834265
[5] dt = 0.016667299998834265
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:34:15.482 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x05584d70;
[3] q = table: 0x0a58a230; i = 1; obj = table: 0x07bfbac0;
[4] dt = 0.016667200052169; t = 17378.882747706; async = function: 0x05f02660;
[5] self = table: 0x00104110; dt = 0.016667200052169; network_is_active = true; t = 17378.882747706;
[6] self = table: 0x00164a70; dt = 0.016667200052169; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667200052169;
[8] dt = 0.016667200052169; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:34:15.482 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.055888265371323 secs, count=179 jitter=2.0558882653713226
05:34:47.557 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667300007366406; t = 17410.954592805432; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667300007366406; network_is_active = true; t = 17410.954592805432; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667300007366406; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667300007366406
[5] dt = 0.016667300007366406
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:34:47.691 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x064912b0;
[3] q = table: 0x08af3120; i = 1; obj = table: 0x07697ed0;
[4] dt = 0.01666699999308; t = 17411.087929305; async = function: 0x058ef540;
[5] self = table: 0x00104110; dt = 0.01666699999308; network_is_active = true; t = 17411.087929305;
[6] self = table: 0x00164a70; dt = 0.01666699999308; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666699999308;
[8] dt = 0.01666699999308; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:34:47.691 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.466281551867723 secs, count=180 jitter=0.46628155186772346
05:35:18.165 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666800007901949; t = 17441.558902306027; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666800007901949; network_is_active = true; t = 17441.558902306027; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666800007901949; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666800007901949
[5] dt = 0.016666800007901949
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:35:18.298 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x014f8550;
[3] q = table: 0x06e01480; i = 1; obj = table: 0x0914d420;
[4] dt = 0.0166667999979; t = 17441.692238306; async = function: 0x08cd28c0;
[5] self = table: 0x00104110; dt = 0.0166667999979; network_is_active = true; t = 17441.692238306;
[6] self = table: 0x00164a70; dt = 0.0166667999979; t = nil;
[7] self = table: 0x00073e70; dt = 0.0166667999979;
[8] dt = 0.0166667999979; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:35:18.298 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.417758524417877 secs, count=181 jitter=6.4177585244178772
05:35:54.723 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666700023686174; t = 17478.112833404717; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666700023686174; network_is_active = true; t = 17478.112833404717; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666700023686174; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666700023686174
[5] dt = 0.016666700023686174
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:35:54.856 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06d859d0;
[3] q = table: 0x084844a0; i = 1; obj = table: 0x06888fb0;
[4] dt = 0.016666899999933; t = 17478.246169005; async = function: 0x0760ef50;
[5] self = table: 0x00104110; dt = 0.016666899999933; network_is_active = true; t = 17478.246169005;
[6] self = table: 0x00164a70; dt = 0.016666899999933; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666899999933;
[8] dt = 0.016666899999933; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:35:54.856 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.48248553276062 secs, count=182 jitter=7.4824855327606201
05:36:06.193 [EOS] Updating Product SDK Config, Time: 17500.490234
05:36:06.460 [EOS] SDK Config Product Update Request Completed - No Change
05:36:06.460 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 17500.751953, Update Interval: 339.546509
05:36:32.359 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666689998723956; t = 17515.745171106133; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666689998723956; network_is_active = true; t = 17515.745171106133; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666689998723956; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666689998723956
[5] dt = 0.01666689998723956
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:36:32.492 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x05973360;
[3] q = table: 0x050944b0; i = 1; obj = table: 0x04c8b420;
[4] dt = 0.016666799950118; t = 17515.878507506; async = function: 0x08e7b080;
[5] self = table: 0x00104110; dt = 0.016666799950118; network_is_active = true; t = 17515.878507506;
[6] self = table: 0x00164a70; dt = 0.016666799950118; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666799950118;
[8] dt = 0.016666799950118; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:36:32.492 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.523452743887901 secs, count=183 jitter=1.5234527438879013
05:37:04.033 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667299985663176; t = 17547.415557605429; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667299985663176; network_is_active = true; t = 17547.415557605429; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667299985663176; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667299985663176
[5] dt = 0.016667299985663176
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:37:04.166 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x05165510;
[3] q = table: 0x07ee34a0; i = 1; obj = table: 0x067c1650;
[4] dt = 0.016666800009338; t = 17547.548894205; async = function: 0x020704a0;
[5] self = table: 0x00104110; dt = 0.016666800009338; network_is_active = true; t = 17547.548894205;
[6] self = table: 0x00164a70; dt = 0.016666800009338; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800009338;
[8] dt = 0.016666800009338; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:37:04.166 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.35545140504837 secs, count=184 jitter=5.3554514050483704
05:37:39.526 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900006267766; t = 17582.904796407103; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900006267766; network_is_active = true; t = 17582.904796407103; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900006267766; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900006267766
[5] dt = 0.016666900006267766
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:37:39.659 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0456ee00;
[3] q = table: 0x0546dfe0; i = 1; obj = table: 0x060ab0f0;
[4] dt = 0.01666680001119; t = 17583.038132007; async = function: 0x08080200;
[5] self = table: 0x00104110; dt = 0.01666680001119; network_is_active = true; t = 17583.038132007;
[6] self = table: 0x00164a70; dt = 0.01666680001119; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666680001119;
[8] dt = 0.01666680001119; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:37:39.659 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.769960753619671 secs, count=185 jitter=0.76996075361967087
05:38:10.433 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900007971663; t = 17613.808621008; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900007971663; network_is_active = true; t = 17613.808621008; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900007971663; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900007971663
[5] dt = 0.016666900007971663
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:38:10.566 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x064aa9e0;
[3] q = table: 0x0947ef80; i = 1; obj = table: 0x091f3860;
[4] dt = 0.016666799944961; t = 17613.941956608; async = function: 0x05af5c20;
[5] self = table: 0x00104110; dt = 0.016666799944961; network_is_active = true; t = 17613.941956608;
[6] self = table: 0x00164a70; dt = 0.016666799944961; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666799944961;
[8] dt = 0.016666799944961; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:38:10.566 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.023614794015884 secs, count=186 jitter=3.0236147940158844
05:38:43.606 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999964445657; t = 17646.978771808394; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999964445657; network_is_active = true; t = 17646.978771808394; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999964445657; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999964445657
[5] dt = 0.016666999964445657
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:38:43.739 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06e027c0;
[3] q = table: 0x08495810; i = 1; obj = table: 0x06ba9fe0;
[4] dt = 0.016666999975143; t = 17647.112106908; async = function: 0x05565780;
[5] self = table: 0x00104110; dt = 0.016666999975143; network_is_active = true; t = 17647.112106908;
[6] self = table: 0x00164a70; dt = 0.016666999975143; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666999975143;
[8] dt = 0.016666999975143; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:38:43.739 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.441957861185074 secs, count=187 jitter=3.4419578611850739
05:39:17.198 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666799975003064; t = 17680.566939208969; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666799975003064; network_is_active = true; t = 17680.566939208969; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666799975003064; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666799975003064
[5] dt = 0.016666799975003064
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:39:17.331 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06ae2870;
