[Log version] 1
[Session] 71e128d7-ea82-4ae8-a7f2-9536f7bca966
UTC time stamps
13:25:34.802 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2793
13:25:34.802 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2805
13:25:34.802 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2808
13:25:34.802 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2813
13:25:34.802 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2816
13:25:34.803 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2818
13:25:34.812 [RazerChroma] Setup Razer Chroma resources
13:25:34.812 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2826
13:25:34.913 [Window] Window => active
13:25:34.975 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2849
13:25:35.000 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2854
13:25:35.947 [EAC] Init client 11000010b3c1d38
13:25:35.947 [EAC] EAC client initialized
13:25:35.947 warning: [EAC] Failed to initialize localization
13:25:35.948 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2863
13:25:36.030 [D3DRenderDevice] choosing adapter: 0 (NVIDIA GeForce GTX 1080)
13:25:36.666 [AFTERMATH] Initialized Aftermath
13:25:36.670 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2865
13:25:36.904 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2871
13:25:37.536 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2873
13:25:37.538 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2876
13:25:37.653 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2878
13:25:37.653 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2880
13:25:37.653 [Save] Save dir: `C:\Users\Cedric\AppData\Roaming\fatshark\Vermintide 2`
13:25:37.653 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2894
13:25:37.653 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2913
13:25:37.779 [RazerChroma] Setup Razer Chroma
13:25:37.836 [LightFX ] Loaded DLL.
13:25:37.836 [LightFX ] Init()
13:25:37.838 [LightFX ] LightFX failed to initialize
13:25:37.860 [Lua] boot.lua start, os clock: 5.6870000000000003
13:25:37.861 [Lua] LUA IS STRIPPED!
13:25:37.861 [Lua] Boot:setup() entered. time: 0 os-clock: 5.6870000000000003
13:25:37.861 [Lua] --- CPU
CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
Vendor: GenuineIntel
Logical processors: 12
Family: 0:6, Model: 9:14
Type: 0, Stepping: 10
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000010 00010000 00001000 00000000
ECX: 01111111 11111010 11111011 10111111
EDX: 10111111 11101011 11111011 11111111
--- Memory
Physical Total: 16302MB
Available: 8393MB
--- OS
Windows version 10.0 build 19041, 64 bit
Windows 10
Machine ID 85f98b99-f834-4471-a45b-a6e93e8231b2
--- Graphics
Graphics card: NVIDIA GeForce GTX 1080 (DirectX 11.0, 8079MB) Driver version: 46192
Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB)
--- Network
Network interface: Marvell AQtion 10Gbit Network Adapter (IPv4, IPv6)
Network interface: Killer(R) Wireless-AC 1550 Wireless Network Adapter (9260NGW) (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #4 (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #5 (IPv4, IPv6)
--- Input
Input device: Mouse (18.1): Muis
Input device: Keyboard (19.4): Toetsenbord
Input device: Generic (17.0): Radio Switch Device
Input device: Generic (17.0): Razer Naga Trinity
Input device: Generic (17.0): MSI EPF USB
Input device: Generic (17.0): SteelSeries KLC
Input device: Generic (17.0): SteelSeries Gaming Keyboard
Input device: Generic (17.0): Keyboard
Input device: Generic (17.0): HID-compliant consumer control device
13:25:37.861 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 3269
13:25:37.873 [SteamStats] RequestCurrentStats success: true
13:25:39.214 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 3.0861022453173064 os-clock: 7.0410000000000004
13:25:39.215 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage]
13:25:39.215 [Lua] Flushing: resource_packages/fonts [ResourcePackage]
13:25:39.215 [Lua] Flushing: resource_packages/strings [ResourcePackage]
13:25:39.216 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage]
13:25:39.216 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage]
13:25:39.216 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage]
13:25:39.216 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage]
13:25:39.216 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage]
13:25:39.216 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage]
13:25:39.216 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage]
13:25:39.216 [Lua] Flushing: resource_packages/fat_ui [ResourcePackage]
13:25:39.216 [Lua] Flushing: resource_packages/breeds [ResourcePackage]
13:25:39.216 [Lua] Flushing: resource_packages/breeds_common_resources [ResourcePackage]
13:25:39.217 [Lua] Development.init_application_parameters
13:25:39.217 [Lua] -----------------------------------------------------------------
13:25:39.217 [Lua] -- Application parameters --
13:25:39.217 [Lua] -----------------------------------------------------------------
13:25:39.217 [Lua] *****************************************************************
13:25:39.217 [Lua] ** Initial contents of script_data **
13:25:39.217 [Lua] script_data.beta_level_progression = false
13:25:39.217 [Lua] script_data.build_identifier = 48eec78f5938
13:25:39.217 [Lua] script_data.debug_interactions = false
13:25:39.217 [Lua] script_data.disable_debug_draw = true
13:25:39.217 [Lua] script_data.disable_intro_trailer = false
13:25:39.217 [Lua] script_data.disable_store = false
13:25:39.217 [Lua] script_data.disable_tutorial_at_start = true
13:25:39.217 [Lua] script_data.eac-untrusted = false
13:25:39.217 [Lua] script_data.enable_detailed_tooltips = false
13:25:39.217 [Lua] script_data.force_debug_disabled = true
13:25:39.217 [Lua] script_data.force_steam = true
13:25:39.217 [Lua] script_data.hide_fps = true
13:25:39.217 [Lua] script_data.hide_version_info = true
13:25:39.217 [Lua] script_data.matchmaking_debug = true
13:25:39.217 [Lua] script_data.network_debug = true
13:25:39.217 [Lua] script_data.package_debug = true
13:25:39.217 [Lua] script_data.packaged_build = true
13:25:39.217 [Lua] script_data.settings = { }
13:25:39.217 [Lua] script_data.show_fps = false
13:25:39.217 [Lua] script_data.spawn_empty_chest = true
13:25:39.217 [Lua] script_data.telemetry_log_interval = 600
13:25:39.217 [Lua] script_data.tobii_button = false
13:25:39.217 [Lua] script_data.use_beta_overlay = false
13:25:39.217 [Lua] script_data.use_local_backend = false
13:25:39.217 [Lua] script_data.use_tech_telemetry = true
13:25:39.217 [Lua] script_data.use_telemetry = true
13:25:39.217 [Lua] *****************************************************************
13:25:39.217 [Lua] [Boot] use baked enemy meshes: false
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/cog, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/morris, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_platform_specific, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read,
13:25:39.217 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read,
13:25:39.221 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen
13:25:39.221 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen
13:25:39.221 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil
13:25:39.278 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil
13:25:39.278 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil
13:25:39.278 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cog
13:25:39.315 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cog
13:25:39.315 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cog
13:25:39.315 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01
13:25:39.459 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01
13:25:39.459 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01
13:25:39.459 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1
13:25:39.663 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1
13:25:39.663 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1
13:25:39.663 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store
13:25:39.852 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store
13:25:39.852 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store
13:25:39.852 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak
13:25:39.877 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak
13:25:39.877 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak
13:25:39.878 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04
13:25:39.961 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04
13:25:39.961 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04
13:25:39.961 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris
13:25:40.270 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris
13:25:40.270 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris
13:25:40.271 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_platform_specific
13:25:40.273 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_platform_specific
13:25:40.273 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_platform_specific
13:25:40.273 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate
13:25:40.281 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate
13:25:40.281 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate
13:25:40.282 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3
13:25:40.329 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3
13:25:40.329 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3
13:25:40.329 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02
13:25:40.536 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02
13:25:40.536 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02
13:25:40.536 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight
13:25:40.540 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight
13:25:40.540 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight
13:25:40.540 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake
13:25:40.544 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake
13:25:40.544 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake
13:25:40.544 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball
13:25:40.549 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball
13:25:40.549 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball
13:25:40.549 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko
13:25:40.566 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko
13:25:40.566 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko
13:25:40.566 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly
13:25:40.571 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly
13:25:40.571 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly
13:25:40.571 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna
13:25:40.654 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna
13:25:40.654 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna
13:25:40.654 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2
13:25:40.685 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2
13:25:40.685 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2
13:25:40.685 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion
13:25:40.701 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion
13:25:40.701 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion
13:25:40.728 [Lua] settings.steam: nil
13:25:40.728 [Lua] Steam: table: 00000000000625C0
13:25:40.728 [Lua] force_steam: true
13:25:40.728 [Lua] BUILD: release
13:25:40.728 [Lua] test_backend: nil
13:25:40.728 [Lua] DEDICATED_SERVER: false
13:25:40.728 [Lua] Using app_id '552500' to define backend
13:25:40.728 [Lua] PlayFab Title ID: 5107
13:25:40.789 [Lua] [1] = chaos_dummy_troll (string)
13:25:40.789 [Lua] [2] = chaos_dummy_exalted_sorcerer_drachenfels (string)
13:25:40.789 [Lua] [3] = skaven_rat_ogre (string)
13:25:40.789 [Lua] [4] = critter_rat (string)
13:25:40.789 [Lua] [5] = chaos_troll (string)
13:25:40.789 [Lua] [6] = beastmen_minotaur (string)
13:25:40.789 [Lua] [7] = skaven_storm_vermin_warlord (string)
13:25:40.789 [Lua] [8] = skaven_stormfiend (string)
13:25:40.789 [Lua] [9] = chaos_greed_pinata (string)
13:25:40.789 [Lua] [10] = skaven_stormfiend_demo (string)
13:25:40.789 [Lua] [11] = chaos_plague_wave_spawner (string)
13:25:40.789 [Lua] [12] = chaos_vortex (string)
13:25:40.789 [Lua] [13] = skaven_stormfiend_boss (string)
13:25:40.789 [Lua] [14] = chaos_spawn (string)
13:25:40.789 [Lua] [15] = skaven_storm_vermin_champion (string)
13:25:40.789 [Lua] [16] = chaos_tentacle (string)
13:25:40.789 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string)
13:25:40.789 [Lua] [18] = skaven_grey_seer (string)
13:25:40.789 [Lua] [19] = skaven_explosive_loot_rat (string)
13:25:40.789 [Lua] [20] = skaven_loot_rat (string)
13:25:40.789 [Lua] [21] = critter_pig (string)
13:25:40.789 [Lua] [22] = chaos_dummy_sorcerer (string)
13:25:40.789 [Lua] [23] = chaos_mutator_sorcerer (string)
13:25:40.789 [Lua] [24] = skaven_gutter_runner (string)
13:25:40.789 [Lua] [25] = skaven_pack_master (string)
13:25:40.789 [Lua] [26] = chaos_exalted_sorcerer (string)
13:25:40.789 [Lua] [27] = chaos_vortex_sorcerer (string)
13:25:40.789 [Lua] [28] = skaven_poison_wind_globadier (string)
13:25:40.789 [Lua] [29] = chaos_corruptor_sorcerer (string)
13:25:40.789 [Lua] [30] = chaos_warrior (string)
13:25:40.789 [Lua] [31] = skaven_warpfire_thrower (string)
13:25:40.789 [Lua] [32] = chaos_exalted_sorcerer_drachenfels (string)
13:25:40.789 [Lua] [33] = chaos_plague_sorcerer (string)
13:25:40.789 [Lua] [34] = curse_mutator_sorcerer (string)
13:25:40.789 [Lua] [35] = chaos_exalted_champion_warcamp (string)
13:25:40.789 [Lua] [36] = chaos_tentacle_sorcerer (string)
13:25:40.789 [Lua] [37] = skaven_ratling_gunner (string)
13:25:40.789 [Lua] [38] = chaos_exalted_champion_norsca (string)
13:25:40.789 [Lua] [39] = chaos_raider (string)
13:25:40.789 [Lua] [40] = chaos_berzerker (string)
13:25:40.789 [Lua] [41] = beastmen_ungor_dummy (string)
13:25:40.789 [Lua] [42] = skaven_storm_vermin (string)
13:25:40.789 [Lua] [43] = beastmen_standard_bearer_crater (string)
13:25:40.789 [Lua] [44] = chaos_raider_tutorial (string)
13:25:40.789 [Lua] [45] = beastmen_gor_dummy (string)
13:25:40.789 [Lua] [46] = beastmen_bestigor_dummy (string)
13:25:40.789 [Lua] [47] = skaven_storm_vermin_with_shield (string)
13:25:40.789 [Lua] [48] = beastmen_ungor (string)
13:25:40.789 [Lua] [49] = skaven_storm_vermin_commander (string)
13:25:40.789 [Lua] [50] = beastmen_ungor_archer (string)
13:25:40.789 [Lua] [51] = beastmen_standard_bearer (string)
13:25:40.789 [Lua] [52] = beastmen_gor (string)
13:25:40.789 [Lua] [53] = beastmen_bestigor (string)
13:25:40.789 [Lua] [54] = skaven_plague_monk (string)
13:25:40.789 [Lua] [55] = chaos_marauder (string)
13:25:40.789 [Lua] [56] = skaven_dummy_clan_rat (string)
13:25:40.789 [Lua] [57] = chaos_marauder_tutorial (string)
13:25:40.789 [Lua] [58] = skaven_clan_rat (string)
13:25:40.789 [Lua] [59] = chaos_zombie (string)
13:25:40.789 [Lua] [60] = chaos_fanatic (string)
13:25:40.789 [Lua] [61] = skaven_clan_rat_tutorial (string)
13:25:40.789 [Lua] [62] = chaos_marauder_with_shield (string)
13:25:40.789 [Lua] [63] = skaven_clan_rat_with_shield (string)
13:25:40.789 [Lua] [64] = skaven_slave (string)
13:25:40.789 [Lua] [65] = skaven_dummy_slave (string)
13:25:40.835 [Lua] [UIRenderer] Loading
13:25:40.839 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses.
13:25:40.839 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific.
13:25:40.839 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific.
13:25:40.839 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific.
13:25:40.839 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials.
13:25:40.839 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default
13:25:40.856 [Lua] level display name warcamp
13:25:40.856 [Lua] level display name prologue
13:25:40.856 [Lua] level display name military
13:25:40.856 [Lua] level display name skaven_stronghold
13:25:40.856 [Lua] level display name ussingen
13:25:40.856 [Lua] level display name fort
13:25:40.856 [Lua] level display name ground_zero
13:25:40.856 [Lua] level display name elven_ruins
13:25:40.856 [Lua] level display name farmlands
13:25:40.856 [Lua] level display name plaza
13:25:40.856 [Lua] level display name mines
13:25:40.856 [Lua] level display name magnus
13:25:40.856 [Lua] level display name crater
13:25:40.856 [Lua] level display name bell
13:25:40.856 [Lua] level display name dlc_bastion
13:25:40.856 [Lua] level display name skittergate
13:25:40.856 [Lua] level display name dlc_bogenhafen_city
13:25:40.856 [Lua] level display name dlc_bogenhafen_slum
13:25:40.856 [Lua] level display name cemetery
13:25:40.856 [Lua] level display name dlc_castle
13:25:40.856 [Lua] level display name forest_ambush
13:25:40.856 [Lua] level display name nurgle
13:25:40.856 [Lua] level display name catacombs
13:25:40.856 [Lua] level display name dlc_portals
13:25:40.917 [Lua] TIME: 0.038
13:25:42.036 [Lua] [ConflictSettings] Contained breeds generated in: 1.0599999999999987
13:25:42.136 [Lua] <>realm = official<>
13:25:42.202 warning: [ModManager] Mod with id 1423529961ll and path C:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1423529961\mod.bin can't be added as mod hash catalog to EAC, skipping
13:25:42.203 warning: [ModManager] Mod with id 2117206350ll and path C:\Program Files (x86)\Steam\steamapps\workshop\content\552500\2117206350\mod.bin can't be added as mod hash catalog to EAC, skipping
13:25:42.203 warning: [ModManager] Mod with id 1391113873ll and path C:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1391113873\mod.bin can't be added as mod hash catalog to EAC, skipping
13:25:42.215 warning: [ModManager] Mod with id 2113204803ll and path C:\Program Files (x86)\Steam\steamapps\workshop\content\552500\2113204803\mod.bin can't be added as mod hash catalog to EAC, skipping
13:25:42.582 [Lua]
13:25:42.582 [Lua] [1] = table
13:25:42.582 [Lua] [download_pending] = false (boolean)
13:25:42.582 [Lua] [id] = 1369573612 (string)
13:25:42.582 [Lua] [banned] = false (boolean)
13:25:42.582 [Lua] [author_id] = 58813412 (number)
13:25:42.582 [Lua] [tags] = table
13:25:42.582 [Lua] [1] = Tools (string)
13:25:42.582 [Lua] [2] = approved (string)
13:25:42.582 [Lua] [author] = bIbIbI(rus) (string)
13:25:42.582 [Lua] [sanctioned] = true (boolean)
13:25:42.582 [Lua] [out_of_date] = false (boolean)
13:25:42.582 [Lua] [downloading] = false (boolean)
13:25:42.582 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/930435675449532743/7127648A7F1DCB321D639DAC844BA9A59ED9A6F5/ (string)
13:25:42.582 [Lua] [num_children] = 0 (number)
13:25:42.582 [Lua] [ugc_status] = 3 (number)
13:25:42.582 [Lua] [description] = The Vermintide Mod Framework (VMF) is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own.
Mods created for the project may utilize:
[list]
[*]Mod options (opened from the main menu or by pressing F4)
[*]Shared function hooks
[*]Chat commands
[*]Keybinds
[*]Mutator support (only available in Vermintide 1 at this time)
[*]Network calls
[*]Rewritten, lightweight mod functions
[*]An on-event call system
[/list]
The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support.
If you're interested in creating mods with VMF, please check out [url=https://vmf-docs.verminti.de/]the project's wiki[/url].
If you'd like to contribute to the code behind VMF, visit [url=https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework]the project's GitHub repository[/url]. (string)
13:25:42.582 [Lua] [last_updated] = 1/24/2021 2:43:35 PM (string)
13:25:42.582 [Lua] [installed] = true (boolean)
13:25:42.582 [Lua] [enabled] = true (boolean)
13:25:42.582 [Lua] [name] = Vermintide Mod Framework (string)
13:25:42.582 [Lua] [dependency_error] = (string)
13:25:42.582 [Lua] [2] = table
13:25:42.582 [Lua] [download_pending] = false (boolean)
13:25:42.582 [Lua] [id] = 1374248490 (string)
13:25:42.582 [Lua] [children] = table
13:25:42.582 [Lua] [1] = 1369573612 (string)
13:25:42.582 [Lua] [banned] = false (boolean)
13:25:42.582 [Lua] [author_id] = 45268594 (number)
13:25:42.582 [Lua] [tags] = table
13:25:42.582 [Lua] [1] = approved (string)
13:25:42.582 [Lua] [author] = prop joe (string)
13:25:42.582 [Lua] [sanctioned] = true (boolean)
13:25:42.582 [Lua] [out_of_date] = false (boolean)
13:25:42.582 [Lua] [downloading] = false (boolean)
13:25:42.582 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560288886539/0C3507B376C574070BAB06A5785E44CDFFF7B563/ (string)
13:25:42.582 [Lua] [num_children] = 1 (number)
13:25:42.582 [Lua] [ugc_status] = 3 (number)
13:25:42.582 [Lua] [description] = A collection of resources that help in coding mods.
https://github.com/stevedonovan/Penlight
Docs:
http://stevedonovan.github.io/Penlight/api/index.html
Use:
local pl = require'pl.import_into'()
pl.tablex.deepcompare(t1, t2)
Or to require individual modules:
local tablex = require'pl.tablex'
tablex.deepcompare(t1, t2)
Please DO NOT use require 'pl', this pollutes the global table.
Some modules have been removed due to security concerns: sip and lapp, and those related to file access.
Note that using the pretty module to print tables can cause a stack overflow due to it not handling recursion in table members.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Penlight%20Lua%20Libraries]Source[/url] (string)
13:25:42.582 [Lua] [last_updated] = 8/29/2018 8:03:32 PM (string)
13:25:42.582 [Lua] [installed] = true (boolean)
13:25:42.582 [Lua] [enabled] = true (boolean)
13:25:42.582 [Lua] [name] = Penlight Lua Libraries (string)
13:25:42.582 [Lua] [dependency_error] = (string)
13:25:42.582 [Lua] [3] = table
13:25:42.582 [Lua] [download_pending] = false (boolean)
13:25:42.582 [Lua] [id] = 1389872347 (string)
13:25:42.582 [Lua] [children] = table
13:25:42.582 [Lua] [1] = 1369573612 (string)
13:25:42.582 [Lua] [banned] = false (boolean)
13:25:42.582 [Lua] [author_id] = 4821406 (number)
13:25:42.582 [Lua] [tags] = table
13:25:42.582 [Lua] [1] = approved (string)
13:25:42.582 [Lua] [2] = UI (string)
13:25:42.582 [Lua] [author] = grasmann (string)
13:25:42.582 [Lua] [sanctioned] = true (boolean)
13:25:42.582 [Lua] [out_of_date] = false (boolean)
13:25:42.582 [Lua] [downloading] = false (boolean)
13:25:42.582 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932687475277931862/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
13:25:42.582 [Lua] [num_children] = 1 (number)
13:25:42.582 [Lua] [ugc_status] = 3 (number)
13:25:42.582 [Lua] [description] = [b]Provides functionalities to create simple windows / widgets.[/b]
Version: 2.1.2
This mod doesn't have a purpose on its own.
It allows other mods to create and show simple windows to control something.
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/wiki/Simple-UI-Reference][h1]Reference[/h1][/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/simple_ui/readme.txt][h1]Changelog[/h1][/url] (string)
13:25:42.582 [Lua] [last_updated] = 10/31/2019 9:17:26 AM (string)
13:25:42.582 [Lua] [installed] = true (boolean)
13:25:42.582 [Lua] [enabled] = true (boolean)
13:25:42.582 [Lua] [name] = Simple UI (string)
13:25:42.582 [Lua] [dependency_error] = (string)
13:25:42.582 [Lua] [4] = table
13:25:42.582 [Lua] [download_pending] = false (boolean)
13:25:42.582 [Lua] [id] = 1402962846 (string)
13:25:42.582 [Lua] [installed] = false (boolean)
13:25:42.582 [Lua] [ugc_status] = 2 (number)
13:25:42.582 [Lua] [downloading] = false (boolean)
13:25:42.582 [Lua] [out_of_date] = false (boolean)
13:25:42.582 [Lua] [banned] = true (boolean)
13:25:42.582 [Lua] [dependency_error] = (string)
13:25:42.582 [Lua] [name] = ... (string)
13:25:42.582 [Lua] [description] = (string)
13:25:42.582 [Lua] [url] = (string)
13:25:42.582 [Lua] [enabled] = false (boolean)
13:25:42.582 [Lua] [last_updated] = (string)
13:25:42.582 [Lua] [author] = unknown (string)
13:25:42.582 [Lua] [5] = table
13:25:42.582 [Lua] [download_pending] = false (boolean)
13:25:42.582 [Lua] [id] = 1502859403 (string)
13:25:42.582 [Lua] [children] = table
13:25:42.582 [Lua] [1] = 1369573612 (string)
13:25:42.582 [Lua] [banned] = false (boolean)
13:25:42.582 [Lua] [author_id] = 96578995 (number)
13:25:42.582 [Lua] [tags] = table
13:25:42.582 [Lua] [1] = QoL (string)
13:25:42.582 [Lua] [2] = approved (string)
13:25:42.582 [Lua] [author] = NonzeroGeoduck7 (string)
13:25:42.582 [Lua] [sanctioned] = true (boolean)
13:25:42.582 [Lua] [out_of_date] = false (boolean)
13:25:42.582 [Lua] [downloading] = false (boolean)
13:25:42.582 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/958596576354784638/C23E516D54460E463336BC496571FA45A972D075/ (string)
13:25:42.582 [Lua] [num_children] = 1 (number)
13:25:42.582 [Lua] [ugc_status] = 3 (number)
13:25:42.582 [Lua] [description] =
Multiple levels contain hidden keys that unlock grimoire chests or start a level event.
A short message will be shown in the chat when someone in your game picks up one of these keys so you know when you can stop searching.
The message only shows up for the player that has the mod installed.
This also works when lighting candles and pushing bricks in certain levels. Check the options for customizations.
[h1] Update [Jun 25, 2020] [/h1]
* Fixed an issue where this mod blocked the weather effects introduced with 3.0.0.0
[h1] Update [Feb 02, 2020] [/h1]
* Added optional notification when Drachenfels wine bottles are picked up
* Added a counter to the notification when picking up loot dice
* Pickups that count towards the grimoire puzzles have a distinct notification message (candles, bricks below paintings, bricks in athel)
* Pickups during the blightreaper end event will not be shown in the chat as they are mentioned in the mission objective.
Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/keyPickupMessage]GitHub[/url] (string)
13:25:42.584 [Lua] [last_updated] = 6/25/2020 11:55:26 AM (string)
13:25:42.584 [Lua] [installed] = true (boolean)
13:25:42.584 [Lua] [enabled] = true (boolean)
13:25:42.584 [Lua] [name] = Notice Key Pickup (string)
13:25:42.584 [Lua] [dependency_error] = (string)
13:25:42.584 [Lua] [6] = table
13:25:42.584 [Lua] [download_pending] = false (boolean)
13:25:42.584 [Lua] [id] = 1516618647 (string)
13:25:42.584 [Lua] [children] = table
13:25:42.584 [Lua] [1] = 1369573612 (string)
13:25:42.584 [Lua] [banned] = false (boolean)
13:25:42.584 [Lua] [author_id] = 96578995 (number)
13:25:42.584 [Lua] [tags] = table
13:25:42.584 [Lua] [1] = approved (string)
13:25:42.584 [Lua] [2] = UI (string)
13:25:42.584 [Lua] [3] = QoL (string)
13:25:42.584 [Lua] [author] = NonzeroGeoduck7 (string)
13:25:42.584 [Lua] [sanctioned] = true (boolean)
13:25:42.584 [Lua] [out_of_date] = false (boolean)
13:25:42.584 [Lua] [downloading] = false (boolean)
13:25:42.584 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/956356471980237709/5CC2920FAC6E841ECBA2D4074790C6B1F5BAF197/ (string)
13:25:42.584 [Lua] [num_children] = 1 (number)
13:25:42.584 [Lua] [ugc_status] = 3 (number)
13:25:42.584 [Lua] [description] = Allows you to change the color of the damage indicator in the UI to green when you receive friendly fire.
