[Log version] 1 [Session] 6682df56-f2f0-4838-9dea-80907005f548 UTC time stamps 07:43:55.070 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2695 07:43:55.070 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2707 07:43:55.070 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2710 07:43:55.070 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2715 07:43:55.070 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2718 07:43:55.070 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2720 07:43:55.110 [RazerChroma] Setup Razer Chroma resources 07:43:55.112 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2728 07:43:55.115 [Window] Window => active 07:43:55.121 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2751 07:43:55.126 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2756 07:43:55.197 warning: [EAC] ClientAuth can't be created because CreateClientAuth failed 07:43:55.254 warning: [EAC] Client can't be created because CreateGameClient failed 07:43:55.254 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2765 07:43:55.260 [D3DRenderDevice] choosing adapter: 0 (NVIDIA GeForce RTX 2080 SUPER) 07:43:55.341 [AFTERMATH] Initialized Aftermath 07:43:55.343 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2767 07:43:55.390 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2773 07:43:55.615 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2775 07:43:55.622 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2778 07:43:55.727 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2780 07:43:55.727 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2782 07:43:55.727 [Save] Save dir: `C:\Users\User\AppData\Roaming\fatshark\Vermintide 2` 07:43:55.727 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2796 07:43:55.727 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2815 07:43:55.779 [RazerChroma] Setup Razer Chroma 07:43:55.827 [LightFX ] Loaded DLL. 07:43:55.827 [LightFX ] Init() 07:43:55.830 [LightFX ] LightFX failed to initialize 07:43:55.863 [Lua] boot.lua start, os clock: 1.1819999999999999 07:43:55.863 [Lua] LUA IS STRIPPED! 07:43:55.863 [Lua] Boot:setup() entered. time: 0 os-clock: 1.1830000000000001 07:43:55.863 [Lua] --- CPU CPU: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz Vendor: GenuineIntel Logical processors: 20 Family: 0:6, Model: 10:5 Type: 0, Stepping: 5 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000010 00100000 00001000 00000000 ECX: 01111111 11111010 11111011 11111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 32572MB Available: 25320MB --- OS Windows version 10.0 build 9200, 64 bit Windows 10 Machine ID f2e53ea1-54a1-454e-9c12-d567c67603fd --- Graphics Graphics card: NVIDIA GeForce RTX 2080 SUPER (DirectX 11.0, 8010MB) Driver version: 45730 Graphics card: Intel(R) UHD Graphics 630 (DirectX 11.0, 128MB) Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB) --- Network Network interface: Aquantia AQC111C 5GbE connection (IPv4, IPv6) Network interface: Intel(R) Ethernet Connection (11) I219-V (IPv4, IPv6) Network interface: Surfshark Tunnel (IPv4, IPv6) Network interface: TAP-Surfshark Windows Adapter V9 (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #3 (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #4 (IPv4, IPv6) Network interface: TP-Link Wireless USB Adapter (IPv4, IPv6) Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6) Network interface: Intel(R) Wi-Fi 6 AX201 160MHz (IPv4, IPv6) --- Input Input device: Mouse (18.1): Mouse Input device: Keyboard (19.4): Keyboard Input device: Generic (17.0): CYRM02p0280h00E0r0100 R Input device: Generic (17.0): Steam Controller Input device: Generic (17.0): H100i Platinum Input device: Generic (17.0): TT Input device: Generic (17.0): HyperX Quadcast Input device: Generic (17.0): AURA LED Controller Input device: Generic (17.0): Corsair composite virtual input device Input device: Generic (17.0): Tt eSPORTS Nemesis Switch Input device: Generic (17.0): G733 Gaming Headset 07:43:55.864 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 3169 07:43:55.865 [SteamStats] RequestCurrentStats success: true 07:43:57.910 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 3.9359454442746937 os-clock: 3.2290000000000001 07:43:57.910 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage] 07:43:57.910 [Lua] Flushing: resource_packages/fonts [ResourcePackage] 07:43:57.913 [Lua] Flushing: resource_packages/strings [ResourcePackage] 07:43:57.913 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage] 07:43:57.916 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage] 07:43:57.916 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage] 07:43:57.916 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage] 07:43:57.916 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage] 07:43:57.916 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage] 07:43:57.918 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage] 07:43:57.918 [Lua] Flushing: resource_packages/fat_ui [ResourcePackage] 07:43:57.919 [Lua] Flushing: resource_packages/breeds [ResourcePackage] 07:43:57.921 [Lua] Flushing: resource_packages/breeds_common_resources [ResourcePackage] 07:43:57.921 [Lua] Development.init_application_parameters 07:43:57.921 [Lua] ----------------------------------------------------------------- 07:43:57.921 [Lua] -- Application parameters -- 07:43:57.921 [Lua] -bundle-dir = ../bundle 07:43:57.921 [Lua] -ini = settings 07:43:57.921 [Lua] -silent-mode = true 07:43:57.921 [Lua] eac-untrusted = true 07:43:57.921 [Lua] telemetry-disable = true 07:43:57.921 [Lua] benchmark-mode = true 07:43:57.921 [Lua] ----------------------------------------------------------------- 07:43:57.921 [Lua] ***************************************************************** 07:43:57.921 [Lua] ** Initial contents of script_data ** 07:43:57.921 [Lua] script_data.attract_benchmark = true 07:43:57.921 [Lua] script_data.attract_mode = true 07:43:57.921 [Lua] script_data.build_identifier = 72af77cbc050 07:43:57.921 [Lua] script_data.disable_debug_draw = true 07:43:57.921 [Lua] script_data.disable_gutter_runner = true 07:43:57.921 [Lua] script_data.disable_pack_master = true 07:43:57.921 [Lua] script_data.disable_tutorial_at_start = true 07:43:57.921 [Lua] script_data.eac-untrusted = true 07:43:57.921 [Lua] script_data.force_steam = true 07:43:57.921 [Lua] script_data.hide_fps = false 07:43:57.921 [Lua] script_data.infinite_ammo = true 07:43:57.921 [Lua] script_data.player_invincible = true 07:43:57.921 [Lua] script_data.screen_space_player_camera_reactions = false 07:43:57.921 [Lua] script_data.settings = { } 07:43:57.921 [Lua] script_data.show_fps = true 07:43:57.921 [Lua] script_data.tobii_button = false 07:43:57.921 [Lua] script_data.use_lan_backend = false 07:43:57.921 [Lua] script_data.use_local_backend = false 07:43:57.921 [Lua] script_data.wanted_profile = bright_wizard 07:43:57.921 [Lua] ***************************************************************** 07:44:00.627 [Lua] settings.steam: nil 07:44:00.627 [Lua] Steam: table: 0000000000062440 07:44:00.627 [Lua] force_steam: true 07:44:00.627 [Lua] BUILD: release 07:44:00.627 [Lua] test_backend: nil 07:44:00.627 [Lua] DEDICATED_SERVER: false 07:44:00.627 [Lua] Using app_id '552500' to define backend 07:44:00.627 [Lua] PlayFab Title ID: 5107 07:44:00.664 [Lua] [1] = beastmen_minotaur (string) 07:44:00.664 [Lua] [2] = skaven_storm_vermin_champion (string) 07:44:00.664 [Lua] [3] = chaos_dummy_troll (string) 07:44:00.664 [Lua] [4] = skaven_grey_seer (string) 07:44:00.664 [Lua] [5] = chaos_plague_wave_spawner (string) 07:44:00.664 [Lua] [6] = chaos_vortex (string) 07:44:00.664 [Lua] [7] = chaos_spawn_exalted_champion_norsca (string) 07:44:00.664 [Lua] [8] = chaos_dummy_sorcerer (string) 07:44:00.664 [Lua] [9] = chaos_tentacle (string) 07:44:00.664 [Lua] [10] = skaven_loot_rat (string) 07:44:00.664 [Lua] [11] = skaven_stormfiend_demo (string) 07:44:00.664 [Lua] [12] = critter_rat (string) 07:44:00.664 [Lua] [13] = skaven_explosive_loot_rat (string) 07:44:00.664 [Lua] [14] = chaos_spawn (string) 07:44:00.664 [Lua] [15] = skaven_stormfiend_boss (string) 07:44:00.664 [Lua] [16] = critter_pig (string) 07:44:00.664 [Lua] [17] = chaos_troll (string) 07:44:00.664 [Lua] [18] = chaos_dummy_exalted_sorcerer_drachenfels (string) 07:44:00.664 [Lua] [19] = skaven_rat_ogre (string) 07:44:00.664 [Lua] [20] = skaven_stormfiend (string) 07:44:00.664 [Lua] [21] = skaven_storm_vermin_warlord (string) 07:44:00.664 [Lua] [22] = skaven_warpfire_thrower (string) 07:44:00.664 [Lua] [23] = chaos_plague_sorcerer (string) 07:44:00.664 [Lua] [24] = chaos_exalted_champion_warcamp (string) 07:44:00.664 [Lua] [25] = skaven_pack_master (string) 07:44:00.664 [Lua] [26] = chaos_exalted_sorcerer_drachenfels (string) 07:44:00.664 [Lua] [27] = skaven_ratling_gunner (string) 07:44:00.664 [Lua] [28] = chaos_mutator_sorcerer (string) 07:44:00.664 [Lua] [29] = skaven_poison_wind_globadier (string) 07:44:00.664 [Lua] [30] = chaos_tentacle_sorcerer (string) 07:44:00.664 [Lua] [31] = chaos_exalted_champion_norsca (string) 07:44:00.664 [Lua] [32] = chaos_warrior (string) 07:44:00.664 [Lua] [33] = chaos_exalted_sorcerer (string) 07:44:00.664 [Lua] [34] = skaven_gutter_runner (string) 07:44:00.664 [Lua] [35] = chaos_corruptor_sorcerer (string) 07:44:00.664 [Lua] [36] = chaos_vortex_sorcerer (string) 07:44:00.664 [Lua] [37] = skaven_plague_monk (string) 07:44:00.664 [Lua] [38] = chaos_berzerker (string) 07:44:00.664 [Lua] [39] = beastmen_gor (string) 07:44:00.664 [Lua] [40] = beastmen_ungor_archer (string) 07:44:00.664 [Lua] [41] = beastmen_ungor_dummy (string) 07:44:00.664 [Lua] [42] = beastmen_standard_bearer_crater (string) 07:44:00.664 [Lua] [43] = skaven_storm_vermin_commander (string) 07:44:00.664 [Lua] [44] = beastmen_standard_bearer (string) 07:44:00.664 [Lua] [45] = skaven_storm_vermin (string) 07:44:00.664 [Lua] [46] = beastmen_ungor (string) 07:44:00.664 [Lua] [47] = chaos_raider_tutorial (string) 07:44:00.664 [Lua] [48] = chaos_raider (string) 07:44:00.664 [Lua] [49] = beastmen_gor_dummy (string) 07:44:00.664 [Lua] [50] = skaven_storm_vermin_with_shield (string) 07:44:00.664 [Lua] [51] = beastmen_bestigor (string) 07:44:00.664 [Lua] [52] = beastmen_bestigor_dummy (string) 07:44:00.664 [Lua] [53] = skaven_clan_rat_tutorial (string) 07:44:00.664 [Lua] [54] = chaos_marauder (string) 07:44:00.664 [Lua] [55] = skaven_dummy_clan_rat (string) 07:44:00.664 [Lua] [56] = chaos_fanatic (string) 07:44:00.664 [Lua] [57] = chaos_marauder_with_shield (string) 07:44:00.664 [Lua] [58] = chaos_zombie (string) 07:44:00.664 [Lua] [59] = skaven_clan_rat (string) 07:44:00.664 [Lua] [60] = skaven_clan_rat_with_shield (string) 07:44:00.664 [Lua] [61] = chaos_marauder_tutorial (string) 07:44:00.664 [Lua] [62] = skaven_dummy_slave (string) 07:44:00.664 [Lua] [63] = skaven_slave (string) 07:44:00.699 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses. 07:44:00.699 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials. 07:44:00.699 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific. 07:44:00.699 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific. 07:44:00.699 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific. 07:44:00.699 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default 07:44:00.705 [Lua] level display name dlc_bogenhafen_city 07:44:00.705 [Lua] level display name cemetery 07:44:00.705 [Lua] level display name forest_ambush 07:44:00.705 [Lua] level display name mines 07:44:00.706 [Lua] level display name nurgle 07:44:00.706 [Lua] level display name warcamp 07:44:00.706 [Lua] level display name bell 07:44:00.706 [Lua] level display name skittergate 07:44:00.706 [Lua] level display name prologue 07:44:00.706 [Lua] level display name dlc_celebrate_crawl 07:44:00.706 [Lua] level display name military 07:44:00.706 [Lua] level display name magnus 07:44:00.706 [Lua] level display name skaven_stronghold 07:44:00.706 [Lua] level display name fort 07:44:00.706 [Lua] level display name ground_zero 07:44:00.706 [Lua] level display name elven_ruins 07:44:00.706 [Lua] level display name farmlands 07:44:00.706 [Lua] level display name ussingen 07:44:00.706 [Lua] level display name dlc_portals 07:44:00.706 [Lua] level display name dlc_castle 07:44:00.706 [Lua] level display name catacombs 07:44:00.706 [Lua] level display name crater 07:44:00.706 [Lua] level display name plaza 07:44:00.706 [Lua] level display name dlc_bogenhafen_slum 07:44:00.706 [Lua] level display name dlc_bastion 07:44:00.731 [Lua] TIME: 0.019 07:44:01.188 [Lua] [ConflictSettings] Contained breeds generated in: 0.4220000000000006 07:44:01.272 [Lua] <>realm = modded<> 07:44:01.511 [Lua] <>project = vermintide 2<> 07:44:01.516 [Lua] <>build = release<> 07:44:01.516 [Lua] <>platform = win32<> 07:44:01.516 [Lua] <>dedicated_server = false<> 07:44:01.516 [Lua] <>title_id = 5107<> 07:44:01.516 [Lua] <>content_revision = 17502<> 07:44:01.516 [Lua] <>engine_revision = 72af77cbc050<> 07:44:01.516 [Lua] <>release_version = 4.0.0<> 07:44:01.516 [Lua] <>rendering_backend = dx11<> 07:44:01.516 [Lua] <>teamcity_build_id = 79856<> 07:44:01.516 [Lua] <>steam_id = 11000010a249311<> 07:44:01.516 [Lua] <>steam_profile_name = Lord Kaizar<> 07:44:01.516 [Lua] <>machine_id = f2e53ea1-54a1-454e-9c12-d567c67603fd<> 07:44:01.516 [Lua] [Boot] Application build: release 07:44:01.516 [Lua] [Boot] Content revision: 17502 07:44:01.516 [Lua] [Boot] Engine revision: 72af77cbc050 07:44:01.516 [Lua] [Boot] Release version: 4.0.0 07:44:01.516 [Lua] Diff in user_setting: particles_quality nil lowest 07:44:01.516 [Lua] Diff in user_setting: use_high_quality_fur nil false 07:44:01.516 [Lua] Diff in user_setting: render_settings local_probes_enabled true false 07:44:01.516 [Lua] Diff in user_setting: ambient_light_quality nil low 07:44:01.516 [Lua] Diff in user_setting: use_physic_debris nil false 07:44:01.516 [Lua] Diff in user_setting: render_settings ao_enabled true false 07:44:01.516 [Lua] Diff in user_setting: render_settings ao_secondary_enabled true false 07:44:01.516 [Lua] Diff in user_setting: render_settings ao_high_quality true false 07:44:01.516 [Lua] Diff in user_setting: ao_quality nil off 07:44:01.516 [Lua] Diff in user_setting: animation_lod_distance_multiplier nil 0 07:44:01.516 [Lua] Diff in user_setting: num_blood_decals nil 0 07:44:01.516 [Lua] Diff in user_setting: render_settings volumetric_extrapolation_high_quality true false 07:44:01.516 [Lua] Diff in user_setting: render_settings volumetric_data_size table: 000000000010C730 table: 000000000030F9E0 07:44:01.516 [Lua] Diff in user_setting: render_settings volumetric_lighting_local_lights true false 07:44:01.516 [Lua] Diff in user_setting: render_settings volumetric_reprojection_amount 0 1 07:44:01.516 [Lua] Diff in user_setting: render_settings volumetric_extrapolation_volumetric_shadows true false 07:44:01.516 [Lua] Diff in user_setting: render_settings volumetric_lighting_local_shadows true false 07:44:01.516 [Lua] Diff in user_setting: render_settings volumetric_volumes_enabled true false 07:44:01.516 [Lua] Diff in user_setting: volumetric_fog_quality nil lowest 07:44:01.516 [Lua] Diff in user_setting: render_settings local_lights_shadow_map_filter_quality high low 07:44:01.516 [Lua] Diff in user_setting: local_light_shadow_quality nil low 07:44:01.516 [Lua] Diff in user_setting: texture_settings texture_categories/environment_df nil 2 07:44:01.516 [Lua] Diff in user_setting: texture_settings texture_categories/environment_dfa nil 2 07:44:01.516 [Lua] Diff in user_setting: texture_settings texture_categories/environment_dfa1 nil 2 07:44:01.516 [Lua] Diff in user_setting: texture_settings texture_categories/environment_gsm nil 2 07:44:01.516 [Lua] Diff in user_setting: texture_settings texture_categories/environment_nm nil 2 07:44:01.516 [Lua] Diff in user_setting: texture_settings texture_categories/environment_hm nil 2 07:44:01.516 [Lua] Diff in user_setting: texture_settings texture_categories/environment_hma nil 2 07:44:01.516 [Lua] Diff in user_setting: texture_settings texture_categories/environment_streamable_df nil 2 07:44:01.516 [Lua] Diff in user_setting: texture_settings texture_categories/environment_streamable_dfa nil 2 07:44:01.516 [Lua] Diff in user_setting: texture_settings texture_categories/environment_streamable_nm nil 2 07:44:01.516 [Lua] Diff in user_setting: texture_settings texture_categories/environment_streamable_ma nil 2 07:44:01.516 [Lua] Diff in user_setting: env_texture_quality nil low 07:44:01.517 [Lua] Diff in user_setting: render_settings sun_shadow_map_size table: 0000000000122BF0 table: 000000000030F270 07:44:01.517 [Lua] Diff in user_setting: render_settings sun_shadow_map_filter_quality high low 07:44:01.517 [Lua] Diff in user_setting: sun_shadow_quality nil low 07:44:01.517 [Lua] Diff in user_setting: texture_settings texture_categories/character_df nil 2 07:44:01.517 [Lua] Diff in user_setting: texture_settings texture_categories/character_dfa nil 2 07:44:01.517 [Lua] Diff in user_setting: texture_settings texture_categories/character_ma nil 2 07:44:01.517 [Lua] Diff in user_setting: texture_settings texture_categories/character_nm nil 2 07:44:01.517 [Lua] Diff in user_setting: texture_settings texture_categories/character_df_1p nil 2 07:44:01.517 [Lua] Diff in user_setting: texture_settings texture_categories/character_ma_1p nil 2 07:44:01.517 [Lua] Diff in user_setting: texture_settings texture_categories/character_nm_1p nil 2 07:44:01.517 [Lua] Diff in user_setting: texture_settings texture_categories/weapon_df_3p nil 2 07:44:01.517 [Lua] Diff in user_setting: texture_settings texture_categories/weapon_ma_3p nil 2 07:44:01.517 [Lua] Diff in user_setting: texture_settings texture_categories/weapon_nm_3p nil 2 07:44:01.517 [Lua] Diff in user_setting: texture_settings texture_categories/weapon_df nil 2 07:44:01.517 [Lua] Diff in user_setting: texture_settings texture_categories/weapon_ma nil 2 07:44:01.517 [Lua] Diff in user_setting: texture_settings texture_categories/weapon_mae nil 2 07:44:01.517 [Lua] Diff in user_setting: texture_settings texture_categories/weapon_nm nil 2 07:44:01.517 [Lua] Diff in user_setting: texture_settings texture_categories/weapon_dfa nil 2 07:44:01.517 [Lua] Diff in user_setting: char_texture_quality nil low 07:44:01.517 [Lua] Diff in user_setting: render_settings motion_blur_enabled true false 07:44:01.517 [Lua] Diff in user_setting: render_settings lod_scatter_density 1 0 07:44:01.517 [Lua] Diff in user_setting: render_settings sharpen_enabled true false 07:44:01.517 [Lua] Diff in user_setting: render_settings light_shafts_enabled true false 07:44:01.517 [Lua] Diff in user_setting: render_settings taa_enabled true false 07:44:01.517 [Lua] Diff in user_setting: render_settings deferred_local_lights_cast_shadows true false 07:44:01.517 [Lua] Diff in user_setting: render_settings bloom_enabled true false 07:44:01.517 [Lua] Diff in user_setting: render_settings ssr_enabled true false 07:44:01.517 [Lua] Diff in user_setting: render_settings dof_enabled true false 07:44:01.517 [Lua] Diff in user_setting: render_settings sun_flare_enabled true false 07:44:01.517 [Lua] Diff in user_setting: render_settings lens_quality_enabled true false 07:44:01.517 [Lua] Diff in user_setting: render_settings forward_local_lights_cast_shadows true false 07:44:01.517 [Lua] Diff in user_setting: render_settings skin_material_enabled true false 07:44:01.517 [Lua] Diff in user_setting: render_settings max_shadow_casting_lights 8 0 07:44:01.517 [Lua] Diff in user_setting: render_settings low_res_transparency false true 07:44:01.517 [Lua] Diff in user_setting: render_settings sun_shadows true false 07:44:01.517 [Application] apply_user_settings 07:44:01.664 [Lua] Game:_handle_win32_graphics_quality() total time: 0.147 07:44:01.664 [Lua] apply: 0.13999999999999968 07:44:01.664 [Lua] save: 0.0070000000000005613 07:44:01.664 [Lua] 07:44:01.664 [Lua] unaccounted: 0 07:44:01.664 [Lua] [Boot] User ID: 11000010a249311 Lord Kaizar 07:44:01.664 [Application] apply_user_settings 07:44:01.805 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `unmute_all` for object id: 0, name: `unknown` 07:44:01.811 [Lua] initializing mechanism to: adventure 07:44:01.811 [Lua] Game:setup() total time: 0.294 07:44:01.811 [Lua] handle rev info: 0 07:44:01.811 [Lua] handle gfx quality: 0.14700000000000024 07:44:01.811 [Lua] default settings: 0.13699999999999957 07:44:01.811 [Lua] user settings: 0 07:44:01.811 [Lua] set frame times: 0 07:44:01.811 [Lua] init random: 0 07:44:01.811 [Lua] managers: 0.0099999999999997868 07:44:01.811 [Lua] 07:44:01.811 [Lua] unaccounted: 0 07:44:01.811 [Lua] [Boot] use baked enemy meshes: false 07:44:01.811 [Lua] [Testify] Ready! 07:44:04.848 [Lua] [Gamestate] Enter StateTitleScreen 07:44:04.858 [Lua] [Gamestate] Enter Substate StateTitleScreenMain 07:44:04.858 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player 07:44:04.858 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player 07:44:04.858 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player 07:44:04.858 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player 07:44:04.866 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork 07:44:04.866 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data 07:44:04.866 [Save] Loading `save_data` 07:44:04.867 warning: [Save] Missing filename `save_data` 07:44:04.882 warning: [Lua] Load error "STINGRAY_SAVEDATA_ERROR_MISSING" 07:44:04.883 [Lua] [BackendManagerPlayFab] Backend Enabled 07:44:06.566 [Lua] <>playfab_id = C752E98451497798<> 07:44:12.754 warning: [Lua] Incorrectly configured weapon skins for es_sword_shield_skin 07:44:12.754 warning: [Lua] Incorrectly configured weapon skins for dr_1h_axe_skin 07:44:12.754 warning: [Lua] Incorrectly configured weapon skins for wh_1h_falchion_skin 07:44:12.754 warning: [Lua] Incorrectly configured weapon skins for dr_dual_wield_axes_skin 07:44:12.754 warning: [Lua] Incorrectly configured weapon skins for es_2h_sword_executioner_skin 07:44:12.754 [Lua] steam item server: requesting user inventory 07:44:13.582 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0 07:44:13.582 [Lua] ISI-> GET_ALL_ITEMS! 07:44:13.582 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results 07:44:13.582 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS 07:44:13.582 [Lua] 07:44:13.582 [Lua] 07:44:13.899 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 1 07:44:13.899 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 2 07:44:13.899 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 3 07:44:13.899 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 4 07:44:13.899 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices 07:44:13.899 [Lua] [SteamManager] request_item_prices 07:44:13.900 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 1 07:44:14.204 [Lua] Player statistics loaded! 07:44:14.585 [Lua] [SteamManager] on_price_result 1 AUD 07:44:14.585 [Lua] _refresh_steam_item_prices_cb 07:44:14.718 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 1 07:44:14.735 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 2 07:44:15.005 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 2 07:44:15.010 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 484 item(s) to the peddler stock 07:44:15.018 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 3 07:44:15.285 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 3 07:44:15.302 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 4 07:44:15.652 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 4 07:44:15.652 [Lua] [UnlockManager] All unlocks ready 07:44:15.668 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave 07:44:16.692 [Lua] [Gamestate] Enter state StateLoading 07:44:16.693 [Lua] [LevelTransitionHandler] set_next_level( military, 0 ) 07:44:16.693 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 07:44:16.693 [Lua] [LobbyManager] Setting up network options 07:44:16.693 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015 07:44:16.693 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil 07:44:16.693 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil 07:44:16.693 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil 07:44:16.693 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015 07:44:16.693 [Lua] LobbyManager:setup_network_options server_port: 27015 07:44:16.693 [Lua] state_loading_restart_network JOIN VIA STEAM 0 07:44:16.696 [Lua] registering RPCs 07:44:16.696 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32 07:44:16.696 [Lua] [LobbyAux] Making combined_hash: 35da0146edc6e0c9 from network_hash=7c352b75caf6475d, trunk_revision=17502, engine_revision=72af77cbc050, project_hash=bulldozer 07:44:16.696 [Lua] [LevelTransitionHandler] Generated new level_seed: nil 07:44:16.696 [Lua] [LevelTransitionHandler] load_level military 0 07:44:16.696 [Lua] [LevelTransitionHandler] Loading level: "military" 07:44:16.696 [Lua] [LevelTransitionHandler] Package name: "resource_packages/levels/honduras/military" Meta package name: "resource_packages/levels/honduras/military_meta" 07:44:16.696 [SteamVoip] Creating room 7c26f233b5e491f6 07:44:16.696 [SteamVoip] Joining room 7c26f233b5e491f6 07:44:16.701 [EAC] EAC server 11000010a249311 is initializing 07:44:16.704 [EAC] Server is also client 11000010a249311 07:44:16.704 [EACServer] [18:44:16:703][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF64D5D8FE0 LogLevel: Info. 07:44:16.704 [Lua] ### Created peer state machine for 11000010a249311 07:44:16.704 [Lua] [PeerSM] 11000010a249311 :: on_enter Connecting 07:44:16.704 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync 07:44:16.704 warning: [Application] Application.update_render_world is deprecated. 