06:49:49.864 [Launcher] LOGGER OPEN 06:49:49.864 [Launcher] Launcher version: Launcher: 1.0.303.0 06:49:49.865 [Launcher] Local time: 2023/3/13 14:49:49 06:49:49.947 [Launcher] Steam name: 我得重新集结部队 06:49:49.948 [Launcher] [Main Window] Launcher Directory (AppDomain.CurrentDomain.BaseDirectory): D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\launcher\ 06:49:49.948 [Launcher] [Main Window] Base Directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\ 06:49:49.949 [Launcher] [Main Window] [Parse Arguments] Steam is initialized. 06:49:49.950 [Launcher] [Main Window] [Parse Arguments] Retrieving backend settings for Steam application '1361210' (branch='default') 06:49:49.954 [Launcher] [Main Window] [Parse Arguments] Using backend 'prod' 06:49:49.955 [Launcher] [Main Window] [Parse Arguments] Bundle dir: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle 06:49:49.955 [Launcher] [Main Window] [Parse Arguments] Common Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 06:49:49.955 [Launcher] [Main Window] [Parse Arguments] Win32 Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 06:49:49.956 [Launcher] [Main Window] OS Version: Microsoft Windows 10.0.22621 06:49:49.956 [Launcher] [Main Window] OS Architecture: X64 06:49:49.956 [Launcher] [Main Window] Framework Version: .NET Framework 4.8.9139.0 06:49:50.043 [Launcher] [Main Window] Launcher was started by: steam(19032) 06:49:50.044 [Launcher] [Main Window] [Load Settings] Load settings from: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\launcher.config 06:49:50.250 [Launcher] [Main Window] [Load Settings] Load settings successful 06:49:50.276 [Launcher] [Main Window] [SysInfo] Found Physical HMONITOR Monitor 0 (Generic PnP Monitor) supporting 19 resolutions 06:49:50.276 [Launcher] [Main Window] [SysInfo] !! Skipping adapter 1: [Software Adapter]! 06:49:50.282 [Launcher] [Main Window] [SysInfo] Getting preferred adapter 06:49:50.282 [Launcher] [Main Window] [SysInfo] Executing GPUDetection.exe 06:49:50.475 [Launcher] [Main Window] [SysInfo] Preferred performance adapter is adapter #0 (NVIDIA GeForce RTX 3060 Ti) 06:49:50.475 [Launcher] [Main Window] [SysInfo] Checking Supported Graphics Features... 06:49:50.477 [Launcher] [Main Window] [SysInfo] Running gpu detection 06:49:50.477 [Launcher] [Main Window] [SysInfo] [GPU Detection] Executing GPUDetection.exe 06:49:51.236 [Launcher] [Main Window] [SysInfo] GPU detection completed. 06:49:51.236 [Launcher] [Main Window] [SysInfo] NVIDIA GPU 06:49:51.236 [Launcher] [Main Window] [SysInfo] DLSS Capability: DLSS_2 06:49:51.236 [Launcher] [Main Window] [SysInfo] RayTracing Capability: RAY_TRACING_LEVEL_2 06:49:51.236 [Launcher] [Main Window] [SysInfo] Supports DLSS: True 06:49:51.236 [Launcher] [Main Window] [SysInfo] Supports Frame Generation: False 06:49:51.236 [Launcher] [Main Window] [SysInfo] Supports Reflex: True 06:49:52.354 [Launcher] [Main Window] [SysInfo] AdapterId: 0 (NVIDIA GeForce RTX 3060 Ti) OutputId: 0 CurrentResolution: 1920x1080 | Processor | Manufacturer: GenuineIntel | Name: 12th Gen Intel(R) Core(TM) i7-12700F | Caption: Intel64 Family 6 Model 151 Stepping 2 | Maxclock: 2100 | Total Memory: 0 | Available Memory:0 06:49:52.369 [Launcher] [Main Window] [Check Exe] Version info for excutable D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | File: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | InternalName: Darktide.exe | OriginalFilename: Darktide.exe | FileVersion: 1.3.270.37 | FileDescription: | Product: Warhammer 40,000: Darktide | ProductVersion: 0.0.3.0 (e270037) | Debug: False | Patched: False | PreRelease: False | PrivateBuild: False | SpecialBuild: False | Language: 语言中性 | 06:49:52.370 [Launcher] [Main Window] Setting active executable to: Darktide.exe in directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 06:49:52.370 [Launcher] [Main Window] [CrashMonitor] Crashes, launcher log 06:49:52.370 [Launcher] [Main Window] [CrashMonitor] Default logpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 06:49:52.370 [Launcher] [Main Window] [CrashMonitor] Default crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 06:49:52.370 [Launcher] [Main Window] [CrashMonitor] Default gpucrashpath: 06:49:52.370 [Launcher] [Main Window] [CrashMonitor] Default early crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 06:49:52.371 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 06:49:52.371 [Launcher] [Main Window] Content revision: 72935 06:49:52.372 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 06:49:52.372 [Launcher] [Main Window] Crash project: Bishop 06:49:52.372 [Launcher] [Main Window] Crashes, console log path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 06:49:52.372 [Launcher] [Main Window] Crashes, console dump path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 06:49:52.372 [Launcher] [Main Window] Machine ID: 92ddbc4b-28ae-44fb-8270-0bfd5ba074c0 06:49:52.382 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.log at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 06:49:52.382 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 06:49:52.382 [Launcher] [Main Window] [CrashMonitor] Setting up filewatch for *.nv-gpudmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\GPUCrashDumps 06:49:52.382 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for early *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 06:49:52.390 [Launcher] Current language: chinese_simplified 06:49:52.460 [Launcher] Hooking up Fixed Version WebView2 Environment 06:49:52.476 [Launcher] MS Edge WebView2 Runtime Version: 106.0.1370.47 06:49:52.476 [Launcher] Initializing WebView2 06:49:52.739 [Launcher] WebView2 setting up settings 06:49:52.741 [Launcher] WebView2 settings setup completed 06:49:52.741 [Launcher] WebView2 Initialized 06:49:53.123 [Launcher] WebView2 Navigation Completed 06:49:53.161 [Launcher] Running OnWebpageLoaded 06:49:53.162 [Launcher] OnWebpageLoaded completed 06:49:53.162 [Launcher] OnLauncherReady 06:49:53.209 [Launcher] !! Error parsing settings for 'gamma'! Default value invalid! Returning generic! 06:49:53.216 [Launcher] [Quality Settings] Verifying Quality Settings 06:49:53.217 [Launcher] [Quality Settings] Main window enabled 06:49:53.217 [Launcher] [Quality Settings] UI Enabled 06:49:53.217 [Launcher] [Quality Settings] Quality Settings Completed 06:49:53.223 [Launcher] [Quality Settings] Quality Settings Saved 06:49:55.054 [Launcher] [Launch Game] Steam is initialized. 06:49:55.054 [Launcher] [Launch Game] Retrieving backend settings for Steam application '1361210' (branch='default') 06:49:55.054 [Launcher] [Launch Game] Using backend 'prod' 06:49:55.055 [Launcher] [Launch Game] Launching Game 06:49:55.055 [Launcher] [Launch Game] Executable: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 06:49:55.055 [Launcher] [Launch Game] Arguments: -eac-untrusted --bundle-dir ../bundle --ini settings --backend-auth-service-url https://bsp-auth-prod.atoma.cloud --backend-title-service-url https://bsp-td-prod.atoma.cloud 06:49:55.055 [Launcher] [Launch Game] Game Settings At Startup: | adapter_index = 0 | aspect_ratio = -1 | borderless_fullscreen = true | detected_user_settings = { | adapter_index = 0 | borderless_fullscreen = false | fullscreen = true | fullscreen_output = 0 | language_id = "zh-cn" | master_render_settings = { | anti_aliasing_solution = 0 | dlss = 1 | dlss_g = 0 | dlss_master = "on" | fsr = 0 | fsr2 = 0 | graphics_quality = "high" | nv_reflex_low_latency = 1 | ray_tracing_quality = "low" | } | max_worker_threads = 17 | screen_mode = "fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | vsync = false | } | fullscreen = false | fullscreen_output = 0 | gamma = 1 | gore_settings = { | } | gpu_id = "NVIDIA GeForce RTX 3060 Ti" | interface_settings = { | intro_cinematic_enabled = false | } | language_id = "zh-cn" | launcher_overrides = { | gpu_crash_dumps = false | } | master_render_settings = { | ambient_occlusion_quality = "off" | anti_aliasing_solution = 2 | dlss = 0 | dlss_g = 0 | dlss_master = "off" | dof_quality = "off" | fsr = 0 | fsr2 = 0 | gi_quality = "low" | graphics_quality = "custom" | lens_flare_quality = "off" | light_quality = "low" | nv_reflex_framerate_cap = 0 | nv_reflex_low_latency = 2 | ray_tracing_quality = "off" | rt_reflections_quality = "off" | rtxgi_quality = "off" | ssr_quality = "off" | texture_quality = "high" | volumetric_fog_quality = "low" | } | max_worker_threads = 18 | mod_manager_settings = { | developer_mode = false | log_level = 1 | } | mods_settings = { | "Blessings of the Omnissiah" = { | lowerRankFilter = 2 | } | CharWallets = { | contracts_x = 0 | show_contracts = true | show_credits = true | show_diamantine = true | show_marks = true | show_plasteel = true | size_x = 0 | start_x = 0 | } | creature_spawner = { | cs_add_toughness_keybind = [ | "o" | ] | cs_assist_player_keybind = [ | "o" | ] | cs_destroy_keybind = [ | "7" | ] | cs_enable_training_grounds_invisibility = false | cs_enable_training_grounds_invulnerability = false | cs_enable_training_grounds_respawn = false | cs_enable_training_grounds_sound_muffler = false | cs_heal_player_keybind = [ | "o" | ] | cs_next_keybind = [ | "9" | ] | cs_prev_keybind = [ | "8" | ] | cs_selected_unit = "renegade_flamer" | cs_spawn_keybind = [ | "0" | ] | cs_spawn_saved_unit_one_keybind = [ | "i" | ] | cs_spawn_saved_unit_three_keybind = [ | ] | cs_spawn_saved_unit_two_keybind = [ | ] | cs_unit_list = "specialist_units" | } | crosshair_remap = { | autogun_braced_class_primary = "assault" | autogun_braced_class_secondary = "spray_n_pray" | autogun_headhunter_class_primary = "assault" | autogun_headhunter_class_secondary = "ironsight" | autogun_infantry_class_primary = "assault" | autogun_infantry_class_secondary = "ironsight" | autopistol_class_primary = "assault" | autopistol_class_secondary = "assault" | boltgun_class_primary = "spray_n_pray" | boltgun_class_secondary = "projectile_drop" | flamer_class_primary = "spray_n_pray" | flamer_class_secondary = "spray_n_pray" | force_staff_purgatus_class_primary = "spray_n_pray" | force_staff_purgatus_class_secondary = "charge_up" | force_staff_surge_class_primary = "assault" | force_staff_surge_class_secondary = "charge_up" | force_staff_trauma_class_primary = "assault" | force_staff_trauma_class_secondary = "charge_up" | force_staff_voidstrike_class_primary = "assault" | force_staff_voidstrike_class_secondary = "charge_up" | grenadier_gauntlet_class_primary = "dot" | grenadier_gauntlet_class_secondary = "projectile_drop" | heavy_stubber_class_primary = "spray_n_pray" | heavy_stubber_class_secondary = "spray_n_pray" | kickback_class_primary = "shotgun" | kickback_class_secondary = "shotgun" | lasgun_helbore_class_primary = "bfg" | lasgun_helbore_class_secondary = "charge_up_ads" | lasgun_infantry_class_primary = "cross" | lasgun_infantry_class_secondary = "ironsight" | lasgun_recon_class_primary = "assault" | lasgun_recon_class_secondary = "ironsight" | laspistol_class_primary = "assault" | laspistol_class_secondary = "ironsight" | melee_class = "dot" | none_class = "none" | plasma_gun_class_primary = "bfg" | plasma_gun_class_secondary = "bfg" | revolver_class_primary = "bfg" | revolver_class_secondary = "ironsight" | ripper_gun_class_primary = "shotgun" | ripper_gun_class_secondary = "spray_n_pray" | rumbler_class_primary = "projectile_drop" | rumbler_class_secondary = "none" | shotgun_class_primary = "shotgun" | shotgun_class_secondary = "ironsight" | } | DisableScreenEffects = { | beast_of_nurgle_in_slime = true | chaos_beast_of_nurgle_being_eaten = true | chaos_beast_of_nurgle_hit_by_vomit = true | chaos_daemonhost_ambience = true | "content/fx/particles/screenspace/screen_blood_splatter" = true | "content/fx/particles/screenspace/screen_stunned_heavy" = true | "content/fx/particles/screenspace/screen_stunned_light" = false | corruption = true | corruption_taken = true | corruptor_ambience = false | corruptor_proximity = true | critical_health = true | damage_taken = true | disable_plasmagun = true | knocked_down = true | last_wound = true | no_toughness = true | ogryn_bonebreaker_combat_ability = true | ogryn_melee_stance = true | psyker_biomancer_combat_ability = false | psyker_biomancer_efficient_smites = false | psyker_psychic_fortress = false | psyker_psychic_fortress_duration_increased = false | suppression_high = true | suppression_low = true | suppression_ongoing = true | toughness_absorbed = true | toughness_absorbed_melee = true | toughness_broken = true | veteran_ranger_combat_ability = true | veteran_ranger_ranged_stance = true | veteran_ranger_ranged_stance_big_game_hunter = true | veteran_ranger_ranged_stance_headhunter = true | veteran_ranger_ranged_stance_rending = true | veteran_ranger_ranged_stance_weapon_handling_improved = true | warped_critical = true | warped_low_to_high = true | zealot_maniac_combat_ability = true | zealot_maniac_dash_buff = true | } | DMF = { | chat_history = [ | "跑太分散了" | "站一起 " | "弹药" | "站一起 离得太远了" | "gg" | "???" | "gg" | "GG" | "2" | "gg" | "1" | "????" | "bot" | "gg" | "mea" | "gg" | "复活点太远了" | "gg" | "回来" | ".." | "?" | "2333" | "医疗包带回家" | "cao" | "可惜没弹药了" | "被炸飞了" | "cao" | "gg" | "med" | "???" | "gg" | "我被空气推了一把,突然就被炸飞了" | "什么情况^bug" | "??" | "cao" | "gg" | "750远程渣滓任务" | "gg" | "med" | "gg" | "It doesn't matter. I think it's interesting" | "no" | "?" | "gg" | "..." | "gg" | ] | chat_history_buffer_size = 50 | chat_history_commands_only = false | chat_history_enable = true | chat_history_remove_dups = true | chat_history_remove_dups_mode = "last" | chat_history_save = true | developer_mode = false | disabled_mods_list = [ | ] | dmf_initialized = true | dmf_options_scrolling_speed = 100 | log_ui_renderers_info = false | logging_mode = "default" | open_dmf_options = [ | "f4" | ] | options_menu_collapsed_mods = [ | ] | options_menu_collapsed_widgets = [ | ] | options_menu_favorite_mods = [ | ] | output_mode_debug = 0 | output_mode_echo = 4 | output_mode_error = 4 | output_mode_info = 1 | output_mode_notification = 5 | output_mode_warning = 4 | show_developer_console = false | show_network_debug_info = false | toggle_developer_console = [ | "p" | ] | } | Healthbars = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_newly_infected = false | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker = false | chaos_poxwalker_bomber = true | cultist_assault = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_melee = true | cultist_mutant = true | cultist_shocktrooper = true | renegade_assault = true | renegade_berzerker = true | renegade_captain = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_melee = true | renegade_netgunner = true | renegade_rifleman = true | renegade_shocktrooper = true | renegade_sniper = true | "show_BOSS血量" = true | show_elite = false | show_horde = false | show_monster = false | show_roamer = false | show_special = false | "show_怪物" = true | "show_精英" = true | "show_精英血量" = true | "show_漫游者" = true | "show_漫游者血量" = true | "show_尸潮" = true | "show_特感" = true | "show_小兵血量" = true | "show_专家血量" = true | } | Hush = { | mute_hadron_craft = true | } | KillfeedImprovements = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker_bomber = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_mutant = true | cultist_shocktrooper = true | enable_in_psykanium = true | renegade_berzerker = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_netgunner = true | renegade_shocktrooper = true | renegade_sniper = true | } | NumericUI = { | ability_cooldown_format = "time" | ammo_as_percent = false | ammo_text = true | debug_dodge_count = false | disable_ability_background_progress = true | dodge_count = false | dodges_count_up = false | health_text = true | level = true | show_dodge_count_for_infinite_dodge = false | toughness_text = true | } | pickup_spawner = { | next_pickup = [ | "j" | ] | prev_pickup = [ | "l" | ] | spawn_pickup = [ | "k" | ] | } | reroll_until_rarity = { | rur_cancel_keybind = [ | "o" | ] | rur_desired_rarity = 4 | rur_enable_selected_perk = true | rur_hush_hadron = false | rur_max_attempts = 1000 | rur_selected_perk = "伤害抗性(剧毒火焰兵)" | } | scoreboard = { | ammo_health_pickup = false | message_ammo = false | message_ammo_placed = false | message_decoded = false | message_default = false | message_forge_material = true | message_health_placed = false | message_health_station = false | scripture_grimoire_pickup = false | } | ToggleAltFire = { | action_lunge = true | action_reload = false | action_shoot_braced = true | action_shoot_charged = true | action_sprint = true | action_start_reload = false | action_vent = true | autogun = true | autopistol = true | bolter = true | flamer = true | force_staff = true | grenadier_gauntlet = true | heavystubber = true | lasgun = true | laspistol = true | plasma_rifle = true | rippergun = true | shotgun = true | shotgun_grenade = true | stub_pistol = true | stub_rifle = true | } | TruePeril = { | num_decimals = 2 | skip_lerp = true | } | } | performance_settings = { | decal_lifetime = 60 | max_blood_decals = 100 | max_impact_decals = 100 | max_ragdolls = 50 | } | render_settings = { | ao_enabled = false | baked_ddgi = true | bloom_enabled = false | cacao_downsampled = false | cacao_quality = 0 | decals_enabled = true | display_noise_enabled = true | dlss_enabled = false | dlss_g_enabled = false | dof_enabled = false | dof_high_quality = false | dxr = false | fsr_enabled = false | fsr_quality = 0 | fsr2_enabled = false | fxaa_enabled = false | gamma = 2.2 | hdr_rgb_format = "R11G11B10F" | jitter_enabled = true | lens_flares_enabled = false | lens_quality_color_fringe_enabled = false | lens_quality_distortion_enabled = false | lens_quality_enabled = false | light_shafts_enabled = false | local_lights_max_dynamic_shadow_distance = 50 | local_lights_max_non_shadow_casting_distance = 0 | local_lights_max_static_shadow_distance = 100 | local_lights_shadow_atlas_size = [ | 512 | 512 | ] | local_lights_shadow_map_filter_quality = "low" | local_lights_shadows_enabled = true | lod_object_multiplier = 5 | lod_scatter_density = 1 | motion_blur_enabled = false | nv_framerate_cap = 0 | nv_low_latency_boost = true | nv_low_latency_markers = true | nv_low_latency_mode = true | outline_enabled = true | particles_capacity_multiplier = 1 | particles_simulation_lod = 0 | rough_transparency_enabled = true | rt_checkerboard_reflections = false | rt_light_quality = "high" | rt_mixed_reflections = false | rt_particle_reflections_enabled = false | rt_reflections_enabled = false | rt_shadow_ray_multiplier = 2 | rt_transparent_reflections_enabled = false | rtxgi_enabled = false | rtxgi_scale = 0.5 | sharpen_enabled = true | skin_material_enabled = false | ssr_enabled = false | ssr_high_quality = false | static_sun_shadow_map_size = [ | 2048 | 2048 | ] | static_sun_shadows = true | sun_flare_enabled = false | sun_shadow_map_filter_quality = "low" | sun_shadow_map_size = [ | 4 | 4 | ] | sun_shadows = false | taa_enabled = true | ui_bloom_enabled = false | upscaling_enabled = false | upscaling_mode = "none" | upscaling_quality = "ultra_performance" | volumetric_data_size = [ | 80 | 64 | 96 | ] | volumetric_extrapolation_high_quality = false | volumetric_extrapolation_volumetric_shadows = false | volumetric_lighting_local_lights = false | volumetric_reprojection_amount = 0.875 | volumetric_volumes_enabled = true | world_interaction_size = [ | 512 | 512 | ] | world_space_motion_vectors = false | } | screen_mode = "borderless_fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | sound = { | } | sound_settings = { | mix_preset = 0 | option_master_slider = 50 | options_music_slider = 50 | options_vo_trim = 5 | } | texture_settings = { | "content/texture_categories/character_bc" = 0 | "content/texture_categories/character_bca" = 0 | "content/texture_categories/character_bcm" = 0 | "content/texture_categories/character_hm" = 0 | "content/texture_categories/character_mask" = 0 | "content/texture_categories/character_mask2" = 0 | "content/texture_categories/character_nm" = 0 | "content/texture_categories/character_orm" = 0 | "content/texture_categories/environment_bc" = 0 | "content/texture_categories/environment_bca" = 0 | "content/texture_categories/environment_hm" = 0 | "content/texture_categories/environment_nm" = 0 | "content/texture_categories/environment_orm" = 0 | "content/texture_categories/weapon_bc" = 0 | "content/texture_categories/weapon_bca" = 0 | "content/texture_categories/weapon_hm" = 0 | "content/texture_categories/weapon_mask" = 0 | "content/texture_categories/weapon_nm" = 0 | "content/texture_categories/weapon_orm" = 0 | } | threads = { | } | version = 2 | vsync = false 06:49:55.067 [Launcher] [Launch Game] Running shader cache builder 06:49:55.070 [Launcher] [Launch Game] [ShaderCacheBuilder] Executing darktide_shader_cache_builder.exe with args: -i "D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\shader_cache\bundled_shader_cache.hans" -o "C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\shader_cache.hans" -device-index 0 06:49:55.268 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 06:49:55.268 [Launcher] [Launch Game] [ShaderCacheBuilder] Darktide Shader Cache Builder 06:49:55.268 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 06:49:55.268 [Launcher] [Launch Game] [ShaderCacheBuilder] -o ${output_file/folder} 06:49:55.268 [Launcher] [Launch Game] [ShaderCacheBuilder] -i ${input_file/folder} 06:49:55.268 [Launcher] [Launch Game] [ShaderCacheBuilder] -b Build input folder into a cache {Default} 06:49:55.268 [Launcher] [Launch Game] [ShaderCacheBuilder] -v Validate input cache file 06:49:55.268 [Launcher] [Launch Game] [ShaderCacheBuilder] -c Compress input cache files and bundle them into a single file 06:49:55.268 [Launcher] [Launch Game] [ShaderCacheBuilder] -device-index Specify which adapter index to compile shaders for 06:49:55.268 [Launcher] [Launch Game] [ShaderCacheBuilder] Choosing adapter: NVIDIA GeForce RTX 3060 Ti 06:49:55.268 [Launcher] [Launch Game] [ShaderCacheBuilder] Validating Cache 06:49:55.268 [Launcher] [Launch Game] [ShaderCacheBuilder] Pipeline library is valid 06:49:55.268 [Launcher] [Launch Game] [ShaderCacheBuilder] Extracting shaders 06:49:55.544 [Launcher] [Launch Game] [ShaderCacheBuilder] Exception was thrown while reading data from shader cache builder process. Error: 长度不能小于 0。 参数名: length 06:49:55.550 [Launcher] [Launch Game] Shader cache builder completed. 06:49:55.550 [Launcher] [Launch Game] Using EAC: False 06:49:55.564 [Launcher] [Launch Game] Game starting... 04:25:08.898 [Launcher] [Launch Game] [Process Exit] Exit code: 0x00000000 04:25:08.898 [Launcher] [Launch Game] [Process Exit] Start time: 2023/3/13 6:49:55 04:25:08.898 [Launcher] [Launch Game] [Process Exit] Exit time: 2023/3/13 16:25:08 04:25:08.898 [Launcher] [Launch Game] [Process Exit] Peak physical memory: 11872665600 04:25:08.898 [Launcher] [Launch Game] [Process Exit] Peak paged memory: 16662536192 04:25:08.898 [Launcher] [Launch Game] [Process Exit] Peak virtual memory: 136179482624 04:25:08.898 [Launcher] [Launch Game] LOGGER CLOSE 04:25:08.898 [Launcher] [Launch Game] 02:08:59.778 [Launcher] LOGGER OPEN 02:08:59.779 [Launcher] Launcher version: Launcher: 1.0.303.0 02:08:59.780 [Launcher] Local time: 2023/3/14 10:08:59 02:08:59.867 [Launcher] Steam name: 我得重新集结部队 02:08:59.869 [Launcher] [Main Window] Launcher Directory (AppDomain.CurrentDomain.BaseDirectory): D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\launcher\ 02:08:59.869 [Launcher] [Main Window] Base Directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\ 02:08:59.870 [Launcher] [Main Window] [Parse Arguments] Steam is initialized. 02:08:59.871 [Launcher] [Main Window] [Parse Arguments] Retrieving backend settings for Steam application '1361210' (branch='default') 02:08:59.876 [Launcher] [Main Window] [Parse Arguments] Using backend 'prod' 02:08:59.877 [Launcher] [Main Window] [Parse Arguments] Bundle dir: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle 02:08:59.877 [Launcher] [Main Window] [Parse Arguments] Common Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 02:08:59.877 [Launcher] [Main Window] [Parse Arguments] Win32 Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 02:08:59.879 [Launcher] [Main Window] OS Version: Microsoft Windows 10.0.22621 02:08:59.879 [Launcher] [Main Window] OS Architecture: X64 02:08:59.879 [Launcher] [Main Window] Framework Version: .NET Framework 4.8.9139.0 02:08:59.972 [Launcher] [Main Window] Launcher was started by: steam(8776) 02:08:59.974 [Launcher] [Main Window] [Load Settings] Load settings from: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\launcher.config 02:09:00.256 [Launcher] [Main Window] [Load Settings] Load settings successful 02:09:00.286 [Launcher] [Main Window] [SysInfo] Found Physical HMONITOR Monitor 0 (Generic PnP Monitor) supporting 19 resolutions 02:09:00.287 [Launcher] [Main Window] [SysInfo] !! Skipping adapter 1: [Software Adapter]! 02:09:00.297 [Launcher] [Main Window] [SysInfo] Getting preferred adapter 02:09:00.297 [Launcher] [Main Window] [SysInfo] Executing GPUDetection.exe 02:09:00.483 [Launcher] [Main Window] [SysInfo] Preferred performance adapter is adapter #0 (NVIDIA GeForce RTX 3060 Ti) 02:09:00.483 [Launcher] [Main Window] [SysInfo] Checking Supported Graphics Features... 02:09:00.486 [Launcher] [Main Window] [SysInfo] Running gpu detection 02:09:00.486 [Launcher] [Main Window] [SysInfo] [GPU Detection] Executing GPUDetection.exe 02:09:01.385 [Launcher] [Main Window] [SysInfo] GPU detection completed. 02:09:01.385 [Launcher] [Main Window] [SysInfo] NVIDIA GPU 02:09:01.385 [Launcher] [Main Window] [SysInfo] DLSS Capability: DLSS_2 02:09:01.385 [Launcher] [Main Window] [SysInfo] RayTracing Capability: RAY_TRACING_LEVEL_2 02:09:01.385 [Launcher] [Main Window] [SysInfo] Supports DLSS: True 02:09:01.385 [Launcher] [Main Window] [SysInfo] Supports Frame Generation: False 02:09:01.385 [Launcher] [Main Window] [SysInfo] Supports Reflex: True 02:09:02.515 [Launcher] [Main Window] [SysInfo] AdapterId: 0 (NVIDIA GeForce RTX 3060 Ti) OutputId: 0 CurrentResolution: 1920x1080 | Processor | Manufacturer: GenuineIntel | Name: 12th Gen Intel(R) Core(TM) i7-12700F | Caption: Intel64 Family 6 Model 151 Stepping 2 | Maxclock: 2100 | Total Memory: 0 | Available Memory:0 02:09:02.546 [Launcher] [Main Window] [Check Exe] Version info for excutable D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | File: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | InternalName: Darktide.exe | OriginalFilename: Darktide.exe | FileVersion: 1.3.270.37 | FileDescription: | Product: Warhammer 40,000: Darktide | ProductVersion: 0.0.3.0 (e270037) | Debug: False | Patched: False | PreRelease: False | PrivateBuild: False | SpecialBuild: False | Language: 语言中性 | 02:09:02.546 [Launcher] [Main Window] Setting active executable to: Darktide.exe in directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 02:09:02.547 [Launcher] [Main Window] [CrashMonitor] Crashes, launcher log 02:09:02.547 [Launcher] [Main Window] [CrashMonitor] Default logpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 02:09:02.547 [Launcher] [Main Window] [CrashMonitor] Default crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 02:09:02.547 [Launcher] [Main Window] [CrashMonitor] Default gpucrashpath: 02:09:02.547 [Launcher] [Main Window] [CrashMonitor] Default early crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 02:09:02.548 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 02:09:02.549 [Launcher] [Main Window] Content revision: 72935 02:09:02.550 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 02:09:02.551 [Launcher] [Main Window] Crash project: Bishop 02:09:02.551 [Launcher] [Main Window] Crashes, console log path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 02:09:02.551 [Launcher] [Main Window] Crashes, console dump path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 02:09:02.551 [Launcher] [Main Window] Machine ID: 92ddbc4b-28ae-44fb-8270-0bfd5ba074c0 02:09:02.574 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.log at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 02:09:02.574 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 02:09:02.574 [Launcher] [Main Window] [CrashMonitor] Setting up filewatch for *.nv-gpudmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\GPUCrashDumps 02:09:02.574 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for early *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 02:09:02.586 [Launcher] Current language: chinese_simplified 02:09:02.683 [Launcher] Hooking up Fixed Version WebView2 Environment 02:09:02.721 [Launcher] MS Edge WebView2 Runtime Version: 106.0.1370.47 02:09:02.721 [Launcher] Initializing WebView2 02:09:03.211 [Launcher] WebView2 setting up settings 02:09:03.215 [Launcher] WebView2 settings setup completed 02:09:03.215 [Launcher] WebView2 Initialized 02:09:06.219 [Launcher] Webpage request timed out 02:09:06.220 [Launcher] OnLauncherReady 02:09:06.265 [Launcher] !! Error parsing settings for 'gamma'! Default value invalid! Returning generic! 02:09:06.271 [Launcher] [Quality Settings] Verifying Quality Settings 02:09:06.273 [Launcher] [Quality Settings] Main window enabled 02:09:06.273 [Launcher] [Quality Settings] UI Enabled 02:09:06.273 [Launcher] [Quality Settings] Quality Settings Completed 02:09:06.281 [Launcher] [Quality Settings] Quality Settings Saved 02:09:07.146 [Launcher] [Launch Game] Steam is initialized. 02:09:07.146 [Launcher] [Launch Game] Retrieving backend settings for Steam application '1361210' (branch='default') 02:09:07.146 [Launcher] [Launch Game] Using backend 'prod' 02:09:07.147 [Launcher] [Launch Game] Launching Game 02:09:07.147 [Launcher] [Launch Game] Executable: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 02:09:07.147 [Launcher] [Launch Game] Arguments: -eac-untrusted --bundle-dir ../bundle --ini settings --backend-auth-service-url https://bsp-auth-prod.atoma.cloud --backend-title-service-url https://bsp-td-prod.atoma.cloud 02:09:07.148 [Launcher] [Launch Game] Game Settings At Startup: | adapter_index = 0 | aspect_ratio = -1 | borderless_fullscreen = true | detected_user_settings = { | adapter_index = 0 | borderless_fullscreen = false | fullscreen = true | fullscreen_output = 0 | language_id = "zh-cn" | master_render_settings = { | anti_aliasing_solution = 0 | dlss = 1 | dlss_g = 0 | dlss_master = "on" | fsr = 0 | fsr2 = 0 | graphics_quality = "high" | nv_reflex_low_latency = 1 | ray_tracing_quality = "low" | } | max_worker_threads = 17 | screen_mode = "fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | vsync = false | } | fullscreen = false | fullscreen_output = 0 | gamma = 1 | gore_settings = { | } | gpu_id = "NVIDIA GeForce RTX 3060 Ti" | interface_settings = { | intro_cinematic_enabled = false | } | language_id = "zh-cn" | launcher_overrides = { | gpu_crash_dumps = false | } | master_render_settings = { | ambient_occlusion_quality = "off" | anti_aliasing_solution = 2 | dlss = 0 | dlss_g = 0 | dlss_master = "off" | dof_quality = "off" | fsr = 0 | fsr2 = 0 | gi_quality = "low" | graphics_quality = "custom" | lens_flare_quality = "off" | light_quality = "low" | nv_reflex_framerate_cap = 0 | nv_reflex_low_latency = 2 | ray_tracing_quality = "off" | rt_reflections_quality = "off" | rtxgi_quality = "off" | ssr_quality = "off" | texture_quality = "high" | volumetric_fog_quality = "low" | } | max_worker_threads = 18 | mod_manager_settings = { | developer_mode = false | log_level = 1 | } | mods_settings = { | "Blessings of the Omnissiah" = { | lowerRankFilter = 2 | } | CharWallets = { | contracts_x = 0 | show_contracts = true | show_credits = true | show_diamantine = true | show_marks = true | show_plasteel = true | size_x = 0 | start_x = 0 | } | creature_spawner = { | cs_add_toughness_keybind = [ | "o" | ] | cs_assist_player_keybind = [ | "o" | ] | cs_destroy_keybind = [ | "7" | ] | cs_enable_training_grounds_invisibility = true | cs_enable_training_grounds_invulnerability = false | cs_enable_training_grounds_respawn = true | cs_enable_training_grounds_sound_muffler = false | cs_heal_player_keybind = [ | "o" | ] | cs_next_keybind = [ | "9" | ] | cs_prev_keybind = [ | "8" | ] | cs_selected_unit = "chaos_beast_of_nurgle" | cs_spawn_keybind = [ | "0" | ] | cs_spawn_saved_unit_one_keybind = [ | "i" | ] | cs_spawn_saved_unit_three_keybind = [ | ] | cs_spawn_saved_unit_two_keybind = [ | ] | cs_unit_list = "boss_units" | } | crosshair_remap = { | autogun_braced_class_primary = "assault" | autogun_braced_class_secondary = "spray_n_pray" | autogun_headhunter_class_primary = "assault" | autogun_headhunter_class_secondary = "ironsight" | autogun_infantry_class_primary = "assault" | autogun_infantry_class_secondary = "ironsight" | autopistol_class_primary = "assault" | autopistol_class_secondary = "assault" | boltgun_class_primary = "spray_n_pray" | boltgun_class_secondary = "projectile_drop" | flamer_class_primary = "spray_n_pray" | flamer_class_secondary = "spray_n_pray" | force_staff_purgatus_class_primary = "spray_n_pray" | force_staff_purgatus_class_secondary = "charge_up" | force_staff_surge_class_primary = "assault" | force_staff_surge_class_secondary = "charge_up" | force_staff_trauma_class_primary = "assault" | force_staff_trauma_class_secondary = "charge_up" | force_staff_voidstrike_class_primary = "assault" | force_staff_voidstrike_class_secondary = "charge_up" | grenadier_gauntlet_class_primary = "dot" | grenadier_gauntlet_class_secondary = "projectile_drop" | heavy_stubber_class_primary = "spray_n_pray" | heavy_stubber_class_secondary = "spray_n_pray" | kickback_class_primary = "shotgun" | kickback_class_secondary = "shotgun" | lasgun_helbore_class_primary = "bfg" | lasgun_helbore_class_secondary = "charge_up_ads" | lasgun_infantry_class_primary = "cross" | lasgun_infantry_class_secondary = "ironsight" | lasgun_recon_class_primary = "assault" | lasgun_recon_class_secondary = "ironsight" | laspistol_class_primary = "assault" | laspistol_class_secondary = "ironsight" | melee_class = "dot" | none_class = "none" | plasma_gun_class_primary = "bfg" | plasma_gun_class_secondary = "bfg" | revolver_class_primary = "bfg" | revolver_class_secondary = "ironsight" | ripper_gun_class_primary = "shotgun" | ripper_gun_class_secondary = "spray_n_pray" | rumbler_class_primary = "projectile_drop" | rumbler_class_secondary = "none" | shotgun_class_primary = "shotgun" | shotgun_class_secondary = "ironsight" | } | DisableScreenEffects = { | beast_of_nurgle_in_slime = true | chaos_beast_of_nurgle_being_eaten = true | chaos_beast_of_nurgle_hit_by_vomit = true | chaos_daemonhost_ambience = true | "content/fx/particles/screenspace/screen_blood_splatter" = true | "content/fx/particles/screenspace/screen_stunned_heavy" = true | "content/fx/particles/screenspace/screen_stunned_light" = false | corruption = true | corruption_taken = true | corruptor_ambience = false | corruptor_proximity = true | critical_health = true | damage_taken = true | disable_plasmagun = true | knocked_down = true | last_wound = true | no_toughness = true | ogryn_bonebreaker_combat_ability = true | ogryn_melee_stance = true | psyker_biomancer_combat_ability = false | psyker_biomancer_efficient_smites = false | psyker_psychic_fortress = false | psyker_psychic_fortress_duration_increased = false | suppression_high = true | suppression_low = true | suppression_ongoing = true | toughness_absorbed = true | toughness_absorbed_melee = true | toughness_broken = true | veteran_ranger_combat_ability = true | veteran_ranger_ranged_stance = true | veteran_ranger_ranged_stance_big_game_hunter = true | veteran_ranger_ranged_stance_headhunter = true | veteran_ranger_ranged_stance_rending = true | veteran_ranger_ranged_stance_weapon_handling_improved = true | warped_critical = true | warped_low_to_high = true | zealot_maniac_combat_ability = true | zealot_maniac_dash_buff = true | } | DMF = { | chat_history = [ | "???" | "1" | "..." | "掉线了草" | "gg" | "我直接喷火烧 你们随便" | "速度点快打完了" | "快递快到了……" | "gg" | "..." | "gg" | "草 我卡墙里面了" | "???" | "跑太分散了" | "站一起 " | "弹药" | "站一起 离得太远了" | "gg" | "???" | "gg" | "GG" | "2" | "gg" | "1" | "????" | "bot" | "gg" | "mea" | "gg" | "复活点太远了" | "gg" | "回来" | ".." | "?" | "2333" | "医疗包带回家" | "cao" | "可惜没弹药了" | "被炸飞了" | "cao" | "gg" | "med" | "???" | "gg" | "我被空气推了一把,突然就被炸飞了" | "什么情况^bug" | "??" | "cao" | "gg" | "750远程渣滓任务" | ] | chat_history_buffer_size = 50 | chat_history_commands_only = false | chat_history_enable = true | chat_history_remove_dups = true | chat_history_remove_dups_mode = "last" | chat_history_save = true | developer_mode = false | disabled_mods_list = [ | ] | dmf_initialized = true | dmf_options_scrolling_speed = 100 | log_ui_renderers_info = false | logging_mode = "default" | open_dmf_options = [ | "f4" | ] | options_menu_collapsed_mods = [ | ] | options_menu_collapsed_widgets = [ | ] | options_menu_favorite_mods = [ | ] | output_mode_debug = 0 | output_mode_echo = 4 | output_mode_error = 4 | output_mode_info = 1 | output_mode_notification = 5 | output_mode_warning = 4 | show_developer_console = false | show_network_debug_info = false | toggle_developer_console = [ | "p" | ] | } | Healthbars = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_newly_infected = false | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker = false | chaos_poxwalker_bomber = true | cultist_assault = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_melee = true | cultist_mutant = true | cultist_shocktrooper = true | renegade_assault = true | renegade_berzerker = true | renegade_captain = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_melee = true | renegade_netgunner = true | renegade_rifleman = true | renegade_shocktrooper = true | renegade_sniper = true | "show_BOSS血量" = true | show_elite = false | show_horde = false | show_monster = false | show_roamer = false | show_special = false | "show_怪物" = true | "show_精英" = true | "show_精英血量" = true | "show_漫游者" = true | "show_漫游者血量" = true | "show_尸潮" = true | "show_特感" = true | "show_小兵血量" = true | "show_专家血量" = true | } | Hush = { | mute_hadron_craft = true | } | KillfeedImprovements = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker_bomber = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_mutant = true | cultist_shocktrooper = true | enable_in_psykanium = true | renegade_berzerker = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_netgunner = true | renegade_shocktrooper = true | renegade_sniper = true | } | NumericUI = { | ability_cooldown_format = "time" | ammo_as_percent = false | ammo_text = true | debug_dodge_count = false | disable_ability_background_progress = true | dodge_count = false | dodges_count_up = false | health_text = true | level = true | show_dodge_count_for_infinite_dodge = false | toughness_text = true | } | pickup_spawner = { | next_pickup = [ | "j" | ] | prev_pickup = [ | "l" | ] | spawn_pickup = [ | "k" | ] | } | reroll_until_rarity = { | rur_cancel_keybind = [ | "left" | ] | rur_desired_rarity = 4 | rur_enable_selected_perk = true | rur_hush_hadron = false | rur_max_attempts = 1000 | rur_selected_perk = "伤害(不屈敌人)" | } | scoreboard = { | ammo_health_pickup = false | message_ammo = false | message_ammo_placed = false | message_decoded = false | message_default = false | message_forge_material = true | message_health_placed = false | message_health_station = false | scripture_grimoire_pickup = false | } | ToggleAltFire = { | action_lunge = true | action_reload = false | action_shoot_braced = true | action_shoot_charged = true | action_sprint = true | action_start_reload = false | action_vent = true | autogun = true | autopistol = true | bolter = true | flamer = true | force_staff = true | grenadier_gauntlet = true | heavystubber = true | lasgun = true | laspistol = true | plasma_rifle = true | rippergun = true | shotgun = true | shotgun_grenade = true | stub_pistol = true | stub_rifle = true | } | TruePeril = { | num_decimals = 2 | skip_lerp = true | } | } | performance_settings = { | decal_lifetime = 60 | max_blood_decals = 100 | max_impact_decals = 100 | max_ragdolls = 50 | } | render_settings = { | ao_enabled = false | baked_ddgi = true | bloom_enabled = false | cacao_downsampled = false | cacao_quality = 0 | decals_enabled = true | display_noise_enabled = true | dlss_enabled = false | dlss_g_enabled = false | dof_enabled = false | dof_high_quality = false | dxr = false | fsr_enabled = false | fsr_quality = 0 | fsr2_enabled = false | fxaa_enabled = false | gamma = 2.2 | hdr_rgb_format = "R11G11B10F" | jitter_enabled = true | lens_flares_enabled = false | lens_quality_color_fringe_enabled = false | lens_quality_distortion_enabled = false | lens_quality_enabled = false | light_shafts_enabled = false | local_lights_max_dynamic_shadow_distance = 50 | local_lights_max_non_shadow_casting_distance = 0 | local_lights_max_static_shadow_distance = 100 | local_lights_shadow_atlas_size = [ | 512 | 512 | ] | local_lights_shadow_map_filter_quality = "low" | local_lights_shadows_enabled = true | lod_object_multiplier = 5 | lod_scatter_density = 1 | motion_blur_enabled = false | nv_framerate_cap = 0 | nv_low_latency_boost = true | nv_low_latency_markers = true | nv_low_latency_mode = true | outline_enabled = true | particles_capacity_multiplier = 1 | particles_simulation_lod = 0 | rough_transparency_enabled = true | rt_checkerboard_reflections = false | rt_light_quality = "high" | rt_mixed_reflections = false | rt_particle_reflections_enabled = false | rt_reflections_enabled = false | rt_shadow_ray_multiplier = 2 | rt_transparent_reflections_enabled = false | rtxgi_enabled = false | rtxgi_scale = 0.5 | sharpen_enabled = true | skin_material_enabled = false | ssr_enabled = false | ssr_high_quality = false | static_sun_shadow_map_size = [ | 2048 | 2048 | ] | static_sun_shadows = true | sun_flare_enabled = false | sun_shadow_map_filter_quality = "low" | sun_shadow_map_size = [ | 4 | 4 | ] | sun_shadows = false | taa_enabled = true | ui_bloom_enabled = false | upscaling_enabled = false | upscaling_mode = "none" | upscaling_quality = "ultra_performance" | volumetric_data_size = [ | 80 | 64 | 96 | ] | volumetric_extrapolation_high_quality = false | volumetric_extrapolation_volumetric_shadows = false | volumetric_lighting_local_lights = false | volumetric_reprojection_amount = 0.875 | volumetric_volumes_enabled = true | world_interaction_size = [ | 512 | 512 | ] | world_space_motion_vectors = false | } | screen_mode = "borderless_fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | sound = { | } | sound_settings = { | mix_preset = 0 | option_master_slider = 49 | options_music_slider = 100 | options_vo_trim = 5 | } | texture_settings = { | "content/texture_categories/character_bc" = 0 | "content/texture_categories/character_bca" = 0 | "content/texture_categories/character_bcm" = 0 | "content/texture_categories/character_hm" = 0 | "content/texture_categories/character_mask" = 0 | "content/texture_categories/character_mask2" = 0 | "content/texture_categories/character_nm" = 0 | "content/texture_categories/character_orm" = 0 | "content/texture_categories/environment_bc" = 0 | "content/texture_categories/environment_bca" = 0 | "content/texture_categories/environment_hm" = 0 | "content/texture_categories/environment_nm" = 0 | "content/texture_categories/environment_orm" = 0 | "content/texture_categories/weapon_bc" = 0 | "content/texture_categories/weapon_bca" = 0 | "content/texture_categories/weapon_hm" = 0 | "content/texture_categories/weapon_mask" = 0 | "content/texture_categories/weapon_nm" = 0 | "content/texture_categories/weapon_orm" = 0 | } | threads = { | } | version = 2 | vsync = false 02:09:07.160 [Launcher] [Launch Game] Running shader cache builder 02:09:07.166 [Launcher] [Launch Game] [ShaderCacheBuilder] Executing darktide_shader_cache_builder.exe with args: -i "D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\shader_cache\bundled_shader_cache.hans" -o "C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\shader_cache.hans" -device-index 0 02:09:07.410 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 02:09:07.410 [Launcher] [Launch Game] [ShaderCacheBuilder] Darktide Shader Cache Builder 02:09:07.410 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 02:09:07.410 [Launcher] [Launch Game] [ShaderCacheBuilder] -o ${output_file/folder} 02:09:07.410 [Launcher] [Launch Game] [ShaderCacheBuilder] -i ${input_file/folder} 02:09:07.410 [Launcher] [Launch Game] [ShaderCacheBuilder] -b Build input folder into a cache {Default} 02:09:07.410 [Launcher] [Launch Game] [ShaderCacheBuilder] -v Validate input cache file 02:09:07.410 [Launcher] [Launch Game] [ShaderCacheBuilder] -c Compress input cache files and bundle them into a single file 02:09:07.410 [Launcher] [Launch Game] [ShaderCacheBuilder] -device-index Specify which adapter index to compile shaders for 02:09:07.410 [Launcher] [Launch Game] [ShaderCacheBuilder] Choosing adapter: NVIDIA GeForce RTX 3060 Ti 02:09:07.410 [Launcher] [Launch Game] [ShaderCacheBuilder] Validating Cache 02:09:07.410 [Launcher] [Launch Game] [ShaderCacheBuilder] Pipeline library is valid 02:09:07.410 [Launcher] [Launch Game] [ShaderCacheBuilder] Extracting shaders 02:09:07.579 [Launcher] [Launch Game] [ShaderCacheBuilder] WebView2 Navigation Completed 02:09:07.580 [Launcher] [Launch Game] [ShaderCacheBuilder] Running OnWebpageLoaded 02:09:07.580 [Launcher] [Launch Game] [ShaderCacheBuilder] OnWebpageLoaded completed 02:09:07.580 [Launcher] [Launch Game] [ShaderCacheBuilder] OnLauncherReady 02:09:07.703 [Launcher] [Launch Game] [ShaderCacheBuilder] Exception was thrown while reading data from shader cache builder process. Error: 长度不能小于 0。 