You can also disable the indicator if you take damage from hagbane ticks or if you vent your fire-guns. Check the options for a complete list of possiblilities.
[h1] Known issues [/h1]
* Bounty hunter and Pyromancer skill shot is not shown as friendly fire.
[h1] Update [Aug 9] [/h1]
* Fixed a crash that was introduced with Vermintide 2 patch 2.0
Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/ffindicator]GitHub[/url]
(string)
13:25:42.584 [Lua] [last_updated] = 8/9/2019 11:15:28 AM (string)
13:25:42.584 [Lua] [installed] = true (boolean)
13:25:42.584 [Lua] [enabled] = true (boolean)
13:25:42.584 [Lua] [name] = Friendly Fire Indicator (string)
13:25:42.584 [Lua] [dependency_error] = (string)
13:25:42.584 [Lua] [7] = table
13:25:42.584 [Lua] [download_pending] = false (boolean)
13:25:42.584 [Lua] [id] = 1487862316 (string)
13:25:42.584 [Lua] [children] = table
13:25:42.584 [Lua] [1] = 1369573612 (string)
13:25:42.584 [Lua] [banned] = false (boolean)
13:25:42.584 [Lua] [author_id] = 45268594 (number)
13:25:42.584 [Lua] [tags] = table
13:25:42.584 [Lua] [1] = approved (string)
13:25:42.584 [Lua] [2] = UI (string)
13:25:42.584 [Lua] [3] = QoL (string)
13:25:42.584 [Lua] [author] = prop joe (string)
13:25:42.584 [Lua] [sanctioned] = true (boolean)
13:25:42.584 [Lua] [out_of_date] = false (boolean)
13:25:42.584 [Lua] [downloading] = false (boolean)
13:25:42.584 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/2475178968651778310/6CCEE8FC0CDDD486E7EE2DC4B7B4363C54EAD183/ (string)
13:25:42.584 [Lua] [num_children] = 1 (number)
13:25:42.584 [Lua] [ugc_status] = 3 (number)
13:25:42.584 [Lua] [description] = Show properties and trait on respective reroll screens and keep the same item slotted after reroll.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/RerollImprovements]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
13:25:42.584 [Lua] [last_updated] = 12/11/2018 6:10:34 PM (string)
13:25:42.584 [Lua] [installed] = true (boolean)
13:25:42.584 [Lua] [enabled] = true (boolean)
13:25:42.584 [Lua] [name] = Reroll Improvements (string)
13:25:42.584 [Lua] [dependency_error] = (string)
13:25:42.584 [Lua] [8] = table
13:25:42.584 [Lua] [download_pending] = false (boolean)
13:25:42.584 [Lua] [id] = 1431393962 (string)
13:25:42.584 [Lua] [children] = table
13:25:42.584 [Lua] [1] = 1369573612 (string)
13:25:42.584 [Lua] [banned] = false (boolean)
13:25:42.585 [Lua] [author_id] = 14284923 (number)
13:25:42.585 [Lua] [tags] = table
13:25:42.585 [Lua] [1] = UI (string)
13:25:42.585 [Lua] [2] = Misc (string)
13:25:42.585 [Lua] [3] = Approved (string)
13:25:42.585 [Lua] [author] = Fracticality (string)
13:25:42.585 [Lua] [sanctioned] = true (boolean)
13:25:42.585 [Lua] [out_of_date] = false (boolean)
13:25:42.585 [Lua] [downloading] = false (boolean)
13:25:42.585 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1646592730554615127/5EBFDA54344FFA370394369867E60FAD83A7CCD7/ (string)
13:25:42.585 [Lua] [num_children] = 1 (number)
13:25:42.585 [Lua] [ugc_status] = 3 (number)
13:25:42.585 [Lua] [description] = Until the rewrite has been approved, I've reverted the workshop to the latest sanctioned update.
Bestiary has been rebranded! Now under the umbrella of "Vermitannica", Bestiary has been
rewritten and will soon be joined by others.
Please keep in mind this update has not yet been submitted for sanctioning and should be treated as a beta.
-----------------------------------------------------------------------------------------------
Vermitannica provides an in-game method of viewing the models, attributes, statistics, and more
for the enemies, careers, and weapons in the game.
Open with /vermitannica or set a keybind using VMF's Mod Options (F4 by default).
Additionally, keybinds can be set to jump straight to a module within Vermitannica, such as Bestiary.
(string)
13:25:42.585 [Lua] [last_updated] = 12/7/2020 12:22:07 PM (string)
13:25:42.585 [Lua] [installed] = true (boolean)
13:25:42.585 [Lua] [enabled] = false (boolean)
13:25:42.585 [Lua] [name] = Vermitannica (string)
13:25:42.585 [Lua] [dependency_error] = (string)
13:25:42.585 [Lua] [9] = table
13:25:42.585 [Lua] [download_pending] = false (boolean)
13:25:42.585 [Lua] [id] = 1383542440 (string)
13:25:42.585 [Lua] [children] = table
13:25:42.585 [Lua] [1] = 1369573612 (string)
13:25:42.585 [Lua] [banned] = false (boolean)
13:25:42.585 [Lua] [author_id] = 45268594 (number)
13:25:42.585 [Lua] [tags] = table
13:25:42.585 [Lua] [1] = approved (string)
13:25:42.585 [Lua] [2] = UI (string)
13:25:42.585 [Lua] [author] = prop joe (string)
13:25:42.585 [Lua] [sanctioned] = true (boolean)
13:25:42.585 [Lua] [out_of_date] = false (boolean)
13:25:42.585 [Lua] [downloading] = false (boolean)
13:25:42.585 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921427929446975537/69ED16F594DAFEA95D481AEDD199E7200EBD2D6C/ (string)
13:25:42.585 [Lua] [num_children] = 1 (number)
13:25:42.585 [Lua] [ugc_status] = 3 (number)
13:25:42.585 [Lua] [description] = Track kills done with a weapon.
Can only work from the point when you install the mod, since the mod adds the actual code for tracking kills.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/WeaponKillCounter]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
13:25:42.585 [Lua] [last_updated] = 10/24/2019 1:57:30 PM (string)
13:25:42.585 [Lua] [installed] = true (boolean)
13:25:42.585 [Lua] [enabled] = true (boolean)
13:25:42.585 [Lua] [name] = Weapon Kill Counter (string)
13:25:42.585 [Lua] [dependency_error] = (string)
13:25:42.585 [Lua] [10] = table
13:25:42.585 [Lua] [download_pending] = false (boolean)
13:25:42.585 [Lua] [id] = 1388911015 (string)
13:25:42.585 [Lua] [children] = table
13:25:42.585 [Lua] [1] = 1369573612 (string)
13:25:42.585 [Lua] [banned] = false (boolean)
13:25:42.585 [Lua] [author_id] = 4821406 (number)
13:25:42.585 [Lua] [tags] = table
13:25:42.585 [Lua] [1] = approved (string)
13:25:42.585 [Lua] [author] = grasmann (string)
13:25:42.585 [Lua] [sanctioned] = true (boolean)
13:25:42.585 [Lua] [out_of_date] = false (boolean)
13:25:42.585 [Lua] [downloading] = false (boolean)
13:25:42.585 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1010402472060830028/0DF6024049792444D3A4BF4C0852F685073D5A80/ (string)
13:25:42.585 [Lua] [num_children] = 1 (number)
13:25:42.585 [Lua] [ugc_status] = 3 (number)
13:25:42.585 [Lua] [description] = [b]Automatic block with melee weapon when typing in chat and opening menus.[/b]
Version: 2.0.3
[h1]Settings[/h1]
[u]Animation[/u]
Blocks with melee weapon when using ui elements.
[b]Stamina still counts.[/b]
[u]Animation and Push[/u]
Additionally executes a push when block ends.
[b]If enough stamina available.[/b]
[h1]Compatibility[/h1]
Load after: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1385428571]Weapon Switch Fix[/url]
[h1]Languages[/h1]
English, Russian, German
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=http://steamcommunity.com/profiles/76561198069012995/]IamLupo[/url]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=http://steamcommunity.com/profiles/76561198019079140/]bIbIbI[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/chat_block/readme.txt][h1]Changelog[/h1][/url] (string)
13:25:42.585 [Lua] [last_updated] = 4/6/2019 11:15:24 AM (string)
13:25:42.585 [Lua] [installed] = true (boolean)
13:25:42.585 [Lua] [enabled] = true (boolean)
13:25:42.585 [Lua] [name] = Chat Block (string)
13:25:42.585 [Lua] [dependency_error] = (string)
13:25:42.585 [Lua] [11] = table
13:25:42.585 [Lua] [download_pending] = false (boolean)
13:25:42.585 [Lua] [id] = 1402835022 (string)
13:25:42.585 [Lua] [installed] = true (boolean)
13:25:42.585 [Lua] [ugc_status] = 2 (number)
13:25:42.585 [Lua] [downloading] = false (boolean)
13:25:42.585 [Lua] [out_of_date] = false (boolean)
13:25:42.585 [Lua] [banned] = true (boolean)
13:25:42.585 [Lua] [dependency_error] = (string)
13:25:42.585 [Lua] [name] = ... (string)
13:25:42.585 [Lua] [description] = (string)
13:25:42.585 [Lua] [url] = (string)
13:25:42.585 [Lua] [enabled] = false (boolean)
13:25:42.585 [Lua] [last_updated] = (string)
13:25:42.585 [Lua] [author] = unknown (string)
13:25:42.585 [Lua] [12] = table
13:25:42.585 [Lua] [download_pending] = false (boolean)
13:25:42.585 [Lua] [id] = 1393343095 (string)
13:25:42.585 [Lua] [children] = table
13:25:42.585 [Lua] [1] = 1369573612 (string)
13:25:42.585 [Lua] [2] = 1374248490 (string)
13:25:42.585 [Lua] [banned] = false (boolean)
13:25:42.585 [Lua] [author_id] = 45268594 (number)
13:25:42.585 [Lua] [tags] = table
13:25:42.585 [Lua] [1] = UI (string)
13:25:42.585 [Lua] [author] = prop joe (string)
13:25:42.585 [Lua] [sanctioned] = false (boolean)
13:25:42.585 [Lua] [out_of_date] = false (boolean)
13:25:42.585 [Lua] [downloading] = false (boolean)
13:25:42.585 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921429109913899795/2C77DF1EC72B9D9FC5F8E59F489BD1373C7FD446/ (string)
13:25:42.585 [Lua] [num_children] = 2 (number)
13:25:42.585 [Lua] [ugc_status] = 3 (number)
13:25:42.585 [Lua] [description] = Adds a "Friendly Fire" category to the scoreboard.
Friendly Fire and Damage Taken now award circles to the lowest score.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Scoreboard]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
13:25:42.585 [Lua] [last_updated] = 9/6/2018 9:26:51 AM (string)
13:25:42.585 [Lua] [installed] = true (boolean)
13:25:42.585 [Lua] [enabled] = true (boolean)
13:25:42.585 [Lua] [name] = Scoreboard Tweaks (string)
13:25:42.585 [Lua] [dependency_error] = (string)
13:25:42.585 [Lua] [13] = table
13:25:42.585 [Lua] [download_pending] = false (boolean)
13:25:42.585 [Lua] [id] = 1397265260 (string)
13:25:42.585 [Lua] [children] = table
13:25:42.585 [Lua] [1] = 1369573612 (string)
13:25:42.585 [Lua] [banned] = false (boolean)
13:25:42.585 [Lua] [author_id] = 26572404 (number)
13:25:42.585 [Lua] [tags] = table
13:25:42.585 [Lua] [1] = UI (string)
13:25:42.585 [Lua] [2] = QoL (string)
13:25:42.585 [Lua] [3] = approved (string)
13:25:42.585 [Lua] [author] = Necrossin (string)
13:25:42.585 [Lua] [sanctioned] = true (boolean)
13:25:42.585 [Lua] [out_of_date] = false (boolean)
13:25:42.585 [Lua] [downloading] = false (boolean)
13:25:42.585 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/956340376236224287/44E980F005ECCB128AC4DA8D99A22BE05A14337E/ (string)
13:25:42.585 [Lua] [num_children] = 1 (number)
13:25:42.585 [Lua] [ugc_status] = 3 (number)
13:25:42.585 [Lua] [description] = [b]This mod aims to make default HUD more informative, descriptive and customizable.[/b]
Features include:
[list]
[*]Numeric health values
[*]Detailed ammo counters
[*]Career skill cooldown timers
[*]Icons indicating "last life" and "Natural Bond" presence
[/list]
[h1][b]NOTE ON OPTIONS[/b][/h1]
Most of the features are customizable and every single one can be disabled. So, if you find anything that's not useful for you, feel like HUD is a bit cluttered or just want to find out how different numeric health representations look like - make sure to check out "Mod Options" and make everything look just like you see fit.
[h1][b]DEPENDENCY WARNING[/b][/h1]
[b][url=steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] is required to use this mod. Make sure to subscribe and place it above this mod in launcher's load order menu.[/b]
[b]Source code on GitHub:[/b] https://github.com/Necrossin/NumericUI
(string)
13:25:42.585 [Lua] [last_updated] = 2/5/2021 3:14:50 PM (string)
13:25:42.585 [Lua] [installed] = true (boolean)
13:25:42.585 [Lua] [enabled] = true (boolean)
13:25:42.585 [Lua] [name] = Numeric UI (string)
13:25:42.585 [Lua] [dependency_error] = (string)
13:25:42.585 [Lua] [14] = table
13:25:42.585 [Lua] [download_pending] = false (boolean)
13:25:42.585 [Lua] [id] = 1445717962 (string)
13:25:42.585 [Lua] [children] = table
13:25:42.585 [Lua] [1] = 1369573612 (string)
13:25:42.585 [Lua] [2] = 1389872347 (string)
13:25:42.585 [Lua] [banned] = false (boolean)
13:25:42.585 [Lua] [author_id] = 38895286 (number)
13:25:42.585 [Lua] [tags] = table
13:25:42.585 [Lua] [1] = UI (string)
13:25:42.585 [Lua] [2] = QoL (string)
13:25:42.585 [Lua] [3] = Approved (string)
13:25:42.585 [Lua] [author] = Squatting Bear (string)
13:25:42.585 [Lua] [sanctioned] = true (boolean)
13:25:42.585 [Lua] [out_of_date] = false (boolean)
13:25:42.585 [Lua] [downloading] = false (boolean)
13:25:42.585 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/994618220849696873/E5F51504EF268BD99C1B2C6A86E9C9F7260BB374/ (string)
13:25:42.585 [Lua] [num_children] = 2 (number)
13:25:42.585 [Lua] [ugc_status] = 3 (number)
13:25:42.585 [Lua] [description] = [b]Allows you to save multiple configurations of equipment and talents for each hero career, so that you can restore an entire configuration with a couple of mouse clicks.[/b]
Some things that might not be obvious:
[list]
[*] You can right-click on a loadout number to restore that loadout without having to open the loadout details panel.
[*] You can rename a loadout by clicking on its current name at the top of the loadout details panel.
[*] Loadouts are saved to a Steam cloud file, so if you play Vermintide 2 on multiple PCs using the same account, your loadouts should be automatically kept up to date on all of them without having to manually copy files.
[/list]
Version: 1.1.3
Changelist:
1.1.3: Fix to allow equipping a melee weapon in the ranged slot for Grail Knight.
1.1.2: Fix for loadouts with Throwing Axes not working.
1.1.1: Fixes for breakage from changes in v2.0 of the game.
1.1.0: Added a few new features: bot override loadouts, right-click loadout number to restore it, and restore loadouts on hero-select screen when joining games.
1.0.6: Fix for another exploit which allowed items to be equipped in the wrong slots.
1.0.5: Fix for exploits which allowed items to be equipped on the wrong careers.
1.0.4: Don't rely on deprecated behaviour of hook library (repeatedly hooking same function).
1.0.3: Fix for breakage from changes in v1.2 of the game.
1.0.2: Fixes to work with hero/career switch in UI Improvements mod
1.0.1: Fixes for UI scaling
1.0.0: Initial release
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1389872347]Simple UI[/url]
[h1]Acknowledgments[/h1]
Special thanks to [url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url] for his excellent Simple UI mod.
General thanks to everyone who worked on the Vermintide Mod Framework.
(string)
13:25:42.585 [Lua] [last_updated] = 6/26/2020 5:19:49 AM (string)
13:25:42.585 [Lua] [installed] = true (boolean)
13:25:42.585 [Lua] [enabled] = true (boolean)
13:25:42.585 [Lua] [name] = Loadout Manager (string)
13:25:42.585 [Lua] [dependency_error] = (string)
13:25:42.585 [Lua] [15] = table
13:25:42.585 [Lua] [download_pending] = false (boolean)
13:25:42.585 [Lua] [id] = 1455893647 (string)
13:25:42.585 [Lua] [banned] = false (boolean)
13:25:42.585 [Lua] [author_id] = 38895286 (number)
13:25:42.585 [Lua] [tags] = table
13:25:42.585 [Lua] [1] = UI (string)
13:25:42.585 [Lua] [2] = QoL (string)
13:25:42.585 [Lua] [3] = Approved (string)
13:25:42.585 [Lua] [author] = Squatting Bear (string)
13:25:42.585 [Lua] [sanctioned] = true (boolean)
13:25:42.585 [Lua] [out_of_date] = false (boolean)
13:25:42.585 [Lua] [downloading] = false (boolean)
13:25:42.585 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/973227205247837337/794D2CB83E41CA6140A4416AD5049797030A4C9F/ (string)
13:25:42.585 [Lua] [num_children] = 0 (number)
13:25:42.585 [Lua] [ugc_status] = 3 (number)
13:25:42.585 [Lua] [description] = [b]On the player list shown when you press the Tab key, shows the equipment and talents each player is using.[/b]
Note: item traits and properties, and talents, will only be shown for connected players if they are also using this mod.
[h1]IMPORTANT![/h1]
There seems to be a bug in the game launcher at the moment, and the mod may be marked as unsanctioned even though it's actually sanctioned. Enabling the '[b]Auto-Disable Unsanctioned Mods in Official Realm[/b]' setting in the launcher (in the 'Mods' dialog) may work around this problem.
Version: 1.0.5
Changelist:
1.0.5: Fix for breakage caused by version 3.0 of the game.
1.0.4: Add support for Weave mode.
1.0.3: Disable the mod during Weaves so it doesn't crash the game, and avoid spewing error messages when the game claims there are more than 4 players.
1.0.2: Update for patch 2.0 of the game (support 6th talent for level 35 heroes).
1.0.1: Possible fix for network problems, and small adjustment of vertical positioning of widgets
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Known Issues[/h1]
[list]
[*]The game setting 'Small Network Packets' (on the Network tab in the Options menu) may cause issues if enabled while using this mod. I recommend leaving that setting OFF if you are using this mod.
[*]People have reported that the host sometimes does not show the extra info (talents and item properties/traits) for connected clients. I haven't been able to reproduce this, so if someone finds a reproducible test case, let me know.
[/list]
(string)
13:25:42.585 [Lua] [last_updated] = 7/25/2020 12:24:21 AM (string)
13:25:42.585 [Lua] [installed] = true (boolean)
13:25:42.585 [Lua] [enabled] = true (boolean)
13:25:42.585 [Lua] [name] = Player List Plus (string)
13:25:42.585 [Lua] [dependency_error] = (string)
13:25:42.585 [Lua] [16] = table
13:25:42.585 [Lua] [download_pending] = false (boolean)
13:25:42.585 [Lua] [id] = 1391228174 (string)
13:25:42.585 [Lua] [children] = table
13:25:42.585 [Lua] [1] = 1369573612 (string)
13:25:42.585 [Lua] [banned] = false (boolean)
13:25:42.585 [Lua] [author_id] = 4821406 (number)
13:25:42.585 [Lua] [tags] = table
13:25:42.585 [Lua] [1] = UI (string)
13:25:42.585 [Lua] [2] = QoL (string)
13:25:42.585 [Lua] [3] = Approved (string)
13:25:42.585 [Lua] [author] = grasmann (string)
13:25:42.585 [Lua] [sanctioned] = true (boolean)
13:25:42.585 [Lua] [out_of_date] = false (boolean)
13:25:42.585 [Lua] [downloading] = false (boolean)
13:25:42.585 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/975501093278670129/5C859571A3639629991210879951105E9AAC27F7/ (string)
13:25:42.585 [Lua] [num_children] = 1 (number)
13:25:42.585 [Lua] [ugc_status] = 3 (number)
13:25:42.585 [Lua] [description] = [b]A collection of improvements to the game menus for better usability.[/b]
Version: 2.1.1
[h1]Features[/h1]
[u]Character / Career switch in inventory[/u]
Just like in Vermintide 1 you can switch through characters and careers in your inventory.
[u]Crafting Buttons[/u]
Optionally replaces the crafting description with seperate buttons for every crafting option.
[u]UI remembers opened categories[/u]
Optionally lets UI remember opened inventory / crafting / cosmetics categories.
[u]Deed Filter[/u]
Deeds can be filtered by difficulty, rarity, mutator and mission.
[u]No Crafting Material Limit[/u]
Instead of stopping at '+999' the full amount of crafting materials will be shown.
[u]Exotic Background[/u]
Optionally uses alternative background for exotic items in inventory.
[u]Achievments Filter[/u]
Achievements and quests can be filter to quickly find completed and unfinished entries.
[u]2.0 Ready[/u]
Updated for v2.0 update
[h1]Languages[/h1]
English, German, Polish, Russian
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url]
[url=https://steamcommunity.com/id/skacikpl/]Polish translation[/url]
[url=https://steamcommunity.com/profiles/76561198152731813/]Russian translation[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/ui_improvements/readme.txt][h1]Changelog[/h1][/url] (string)
13:25:42.585 [Lua] [last_updated] = 8/20/2020 5:36:56 PM (string)
13:25:42.585 [Lua] [installed] = true (boolean)
13:25:42.585 [Lua] [enabled] = true (boolean)
13:25:42.585 [Lua] [name] = UI Improvements (string)
13:25:42.585 [Lua] [dependency_error] = (string)
13:25:42.585 [Lua] [17] = table
13:25:42.585 [Lua] [download_pending] = false (boolean)
13:25:42.585 [Lua] [id] = 1423529961 (string)
13:25:42.585 [Lua] [children] = table
13:25:42.585 [Lua] [1] = 1369573612 (string)
13:25:42.585 [Lua] [banned] = false (boolean)
13:25:42.585 [Lua] [author_id] = 59593500 (number)
13:25:42.585 [Lua] [tags] = table
13:25:42.585 [Lua] [1] = Game Modes (string)
13:25:42.585 [Lua] [author] = Grimalackt (string)
13:25:42.585 [Lua] [sanctioned] = false (boolean)
13:25:42.585 [Lua] [out_of_date] = false (boolean)
13:25:42.585 [Lua] [downloading] = false (boolean)
13:25:42.585 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/950706587481074217/BB46F3A11D7C4B786AA29B75AF1F554E94248AD3/ (string)
13:25:42.585 [Lua] [num_children] = 1 (number)
13:25:42.585 [Lua] [ugc_status] = 3 (number)
13:25:42.585 [Lua] [description] = [i]The enemies you've faced thus far were weaklings. All of them, no matter how numerous. But, it ends now.
Now, your opponents actually possess a will to live, and all wish for your death.
If you truly believe yourself a legend, you will crush their dreams.[/i]
-------
Deathwish is a mod that empowers all enemies way past the pitiful strength they have on legend, while making sure the challenge remains enjoyable. Skaven will regain the resilience they once possessed in the first Vermintide, and the northlanders will show their true strength.
This mod is based around and replaces legend difficulty when enabled, but one can also select champion instead to experience it with less intense spawn rates (but just as strong enemies).
The full list of all changes made compared to vanilla legend would be too much clutter to include, but here's a shortened version :
* Increased health of all common infantry by ~125%.
* Increased health of all elites and specials by ~80%.
* Increased health of bosses by 50%.
* Increased mass and stagger resistance of all enemies by ~100%. Further increased the mass and stagger resistance of slave rats and fanatics to bring them closer to (but still below) that of clan rats.
* Increased the damage of common infantry by ~25-33%.
* Increased the damage of elites, specials and bosses by ~50%.
While these changes might seem very heavy-handed at first sight, that is because this shortened list does not do them justice. All the values modified were modified by hand, one at a time, with thought put into making health breakpoints fair and enjoyable yet challenging, while also staying true to the design and feel of the vanilla game.