07:44:16.705 [Lua] [Gamestate] Enter Substate StateLoadingRunning 07:44:16.705 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 07:44:16.705 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE 07:44:16.705 [Lua] Set lobby begin: 07:44:16.705 [Lua] Set lobby end. 07:44:16.705 [Lua] [PSM] Peer 11000010a249311 joined. Want to use profile index "6" and join party "nil" 07:44:16.705 [Lua] [LobbyHost] Changed state from 0 to creating 07:44:16.756 error: [WwisePlugin] post_event with null event_name <> [0] =[C]: in function trigger_event [1] @scripts/managers/music/music_manager.lua:115: in function trigger_event [2] @scripts/game_state/state_loading.lua:537: in function _trigger_sound_events [3] @scripts/game_state/state_loading.lua:383: in function _trigger_loading_view [4] @scripts/game_state/state_loading.lua:524: in function callback [5] @scripts/managers/transition/transition_manager.lua:316: in function update [6] @scripts/boot.lua:893: in function game_update [7] @scripts/boot.lua:605:in function <> <> [1] self = table: 000000000259FD00; event_name = nil; wwise_world = [WwiseWorld] [2] self = table: 0000000002ED8B50; level_key = "military"; level_settings = table: 00000000002330E0; wwise_events = table: 0000000000246530; wwise_event = nil [3] self = table: 0000000002ED8B50; level_key = "military"; act_progression_index = nil; level_settings = table: 00000000002330E0; weave_name = nil; weave_template = nil [4] self = table: 0000000002ED8B50; level_key = "military"; act_progression_index = nil; skip_fade = nil; game_difficulty = "normal" [5] self = table: 00000000025A4F30; dt = 0.016666727140545845; is_loading_icon_active = true; callback = [function] [6] self = table: 0000000000097210; real_world_dt = 0.016666727140545845; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tlight_fx\n\tweave\n\tcurl\n\trazer_chroma\n\tinput...; dt = 0.016666727140545845; t = 15.298077290994115 [7] dt = 0.016666727140545845 <> <> [1] _event_queues = table: 00000000025A4900; _world = [World]; _scream_delays = table: 00000000025A4700; _flags = table: 00000000025A1900; _game_states = table: 00000000025A1B10; _wwise_world = [WwiseWorld]; _current_horde_sound_settings = table: 00000000025A40B0; _has_focus = true; _bus_transitions = table: 00000000024D7980; _group_states = table: 00000000025A3050; _music_players = table: 000000000259FF10; _duck_sounds_stack = 0; [2] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097210; _has_invitation_error = false; _machine = table: 0000000011B6E990; _lobby_host = table: 0000000001CB53D0; _viewport_name = "loading_viewport"; _network_event_delegate = table: 0000000001B0B830; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _profile_synchronizer = table: 0000000002EC36A0; _network_transmit = table: 00000000024EF590; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; _ui_loading_package_path = "resource_packages/menu_assets"; _loadout_resync_state = "check_resync"; _network_server = table: 0000000002E5E2F0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000003862ED0; _should_start_breed_loading = true; _level_key = "military"; _loading_view = table: 0000000010BB2FE0; _ui_loading_package_reference_name = "menu_assets"; _input_manager = table: 00000000036720B0; [3] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097210; _has_invitation_error = false; _machine = table: 0000000011B6E990; _lobby_host = table: 0000000001CB53D0; _viewport_name = "loading_viewport"; _network_event_delegate = table: 0000000001B0B830; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _profile_synchronizer = table: 0000000002EC36A0; _network_transmit = table: 00000000024EF590; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; _ui_loading_package_path = "resource_packages/menu_assets"; _loadout_resync_state = "check_resync"; _network_server = table: 0000000002E5E2F0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000003862ED0; _should_start_breed_loading = true; _level_key = "military"; _loading_view = table: 0000000010BB2FE0; _ui_loading_package_reference_name = "menu_assets"; _input_manager = table: 00000000036720B0; [4] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097210; _has_invitation_error = false; _machine = table: 0000000011B6E990; _lobby_host = table: 0000000001CB53D0; _viewport_name = "loading_viewport"; _network_event_delegate = table: 0000000001B0B830; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _profile_synchronizer = table: 0000000002EC36A0; _network_transmit = table: 00000000024EF590; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; _ui_loading_package_path = "resource_packages/menu_assets"; _loadout_resync_state = "check_resync"; _network_server = table: 0000000002E5E2F0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000003862ED0; _should_start_breed_loading = true; _level_key = "military"; _loading_view = table: 0000000010BB2FE0; _ui_loading_package_reference_name = "menu_assets"; _input_manager = table: 00000000036720B0; [5] _world_name = "top_ingame_view"; _world = [World]; _loading_icon_view = table: 00000000025ACB30; _fade_speed = 3; _twitch_icon_view = table: 00000000025C92F0; _color = Vector3Box(0, 0, 0); _gui = [Gui]; _fade = 1; _disconnect_indicator_view = table: 00000000025C4960; _fade_state = "in"; _loading_icon_viewport = [Viewport]; [6] startup_package_handles = table: 000000000009ADD0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009AD30; flow_return_table = table: 0000000000097240; _machine = table: 00000000128A8FA0; startup_timer = 6.5189687588717788; has_booted = true; loading_context = table: 00000000128A8F40; <> 07:44:16.772 [Umbra] Loading umbra tome '#ID[cbcd7c7e1f9f93ae]' 07:44:17.056 [Lua] [LobbyHost] Changed state from creating to joined 07:44:17.056 [Lua] [PartyManager] Leader is set to 11000010a249311 07:44:17.056 [Lua] [ChatManager] Setting up network context, host_peer_id:11000010a249311 my_peer_id:11000010a249311 07:44:17.056 [Lua] [ChatManager] Registering channel 1 07:44:17.056 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=11000010a249311, own_peer_id=11000010a249311) 07:44:17.056 [Lua] [GameMechanismManager] network_context_created (server_peer_id=11000010a249311, own_peer_id=11000010a249311) 07:44:17.056 [Lua] [PartyManager] network_context_created (server_peer_id=11000010a249311, own_peer_id=11000010a249311) 07:44:17.072 [Lua] [NetworkServer] Changing num_players from nil to 1 07:44:17.072 [Lua] Players: 1 07:44:17.072 [Lua] Set lobby begin: 07:44:17.072 [Lua] Lobby data level_key = military 07:44:17.072 [Lua] Lobby data num_players = 1 07:44:17.072 [Lua] Lobby data matchmaking = true 07:44:17.072 [Lua] Set lobby end. 07:44:18.710 [Lua] player (11000010a249311,1) was put into party 0 07:44:18.710 [Lua] [PeerSM] 11000010a249311 :: on_exit Connecting 07:44:18.710 [Lua] [PeerSM] 11000010a249311 :: on_enter Loading 07:44:18.710 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000010a249311 military 0 07:44:18.710 warning: [Lua] Following data will be uploaded to Crashify: <> 07:44:18.711 warning: [Lua] "[[PeerStates.Loading]] level_key: military", Num ocurrencies: 1, User: 11000010a249311 "Lord Kaizar" [0] =[C]: in function callstack [1] @scripts/utils/script_application.lua:19: in function send_to_crashify [2] @scripts/network/peer_states.lua:203: in function on_enter [3] @scripts/network/peer_state_machine.lua:30: in function change_state [4] @scripts/network/peer_state_machine.lua:78: in function update [5] @scripts/network/network_server.lua:672: in function update [6] @scripts/game_state/state_loading.lua:757: in function _update_network [7] @scripts/game_state/state_loading.lua:633: in function update [8] @foundation/scripts/util/state_machine.lua:145: in function update [9] @scripts/boot.lua:842: in function game_update [10] @scripts/boot.lua:605:in function [1] system = "[PeerStates.Loading]"; message = "level_key: %s"; print_key = "[PeerStates.Loading]level_key: %s"; print_count = 1; message_formatted = "level_key: military"; body = "\"[[PeerStates.Loading]] level_key: military\", Num ocurrencies: 1, User: 11000010a249311 \"Lord Kaizar\"" [2] self = table: 00000000025488E0; previous_state = Connecting; party = table: 00000000128A39F0; mechanism_manager = table: 00000000128A61B0; network_transmit = table: 00000000024EF590; peer_id = "11000010a249311"; level_key = "military"; environment_variation_id = 0; level_seed = 870341; difficulty = "normal"; difficulty_tweak = 0; difficulty_id = 1; locked_director_function_ids = table: 0000000003273920 [3] _ = table: 00000000025488E0; new_state = Loading; old_state = Connecting [4] self = table: 000000000254E240; dt = 0.016666820272803307; state_data = table: 00000000025488E0; new_state = Loading [5] self = table: 0000000002E5E2F0; dt = 0.016666820272803307; peer_state_machines = table: 0000000002ECB4D0; joined_peers = table: 0000000002E267B0; game_session = nil; peer_id = "11000010a249311"; peer_state_machine = table: 000000000254E240 [6] self = table: 0000000002ED8B50; dt = 0.016666820272803307 [7] self = table: 0000000002ED8B50; dt = 0.016666820272803307; t = 17.253122167778201 [8] self = table: 00000000128A8FA0; dt = 0.016666820272803307; t = 17.253122167778201 [9] self = table: 0000000000097210; real_world_dt = 0.016666820272803307; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tlight_fx\n\tweave\n\tcurl\n\trazer_chroma\n\tinput...; dt = 0.016666820272803307; t = 17.253122167778201 [10] dt = 0.016666820272803307 [2] server = table: 0000000002E5E2F0; wanted_career_index = 1; game_started = false; num_players = 1; wanted_profile_index = 6; resend_post_game_timer = 2; resend_timer = 1.9823301006108522; peer_id = "11000010a249311"; [4] current_state = Loading; function_memoize = table: 000000000254E210; state_data = table: 00000000025488E0; [5] server_peer_id = "11000010a249311"; kicked_peers_disconnect_timer = table: 0000000002ECB500; my_peer_id = "11000010a249311"; peers_added_to_gamesession = table: 0000000002EC2890; _joined_peers = table: 0000000002E267B0; voip = table: 00000000012A3BE0; environment_variation_id = 0; level_transition_handler = table: 0000000003862ED0; _connections = table: 0000000002EC1250; lobby_host = table: 0000000001CB53D0; level_key = "military"; slot_allocator = table: 000000000068BE60; _using_gamelift = false; _eac_server = [EACServer]; profile_synchronizer = table: 0000000002EC36A0; wanted_career_index = 2; _reserved_slots = table: 00000000024DCB00; wanted_profile_index = 1; _connected_peers = table: 0000000002EC3670; player_manager = table: 00000000128A3690; _profile_requester = table: 000000000068B960; network_transmit = table: 00000000024EF590; peers_completed_game_object_sync = table: 0000000002EC2850; peer_state_machines = table: 0000000002ECB4D0; network_event_delegate = table: 0000000001B0B830; [6] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097210; _loadout_resync_state = "check_resync"; _loading_music_triggered = true; _lobby_host = table: 0000000001CB53D0; _input_manager = table: 00000000036720B0; _profile_synchronizer = table: 0000000002EC36A0; _machine = table: 0000000011B6E990; _network_event_delegate = table: 0000000001B0B830; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _loading_view = table: 0000000010BB2FE0; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; wwise_playing_id = 0; _should_start_breed_loading = true; _network_server = table: 0000000002E5E2F0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000003862ED0; _has_invitation_error = false; _level_key = "military"; _ui_loading_package_path = "resource_packages/menu_assets"; _network_transmit = table: 00000000024EF590; _ui_loading_package_reference_name = "menu_assets"; _viewport_name = "loading_viewport"; [7] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097210; _loadout_resync_state = "check_resync"; _loading_music_triggered = true; _lobby_host = table: 0000000001CB53D0; _input_manager = table: 00000000036720B0; _profile_synchronizer = table: 0000000002EC36A0; _machine = table: 0000000011B6E990; _network_event_delegate = table: 0000000001B0B830; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _loading_view = table: 0000000010BB2FE0; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; wwise_playing_id = 0; _should_start_breed_loading = true; _network_server = table: 0000000002E5E2F0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000003862ED0; _has_invitation_error = false; _level_key = "military"; _ui_loading_package_path = "resource_packages/menu_assets"; _network_transmit = table: 00000000024EF590; _ui_loading_package_reference_name = "menu_assets"; _viewport_name = "loading_viewport"; [8] _params = table: 00000000128A8F70; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000097210; _state = table: 0000000002ED8B50; [9] startup_package_handles = table: 000000000009ADD0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009AD30; flow_return_table = table: 0000000000097240; _machine = table: 00000000128A8FA0; startup_timer = 6.5189687588717788; has_booted = true; loading_context = table: 00000000128A8F40; <> 07:44:18.711 [Lua] <> <>[PeerStates.Loading]<> <>level_key: military<> <> [0] =[C]: in function callstack [1] @foundation/scripts/util/crashify.lua:58: in function print_exception [2] @scripts/network/peer_states.lua:204: in function on_enter [3] @scripts/network/peer_state_machine.lua:30: in function change_state [4] @scripts/network/peer_state_machine.lua:78: in function update [5] @scripts/network/network_server.lua:672: in function update [6] @scripts/game_state/state_loading.lua:757: in function _update_network [7] @scripts/game_state/state_loading.lua:633: in function update [8] @foundation/scripts/util/state_machine.lua:145: in function update [9] @scripts/boot.lua:842: in function game_update [10] @scripts/boot.lua:605:in function [1] system = "[PeerStates.Loading]"; message = "level_key: military" [2] self = table: 00000000025488E0; previous_state = Connecting; party = table: 00000000128A39F0; mechanism_manager = table: 00000000128A61B0; network_transmit = table: 00000000024EF590; peer_id = "11000010a249311"; level_key = "military"; environment_variation_id = 0; level_seed = 870341; difficulty = "normal"; difficulty_tweak = 0; difficulty_id = 1; locked_director_function_ids = table: 0000000003273920 [3] _ = table: 00000000025488E0; new_state = Loading; old_state = Connecting [4] self = table: 000000000254E240; dt = 0.016666820272803307; state_data = table: 00000000025488E0; new_state = Loading [5] self = table: 0000000002E5E2F0; dt = 0.016666820272803307; peer_state_machines = table: 0000000002ECB4D0; joined_peers = table: 0000000002E267B0; game_session = nil; peer_id = "11000010a249311"; peer_state_machine = table: 000000000254E240 [6] self = table: 0000000002ED8B50; dt = 0.016666820272803307 [7] self = table: 0000000002ED8B50; dt = 0.016666820272803307; t = 17.253122167778201 [8] self = table: 00000000128A8FA0; dt = 0.016666820272803307; t = 17.253122167778201 [9] self = table: 0000000000097210; real_world_dt = 0.016666820272803307; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tlight_fx\n\tweave\n\tcurl\n\trazer_chroma\n\tinput...; dt = 0.016666820272803307; t = 17.253122167778201 [10] dt = 0.016666820272803307 [2] server = table: 0000000002E5E2F0; wanted_career_index = 1; game_started = false; num_players = 1; wanted_profile_index = 6; resend_post_game_timer = 2; resend_timer = 1.9823301006108522; peer_id = "11000010a249311"; [4] current_state = Loading; function_memoize = table: 000000000254E210; state_data = table: 00000000025488E0; [5] server_peer_id = "11000010a249311"; kicked_peers_disconnect_timer = table: 0000000002ECB500; my_peer_id = "11000010a249311"; peers_added_to_gamesession = table: 0000000002EC2890; _joined_peers = table: 0000000002E267B0; voip = table: 00000000012A3BE0; environment_variation_id = 0; level_transition_handler = table: 0000000003862ED0; _connections = table: 0000000002EC1250; lobby_host = table: 0000000001CB53D0; level_key = "military"; slot_allocator = table: 000000000068BE60; _using_gamelift = false; _eac_server = [EACServer]; profile_synchronizer = table: 0000000002EC36A0; wanted_career_index = 2; _reserved_slots = table: 00000000024DCB00; wanted_profile_index = 1; _connected_peers = table: 0000000002EC3670; player_manager = table: 00000000128A3690; _profile_requester = table: 000000000068B960; network_transmit = table: 00000000024EF590; peers_completed_game_object_sync = table: 0000000002EC2850; peer_state_machines = table: 0000000002ECB4D0; network_event_delegate = table: 0000000001B0B830; [6] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097210; _loadout_resync_state = "check_resync"; _loading_music_triggered = true; _lobby_host = table: 0000000001CB53D0; _input_manager = table: 00000000036720B0; _profile_synchronizer = table: 0000000002EC36A0; _machine = table: 0000000011B6E990; _network_event_delegate = table: 0000000001B0B830; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _loading_view = table: 0000000010BB2FE0; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; wwise_playing_id = 0; _should_start_breed_loading = true; _network_server = table: 0000000002E5E2F0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000003862ED0; _has_invitation_error = false; _level_key = "military"; _ui_loading_package_path = "resource_packages/menu_assets"; _network_transmit = table: 00000000024EF590; _ui_loading_package_reference_name = "menu_assets"; _viewport_name = "loading_viewport"; [7] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097210; _loadout_resync_state = "check_resync"; _loading_music_triggered = true; _lobby_host = table: 0000000001CB53D0; _input_manager = table: 00000000036720B0; _profile_synchronizer = table: 0000000002EC36A0; _machine = table: 0000000011B6E990; _network_event_delegate = table: 0000000001B0B830; _registered_rpcs = true; _wanted_state = table: 0000000010371830; _loading_view = table: 0000000010BB2FE0; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; wwise_playing_id = 0; _should_start_breed_loading = true; _network_server = table: 0000000002E5E2F0; _loading_view_setup_is_done = true; _level_transition_handler = table: 0000000003862ED0; _has_invitation_error = false; _level_key = "military"; _ui_loading_package_path = "resource_packages/menu_assets"; _network_transmit = table: 00000000024EF590; _ui_loading_package_reference_name = "menu_assets"; _viewport_name = "loading_viewport"; [8] _params = table: 00000000128A8F70; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000097210; _state = table: 0000000002ED8B50; [9] startup_package_handles = table: 000000000009ADD0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009AD30; flow_return_table = table: 0000000000097240; _machine = table: 00000000128A8FA0; startup_timer = 6.5189687588717788; has_booted = true; loading_context = table: 00000000128A8F40; <> <> 07:44:18.711 [Lua] [StateLoading] got rpc_load_level 71 military 07:44:21.594 [Window] Window => inactive 07:44:23.246 [Lua] [LevelTransitionHandler] Level load completed! 07:44:23.246 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: military - level_seed: 870341 - use_random_directors: true - overriden_conflict: nil 07:44:23.267 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 07:44:23.268 [Lua] checking dlc's against conflict directors 07:44:23.268 [Lua] number of factions to include 1 07:44:23.268 [Lua] number of factions added 2 07:44:23.268 [Lua] --- --- --- 07:44:23.268 [Lua] Starting... difficulty 'normal' 07:44:23.268 [Lua] These are the starting conflict directors: 07:44:23.268 [Lua] chaos 07:44:23.268 [Lua] chaos_light 07:44:23.268 [Lua] skaven 07:44:23.268 [Lua] --- --- --- 07:44:23.268 [Lua] 07:44:23.268 [Lua] Looking for a new director: 07:44:23.268 [Lua] (free: 10) master hash is: skaven_ratling_gunner skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat skaven_storm_vermin_with_shield skaven_pack_master skaven_slave chaos_fanatic chaos_raider chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_warpfire_thrower chaos_berzerker chaos_marauder skaven_storm_vermin_commander skaven_plague_monk skaven_poison_wind_globadier 07:44:23.268 [Lua] ->trying director: chaos 07:44:23.268 [Lua] --> success! 07:44:23.268 [Lua] --> re-used the same breeds 07:44:23.268 [Lua] 07:44:23.268 [Lua] DONE! Found the following directors: 07:44:23.268 [Lua] chaos 07:44:23.268 [Lua] (free: 10), Master hash is: skaven_ratling_gunner skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat skaven_storm_vermin_with_shield skaven_pack_master skaven_slave chaos_fanatic chaos_raider chaos_marauder_with_shield skaven_gutter_runner skaven_loot_rat skaven_warpfire_thrower chaos_berzerker chaos_marauder skaven_storm_vermin_commander skaven_plague_monk skaven_poison_wind_globadier 07:44:23.268 [Lua] [EnemyPackageLoader] breed_lookup: { skaven_ratling_gunner=true, skaven_storm_vermin=true, chaos_vortex_sorcerer=true, chaos_corruptor_sorcerer=true, chaos_spawn=true, chaos_troll=true, skaven_rat_ogre=true, chaos_warrior=true, skaven_clan_rat_with_shield=true, skaven_stormfiend=true, skaven_clan_rat=true, skaven_storm_vermin_with_shield=true, skaven_pack_master=true, skaven_slave=true, chaos_fanatic=true, chaos_raider=true, chaos_marauder_with_shield=true, skaven_gutter_runner=true, skaven_loot_rat=true, skaven_warpfire_thrower=true, chaos_berzerker=true, chaos_marauder=true, skaven_storm_vermin_commander=true, skaven_plague_monk=true, skaven_poison_wind_globadier=true, } 07:44:23.268 [Lua] load_startup_enemy_packages: -------------- 07:44:23.268 [Lua] chaos_spawn 07:44:23.268 [Lua] chaos_troll 07:44:23.268 [Lua] skaven_rat_ogre 07:44:23.268 [Lua] skaven_stormfiend 07:44:23.268 [Lua] beastmen_minotaur 07:44:23.268 [Lua] chaos_plague_sorcerer 07:44:23.268 [Lua] chaos_corruptor_sorcerer 07:44:23.268 [Lua] skaven_gutter_runner 07:44:23.268 [Lua] skaven_pack_master 07:44:23.268 [Lua] skaven_poison_wind_globadier 07:44:23.268 [Lua] skaven_ratling_gunner 07:44:23.268 [Lua] skaven_warpfire_thrower 07:44:23.268 [Lua] chaos_vortex_sorcerer 07:44:23.268 [Lua] beastmen_standard_bearer 07:44:23.268 [Lua] chaos_vortex 07:44:23.268 [Lua] critter_rat 07:44:23.268 [Lua] critter_pig 07:44:23.268 [Lua] skaven_storm_vermin 07:44:23.268 [Lua] chaos_warrior 07:44:23.268 [Lua] skaven_clan_rat_with_shield 07:44:23.268 [Lua] skaven_clan_rat 07:44:23.268 [Lua] skaven_storm_vermin_with_shield 07:44:23.268 [Lua] skaven_slave 07:44:23.268 [Lua] chaos_fanatic 07:44:23.268 [Lua] chaos_raider 07:44:23.268 [Lua] chaos_marauder_with_shield 07:44:23.268 [Lua] skaven_loot_rat 07:44:23.268 [Lua] chaos_berzerker 07:44:23.268 [Lua] chaos_marauder 07:44:23.268 [Lua] skaven_plague_monk 07:44:23.270 [Lua] ### Sending rpc_level_loaded 07:44:23.270 [Lua] #### Has state machine: true, peer_id: 11000010a249311, level_id: 71 07:44:23.270 [Lua] Peer 11000010a249311 has loaded the level and all enemies are loaded 07:44:23.286 [Lua] [PeerSM] 11000010a249311 :: on_exit Loading 07:44:23.286 [Lua] [PeerSM] 11000010a249311 :: on_enter LoadingProfilePackages 07:44:23.286 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:11000010a249311 inventory_sync_id:0 my_peer_id:11000010a249311 07:44:23.303 [Lua] [PeerSM] 11000010a249311 :: on_exit LoadingProfilePackages 07:44:23.303 [Lua] [PeerSM] 11000010a249311 :: on_enter WaitingForEnterGame 07:44:23.303 [Lua] ### Sending rpc_level_loaded 07:44:23.303 [Lua] #### Has state machine: false, peer_id: 11000010a249311, level_id: 71 07:44:32.531 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: military game_mode: nil 07:44:32.531 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 07:44:32.531 [Lua] Starting async level spawning of levels/honduras/military/world 07:44:32.532 [Umbra] Init version: 3.4.15 :: 16 threads 07:44:33.149 [Lua] Async level spawning done 07:44:33.149 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 07:44:34.126 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 07:44:34.126 [Lua] Set lobby begin: 07:44:34.126 [Lua] Lobby data host = 11000010a249311 07:44:34.126 [Lua] Lobby data level_key = military 07:44:34.126 [Lua] Lobby data country_code = AU 