参数名: length 02:09:07.718 [Launcher] [Launch Game] Shader cache builder completed. 02:09:07.718 [Launcher] [Launch Game] Using EAC: False 02:09:07.731 [Launcher] [Launch Game] Game starting... 03:21:42.312 [Launcher] [Launch Game] [Process Exit] Exit code: 0xC0000005 03:21:42.312 [Launcher] [Launch Game] [Process Exit] Start time: 2023/3/14 2:09:07 03:21:42.312 [Launcher] [Launch Game] [Process Exit] Exit time: 2023/3/14 3:21:41 03:21:42.312 [Launcher] [Launch Game] [Process Exit] Peak physical memory: 8043659264 03:21:42.312 [Launcher] [Launch Game] [Process Exit] Peak paged memory: 12121079808 03:21:42.312 [Launcher] [Launch Game] [Process Exit] Peak virtual memory: 134162747392 03:21:42.313 [Launcher] [Launch Game] EAC crash occurred 03:21:42.313 [Launcher] [Launch Game] Creating crash report 03:21:42.314 [Launcher] [Launch Game] !! Error parsing settings for 'gamma'! Default value invalid! Returning generic! 03:21:42.315 [Launcher] [Launch Game] Game Settings After Crash: | adapter_index = 0 | aspect_ratio = -1 | borderless_fullscreen = true | detected_user_settings = { | adapter_index = 0 | borderless_fullscreen = false | fullscreen = true | fullscreen_output = 0 | language_id = "zh-cn" | master_render_settings = { | anti_aliasing_solution = 0 | dlss = 1 | dlss_g = 0 | dlss_master = "on" | fsr = 0 | fsr2 = 0 | graphics_quality = "high" | nv_reflex_low_latency = 1 | ray_tracing_quality = "low" | } | max_worker_threads = 17 | screen_mode = "fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | vsync = false | } | fullscreen = false | fullscreen_output = 0 | gamma = 1 | gore_settings = { | } | gpu_id = "NVIDIA GeForce RTX 3060 Ti" | interface_settings = { | intro_cinematic_enabled = false | } | language_id = "zh-cn" | launcher_overrides = { | gpu_crash_dumps = false | } | master_render_settings = { | ambient_occlusion_quality = "off" | anti_aliasing_solution = 2 | dlss = 0 | dlss_g = 0 | dlss_master = "off" | dof_quality = "off" | fsr = 0 | fsr2 = 0 | gi_quality = "low" | graphics_quality = "custom" | lens_flare_quality = "off" | light_quality = "low" | nv_reflex_framerate_cap = 0 | nv_reflex_low_latency = 2 | ray_tracing_quality = "off" | rt_reflections_quality = "off" | rtxgi_quality = "off" | ssr_quality = "off" | texture_quality = "high" | volumetric_fog_quality = "low" | } | max_worker_threads = 18 | mod_manager_settings = { | developer_mode = false | log_level = 1 | } | mods_settings = { | "Blessings of the Omnissiah" = { | lowerRankFilter = 2 | } | CharWallets = { | contracts_x = 0 | order_credits = 1 | order_diamantine = 4 | order_marks = 2 | order_plasteel = 3 | show_contracts = true | show_credits = true | show_diamantine = true | show_marks = true | show_plasteel = true | size_x = 0 | start_x = 0 | } | creature_spawner = { | cs_add_toughness_keybind = [ | "o" | ] | cs_assist_player_keybind = [ | "o" | ] | cs_destroy_keybind = [ | "7" | ] | cs_enable_training_grounds_invisibility = true | cs_enable_training_grounds_invulnerability = false | cs_enable_training_grounds_respawn = true | cs_enable_training_grounds_sound_muffler = false | cs_heal_player_keybind = [ | "o" | ] | cs_next_keybind = [ | "9" | ] | cs_prev_keybind = [ | "8" | ] | cs_selected_unit = "chaos_beast_of_nurgle" | cs_spawn_keybind = [ | "0" | ] | cs_spawn_saved_unit_one_keybind = [ | "i" | ] | cs_spawn_saved_unit_three_keybind = [ | ] | cs_spawn_saved_unit_two_keybind = [ | ] | cs_unit_list = "boss_units" | } | crosshair_remap = { | autogun_braced_class_primary = "assault" | autogun_braced_class_secondary = "spray_n_pray" | autogun_headhunter_class_primary = "assault" | autogun_headhunter_class_secondary = "ironsight" | autogun_infantry_class_primary = "assault" | autogun_infantry_class_secondary = "ironsight" | autopistol_class_primary = "assault" | autopistol_class_secondary = "assault" | boltgun_class_primary = "spray_n_pray" | boltgun_class_secondary = "projectile_drop" | flamer_class_primary = "spray_n_pray" | flamer_class_secondary = "spray_n_pray" | force_staff_purgatus_class_primary = "spray_n_pray" | force_staff_purgatus_class_secondary = "charge_up" | force_staff_surge_class_primary = "assault" | force_staff_surge_class_secondary = "charge_up" | force_staff_trauma_class_primary = "assault" | force_staff_trauma_class_secondary = "charge_up" | force_staff_voidstrike_class_primary = "assault" | force_staff_voidstrike_class_secondary = "charge_up" | grenadier_gauntlet_class_primary = "dot" | grenadier_gauntlet_class_secondary = "projectile_drop" | heavy_stubber_class_primary = "spray_n_pray" | heavy_stubber_class_secondary = "spray_n_pray" | kickback_class_primary = "shotgun" | kickback_class_secondary = "shotgun" | lasgun_helbore_class_primary = "bfg" | lasgun_helbore_class_secondary = "charge_up_ads" | lasgun_infantry_class_primary = "cross" | lasgun_infantry_class_secondary = "ironsight" | lasgun_recon_class_primary = "assault" | lasgun_recon_class_secondary = "ironsight" | laspistol_class_primary = "assault" | laspistol_class_secondary = "ironsight" | melee_class = "dot" | none_class = "none" | plasma_gun_class_primary = "bfg" | plasma_gun_class_secondary = "bfg" | revolver_class_primary = "bfg" | revolver_class_secondary = "ironsight" | ripper_gun_class_primary = "shotgun" | ripper_gun_class_secondary = "spray_n_pray" | rumbler_class_primary = "projectile_drop" | rumbler_class_secondary = "none" | shotgun_class_primary = "shotgun" | shotgun_class_secondary = "ironsight" | } | DisableScreenEffects = { | beast_of_nurgle_in_slime = true | chaos_beast_of_nurgle_being_eaten = true | chaos_beast_of_nurgle_hit_by_vomit = true | chaos_daemonhost_ambience = true | "content/fx/particles/screenspace/screen_blood_splatter" = true | "content/fx/particles/screenspace/screen_stunned_heavy" = true | "content/fx/particles/screenspace/screen_stunned_light" = false | corruption = true | corruption_taken = true | corruptor_ambience = false | corruptor_proximity = true | critical_health = true | damage_taken = true | disable_plasmagun = true | knocked_down = true | last_wound = true | no_toughness = true | ogryn_bonebreaker_combat_ability = true | ogryn_melee_stance = true | psyker_biomancer_combat_ability = false | psyker_biomancer_efficient_smites = false | psyker_psychic_fortress = false | psyker_psychic_fortress_duration_increased = false | suppression_high = true | suppression_low = true | suppression_ongoing = true | toughness_absorbed = true | toughness_absorbed_melee = true | toughness_broken = true | veteran_ranger_combat_ability = true | veteran_ranger_ranged_stance = true | veteran_ranger_ranged_stance_big_game_hunter = true | veteran_ranger_ranged_stance_headhunter = true | veteran_ranger_ranged_stance_rending = true | veteran_ranger_ranged_stance_weapon_handling_improved = true | warped_critical = true | warped_low_to_high = true | zealot_maniac_combat_ability = true | zealot_maniac_dash_buff = true | } | DMF = { | chat_history = [ | "???" | "1" | "..." | "掉线了草" | "gg" | "我直接喷火烧 你们随便" | "速度点快打完了" | "快递快到了……" | "gg" | "..." | "gg" | "草 我卡墙里面了" | "???" | "跑太分散了" | "站一起 " | "弹药" | "站一起 离得太远了" | "gg" | "???" | "gg" | "GG" | "2" | "gg" | "1" | "????" | "bot" | "gg" | "mea" | "gg" | "复活点太远了" | "gg" | "回来" | ".." | "?" | "2333" | "医疗包带回家" | "cao" | "可惜没弹药了" | "被炸飞了" | "cao" | "gg" | "med" | "???" | "gg" | "我被空气推了一把,突然就被炸飞了" | "什么情况^bug" | "??" | "cao" | "gg" | "750远程渣滓任务" | ] | chat_history_buffer_size = 50 | chat_history_commands_only = false | chat_history_enable = true | chat_history_remove_dups = true | chat_history_remove_dups_mode = "last" | chat_history_save = true | developer_mode = false | disabled_mods_list = [ | ] | dmf_initialized = true | dmf_options_scrolling_speed = 100 | log_ui_renderers_info = false | logging_mode = "default" | open_dmf_options = [ | "f4" | ] | options_menu_collapsed_mods = [ | ] | options_menu_collapsed_widgets = [ | ] | options_menu_favorite_mods = [ | ] | output_mode_debug = 0 | output_mode_echo = 4 | output_mode_error = 4 | output_mode_info = 1 | output_mode_notification = 5 | output_mode_warning = 4 | show_developer_console = false | show_network_debug_info = false | toggle_developer_console = [ | "p" | ] | } | Healthbars = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_newly_infected = false | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker = false | chaos_poxwalker_bomber = true | cultist_assault = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_melee = true | cultist_mutant = true | cultist_shocktrooper = true | renegade_assault = true | renegade_berzerker = true | renegade_captain = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_melee = true | renegade_netgunner = true | renegade_rifleman = true | renegade_shocktrooper = true | renegade_sniper = true | "show_BOSS血量" = true | show_elite = false | show_horde = false | show_monster = false | show_roamer = false | show_special = false | "show_怪物" = true | "show_精英" = true | "show_精英血量" = true | "show_漫游者" = true | "show_漫游者血量" = true | "show_尸潮" = true | "show_特感" = true | "show_小兵血量" = true | "show_专家血量" = true | } | Hush = { | mute_hadron_craft = true | } | KillfeedImprovements = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker_bomber = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_mutant = true | cultist_shocktrooper = true | enable_in_psykanium = true | renegade_berzerker = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_netgunner = true | renegade_shocktrooper = true | renegade_sniper = true | } | NumericUI = { | ability_cooldown_format = "time" | ammo_as_percent = false | ammo_text = true | debug_dodge_count = false | disable_ability_background_progress = true | dodge_count = false | dodges_count_up = false | health_text = true | level = true | show_dodge_count_for_infinite_dodge = false | toughness_text = true | } | pickup_spawner = { | next_pickup = [ | "j" | ] | prev_pickup = [ | "l" | ] | spawn_pickup = [ | "k" | ] | } | reroll_until_rarity = { | rur_cancel_keybind = [ | "left" | ] | rur_desired_rarity = 4 | rur_enable_selected_perk = false | rur_hush_hadron = false | rur_max_attempts = 1000 | rur_selected_perk = "伤害(硬壳装甲敌人)" | } | scoreboard = { | ammo_health_pickup = false | message_ammo = false | message_ammo_placed = false | message_decoded = false | message_default = false | message_forge_material = true | message_health_placed = false | message_health_station = false | scripture_grimoire_pickup = false | } | ToggleAltFire = { | action_lunge = true | action_reload = false | action_shoot_braced = true | action_shoot_charged = true | action_sprint = true | action_start_reload = false | action_vent = true | autogun = true | autopistol = true | bolter = true | flamer = true | force_staff = true | grenadier_gauntlet = true | heavystubber = true | lasgun = true | laspistol = true | plasma_rifle = true | rippergun = true | shotgun = true | shotgun_grenade = true | stub_pistol = true | stub_rifle = true | } | TruePeril = { | num_decimals = 2 | skip_lerp = true | } | } | performance_settings = { | decal_lifetime = 60 | max_blood_decals = 100 | max_impact_decals = 100 | max_ragdolls = 50 | } | render_settings = { | ao_enabled = false | baked_ddgi = true | bloom_enabled = false | cacao_downsampled = false | cacao_quality = 0 | decals_enabled = true | display_noise_enabled = true | dlss_enabled = false | dlss_g_enabled = false | dof_enabled = false | dof_high_quality = false | dxr = false | fsr_enabled = false | fsr_quality = 0 | fsr2_enabled = false | fxaa_enabled = false | gamma = 2.2 | hdr_rgb_format = "R11G11B10F" | jitter_enabled = true | lens_flares_enabled = false | lens_quality_color_fringe_enabled = false | lens_quality_distortion_enabled = false | lens_quality_enabled = false | light_shafts_enabled = false | local_lights_max_dynamic_shadow_distance = 50 | local_lights_max_non_shadow_casting_distance = 0 | local_lights_max_static_shadow_distance = 100 | local_lights_shadow_atlas_size = [ | 512 | 512 | ] | local_lights_shadow_map_filter_quality = "low" | local_lights_shadows_enabled = true | lod_object_multiplier = 5 | lod_scatter_density = 1 | motion_blur_enabled = false | nv_framerate_cap = 0 | nv_low_latency_boost = true | nv_low_latency_markers = true | nv_low_latency_mode = true | outline_enabled = true | particles_capacity_multiplier = 1 | particles_simulation_lod = 0 | rough_transparency_enabled = true | rt_checkerboard_reflections = false | rt_light_quality = "high" | rt_mixed_reflections = false | rt_particle_reflections_enabled = false | rt_reflections_enabled = false | rt_shadow_ray_multiplier = 2 | rt_transparent_reflections_enabled = false | rtxgi_enabled = false | rtxgi_scale = 0.5 | sharpen_enabled = true | skin_material_enabled = false | ssr_enabled = false | ssr_high_quality = false | static_sun_shadow_map_size = [ | 2048 | 2048 | ] | static_sun_shadows = true | sun_flare_enabled = false | sun_shadow_map_filter_quality = "low" | sun_shadow_map_size = [ | 4 | 4 | ] | sun_shadows = false | taa_enabled = true | ui_bloom_enabled = false | upscaling_enabled = false | upscaling_mode = "none" | upscaling_quality = "ultra_performance" | volumetric_data_size = [ | 80 | 64 | 96 | ] | volumetric_extrapolation_high_quality = false | volumetric_extrapolation_volumetric_shadows = false | volumetric_lighting_local_lights = false | volumetric_reprojection_amount = 0.875 | volumetric_volumes_enabled = true | world_interaction_size = [ | 512 | 512 | ] | world_space_motion_vectors = false | } | screen_mode = "borderless_fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | sound = { | } | sound_settings = { | mix_preset = 0 | option_master_slider = 49 | options_music_slider = 100 | options_vo_trim = 5 | } | texture_settings = { | "content/texture_categories/character_bc" = 0 | "content/texture_categories/character_bca" = 0 | "content/texture_categories/character_bcm" = 0 | "content/texture_categories/character_hm" = 0 | "content/texture_categories/character_mask" = 0 | "content/texture_categories/character_mask2" = 0 | "content/texture_categories/character_nm" = 0 | "content/texture_categories/character_orm" = 0 | "content/texture_categories/environment_bc" = 0 | "content/texture_categories/environment_bca" = 0 | "content/texture_categories/environment_hm" = 0 | "content/texture_categories/environment_nm" = 0 | "content/texture_categories/environment_orm" = 0 | "content/texture_categories/weapon_bc" = 0 | "content/texture_categories/weapon_bca" = 0 | "content/texture_categories/weapon_hm" = 0 | "content/texture_categories/weapon_mask" = 0 | "content/texture_categories/weapon_nm" = 0 | "content/texture_categories/weapon_orm" = 0 | } | threads = { | } | version = 2 | vsync = false 03:21:42.365 [Launcher] [Launch Game] Crash report created in C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide 03:21:42.365 [Launcher] [Launch Game] Starting CrashReporter.exe 03:21:42.365 [Launcher] [Launch Game] LOGGER CLOSE 03:21:42.365 [Launcher] [Launch Game] 03:21:42.410 [Crash Reporter] LOGGER OPEN 03:21:42.425 [Crash Reporter] Extracting zip file C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_report.zip 03:21:42.469 [Crash Reporter] Loading CrashReport from: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_report_cache.cache 03:21:42.677 [Crash Reporter] Uploading crash to uploader... 03:21:42.684 [Crash Reporter] Checking for CrashifyUploader.exe in D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\launcher\CrashifyUploader.exe 03:21:42.684 [Crash Reporter] Starting uploader process... 03:21:45.398 [Crash Reporter] Upload to crashify DB successfull 03:21:45.398 [Crash Reporter] Uploaded to crashify, guid: d1a55ee4-5741-4b4c-83d8-eca1f3d3b311 03:21:45.398 [Crash Reporter] LOGGER CLOSE 03:21:45.398 [Crash Reporter] 05:07:25.891 [Launcher] LOGGER OPEN 05:07:25.891 [Launcher] Launcher version: Launcher: 1.0.303.0 05:07:25.892 [Launcher] Local time: 2023/3/14 13:07:25 05:07:25.970 [Launcher] Steam name: 我得重新集结部队 05:07:25.971 [Launcher] [Main Window] Launcher Directory (AppDomain.CurrentDomain.BaseDirectory): D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\launcher\ 05:07:25.971 [Launcher] [Main Window] Base Directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\ 05:07:25.973 [Launcher] [Main Window] [Parse Arguments] Steam is initialized. 05:07:25.974 [Launcher] [Main Window] [Parse Arguments] Retrieving backend settings for Steam application '1361210' (branch='default') 05:07:25.978 [Launcher] [Main Window] [Parse Arguments] Using backend 'prod' 05:07:25.979 [Launcher] [Main Window] [Parse Arguments] Bundle dir: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle 05:07:25.979 [Launcher] [Main Window] [Parse Arguments] Common Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 05:07:25.979 [Launcher] [Main Window] [Parse Arguments] Win32 Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 05:07:25.980 [Launcher] [Main Window] OS Version: Microsoft Windows 10.0.22621 05:07:25.980 [Launcher] [Main Window] OS Architecture: X64 05:07:25.980 [Launcher] [Main Window] Framework Version: .NET Framework 4.8.9139.0 05:07:26.049 [Launcher] [Main Window] Launcher was started by: steam(8776) 05:07:26.050 [Launcher] [Main Window] [Load Settings] Load settings from: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\launcher.config 05:07:26.261 [Launcher] [Main Window] [Load Settings] Load settings successful 05:07:26.287 [Launcher] [Main Window] [SysInfo] Found Physical HMONITOR Monitor 0 (Generic PnP Monitor) supporting 19 resolutions 05:07:26.287 [Launcher] [Main Window] [SysInfo] !! Skipping adapter 1: [Software Adapter]! 05:07:26.294 [Launcher] [Main Window] [SysInfo] Getting preferred adapter 05:07:26.294 [Launcher] [Main Window] [SysInfo] Executing GPUDetection.exe 05:07:26.475 [Launcher] [Main Window] [SysInfo] Preferred performance adapter is adapter #0 (NVIDIA GeForce RTX 3060 Ti) 05:07:26.475 [Launcher] [Main Window] [SysInfo] Checking Supported Graphics Features... 05:07:26.477 [Launcher] [Main Window] [SysInfo] Running gpu detection 05:07:26.477 [Launcher] [Main Window] [SysInfo] [GPU Detection] Executing GPUDetection.exe 05:07:27.289 [Launcher] [Main Window] [SysInfo] GPU detection completed. 05:07:27.289 [Launcher] [Main Window] [SysInfo] NVIDIA GPU 05:07:27.289 [Launcher] [Main Window] [SysInfo] DLSS Capability: DLSS_2 05:07:27.289 [Launcher] [Main Window] [SysInfo] RayTracing Capability: RAY_TRACING_LEVEL_2 05:07:27.289 [Launcher] [Main Window] [SysInfo] Supports DLSS: True 05:07:27.289 [Launcher] [Main Window] [SysInfo] Supports Frame Generation: False 05:07:27.289 [Launcher] [Main Window] [SysInfo] Supports Reflex: True 05:07:28.416 [Launcher] [Main Window] [SysInfo] AdapterId: 0 (NVIDIA GeForce RTX 3060 Ti) OutputId: 0 CurrentResolution: 1920x1080 | Processor | Manufacturer: GenuineIntel | Name: 12th Gen Intel(R) Core(TM) i7-12700F | Caption: Intel64 Family 6 Model 151 Stepping 2 | Maxclock: 2100 | Total Memory: 0 | Available Memory:0 05:07:28.433 [Launcher] [Main Window] [Check Exe] Version info for excutable D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | File: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | InternalName: Darktide.exe | OriginalFilename: Darktide.exe | FileVersion: 1.3.270.37 | FileDescription: | Product: Warhammer 40,000: Darktide | ProductVersion: 0.0.3.0 (e270037) | Debug: False | Patched: False | PreRelease: False | PrivateBuild: False | SpecialBuild: False | Language: 语言中性 | 05:07:28.433 [Launcher] [Main Window] Setting active executable to: Darktide.exe in directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 05:07:28.434 [Launcher] [Main Window] [CrashMonitor] Crashes, launcher log 05:07:28.434 [Launcher] [Main Window] [CrashMonitor] Default logpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 05:07:28.434 [Launcher] [Main Window] [CrashMonitor] Default crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 05:07:28.434 [Launcher] [Main Window] [CrashMonitor] Default gpucrashpath: 05:07:28.434 [Launcher] [Main Window] [CrashMonitor] Default early crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 05:07:28.434 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 05:07:28.435 [Launcher] [Main Window] Content revision: 72935 05:07:28.436 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 05:07:28.436 [Launcher] [Main Window] Crash project: Bishop 05:07:28.436 [Launcher] [Main Window] Crashes, console log path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 05:07:28.436 [Launcher] [Main Window] Crashes, console dump path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 05:07:28.436 [Launcher] [Main Window] Machine ID: 92ddbc4b-28ae-44fb-8270-0bfd5ba074c0 05:07:28.443 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.log at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 05:07:28.443 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 05:07:28.443 [Launcher] [Main Window] [CrashMonitor] Setting up filewatch for *.nv-gpudmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\GPUCrashDumps 05:07:28.443 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for early *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 05:07:28.451 [Launcher] Current language: chinese_simplified 05:07:28.525 [Launcher] Hooking up Fixed Version WebView2 Environment 05:07:28.542 [Launcher] MS Edge WebView2 Runtime Version: 106.0.1370.47 05:07:28.542 [Launcher] Initializing WebView2 05:07:28.826 [Launcher] WebView2 setting up settings 05:07:28.829 [Launcher] WebView2 settings setup completed 05:07:28.829 [Launcher] WebView2 Initialized 05:07:29.166 [Launcher] WebView2 Navigation Completed 05:07:29.203 [Launcher] Running OnWebpageLoaded 05:07:29.205 [Launcher] OnWebpageLoaded completed 05:07:29.205 [Launcher] OnLauncherReady 05:07:29.250 [Launcher] !! Error parsing settings for 'gamma'! Default value invalid! Returning generic! 05:07:29.257 [Launcher] [Quality Settings] Verifying Quality Settings 05:07:29.258 [Launcher] [Quality Settings] Main window enabled 05:07:29.259 [Launcher] [Quality Settings] UI Enabled 05:07:29.259 [Launcher] [Quality Settings] Quality Settings Completed 05:07:29.264 [Launcher] [Quality Settings] Quality Settings Saved 05:07:30.259 [Launcher] [Launch Game] Steam is initialized. 05:07:30.260 [Launcher] [Launch Game] Retrieving backend settings for Steam application '1361210' (branch='default') 05:07:30.260 [Launcher] [Launch Game] Using backend 'prod' 05:07:30.261 [Launcher] [Launch Game] Launching Game 05:07:30.261 [Launcher] [Launch Game] Executable: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 05:07:30.261 [Launcher] [Launch Game] Arguments: -eac-untrusted --bundle-dir ../bundle --ini settings --backend-auth-service-url https://bsp-auth-prod.atoma.cloud --backend-title-service-url https://bsp-td-prod.atoma.cloud 05:07:30.261 [Launcher] [Launch Game] Game Settings At Startup: | adapter_index = 0 | aspect_ratio = -1 | borderless_fullscreen = true | detected_user_settings = { | adapter_index = 0 | borderless_fullscreen = false | fullscreen = true | fullscreen_output = 0 | language_id = "zh-cn" | master_render_settings = { | anti_aliasing_solution = 0 | dlss = 1 | dlss_g = 0 | dlss_master = "on" | fsr = 0 | fsr2 = 0 | graphics_quality = "high" | nv_reflex_low_latency = 1 | ray_tracing_quality = "low" | } | max_worker_threads = 17 | screen_mode = "fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | vsync = false | } | fullscreen = false | fullscreen_output = 0 | gamma = 1 | gore_settings = { | } | gpu_id = "NVIDIA GeForce RTX 3060 Ti" | interface_settings = { | intro_cinematic_enabled = false | } | language_id = "zh-cn" | launcher_overrides = { | gpu_crash_dumps = false | } | master_render_settings = { | ambient_occlusion_quality = "off" | anti_aliasing_solution = 2 | dlss = 0 | dlss_g = 0 | dlss_master = "off" | dof_quality = "off" | fsr = 0 | fsr2 = 0 | gi_quality = "low" | graphics_quality = "custom" | lens_flare_quality = "off" | light_quality = "low" | nv_reflex_framerate_cap = 0 | nv_reflex_low_latency = 2 | ray_tracing_quality = "off" | rt_reflections_quality = "off" | rtxgi_quality = "off" | ssr_quality = "off" | texture_quality = "high" | volumetric_fog_quality = "low" | } | max_worker_threads = 18 | mod_manager_settings = { | developer_mode = false | log_level = 1 | } | mods_settings = { | "Blessings of the Omnissiah" = { | lowerRankFilter = 2 | } | CharWallets = { | contracts_x = 0 | order_credits = 1 | order_diamantine = 4 | order_marks = 2 | order_plasteel = 3 | show_contracts = true | show_credits = true | show_diamantine = true | show_marks = true | show_plasteel = true | size_x = 0 | start_x = 0 | } | creature_spawner = { | cs_add_toughness_keybind = [ | "o" | ] | cs_assist_player_keybind = [ | "o" | ] | cs_destroy_keybind = [ | "7" | ] | cs_enable_training_grounds_invisibility = true | cs_enable_training_grounds_invulnerability = false | cs_enable_training_grounds_respawn = true | cs_enable_training_grounds_sound_muffler = false | cs_heal_player_keybind = [ | "o" | ] | cs_next_keybind = [ | "9" | ] | cs_prev_keybind = [ | "8" | ] | cs_selected_unit = "chaos_beast_of_nurgle" | cs_spawn_keybind = [ | "0" | ] | cs_spawn_saved_unit_one_keybind = [ | "i" | ] | cs_spawn_saved_unit_three_keybind = [ | ] | cs_spawn_saved_unit_two_keybind = [ | ] | cs_unit_list = "boss_units" | } | crosshair_remap = { | autogun_braced_class_primary = "assault" | autogun_braced_class_secondary = "spray_n_pray" | autogun_headhunter_class_primary = "assault" | autogun_headhunter_class_secondary = "ironsight" | autogun_infantry_class_primary = "assault" | autogun_infantry_class_secondary = "ironsight" | autopistol_class_primary = "assault" | autopistol_class_secondary = "assault" | boltgun_class_primary = "spray_n_pray" | boltgun_class_secondary = "projectile_drop" | flamer_class_primary = "spray_n_pray" | flamer_class_secondary = "spray_n_pray" | force_staff_purgatus_class_primary = "spray_n_pray" | force_staff_purgatus_class_secondary = "charge_up" | force_staff_surge_class_primary = "assault" | force_staff_surge_class_secondary = "charge_up" | force_staff_trauma_class_primary = "assault" | force_staff_trauma_class_secondary = "charge_up" | force_staff_voidstrike_class_primary = "assault" | force_staff_voidstrike_class_secondary = "charge_up" | grenadier_gauntlet_class_primary = "dot" | grenadier_gauntlet_class_secondary = "projectile_drop" | heavy_stubber_class_primary = "spray_n_pray" | heavy_stubber_class_secondary = "spray_n_pray" | kickback_class_primary = "shotgun" | kickback_class_secondary = "shotgun" | lasgun_helbore_class_primary = "bfg" | lasgun_helbore_class_secondary = "charge_up_ads" | lasgun_infantry_class_primary = "cross" | lasgun_infantry_class_secondary = "ironsight" | lasgun_recon_class_primary = "assault" | lasgun_recon_class_secondary = "ironsight" | laspistol_class_primary = "assault" | laspistol_class_secondary = "ironsight" | melee_class = "dot" | none_class = "none" | plasma_gun_class_primary = "bfg" | plasma_gun_class_secondary = "bfg" | revolver_class_primary = "bfg" | revolver_class_secondary = "ironsight" | ripper_gun_class_primary = "shotgun" | ripper_gun_class_secondary = "spray_n_pray" | rumbler_class_primary = "projectile_drop" | rumbler_class_secondary = "none" | shotgun_class_primary = "shotgun" | shotgun_class_secondary = "ironsight" | } | DisableScreenEffects = { | beast_of_nurgle_in_slime = true | chaos_beast_of_nurgle_being_eaten = true | chaos_beast_of_nurgle_hit_by_vomit = true | chaos_daemonhost_ambience = true | "content/fx/particles/screenspace/screen_blood_splatter" = true | "content/fx/particles/screenspace/screen_stunned_heavy" = true | "content/fx/particles/screenspace/screen_stunned_light" = false | corruption = true | corruption_taken = true | corruptor_ambience = false | corruptor_proximity = true | critical_health = true | damage_taken = true | disable_plasmagun = true | knocked_down = true | last_wound = true | no_toughness = true | ogryn_bonebreaker_combat_ability = true | ogryn_melee_stance = true | psyker_biomancer_combat_ability = false | psyker_biomancer_efficient_smites = false | psyker_psychic_fortress = false | psyker_psychic_fortress_duration_increased = false | suppression_high = true | suppression_low = true | suppression_ongoing = true | toughness_absorbed = true | toughness_absorbed_melee = true | toughness_broken = true | veteran_ranger_combat_ability = true | veteran_ranger_ranged_stance = true | veteran_ranger_ranged_stance_big_game_hunter = true | veteran_ranger_ranged_stance_headhunter = true | veteran_ranger_ranged_stance_rending = true | veteran_ranger_ranged_stance_weapon_handling_improved = true | warped_critical = true | warped_low_to_high = true | zealot_maniac_combat_ability = true | zealot_maniac_dash_buff = true | } | DMF = { | chat_history = [ | "???" | "1" | "..." | "掉线了草" | "gg" | "我直接喷火烧 你们随便" | "速度点快打完了" | "快递快到了……" | "gg" | "..." | "gg" | "草 我卡墙里面了" | "???" | "跑太分散了" | "站一起 " | "弹药" | "站一起 离得太远了" | "gg" | "???" | "gg" | "GG" | "2" | "gg" | "1" | "????" | "bot" | "gg" | "mea" | "gg" | "复活点太远了" | "gg" | "回来" | ".." | "?" | "2333" | "医疗包带回家" | "cao" | "可惜没弹药了" | "被炸飞了" | "cao" | "gg" | "med" | "???" | "gg" | "我被空气推了一把,突然就被炸飞了" | "什么情况^bug" | "??" | "cao" | "gg" | "750远程渣滓任务" | ] | chat_history_buffer_size = 50 | chat_history_commands_only = false | chat_history_enable = true | chat_history_remove_dups = true | chat_history_remove_dups_mode = "last" | chat_history_save = true | developer_mode = false | disabled_mods_list = [ | ] | dmf_initialized = true | dmf_options_scrolling_speed = 100 | log_ui_renderers_info = false | logging_mode = "default" | open_dmf_options = [ | "f4" | ] | options_menu_collapsed_mods = [ | ] | options_menu_collapsed_widgets = [ | ] | options_menu_favorite_mods = [ | ] | output_mode_debug = 0 | output_mode_echo = 4 | output_mode_error = 4 | output_mode_info = 1 | output_mode_notification = 5 | output_mode_warning = 4 | show_developer_console = false | show_network_debug_info = false | toggle_developer_console = [ | "p" | ] | } | Healthbars = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_newly_infected = false | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker = false | chaos_poxwalker_bomber = true | cultist_assault = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_melee = true | cultist_mutant = true | cultist_shocktrooper = true | renegade_assault = true | renegade_berzerker = true | renegade_captain = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_melee = true | renegade_netgunner = true | renegade_rifleman = true | renegade_shocktrooper = true | renegade_sniper = true | "show_BOSS血量" = true | show_elite = false | show_horde = false | show_monster = false | show_roamer = false | show_special = false | "show_怪物" = true | "show_精英" = true | "show_精英血量" = true | "show_漫游者" = true | "show_漫游者血量" = true | "show_尸潮" = true | "show_特感" = true | "show_小兵血量" = true | "show_专家血量" = true | } | Hush = { | mute_hadron_craft = true | } | KillfeedImprovements = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker_bomber = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_mutant = true | cultist_shocktrooper = true | enable_in_psykanium = true | renegade_berzerker = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_netgunner = true | renegade_shocktrooper = true | renegade_sniper = true | } | NumericUI = { | ability_cooldown_format = "time" | ammo_as_percent = false | ammo_text = true | debug_dodge_count = false | disable_ability_background_progress = true | dodge_count = false | dodges_count_up = false | health_text = true | level = true | show_dodge_count_for_infinite_dodge = false | toughness_text = true | } | pickup_spawner = { | next_pickup = [ | "j" | ] | prev_pickup = [ | "l" | ] | spawn_pickup = [ | "k" | ] | } | reroll_until_rarity = { | rur_cancel_keybind = [ | "left" | ] | rur_desired_rarity = 4 | rur_enable_selected_perk = false | rur_hush_hadron = false | rur_max_attempts = 1000 | rur_selected_perk = "伤害(硬壳装甲敌人)" | } | scoreboard = { | ammo_health_pickup = false | message_ammo = false | message_ammo_placed = false | message_decoded = false | message_default = false | message_forge_material = true | message_health_placed = false | message_health_station = false | scripture_grimoire_pickup = false | } | ToggleAltFire = { | action_lunge = true | action_reload = false | action_shoot_braced = true | action_shoot_charged = true | action_sprint = true | action_start_reload = false | action_vent = true | autogun = true | autopistol = true | bolter = true | flamer = true | force_staff = true | grenadier_gauntlet = true | heavystubber = true | lasgun = true | laspistol = true | plasma_rifle = true | rippergun = true | shotgun = true | shotgun_grenade = true | stub_pistol = true | stub_rifle = true | } | TruePeril = { | num_decimals = 2 | skip_lerp = true | } | } | performance_settings = { | decal_lifetime = 60 | max_blood_decals = 100 | max_impact_decals = 100 | max_ragdolls = 50 | } | render_settings = { | ao_enabled = false | baked_ddgi = true | bloom_enabled = false | cacao_downsampled = false | cacao_quality = 0 | decals_enabled = true | display_noise_enabled = true | dlss_enabled = false | dlss_g_enabled = false | dof_enabled = false | dof_high_quality = false | dxr = false | fsr_enabled = false | fsr_quality = 0 | fsr2_enabled = false | fxaa_enabled = false | gamma = 2.2 | hdr_rgb_format = "R11G11B10F" | jitter_enabled = true | lens_flares_enabled = false | lens_quality_color_fringe_enabled = false | lens_quality_distortion_enabled = false | lens_quality_enabled = false | light_shafts_enabled = false | local_lights_max_dynamic_shadow_distance = 50 | local_lights_max_non_shadow_casting_distance = 0 | local_lights_max_static_shadow_distance = 100 | local_lights_shadow_atlas_size = [ | 512 | 512 | ] | local_lights_shadow_map_filter_quality = "low" | local_lights_shadows_enabled = true | lod_object_multiplier = 5 | lod_scatter_density = 1 | motion_blur_enabled = false | nv_framerate_cap = 0 | nv_low_latency_boost = true | nv_low_latency_markers = true | nv_low_latency_mode = true | outline_enabled = true | particles_capacity_multiplier = 1 | particles_simulation_lod = 0 | rough_transparency_enabled = true | rt_checkerboard_reflections = false | rt_light_quality = "high" | rt_mixed_reflections = false | rt_particle_reflections_enabled = false | rt_reflections_enabled = false | rt_shadow_ray_multiplier = 2 | rt_transparent_reflections_enabled = false | rtxgi_enabled = false | rtxgi_scale = 0.5 | sharpen_enabled = true | skin_material_enabled = false | ssr_enabled = false | ssr_high_quality = false | static_sun_shadow_map_size = [ | 2048 | 2048 | ] | static_sun_shadows = true | sun_flare_enabled = false | sun_shadow_map_filter_quality = "low" | sun_shadow_map_size = [ | 4 | 4 | ] | sun_shadows = false | taa_enabled = true | ui_bloom_enabled = false | upscaling_enabled = false | upscaling_mode = "none" | upscaling_quality = "ultra_performance" | volumetric_data_size = [ | 80 | 64 | 96 | ] | volumetric_extrapolation_high_quality = false | volumetric_extrapolation_volumetric_shadows = false | volumetric_lighting_local_lights = false | volumetric_reprojection_amount = 0.875 | volumetric_volumes_enabled = true | world_interaction_size = [ | 512 | 512 | ] | world_space_motion_vectors = false | } | screen_mode = "borderless_fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | sound = { | } | sound_settings = { | mix_preset = 0 | option_master_slider = 49 | options_music_slider = 100 | options_vo_trim = 5 | } | texture_settings = { | "content/texture_categories/character_bc" = 0 | "content/texture_categories/character_bca" = 0 | "content/texture_categories/character_bcm" = 0 | "content/texture_categories/character_hm" = 0 | "content/texture_categories/character_mask" = 0 | "content/texture_categories/character_mask2" = 0 | "content/texture_categories/character_nm" = 0 | "content/texture_categories/character_orm" = 0 | "content/texture_categories/environment_bc" = 0 | "content/texture_categories/environment_bca" = 0 | "content/texture_categories/environment_hm" = 0 | "content/texture_categories/environment_nm" = 0 | "content/texture_categories/environment_orm" = 0 | "content/texture_categories/weapon_bc" = 0 | "content/texture_categories/weapon_bca" = 0 | "content/texture_categories/weapon_hm" = 0 | "content/texture_categories/weapon_mask" = 0 | "content/texture_categories/weapon_nm" = 0 | "content/texture_categories/weapon_orm" = 0 | } | threads = { | } | version = 2 | vsync = false 05:07:30.276 [Launcher] [Launch Game] Running shader cache builder 05:07:30.278 [Launcher] [Launch Game] [ShaderCacheBuilder] Executing darktide_shader_cache_builder.exe with args: -i "D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\shader_cache\bundled_shader_cache.hans" -o "C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\shader_cache.hans" -device-index 0 05:07:30.506 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 05:07:30.506 [Launcher] [Launch Game] [ShaderCacheBuilder] Darktide Shader Cache Builder 05:07:30.506 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 05:07:30.506 [Launcher] [Launch Game] [ShaderCacheBuilder] -o ${output_file/folder} 05:07:30.506 [Launcher] [Launch Game] [ShaderCacheBuilder] -i ${input_file/folder} 05:07:30.506 [Launcher] [Launch Game] [ShaderCacheBuilder] -b Build input folder into a cache {Default} 05:07:30.506 [Launcher] [Launch Game] [ShaderCacheBuilder] -v Validate input cache file 05:07:30.506 [Launcher] [Launch Game] [ShaderCacheBuilder] -c Compress input cache files and bundle them into a single file 05:07:30.506 [Launcher] [Launch Game] [ShaderCacheBuilder] -device-index Specify which adapter index to compile shaders for 05:07:30.506 [Launcher] [Launch Game] [ShaderCacheBuilder] Choosing adapter: NVIDIA GeForce RTX 3060 Ti 05:07:30.506 [Launcher] [Launch Game] [ShaderCacheBuilder] Validating Cache 05:07:30.506 [Launcher] [Launch Game] [ShaderCacheBuilder] Pipeline library is valid 05:07:30.506 [Launcher] [Launch Game] [ShaderCacheBuilder] Extracting shaders 05:07:30.766 [Launcher] [Launch Game] [ShaderCacheBuilder] Exception was thrown while reading data from shader cache builder process. Error: 长度不能小于 0。 参数名: length 05:07:30.788 [Launcher] [Launch Game] Shader cache builder completed. 05:07:30.788 [Launcher] [Launch Game] Using EAC: False 05:07:30.800 [Launcher] [Launch Game] Game starting... 05:35:44.064 [Launcher] [Launch Game] [Process Exit] Exit code: 0x00000000 05:35:44.064 [Launcher] [Launch Game] [Process Exit] Start time: 2023/3/14 5:07:30 05:35:44.064 [Launcher] [Launch Game] [Process Exit] Exit time: 2023/3/14 5:35:43 05:35:44.064 [Launcher] [Launch Game] [Process Exit] Peak physical memory: 6427459584 05:35:44.064 [Launcher] [Launch Game] [Process Exit] Peak paged memory: 10801963008 05:35:44.064 [Launcher] [Launch Game] [Process Exit] Peak virtual memory: 107127037952 05:35:44.064 [Launcher] [Launch Game] LOGGER CLOSE 05:35:44.064 [Launcher] [Launch Game] 05:37:30.727 [Launcher] LOGGER OPEN 05:37:30.727 [Launcher] Launcher version: Launcher: 1.0.303.0 05:37:30.728 [Launcher] Local time: 2023/3/14 13:37:30 05:37:30.842 [Launcher] Steam name: 我得重新集结部队 05:37:30.843 [Launcher] [Main Window] Launcher Directory (AppDomain.CurrentDomain.BaseDirectory): D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\launcher\ 05:37:30.843 [Launcher] [Main Window] Base Directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\ 05:37:30.844 [Launcher] [Main Window] [Parse Arguments] Steam is initialized. 05:37:30.844 [Launcher] [Main Window] [Parse Arguments] Retrieving backend settings for Steam application '1361210' (branch='default') 05:37:30.848 [Launcher] [Main Window] [Parse Arguments] Using backend 'prod' 05:37:30.849 [Launcher] [Main Window] [Parse Arguments] Bundle dir: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle 05:37:30.849 [Launcher] [Main Window] [Parse Arguments] Common Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 05:37:30.849 [Launcher] [Main Window] [Parse Arguments] Win32 Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 05:37:30.849 [Launcher] [Main Window] OS Version: Microsoft Windows 10.0.22621 05:37:30.849 [Launcher] [Main Window] OS Architecture: X64 05:37:30.849 [Launcher] [Main Window] Framework Version: .NET Framework 4.8.9139.0 05:37:30.907 [Launcher] [Main Window] Launcher was started by: steam(8776) 05:37:30.910 [Launcher] [Main Window] [Load Settings] Load settings from: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\launcher.config 05:37:31.107 [Launcher] [Main Window] [Load Settings] Load settings successful 05:37:31.132 [Launcher] [Main Window] [SysInfo] Found Physical HMONITOR Monitor 0 (Generic PnP Monitor) supporting 19 resolutions 05:37:31.132 [Launcher] [Main Window] [SysInfo] !! Skipping adapter 1: [Software Adapter]! 05:37:31.138 [Launcher] [Main Window] [SysInfo] Getting preferred adapter 05:37:31.138 [Launcher] [Main Window] [SysInfo] Executing GPUDetection.exe 05:37:31.312 [Launcher] [Main Window] [SysInfo] Preferred performance adapter is adapter #0 (NVIDIA GeForce RTX 3060 Ti) 05:37:31.312 [Launcher] [Main Window] [SysInfo] Checking Supported Graphics Features... 05:37:31.314 [Launcher] [Main Window] [SysInfo] Running gpu detection 05:37:31.314 [Launcher] [Main Window] [SysInfo] [GPU Detection] Executing GPUDetection.exe 05:37:32.075 [Launcher] [Main Window] [SysInfo] GPU detection completed. 05:37:32.075 [Launcher] [Main Window] [SysInfo] NVIDIA GPU 05:37:32.075 [Launcher] [Main Window] [SysInfo] DLSS Capability: DLSS_2 05:37:32.075 [Launcher] [Main Window] [SysInfo] RayTracing Capability: RAY_TRACING_LEVEL_2 05:37:32.075 [Launcher] [Main Window] [SysInfo] Supports DLSS: True 05:37:32.075 [Launcher] [Main Window] [SysInfo] Supports Frame Generation: False 05:37:32.075 [Launcher] [Main Window] [SysInfo] Supports Reflex: True 05:37:33.261 [Launcher] [Main Window] [SysInfo] AdapterId: 0 (NVIDIA GeForce RTX 3060 Ti) OutputId: 0 CurrentResolution: 1920x1080 | Processor | Manufacturer: GenuineIntel | Name: 12th Gen Intel(R) Core(TM) i7-12700F | Caption: Intel64 Family 6 Model 151 Stepping 2 | Maxclock: 2100 | Total Memory: 0 | Available Memory:0 05:37:33.275 [Launcher] [Main Window] [Check Exe] Version info for excutable D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | File: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | InternalName: Darktide.exe | OriginalFilename: Darktide.exe | FileVersion: 1.3.270.37 | FileDescription: | Product: Warhammer 40,000: Darktide | ProductVersion: 0.0.3.0 (e270037) | Debug: False | Patched: False | PreRelease: False | PrivateBuild: False | SpecialBuild: False | Language: 语言中性 | 05:37:33.276 [Launcher] [Main Window] Setting active executable to: Darktide.exe in directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 05:37:33.276 [Launcher] [Main Window] [CrashMonitor] Crashes, launcher log 05:37:33.276 [Launcher] [Main Window] [CrashMonitor] Default logpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 05:37:33.276 [Launcher] [Main Window] [CrashMonitor] Default crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 05:37:33.276 [Launcher] [Main Window] [CrashMonitor] Default gpucrashpath: 05:37:33.276 [Launcher] [Main Window] [CrashMonitor] Default early crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 05:37:33.277 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 05:37:33.278 [Launcher] [Main Window] Content revision: 72935 05:37:33.278 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 05:37:33.278 [Launcher] [Main Window] Crash project: Bishop 05:37:33.278 [Launcher] [Main Window] Crashes, console log path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 05:37:33.278 [Launcher] [Main Window] Crashes, console dump path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 05:37:33.279 [Launcher] [Main Window] Machine ID: 92ddbc4b-28ae-44fb-8270-0bfd5ba074c0 05:37:33.284 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.log at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 05:37:33.284 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 05:37:33.284 [Launcher] [Main Window] [CrashMonitor] Setting up filewatch for *.nv-gpudmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\GPUCrashDumps 05:37:33.284 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for early *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 05:37:33.292 [Launcher] Current language: chinese_simplified 05:37:33.367 [Launcher] Hooking up Fixed Version WebView2 Environment 05:37:33.383 [Launcher] MS Edge WebView2 Runtime Version: 106.0.1370.47 05:37:33.383 [Launcher] Initializing WebView2 05:37:33.647 [Launcher] WebView2 setting up settings 05:37:33.650 [Launcher] WebView2 settings setup completed 05:37:33.650 [Launcher] WebView2 Initialized 05:37:34.177 [Launcher] WebView2 Navigation Completed 05:37:34.215 [Launcher] Running OnWebpageLoaded 05:37:34.216 [Launcher] OnWebpageLoaded completed 05:37:34.216 [Launcher] OnLauncherReady 05:37:34.262 [Launcher] !! Error parsing settings for 'gamma'! Default value invalid! Returning generic! 