[3] q = table: 0x09232fe0; i = 1; obj = table: 0x09d5e7e0;
[4] dt = 0.01666729999308; t = 17680.700274109; async = function: 0x06613eb0;
[5] self = table: 0x00104110; dt = 0.01666729999308; network_is_active = true; t = 17680.700274109;
[6] self = table: 0x00164a70; dt = 0.01666729999308; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666729999308;
[8] dt = 0.01666729999308; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:39:17.331 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.988157093524933 secs, count=188 jitter=6.9881570935249329
05:39:54.340 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666799976225204; t = 17717.705003309798; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666799976225204; network_is_active = true; t = 17717.705003309798; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666799976225204; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666799976225204
[5] dt = 0.016666799976225204
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:39:54.490 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x078fa8a0;
[3] q = table: 0x08d02bf0; i = 1; obj = table: 0x08c96240;
[4] dt = 0.016667099960778; t = 17717.85500651; async = function: 0x07266b60;
[5] self = table: 0x00104110; dt = 0.016667099960778; network_is_active = true; t = 17717.85500651;
[6] self = table: 0x00164a70; dt = 0.016667099960778; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667099960778;
[8] dt = 0.016667099960778; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:39:54.490 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.499061763286591 secs, count=189 jitter=4.4990617632865906
05:40:28.999 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666799988684484; t = 17752.360022911616; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666799988684484; network_is_active = true; t = 17752.360022911616; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666799988684484; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666799988684484
[5] dt = 0.016666799988684484
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:40:29.132 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x05809550;
[3] q = table: 0x04f10560; i = 1; obj = table: 0x06ae17f0;
[4] dt = 0.016666700034639; t = 17752.493359012; async = function: 0x05533810;
[5] self = table: 0x00104110; dt = 0.016666700034639; network_is_active = true; t = 17752.493359012;
[6] self = table: 0x00164a70; dt = 0.016666700034639; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666700034639;
[8] dt = 0.016666700034639; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:40:29.132 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.007297500967979 secs, count=190 jitter=2.0072975009679794
05:41:01.159 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666799994076362; t = 17784.517157311937; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666799994076362; network_is_active = true; t = 17784.517157311937; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666799994076362; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666799994076362
[5] dt = 0.016666799994076362
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:41:01.292 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0a315900;
[3] q = table: 0x0576a960; i = 1; obj = table: 0x088d4730;
[4] dt = 0.01667099999604; t = 17784.650497512; async = function: 0x017ac4e0;
[5] self = table: 0x00104110; dt = 0.01667099999604; network_is_active = true; t = 17784.650497512;
[6] self = table: 0x00164a70; dt = 0.01667099999604; t = nil;
[7] self = table: 0x00073e70; dt = 0.01667099999604;
[8] dt = 0.01667099999604; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:41:01.292 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.081121891736984 secs, count=191 jitter=3.0811218917369843
05:41:34.388 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667100010576939; t = 17817.743081911041; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667100010576939; network_is_active = true; t = 17817.743081911041; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667100010576939; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667100010576939
[5] dt = 0.016667100010576939
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:41:34.522 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x077f3df0;
[3] q = table: 0x068d8ca0; i = 1; obj = table: 0x078fa2e0;
[4] dt = 0.016667099974209; t = 17817.876417411; async = function: 0x03f8f4c0;
[5] self = table: 0x00104110; dt = 0.016667099974209; network_is_active = true; t = 17817.876417411;
[6] self = table: 0x00164a70; dt = 0.016667099974209; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667099974209;
[8] dt = 0.016667099974209; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:41:34.522 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.398448392748833 secs, count=192 jitter=1.3984483927488327
05:42:05.938 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666700003888677; t = 17849.289386910721; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666700003888677; network_is_active = true; t = 17849.289386910721; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666700003888677; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666700003888677
[5] dt = 0.016666700003888677
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:42:06.071 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x066d2f80;
[3] q = table: 0x0a64bfd0; i = 1; obj = table: 0x070f1070;
[4] dt = 0.016666700001197; t = 17849.422721511; async = function: 0x0720ffd0;
[5] self = table: 0x00104110; dt = 0.016666700001197; network_is_active = true; t = 17849.422721511;
[6] self = table: 0x00164a70; dt = 0.016666700001197; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666700001197;
[8] dt = 0.016666700001197; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:42:06.071 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.47043165564537 secs, count=193 jitter=3.4704316556453705
05:42:39.547 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667100010827988; t = 17882.89515700948; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667100010827988; network_is_active = true; t = 17882.89515700948; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667100010827988; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667100010827988
[5] dt = 0.016667100010827988
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:42:39.681 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x050ae130;
[3] q = table: 0x024fa460; i = 1; obj = table: 0x04c7d3c0;
[4] dt = 0.016666700012956; t = 17883.02849271; async = function: 0x04468860;
[5] self = table: 0x00104110; dt = 0.016666700012956; network_is_active = true; t = 17883.02849271;
[6] self = table: 0x00164a70; dt = 0.016666700012956; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666700012956;
[8] dt = 0.016666700012956; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:42:39.681 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.491328179836273 secs, count=194 jitter=8.4913281798362732
05:42:43.848 [EOS] Updating Product SDK Config, Time: 17917.978516
05:42:43.964 [EOS] SDK Config Product Update Request Completed - No Change
05:42:43.964 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 17918.083984, Update Interval: 327.774292
05:43:18.178 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666730000769585; t = 17921.521443409525; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666730000769585; network_is_active = true; t = 17921.521443409525; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666730000769585; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666730000769585
[5] dt = 0.01666730000769585
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:43:18.311 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0a2e5420;
[3] q = table: 0x04a5a4b0; i = 1; obj = table: 0x04cab9d0;
[4] dt = 0.016666699997476; t = 17921.65477891; async = function: 0x045e8b00;
[5] self = table: 0x00104110; dt = 0.016666699997476; network_is_active = true; t = 17921.65477891;
[6] self = table: 0x00164a70; dt = 0.016666699997476; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666699997476;
[8] dt = 0.016666699997476; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:43:18.311 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.758548736572266 secs, count=195 jitter=6.7585487365722656
05:43:55.089 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667099975636729; t = 17958.429402209225; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667099975636729; network_is_active = true; t = 17958.429402209225; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667099975636729; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667099975636729
[5] dt = 0.016667099975636729
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:43:55.223 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x04d54230;
[3] q = table: 0x04b63300; i = 1; obj = table: 0x0787beb0;
[4] dt = 0.01667370000458; t = 17958.562744609; async = function: 0x09885810;
[5] self = table: 0x00104110; dt = 0.01667370000458; network_is_active = true; t = 17958.562744609;
[6] self = table: 0x00164a70; dt = 0.01667370000458; t = nil;
[7] self = table: 0x00073e70; dt = 0.01667370000458;
[8] dt = 0.01667370000458; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:43:55.223 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.889375247061253 secs, count=196 jitter=0.88937524706125259
05:44:26.119 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667100003316442; t = 17989.455492609672; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667100003316442; network_is_active = true; t = 17989.455492609672; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667100003316442; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667100003316442
[5] dt = 0.016667100003316442
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:44:26.252 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x04e80760;
[3] q = table: 0x06dfd960; i = 1; obj = table: 0x06104a40;
[4] dt = 0.0166669999979; t = 17989.58882841; async = function: 0x0315a910;