07:44:34.126 [Lua] Lobby data num_players = 1 07:44:34.126 [Lua] Lobby data unique_server_name = Lord Kaizar 07:44:34.126 [Lua] Lobby data matchmaking = true 07:44:34.126 [Lua] Set lobby end. 07:44:34.126 [Lua] [Gamestate] Enter StateIngame HOST 07:44:34.127 [Lua] <>level = military<> 07:44:34.127 [Lua] Set lobby begin: 07:44:34.127 [Lua] Lobby data host = 11000010a249311 07:44:34.127 [Lua] Lobby data level_key = military 07:44:34.127 [Lua] Lobby data selected_level_key = military 07:44:34.127 [Lua] Lobby data country_code = AU 07:44:34.127 [Lua] Lobby data num_players = 1 07:44:34.127 [Lua] Lobby data unique_server_name = Lord Kaizar 07:44:34.127 [Lua] Lobby data matchmaking = true 07:44:34.127 [Lua] Set lobby end. 07:44:34.127 [Lua] [StateIngame] Server ingame 07:44:34.130 [Lua] Set lobby begin: 07:44:34.130 [Lua] Lobby data level_key = military 07:44:34.130 [Lua] Lobby data selected_level_key = military 07:44:34.130 [Lua] Lobby data num_players = 1 07:44:34.130 [Lua] Lobby data matchmaking = true 07:44:34.130 [Lua] Lobby data host = 11000010a249311 07:44:34.130 [Lua] Lobby data country_code = AU 07:44:34.130 [Lua] Lobby data difficulty_tweak = 0 07:44:34.130 [Lua] Lobby data unique_server_name = Lord Kaizar 07:44:34.130 [Lua] Lobby data difficulty = normal 07:44:34.130 [Lua] Set lobby end. 07:44:34.130 [Lua] [LobbyAux] Making combined_hash: 35da0146edc6e0c9 from network_hash=7c352b75caf6475d, trunk_revision=17502, engine_revision=72af77cbc050, project_hash=bulldozer 07:44:34.130 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 07:44:34.130 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 07:44:34.130 [Lua] [Matchmaking] initializing 07:44:34.130 [Lua] [Matchmaking] my_peer_id: 11000010a249311, I am server 07:44:34.130 [Lua] [Matchmaking] register rpcs 07:44:34.130 [Lua] GameNetworkManager:init... creating game session 07:44:34.130 [Lua] Host GameSession.make_game_session_host with session: 07:44:34.130 [Network] Setting artificial MTU limit to 65536 07:44:34.130 [Lua] [StateIngame] loadout_changed: false old_loadout: nil new_loadout: nil game_mode: adventure 07:44:34.130 [Lua] Assigning peer(11000010a249311:1) to profile(6) career(1) 07:44:34.130 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(11000010a249311) local_player_id(1) profile_index(6) career_index(1) 07:44:34.130 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0 07:44:34.130 [Lua] 07:44:34.130 [Lua] [units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1_3p] = false (boolean) 07:44:34.130 [Lua] [resource_packages/careers/es_knight] = false (boolean) 07:44:34.130 [Lua] [wwise/two_handed_hammers] = false (boolean) 07:44:34.130 [Lua] [units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base] = false (boolean) 07:44:34.130 [Lua] [units/weapons/player/wpn_empire_2h_hammer_tutorial/wpn_empire_2h_hammer_tut_01_3p] = false (boolean) 07:44:34.130 [Lua] [wwise/bow] = false (boolean) 07:44:34.130 [Lua] [units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01] = false (boolean) 07:44:34.130 [Lua] [units/weapons/player/wpn_empire_bow_tutorial/wpn_empire_bow_tutorial_3p] = false (boolean) 07:44:34.130 [Lua] 07:44:34.130 [Lua] 07:44:34.130 [Lua] [wwise/two_handed_hammers] = false (boolean) 07:44:34.130 [Lua] [resource_packages/careers/es_knight] = false (boolean) 07:44:34.130 [Lua] [units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01] = false (boolean) 07:44:34.130 [Lua] [units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1] = false (boolean) 07:44:34.130 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean) 07:44:34.130 [Lua] [units/weapons/player/wpn_empire_bow_tutorial/wpn_empire_bow_tutorial_3p] = false (boolean) 07:44:34.130 [Lua] [units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1_3p] = false (boolean) 07:44:34.130 [Lua] [units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base] = false (boolean) 07:44:34.130 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean) 07:44:34.130 [Lua] [units/weapons/player/wpn_empire_bow_tutorial/wpn_empire_bow_tutorial] = false (boolean) 07:44:34.130 [Lua] [units/weapons/player/wpn_empire_2h_hammer_tutorial/wpn_empire_2h_hammer_tut_01_3p] = false (boolean) 07:44:34.130 [Lua] [units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh] = false (boolean) 07:44:34.130 [Lua] [wwise/bow] = false (boolean) 07:44:34.130 [Lua] [units/weapons/player/wpn_empire_2h_hammer_tutorial/wpn_empire_2h_hammer_tut_01] = false (boolean) 07:44:34.130 [Lua] 07:44:34.130 [Lua] player (11000010a249311,1) was put into party 1 07:44:34.137 [Lua] Switching ConflictSettings: to: default 07:44:34.137 [Lua] pacing=default 07:44:34.137 [Lua] roaming=nil 07:44:34.137 [Lua] specials=default 07:44:34.137 [Lua] debug_color=maroon 07:44:34.137 [Lua] contained_breeds=nil 07:44:34.137 [Lua] pack_spawning=default 07:44:34.137 [Lua] disabled=false 07:44:34.137 [Lua] factions=nil 07:44:34.137 [Lua] boss=default 07:44:34.137 [Lua] horde=default 07:44:34.137 [Lua] name=default 07:44:34.137 [Lua] intensity=default 07:44:34.137 [Lua] --- 07:44:34.137 [Lua] [LevelAnalysis] set_random_seed( 870341) 07:44:34.152 [Lua] [AIInterestPointSystem] Level Seed: 870341 07:44:34.153 [Lua] 07:44:34.153 [Lua] [entity_system_bag] = table 07:44:34.153 [Lua] [entity_system_bag] = metatable 07:44:34.153 [Lua] [startup_data] = table 07:44:34.153 [Lua] [entity_manager] = table 07:44:34.153 [Lua] [entity_manager] = metatable 07:44:34.153 [Lua] [unit_spawner] = table 07:44:34.153 [Lua] [unit_spawner] = metatable 07:44:34.153 [Lua] [unit_storage] = table 07:44:34.153 [Lua] [unit_storage] = metatable 07:44:34.153 [Lua] [dice_keeper] = table 07:44:34.153 [Lua] [dice_keeper] = metatable 07:44:34.153 [Lua] [is_server] = true (boolean) 07:44:34.153 [Lua] [world] = [World] 07:44:34.153 [Lua] [system_api] = table 07:44:34.153 [Lua] [entity_system] = table 07:44:34.153 [Lua] [entity_system] = metatable 07:44:34.153 [Lua] [network_lobby] = table 07:44:34.153 [Lua] [network_lobby] = metatable 07:44:34.153 [Lua] [profile_synchronizer] = table 07:44:34.153 [Lua] [profile_synchronizer] = metatable 07:44:34.153 [Lua] [level_transition_handler] = table 07:44:34.153 [Lua] [level_transition_handler] = metatable 07:44:34.153 [Lua] [num_local_human_players] = 1 (number) 07:44:34.153 [Lua] [statistics_db] = table 07:44:34.153 [Lua] [statistics_db] = metatable 07:44:34.153 [Lua] [network_server] = table 07:44:34.153 [Lua] [network_server] = metatable 07:44:34.153 [Lua] [input_manager] = table 07:44:34.153 [Lua] [input_manager] = metatable 07:44:34.153 [Lua] [network_clock] = table 07:44:34.153 [Lua] [network_clock] = metatable 07:44:34.153 [Lua] [network_transmit] = table 07:44:34.153 [Lua] [network_transmit] = metatable 07:44:34.153 [Lua] [free_flight_manager] = table 07:44:34.153 [Lua] [free_flight_manager] = metatable 07:44:34.153 [Lua] [network_manager] = table 07:44:34.153 [Lua] [network_manager] = metatable 07:44:34.153 [Lua] [network_event_delegate] = table 07:44:34.153 [Lua] [network_event_delegate] = metatable 07:44:34.153 [Lua] 07:44:34.153 [Lua] ignoring extension VersusVolumeObjectiveExtension 07:44:34.153 [Lua] ignoring extension VersusInteractObjectiveExtension 07:44:34.153 [Lua] ignoring extension VersusPayloadObjectiveExtension 07:44:34.153 [Lua] ignoring extension VersusSocketObjectiveExtension 07:44:34.153 [Lua] ignoring extension VersusTargetObjectiveExtension 07:44:34.153 [Lua] ignoring extension VersusMissionObjectiveExtension 07:44:34.155 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 07:44:34.169 [Lua] [AchievementManager] Achievements using the steam platform 07:44:34.186 [Lua] respawn_unit_spawned with group id: cannon_event 07:44:34.186 [Lua] respawn_unit_spawned with group id: cannon_event 07:44:34.186 [Lua] respawn_unit_spawned with group id: cannon_event 07:44:34.189 [Lua] respawn_unit_spawned with group id: end_event 07:44:34.189 [Lua] respawn_unit_spawned with group id: end_event 07:44:34.189 [Lua] respawn_unit_spawned with group id: end_event 07:44:34.209 [Lua] respawn_unit_spawned with group id: gate_event 07:44:34.209 [Lua] respawn_unit_spawned with group id: gate_event 07:44:34.209 [Lua] respawn_unit_spawned with group id: gate_event 07:44:34.214 [Lua] [StateIngame] Level seed: 870341 07:44:34.250 [Lua] [LevelAnalysis] set_random_seed( 846387) 07:44:34.258 [Lua] [IngameUI] init 07:44:34.267 [SteamVoipClient] select_out(11000010a249311, off) 07:44:34.277 [Lua] cb_razer_chroma_setup 07:44:34.291 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 07:44:34.291 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter() 07:44:34.291 [Lua] Set lobby begin: 07:44:34.291 [Lua] Lobby data level_key = military 07:44:34.291 [Lua] Lobby data power_level = 199 07:44:34.291 [Lua] Lobby data selected_level_key = military 07:44:34.291 [Lua] Lobby data num_players = 1 07:44:34.291 [Lua] Lobby data matchmaking = true 07:44:34.291 [Lua] Lobby data host = 11000010a249311 07:44:34.291 [Lua] Lobby data country_code = AU 07:44:34.291 [Lua] Lobby data difficulty_tweak = 0 07:44:34.291 [Lua] Lobby data unique_server_name = Lord Kaizar 07:44:34.291 [Lua] Lobby data difficulty = normal 07:44:34.291 [Lua] Set lobby end. 07:44:34.292 [Lua] CurrentConflictSettings default 07:44:34.292 [Lua] [ConflictDirector] conflict_director is ai_ready 07:44:34.295 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 07:44:34.296 [Lua] [MainPathSpawningGenerator] Injecting travel distances 07:44:34.298 [Lua] SpecialsPacing:remove_unwanted_breeds: 07:44:34.298 [Lua] Forming navigation groups in one frame 07:44:34.298 [Lua] Forming navigation groups 07:44:34.299 [Lua] NavigationGroupManager -> calulation time A: 0.00099999999999766942 07:44:34.489 [Lua] NavigationGroupManager -> calulation time B: 0.18999999999999773 07:44:34.489 [Lua] number of nav groups: 341 07:44:34.491 [Lua] number of refined nav groups : 267 07:44:34.495 [Lua] NavigationGroupManager -> calulation time C: 0.005000000000002558 07:44:34.495 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 8.3836397148668809 Normalized coefficient: 1.8786589757751864 07:44:34.497 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 8.0691960021853468 Normalized coefficient: 1.9518673230560371 07:44:34.499 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.217717798054219 Normalized coefficient: 1.4040289017372074 07:44:34.501 [Lua] -------------> JOW Perfect-density 1.3500000000000001 Sum density 1.9105326414108277 Normalized coefficient: 0.70660923071332415 07:44:34.504 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside 07:44:34.504 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 07:44:34.504 [Lua] Layer named: 23 , id: 23 has cost 0 --> removed all roaming spawns found inside 07:44:34.504 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside 07:44:34.504 [Lua] Layer named: 26 , id: 26 has cost 0 --> removed all roaming spawns found inside 07:44:34.512 [Lua] [LevelAnalysis] Generating boss paths for level: military 07:44:34.512 [Lua] [LevelAnalysis] This level has a total main-path length of 1115.830 meters. 07:44:34.512 [Lua] [LevelAnalysis] grouping spawners for event_patrol 07:44:34.512 [Lua] [LevelAnalysis] 07:44:34.512 [Lua] [LevelAnalysis] grouping spawners for event_boss 07:44:34.512 [Lua] [LevelAnalysis] 07:44:34.512 [Lua] [LevelAnalysis] Terror events added: 07:44:34.512 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 07:44:34.512 [Lua] [LevelAnalysis] 2 -->Added boss/special event: nothing 07:44:34.512 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_boss 07:44:34.512 [Lua] ----> using boss gizmo! 07:44:34.512 [Lua] [LevelAnalysis] section: 1, start-index: 1, end-index: 22, forbidden-dist: -206.7 start-travel-dist: 216.7, end-travel-dist: 299.9 spawn_distance 0.0 07:44:34.512 [Lua] Adding main path event: Vector3Box(112.5, 137, -19.3033) boss_event_rat_ogre 45 table: 000000000B634CB0 07:44:34.512 [Lua] ----> using boss gizmo! 