05:37:34.269 [Launcher] [Quality Settings] Verifying Quality Settings 05:37:34.270 [Launcher] [Quality Settings] Main window enabled 05:37:34.270 [Launcher] [Quality Settings] UI Enabled 05:37:34.271 [Launcher] [Quality Settings] Quality Settings Completed 05:37:34.276 [Launcher] [Quality Settings] Quality Settings Saved 05:37:35.018 [Launcher] [Launch Game] Steam is initialized. 05:37:35.018 [Launcher] [Launch Game] Retrieving backend settings for Steam application '1361210' (branch='default') 05:37:35.019 [Launcher] [Launch Game] Using backend 'prod' 05:37:35.019 [Launcher] [Launch Game] Launching Game 05:37:35.019 [Launcher] [Launch Game] Executable: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 05:37:35.019 [Launcher] [Launch Game] Arguments: -eac-untrusted --bundle-dir ../bundle --ini settings --backend-auth-service-url https://bsp-auth-prod.atoma.cloud --backend-title-service-url https://bsp-td-prod.atoma.cloud 05:37:35.020 [Launcher] [Launch Game] Game Settings At Startup: | adapter_index = 0 | aspect_ratio = -1 | borderless_fullscreen = true | detected_user_settings = { | adapter_index = 0 | borderless_fullscreen = false | fullscreen = true | fullscreen_output = 0 | language_id = "zh-cn" | master_render_settings = { | anti_aliasing_solution = 0 | dlss = 1 | dlss_g = 0 | dlss_master = "on" | fsr = 0 | fsr2 = 0 | graphics_quality = "high" | nv_reflex_low_latency = 1 | ray_tracing_quality = "low" | } | max_worker_threads = 17 | screen_mode = "fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | vsync = false | } | fullscreen = false | fullscreen_output = 0 | gamma = 1 | gore_settings = { | } | gpu_id = "NVIDIA GeForce RTX 3060 Ti" | interface_settings = { | intro_cinematic_enabled = false | } | language_id = "zh-cn" | launcher_overrides = { | gpu_crash_dumps = false | } | master_render_settings = { | ambient_occlusion_quality = "off" | anti_aliasing_solution = 2 | dlss = 0 | dlss_g = 0 | dlss_master = "off" | dof_quality = "off" | fsr = 0 | fsr2 = 0 | gi_quality = "low" | graphics_quality = "custom" | lens_flare_quality = "off" | light_quality = "low" | nv_reflex_framerate_cap = 0 | nv_reflex_low_latency = 2 | ray_tracing_quality = "off" | rt_reflections_quality = "off" | rtxgi_quality = "off" | ssr_quality = "off" | texture_quality = "high" | volumetric_fog_quality = "low" | } | max_worker_threads = 18 | mod_manager_settings = { | developer_mode = false | log_level = 1 | } | mods_settings = { | "Blessings of the Omnissiah" = { | lowerRankFilter = 2 | } | CharWallets = { | contracts_x = 0 | order_credits = 1 | order_diamantine = 4 | order_marks = 2 | order_plasteel = 3 | show_contracts = true | show_credits = true | show_diamantine = true | show_marks = true | show_plasteel = true | size_x = 0 | start_x = 0 | } | creature_spawner = { | cs_add_toughness_keybind = [ | "o" | ] | cs_assist_player_keybind = [ | "o" | ] | cs_destroy_keybind = [ | "7" | ] | cs_enable_training_grounds_invisibility = true | cs_enable_training_grounds_invulnerability = false | cs_enable_training_grounds_respawn = true | cs_enable_training_grounds_sound_muffler = false | cs_heal_player_keybind = [ | "o" | ] | cs_next_keybind = [ | "9" | ] | cs_prev_keybind = [ | "8" | ] | cs_selected_unit = "chaos_beast_of_nurgle" | cs_spawn_keybind = [ | "0" | ] | cs_spawn_saved_unit_one_keybind = [ | "i" | ] | cs_spawn_saved_unit_three_keybind = [ | ] | cs_spawn_saved_unit_two_keybind = [ | ] | cs_unit_list = "boss_units" | } | crosshair_remap = { | autogun_braced_class_primary = "assault" | autogun_braced_class_secondary = "spray_n_pray" | autogun_headhunter_class_primary = "assault" | autogun_headhunter_class_secondary = "ironsight" | autogun_infantry_class_primary = "assault" | autogun_infantry_class_secondary = "ironsight" | autopistol_class_primary = "assault" | autopistol_class_secondary = "assault" | boltgun_class_primary = "spray_n_pray" | boltgun_class_secondary = "projectile_drop" | flamer_class_primary = "spray_n_pray" | flamer_class_secondary = "spray_n_pray" | force_staff_purgatus_class_primary = "spray_n_pray" | force_staff_purgatus_class_secondary = "charge_up" | force_staff_surge_class_primary = "assault" | force_staff_surge_class_secondary = "charge_up" | force_staff_trauma_class_primary = "assault" | force_staff_trauma_class_secondary = "charge_up" | force_staff_voidstrike_class_primary = "assault" | force_staff_voidstrike_class_secondary = "charge_up" | grenadier_gauntlet_class_primary = "dot" | grenadier_gauntlet_class_secondary = "projectile_drop" | heavy_stubber_class_primary = "spray_n_pray" | heavy_stubber_class_secondary = "spray_n_pray" | kickback_class_primary = "shotgun" | kickback_class_secondary = "shotgun" | lasgun_helbore_class_primary = "bfg" | lasgun_helbore_class_secondary = "charge_up_ads" | lasgun_infantry_class_primary = "cross" | lasgun_infantry_class_secondary = "ironsight" | lasgun_recon_class_primary = "assault" | lasgun_recon_class_secondary = "ironsight" | laspistol_class_primary = "assault" | laspistol_class_secondary = "ironsight" | melee_class = "dot" | none_class = "none" | plasma_gun_class_primary = "bfg" | plasma_gun_class_secondary = "bfg" | revolver_class_primary = "bfg" | revolver_class_secondary = "ironsight" | ripper_gun_class_primary = "shotgun" | ripper_gun_class_secondary = "spray_n_pray" | rumbler_class_primary = "projectile_drop" | rumbler_class_secondary = "none" | shotgun_class_primary = "shotgun" | shotgun_class_secondary = "ironsight" | } | DisableScreenEffects = { | beast_of_nurgle_in_slime = true | chaos_beast_of_nurgle_being_eaten = true | chaos_beast_of_nurgle_hit_by_vomit = true | chaos_daemonhost_ambience = true | "content/fx/particles/screenspace/screen_blood_splatter" = true | "content/fx/particles/screenspace/screen_stunned_heavy" = true | "content/fx/particles/screenspace/screen_stunned_light" = false | corruption = true | corruption_taken = true | corruptor_ambience = false | corruptor_proximity = true | critical_health = true | damage_taken = true | disable_plasmagun = true | knocked_down = true | last_wound = true | no_toughness = true | ogryn_bonebreaker_combat_ability = true | ogryn_melee_stance = true | psyker_biomancer_combat_ability = false | psyker_biomancer_efficient_smites = false | psyker_psychic_fortress = false | psyker_psychic_fortress_duration_increased = false | suppression_high = true | suppression_low = true | suppression_ongoing = true | toughness_absorbed = true | toughness_absorbed_melee = true | toughness_broken = true | veteran_ranger_combat_ability = true | veteran_ranger_ranged_stance = true | veteran_ranger_ranged_stance_big_game_hunter = true | veteran_ranger_ranged_stance_headhunter = true | veteran_ranger_ranged_stance_rending = true | veteran_ranger_ranged_stance_weapon_handling_improved = true | warped_critical = true | warped_low_to_high = true | zealot_maniac_combat_ability = true | zealot_maniac_dash_buff = true | } | DMF = { | chat_history = [ | "抱歉" | "你快死了 " | "来啊" | "laia" | "QQ复制粘贴" | "我好卡,152ping" | "???" | "1" | "..." | "掉线了草" | "gg" | "我直接喷火烧 你们随便" | "速度点快打完了" | "快递快到了……" | "gg" | "..." | "gg" | "草 我卡墙里面了" | "???" | "跑太分散了" | "站一起 " | "弹药" | "站一起 离得太远了" | "gg" | "???" | "gg" | "GG" | "2" | "gg" | "1" | "????" | "bot" | "gg" | "mea" | "gg" | "复活点太远了" | "gg" | "回来" | ".." | "?" | "2333" | "医疗包带回家" | "cao" | "可惜没弹药了" | "被炸飞了" | "cao" | "gg" | "med" | "???" | "gg" | ] | chat_history_buffer_size = 50 | chat_history_commands_only = false | chat_history_enable = true | chat_history_remove_dups = true | chat_history_remove_dups_mode = "last" | chat_history_save = true | developer_mode = false | disabled_mods_list = [ | ] | dmf_initialized = true | dmf_options_scrolling_speed = 100 | log_ui_renderers_info = false | logging_mode = "default" | open_dmf_options = [ | "f4" | ] | options_menu_collapsed_mods = [ | ] | options_menu_collapsed_widgets = [ | ] | options_menu_favorite_mods = [ | ] | output_mode_debug = 0 | output_mode_echo = 4 | output_mode_error = 4 | output_mode_info = 1 | output_mode_notification = 5 | output_mode_warning = 4 | show_developer_console = false | show_network_debug_info = false | toggle_developer_console = [ | "p" | ] | } | Healthbars = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_newly_infected = false | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker = false | chaos_poxwalker_bomber = true | cultist_assault = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_melee = true | cultist_mutant = true | cultist_shocktrooper = true | renegade_assault = true | renegade_berzerker = true | renegade_captain = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_melee = true | renegade_netgunner = true | renegade_rifleman = true | renegade_shocktrooper = true | renegade_sniper = true | "show_BOSS血量" = true | show_elite = false | show_horde = false | show_monster = false | show_roamer = false | show_special = false | "show_怪物" = true | "show_精英" = true | "show_精英血量" = true | "show_漫游者" = true | "show_漫游者血量" = true | "show_尸潮" = true | "show_特感" = true | "show_小兵血量" = true | "show_专家血量" = true | } | holier_revenant = { | gradual_background_update = false | } | Hush = { | mute_hadron_craft = true | } | KillfeedImprovements = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker_bomber = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_mutant = true | cultist_shocktrooper = true | enable_in_psykanium = true | renegade_berzerker = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_netgunner = true | renegade_shocktrooper = true | renegade_sniper = true | } | NumericUI = { | ability_cooldown_format = "time" | ammo_as_percent = false | ammo_text = true | debug_dodge_count = false | disable_ability_background_progress = true | dodge_count = false | dodges_count_up = false | health_text = true | level = true | show_dodge_count_for_infinite_dodge = false | toughness_text = true | } | pickup_spawner = { | next_pickup = [ | "j" | ] | prev_pickup = [ | "l" | ] | spawn_pickup = [ | "k" | ] | } | reroll_until_rarity = { | rur_cancel_keybind = [ | "left" | ] | rur_desired_rarity = 4 | rur_enable_selected_perk = false | rur_hush_hadron = false | rur_max_attempts = 1000 | rur_selected_perk = "伤害(硬壳装甲敌人)" | } | scoreboard = { | ammo_health_pickup = false | message_ammo = false | message_ammo_placed = false | message_decoded = false | message_default = false | message_forge_material = true | message_health_placed = false | message_health_station = false | scripture_grimoire_pickup = false | } | ToggleAltFire = { | action_lunge = true | action_reload = false | action_shoot_braced = true | action_shoot_charged = true | action_sprint = true | action_start_reload = false | action_vent = true | autogun = true | autopistol = true | bolter = true | flamer = true | force_staff = true | grenadier_gauntlet = true | heavystubber = true | lasgun = true | laspistol = true | plasma_rifle = true | rippergun = true | shotgun = true | shotgun_grenade = true | stub_pistol = true | stub_rifle = true | } | TruePeril = { | num_decimals = 2 | skip_lerp = true | } | } | performance_settings = { | decal_lifetime = 60 | max_blood_decals = 100 | max_impact_decals = 100 | max_ragdolls = 50 | } | render_settings = { | ao_enabled = false | baked_ddgi = true | bloom_enabled = false | cacao_downsampled = false | cacao_quality = 0 | decals_enabled = true | display_noise_enabled = true | dlss_enabled = false | dlss_g_enabled = false | dof_enabled = false | dof_high_quality = false | dxr = false | fsr_enabled = false | fsr_quality = 0 | fsr2_enabled = false | fxaa_enabled = false | gamma = 2.2 | hdr_rgb_format = "R11G11B10F" | jitter_enabled = true | lens_flares_enabled = false | lens_quality_color_fringe_enabled = false | lens_quality_distortion_enabled = false | lens_quality_enabled = false | light_shafts_enabled = false | local_lights_max_dynamic_shadow_distance = 50 | local_lights_max_non_shadow_casting_distance = 0 | local_lights_max_static_shadow_distance = 100 | local_lights_shadow_atlas_size = [ | 512 | 512 | ] | local_lights_shadow_map_filter_quality = "low" | local_lights_shadows_enabled = true | lod_object_multiplier = 5 | lod_scatter_density = 1 | motion_blur_enabled = false | nv_framerate_cap = 0 | nv_low_latency_boost = true | nv_low_latency_markers = true | nv_low_latency_mode = true | outline_enabled = true | particles_capacity_multiplier = 1 | particles_simulation_lod = 0 | rough_transparency_enabled = true | rt_checkerboard_reflections = false | rt_light_quality = "high" | rt_mixed_reflections = false | rt_particle_reflections_enabled = false | rt_reflections_enabled = false | rt_shadow_ray_multiplier = 2 | rt_transparent_reflections_enabled = false | rtxgi_enabled = false | rtxgi_scale = 0.5 | sharpen_enabled = true | skin_material_enabled = false | ssr_enabled = false | ssr_high_quality = false | static_sun_shadow_map_size = [ | 2048 | 2048 | ] | static_sun_shadows = true | sun_flare_enabled = false | sun_shadow_map_filter_quality = "low" | sun_shadow_map_size = [ | 4 | 4 | ] | sun_shadows = false | taa_enabled = true | ui_bloom_enabled = false | upscaling_enabled = false | upscaling_mode = "none" | upscaling_quality = "ultra_performance" | volumetric_data_size = [ | 80 | 64 | 96 | ] | volumetric_extrapolation_high_quality = false | volumetric_extrapolation_volumetric_shadows = false | volumetric_lighting_local_lights = false | volumetric_reprojection_amount = 0.875 | volumetric_volumes_enabled = true | world_interaction_size = [ | 512 | 512 | ] | world_space_motion_vectors = false | } | screen_mode = "borderless_fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | sound = { | } | sound_settings = { | mix_preset = 0 | option_master_slider = 49 | options_music_slider = 100 | options_vo_trim = 5 | } | texture_settings = { | "content/texture_categories/character_bc" = 0 | "content/texture_categories/character_bca" = 0 | "content/texture_categories/character_bcm" = 0 | "content/texture_categories/character_hm" = 0 | "content/texture_categories/character_mask" = 0 | "content/texture_categories/character_mask2" = 0 | "content/texture_categories/character_nm" = 0 | "content/texture_categories/character_orm" = 0 | "content/texture_categories/environment_bc" = 0 | "content/texture_categories/environment_bca" = 0 | "content/texture_categories/environment_hm" = 0 | "content/texture_categories/environment_nm" = 0 | "content/texture_categories/environment_orm" = 0 | "content/texture_categories/weapon_bc" = 0 | "content/texture_categories/weapon_bca" = 0 | "content/texture_categories/weapon_hm" = 0 | "content/texture_categories/weapon_mask" = 0 | "content/texture_categories/weapon_nm" = 0 | "content/texture_categories/weapon_orm" = 0 | } | threads = { | } | version = 2 | vsync = false 05:37:35.034 [Launcher] [Launch Game] Running shader cache builder 05:37:35.036 [Launcher] [Launch Game] [ShaderCacheBuilder] Executing darktide_shader_cache_builder.exe with args: -i "D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\shader_cache\bundled_shader_cache.hans" -o "C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\shader_cache.hans" -device-index 0 05:37:35.239 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 05:37:35.239 [Launcher] [Launch Game] [ShaderCacheBuilder] Darktide Shader Cache Builder 05:37:35.239 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 05:37:35.239 [Launcher] [Launch Game] [ShaderCacheBuilder] -o ${output_file/folder} 05:37:35.239 [Launcher] [Launch Game] [ShaderCacheBuilder] -i ${input_file/folder} 05:37:35.239 [Launcher] [Launch Game] [ShaderCacheBuilder] -b Build input folder into a cache {Default} 05:37:35.239 [Launcher] [Launch Game] [ShaderCacheBuilder] -v Validate input cache file 05:37:35.239 [Launcher] [Launch Game] [ShaderCacheBuilder] -c Compress input cache files and bundle them into a single file 05:37:35.239 [Launcher] [Launch Game] [ShaderCacheBuilder] -device-index Specify which adapter index to compile shaders for 05:37:35.239 [Launcher] [Launch Game] [ShaderCacheBuilder] Choosing adapter: NVIDIA GeForce RTX 3060 Ti 05:37:35.239 [Launcher] [Launch Game] [ShaderCacheBuilder] Validating Cache 05:37:35.239 [Launcher] [Launch Game] [ShaderCacheBuilder] Pipeline library is valid 05:37:35.239 [Launcher] [Launch Game] [ShaderCacheBuilder] Extracting shaders 05:37:35.538 [Launcher] [Launch Game] [ShaderCacheBuilder] Exception was thrown while reading data from shader cache builder process. Error: 长度不能小于 0。 参数名: length 05:37:35.541 [Launcher] [Launch Game] Shader cache builder completed. 05:37:35.542 [Launcher] [Launch Game] Using EAC: False 05:37:35.560 [Launcher] [Launch Game] Game starting... 08:04:26.921 [Launcher] [Launch Game] [Process Exit] Exit code: 0x00000000 08:04:26.921 [Launcher] [Launch Game] [Process Exit] Start time: 2023/3/14 5:37:35 08:04:26.921 [Launcher] [Launch Game] [Process Exit] Exit time: 2023/3/14 8:04:26 08:04:26.921 [Launcher] [Launch Game] [Process Exit] Peak physical memory: 8368730112 08:04:26.921 [Launcher] [Launch Game] [Process Exit] Peak paged memory: 12821184512 08:04:26.921 [Launcher] [Launch Game] [Process Exit] Peak virtual memory: 135403585536 08:04:26.921 [Launcher] [Launch Game] LOGGER CLOSE 08:04:26.921 [Launcher] [Launch Game] 12:11:22.063 [Launcher] LOGGER OPEN 12:11:22.064 [Launcher] Launcher version: Launcher: 1.0.303.0 12:11:22.065 [Launcher] Local time: 2023/3/15 8:11:22 12:11:22.148 [Launcher] Steam name: 我得重新集结部队 12:11:22.149 [Launcher] [Main Window] Launcher Directory (AppDomain.CurrentDomain.BaseDirectory): D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\launcher\ 12:11:22.149 [Launcher] [Main Window] Base Directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\ 12:11:22.150 [Launcher] [Main Window] [Parse Arguments] Steam is initialized. 12:11:22.151 [Launcher] [Main Window] [Parse Arguments] Retrieving backend settings for Steam application '1361210' (branch='default') 12:11:22.157 [Launcher] [Main Window] [Parse Arguments] Using backend 'prod' 12:11:22.158 [Launcher] [Main Window] [Parse Arguments] Bundle dir: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle 12:11:22.158 [Launcher] [Main Window] [Parse Arguments] Common Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 12:11:22.158 [Launcher] [Main Window] [Parse Arguments] Win32 Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 12:11:22.159 [Launcher] [Main Window] OS Version: Microsoft Windows 10.0.22621 12:11:22.159 [Launcher] [Main Window] OS Architecture: X64 12:11:22.159 [Launcher] [Main Window] Framework Version: .NET Framework 4.8.9139.0 12:11:22.263 [Launcher] [Main Window] Launcher was started by: steam(16872) 12:11:22.265 [Launcher] [Main Window] [Load Settings] Load settings from: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\launcher.config 12:11:22.549 [Launcher] [Main Window] [Load Settings] Load settings successful 12:11:22.579 [Launcher] [Main Window] [SysInfo] Found Physical HMONITOR Monitor 0 (Generic PnP Monitor) supporting 19 resolutions 12:11:22.579 [Launcher] [Main Window] [SysInfo] !! Skipping adapter 1: [Software Adapter]! 12:11:22.590 [Launcher] [Main Window] [SysInfo] Getting preferred adapter 12:11:22.590 [Launcher] [Main Window] [SysInfo] Executing GPUDetection.exe 12:11:22.783 [Launcher] [Main Window] [SysInfo] Preferred performance adapter is adapter #0 (NVIDIA GeForce RTX 3060 Ti) 12:11:22.783 [Launcher] [Main Window] [SysInfo] Checking Supported Graphics Features... 12:11:22.785 [Launcher] [Main Window] [SysInfo] Running gpu detection 12:11:22.785 [Launcher] [Main Window] [SysInfo] [GPU Detection] Executing GPUDetection.exe 12:11:23.642 [Launcher] [Main Window] [SysInfo] GPU detection completed. 12:11:23.642 [Launcher] [Main Window] [SysInfo] NVIDIA GPU 12:11:23.642 [Launcher] [Main Window] [SysInfo] DLSS Capability: DLSS_2 12:11:23.642 [Launcher] [Main Window] [SysInfo] RayTracing Capability: RAY_TRACING_LEVEL_2 12:11:23.642 [Launcher] [Main Window] [SysInfo] Supports DLSS: True 12:11:23.642 [Launcher] [Main Window] [SysInfo] Supports Frame Generation: False 12:11:23.642 [Launcher] [Main Window] [SysInfo] Supports Reflex: True 12:11:24.767 [Launcher] [Main Window] [SysInfo] AdapterId: 0 (NVIDIA GeForce RTX 3060 Ti) OutputId: 0 CurrentResolution: 1920x1080 | Processor | Manufacturer: GenuineIntel | Name: 12th Gen Intel(R) Core(TM) i7-12700F | Caption: Intel64 Family 6 Model 151 Stepping 2 | Maxclock: 2100 | Total Memory: 0 | Available Memory:0 12:11:24.802 [Launcher] [Main Window] [Check Exe] Version info for excutable D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | File: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | InternalName: Darktide.exe | OriginalFilename: Darktide.exe | FileVersion: 1.3.270.37 | FileDescription: | Product: Warhammer 40,000: Darktide | ProductVersion: 0.0.3.0 (e270037) | Debug: False | Patched: False | PreRelease: False | PrivateBuild: False | SpecialBuild: False | Language: 语言中性 | 12:11:24.803 [Launcher] [Main Window] Setting active executable to: Darktide.exe in directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 12:11:24.803 [Launcher] [Main Window] [CrashMonitor] Crashes, launcher log 12:11:24.803 [Launcher] [Main Window] [CrashMonitor] Default logpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 12:11:24.803 [Launcher] [Main Window] [CrashMonitor] Default crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 12:11:24.803 [Launcher] [Main Window] [CrashMonitor] Default gpucrashpath: 12:11:24.803 [Launcher] [Main Window] [CrashMonitor] Default early crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 12:11:24.804 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 12:11:24.805 [Launcher] [Main Window] Content revision: 72935 12:11:24.806 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 12:11:24.807 [Launcher] [Main Window] Crash project: Bishop 12:11:24.807 [Launcher] [Main Window] Crashes, console log path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 12:11:24.807 [Launcher] [Main Window] Crashes, console dump path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 12:11:24.807 [Launcher] [Main Window] Machine ID: 92ddbc4b-28ae-44fb-8270-0bfd5ba074c0 12:11:24.818 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.log at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 12:11:24.818 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 12:11:24.818 [Launcher] [Main Window] [CrashMonitor] Setting up filewatch for *.nv-gpudmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\GPUCrashDumps 12:11:24.820 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for early *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 12:11:24.836 [Launcher] Current language: chinese_simplified 12:11:24.920 [Launcher] Hooking up Fixed Version WebView2 Environment 12:11:24.961 [Launcher] MS Edge WebView2 Runtime Version: 106.0.1370.47 12:11:24.961 [Launcher] Initializing WebView2 12:11:25.437 [Launcher] WebView2 setting up settings 12:11:25.440 [Launcher] WebView2 settings setup completed 12:11:25.440 [Launcher] WebView2 Initialized 12:11:25.748 [Launcher] WebView2 Navigation Completed 12:11:25.786 [Launcher] Running OnWebpageLoaded 12:11:25.788 [Launcher] OnWebpageLoaded completed 12:11:25.788 [Launcher] OnLauncherReady 12:11:25.836 [Launcher] !! Error parsing settings for 'gamma'! Default value invalid! Returning generic! 12:11:25.844 [Launcher] [Quality Settings] Verifying Quality Settings 12:11:25.846 [Launcher] [Quality Settings] Main window enabled 12:11:25.846 [Launcher] [Quality Settings] UI Enabled 12:11:25.846 [Launcher] [Quality Settings] Quality Settings Completed 12:11:25.854 [Launcher] [Quality Settings] Quality Settings Saved 12:13:10.077 [Launcher] [Launch Game] Steam is initialized. 12:13:10.077 [Launcher] [Launch Game] Retrieving backend settings for Steam application '1361210' (branch='default') 12:13:10.077 [Launcher] [Launch Game] Using backend 'prod' 12:13:10.078 [Launcher] [Launch Game] Launching Game 12:13:10.078 [Launcher] [Launch Game] Executable: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 12:13:10.078 [Launcher] [Launch Game] Arguments: -eac-untrusted --bundle-dir ../bundle --ini settings --backend-auth-service-url https://bsp-auth-prod.atoma.cloud --backend-title-service-url https://bsp-td-prod.atoma.cloud 12:13:10.079 [Launcher] [Launch Game] Game Settings At Startup: | adapter_index = 0 | aspect_ratio = -1 | borderless_fullscreen = true | detected_user_settings = { | adapter_index = 0 | borderless_fullscreen = false | fullscreen = true | fullscreen_output = 0 | language_id = "zh-cn" | master_render_settings = { | anti_aliasing_solution = 0 | dlss = 1 | dlss_g = 0 | dlss_master = "on" | fsr = 0 | fsr2 = 0 | graphics_quality = "high" | nv_reflex_low_latency = 1 | ray_tracing_quality = "low" | } | max_worker_threads = 17 | screen_mode = "fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | vsync = false | } | fullscreen = false | fullscreen_output = 0 | gamma = 1 | gore_settings = { | } | gpu_id = "NVIDIA GeForce RTX 3060 Ti" | interface_settings = { | intro_cinematic_enabled = false | } | language_id = "zh-cn" | launcher_overrides = { | gpu_crash_dumps = false | } | master_render_settings = { | ambient_occlusion_quality = "off" | anti_aliasing_solution = 2 | dlss = 0 | dlss_g = 0 | dlss_master = "off" | dof_quality = "off" | fsr = 0 | fsr2 = 0 | gi_quality = "low" | graphics_quality = "custom" | lens_flare_quality = "off" | light_quality = "low" | nv_reflex_framerate_cap = 0 | nv_reflex_low_latency = 2 | ray_tracing_quality = "off" | rt_reflections_quality = "off" | rtxgi_quality = "off" | ssr_quality = "off" | texture_quality = "high" | volumetric_fog_quality = "low" | } | max_worker_threads = 18 | mod_manager_settings = { | developer_mode = false | log_level = 1 | } | mods_settings = { | "Blessings of the Omnissiah" = { | lowerRankFilter = 2 | } | CharWallets = { | contracts_x = 0 | order_credits = 1 | order_diamantine = 4 | order_marks = 2 | order_plasteel = 3 | show_contracts = true | show_credits = true | show_diamantine = true | show_marks = true | show_plasteel = true | size_x = 0 | start_x = 0 | } | creature_spawner = { | cs_add_toughness_keybind = [ | "o" | ] | cs_assist_player_keybind = [ | "o" | ] | cs_destroy_keybind = [ | "7" | ] | cs_enable_training_grounds_invisibility = true | cs_enable_training_grounds_invulnerability = false | cs_enable_training_grounds_respawn = true | cs_enable_training_grounds_sound_muffler = false | cs_heal_player_keybind = [ | "o" | ] | cs_next_keybind = [ | "9" | ] | cs_prev_keybind = [ | "8" | ] | cs_selected_unit = "chaos_beast_of_nurgle" | cs_spawn_keybind = [ | "0" | ] | cs_spawn_saved_unit_one_keybind = [ | "i" | ] | cs_spawn_saved_unit_three_keybind = [ | ] | cs_spawn_saved_unit_two_keybind = [ | ] | cs_unit_list = "boss_units" | } | crosshair_remap = { | autogun_braced_class_primary = "assault" | autogun_braced_class_secondary = "spray_n_pray" | autogun_headhunter_class_primary = "assault" | autogun_headhunter_class_secondary = "ironsight" | autogun_infantry_class_primary = "assault" | autogun_infantry_class_secondary = "ironsight" | autopistol_class_primary = "assault" | autopistol_class_secondary = "assault" | boltgun_class_primary = "spray_n_pray" | boltgun_class_secondary = "projectile_drop" | flamer_class_primary = "spray_n_pray" | flamer_class_secondary = "spray_n_pray" | force_staff_purgatus_class_primary = "spray_n_pray" | force_staff_purgatus_class_secondary = "charge_up" | force_staff_surge_class_primary = "assault" | force_staff_surge_class_secondary = "charge_up" | force_staff_trauma_class_primary = "assault" | force_staff_trauma_class_secondary = "charge_up" | force_staff_voidstrike_class_primary = "assault" | force_staff_voidstrike_class_secondary = "charge_up" | grenadier_gauntlet_class_primary = "dot" | grenadier_gauntlet_class_secondary = "projectile_drop" | heavy_stubber_class_primary = "spray_n_pray" | heavy_stubber_class_secondary = "spray_n_pray" | kickback_class_primary = "shotgun" | kickback_class_secondary = "shotgun" | lasgun_helbore_class_primary = "bfg" | lasgun_helbore_class_secondary = "charge_up_ads" | lasgun_infantry_class_primary = "cross" | lasgun_infantry_class_secondary = "ironsight" | lasgun_recon_class_primary = "assault" | lasgun_recon_class_secondary = "ironsight" | laspistol_class_primary = "assault" | laspistol_class_secondary = "ironsight" | melee_class = "dot" | none_class = "none" | plasma_gun_class_primary = "bfg" | plasma_gun_class_secondary = "bfg" | revolver_class_primary = "bfg" | revolver_class_secondary = "ironsight" | ripper_gun_class_primary = "shotgun" | ripper_gun_class_secondary = "spray_n_pray" | rumbler_class_primary = "projectile_drop" | rumbler_class_secondary = "none" | shotgun_class_primary = "shotgun" | shotgun_class_secondary = "ironsight" | } | DisableScreenEffects = { | beast_of_nurgle_in_slime = true | chaos_beast_of_nurgle_being_eaten = true | chaos_beast_of_nurgle_hit_by_vomit = true | chaos_daemonhost_ambience = true | "content/fx/particles/screenspace/screen_blood_splatter" = true | "content/fx/particles/screenspace/screen_stunned_heavy" = true | "content/fx/particles/screenspace/screen_stunned_light" = false | corruption = true | corruption_taken = true | corruptor_ambience = false | corruptor_proximity = true | critical_health = true | damage_taken = true | disable_plasmagun = true | knocked_down = true | last_wound = true | no_toughness = true | ogryn_bonebreaker_combat_ability = true | ogryn_melee_stance = true | psyker_biomancer_combat_ability = false | psyker_biomancer_efficient_smites = false | psyker_psychic_fortress = false | psyker_psychic_fortress_duration_increased = false | suppression_high = true | suppression_low = true | suppression_ongoing = true | toughness_absorbed = true | toughness_absorbed_melee = true | toughness_broken = true | veteran_ranger_combat_ability = true | veteran_ranger_ranged_stance = true | veteran_ranger_ranged_stance_big_game_hunter = true | veteran_ranger_ranged_stance_headhunter = true | veteran_ranger_ranged_stance_rending = true | veteran_ranger_ranged_stance_weapon_handling_improved = true | warped_critical = true | warped_low_to_high = true | zealot_maniac_combat_ability = true | zealot_maniac_dash_buff = true | } | DMF = { | chat_history = [ | "gg" | "丢个雷吖" | "抱歉" | "你快死了 " | "来啊" | "laia" | "QQ复制粘贴" | "我好卡,152ping" | "???" | "1" | "..." | "掉线了草" | "gg" | "我直接喷火烧 你们随便" | "速度点快打完了" | "快递快到了……" | "gg" | "..." | "gg" | "草 我卡墙里面了" | "???" | "跑太分散了" | "站一起 " | "弹药" | "站一起 离得太远了" | "gg" | "???" | "gg" | "GG" | "2" | "gg" | "1" | "????" | "bot" | "gg" | "mea" | "gg" | "复活点太远了" | "gg" | "回来" | ".." | "?" | "2333" | "医疗包带回家" | "cao" | "可惜没弹药了" | "被炸飞了" | "cao" | "gg" | "med" | ] | chat_history_buffer_size = 50 | chat_history_commands_only = false | chat_history_enable = true | chat_history_remove_dups = true | chat_history_remove_dups_mode = "last" | chat_history_save = true | developer_mode = false | disabled_mods_list = [ | ] | dmf_initialized = true | dmf_options_scrolling_speed = 100 | log_ui_renderers_info = false | logging_mode = "default" | open_dmf_options = [ | "f4" | ] | options_menu_collapsed_mods = [ | ] | options_menu_collapsed_widgets = [ | ] | options_menu_favorite_mods = [ | ] | output_mode_debug = 0 | output_mode_echo = 4 | output_mode_error = 4 | output_mode_info = 1 | output_mode_notification = 5 | output_mode_warning = 4 | show_developer_console = false | show_network_debug_info = false | toggle_developer_console = [ | "p" | ] | } | Healthbars = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_newly_infected = false | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker = false | chaos_poxwalker_bomber = true | cultist_assault = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_melee = true | cultist_mutant = true | cultist_shocktrooper = true | renegade_assault = true | renegade_berzerker = true | renegade_captain = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_melee = true | renegade_netgunner = true | renegade_rifleman = true | renegade_shocktrooper = true | renegade_sniper = true | "show_BOSS血量" = true | show_elite = false | show_horde = false | show_monster = false | show_roamer = false | show_special = false | "show_怪物" = true | "show_精英" = true | "show_精英血量" = true | "show_漫游者" = true | "show_漫游者血量" = true | "show_尸潮" = true | "show_特感" = true | "show_小兵血量" = true | "show_专家血量" = true | } | holier_revenant = { | gradual_background_update = true | } | Hush = { | mute_hadron_craft = true | } | KillfeedImprovements = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker_bomber = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_mutant = true | cultist_shocktrooper = true | enable_in_psykanium = true | renegade_berzerker = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_netgunner = true | renegade_shocktrooper = true | renegade_sniper = true | } | NumericUI = { | ability_cooldown_format = "time" | ammo_as_percent = false | ammo_text = true | debug_dodge_count = false | disable_ability_background_progress = true | dodge_count = false | dodges_count_up = false | health_text = true | level = true | show_dodge_count_for_infinite_dodge = false | toughness_text = true | } | pickup_spawner = { | next_pickup = [ | "j" | ] | prev_pickup = [ | "l" | ] | spawn_pickup = [ | "k" | ] | } | reroll_until_rarity = { | rur_cancel_keybind = [ | "left" | ] | rur_desired_rarity = 4 | rur_enable_selected_perk = false | rur_hush_hadron = false | rur_max_attempts = 1000 | rur_selected_perk = "伤害(硬壳装甲敌人)" | } | scoreboard = { | ammo_health_pickup = false | message_ammo = false | message_ammo_placed = false | message_decoded = false | message_default = false | message_forge_material = true | message_health_placed = false | message_health_station = false | scripture_grimoire_pickup = false | } | ToggleAltFire = { | action_lunge = true | action_reload = false | action_shoot_braced = true | action_shoot_charged = true | action_sprint = true | action_start_reload = false | action_vent = true | autogun = true | autopistol = true | bolter = true | flamer = true | force_staff = true | grenadier_gauntlet = true | heavystubber = true | lasgun = true | laspistol = true | plasma_rifle = true | rippergun = true | shotgun = true | shotgun_grenade = true | stub_pistol = true | stub_rifle = true | } | TruePeril = { | num_decimals = 2 | skip_lerp = true | } | } | performance_settings = { | decal_lifetime = 60 | max_blood_decals = 100 | max_impact_decals = 100 | max_ragdolls = 50 | } | render_settings = { | ao_enabled = false | baked_ddgi = true | bloom_enabled = false | cacao_downsampled = false | cacao_quality = 0 | decals_enabled = true | display_noise_enabled = true | dlss_enabled = false | dlss_g_enabled = false | dof_enabled = false | dof_high_quality = false | dxr = false | fsr_enabled = false | fsr_quality = 0 | fsr2_enabled = false | fxaa_enabled = false | gamma = 2.2 | hdr_rgb_format = "R11G11B10F" | jitter_enabled = true | lens_flares_enabled = false | lens_quality_color_fringe_enabled = false | lens_quality_distortion_enabled = false | lens_quality_enabled = false | light_shafts_enabled = false | local_lights_max_dynamic_shadow_distance = 50 | local_lights_max_non_shadow_casting_distance = 0 | local_lights_max_static_shadow_distance = 100 | local_lights_shadow_atlas_size = [ | 512 | 512 | ] | local_lights_shadow_map_filter_quality = "low" | local_lights_shadows_enabled = true | lod_object_multiplier = 5 | lod_scatter_density = 1 | motion_blur_enabled = false | nv_framerate_cap = 0 | nv_low_latency_boost = true | nv_low_latency_markers = true | nv_low_latency_mode = true | outline_enabled = true | particles_capacity_multiplier = 1 | particles_simulation_lod = 0 | rough_transparency_enabled = true | rt_checkerboard_reflections = false | rt_light_quality = "high" | rt_mixed_reflections = false | rt_particle_reflections_enabled = false | rt_reflections_enabled = false | rt_shadow_ray_multiplier = 2 | rt_transparent_reflections_enabled = false | rtxgi_enabled = false | rtxgi_scale = 0.5 | sharpen_enabled = true | skin_material_enabled = false | ssr_enabled = false | ssr_high_quality = false | static_sun_shadow_map_size = [ | 2048 | 2048 | ] | static_sun_shadows = true | sun_flare_enabled = false | sun_shadow_map_filter_quality = "low" | sun_shadow_map_size = [ | 4 | 4 | ] | sun_shadows = false | taa_enabled = true | ui_bloom_enabled = false | upscaling_enabled = false | upscaling_mode = "none" | upscaling_quality = "ultra_performance" | volumetric_data_size = [ | 80 | 64 | 96 | ] | volumetric_extrapolation_high_quality = false | volumetric_extrapolation_volumetric_shadows = false | volumetric_lighting_local_lights = false | volumetric_reprojection_amount = 0.875 | volumetric_volumes_enabled = true | world_interaction_size = [ | 512 | 512 | ] | world_space_motion_vectors = false | } | screen_mode = "borderless_fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | sound = { | } | sound_settings = { | mix_preset = 0 | option_master_slider = 49 | options_music_slider = 100 | options_vo_trim = 5 | } | texture_settings = { | "content/texture_categories/character_bc" = 0 | "content/texture_categories/character_bca" = 0 | "content/texture_categories/character_bcm" = 0 | "content/texture_categories/character_hm" = 0 | "content/texture_categories/character_mask" = 0 | "content/texture_categories/character_mask2" = 0 | "content/texture_categories/character_nm" = 0 | "content/texture_categories/character_orm" = 0 | "content/texture_categories/environment_bc" = 0 | "content/texture_categories/environment_bca" = 0 | "content/texture_categories/environment_hm" = 0 | "content/texture_categories/environment_nm" = 0 | "content/texture_categories/environment_orm" = 0 | "content/texture_categories/weapon_bc" = 0 | "content/texture_categories/weapon_bca" = 0 | "content/texture_categories/weapon_hm" = 0 | "content/texture_categories/weapon_mask" = 0 | "content/texture_categories/weapon_nm" = 0 | "content/texture_categories/weapon_orm" = 0 | } | threads = { | } | version = 2 | vsync = false 12:13:10.090 [Launcher] [Launch Game] Running shader cache builder 12:13:10.096 [Launcher] [Launch Game] [ShaderCacheBuilder] Executing darktide_shader_cache_builder.exe with args: -i "D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\shader_cache\bundled_shader_cache.hans" -o "C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\shader_cache.hans" -device-index 0 12:13:10.329 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 12:13:10.329 [Launcher] [Launch Game] [ShaderCacheBuilder] Darktide Shader Cache Builder 12:13:10.329 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 12:13:10.329 [Launcher] [Launch Game] [ShaderCacheBuilder] -o ${output_file/folder} 12:13:10.329 [Launcher] [Launch Game] [ShaderCacheBuilder] -i ${input_file/folder} 12:13:10.329 [Launcher] [Launch Game] [ShaderCacheBuilder] -b Build input folder into a cache {Default} 12:13:10.329 [Launcher] [Launch Game] [ShaderCacheBuilder] -v Validate input cache file 12:13:10.329 [Launcher] [Launch Game] [ShaderCacheBuilder] -c Compress input cache files and bundle them into a single file 12:13:10.329 [Launcher] [Launch Game] [ShaderCacheBuilder] -device-index Specify which adapter index to compile shaders for 12:13:10.329 [Launcher] [Launch Game] [ShaderCacheBuilder] Choosing adapter: NVIDIA GeForce RTX 3060 Ti 12:13:10.329 [Launcher] [Launch Game] [ShaderCacheBuilder] Validating Cache 12:13:10.329 [Launcher] [Launch Game] [ShaderCacheBuilder] Pipeline library is valid 12:13:10.329 [Launcher] [Launch Game] [ShaderCacheBuilder] Extracting shaders 12:13:10.621 [Launcher] [Launch Game] [ShaderCacheBuilder] Exception was thrown while reading data from shader cache builder process. Error: 长度不能小于 0。 参数名: length 12:13:10.623 [Launcher] [Launch Game] Shader cache builder completed. 12:13:10.623 [Launcher] [Launch Game] Using EAC: False 12:13:10.638 [Launcher] [Launch Game] Game starting... 03:20:05.931 [Launcher] [Launch Game] [Process Exit] Exit code: 0x00000000 03:20:05.931 [Launcher] [Launch Game] [Process Exit] Start time: 2023/3/15 0:13:10 03:20:05.931 [Launcher] [Launch Game] [Process Exit] Exit time: 2023/3/15 3:20:05 03:20:05.931 [Launcher] [Launch Game] [Process Exit] Peak physical memory: 8922759168 03:20:05.931 [Launcher] [Launch Game] [Process Exit] Peak paged memory: 13545836544 03:20:05.931 [Launcher] [Launch Game] [Process Exit] Peak virtual memory: 124209111040 03:20:05.931 [Launcher] [Launch Game] LOGGER CLOSE 03:20:05.931 [Launcher] [Launch Game] 08:34:00.282 [Launcher] LOGGER OPEN 08:34:00.283 [Launcher] Launcher version: Launcher: 1.0.303.0 08:34:00.284 [Launcher] Local time: 2023/3/15 16:34:00 08:34:00.380 [Launcher] Steam name: 我得重新集结部队 08:34:00.382 [Launcher] [Main Window] Launcher Directory (AppDomain.CurrentDomain.BaseDirectory): D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\launcher\ 08:34:00.382 [Launcher] [Main Window] Base Directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\ 08:34:00.383 [Launcher] [Main Window] [Parse Arguments] Steam is initialized. 08:34:00.384 [Launcher] [Main Window] [Parse Arguments] Retrieving backend settings for Steam application '1361210' (branch='default') 08:34:00.390 [Launcher] [Main Window] [Parse Arguments] Using backend 'prod' 08:34:00.390 [Launcher] [Main Window] [Parse Arguments] Bundle dir: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle 08:34:00.390 [Launcher] [Main Window] [Parse Arguments] Common Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 08:34:00.390 [Launcher] [Main Window] [Parse Arguments] Win32 Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 08:34:00.392 [Launcher] [Main Window] OS Version: Microsoft Windows 10.0.22621 08:34:00.392 [Launcher] [Main Window] OS Architecture: X64 08:34:00.392 [Launcher] [Main Window] Framework Version: .NET Framework 4.8.9139.0 08:34:00.486 [Launcher] [Main Window] Launcher was started by: steam(17856) 08:34:00.488 [Launcher] [Main Window] [Load Settings] Load settings from: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\launcher.config 08:34:00.762 [Launcher] [Main Window] [Load Settings] Load settings successful 08:34:00.790 [Launcher] [Main Window] [SysInfo] Found Physical HMONITOR Monitor 0 (Generic PnP Monitor) supporting 19 resolutions 08:34:00.791 [Launcher] [Main Window] [SysInfo] !! Skipping adapter 1: [Software Adapter]! 08:34:00.800 [Launcher] [Main Window] [SysInfo] Getting preferred adapter 08:34:00.800 [Launcher] [Main Window] [SysInfo] Executing GPUDetection.exe 08:34:00.985 [Launcher] [Main Window] [SysInfo] Preferred performance adapter is adapter #0 (NVIDIA GeForce RTX 3060 Ti) 08:34:00.985 [Launcher] [Main Window] [SysInfo] Checking Supported Graphics Features... 08:34:00.987 [Launcher] [Main Window] [SysInfo] Running gpu detection 08:34:00.987 [Launcher] [Main Window] [SysInfo] [GPU Detection] Executing GPUDetection.exe 08:34:01.793 [Launcher] [Main Window] [SysInfo] GPU detection completed. 