[5] self = table: 0x00104110; dt = 0.0166669999979; network_is_active = true; t = 17989.58882841;
[6] self = table: 0x00164a70; dt = 0.0166669999979; t = nil;
[7] self = table: 0x00073e70; dt = 0.0166669999979;
[8] dt = 0.0166669999979; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:44:26.252 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.450750231742859 secs, count=197 jitter=6.4507502317428589
05:45:02.722 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.017114700009470431; t = 18026.054991409797; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.017114700009470431; network_is_active = true; t = 18026.054991409797; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.017114700009470431; t = nil
[4] self = table: 0000000000073E70; dt = 0.017114700009470431
[5] dt = 0.017114700009470431
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:45:02.855 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x079cbac0;
[3] q = table: 0x05168790; i = 1; obj = table: 0x097ef850;
[4] dt = 0.016666800004502; t = 18026.18832661; async = function: 0x05f89f00;
[5] self = table: 0x00104110; dt = 0.016666800004502; network_is_active = true; t = 18026.18832661;
[6] self = table: 0x00164a70; dt = 0.016666800004502; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800004502;
[8] dt = 0.016666800004502; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:45:02.855 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.506388425827026 secs, count=198 jitter=5.5063884258270264
05:45:38.367 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666899973517224; t = 18061.695996809209; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666899973517224; network_is_active = true; t = 18061.695996809209; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666899973517224; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666899973517224
[5] dt = 0.016666899973517224
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:45:38.500 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x050ae3d0;
[3] q = table: 0x0a64bfd0; i = 1; obj = table: 0x06c260b0;
[4] dt = 0.016667100015664; t = 18061.829333009; async = function: 0x06af0c00;
[5] self = table: 0x00104110; dt = 0.016667100015664; network_is_active = true; t = 18061.829333009;
[6] self = table: 0x00164a70; dt = 0.016667100015664; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667100015664;
[8] dt = 0.016667100015664; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:45:38.500 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.76557195186615 secs, count=199 jitter=4.7655719518661499
05:46:13.274 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999995599258; t = 18096.602369909466; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999995599258; network_is_active = true; t = 18096.602369909466; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999995599258; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999995599258
[5] dt = 0.016666999995599258
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:46:13.408 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0649e7d0;
[3] q = table: 0x05709e90; i = 1; obj = table: 0x05178a70;
[4] dt = 0.016666999976415; t = 18096.735705409; async = function: 0x08bfc990;
[5] self = table: 0x00104110; dt = 0.016666999976415; network_is_active = true; t = 18096.735705409;
[6] self = table: 0x00164a70; dt = 0.016666999976415; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666999976415;
[8] dt = 0.016666999976415; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:46:13.408 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.662688851356506 secs, count=200 jitter=4.6626888513565063
05:46:48.084 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666699976138778; t = 18131.411585309954; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666699976138778; network_is_active = true; t = 18131.411585309954; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666699976138778; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666699976138778
[5] dt = 0.016666699976138778
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:46:48.217 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07a11860;
[3] q = table: 0x055aba50; i = 1; obj = table: 0x0662f8c0;
[4] dt = 0.016666800019134; t = 18131.54492101; async = function: 0x02b361a0;
[5] self = table: 0x00104110; dt = 0.016666800019134; network_is_active = true; t = 18131.54492101;
[6] self = table: 0x00164a70; dt = 0.016666800019134; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800019134;
[8] dt = 0.016666800019134; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:46:48.217 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.012853920459747 secs, count=201 jitter=5.0128539204597473
05:47:23.244 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666800006432302; t = 18166.571142608627; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666800006432302; network_is_active = true; t = 18166.571142608627; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666800006432302; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666800006432302
[5] dt = 0.016666800006432302
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:47:23.377 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x042d3070;
[3] q = table: 0x08775ba0; i = 1; obj = table: 0x070d23b0;
[4] dt = 0.016667100017187; t = 18166.704478709; async = function: 0x04f275c0;
[5] self = table: 0x00104110; dt = 0.016667100017187; network_is_active = true; t = 18166.704478709;
[6] self = table: 0x00164a70; dt = 0.016667100017187; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667100017187;
[8] dt = 0.016667100017187; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:47:23.377 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.162802219390869 secs, count=202 jitter=6.1628022193908691
05:47:59.553 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666700029016442; t = 18202.880032607831; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666700029016442; network_is_active = true; t = 18202.880032607831; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666700029016442; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666700029016442
[5] dt = 0.016666700029016442
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:47:59.686 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0460fe90;
[3] q = table: 0x067220d0; i = 1; obj = table: 0x0809f120;
[4] dt = 0.016666999994344; t = 18203.013367908; async = function: 0x06d19620;
[5] self = table: 0x00104110; dt = 0.016666999994344; network_is_active = true; t = 18203.013367908;
[6] self = table: 0x00164a70; dt = 0.016666999994344; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666999994344;
[8] dt = 0.016666999994344; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:47:59.686 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.223757475614548 secs, count=203 jitter=3.2237574756145477
05:48:32.927 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667299979658129; t = 18236.253428306474; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667299979658129; network_is_active = true; t = 18236.253428306474; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667299979658129; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667299979658129
[5] dt = 0.016667299979658129
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:48:33.060 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x068d8ca0;
[3] q = table: 0x065fc780; i = 1; obj = table: 0x06ca6b50;
[4] dt = 0.016666899982428; t = 18236.386763806; async = function: 0x06683fc0;
[5] self = table: 0x00104110; dt = 0.016666899982428; network_is_active = true; t = 18236.386763806;
[6] self = table: 0x00164a70; dt = 0.016666899982428; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666899982428;
[8] dt = 0.016666899982428; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:48:33.060 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.047172963619232 secs, count=204 jitter=2.0471729636192322
05:48:45.228 [EOS] Updating Product SDK Config, Time: 18297.806641
05:48:45.345 [EOS] SDK Config Product Update Request Completed - No Change
05:48:45.345 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 18297.912109, Update Interval: 305.028229
05:49:05.117 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.0166666999934094; t = 18268.443468906153; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.0166666999934094; network_is_active = true; t = 18268.443468906153; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.0166666999934094; t = nil
[4] self = table: 0000000000073E70; dt = 0.0166666999934094
[5] dt = 0.0166666999934094
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:49:05.251 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06f69d70;
[3] q = table: 0x08e14310; i = 1; obj = table: 0x044ee630;
[4] dt = 0.016666900018624; t = 18268.576804506; async = function: 0x079fa830;
[5] self = table: 0x00104110; dt = 0.016666900018624; network_is_active = true; t = 18268.576804506;
[6] self = table: 0x00164a70; dt = 0.016666900018624; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666900018624;
[8] dt = 0.016666900018624; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:49:05.251 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.722807928919792 secs, count=205 jitter=1.7228079289197922
05:49:36.975 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667200025719451; t = 18300.300555706854; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667200025719451; network_is_active = true; t = 18300.300555706854; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667200025719451; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667200025719451
[5] dt = 0.016667200025719451
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:49:37.108 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x076568e0;
[3] q = table: 0x025e66a0; i = 1; obj = table: 0x07fc5230;
[4] dt = 0.016666899995529; t = 18300.433892107; async = function: 0x09156ab0;
[5] self = table: 0x00104110; dt = 0.016666899995529; network_is_active = true; t = 18300.433892107;