Use [b]/deathwish[/b] in the chat to toggle. Must be hosting and in the keep. Due to an issue found with mass, clients [b]do[/b] need to be subscribed for everything to work as expected. They however do not need to do anything beyond subscribing and enabling the mod in the mod manager. (string)
13:25:42.585 [Lua] [last_updated] = 4/27/2019 9:46:50 PM (string)
13:25:42.585 [Lua] [installed] = true (boolean)
13:25:42.585 [Lua] [enabled] = false (boolean)
13:25:42.585 [Lua] [name] = Deathwish (string)
13:25:42.585 [Lua] [dependency_error] = (string)
13:25:42.585 [Lua] [18] = table
13:25:42.585 [Lua] [download_pending] = false (boolean)
13:25:42.585 [Lua] [id] = 2117206350 (string)
13:25:42.585 [Lua] [children] = table
13:25:42.585 [Lua] [1] = 1369573612 (string)
13:25:42.585 [Lua] [banned] = false (boolean)
13:25:42.585 [Lua] [author_id] = 71964233 (number)
13:25:42.585 [Lua] [tags] = table
13:25:42.585 [Lua] [1] = applied (string)
13:25:42.585 [Lua] [author] = raindish (string)
13:25:42.585 [Lua] [sanctioned] = false (boolean)
13:25:42.585 [Lua] [out_of_date] = false (boolean)
13:25:42.585 [Lua] [downloading] = false (boolean)
13:25:42.585 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1050975115012648290/271A503C4D6689C9FA9D4EAD335FD7F047B741D8/ (string)
13:25:42.585 [Lua] [num_children] = 1 (number)
13:25:42.585 [Lua] [ugc_status] = 3 (number)
13:25:42.585 [Lua] [description] = [h1]See players names above their heads![/h1]
[b]Customisable options![/b]
[list]
[*] 3 font included in the game
[*] Min and Max font size: how much it shrinks or grows with distance
[*] Min and Max render distance: how far or close the player has to be to show their name
[*] Your own custom colour. Everyone will see you with this colour! (Unless they select the Override Colours option)
[*] View players health in percent
[*] View players Career icon
[*] Override Colours: set everyone's colour to the one you select for yourself
[/list]
[code]
2020-06-26
- Fix positioning on different resolutions and with Limit UI Scaling enabled
2020-06-25
- Fix colour picker
2020-06-20
- Fixed distance calculation to use spectated unit while you're dead
- Fixed not seeing names while you're dead before you respawn
- Fixed not seeing own name while waiting to be revived
2020-06-14
- Added ability to turn off player names
- Added integration with BTMP for name colours
2020-06-11:
- Fixed being able to see your own name in first person
[/code]
(string)
13:25:42.585 [Lua] [last_updated] = 6/26/2020 1:56:34 AM (string)
13:25:42.585 [Lua] [installed] = true (boolean)
13:25:42.585 [Lua] [enabled] = true (boolean)
13:25:42.585 [Lua] [name] = MMO Names (string)
13:25:42.585 [Lua] [dependency_error] = (string)
13:25:42.585 [Lua] [19] = table
13:25:42.585 [Lua] [download_pending] = false (boolean)
13:25:42.585 [Lua] [id] = 1391113873 (string)
13:25:42.585 [Lua] [children] = table
13:25:42.585 [Lua] [1] = 1369573612 (string)
13:25:42.585 [Lua] [banned] = false (boolean)
13:25:42.585 [Lua] [author_id] = 65038749 (number)
13:25:42.585 [Lua] [tags] = table
13:25:42.585 [Lua] [1] = applied (string)
13:25:42.585 [Lua] [author] = Aussiemon (string)
13:25:42.585 [Lua] [sanctioned] = false (boolean)
13:25:42.585 [Lua] [out_of_date] = false (boolean)
13:25:42.585 [Lua] [downloading] = false (boolean)
13:25:42.585 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/931561830309176878/B4CE4AAD0197F532416F0A6F7DC225C5976977FF/ (string)
13:25:42.585 [Lua] [num_children] = 1 (number)
13:25:42.585 [Lua] [ugc_status] = 3 (number)
13:25:42.585 [Lua] [description] = Certain hats are safely-equippable by other heroes. This mod adds unlocked cosmetics to those characters' equipment lists, and allows you to unequip both hats and frames by attempting to equip them again.
Equipped (and unequipped) hats and frames are visible to unmodded players in the lobby without issue. Some hats may display strangely on other characters.
[url=https://github.com/Aussiemon/Vermintide-2-JHF-Mods]Project Source [Git][/url] (string)
13:25:42.585 [Lua] [last_updated] = 11/25/2020 7:17:18 AM (string)
13:25:42.585 [Lua] [installed] = true (boolean)
13:25:42.585 [Lua] [enabled] = false (boolean)
13:25:42.585 [Lua] [name] = More Hats (string)
13:25:42.585 [Lua] [dependency_error] = (string)
13:25:42.585 [Lua] [20] = table
13:25:42.585 [Lua] [download_pending] = false (boolean)
13:25:42.585 [Lua] [id] = 1464907434 (string)
13:25:42.585 [Lua] [children] = table
13:25:42.585 [Lua] [1] = 1369573612 (string)
13:25:42.585 [Lua] [banned] = false (boolean)
13:25:42.585 [Lua] [author_id] = 14284923 (number)
13:25:42.585 [Lua] [tags] = table
13:25:42.585 [Lua] [1] = UI (string)
13:25:42.585 [Lua] [2] = Misc (string)
13:25:42.585 [Lua] [3] = Approved (string)
13:25:42.585 [Lua] [author] = Fracticality (string)
13:25:42.585 [Lua] [sanctioned] = true (boolean)
13:25:42.585 [Lua] [out_of_date] = false (boolean)
13:25:42.585 [Lua] [downloading] = false (boolean)
13:25:42.585 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1461932727947607480/2B9160E0DBF0BF7C9ACD4B75DA496B17F814B990/ (string)
13:25:42.585 [Lua] [num_children] = 1 (number)
13:25:42.585 [Lua] [ugc_status] = 3 (number)
13:25:42.585 [Lua] [description] = Added support for Bardin's premium career weapons: Cog Hammer and Masterwork Pistol
---------------------------------------------------------------------------------
Armory provides an in-game weapon browser, complete with:
- Basic weapon attributes;
- Model & illusion previews;
- In-depth attack attributes & bonuses (coming soon)
Open with /armory or set a keybind using the Mod Options menu (F4 by default) (string)
13:25:42.585 [Lua] [last_updated] = 11/24/2020 12:12:26 AM (string)
13:25:42.585 [Lua] [installed] = true (boolean)
13:25:42.585 [Lua] [enabled] = true (boolean)
13:25:42.585 [Lua] [name] = Armory (string)
13:25:42.585 [Lua] [dependency_error] = (string)
13:25:42.585 [Lua] [21] = table
13:25:42.585 [Lua] [download_pending] = false (boolean)
13:25:42.585 [Lua] [id] = 2113204803 (string)
13:25:42.585 [Lua] [children] = table
13:25:42.585 [Lua] [1] = 1369573612 (string)
13:25:42.585 [Lua] [banned] = false (boolean)
13:25:42.585 [Lua] [author_id] = 71964233 (number)
13:25:42.585 [Lua] [tags] = table
13:25:42.585 [Lua] [author] = raindish (string)
13:25:42.585 [Lua] [sanctioned] = false (boolean)
13:25:42.585 [Lua] [out_of_date] = false (boolean)
13:25:42.585 [Lua] [downloading] = false (boolean)
13:25:42.585 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1050974382034946257/E2B468D6B6631ED944241911F808CBFEEC9A4BDD/ (string)
13:25:42.585 [Lua] [num_children] = 1 (number)
13:25:42.585 [Lua] [ugc_status] = 3 (number)
13:25:42.585 [Lua] [description] = Play with more than 4 people!
Works like normal, just select your character in the keep. I don't know how many people the game will support. Let me know how many you manage!
[b]NOTE:[/b]
[list]
[*] Defund the police
[*] Do not use with any other mods like this: Any Character, Duplicate Characters, More Players, Bless This Many Players
[*] Send errors to me here or on Discord. Please give me the whole log file! ([url=https://vmf-docs.verminti.de/#/user-guide?id=where-can-i-find-the-game-logs]Where are the logs?[/url])
[*] Bots are currently disabled
[/list]
[b]Recommended companion mods:[b]
[list]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2117206350]MMO Names[/url]
[/list]
[b]Patchnotes:[/b]
[code]
2021-02-05
Fix a crash when loading into a map with a large party
2021-02-02
Maybe it's fixed? Big shout out to SirAiedail for decompiling the network config!
2020-09-07
- Fix Footknights talent That's Bloody Teamwork after BBB patch 3.1
2020-06-23
- Fix for Grail Knight Quest UI
2020-06-22
- Add configurable max number of players, let me know if you have bugs
- Update to show correct details for BTMP in lobby browser
2020-06-21
- Fix talents: HM Asrai Grace, FK That's Blood Teamwork, IB Blood of Grimnir
- Show held items in Player List
- Add option to set number of bots (IT'S ONLY RANGER VETERAN RIGHT NOW)
2020-06-16
- Fix Too Many Server Buffs issue with Handmaiden, Foot Knight, and Huntsman passives
- beam staff fix and another projectile hit_zone fix
2020-06-15
- oops. removed the bots
- increase the number of weapons able to be transmit over the network
- everyone just calls it BTMP so i'll rename it to BTMP
- disable aura buffs for now
2020-06-14
- fix for playing joining during end game screen
- fix for twitch vote ui
- fix intermittent error in temp hp lookup
- fix a crash when finishing a map with more than 8 players
- fix for clients when someone changes career
- add option to use mmo names colors
- fix logging error for clients when beastmen banner is placed
2020-06-07
- address issue with client side vote
- fix intermittent error in hp percent lookup
- another fix for projectiles
2020-06-06
- fixed scoreboard bugs
- added some protection around too many server controlled buffs issue
- attempt to fix issue with ratling gun bullets
- fix beastmen banner placement crash
- fix one immediate crash when entering weaves
- add some safety around accessing game object fields for users that have left
or are changing character
- new custom ui
[/code]
Thanks to Zaphio and IamLupo for their help and prior art!
(string)
13:25:42.585 [Lua] [last_updated] = 2/5/2021 4:46:04 PM (string)
13:25:42.585 [Lua] [installed] = true (boolean)
13:25:42.585 [Lua] [enabled] = true (boolean)
13:25:42.585 [Lua] [name] = [BETA] BTMP (string)
13:25:42.585 [Lua] [dependency_error] = (string)
13:25:42.585 [Lua]
13:25:42.585 [Lua]
13:25:42.585 [Lua] [1502859403] = 0 (number)
13:25:42.585 [Lua] [1369573612] = 14 (number)
13:25:42.585 [Lua] [1374248490] = 6 (number)
13:25:42.585 [Lua] [1391228174] = 12 (number)
13:25:42.585 [Lua] [1487862316] = 2 (number)
13:25:42.585 [Lua] [1389872347] = 11 (number)
13:25:42.585 [Lua] [1388911015] = 5 (number)
13:25:42.585 [Lua] [1402835022] = 7 (number)
13:25:42.585 [Lua] [1464907434] = 13 (number)
13:25:42.585 [Lua] [1393343095] = 8 (number)
13:25:42.585 [Lua] [1516618647] = 1 (number)
13:25:42.585 [Lua] [1445717962] = 9 (number)
13:25:42.585 [Lua] [1455893647] = 10 (number)
13:25:42.585 [Lua] [1397265260] = 15 (number)
13:25:42.585 [Lua] [1431393962] = 3 (number)
13:25:42.585 [Lua] [1383542440] = 4 (number)
13:25:42.585 [Lua]
13:25:42.597 [Lua]
13:25:42.597 [Lua] [1502859403] = 0 (number)
13:25:42.597 [Lua] [1369573612] = 14 (number)
13:25:42.597 [Lua] [1374248490] = 6 (number)
13:25:42.597 [Lua] [1391228174] = 12 (number)
13:25:42.597 [Lua] [1487862316] = 2 (number)
13:25:42.597 [Lua] [1389872347] = 11 (number)
13:25:42.597 [Lua] [1388911015] = 5 (number)
13:25:42.597 [Lua] [1402835022] = 7 (number)
13:25:42.597 [Lua] [1464907434] = 13 (number)
13:25:42.597 [Lua] [1393343095] = 8 (number)
13:25:42.597 [Lua] [1516618647] = 1 (number)
13:25:42.597 [Lua] [1445717962] = 9 (number)
13:25:42.597 [Lua] [1455893647] = 10 (number)
13:25:42.597 [Lua] [1397265260] = 15 (number)
13:25:42.597 [Lua] [1431393962] = 3 (number)
13:25:42.597 [Lua] [1383542440] = 4 (number)
13:25:42.597 [Lua]
13:25:42.597 [Lua] <>modded = true<>
13:25:42.597 [Lua] <>Mod:1369573612:Vermintide Mod Framework = true<>
13:25:42.694 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[a57ff6074d476914]`
13:25:42.722 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[a57ff6074d476914].#ID[3fcdd69156a46417]`
13:25:42.722 [Lua] Init VMF mod 'VMF' [workshop_name: 'Vermintide Mod Framework', workshop_id: 1369573612]
13:25:42.723 [Lua] [MOD][VMF][INFO] (hook): Hooking 'add_remote_player' from [PlayerManager] (Origin: function: 0x18d16210)
13:25:42.723 [Lua] [MOD][VMF][INFO] (hook): Hooking 'remove_player' from [PlayerManager] (Origin: function: 0x18d16330)
13:25:42.723 [Lua] [MOD][VMF][INFO] (hook): Hooking 'create' from [UIRenderer] (Origin: function: 0x0318a920)
13:25:42.723 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [UIRenderer] (Origin: function: 0x0318aab0)
13:25:42.723 [Lua] [MOD][VMF][INFO] (hook): Hooking 'has_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x006392c0)
13:25:42.723 [Lua] [MOD][VMF][INFO] (hook): Hooking 'get_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x00639270)
13:25:42.723 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameUI] (Origin: function: 0x1ad18790)
13:25:42.723 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [IngameUI] (Origin: function: 0x1ad18ac0)
13:25:42.723 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'update' from [IngameUI] (Origin: function: 0x1ad18970)
13:25:42.724 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'create_world' from [WorldManager] (Origin: function: 0x000d5950)
13:25:42.724 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed.
13:25:42.724 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed.
13:25:42.724 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [IngameView] (Origin: function: 0x18f9d580)
13:25:42.724 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'setup_button_layout' from [IngameViewLayoutLogic] (Origin: function: 0x18f8f930)
13:25:42.724 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowIngameView] (Origin: function: 0x19c07820)
13:25:42.724 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking '_update_menu_options_enabled_states' from [IngameViewLayoutLogic] (Origin: function: 0x18f8f970)
13:25:42.724 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameViewLayoutLogic] (Origin: function: 0x18f8f910)
13:25:42.724 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed.
13:25:42.724 [Lua] [MOD][VMF][INFO] (hook): Hooking 'destroy' from [ModManager] (Origin: function: 0x1b0ef260)
13:25:42.724 [Lua] <>modded = true<>
13:25:42.724 [Lua] <>Mod:1374248490:Penlight Lua Libraries = true<>
13:25:42.744 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[921464e9f9fa80ce]`
13:25:42.767 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[921464e9f9fa80ce].#ID[3fcdd69156a46417]`
13:25:42.767 [Lua] Init VMF mod 'Penlight Lua Libraries' [workshop_name: 'Penlight Lua Libraries', workshop_id: 1374248490]
13:25:42.767 [Lua] <>modded = true<>
13:25:42.767 [Lua] <>Mod:1389872347:Simple UI = true<>
13:25:42.788 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2da66ed93b933c8c]`
13:25:42.799 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2da66ed93b933c8c].#ID[3fcdd69156a46417]`
13:25:42.799 [Lua] Init VMF mod 'BasicUI' [workshop_name: 'Simple UI', workshop_id: 1389872347]
13:25:42.799 [Lua] Init VMF mod 'SimpleUI' [workshop_name: 'Simple UI', workshop_id: 1389872347]
13:25:42.800 [Lua] [MOD][SimpleUI][INFO] (hook): Hooking 'update' from [MatchmakingManager] (Origin: function: 0x1896add0)
13:25:42.800 [Lua] <>modded = true<>
13:25:42.800 [Lua] <>Mod:1502859403:Notice Key Pickup = true<>
13:25:42.821 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[1e3aace6fd5739a3]`
13:25:42.825 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[1e3aace6fd5739a3].#ID[3fcdd69156a46417]`
13:25:42.825 [Lua] Init VMF mod 'keyPickupMessage' [workshop_name: 'Notice Key Pickup', workshop_id: 1502859403]
13:25:42.825 [Lua] [MOD][keyPickupMessage][INFO] Using deprecated widget definitions. Please, update your mod.
13:25:42.825 [Lua] [MOD][keyPickupMessage][ERROR] (hook_safe): trying to hook function or method that doesn't exist: [LevelTransitionHandler.load_level]
13:25:42.825 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'complete_interaction' from [InteractionHelper] (Origin: function: 0x01dcf9f0)
13:25:42.825 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'interaction_completed' from [InteractionHelper] (Origin: function: 0x01dcf920)
13:25:42.825 [Lua] [MOD][keyPickupMessage][INFO] (hook): [ChatManager.add_local_system_message] needs to be delayed.
13:25:42.825 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'add_mission_objective' from [MissionObjectiveUI] (Origin: function: 0x191be070)
13:25:42.825 [Lua] [MOD][keyPickupMessage][INFO] (hooks): Enabling all hooks for mod: keyPickupMessage
13:25:42.825 [Lua] <>modded = true<>
13:25:42.825 [Lua] <>Mod:1516618647:Friendly Fire Indicator = true<>
13:25:42.827 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[e163e8016cc2bbea]`
13:25:42.828 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[e163e8016cc2bbea].#ID[3fcdd69156a46417]`
13:25:42.828 [Lua] Init VMF mod 'ffindicator' [workshop_name: 'Friendly Fire Indicator', workshop_id: 1516618647]
13:25:42.828 [Lua] [MOD][ffindicator][INFO] (hook): Hooking 'update' from [DamageIndicatorGui] (Origin: function: 0x19165b90)
13:25:42.828 [Lua] [MOD][ffindicator][INFO] (hooks): Enabling all hooks for mod: ffindicator
13:25:42.828 [Lua] [MOD][ffindicator][INFO] (hooks): Enabling all hooks for mod: ffindicator
13:25:42.828 [Lua] <>modded = true<>
13:25:42.828 [Lua] <>Mod:1487862316:Reroll Improvements = true<>
13:25:42.841 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ef35b3bfa37b391b]`
13:25:42.858 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ef35b3bfa37b391b].#ID[3fcdd69156a46417]`
13:25:42.858 [Lua] Init VMF mod 'RerollImprovements' [workshop_name: 'Reroll Improvements', workshop_id: 1487862316]
13:25:42.858 [Lua] [MOD][RerollImprovements][INFO] Using deprecated widget definitions. Please, update your mod.
13:25:42.858 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_add_craft_item' from [CraftPageRollProperties] (Origin: function: 0x19635480)
13:25:42.858 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_remove_craft_item' from [CraftPageRollProperties] (Origin: function: 0x19635460)
13:25:42.858 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'on_craft_completed' from [CraftPageRollProperties] (Origin: function: 0x19635400)
13:25:42.858 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'create_ui_elements' from [CraftPageRollProperties] (Origin: function: 0x19635240)
13:25:42.858 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_add_craft_item' from [CraftPageRollTrait] (Origin: function: 0x19618c70)
13:25:42.858 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_remove_craft_item' from [CraftPageRollTrait] (Origin: function: 0x19618c50)
13:25:42.858 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'on_craft_completed' from [CraftPageRollTrait] (Origin: function: 0x19618bf0)
13:25:42.858 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'create_ui_elements' from [CraftPageRollTrait] (Origin: function: 0x19618a30)
13:25:42.859 [Lua] <>modded = true<>
13:25:42.859 [Lua] <>Mod:1383542440:Weapon Kill Counter = true<>
13:25:42.866 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[0916d6dd805f048d]`
13:25:42.875 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[0916d6dd805f048d].#ID[3fcdd69156a46417]`
13:25:42.875 [Lua] Init VMF mod 'WeaponKillCounter' [workshop_name: 'Weapon Kill Counter', workshop_id: 1383542440]
13:25:42.875 [Lua] [MOD][WeaponKillCounter][INFO] (hook): Hooking 'register_kill' from [StatisticsUtil] (Origin: function: 0x03559c20)
13:25:42.875 [Lua] [MOD][WeaponKillCounter][INFO] (hook): Hooking 'init' from [table: 0x03213090] (Origin: function: 0x03213180)
13:25:42.875 [Lua] [MOD][WeaponKillCounter][INFO] (hooks): Enabling all hooks for mod: WeaponKillCounter
13:25:42.876 [Lua] <>modded = true<>
13:25:42.876 [Lua] <>Mod:1388911015:Chat Block = true<>
13:25:42.892 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9387eb34038c12da]`
13:25:42.893 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9387eb34038c12da].#ID[3fcdd69156a46417]`
13:25:42.893 [Lua] Init VMF mod 'ChatBlock' [workshop_name: 'Chat Block', workshop_id: 1388911015]
13:25:42.893 [Lua] [MOD][ChatBlock][INFO] (hook): Hooking 'update_weapon_actions' from [CharacterStateHelper] (Origin: function: 0x0285eda0)
13:25:42.893 [Lua] [MOD][ChatBlock][INFO] (hooks): Enabling all hooks for mod: ChatBlock
13:25:42.893 [Lua] <>modded = true<>
13:25:42.893 [Lua] <>Mod:1393343095:Scoreboard Tweaks = true<>
13:25:42.895 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[c051ce0d9e80db30]`
13:25:42.896 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[c051ce0d9e80db30].#ID[3fcdd69156a46417]`
13:25:42.896 [Lua] Init VMF mod 'Scoreboard' [workshop_name: 'Scoreboard Tweaks', workshop_id: 1393343095]
13:25:42.896 [Lua] [MOD][Scoreboard][INFO] (hook): Hooking 'Localize' from [_G] (Origin: function: 0x000ec050)
13:25:42.896 [Lua] [MOD][Scoreboard][INFO] (hook): Hooking 'draw' from [EndViewStateScore] (Origin: function: 0x1addcd90)
13:25:42.896 [Lua] [MOD][Scoreboard][INFO] (hook): Hooking 'add_damage' from [PlayerUnitHealthExtension] (Origin: function: 0x01d6e7e0)
13:25:42.896 [Lua] [MOD][Scoreboard][INFO] (hook_origin): Hooking '_setup_score_panel' from [EndViewStateScore] (Origin: function: 0x1addd060)
13:25:42.897 [Lua] <>modded = true<>
13:25:42.897 [Lua] <>Mod:1397265260:Numeric UI = true<>
13:25:42.898 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2942e98ecd9727cc]`
13:25:42.899 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2942e98ecd9727cc].#ID[3fcdd69156a46417]`
13:25:42.899 [Lua] Init VMF mod 'NumericUI' [workshop_name: 'Numeric UI', workshop_id: 1397265260]
13:25:42.900 [Lua] [MOD][NumericUI][INFO] Using deprecated widget definitions. Please, update your mod.
13:25:42.901 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_create_unit_frame_by_type' from [UnitFramesHandler] (Origin: function: 0x19078510)
13:25:42.901 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_sync_player_stats' from [UnitFramesHandler] (Origin: function: 0x190788a0)
13:25:42.901 [Lua] <>modded = true<>
13:25:42.901 [Lua] <>Mod:1445717962:Loadout Manager = true<>
13:25:42.903 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[762e3b713f1711ab]`
13:25:42.904 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[762e3b713f1711ab].#ID[3fcdd69156a46417]`
13:25:42.904 [Lua] Init VMF mod 'loadout_manager_vt2' [workshop_name: 'Loadout Manager', workshop_id: 1445717962]
13:25:42.904 [Lua] [MOD][loadout_manager_vt2][INFO] Using deprecated widget definitions. Please, update your mod.