08:34:01.793 [Launcher] [Main Window] [SysInfo] NVIDIA GPU 08:34:01.793 [Launcher] [Main Window] [SysInfo] DLSS Capability: DLSS_2 08:34:01.793 [Launcher] [Main Window] [SysInfo] RayTracing Capability: RAY_TRACING_LEVEL_2 08:34:01.793 [Launcher] [Main Window] [SysInfo] Supports DLSS: True 08:34:01.793 [Launcher] [Main Window] [SysInfo] Supports Frame Generation: False 08:34:01.793 [Launcher] [Main Window] [SysInfo] Supports Reflex: True 08:34:02.918 [Launcher] [Main Window] [SysInfo] AdapterId: 0 (NVIDIA GeForce RTX 3060 Ti) OutputId: 0 CurrentResolution: 1920x1080 | Processor | Manufacturer: GenuineIntel | Name: 12th Gen Intel(R) Core(TM) i7-12700F | Caption: Intel64 Family 6 Model 151 Stepping 2 | Maxclock: 2100 | Total Memory: 0 | Available Memory:0 08:34:02.950 [Launcher] [Main Window] [Check Exe] Version info for excutable D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | File: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | InternalName: Darktide.exe | OriginalFilename: Darktide.exe | FileVersion: 1.3.270.37 | FileDescription: | Product: Warhammer 40,000: Darktide | ProductVersion: 0.0.3.0 (e270037) | Debug: False | Patched: False | PreRelease: False | PrivateBuild: False | SpecialBuild: False | Language: 语言中性 | 08:34:02.950 [Launcher] [Main Window] Setting active executable to: Darktide.exe in directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 08:34:02.951 [Launcher] [Main Window] [CrashMonitor] Crashes, launcher log 08:34:02.951 [Launcher] [Main Window] [CrashMonitor] Default logpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 08:34:02.951 [Launcher] [Main Window] [CrashMonitor] Default crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 08:34:02.951 [Launcher] [Main Window] [CrashMonitor] Default gpucrashpath: 08:34:02.951 [Launcher] [Main Window] [CrashMonitor] Default early crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 08:34:02.951 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 08:34:02.953 [Launcher] [Main Window] Content revision: 72935 08:34:02.953 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 08:34:02.954 [Launcher] [Main Window] Crash project: Bishop 08:34:02.954 [Launcher] [Main Window] Crashes, console log path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 08:34:02.954 [Launcher] [Main Window] Crashes, console dump path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 08:34:02.954 [Launcher] [Main Window] Machine ID: 92ddbc4b-28ae-44fb-8270-0bfd5ba074c0 08:34:02.963 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.log at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 08:34:02.964 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 08:34:02.964 [Launcher] [Main Window] [CrashMonitor] Setting up filewatch for *.nv-gpudmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\GPUCrashDumps 08:34:02.964 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for early *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 08:34:02.975 [Launcher] Current language: chinese_simplified 08:34:03.059 [Launcher] Hooking up Fixed Version WebView2 Environment 08:34:03.098 [Launcher] MS Edge WebView2 Runtime Version: 106.0.1370.47 08:34:03.098 [Launcher] Initializing WebView2 08:34:03.545 [Launcher] WebView2 setting up settings 08:34:03.549 [Launcher] WebView2 settings setup completed 08:34:03.549 [Launcher] WebView2 Initialized 08:34:03.861 [Launcher] WebView2 Navigation Completed 08:34:03.902 [Launcher] Running OnWebpageLoaded 08:34:03.905 [Launcher] OnWebpageLoaded completed 08:34:03.905 [Launcher] OnLauncherReady 08:34:03.951 [Launcher] !! Error parsing settings for 'gamma'! Default value invalid! Returning generic! 08:34:03.958 [Launcher] [Quality Settings] Verifying Quality Settings 08:34:03.960 [Launcher] [Quality Settings] Main window enabled 08:34:03.960 [Launcher] [Quality Settings] UI Enabled 08:34:03.960 [Launcher] [Quality Settings] Quality Settings Completed 08:34:03.970 [Launcher] [Quality Settings] Quality Settings Saved 08:34:05.128 [Launcher] [Launch Game] Steam is initialized. 08:34:05.128 [Launcher] [Launch Game] Retrieving backend settings for Steam application '1361210' (branch='default') 08:34:05.128 [Launcher] [Launch Game] Using backend 'prod' 08:34:05.129 [Launcher] [Launch Game] Launching Game 08:34:05.129 [Launcher] [Launch Game] Executable: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 08:34:05.129 [Launcher] [Launch Game] Arguments: -eac-untrusted --bundle-dir ../bundle --ini settings --backend-auth-service-url https://bsp-auth-prod.atoma.cloud --backend-title-service-url https://bsp-td-prod.atoma.cloud 08:34:05.129 [Launcher] [Launch Game] Game Settings At Startup: | adapter_index = 0 | aspect_ratio = -1 | borderless_fullscreen = true | detected_user_settings = { | adapter_index = 0 | borderless_fullscreen = false | fullscreen = true | fullscreen_output = 0 | language_id = "zh-cn" | master_render_settings = { | anti_aliasing_solution = 0 | dlss = 1 | dlss_g = 0 | dlss_master = "on" | fsr = 0 | fsr2 = 0 | graphics_quality = "high" | nv_reflex_low_latency = 1 | ray_tracing_quality = "low" | } | max_worker_threads = 17 | screen_mode = "fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | vsync = false | } | fullscreen = false | fullscreen_output = 0 | gamma = 1 | gore_settings = { | } | gpu_id = "NVIDIA GeForce RTX 3060 Ti" | interface_settings = { | intro_cinematic_enabled = false | } | language_id = "zh-cn" | launcher_overrides = { | gpu_crash_dumps = false | } | master_render_settings = { | ambient_occlusion_quality = "off" | anti_aliasing_solution = 2 | dlss = 0 | dlss_g = 0 | dlss_master = "off" | dof_quality = "off" | fsr = 0 | fsr2 = 0 | gi_quality = "low" | graphics_quality = "custom" | lens_flare_quality = "off" | light_quality = "low" | nv_reflex_framerate_cap = 0 | nv_reflex_low_latency = 2 | ray_tracing_quality = "off" | rt_reflections_quality = "off" | rtxgi_quality = "off" | ssr_quality = "off" | texture_quality = "high" | volumetric_fog_quality = "low" | } | max_worker_threads = 18 | mod_manager_settings = { | developer_mode = false | log_level = 1 | } | mods_settings = { | "Blessings of the Omnissiah" = { | lowerRankFilter = 2 | } | CharWallets = { | contracts_x = 0 | order_credits = 1 | order_diamantine = 4 | order_marks = 2 | order_plasteel = 3 | show_contracts = true | show_credits = true | show_diamantine = true | show_marks = true | show_plasteel = true | size_x = 0 | start_x = 0 | } | creature_spawner = { | cs_add_toughness_keybind = [ | "o" | ] | cs_assist_player_keybind = [ | "o" | ] | cs_destroy_keybind = [ | "7" | ] | cs_enable_training_grounds_invisibility = false | cs_enable_training_grounds_invulnerability = false | cs_enable_training_grounds_respawn = false | cs_enable_training_grounds_sound_muffler = false | cs_heal_player_keybind = [ | "o" | ] | cs_next_keybind = [ | "9" | ] | cs_prev_keybind = [ | "8" | ] | cs_selected_unit = "renegade_rifleman" | cs_spawn_keybind = [ | "0" | ] | cs_spawn_saved_unit_one_keybind = [ | "i" | ] | cs_spawn_saved_unit_three_keybind = [ | ] | cs_spawn_saved_unit_two_keybind = [ | ] | cs_unit_list = "regular_units" | } | crosshair_remap = { | autogun_braced_class_primary = "assault" | autogun_braced_class_secondary = "spray_n_pray" | autogun_headhunter_class_primary = "assault" | autogun_headhunter_class_secondary = "ironsight" | autogun_infantry_class_primary = "assault" | autogun_infantry_class_secondary = "ironsight" | autopistol_class_primary = "assault" | autopistol_class_secondary = "assault" | boltgun_class_primary = "spray_n_pray" | boltgun_class_secondary = "projectile_drop" | flamer_class_primary = "spray_n_pray" | flamer_class_secondary = "spray_n_pray" | force_staff_purgatus_class_primary = "spray_n_pray" | force_staff_purgatus_class_secondary = "charge_up" | force_staff_surge_class_primary = "assault" | force_staff_surge_class_secondary = "charge_up" | force_staff_trauma_class_primary = "assault" | force_staff_trauma_class_secondary = "charge_up" | force_staff_voidstrike_class_primary = "assault" | force_staff_voidstrike_class_secondary = "charge_up" | grenadier_gauntlet_class_primary = "dot" | grenadier_gauntlet_class_secondary = "projectile_drop" | heavy_stubber_class_primary = "spray_n_pray" | heavy_stubber_class_secondary = "spray_n_pray" | kickback_class_primary = "shotgun" | kickback_class_secondary = "shotgun" | lasgun_helbore_class_primary = "bfg" | lasgun_helbore_class_secondary = "charge_up_ads" | lasgun_infantry_class_primary = "cross" | lasgun_infantry_class_secondary = "ironsight" | lasgun_recon_class_primary = "assault" | lasgun_recon_class_secondary = "ironsight" | laspistol_class_primary = "assault" | laspistol_class_secondary = "ironsight" | melee_class = "dot" | none_class = "none" | plasma_gun_class_primary = "bfg" | plasma_gun_class_secondary = "bfg" | revolver_class_primary = "bfg" | revolver_class_secondary = "ironsight" | ripper_gun_class_primary = "shotgun" | ripper_gun_class_secondary = "spray_n_pray" | rumbler_class_primary = "projectile_drop" | rumbler_class_secondary = "none" | shotgun_class_primary = "shotgun" | shotgun_class_secondary = "ironsight" | } | DisableScreenEffects = { | beast_of_nurgle_in_slime = true | chaos_beast_of_nurgle_being_eaten = true | chaos_beast_of_nurgle_hit_by_vomit = true | chaos_daemonhost_ambience = true | "content/fx/particles/screenspace/screen_blood_splatter" = true | "content/fx/particles/screenspace/screen_stunned_heavy" = true | "content/fx/particles/screenspace/screen_stunned_light" = false | corruption = true | corruption_taken = true | corruptor_ambience = false | corruptor_proximity = true | critical_health = true | damage_taken = true | disable_plasmagun = true | knocked_down = true | last_wound = true | no_toughness = true | ogryn_bonebreaker_combat_ability = true | ogryn_melee_stance = true | psyker_biomancer_combat_ability = false | psyker_biomancer_efficient_smites = false | psyker_psychic_fortress = false | psyker_psychic_fortress_duration_increased = false | suppression_high = true | suppression_low = true | suppression_ongoing = true | toughness_absorbed = true | toughness_absorbed_melee = true | toughness_broken = true | veteran_ranger_combat_ability = true | veteran_ranger_ranged_stance = true | veteran_ranger_ranged_stance_big_game_hunter = true | veteran_ranger_ranged_stance_headhunter = true | veteran_ranger_ranged_stance_rending = true | veteran_ranger_ranged_stance_weapon_handling_improved = true | warped_critical = true | warped_low_to_high = true | zealot_maniac_combat_ability = true | zealot_maniac_dash_buff = true | } | DMF = { | chat_history = [ | "gg" | " | 去拿弹药箱" | "伤口毫无意义,纯堆血就行" | "卧槽才发现 堆韧性和1伤口欧格林" | "弹药箱仍错位置了 不过无所谓" | "??我没靠近啊" | "g" | "gg" | "丢个雷吖" | "抱歉" | "你快死了 " | "来啊" | "laia" | "QQ复制粘贴" | "我好卡,152ping" | "???" | "1" | "..." | "掉线了草" | "gg" | "我直接喷火烧 你们随便" | "速度点快打完了" | "快递快到了……" | "gg" | "..." | "gg" | "草 我卡墙里面了" | "???" | "跑太分散了" | "站一起 " | "弹药" | "站一起 离得太远了" | "gg" | "???" | "gg" | "GG" | "2" | "gg" | "1" | "????" | "bot" | "gg" | "mea" | "gg" | "复活点太远了" | "gg" | "回来" | ".." | "?" | "2333" | ] | chat_history_buffer_size = 50 | chat_history_commands_only = false | chat_history_enable = true | chat_history_remove_dups = true | chat_history_remove_dups_mode = "last" | chat_history_save = true | developer_mode = false | disabled_mods_list = [ | ] | dmf_initialized = true | dmf_options_scrolling_speed = 100 | log_ui_renderers_info = false | logging_mode = "default" | open_dmf_options = [ | "f4" | ] | options_menu_collapsed_mods = [ | ] | options_menu_collapsed_widgets = [ | ] | options_menu_favorite_mods = [ | ] | output_mode_debug = 0 | output_mode_echo = 4 | output_mode_error = 4 | output_mode_info = 1 | output_mode_notification = 5 | output_mode_warning = 4 | show_developer_console = false | show_network_debug_info = false | toggle_developer_console = [ | "p" | ] | } | Healthbars = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_newly_infected = false | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker = false | chaos_poxwalker_bomber = true | cultist_assault = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_melee = true | cultist_mutant = true | cultist_shocktrooper = true | renegade_assault = true | renegade_berzerker = true | renegade_captain = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_melee = true | renegade_netgunner = true | renegade_rifleman = true | renegade_shocktrooper = true | renegade_sniper = true | "show_BOSS血量" = true | show_elite = false | show_horde = false | show_monster = false | show_roamer = false | show_special = false | "show_怪物" = true | "show_精英" = true | "show_精英血量" = true | "show_漫游者" = true | "show_漫游者血量" = true | "show_尸潮" = true | "show_特感" = true | "show_小兵血量" = true | "show_专家血量" = true | } | holier_revenant = { | gradual_background_update = true | } | Hush = { | mute_hadron_craft = true | } | KillfeedImprovements = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker_bomber = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_mutant = true | cultist_shocktrooper = true | enable_in_psykanium = true | renegade_berzerker = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_netgunner = true | renegade_shocktrooper = true | renegade_sniper = true | } | NumericUI = { | ability_cooldown_format = "time" | ammo_as_percent = false | ammo_text = true | debug_dodge_count = false | disable_ability_background_progress = true | dodge_count = false | dodges_count_up = false | health_text = true | level = true | show_dodge_count_for_infinite_dodge = false | toughness_text = true | } | pickup_spawner = { | next_pickup = [ | "j" | ] | prev_pickup = [ | "l" | ] | spawn_pickup = [ | "k" | ] | } | ReorderChars = { | "91d8d290-599e-4ab4-945b-8393c012a6b0" = 1 | "b0d0f502-9b3d-4f23-947a-81e0cfa31367" = 2 | "b2078f66-7758-4c39-934b-218394845299" = 4 | "b55bdd43-c839-46b7-bd20-f1675c4d3773" = 3 | move_down = [ | "s" | ] | move_up = [ | "w" | ] | } | reroll_until_rarity = { | rur_cancel_keybind = [ | "left" | ] | rur_desired_rarity = 4 | rur_enable_selected_perk = false | rur_hush_hadron = false | rur_max_attempts = 1000 | rur_selected_perk = "伤害(硬壳装甲敌人)" | } | scoreboard = { | ammo_health_pickup = false | message_ammo = false | message_ammo_placed = false | message_decoded = false | message_default = false | message_forge_material = true | message_health_placed = false | message_health_station = false | scripture_grimoire_pickup = false | } | ToggleAltFire = { | action_lunge = true | action_reload = false | action_shoot_braced = true | action_shoot_charged = true | action_sprint = true | action_start_reload = false | action_vent = true | autogun = true | autopistol = true | bolter = true | flamer = true | force_staff = true | grenadier_gauntlet = true | heavystubber = true | lasgun = true | laspistol = true | plasma_rifle = true | rippergun = true | shotgun = true | shotgun_grenade = true | stub_pistol = true | stub_rifle = true | } | TruePeril = { | num_decimals = 2 | skip_lerp = true | } | } | performance_settings = { | decal_lifetime = 60 | max_blood_decals = 100 | max_impact_decals = 100 | max_ragdolls = 50 | } | render_settings = { | ao_enabled = false | baked_ddgi = true | bloom_enabled = false | cacao_downsampled = false | cacao_quality = 0 | decals_enabled = true | display_noise_enabled = true | dlss_enabled = false | dlss_g_enabled = false | dof_enabled = false | dof_high_quality = false | dxr = false | fsr_enabled = false | fsr_quality = 0 | fsr2_enabled = false | fxaa_enabled = false | gamma = 2.2 | hdr_rgb_format = "R11G11B10F" | jitter_enabled = true | lens_flares_enabled = false | lens_quality_color_fringe_enabled = false | lens_quality_distortion_enabled = false | lens_quality_enabled = false | light_shafts_enabled = false | local_lights_max_dynamic_shadow_distance = 50 | local_lights_max_non_shadow_casting_distance = 0 | local_lights_max_static_shadow_distance = 100 | local_lights_shadow_atlas_size = [ | 512 | 512 | ] | local_lights_shadow_map_filter_quality = "low" | local_lights_shadows_enabled = true | lod_object_multiplier = 5 | lod_scatter_density = 1 | motion_blur_enabled = false | nv_framerate_cap = 0 | nv_low_latency_boost = true | nv_low_latency_markers = true | nv_low_latency_mode = true | outline_enabled = true | particles_capacity_multiplier = 1 | particles_simulation_lod = 0 | rough_transparency_enabled = true | rt_checkerboard_reflections = false | rt_light_quality = "high" | rt_mixed_reflections = false | rt_particle_reflections_enabled = false | rt_reflections_enabled = false | rt_shadow_ray_multiplier = 2 | rt_transparent_reflections_enabled = false | rtxgi_enabled = false | rtxgi_scale = 0.5 | sharpen_enabled = true | skin_material_enabled = false | ssr_enabled = false | ssr_high_quality = false | static_sun_shadow_map_size = [ | 2048 | 2048 | ] | static_sun_shadows = true | sun_flare_enabled = false | sun_shadow_map_filter_quality = "low" | sun_shadow_map_size = [ | 4 | 4 | ] | sun_shadows = false | taa_enabled = true | ui_bloom_enabled = false | upscaling_enabled = false | upscaling_mode = "none" | upscaling_quality = "ultra_performance" | volumetric_data_size = [ | 80 | 64 | 96 | ] | volumetric_extrapolation_high_quality = false | volumetric_extrapolation_volumetric_shadows = false | volumetric_lighting_local_lights = false | volumetric_reprojection_amount = 0.875 | volumetric_volumes_enabled = true | world_interaction_size = [ | 512 | 512 | ] | world_space_motion_vectors = false | } | screen_mode = "borderless_fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | sound = { | } | sound_settings = { | mix_preset = 0 | option_master_slider = 49 | options_music_slider = 100 | options_vo_trim = 5 | } | texture_settings = { | "content/texture_categories/character_bc" = 0 | "content/texture_categories/character_bca" = 0 | "content/texture_categories/character_bcm" = 0 | "content/texture_categories/character_hm" = 0 | "content/texture_categories/character_mask" = 0 | "content/texture_categories/character_mask2" = 0 | "content/texture_categories/character_nm" = 0 | "content/texture_categories/character_orm" = 0 | "content/texture_categories/environment_bc" = 0 | "content/texture_categories/environment_bca" = 0 | "content/texture_categories/environment_hm" = 0 | "content/texture_categories/environment_nm" = 0 | "content/texture_categories/environment_orm" = 0 | "content/texture_categories/weapon_bc" = 0 | "content/texture_categories/weapon_bca" = 0 | "content/texture_categories/weapon_hm" = 0 | "content/texture_categories/weapon_mask" = 0 | "content/texture_categories/weapon_nm" = 0 | "content/texture_categories/weapon_orm" = 0 | } | threads = { | } | version = 2 | vsync = false 08:34:05.142 [Launcher] [Launch Game] Running shader cache builder 08:34:05.147 [Launcher] [Launch Game] [ShaderCacheBuilder] Executing darktide_shader_cache_builder.exe with args: -i "D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\shader_cache\bundled_shader_cache.hans" -o "C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\shader_cache.hans" -device-index 0 08:34:05.375 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 08:34:05.375 [Launcher] [Launch Game] [ShaderCacheBuilder] Darktide Shader Cache Builder 08:34:05.375 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 08:34:05.375 [Launcher] [Launch Game] [ShaderCacheBuilder] -o ${output_file/folder} 08:34:05.375 [Launcher] [Launch Game] [ShaderCacheBuilder] -i ${input_file/folder} 08:34:05.375 [Launcher] [Launch Game] [ShaderCacheBuilder] -b Build input folder into a cache {Default} 08:34:05.375 [Launcher] [Launch Game] [ShaderCacheBuilder] -v Validate input cache file 08:34:05.375 [Launcher] [Launch Game] [ShaderCacheBuilder] -c Compress input cache files and bundle them into a single file 08:34:05.375 [Launcher] [Launch Game] [ShaderCacheBuilder] -device-index Specify which adapter index to compile shaders for 08:34:05.375 [Launcher] [Launch Game] [ShaderCacheBuilder] Choosing adapter: NVIDIA GeForce RTX 3060 Ti 08:34:05.375 [Launcher] [Launch Game] [ShaderCacheBuilder] Validating Cache 08:34:05.375 [Launcher] [Launch Game] [ShaderCacheBuilder] Pipeline library is valid 08:34:05.375 [Launcher] [Launch Game] [ShaderCacheBuilder] Extracting shaders 08:34:05.606 [Launcher] [Launch Game] [ShaderCacheBuilder] Exception was thrown while reading data from shader cache builder process. Error: 长度不能小于 0。 参数名: length 08:34:05.617 [Launcher] [Launch Game] Shader cache builder completed. 08:34:05.617 [Launcher] [Launch Game] Using EAC: False 08:34:05.630 [Launcher] [Launch Game] Game starting... 09:19:29.573 [Launcher] [Launch Game] [Process Exit] Exit code: 0xFA718003 09:19:29.573 [Launcher] [Launch Game] [Process Exit] Start time: 2023/3/15 8:34:05 09:19:29.573 [Launcher] [Launch Game] [Process Exit] Exit time: 2023/3/15 9:19:29 09:19:29.573 [Launcher] [Launch Game] [Process Exit] Peak physical memory: 7180800000 09:19:29.573 [Launcher] [Launch Game] [Process Exit] Peak paged memory: 11583995904 09:19:29.573 [Launcher] [Launch Game] [Process Exit] Peak virtual memory: 106360999936 09:19:29.574 [Launcher] [Launch Game] Creating crash report 09:19:29.575 [Launcher] [Launch Game] !! Error parsing settings for 'gamma'! Default value invalid! Returning generic! 09:19:29.575 [Launcher] [Launch Game] Game Settings After Crash: | adapter_index = 0 | aspect_ratio = -1 | borderless_fullscreen = true | detected_user_settings = { | adapter_index = 0 | borderless_fullscreen = false | fullscreen = true | fullscreen_output = 0 | language_id = "zh-cn" | master_render_settings = { | anti_aliasing_solution = 0 | dlss = 1 | dlss_g = 0 | dlss_master = "on" | fsr = 0 | fsr2 = 0 | graphics_quality = "high" | nv_reflex_low_latency = 1 | ray_tracing_quality = "low" | } | max_worker_threads = 17 | screen_mode = "fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | vsync = false | } | fullscreen = false | fullscreen_output = 0 | gamma = 1 | gore_settings = { | } | gpu_id = "NVIDIA GeForce RTX 3060 Ti" | interface_settings = { | intro_cinematic_enabled = false | } | language_id = "zh-cn" | launcher_overrides = { | gpu_crash_dumps = false | } | master_render_settings = { | ambient_occlusion_quality = "off" | anti_aliasing_solution = 2 | dlss = 0 | dlss_g = 0 | dlss_master = "off" | dof_quality = "off" | fsr = 0 | fsr2 = 0 | gi_quality = "low" | graphics_quality = "custom" | lens_flare_quality = "off" | light_quality = "low" | nv_reflex_framerate_cap = 0 | nv_reflex_low_latency = 2 | ray_tracing_quality = "off" | rt_reflections_quality = "off" | rtxgi_quality = "off" | ssr_quality = "off" | texture_quality = "high" | volumetric_fog_quality = "low" | } | max_worker_threads = 18 | mod_manager_settings = { | developer_mode = false | log_level = 1 | } | mods_settings = { | "Blessings of the Omnissiah" = { | lowerRankFilter = 2 | } | CharWallets = { | contracts_x = 0 | order_credits = 1 | order_diamantine = 4 | order_marks = 2 | order_plasteel = 3 | show_contracts = true | show_credits = true | show_diamantine = true | show_marks = true | show_plasteel = true | size_x = 0 | start_x = 0 | } | creature_spawner = { | cs_add_toughness_keybind = [ | "o" | ] | cs_assist_player_keybind = [ | "o" | ] | cs_destroy_keybind = [ | "7" | ] | cs_enable_training_grounds_invisibility = false | cs_enable_training_grounds_invulnerability = false | cs_enable_training_grounds_respawn = false | cs_enable_training_grounds_sound_muffler = false | cs_heal_player_keybind = [ | "o" | ] | cs_next_keybind = [ | "9" | ] | cs_prev_keybind = [ | "8" | ] | cs_selected_unit = "renegade_rifleman" | cs_spawn_keybind = [ | "0" | ] | cs_spawn_saved_unit_one_keybind = [ | "i" | ] | cs_spawn_saved_unit_three_keybind = [ | ] | cs_spawn_saved_unit_two_keybind = [ | ] | cs_unit_list = "regular_units" | } | crosshair_remap = { | autogun_braced_class_primary = "assault" | autogun_braced_class_secondary = "spray_n_pray" | autogun_headhunter_class_primary = "assault" | autogun_headhunter_class_secondary = "ironsight" | autogun_infantry_class_primary = "assault" | autogun_infantry_class_secondary = "ironsight" | autopistol_class_primary = "assault" | autopistol_class_secondary = "assault" | boltgun_class_primary = "spray_n_pray" | boltgun_class_secondary = "projectile_drop" | flamer_class_primary = "spray_n_pray" | flamer_class_secondary = "spray_n_pray" | force_staff_purgatus_class_primary = "spray_n_pray" | force_staff_purgatus_class_secondary = "charge_up" | force_staff_surge_class_primary = "assault" | force_staff_surge_class_secondary = "charge_up" | force_staff_trauma_class_primary = "assault" | force_staff_trauma_class_secondary = "charge_up" | force_staff_voidstrike_class_primary = "assault" | force_staff_voidstrike_class_secondary = "charge_up" | grenadier_gauntlet_class_primary = "dot" | grenadier_gauntlet_class_secondary = "projectile_drop" | heavy_stubber_class_primary = "spray_n_pray" | heavy_stubber_class_secondary = "spray_n_pray" | kickback_class_primary = "shotgun" | kickback_class_secondary = "shotgun" | lasgun_helbore_class_primary = "bfg" | lasgun_helbore_class_secondary = "charge_up_ads" | lasgun_infantry_class_primary = "cross" | lasgun_infantry_class_secondary = "ironsight" | lasgun_recon_class_primary = "assault" | lasgun_recon_class_secondary = "ironsight" | laspistol_class_primary = "assault" | laspistol_class_secondary = "ironsight" | melee_class = "dot" | none_class = "none" | plasma_gun_class_primary = "bfg" | plasma_gun_class_secondary = "bfg" | revolver_class_primary = "bfg" | revolver_class_secondary = "ironsight" | ripper_gun_class_primary = "shotgun" | ripper_gun_class_secondary = "spray_n_pray" | rumbler_class_primary = "projectile_drop" | rumbler_class_secondary = "none" | shotgun_class_primary = "shotgun" | shotgun_class_secondary = "ironsight" | } | DisableScreenEffects = { | beast_of_nurgle_in_slime = true | chaos_beast_of_nurgle_being_eaten = true | chaos_beast_of_nurgle_hit_by_vomit = true | chaos_daemonhost_ambience = true | "content/fx/particles/screenspace/screen_blood_splatter" = true | "content/fx/particles/screenspace/screen_stunned_heavy" = true | "content/fx/particles/screenspace/screen_stunned_light" = false | corruption = true | corruption_taken = true | corruptor_ambience = false | corruptor_proximity = true | critical_health = true | damage_taken = true | disable_plasmagun = true | knocked_down = true | last_wound = true | no_toughness = true | ogryn_bonebreaker_combat_ability = true | ogryn_melee_stance = true | psyker_biomancer_combat_ability = false | psyker_biomancer_efficient_smites = false | psyker_psychic_fortress = false | psyker_psychic_fortress_duration_increased = false | suppression_high = true | suppression_low = true | suppression_ongoing = true | toughness_absorbed = true | toughness_absorbed_melee = true | toughness_broken = true | veteran_ranger_combat_ability = true | veteran_ranger_ranged_stance = true | veteran_ranger_ranged_stance_big_game_hunter = true | veteran_ranger_ranged_stance_headhunter = true | veteran_ranger_ranged_stance_rending = true | veteran_ranger_ranged_stance_weapon_handling_improved = true | warped_critical = true | warped_low_to_high = true | zealot_maniac_combat_ability = true | zealot_maniac_dash_buff = true | } | DMF = { | chat_history = [ | "gg" | " | 去拿弹药箱" | "伤口毫无意义,纯堆血就行" | "卧槽才发现 堆韧性和1伤口欧格林" | "弹药箱仍错位置了 不过无所谓" | "??我没靠近啊" | "g" | "gg" | "丢个雷吖" | "抱歉" | "你快死了 " | "来啊" | "laia" | "QQ复制粘贴" | "我好卡,152ping" | "???" | "1" | "..." | "掉线了草" | "gg" | "我直接喷火烧 你们随便" | "速度点快打完了" | "快递快到了……" | "gg" | "..." | "gg" | "草 我卡墙里面了" | "???" | "跑太分散了" | "站一起 " | "弹药" | "站一起 离得太远了" | "gg" | "???" | "gg" | "GG" | "2" | "gg" | "1" | "????" | "bot" | "gg" | "mea" | "gg" | "复活点太远了" | "gg" | "回来" | ".." | "?" | "2333" | ] | chat_history_buffer_size = 50 | chat_history_commands_only = false | chat_history_enable = true | chat_history_remove_dups = true | chat_history_remove_dups_mode = "last" | chat_history_save = true | developer_mode = false | disabled_mods_list = [ | ] | dmf_initialized = true | dmf_options_scrolling_speed = 100 | log_ui_renderers_info = false | logging_mode = "default" | open_dmf_options = [ | "f4" | ] | options_menu_collapsed_mods = [ | ] | options_menu_collapsed_widgets = [ | ] | options_menu_favorite_mods = [ | ] | output_mode_debug = 0 | output_mode_echo = 4 | output_mode_error = 4 | output_mode_info = 1 | output_mode_notification = 5 | output_mode_warning = 4 | show_developer_console = false | show_network_debug_info = false | toggle_developer_console = [ | "p" | ] | } | Healthbars = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_newly_infected = false | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker = false | chaos_poxwalker_bomber = true | cultist_assault = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_melee = true | cultist_mutant = true | cultist_shocktrooper = true | renegade_assault = true | renegade_berzerker = true | renegade_captain = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_melee = true | renegade_netgunner = true | renegade_rifleman = true | renegade_shocktrooper = true | renegade_sniper = true | "show_BOSS血量" = true | show_elite = false | show_horde = false | show_monster = false | show_roamer = false | show_special = false | "show_怪物" = true | "show_精英" = true | "show_精英血量" = true | "show_漫游者" = true | "show_漫游者血量" = true | "show_尸潮" = true | "show_特感" = true | "show_小兵血量" = true | "show_专家血量" = true | } | holier_revenant = { | gradual_background_update = true | } | Hush = { | mute_hadron_craft = true | } | KillfeedImprovements = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker_bomber = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_mutant = true | cultist_shocktrooper = true | enable_in_psykanium = true | renegade_berzerker = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_netgunner = true | renegade_shocktrooper = true | renegade_sniper = true | } | NumericUI = { | ability_cooldown_format = "time" | ammo_as_percent = false | ammo_text = true | debug_dodge_count = false | disable_ability_background_progress = true | dodge_count = false | dodges_count_up = false | health_text = true | level = true | show_dodge_count_for_infinite_dodge = false | toughness_text = true | } | pickup_spawner = { | next_pickup = [ | "j" | ] | prev_pickup = [ | "l" | ] | spawn_pickup = [ | "k" | ] | } | ReorderChars = { | "91d8d290-599e-4ab4-945b-8393c012a6b0" = 1 | "b0d0f502-9b3d-4f23-947a-81e0cfa31367" = 2 | "b2078f66-7758-4c39-934b-218394845299" = 4 | "b55bdd43-c839-46b7-bd20-f1675c4d3773" = 3 | move_down = [ | "s" | ] | move_up = [ | "w" | ] | } | reroll_until_rarity = { | rur_cancel_keybind = [ | "left" | ] | rur_desired_rarity = 4 | rur_enable_selected_perk = false | rur_hush_hadron = false | rur_max_attempts = 1000 | rur_selected_perk = "伤害(硬壳装甲敌人)" | } | scoreboard = { | ammo_health_pickup = false | message_ammo = false | message_ammo_placed = false | message_decoded = false | message_default = false | message_forge_material = true | message_health_placed = false | message_health_station = false | scripture_grimoire_pickup = false | } | ToggleAltFire = { | action_lunge = true | action_reload = false | action_shoot_braced = true | action_shoot_charged = true | action_sprint = true | action_start_reload = false | action_vent = true | autogun = true | autopistol = true | bolter = true | flamer = true | force_staff = true | grenadier_gauntlet = true | heavystubber = true | lasgun = true | laspistol = true | plasma_rifle = true | rippergun = true | shotgun = true | shotgun_grenade = true | stub_pistol = true | stub_rifle = true | } | TruePeril = { | num_decimals = 2 | skip_lerp = true | } | } | performance_settings = { | decal_lifetime = 60 | max_blood_decals = 100 | max_impact_decals = 100 | max_ragdolls = 50 | } | render_settings = { | ao_enabled = false | baked_ddgi = true | bloom_enabled = false | cacao_downsampled = false | cacao_quality = 0 | decals_enabled = true | display_noise_enabled = true | dlss_enabled = false | dlss_g_enabled = false | dof_enabled = false | dof_high_quality = false | dxr = false | fsr_enabled = false | fsr_quality = 0 | fsr2_enabled = false | fxaa_enabled = false | gamma = 2.2 | hdr_rgb_format = "R11G11B10F" | jitter_enabled = true | lens_flares_enabled = false | lens_quality_color_fringe_enabled = false | lens_quality_distortion_enabled = false | lens_quality_enabled = false | light_shafts_enabled = false | local_lights_max_dynamic_shadow_distance = 50 | local_lights_max_non_shadow_casting_distance = 0 | local_lights_max_static_shadow_distance = 100 | local_lights_shadow_atlas_size = [ | 512 | 512 | ] | local_lights_shadow_map_filter_quality = "low" | local_lights_shadows_enabled = true | lod_object_multiplier = 5 | lod_scatter_density = 1 | motion_blur_enabled = false | nv_framerate_cap = 0 | nv_low_latency_boost = true | nv_low_latency_markers = true | nv_low_latency_mode = true | outline_enabled = true | particles_capacity_multiplier = 1 | particles_simulation_lod = 0 | rough_transparency_enabled = true | rt_checkerboard_reflections = false | rt_light_quality = "high" | rt_mixed_reflections = false | rt_particle_reflections_enabled = false | rt_reflections_enabled = false | rt_shadow_ray_multiplier = 2 | rt_transparent_reflections_enabled = false | rtxgi_enabled = false | rtxgi_scale = 0.5 | sharpen_enabled = true | skin_material_enabled = false | ssr_enabled = false | ssr_high_quality = false | static_sun_shadow_map_size = [ | 2048 | 2048 | ] | static_sun_shadows = true | sun_flare_enabled = false | sun_shadow_map_filter_quality = "low" | sun_shadow_map_size = [ | 4 | 4 | ] | sun_shadows = false | taa_enabled = true | ui_bloom_enabled = false | upscaling_enabled = false | upscaling_mode = "none" | upscaling_quality = "ultra_performance" | volumetric_data_size = [ | 80 | 64 | 96 | ] | volumetric_extrapolation_high_quality = false | volumetric_extrapolation_volumetric_shadows = false | volumetric_lighting_local_lights = false | volumetric_reprojection_amount = 0.875 | volumetric_volumes_enabled = true | world_interaction_size = [ | 512 | 512 | ] | world_space_motion_vectors = false | } | screen_mode = "borderless_fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | sound = { | } | sound_settings = { | mix_preset = 0 | option_master_slider = 49 | options_music_slider = 100 | options_vo_trim = 5 | } | texture_settings = { | "content/texture_categories/character_bc" = 0 | "content/texture_categories/character_bca" = 0 | "content/texture_categories/character_bcm" = 0 | "content/texture_categories/character_hm" = 0 | "content/texture_categories/character_mask" = 0 | "content/texture_categories/character_mask2" = 0 | "content/texture_categories/character_nm" = 0 | "content/texture_categories/character_orm" = 0 | "content/texture_categories/environment_bc" = 0 | "content/texture_categories/environment_bca" = 0 | "content/texture_categories/environment_hm" = 0 | "content/texture_categories/environment_nm" = 0 | "content/texture_categories/environment_orm" = 0 | "content/texture_categories/weapon_bc" = 0 | "content/texture_categories/weapon_bca" = 0 | "content/texture_categories/weapon_hm" = 0 | "content/texture_categories/weapon_mask" = 0 | "content/texture_categories/weapon_nm" = 0 | "content/texture_categories/weapon_orm" = 0 | } | threads = { | } | version = 2 | vsync = false 09:19:29.625 [Launcher] [Launch Game] Crash report created in C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide 09:19:29.626 [Launcher] [Launch Game] Starting CrashReporter.exe 09:19:29.626 [Launcher] [Launch Game] LOGGER CLOSE 09:19:29.626 [Launcher] [Launch Game] 09:19:29.672 [Crash Reporter] LOGGER OPEN 09:19:29.686 [Crash Reporter] Extracting zip file C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_report.zip 09:19:29.731 [Crash Reporter] Loading CrashReport from: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_report_cache.cache 09:19:29.945 [Crash Reporter] Creating Crash Detail Dialog... 09:19:38.506 [Crash Reporter] Uploading crash to uploader... 09:19:38.513 [Crash Reporter] Checking for CrashifyUploader.exe in D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\launcher\CrashifyUploader.exe 09:19:38.514 [Crash Reporter] Starting uploader process... 09:19:41.195 [Crash Reporter] Upload to crashify DB successfull 09:19:41.195 [Crash Reporter] Uploaded to crashify, guid: 25fcf81c-0666-433a-a22f-3d676865617e 09:19:41.195 [Crash Reporter] Creating Crash Link Dialog... 09:19:41.195 [Crash Reporter] Launcher Directory (AppDomain.CurrentDomain.BaseDirectory): D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\launcher\ 09:19:42.517 [Crash Reporter] LOGGER CLOSE 09:19:42.517 [Crash Reporter] 09:19:48.180 [Launcher] LOGGER OPEN 09:19:48.180 [Launcher] Launcher version: Launcher: 1.0.303.0 09:19:48.181 [Launcher] Local time: 2023/3/15 17:19:48 09:19:48.293 [Launcher] Steam name: 我得重新集结部队 09:19:48.294 [Launcher] [Main Window] Launcher Directory (AppDomain.CurrentDomain.BaseDirectory): D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\launcher\ 09:19:48.294 [Launcher] [Main Window] Base Directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\ 09:19:48.295 [Launcher] [Main Window] [Parse Arguments] Steam is initialized. 09:19:48.296 [Launcher] [Main Window] [Parse Arguments] Retrieving backend settings for Steam application '1361210' (branch='default') 09:19:48.300 [Launcher] [Main Window] [Parse Arguments] Using backend 'prod' 09:19:48.300 [Launcher] [Main Window] [Parse Arguments] Bundle dir: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle 09:19:48.300 [Launcher] [Main Window] [Parse Arguments] Common Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 09:19:48.300 [Launcher] [Main Window] [Parse Arguments] Win32 Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 09:19:48.301 [Launcher] [Main Window] OS Version: Microsoft Windows 10.0.22621 09:19:48.301 [Launcher] [Main Window] OS Architecture: X64 09:19:48.301 [Launcher] [Main Window] Framework Version: .NET Framework 4.8.9139.0 09:19:48.368 [Launcher] [Main Window] Launcher was started by: steam(17856) 09:19:48.370 [Launcher] [Main Window] [Load Settings] Load settings from: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\launcher.config 09:19:48.572 [Launcher] [Main Window] [Load Settings] Load settings successful 09:19:48.598 [Launcher] [Main Window] [SysInfo] Found Physical HMONITOR Monitor 0 (Generic PnP Monitor) supporting 19 resolutions 09:19:48.599 [Launcher] [Main Window] [SysInfo] !! Skipping adapter 1: [Software Adapter]! 09:19:48.605 [Launcher] [Main Window] [SysInfo] Getting preferred adapter 09:19:48.605 [Launcher] [Main Window] [SysInfo] Executing GPUDetection.exe 09:19:48.780 [Launcher] [Main Window] [SysInfo] Preferred performance adapter is adapter #0 (NVIDIA GeForce RTX 3060 Ti) 09:19:48.780 [Launcher] [Main Window] [SysInfo] Checking Supported Graphics Features... 09:19:48.782 [Launcher] [Main Window] [SysInfo] Running gpu detection 09:19:48.782 [Launcher] [Main Window] [SysInfo] [GPU Detection] Executing GPUDetection.exe 09:19:49.538 [Launcher] [Main Window] [SysInfo] GPU detection completed. 09:19:49.538 [Launcher] [Main Window] [SysInfo] NVIDIA GPU 09:19:49.538 [Launcher] [Main Window] [SysInfo] DLSS Capability: DLSS_2 09:19:49.538 [Launcher] [Main Window] [SysInfo] RayTracing Capability: RAY_TRACING_LEVEL_2 09:19:49.538 [Launcher] [Main Window] [SysInfo] Supports DLSS: True 09:19:49.538 [Launcher] [Main Window] [SysInfo] Supports Frame Generation: False 09:19:49.538 [Launcher] [Main Window] [SysInfo] Supports Reflex: True 09:19:50.686 [Launcher] [Main Window] [SysInfo] AdapterId: 0 (NVIDIA GeForce RTX 3060 Ti) OutputId: 0 CurrentResolution: 1920x1080 | Processor | Manufacturer: GenuineIntel | Name: 12th Gen Intel(R) Core(TM) i7-12700F | Caption: Intel64 Family 6 Model 151 Stepping 2 | Maxclock: 2100 | Total Memory: 0 | Available Memory:0 09:19:50.700 [Launcher] [Main Window] [Check Exe] Version info for excutable D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | File: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | InternalName: Darktide.exe | OriginalFilename: Darktide.exe | FileVersion: 1.3.270.37 | FileDescription: | Product: Warhammer 40,000: Darktide | ProductVersion: 0.0.3.0 (e270037) | Debug: False | Patched: False | PreRelease: False | PrivateBuild: False | SpecialBuild: False | Language: 语言中性 | 09:19:50.700 [Launcher] [Main Window] Setting active executable to: Darktide.exe in directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 09:19:50.700 [Launcher] [Main Window] [CrashMonitor] Crashes, launcher log 09:19:50.700 [Launcher] [Main Window] [CrashMonitor] Default logpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 09:19:50.700 [Launcher] [Main Window] [CrashMonitor] Default crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 09:19:50.700 [Launcher] [Main Window] [CrashMonitor] Default gpucrashpath: 09:19:50.700 [Launcher] [Main Window] [CrashMonitor] Default early crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 09:19:50.701 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 09:19:50.702 [Launcher] [Main Window] Content revision: 72935 09:19:50.703 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 09:19:50.703 [Launcher] [Main Window] Crash project: Bishop 09:19:50.703 [Launcher] [Main Window] Crashes, console log path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 09:19:50.703 [Launcher] [Main Window] Crashes, console dump path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 09:19:50.703 [Launcher] [Main Window] Machine ID: 92ddbc4b-28ae-44fb-8270-0bfd5ba074c0 09:19:50.708 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.log at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 09:19:50.708 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 09:19:50.708 [Launcher] [Main Window] [CrashMonitor] Setting up filewatch for *.nv-gpudmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\GPUCrashDumps 09:19:50.708 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for early *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 09:19:50.716 [Launcher] Current language: chinese_simplified 09:19:50.789 [Launcher] Hooking up Fixed Version WebView2 Environment 09:19:50.804 [Launcher] MS Edge WebView2 Runtime Version: 106.0.1370.47 09:19:50.804 [Launcher] Initializing WebView2 09:19:51.046 [Launcher] WebView2 setting up settings 09:19:51.049 [Launcher] WebView2 settings setup completed 09:19:51.050 [Launcher] WebView2 Initialized 09:19:51.398 [Launcher] WebView2 Navigation Completed 09:19:51.436 [Launcher] Running OnWebpageLoaded 09:19:51.437 [Launcher] OnWebpageLoaded completed 09:19:51.437 [Launcher] OnLauncherReady 09:19:51.484 [Launcher] !! Error parsing settings for 'gamma'! Default value invalid! Returning generic! 09:19:51.491 [Launcher] [Quality Settings] Verifying Quality Settings 09:19:51.492 [Launcher] [Quality Settings] Main window enabled 09:19:51.492 [Launcher] [Quality Settings] UI Enabled 09:19:51.492 [Launcher] [Quality Settings] Quality Settings Completed 09:19:51.498 [Launcher] [Quality Settings] Quality Settings Saved 09:19:53.800 [Launcher] [Launch Game] Steam is initialized. 