[6] self = table: 0x00164a70; dt = 0.016666899995529; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666899995529;
[8] dt = 0.016666899995529; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:49:37.108 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.926225423812866 secs, count=206 jitter=6.9262254238128662
05:50:14.050 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999974027423; t = 18337.375924907072; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999974027423; network_is_active = true; t = 18337.375924907072; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999974027423; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999974027423
[5] dt = 0.016666999974027423
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:50:14.184 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x09db1850;
[3] q = table: 0x08890480; i = 1; obj = table: 0x05324080;
[4] dt = 0.01666730001678; t = 18337.509261207; async = function: 0x065f7f40;
[5] self = table: 0x00104110; dt = 0.01666730001678; network_is_active = true; t = 18337.509261207;
[6] self = table: 0x00164a70; dt = 0.01666730001678; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666730001678;
[8] dt = 0.01666730001678; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:50:14.184 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.637702792882919 secs, count=207 jitter=3.6377027928829193
05:50:47.825 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666700014125149; t = 18371.150261206752; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666700014125149; network_is_active = true; t = 18371.150261206752; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666700014125149; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666700014125149
[5] dt = 0.016666700014125149
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:50:47.958 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0545e940;
[3] q = table: 0x0542bdc0; i = 1; obj = table: 0x05161bb0;
[4] dt = 0.016667100017862; t = 18371.283597807; async = function: 0x02986880;
[5] self = table: 0x00104110; dt = 0.016667100017862; network_is_active = true; t = 18371.283597807;
[6] self = table: 0x00164a70; dt = 0.016667100017862; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667100017862;
[8] dt = 0.016667100017862; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:50:47.958 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.278735846281052 secs, count=208 jitter=2.2787358462810516
05:51:20.250 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666700000803335; t = 18403.575058304494; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666700000803335; network_is_active = true; t = 18403.575058304494; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666700000803335; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666700000803335
[5] dt = 0.01666700000803335
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:51:20.384 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x05e58360;
[3] q = table: 0x072a81d0; i = 1; obj = table: 0x0723b370;
[4] dt = 0.016666900011771; t = 18403.708857505; async = function: 0x02c9c340;
[5] self = table: 0x00104110; dt = 0.016666900011771; network_is_active = true; t = 18403.708857505;
[6] self = table: 0x00164a70; dt = 0.016666900011771; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666900011771;
[8] dt = 0.016666900011771; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:51:20.384 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.999830022454262 secs, count=209 jitter=0.99983002245426178
05:51:51.394 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666700001941866; t = 18434.718530805039; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666700001941866; network_is_active = true; t = 18434.718530805039; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666700001941866; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666700001941866
[5] dt = 0.016666700001941866
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:51:51.527 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x05485400;
[3] q = table: 0x06861dd0; i = 1; obj = table: 0x0936e290;
[4] dt = 0.016667200028107; t = 18434.852000505; async = function: 0x0174da40;
[5] self = table: 0x00104110; dt = 0.016667200028107; network_is_active = true; t = 18434.852000505;
[6] self = table: 0x00164a70; dt = 0.016667200028107; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667200028107;
[8] dt = 0.016667200028107; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:51:51.527 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.140417858026922 secs, count=210 jitter=0.14041785802692175
05:52:21.669 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900025632998; t = 18464.993422805292; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900025632998; network_is_active = true; t = 18464.993422805292; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900025632998; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900025632998
[5] dt = 0.016666900025632998
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:52:21.802 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x05447400;
[3] q = table: 0x04c8e730; i = 1; obj = table: 0x069c6a50;
[4] dt = 0.016667200016512; t = 18465.126761105; async = function: 0x0906a4a0;
[5] self = table: 0x00104110; dt = 0.016667200016512; network_is_active = true; t = 18465.126761105;
[6] self = table: 0x00164a70; dt = 0.016667200016512; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667200016512;
[8] dt = 0.016667200016512; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:52:21.802 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.159743994474411 secs, count=211 jitter=1.159743994474411
05:52:52.964 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666799983415956; t = 18496.287802504776; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666799983415956; network_is_active = true; t = 18496.287802504776; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666799983415956; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666799983415956
[5] dt = 0.016666799983415956
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:52:53.097 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06a5f390;
[3] q = table: 0x04433f10; i = 1; obj = table: 0x065572a0;
[4] dt = 0.016666899995192; t = 18496.421139005; async = function: 0x0843ec00;
[5] self = table: 0x00104110; dt = 0.016666899995192; network_is_active = true; t = 18496.421139005;
[6] self = table: 0x00164a70; dt = 0.016666899995192; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666899995192;
[8] dt = 0.016666899995192; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:52:53.097 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.035381734371185 secs, count=212 jitter=6.0353817343711853
05:53:29.142 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900015059442; t = 18532.464965605344; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900015059442; network_is_active = true; t = 18532.464965605344; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900015059442; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900015059442
[5] dt = 0.016666900015059442
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:53:29.275 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x08dfed80;
[3] q = table: 0x079c2f70; i = 1; obj = table: 0x06ce49b0;
[4] dt = 0.016667000000271; t = 18532.598302105; async = function: 0x04e6bd40;
[5] self = table: 0x00104110; dt = 0.016667000000271; network_is_active = true; t = 18532.598302105;
[6] self = table: 0x00164a70; dt = 0.016667000000271; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000000271;
[8] dt = 0.016667000000271; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:53:29.275 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.289692878723145 secs, count=213 jitter=3.2896928787231445
05:54:02.566 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666669998290574; t = 18565.888840206131; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666669998290574; network_is_active = true; t = 18565.888840206131; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666669998290574; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666669998290574
[5] dt = 0.01666669998290574
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:54:02.699 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0a21c9c0;
[3] q = table: 0x025160e0; i = 1; obj = table: 0x065c5bf0;
[4] dt = 0.016667199992146; t = 18566.022175806; async = function: 0x0423f910;
[5] self = table: 0x00104110; dt = 0.016667199992146; network_is_active = true; t = 18566.022175806;
[6] self = table: 0x00164a70; dt = 0.016667199992146; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667199992146;
[8] dt = 0.016667199992146; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:54:02.699 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.125200808048248 secs, count=214 jitter=7.1252008080482483
05:54:39.825 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667399992639768; t = 18603.147713305072; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667399992639768; network_is_active = true; t = 18603.147713305072; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667399992639768; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667399992639768
[5] dt = 0.016667399992639768
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:54:39.958 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x057d2d90;
[3] q = table: 0x08b04780; i = 1; obj = table: 0x06e02660;
[4] dt = 0.016666800017784; t = 18603.281048505; async = function: 0x0618f160;
[5] self = table: 0x00104110; dt = 0.016666800017784; network_is_active = true; t = 18603.281048505;
[6] self = table: 0x00164a70; dt = 0.016666800017784; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800017784;
[8] dt = 0.016666800017784; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:54:39.958 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.832205653190613 secs, count=215 jitter=2.8322056531906128
05:54:42.442 [EOS] Updating Product SDK Config, Time: 18673.285156