07:44:34.512 [Lua] [LevelAnalysis] section: 3, start-index: 49, end-index: 72, forbidden-dist: -276.6 start-travel-dist: 774.1, end-travel-dist: 937.9 spawn_distance 487.5 07:44:34.512 [Lua] Adding main path event: Vector3Box(-93, -86, 64.5) boss_event_storm_fiend 45 table: 000000000B634FA0 07:44:34.512 [Lua] [LevelAnalysis] num_event_places_f: 0.7105533328056336 , num_event_places: 0 , trailing_event_fraction: 0.7105533328056336 , num_events: 1 07:44:34.512 [Lua] [LevelAnalysis] Level path distance: 1115.8299992084503 07:44:34.512 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1115.8299992084503 forbidden_dist: -1015.8299992084503 07:44:34.512 [Lua] [LevelAnalysis] wanted_distance: 458.64378847500035 07:44:34.512 [Lua] [LevelAnalysis] Terror events added: 07:44:34.512 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 07:44:34.512 [Lua] Adding main path event: Vector3Box(170.124, 28.9063, 50.6714) rare_event_loot_rat 45 table: 000000000B635430 07:44:34.512 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 07:44:34.520 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn healing pickups 07:44:34.520 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 07:44:34.521 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 07:44:34.538 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:11000010a249311 inventory_sync_id:1 my_peer_id:11000010a249311 07:44:34.548 [Lua] player (11000010a249311,2) was put into party 1 07:44:34.558 [Lua] Assigning peer(11000010a249311:2) to profile(3) career(1) 07:44:34.558 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(11000010a249311) local_player_id(2) profile_index(3) career_index(1) 07:44:34.558 [Lua] Set lobby begin: 07:44:34.558 [Lua] Lobby data level_key = military 07:44:34.558 [Lua] Lobby data power_level = 199 07:44:34.558 [Lua] Lobby data selected_level_key = military 07:44:34.558 [Lua] Lobby data player_slot_1 = 0:0 07:44:34.558 [Lua] Lobby data player_slot_4 = 0:0 07:44:34.558 [Lua] Lobby data num_players = 1 07:44:34.558 [Lua] Lobby data matchmaking = true 07:44:34.558 [Lua] Lobby data host = 11000010a249311 07:44:34.558 [Lua] Lobby data country_code = AU 07:44:34.558 [Lua] Lobby data unique_server_name = Lord Kaizar 07:44:34.558 [Lua] Lobby data player_slot_5 = 0:0 07:44:34.558 [Lua] Lobby data player_slot_2 = 0:0 07:44:34.558 [Lua] Lobby data difficulty_tweak = 0 07:44:34.558 [Lua] Lobby data player_slot_3 = 0:0 07:44:34.558 [Lua] Lobby data difficulty = normal 07:44:34.558 [Lua] Set lobby end. 07:44:34.558 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0 07:44:34.558 [Lua] 07:44:34.558 [Lua] [wwise/one_handed_axes] = false (boolean) 07:44:34.558 [Lua] [units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p] = false (boolean) 07:44:34.558 [Lua] [units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p] = false (boolean) 07:44:34.558 [Lua] [wwise/crossbow] = false (boolean) 07:44:34.558 [Lua] [resource_packages/careers/dr_ranger] = false (boolean) 07:44:34.558 [Lua] [units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01] = false (boolean) 07:44:34.558 [Lua] [units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_husk_base] = false (boolean) 07:44:34.558 [Lua] [units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p] = false (boolean) 07:44:34.558 [Lua] 07:44:34.558 [Lua] 07:44:34.558 [Lua] [wwise/crossbow] = false (boolean) 07:44:34.558 [Lua] [units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base] = false (boolean) 07:44:34.558 [Lua] [resource_packages/careers/dr_ranger] = false (boolean) 07:44:34.558 [Lua] [units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh] = false (boolean) 07:44:34.558 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean) 07:44:34.558 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean) 07:44:34.558 [Lua] [wwise/one_handed_axes] = false (boolean) 07:44:34.558 [Lua] [units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p] = false (boolean) 07:44:34.558 [Lua] [units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p] = false (boolean) 07:44:34.558 [Lua] [units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1] = false (boolean) 07:44:34.558 [Lua] [units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01] = false (boolean) 07:44:34.558 [Lua] [units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt] = false (boolean) 07:44:34.558 [Lua] [units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1] = false (boolean) 07:44:34.558 [Lua] [units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p] = false (boolean) 07:44:34.558 [Lua] 07:44:34.558 [Lua] player (11000010a249311,3) was put into party 1 07:44:34.569 [Lua] Assigning peer(11000010a249311:3) to profile(4) career(1) 07:44:34.569 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(11000010a249311) local_player_id(3) profile_index(4) career_index(1) 07:44:34.569 [Lua] Set lobby begin: 07:44:34.569 [Lua] Lobby data level_key = military 07:44:34.569 [Lua] Lobby data power_level = 199 07:44:34.569 [Lua] Lobby data selected_level_key = military 07:44:34.569 [Lua] Lobby data player_slot_1 = 0:0 07:44:34.569 [Lua] Lobby data player_slot_4 = 0:0 07:44:34.569 [Lua] Lobby data num_players = 1 07:44:34.569 [Lua] Lobby data matchmaking = true 07:44:34.569 [Lua] Lobby data host = 11000010a249311 07:44:34.569 [Lua] Lobby data country_code = AU 07:44:34.569 [Lua] Lobby data unique_server_name = Lord Kaizar 07:44:34.569 [Lua] Lobby data player_slot_5 = 0:0 07:44:34.569 [Lua] Lobby data player_slot_2 = 0:0 07:44:34.569 [Lua] Lobby data difficulty_tweak = 0 07:44:34.569 [Lua] Lobby data player_slot_3 = 0:0 07:44:34.569 [Lua] Lobby data difficulty = normal 07:44:34.569 [Lua] Set lobby end. 07:44:34.569 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0 07:44:34.569 [Lua] 07:44:34.569 [Lua] [units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01] = false (boolean) 07:44:34.569 [Lua] [units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p] = false (boolean) 07:44:34.569 [Lua] [resource_packages/careers/we_waywatcher] = false (boolean) 07:44:34.569 [Lua] [units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p] = false (boolean) 07:44:34.569 [Lua] [units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p] = false (boolean) 07:44:34.569 [Lua] [wwise/bow] = false (boolean) 07:44:34.569 [Lua] [wwise/one_handed_daggers] = false (boolean) 07:44:34.569 [Lua] [units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_husk_base] = false (boolean) 07:44:34.569 [Lua] 07:44:34.569 [Lua] 07:44:34.569 [Lua] [units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01] = false (boolean) 07:44:34.569 [Lua] [resource_packages/careers/we_waywatcher] = false (boolean) 07:44:34.569 [Lua] [units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh] = false (boolean) 07:44:34.569 [Lua] [units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p] = false (boolean) 07:44:34.569 [Lua] [wwise/one_handed_daggers] = false (boolean) 07:44:34.569 [Lua] [wwise/bow] = false (boolean) 07:44:34.569 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean) 07:44:34.569 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean) 07:44:34.569 [Lua] [units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p] = false (boolean) 07:44:34.569 [Lua] [units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1] = false (boolean) 07:44:34.569 [Lua] [units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p] = false (boolean) 07:44:34.569 [Lua] [units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base] = false (boolean) 07:44:34.569 [Lua] [units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1] = false (boolean) 07:44:34.569 [Lua] [units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1] = false (boolean) 07:44:34.569 [Lua] 07:44:34.569 [Lua] player (11000010a249311,4) was put into party 1 07:44:34.580 [Lua] Assigning peer(11000010a249311:4) to profile(2) career(1) 07:44:34.580 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(11000010a249311) local_player_id(4) profile_index(2) career_index(1) 07:44:34.580 [Lua] Set lobby begin: 07:44:34.580 [Lua] Lobby data level_key = military 07:44:34.580 [Lua] Lobby data power_level = 199 07:44:34.580 [Lua] Lobby data selected_level_key = military 07:44:34.580 [Lua] Lobby data player_slot_1 = 0:0 07:44:34.580 [Lua] Lobby data player_slot_4 = 0:0 07:44:34.580 [Lua] Lobby data num_players = 1 07:44:34.580 [Lua] Lobby data matchmaking = true 07:44:34.580 [Lua] Lobby data host = 11000010a249311 07:44:34.580 [Lua] Lobby data country_code = AU 07:44:34.580 [Lua] Lobby data unique_server_name = Lord Kaizar 07:44:34.580 [Lua] Lobby data player_slot_5 = 0:0 07:44:34.580 [Lua] Lobby data player_slot_2 = 0:0 07:44:34.580 [Lua] Lobby data difficulty_tweak = 0 07:44:34.580 [Lua] Lobby data player_slot_3 = 0:0 07:44:34.580 [Lua] Lobby data difficulty = normal 07:44:34.580 [Lua] Set lobby end. 07:44:34.580 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0 07:44:34.580 [Lua] 07:44:34.580 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02_3p] = false (boolean) 07:44:34.580 [Lua] [units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_husk_base] = false (boolean) 07:44:34.580 [Lua] [units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_01] = false (boolean) 07:44:34.580 [Lua] [wwise/one_handed_hammers] = false (boolean) 07:44:34.580 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p] = false (boolean) 07:44:34.580 [Lua] [resource_packages/careers/bw_adept] = false (boolean) 07:44:34.580 [Lua] [wwise/staff] = false (boolean) 07:44:34.580 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball_3p] = false (boolean) 07:44:34.580 [Lua] 07:44:34.580 [Lua] 07:44:34.580 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball] = false (boolean) 07:44:34.580 [Lua] [resource_packages/careers/bw_adept] = false (boolean) 07:44:34.580 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p] = false (boolean) 07:44:34.580 [Lua] [units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_base] = false (boolean) 07:44:34.580 [Lua] [wwise/staff] = false (boolean) 07:44:34.580 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean) 07:44:34.580 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01] = false (boolean) 07:44:34.580 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean) 07:44:34.580 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02] = false (boolean) 07:44:34.581 [Lua] [wwise/one_handed_hammers] = false (boolean) 07:44:34.581 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02_3p] = false (boolean) 07:44:34.581 [Lua] [units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_01] = false (boolean) 07:44:34.581 [Lua] [units/beings/player/bright_wizard_adept/first_person_base/chr_first_person_mesh] = false (boolean) 07:44:34.581 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball_3p] = false (boolean) 07:44:34.581 [Lua] 07:44:34.584 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:11000010a249311 inventory_sync_id:2 my_peer_id:11000010a249311 07:44:34.584 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:11000010a249311 inventory_sync_id:3 my_peer_id:11000010a249311 07:44:34.584 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:11000010a249311 inventory_sync_id:4 my_peer_id:11000010a249311 07:44:34.678 [Window] Window => active 07:44:34.698 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:44:34.699 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:44:34.714 [Lua] Spline already found! 07:44:34.717 [Lua] Spline already found! 07:44:34.731 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:44:34.731 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:44:34.750 [Lua] Spline already found! 07:44:34.752 [Lua] Spline already found! 