09:19:53.800 [Launcher] [Launch Game] Retrieving backend settings for Steam application '1361210' (branch='default') 09:19:53.800 [Launcher] [Launch Game] Using backend 'prod' 09:19:53.801 [Launcher] [Launch Game] Launching Game 09:19:53.801 [Launcher] [Launch Game] Executable: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 09:19:53.801 [Launcher] [Launch Game] Arguments: -eac-untrusted --bundle-dir ../bundle --ini settings --backend-auth-service-url https://bsp-auth-prod.atoma.cloud --backend-title-service-url https://bsp-td-prod.atoma.cloud 09:19:53.801 [Launcher] [Launch Game] Game Settings At Startup: | adapter_index = 0 | aspect_ratio = -1 | borderless_fullscreen = true | detected_user_settings = { | adapter_index = 0 | borderless_fullscreen = false | fullscreen = true | fullscreen_output = 0 | language_id = "zh-cn" | master_render_settings = { | anti_aliasing_solution = 0 | dlss = 1 | dlss_g = 0 | dlss_master = "on" | fsr = 0 | fsr2 = 0 | graphics_quality = "high" | nv_reflex_low_latency = 1 | ray_tracing_quality = "low" | } | max_worker_threads = 17 | screen_mode = "fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | vsync = false | } | fullscreen = false | fullscreen_output = 0 | gamma = 1 | gore_settings = { | } | gpu_id = "NVIDIA GeForce RTX 3060 Ti" | interface_settings = { | intro_cinematic_enabled = false | } | language_id = "zh-cn" | launcher_overrides = { | gpu_crash_dumps = false | } | master_render_settings = { | ambient_occlusion_quality = "off" | anti_aliasing_solution = 2 | dlss = 0 | dlss_g = 0 | dlss_master = "off" | dof_quality = "off" | fsr = 0 | fsr2 = 0 | gi_quality = "low" | graphics_quality = "custom" | lens_flare_quality = "off" | light_quality = "low" | nv_reflex_framerate_cap = 0 | nv_reflex_low_latency = 2 | ray_tracing_quality = "off" | rt_reflections_quality = "off" | rtxgi_quality = "off" | ssr_quality = "off" | texture_quality = "high" | volumetric_fog_quality = "low" | } | max_worker_threads = 18 | mod_manager_settings = { | developer_mode = false | log_level = 1 | } | mods_settings = { | "Blessings of the Omnissiah" = { | lowerRankFilter = 2 | } | CharWallets = { | contracts_x = 0 | order_credits = 1 | order_diamantine = 4 | order_marks = 2 | order_plasteel = 3 | show_contracts = true | show_credits = true | show_diamantine = true | show_marks = true | show_plasteel = true | size_x = 0 | start_x = 0 | } | creature_spawner = { | cs_add_toughness_keybind = [ | "o" | ] | cs_assist_player_keybind = [ | "o" | ] | cs_destroy_keybind = [ | "7" | ] | cs_enable_training_grounds_invisibility = false | cs_enable_training_grounds_invulnerability = false | cs_enable_training_grounds_respawn = false | cs_enable_training_grounds_sound_muffler = false | cs_heal_player_keybind = [ | "o" | ] | cs_next_keybind = [ | "9" | ] | cs_prev_keybind = [ | "8" | ] | cs_selected_unit = "renegade_rifleman" | cs_spawn_keybind = [ | "0" | ] | cs_spawn_saved_unit_one_keybind = [ | "i" | ] | cs_spawn_saved_unit_three_keybind = [ | ] | cs_spawn_saved_unit_two_keybind = [ | ] | cs_unit_list = "regular_units" | } | crosshair_remap = { | autogun_braced_class_primary = "assault" | autogun_braced_class_secondary = "spray_n_pray" | autogun_headhunter_class_primary = "assault" | autogun_headhunter_class_secondary = "ironsight" | autogun_infantry_class_primary = "assault" | autogun_infantry_class_secondary = "ironsight" | autopistol_class_primary = "assault" | autopistol_class_secondary = "assault" | boltgun_class_primary = "spray_n_pray" | boltgun_class_secondary = "projectile_drop" | flamer_class_primary = "spray_n_pray" | flamer_class_secondary = "spray_n_pray" | force_staff_purgatus_class_primary = "spray_n_pray" | force_staff_purgatus_class_secondary = "charge_up" | force_staff_surge_class_primary = "assault" | force_staff_surge_class_secondary = "charge_up" | force_staff_trauma_class_primary = "assault" | force_staff_trauma_class_secondary = "charge_up" | force_staff_voidstrike_class_primary = "assault" | force_staff_voidstrike_class_secondary = "charge_up" | grenadier_gauntlet_class_primary = "dot" | grenadier_gauntlet_class_secondary = "projectile_drop" | heavy_stubber_class_primary = "spray_n_pray" | heavy_stubber_class_secondary = "spray_n_pray" | kickback_class_primary = "shotgun" | kickback_class_secondary = "shotgun" | lasgun_helbore_class_primary = "bfg" | lasgun_helbore_class_secondary = "charge_up_ads" | lasgun_infantry_class_primary = "cross" | lasgun_infantry_class_secondary = "ironsight" | lasgun_recon_class_primary = "assault" | lasgun_recon_class_secondary = "ironsight" | laspistol_class_primary = "assault" | laspistol_class_secondary = "ironsight" | melee_class = "dot" | none_class = "none" | plasma_gun_class_primary = "bfg" | plasma_gun_class_secondary = "bfg" | revolver_class_primary = "bfg" | revolver_class_secondary = "ironsight" | ripper_gun_class_primary = "shotgun" | ripper_gun_class_secondary = "spray_n_pray" | rumbler_class_primary = "projectile_drop" | rumbler_class_secondary = "none" | shotgun_class_primary = "shotgun" | shotgun_class_secondary = "ironsight" | } | DisableScreenEffects = { | beast_of_nurgle_in_slime = true | chaos_beast_of_nurgle_being_eaten = true | chaos_beast_of_nurgle_hit_by_vomit = true | chaos_daemonhost_ambience = true | "content/fx/particles/screenspace/screen_blood_splatter" = true | "content/fx/particles/screenspace/screen_stunned_heavy" = true | "content/fx/particles/screenspace/screen_stunned_light" = false | corruption = true | corruption_taken = true | corruptor_ambience = false | corruptor_proximity = true | critical_health = true | damage_taken = true | disable_plasmagun = true | knocked_down = true | last_wound = true | no_toughness = true | ogryn_bonebreaker_combat_ability = true | ogryn_melee_stance = true | psyker_biomancer_combat_ability = false | psyker_biomancer_efficient_smites = false | psyker_psychic_fortress = false | psyker_psychic_fortress_duration_increased = false | suppression_high = true | suppression_low = true | suppression_ongoing = true | toughness_absorbed = true | toughness_absorbed_melee = true | toughness_broken = true | veteran_ranger_combat_ability = true | veteran_ranger_ranged_stance = true | veteran_ranger_ranged_stance_big_game_hunter = true | veteran_ranger_ranged_stance_headhunter = true | veteran_ranger_ranged_stance_rending = true | veteran_ranger_ranged_stance_weapon_handling_improved = true | warped_critical = true | warped_low_to_high = true | zealot_maniac_combat_ability = true | zealot_maniac_dash_buff = true | } | DMF = { | chat_history = [ | "gg" | " | 去拿弹药箱" | "伤口毫无意义,纯堆血就行" | "卧槽才发现 堆韧性和1伤口欧格林" | "弹药箱仍错位置了 不过无所谓" | "??我没靠近啊" | "g" | "gg" | "丢个雷吖" | "抱歉" | "你快死了 " | "来啊" | "laia" | "QQ复制粘贴" | "我好卡,152ping" | "???" | "1" | "..." | "掉线了草" | "gg" | "我直接喷火烧 你们随便" | "速度点快打完了" | "快递快到了……" | "gg" | "..." | "gg" | "草 我卡墙里面了" | "???" | "跑太分散了" | "站一起 " | "弹药" | "站一起 离得太远了" | "gg" | "???" | "gg" | "GG" | "2" | "gg" | "1" | "????" | "bot" | "gg" | "mea" | "gg" | "复活点太远了" | "gg" | "回来" | ".." | "?" | "2333" | ] | chat_history_buffer_size = 50 | chat_history_commands_only = false | chat_history_enable = true | chat_history_remove_dups = true | chat_history_remove_dups_mode = "last" | chat_history_save = true | developer_mode = false | disabled_mods_list = [ | ] | dmf_initialized = true | dmf_options_scrolling_speed = 100 | log_ui_renderers_info = false | logging_mode = "default" | open_dmf_options = [ | "f4" | ] | options_menu_collapsed_mods = [ | ] | options_menu_collapsed_widgets = [ | ] | options_menu_favorite_mods = [ | ] | output_mode_debug = 0 | output_mode_echo = 4 | output_mode_error = 4 | output_mode_info = 1 | output_mode_notification = 5 | output_mode_warning = 4 | show_developer_console = false | show_network_debug_info = false | toggle_developer_console = [ | "p" | ] | } | Healthbars = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_newly_infected = false | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker = false | chaos_poxwalker_bomber = true | cultist_assault = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_melee = true | cultist_mutant = true | cultist_shocktrooper = true | renegade_assault = true | renegade_berzerker = true | renegade_captain = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_melee = true | renegade_netgunner = true | renegade_rifleman = true | renegade_shocktrooper = true | renegade_sniper = true | "show_BOSS血量" = true | show_elite = false | show_horde = false | show_monster = false | show_roamer = false | show_special = false | "show_怪物" = true | "show_精英" = true | "show_精英血量" = true | "show_漫游者" = true | "show_漫游者血量" = true | "show_尸潮" = true | "show_特感" = true | "show_小兵血量" = true | "show_专家血量" = true | } | holier_revenant = { | gradual_background_update = true | } | Hush = { | mute_hadron_craft = true | } | KillfeedImprovements = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker_bomber = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_mutant = true | cultist_shocktrooper = true | enable_in_psykanium = true | renegade_berzerker = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_netgunner = true | renegade_shocktrooper = true | renegade_sniper = true | } | NumericUI = { | ability_cooldown_format = "time" | ammo_as_percent = false | ammo_text = true | debug_dodge_count = false | disable_ability_background_progress = true | dodge_count = false | dodges_count_up = false | health_text = true | level = true | show_dodge_count_for_infinite_dodge = false | toughness_text = true | } | pickup_spawner = { | next_pickup = [ | "j" | ] | prev_pickup = [ | "l" | ] | spawn_pickup = [ | "k" | ] | } | ReorderChars = { | "91d8d290-599e-4ab4-945b-8393c012a6b0" = 1 | "b0d0f502-9b3d-4f23-947a-81e0cfa31367" = 2 | "b2078f66-7758-4c39-934b-218394845299" = 4 | "b55bdd43-c839-46b7-bd20-f1675c4d3773" = 3 | move_down = [ | "s" | ] | move_up = [ | "w" | ] | } | reroll_until_rarity = { | rur_cancel_keybind = [ | "left" | ] | rur_desired_rarity = 4 | rur_enable_selected_perk = false | rur_hush_hadron = false | rur_max_attempts = 1000 | rur_selected_perk = "伤害(硬壳装甲敌人)" | } | scoreboard = { | ammo_health_pickup = false | message_ammo = false | message_ammo_placed = false | message_decoded = false | message_default = false | message_forge_material = true | message_health_placed = false | message_health_station = false | scripture_grimoire_pickup = false | } | ToggleAltFire = { | action_lunge = true | action_reload = false | action_shoot_braced = true | action_shoot_charged = true | action_sprint = true | action_start_reload = false | action_vent = true | autogun = true | autopistol = true | bolter = true | flamer = true | force_staff = true | grenadier_gauntlet = true | heavystubber = true | lasgun = true | laspistol = true | plasma_rifle = true | rippergun = true | shotgun = true | shotgun_grenade = true | stub_pistol = true | stub_rifle = true | } | TruePeril = { | num_decimals = 2 | skip_lerp = true | } | } | performance_settings = { | decal_lifetime = 60 | max_blood_decals = 100 | max_impact_decals = 100 | max_ragdolls = 50 | } | render_settings = { | ao_enabled = false | baked_ddgi = true | bloom_enabled = false | cacao_downsampled = false | cacao_quality = 0 | decals_enabled = true | display_noise_enabled = true | dlss_enabled = false | dlss_g_enabled = false | dof_enabled = false | dof_high_quality = false | dxr = false | fsr_enabled = false | fsr_quality = 0 | fsr2_enabled = false | fxaa_enabled = false | gamma = 2.2 | hdr_rgb_format = "R11G11B10F" | jitter_enabled = true | lens_flares_enabled = false | lens_quality_color_fringe_enabled = false | lens_quality_distortion_enabled = false | lens_quality_enabled = false | light_shafts_enabled = false | local_lights_max_dynamic_shadow_distance = 50 | local_lights_max_non_shadow_casting_distance = 0 | local_lights_max_static_shadow_distance = 100 | local_lights_shadow_atlas_size = [ | 512 | 512 | ] | local_lights_shadow_map_filter_quality = "low" | local_lights_shadows_enabled = true | lod_object_multiplier = 5 | lod_scatter_density = 1 | motion_blur_enabled = false | nv_framerate_cap = 0 | nv_low_latency_boost = true | nv_low_latency_markers = true | nv_low_latency_mode = true | outline_enabled = true | particles_capacity_multiplier = 1 | particles_simulation_lod = 0 | rough_transparency_enabled = true | rt_checkerboard_reflections = false | rt_light_quality = "high" | rt_mixed_reflections = false | rt_particle_reflections_enabled = false | rt_reflections_enabled = false | rt_shadow_ray_multiplier = 2 | rt_transparent_reflections_enabled = false | rtxgi_enabled = false | rtxgi_scale = 0.5 | sharpen_enabled = true | skin_material_enabled = false | ssr_enabled = false | ssr_high_quality = false | static_sun_shadow_map_size = [ | 2048 | 2048 | ] | static_sun_shadows = true | sun_flare_enabled = false | sun_shadow_map_filter_quality = "low" | sun_shadow_map_size = [ | 4 | 4 | ] | sun_shadows = false | taa_enabled = true | ui_bloom_enabled = false | upscaling_enabled = false | upscaling_mode = "none" | upscaling_quality = "ultra_performance" | volumetric_data_size = [ | 80 | 64 | 96 | ] | volumetric_extrapolation_high_quality = false | volumetric_extrapolation_volumetric_shadows = false | volumetric_lighting_local_lights = false | volumetric_reprojection_amount = 0.875 | volumetric_volumes_enabled = true | world_interaction_size = [ | 512 | 512 | ] | world_space_motion_vectors = false | } | screen_mode = "borderless_fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | sound = { | } | sound_settings = { | mix_preset = 0 | option_master_slider = 49 | options_music_slider = 100 | options_vo_trim = 5 | } | texture_settings = { | "content/texture_categories/character_bc" = 0 | "content/texture_categories/character_bca" = 0 | "content/texture_categories/character_bcm" = 0 | "content/texture_categories/character_hm" = 0 | "content/texture_categories/character_mask" = 0 | "content/texture_categories/character_mask2" = 0 | "content/texture_categories/character_nm" = 0 | "content/texture_categories/character_orm" = 0 | "content/texture_categories/environment_bc" = 0 | "content/texture_categories/environment_bca" = 0 | "content/texture_categories/environment_hm" = 0 | "content/texture_categories/environment_nm" = 0 | "content/texture_categories/environment_orm" = 0 | "content/texture_categories/weapon_bc" = 0 | "content/texture_categories/weapon_bca" = 0 | "content/texture_categories/weapon_hm" = 0 | "content/texture_categories/weapon_mask" = 0 | "content/texture_categories/weapon_nm" = 0 | "content/texture_categories/weapon_orm" = 0 | } | threads = { | } | version = 2 | vsync = false 09:19:53.812 [Launcher] [Launch Game] Running shader cache builder 09:19:53.815 [Launcher] [Launch Game] [ShaderCacheBuilder] Executing darktide_shader_cache_builder.exe with args: -i "D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\shader_cache\bundled_shader_cache.hans" -o "C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\shader_cache.hans" -device-index 0 09:19:54.023 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 09:19:54.023 [Launcher] [Launch Game] [ShaderCacheBuilder] Darktide Shader Cache Builder 09:19:54.023 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 09:19:54.023 [Launcher] [Launch Game] [ShaderCacheBuilder] -o ${output_file/folder} 09:19:54.023 [Launcher] [Launch Game] [ShaderCacheBuilder] -i ${input_file/folder} 09:19:54.023 [Launcher] [Launch Game] [ShaderCacheBuilder] -b Build input folder into a cache {Default} 09:19:54.023 [Launcher] [Launch Game] [ShaderCacheBuilder] -v Validate input cache file 09:19:54.023 [Launcher] [Launch Game] [ShaderCacheBuilder] -c Compress input cache files and bundle them into a single file 09:19:54.023 [Launcher] [Launch Game] [ShaderCacheBuilder] -device-index Specify which adapter index to compile shaders for 09:19:54.023 [Launcher] [Launch Game] [ShaderCacheBuilder] Choosing adapter: NVIDIA GeForce RTX 3060 Ti 09:19:54.023 [Launcher] [Launch Game] [ShaderCacheBuilder] Validating Cache 09:19:54.023 [Launcher] [Launch Game] [ShaderCacheBuilder] Pipeline library is valid 09:19:54.023 [Launcher] [Launch Game] [ShaderCacheBuilder] Extracting shaders 09:19:54.313 [Launcher] [Launch Game] [ShaderCacheBuilder] Exception was thrown while reading data from shader cache builder process. Error: 长度不能小于 0。 参数名: length 09:19:54.317 [Launcher] [Launch Game] Shader cache builder completed. 09:19:54.317 [Launcher] [Launch Game] Using EAC: False 09:19:54.331 [Launcher] [Launch Game] Game starting... 09:45:35.200 [Launcher] [Launch Game] [Process Exit] Exit code: 0xC0000005 09:45:35.200 [Launcher] [Launch Game] [Process Exit] Start time: 2023/3/15 9:19:54 09:45:35.200 [Launcher] [Launch Game] [Process Exit] Exit time: 2023/3/15 9:45:34 09:45:35.200 [Launcher] [Launch Game] [Process Exit] Peak physical memory: 6794797056 09:45:35.200 [Launcher] [Launch Game] [Process Exit] Peak paged memory: 11031814144 09:45:35.200 [Launcher] [Launch Game] [Process Exit] Peak virtual memory: 134729474048 09:45:35.200 [Launcher] [Launch Game] EAC crash occurred 09:45:35.201 [Launcher] [Launch Game] Creating crash report 09:45:35.201 [Launcher] [Launch Game] !! Error parsing settings for 'gamma'! Default value invalid! Returning generic! 09:45:35.203 [Launcher] [Launch Game] Game Settings After Crash: | adapter_index = 0 | aspect_ratio = -1 | borderless_fullscreen = true | detected_user_settings = { | adapter_index = 0 | borderless_fullscreen = false | fullscreen = true | fullscreen_output = 0 | language_id = "zh-cn" | master_render_settings = { | anti_aliasing_solution = 0 | dlss = 1 | dlss_g = 0 | dlss_master = "on" | fsr = 0 | fsr2 = 0 | graphics_quality = "high" | nv_reflex_low_latency = 1 | ray_tracing_quality = "low" | } | max_worker_threads = 17 | screen_mode = "fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | vsync = false | } | fullscreen = false | fullscreen_output = 0 | gamma = 1 | gore_settings = { | } | gpu_id = "NVIDIA GeForce RTX 3060 Ti" | interface_settings = { | intro_cinematic_enabled = false | } | language_id = "zh-cn" | launcher_overrides = { | gpu_crash_dumps = false | } | master_render_settings = { | ambient_occlusion_quality = "off" | anti_aliasing_solution = 2 | dlss = 0 | dlss_g = 0 | dlss_master = "off" | dof_quality = "off" | fsr = 0 | fsr2 = 0 | gi_quality = "low" | graphics_quality = "custom" | lens_flare_quality = "off" | light_quality = "low" | nv_reflex_framerate_cap = 0 | nv_reflex_low_latency = 2 | ray_tracing_quality = "off" | rt_reflections_quality = "off" | rtxgi_quality = "off" | ssr_quality = "off" | texture_quality = "high" | volumetric_fog_quality = "low" | } | max_worker_threads = 18 | mod_manager_settings = { | developer_mode = false | log_level = 1 | } | mods_settings = { | "Blessings of the Omnissiah" = { | lowerRankFilter = 2 | } | CharWallets = { | contracts_x = 0 | order_credits = 1 | order_diamantine = 4 | order_marks = 2 | order_plasteel = 3 | show_contracts = true | show_credits = true | show_diamantine = true | show_marks = true | show_plasteel = true | size_x = 0 | start_x = 0 | } | creature_spawner = { | cs_add_toughness_keybind = [ | "o" | ] | cs_assist_player_keybind = [ | "o" | ] | cs_destroy_keybind = [ | "7" | ] | cs_enable_training_grounds_invisibility = false | cs_enable_training_grounds_invulnerability = false | cs_enable_training_grounds_respawn = false | cs_enable_training_grounds_sound_muffler = false | cs_heal_player_keybind = [ | "o" | ] | cs_next_keybind = [ | "9" | ] | cs_prev_keybind = [ | "8" | ] | cs_selected_unit = "renegade_rifleman" | cs_spawn_keybind = [ | "0" | ] | cs_spawn_saved_unit_one_keybind = [ | "i" | ] | cs_spawn_saved_unit_three_keybind = [ | ] | cs_spawn_saved_unit_two_keybind = [ | ] | cs_unit_list = "regular_units" | } | crosshair_remap = { | autogun_braced_class_primary = "assault" | autogun_braced_class_secondary = "spray_n_pray" | autogun_headhunter_class_primary = "assault" | autogun_headhunter_class_secondary = "ironsight" | autogun_infantry_class_primary = "assault" | autogun_infantry_class_secondary = "ironsight" | autopistol_class_primary = "assault" | autopistol_class_secondary = "assault" | boltgun_class_primary = "spray_n_pray" | boltgun_class_secondary = "projectile_drop" | flamer_class_primary = "spray_n_pray" | flamer_class_secondary = "spray_n_pray" | force_staff_purgatus_class_primary = "spray_n_pray" | force_staff_purgatus_class_secondary = "charge_up" | force_staff_surge_class_primary = "assault" | force_staff_surge_class_secondary = "charge_up" | force_staff_trauma_class_primary = "assault" | force_staff_trauma_class_secondary = "charge_up" | force_staff_voidstrike_class_primary = "assault" | force_staff_voidstrike_class_secondary = "charge_up" | grenadier_gauntlet_class_primary = "dot" | grenadier_gauntlet_class_secondary = "projectile_drop" | heavy_stubber_class_primary = "spray_n_pray" | heavy_stubber_class_secondary = "spray_n_pray" | kickback_class_primary = "shotgun" | kickback_class_secondary = "shotgun" | lasgun_helbore_class_primary = "bfg" | lasgun_helbore_class_secondary = "charge_up_ads" | lasgun_infantry_class_primary = "cross" | lasgun_infantry_class_secondary = "ironsight" | lasgun_recon_class_primary = "assault" | lasgun_recon_class_secondary = "ironsight" | laspistol_class_primary = "assault" | laspistol_class_secondary = "ironsight" | melee_class = "dot" | none_class = "none" | plasma_gun_class_primary = "bfg" | plasma_gun_class_secondary = "bfg" | revolver_class_primary = "bfg" | revolver_class_secondary = "ironsight" | ripper_gun_class_primary = "shotgun" | ripper_gun_class_secondary = "spray_n_pray" | rumbler_class_primary = "projectile_drop" | rumbler_class_secondary = "none" | shotgun_class_primary = "shotgun" | shotgun_class_secondary = "ironsight" | } | DisableScreenEffects = { | beast_of_nurgle_in_slime = true | chaos_beast_of_nurgle_being_eaten = true | chaos_beast_of_nurgle_hit_by_vomit = true | chaos_daemonhost_ambience = true | "content/fx/particles/screenspace/screen_blood_splatter" = true | "content/fx/particles/screenspace/screen_stunned_heavy" = true | "content/fx/particles/screenspace/screen_stunned_light" = false | corruption = true | corruption_taken = true | corruptor_ambience = false | corruptor_proximity = true | critical_health = true | damage_taken = true | disable_plasmagun = true | knocked_down = true | last_wound = true | no_toughness = true | ogryn_bonebreaker_combat_ability = true | ogryn_melee_stance = true | psyker_biomancer_combat_ability = false | psyker_biomancer_efficient_smites = false | psyker_psychic_fortress = false | psyker_psychic_fortress_duration_increased = false | suppression_high = true | suppression_low = true | suppression_ongoing = true | toughness_absorbed = true | toughness_absorbed_melee = true | toughness_broken = true | veteran_ranger_combat_ability = true | veteran_ranger_ranged_stance = true | veteran_ranger_ranged_stance_big_game_hunter = true | veteran_ranger_ranged_stance_headhunter = true | veteran_ranger_ranged_stance_rending = true | veteran_ranger_ranged_stance_weapon_handling_improved = true | warped_critical = true | warped_low_to_high = true | zealot_maniac_combat_ability = true | zealot_maniac_dash_buff = true | } | DMF = { | chat_history = [ | "GG" | "gg" | " | 去拿弹药箱" | "伤口毫无意义,纯堆血就行" | "卧槽才发现 堆韧性和1伤口欧格林" | "弹药箱仍错位置了 不过无所谓" | "??我没靠近啊" | "g" | "gg" | "丢个雷吖" | "抱歉" | "你快死了 " | "来啊" | "laia" | "QQ复制粘贴" | "我好卡,152ping" | "???" | "1" | "..." | "掉线了草" | "gg" | "我直接喷火烧 你们随便" | "速度点快打完了" | "快递快到了……" | "gg" | "..." | "gg" | "草 我卡墙里面了" | "???" | "跑太分散了" | "站一起 " | "弹药" | "站一起 离得太远了" | "gg" | "???" | "gg" | "GG" | "2" | "gg" | "1" | "????" | "bot" | "gg" | "mea" | "gg" | "复活点太远了" | "gg" | "回来" | ".." | "?" | ] | chat_history_buffer_size = 50 | chat_history_commands_only = false | chat_history_enable = true | chat_history_remove_dups = true | chat_history_remove_dups_mode = "last" | chat_history_save = true | developer_mode = false | disabled_mods_list = [ | ] | dmf_initialized = true | dmf_options_scrolling_speed = 100 | log_ui_renderers_info = false | logging_mode = "default" | open_dmf_options = [ | "f4" | ] | options_menu_collapsed_mods = [ | ] | options_menu_collapsed_widgets = [ | ] | options_menu_favorite_mods = [ | ] | output_mode_debug = 0 | output_mode_echo = 4 | output_mode_error = 4 | output_mode_info = 1 | output_mode_notification = 5 | output_mode_warning = 4 | show_developer_console = false | show_network_debug_info = false | toggle_developer_console = [ | "p" | ] | } | Healthbars = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_newly_infected = false | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker = false | chaos_poxwalker_bomber = true | cultist_assault = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_melee = true | cultist_mutant = true | cultist_shocktrooper = true | renegade_assault = true | renegade_berzerker = true | renegade_captain = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_melee = true | renegade_netgunner = true | renegade_rifleman = true | renegade_shocktrooper = true | renegade_sniper = true | "show_BOSS血量" = true | show_elite = false | show_horde = false | show_monster = false | show_roamer = false | show_special = false | "show_怪物" = true | "show_精英" = true | "show_精英血量" = true | "show_漫游者" = true | "show_漫游者血量" = true | "show_尸潮" = true | "show_特感" = true | "show_小兵血量" = true | "show_专家血量" = true | } | holier_revenant = { | gradual_background_update = true | } | Hush = { | mute_hadron_craft = true | } | KillfeedImprovements = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker_bomber = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_mutant = true | cultist_shocktrooper = true | enable_in_psykanium = true | renegade_berzerker = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_netgunner = true | renegade_shocktrooper = true | renegade_sniper = true | } | NumericUI = { | ability_cooldown_format = "time" | ammo_as_percent = false | ammo_text = true | debug_dodge_count = false | disable_ability_background_progress = true | dodge_count = false | dodges_count_up = false | health_text = true | level = true | show_dodge_count_for_infinite_dodge = false | toughness_text = true | } | pickup_spawner = { | next_pickup = [ | "j" | ] | prev_pickup = [ | "l" | ] | spawn_pickup = [ | "k" | ] | } | ReorderChars = { | "91d8d290-599e-4ab4-945b-8393c012a6b0" = 1 | "b0d0f502-9b3d-4f23-947a-81e0cfa31367" = 2 | "b2078f66-7758-4c39-934b-218394845299" = 4 | "b55bdd43-c839-46b7-bd20-f1675c4d3773" = 3 | move_down = [ | "s" | ] | move_up = [ | "w" | ] | } | reroll_until_rarity = { | rur_cancel_keybind = [ | "left" | ] | rur_desired_rarity = 4 | rur_enable_selected_perk = false | rur_hush_hadron = false | rur_max_attempts = 1000 | rur_selected_perk = "伤害(硬壳装甲敌人)" | } | scoreboard = { | ammo_health_pickup = false | message_ammo = false | message_ammo_placed = false | message_decoded = false | message_default = false | message_forge_material = true | message_health_placed = false | message_health_station = false | scripture_grimoire_pickup = false | } | ToggleAltFire = { | action_lunge = true | action_reload = false | action_shoot_braced = true | action_shoot_charged = true | action_sprint = true | action_start_reload = false | action_vent = true | autogun = true | autopistol = true | bolter = true | flamer = true | force_staff = true | grenadier_gauntlet = true | heavystubber = true | lasgun = true | laspistol = true | plasma_rifle = true | rippergun = true | shotgun = true | shotgun_grenade = true | stub_pistol = true | stub_rifle = true | } | TruePeril = { | num_decimals = 2 | skip_lerp = true | } | } | performance_settings = { | decal_lifetime = 60 | max_blood_decals = 100 | max_impact_decals = 100 | max_ragdolls = 50 | } | render_settings = { | ao_enabled = false | baked_ddgi = true | bloom_enabled = false | cacao_downsampled = false | cacao_quality = 0 | decals_enabled = true | display_noise_enabled = true | dlss_enabled = false | dlss_g_enabled = false | dof_enabled = false | dof_high_quality = false | dxr = false | fsr_enabled = false | fsr_quality = 0 | fsr2_enabled = false | fxaa_enabled = false | gamma = 2.2 | hdr_rgb_format = "R11G11B10F" | jitter_enabled = true | lens_flares_enabled = false | lens_quality_color_fringe_enabled = false | lens_quality_distortion_enabled = false | lens_quality_enabled = false | light_shafts_enabled = false | local_lights_max_dynamic_shadow_distance = 50 | local_lights_max_non_shadow_casting_distance = 0 | local_lights_max_static_shadow_distance = 100 | local_lights_shadow_atlas_size = [ | 512 | 512 | ] | local_lights_shadow_map_filter_quality = "low" | local_lights_shadows_enabled = true | lod_object_multiplier = 5 | lod_scatter_density = 1 | motion_blur_enabled = false | nv_framerate_cap = 0 | nv_low_latency_boost = true | nv_low_latency_markers = true | nv_low_latency_mode = true | outline_enabled = true | particles_capacity_multiplier = 1 | particles_simulation_lod = 0 | rough_transparency_enabled = true | rt_checkerboard_reflections = false | rt_light_quality = "high" | rt_mixed_reflections = false | rt_particle_reflections_enabled = false | rt_reflections_enabled = false | rt_shadow_ray_multiplier = 2 | rt_transparent_reflections_enabled = false | rtxgi_enabled = false | rtxgi_scale = 0.5 | sharpen_enabled = true | skin_material_enabled = false | ssr_enabled = false | ssr_high_quality = false | static_sun_shadow_map_size = [ | 2048 | 2048 | ] | static_sun_shadows = true | sun_flare_enabled = false | sun_shadow_map_filter_quality = "low" | sun_shadow_map_size = [ | 4 | 4 | ] | sun_shadows = false | taa_enabled = true | ui_bloom_enabled = false | upscaling_enabled = false | upscaling_mode = "none" | upscaling_quality = "ultra_performance" | volumetric_data_size = [ | 80 | 64 | 96 | ] | volumetric_extrapolation_high_quality = false | volumetric_extrapolation_volumetric_shadows = false | volumetric_lighting_local_lights = false | volumetric_reprojection_amount = 0.875 | volumetric_volumes_enabled = true | world_interaction_size = [ | 512 | 512 | ] | world_space_motion_vectors = false | } | screen_mode = "borderless_fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | sound = { | } | sound_settings = { | mix_preset = 0 | option_master_slider = 49 | options_music_slider = 100 | options_vo_trim = 5 | } | texture_settings = { | "content/texture_categories/character_bc" = 0 | "content/texture_categories/character_bca" = 0 | "content/texture_categories/character_bcm" = 0 | "content/texture_categories/character_hm" = 0 | "content/texture_categories/character_mask" = 0 | "content/texture_categories/character_mask2" = 0 | "content/texture_categories/character_nm" = 0 | "content/texture_categories/character_orm" = 0 | "content/texture_categories/environment_bc" = 0 | "content/texture_categories/environment_bca" = 0 | "content/texture_categories/environment_hm" = 0 | "content/texture_categories/environment_nm" = 0 | "content/texture_categories/environment_orm" = 0 | "content/texture_categories/weapon_bc" = 0 | "content/texture_categories/weapon_bca" = 0 | "content/texture_categories/weapon_hm" = 0 | "content/texture_categories/weapon_mask" = 0 | "content/texture_categories/weapon_nm" = 0 | "content/texture_categories/weapon_orm" = 0 | } | threads = { | } | version = 2 | vsync = false 09:45:35.245 [Launcher] [Launch Game] Crash report created in C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide 09:45:35.245 [Launcher] [Launch Game] Starting CrashReporter.exe 09:45:35.245 [Launcher] [Launch Game] LOGGER CLOSE 09:45:35.245 [Launcher] [Launch Game] 09:45:35.289 [Crash Reporter] LOGGER OPEN 09:45:35.306 [Crash Reporter] Extracting zip file C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_report.zip 09:45:35.347 [Crash Reporter] Loading CrashReport from: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_report_cache.cache 09:45:35.557 [Crash Reporter] Uploading crash to uploader... 09:45:35.564 [Crash Reporter] Checking for CrashifyUploader.exe in D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\launcher\CrashifyUploader.exe 09:45:35.564 [Crash Reporter] Starting uploader process... 09:45:37.409 [Crash Reporter] Upload to crashify DB successfull 09:45:37.409 [Crash Reporter] Uploaded to crashify, guid: fa7ce78f-438f-4662-9fcc-8143cfa6bf6b 09:45:37.409 [Crash Reporter] LOGGER CLOSE 09:45:37.409 [Crash Reporter] 11:23:55.591 [Launcher] LOGGER OPEN 11:23:55.591 [Launcher] Launcher version: Launcher: 1.0.303.0 11:23:55.592 [Launcher] Local time: 2023/3/15 19:23:55 11:23:55.675 [Launcher] Steam name: 我得重新集结部队 11:23:55.676 [Launcher] [Main Window] Launcher Directory (AppDomain.CurrentDomain.BaseDirectory): D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\launcher\ 11:23:55.676 [Launcher] [Main Window] Base Directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\ 11:23:55.677 [Launcher] [Main Window] [Parse Arguments] Steam is initialized. 11:23:55.677 [Launcher] [Main Window] [Parse Arguments] Retrieving backend settings for Steam application '1361210' (branch='default') 11:23:55.683 [Launcher] [Main Window] [Parse Arguments] Using backend 'prod' 11:23:55.684 [Launcher] [Main Window] [Parse Arguments] Bundle dir: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle 11:23:55.684 [Launcher] [Main Window] [Parse Arguments] Common Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 11:23:55.684 [Launcher] [Main Window] [Parse Arguments] Win32 Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 11:23:55.685 [Launcher] [Main Window] OS Version: Microsoft Windows 10.0.22621 11:23:55.685 [Launcher] [Main Window] OS Architecture: X64 11:23:55.685 [Launcher] [Main Window] Framework Version: .NET Framework 4.8.9139.0 11:23:55.792 [Launcher] [Main Window] Launcher was started by: steam(17856) 11:23:55.793 [Launcher] [Main Window] [Load Settings] Load settings from: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\launcher.config 11:23:56.021 [Launcher] [Main Window] [Load Settings] Load settings successful 11:23:56.049 [Launcher] [Main Window] [SysInfo] Found Physical HMONITOR Monitor 0 (Generic PnP Monitor) supporting 19 resolutions 11:23:56.049 [Launcher] [Main Window] [SysInfo] !! Skipping adapter 1: [Software Adapter]! 11:23:56.055 [Launcher] [Main Window] [SysInfo] Getting preferred adapter 11:23:56.055 [Launcher] [Main Window] [SysInfo] Executing GPUDetection.exe 11:23:56.256 [Launcher] [Main Window] [SysInfo] Preferred performance adapter is adapter #0 (NVIDIA GeForce RTX 3060 Ti) 11:23:56.256 [Launcher] [Main Window] [SysInfo] Checking Supported Graphics Features... 11:23:56.259 [Launcher] [Main Window] [SysInfo] Running gpu detection 11:23:56.259 [Launcher] [Main Window] [SysInfo] [GPU Detection] Executing GPUDetection.exe 11:23:57.094 [Launcher] [Main Window] [SysInfo] GPU detection completed. 11:23:57.094 [Launcher] [Main Window] [SysInfo] NVIDIA GPU 11:23:57.094 [Launcher] [Main Window] [SysInfo] DLSS Capability: DLSS_2 11:23:57.094 [Launcher] [Main Window] [SysInfo] RayTracing Capability: RAY_TRACING_LEVEL_2 11:23:57.094 [Launcher] [Main Window] [SysInfo] Supports DLSS: True 11:23:57.094 [Launcher] [Main Window] [SysInfo] Supports Frame Generation: False 11:23:57.094 [Launcher] [Main Window] [SysInfo] Supports Reflex: True 11:23:58.224 [Launcher] [Main Window] [SysInfo] AdapterId: 0 (NVIDIA GeForce RTX 3060 Ti) OutputId: 0 CurrentResolution: 1920x1080 | Processor | Manufacturer: GenuineIntel | Name: 12th Gen Intel(R) Core(TM) i7-12700F | Caption: Intel64 Family 6 Model 151 Stepping 2 | Maxclock: 2100 | Total Memory: 0 | Available Memory:0 11:23:58.241 [Launcher] [Main Window] [Check Exe] Version info for excutable D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | File: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | InternalName: Darktide.exe | OriginalFilename: Darktide.exe | FileVersion: 1.3.270.37 | FileDescription: | Product: Warhammer 40,000: Darktide | ProductVersion: 0.0.3.0 (e270037) | Debug: False | Patched: False | PreRelease: False | PrivateBuild: False | SpecialBuild: False | Language: 语言中性 | 11:23:58.241 [Launcher] [Main Window] Setting active executable to: Darktide.exe in directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 11:23:58.242 [Launcher] [Main Window] [CrashMonitor] Crashes, launcher log 11:23:58.242 [Launcher] [Main Window] [CrashMonitor] Default logpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 11:23:58.242 [Launcher] [Main Window] [CrashMonitor] Default crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 11:23:58.242 [Launcher] [Main Window] [CrashMonitor] Default gpucrashpath: 11:23:58.242 [Launcher] [Main Window] [CrashMonitor] Default early crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 11:23:58.242 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 11:23:58.243 [Launcher] [Main Window] Content revision: 72935 11:23:58.244 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 11:23:58.244 [Launcher] [Main Window] Crash project: Bishop 11:23:58.244 [Launcher] [Main Window] Crashes, console log path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 11:23:58.244 [Launcher] [Main Window] Crashes, console dump path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 11:23:58.244 [Launcher] [Main Window] Machine ID: 92ddbc4b-28ae-44fb-8270-0bfd5ba074c0 11:23:58.250 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.log at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 11:23:58.251 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 11:23:58.251 [Launcher] [Main Window] [CrashMonitor] Setting up filewatch for *.nv-gpudmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\GPUCrashDumps 11:23:58.251 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for early *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 11:23:58.259 [Launcher] Current language: chinese_simplified 11:23:58.335 [Launcher] Hooking up Fixed Version WebView2 Environment 11:23:58.350 [Launcher] MS Edge WebView2 Runtime Version: 106.0.1370.47 11:23:58.350 [Launcher] Initializing WebView2 11:23:58.612 [Launcher] WebView2 setting up settings 11:23:58.616 [Launcher] WebView2 settings setup completed 11:23:58.617 [Launcher] WebView2 Initialized 11:23:58.971 [Launcher] WebView2 Navigation Completed 11:23:59.009 [Launcher] Running OnWebpageLoaded 11:23:59.010 [Launcher] OnWebpageLoaded completed 11:23:59.010 [Launcher] OnLauncherReady 11:23:59.056 [Launcher] !! Error parsing settings for 'gamma'! Default value invalid! Returning generic! 11:23:59.063 [Launcher] [Quality Settings] Verifying Quality Settings 11:23:59.065 [Launcher] [Quality Settings] Main window enabled 11:23:59.065 [Launcher] [Quality Settings] UI Enabled 11:23:59.065 [Launcher] [Quality Settings] Quality Settings Completed 11:23:59.071 [Launcher] [Quality Settings] Quality Settings Saved 11:24:02.127 [Launcher] [Launch Game] Steam is initialized. 11:24:02.127 [Launcher] [Launch Game] Retrieving backend settings for Steam application '1361210' (branch='default') 11:24:02.127 [Launcher] [Launch Game] Using backend 'prod' 11:24:02.129 [Launcher] [Launch Game] Launching Game 11:24:02.129 [Launcher] [Launch Game] Executable: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 11:24:02.129 [Launcher] [Launch Game] Arguments: -eac-untrusted --bundle-dir ../bundle --ini settings --backend-auth-service-url https://bsp-auth-prod.atoma.cloud --backend-title-service-url https://bsp-td-prod.atoma.cloud 11:24:02.130 [Launcher] [Launch Game] Game Settings At Startup: | adapter_index = 0 | aspect_ratio = -1 | borderless_fullscreen = true | detected_user_settings = { | adapter_index = 0 | borderless_fullscreen = false | fullscreen = true | fullscreen_output = 0 | language_id = "zh-cn" | master_render_settings = { | anti_aliasing_solution = 0 | dlss = 1 | dlss_g = 0 | dlss_master = "on" | fsr = 0 | fsr2 = 0 | graphics_quality = "high" | nv_reflex_low_latency = 1 | ray_tracing_quality = "low" | } | max_worker_threads = 17 | screen_mode = "fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | vsync = false | } | fullscreen = false | fullscreen_output = 0 | gamma = 1 | gore_settings = { | } | gpu_id = "NVIDIA GeForce RTX 3060 Ti" | interface_settings = { | intro_cinematic_enabled = false | } | language_id = "zh-cn" | launcher_overrides = { | gpu_crash_dumps = false | } | master_render_settings = { | ambient_occlusion_quality = "off" | anti_aliasing_solution = 2 | dlss = 0 | dlss_g = 0 | dlss_master = "off" | dof_quality = "off" | fsr = 0 | fsr2 = 0 | gi_quality = "low" | graphics_quality = "custom" | lens_flare_quality = "off" | light_quality = "low" | nv_reflex_framerate_cap = 0 | nv_reflex_low_latency = 2 | ray_tracing_quality = "off" | rt_reflections_quality = "off" | rtxgi_quality = "off" | ssr_quality = "off" | texture_quality = "high" | volumetric_fog_quality = "low" | } | max_worker_threads = 18 | mod_manager_settings = { | developer_mode = false | log_level = 1 | } | mods_settings = { | "Blessings of the Omnissiah" = { | lowerRankFilter = 2 | } | CharWallets = { | contracts_x = 0 | order_credits = 1 | order_diamantine = 4 | order_marks = 2 | order_plasteel = 3 | show_contracts = true | show_credits = true | show_diamantine = true | show_marks = true | show_plasteel = true | size_x = 0 | start_x = 0 | } | creature_spawner = { | cs_add_toughness_keybind = [ | "o" | ] | cs_assist_player_keybind = [ | "o" | ] | cs_destroy_keybind = [ | "7" | ] | cs_enable_training_grounds_invisibility = false | cs_enable_training_grounds_invulnerability = false | cs_enable_training_grounds_respawn = false | cs_enable_training_grounds_sound_muffler = false | cs_heal_player_keybind = [ | "o" | ] | cs_next_keybind = [ | "9" | ] | cs_prev_keybind = [ | "8" | ] | cs_selected_unit = "renegade_rifleman" | cs_spawn_keybind = [ | "0" | ] | cs_spawn_saved_unit_one_keybind = [ | "i" | ] | cs_spawn_saved_unit_three_keybind = [ | ] | cs_spawn_saved_unit_two_keybind = [ | ] | cs_unit_list = "regular_units" | } | crosshair_remap = { | autogun_braced_class_primary = "assault" | autogun_braced_class_secondary = "spray_n_pray" | autogun_headhunter_class_primary = "assault" | autogun_headhunter_class_secondary = "ironsight" | autogun_infantry_class_primary = "assault" | autogun_infantry_class_secondary = "ironsight" | autopistol_class_primary = "assault" | autopistol_class_secondary = "assault" | boltgun_class_primary = "spray_n_pray" | boltgun_class_secondary = "projectile_drop" | flamer_class_primary = "spray_n_pray" | flamer_class_secondary = "spray_n_pray" | force_staff_purgatus_class_primary = "spray_n_pray" | force_staff_purgatus_class_secondary = "charge_up" | force_staff_surge_class_primary = "assault" | force_staff_surge_class_secondary = "charge_up" | force_staff_trauma_class_primary = "assault" | force_staff_trauma_class_secondary = "charge_up" | force_staff_voidstrike_class_primary = "assault" | force_staff_voidstrike_class_secondary = "charge_up" | grenadier_gauntlet_class_primary = "dot" | grenadier_gauntlet_class_secondary = "projectile_drop" | heavy_stubber_class_primary = "spray_n_pray" | heavy_stubber_class_secondary = "spray_n_pray" | kickback_class_primary = "shotgun" | kickback_class_secondary = "shotgun" | lasgun_helbore_class_primary = "bfg" | lasgun_helbore_class_secondary = "charge_up_ads" | lasgun_infantry_class_primary = "cross" | lasgun_infantry_class_secondary = "ironsight" | lasgun_recon_class_primary = "assault" | lasgun_recon_class_secondary = "ironsight" | laspistol_class_primary = "assault" | laspistol_class_secondary = "ironsight" | melee_class = "dot" | none_class = "none" | plasma_gun_class_primary = "bfg" | plasma_gun_class_secondary = "bfg" | revolver_class_primary = "bfg" | revolver_class_secondary = "ironsight" | ripper_gun_class_primary = "shotgun" | ripper_gun_class_secondary = "spray_n_pray" | rumbler_class_primary = "projectile_drop" | rumbler_class_secondary = "none" | shotgun_class_primary = "shotgun" | shotgun_class_secondary = "ironsight" | } | DisableScreenEffects = { | beast_of_nurgle_in_slime = true | chaos_beast_of_nurgle_being_eaten = true | chaos_beast_of_nurgle_hit_by_vomit = true | chaos_daemonhost_ambience = true | "content/fx/particles/screenspace/screen_blood_splatter" = true | "content/fx/particles/screenspace/screen_stunned_heavy" = true | "content/fx/particles/screenspace/screen_stunned_light" = false | corruption = true | corruption_taken = true | corruptor_ambience = false | corruptor_proximity = true | critical_health = true | damage_taken = true | disable_plasmagun = true | knocked_down = true | last_wound = true | no_toughness = true | ogryn_bonebreaker_combat_ability = true | ogryn_melee_stance = true | psyker_biomancer_combat_ability = false | psyker_biomancer_efficient_smites = false | psyker_psychic_fortress = false | psyker_psychic_fortress_duration_increased = false | suppression_high = true | suppression_low = true | suppression_ongoing = true | toughness_absorbed = true | toughness_absorbed_melee = true | toughness_broken = true | veteran_ranger_combat_ability = true | veteran_ranger_ranged_stance = true | veteran_ranger_ranged_stance_big_game_hunter = true | veteran_ranger_ranged_stance_headhunter = true | veteran_ranger_ranged_stance_rending = true | veteran_ranger_ranged_stance_weapon_handling_improved = true | warped_critical = true | warped_low_to_high = true | zealot_maniac_combat_ability = true | zealot_maniac_dash_buff = true | } | DMF = { | chat_history = [ | "GG" | "gg" | " | 去拿弹药箱" | "伤口毫无意义,纯堆血就行" | "卧槽才发现 堆韧性和1伤口欧格林" | "弹药箱仍错位置了 不过无所谓" | "??