05:54:42.576 [EOS] SDK Config Product Update Request Completed - No Change
05:54:42.576 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 18673.408203, Update Interval: 351.507324
05:55:12.799 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667000014886496; t = 18636.121635005205; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667000014886496; network_is_active = true; t = 18636.121635005205; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667000014886496; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667000014886496
[5] dt = 0.016667000014886496
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:55:12.932 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x09a26cd0;
[3] q = table: 0x07a3ac00; i = 1; obj = table: 0x05b86040;
[4] dt = 0.016667299995019; t = 18636.254971805; async = function: 0x068a2a40;
[5] self = table: 0x00104110; dt = 0.016667299995019; network_is_active = true; t = 18636.254971805;
[6] self = table: 0x00164a70; dt = 0.016667299995019; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667299995019;
[8] dt = 0.016667299995019; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:55:12.932 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.180193603038788 secs, count=216 jitter=7.1801936030387878
05:55:50.126 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666710001870195; t = 18673.448108204728; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666710001870195; network_is_active = true; t = 18673.448108204728; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666710001870195; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666710001870195
[5] dt = 0.01666710001870195
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:55:50.259 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06ceb230;
[3] q = table: 0x07bd9fa0; i = 1; obj = table: 0x0367c2d0;
[4] dt = 0.016666800028099; t = 18673.581443905; async = function: 0x0716e410;
[5] self = table: 0x00104110; dt = 0.016666800028099; network_is_active = true; t = 18673.581443905;
[6] self = table: 0x00164a70; dt = 0.016666800028099; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800028099;
[8] dt = 0.016666800028099; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:55:50.259 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.442225456237793 secs, count=217 jitter=0.44222545623779297
05:56:20.716 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667100004987865; t = 18704.037982805414; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667100004987865; network_is_active = true; t = 18704.037982805414; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667100004987865; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667100004987865
[5] dt = 0.016667100004987865
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:56:20.850 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x09ceff80;
[3] q = table: 0x08c486c0; i = 1; obj = table: 0x05a779c0;
[4] dt = 0.016667200021245; t = 18704.171319605; async = function: 0x0788c8b0;
[5] self = table: 0x00104110; dt = 0.016667200021245; network_is_active = true; t = 18704.171319605;
[6] self = table: 0x00164a70; dt = 0.016667200021245; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667200021245;
[8] dt = 0.016667200021245; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:56:20.850 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.427740156650543 secs, count=218 jitter=5.4277401566505432
05:56:56.278 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666899999657554; t = 18739.599584004925; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666899999657554; network_is_active = true; t = 18739.599584004925; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666899999657554; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666899999657554
[5] dt = 0.016666899999657554
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:56:56.412 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07546ce0;
[3] q = table: 0x02204300; i = 1; obj = table: 0x04c827e0;
[4] dt = 0.016666800021418; t = 18739.732919005; async = function: 0x07a90970;
[5] self = table: 0x00104110; dt = 0.016666800021418; network_is_active = true; t = 18739.732919005;
[6] self = table: 0x00164a70; dt = 0.016666800021418; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800021418;
[8] dt = 0.016666800021418; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:56:56.412 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.322812616825104 secs, count=219 jitter=6.3228126168251038
05:57:32.740 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666800028930302; t = 18776.061119804759; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666800028930302; network_is_active = true; t = 18776.061119804759; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666800028930302; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666800028930302
[5] dt = 0.016666800028930302
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:57:32.873 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x05528470;
[3] q = table: 0x0657fcc0; i = 1; obj = table: 0x07d91420;
[4] dt = 0.016666699977843; t = 18776.194455305; async = function: 0x009eeaf0;
[5] self = table: 0x00104110; dt = 0.016666699977843; network_is_active = true; t = 18776.194455305;
[6] self = table: 0x00164a70; dt = 0.016666699977843; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666699977843;
[8] dt = 0.016666699977843; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:57:32.873 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.41544371843338 secs, count=220 jitter=7.4154437184333801
05:58:10.298 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666699990269089; t = 18813.618360304627; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666699990269089; network_is_active = true; t = 18813.618360304627; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666699990269089; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666699990269089
[5] dt = 0.016666699990269089
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:58:10.431 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x08f82a50;
[3] q = table: 0x05df8670; i = 1; obj = table: 0x0402a1d0;
[4] dt = 0.016667099979658; t = 18813.751697005; async = function: 0x055c2c70;
[5] self = table: 0x00104110; dt = 0.016667099979658; network_is_active = true; t = 18813.751697005;
[6] self = table: 0x00164a70; dt = 0.016667099979658; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667099979658;
[8] dt = 0.016667099979658; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:58:10.431 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.433542132377625 secs, count=221 jitter=8.4335421323776245
05:58:48.875 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667200019627969; t = 18852.19497420351; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667200019627969; network_is_active = true; t = 18852.19497420351; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667200019627969; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667200019627969
[5] dt = 0.016667200019627969
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:58:49.008 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x04a5a4b0;
[3] q = table: 0x04d38b60; i = 1; obj = table: 0x0450d030;
[4] dt = 0.016667099999509; t = 18852.328310904; async = function: 0x0921d560;
[5] self = table: 0x00104110; dt = 0.016667099999509; network_is_active = true; t = 18852.328310904;
[6] self = table: 0x00164a70; dt = 0.016667099999509; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667099999509;
[8] dt = 0.016667099999509; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:58:49.008 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.055273920297623 secs, count=222 jitter=4.0552739202976227
05:59:23.069 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900003213525; t = 18886.389199603589; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900003213525; network_is_active = true; t = 18886.389199603589; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900003213525; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900003213525
[5] dt = 0.016666900003213525
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
05:59:23.203 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x066a8620;
[3] q = table: 0x0756ba70; i = 1; obj = table: 0x05727c60;
[4] dt = 0.01666699999578; t = 18886.522535404; async = function: 0x07452ea0;
[5] self = table: 0x00104110; dt = 0.01666699999578; network_is_active = true; t = 18886.522535404;
[6] self = table: 0x00164a70; dt = 0.01666699999578; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666699999578;
[8] dt = 0.01666699999578; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
05:59:23.203 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.918891131877899 secs, count=223 jitter=7.9188911318778992
06:00:01.128 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999987569049; t = 18924.447119103901; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999987569049; network_is_active = true; t = 18924.447119103901; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999987569049; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999987569049
[5] dt = 0.016666999987569049
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:00:01.261 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x067735c0;
[3] q = table: 0x0560e130; i = 1; obj = table: 0x06ca0940;
[4] dt = 0.016667199990874; t = 18924.580455504; async = function: 0x07701f40;
[5] self = table: 0x00104110; dt = 0.016667199990874; network_is_active = true; t = 18924.580455504;
[6] self = table: 0x00164a70; dt = 0.016667199990874; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667199990874;
[8] dt = 0.016667199990874; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:00:01.261 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.800969511270523 secs, count=224 jitter=1.8009695112705231
06:00:33.071 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.0166669999833296; t = 18956.389794305247; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.0166669999833296; network_is_active = true; t = 18956.389794305247; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.0166669999833296; t = nil