13:25:42.904 [Lua] [MOD][loadout_manager_vt2][INFO] (hook): Hooking '_setup_menu_layout' from [HeroViewStateOverview] (Origin: function: 0x19c78560)
13:25:42.904 [Lua] [MOD][loadout_manager_vt2][ERROR] (hook_safe): argument 'obj' should have the 'string/table' type, not 'nil'
13:25:42.904 [Lua] [MOD][loadout_manager_vt2][ERROR] (hook_safe): argument 'obj' should have the 'string/table' type, not 'nil'
13:25:42.904 [Lua] [MOD][loadout_manager_vt2][ERROR] (hook_safe): argument 'obj' should have the 'string/table' type, not 'nil'
13:25:42.904 [Lua] [MOD][loadout_manager_vt2][ERROR] (hook): argument 'obj' should have the 'string/table' type, not 'nil'
13:25:42.904 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'post_update' from [HeroViewStateOverview] (Origin: function: 0x19c789d0)
13:25:42.904 [Lua] [MOD][loadout_manager_vt2][INFO] (hook): Hooking '_get_first_available_bot_profile' from [GameModeAdventure] (Origin: function: 0x0499f3c0)
13:25:42.904 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking '_clear_bots' from [GameModeAdventure] (Origin: function: 0x0499f480)
13:25:42.904 [Lua] [MOD][loadout_manager_vt2][INFO] (hook): Hooking 'get_loadout_item' from [BackendUtils] (Origin: function: 0x011d4090)
13:25:42.904 [Lua] [MOD][loadout_manager_vt2][INFO] (hook): Hooking 'get_talents' from [BackendInterfaceTalentsPlayfab] (Origin: function: 0x00e9b270)
13:25:42.904 [Lua] [MOD][loadout_manager_vt2][INFO] (hooks): Enabling all hooks for mod: loadout_manager_vt2
13:25:42.905 [Lua] <>modded = true<>
13:25:42.905 [Lua] <>Mod:1455893647:Player List Plus = true<>
13:25:42.910 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[1564030dce9df1b9]`
13:25:42.917 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[1564030dce9df1b9].#ID[3fcdd69156a46417]`
13:25:42.917 [Lua] Init VMF mod 'player_list_show_loadout' [workshop_name: 'Player List Plus', workshop_id: 1455893647]
13:25:42.918 [Lua] [MOD][player_list_show_loadout][INFO] (hook_safe): Hooking 'update_widgets' from [IngamePlayerListUI] (Origin: function: 0x19214fa0)
13:25:42.918 [Lua] [MOD][player_list_show_loadout][INFO] (hook_safe): Hooking 'update_player_information' from [IngamePlayerListUI] (Origin: function: 0x19215090)
13:25:42.918 [Lua] [MOD][player_list_show_loadout][INFO] (hook_safe): Hooking 'draw' from [IngamePlayerListUI] (Origin: function: 0x192152c0)
13:25:42.918 [Lua] [MOD][player_list_show_loadout][INFO] (hook_safe): Hooking 'set_active' from [IngamePlayerListUI] (Origin: function: 0x192151d0)
13:25:42.918 [Lua] [MOD][player_list_show_loadout][INFO] (hook_safe): Hooking '_spawn_resynced_loadout' from [SimpleInventoryExtension] (Origin: function: 0x01debb20)
13:25:42.918 [Lua] [MOD][player_list_show_loadout][INFO] (hook_safe): Hooking 'spawn_resynced_loadout' from [PlayerUnitAttachmentExtension] (Origin: function: 0x00dd74c0)
13:25:42.918 [Lua] [MOD][player_list_show_loadout][INFO] (hook_safe): Hooking 'spawn' from [BulldozerPlayer] (Origin: function: 0x18d0e900)
13:25:42.918 [Lua] [MOD][player_list_show_loadout][INFO] (hook_safe): Hooking 'talents_changed' from [TalentExtension] (Origin: function: 0x030a5560)
13:25:42.918 [Lua] [MOD][player_list_show_loadout][INFO] (hooks): Enabling all hooks for mod: player_list_show_loadout
13:25:42.918 [Lua] <>modded = true<>
13:25:42.918 [Lua] <>Mod:1391228174:UI Improvements = true<>
13:25:42.921 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[3250f4dbe7afe79c]`
13:25:42.922 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[3250f4dbe7afe79c].#ID[3fcdd69156a46417]`
13:25:42.923 [Lua] Init VMF mod 'ui_improvements' [workshop_name: 'UI Improvements', workshop_id: 1391228174]
13:25:42.923 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_update_hero_portrait_frame' from [HeroWindowOptions] (Origin: function: 0x195c8220)
13:25:42.923 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [HeroWindowOptions] (Origin: function: 0x195c7af0)
13:25:42.923 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [HeroWindowOptions] (Origin: function: 0x195c8240)
13:25:42.923 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'update' from [HeroWindowOptions] (Origin: function: 0x195c7c70)
13:25:42.923 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'post_update' from [HeroWindowOptions] (Origin: function: 0x195c7b80)
13:25:42.923 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'update_skin_sync' from [HeroViewStateOverview] (Origin: function: 0x19c78de0)
13:25:42.923 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_set_loadout_item' from [HeroViewStateOverview] (Origin: function: 0x19c78d80)
13:25:42.923 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'draw' from [table: 0x03213090] (Origin: function: 0x03213200)
13:25:42.923 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_get_items_by_filter' from [ItemGridUI] (Origin: function: 0x194c4730)
13:25:42.923 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroWindowLoadoutInventory] (Origin: function: 0x19880f50)
13:25:42.923 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_category_by_index' from [HeroWindowLoadoutInventory] (Origin: function: 0x19881360)
13:25:42.923 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [HeroWindowCrafting] (Origin: function: 0x196ce290)
13:25:42.923 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [HeroWindowCrafting] (Origin: function: 0x196ce620)
13:25:42.923 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_recipe_page' from [HeroWindowCrafting] (Origin: function: 0x196ce470)
13:25:42.923 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'post_update' from [HeroWindowCrafting] (Origin: function: 0x196ce320)
13:25:42.923 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'update' from [HeroWindowCrafting] (Origin: function: 0x196ce410)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroWindowCrafting] (Origin: function: 0x196ce270)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'craft' from [HeroWindowCrafting] (Origin: function: 0x196ce950)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_update_craft_end_time' from [HeroWindowCrafting] (Origin: function: 0x196ce5a0)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_update_crafting_material_panel' from [HeroWindowInventory] (Origin: function: 0x1976d730)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroWindowCosmeticsInventory] (Origin: function: 0x197fb470)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_category_by_index' from [HeroWindowCosmeticsInventory] (Origin: function: 0x197fb740)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroViewStateLoot] (Origin: function: 0x19d1a840)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'on_enter' from [StartGameWindowMutatorGrid] (Origin: function: 0x1a40b7a0)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [StartGameWindowMutatorGrid] (Origin: function: 0x1a40b900)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [StartGameWindowMutatorGrid] (Origin: function: 0x1a40bb20)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'update' from [StartGameWindowMutatorGrid] (Origin: function: 0x1a40b970)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_handle_input' from [HeroViewStateAchievements] (Origin: function: 0x19eb2eb0)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_on_tab_list_pressed' from [HeroViewStateAchievements] (Origin: function: 0x19eb2ed0)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_activate_tab' from [HeroViewStateAchievements] (Origin: function: 0x19eb2f10)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [HeroViewStateAchievements] (Origin: function: 0x19eb2640)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [HeroViewStateAchievements] (Origin: function: 0x19eb2f70)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_on_layout_button_pressed' from [HeroViewStateAchievements] (Origin: function: 0x19eab900)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_change_screen_by_name' from [HeroView] (Origin: function: 0x1a140830)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_window' from [HeroViewStateOverview] (Origin: function: 0x19c78890)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroView] (Origin: function: 0x1a140370)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_exit' from [HeroView] (Origin: function: 0x1a140500)
13:25:42.924 [Lua] [MOD][ui_improvements][INFO] (hooks): Enabling all hooks for mod: ui_improvements
13:25:42.925 [Lua] <>modded = true<>
13:25:42.925 [Lua] <>Mod:1464907434:Armory = true<>
13:25:42.928 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[e53b451b0790188b]`
13:25:42.930 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[e53b451b0790188b].#ID[3fcdd69156a46417]`
13:25:42.931 [Lua] Init VMF mod 'armory' [workshop_name: 'Armory', workshop_id: 1464907434]
13:25:42.934 [Lua] [MOD][armory][INFO] (hook_safe): Hooking 'on_enter' from [MenuWorldPreviewer] (Origin: function: 0x194bc330)
13:25:42.934 [Lua] [MOD][armory][INFO] (hook): Hooking 'init' from [HeroView] (Origin: function: 0x1a140190)
13:25:42.934 [Lua] [MOD][armory][INFO] (hook_safe): Hooking 'update' from [StateInGameRunning] (Origin: function: 0x18bda4e0)
13:25:42.934 [Lua] [MOD][armory][INFO] (hook): Hooking 'scale_power_levels' from [ActionUtils] (Origin: function: 0x18973b50)
13:25:42.934 [Lua] [MOD][armory][INFO] (hook_safe): Hooking '_handle_input' from [HeroViewStateOverview] (Origin: function: 0x19c78a30)
13:25:42.934 [Lua] [MOD][armory][INFO] (hook): Hooking 'create_ui_elements' from [HeroViewStateOverview] (Origin: function: 0x19c78580)
13:25:42.934 [Lua] [MOD][armory][INFO] (hook): Hooking 'init_scenegraph' from [UISceneGraph] (Origin: function: 0x03184430)
13:25:42.935 [Lua] <>project = vermintide 2<>
13:25:42.935 [Lua] <>build = release<>
13:25:42.935 [Lua] <>platform = win32<>
13:25:42.935 [Lua] <>dedicated_server = false<>
13:25:42.935 [Lua] <>title_id = 5107<>
13:25:42.935 [Lua] <>content_revision = 21935<>
13:25:42.935 [Lua] <>engine_revision = 48eec78f5938<>
13:25:42.935 [Lua] <>release_version = 4.3.0<>
13:25:42.935 [Lua] <>rendering_backend = dx11<>
13:25:42.935 [Lua] <>teamcity_build_id = 91209<>
13:25:42.936 [Lua] <>steam_id = 11000010b3c1d38<>
13:25:42.936 [Lua] <>steam_profile_name = The 2 inch special<>
13:25:42.936 [Lua] <>machine_id = 85f98b99-f834-4471-a45b-a6e93e8231b2<>
13:25:42.936 [Lua] [Boot] Application build: release
13:25:42.936 [Lua] [Boot] Content revision: 21935
13:25:42.936 [Lua] [Boot] Engine revision: 48eec78f5938
13:25:42.936 [Lua] [Boot] Release version: 4.3.0
13:25:42.951 [Lua] Game:_handle_win32_graphics_quality() total time: 0.014000000000001
13:25:42.951 [Lua] save: 0.014000000000001123
13:25:42.951 [Lua]
13:25:42.951 [Lua] unaccounted: 0
13:25:42.951 [Lua] [Boot] User ID: 11000010b3c1d38 The 2 inch special
13:25:42.956 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `unmute_all` for object id: 0, name: `unknown`
13:25:42.960 [Lua] initializing mechanism to: adventure
13:25:42.960 [Lua] Game:setup() total time: 0.024000000000001
13:25:42.960 [Lua] handle rev info: 0
13:25:42.960 [Lua] handle gfx quality: 0.015000000000000568
13:25:42.960 [Lua] default settings: 0
13:25:42.960 [Lua] user settings: 0
13:25:42.960 [Lua] set frame times: 0
13:25:42.960 [Lua] init random: 0
13:25:42.960 [Lua] managers: 0.0090000000000003411
13:25:42.960 [Lua]
13:25:42.960 [Lua] unaccounted: 0
13:25:42.961 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized
13:25:42.961 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read,
13:25:42.961 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read,
13:25:42.961 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read,
13:25:42.961 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read,
13:25:42.961 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read,
13:25:42.961 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateSplashScreen
13:25:42.961 [Lua] [MOD][VMF][INFO] Attempt to hook 4 delayed hooks
13:25:42.961 [Lua] [MOD][keyPickupMessage][INFO] (hook): [ChatManager.add_local_system_message] needs to be delayed.
13:25:42.961 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed.
13:25:42.961 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed.
13:25:42.961 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed.
13:25:42.961 [Lua] [Testify] Ready!
13:25:42.963 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'update' from [TokenManager] (Origin: function: 0x000e9520)
13:25:43.032 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash
13:25:43.032 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash
13:25:43.033 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen
13:25:43.236 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen
13:25:43.236 [Lua] [PackageManager] Force_load: resource_packages/title_screen
13:25:43.236 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu
13:25:43.286 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu
13:25:43.286 [Lua] [PackageManager] Force_load: resource_packages/menu
13:25:43.286 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific
13:25:43.353 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific
13:25:43.353 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific
13:25:43.353 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets
13:25:43.660 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets
13:25:43.660 [Lua] [PackageManager] Force_load: resource_packages/menu_assets
13:25:43.660 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default
13:25:43.744 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default
13:25:43.744 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read,
13:25:43.744 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read,
13:25:43.794 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common
13:25:43.794 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common
13:25:43.795 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one
13:25:44.047 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one
13:25:44.047 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one
13:25:44.047 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two
13:25:44.266 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two
13:25:44.266 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two
13:25:44.266 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three
13:25:44.551 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three
13:25:44.551 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three
13:25:44.551 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general
13:25:44.854 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general
13:25:44.854 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general
13:25:44.855 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce
13:25:45.025 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce
13:25:45.025 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce
13:25:45.025 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common
13:25:45.160 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common
13:25:45.160 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common
13:25:45.160 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game
13:25:45.243 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game
13:25:45.243 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game
13:25:45.244 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props
13:25:45.311 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props
13:25:45.311 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props
13:25:45.311 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras
13:25:45.759 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras
13:25:45.759 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras
13:25:45.760 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory
13:25:45.823 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory
13:25:45.823 [Lua] [PackageManager] Force_load: resource_packages/inventory
13:25:45.823 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers
13:25:45.864 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers
13:25:45.864 [Lua] [PackageManager] Force_load: resource_packages/careers
13:25:45.864 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals
13:25:45.914 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals
13:25:45.914 [Lua] [PackageManager] Force_load: resource_packages/decals
13:25:45.914 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview
13:25:45.982 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview
13:25:45.982 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview
13:25:45.982 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen
13:25:46.572 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen
13:25:46.572 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen
13:25:46.573 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory
13:25:47.464 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory
13:25:47.464 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory
13:25:47.464 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame
13:25:48.255 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame
13:25:48.255 [Lua] [PackageManager] Force_load: resource_packages/ingame
13:25:48.256 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups
13:25:49.068 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups
13:25:49.068 [Lua] [PackageManager] Force_load: resource_packages/pickups
13:25:49.068 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals
13:25:49.152 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals
13:25:49.152 [Lua] [PackageManager] Force_load: resource_packages/projection_decals
13:25:49.152 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials
13:25:49.202 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials
13:25:49.202 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials
13:25:49.202 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame
13:25:49.253 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame
13:25:49.253 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame
13:25:50.590 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateSplashScreen
13:25:50.590 [Lua] [MOD][VMF][INFO] Attempt to hook 4 delayed hooks
13:25:50.590 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'block_input' from [ChatGui] (Origin: function: 0x1ae4d890)
13:25:50.590 [Lua] [MOD][VMF][INFO] (hook): Hooking '_update_input' from [ChatGui] (Origin: function: 0x1add95d0)
13:25:50.590 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'register_channel' from [ChatManager] (Origin: function: 0x1891a430)
13:25:50.590 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'add_local_system_message' from [ChatManager] (Origin: function: 0x18916680)
13:25:50.591 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen
13:25:50.591 [Lua] [Gamestate] Enter StateTitleScreen
13:25:50.592 [Lua] [Gamestate] Enter Substate StateTitleScreenMain
13:25:50.592 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player
13:25:50.592 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player
13:25:50.592 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player
13:25:50.592 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player
13:25:50.595 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateTitleScreen
13:25:50.606 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork
13:25:50.606 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data
13:25:50.606 [Save] Loading `save_data`
13:25:50.607 [Save] Load done
13:25:50.625 [Lua] [BackendManagerPlayFab] Backend Enabled
13:25:52.055 [Lua] <>playfab_id = 667B3E78CA294B20<>
13:25:52.249 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateDLCOwnership 1
13:25:52.250 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateDLCOwnership 1
13:25:52.641 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateDLCOwnership 1
13:25:52.641 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request executeDLCLogic 2
13:25:52.657 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request executeDLCLogic 2 1
13:25:52.844 [Lua] [PlayFabRequestQueue] EAC Enabled! 2
13:25:52.844 [Lua] [PlayFabRequestQueue] Sending Request executeDLCLogic 2
13:25:53.453 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript executeDLCLogic 2
13:25:53.453 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request bestPowerLevels 3
13:25:53.470 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript bestPowerLevels 3
13:25:53.656 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript bestPowerLevels 3
13:25:53.656 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request signInRewards 4
13:25:53.673 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript signInRewards 4
13:25:53.894 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript signInRewards 4
13:25:53.894 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getQuests 5
13:25:53.910 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getQuests 5
13:25:54.130 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getQuests 5
13:25:54.130 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData1 6
13:25:54.147 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData1 6
13:25:54.468 [Lua] Got invite to lobby from 11000010593901b
13:25:55.203 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData1 6
13:25:55.203 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData2 7
13:25:55.218 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData2 7
13:25:55.574 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData2 7
13:25:55.575 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeExcessBogenhafenChests 8
13:25:55.591 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeExcessBogenhafenChests 8
13:25:55.760 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeExcessBogenhafenChests 8
13:25:55.760 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeDuplicateBogenhafenCosmetics 9
13:25:55.777 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeDuplicateBogenhafenCosmetics 9
13:25:55.945 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeDuplicateBogenhafenCosmetics 9
13:25:55.945 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getReadOnlyData 10
13:25:55.961 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getReadOnlyData 10
13:25:56.222 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getReadOnlyData 10
13:25:56.224 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserData 11
13:25:56.232 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserData nil 11
13:25:56.401 [Lua] [PlayFabRequestQueue] Request Success GetUserData nil 11
13:25:56.401 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request weavesPlayerSetup 12
13:25:56.417 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript weavesPlayerSetup 12
13:25:56.875 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript weavesPlayerSetup 12
13:25:56.875 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusPlayerSetup 13
13:25:56.891 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusPlayerSetup 13
13:25:57.062 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusPlayerSetup 13
13:25:57.062 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request additionalAccountDataSetUp 14
13:25:57.078 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript additionalAccountDataSetUp 14
13:25:57.248 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript additionalAccountDataSetUp 14
13:25:57.248 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserInventory 15
13:25:57.265 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserInventory nil 15
13:25:57.840 [Lua] [PlayFabRequestQueue] Request Success GetUserInventory nil 15
13:25:57.842 warning: [Lua] Incorrectly configured weapon skins for bw_1h_mace_skin
13:25:57.842 warning: [Lua] Incorrectly configured weapon skins for wh_fencing_sword_skin
13:25:57.842 warning: [Lua] Incorrectly configured weapon skins for bw_skullstaff_geiser_skin
13:25:57.842 warning: [Lua] Incorrectly configured weapon skins for we_dual_wield_sword_dagger_skin
13:25:57.842 warning: [Lua] Incorrectly configured weapon skins for es_sword_shield_skin
13:25:57.842 warning: [Lua] Incorrectly configured weapon skins for bw_skullstaff_fireball_skin
13:25:57.842 warning: [Lua] Incorrectly configured weapon skins for dr_1h_axe_skin
13:25:57.842 warning: [Lua] Incorrectly configured weapon skins for bw_sword_skin
13:25:57.842 warning: [Lua] Incorrectly configured weapon skins for es_2h_sword_skin
13:25:57.842 warning: [Lua] Incorrectly configured weapon skins for bw_skullstaff_beam_skin
13:25:57.842 warning: [Lua] Incorrectly configured weapon skins for dr_dual_wield_axes_skin
13:25:57.842 warning: [Lua] Incorrectly configured weapon skins for dr_shield_hammer_skin
13:25:57.842 warning: [Lua] Incorrectly configured weapon skins for es_halberd_skin
13:25:57.842 warning: [Lua] Incorrectly configured weapon skins for wh_crossbow_repeater_skin
13:25:57.842 warning: [Lua] Incorrectly configured weapon skins for wh_brace_of_pistols_skin
13:25:57.842 warning: [Lua] Incorrectly configured weapon skins for we_dual_wield_daggers_skin
13:25:57.842 warning: [Lua] Incorrectly configured weapon skins for we_shortbow_hagbane_skin
13:25:57.842 warning: [Lua] Incorrectly configured weapon skins for dr_rakegun_skin
13:25:57.842 warning: [Lua] Incorrectly configured weapon skins for dr_1h_hammer_skin
13:25:57.843 warning: [Lua] Incorrectly configured weapon skins for es_mace_shield_skin
13:25:57.843 warning: [Lua] Incorrectly configured weapon skins for bw_skullstaff_spear_skin
13:25:57.843 warning: [Lua] Incorrectly configured weapon skins for we_1h_sword_skin
13:25:57.843 warning: [Lua] Incorrectly configured weapon skins for bw_skullstaff_flamethrower_skin
13:25:57.843 [Lua] steam item server: requesting user inventory
13:25:58.387 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0
13:25:58.387 [Lua] ISI-> GET_ALL_ITEMS!
13:25:58.387 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results
13:25:58.387 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS
13:25:58.387 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 16
13:25:58.387 [Lua]
13:25:58.387 [Lua]
13:25:58.403 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 16
13:25:58.574 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 16
13:25:58.591 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request loadPlayerStatistics 17
13:25:58.591 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 18
13:25:58.591 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 19
13:25:58.591 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 20
13:25:58.591 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 21
13:25:58.591 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 22
13:25:58.591 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices
13:25:58.591 [Lua] [SteamManager] request_item_prices
13:25:58.592 warning: [Lua] [BackendInterfaceWeavesPlayFab] Configuration not found or incomplete for talent "bardin_engineer_melee_power_ranged_power" in weave_progression_settings
13:25:58.593 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript loadPlayerStatistics 17
13:25:58.918 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript loadPlayerStatistics 17
13:25:58.918 [Lua] Player statistics loaded!
13:25:58.928 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 18
13:25:59.098 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 18
13:25:59.118 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 19
13:25:59.183 [Lua] [SteamManager] on_price_result 1 EUR
13:25:59.184 [Lua] _refresh_steam_item_prices_cb
13:25:59.285 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 19
13:25:59.301 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 20
13:25:59.527 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 20
13:25:59.550 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 481 item(s) to the peddler stock
13:25:59.551 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 21
13:25:59.856 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 21
13:25:59.873 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 22
13:26:00.077 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 22
13:26:00.093 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave
13:26:01.125 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateTitleScreen
13:26:01.125 [Lua] [Managers] Destroying manager group:
13:26:01.125 [Lua] [Gamestate] Enter state StateLoading
13:26:01.127 [Lua] [StateLoading] Auto Skip: nil
13:26:01.127 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork
13:26:01.127 [Lua] [LobbyManager] Setting up network options
13:26:01.127 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015
13:26:01.127 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil
13:26:01.127 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil
13:26:01.127 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil
13:26:01.127 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015
13:26:01.128 [Lua] LobbyManager:setup_network_options server_port: 27015
13:26:01.128 [Lua] state_loading_restart_network JOIN VIA STEAM 0
13:26:01.133 [Lua] registering RPCs
13:26:01.133 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... true nil nil nil nil nil nil win32
13:26:01.133 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> wait_for_rpc_load_level
13:26:01.133 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
13:26:01.143 [Lua] [LevelTransitionHandler] Level load completed!