我没靠近啊" | "g" | "gg" | "丢个雷吖" | "抱歉" | "你快死了 " | "来啊" | "laia" | "QQ复制粘贴" | "我好卡,152ping" | "???" | "1" | "..." | "掉线了草" | "gg" | "我直接喷火烧 你们随便" | "速度点快打完了" | "快递快到了……" | "gg" | "..." | "gg" | "草 我卡墙里面了" | "???" | "跑太分散了" | "站一起 " | "弹药" | "站一起 离得太远了" | "gg" | "???" | "gg" | "GG" | "2" | "gg" | "1" | "????" | "bot" | "gg" | "mea" | "gg" | "复活点太远了" | "gg" | "回来" | ".." | "?" | ] | chat_history_buffer_size = 50 | chat_history_commands_only = false | chat_history_enable = true | chat_history_remove_dups = true | chat_history_remove_dups_mode = "last" | chat_history_save = true | developer_mode = false | disabled_mods_list = [ | ] | dmf_initialized = true | dmf_options_scrolling_speed = 100 | log_ui_renderers_info = false | logging_mode = "default" | open_dmf_options = [ | "f4" | ] | options_menu_collapsed_mods = [ | ] | options_menu_collapsed_widgets = [ | ] | options_menu_favorite_mods = [ | ] | output_mode_debug = 0 | output_mode_echo = 4 | output_mode_error = 4 | output_mode_info = 1 | output_mode_notification = 5 | output_mode_warning = 4 | show_developer_console = false | show_network_debug_info = false | toggle_developer_console = [ | "p" | ] | } | Healthbars = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_newly_infected = false | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker = false | chaos_poxwalker_bomber = true | cultist_assault = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_melee = true | cultist_mutant = true | cultist_shocktrooper = true | renegade_assault = true | renegade_berzerker = true | renegade_captain = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_melee = true | renegade_netgunner = true | renegade_rifleman = true | renegade_shocktrooper = true | renegade_sniper = true | "show_BOSS血量" = true | show_elite = false | show_horde = false | show_monster = false | show_roamer = false | show_special = false | "show_怪物" = true | "show_精英" = true | "show_精英血量" = true | "show_漫游者" = true | "show_漫游者血量" = true | "show_尸潮" = true | "show_特感" = true | "show_小兵血量" = true | "show_专家血量" = true | } | holier_revenant = { | gradual_background_update = true | } | Hush = { | mute_hadron_craft = true | } | KillfeedImprovements = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker_bomber = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_mutant = true | cultist_shocktrooper = true | enable_in_psykanium = true | renegade_berzerker = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_netgunner = true | renegade_shocktrooper = true | renegade_sniper = true | } | NumericUI = { | ability_cooldown_format = "time" | ammo_as_percent = false | ammo_text = true | debug_dodge_count = false | disable_ability_background_progress = true | dodge_count = false | dodges_count_up = false | health_text = true | level = true | show_dodge_count_for_infinite_dodge = false | toughness_text = true | } | pickup_spawner = { | next_pickup = [ | "j" | ] | prev_pickup = [ | "l" | ] | spawn_pickup = [ | "k" | ] | } | ReorderChars = { | "91d8d290-599e-4ab4-945b-8393c012a6b0" = 1 | "b0d0f502-9b3d-4f23-947a-81e0cfa31367" = 2 | "b2078f66-7758-4c39-934b-218394845299" = 4 | "b55bdd43-c839-46b7-bd20-f1675c4d3773" = 3 | move_down = [ | "s" | ] | move_up = [ | "w" | ] | } | reroll_until_rarity = { | rur_cancel_keybind = [ | "left" | ] | rur_desired_rarity = 4 | rur_enable_selected_perk = false | rur_hush_hadron = false | rur_max_attempts = 1000 | rur_selected_perk = "伤害(硬壳装甲敌人)" | } | scoreboard = { | ammo_health_pickup = false | message_ammo = false | message_ammo_placed = false | message_decoded = false | message_default = false | message_forge_material = true | message_health_placed = false | message_health_station = false | scripture_grimoire_pickup = false | } | ToggleAltFire = { | action_lunge = true | action_reload = false | action_shoot_braced = true | action_shoot_charged = true | action_sprint = true | action_start_reload = false | action_vent = true | autogun = true | autopistol = true | bolter = true | flamer = true | force_staff = true | grenadier_gauntlet = true | heavystubber = true | lasgun = true | laspistol = true | plasma_rifle = true | rippergun = true | shotgun = true | shotgun_grenade = true | stub_pistol = true | stub_rifle = true | } | TruePeril = { | num_decimals = 2 | skip_lerp = true | } | } | performance_settings = { | decal_lifetime = 60 | max_blood_decals = 100 | max_impact_decals = 100 | max_ragdolls = 50 | } | render_settings = { | ao_enabled = false | baked_ddgi = true | bloom_enabled = false | cacao_downsampled = false | cacao_quality = 0 | decals_enabled = true | display_noise_enabled = true | dlss_enabled = false | dlss_g_enabled = false | dof_enabled = false | dof_high_quality = false | dxr = false | fsr_enabled = false | fsr_quality = 0 | fsr2_enabled = false | fxaa_enabled = false | gamma = 2.2 | hdr_rgb_format = "R11G11B10F" | jitter_enabled = true | lens_flares_enabled = false | lens_quality_color_fringe_enabled = false | lens_quality_distortion_enabled = false | lens_quality_enabled = false | light_shafts_enabled = false | local_lights_max_dynamic_shadow_distance = 50 | local_lights_max_non_shadow_casting_distance = 0 | local_lights_max_static_shadow_distance = 100 | local_lights_shadow_atlas_size = [ | 512 | 512 | ] | local_lights_shadow_map_filter_quality = "low" | local_lights_shadows_enabled = true | lod_object_multiplier = 5 | lod_scatter_density = 1 | motion_blur_enabled = false | nv_framerate_cap = 0 | nv_low_latency_boost = true | nv_low_latency_markers = true | nv_low_latency_mode = true | outline_enabled = true | particles_capacity_multiplier = 1 | particles_simulation_lod = 0 | rough_transparency_enabled = true | rt_checkerboard_reflections = false | rt_light_quality = "high" | rt_mixed_reflections = false | rt_particle_reflections_enabled = false | rt_reflections_enabled = false | rt_shadow_ray_multiplier = 2 | rt_transparent_reflections_enabled = false | rtxgi_enabled = false | rtxgi_scale = 0.5 | sharpen_enabled = true | skin_material_enabled = false | ssr_enabled = false | ssr_high_quality = false | static_sun_shadow_map_size = [ | 2048 | 2048 | ] | static_sun_shadows = true | sun_flare_enabled = false | sun_shadow_map_filter_quality = "low" | sun_shadow_map_size = [ | 4 | 4 | ] | sun_shadows = false | taa_enabled = true | ui_bloom_enabled = false | upscaling_enabled = false | upscaling_mode = "none" | upscaling_quality = "ultra_performance" | volumetric_data_size = [ | 80 | 64 | 96 | ] | volumetric_extrapolation_high_quality = false | volumetric_extrapolation_volumetric_shadows = false | volumetric_lighting_local_lights = false | volumetric_reprojection_amount = 0.875 | volumetric_volumes_enabled = true | world_interaction_size = [ | 512 | 512 | ] | world_space_motion_vectors = false | } | screen_mode = "borderless_fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | sound = { | } | sound_settings = { | mix_preset = 0 | option_master_slider = 49 | options_music_slider = 100 | options_vo_trim = 5 | } | texture_settings = { | "content/texture_categories/character_bc" = 0 | "content/texture_categories/character_bca" = 0 | "content/texture_categories/character_bcm" = 0 | "content/texture_categories/character_hm" = 0 | "content/texture_categories/character_mask" = 0 | "content/texture_categories/character_mask2" = 0 | "content/texture_categories/character_nm" = 0 | "content/texture_categories/character_orm" = 0 | "content/texture_categories/environment_bc" = 0 | "content/texture_categories/environment_bca" = 0 | "content/texture_categories/environment_hm" = 0 | "content/texture_categories/environment_nm" = 0 | "content/texture_categories/environment_orm" = 0 | "content/texture_categories/weapon_bc" = 0 | "content/texture_categories/weapon_bca" = 0 | "content/texture_categories/weapon_hm" = 0 | "content/texture_categories/weapon_mask" = 0 | "content/texture_categories/weapon_nm" = 0 | "content/texture_categories/weapon_orm" = 0 | } | threads = { | } | version = 2 | vsync = false 11:24:02.142 [Launcher] [Launch Game] Running shader cache builder 11:24:02.144 [Launcher] [Launch Game] [ShaderCacheBuilder] Executing darktide_shader_cache_builder.exe with args: -i "D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\shader_cache\bundled_shader_cache.hans" -o "C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\shader_cache.hans" -device-index 0 11:24:02.361 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 11:24:02.361 [Launcher] [Launch Game] [ShaderCacheBuilder] Darktide Shader Cache Builder 11:24:02.361 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 11:24:02.361 [Launcher] [Launch Game] [ShaderCacheBuilder] -o ${output_file/folder} 11:24:02.361 [Launcher] [Launch Game] [ShaderCacheBuilder] -i ${input_file/folder} 11:24:02.361 [Launcher] [Launch Game] [ShaderCacheBuilder] -b Build input folder into a cache {Default} 11:24:02.361 [Launcher] [Launch Game] [ShaderCacheBuilder] -v Validate input cache file 11:24:02.361 [Launcher] [Launch Game] [ShaderCacheBuilder] -c Compress input cache files and bundle them into a single file 11:24:02.361 [Launcher] [Launch Game] [ShaderCacheBuilder] -device-index Specify which adapter index to compile shaders for 11:24:02.361 [Launcher] [Launch Game] [ShaderCacheBuilder] Choosing adapter: NVIDIA GeForce RTX 3060 Ti 11:24:02.361 [Launcher] [Launch Game] [ShaderCacheBuilder] Validating Cache 11:24:02.361 [Launcher] [Launch Game] [ShaderCacheBuilder] Pipeline library is valid 11:24:02.361 [Launcher] [Launch Game] [ShaderCacheBuilder] Extracting shaders 11:24:02.635 [Launcher] [Launch Game] [ShaderCacheBuilder] Exception was thrown while reading data from shader cache builder process. Error: 长度不能小于 0。 参数名: length 11:24:02.640 [Launcher] [Launch Game] Shader cache builder completed. 11:24:02.640 [Launcher] [Launch Game] Using EAC: False 11:24:02.656 [Launcher] [Launch Game] Game starting... 04:19:18.052 [Launcher] [Launch Game] [Process Exit] Exit code: 0x00000000 04:19:18.052 [Launcher] [Launch Game] [Process Exit] Start time: 2023/3/15 11:24:02 04:19:18.052 [Launcher] [Launch Game] [Process Exit] Exit time: 2023/3/15 16:19:17 04:19:18.052 [Launcher] [Launch Game] [Process Exit] Peak physical memory: 9625657344 04:19:18.052 [Launcher] [Launch Game] [Process Exit] Peak paged memory: 14055038976 04:19:18.052 [Launcher] [Launch Game] [Process Exit] Peak virtual memory: 139828125696 04:19:18.054 [Launcher] [Launch Game] LOGGER CLOSE 04:19:18.054 [Launcher] [Launch Game] 01:06:50.601 [Launcher] LOGGER OPEN 01:06:50.602 [Launcher] Launcher version: Launcher: 1.0.303.0 01:06:50.603 [Launcher] Local time: 2023/3/16 9:06:50 01:06:50.732 [Launcher] Steam name: 我得重新集结部队 01:06:50.733 [Launcher] [Main Window] Launcher Directory (AppDomain.CurrentDomain.BaseDirectory): D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\launcher\ 01:06:50.733 [Launcher] [Main Window] Base Directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\ 01:06:50.736 [Launcher] [Main Window] [Parse Arguments] Steam is initialized. 01:06:50.736 [Launcher] [Main Window] [Parse Arguments] Retrieving backend settings for Steam application '1361210' (branch='default') 01:06:50.741 [Launcher] [Main Window] [Parse Arguments] Using backend 'prod' 01:06:50.741 [Launcher] [Main Window] [Parse Arguments] Bundle dir: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle 01:06:50.741 [Launcher] [Main Window] [Parse Arguments] Common Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 01:06:50.741 [Launcher] [Main Window] [Parse Arguments] Win32 Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 01:06:50.743 [Launcher] [Main Window] OS Version: Microsoft Windows 10.0.22621 01:06:50.743 [Launcher] [Main Window] OS Architecture: X64 01:06:50.743 [Launcher] [Main Window] Framework Version: .NET Framework 4.8.9139.0 01:06:50.845 [Launcher] [Main Window] Launcher was started by: steam(15852) 01:06:50.846 [Launcher] [Main Window] [Load Settings] Load settings from: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\launcher.config 01:06:51.127 [Launcher] [Main Window] [Load Settings] Load settings successful 01:06:51.155 [Launcher] [Main Window] [SysInfo] Found Physical HMONITOR Monitor 0 (Generic PnP Monitor) supporting 19 resolutions 01:06:51.156 [Launcher] [Main Window] [SysInfo] !! Skipping adapter 1: [Software Adapter]! 01:06:51.166 [Launcher] [Main Window] [SysInfo] Getting preferred adapter 01:06:51.166 [Launcher] [Main Window] [SysInfo] Executing GPUDetection.exe 01:06:51.355 [Launcher] [Main Window] [SysInfo] Preferred performance adapter is adapter #0 (NVIDIA GeForce RTX 3060 Ti) 01:06:51.355 [Launcher] [Main Window] [SysInfo] Checking Supported Graphics Features... 01:06:51.357 [Launcher] [Main Window] [SysInfo] Running gpu detection 01:06:51.357 [Launcher] [Main Window] [SysInfo] [GPU Detection] Executing GPUDetection.exe 01:06:52.192 [Launcher] [Main Window] [SysInfo] GPU detection completed. 01:06:52.192 [Launcher] [Main Window] [SysInfo] NVIDIA GPU 01:06:52.192 [Launcher] [Main Window] [SysInfo] DLSS Capability: DLSS_2 01:06:52.192 [Launcher] [Main Window] [SysInfo] RayTracing Capability: RAY_TRACING_LEVEL_2 01:06:52.192 [Launcher] [Main Window] [SysInfo] Supports DLSS: True 01:06:52.192 [Launcher] [Main Window] [SysInfo] Supports Frame Generation: False 01:06:52.192 [Launcher] [Main Window] [SysInfo] Supports Reflex: True 01:06:53.310 [Launcher] [Main Window] [SysInfo] AdapterId: 0 (NVIDIA GeForce RTX 3060 Ti) OutputId: 0 CurrentResolution: 1920x1080 | Processor | Manufacturer: GenuineIntel | Name: 12th Gen Intel(R) Core(TM) i7-12700F | Caption: Intel64 Family 6 Model 151 Stepping 2 | Maxclock: 2100 | Total Memory: 0 | Available Memory:0 01:06:53.341 [Launcher] [Main Window] [Check Exe] Version info for excutable D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | File: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | InternalName: Darktide.exe | OriginalFilename: Darktide.exe | FileVersion: 1.3.270.37 | FileDescription: | Product: Warhammer 40,000: Darktide | ProductVersion: 0.0.3.0 (e270037) | Debug: False | Patched: False | PreRelease: False | PrivateBuild: False | SpecialBuild: False | Language: 语言中性 | 01:06:53.342 [Launcher] [Main Window] Setting active executable to: Darktide.exe in directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 01:06:53.342 [Launcher] [Main Window] [CrashMonitor] Crashes, launcher log 01:06:53.342 [Launcher] [Main Window] [CrashMonitor] Default logpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 01:06:53.342 [Launcher] [Main Window] [CrashMonitor] Default crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 01:06:53.342 [Launcher] [Main Window] [CrashMonitor] Default gpucrashpath: 01:06:53.342 [Launcher] [Main Window] [CrashMonitor] Default early crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 01:06:53.343 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 01:06:53.346 [Launcher] [Main Window] Content revision: 72935 01:06:53.347 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 01:06:53.347 [Launcher] [Main Window] Crash project: Bishop 01:06:53.347 [Launcher] [Main Window] Crashes, console log path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 01:06:53.347 [Launcher] [Main Window] Crashes, console dump path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 01:06:53.347 [Launcher] [Main Window] Machine ID: 92ddbc4b-28ae-44fb-8270-0bfd5ba074c0 01:06:53.355 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.log at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 01:06:53.356 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 01:06:53.356 [Launcher] [Main Window] [CrashMonitor] Setting up filewatch for *.nv-gpudmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\GPUCrashDumps 01:06:53.356 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for early *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 01:06:53.368 [Launcher] Current language: chinese_simplified 01:06:53.463 [Launcher] Hooking up Fixed Version WebView2 Environment 01:06:53.503 [Launcher] MS Edge WebView2 Runtime Version: 106.0.1370.47 01:06:53.503 [Launcher] Initializing WebView2 01:06:53.925 [Launcher] WebView2 setting up settings 01:06:53.928 [Launcher] WebView2 settings setup completed 01:06:53.928 [Launcher] WebView2 Initialized 01:06:54.770 [Launcher] WebView2 Navigation Completed 01:06:54.809 [Launcher] Running OnWebpageLoaded 01:06:54.811 [Launcher] OnWebpageLoaded completed 01:06:54.811 [Launcher] OnLauncherReady 01:06:54.861 [Launcher] !! Error parsing settings for 'gamma'! Default value invalid! Returning generic! 01:06:54.868 [Launcher] [Quality Settings] Verifying Quality Settings 01:06:54.870 [Launcher] [Quality Settings] Main window enabled 01:06:54.870 [Launcher] [Quality Settings] UI Enabled 01:06:54.870 [Launcher] [Quality Settings] Quality Settings Completed 01:06:54.882 [Launcher] [Quality Settings] Quality Settings Saved 01:06:56.653 [Launcher] [Launch Game] Steam is initialized. 01:06:56.653 [Launcher] [Launch Game] Retrieving backend settings for Steam application '1361210' (branch='default') 01:06:56.653 [Launcher] [Launch Game] Using backend 'prod' 01:06:56.653 [Launcher] [Launch Game] Launching Game 01:06:56.653 [Launcher] [Launch Game] Executable: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 01:06:56.653 [Launcher] [Launch Game] Arguments: -eac-untrusted --bundle-dir ../bundle --ini settings --backend-auth-service-url https://bsp-auth-prod.atoma.cloud --backend-title-service-url https://bsp-td-prod.atoma.cloud 01:06:56.654 [Launcher] [Launch Game] Game Settings At Startup: | adapter_index = 0 | aspect_ratio = -1 | borderless_fullscreen = true | detected_user_settings = { | adapter_index = 0 | borderless_fullscreen = false | fullscreen = true | fullscreen_output = 0 | language_id = "zh-cn" | master_render_settings = { | anti_aliasing_solution = 0 | dlss = 1 | dlss_g = 0 | dlss_master = "on" | fsr = 0 | fsr2 = 0 | graphics_quality = "high" | nv_reflex_low_latency = 1 | ray_tracing_quality = "low" | } | max_worker_threads = 17 | screen_mode = "fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | vsync = false | } | fullscreen = false | fullscreen_output = 0 | gamma = 1 | gore_settings = { | } | gpu_id = "NVIDIA GeForce RTX 3060 Ti" | interface_settings = { | intro_cinematic_enabled = false | } | language_id = "zh-cn" | launcher_overrides = { | gpu_crash_dumps = false | } | master_render_settings = { | ambient_occlusion_quality = "off" | anti_aliasing_solution = 2 | dlss = 0 | dlss_g = 0 | dlss_master = "off" | dof_quality = "off" | fsr = 0 | fsr2 = 0 | gi_quality = "low" | graphics_quality = "custom" | lens_flare_quality = "off" | light_quality = "low" | nv_reflex_framerate_cap = 0 | nv_reflex_low_latency = 2 | ray_tracing_quality = "off" | rt_reflections_quality = "off" | rtxgi_quality = "off" | ssr_quality = "off" | texture_quality = "high" | volumetric_fog_quality = "low" | } | max_worker_threads = 18 | mod_manager_settings = { | developer_mode = false | log_level = 1 | } | mods_settings = { | "Blessings of the Omnissiah" = { | lowerRankFilter = 2 | } | CharWallets = { | contracts_x = 0 | order_credits = 1 | order_diamantine = 4 | order_marks = 2 | order_plasteel = 3 | show_contracts = true | show_credits = true | show_diamantine = true | show_marks = true | show_plasteel = true | size_x = 0 | start_x = 0 | } | creature_spawner = { | cs_add_toughness_keybind = [ | "o" | ] | cs_assist_player_keybind = [ | "o" | ] | cs_destroy_keybind = [ | "7" | ] | cs_enable_training_grounds_invisibility = true | cs_enable_training_grounds_invulnerability = false | cs_enable_training_grounds_respawn = false | cs_enable_training_grounds_sound_muffler = false | cs_heal_player_keybind = [ | "o" | ] | cs_next_keybind = [ | "9" | ] | cs_prev_keybind = [ | "8" | ] | cs_selected_unit = "chaos_beast_of_nurgle" | cs_spawn_keybind = [ | "0" | ] | cs_spawn_saved_unit_one_keybind = [ | "i" | ] | cs_spawn_saved_unit_three_keybind = [ | ] | cs_spawn_saved_unit_two_keybind = [ | ] | cs_unit_list = "boss_units" | } | crosshair_remap = { | autogun_braced_class_primary = "assault" | autogun_braced_class_secondary = "spray_n_pray" | autogun_headhunter_class_primary = "assault" | autogun_headhunter_class_secondary = "ironsight" | autogun_infantry_class_primary = "assault" | autogun_infantry_class_secondary = "ironsight" | autopistol_class_primary = "assault" | autopistol_class_secondary = "assault" | boltgun_class_primary = "spray_n_pray" | boltgun_class_secondary = "projectile_drop" | flamer_class_primary = "spray_n_pray" | flamer_class_secondary = "spray_n_pray" | force_staff_purgatus_class_primary = "spray_n_pray" | force_staff_purgatus_class_secondary = "charge_up" | force_staff_surge_class_primary = "assault" | force_staff_surge_class_secondary = "charge_up" | force_staff_trauma_class_primary = "assault" | force_staff_trauma_class_secondary = "charge_up" | force_staff_voidstrike_class_primary = "assault" | force_staff_voidstrike_class_secondary = "charge_up" | grenadier_gauntlet_class_primary = "dot" | grenadier_gauntlet_class_secondary = "projectile_drop" | heavy_stubber_class_primary = "spray_n_pray" | heavy_stubber_class_secondary = "spray_n_pray" | kickback_class_primary = "shotgun" | kickback_class_secondary = "shotgun" | lasgun_helbore_class_primary = "bfg" | lasgun_helbore_class_secondary = "charge_up_ads" | lasgun_infantry_class_primary = "cross" | lasgun_infantry_class_secondary = "ironsight" | lasgun_recon_class_primary = "assault" | lasgun_recon_class_secondary = "ironsight" | laspistol_class_primary = "assault" | laspistol_class_secondary = "ironsight" | melee_class = "dot" | none_class = "none" | plasma_gun_class_primary = "bfg" | plasma_gun_class_secondary = "bfg" | revolver_class_primary = "bfg" | revolver_class_secondary = "ironsight" | ripper_gun_class_primary = "shotgun" | ripper_gun_class_secondary = "spray_n_pray" | rumbler_class_primary = "projectile_drop" | rumbler_class_secondary = "none" | shotgun_class_primary = "shotgun" | shotgun_class_secondary = "ironsight" | } | DisableScreenEffects = { | beast_of_nurgle_in_slime = true | chaos_beast_of_nurgle_being_eaten = true | chaos_beast_of_nurgle_hit_by_vomit = true | chaos_daemonhost_ambience = true | "content/fx/particles/screenspace/screen_blood_splatter" = true | "content/fx/particles/screenspace/screen_stunned_heavy" = true | "content/fx/particles/screenspace/screen_stunned_light" = false | corruption = true | corruption_taken = true | corruptor_ambience = false | corruptor_proximity = true | critical_health = true | damage_taken = true | disable_plasmagun = true | knocked_down = true | last_wound = true | no_toughness = true | ogryn_bonebreaker_combat_ability = true | ogryn_melee_stance = true | psyker_biomancer_combat_ability = false | psyker_biomancer_efficient_smites = false | psyker_psychic_fortress = false | psyker_psychic_fortress_duration_increased = false | suppression_high = true | suppression_low = true | suppression_ongoing = true | toughness_absorbed = true | toughness_absorbed_melee = true | toughness_broken = true | veteran_ranger_combat_ability = true | veteran_ranger_ranged_stance = true | veteran_ranger_ranged_stance_big_game_hunter = true | veteran_ranger_ranged_stance_headhunter = true | veteran_ranger_ranged_stance_rending = true | veteran_ranger_ranged_stance_weapon_handling_improved = true | warped_critical = true | warped_low_to_high = true | zealot_maniac_combat_ability = true | zealot_maniac_dash_buff = true | } | DMF = { | chat_history = [ | "gg" | "变种人牛逼!" | "直接给我扔下去了" | "cao" | "???" | "BOSS拉太远了" | "逆天" | "gg" | "弟兄们给力点" | "cap" | "g" | "gg" | "cao" | "gg" | "你快死了,别带书了" | "GG" | "gg" | " | 去拿弹药箱" | "伤口毫无意义,纯堆血就行" | "卧槽才发现 堆韧性和1伤口欧格林" | "弹药箱仍错位置了 不过无所谓" | "??我没靠近啊" | "g" | "gg" | "丢个雷吖" | "抱歉" | "你快死了 " | "来啊" | "laia" | "QQ复制粘贴" | "我好卡,152ping" | "???" | "1" | "..." | "掉线了草" | "gg" | "我直接喷火烧 你们随便" | "速度点快打完了" | "快递快到了……" | "gg" | "..." | "gg" | "草 我卡墙里面了" | "???" | "跑太分散了" | "站一起 " | "弹药" | "站一起 离得太远了" | "gg" | "???" | ] | chat_history_buffer_size = 50 | chat_history_commands_only = false | chat_history_enable = true | chat_history_remove_dups = true | chat_history_remove_dups_mode = "last" | chat_history_save = true | developer_mode = false | disabled_mods_list = [ | ] | dmf_initialized = true | dmf_options_scrolling_speed = 100 | log_ui_renderers_info = false | logging_mode = "default" | open_dmf_options = [ | "f4" | ] | options_menu_collapsed_mods = [ | ] | options_menu_collapsed_widgets = [ | ] | options_menu_favorite_mods = [ | ] | output_mode_debug = 0 | output_mode_echo = 4 | output_mode_error = 4 | output_mode_info = 1 | output_mode_notification = 5 | output_mode_warning = 4 | show_developer_console = false | show_network_debug_info = false | toggle_developer_console = [ | "p" | ] | } | Healthbars = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_newly_infected = false | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker = false | chaos_poxwalker_bomber = true | cultist_assault = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_melee = true | cultist_mutant = true | cultist_shocktrooper = true | renegade_assault = true | renegade_berzerker = true | renegade_captain = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_melee = true | renegade_netgunner = true | renegade_rifleman = true | renegade_shocktrooper = true | renegade_sniper = true | "show_BOSS血量" = true | show_elite = false | show_horde = false | show_monster = false | show_roamer = false | show_special = false | "show_怪物" = true | "show_精英" = true | "show_精英血量" = true | "show_漫游者" = true | "show_漫游者血量" = true | "show_尸潮" = true | "show_特感" = true | "show_小兵血量" = true | "show_专家血量" = true | } | holier_revenant = { | gradual_background_update = true | } | Hush = { | mute_hadron_craft = true | } | KillfeedImprovements = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker_bomber = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_mutant = true | cultist_shocktrooper = true | enable_in_psykanium = true | renegade_berzerker = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_netgunner = true | renegade_shocktrooper = true | renegade_sniper = true | } | NumericUI = { | ability_cooldown_format = "time" | ammo_as_percent = false | ammo_text = true | debug_dodge_count = false | disable_ability_background_progress = true | dodge_count = false | dodges_count_up = false | health_text = true | level = true | show_dodge_count_for_infinite_dodge = false | toughness_text = true | } | pickup_spawner = { | next_pickup = [ | "j" | ] | prev_pickup = [ | "l" | ] | spawn_pickup = [ | "k" | ] | } | ReorderChars = { | "91d8d290-599e-4ab4-945b-8393c012a6b0" = 1 | "b0d0f502-9b3d-4f23-947a-81e0cfa31367" = 2 | "b2078f66-7758-4c39-934b-218394845299" = 4 | "b55bdd43-c839-46b7-bd20-f1675c4d3773" = 3 | move_down = [ | "s" | ] | move_up = [ | "w" | ] | } | reroll_until_rarity = { | rur_cancel_keybind = [ | ] | rur_desired_rarity = 4 | rur_enable_selected_perk = true | rur_hush_hadron = false | rur_max_attempts = 1000 | rur_selected_perk = "伤害(不屈敌人)" | } | scoreboard = { | ammo_health_pickup = false | message_ammo = false | message_ammo_placed = false | message_decoded = false | message_default = false | message_forge_material = true | message_health_placed = false | message_health_station = false | scripture_grimoire_pickup = false | } | ToggleAltFire = { | action_lunge = true | action_reload = false | action_shoot_braced = true | action_shoot_charged = true | action_sprint = true | action_start_reload = false | action_vent = true | autogun = true | autopistol = true | bolter = true | flamer = true | force_staff = true | grenadier_gauntlet = true | heavystubber = true | lasgun = true | laspistol = true | plasma_rifle = true | rippergun = true | shotgun = true | shotgun_grenade = true | stub_pistol = true | stub_rifle = true | } | TruePeril = { | num_decimals = 2 | skip_lerp = true | } | } | performance_settings = { | decal_lifetime = 60 | max_blood_decals = 100 | max_impact_decals = 100 | max_ragdolls = 50 | } | render_settings = { | ao_enabled = false | baked_ddgi = true | bloom_enabled = false | cacao_downsampled = false | cacao_quality = 0 | decals_enabled = true | display_noise_enabled = true | dlss_enabled = false | dlss_g_enabled = false | dof_enabled = false | dof_high_quality = false | dxr = false | fsr_enabled = false | fsr_quality = 0 | fsr2_enabled = false | fxaa_enabled = false | gamma = 2.2 | hdr_rgb_format = "R11G11B10F" | jitter_enabled = true | lens_flares_enabled = false | lens_quality_color_fringe_enabled = false | lens_quality_distortion_enabled = false | lens_quality_enabled = false | light_shafts_enabled = false | local_lights_max_dynamic_shadow_distance = 50 | local_lights_max_non_shadow_casting_distance = 0 | local_lights_max_static_shadow_distance = 100 | local_lights_shadow_atlas_size = [ | 512 | 512 | ] | local_lights_shadow_map_filter_quality = "low" | local_lights_shadows_enabled = true | lod_object_multiplier = 5 | lod_scatter_density = 1 | motion_blur_enabled = false | nv_framerate_cap = 0 | nv_low_latency_boost = true | nv_low_latency_markers = true | nv_low_latency_mode = true | outline_enabled = true | particles_capacity_multiplier = 1 | particles_simulation_lod = 0 | rough_transparency_enabled = true | rt_checkerboard_reflections = false | rt_light_quality = "high" | rt_mixed_reflections = false | rt_particle_reflections_enabled = false | rt_reflections_enabled = false | rt_shadow_ray_multiplier = 2 | rt_transparent_reflections_enabled = false | rtxgi_enabled = false | rtxgi_scale = 0.5 | sharpen_enabled = true | skin_material_enabled = false | ssr_enabled = false | ssr_high_quality = false | static_sun_shadow_map_size = [ | 2048 | 2048 | ] | static_sun_shadows = true | sun_flare_enabled = false | sun_shadow_map_filter_quality = "low" | sun_shadow_map_size = [ | 4 | 4 | ] | sun_shadows = false | taa_enabled = true | ui_bloom_enabled = false | upscaling_enabled = false | upscaling_mode = "none" | upscaling_quality = "ultra_performance" | volumetric_data_size = [ | 80 | 64 | 96 | ] | volumetric_extrapolation_high_quality = false | volumetric_extrapolation_volumetric_shadows = false | volumetric_lighting_local_lights = false | volumetric_reprojection_amount = 0.875 | volumetric_volumes_enabled = true | world_interaction_size = [ | 512 | 512 | ] | world_space_motion_vectors = false | } | screen_mode = "borderless_fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | sound = { | } | sound_settings = { | mix_preset = 0 | option_master_slider = 50 | options_music_slider = 100 | options_vo_trim = 5 | } | texture_settings = { | "content/texture_categories/character_bc" = 0 | "content/texture_categories/character_bca" = 0 | "content/texture_categories/character_bcm" = 0 | "content/texture_categories/character_hm" = 0 | "content/texture_categories/character_mask" = 0 | "content/texture_categories/character_mask2" = 0 | "content/texture_categories/character_nm" = 0 | "content/texture_categories/character_orm" = 0 | "content/texture_categories/environment_bc" = 0 | "content/texture_categories/environment_bca" = 0 | "content/texture_categories/environment_hm" = 0 | "content/texture_categories/environment_nm" = 0 | "content/texture_categories/environment_orm" = 0 | "content/texture_categories/weapon_bc" = 0 | "content/texture_categories/weapon_bca" = 0 | "content/texture_categories/weapon_hm" = 0 | "content/texture_categories/weapon_mask" = 0 | "content/texture_categories/weapon_nm" = 0 | "content/texture_categories/weapon_orm" = 0 | } | threads = { | } | version = 2 | vsync = false 01:06:56.663 [Launcher] [Launch Game] Running shader cache builder 01:06:56.669 [Launcher] [Launch Game] [ShaderCacheBuilder] Executing darktide_shader_cache_builder.exe with args: -i "D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\shader_cache\bundled_shader_cache.hans" -o "C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\shader_cache.hans" -device-index 0 01:06:56.905 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 01:06:56.905 [Launcher] [Launch Game] [ShaderCacheBuilder] Darktide Shader Cache Builder 01:06:56.905 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 01:06:56.905 [Launcher] [Launch Game] [ShaderCacheBuilder] -o ${output_file/folder} 01:06:56.905 [Launcher] [Launch Game] [ShaderCacheBuilder] -i ${input_file/folder} 01:06:56.905 [Launcher] [Launch Game] [ShaderCacheBuilder] -b Build input folder into a cache {Default} 01:06:56.905 [Launcher] [Launch Game] [ShaderCacheBuilder] -v Validate input cache file 01:06:56.905 [Launcher] [Launch Game] [ShaderCacheBuilder] -c Compress input cache files and bundle them into a single file 01:06:56.905 [Launcher] [Launch Game] [ShaderCacheBuilder] -device-index Specify which adapter index to compile shaders for 01:06:56.905 [Launcher] [Launch Game] [ShaderCacheBuilder] Choosing adapter: NVIDIA GeForce RTX 3060 Ti 01:06:56.905 [Launcher] [Launch Game] [ShaderCacheBuilder] Validating Cache 01:06:56.905 [Launcher] [Launch Game] [ShaderCacheBuilder] Pipeline library is valid 01:06:56.905 [Launcher] [Launch Game] [ShaderCacheBuilder] Extracting shaders 01:06:57.197 [Launcher] [Launch Game] [ShaderCacheBuilder] Exception was thrown while reading data from shader cache builder process. Error: 长度不能小于 0。 参数名: length 01:06:57.199 [Launcher] [Launch Game] Shader cache builder completed. 01:06:57.199 [Launcher] [Launch Game] Using EAC: False 01:06:57.221 [Launcher] [Launch Game] Game starting... 02:38:00.418 [Launcher] [Launch Game] [Process Exit] Exit code: 0x00000000 02:38:00.418 [Launcher] [Launch Game] [Process Exit] Start time: 2023/3/16 1:06:57 02:38:00.418 [Launcher] [Launch Game] [Process Exit] Exit time: 2023/3/16 2:38:00 02:38:00.418 [Launcher] [Launch Game] [Process Exit] Peak physical memory: 8091426816 02:38:00.418 [Launcher] [Launch Game] [Process Exit] Peak paged memory: 12523032576 02:38:00.418 [Launcher] [Launch Game] [Process Exit] Peak virtual memory: 123221450752 02:38:00.418 [Launcher] [Launch Game] LOGGER CLOSE 02:38:00.418 [Launcher] [Launch Game] 03:34:48.825 [Launcher] LOGGER OPEN 03:34:48.825 [Launcher] Launcher version: Launcher: 1.0.303.0 03:34:48.826 [Launcher] Local time: 2023/3/16 11:34:48 03:34:48.907 [Launcher] Steam name: 我得重新集结部队 03:34:48.907 [Launcher] [Main Window] Launcher Directory (AppDomain.CurrentDomain.BaseDirectory): D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\launcher\ 03:34:48.907 [Launcher] [Main Window] Base Directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\ 03:34:48.910 [Launcher] [Main Window] [Parse Arguments] Steam is initialized. 03:34:48.910 [Launcher] [Main Window] [Parse Arguments] Retrieving backend settings for Steam application '1361210' (branch='default') 03:34:48.915 [Launcher] [Main Window] [Parse Arguments] Using backend 'prod' 03:34:48.916 [Launcher] [Main Window] [Parse Arguments] Bundle dir: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle 03:34:48.916 [Launcher] [Main Window] [Parse Arguments] Common Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 03:34:48.916 [Launcher] [Main Window] [Parse Arguments] Win32 Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 03:34:48.917 [Launcher] [Main Window] OS Version: Microsoft Windows 10.0.22621 03:34:48.917 [Launcher] [Main Window] OS Architecture: X64 03:34:48.917 [Launcher] [Main Window] Framework Version: .NET Framework 4.8.9139.0 03:34:48.988 [Launcher] [Main Window] Launcher was started by: steam(15852) 03:34:48.989 [Launcher] [Main Window] [Load Settings] Load settings from: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\launcher.config 03:34:49.202 [Launcher] [Main Window] [Load Settings] Load settings successful 03:34:49.227 [Launcher] [Main Window] [SysInfo] Found Physical HMONITOR Monitor 0 (Generic PnP Monitor) supporting 19 resolutions 03:34:49.228 [Launcher] [Main Window] [SysInfo] !! Skipping adapter 1: [Software Adapter]! 03:34:49.233 [Launcher] [Main Window] [SysInfo] Getting preferred adapter 03:34:49.233 [Launcher] [Main Window] [SysInfo] Executing GPUDetection.exe 03:34:49.422 [Launcher] [Main Window] [SysInfo] Preferred performance adapter is adapter #0 (NVIDIA GeForce RTX 3060 Ti) 03:34:49.422 [Launcher] [Main Window] [SysInfo] Checking Supported Graphics Features... 03:34:49.424 [Launcher] [Main Window] [SysInfo] Running gpu detection 03:34:49.424 [Launcher] [Main Window] [SysInfo] [GPU Detection] Executing GPUDetection.exe 03:34:50.480 [Launcher] [Main Window] [SysInfo] GPU detection completed. 03:34:50.480 [Launcher] [Main Window] [SysInfo] NVIDIA GPU 03:34:50.480 [Launcher] [Main Window] [SysInfo] DLSS Capability: DLSS_2 03:34:50.480 [Launcher] [Main Window] [SysInfo] RayTracing Capability: RAY_TRACING_LEVEL_2 03:34:50.480 [Launcher] [Main Window] [SysInfo] Supports DLSS: True 03:34:50.480 [Launcher] [Main Window] [SysInfo] Supports Frame Generation: False 03:34:50.480 [Launcher] [Main Window] [SysInfo] Supports Reflex: True 03:34:51.647 [Launcher] [Main Window] [SysInfo] AdapterId: 0 (NVIDIA GeForce RTX 3060 Ti) OutputId: 0 CurrentResolution: 1920x1080 | Processor | Manufacturer: GenuineIntel | Name: 12th Gen Intel(R) Core(TM) i7-12700F | Caption: Intel64 Family 6 Model 151 Stepping 2 | Maxclock: 2100 | Total Memory: 0 | Available Memory:0 03:34:51.663 [Launcher] [Main Window] [Check Exe] Version info for excutable D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | File: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | InternalName: Darktide.exe | OriginalFilename: Darktide.exe | FileVersion: 1.3.270.37 | FileDescription: | Product: Warhammer 40,000: Darktide | ProductVersion: 0.0.3.0 (e270037) | Debug: False | Patched: False | PreRelease: False | PrivateBuild: False | SpecialBuild: False | Language: 语言中性 | 03:34:51.663 [Launcher] [Main Window] Setting active executable to: Darktide.exe in directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 03:34:51.663 [Launcher] [Main Window] [CrashMonitor] Crashes, launcher log 03:34:51.663 [Launcher] [Main Window] [CrashMonitor] Default logpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 03:34:51.663 [Launcher] [Main Window] [CrashMonitor] Default crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 03:34:51.663 [Launcher] [Main Window] [CrashMonitor] Default gpucrashpath: 03:34:51.663 [Launcher] [Main Window] [CrashMonitor] Default early crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 03:34:51.664 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 03:34:51.665 [Launcher] [Main Window] Content revision: 72935 03:34:51.666 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 03:34:51.666 [Launcher] [Main Window] Crash project: Bishop 03:34:51.666 [Launcher] [Main Window] Crashes, console log path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 03:34:51.666 [Launcher] [Main Window] Crashes, console dump path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 03:34:51.666 [Launcher] [Main Window] Machine ID: 92ddbc4b-28ae-44fb-8270-0bfd5ba074c0 03:34:51.671 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.log at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 03:34:51.672 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 03:34:51.672 [Launcher] [Main Window] [CrashMonitor] Setting up filewatch for *.nv-gpudmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\GPUCrashDumps 03:34:51.672 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for early *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 03:34:51.681 [Launcher] Current language: chinese_simplified 03:34:51.753 [Launcher] Hooking up Fixed Version WebView2 Environment 03:34:51.768 [Launcher] MS Edge WebView2 Runtime Version: 106.0.1370.47 03:34:51.768 [Launcher] Initializing WebView2 03:34:52.045 [Launcher] WebView2 setting up settings 03:34:52.047 [Launcher] WebView2 settings setup completed 03:34:52.047 [Launcher] WebView2 Initialized 03:34:52.644 [Launcher] WebView2 Navigation Completed 03:34:52.683 [Launcher] Running OnWebpageLoaded 03:34:52.684 [Launcher] OnWebpageLoaded completed 03:34:52.684 [Launcher] OnLauncherReady 03:34:52.732 [Launcher] !! Error parsing settings for 'gamma'! Default value invalid! Returning generic! 03:34:52.739 [Launcher] [Quality Settings] Verifying Quality Settings 03:34:52.740 [Launcher] [Quality Settings] Main window enabled 03:34:52.740 [Launcher] [Quality Settings] UI Enabled 03:34:52.740 [Launcher] [Quality Settings] Quality Settings Completed 03:34:52.746 [Launcher] [Quality Settings] Quality Settings Saved 03:34:57.253 [Launcher] [Launch Game] Steam is initialized. 03:34:57.253 [Launcher] [Launch Game] Retrieving backend settings for Steam application '1361210' (branch='default') 03:34:57.253 [Launcher] [Launch Game] Using backend 'prod' 03:34:57.254 [Launcher] [Launch Game] Launching Game 03:34:57.254 [Launcher] [Launch Game] Executable: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 03:34:57.254 [Launcher] [Launch Game] Arguments: -eac-untrusted --bundle-dir ../bundle --ini settings --backend-auth-service-url https://bsp-auth-prod.atoma.cloud --backend-title-service-url https://bsp-td-prod.atoma.cloud 03:34:57.254 [Launcher] [Launch Game] Game Settings At Startup: | adapter_index = 0 | aspect_ratio = -1 | borderless_fullscreen = true | detected_user_settings = { | adapter_index = 0 | borderless_fullscreen = false | fullscreen = true | fullscreen_output = 0 | language_id = "zh-cn" | master_render_settings = { | anti_aliasing_solution = 0 | dlss = 1 | dlss_g = 0 | dlss_master = "on" | fsr = 0 | fsr2 = 0 | graphics_quality = "high" | nv_reflex_low_latency = 1 | ray_tracing_quality = "low" | } | max_worker_threads = 17 | screen_mode = "fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | vsync = false | } | fullscreen = false | fullscreen_output = 0 | gamma = 1 | gore_settings = { | } | gpu_id = "NVIDIA GeForce RTX 3060 Ti" | interface_settings = { | intro_cinematic_enabled = false | } | language_id = "zh-cn" | launcher_overrides = { | gpu_crash_dumps = false | } | master_render_settings = { | ambient_occlusion_quality = "off" | anti_aliasing_solution = 2 | dlss = 0 | dlss_g = 0 | dlss_master = "off" | dof_quality = "off" | fsr = 0 | fsr2 = 0 | gi_quality = "low" | graphics_quality = "custom" | lens_flare_quality = "off" | light_quality = "low" | nv_reflex_framerate_cap = 0 | nv_reflex_low_latency = 2 | ray_tracing_quality = "off" | rt_reflections_quality = "off" | rtxgi_quality = "off" | ssr_quality = "off" | texture_quality = "high" | volumetric_fog_quality = "low" | } | max_worker_threads = 18 | mod_manager_settings = { | developer_mode = false | log_level = 1 | } | mods_settings = { | "Blessings of the Omnissiah" = { | lowerRankFilter = 2 | } | CharWallets = { | contracts_x = 0 | order_credits = 1 | order_diamantine = 4 | order_marks = 2 | order_plasteel = 3 | show_contracts = true | show_credits = true | show_diamantine = true | show_marks = true | show_plasteel = true | size_x = 0 | start_x = 0 | } | creature_spawner = { | cs_add_toughness_keybind = [ | "o" | ] | cs_assist_player_keybind = [ | "o" | ] | cs_destroy_keybind = [ | "7" | ] | cs_enable_training_grounds_invisibility = true | cs_enable_training_grounds_invulnerability = false | cs_enable_training_grounds_respawn = false | cs_enable_training_grounds_sound_muffler = false | cs_heal_player_keybind = [ | "o" | ] | cs_next_keybind = [ | "9" | ] | cs_prev_keybind = [ | "8" | ] | cs_selected_unit = "chaos_beast_of_nurgle" | cs_spawn_keybind = [ | "0" | ] | cs_spawn_saved_unit_one_keybind = [ | "i" | ] | cs_spawn_saved_unit_three_keybind = [ | ] | cs_spawn_saved_unit_two_keybind = [ | ] | cs_unit_list = "boss_units" | } | crosshair_remap = { | autogun_braced_class_primary = "assault" | autogun_braced_class_secondary = "spray_n_pray" | autogun_headhunter_class_primary = "assault" | autogun_headhunter_class_secondary = "ironsight" | autogun_infantry_class_primary = "assault" | autogun_infantry_class_secondary = "ironsight" | autopistol_class_primary = "assault" | autopistol_class_secondary = "assault" | boltgun_class_primary = "spray_n_pray" | boltgun_class_secondary = "projectile_drop" | flamer_class_primary = "spray_n_pray" | flamer_class_secondary = "spray_n_pray" | force_staff_purgatus_class_primary = "spray_n_pray" | force_staff_purgatus_class_secondary = "charge_up" | force_staff_surge_class_primary = "assault" | force_staff_surge_class_secondary = "charge_up" | force_staff_trauma_class_primary = "assault" | force_staff_trauma_class_secondary = "charge_up" | force_staff_voidstrike_class_primary = "assault" | force_staff_voidstrike_class_secondary = "charge_up" | grenadier_gauntlet_class_primary = "dot" | grenadier_gauntlet_class_secondary = "projectile_drop" | heavy_stubber_class_primary = "spray_n_pray" | heavy_stubber_class_secondary = "spray_n_pray" | kickback_class_primary = "shotgun" | kickback_class_secondary = "shotgun" | lasgun_helbore_class_primary = "bfg" | lasgun_helbore_class_secondary = "charge_up_ads" | lasgun_infantry_class_primary = "cross" | lasgun_infantry_class_secondary = "ironsight" | lasgun_recon_class_primary = "assault" | lasgun_recon_class_secondary = "ironsight" | laspistol_class_primary = "assault" | laspistol_class_secondary = "ironsight" | melee_class = "dot" | none_class = "none" | plasma_gun_class_primary = "bfg" | plasma_gun_class_secondary = "bfg" | revolver_class_primary = "bfg" | revolver_class_secondary = "ironsight" | ripper_gun_class_primary = "shotgun" | ripper_gun_class_secondary = "spray_n_pray" | rumbler_class_primary = "projectile_drop" | rumbler_class_secondary = "none" | shotgun_class_primary = "shotgun" | shotgun_class_secondary = "ironsight" | } | DisableScreenEffects = { | beast_of_nurgle_in_slime = true | chaos_beast_of_nurgle_being_eaten = true | chaos_beast_of_nurgle_hit_by_vomit = true | chaos_daemonhost_ambience = true | "content/fx/particles/screenspace/screen_blood_splatter" = true | "content/fx/particles/screenspace/screen_stunned_heavy" = true | "content/fx/particles/screenspace/screen_stunned_light" = false | corruption = true | corruption_taken = true | corruptor_ambience = false | corruptor_proximity = true | critical_health = true | damage_taken = true | disable_plasmagun = true | knocked_down = true | last_wound = true | no_toughness = true | ogryn_bonebreaker_combat_ability = true | ogryn_melee_stance = true | psyker_biomancer_combat_ability = false | psyker_biomancer_efficient_smites = false | psyker_psychic_fortress = false | psyker_psychic_fortress_duration_increased = false | suppression_high = true | suppression_low = true | suppression_ongoing = true | toughness_absorbed = true | toughness_absorbed_melee = true | toughness_broken = true | veteran_ranger_combat_ability = true | veteran_ranger_ranged_stance = true | veteran_ranger_ranged_stance_big_game_hunter = true | veteran_ranger_ranged_stance_headhunter = true | veteran_ranger_ranged_stance_rending = true | veteran_ranger_ranged_stance_weapon_handling_improved = true | warped_critical = true | warped_low_to_high = true | zealot_maniac_combat_ability = true | zealot_maniac_dash_buff = true | } | DMF = { | chat_history = [ | "666" | "dui" | "..." | "绝了……有喷火器不用近战打潮" | "6" | "gg" | "变种人牛逼!" | "直接给我扔下去了" | "cao" | "???" | "BOSS拉太远了" | "逆天" | "gg" | "弟兄们给力点" | "cap" | "g" | "gg" | "cao" | "gg" | "你快死了,别带书了" | "GG" | "gg" | " | 去拿弹药箱" | "伤口毫无意义,纯堆血就行" | "卧槽才发现 堆韧性和1伤口欧格林" | "弹药箱仍错位置了 不过无所谓" | "??