[4] self = table: 0000000000073E70; dt = 0.0166669999833296
[5] dt = 0.0166669999833296
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:00:33.204 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x05a6b4e0;
[3] q = table: 0x07b74ee0; i = 1; obj = table: 0x067fbdc0;
[4] dt = 0.016667100021167; t = 18956.523129405; async = function: 0x098efc50;
[5] self = table: 0x00104110; dt = 0.016667100021167; network_is_active = true; t = 18956.523129405;
[6] self = table: 0x00164a70; dt = 0.016667100021167; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667100021167;
[8] dt = 0.016667100021167; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:00:33.204 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.823624074459076 secs, count=225 jitter=4.8236240744590759
06:01:08.029 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999984514791; t = 18991.348103206106; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999984514791; network_is_active = true; t = 18991.348103206106; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999984514791; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999984514791
[5] dt = 0.016666999984514791
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:01:08.163 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x09153810;
[3] q = table: 0x073cd5f0; i = 1; obj = table: 0x06a1d9a0;
[4] dt = 0.016666799980551; t = 18991.481438306; async = function: 0x09a79aa0;
[5] self = table: 0x00104110; dt = 0.016666799980551; network_is_active = true; t = 18991.481438306;
[6] self = table: 0x00164a70; dt = 0.016666799980551; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666799980551;
[8] dt = 0.016666799980551; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:01:08.163 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.76740849763155 secs, count=226 jitter=0.76740849763154984
06:01:25.235 [EOS] Updating Product SDK Config, Time: 19096.611328
06:01:25.351 [EOS] SDK Config Product Update Request Completed - No Change
06:01:25.351 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 19096.716797, Update Interval: 352.342285
06:01:38.941 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900028255133; t = 19022.258903007067; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900028255133; network_is_active = true; t = 19022.258903007067; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900028255133; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900028255133
[5] dt = 0.016666900028255133
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:01:39.074 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x061ba420;
[3] q = table: 0x07bf6760; i = 1; obj = table: 0x086ca450;
[4] dt = 0.016667299989775; t = 19022.392239507; async = function: 0x0917e0f0;
[5] self = table: 0x00104110; dt = 0.016667299989775; network_is_active = true; t = 19022.392239507;
[6] self = table: 0x00164a70; dt = 0.016667299989775; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667299989775;
[8] dt = 0.016667299989775; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:01:39.074 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.795987516641617 secs, count=227 jitter=2.7959875166416168
06:02:11.880 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667099997459415; t = 19055.198262707494; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667099997459415; network_is_active = true; t = 19055.198262707494; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667099997459415; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667099997459415
[5] dt = 0.016667099997459415
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:02:12.013 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x059312f0;
[3] q = table: 0x0737b340; i = 1; obj = table: 0x06725250;
[4] dt = 0.016667000001111; t = 19055.331599108; async = function: 0x018a7140;
[5] self = table: 0x00104110; dt = 0.016667000001111; network_is_active = true; t = 19055.331599108;
[6] self = table: 0x00164a70; dt = 0.016667000001111; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000001111;
[8] dt = 0.016667000001111; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:02:12.013 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.33992475271225 secs, count=228 jitter=3.3399247527122498
06:02:45.355 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666670000016807; t = 19088.672968106734; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666670000016807; network_is_active = true; t = 19088.672968106734; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666670000016807; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666670000016807
[5] dt = 0.01666670000016807
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:02:45.505 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x04c95e90;
[3] q = table: 0x06a60c00; i = 1; obj = table: 0x04d17fd0;
[4] dt = 0.016666900022093; t = 19088.822970907; async = function: 0x04f80830;
[5] self = table: 0x00104110; dt = 0.016666900022093; network_is_active = true; t = 19088.822970907;
[6] self = table: 0x00164a70; dt = 0.016666900022093; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666900022093;
[8] dt = 0.016666900022093; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:02:45.505 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.589874356985092 secs, count=229 jitter=0.58987435698509216
06:03:16.112 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667000019377178; t = 19119.429098007036; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667000019377178; network_is_active = true; t = 19119.429098007036; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667000019377178; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667000019377178
[5] dt = 0.016667000019377178
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:03:16.262 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x089c9f30;
[3] q = table: 0x0687b7d0; i = 1; obj = table: 0x05172f10;
[4] dt = 0.016667000010672; t = 19119.579100207; async = function: 0x05671f20;
[5] self = table: 0x00104110; dt = 0.016667000010672; network_is_active = true; t = 19119.579100207;
[6] self = table: 0x00164a70; dt = 0.016667000010672; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000010672;
[8] dt = 0.016667000010672; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:03:16.262 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.756112158298492 secs, count=230 jitter=7.7561121582984924
06:03:54.019 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667100024620716; t = 19157.336132606324; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667100024620716; network_is_active = true; t = 19157.336132606324; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667100024620716; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667100024620716
[5] dt = 0.016667100024620716
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:03:54.152 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x050db370;
[3] q = table: 0x07bc95b0; i = 1; obj = table: 0x0848ddd0;
[4] dt = 0.016666800001958; t = 19157.469469306; async = function: 0x04eb0a30;
[5] self = table: 0x00104110; dt = 0.016666800001958; network_is_active = true; t = 19157.469469306;
[6] self = table: 0x00164a70; dt = 0.016666800001958; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800001958;
[8] dt = 0.016666800001958; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:03:54.152 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.826518654823303 secs, count=231 jitter=5.8265186548233032
06:04:29.982 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999986972283; t = 19193.298900306265; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999986972283; network_is_active = true; t = 19193.298900306265; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999986972283; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999986972283
[5] dt = 0.016666999986972283
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:04:30.116 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0808cc10;
[3] q = table: 0x05eef3e0; i = 1; obj = table: 0x05089230;
[4] dt = 0.016666900014771; t = 19193.432843106; async = function: 0x09131fd0;
[5] self = table: 0x00104110; dt = 0.016666900014771; network_is_active = true; t = 19193.432843106;
[6] self = table: 0x00164a70; dt = 0.016666900014771; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666900014771;
[8] dt = 0.016666900014771; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:04:30.116 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.085043370723724 secs, count=232 jitter=6.0850433707237244
06:05:06.207 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666709999965733; t = 19229.5236348055; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666709999965733; network_is_active = true; t = 19229.5236348055; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666709999965733; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666709999965733
[5] dt = 0.01666709999965733
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:05:06.341 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x05861100;
[3] q = table: 0x04cab9d0; i = 1; obj = table: 0x065c4a20;
[4] dt = 0.016666700027259; t = 19229.656969906; async = function: 0x05a6c410;
[5] self = table: 0x00104110; dt = 0.016666700027259; network_is_active = true; t = 19229.656969906;
[6] self = table: 0x00164a70; dt = 0.016666700027259; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666700027259;
[8] dt = 0.016666700027259; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:05:06.341 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.227279335260391 secs, count=233 jitter=1.2272793352603912
06:05:37.581 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999975887959; t = 19260.896546206215; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999975887959; network_is_active = true; t = 19260.896546206215; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999975887959; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999975887959
[5] dt = 0.016666999975887959