13:26:01.150 [Lua] [LobbyAux] Making combined_hash: a5b353f5f8146803 from network_hash=6b28ecb6e5e4b7a2, trunk_revision=21935, engine_revision=48eec78f5938, project_hash=bulldozer, lobby_data_version=2
13:26:01.150 [Lua] GameServerAux.create_network_hash network_hash: 6b28ecb6e5e4b7a2, trunk_revision/content_revision: 21935, ignore_engine_revision: nil, engine_revision: 48eec78f5938, , concatenated_dlc_string , use_trunk_revision true, combined_hash a5b353f5f8146803, lobby_data_version=2
13:26:01.150 [Lua] [LobbyClient] Changed state from nil to joining
13:26:01.160 [Lua] [Gamestate] Enter Substate StateLoadingRunning
13:26:01.160 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
13:26:01.160 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE
13:26:01.176 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
13:26:01.176 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized
13:26:01.176 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0
13:26:01.176 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read,
13:26:01.176 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read,
13:26:01.176 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read,
13:26:01.176 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read,
13:26:01.226 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
13:26:01.226 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
13:26:01.226 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies
13:26:01.437 [SteamLobby] Failed joining lobby 2
13:26:01.438 [Lua] [LobbyClient] Changed state from joining to failed
13:26:01.438 [Lua] StateLoading:create_popup
[0] =[C]: in function callstack
[1] @scripts/game_state/state_loading.lua:2262: in function create_popup
[2] @scripts/game_state/state_loading.lua:926: in function _update_lobbies
[3] @scripts/game_state/state_loading.lua:722: in function update
[4] @foundation/scripts/util/state_machine.lua:141: in function update
[5] @scripts/boot.lua:865: in function game_update
[6] @scripts/boot.lua:628:in function
[1] self = table: 0000000000EDD8B0; error = "failure_start_join_server"; header = "popup_error_topic"; action = "restart_as_server"; right_button = "menu_accept"
[2] self = table: 0000000000EDD8B0; dt = 0.01666710153222084; t = 18.504373231437057; new_lobby_state = "failed"
[3] self = table: 0000000000EDD8B0; dt = 0.01666710153222084; t = 18.504373231437057; level_transition_handler = table: 0000000004B83970
[4] self = table: 0000000004BA32D0; dt = 0.01666710153222084; t = 18.504373231437057
[5] self = table: 0000000000094F10; real_world_dt = 0.01666710153222084; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tlight_fx\n\teac\n\tweave\n\tcurl\n\trazer_chroma\n...; dt = 0.01666710153222084; t = 18.504373231437057
[6] dt = 0.01666710153222084
[1] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = true; parent = table: 0000000000094F10; _should_start_breed_loading = true; _ui_package_name = "resource_packages/loading_screens/loading_screen_15"; _viewport_name = "loading_viewport"; _network_event_delegate = table: 0000000000748BF0; _registered_rpcs = true; _wanted_state = table: 000000001899ACF0; _loading_view = table: 00000000194BCEC0; _loadout_resync_state = "wait_for_rpc_load_level"; _ui_loading_package_path = "resource_packages/menu_assets"; _lobby_finder_timeout = 138.20846995292231; _loading_view_setup_is_done = true; _handle_new_lobby_connection = true; _has_invitation_error = false; _level_key = "inn_level"; _machine = table: 0000000000BC1B20; _first_time_view = table: 0000000004BAF900; _ui_loading_package_reference_name = "menu_assets"; _input_manager = table: 0000000000EE3170;
[2] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = true; parent = table: 0000000000094F10; _should_start_breed_loading = true; _ui_package_name = "resource_packages/loading_screens/loading_screen_15"; _viewport_name = "loading_viewport"; _network_event_delegate = table: 0000000000748BF0; _registered_rpcs = true; _wanted_state = table: 000000001899ACF0; _loading_view = table: 00000000194BCEC0; _loadout_resync_state = "wait_for_rpc_load_level"; _ui_loading_package_path = "resource_packages/menu_assets"; _lobby_finder_timeout = 138.20846995292231; _loading_view_setup_is_done = true; _handle_new_lobby_connection = true; _has_invitation_error = false; _level_key = "inn_level"; _machine = table: 0000000000BC1B20; _first_time_view = table: 0000000004BAF900; _ui_loading_package_reference_name = "menu_assets"; _input_manager = table: 0000000000EE3170;
[3] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = true; parent = table: 0000000000094F10; _should_start_breed_loading = true; _ui_package_name = "resource_packages/loading_screens/loading_screen_15"; _viewport_name = "loading_viewport"; _network_event_delegate = table: 0000000000748BF0; _registered_rpcs = true; _wanted_state = table: 000000001899ACF0; _loading_view = table: 00000000194BCEC0; _loadout_resync_state = "wait_for_rpc_load_level"; _ui_loading_package_path = "resource_packages/menu_assets"; _lobby_finder_timeout = 138.20846995292231; _loading_view_setup_is_done = true; _handle_new_lobby_connection = true; _has_invitation_error = false; _level_key = "inn_level"; _machine = table: 0000000000BC1B20; _first_time_view = table: 0000000004BAF900; _ui_loading_package_reference_name = "menu_assets"; _input_manager = table: 0000000000EE3170;
[4] _params = table: 0000000004BA3150; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 0000000000EDD8B0;
[5] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; _machine = table: 0000000004BA32D0; startup_timer = 4.4642773649538867; has_booted = true; loading_context = table: 0000000004BA2FD0;
13:26:01.438 [Lua] PopupManager:queue_default_popup: The multiplayer session you are trying to join is either full or no longer available Error restart_as_server Accept
13:26:02.991 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies
13:26:02.991 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies
13:26:02.992 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
13:26:03.278 [Lua] PopupManager:query_result returned result: restart_as_server
13:26:03.280 [Lua] [StateLoading] fade_in_completed, new state:StateTitleScreen
13:26:03.280 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
13:26:03.280 [Lua] [ChatManager] Unregistering channel 1
13:26:03.280 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
13:26:03.280 [Lua] [EnemyPackageLoader] network_context_destroyed
13:26:03.280 [Lua] [PartyManager] network_context_destroyed
13:26:03.280 [Lua] [GameMechanismManager] network_context_destroyed
13:26:03.281 [Lua] [Managers] Destroying manager group:
13:26:03.281 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
13:26:03.281 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level
13:26:03.281 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level
13:26:03.318 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level
13:26:03.333 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level
13:26:03.333 [Lua] [Gamestate] Enter StateTitleScreen
13:26:03.333 [Lua] [Gamestate] Enter Substate StateTitleScreenMain
13:26:03.333 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player
13:26:03.333 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player
13:26:03.333 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player
13:26:03.333 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player
13:26:03.334 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateTitleScreen
13:26:03.336 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork
13:26:03.336 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data
13:26:03.336 [Save] Loading `save_data`
13:26:03.337 [Save] Load done
13:26:03.353 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave
13:26:03.436 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateTitleScreen
13:26:03.437 [Lua] [Managers] Destroying manager group:
13:26:03.437 [Lua] [Gamestate] Enter state StateLoading
13:26:03.439 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork
13:26:03.439 [Lua] [LobbyManager] Setting up network options
13:26:03.439 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015
13:26:03.439 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil
13:26:03.439 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil
13:26:03.439 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil
13:26:03.439 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015
13:26:03.439 [Lua] LobbyManager:setup_network_options server_port: 27015
13:26:03.439 [Lua] state_loading_restart_network JOIN VIA STEAM 0
13:26:03.440 [Lua] registering RPCs
13:26:03.440 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32
13:26:03.440 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: {
rcon_port=27015,
query_port=27016,
config_file_name="global",
max_members=4,
lobby_port=27015,
ip_address="0.0.0.0",
project_hash="bulldozer",
server_port=27015,
steam_port=8766,
map="None",
} platform_lobby: nil
13:26:03.440 [Lua] [LobbyAux] Making combined_hash: a5b353f5f8146803 from network_hash=6b28ecb6e5e4b7a2, trunk_revision=21935, engine_revision=48eec78f5938, project_hash=bulldozer, lobby_data_version=2
13:26:03.440 [Lua] GameServerAux.create_network_hash network_hash: 6b28ecb6e5e4b7a2, trunk_revision/content_revision: 21935, ignore_engine_revision: nil, engine_revision: 48eec78f5938, , concatenated_dlc_string , use_trunk_revision true, combined_hash a5b353f5f8146803, lobby_data_version=2
13:26:03.440 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal diff_tweak:0 )
13:26:03.440 [Lua] [LevelTransitionHandler] promote_next_level_data
13:26:03.440 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
13:26:03.440 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0
13:26:03.440 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read,
13:26:03.440 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read,
13:26:03.440 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read,
13:26:03.440 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read,
13:26:03.441 [SteamVoip] Creating room 7571ac4d51606148
13:26:03.441 [SteamVoip] Joining room 7571ac4d51606148
13:26:03.442 [EAC] EAC server 11000010b3c1d38 is initializing
13:26:03.452 [EAC] Server is also client 11000010b3c1d38
13:26:03.452 [EACServer] [15:26:03:451][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF64C1286F0 LogLevel: Info.
13:26:03.452 [Lua] ### Created peer state machine for 11000010b3c1d38
13:26:03.452 [Lua] [PeerSM] 11000010b3c1d38 :: on_enter Connecting
13:26:03.452 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync
13:26:03.452 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
13:26:03.452 warning: [Application] Application.update_render_world is deprecated.
13:26:03.454 [Lua] [Gamestate] Enter Substate StateLoadingRunning
13:26:03.454 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
13:26:03.454 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE
13:26:03.454 [Lua] Set lobby begin:
13:26:03.454 [Lua] Set lobby end.
13:26:03.454 [Lua] [PSM] Peer 11000010b3c1d38 joined. Want to use profile index "5" and join party "nil"
13:26:03.454 [Lua] [LobbyHost] Changed state from 0 to creating
13:26:03.504 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
13:26:03.504 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
13:26:03.504 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies
13:26:03.735 [Lua] [LobbyHost] Changed state from creating to joined
13:26:03.736 [Lua] [PartyManager] Leader is set to 11000010b3c1d38
13:26:03.736 [Lua] [ChatManager] Setting up network context, host_peer_id:11000010b3c1d38 my_peer_id:11000010b3c1d38
13:26:03.736 [Lua] [ChatManager] Registering channel 1
13:26:03.736 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=11000010b3c1d38, own_peer_id=11000010b3c1d38)
13:26:03.736 [Lua] [GameMechanismManager] network_context_created (server_peer_id=11000010b3c1d38, own_peer_id=11000010b3c1d38)
13:26:03.736 [Lua] [PartyManager] network_context_created (server_peer_id=11000010b3c1d38, own_peer_id=11000010b3c1d38)
13:26:03.750 [Lua] [NetworkServer] Changing num_players from nil to 1
13:26:03.750 [Lua] Players: 1
13:26:03.750 [Lua] Set lobby begin:
13:26:03.750 [Lua] Lobby data mission_id = inn_level
13:26:03.750 [Lua] Lobby data mechanism = adventure
13:26:03.750 [Lua] Lobby data matchmaking_type = 3
13:26:03.750 [Lua] Lobby data eac_authorized = true
13:26:03.750 [Lua] Lobby data network_hash = a5b353f5f8146803
13:26:03.751 [Lua] Lobby data selected_mission_id = inn_level
13:26:03.751 [Lua] Lobby data num_players = 1
13:26:03.751 [Lua] Lobby data matchmaking = false
13:26:03.751 [Lua] Set lobby end.
13:26:04.996 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies
13:26:04.996 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies
13:26:04.996 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
13:26:05.470 [Lua] player (11000010b3c1d38,1) was put into party 0
13:26:05.470 [Lua] [ProfileSynchronizer] Peer 11000010b3c1d38 entered session
13:26:05.470 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000010b3c1d38
13:26:05.470 [Lua] [PeerSM] 11000010b3c1d38 :: on_exit Connecting
13:26:05.470 [Lua] [PeerSM] 11000010b3c1d38 :: on_enter Loading
13:26:05.486 [Lua] Mechanism says: a client joined the game! 11000010b3c1d38
13:26:09.978 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn
13:26:09.978 [Lua] [PackageManager] Force_load: resource_packages/levels/inn
13:26:09.979 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome
13:26:10.011 [Umbra] Loading umbra tome '#ID[b387475a70e35986]'
13:26:10.061 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome
13:26:10.061 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome
13:26:10.061 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
13:26:10.161 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
13:26:10.161 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
13:26:10.179 [Lua] [LevelTransitionHandler] Level load completed!
13:26:10.179 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level
13:26:10.182 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
13:26:10.182 [Lua] checking dlc's against conflict directors
13:26:10.182 [Lua] number of factions to include 2
13:26:10.182 [Lua] Updated list weights for random:
13:26:10.182 [Lua] skaven, 0.42 (0.00-0.42)
13:26:10.182 [Lua] chaos, 0.42 (0.42-0.83)
13:26:10.182 [Lua] beastmen, 0.17 (0.83-1.00)
13:26:10.182 [Lua] Rolled random faction: 0.27856689691543579 skaven
13:26:10.182 [Lua] Updated list weights for random:
13:26:10.182 [Lua] beastmen, 0.29 (0.00-0.29)
13:26:10.182 [Lua] chaos, 0.71 (0.29-1.00)
13:26:10.182 [Lua] Rolled random faction: 0.81953376531600952 chaos
13:26:10.182 [Lua] number of factions added 2
13:26:10.182 [Lua] --- --- ---
13:26:10.182 [Lua] Starting... difficulty 'normal'
13:26:10.182 [Lua] These are the starting conflict directors:
13:26:10.182 [Lua] inn_level
13:26:10.182 [Lua] --- --- ---
13:26:10.182 [Lua]
13:26:10.182 [Lua] DONE! Found the following directors:
13:26:10.182 [Lua] (free: 35), Master hash is:
13:26:10.182 [Lua] [EnemyPackageLoader] breed_lookup: {
}
13:26:10.182 [Lua] load_startup_enemy_packages: --------------
13:26:10.183 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
13:26:10.183 [Lua] critter_rat
13:26:10.196 [Lua] ### Sending rpc_level_loaded
13:26:10.196 [Lua] #### Has state machine: true, peer_id: 11000010b3c1d38, level_id: 78
13:26:10.196 [Lua] Peer 11000010b3c1d38 has loaded the level and all enemies are loaded
13:26:10.213 [Lua] [PeerSM] 11000010b3c1d38 :: on_exit Loading
13:26:10.213 [Lua] [PeerSM] 11000010b3c1d38 :: on_enter LoadingProfilePackages
13:26:10.230 [Lua] [PeerSM] 11000010b3c1d38 :: on_exit LoadingProfilePackages
13:26:10.230 [Lua] [PeerSM] 11000010b3c1d38 :: on_enter WaitingForEnterGame
13:26:10.230 [Lua] ### Sending rpc_level_loaded
13:26:10.230 [Lua] #### Has state machine: false, peer_id: 11000010b3c1d38, level_id: 78
13:26:10.246 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
13:26:10.246 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
13:26:10.247 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn
13:26:10.247 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
13:26:10.247 [Lua] Starting async level spawning of levels/inn/world
13:26:10.248 [Umbra] Init version: 3.4.15 :: 16 threads
13:26:10.844 [Lua] Async level spawning done
13:26:10.844 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
13:26:11.829 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
13:26:11.829 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
13:26:11.830 [Lua] Set lobby begin:
13:26:11.830 [Lua] Lobby data selected_mission_id = inn_level
13:26:11.830 [Lua] Lobby data num_players = 1
13:26:11.830 [Lua] Lobby data matchmaking = false
13:26:11.830 [Lua] Lobby data host = 11000010b3c1d38
13:26:11.830 [Lua] Lobby data mission_id = inn_level
13:26:11.830 [Lua] Lobby data matchmaking_type = 3
13:26:11.830 [Lua] Lobby data country_code = BE
13:26:11.830 [Lua] Lobby data network_hash = a5b353f5f8146803
13:26:11.830 [Lua] Lobby data unique_server_name = The 2 inch special
13:26:11.830 [Lua] Lobby data mechanism = adventure
13:26:11.830 [Lua] Lobby data eac_authorized = true
13:26:11.830 [Lua] Set lobby end.
13:26:11.830 [Lua] [Managers] Destroying manager group:
13:26:11.832 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
13:26:11.832 [Lua] [Gamestate] Enter StateIngame HOST
13:26:11.832 [Lua] [Managers] Calling function on all managers:
13:26:11.833 [Lua] <>level = inn_level<>
13:26:11.833 [Lua] Set lobby begin:
13:26:11.833 [Lua] Lobby data selected_mission_id = inn_level
13:26:11.833 [Lua] Lobby data num_players = 1
13:26:11.833 [Lua] Lobby data matchmaking = false
13:26:11.833 [Lua] Lobby data host = 11000010b3c1d38
13:26:11.833 [Lua] Lobby data mission_id = inn_level
13:26:11.833 [Lua] Lobby data matchmaking_type = 3
13:26:11.833 [Lua] Lobby data country_code = BE
13:26:11.833 [Lua] Lobby data network_hash = a5b353f5f8146803
13:26:11.834 [Lua] Lobby data unique_server_name = The 2 inch special
13:26:11.834 [Lua] Lobby data mechanism = adventure
13:26:11.834 [Lua] Lobby data eac_authorized = true
13:26:11.834 [Lua] Set lobby end.
13:26:11.834 [Lua] [StateIngame] Server ingame
13:26:11.838 [Lua] Set lobby begin:
13:26:11.838 [Lua] Lobby data difficulty = normal
13:26:11.838 [Lua] Lobby data selected_mission_id = inn_level
13:26:11.838 [Lua] Lobby data difficulty_tweak = 0
13:26:11.838 [Lua] Lobby data num_players = 1
13:26:11.838 [Lua] Lobby data matchmaking = false
13:26:11.838 [Lua] Lobby data host = 11000010b3c1d38
13:26:11.838 [Lua] Lobby data mission_id = inn_level
13:26:11.838 [Lua] Lobby data matchmaking_type = 3
13:26:11.839 [Lua] Lobby data country_code = BE
13:26:11.839 [Lua] Lobby data network_hash = a5b353f5f8146803
13:26:11.839 [Lua] Lobby data unique_server_name = The 2 inch special
13:26:11.839 [Lua] Lobby data mechanism = adventure
13:26:11.839 [Lua] Lobby data eac_authorized = true
13:26:11.839 [Lua] Set lobby end.
13:26:11.839 [Lua] [LobbyAux] Making combined_hash: a5b353f5f8146803 from network_hash=6b28ecb6e5e4b7a2, trunk_revision=21935, engine_revision=48eec78f5938, project_hash=bulldozer, lobby_data_version=2
13:26:11.839 [Lua] GameServerAux.create_network_hash network_hash: 6b28ecb6e5e4b7a2, trunk_revision/content_revision: 21935, ignore_engine_revision: nil, engine_revision: 48eec78f5938, , concatenated_dlc_string , use_trunk_revision true, combined_hash a5b353f5f8146803, lobby_data_version=2
13:26:11.839 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser]
13:26:11.839 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
13:26:11.839 [Lua] [Matchmaking] initializing
13:26:11.839 [Lua] [Matchmaking] my_peer_id: 11000010b3c1d38, I am server
13:26:11.839 [Lua] [Matchmaking] register rpcs
13:26:11.839 [Lua] GameNetworkManager:init... creating game session
13:26:11.839 [Lua] Host GameSession.make_game_session_host with session:
13:26:11.839 [Lua] [GameNetworkManager] Setting pong timeout to 60
13:26:11.840 [Lua] [GameNetworkManager] My own peer_id = 11000010b3c1d38
13:26:11.840 [Lua] [GameNetworkManager] self.is_server = true
13:26:11.840 [Network] Setting artificial MTU limit to 65536
13:26:11.849 [Lua] Switching ConflictSettings: to: inn_level
13:26:11.849 [Lua] pacing=disabled
13:26:11.849 [Lua] roaming=nil
13:26:11.849 [Lua] disabled=false
13:26:11.849 [Lua] pack_spawning=disabled
13:26:11.849 [Lua] contained_breeds=nil
13:26:11.849 [Lua] boss=disabled
13:26:11.849 [Lua] horde=disabled
13:26:11.849 [Lua] specials=disabled
13:26:11.849 [Lua] name=inn_level
13:26:11.849 [Lua] intensity=disabled
13:26:11.849 [Lua] ---
13:26:11.849 [Lua] [LevelAnalysis] set_random_seed( 0)
13:26:11.853 [Lua] [AIInterestPointSystem] Level Seed: 0
13:26:11.853 [Lua]
13:26:11.853 [Lua] [entity_system_bag] = table
13:26:11.853 [Lua] [entity_system_bag] = metatable
13:26:11.853 [Lua] [startup_data] = table
13:26:11.853 [Lua] [entity_manager] = table
13:26:11.853 [Lua] [entity_manager] = metatable
13:26:11.853 [Lua] [unit_spawner] = table
13:26:11.853 [Lua] [unit_spawner] = metatable
13:26:11.853 [Lua] [unit_storage] = table
13:26:11.853 [Lua] [unit_storage] = metatable
13:26:11.853 [Lua] [dice_keeper] = table
13:26:11.853 [Lua] [dice_keeper] = metatable
13:26:11.853 [Lua] [is_server] = true (boolean)
13:26:11.853 [Lua] [world] = [World]
13:26:11.853 [Lua] [system_api] = table
13:26:11.853 [Lua] [entity_system] = table
13:26:11.853 [Lua] [entity_system] = metatable
13:26:11.853 [Lua] [network_lobby] = table
13:26:11.853 [Lua] [network_lobby] = metatable
13:26:11.853 [Lua] [profile_synchronizer] = table
13:26:11.853 [Lua] [profile_synchronizer] = metatable
13:26:11.853 [Lua] [level_transition_handler] = table
13:26:11.853 [Lua] [level_transition_handler] = metatable
13:26:11.853 [Lua] [num_local_human_players] = 1 (number)
13:26:11.853 [Lua] [statistics_db] = table
13:26:11.853 [Lua] [statistics_db] = metatable
13:26:11.853 [Lua] [network_server] = table
13:26:11.853 [Lua] [network_server] = metatable
13:26:11.853 [Lua] [input_manager] = table
13:26:11.853 [Lua] [input_manager] = metatable
13:26:11.853 [Lua] [network_clock] = table
13:26:11.853 [Lua] [network_clock] = metatable
13:26:11.853 [Lua] [network_transmit] = table
13:26:11.853 [Lua] [network_transmit] = metatable
13:26:11.853 [Lua] [free_flight_manager] = table
13:26:11.853 [Lua] [free_flight_manager] = metatable
13:26:11.853 [Lua] [network_manager] = table
13:26:11.853 [Lua] [network_manager] = metatable
13:26:11.853 [Lua] [network_event_delegate] = table
13:26:11.853 [Lua] [network_event_delegate] = metatable
13:26:11.853 [Lua]
13:26:11.853 [Lua] ignoring extension VersusVolumeObjectiveExtension
13:26:11.853 [Lua] ignoring extension VersusInteractObjectiveExtension
13:26:11.853 [Lua] ignoring extension VersusPayloadObjectiveExtension
13:26:11.853 [Lua] ignoring extension VersusSocketObjectiveExtension
13:26:11.853 [Lua] ignoring extension VersusTargetObjectiveExtension
13:26:11.853 [Lua] ignoring extension VersusMissionObjectiveExtension
13:26:11.854 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
13:26:11.859 [Lua] [AchievementManager] Achievements using the steam platform
13:26:11.860 [Lua] PlayerManager:add_player player_1
13:26:11.917 [Lua] [StateIngame] Level seed: 0
13:26:11.927 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_sienna_painting_wood_base_2, async-read,
13:26:11.927 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_sienna_painting_wood_base_1, async-read,
13:26:11.927 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_35, keep_salty_painting_wood_base_2, async-read,
13:26:11.927 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1, async-read,
13:26:11.927 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle06, keep_kruber_painting_wood_base_2, async-read,
13:26:11.927 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military02, keep_kruber_painting_wood_base_1, async-read,
13:26:11.927 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read,
13:26:11.927 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_kerillian_painting_wood_base_1, async-read,
13:26:11.927 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
13:26:11.927 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
13:26:11.927 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
13:26:11.927 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_hall_painting_wood_base_5, async-read,
13:26:11.927 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_4, async-read,
13:26:11.927 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_skaven01, keep_hall_painting_wood_base_2, async-read,
13:26:11.927 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_1, async-read,
13:26:11.927 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_bardin_painting_wood_base_2, async-read,
13:26:11.927 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_bardin_painting_wood_base_1, async-read,
13:26:11.928 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skeleton02, keep_bugmans_painting_wood_base_1, async-read,
13:26:11.929 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3, async-read,
13:26:11.933 [Lua] [LevelAnalysis] set_random_seed( 0)
13:26:11.939 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3
13:26:11.939 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=4
13:26:11.939 [Lua] [IngameUI] init
13:26:11.958 [SteamVoipClient] select_out(11000010b3c1d38, off)
13:26:11.962 [Lua] cb_razer_chroma_setup
13:26:11.988 [Save] Saving `save_data`
13:26:11.991 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[5] @scripts/ui/ui_scenegraph.lua:176: in function hook_chain
[6] @scripts/mods/vmf/modules/core/hooks.lua:180: in function init_scenegraph
[7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements
[8] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[9] @foundation/scripts/util/class.lua:62:in function
[10] =[C]: in function xpcall
[11] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[12] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[13] =[C]: in function pcall
[14] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[15] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[16] =[C]: in function xpcall
[17] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[18] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[19] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[20] @foundation/scripts/util/class.lua:62: in function new
[21] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[22] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[23] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[24] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[25] @foundation/scripts/util/state_machine.lua:95: in function init
[26] @scripts/game_state/game_state_machine.lua:7: in function init
[27] @foundation/scripts/util/class.lua:62: in function new
[28] @scripts/game_state/state_ingame.lua:426: in function on_enter
[29] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[30] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[31] @foundation/scripts/util/state_machine.lua:144: in function update
[32] @scripts/boot.lua:865: in function game_update
[33] @scripts/boot.lua:628:in function
[1] node = table: 000000000104E010; node_def = table: 000000001A4FC1B0; k = "scale"; v = "fit"
[2] scenegraph = table: 000000000104DB70; scenegraph_def = table: 0000000003734490; name = "sg_aligner"; node_def = table: 000000001A4FC1B0; parent_name = "sg_root"; parent = table: 000000000104DC60; parent_world_position = table: 000000000104DC90; local_position = table: 000000000104DF80; size = table: 000000000104DFD0; node = table: 000000000104E010
[3] scenegraph = table: 000000000104DB70; scenegraph_def = table: 0000000003734490; name = "sg_background_settings_list"; node_def = table: 000000001A5F0AF0; parent_name = "sg_aligner"; parent = nil
[4] scenegraph = table: 000000000104DB70; scenegraph_def = table: 0000000003734490; name = "sg_settings_list_mask"; node_def = table: 000000001A605C10; parent_name = "sg_background_settings_list"; parent = nil
[5] scenegraph_def = table: 0000000003734490; scenegraph = table: 000000000104DB70; name = "sg_settings_list_mask"; node = table: 000000001A605C10
[6] hook_chain = [function]
[7] self = table: 0000000002E02FC0
[8] self = table: 0000000002E02FC0; ingame_ui_context = table: 0000000002D90010; input_manager = table: 0000000000091690; world = [World]
[9] self = table: 000000000288C2F0; object = table: 0000000002E02FC0
[11] mod = table: 0000000001BCB5D0; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[12] view_name = "vmf_options_view"; view_settings = table: 00000000026792C0; mod = table: 0000000001BCB5D0; init_view_function = [function]; transitions = table: 00000000045BCEE0; blocked_transitions = table: 0000000018D312F0
[14] mod = table: 0000000002D90350; error_prefix_data = table: 0000000002E02F80; func = [function]
[15] self = table: 0000000002D90350; view_name = "vmf_options_view"; _ = table: 0000000004589A50
[17] mod = table: 0000000001BCB5D0; error_prefix_data = "(safe_hook)"; func = [function]
[19] hook_chain = [function]; num_values = 0; values = table: 0000000002E02EA0; safe_hooks = table: 0000000002FBADE0; i = 1
[20] self = table: 000000001AD18640; object = table: 0000000002D90350
[21] self = table: 000000000226E680; ingame_ui_context = table: 0000000002D90010
[22] self = table: 000000000226E680; params = table: 000000000226E350; viewport_name = "player_1"; input_manager = table: 0000000000091690; input_source = table: 00000000017B5E30; player_manager = table: 0000000004B68A80; peer_id = "11000010b3c1d38"; local_player_id = 1; player = table: 0000000004B0D5A0; stats_id = "11000010b3c1d38:1"; entity_manager = table: 000000000306FC80; camera_system = table: 0000000000ACF250; outline_system = table: 0000000002487390; fade_system = table: 00000000014515E0; sound_sector_system = table: 00000000002B24F0; sound_environment_system = table: 0000000001511B80; event_manager = table: 0000000000F049C0; level_key = "inn_level"; world_manager = table: 0000000002FE6BE0; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 0000000002D90010
[23] self = table: 000000000226E500; new_state = table: 0000000018BD9F00; params = table: 000000000226E350; scope_name = "StateInGameRunning:on_enter"
[24] self = table: 000000000226E500; new_state = table: 0000000018BD9F00; notify = nil; old_state = nil
[25] self = table: 000000000226E500; parent = table: 0000000004BBF330; start_state = table: 0000000018BD9F00; params = table: 000000000226E350; profiling_debugging_enabled = true
...