我没靠近啊" | "g" | "gg" | "丢个雷吖" | "抱歉" | "你快死了 " | "来啊" | "laia" | "QQ复制粘贴" | "我好卡,152ping" | "???" | "1" | "..." | "掉线了草" | "gg" | "我直接喷火烧 你们随便" | "速度点快打完了" | "快递快到了……" | "gg" | "..." | "gg" | "草 我卡墙里面了" | "???" | "跑太分散了" | ] | chat_history_buffer_size = 50 | chat_history_commands_only = false | chat_history_enable = true | chat_history_remove_dups = true | chat_history_remove_dups_mode = "last" | chat_history_save = true | developer_mode = false | disabled_mods_list = [ | ] | dmf_initialized = true | dmf_options_scrolling_speed = 100 | log_ui_renderers_info = false | logging_mode = "default" | open_dmf_options = [ | "f4" | ] | options_menu_collapsed_mods = [ | ] | options_menu_collapsed_widgets = [ | ] | options_menu_favorite_mods = [ | ] | output_mode_debug = 0 | output_mode_echo = 4 | output_mode_error = 4 | output_mode_info = 1 | output_mode_notification = 5 | output_mode_warning = 4 | show_developer_console = false | show_network_debug_info = false | toggle_developer_console = [ | "p" | ] | } | Healthbars = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_newly_infected = false | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker = false | chaos_poxwalker_bomber = true | cultist_assault = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_melee = true | cultist_mutant = true | cultist_shocktrooper = true | renegade_assault = true | renegade_berzerker = true | renegade_captain = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_melee = true | renegade_netgunner = true | renegade_rifleman = true | renegade_shocktrooper = true | renegade_sniper = true | "show_BOSS血量" = true | show_elite = false | show_horde = false | show_monster = false | show_roamer = false | show_special = false | "show_怪物" = true | "show_精英" = true | "show_精英血量" = true | "show_漫游者" = true | "show_漫游者血量" = true | "show_尸潮" = true | "show_特感" = true | "show_小兵血量" = true | "show_专家血量" = true | } | holier_revenant = { | gradual_background_update = true | } | Hush = { | mute_hadron_craft = true | } | KillfeedImprovements = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker_bomber = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_mutant = true | cultist_shocktrooper = true | enable_in_psykanium = true | renegade_berzerker = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_netgunner = true | renegade_shocktrooper = true | renegade_sniper = true | } | NumericUI = { | ability_cooldown_format = "time" | ammo_as_percent = false | ammo_text = true | debug_dodge_count = false | disable_ability_background_progress = true | dodge_count = false | dodges_count_up = false | health_text = true | level = true | max_ammo_text = true | show_ammo_icon = true | show_dodge_count_for_infinite_dodge = false | show_max_ammo_as_percent = true | toughness_text = true | } | pickup_spawner = { | next_pickup = [ | "j" | ] | prev_pickup = [ | "l" | ] | spawn_pickup = [ | "k" | ] | } | ReorderChars = { | "91d8d290-599e-4ab4-945b-8393c012a6b0" = 1 | "b0d0f502-9b3d-4f23-947a-81e0cfa31367" = 2 | "b2078f66-7758-4c39-934b-218394845299" = 4 | "b55bdd43-c839-46b7-bd20-f1675c4d3773" = 3 | move_down = [ | "s" | ] | move_up = [ | "w" | ] | } | reroll_until_rarity = { | rur_cancel_keybind = [ | ] | rur_desired_rarity = 4 | rur_enable_selected_perk = true | rur_hush_hadron = false | rur_max_attempts = 1000 | rur_selected_perk = "伤害(不屈敌人)" | } | scoreboard = { | ammo_health_pickup = false | message_ammo = false | message_ammo_placed = false | message_decoded = false | message_default = false | message_forge_material = true | message_health_placed = false | message_health_station = false | scripture_grimoire_pickup = false | } | ToggleAltFire = { | action_lunge = true | action_reload = false | action_shoot_braced = true | action_shoot_charged = true | action_sprint = true | action_start_reload = false | action_vent = true | autogun = true | autopistol = true | bolter = true | flamer = true | force_staff = true | grenadier_gauntlet = true | heavystubber = true | lasgun = true | laspistol = true | plasma_rifle = true | rippergun = true | shotgun = true | shotgun_grenade = true | stub_pistol = true | stub_rifle = true | } | TruePeril = { | num_decimals = 2 | skip_lerp = true | } | } | performance_settings = { | decal_lifetime = 60 | max_blood_decals = 100 | max_impact_decals = 100 | max_ragdolls = 50 | } | render_settings = { | ao_enabled = false | baked_ddgi = true | bloom_enabled = false | cacao_downsampled = false | cacao_quality = 0 | decals_enabled = true | display_noise_enabled = true | dlss_enabled = false | dlss_g_enabled = false | dof_enabled = false | dof_high_quality = false | dxr = false | fsr_enabled = false | fsr_quality = 0 | fsr2_enabled = false | fxaa_enabled = false | gamma = 2.2 | hdr_rgb_format = "R11G11B10F" | jitter_enabled = true | lens_flares_enabled = false | lens_quality_color_fringe_enabled = false | lens_quality_distortion_enabled = false | lens_quality_enabled = false | light_shafts_enabled = false | local_lights_max_dynamic_shadow_distance = 50 | local_lights_max_non_shadow_casting_distance = 0 | local_lights_max_static_shadow_distance = 100 | local_lights_shadow_atlas_size = [ | 512 | 512 | ] | local_lights_shadow_map_filter_quality = "low" | local_lights_shadows_enabled = true | lod_object_multiplier = 5 | lod_scatter_density = 1 | motion_blur_enabled = false | nv_framerate_cap = 0 | nv_low_latency_boost = true | nv_low_latency_markers = true | nv_low_latency_mode = true | outline_enabled = true | particles_capacity_multiplier = 1 | particles_simulation_lod = 0 | rough_transparency_enabled = true | rt_checkerboard_reflections = false | rt_light_quality = "high" | rt_mixed_reflections = false | rt_particle_reflections_enabled = false | rt_reflections_enabled = false | rt_shadow_ray_multiplier = 2 | rt_transparent_reflections_enabled = false | rtxgi_enabled = false | rtxgi_scale = 0.5 | sharpen_enabled = true | skin_material_enabled = false | ssr_enabled = false | ssr_high_quality = false | static_sun_shadow_map_size = [ | 2048 | 2048 | ] | static_sun_shadows = true | sun_flare_enabled = false | sun_shadow_map_filter_quality = "low" | sun_shadow_map_size = [ | 4 | 4 | ] | sun_shadows = false | taa_enabled = true | ui_bloom_enabled = false | upscaling_enabled = false | upscaling_mode = "none" | upscaling_quality = "ultra_performance" | volumetric_data_size = [ | 80 | 64 | 96 | ] | volumetric_extrapolation_high_quality = false | volumetric_extrapolation_volumetric_shadows = false | volumetric_lighting_local_lights = false | volumetric_reprojection_amount = 0.875 | volumetric_volumes_enabled = true | world_interaction_size = [ | 512 | 512 | ] | world_space_motion_vectors = false | } | screen_mode = "borderless_fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | sound = { | } | sound_settings = { | mix_preset = 0 | option_master_slider = 50 | options_music_slider = 100 | options_vo_trim = 5 | } | texture_settings = { | "content/texture_categories/character_bc" = 0 | "content/texture_categories/character_bca" = 0 | "content/texture_categories/character_bcm" = 0 | "content/texture_categories/character_hm" = 0 | "content/texture_categories/character_mask" = 0 | "content/texture_categories/character_mask2" = 0 | "content/texture_categories/character_nm" = 0 | "content/texture_categories/character_orm" = 0 | "content/texture_categories/environment_bc" = 0 | "content/texture_categories/environment_bca" = 0 | "content/texture_categories/environment_hm" = 0 | "content/texture_categories/environment_nm" = 0 | "content/texture_categories/environment_orm" = 0 | "content/texture_categories/weapon_bc" = 0 | "content/texture_categories/weapon_bca" = 0 | "content/texture_categories/weapon_hm" = 0 | "content/texture_categories/weapon_mask" = 0 | "content/texture_categories/weapon_nm" = 0 | "content/texture_categories/weapon_orm" = 0 | } | threads = { | } | version = 2 | vsync = false 03:34:57.267 [Launcher] [Launch Game] Running shader cache builder 03:34:57.270 [Launcher] [Launch Game] [ShaderCacheBuilder] Executing darktide_shader_cache_builder.exe with args: -i "D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\shader_cache\bundled_shader_cache.hans" -o "C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\shader_cache.hans" -device-index 0 03:34:57.508 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 03:34:57.508 [Launcher] [Launch Game] [ShaderCacheBuilder] Darktide Shader Cache Builder 03:34:57.508 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 03:34:57.508 [Launcher] [Launch Game] [ShaderCacheBuilder] -o ${output_file/folder} 03:34:57.508 [Launcher] [Launch Game] [ShaderCacheBuilder] -i ${input_file/folder} 03:34:57.508 [Launcher] [Launch Game] [ShaderCacheBuilder] -b Build input folder into a cache {Default} 03:34:57.508 [Launcher] [Launch Game] [ShaderCacheBuilder] -v Validate input cache file 03:34:57.508 [Launcher] [Launch Game] [ShaderCacheBuilder] -c Compress input cache files and bundle them into a single file 03:34:57.508 [Launcher] [Launch Game] [ShaderCacheBuilder] -device-index Specify which adapter index to compile shaders for 03:34:57.508 [Launcher] [Launch Game] [ShaderCacheBuilder] Choosing adapter: NVIDIA GeForce RTX 3060 Ti 03:34:57.508 [Launcher] [Launch Game] [ShaderCacheBuilder] Validating Cache 03:34:57.508 [Launcher] [Launch Game] [ShaderCacheBuilder] Pipeline library is valid 03:34:57.508 [Launcher] [Launch Game] [ShaderCacheBuilder] Extracting shaders 03:34:57.828 [Launcher] [Launch Game] [ShaderCacheBuilder] Exception was thrown while reading data from shader cache builder process. Error: 长度不能小于 0。 参数名: length 03:34:57.831 [Launcher] [Launch Game] Shader cache builder completed. 03:34:57.831 [Launcher] [Launch Game] Using EAC: False 03:34:57.851 [Launcher] [Launch Game] Game starting... 04:01:59.709 [Launcher] [Launch Game] [Process Exit] Exit code: 0xC0000005 04:01:59.709 [Launcher] [Launch Game] [Process Exit] Start time: 2023/3/16 3:34:57 04:01:59.709 [Launcher] [Launch Game] [Process Exit] Exit time: 2023/3/16 4:01:59 04:01:59.709 [Launcher] [Launch Game] [Process Exit] Peak physical memory: 5985259520 04:01:59.709 [Launcher] [Launch Game] [Process Exit] Peak paged memory: 10504441856 04:01:59.709 [Launcher] [Launch Game] [Process Exit] Peak virtual memory: 118210502656 04:01:59.709 [Launcher] [Launch Game] EAC crash occurred 04:01:59.710 [Launcher] [Launch Game] Creating crash report 04:01:59.710 [Launcher] [Launch Game] !! Error parsing settings for 'gamma'! Default value invalid! Returning generic! 04:01:59.711 [Launcher] [Launch Game] Game Settings After Crash: | adapter_index = 0 | aspect_ratio = -1 | borderless_fullscreen = true | detected_user_settings = { | adapter_index = 0 | borderless_fullscreen = false | fullscreen = true | fullscreen_output = 0 | language_id = "zh-cn" | master_render_settings = { | anti_aliasing_solution = 0 | dlss = 1 | dlss_g = 0 | dlss_master = "on" | fsr = 0 | fsr2 = 0 | graphics_quality = "high" | nv_reflex_low_latency = 1 | ray_tracing_quality = "low" | } | max_worker_threads = 17 | screen_mode = "fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | vsync = false | } | fullscreen = false | fullscreen_output = 0 | gamma = 1 | gore_settings = { | } | gpu_id = "NVIDIA GeForce RTX 3060 Ti" | interface_settings = { | intro_cinematic_enabled = false | } | language_id = "zh-cn" | launcher_overrides = { | gpu_crash_dumps = false | } | master_render_settings = { | ambient_occlusion_quality = "off" | anti_aliasing_solution = 2 | dlss = 0 | dlss_g = 0 | dlss_master = "off" | dof_quality = "off" | fsr = 0 | fsr2 = 0 | gi_quality = "low" | graphics_quality = "custom" | lens_flare_quality = "off" | light_quality = "low" | nv_reflex_framerate_cap = 0 | nv_reflex_low_latency = 2 | ray_tracing_quality = "off" | rt_reflections_quality = "off" | rtxgi_quality = "off" | ssr_quality = "off" | texture_quality = "high" | volumetric_fog_quality = "low" | } | max_worker_threads = 18 | mod_manager_settings = { | developer_mode = false | log_level = 1 | } | mods_settings = { | "Blessings of the Omnissiah" = { | lowerRankFilter = 2 | } | CharWallets = { | contracts_x = 0 | order_credits = 1 | order_diamantine = 4 | order_marks = 2 | order_plasteel = 3 | show_contracts = true | show_credits = true | show_diamantine = true | show_marks = true | show_plasteel = true | size_x = 0 | start_x = 0 | } | creature_spawner = { | cs_add_toughness_keybind = [ | "o" | ] | cs_assist_player_keybind = [ | "o" | ] | cs_destroy_keybind = [ | "7" | ] | cs_enable_training_grounds_invisibility = true | cs_enable_training_grounds_invulnerability = false | cs_enable_training_grounds_respawn = true | cs_enable_training_grounds_sound_muffler = false | cs_heal_player_keybind = [ | "o" | ] | cs_next_keybind = [ | "9" | ] | cs_prev_keybind = [ | "8" | ] | cs_selected_unit = "chaos_beast_of_nurgle" | cs_spawn_keybind = [ | "0" | ] | cs_spawn_saved_unit_one_keybind = [ | "i" | ] | cs_spawn_saved_unit_three_keybind = [ | ] | cs_spawn_saved_unit_two_keybind = [ | ] | cs_unit_list = "boss_units" | } | crosshair_remap = { | autogun_braced_class_primary = "assault" | autogun_braced_class_secondary = "spray_n_pray" | autogun_headhunter_class_primary = "assault" | autogun_headhunter_class_secondary = "ironsight" | autogun_infantry_class_primary = "assault" | autogun_infantry_class_secondary = "ironsight" | autopistol_class_primary = "assault" | autopistol_class_secondary = "assault" | boltgun_class_primary = "spray_n_pray" | boltgun_class_secondary = "projectile_drop" | flamer_class_primary = "spray_n_pray" | flamer_class_secondary = "spray_n_pray" | force_staff_purgatus_class_primary = "spray_n_pray" | force_staff_purgatus_class_secondary = "charge_up" | force_staff_surge_class_primary = "assault" | force_staff_surge_class_secondary = "charge_up" | force_staff_trauma_class_primary = "assault" | force_staff_trauma_class_secondary = "charge_up" | force_staff_voidstrike_class_primary = "assault" | force_staff_voidstrike_class_secondary = "charge_up" | grenadier_gauntlet_class_primary = "dot" | grenadier_gauntlet_class_secondary = "projectile_drop" | heavy_stubber_class_primary = "spray_n_pray" | heavy_stubber_class_secondary = "spray_n_pray" | kickback_class_primary = "shotgun" | kickback_class_secondary = "shotgun" | lasgun_helbore_class_primary = "bfg" | lasgun_helbore_class_secondary = "charge_up_ads" | lasgun_infantry_class_primary = "cross" | lasgun_infantry_class_secondary = "ironsight" | lasgun_recon_class_primary = "assault" | lasgun_recon_class_secondary = "ironsight" | laspistol_class_primary = "assault" | laspistol_class_secondary = "ironsight" | melee_class = "dot" | none_class = "none" | plasma_gun_class_primary = "bfg" | plasma_gun_class_secondary = "bfg" | revolver_class_primary = "bfg" | revolver_class_secondary = "ironsight" | ripper_gun_class_primary = "shotgun" | ripper_gun_class_secondary = "spray_n_pray" | rumbler_class_primary = "projectile_drop" | rumbler_class_secondary = "none" | shotgun_class_primary = "shotgun" | shotgun_class_secondary = "ironsight" | } | DisableScreenEffects = { | beast_of_nurgle_in_slime = true | chaos_beast_of_nurgle_being_eaten = true | chaos_beast_of_nurgle_hit_by_vomit = true | chaos_daemonhost_ambience = true | "content/fx/particles/screenspace/screen_blood_splatter" = true | "content/fx/particles/screenspace/screen_stunned_heavy" = true | "content/fx/particles/screenspace/screen_stunned_light" = false | corruption = true | corruption_taken = true | corruptor_ambience = false | corruptor_proximity = true | critical_health = true | damage_taken = true | disable_plasmagun = true | knocked_down = true | last_wound = true | no_toughness = true | ogryn_bonebreaker_combat_ability = true | ogryn_melee_stance = true | psyker_biomancer_combat_ability = false | psyker_biomancer_efficient_smites = false | psyker_psychic_fortress = false | psyker_psychic_fortress_duration_increased = false | suppression_high = true | suppression_low = true | suppression_ongoing = true | toughness_absorbed = true | toughness_absorbed_melee = true | toughness_broken = true | veteran_ranger_combat_ability = true | veteran_ranger_ranged_stance = true | veteran_ranger_ranged_stance_big_game_hunter = true | veteran_ranger_ranged_stance_headhunter = true | veteran_ranger_ranged_stance_rending = true | veteran_ranger_ranged_stance_weapon_handling_improved = true | warped_critical = true | warped_low_to_high = true | zealot_maniac_combat_ability = true | zealot_maniac_dash_buff = true | } | DMF = { | chat_history = [ | "666" | "dui" | "..." | "绝了……有喷火器不用近战打潮" | "6" | "gg" | "变种人牛逼!" | "直接给我扔下去了" | "cao" | "???" | "BOSS拉太远了" | "逆天" | "gg" | "弟兄们给力点" | "cap" | "g" | "gg" | "cao" | "gg" | "你快死了,别带书了" | "GG" | "gg" | " | 去拿弹药箱" | "伤口毫无意义,纯堆血就行" | "卧槽才发现 堆韧性和1伤口欧格林" | "弹药箱仍错位置了 不过无所谓" | "??我没靠近啊" | "g" | "gg" | "丢个雷吖" | "抱歉" | "你快死了 " | "来啊" | "laia" | "QQ复制粘贴" | "我好卡,152ping" | "???" | "1" | "..." | "掉线了草" | "gg" | "我直接喷火烧 你们随便" | "速度点快打完了" | "快递快到了……" | "gg" | "..." | "gg" | "草 我卡墙里面了" | "???" | "跑太分散了" | ] | chat_history_buffer_size = 50 | chat_history_commands_only = false | chat_history_enable = true | chat_history_remove_dups = true | chat_history_remove_dups_mode = "last" | chat_history_save = true | developer_mode = false | disabled_mods_list = [ | ] | dmf_initialized = true | dmf_options_scrolling_speed = 100 | log_ui_renderers_info = false | logging_mode = "default" | open_dmf_options = [ | "f4" | ] | options_menu_collapsed_mods = [ | ] | options_menu_collapsed_widgets = [ | ] | options_menu_favorite_mods = [ | ] | output_mode_debug = 0 | output_mode_echo = 4 | output_mode_error = 4 | output_mode_info = 1 | output_mode_notification = 5 | output_mode_warning = 4 | show_developer_console = false | show_network_debug_info = false | toggle_developer_console = [ | "p" | ] | } | Healthbars = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_newly_infected = false | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker = false | chaos_poxwalker_bomber = true | cultist_assault = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_melee = true | cultist_mutant = true | cultist_shocktrooper = true | renegade_assault = true | renegade_berzerker = true | renegade_captain = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_melee = true | renegade_netgunner = true | renegade_rifleman = true | renegade_shocktrooper = true | renegade_sniper = true | "show_BOSS血量" = true | show_elite = false | show_horde = false | show_monster = false | show_roamer = false | show_special = false | "show_怪物" = true | "show_精英" = true | "show_精英血量" = true | "show_漫游者" = true | "show_漫游者血量" = true | "show_尸潮" = true | "show_特感" = true | "show_小兵血量" = true | "show_专家血量" = true | } | holier_revenant = { | gradual_background_update = true | } | Hush = { | mute_hadron_craft = true | } | KillfeedImprovements = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker_bomber = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_mutant = true | cultist_shocktrooper = true | enable_in_psykanium = true | renegade_berzerker = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_netgunner = true | renegade_shocktrooper = true | renegade_sniper = true | } | NumericUI = { | ability_cooldown_format = "time" | ammo_as_percent = false | ammo_text = true | debug_dodge_count = false | disable_ability_background_progress = true | dodge_count = false | dodges_count_up = false | health_text = true | level = true | max_ammo_text = true | show_ammo_icon = true | show_dodge_count_for_infinite_dodge = false | show_max_ammo_as_percent = true | toughness_text = true | } | pickup_spawner = { | next_pickup = [ | "j" | ] | prev_pickup = [ | "l" | ] | spawn_pickup = [ | "k" | ] | } | ReorderChars = { | "91d8d290-599e-4ab4-945b-8393c012a6b0" = 1 | "b0d0f502-9b3d-4f23-947a-81e0cfa31367" = 2 | "b2078f66-7758-4c39-934b-218394845299" = 4 | "b55bdd43-c839-46b7-bd20-f1675c4d3773" = 3 | move_down = [ | "s" | ] | move_up = [ | "w" | ] | } | reroll_until_rarity = { | rur_cancel_keybind = [ | ] | rur_desired_rarity = 4 | rur_enable_selected_perk = true | rur_hush_hadron = false | rur_max_attempts = 1000 | rur_selected_perk = "伤害(不屈敌人)" | } | scoreboard = { | ammo_health_pickup = false | message_ammo = false | message_ammo_placed = false | message_decoded = false | message_default = false | message_forge_material = true | message_health_placed = false | message_health_station = false | scripture_grimoire_pickup = false | } | ToggleAltFire = { | action_lunge = true | action_reload = false | action_shoot_braced = true | action_shoot_charged = true | action_sprint = true | action_start_reload = false | action_vent = true | autogun = true | autopistol = true | bolter = true | flamer = true | force_staff = true | grenadier_gauntlet = true | heavystubber = true | lasgun = true | laspistol = true | plasma_rifle = true | rippergun = true | shotgun = true | shotgun_grenade = true | stub_pistol = true | stub_rifle = true | } | TruePeril = { | num_decimals = 2 | skip_lerp = true | } | } | performance_settings = { | decal_lifetime = 60 | max_blood_decals = 100 | max_impact_decals = 100 | max_ragdolls = 50 | } | render_settings = { | ao_enabled = false | baked_ddgi = true | bloom_enabled = false | cacao_downsampled = false | cacao_quality = 0 | decals_enabled = true | display_noise_enabled = true | dlss_enabled = false | dlss_g_enabled = false | dof_enabled = false | dof_high_quality = false | dxr = false | fsr_enabled = false | fsr_quality = 0 | fsr2_enabled = false | fxaa_enabled = false | gamma = 2.2 | hdr_rgb_format = "R11G11B10F" | jitter_enabled = true | lens_flares_enabled = false | lens_quality_color_fringe_enabled = false | lens_quality_distortion_enabled = false | lens_quality_enabled = false | light_shafts_enabled = false | local_lights_max_dynamic_shadow_distance = 50 | local_lights_max_non_shadow_casting_distance = 0 | local_lights_max_static_shadow_distance = 100 | local_lights_shadow_atlas_size = [ | 512 | 512 | ] | local_lights_shadow_map_filter_quality = "low" | local_lights_shadows_enabled = true | lod_object_multiplier = 5 | lod_scatter_density = 1 | motion_blur_enabled = false | nv_framerate_cap = 0 | nv_low_latency_boost = true | nv_low_latency_markers = true | nv_low_latency_mode = true | outline_enabled = true | particles_capacity_multiplier = 1 | particles_simulation_lod = 0 | rough_transparency_enabled = true | rt_checkerboard_reflections = false | rt_light_quality = "high" | rt_mixed_reflections = false | rt_particle_reflections_enabled = false | rt_reflections_enabled = false | rt_shadow_ray_multiplier = 2 | rt_transparent_reflections_enabled = false | rtxgi_enabled = false | rtxgi_scale = 0.5 | sharpen_enabled = true | skin_material_enabled = false | ssr_enabled = false | ssr_high_quality = false | static_sun_shadow_map_size = [ | 2048 | 2048 | ] | static_sun_shadows = true | sun_flare_enabled = false | sun_shadow_map_filter_quality = "low" | sun_shadow_map_size = [ | 4 | 4 | ] | sun_shadows = false | taa_enabled = true | ui_bloom_enabled = false | upscaling_enabled = false | upscaling_mode = "none" | upscaling_quality = "ultra_performance" | volumetric_data_size = [ | 80 | 64 | 96 | ] | volumetric_extrapolation_high_quality = false | volumetric_extrapolation_volumetric_shadows = false | volumetric_lighting_local_lights = false | volumetric_reprojection_amount = 0.875 | volumetric_volumes_enabled = true | world_interaction_size = [ | 512 | 512 | ] | world_space_motion_vectors = false | } | screen_mode = "borderless_fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | sound = { | } | sound_settings = { | mix_preset = 0 | option_master_slider = 50 | options_music_slider = 100 | options_vo_trim = 5 | } | texture_settings = { | "content/texture_categories/character_bc" = 0 | "content/texture_categories/character_bca" = 0 | "content/texture_categories/character_bcm" = 0 | "content/texture_categories/character_hm" = 0 | "content/texture_categories/character_mask" = 0 | "content/texture_categories/character_mask2" = 0 | "content/texture_categories/character_nm" = 0 | "content/texture_categories/character_orm" = 0 | "content/texture_categories/environment_bc" = 0 | "content/texture_categories/environment_bca" = 0 | "content/texture_categories/environment_hm" = 0 | "content/texture_categories/environment_nm" = 0 | "content/texture_categories/environment_orm" = 0 | "content/texture_categories/weapon_bc" = 0 | "content/texture_categories/weapon_bca" = 0 | "content/texture_categories/weapon_hm" = 0 | "content/texture_categories/weapon_mask" = 0 | "content/texture_categories/weapon_nm" = 0 | "content/texture_categories/weapon_orm" = 0 | } | threads = { | } | version = 2 | vsync = false 04:01:59.793 [Launcher] [Launch Game] Crash report created in C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide 04:01:59.794 [Launcher] [Launch Game] Starting CrashReporter.exe 04:01:59.794 [Launcher] [Launch Game] LOGGER CLOSE 04:01:59.794 [Launcher] [Launch Game] 04:01:59.846 [Crash Reporter] LOGGER OPEN 04:01:59.861 [Crash Reporter] Extracting zip file C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_report.zip 04:01:59.905 [Crash Reporter] Loading CrashReport from: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_report_cache.cache 04:02:00.135 [Crash Reporter] Uploading crash to uploader... 04:02:00.143 [Crash Reporter] Checking for CrashifyUploader.exe in D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\launcher\CrashifyUploader.exe 04:02:00.144 [Crash Reporter] Starting uploader process... 04:02:02.763 [Crash Reporter] Upload to crashify DB successfull 04:02:02.763 [Crash Reporter] Uploaded to crashify, guid: 346f16b8-fce5-4200-b6e3-1c9df0198326 04:02:02.763 [Crash Reporter] LOGGER CLOSE 04:02:02.763 [Crash Reporter] 04:04:02.891 [Launcher] LOGGER OPEN 04:04:02.891 [Launcher] Launcher version: Launcher: 1.0.303.0 04:04:02.892 [Launcher] Local time: 2023/3/16 12:04:02 04:04:02.968 [Launcher] Steam name: 我得重新集结部队 04:04:02.969 [Launcher] [Main Window] Launcher Directory (AppDomain.CurrentDomain.BaseDirectory): D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\launcher\ 04:04:02.969 [Launcher] [Main Window] Base Directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\ 04:04:02.971 [Launcher] [Main Window] [Parse Arguments] Steam is initialized. 04:04:02.971 [Launcher] [Main Window] [Parse Arguments] Retrieving backend settings for Steam application '1361210' (branch='default') 04:04:02.975 [Launcher] [Main Window] [Parse Arguments] Using backend 'prod' 04:04:02.976 [Launcher] [Main Window] [Parse Arguments] Bundle dir: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle 04:04:02.976 [Launcher] [Main Window] [Parse Arguments] Common Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 04:04:02.976 [Launcher] [Main Window] [Parse Arguments] Win32 Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 04:04:02.977 [Launcher] [Main Window] OS Version: Microsoft Windows 10.0.22621 04:04:02.977 [Launcher] [Main Window] OS Architecture: X64 04:04:02.977 [Launcher] [Main Window] Framework Version: .NET Framework 4.8.9139.0 04:04:03.055 [Launcher] [Main Window] Launcher was started by: steam(15852) 04:04:03.057 [Launcher] [Main Window] [Load Settings] Load settings from: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\launcher.config 04:04:03.271 [Launcher] [Main Window] [Load Settings] Load settings successful 04:04:03.298 [Launcher] [Main Window] [SysInfo] Found Physical HMONITOR Monitor 0 (Generic PnP Monitor) supporting 19 resolutions 04:04:03.298 [Launcher] [Main Window] [SysInfo] !! Skipping adapter 1: [Software Adapter]! 04:04:03.304 [Launcher] [Main Window] [SysInfo] Getting preferred adapter 04:04:03.304 [Launcher] [Main Window] [SysInfo] Executing GPUDetection.exe 04:04:03.483 [Launcher] [Main Window] [SysInfo] Preferred performance adapter is adapter #0 (NVIDIA GeForce RTX 3060 Ti) 04:04:03.483 [Launcher] [Main Window] [SysInfo] Checking Supported Graphics Features... 04:04:03.485 [Launcher] [Main Window] [SysInfo] Running gpu detection 04:04:03.485 [Launcher] [Main Window] [SysInfo] [GPU Detection] Executing GPUDetection.exe 04:04:04.331 [Launcher] [Main Window] [SysInfo] GPU detection completed. 04:04:04.331 [Launcher] [Main Window] [SysInfo] NVIDIA GPU 04:04:04.331 [Launcher] [Main Window] [SysInfo] DLSS Capability: DLSS_2 04:04:04.331 [Launcher] [Main Window] [SysInfo] RayTracing Capability: RAY_TRACING_LEVEL_2 04:04:04.331 [Launcher] [Main Window] [SysInfo] Supports DLSS: True 04:04:04.331 [Launcher] [Main Window] [SysInfo] Supports Frame Generation: False 04:04:04.331 [Launcher] [Main Window] [SysInfo] Supports Reflex: True 04:04:05.488 [Launcher] [Main Window] [SysInfo] AdapterId: 0 (NVIDIA GeForce RTX 3060 Ti) OutputId: 0 CurrentResolution: 1920x1080 | Processor | Manufacturer: GenuineIntel | Name: 12th Gen Intel(R) Core(TM) i7-12700F | Caption: Intel64 Family 6 Model 151 Stepping 2 | Maxclock: 2100 | Total Memory: 0 | Available Memory:0 04:04:05.503 [Launcher] [Main Window] [Check Exe] Version info for excutable D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | File: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | InternalName: Darktide.exe | OriginalFilename: Darktide.exe | FileVersion: 1.3.270.37 | FileDescription: | Product: Warhammer 40,000: Darktide | ProductVersion: 0.0.3.0 (e270037) | Debug: False | Patched: False | PreRelease: False | PrivateBuild: False | SpecialBuild: False | Language: 语言中性 | 04:04:05.504 [Launcher] [Main Window] Setting active executable to: Darktide.exe in directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 04:04:05.504 [Launcher] [Main Window] [CrashMonitor] Crashes, launcher log 04:04:05.504 [Launcher] [Main Window] [CrashMonitor] Default logpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 04:04:05.504 [Launcher] [Main Window] [CrashMonitor] Default crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 04:04:05.504 [Launcher] [Main Window] [CrashMonitor] Default gpucrashpath: 04:04:05.504 [Launcher] [Main Window] [CrashMonitor] Default early crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 04:04:05.505 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 04:04:05.506 [Launcher] [Main Window] Content revision: 72935 04:04:05.506 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 04:04:05.507 [Launcher] [Main Window] Crash project: Bishop 04:04:05.507 [Launcher] [Main Window] Crashes, console log path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 04:04:05.507 [Launcher] [Main Window] Crashes, console dump path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 04:04:05.507 [Launcher] [Main Window] Machine ID: 92ddbc4b-28ae-44fb-8270-0bfd5ba074c0 04:04:05.513 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.log at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 04:04:05.513 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 04:04:05.513 [Launcher] [Main Window] [CrashMonitor] Setting up filewatch for *.nv-gpudmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\GPUCrashDumps 04:04:05.513 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for early *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 04:04:05.521 [Launcher] Current language: chinese_simplified 04:04:05.601 [Launcher] Hooking up Fixed Version WebView2 Environment 04:04:05.617 [Launcher] MS Edge WebView2 Runtime Version: 106.0.1370.47 04:04:05.617 [Launcher] Initializing WebView2 04:04:05.896 [Launcher] WebView2 setting up settings 04:04:05.898 [Launcher] WebView2 settings setup completed 04:04:05.899 [Launcher] WebView2 Initialized 04:04:07.147 [Launcher] WebView2 Navigation Completed 04:04:07.184 [Launcher] Running OnWebpageLoaded 04:04:07.185 [Launcher] OnWebpageLoaded completed 04:04:07.185 [Launcher] OnLauncherReady 04:04:07.233 [Launcher] !! Error parsing settings for 'gamma'! Default value invalid! Returning generic! 04:04:07.240 [Launcher] [Quality Settings] Verifying Quality Settings 04:04:07.241 [Launcher] [Quality Settings] Main window enabled 04:04:07.241 [Launcher] [Quality Settings] UI Enabled 04:04:07.241 [Launcher] [Quality Settings] Quality Settings Completed 04:04:07.248 [Launcher] [Quality Settings] Quality Settings Saved 04:04:07.854 [Launcher] [Launch Game] Steam is initialized. 04:04:07.854 [Launcher] [Launch Game] Retrieving backend settings for Steam application '1361210' (branch='default') 04:04:07.854 [Launcher] [Launch Game] Using backend 'prod' 04:04:07.855 [Launcher] [Launch Game] Launching Game 04:04:07.855 [Launcher] [Launch Game] Executable: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 04:04:07.855 [Launcher] [Launch Game] Arguments: -eac-untrusted --bundle-dir ../bundle --ini settings --backend-auth-service-url https://bsp-auth-prod.atoma.cloud --backend-title-service-url https://bsp-td-prod.atoma.cloud 04:04:07.855 [Launcher] [Launch Game] Game Settings At Startup: | adapter_index = 0 | aspect_ratio = -1 | borderless_fullscreen = true | detected_user_settings = { | adapter_index = 0 | borderless_fullscreen = false | fullscreen = true | fullscreen_output = 0 | language_id = "zh-cn" | master_render_settings = { | anti_aliasing_solution = 0 | dlss = 1 | dlss_g = 0 | dlss_master = "on" | fsr = 0 | fsr2 = 0 | graphics_quality = "high" | nv_reflex_low_latency = 1 | ray_tracing_quality = "low" | } | max_worker_threads = 17 | screen_mode = "fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | vsync = false | } | fullscreen = false | fullscreen_output = 0 | gamma = 1 | gore_settings = { | } | gpu_id = "NVIDIA GeForce RTX 3060 Ti" | interface_settings = { | intro_cinematic_enabled = false | } | language_id = "zh-cn" | launcher_overrides = { | gpu_crash_dumps = false | } | master_render_settings = { | ambient_occlusion_quality = "off" | anti_aliasing_solution = 2 | dlss = 0 | dlss_g = 0 | dlss_master = "off" | dof_quality = "off" | fsr = 0 | fsr2 = 0 | gi_quality = "low" | graphics_quality = "custom" | lens_flare_quality = "off" | light_quality = "low" | nv_reflex_framerate_cap = 0 | nv_reflex_low_latency = 2 | ray_tracing_quality = "off" | rt_reflections_quality = "off" | rtxgi_quality = "off" | ssr_quality = "off" | texture_quality = "high" | volumetric_fog_quality = "low" | } | max_worker_threads = 18 | mod_manager_settings = { | developer_mode = false | log_level = 1 | } | mods_settings = { | "Blessings of the Omnissiah" = { | lowerRankFilter = 2 | } | CharWallets = { | contracts_x = 0 | order_credits = 1 | order_diamantine = 4 | order_marks = 2 | order_plasteel = 3 | show_contracts = true | show_credits = true | show_diamantine = true | show_marks = true | show_plasteel = true | size_x = 0 | start_x = 0 | } | creature_spawner = { | cs_add_toughness_keybind = [ | "o" | ] | cs_assist_player_keybind = [ | "o" | ] | cs_destroy_keybind = [ | "7" | ] | cs_enable_training_grounds_invisibility = true | cs_enable_training_grounds_invulnerability = false | cs_enable_training_grounds_respawn = true | cs_enable_training_grounds_sound_muffler = false | cs_heal_player_keybind = [ | "o" | ] | cs_next_keybind = [ | "9" | ] | cs_prev_keybind = [ | "8" | ] | cs_selected_unit = "chaos_beast_of_nurgle" | cs_spawn_keybind = [ | "0" | ] | cs_spawn_saved_unit_one_keybind = [ | "i" | ] | cs_spawn_saved_unit_three_keybind = [ | ] | cs_spawn_saved_unit_two_keybind = [ | ] | cs_unit_list = "boss_units" | } | crosshair_remap = { | autogun_braced_class_primary = "assault" | autogun_braced_class_secondary = "spray_n_pray" | autogun_headhunter_class_primary = "assault" | autogun_headhunter_class_secondary = "ironsight" | autogun_infantry_class_primary = "assault" | autogun_infantry_class_secondary = "ironsight" | autopistol_class_primary = "assault" | autopistol_class_secondary = "assault" | boltgun_class_primary = "spray_n_pray" | boltgun_class_secondary = "projectile_drop" | flamer_class_primary = "spray_n_pray" | flamer_class_secondary = "spray_n_pray" | force_staff_purgatus_class_primary = "spray_n_pray" | force_staff_purgatus_class_secondary = "charge_up" | force_staff_surge_class_primary = "assault" | force_staff_surge_class_secondary = "charge_up" | force_staff_trauma_class_primary = "assault" | force_staff_trauma_class_secondary = "charge_up" | force_staff_voidstrike_class_primary = "assault" | force_staff_voidstrike_class_secondary = "charge_up" | grenadier_gauntlet_class_primary = "dot" | grenadier_gauntlet_class_secondary = "projectile_drop" | heavy_stubber_class_primary = "spray_n_pray" | heavy_stubber_class_secondary = "spray_n_pray" | kickback_class_primary = "shotgun" | kickback_class_secondary = "shotgun" | lasgun_helbore_class_primary = "bfg" | lasgun_helbore_class_secondary = "charge_up_ads" | lasgun_infantry_class_primary = "cross" | lasgun_infantry_class_secondary = "ironsight" | lasgun_recon_class_primary = "assault" | lasgun_recon_class_secondary = "ironsight" | laspistol_class_primary = "assault" | laspistol_class_secondary = "ironsight" | melee_class = "dot" | none_class = "none" | plasma_gun_class_primary = "bfg" | plasma_gun_class_secondary = "bfg" | revolver_class_primary = "bfg" | revolver_class_secondary = "ironsight" | ripper_gun_class_primary = "shotgun" | ripper_gun_class_secondary = "spray_n_pray" | rumbler_class_primary = "projectile_drop" | rumbler_class_secondary = "none" | shotgun_class_primary = "shotgun" | shotgun_class_secondary = "ironsight" | } | DisableScreenEffects = { | beast_of_nurgle_in_slime = true | chaos_beast_of_nurgle_being_eaten = true | chaos_beast_of_nurgle_hit_by_vomit = true | chaos_daemonhost_ambience = true | "content/fx/particles/screenspace/screen_blood_splatter" = true | "content/fx/particles/screenspace/screen_stunned_heavy" = true | "content/fx/particles/screenspace/screen_stunned_light" = false | corruption = true | corruption_taken = true | corruptor_ambience = false | corruptor_proximity = true | critical_health = true | damage_taken = true | disable_plasmagun = true | knocked_down = true | last_wound = true | no_toughness = true | ogryn_bonebreaker_combat_ability = true | ogryn_melee_stance = true | psyker_biomancer_combat_ability = false | psyker_biomancer_efficient_smites = false | psyker_psychic_fortress = false | psyker_psychic_fortress_duration_increased = false | suppression_high = true | suppression_low = true | suppression_ongoing = true | toughness_absorbed = true | toughness_absorbed_melee = true | toughness_broken = true | veteran_ranger_combat_ability = true | veteran_ranger_ranged_stance = true | veteran_ranger_ranged_stance_big_game_hunter = true | veteran_ranger_ranged_stance_headhunter = true | veteran_ranger_ranged_stance_rending = true | veteran_ranger_ranged_stance_weapon_handling_improved = true | warped_critical = true | warped_low_to_high = true | zealot_maniac_combat_ability = true | zealot_maniac_dash_buff = true | } | DMF = { | chat_history = [ | "666" | "dui" | "..." | "绝了……有喷火器不用近战打潮" | "6" | "gg" | "变种人牛逼!" | "直接给我扔下去了" | "cao" | "???" | "BOSS拉太远了" | "逆天" | "gg" | "弟兄们给力点" | "cap" | "g" | "gg" | "cao" | "gg" | "你快死了,别带书了" | "GG" | "gg" | " | 去拿弹药箱" | "伤口毫无意义,纯堆血就行" | "卧槽才发现 堆韧性和1伤口欧格林" | "弹药箱仍错位置了 不过无所谓" | "??