07:44:34.823 [Lua] Init group template: spline_patrol 07:44:34.871 [Lua] Init group template: spline_patrol 07:44:34.984 [Lua] Init group template: spline_patrol 07:44:35.036 [Lua] Init group template: spline_patrol 07:44:42.106 [Lua] [PeerSM] 11000010a249311 :: on_exit WaitingForEnterGame 07:44:42.106 [Lua] [PeerSM] 11000010a249311 :: on_enter WaitingForGameObjectSync 07:44:42.110 [Lua] [PeerSM] 11000010a249311 :: on_exit WaitingForGameObjectSync 07:44:42.110 [Lua] [PeerSM] 11000010a249311 :: on_enter WaitingForPlayers 07:44:42.111 [Lua] player (11000010a249311,4) was put into party 1 07:44:42.124 [Lua] Assigning peer(11000010a249311:4) to profile(2) career(1) 07:44:42.124 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(11000010a249311) local_player_id(4) profile_index(2) career_index(1) 07:44:42.124 [Lua] Set lobby begin: 07:44:42.124 [Lua] Lobby data level_key = military 07:44:42.124 [Lua] Lobby data power_level = 199 07:44:42.124 [Lua] Lobby data selected_level_key = military 07:44:42.124 [Lua] Lobby data player_slot_1 = 0:0 07:44:42.124 [Lua] Lobby data player_slot_4 = 0:0 07:44:42.124 [Lua] Lobby data num_players = 1 07:44:42.124 [Lua] Lobby data matchmaking = true 07:44:42.124 [Lua] Lobby data host = 11000010a249311 07:44:42.124 [Lua] Lobby data country_code = AU 07:44:42.124 [Lua] Lobby data unique_server_name = Lord Kaizar 07:44:42.124 [Lua] Lobby data player_slot_5 = 0:0 07:44:42.125 [Lua] Lobby data player_slot_2 = 0:0 07:44:42.125 [Lua] Lobby data difficulty_tweak = 0 07:44:42.125 [Lua] Lobby data player_slot_3 = 0:0 07:44:42.125 [Lua] Lobby data difficulty = normal 07:44:42.125 [Lua] Set lobby end. 07:44:42.125 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0 07:44:42.125 [Lua] 07:44:42.125 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02_3p] = false (boolean) 07:44:42.125 [Lua] [units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_husk_base] = false (boolean) 07:44:42.125 [Lua] [units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_01] = false (boolean) 07:44:42.125 [Lua] [wwise/one_handed_hammers] = false (boolean) 07:44:42.125 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p] = false (boolean) 07:44:42.125 [Lua] [resource_packages/careers/bw_adept] = false (boolean) 07:44:42.125 [Lua] [wwise/staff] = false (boolean) 07:44:42.125 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball_3p] = false (boolean) 07:44:42.125 [Lua] 07:44:42.125 [Lua] 07:44:42.125 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball] = false (boolean) 07:44:42.125 [Lua] [resource_packages/careers/bw_adept] = false (boolean) 07:44:42.125 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p] = false (boolean) 07:44:42.125 [Lua] [units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_base] = false (boolean) 07:44:42.125 [Lua] [wwise/staff] = false (boolean) 07:44:42.125 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean) 07:44:42.125 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01] = false (boolean) 07:44:42.125 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean) 07:44:42.125 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02] = false (boolean) 07:44:42.125 [Lua] [wwise/one_handed_hammers] = false (boolean) 07:44:42.125 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02_3p] = false (boolean) 07:44:42.125 [Lua] [units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_01] = false (boolean) 07:44:42.125 [Lua] [units/beings/player/bright_wizard_adept/first_person_base/chr_first_person_mesh] = false (boolean) 07:44:42.125 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball_3p] = false (boolean) 07:44:42.125 [Lua] 07:44:42.126 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:11000010a249311 inventory_sync_id:5 my_peer_id:11000010a249311 07:44:42.127 [Lua] [PeerSM] 11000010a249311 :: on_exit WaitingForPlayers 07:44:42.127 [Lua] [PeerSM] 11000010a249311 :: on_enter InGame 07:44:42.136 [Lua] test 07:44:42.140 [Lua] test 07:44:42.142 [Lua] test 07:44:42.156 [Lua] Switching ConflictSettings: to: chaos_light 07:44:42.156 [Lua] pacing=chaos 07:44:42.156 [Lua] roaming=nil 07:44:42.156 [Lua] specials=chaos_light 07:44:42.156 [Lua] debug_color=purple 07:44:42.156 [Lua] contained_breeds=nil 07:44:42.156 [Lua] pack_spawning=chaos_light 07:44:42.156 [Lua] disabled=false 07:44:42.156 [Lua] factions=nil 07:44:42.156 [Lua] boss=chaos_light 07:44:42.156 [Lua] horde=chaos 07:44:42.156 [Lua] name=chaos_light 07:44:42.156 [Lua] intensity=default 07:44:42.156 [Lua] --- 07:44:42.156 [Lua] updating bot weapon metadata for weapon: one_hand_axe_template_2 07:44:42.156 [Lua] updating bot weapon metadata for weapon: crossbow_template_1 07:44:42.156 [Lua] updating bot weapon metadata for weapon: one_handed_hammer_wizard_template_1 07:44:42.156 [Lua] updating bot weapon metadata for weapon: staff_fireball_fireball_template_1 07:44:42.156 [Lua] updating bot weapon metadata for weapon: dual_wield_daggers_template_1 07:44:42.156 [Lua] updating bot weapon metadata for weapon: longbow_template_1 07:44:42.170 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 12 18 07:44:42.170 [Lua] Destroying unit - ai too far away from all players. critter_rat 6 13 17 07:44:42.182 [Lua] Destroying unit - ai too far away from all players. skaven_storm_vermin_commander 1 1 13 07:44:42.182 [Lua] Destroying unit - ai too far away from all players. chaos_warrior 2 2 12 07:44:42.182 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 3 11 07:44:42.182 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 4 10 07:44:42.191 [Lua] Destroying unit - ai too far away from all players. critter_rat 4 4 5 07:44:42.267 [Lua] StateInGameRunning:_game_actually_starts() 07:44:42.267 [Lua] ################################################################################################################# 07:44:42.267 [Lua] [Loading Time]: 00:00:26 [Transition]: none-military [Members joined]: 0 [Members Left]: 0 [Is Server]: true 07:44:42.267 [Lua] ################################################################################################################# 07:44:42.267 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 5 07:44:42.271 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 5 07:44:42.289 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:44:42.290 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:44:42.294 [Lua] Spline already found! 07:44:42.296 [Lua] Spline already found! 07:44:42.298 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:44:42.302 [Lua] Spline already found! 07:44:42.381 [Lua] Init group template: spline_patrol 07:44:42.409 [Lua] Init group template: spline_patrol 07:44:42.462 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 5 07:44:42.462 [Lua] Commit load time data 07:44:42.484 [Lua] Init group template: spline_patrol 07:44:50.605 [Window] Window => inactive 07:44:54.665 [Window] Window => active 07:44:55.643 [Window] Window => inactive 07:44:57.439 [Window] Window => active 07:45:00.362 [Window] Window => inactive 07:45:01.333 [Window] Window => active 07:45:03.273 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_1 (seed: 0) 07:45:03.282 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:45:03.282 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:45:03.287 [Lua] Spline already found! 07:45:03.289 [Lua] Spline already found! 07:45:03.290 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:45:03.295 [Lua] Spline already found! 07:45:03.349 [Lua] Init group template: spline_patrol 07:45:03.378 [Lua] Init group template: spline_patrol 07:45:03.417 [Lua] Init group template: spline_patrol 07:45:04.477 [Lua] TerrorEventMixer.start_event: military_benchmark_1 (seed: 0) 07:45:04.481 [Lua] main_path_player_far_away_check started 07:45:04.486 [Lua] main_path_player_far_away_check started 07:45:04.486 [Lua] Players are leaving the safe zone 07:45:04.491 [Lua] main_path_player_far_away_check started 07:45:04.496 [Lua] main_path_player_far_away_check started 07:45:04.510 [Lua] Switching ConflictSettings: to: chaos 07:45:04.510 [Lua] pacing=chaos 07:45:04.510 [Lua] roaming=nil 07:45:04.510 [Lua] specials=chaos 07:45:04.510 [Lua] debug_color=purple 07:45:04.510 [Lua] contained_breeds=nil 07:45:04.510 [Lua] pack_spawning=chaos 07:45:04.510 [Lua] disabled=false 07:45:04.510 [Lua] factions=nil 07:45:04.510 [Lua] boss=chaos 07:45:04.510 [Lua] horde=chaos 07:45:04.510 [Lua] name=chaos 07:45:04.510 [Lua] intensity=default 07:45:04.510 [Lua] --- 07:45:05.361 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 35 39 07:45:05.366 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 2 38 07:45:05.366 [Lua] Destroying unit - ai too far away from all players. critter_rat 5 6 37 07:45:05.371 [Lua] Destroying unit - ai too far away from all players. critter_pig 1 8 36 07:45:05.371 [Lua] Destroying unit - ai too far away from all players. skaven_storm_vermin_commander 4 11 35 07:45:05.371 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 12 34 07:45:05.371 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 13 33 07:45:05.377 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 14 32 07:45:05.377 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 15 31 07:45:05.377 [Lua] Destroying unit - ai too far away from all players. skaven_plague_monk 3 16 30 07:45:05.377 [Lua] Destroying unit - ai too far away from all players. skaven_plague_monk 4 17 29 07:45:05.388 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 07:45:05.388 [Lua] ERROR: Tried to freeze unit twice in the same frame. 07:45:05.389 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 3 23 07:45:05.596 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:45:05.601 [Lua] Spline already found! 07:45:05.622 [Lua] Init group template: spline_patrol 07:45:10.808 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:45:10.814 [Lua] Spline already found! 07:45:10.831 [Lua] Init group template: spline_patrol 07:45:16.512 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 07:45:17.983 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 07:45:20.803 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 07:45:21.379 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 07:45:21.593 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 07:45:24.571 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 07:45:28.516 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_2 (seed: 0) 07:45:28.999 [Lua] event horde ends! 07:45:29.210 [Lua] event horde ends! 07:45:29.424 [Lua] event horde ends! 07:45:30.582 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 1 5 07:45:30.582 [Lua] Destroying unit - ai too far away from all players. critter_rat 2 2 4 07:45:30.582 [Lua] Destroying unit - ai too far away from all players. skaven_slave 3 3 3 07:45:30.582 [Lua] Destroying unit - ai too far away from all players. skaven_storm_vermin_commander 4 1 2 07:45:30.582 [Lua] Destroying unit - ai too far away from all players. chaos_berzerker 5 1 1 07:45:30.617 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:45:30.624 [Lua] Spline already found! 07:45:30.631 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:45:30.631 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:45:30.637 [Lua] Spline already found! 07:45:30.639 [Lua] Spline already found! 07:45:30.656 [Lua] Init group template: spline_patrol 07:45:30.771 [Lua] Init group template: spline_patrol 07:45:30.799 [Lua] Init group template: spline_patrol 07:45:35.513 [Lua] debug destroy close units 0 07:45:35.524 [Lua] main_path_player_far_away_check started 07:45:35.529 [Lua] main_path_player_far_away_check started 07:45:35.535 [Lua] main_path_player_far_away_check started 07:45:35.540 [Lua] main_path_player_far_away_check started 07:45:35.564 [Lua] Switching ConflictSettings: to: chaos_light 07:45:35.564 [Lua] pacing=chaos 07:45:35.564 [Lua] roaming=nil 07:45:35.564 [Lua] specials=chaos_light 07:45:35.564 [Lua] debug_color=purple 07:45:35.564 [Lua] contained_breeds=nil 07:45:35.564 [Lua] pack_spawning=chaos_light 07:45:35.564 [Lua] disabled=false 07:45:35.564 [Lua] factions=nil 07:45:35.564 [Lua] boss=chaos_light 07:45:35.564 [Lua] horde=chaos 07:45:35.564 [Lua] name=chaos_light 07:45:35.564 [Lua] intensity=default 07:45:35.564 [Lua] --- 07:45:40.369 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:45:40.374 [Lua] Spline already found! 07:45:40.389 [Lua] Init group template: spline_patrol 07:45:42.007 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x7, position: 0 07:45:43.686 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_3 (seed: 0) 07:45:45.710 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 23 37 07:45:45.710 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 24 36 07:45:45.718 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 2 2 14 07:45:48.943 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:45:48.948 [Lua] Spline already found! 07:45:48.962 [Lua] Init group template: spline_patrol 07:45:59.347 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:45:59.351 [Lua] Spline already found! 07:45:59.371 [Lua] Init group template: spline_patrol 07:46:00.483 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_4 (seed: 0) 07:46:00.514 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:46:00.514 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:46:00.519 [Lua] Spline already found! 07:46:00.521 [Lua] Spline already found! 07:46:00.604 [Lua] Init group template: spline_patrol 07:46:00.634 [Lua] Init group template: spline_patrol 07:46:00.875 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:46:00.881 [Lua] Spline already found! 