[7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 00000000022B85E0; ingame_ui = table: 0000000002D90350; definitions = table: 0000000002E03030; input_manager = table: 0000000000091690; max_setting_list_offset_y = 2230; wwise_world = [WwiseWorld]; render_settings = table: 0000000002E03170; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 3230; settings_list_size_y = 3230; settings_list_widgets = table: 0000000002E06EC0; menu_widgets = table: 0000000002E03E20; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[8] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 00000000022B85E0; ingame_ui = table: 0000000002D90350; definitions = table: 0000000002E03030; input_manager = table: 0000000000091690; max_setting_list_offset_y = 2230; wwise_world = [WwiseWorld]; render_settings = table: 0000000002E03170; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 3230; settings_list_size_y = 3230; settings_list_widgets = table: 0000000002E06EC0; menu_widgets = table: 0000000002E03E20; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[9] ___is_class_metatable___ = true; __index = table: 000000000288C2F0;
[15] fps = 0; world_manager = table: 0000000002FE6BE0; ingame_hud = table: 0000000001FE8BE0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000022B85E0; telemetry_time_view_enter = 0; input_manager = table: 0000000000091690; profile_synchronizer = table: 0000000004B7DE40; blocked_transitions = table: 000000001AD184D0; motd_ui = table: 0000000002DFBF60; cutscene_system = table: 000000001AFE3D70; text_popup_ui = table: 00000000189BB140; local_player_id = 1; unlock_manager = table: 0000000004B64E10; last_resolution_y = 1080; motd_loading = false; end_screen = table: 00000000036E8720; world = [World]; camera_manager = table: 0000000003912390; _profile_requester = table: 00000000040A2990; ingame_ui_context = table: 0000000002D90010; _fps_cooldown = 0; views = table: 0000000012EF9730; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 0000000019EC12A0; is_in_inn = true; hotkey_mapping = table: 000000001AD173F0; _player = table: 0000000004B0D5A0; weave_onboarding = table: 00000000036E99E0; popup_handler = table: 00000000189BAF90; peer_id = "11000010b3c1d38"; network_event_delegate = table: 0000000000FBE870;
[20] ___is_class_metatable___ = true; __index = table: 000000001AD18640;
[21] world_name = "level_world"; network_server = table: 000000000019B480; local_player_id = 1; parent = table: 0000000004BBF330; _booted_eac_untrusted = false; statistics_db = table: 0000000002FE5EF0; is_server = true; _lobby_host = table: 000000000176CA70; world = [World]; _network_options = table: 0000000018D2E4C0; is_in_tutorial = false; input_manager = table: 0000000000091690; profile_synchronizer = table: 0000000004B7DE40; is_in_inn = true; ingame_ui_context = table: 0000000002D90010; end_conditions_met = false; player = table: 0000000004B0D5A0; free_flight_manager = table: 0000000004B68D80; viewport_name = "player_1"; network_event_delegate = table: 0000000000FBE870;
[22] world_name = "level_world"; network_server = table: 000000000019B480; local_player_id = 1; parent = table: 0000000004BBF330; _booted_eac_untrusted = false; statistics_db = table: 0000000002FE5EF0; is_server = true; _lobby_host = table: 000000000176CA70; world = [World]; _network_options = table: 0000000018D2E4C0; is_in_tutorial = false; input_manager = table: 0000000000091690; profile_synchronizer = table: 0000000004B7DE40; is_in_inn = true; ingame_ui_context = table: 0000000002D90010; end_conditions_met = false; player = table: 0000000004B0D5A0; free_flight_manager = table: 0000000004B68D80; viewport_name = "player_1"; network_event_delegate = table: 0000000000FBE870;
[23] _params = table: 000000000226E350; _profiling_debugging_enabled = true; _parent = table: 0000000004BBF330; _state = table: 000000000226E680;
[24] _params = table: 000000000226E350; _profiling_debugging_enabled = true; _parent = table: 0000000004BBF330; _state = table: 000000000226E680;
[25] _params = table: 000000000226E350; _profiling_debugging_enabled = true; _parent = table: 0000000004BBF330; _state = table: 000000000226E680;
[26] _params = table: 000000000226E350; _profiling_debugging_enabled = true; _parent = table: 0000000004BBF330; _state = table: 000000000226E680;
[27] ___is_class_metatable___ = true; __index = table: 0000000003128270; super = table: 00000000000B2CB0;
[28] world_name = "level_world"; entity_system_bag = table: 000000001913A420; network_server = table: 000000000019B480; entity_system = table: 000000001930AF80; parent = table: 0000000000094F10; _level_flow_events = table: 000000000226E210; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 0000000000091690; profile_synchronizer = table: 0000000004B7DE40; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "11000010b3c1d38"; level = [Level]; network_timer_handler = table: 0000000019887EC0; machines = table: 000000000226E3F0; network_event_delegate = table: 0000000000FBE870; free_flight_manager = table: 0000000004B68D80; network_transmit = table: 0000000001BB15E0; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 0000000002FE5EF0; _lobby_host = table: 000000000176CA70; dice_keeper = table: 0000000001654980; network_clock = table: 0000000000F0E980; _debug_gui_immediate = [Gui]; _quit_game = false;
[29] _params = table: 0000000004BA3150; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 0000000004BBF330;
[30] _params = table: 0000000004BA3150; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 0000000004BBF330;
[31] _params = table: 0000000004BA3150; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 0000000004BBF330;
[32] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; _machine = table: 0000000004BA32D0; startup_timer = 4.4642773649538867; has_booted = true; loading_context = table: 0000000004BA2C50;
13:26:11.992 [Save] Save done
13:26:11.992 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:176: in function hook_chain
[4] @scripts/mods/vmf/modules/core/hooks.lua:180: in function init_scenegraph
[5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements
[6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[7] @foundation/scripts/util/class.lua:62:in function
[8] =[C]: in function xpcall
[9] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[10] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[11] =[C]: in function pcall
[12] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[13] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[14] =[C]: in function xpcall
[15] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[16] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[17] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[18] @foundation/scripts/util/class.lua:62: in function new
[19] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[20] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[21] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[22] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[23] @foundation/scripts/util/state_machine.lua:95: in function init
[24] @scripts/game_state/game_state_machine.lua:7: in function init
[25] @foundation/scripts/util/class.lua:62: in function new
[26] @scripts/game_state/state_ingame.lua:426: in function on_enter
[27] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[28] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[29] @foundation/scripts/util/state_machine.lua:144: in function update
[30] @scripts/boot.lua:865: in function game_update
[31] @scripts/boot.lua:628:in function
[1] node = table: 0000000001057620; node_def = table: 000000000104D990; k = "offset"; v = table: 000000000104DA50
[2] scenegraph = table: 0000000001057560; scenegraph_def = table: 0000000002E030D0; name = "sg_settings_list_start_2nd_layer"; node_def = table: 000000000104D990; parent_name = nil; local_position = table: 00000000010575D0; node = table: 0000000001057620
[3] scenegraph_def = table: 0000000002E030D0; scenegraph = table: 0000000001057560; name = "sg_settings_list_start_2nd_layer"; node = table: 000000000104D990
[4] hook_chain = [function]
[5] self = table: 0000000002E02FC0
[6] self = table: 0000000002E02FC0; ingame_ui_context = table: 0000000002D90010; input_manager = table: 0000000000091690; world = [World]
[7] self = table: 000000000288C2F0; object = table: 0000000002E02FC0
[9] mod = table: 0000000001BCB5D0; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[10] view_name = "vmf_options_view"; view_settings = table: 00000000026792C0; mod = table: 0000000001BCB5D0; init_view_function = [function]; transitions = table: 00000000045BCEE0; blocked_transitions = table: 0000000018D312F0
[12] mod = table: 0000000002D90350; error_prefix_data = table: 0000000002E02F80; func = [function]
[13] self = table: 0000000002D90350; view_name = "vmf_options_view"; _ = table: 0000000004589A50
[15] mod = table: 0000000001BCB5D0; error_prefix_data = "(safe_hook)"; func = [function]
[17] hook_chain = [function]; num_values = 0; values = table: 0000000002E02EA0; safe_hooks = table: 0000000002FBADE0; i = 1
[18] self = table: 000000001AD18640; object = table: 0000000002D90350
[19] self = table: 000000000226E680; ingame_ui_context = table: 0000000002D90010
[20] self = table: 000000000226E680; params = table: 000000000226E350; viewport_name = "player_1"; input_manager = table: 0000000000091690; input_source = table: 00000000017B5E30; player_manager = table: 0000000004B68A80; peer_id = "11000010b3c1d38"; local_player_id = 1; player = table: 0000000004B0D5A0; stats_id = "11000010b3c1d38:1"; entity_manager = table: 000000000306FC80; camera_system = table: 0000000000ACF250; outline_system = table: 0000000002487390; fade_system = table: 00000000014515E0; sound_sector_system = table: 00000000002B24F0; sound_environment_system = table: 0000000001511B80; event_manager = table: 0000000000F049C0; level_key = "inn_level"; world_manager = table: 0000000002FE6BE0; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 0000000002D90010
[21] self = table: 000000000226E500; new_state = table: 0000000018BD9F00; params = table: 000000000226E350; scope_name = "StateInGameRunning:on_enter"
[22] self = table: 000000000226E500; new_state = table: 0000000018BD9F00; notify = nil; old_state = nil
[23] self = table: 000000000226E500; parent = table: 0000000004BBF330; start_state = table: 0000000018BD9F00; params = table: 000000000226E350; profiling_debugging_enabled = true
[24] self = table: 000000000226E500; parent = table: 0000000004BBF330; start_state = table: 0000000018BD9F00; params = table: 000000000226E350; profiling_debugging_enabled = true
[25] self = table: 0000000003128270; object = table: 000000000226E500
...
[5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000002E03E20; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 00000000022B85E0; ingame_ui = table: 0000000002D90350; definitions = table: 0000000002E03030; input_manager = table: 0000000000091690; wwise_world = [WwiseWorld]; render_settings = table: 0000000002E03170; original_settings_list_size_y = 3230; max_setting_list_offset_y = 2230; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000002E06EC0; settings_list_size_y = 3230; ui_scenegraph = table: 000000000104DB70; is_setting_changes_applied_immidiately = true;
[6] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000002E03E20; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 00000000022B85E0; ingame_ui = table: 0000000002D90350; definitions = table: 0000000002E03030; input_manager = table: 0000000000091690; wwise_world = [WwiseWorld]; render_settings = table: 0000000002E03170; original_settings_list_size_y = 3230; max_setting_list_offset_y = 2230; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000002E06EC0; settings_list_size_y = 3230; ui_scenegraph = table: 000000000104DB70; is_setting_changes_applied_immidiately = true;
[7] ___is_class_metatable___ = true; __index = table: 000000000288C2F0;
[13] fps = 0; world_manager = table: 0000000002FE6BE0; ingame_hud = table: 0000000001FE8BE0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000022B85E0; telemetry_time_view_enter = 0; input_manager = table: 0000000000091690; profile_synchronizer = table: 0000000004B7DE40; blocked_transitions = table: 000000001AD184D0; motd_ui = table: 0000000002DFBF60; cutscene_system = table: 000000001AFE3D70; text_popup_ui = table: 00000000189BB140; local_player_id = 1; unlock_manager = table: 0000000004B64E10; last_resolution_y = 1080; motd_loading = false; end_screen = table: 00000000036E8720; world = [World]; camera_manager = table: 0000000003912390; _profile_requester = table: 00000000040A2990; ingame_ui_context = table: 0000000002D90010; _fps_cooldown = 0; views = table: 0000000012EF9730; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 0000000019EC12A0; is_in_inn = true; hotkey_mapping = table: 000000001AD173F0; _player = table: 0000000004B0D5A0; weave_onboarding = table: 00000000036E99E0; popup_handler = table: 00000000189BAF90; peer_id = "11000010b3c1d38"; network_event_delegate = table: 0000000000FBE870;
[18] ___is_class_metatable___ = true; __index = table: 000000001AD18640;
[19] world_name = "level_world"; network_server = table: 000000000019B480; local_player_id = 1; parent = table: 0000000004BBF330; _booted_eac_untrusted = false; statistics_db = table: 0000000002FE5EF0; is_server = true; _lobby_host = table: 000000000176CA70; world = [World]; _network_options = table: 0000000018D2E4C0; is_in_tutorial = false; input_manager = table: 0000000000091690; profile_synchronizer = table: 0000000004B7DE40; is_in_inn = true; ingame_ui_context = table: 0000000002D90010; end_conditions_met = false; player = table: 0000000004B0D5A0; free_flight_manager = table: 0000000004B68D80; viewport_name = "player_1"; network_event_delegate = table: 0000000000FBE870;
[20] world_name = "level_world"; network_server = table: 000000000019B480; local_player_id = 1; parent = table: 0000000004BBF330; _booted_eac_untrusted = false; statistics_db = table: 0000000002FE5EF0; is_server = true; _lobby_host = table: 000000000176CA70; world = [World]; _network_options = table: 0000000018D2E4C0; is_in_tutorial = false; input_manager = table: 0000000000091690; profile_synchronizer = table: 0000000004B7DE40; is_in_inn = true; ingame_ui_context = table: 0000000002D90010; end_conditions_met = false; player = table: 0000000004B0D5A0; free_flight_manager = table: 0000000004B68D80; viewport_name = "player_1"; network_event_delegate = table: 0000000000FBE870;
[21] _params = table: 000000000226E350; _profiling_debugging_enabled = true; _parent = table: 0000000004BBF330; _state = table: 000000000226E680;
[22] _params = table: 000000000226E350; _profiling_debugging_enabled = true; _parent = table: 0000000004BBF330; _state = table: 000000000226E680;
[23] _params = table: 000000000226E350; _profiling_debugging_enabled = true; _parent = table: 0000000004BBF330; _state = table: 000000000226E680;
[24] _params = table: 000000000226E350; _profiling_debugging_enabled = true; _parent = table: 0000000004BBF330; _state = table: 000000000226E680;
[25] ___is_class_metatable___ = true; __index = table: 0000000003128270; super = table: 00000000000B2CB0;
[26] world_name = "level_world"; entity_system_bag = table: 000000001913A420; network_server = table: 000000000019B480; entity_system = table: 000000001930AF80; parent = table: 0000000000094F10; _level_flow_events = table: 000000000226E210; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 0000000000091690; profile_synchronizer = table: 0000000004B7DE40; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "11000010b3c1d38"; level = [Level]; network_timer_handler = table: 0000000019887EC0; machines = table: 000000000226E3F0; network_event_delegate = table: 0000000000FBE870; free_flight_manager = table: 0000000004B68D80; network_transmit = table: 0000000001BB15E0; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 0000000002FE5EF0; _lobby_host = table: 000000000176CA70; dice_keeper = table: 0000000001654980; network_clock = table: 0000000000F0E980; _debug_gui_immediate = [Gui]; _quit_game = false;
[27] _params = table: 0000000004BA3150; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 0000000004BBF330;
[28] _params = table: 0000000004BA3150; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 0000000004BBF330;
[29] _params = table: 0000000004BA3150; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 0000000004BBF330;
[30] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; _machine = table: 0000000004BA32D0; startup_timer = 4.4642773649538867; has_booted = true; loading_context = table: 0000000004BA2C50;
13:26:12.015 [Lua] [Matchmaking] Cancelling matchmaking
13:26:12.015 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
13:26:12.015 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
13:26:12.015 [Lua] Set lobby begin:
13:26:12.015 [Lua] Lobby data difficulty = normal
13:26:12.015 [Lua] Lobby data selected_mission_id = inn_level
13:26:12.015 [Lua] Lobby data power_level = 0
13:26:12.015 [Lua] Lobby data difficulty_tweak = 0
13:26:12.015 [Lua] Lobby data num_players = 1
13:26:12.015 [Lua] Lobby data matchmaking = false
13:26:12.015 [Lua] Lobby data host = 11000010b3c1d38
13:26:12.016 [Lua] Lobby data mission_id = inn_level
13:26:12.016 [Lua] Lobby data matchmaking_type = 3
13:26:12.016 [Lua] Lobby data country_code = BE
13:26:12.016 [Lua] Lobby data network_hash = a5b353f5f8146803
13:26:12.016 [Lua] Lobby data unique_server_name = The 2 inch special
13:26:12.016 [Lua] Lobby data mechanism = adventure
13:26:12.016 [Lua] Lobby data eac_authorized = true
13:26:12.016 [Lua] Set lobby end.
13:26:12.017 [Flow] complete_skittergate_legend true
13:26:12.017 [Flow] complete_all_helmgart_levels_recruit true
13:26:12.019 [Flow] WitchHunterLevel:35
13:26:12.019 [Flow] LeaderYes
13:26:12.019 [Flow] ALL PC XP:304250
13:26:12.019 [Flow] Has "bogenhafen" DLC:true
13:26:12.019 [Flow] WH XP:60850
13:26:12.019 [Flow] Number of crafted items:2546
13:26:12.019 [Flow] Has "pre_order" DLC:true
13:26:12.019 [Flow] Sum of Powe Levels:1500
13:26:12.019 [Flow] lodestone diff 1:false
13:26:12.019 [Flow] magnus and forest activated
13:26:12.020 [Flow] magnus and forest activated
13:26:12.020 [Flow] cemetery and forest activated
13:26:12.020 [Flow] magnus and cemetery
13:26:12.020 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
13:26:12.020 [Flow] ALL RUNES ACTIVATED
13:26:12.020 [Flow] magnus and forest activated
13:26:12.020 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
13:26:12.020 [Flow] ALL RUNES ACTIVATED
13:26:12.020 [Flow] cemetery and forest activated
13:26:12.020 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
13:26:12.020 [Flow] ALL RUNES ACTIVATED
13:26:12.020 [Flow] magnus and forest activated
13:26:12.020 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
13:26:12.020 [Flow] ALL RUNES ACTIVATED
13:26:12.020 [Flow] magnus and cemetery
13:26:12.020 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
13:26:12.020 [Flow] ALL RUNES ACTIVATED
13:26:12.020 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
13:26:12.021 [Lua] CurrentConflictSettings inn_level
13:26:12.022 [Lua] [ConflictDirector] conflict_director is ai_ready
13:26:12.022 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
13:26:12.022 [Lua] [MainPathSpawningGenerator] Injecting travel distances
13:26:12.024 [Lua] SpecialsPacing:remove_unwanted_breeds:
13:26:12.024 [Lua] Forming navigation groups in one frame
13:26:12.024 [Lua] Forming navigation groups
13:26:12.043 [Lua] NavigationGroupManager -> calulation time A: 0.018999999999998352
13:26:12.044 [Lua] NavigationGroupManager -> calulation time B: 0
13:26:12.044 [Lua] number of nav groups: 42
13:26:12.044 [Lua] number of refined nav groups : 23
13:26:12.046 [Lua] NavigationGroupManager -> calulation time C: 0.0030000000000001137
13:26:12.046 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all.
13:26:12.046 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
13:26:12.046 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY
13:26:12.049 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
13:26:12.049 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
13:26:12.049 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
13:26:12.049 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=25
13:26:12.049 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
13:26:12.049 [Lua] [Managers] Calling function on all managers:
13:26:12.049 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
13:26:12.083 [Lua] [UnlockManager] All unlocks ready
13:26:12.088 [Lua] [PeerSM] 11000010b3c1d38 :: on_exit WaitingForEnterGame
13:26:12.088 [Lua] [PeerSM] 11000010b3c1d38 :: on_enter WaitingForGameObjectSync
13:26:12.477 [Lua] player (11000010b3c1d38,1) was put into party 1
13:26:12.477 [Lua] [IngamePlayerListUI] - Destroy
13:26:12.477 [Lua] [GamePadEquipmentUI] - Destroy
13:26:12.477 [Lua] [EquipmentUI] - Destroy
13:26:12.477 [Lua] [GamePadAbilityUI] - Destroy
13:26:12.477 [Lua] [AbilityUI] - Destroy
13:26:12.492 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 11000010b3c1d38
13:26:12.492 [Lua] Set lobby begin:
13:26:12.492 [Lua] Lobby data selected_mission_id = inn_level
13:26:12.492 [Lua] Lobby data num_players = 1
13:26:12.492 [Lua] Lobby data difficulty_tweak = 0
13:26:12.492 [Lua] Lobby data host = 11000010b3c1d38
13:26:12.492 [Lua] Lobby data matchmaking_type = 3
13:26:12.492 [Lua] Lobby data difficulty = normal
13:26:12.492 [Lua] Lobby data player_slot_1 = 0:0
13:26:12.492 [Lua] Lobby data unique_server_name = The 2 inch special
13:26:12.492 [Lua] Lobby data player_slot_4 = 0:0
13:26:12.492 [Lua] Lobby data country_code = BE
13:26:12.493 [Lua] Lobby data matchmaking = false
13:26:12.493 [Lua] Lobby data power_level = 0
13:26:12.493 [Lua] Lobby data mission_id = inn_level
13:26:12.493 [Lua] Lobby data mechanism = adventure
13:26:12.493 [Lua] Lobby data player_slot_5 = 11000010b3c1d38:1
13:26:12.493 [Lua] Lobby data player_slot_2 = 0:0
13:26:12.493 [Lua] Lobby data network_hash = a5b353f5f8146803
13:26:12.493 [Lua] Lobby data player_slot_3 = 0:0
13:26:12.493 [Lua] Lobby data eac_authorized = true
13:26:12.493 [Lua] Set lobby end.
13:26:12.493 [Lua] [ProfileSynchronizer] Assigning peer(11000010b3c1d38:1) to profile(5) career(1)
13:26:12.494 [Lua] [PeerSM] 11000010b3c1d38 :: on_exit WaitingForGameObjectSync
13:26:12.494 [Lua] [PeerSM] 11000010b3c1d38 :: on_enter WaitingForPlayers
13:26:12.494 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt
13:26:12.494 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt
13:26:12.494 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=26
13:26:12.494 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mansion01
13:26:12.508 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_shield_01/wpn_es_deus_shield_01, ProfileSynchronizer, async-read,
13:26:12.508 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, ProfileSynchronizer, async-read,
13:26:12.508 [Lua] [PackageManager] Load: wwise/repeating_handgun_pistol, ProfileSynchronizer, async-read,
13:26:12.508 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01, ProfileSynchronizer, async-read,
13:26:12.508 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p, ProfileSynchronizer, async-read,
13:26:12.508 [Lua] [PackageManager] Load: wwise/es_deus_01, ProfileSynchronizer, async-read,
13:26:12.508 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read,
13:26:12.508 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read,
13:26:12.508 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_shield_01/wpn_es_deus_shield_01_3p, ProfileSynchronizer, async-read,
13:26:12.508 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_spear_01/wpn_es_deus_spear_01_3p, ProfileSynchronizer, async-read,
13:26:12.508 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_spear_01/wpn_es_deus_spear_01, ProfileSynchronizer, async-read,
13:26:12.508 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_07, ProfileSynchronizer, async-read,
13:26:12.508 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
13:26:12.508 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
13:26:12.508 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark, ProfileSynchronizer, async-read,
13:26:12.508 [Lua] [PeerSM] 11000010b3c1d38 :: on_exit WaitingForPlayers
13:26:12.508 [Lua] [PeerSM] 11000010b3c1d38 :: on_enter InGame
13:26:12.552 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mansion01
13:26:12.552 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mansion01
13:26:12.552 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27
13:26:12.552 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_35
13:26:12.613 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_35
13:26:12.613 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_35
13:26:12.613 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=28
13:26:12.613 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01
13:26:12.649 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01
13:26:12.649 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01
13:26:12.649 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=29
13:26:12.649 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_nurgle06
13:26:12.708 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_nurgle06
13:26:12.708 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_nurgle06
13:26:12.708 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30
13:26:12.708 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military02
13:26:12.742 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military02
13:26:12.742 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military02
13:26:12.743 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31
13:26:12.743 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_entrance01
13:26:12.776 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_entrance01
13:26:12.776 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_entrance01
13:26:12.776 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32
13:26:12.776 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01
13:26:12.841 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01
13:26:12.841 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01
13:26:12.841 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33
13:26:12.841 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_highelf01
13:26:12.877 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_highelf01
13:26:12.877 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_highelf01
13:26:12.877 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34
13:26:12.877 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle02
13:26:12.926 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle02
13:26:12.926 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle02
13:26:12.926 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35
13:26:12.926 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_skaven01
13:26:12.930 [Flow] DISABLE
13:26:12.977 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_skaven01
13:26:12.977 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_skaven01
13:26:12.978 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36
13:26:12.978 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30
13:26:13.002 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30
13:26:13.002 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30
13:26:13.003 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37
13:26:13.003 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_shallya01
13:26:13.029 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_shallya01
13:26:13.029 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_shallya01
13:26:13.029 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38
13:26:13.029 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle10
13:26:13.055 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle10
13:26:13.055 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle10
13:26:13.055 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39
13:26:13.055 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_skeleton02
13:26:13.081 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_skeleton02
13:26:13.081 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_skeleton02
13:26:13.081 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40
13:26:13.081 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bw01
13:26:13.111 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01
13:26:13.111 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01
13:26:13.111 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41
13:26:13.111 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_shield_01/wpn_es_deus_shield_01
13:26:13.208 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_shield_01/wpn_es_deus_shield_01
13:26:13.208 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_shield_01/wpn_es_deus_shield_01
13:26:13.209 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary
13:26:13.269 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary
13:26:13.269 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary
13:26:13.270 [Lua] [PackageManager] Queueing new asynch package: wwise/repeating_handgun_pistol
13:26:13.306 [Lua] [PackageManager] Finished loading asynchronous package: wwise/repeating_handgun_pistol
13:26:13.306 [Lua] [PackageManager] Force_load: wwise/repeating_handgun_pistol
13:26:13.306 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01
13:26:13.407 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01
13:26:13.407 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01
13:26:13.407 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p
13:26:13.468 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p
13:26:13.468 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p
13:26:13.469 [Lua] [PackageManager] Queueing new asynch package: wwise/es_deus_01
13:26:13.496 [Lua] [PackageManager] Finished loading asynchronous package: wwise/es_deus_01
13:26:13.496 [Lua] [PackageManager] Force_load: wwise/es_deus_01
13:26:13.496 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base
13:26:13.835 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base
13:26:13.835 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base
13:26:13.836 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base
13:26:14.272 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base
13:26:14.272 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base
13:26:14.272 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_shield_01/wpn_es_deus_shield_01_3p
13:26:14.302 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_shield_01/wpn_es_deus_shield_01_3p
13:26:14.302 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_shield_01/wpn_es_deus_shield_01_3p
13:26:14.303 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_spear_01/wpn_es_deus_spear_01_3p
13:26:14.338 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_spear_01/wpn_es_deus_spear_01_3p
13:26:14.338 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_spear_01/wpn_es_deus_spear_01_3p
13:26:14.338 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_spear_01/wpn_es_deus_spear_01
13:26:14.478 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_spear_01/wpn_es_deus_spear_01
13:26:14.478 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_spear_01/wpn_es_deus_spear_01
13:26:14.478 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_07
13:26:14.499 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_07
13:26:14.499 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_07
13:26:14.499 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
13:26:14.995 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
13:26:14.995 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
13:26:14.995 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh
13:26:15.135 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh
13:26:15.135 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh
13:26:15.136 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark
13:26:15.226 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark
13:26:15.226 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark
13:26:15.240 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 5, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107))
13:26:15.243 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
13:26:15.244 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
13:26:15.244 [Lua] PlayerManager:assign_unit_ownership The 2 inch special 11000010b3c1d38 1
13:26:15.244 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43
13:26:15.262 [Lua] Players are leaving the safe zone
13:26:15.530 [Lua] StateInGameRunning:_game_actually_starts()
13:26:15.530 [Lua] #################################################################################################################
13:26:15.530 [Lua] [Loading Time]: 00:00:12 [Transition]: none-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true
13:26:15.530 [Lua] #################################################################################################################
13:26:15.530 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 23
13:26:15.542 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 23
13:26:15.729 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 23
13:26:15.729 [Lua] Commit load time data
13:26:16.956 [Lua] PlayFabMirrorBase:_commit_internal 1
13:26:16.956 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
13:26:16.959 [Lua] generate_backend_stats 11000010b3c1d38:1
13:26:16.985 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
13:26:16.985 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
13:26:16.985 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 24
13:26:16.986 [Lua] Set lobby begin:
13:26:16.986 [Lua] Lobby data selected_mission_id = inn_level
13:26:16.986 [Lua] Lobby data num_players = 1
13:26:16.986 [Lua] Lobby data difficulty_tweak = 0
13:26:16.986 [Lua] Lobby data host = 11000010b3c1d38
13:26:16.986 [Lua] Lobby data matchmaking_type = 3
13:26:16.986 [Lua] Lobby data difficulty = normal
13:26:16.986 [Lua] Lobby data player_slot_1 = 0:0
13:26:16.986 [Lua] Lobby data unique_server_name = The 2 inch special
13:26:16.986 [Lua] Lobby data player_slot_4 = 0:0
13:26:16.986 [Lua] Lobby data country_code = BE
13:26:16.986 [Lua] Lobby data matchmaking = false
13:26:16.986 [Lua] Lobby data power_level = 776
13:26:16.986 [Lua] Lobby data mission_id = inn_level
13:26:16.986 [Lua] Lobby data mechanism = adventure
13:26:16.986 [Lua] Lobby data player_slot_5 = 11000010b3c1d38:1
13:26:16.986 [Lua] Lobby data player_slot_2 = 0:0
13:26:16.986 [Lua] Lobby data network_hash = a5b353f5f8146803
13:26:16.987 [Lua] Lobby data player_slot_3 = 0:0
13:26:16.987 [Lua] Lobby data eac_authorized = true
13:26:16.987 [Lua] Set lobby end.