我没靠近啊" | "g" | "gg" | "丢个雷吖" | "抱歉" | "你快死了 " | "来啊" | "laia" | "QQ复制粘贴" | "我好卡,152ping" | "???" | "1" | "..." | "掉线了草" | "gg" | "我直接喷火烧 你们随便" | "速度点快打完了" | "快递快到了……" | "gg" | "..." | "gg" | "草 我卡墙里面了" | "???" | "跑太分散了" | ] | chat_history_buffer_size = 50 | chat_history_commands_only = false | chat_history_enable = true | chat_history_remove_dups = true | chat_history_remove_dups_mode = "last" | chat_history_save = true | developer_mode = false | disabled_mods_list = [ | ] | dmf_initialized = true | dmf_options_scrolling_speed = 100 | log_ui_renderers_info = false | logging_mode = "default" | open_dmf_options = [ | "f4" | ] | options_menu_collapsed_mods = [ | ] | options_menu_collapsed_widgets = [ | ] | options_menu_favorite_mods = [ | ] | output_mode_debug = 0 | output_mode_echo = 4 | output_mode_error = 4 | output_mode_info = 1 | output_mode_notification = 5 | output_mode_warning = 4 | show_developer_console = false | show_network_debug_info = false | toggle_developer_console = [ | "p" | ] | } | Healthbars = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_newly_infected = false | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker = false | chaos_poxwalker_bomber = true | cultist_assault = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_melee = true | cultist_mutant = true | cultist_shocktrooper = true | renegade_assault = true | renegade_berzerker = true | renegade_captain = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_melee = true | renegade_netgunner = true | renegade_rifleman = true | renegade_shocktrooper = true | renegade_sniper = true | "show_BOSS血量" = true | show_elite = false | show_horde = false | show_monster = false | show_roamer = false | show_special = false | "show_怪物" = true | "show_精英" = true | "show_精英血量" = true | "show_漫游者" = true | "show_漫游者血量" = true | "show_尸潮" = true | "show_特感" = true | "show_小兵血量" = true | "show_专家血量" = true | } | holier_revenant = { | gradual_background_update = true | } | Hush = { | mute_hadron_craft = true | } | KillfeedImprovements = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker_bomber = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_mutant = true | cultist_shocktrooper = true | enable_in_psykanium = true | renegade_berzerker = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_netgunner = true | renegade_shocktrooper = true | renegade_sniper = true | } | NumericUI = { | ability_cooldown_format = "time" | ammo_as_percent = false | ammo_text = true | debug_dodge_count = false | disable_ability_background_progress = true | dodge_count = false | dodges_count_up = false | health_text = true | level = true | max_ammo_text = true | show_ammo_icon = true | show_dodge_count_for_infinite_dodge = false | show_max_ammo_as_percent = true | toughness_text = true | } | pickup_spawner = { | next_pickup = [ | "j" | ] | prev_pickup = [ | "l" | ] | spawn_pickup = [ | "k" | ] | } | ReorderChars = { | "91d8d290-599e-4ab4-945b-8393c012a6b0" = 1 | "b0d0f502-9b3d-4f23-947a-81e0cfa31367" = 2 | "b2078f66-7758-4c39-934b-218394845299" = 4 | "b55bdd43-c839-46b7-bd20-f1675c4d3773" = 3 | move_down = [ | "s" | ] | move_up = [ | "w" | ] | } | reroll_until_rarity = { | rur_cancel_keybind = [ | ] | rur_desired_rarity = 4 | rur_enable_selected_perk = true | rur_hush_hadron = false | rur_max_attempts = 1000 | rur_selected_perk = "伤害(不屈敌人)" | } | scoreboard = { | ammo_health_pickup = false | message_ammo = false | message_ammo_placed = false | message_decoded = false | message_default = false | message_forge_material = true | message_health_placed = false | message_health_station = false | scripture_grimoire_pickup = false | } | ToggleAltFire = { | action_lunge = true | action_reload = false | action_shoot_braced = true | action_shoot_charged = true | action_sprint = true | action_start_reload = false | action_vent = true | autogun = true | autopistol = true | bolter = true | flamer = true | force_staff = true | grenadier_gauntlet = true | heavystubber = true | lasgun = true | laspistol = true | plasma_rifle = true | rippergun = true | shotgun = true | shotgun_grenade = true | stub_pistol = true | stub_rifle = true | } | TruePeril = { | num_decimals = 2 | skip_lerp = true | } | } | performance_settings = { | decal_lifetime = 60 | max_blood_decals = 100 | max_impact_decals = 100 | max_ragdolls = 50 | } | render_settings = { | ao_enabled = false | baked_ddgi = true | bloom_enabled = false | cacao_downsampled = false | cacao_quality = 0 | decals_enabled = true | display_noise_enabled = true | dlss_enabled = false | dlss_g_enabled = false | dof_enabled = false | dof_high_quality = false | dxr = false | fsr_enabled = false | fsr_quality = 0 | fsr2_enabled = false | fxaa_enabled = false | gamma = 2.2 | hdr_rgb_format = "R11G11B10F" | jitter_enabled = true | lens_flares_enabled = false | lens_quality_color_fringe_enabled = false | lens_quality_distortion_enabled = false | lens_quality_enabled = false | light_shafts_enabled = false | local_lights_max_dynamic_shadow_distance = 50 | local_lights_max_non_shadow_casting_distance = 0 | local_lights_max_static_shadow_distance = 100 | local_lights_shadow_atlas_size = [ | 512 | 512 | ] | local_lights_shadow_map_filter_quality = "low" | local_lights_shadows_enabled = true | lod_object_multiplier = 5 | lod_scatter_density = 1 | motion_blur_enabled = false | nv_framerate_cap = 0 | nv_low_latency_boost = true | nv_low_latency_markers = true | nv_low_latency_mode = true | outline_enabled = true | particles_capacity_multiplier = 1 | particles_simulation_lod = 0 | rough_transparency_enabled = true | rt_checkerboard_reflections = false | rt_light_quality = "high" | rt_mixed_reflections = false | rt_particle_reflections_enabled = false | rt_reflections_enabled = false | rt_shadow_ray_multiplier = 2 | rt_transparent_reflections_enabled = false | rtxgi_enabled = false | rtxgi_scale = 0.5 | sharpen_enabled = true | skin_material_enabled = false | ssr_enabled = false | ssr_high_quality = false | static_sun_shadow_map_size = [ | 2048 | 2048 | ] | static_sun_shadows = true | sun_flare_enabled = false | sun_shadow_map_filter_quality = "low" | sun_shadow_map_size = [ | 4 | 4 | ] | sun_shadows = false | taa_enabled = true | ui_bloom_enabled = false | upscaling_enabled = false | upscaling_mode = "none" | upscaling_quality = "ultra_performance" | volumetric_data_size = [ | 80 | 64 | 96 | ] | volumetric_extrapolation_high_quality = false | volumetric_extrapolation_volumetric_shadows = false | volumetric_lighting_local_lights = false | volumetric_reprojection_amount = 0.875 | volumetric_volumes_enabled = true | world_interaction_size = [ | 512 | 512 | ] | world_space_motion_vectors = false | } | screen_mode = "borderless_fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | sound = { | } | sound_settings = { | mix_preset = 0 | option_master_slider = 50 | options_music_slider = 100 | options_vo_trim = 5 | } | texture_settings = { | "content/texture_categories/character_bc" = 0 | "content/texture_categories/character_bca" = 0 | "content/texture_categories/character_bcm" = 0 | "content/texture_categories/character_hm" = 0 | "content/texture_categories/character_mask" = 0 | "content/texture_categories/character_mask2" = 0 | "content/texture_categories/character_nm" = 0 | "content/texture_categories/character_orm" = 0 | "content/texture_categories/environment_bc" = 0 | "content/texture_categories/environment_bca" = 0 | "content/texture_categories/environment_hm" = 0 | "content/texture_categories/environment_nm" = 0 | "content/texture_categories/environment_orm" = 0 | "content/texture_categories/weapon_bc" = 0 | "content/texture_categories/weapon_bca" = 0 | "content/texture_categories/weapon_hm" = 0 | "content/texture_categories/weapon_mask" = 0 | "content/texture_categories/weapon_nm" = 0 | "content/texture_categories/weapon_orm" = 0 | } | threads = { | } | version = 2 | vsync = false 04:04:07.871 [Launcher] [Launch Game] Running shader cache builder 04:04:07.874 [Launcher] [Launch Game] [ShaderCacheBuilder] Executing darktide_shader_cache_builder.exe with args: -i "D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\shader_cache\bundled_shader_cache.hans" -o "C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\shader_cache.hans" -device-index 0 04:04:08.113 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 04:04:08.113 [Launcher] [Launch Game] [ShaderCacheBuilder] Darktide Shader Cache Builder 04:04:08.113 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 04:04:08.113 [Launcher] [Launch Game] [ShaderCacheBuilder] -o ${output_file/folder} 04:04:08.113 [Launcher] [Launch Game] [ShaderCacheBuilder] -i ${input_file/folder} 04:04:08.113 [Launcher] [Launch Game] [ShaderCacheBuilder] -b Build input folder into a cache {Default} 04:04:08.113 [Launcher] [Launch Game] [ShaderCacheBuilder] -v Validate input cache file 04:04:08.113 [Launcher] [Launch Game] [ShaderCacheBuilder] -c Compress input cache files and bundle them into a single file 04:04:08.113 [Launcher] [Launch Game] [ShaderCacheBuilder] -device-index Specify which adapter index to compile shaders for 04:04:08.113 [Launcher] [Launch Game] [ShaderCacheBuilder] Choosing adapter: NVIDIA GeForce RTX 3060 Ti 04:04:08.113 [Launcher] [Launch Game] [ShaderCacheBuilder] Validating Cache 04:04:08.113 [Launcher] [Launch Game] [ShaderCacheBuilder] Pipeline library is valid 04:04:08.113 [Launcher] [Launch Game] [ShaderCacheBuilder] Extracting shaders 04:04:08.463 [Launcher] [Launch Game] [ShaderCacheBuilder] Exception was thrown while reading data from shader cache builder process. Error: 长度不能小于 0。 参数名: length 04:04:08.468 [Launcher] [Launch Game] Shader cache builder completed. 04:04:08.468 [Launcher] [Launch Game] Using EAC: False 04:04:08.482 [Launcher] [Launch Game] Game starting... 04:07:11.592 [Launcher] [Launch Game] [Process Exit] Exit code: 0xFA728003 04:07:11.592 [Launcher] [Launch Game] [Process Exit] Start time: 2023/3/16 4:04:08 04:07:11.592 [Launcher] [Launch Game] [Process Exit] Exit time: 2023/3/16 4:07:11 04:07:11.592 [Launcher] [Launch Game] [Process Exit] Peak physical memory: 4647346176 04:07:11.592 [Launcher] [Launch Game] [Process Exit] Peak paged memory: 8388145152 04:07:11.592 [Launcher] [Launch Game] [Process Exit] Peak virtual memory: 98921144320 04:07:11.593 [Launcher] [Launch Game] Creating crash report 04:07:11.594 [Launcher] [Launch Game] !! Error parsing settings for 'gamma'! Default value invalid! Returning generic! 04:07:11.595 [Launcher] [Launch Game] Game Settings After Crash: | adapter_index = 0 | aspect_ratio = -1 | borderless_fullscreen = true | detected_user_settings = { | adapter_index = 0 | borderless_fullscreen = false | fullscreen = true | fullscreen_output = 0 | language_id = "zh-cn" | master_render_settings = { | anti_aliasing_solution = 0 | dlss = 1 | dlss_g = 0 | dlss_master = "on" | fsr = 0 | fsr2 = 0 | graphics_quality = "high" | nv_reflex_low_latency = 1 | ray_tracing_quality = "low" | } | max_worker_threads = 17 | screen_mode = "fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | vsync = false | } | fullscreen = false | fullscreen_output = 0 | gamma = 1 | gore_settings = { | } | gpu_id = "NVIDIA GeForce RTX 3060 Ti" | interface_settings = { | intro_cinematic_enabled = false | } | language_id = "zh-cn" | launcher_overrides = { | gpu_crash_dumps = false | } | master_render_settings = { | ambient_occlusion_quality = "off" | anti_aliasing_solution = 2 | dlss = 0 | dlss_g = 0 | dlss_master = "off" | dof_quality = "off" | fsr = 0 | fsr2 = 0 | gi_quality = "low" | graphics_quality = "custom" | lens_flare_quality = "off" | light_quality = "low" | nv_reflex_framerate_cap = 0 | nv_reflex_low_latency = 2 | ray_tracing_quality = "off" | rt_reflections_quality = "off" | rtxgi_quality = "off" | ssr_quality = "off" | texture_quality = "high" | volumetric_fog_quality = "low" | } | max_worker_threads = 18 | mod_manager_settings = { | developer_mode = false | log_level = 1 | } | mods_settings = { | "Blessings of the Omnissiah" = { | lowerRankFilter = 2 | } | CharWallets = { | contracts_x = 0 | order_credits = 1 | order_diamantine = 4 | order_marks = 2 | order_plasteel = 3 | show_contracts = true | show_credits = true | show_diamantine = true | show_marks = true | show_plasteel = true | size_x = 0 | start_x = 0 | } | creature_spawner = { | cs_add_toughness_keybind = [ | "o" | ] | cs_assist_player_keybind = [ | "o" | ] | cs_destroy_keybind = [ | "7" | ] | cs_enable_training_grounds_invisibility = true | cs_enable_training_grounds_invulnerability = false | cs_enable_training_grounds_respawn = true | cs_enable_training_grounds_sound_muffler = false | cs_heal_player_keybind = [ | "o" | ] | cs_next_keybind = [ | "9" | ] | cs_prev_keybind = [ | "8" | ] | cs_selected_unit = "chaos_beast_of_nurgle" | cs_spawn_keybind = [ | "0" | ] | cs_spawn_saved_unit_one_keybind = [ | "i" | ] | cs_spawn_saved_unit_three_keybind = [ | ] | cs_spawn_saved_unit_two_keybind = [ | ] | cs_unit_list = "boss_units" | } | crosshair_remap = { | autogun_braced_class_primary = "assault" | autogun_braced_class_secondary = "spray_n_pray" | autogun_headhunter_class_primary = "assault" | autogun_headhunter_class_secondary = "ironsight" | autogun_infantry_class_primary = "assault" | autogun_infantry_class_secondary = "ironsight" | autopistol_class_primary = "assault" | autopistol_class_secondary = "assault" | boltgun_class_primary = "spray_n_pray" | boltgun_class_secondary = "projectile_drop" | flamer_class_primary = "spray_n_pray" | flamer_class_secondary = "spray_n_pray" | force_staff_purgatus_class_primary = "spray_n_pray" | force_staff_purgatus_class_secondary = "charge_up" | force_staff_surge_class_primary = "assault" | force_staff_surge_class_secondary = "charge_up" | force_staff_trauma_class_primary = "assault" | force_staff_trauma_class_secondary = "charge_up" | force_staff_voidstrike_class_primary = "assault" | force_staff_voidstrike_class_secondary = "charge_up" | grenadier_gauntlet_class_primary = "dot" | grenadier_gauntlet_class_secondary = "projectile_drop" | heavy_stubber_class_primary = "spray_n_pray" | heavy_stubber_class_secondary = "spray_n_pray" | kickback_class_primary = "shotgun" | kickback_class_secondary = "shotgun" | lasgun_helbore_class_primary = "bfg" | lasgun_helbore_class_secondary = "charge_up_ads" | lasgun_infantry_class_primary = "cross" | lasgun_infantry_class_secondary = "ironsight" | lasgun_recon_class_primary = "assault" | lasgun_recon_class_secondary = "ironsight" | laspistol_class_primary = "assault" | laspistol_class_secondary = "ironsight" | melee_class = "dot" | none_class = "none" | plasma_gun_class_primary = "bfg" | plasma_gun_class_secondary = "bfg" | revolver_class_primary = "bfg" | revolver_class_secondary = "ironsight" | ripper_gun_class_primary = "shotgun" | ripper_gun_class_secondary = "spray_n_pray" | rumbler_class_primary = "projectile_drop" | rumbler_class_secondary = "none" | shotgun_class_primary = "shotgun" | shotgun_class_secondary = "ironsight" | } | DisableScreenEffects = { | beast_of_nurgle_in_slime = true | chaos_beast_of_nurgle_being_eaten = true | chaos_beast_of_nurgle_hit_by_vomit = true | chaos_daemonhost_ambience = true | "content/fx/particles/screenspace/screen_blood_splatter" = true | "content/fx/particles/screenspace/screen_stunned_heavy" = true | "content/fx/particles/screenspace/screen_stunned_light" = false | corruption = true | corruption_taken = true | corruptor_ambience = false | corruptor_proximity = true | critical_health = true | damage_taken = true | disable_plasmagun = true | knocked_down = true | last_wound = true | no_toughness = true | ogryn_bonebreaker_combat_ability = true | ogryn_melee_stance = true | psyker_biomancer_combat_ability = false | psyker_biomancer_efficient_smites = false | psyker_psychic_fortress = false | psyker_psychic_fortress_duration_increased = false | suppression_high = true | suppression_low = true | suppression_ongoing = true | toughness_absorbed = true | toughness_absorbed_melee = true | toughness_broken = true | veteran_ranger_combat_ability = true | veteran_ranger_ranged_stance = true | veteran_ranger_ranged_stance_big_game_hunter = true | veteran_ranger_ranged_stance_headhunter = true | veteran_ranger_ranged_stance_rending = true | veteran_ranger_ranged_stance_weapon_handling_improved = true | warped_critical = true | warped_low_to_high = true | zealot_maniac_combat_ability = true | zealot_maniac_dash_buff = true | } | DMF = { | chat_history = [ | "666" | "dui" | "..." | "绝了……有喷火器不用近战打潮" | "6" | "gg" | "变种人牛逼!" | "直接给我扔下去了" | "cao" | "???" | "BOSS拉太远了" | "逆天" | "gg" | "弟兄们给力点" | "cap" | "g" | "gg" | "cao" | "gg" | "你快死了,别带书了" | "GG" | "gg" | " | 去拿弹药箱" | "伤口毫无意义,纯堆血就行" | "卧槽才发现 堆韧性和1伤口欧格林" | "弹药箱仍错位置了 不过无所谓" | "??我没靠近啊" | "g" | "gg" | "丢个雷吖" | "抱歉" | "你快死了 " | "来啊" | "laia" | "QQ复制粘贴" | "我好卡,152ping" | "???" | "1" | "..." | "掉线了草" | "gg" | "我直接喷火烧 你们随便" | "速度点快打完了" | "快递快到了……" | "gg" | "..." | "gg" | "草 我卡墙里面了" | "???" | "跑太分散了" | ] | chat_history_buffer_size = 50 | chat_history_commands_only = false | chat_history_enable = true | chat_history_remove_dups = true | chat_history_remove_dups_mode = "last" | chat_history_save = true | developer_mode = false | disabled_mods_list = [ | ] | dmf_initialized = true | dmf_options_scrolling_speed = 100 | log_ui_renderers_info = false | logging_mode = "default" | open_dmf_options = [ | "f4" | ] | options_menu_collapsed_mods = [ | ] | options_menu_collapsed_widgets = [ | ] | options_menu_favorite_mods = [ | ] | output_mode_debug = 0 | output_mode_echo = 4 | output_mode_error = 4 | output_mode_info = 1 | output_mode_notification = 5 | output_mode_warning = 4 | show_developer_console = false | show_network_debug_info = false | toggle_developer_console = [ | "p" | ] | } | Healthbars = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_newly_infected = false | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker = false | chaos_poxwalker_bomber = true | cultist_assault = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_melee = true | cultist_mutant = true | cultist_shocktrooper = true | renegade_assault = true | renegade_berzerker = true | renegade_captain = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_melee = true | renegade_netgunner = true | renegade_rifleman = true | renegade_shocktrooper = true | renegade_sniper = true | "show_BOSS血量" = true | show_elite = false | show_horde = false | show_monster = false | show_roamer = false | show_special = false | "show_怪物" = true | "show_精英" = true | "show_精英血量" = true | "show_漫游者" = true | "show_漫游者血量" = true | "show_尸潮" = true | "show_特感" = true | "show_小兵血量" = true | "show_专家血量" = true | } | holier_revenant = { | gradual_background_update = true | } | Hush = { | mute_hadron_craft = true | } | KillfeedImprovements = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker_bomber = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_mutant = true | cultist_shocktrooper = true | enable_in_psykanium = true | renegade_berzerker = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_netgunner = true | renegade_shocktrooper = true | renegade_sniper = true | } | NumericUI = { | ability_cooldown_format = "time" | ammo_as_percent = false | ammo_text = true | debug_dodge_count = false | disable_ability_background_progress = true | dodge_count = false | dodges_count_up = false | health_text = true | level = true | max_ammo_text = true | show_ammo_icon = true | show_dodge_count_for_infinite_dodge = false | show_max_ammo_as_percent = true | toughness_text = true | } | pickup_spawner = { | next_pickup = [ | "j" | ] | prev_pickup = [ | "l" | ] | spawn_pickup = [ | "k" | ] | } | ReorderChars = { | "91d8d290-599e-4ab4-945b-8393c012a6b0" = 1 | "b0d0f502-9b3d-4f23-947a-81e0cfa31367" = 2 | "b2078f66-7758-4c39-934b-218394845299" = 4 | "b55bdd43-c839-46b7-bd20-f1675c4d3773" = 3 | move_down = [ | "s" | ] | move_up = [ | "w" | ] | } | reroll_until_rarity = { | rur_cancel_keybind = [ | ] | rur_desired_rarity = 4 | rur_enable_selected_perk = true | rur_hush_hadron = false | rur_max_attempts = 1000 | rur_selected_perk = "伤害(不屈敌人)" | } | scoreboard = { | ammo_health_pickup = false | message_ammo = false | message_ammo_placed = false | message_decoded = false | message_default = false | message_forge_material = true | message_health_placed = false | message_health_station = false | scripture_grimoire_pickup = false | } | ToggleAltFire = { | action_lunge = true | action_reload = false | action_shoot_braced = true | action_shoot_charged = true | action_sprint = true | action_start_reload = false | action_vent = true | autogun = true | autopistol = true | bolter = true | flamer = true | force_staff = true | grenadier_gauntlet = true | heavystubber = true | lasgun = true | laspistol = true | plasma_rifle = true | rippergun = true | shotgun = true | shotgun_grenade = true | stub_pistol = true | stub_rifle = true | } | TruePeril = { | num_decimals = 2 | skip_lerp = true | } | } | performance_settings = { | decal_lifetime = 60 | max_blood_decals = 100 | max_impact_decals = 100 | max_ragdolls = 50 | } | render_settings = { | ao_enabled = false | baked_ddgi = true | bloom_enabled = false | cacao_downsampled = false | cacao_quality = 0 | decals_enabled = true | display_noise_enabled = true | dlss_enabled = false | dlss_g_enabled = false | dof_enabled = false | dof_high_quality = false | dxr = false | fsr_enabled = false | fsr_quality = 0 | fsr2_enabled = false | fxaa_enabled = false | gamma = 2.2 | hdr_rgb_format = "R11G11B10F" | jitter_enabled = true | lens_flares_enabled = false | lens_quality_color_fringe_enabled = false | lens_quality_distortion_enabled = false | lens_quality_enabled = false | light_shafts_enabled = false | local_lights_max_dynamic_shadow_distance = 50 | local_lights_max_non_shadow_casting_distance = 0 | local_lights_max_static_shadow_distance = 100 | local_lights_shadow_atlas_size = [ | 512 | 512 | ] | local_lights_shadow_map_filter_quality = "low" | local_lights_shadows_enabled = true | lod_object_multiplier = 5 | lod_scatter_density = 1 | motion_blur_enabled = false | nv_framerate_cap = 0 | nv_low_latency_boost = true | nv_low_latency_markers = true | nv_low_latency_mode = true | outline_enabled = true | particles_capacity_multiplier = 1 | particles_simulation_lod = 0 | rough_transparency_enabled = true | rt_checkerboard_reflections = false | rt_light_quality = "high" | rt_mixed_reflections = false | rt_particle_reflections_enabled = false | rt_reflections_enabled = false | rt_shadow_ray_multiplier = 2 | rt_transparent_reflections_enabled = false | rtxgi_enabled = false | rtxgi_scale = 0.5 | sharpen_enabled = true | skin_material_enabled = false | ssr_enabled = false | ssr_high_quality = false | static_sun_shadow_map_size = [ | 2048 | 2048 | ] | static_sun_shadows = true | sun_flare_enabled = false | sun_shadow_map_filter_quality = "low" | sun_shadow_map_size = [ | 4 | 4 | ] | sun_shadows = false | taa_enabled = true | ui_bloom_enabled = false | upscaling_enabled = false | upscaling_mode = "none" | upscaling_quality = "ultra_performance" | volumetric_data_size = [ | 80 | 64 | 96 | ] | volumetric_extrapolation_high_quality = false | volumetric_extrapolation_volumetric_shadows = false | volumetric_lighting_local_lights = false | volumetric_reprojection_amount = 0.875 | volumetric_volumes_enabled = true | world_interaction_size = [ | 512 | 512 | ] | world_space_motion_vectors = false | } | screen_mode = "borderless_fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | sound = { | } | sound_settings = { | mix_preset = 0 | option_master_slider = 50 | options_music_slider = 100 | options_vo_trim = 5 | } | texture_settings = { | "content/texture_categories/character_bc" = 0 | "content/texture_categories/character_bca" = 0 | "content/texture_categories/character_bcm" = 0 | "content/texture_categories/character_hm" = 0 | "content/texture_categories/character_mask" = 0 | "content/texture_categories/character_mask2" = 0 | "content/texture_categories/character_nm" = 0 | "content/texture_categories/character_orm" = 0 | "content/texture_categories/environment_bc" = 0 | "content/texture_categories/environment_bca" = 0 | "content/texture_categories/environment_hm" = 0 | "content/texture_categories/environment_nm" = 0 | "content/texture_categories/environment_orm" = 0 | "content/texture_categories/weapon_bc" = 0 | "content/texture_categories/weapon_bca" = 0 | "content/texture_categories/weapon_hm" = 0 | "content/texture_categories/weapon_mask" = 0 | "content/texture_categories/weapon_nm" = 0 | "content/texture_categories/weapon_orm" = 0 | } | threads = { | } | version = 2 | vsync = false 04:07:11.652 [Launcher] [Launch Game] Crash report created in C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide 04:07:11.652 [Launcher] [Launch Game] Starting CrashReporter.exe 04:07:11.652 [Launcher] [Launch Game] LOGGER CLOSE 04:07:11.652 [Launcher] [Launch Game] 04:07:11.700 [Crash Reporter] LOGGER OPEN 04:07:11.714 [Crash Reporter] Extracting zip file C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_report.zip 04:07:11.757 [Crash Reporter] Loading CrashReport from: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_report_cache.cache 04:07:11.975 [Crash Reporter] Uploading crash to uploader... 04:07:11.982 [Crash Reporter] Checking for CrashifyUploader.exe in D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\launcher\CrashifyUploader.exe 04:07:11.983 [Crash Reporter] Starting uploader process... 04:07:15.552 [Crash Reporter] Upload to crashify DB successfull 04:07:15.552 [Crash Reporter] Uploaded to crashify, guid: fd17754b-8bf1-4087-bcbb-31493f11c5a2 04:07:15.552 [Crash Reporter] LOGGER CLOSE 04:07:15.552 [Crash Reporter] 11:58:55.283 [Launcher] LOGGER OPEN 11:58:55.283 [Launcher] Launcher version: Launcher: 1.0.303.0 11:58:55.285 [Launcher] Local time: 2023/3/17 19:58:55 11:58:55.420 [Launcher] Steam name: 我得重新集结部队 11:58:55.421 [Launcher] [Main Window] Launcher Directory (AppDomain.CurrentDomain.BaseDirectory): D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\launcher\ 11:58:55.421 [Launcher] [Main Window] Base Directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\ 11:58:55.423 [Launcher] [Main Window] [Parse Arguments] Steam is initialized. 11:58:55.423 [Launcher] [Main Window] [Parse Arguments] Retrieving backend settings for Steam application '1361210' (branch='default') 11:58:55.429 [Launcher] [Main Window] [Parse Arguments] Using backend 'prod' 11:58:55.429 [Launcher] [Main Window] [Parse Arguments] Bundle dir: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle 11:58:55.429 [Launcher] [Main Window] [Parse Arguments] Common Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 11:58:55.429 [Launcher] [Main Window] [Parse Arguments] Win32 Ini-file: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 11:58:55.431 [Launcher] [Main Window] OS Version: Microsoft Windows 10.0.22621 11:58:55.431 [Launcher] [Main Window] OS Architecture: X64 11:58:55.431 [Launcher] [Main Window] Framework Version: .NET Framework 4.8.9139.0 11:58:55.492 [Launcher] [Main Window] Launcher was started by: steam(8772) 11:58:55.493 [Launcher] [Main Window] [Load Settings] Load settings from: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\launcher.config 11:58:55.726 [Launcher] [Main Window] [Load Settings] Load settings successful 11:58:55.758 [Launcher] [Main Window] [SysInfo] Found Physical HMONITOR Monitor 0 (Generic PnP Monitor) supporting 19 resolutions 11:58:55.759 [Launcher] [Main Window] [SysInfo] !! Skipping adapter 1: [Software Adapter]! 11:58:55.765 [Launcher] [Main Window] [SysInfo] Getting preferred adapter 11:58:55.765 [Launcher] [Main Window] [SysInfo] Executing GPUDetection.exe 11:58:55.982 [Launcher] [Main Window] [SysInfo] Preferred performance adapter is adapter #0 (NVIDIA GeForce RTX 3060 Ti) 11:58:55.982 [Launcher] [Main Window] [SysInfo] Checking Supported Graphics Features... 11:58:55.984 [Launcher] [Main Window] [SysInfo] Running gpu detection 11:58:55.984 [Launcher] [Main Window] [SysInfo] [GPU Detection] Executing GPUDetection.exe 11:58:56.789 [Launcher] [Main Window] [SysInfo] GPU detection completed. 11:58:56.789 [Launcher] [Main Window] [SysInfo] NVIDIA GPU 11:58:56.789 [Launcher] [Main Window] [SysInfo] DLSS Capability: DLSS_2 11:58:56.789 [Launcher] [Main Window] [SysInfo] RayTracing Capability: RAY_TRACING_LEVEL_2 11:58:56.789 [Launcher] [Main Window] [SysInfo] Supports DLSS: True 11:58:56.789 [Launcher] [Main Window] [SysInfo] Supports Frame Generation: False 11:58:56.789 [Launcher] [Main Window] [SysInfo] Supports Reflex: True 11:58:57.814 [Launcher] [Main Window] [SysInfo] AdapterId: 0 (NVIDIA GeForce RTX 3060 Ti) OutputId: 0 CurrentResolution: 1920x1080 | Processor | Manufacturer: GenuineIntel | Name: 12th Gen Intel(R) Core(TM) i7-12700F | Caption: Intel64 Family 6 Model 151 Stepping 2 | Maxclock: 2100 | Total Memory: 0 | Available Memory:0 11:58:57.842 [Launcher] [Main Window] [Check Exe] Version info for excutable D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | File: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe | InternalName: Darktide.exe | OriginalFilename: Darktide.exe | FileVersion: 1.3.270.37 | FileDescription: | Product: Warhammer 40,000: Darktide | ProductVersion: 0.0.3.0 (e270037) | Debug: False | Patched: False | PreRelease: False | PrivateBuild: False | SpecialBuild: False | Language: 语言中性 | 11:58:57.842 [Launcher] [Main Window] Setting active executable to: Darktide.exe in directory: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 11:58:57.843 [Launcher] [Main Window] [CrashMonitor] Crashes, launcher log 11:58:57.843 [Launcher] [Main Window] [CrashMonitor] Default logpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 11:58:57.843 [Launcher] [Main Window] [CrashMonitor] Default crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 11:58:57.843 [Launcher] [Main Window] [CrashMonitor] Default gpucrashpath: 11:58:57.843 [Launcher] [Main Window] [CrashMonitor] Default early crashpath: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 11:58:57.844 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\settings_common.ini 11:58:57.846 [Launcher] [Main Window] Content revision: 72935 11:58:57.846 [Launcher] [Main Window] Reading crash settings from: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\bundle\application_settings\win32_settings.ini 11:58:57.847 [Launcher] [Main Window] Crash project: Bishop 11:58:57.847 [Launcher] [Main Window] Crashes, console log path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 11:58:57.847 [Launcher] [Main Window] Crashes, console dump path C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 11:58:57.847 [Launcher] [Main Window] Machine ID: 92ddbc4b-28ae-44fb-8270-0bfd5ba074c0 11:58:57.854 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.log at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\console_logs 11:58:57.855 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\crash_dumps 11:58:57.855 [Launcher] [Main Window] [CrashMonitor] Setting up filewatch for *.nv-gpudmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\GPUCrashDumps 11:58:57.855 [Launcher] [Main Window] [CrashMonitor] Setting up filewatcher for early *.dmp at: C:\Users\MLoong\AppData\Roaming\Fatshark\EarlyCrashReports\crash_dumps 11:58:57.867 [Launcher] Current language: chinese_simplified 11:58:57.944 [Launcher] Hooking up Fixed Version WebView2 Environment 11:58:57.981 [Launcher] MS Edge WebView2 Runtime Version: 106.0.1370.47 11:58:57.981 [Launcher] Initializing WebView2 11:58:58.439 [Launcher] WebView2 setting up settings 11:58:58.442 [Launcher] WebView2 settings setup completed 11:58:58.442 [Launcher] WebView2 Initialized 11:58:58.880 [Launcher] WebView2 Navigation Completed 11:58:58.917 [Launcher] Running OnWebpageLoaded 11:58:58.919 [Launcher] OnWebpageLoaded completed 11:58:58.919 [Launcher] OnLauncherReady 11:58:58.964 [Launcher] !! Error parsing settings for 'gamma'! Default value invalid! Returning generic! 11:58:58.971 [Launcher] [Quality Settings] Verifying Quality Settings 11:58:58.973 [Launcher] [Quality Settings] Main window enabled 11:58:58.973 [Launcher] [Quality Settings] UI Enabled 11:58:58.973 [Launcher] [Quality Settings] Quality Settings Completed 11:58:58.978 [Launcher] [Quality Settings] Quality Settings Saved 11:58:59.813 [Launcher] [Launch Game] Steam is initialized. 11:58:59.813 [Launcher] [Launch Game] Retrieving backend settings for Steam application '1361210' (branch='default') 11:58:59.813 [Launcher] [Launch Game] Using backend 'prod' 11:58:59.814 [Launcher] [Launch Game] Launching Game 11:58:59.814 [Launcher] [Launch Game] Executable: D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\Darktide.exe 11:58:59.814 [Launcher] [Launch Game] Arguments: -eac-untrusted --bundle-dir ../bundle --ini settings --backend-auth-service-url https://bsp-auth-prod.atoma.cloud --backend-title-service-url https://bsp-td-prod.atoma.cloud 11:58:59.814 [Launcher] [Launch Game] Game Settings At Startup: | adapter_index = 0 | aspect_ratio = -1 | borderless_fullscreen = true | detected_user_settings = { | adapter_index = 0 | borderless_fullscreen = false | fullscreen = true | fullscreen_output = 0 | language_id = "zh-cn" | master_render_settings = { | anti_aliasing_solution = 0 | dlss = 1 | dlss_g = 0 | dlss_master = "on" | fsr = 0 | fsr2 = 0 | graphics_quality = "high" | nv_reflex_low_latency = 1 | ray_tracing_quality = "low" | } | max_worker_threads = 17 | screen_mode = "fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | vsync = false | } | fullscreen = false | fullscreen_output = 0 | gamma = 1 | gore_settings = { | } | gpu_id = "NVIDIA GeForce RTX 3060 Ti" | interface_settings = { | intro_cinematic_enabled = false | } | language_id = "zh-cn" | launcher_overrides = { | gpu_crash_dumps = false | } | master_render_settings = { | ambient_occlusion_quality = "off" | anti_aliasing_solution = 2 | dlss = 0 | dlss_g = 0 | dlss_master = "off" | dof_quality = "off" | fsr = 0 | fsr2 = 0 | gi_quality = "low" | graphics_quality = "custom" | lens_flare_quality = "off" | light_quality = "low" | nv_reflex_framerate_cap = 0 | nv_reflex_low_latency = 2 | ray_tracing_quality = "off" | rt_reflections_quality = "off" | rtxgi_quality = "off" | ssr_quality = "off" | texture_quality = "high" | volumetric_fog_quality = "low" | } | max_worker_threads = 18 | mod_manager_settings = { | developer_mode = false | log_level = 1 | } | mods_settings = { | "Blessings of the Omnissiah" = { | lowerRankFilter = 2 | } | CharWallets = { | contracts_x = 0 | order_credits = 1 | order_diamantine = 4 | order_marks = 2 | order_plasteel = 3 | show_contracts = true | show_credits = true | show_diamantine = true | show_marks = true | show_plasteel = true | size_x = 0 | start_x = 0 | } | creature_spawner = { | cs_add_toughness_keybind = [ | "o" | ] | cs_assist_player_keybind = [ | "o" | ] | cs_destroy_keybind = [ | "7" | ] | cs_enable_training_grounds_invisibility = true | cs_enable_training_grounds_invulnerability = false | cs_enable_training_grounds_respawn = true | cs_enable_training_grounds_sound_muffler = false | cs_heal_player_keybind = [ | "o" | ] | cs_next_keybind = [ | "9" | ] | cs_prev_keybind = [ | "8" | ] | cs_selected_unit = "chaos_beast_of_nurgle" | cs_spawn_keybind = [ | "0" | ] | cs_spawn_saved_unit_one_keybind = [ | "i" | ] | cs_spawn_saved_unit_three_keybind = [ | ] | cs_spawn_saved_unit_two_keybind = [ | ] | cs_unit_list = "boss_units" | } | crosshair_remap = { | autogun_braced_class_primary = "assault" | autogun_braced_class_secondary = "spray_n_pray" | autogun_headhunter_class_primary = "assault" | autogun_headhunter_class_secondary = "ironsight" | autogun_infantry_class_primary = "assault" | autogun_infantry_class_secondary = "ironsight" | autopistol_class_primary = "assault" | autopistol_class_secondary = "assault" | boltgun_class_primary = "spray_n_pray" | boltgun_class_secondary = "projectile_drop" | flamer_class_primary = "spray_n_pray" | flamer_class_secondary = "spray_n_pray" | force_staff_purgatus_class_primary = "spray_n_pray" | force_staff_purgatus_class_secondary = "charge_up" | force_staff_surge_class_primary = "assault" | force_staff_surge_class_secondary = "charge_up" | force_staff_trauma_class_primary = "assault" | force_staff_trauma_class_secondary = "charge_up" | force_staff_voidstrike_class_primary = "assault" | force_staff_voidstrike_class_secondary = "charge_up" | grenadier_gauntlet_class_primary = "dot" | grenadier_gauntlet_class_secondary = "projectile_drop" | heavy_stubber_class_primary = "spray_n_pray" | heavy_stubber_class_secondary = "spray_n_pray" | kickback_class_primary = "shotgun" | kickback_class_secondary = "shotgun" | lasgun_helbore_class_primary = "bfg" | lasgun_helbore_class_secondary = "charge_up_ads" | lasgun_infantry_class_primary = "cross" | lasgun_infantry_class_secondary = "ironsight" | lasgun_recon_class_primary = "assault" | lasgun_recon_class_secondary = "ironsight" | laspistol_class_primary = "assault" | laspistol_class_secondary = "ironsight" | melee_class = "dot" | none_class = "none" | plasma_gun_class_primary = "bfg" | plasma_gun_class_secondary = "bfg" | revolver_class_primary = "bfg" | revolver_class_secondary = "ironsight" | ripper_gun_class_primary = "shotgun" | ripper_gun_class_secondary = "spray_n_pray" | rumbler_class_primary = "projectile_drop" | rumbler_class_secondary = "none" | shotgun_class_primary = "shotgun" | shotgun_class_secondary = "ironsight" | } | DisableScreenEffects = { | beast_of_nurgle_in_slime = true | chaos_beast_of_nurgle_being_eaten = true | chaos_beast_of_nurgle_hit_by_vomit = true | chaos_daemonhost_ambience = true | "content/fx/particles/screenspace/screen_blood_splatter" = true | "content/fx/particles/screenspace/screen_stunned_heavy" = true | "content/fx/particles/screenspace/screen_stunned_light" = false | corruption = true | corruption_taken = true | corruptor_ambience = false | corruptor_proximity = true | critical_health = true | damage_taken = true | disable_plasmagun = true | knocked_down = true | last_wound = true | no_toughness = true | ogryn_bonebreaker_combat_ability = true | ogryn_melee_stance = true | psyker_biomancer_combat_ability = false | psyker_biomancer_efficient_smites = false | psyker_psychic_fortress = false | psyker_psychic_fortress_duration_increased = false | suppression_high = true | suppression_low = true | suppression_ongoing = true | toughness_absorbed = true | toughness_absorbed_melee = true | toughness_broken = true | veteran_ranger_combat_ability = true | veteran_ranger_ranged_stance = true | veteran_ranger_ranged_stance_big_game_hunter = true | veteran_ranger_ranged_stance_headhunter = true | veteran_ranger_ranged_stance_rending = true | veteran_ranger_ranged_stance_weapon_handling_improved = true | warped_critical = true | warped_low_to_high = true | zealot_maniac_combat_ability = true | zealot_maniac_dash_buff = true | } | DMF = { | chat_history = [ | "666" | "dui" | "..." | "绝了……有喷火器不用近战打潮" | "6" | "gg" | "变种人牛逼!" | "直接给我扔下去了" | "cao" | "???" | "BOSS拉太远了" | "逆天" | "gg" | "弟兄们给力点" | "cap" | "g" | "gg" | "cao" | "gg" | "你快死了,别带书了" | "GG" | "gg" | " | 去拿弹药箱" | "伤口毫无意义,纯堆血就行" | "卧槽才发现 堆韧性和1伤口欧格林" | "弹药箱仍错位置了 不过无所谓" | "??我没靠近啊" | "g" | "gg" | "丢个雷吖" | "抱歉" | "你快死了 " | "来啊" | "laia" | "QQ复制粘贴" | "我好卡,152ping" | "???" | "1" | "..." | "掉线了草" | "gg" | "我直接喷火烧 你们随便" | "速度点快打完了" | "快递快到了……" | "gg" | "..." | "gg" | "草 我卡墙里面了" | "???" | "跑太分散了" | ] | chat_history_buffer_size = 50 | chat_history_commands_only = false | chat_history_enable = true | chat_history_remove_dups = true | chat_history_remove_dups_mode = "last" | chat_history_save = true | developer_mode = false | disabled_mods_list = [ | ] | dmf_initialized = true | dmf_options_scrolling_speed = 100 | log_ui_renderers_info = false | logging_mode = "default" | open_dmf_options = [ | "f4" | ] | options_menu_collapsed_mods = [ | ] | options_menu_collapsed_widgets = [ | ] | options_menu_favorite_mods = [ | ] | output_mode_debug = 0 | output_mode_echo = 4 | output_mode_error = 4 | output_mode_info = 1 | output_mode_notification = 5 | output_mode_warning = 4 | show_developer_console = false | show_network_debug_info = false | toggle_developer_console = [ | "p" | ] | } | Healthbars = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_newly_infected = false | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker = false | chaos_poxwalker_bomber = true | cultist_assault = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_melee = true | cultist_mutant = true | cultist_shocktrooper = true | renegade_assault = true | renegade_berzerker = true | renegade_captain = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_melee = true | renegade_netgunner = true | renegade_rifleman = true | renegade_shocktrooper = true | renegade_sniper = true | "show_BOSS血量" = true | show_elite = false | show_horde = false | show_monster = false | show_roamer = false | show_special = false | "show_怪物" = true | "show_精英" = true | "show_精英血量" = true | "show_漫游者" = true | "show_漫游者血量" = true | "show_尸潮" = true | "show_特感" = true | "show_小兵血量" = true | "show_专家血量" = true | } | holier_revenant = { | gradual_background_update = true | } | Hush = { | mute_hadron_craft = true | } | KillfeedImprovements = { | chaos_beast_of_nurgle = true | chaos_daemonhost = true | chaos_hound = true | chaos_hound_mutator = true | chaos_ogryn_bulwark = true | chaos_ogryn_executor = true | chaos_ogryn_gunner = true | chaos_plague_ogryn = true | chaos_poxwalker_bomber = true | cultist_berzerker = true | cultist_flamer = true | cultist_grenadier = true | cultist_gunner = true | cultist_mutant = true | cultist_shocktrooper = true | enable_in_psykanium = true | renegade_berzerker = true | renegade_executor = true | renegade_flamer = true | renegade_grenadier = true | renegade_gunner = true | renegade_netgunner = true | renegade_shocktrooper = true | renegade_sniper = true | } | NumericUI = { | ability_cooldown_format = "time" | ammo_as_percent = false | ammo_text = true | debug_dodge_count = false | disable_ability_background_progress = true | dodge_count = false | dodges_count_up = false | health_text = true | level = true | max_ammo_text = true | show_ammo_icon = true | show_dodge_count_for_infinite_dodge = false | show_max_ammo_as_percent = true | toughness_text = true | } | pickup_spawner = { | next_pickup = [ | "j" | ] | prev_pickup = [ | "l" | ] | spawn_pickup = [ | "k" | ] | } | ReorderChars = { | "91d8d290-599e-4ab4-945b-8393c012a6b0" = 1 | "b0d0f502-9b3d-4f23-947a-81e0cfa31367" = 2 | "b2078f66-7758-4c39-934b-218394845299" = 4 | "b55bdd43-c839-46b7-bd20-f1675c4d3773" = 3 | move_down = [ | "s" | ] | move_up = [ | "w" | ] | } | reroll_until_rarity = { | rur_cancel_keybind = [ | ] | rur_desired_rarity = 4 | rur_enable_selected_perk = true | rur_hush_hadron = false | rur_max_attempts = 1000 | rur_selected_perk = "伤害(不屈敌人)" | } | scoreboard = { | ammo_health_pickup = false | message_ammo = false | message_ammo_placed = false | message_decoded = false | message_default = false | message_forge_material = true | message_health_placed = false | message_health_station = false | scripture_grimoire_pickup = false | } | ToggleAltFire = { | action_lunge = true | action_reload = false | action_shoot_braced = true | action_shoot_charged = true | action_sprint = true | action_start_reload = false | action_vent = true | autogun = true | autopistol = true | bolter = true | flamer = true | force_staff = true | grenadier_gauntlet = true | heavystubber = true | lasgun = true | laspistol = true | plasma_rifle = true | rippergun = true | shotgun = true | shotgun_grenade = true | stub_pistol = true | stub_rifle = true | } | TruePeril = { | num_decimals = 2 | skip_lerp = true | } | } | performance_settings = { | decal_lifetime = 60 | max_blood_decals = 100 | max_impact_decals = 100 | max_ragdolls = 50 | } | render_settings = { | ao_enabled = false | baked_ddgi = true | bloom_enabled = false | cacao_downsampled = false | cacao_quality = 0 | decals_enabled = true | display_noise_enabled = true | dlss_enabled = false | dlss_g_enabled = false | dof_enabled = false | dof_high_quality = false | dxr = false | fsr_enabled = false | fsr_quality = 0 | fsr2_enabled = false | fxaa_enabled = false | gamma = 2.2 | hdr_rgb_format = "R11G11B10F" | jitter_enabled = true | lens_flares_enabled = false | lens_quality_color_fringe_enabled = false | lens_quality_distortion_enabled = false | lens_quality_enabled = false | light_shafts_enabled = false | local_lights_max_dynamic_shadow_distance = 50 | local_lights_max_non_shadow_casting_distance = 0 | local_lights_max_static_shadow_distance = 100 | local_lights_shadow_atlas_size = [ | 512 | 512 | ] | local_lights_shadow_map_filter_quality = "low" | local_lights_shadows_enabled = true | lod_object_multiplier = 5 | lod_scatter_density = 1 | motion_blur_enabled = false | nv_framerate_cap = 0 | nv_low_latency_boost = true | nv_low_latency_markers = true | nv_low_latency_mode = true | outline_enabled = true | particles_capacity_multiplier = 1 | particles_simulation_lod = 0 | rough_transparency_enabled = true | rt_checkerboard_reflections = false | rt_light_quality = "high" | rt_mixed_reflections = false | rt_particle_reflections_enabled = false | rt_reflections_enabled = false | rt_shadow_ray_multiplier = 2 | rt_transparent_reflections_enabled = false | rtxgi_enabled = false | rtxgi_scale = 0.5 | sharpen_enabled = true | skin_material_enabled = false | ssr_enabled = false | ssr_high_quality = false | static_sun_shadow_map_size = [ | 2048 | 2048 | ] | static_sun_shadows = true | sun_flare_enabled = false | sun_shadow_map_filter_quality = "low" | sun_shadow_map_size = [ | 4 | 4 | ] | sun_shadows = false | taa_enabled = true | ui_bloom_enabled = false | upscaling_enabled = false | upscaling_mode = "none" | upscaling_quality = "ultra_performance" | volumetric_data_size = [ | 80 | 64 | 96 | ] | volumetric_extrapolation_high_quality = false | volumetric_extrapolation_volumetric_shadows = false | volumetric_lighting_local_lights = false | volumetric_reprojection_amount = 0.875 | volumetric_volumes_enabled = true | world_interaction_size = [ | 512 | 512 | ] | world_space_motion_vectors = false | } | screen_mode = "borderless_fullscreen" | screen_resolution = [ | 1920 | 1080 | ] | sound = { | } | sound_settings = { | mix_preset = 0 | option_master_slider = 50 | options_music_slider = 100 | options_vo_trim = 5 | } | texture_settings = { | "content/texture_categories/character_bc" = 0 | "content/texture_categories/character_bca" = 0 | "content/texture_categories/character_bcm" = 0 | "content/texture_categories/character_hm" = 0 | "content/texture_categories/character_mask" = 0 | "content/texture_categories/character_mask2" = 0 | "content/texture_categories/character_nm" = 0 | "content/texture_categories/character_orm" = 0 | "content/texture_categories/environment_bc" = 0 | "content/texture_categories/environment_bca" = 0 | "content/texture_categories/environment_hm" = 0 | "content/texture_categories/environment_nm" = 0 | "content/texture_categories/environment_orm" = 0 | "content/texture_categories/weapon_bc" = 0 | "content/texture_categories/weapon_bca" = 0 | "content/texture_categories/weapon_hm" = 0 | "content/texture_categories/weapon_mask" = 0 | "content/texture_categories/weapon_nm" = 0 | "content/texture_categories/weapon_orm" = 0 | } | threads = { | } | version = 2 | vsync = false 11:58:59.830 [Launcher] [Launch Game] Running shader cache builder 11:58:59.836 [Launcher] [Launch Game] [ShaderCacheBuilder] Executing darktide_shader_cache_builder.exe with args: -i "D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\shader_cache\bundled_shader_cache.hans" -o "C:\Users\MLoong\AppData\Roaming\Fatshark\Darktide\shader_cache.hans" -device-index 0 11:59:00.527 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 11:59:00.527 [Launcher] [Launch Game] [ShaderCacheBuilder] Darktide Shader Cache Builder 11:59:00.527 [Launcher] [Launch Game] [ShaderCacheBuilder] ======================================================= 11:59:00.527 [Launcher] [Launch Game] [ShaderCacheBuilder] -o ${output_file/folder} 11:59:00.527 [Launcher] [Launch Game] [ShaderCacheBuilder] -i ${input_file/folder} 11:59:00.527 [Launcher] [Launch Game] [ShaderCacheBuilder] -b Build input folder into a cache {Default} 11:59:00.527 [Launcher] [Launch Game] [ShaderCacheBuilder] -v Validate input cache file 11:59:00.527 [Launcher] [Launch Game] [ShaderCacheBuilder] -c Compress input cache files and bundle them into a single file 11:59:00.527 [Launcher] [Launch Game] [ShaderCacheBuilder] -device-index Specify which adapter index to compile shaders for 11:59:00.527 [Launcher] [Launch Game] [ShaderCacheBuilder] Choosing adapter: NVIDIA GeForce RTX 3060 Ti 11:59:00.527 [Launcher] [Launch Game] [ShaderCacheBuilder] Validating Cache 11:59:00.527 [Launcher] [Launch Game] [ShaderCacheBuilder] "D:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\shader_cache\bundled_shader_cache.hans" is not a valid shader cache and need to be recreated, Reason: Could not create pipeline library from the blob, probably new driver 11:59:11.637 [Launcher] [Launch Game] [ShaderCacheBuilder] Exception was thrown while reading data from shader cache builder process. Error: 长度不能小于 0。 参数名: length 11:59:11.680 [Launcher] [Launch Game] Shader cache builder completed. 11:59:11.680 [Launcher] [Launch Game] Using EAC: False 11:59:11.698 [Launcher] [Launch Game] Game starting...