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:05:37.714 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x05ebabd0;
[3] q = table: 0x06345650; i = 1; obj = table: 0x06d64ac0;
[4] dt = 0.016667299977929; t = 19261.029881406; async = function: 0x05fa5ed0;
[5] self = table: 0x00104110; dt = 0.016667299977929; network_is_active = true; t = 19261.029881406;
[6] self = table: 0x00164a70; dt = 0.016667299977929; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667299977929;
[8] dt = 0.016667299977929; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:05:37.714 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.291527763009071 secs, count=234 jitter=1.2915277630090714
06:06:09.007 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666710000498758; t = 19292.322581706805; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666710000498758; network_is_active = true; t = 19292.322581706805; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666710000498758; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666710000498758
[5] dt = 0.01666710000498758
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:06:09.140 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06661c70;
[3] q = table: 0x05a7bf20; i = 1; obj = table: 0x044d0a20;
[4] dt = 0.016666799988079; t = 19292.455917407; async = function: 0x08702470;
[5] self = table: 0x00104110; dt = 0.016666799988079; network_is_active = true; t = 19292.455917407;
[6] self = table: 0x00164a70; dt = 0.016666799988079; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666799988079;
[8] dt = 0.016666799988079; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:06:09.140 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.444094061851501 secs, count=235 jitter=6.4440940618515015
06:06:45.601 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667299994076193; t = 19328.915920107716; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667299994076193; network_is_active = true; t = 19328.915920107716; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667299994076193; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667299994076193
[5] dt = 0.016667299994076193
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:06:45.734 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x063a5540;
[3] q = table: 0x06df9520; i = 1; obj = table: 0x04c83860;
[4] dt = 0.016666800026238; t = 19329.049256008; async = function: 0x0612cbb0;
[5] self = table: 0x00104110; dt = 0.016666800026238; network_is_active = true; t = 19329.049256008;
[6] self = table: 0x00164a70; dt = 0.016666800026238; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800026238;
[8] dt = 0.016666800026238; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:06:45.734 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.468533664941788 secs, count=236 jitter=4.4685336649417877
06:07:20.209 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667199984177598; t = 19363.524058708022; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667199984177598; network_is_active = true; t = 19363.524058708022; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667199984177598; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667199984177598
[5] dt = 0.016667199984177598
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:07:20.342 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07d91420;
[3] q = table: 0x04f201a0; i = 1; obj = table: 0x05fc9ac0;
[4] dt = 0.016667100017533; t = 19363.657394008; async = function: 0x09cc4880;
[5] self = table: 0x00104110; dt = 0.016667100017533; network_is_active = true; t = 19363.657394008;
[6] self = table: 0x00164a70; dt = 0.016667100017533; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667100017533;
[8] dt = 0.016667100017533; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:07:20.342 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.255791887640953 secs, count=237 jitter=1.2557918876409531
06:07:51.602 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667099979859681; t = 19394.916352707853; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667099979859681; network_is_active = true; t = 19394.916352707853; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667099979859681; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667099979859681
[5] dt = 0.016667099979859681
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:07:51.735 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x04de2b60;
[3] q = table: 0x07097050; i = 1; obj = table: 0x05c93f10;
[4] dt = 0.016667300028782; t = 19395.049688408; async = function: 0x04e20ea0;
[5] self = table: 0x00104110; dt = 0.016667300028782; network_is_active = true; t = 19395.049688408;
[6] self = table: 0x00164a70; dt = 0.016667300028782; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667300028782;
[8] dt = 0.016667300028782; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:07:51.735 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.161731064319611 secs, count=238 jitter=4.1617310643196106
06:08:11.856 [EOS] Updating Product SDK Config, Time: 19524.060547
06:08:12.140 [EOS] SDK Config Product Update Request Completed - No Change
06:08:12.140 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 19524.339844, Update Interval: 338.863495
06:08:25.910 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666710001886644; t = 19429.223863808678; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666710001886644; network_is_active = true; t = 19429.223863808678; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666710001886644; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666710001886644
[5] dt = 0.01666710001886644
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:08:26.043 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x06de63c0;
[3] q = table: 0x03208d50; i = 1; obj = table: 0x01b6f520;
[4] dt = 0.016667200014989; t = 19429.357200009; async = function: 0x07aa1e80;
[5] self = table: 0x00104110; dt = 0.016667200014989; network_is_active = true; t = 19429.357200009;
[6] self = table: 0x00164a70; dt = 0.016667200014989; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667200014989;
[8] dt = 0.016667200014989; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:08:26.043 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.329122185707092 secs, count=239 jitter=7.3291221857070923
06:09:03.389 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667299978674471; t = 19466.702512709315; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667299978674471; network_is_active = true; t = 19466.702512709315; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667299978674471; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667299978674471
[5] dt = 0.016667299978674471
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:09:03.522 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0525aca0;
[3] q = table: 0x091532d0; i = 1; obj = table: 0x0651dc30;
[4] dt = 0.016667299977843; t = 19466.835848509; async = function: 0x053f40e0;
[5] self = table: 0x00104110; dt = 0.016667299977843; network_is_active = true; t = 19466.835848509;
[6] self = table: 0x00164a70; dt = 0.016667299977843; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667299977843;
[8] dt = 0.016667299977843; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:09:03.522 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.808731138706207 secs, count=240 jitter=8.8087311387062073
06:09:42.333 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666730001159792; t = 19505.646833009749; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666730001159792; network_is_active = true; t = 19505.646833009749; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666730001159792; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666730001159792
[5] dt = 0.01666730001159792
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:09:42.467 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x03d5ef80;
[3] q = table: 0x06d91e50; i = 1; obj = table: 0x028ff7d0;
[4] dt = 0.016667000008725; t = 19505.78016871; async = function: 0x059856e0;
[5] self = table: 0x00104110; dt = 0.016667000008725; network_is_active = true; t = 19505.78016871;
[6] self = table: 0x00164a70; dt = 0.016667000008725; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000008725;
[8] dt = 0.016667000008725; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:09:42.467 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.525568902492523 secs, count=241 jitter=5.5255689024925232
06:10:17.997 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667099987560767; t = 19541.310006807493; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667099987560767; network_is_active = true; t = 19541.310006807493; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667099987560767; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667099987560767
[5] dt = 0.016667099987560767
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:10:18.130 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x091494f0;
[3] q = table: 0x08c76580; i = 1; obj = table: 0x093da730;
[4] dt = 0.016666899983292; t = 19541.443342407; async = function: 0x08dab730;
[5] self = table: 0x00104110; dt = 0.016666899983292; network_is_active = true; t = 19541.443342407;
[6] self = table: 0x00164a70; dt = 0.016666899983292; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666899983292;
[8] dt = 0.016666899983292; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:10:18.130 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.984558582305908 secs, count=242 jitter=7.9845585823059082
06:10:56.122 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667200020389582; t = 19579.4345496075; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667200020389582; network_is_active = true; t = 19579.4345496075; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667200020389582; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667200020389582
[5] dt = 0.016667200020389582
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:10:56.255 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x0651fa00;