13:26:16.991 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 24
13:26:17.338 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 24
13:26:17.344 [Lua] commit result success 1
13:26:17.344 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 25
13:26:17.356 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 25
13:26:17.528 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 25
13:26:19.404 [Lua] Got invite to lobby from 11000010593901b
13:26:19.420 [Lua] [Matchmaking] Joining lobby table: 00000000043D11C0.
13:26:19.420 [Lua]
13:26:19.420 [Lua] [join_by_lobby_browser] = true (boolean)
13:26:19.420 [Lua] [join_lobby_data] = table
13:26:19.420 [Lua] [id] = 18600000622015a (string)
13:26:19.420 [Lua] [is_server_invite] = false (boolean)
13:26:19.420 [Lua] [friend_join] = true (boolean)
13:26:19.420 [Lua]
13:26:19.420 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
13:26:19.420 [Lua] [Matchmaking] Entering MatchmakingStateRequestJoinGame on_enter()
13:26:19.420 [Lua] [LobbyAux] Making combined_hash: a5b353f5f8146803 from network_hash=6b28ecb6e5e4b7a2, trunk_revision=21935, engine_revision=48eec78f5938, project_hash=bulldozer, lobby_data_version=2
13:26:19.420 [Lua] GameServerAux.create_network_hash network_hash: 6b28ecb6e5e4b7a2, trunk_revision/content_revision: 21935, ignore_engine_revision: nil, engine_revision: 48eec78f5938, , concatenated_dlc_string , use_trunk_revision true, combined_hash a5b353f5f8146803, lobby_data_version=2
13:26:19.421 [Lua] [ChatManager][1]System: Connecting to game session.
13:26:19.438 [Lua] [LobbyClient] Changed state from nil to joining
13:26:19.666 [SteamLobby] Failed joining lobby 2
13:26:19.668 [Lua] [LobbyClient] Changed state from joining to failed
13:26:19.668 [Lua] [Matchmaking] Adding broken lobby: 18600000622015a Due to bad connection or something: true, ignoring it for 120 seconds
13:26:19.668 [Lua] [ChatManager][1]System: Joining failed
13:26:19.668 [Lua] PopupManager:queue_default_popup: The multiplayer session you are trying to join is either full or no longer available Error ok Ok
13:26:19.669 [Lua] [Matchmaking] Exiting state MatchmakingStateRequestJoinGame with on_exit()
13:26:19.669 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
13:26:19.712 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_sienna_painting_wood_base_2, async-read,
13:26:19.712 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded:
13:26:19.726 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_sienna_painting_wood_base_1, async-read,
13:26:19.727 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_sienna_painting_wood_base_1 -> Package still referenced, NOT unloaded:
13:26:19.742 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_35, keep_salty_painting_wood_base_2, async-read,
13:26:19.742 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_35, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded:
13:26:19.757 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1, async-read,
13:26:19.757 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded:
13:26:19.773 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle06, keep_kruber_painting_wood_base_2, async-read,
13:26:19.773 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle06, keep_kruber_painting_wood_base_2 -> Package still referenced, NOT unloaded:
13:26:19.787 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military02, keep_kruber_painting_wood_base_1, async-read,
13:26:19.787 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military02, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded:
13:26:19.801 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read,
13:26:19.801 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded:
13:26:19.813 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_kerillian_painting_wood_base_1, async-read,
13:26:19.813 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded:
13:26:19.912 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_bardin_painting_wood_base_2, async-read,
13:26:19.912 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded:
13:26:19.928 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_bardin_painting_wood_base_1, async-read,
13:26:19.928 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded:
13:26:20.483 [Lua] PopupManager:query_result returned result: ok
13:26:25.915 warning: [Flow] Animation state machine does not have event `#ID[67c6cbe2]`
13:26:26.497 warning: [Flow] Animation state machine does not have event `#ID[67c6cbe2]`
13:26:27.523 [Lua] [Matchmaking] Cancelling matchmaking
13:26:27.523 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
13:26:27.530 [Lua] [LevelTransitionHandler] set_next_level( lvl:morris_hub, mc:deus, gm:inn_deus, env:0, seed:0, conflict:disabled, lckd_director_funcs:{}, diff:normal diff_tweak:0 )
13:26:27.531 [Lua] TRANSITION nil nil load_next_level
13:26:27.531 [Lua] Transition type "load_next_level", is server: true
13:26:27.531 [Lua] [LevelTransitionHandler] promote_next_level_data
13:26:27.531 [Lua] [GameNetworkManager] Leaving game...
13:26:27.531 [Lua] [GameNetworkManager] Shutting down game session host.
13:26:27.531 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
13:26:27.531 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
13:26:27.531 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=17.59
13:26:27.537 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
13:26:29.529 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame
13:26:29.530 [Lua] [Managers] Calling function on all managers:
13:26:29.530 [Lua] PlayerManager:remove_player peer_id=11000010b3c1d38 1
13:26:29.530 [Lua] Clearing all global lookup lists
13:26:29.530 [Lua] [IngamePlayerListUI] - Destroy
13:26:29.530 [Lua] [GamePadEquipmentUI] - Destroy
13:26:29.530 [Lua] [EquipmentUI] - Destroy
13:26:29.530 [Lua] [GamePadAbilityUI] - Destroy
13:26:29.530 [Lua] [AbilityUI] - Destroy
13:26:29.531 [Lua] [IngameUI] destroy
13:26:29.538 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_sienna_painting_wood_base_2
13:26:29.538 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_sienna_painting_wood_base_1
13:26:29.539 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_35, keep_salty_painting_wood_base_2
13:26:29.539 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1
13:26:29.539 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle06, keep_kruber_painting_wood_base_2
13:26:29.539 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military02, keep_kruber_painting_wood_base_1
13:26:29.539 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2
13:26:29.540 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_kerillian_painting_wood_base_1
13:26:29.540 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_hall_painting_wood_base_5
13:26:29.540 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_4
13:26:29.540 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_skaven01, keep_hall_painting_wood_base_2
13:26:29.540 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_1
13:26:29.540 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_bardin_painting_wood_base_2
13:26:29.541 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_bardin_painting_wood_base_1
13:26:29.541 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_skeleton02, keep_bugmans_painting_wood_base_1
13:26:29.541 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3
13:26:29.597 [Lua] [Managers] Destroying manager group:
13:26:29.602 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
13:26:29.676 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader
13:26:29.676 [Lua] [PeerSM] 11000010b3c1d38 :: on_exit InGame
13:26:29.676 [Lua] [PeerSM] 11000010b3c1d38 :: on_enter Loading
13:26:29.676 [Lua] [Matchmaking] unregister rpcs
13:26:29.676 [Lua] ############### UNLOADING PACKAGES ###############
13:26:29.676 [Lua] [Managers] Calling function on all managers:
13:26:29.676 [Lua] [Managers] Destroying manager group:
13:26:29.677 [Lua] [Gamestate] Enter state StateLoading
13:26:29.678 [Lua] [Gamestate] Enter Substate StateLoadingRunning
13:26:29.678 [Lua] [Matchmaking] register rpcs
13:26:29.678 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
13:26:29.678 [Lua] Set lobby begin:
13:26:29.678 [Lua] Lobby data selected_mission_id = inn_level
13:26:29.678 [Lua] Lobby data num_players = 1
13:26:29.679 [Lua] Lobby data difficulty_tweak = 0
13:26:29.679 [Lua] Lobby data host = 11000010b3c1d38
13:26:29.679 [Lua] Lobby data matchmaking_type = 3
13:26:29.679 [Lua] Lobby data difficulty = normal
13:26:29.679 [Lua] Lobby data player_slot_1 = 0:0
13:26:29.679 [Lua] Lobby data unique_server_name = The 2 inch special
13:26:29.679 [Lua] Lobby data player_slot_4 = 0:0
13:26:29.679 [Lua] Lobby data country_code = BE
13:26:29.680 [Lua] Lobby data matchmaking = false
13:26:29.680 [Lua] Lobby data power_level = 0
13:26:29.680 [Lua] Lobby data mission_id = inn_level
13:26:29.680 [Lua] Lobby data mechanism = adventure
13:26:29.680 [Lua] Lobby data player_slot_5 = 11000010b3c1d38:1
13:26:29.680 [Lua] Lobby data player_slot_2 = 0:0
13:26:29.680 [Lua] Lobby data network_hash = a5b353f5f8146803
13:26:29.680 [Lua] Lobby data player_slot_3 = 0:0
13:26:29.680 [Lua] Lobby data eac_authorized = true
13:26:29.680 [Lua] Set lobby end.
13:26:29.680 [Lua] registering RPCs
13:26:29.680 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
13:26:29.680 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync
13:26:29.680 [Lua] Set lobby begin:
13:26:29.680 [Lua] Lobby data selected_mission_id = morris_hub
13:26:29.680 [Lua] Lobby data num_players = 1
13:26:29.680 [Lua] Lobby data difficulty_tweak = 0
13:26:29.680 [Lua] Lobby data host = 11000010b3c1d38
13:26:29.681 [Lua] Lobby data matchmaking_type = 3
13:26:29.681 [Lua] Lobby data difficulty = normal
13:26:29.681 [Lua] Lobby data player_slot_1 = 0:0
13:26:29.681 [Lua] Lobby data unique_server_name = The 2 inch special
13:26:29.681 [Lua] Lobby data player_slot_4 = 0:0
13:26:29.681 [Lua] Lobby data country_code = BE
13:26:29.681 [Lua] Lobby data matchmaking = false
13:26:29.681 [Lua] Lobby data power_level = 0
13:26:29.681 [Lua] Lobby data mission_id = morris_hub
13:26:29.681 [Lua] Lobby data mechanism = deus
13:26:29.681 [Lua] Lobby data player_slot_5 = 11000010b3c1d38:1
13:26:29.681 [Lua] Lobby data player_slot_2 = 0:0
13:26:29.681 [Lua] Lobby data network_hash = a5b353f5f8146803
13:26:29.681 [Lua] Lobby data player_slot_3 = 0:0
13:26:29.681 [Lua] Lobby data eac_authorized = true
13:26:29.681 [Lua] Set lobby end.
13:26:29.681 [Lua] initializing mechanism to: deus
13:26:29.681 [Lua] FORCE COMMIT 2
13:26:29.681 [Lua] PlayFabMirrorBase:_commit_internal 2
13:26:29.681 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
13:26:29.681 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
13:26:29.681 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 26
13:26:29.681 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
13:26:29.683 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 26
13:26:29.683 [Lua] commit result success 2
13:26:29.683 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 27
13:26:29.683 [Lua] [PackageManager] Load: resource_packages/loading_screens/morris/deus_loading_screen_1, global_loading_screens, async-read, prioritized
13:26:29.683 [Lua] [LevelTransitionHandler] load_current_level, loading morris_hub 0
13:26:29.685 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level
13:26:29.685 [Umbra] Unload tome
13:26:29.685 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level
13:26:29.772 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level
13:26:29.788 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level
13:26:29.788 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, morris_hub, async-read,
13:26:29.788 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/morris_hub, morris_hub, async-read,
13:26:29.857 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/morris/deus_loading_screen_1
13:26:29.857 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/morris/deus_loading_screen_1
13:26:29.857 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies
13:26:29.964 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 26
13:26:29.979 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 27
13:26:30.149 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 27
13:26:31.280 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies
13:26:31.280 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies
13:26:31.280 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/morris_hub
13:26:34.168 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/morris_hub
13:26:34.168 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/morris_hub
13:26:34.185 [Lua] [LevelTransitionHandler] Level load completed!
13:26:34.185 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: morris_hub - level_seed: 0 - use_random_directors: false - conflict_director_name: disabled
13:26:34.185 [Lua] [EnemyPackageLoader] Load no enemies on this level
13:26:34.185 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: morris_hub game_mode: inn_deus
13:26:34.185 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
13:26:34.185 [Lua] Starting async level spawning of levels/honduras_dlcs/morris/morris_hub/world
13:26:34.199 [Lua] Async level spawning done
13:26:34.202 [Lua] ### Sending rpc_level_loaded
13:26:34.202 [Lua] #### Has state machine: true, peer_id: 11000010b3c1d38, level_id: 228
13:26:34.202 [Lua] Peer 11000010b3c1d38 has loaded the level and all enemies are loaded
13:26:34.218 [Lua] [PeerSM] 11000010b3c1d38 :: on_exit Loading
13:26:34.218 [Lua] [PeerSM] 11000010b3c1d38 :: on_enter LoadingProfilePackages
13:26:34.235 [Lua] [PeerSM] 11000010b3c1d38 :: on_exit LoadingProfilePackages
13:26:34.235 [Lua] [PeerSM] 11000010b3c1d38 :: on_enter WaitingForEnterGame
13:26:34.235 [Lua] ### Sending rpc_level_loaded
13:26:34.235 [Lua] #### Has state machine: false, peer_id: 11000010b3c1d38, level_id: 228
13:26:34.235 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
13:26:35.250 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
13:26:35.250 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
13:26:35.251 [Lua] [Matchmaking] unregister rpcs
13:26:35.251 [Lua] Set lobby begin:
13:26:35.251 [Lua] Lobby data selected_mission_id = morris_hub
13:26:35.251 [Lua] Lobby data num_players = 1
13:26:35.251 [Lua] Lobby data difficulty_tweak = 0
13:26:35.251 [Lua] Lobby data host = 11000010b3c1d38
13:26:35.251 [Lua] Lobby data matchmaking_type = 3
13:26:35.251 [Lua] Lobby data difficulty = normal
13:26:35.251 [Lua] Lobby data player_slot_1 = 0:0
13:26:35.252 [Lua] Lobby data unique_server_name = The 2 inch special
13:26:35.252 [Lua] Lobby data player_slot_4 = 0:0
13:26:35.252 [Lua] Lobby data country_code = BE
13:26:35.252 [Lua] Lobby data matchmaking = false
13:26:35.252 [Lua] Lobby data power_level = 0
13:26:35.252 [Lua] Lobby data mission_id = morris_hub
13:26:35.252 [Lua] Lobby data mechanism = deus
13:26:35.252 [Lua] Lobby data player_slot_5 = 11000010b3c1d38:1
13:26:35.253 [Lua] Lobby data player_slot_2 = 0:0
13:26:35.253 [Lua] Lobby data network_hash = a5b353f5f8146803
13:26:35.253 [Lua] Lobby data player_slot_3 = 0:0
13:26:35.253 [Lua] Lobby data eac_authorized = true
13:26:35.253 [Lua] Set lobby end.
13:26:35.253 [Lua] [Managers] Destroying manager group:
13:26:35.254 [Lua] [PackageManager] Unload: resource_packages/loading_screens/morris/deus_loading_screen_1, global_loading_screens
13:26:35.254 [Lua] [Gamestate] Enter StateIngame HOST
13:26:35.254 [Lua] [Managers] Calling function on all managers:
13:26:35.255 [Lua] <>level = morris_hub<>
13:26:35.255 [Lua] [StateIngame] Server ingame
13:26:35.258 [Lua] Set lobby begin:
13:26:35.258 [Lua] Lobby data selected_mission_id = morris_hub
13:26:35.258 [Lua] Lobby data num_players = 1
13:26:35.258 [Lua] Lobby data difficulty_tweak = 0
13:26:35.259 [Lua] Lobby data host = 11000010b3c1d38
13:26:35.259 [Lua] Lobby data matchmaking_type = 3
13:26:35.259 [Lua] Lobby data difficulty = normal
13:26:35.259 [Lua] Lobby data player_slot_1 = 0:0
13:26:35.259 [Lua] Lobby data unique_server_name = The 2 inch special
13:26:35.259 [Lua] Lobby data player_slot_4 = 0:0
13:26:35.259 [Lua] Lobby data country_code = BE
13:26:35.259 [Lua] Lobby data matchmaking = false
13:26:35.259 [Lua] Lobby data power_level = 0
13:26:35.259 [Lua] Lobby data mission_id = morris_hub
13:26:35.259 [Lua] Lobby data mechanism = deus
13:26:35.260 [Lua] Lobby data player_slot_5 = 11000010b3c1d38:1
13:26:35.260 [Lua] Lobby data player_slot_2 = 0:0
13:26:35.260 [Lua] Lobby data network_hash = a5b353f5f8146803
13:26:35.260 [Lua] Lobby data player_slot_3 = 0:0
13:26:35.260 [Lua] Lobby data eac_authorized = true
13:26:35.260 [Lua] Set lobby end.
13:26:35.260 [Lua] [Matchmaking] register rpcs
13:26:35.260 [Lua] GameNetworkManager:init... creating game session
13:26:35.260 [Lua] Host GameSession.make_game_session_host with session:
13:26:35.260 [Lua] [GameNetworkManager] Setting pong timeout to 60
13:26:35.260 [Lua] [GameNetworkManager] My own peer_id = 11000010b3c1d38
13:26:35.260 [Lua] [GameNetworkManager] self.is_server = true
13:26:35.260 [Network] Setting artificial MTU limit to 65536
13:26:35.270 [Lua] Switching ConflictSettings: to: disabled
13:26:35.270 [Lua] pacing=disabled
13:26:35.270 [Lua] roaming=nil
13:26:35.270 [Lua] specials=disabled
13:26:35.270 [Lua] debug_color=black
13:26:35.270 [Lua] pack_spawning=disabled
13:26:35.270 [Lua] contained_breeds=nil
13:26:35.270 [Lua] disabled=true
13:26:35.270 [Lua] boss=disabled
13:26:35.270 [Lua] horde=disabled
13:26:35.270 [Lua] name=disabled
13:26:35.270 [Lua] intensity=disabled
13:26:35.270 [Lua] ---
13:26:35.270 [Lua] [LevelAnalysis] set_random_seed( 0)
13:26:35.273 [Lua] [AIInterestPointSystem] Level Seed: 0
13:26:35.273 [Lua]
13:26:35.273 [Lua] [entity_system_bag] = table
13:26:35.273 [Lua] [entity_system_bag] = metatable
13:26:35.273 [Lua] [startup_data] = table
13:26:35.273 [Lua] [entity_manager] = table
13:26:35.273 [Lua] [entity_manager] = metatable
13:26:35.273 [Lua] [unit_spawner] = table
13:26:35.273 [Lua] [unit_spawner] = metatable
13:26:35.273 [Lua] [unit_storage] = table
13:26:35.273 [Lua] [unit_storage] = metatable
13:26:35.273 [Lua] [dice_keeper] = table
13:26:35.273 [Lua] [dice_keeper] = metatable
13:26:35.273 [Lua] [is_server] = true (boolean)
13:26:35.273 [Lua] [world] = [World]
13:26:35.273 [Lua] [system_api] = table
13:26:35.273 [Lua] [entity_system] = table
13:26:35.273 [Lua] [entity_system] = metatable
13:26:35.273 [Lua] [network_lobby] = table
13:26:35.273 [Lua] [network_lobby] = metatable
13:26:35.273 [Lua] [profile_synchronizer] = table
13:26:35.273 [Lua] [profile_synchronizer] = metatable
13:26:35.273 [Lua] [level_transition_handler] = table
13:26:35.273 [Lua] [level_transition_handler] = metatable
13:26:35.273 [Lua] [num_local_human_players] = 1 (number)
13:26:35.273 [Lua] [statistics_db] = table
13:26:35.273 [Lua] [statistics_db] = metatable
13:26:35.273 [Lua] [network_server] = table
13:26:35.273 [Lua] [network_server] = metatable
13:26:35.273 [Lua] [input_manager] = table
13:26:35.273 [Lua] [input_manager] = metatable
13:26:35.273 [Lua] [network_clock] = table
13:26:35.273 [Lua] [network_clock] = metatable
13:26:35.273 [Lua] [network_transmit] = table
13:26:35.273 [Lua] [network_transmit] = metatable
13:26:35.273 [Lua] [free_flight_manager] = table
13:26:35.273 [Lua] [free_flight_manager] = metatable
13:26:35.273 [Lua] [network_manager] = table
13:26:35.273 [Lua] [network_manager] = metatable
13:26:35.273 [Lua] [network_event_delegate] = table
13:26:35.273 [Lua] [network_event_delegate] = metatable
13:26:35.273 [Lua]
13:26:35.273 [Lua] ignoring extension VersusVolumeObjectiveExtension
13:26:35.273 [Lua] ignoring extension VersusInteractObjectiveExtension
13:26:35.273 [Lua] ignoring extension VersusPayloadObjectiveExtension
13:26:35.273 [Lua] ignoring extension VersusSocketObjectiveExtension
13:26:35.273 [Lua] ignoring extension VersusTargetObjectiveExtension
13:26:35.273 [Lua] ignoring extension VersusMissionObjectiveExtension
13:26:35.274 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
13:26:35.279 [Lua] [AchievementManager] Achievements using the steam platform
13:26:35.279 [Lua] PlayerManager:add_player player_1
13:26:35.303 [Lua] [StateIngame] Level seed: 0
13:26:35.305 [Lua] [LevelAnalysis] set_random_seed( 0)
13:26:35.306 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0
13:26:35.306 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1
13:26:35.306 [Lua] [IngameUI] init
13:26:35.321 [SteamVoipClient] select_out(11000010b3c1d38, off)
13:26:35.324 [Lua] cb_razer_chroma_setup
13:26:35.340 [Save] Saving `save_data`
13:26:35.343 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[5] @scripts/ui/ui_scenegraph.lua:176: in function hook_chain
[6] @scripts/mods/vmf/modules/core/hooks.lua:180: in function init_scenegraph
[7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements
[8] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[9] @foundation/scripts/util/class.lua:62:in function
[10] =[C]: in function xpcall
[11] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[12] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[13] =[C]: in function pcall
[14] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[15] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[16] =[C]: in function xpcall
[17] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[18] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[19] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[20] @foundation/scripts/util/class.lua:62: in function new
[21] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[22] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[23] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[24] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[25] @foundation/scripts/util/state_machine.lua:95: in function init
[26] @scripts/game_state/game_state_machine.lua:7: in function init
[27] @foundation/scripts/util/class.lua:62: in function new
[28] @scripts/game_state/state_ingame.lua:426: in function on_enter
[29] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[30] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[31] @foundation/scripts/util/state_machine.lua:144: in function update
[32] @scripts/boot.lua:865: in function game_update
[33] @scripts/boot.lua:628:in function
[1] node = table: 0000000011C21B40; node_def = table: 000000001A4FC1B0; k = "scale"; v = "fit"
[2] scenegraph = table: 0000000011C216A0; scenegraph_def = table: 0000000003734490; name = "sg_aligner"; node_def = table: 000000001A4FC1B0; parent_name = "sg_root"; parent = table: 0000000011C21790; parent_world_position = table: 0000000011C217C0; local_position = table: 0000000011C21AB0; size = table: 0000000011C21B00; node = table: 0000000011C21B40
[3] scenegraph = table: 0000000011C216A0; scenegraph_def = table: 0000000003734490; name = "sg_background_settings_list"; node_def = table: 000000001A5F0AF0; parent_name = "sg_aligner"; parent = nil
[4] scenegraph = table: 0000000011C216A0; scenegraph_def = table: 0000000003734490; name = "sg_settings_list_mask"; node_def = table: 000000001A605C10; parent_name = "sg_background_settings_list"; parent = nil
[5] scenegraph_def = table: 0000000003734490; scenegraph = table: 0000000011C216A0; name = "sg_settings_list_mask"; node = table: 000000001A605C10
[6] hook_chain = [function]
[7] self = table: 0000000011E078F0
[8] self = table: 0000000011E078F0; ingame_ui_context = table: 00000000015D67A0; input_manager = table: 000000000242F830; world = [World]
[9] self = table: 000000000288C2F0; object = table: 0000000011E078F0
[11] mod = table: 0000000001BCB5D0; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[12] view_name = "vmf_options_view"; view_settings = table: 00000000026792C0; mod = table: 0000000001BCB5D0; init_view_function = [function]; transitions = table: 00000000045BCEE0; blocked_transitions = table: 0000000018D312F0
[14] mod = table: 000000000AFAAB80; error_prefix_data = table: 0000000011E078B0; func = [function]
[15] self = table: 000000000AFAAB80; view_name = "vmf_options_view"; _ = table: 0000000004589A50
[17] mod = table: 0000000001BCB5D0; error_prefix_data = "(safe_hook)"; func = [function]
[19] hook_chain = [function]; num_values = 0; values = table: 0000000011E077D0; safe_hooks = table: 0000000002FBADE0; i = 1
[20] self = table: 000000001AD18640; object = table: 000000000AFAAB80
[21] self = table: 000000001A7D0190; ingame_ui_context = table: 00000000015D67A0
[22] self = table: 000000001A7D0190; params = table: 000000001A7D0260; viewport_name = "player_1"; input_manager = table: 000000000242F830; input_source = table: 0000000002217750; player_manager = table: 0000000004B68A80; peer_id = "11000010b3c1d38"; local_player_id = 1; player = table: 0000000000E284C0; stats_id = "11000010b3c1d38:1"; entity_manager = table: 0000000001589EC0; camera_system = table: 00000000038982C0; outline_system = table: 000000000235C640; fade_system = table: 00000000192795B0; sound_sector_system = table: 0000000003A819A0; sound_environment_system = table: 00000000016FA080; event_manager = table: 0000000000E3C6F0; level_key = "morris_hub"; world_manager = table: 0000000002FE6BE0; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000015D67A0
[23] self = table: 00000000190905A0; new_state = table: 0000000018BD9F00; params = table: 000000001A7D0260; scope_name = "StateInGameRunning:on_enter"
[24] self = table: 00000000190905A0; new_state = table: 0000000018BD9F00; notify = nil; old_state = nil
[25] self = table: 00000000190905A0; parent = table: 00000000007E17D0; start_state = table: 0000000018BD9F00; params = table: 000000001A7D0260; profiling_debugging_enabled = true
...
[7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 00000000005CDA60; ingame_ui = table: 000000000AFAAB80; definitions = table: 0000000011E07960; input_manager = table: 000000000242F830; max_setting_list_offset_y = 2230; wwise_world = [WwiseWorld]; render_settings = table: 0000000011E07AA0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 3230; settings_list_size_y = 3230; settings_list_widgets = table: 0000000011E0B7F0; menu_widgets = table: 0000000011E08750; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[8] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 00000000005CDA60; ingame_ui = table: 000000000AFAAB80; definitions = table: 0000000011E07960; input_manager = table: 000000000242F830; max_setting_list_offset_y = 2230; wwise_world = [WwiseWorld]; render_settings = table: 0000000011E07AA0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 3230; settings_list_size_y = 3230; settings_list_widgets = table: 0000000011E0B7F0; menu_widgets = table: 0000000011E08750; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[9] ___is_class_metatable___ = true; __index = table: 000000000288C2F0;
[15] fps = 0; world_manager = table: 0000000002FE6BE0; ingame_hud = table: 000000000291EE60; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000005CDA60; telemetry_time_view_enter = 0; input_manager = table: 000000000242F830; profile_synchronizer = table: 0000000004B7DE40; blocked_transitions = table: 000000001AD184D0; motd_ui = table: 0000000011E00830; cutscene_system = table: 000000001908E810; text_popup_ui = table: 0000000011DE9450; local_player_id = 1; unlock_manager = table: 0000000004B64E10; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000011DCFC20; world = [World]; camera_manager = table: 000000001231BD90; _profile_requester = table: 00000000040A2990; ingame_ui_context = table: 00000000015D67A0; _fps_cooldown = 0; views = table: 000000000AE5F0D0; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 000000000440AFA0; is_in_inn = true; hotkey_mapping = table: 000000001AD173F0; _player = table: 0000000000E284C0; weave_onboarding = table: 0000000011DD0F40; popup_handler = table: 0000000011DE92A0; peer_id = "11000010b3c1d38"; network_event_delegate = table: 000000000B1FCB60;
[20] ___is_class_metatable___ = true; __index = table: 000000001AD18640;
[21] world_name = "level_world"; network_server = table: 000000000019B480; local_player_id = 1; parent = table: 00000000007E17D0; _booted_eac_untrusted = false; statistics_db = table: 00000000022F9720; is_server = true; _lobby_host = table: 000000000176CA70; world = [World]; _network_options = table: 0000000018D2E4C0; is_in_tutorial = false; input_manager = table: 000000000242F830; profile_synchronizer = table: 0000000004B7DE40; is_in_inn = true; ingame_ui_context = table: 00000000015D67A0; end_conditions_met = false; player = table: 0000000000E284C0; free_flight_manager = table: 0000000004B68D80; viewport_name = "player_1"; network_event_delegate = table: 000000000B1FCB60;
[22] world_name = "level_world"; network_server = table: 000000000019B480; local_player_id = 1; parent = table: 00000000007E17D0; _booted_eac_untrusted = false; statistics_db = table: 00000000022F9720; is_server = true; _lobby_host = table: 000000000176CA70; world = [World]; _network_options = table: 0000000018D2E4C0; is_in_tutorial = false; input_manager = table: 000000000242F830; profile_synchronizer = table: 0000000004B7DE40; is_in_inn = true; ingame_ui_context = table: 00000000015D67A0; end_conditions_met = false; player = table: 0000000000E284C0; free_flight_manager = table: 0000000004B68D80; viewport_name = "player_1"; network_event_delegate = table: 000000000B1FCB60;
[23] _params = table: 000000001A7D0260; _profiling_debugging_enabled = true; _parent = table: 00000000007E17D0; _state = table: 000000001A7D0190;
[24] _params = table: 000000001A7D0260; _profiling_debugging_enabled = true; _parent = table: 00000000007E17D0; _state = table: 000000001A7D0190;
[25] _params = table: 000000001A7D0260; _profiling_debugging_enabled = true; _parent = table: 00000000007E17D0; _state = table: 000000001A7D0190;
[26] _params = table: 000000001A7D0260; _profiling_debugging_enabled = true; _parent = table: 00000000007E17D0; _state = table: 000000001A7D0190;
[27] ___is_class_metatable___ = true; __index = table: 0000000003128270; super = table: 00000000000B2CB0;
[28] world_name = "level_world"; entity_system_bag = table: 00000000042F9320; network_server = table: 000000000019B480; entity_system = table: 0000000019FB6920; parent = table: 0000000000094F10; _level_flow_events = table: 000000001A7D02D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000242F830; profile_synchronizer = table: 0000000004B7DE40; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "11000010b3c1d38"; level = [Level]; network_timer_handler = table: 00000000043EF0F0; machines = table: 0000000019090530; network_event_delegate = table: 000000000B1FCB60; free_flight_manager = table: 0000000004B68D80; network_transmit = table: 0000000001BB15E0; level_key = "morris_hub"; game_mode_key = "inn_deus"; is_in_inn = true; statistics_db = table: 00000000022F9720; _lobby_host = table: 000000000176CA70; dice_keeper = table: 00000000016FF110; network_clock = table: 00000000031B3510; _debug_gui_immediate = [Gui]; _quit_game = false;
[29] _params = table: 0000000004BA3150; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 00000000007E17D0;
[30] _params = table: 0000000004BA3150; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 00000000007E17D0;
[31] _params = table: 0000000004BA3150; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 00000000007E17D0;
[32] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; _machine = table: 0000000004BA32D0; startup_timer = 4.4642773649538867; has_booted = true; loading_context = table: 0000000000761DB0;
13:26:35.344 [Save] Save done
13:26:35.344 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:176: in function hook_chain
[4] @scripts/mods/vmf/modules/core/hooks.lua:180: in function init_scenegraph
[5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements
[6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[7] @foundation/scripts/util/class.lua:62:in function
[8] =[C]: in function xpcall
[9] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[10] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[11] =[C]: in function pcall
[12] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[13] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[14] =[C]: in function xpcall
[15] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[16] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[17] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[18] @foundation/scripts/util/class.lua:62: in function new
[19] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[20] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[21] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[22] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[23] @foundation/scripts/util/state_machine.lua:95: in function init
[24] @scripts/game_state/game_state_machine.lua:7: in function init
[25] @foundation/scripts/util/class.lua:62: in function new
[26] @scripts/game_state/state_ingame.lua:426: in function on_enter
[27] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[28] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[29] @foundation/scripts/util/state_machine.lua:144: in function update
[30] @scripts/boot.lua:865: in function game_update
[31] @scripts/boot.lua:628:in function
[1] node = table: 0000000011C2E970; node_def = table: 0000000011C214C0; k = "offset"; v = table: 0000000011C21580
[2] scenegraph = table: 0000000011C2E900; scenegraph_def = table: 0000000011E07A00; name = "sg_settings_list_start_2nd_layer"; node_def = table: 0000000011C214C0; parent_name = nil; local_position = table: 000000000AE96D80; node = table: 0000000011C2E970
[3] scenegraph_def = table: 0000000011E07A00; scenegraph = table: 0000000011C2E900; name = "sg_settings_list_start_2nd_layer"; node = table: 0000000011C214C0
[4] hook_chain = [function]
[5] self = table: 0000000011E078F0
[6] self = table: 0000000011E078F0; ingame_ui_context = table: 00000000015D67A0; input_manager = table: 000000000242F830; world = [World]
[7] self = table: 000000000288C2F0; object = table: 0000000011E078F0
[9] mod = table: 0000000001BCB5D0; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[10] view_name = "vmf_options_view"; view_settings = table: 00000000026792C0; mod = table: 0000000001BCB5D0; init_view_function = [function]; transitions = table: 00000000045BCEE0; blocked_transitions = table: 0000000018D312F0
[12] mod = table: 000000000AFAAB80; error_prefix_data = table: 0000000011E078B0; func = [function]
[13] self = table: 000000000AFAAB80; view_name = "vmf_options_view"; _ = table: 0000000004589A50
[15] mod = table: 0000000001BCB5D0; error_prefix_data = "(safe_hook)"; func = [function]
[17] hook_chain = [function]; num_values = 0; values = table: 0000000011E077D0; safe_hooks = table: 0000000002FBADE0; i = 1
[18] self = table: 000000001AD18640; object = table: 000000000AFAAB80
[19] self = table: 000000001A7D0190; ingame_ui_context = table: 00000000015D67A0
[20] self = table: 000000001A7D0190; params = table: 000000001A7D0260; viewport_name = "player_1"; input_manager = table: 000000000242F830; input_source = table: 0000000002217750; player_manager = table: 0000000004B68A80; peer_id = "11000010b3c1d38"; local_player_id = 1; player = table: 0000000000E284C0; stats_id = "11000010b3c1d38:1"; entity_manager = table: 0000000001589EC0; camera_system = table: 00000000038982C0; outline_system = table: 000000000235C640; fade_system = table: 00000000192795B0; sound_sector_system = table: 0000000003A819A0; sound_environment_system = table: 00000000016FA080; event_manager = table: 0000000000E3C6F0; level_key = "morris_hub"; world_manager = table: 0000000002FE6BE0; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000015D67A0
[21] self = table: 00000000190905A0; new_state = table: 0000000018BD9F00; params = table: 000000001A7D0260; scope_name = "StateInGameRunning:on_enter"
[22] self = table: 00000000190905A0; new_state = table: 0000000018BD9F00; notify = nil; old_state = nil
[23] self = table: 00000000190905A0; parent = table: 00000000007E17D0; start_state = table: 0000000018BD9F00; params = table: 000000001A7D0260; profiling_debugging_enabled = true
[24] self = table: 00000000190905A0; parent = table: 00000000007E17D0; start_state = table: 0000000018BD9F00; params = table: 000000001A7D0260; profiling_debugging_enabled = true
[25] self = table: 0000000003128270; object = table: 00000000190905A0
...
[5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000011E08750; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 00000000005CDA60; ingame_ui = table: 000000000AFAAB80; definitions = table: 0000000011E07960; input_manager = table: 000000000242F830; wwise_world = [WwiseWorld]; render_settings = table: 0000000011E07AA0; original_settings_list_size_y = 3230; max_setting_list_offset_y = 2230; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000011E0B7F0; settings_list_size_y = 3230; ui_scenegraph = table: 0000000011C216A0; is_setting_changes_applied_immidiately = true;
[6] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000011E08750; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 00000000005CDA60; ingame_ui = table: 000000000AFAAB80; definitions = table: 0000000011E07960; input_manager = table: 000000000242F830; wwise_world = [WwiseWorld]; render_settings = table: 0000000011E07AA0; original_settings_list_size_y = 3230; max_setting_list_offset_y = 2230; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000011E0B7F0; settings_list_size_y = 3230; ui_scenegraph = table: 0000000011C216A0; is_setting_changes_applied_immidiately = true;
[7] ___is_class_metatable___ = true; __index = table: 000000000288C2F0;
[13] fps = 0; world_manager = table: 0000000002FE6BE0; ingame_hud = table: 000000000291EE60; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000005CDA60; telemetry_time_view_enter = 0; input_manager = table: 000000000242F830; profile_synchronizer = table: 0000000004B7DE40; blocked_transitions = table: 000000001AD184D0; motd_ui = table: 0000000011E00830; cutscene_system = table: 000000001908E810; text_popup_ui = table: 0000000011DE9450; local_player_id = 1; unlock_manager = table: 0000000004B64E10; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000011DCFC20; world = [World]; camera_manager = table: 000000001231BD90; _profile_requester = table: 00000000040A2990; ingame_ui_context = table: 00000000015D67A0; _fps_cooldown = 0; views = table: 000000000AE5F0D0; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 000000000440AFA0; is_in_inn = true; hotkey_mapping = table: 000000001AD173F0; _player = table: 0000000000E284C0; weave_onboarding = table: 0000000011DD0F40; popup_handler = table: 0000000011DE92A0; peer_id = "11000010b3c1d38"; network_event_delegate = table: 000000000B1FCB60;
[18] ___is_class_metatable___ = true; __index = table: 000000001AD18640;
[19] world_name = "level_world"; network_server = table: 000000000019B480; local_player_id = 1; parent = table: 00000000007E17D0; _booted_eac_untrusted = false; statistics_db = table: 00000000022F9720; is_server = true; _lobby_host = table: 000000000176CA70; world = [World]; _network_options = table: 0000000018D2E4C0; is_in_tutorial = false; input_manager = table: 000000000242F830; profile_synchronizer = table: 0000000004B7DE40; is_in_inn = true; ingame_ui_context = table: 00000000015D67A0; end_conditions_met = false; player = table: 0000000000E284C0; free_flight_manager = table: 0000000004B68D80; viewport_name = "player_1"; network_event_delegate = table: 000000000B1FCB60;
[20] world_name = "level_world"; network_server = table: 000000000019B480; local_player_id = 1; parent = table: 00000000007E17D0; _booted_eac_untrusted = false; statistics_db = table: 00000000022F9720; is_server = true; _lobby_host = table: 000000000176CA70; world = [World]; _network_options = table: 0000000018D2E4C0; is_in_tutorial = false; input_manager = table: 000000000242F830; profile_synchronizer = table: 0000000004B7DE40; is_in_inn = true; ingame_ui_context = table: 00000000015D67A0; end_conditions_met = false; player = table: 0000000000E284C0; free_flight_manager = table: 0000000004B68D80; viewport_name = "player_1"; network_event_delegate = table: 000000000B1FCB60;
[21] _params = table: 000000001A7D0260; _profiling_debugging_enabled = true; _parent = table: 00000000007E17D0; _state = table: 000000001A7D0190;
[22] _params = table: 000000001A7D0260; _profiling_debugging_enabled = true; _parent = table: 00000000007E17D0; _state = table: 000000001A7D0190;
[23] _params = table: 000000001A7D0260; _profiling_debugging_enabled = true; _parent = table: 00000000007E17D0; _state = table: 000000001A7D0190;
[24] _params = table: 000000001A7D0260; _profiling_debugging_enabled = true; _parent = table: 00000000007E17D0; _state = table: 000000001A7D0190;
[25] ___is_class_metatable___ = true; __index = table: 0000000003128270; super = table: 00000000000B2CB0;
[26] world_name = "level_world"; entity_system_bag = table: 00000000042F9320; network_server = table: 000000000019B480; entity_system = table: 0000000019FB6920; parent = table: 0000000000094F10; _level_flow_events = table: 000000001A7D02D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000242F830; profile_synchronizer = table: 0000000004B7DE40; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "11000010b3c1d38"; level = [Level]; network_timer_handler = table: 00000000043EF0F0; machines = table: 0000000019090530; network_event_delegate = table: 000000000B1FCB60; free_flight_manager = table: 0000000004B68D80; network_transmit = table: 0000000001BB15E0; level_key = "morris_hub"; game_mode_key = "inn_deus"; is_in_inn = true; statistics_db = table: 00000000022F9720; _lobby_host = table: 000000000176CA70; dice_keeper = table: 00000000016FF110; network_clock = table: 00000000031B3510; _debug_gui_immediate = [Gui]; _quit_game = false;
[27] _params = table: 0000000004BA3150; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 00000000007E17D0;
[28] _params = table: 0000000004BA3150; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 00000000007E17D0;
[29] _params = table: 0000000004BA3150; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094F10; _state = table: 00000000007E17D0;
[30] startup_package_handles = table: 0000000000098C30; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B90; flow_return_table = table: 0000000000094F40; _machine = table: 0000000004BA32D0; startup_timer = 4.4642773649538867; has_booted = true; loading_context = table: 0000000000761DB0;
13:26:35.361 [Lua] [Matchmaking] Cancelling matchmaking
13:26:35.361 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
13:26:35.362 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
13:26:35.362 [Lua] Set lobby begin:
13:26:35.362 [Lua] Lobby data selected_mission_id = morris_hub
13:26:35.362 [Lua] Lobby data num_players = 1
13:26:35.362 [Lua] Lobby data difficulty_tweak = 0
13:26:35.362 [Lua] Lobby data host = 11000010b3c1d38
13:26:35.362 [Lua] Lobby data matchmaking_type = 3
13:26:35.362 [Lua] Lobby data difficulty = normal
13:26:35.362 [Lua] Lobby data player_slot_1 = 0:0
13:26:35.363 [Lua] Lobby data unique_server_name = The 2 inch special
13:26:35.363 [Lua] Lobby data player_slot_4 = 0:0
13:26:35.363 [Lua] Lobby data country_code = BE
13:26:35.363 [Lua] Lobby data matchmaking = false
13:26:35.363 [Lua] Lobby data power_level = 776
13:26:35.363 [Lua] Lobby data mission_id = morris_hub
13:26:35.363 [Lua] Lobby data mechanism = deus
13:26:35.363 [Lua] Lobby data player_slot_5 = 11000010b3c1d38:1
13:26:35.363 [Lua] Lobby data player_slot_2 = 0:0
13:26:35.363 [Lua] Lobby data network_hash = a5b353f5f8146803
13:26:35.363 [Lua] Lobby data player_slot_3 = 0:0
13:26:35.363 [Lua] Lobby data eac_authorized = true
13:26:35.363 [Lua] Set lobby end.
13:26:35.365 [Lua] CurrentConflictSettings disabled
13:26:35.365 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY
13:26:35.365 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
13:26:35.365 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn deus_potions pickups
13:26:35.365 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=3
13:26:35.365 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
13:26:35.365 [Lua] [Managers] Calling function on all managers:
13:26:35.365 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
13:26:35.372 [Lua] [PeerSM] 11000010b3c1d38 :: on_exit WaitingForEnterGame
13:26:35.372 [Lua] [PeerSM] 11000010b3c1d38 :: on_enter WaitingForGameObjectSync
13:26:35.418 [Lua] [PeerSM] 11000010b3c1d38 :: on_exit WaitingForGameObjectSync
13:26:35.418 [Lua] [PeerSM] 11000010b3c1d38 :: on_enter WaitingForPlayers
13:26:35.424 [Lua] [PeerSM] 11000010b3c1d38 :: on_exit WaitingForPlayers
13:26:35.424 [Lua] [PeerSM] 11000010b3c1d38 :: on_enter InGame
13:26:35.426 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 5, Vector3(1.70637, -12.3293, 3.92367), Vector4(0, 0, 0.969236, 0.246134))
13:26:35.430 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
13:26:35.430 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
13:26:35.430 [Lua] PlayerManager:assign_unit_ownership The 2 inch special 11000010b3c1d38 1
13:26:35.430 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=5
13:26:35.578 [Lua] StateInGameRunning:_game_actually_starts()
13:26:35.578 [Lua] #################################################################################################################
13:26:35.578 [Lua] [Loading Time]: 00:00:06 [Transition]: inn_level-morris_hub [Members joined]: 0 [Members Left]: 0 [Is Server]: true
13:26:35.578 [Lua] #################################################################################################################
13:26:35.579 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 28
13:26:35.597 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 28
13:26:35.774 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 28
13:26:35.774 [Lua] Commit load time data
13:26:40.113 [Lua] Got invite to lobby from 11000010593901b
13:26:40.116 [Lua] [Matchmaking] Joining lobby table: 0000000002EC2A60.
13:26:40.116 [Lua]
13:26:40.116 [Lua] [join_by_lobby_browser] = true (boolean)
13:26:40.116 [Lua] [join_lobby_data] = table
13:26:40.116 [Lua] [id] = 18600000622015a (string)
13:26:40.116 [Lua] [is_server_invite] = false (boolean)
13:26:40.116 [Lua] [friend_join] = true (boolean)
13:26:40.116 [Lua]
13:26:40.116 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
13:26:40.116 [Lua] [Matchmaking] Entering MatchmakingStateRequestJoinGame on_enter()
13:26:40.116 [Lua] [LobbyAux] Making combined_hash: a5b353f5f8146803 from network_hash=6b28ecb6e5e4b7a2, trunk_revision=21935, engine_revision=48eec78f5938, project_hash=bulldozer, lobby_data_version=2
13:26:40.116 [Lua] GameServerAux.create_network_hash network_hash: 6b28ecb6e5e4b7a2, trunk_revision/content_revision: 21935, ignore_engine_revision: nil, engine_revision: 48eec78f5938, , concatenated_dlc_string , use_trunk_revision true, combined_hash a5b353f5f8146803, lobby_data_version=2
13:26:40.116 [Lua] [ChatManager][1]System: Connecting to game session.
13:26:40.122 [Lua] [LobbyClient] Changed state from nil to joining
13:26:40.358 [SteamLobby] Failed joining lobby 2
13:26:40.359 [Lua] [LobbyClient] Changed state from joining to failed
13:26:40.360 [Lua] [Matchmaking] Adding broken lobby: 18600000622015a Due to bad connection or something: true, ignoring it for 120 seconds
13:26:40.360 [Lua] [ChatManager][1]System: Joining failed
13:26:40.360 [Lua] PopupManager:queue_default_popup: The multiplayer session you are trying to join is either full or no longer available Error ok Ok
13:26:40.360 [Lua] [Matchmaking] Exiting state MatchmakingStateRequestJoinGame with on_exit()
13:26:40.360 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
13:26:41.256 [Lua] PopupManager:query_result returned result: ok
13:26:51.010 [Window] Window => inactive
13:26:54.406 [Window] Window => active
13:26:54.408 [Window] Window => active
13:28:45.103 [Lua] [Matchmaking] Removing broken lobby 18600000622015a, perhaps it will now work again?!
13:29:36.333 [Lua] [IngameUI] menu view on_enter hero_view
13:29:36.338 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0ae16320
13:29:36.338 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
13:29:36.338 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowCharacterPreview] (Origin: function: 0x19c5bd40)
13:29:36.338 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'on_exit' from [HeroWindowCharacterPreview] (Origin: function: 0x19c52b60)
13:29:36.338 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'draw' from [HeroWindowCharacterPreview] (Origin: function: 0x19c3bda0)
13:29:36.351 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
13:29:36.351 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
13:29:36.353 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
13:29:36.353 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
13:29:36.358 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
13:29:36.695 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
13:29:36.695 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
13:29:36.719 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
13:29:36.719 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/ostermark/chr_empire_soldier_mercenary_ostermark, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
13:29:36.757 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_shield_01/wpn_es_deus_shield_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
13:29:36.757 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_spear_01/wpn_es_deus_spear_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
13:29:36.757 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
13:29:36.757 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_07, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
13:29:36.757 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_shield_