[3] q = table: 0x06d86790; i = 1; obj = table: 0x093da730;
[4] dt = 0.016666800018961; t = 19579.567884908; async = function: 0x08c3d280;
[5] self = table: 0x00104110; dt = 0.016666800018961; network_is_active = true; t = 19579.567884908;
[6] self = table: 0x00164a70; dt = 0.016666800018961; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666800018961;
[8] dt = 0.016666800018961; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:10:56.255 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.931333050131798 secs, count=243 jitter=1.9313330501317978
06:11:28.198 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666999994335522; t = 19611.51036080773; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666999994335522; network_is_active = true; t = 19611.51036080773; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666999994335522; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666999994335522
[5] dt = 0.016666999994335522
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:11:28.331 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x076ba320;
[3] q = table: 0x071a48e0; i = 1; obj = table: 0x066787d0;
[4] dt = 0.016667000018286; t = 19611.643696708; async = function: 0x00338fe0;
[5] self = table: 0x00104110; dt = 0.016667000018286; network_is_active = true; t = 19611.643696708;
[6] self = table: 0x00164a70; dt = 0.016667000018286; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000018286;
[8] dt = 0.016667000018286; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:11:28.331 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.196634948253632 secs, count=244 jitter=8.1966349482536316
06:12:06.541 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900012264653; t = 19649.853294008655; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900012264653; network_is_active = true; t = 19649.853294008655; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900012264653; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900012264653
[5] dt = 0.016666900012264653
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:12:06.675 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x067be480;
[3] q = table: 0x08c765e0; i = 1; obj = table: 0x094757a0;
[4] dt = 0.016666900012532; t = 19649.986738509; async = function: 0x066a7b10;
[5] self = table: 0x00104110; dt = 0.016666900012532; network_is_active = true; t = 19649.986738509;
[6] self = table: 0x00164a70; dt = 0.016666900012532; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666900012532;
[8] dt = 0.016666900012532; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:12:06.675 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.960685260593891 secs, count=245 jitter=0.96068526059389114
06:12:37.649 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667099974788869; t = 19680.960985609152; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667099974788869; network_is_active = true; t = 19680.960985609152; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667099974788869; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667099974788869
[5] dt = 0.016667099974788869
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:12:37.783 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x08751a80;
[3] q = table: 0x03ff2f10; i = 1; obj = table: 0x0664e0c0;
[4] dt = 0.016666999973698; t = 19681.094321609; async = function: 0x087a8cc0;
[5] self = table: 0x00104110; dt = 0.016666999973698; network_is_active = true; t = 19681.094321609;
[6] self = table: 0x00164a70; dt = 0.016666999973698; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666999973698;
[8] dt = 0.016666999973698; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:12:37.783 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.719634145498276 secs, count=246 jitter=2.7196341454982758
06:13:10.509 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016667099971146432; t = 19713.820368308618; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016667099971146432; network_is_active = true; t = 19713.820368308618; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016667099971146432; t = nil
[4] self = table: 0000000000073E70; dt = 0.016667099971146432
[5] dt = 0.016667099971146432
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:13:10.642 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x070a17c0;
[3] q = table: 0x04f8d960; i = 1; obj = table: 0x067f24c0;
[4] dt = 0.016666900046061; t = 19713.953703209; async = function: 0x0788d120;
[5] self = table: 0x00104110; dt = 0.016666900046061; network_is_active = true; t = 19713.953703209;
[6] self = table: 0x00164a70; dt = 0.016666900046061; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666900046061;
[8] dt = 0.016666900046061; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:13:10.642 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.094839725643396 secs, count=247 jitter=0.094839725643396378
06:13:40.751 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900024871704; t = 19744.06149250978; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900024871704; network_is_active = true; t = 19744.06149250978; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900024871704; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900024871704
[5] dt = 0.016666900024871704
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:13:40.884 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x028774d0;
[3] q = table: 0x07054930; i = 1; obj = table: 0x077f3df0;
[4] dt = 0.016667299999336; t = 19744.19482861; async = function: 0x08785c50;
[5] self = table: 0x00104110; dt = 0.016667299999336; network_is_active = true; t = 19744.19482861;
[6] self = table: 0x00164a70; dt = 0.016667299999336; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667299999336;
[8] dt = 0.016667299999336; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:13:40.884 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.215450286865234 secs, count=248 jitter=5.2154502868652344
06:14:16.109 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.01666670002816871; t = 19779.419542011248; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.01666670002816871; network_is_active = true; t = 19779.419542011248; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.01666670002816871; t = nil
[4] self = table: 0000000000073E70; dt = 0.01666670002816871
[5] dt = 0.01666670002816871
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:14:16.242 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x092241f0;
[3] q = table: 0x064a39c0; i = 1; obj = table: 0x08655cd0;
[4] dt = 0.01666689999206; t = 19779.552877311; async = function: 0x07075d20;
[5] self = table: 0x00104110; dt = 0.01666689999206; network_is_active = true; t = 19779.552877311;
[6] self = table: 0x00164a70; dt = 0.01666689999206; t = nil;
[7] self = table: 0x00073e70; dt = 0.01666689999206;
[8] dt = 0.01666689999206; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:14:16.242 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.631947100162506 secs, count=249 jitter=2.6319471001625061
06:14:22.263 [EOS] Updating Product SDK Config, Time: 19913.390625
06:14:22.530 [EOS] SDK Config Product Update Request Completed - No Change
06:14:22.530 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 19913.650391, Update Interval: 354.160583
06:14:48.880 error: [GRPC] Could not get access token from backend_system
<> [0] =[C]: in function update
[1] @scripts/managers/grpc/grpc_manager.lua:79: in function update
[2] @scripts/game_states/state_game.lua:636: in function update
[3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update
[4] @scripts/main.lua:124: in function update
[5] @scripts/main.lua:172:in function
<>
<> [1] self = table: 00000000025CADE0; dt = 0.016666900028341546; t = 19812.189879810183; channel_state = "READY"
[2] self = table: 0000000000104110; dt = 0.016666900028341546; network_is_active = true; t = 19812.189879810183; ui_manager = table: 000000000296E7C0
[3] self = table: 0000000000164A70; dt = 0.016666900028341546; t = nil
[4] self = table: 0000000000073E70; dt = 0.016666900028341546
[5] dt = 0.016666900028341546
<>
<> [1] _channel_state = "READY"; _retry_count = table: 00000000025CAE50; _async_promises = table: 0000000002608680; _enabled = true;
[2] _vo_sources_cache = table: 00000000000F3840; _approve_channel_delegate = table: 00000000000AEED0; _event_delegate = table: 0000000000166A50; _sm = table: 000000000376CA40;
[3] _state_change_callbacks = table: 0000000000164AA0; _state = table: 0000000000104110;
[4] _package_manager = table: 0000000000163690; _sm = table: 0000000000164A70;
<>
06:14:49.013 [Lua] INFO [PresenceManager] Disconnected from batched get presence - {
__locals = "
[1] x = table: 0x093d8740;
[2] (*temporary) = function: 0x07645a70;
[3] q = table: 0x0910abf0; i = 1; obj = table: 0x08236900;
[4] dt = 0.016667100010845; t = 19812.32321471; async = function: 0x01c88700;
[5] self = table: 0x00104110; dt = 0.016667100010845; network_is_active = true; t = 19812.32321471;
[6] self = table: 0x00164a70; dt = 0.016667100010845; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667100010845;
[8] dt = 0.016667100010845; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/presence/presence_manager.lua:174
@scripts/managers/presence/presence_manager.lua:184<>",
error_message = "authorization token is missing",
aborted = false,
error_code = 16,
error_details = "",
}
06:14:49.013 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.958709239959717 secs, count=250 jitter=4.9587092399597168
06:15:16.578 [Window] Window => active
06:15:16.578 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
06:15:16.704 [Lua] <>shutdown = true<>
06:15:16.704 [Application] Window signals application exit.
06:15:16.722 [EOS] [AntiCheatClient] RemoveNotifyMessageToPeer with NotificationId=[9]
06:15:16.722 [EOS] [AntiCheatClient] RemoveNotifyPeerActionRequired with NotificationId=[10]
06:15:16.722 [EOS] [AntiCheatClient] RemoveNotifyPeerAuthStatusChanged with NotificationId=[11]
06:15:16.722 [EOS] [AntiCheatClient] RemoveNotifyMessageToServer with NotificationId=[12]