07:46:00.896 [Lua] Init group template: spline_patrol 07:46:00.939 [Lua] TerrorEventMixer.start_event: military_benchmark_2 (seed: 0) 07:46:00.945 [Lua] main_path_player_far_away_check started 07:46:00.951 [Lua] main_path_player_far_away_check started 07:46:00.957 [Lua] main_path_player_far_away_check started 07:46:00.963 [Lua] main_path_player_far_away_check started 07:46:00.975 [Lua] Switching ConflictSettings: to: chaos 07:46:00.975 [Lua] pacing=chaos 07:46:00.975 [Lua] roaming=nil 07:46:00.975 [Lua] specials=chaos 07:46:00.975 [Lua] debug_color=purple 07:46:00.975 [Lua] contained_breeds=nil 07:46:00.975 [Lua] pack_spawning=chaos 07:46:00.975 [Lua] disabled=false 07:46:00.975 [Lua] factions=nil 07:46:00.975 [Lua] boss=chaos 07:46:00.975 [Lua] horde=chaos 07:46:00.975 [Lua] name=chaos 07:46:00.975 [Lua] intensity=default 07:46:00.975 [Lua] --- 07:46:02.249 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:46:02.256 [Lua] Spline already found! 07:46:02.280 [Lua] Init group template: spline_patrol 07:46:02.586 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 1 22 52 07:46:02.586 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 23 51 07:46:02.586 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 3 24 50 07:46:02.586 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 25 49 07:46:02.586 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 26 48 07:46:02.586 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 27 47 07:46:02.594 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 28 46 07:46:02.594 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 29 45 07:46:02.594 [Lua] Destroying unit - ai too far away from all players. chaos_berzerker 3 30 44 07:46:02.594 [Lua] Destroying unit - ai too far away from all players. chaos_marauder_with_shield 4 31 43 07:46:02.594 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 5 32 42 07:46:02.594 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 33 41 07:46:02.601 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 34 40 07:46:02.601 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 35 39 07:46:02.653 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 7 35 07:46:02.653 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 8 34 07:46:02.661 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 13 26 07:46:02.661 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 14 25 07:46:02.668 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 19 20 07:46:02.668 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 2 19 07:46:02.668 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 5 4 18 07:46:02.668 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 5 17 07:46:06.525 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:46:06.531 [Lua] Spline already found! 07:46:06.552 [Lua] Init group template: spline_patrol 07:46:13.645 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 07:46:19.874 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 07:46:19.992 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 07:46:22.043 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_5 (seed: 0) 07:46:22.057 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:46:22.057 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:46:22.064 [Lua] Spline already found! 07:46:22.066 [Lua] Spline already found! 07:46:22.205 [Lua] Init group template: spline_patrol 07:46:22.242 [Lua] Init group template: spline_patrol 07:46:23.511 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown` 07:46:24.089 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 24 48 07:46:24.089 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 25 47 07:46:24.089 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 26 46 07:46:24.089 [Lua] Destroying unit - ai too far away from all players. skaven_storm_vermin_commander 4 27 45 07:46:24.089 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 5 28 44 07:46:24.089 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 29 43 07:46:24.097 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 07:46:24.097 [Lua] ERROR: Tried to freeze unit twice in the same frame. 07:46:24.097 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 30 32 07:46:24.097 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 31 31 07:46:24.097 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 4 30 07:46:24.107 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 6 19 07:46:24.115 [Lua] Destroying unit - ai too far away from all players. critter_rat 1 11 14 07:46:24.115 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 12 13 07:46:24.115 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 3 12 07:46:24.115 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 4 11 07:46:24.123 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 5 11 07:46:24.123 [Lua] Destroying unit - ai too far away from all players. skaven_slave 3 7 10 07:46:24.123 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 8 9 07:46:24.123 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 5 1 8 07:46:24.123 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 2 7 07:46:24.130 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 3 6 07:46:24.130 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 1 5 07:46:24.516 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x7, position: 0 07:46:25.156 [Lua] event horde ends! 07:46:25.732 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 07:46:25.738 [Lua] Spline already found! 07:46:25.761 [Lua] Init group template: spline_patrol 07:46:26.178 [Lua] event horde ends! 07:46:26.686 [Lua] event horde ends! 07:46:28.274 [Lua] Time for new HOOORDE! multi_first_wave 07:46:28.274 [Lua] HORDE: Spawning hordes while 32 other ai are spawned 07:46:28.274 [Lua] horde requested: vector_blob 07:46:28.274 [Lua] wants to spawn ahead within distance: 60 07:46:28.274 [Lua] horde crated with id 27 of type vector_blob 07:46:28.274 [Lua] managed to spawn 21/21 horde enemies 07:46:28.274 [Lua] vector blob horde has started 07:46:28.293 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 2 33 36 07:46:28.293 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 3 34 35 07:46:28.325 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 6 33 39 07:46:28.332 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 1 34 39 07:46:28.332 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 2 35 38 07:46:28.332 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 3 36 37 07:46:28.364 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 6 33 41 07:46:28.370 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 1 34 41 07:46:28.370 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 2 35 40 07:46:28.370 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 3 36 39 07:46:28.370 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 4 37 38 07:46:28.405 [Lua] Init group template: horde 07:46:28.409 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 1 33 42 07:46:28.409 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 2 34 41 07:46:28.409 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 3 35 40 07:46:28.409 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 4 36 39 07:46:28.409 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 5 37 38 07:46:28.445 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 2 33 37 07:46:28.445 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 3 34 36 07:46:28.445 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 4 35 35 07:46:28.481 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 1 33 34 07:46:28.510 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 4 33 33 07:46:28.514 [Lua] Horde killed: ? 07:46:28.516 [Lua] HORDE: last wave, reset to standard horde delay 07:46:28.516 [Lua] Time for new HOOORDE! multi_last_wave 07:46:28.516 [Lua] HORDE: Spawning hordes while 32 other ai are spawned 07:46:28.516 [Lua] horde requested: vector_blob 07:46:28.516 [Lua] wants to spawn behind within distance: 60 07:46:28.516 [Lua] horde crated with id 28 of type vector_blob 07:46:28.516 [Lua] managed to spawn 21/21 horde enemies 07:46:28.516 [Lua] vector blob horde has started 07:46:28.547 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 1 33 38 07:46:28.547 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 2 34 37 07:46:28.547 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 3 35 36 07:46:28.579 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 6 33 40 07:46:28.586 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 1 34 40 07:46:28.586 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 2 35 39 07:46:28.586 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 3 36 38 07:46:28.586 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 4 37 37 07:46:28.625 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 1 33 42 07:46:28.625 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 2 34 41 07:46:28.625 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 3 35 40 07:46:28.625 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 4 36 39 07:46:28.625 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 5 37 38 07:46:28.646 [Lua] Init group template: horde 07:46:28.662 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 2 33 40 07:46:28.662 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 3 34 39 07:46:28.662 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 4 35 38 07:46:28.662 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 5 36 37 07:46:28.698 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 2 33 36 07:46:28.698 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 3 34 35 07:46:28.729 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 6 33 34 07:46:28.765 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 3 33 33 07:46:28.769 [Lua] Horde killed: ? 07:46:32.728 [Lua] debug destroy close units 0 07:46:32.739 [Lua] main_path_player_far_away_check started 07:46:32.745 [Lua] main_path_player_far_away_check started 07:46:32.752 [Lua] main_path_player_far_away_check started 07:46:32.758 [Lua] main_path_player_far_away_check started 07:46:32.775 [Lua] Switching ConflictSettings: to: chaos_light 07:46:32.775 [Lua] pacing=chaos 07:46:32.775 [Lua] roaming=nil 07:46:32.775 [Lua] specials=chaos_light 07:46:32.775 [Lua] debug_color=purple 07:46:32.775 [Lua] contained_breeds=nil 07:46:32.775 [Lua] pack_spawning=chaos_light 07:46:32.775 [Lua] disabled=false 07:46:32.775 [Lua] factions=nil 07:46:32.775 [Lua] boss=chaos_light 07:46:32.775 [Lua] horde=chaos 07:46:32.775 [Lua] name=chaos_light 07:46:32.775 [Lua] intensity=default 07:46:32.775 [Lua] --- 07:46:36.754 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_6 (seed: 0) 07:46:38.667 [Lua] TerrorEventMixer.start_event: military_benchmark_troll_sound (seed: 0) 07:46:38.815 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 3 17 07:46:38.815 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 4 16 07:46:38.815 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 5 15 07:46:38.822 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 07:46:38.822 [Lua] ERROR: Tried to freeze unit twice in the same frame. 07:46:38.822 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 7 9 07:46:38.822 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 8 8 07:46:38.822 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 4 7 07:46:44.332 [Lua] TerrorEventMixer.start_event: military_benchmark_troll (seed: 0) 07:46:51.230 [Lua] TerrorEventMixer.start_event: military_benchmark_end (seed: 0) 07:46:51.250 [Lua] [Matchmaking] Doing transition leave_game from UI 07:46:51.250 [Lua] TRANSITION leave_game nil nil 07:46:51.250 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 07:46:51.250 [Lua] StateIngame: Got transition leave_game, set exit type to left_game. Will exit at t=137.11 07:46:51.252 [Application] Lua signals application exit. 07:46:51.321 [Lua] Clearing all global lookup lists 07:46:51.321 [Lua] [IngamePlayerListUI] - Destroy 07:46:51.321 [Lua] [EquipmentUI] - Destroy 07:46:51.321 [Lua] [AbilityUI] - Destroy 07:46:51.321 [Lua] [GamePadAbilityUI] - Destroy 07:46:51.321 [Lua] [GamePadEquipmentUI] - Destroy 07:46:51.321 [Lua] [IngameUI] destroy 07:46:51.403 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 07:46:51.518 [Lua] [Matchmaking] unregister rpcs 07:46:51.518 [Lua] [Matchmaking] destroying 07:46:51.518 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 07:46:51.518 [Lua] [ChatManager] Unregistering channel 1 07:46:51.518 [Lua] [EnemyPackageLoader] network_context_destroyed 07:46:51.518 [Lua] [PartyManager] network_context_destroyed 07:46:51.518 [Lua] [GameMechanismManager] network_context_destroyed 07:46:51.518 [SteamVoip] Leaving room 7c26f233b5e491f6 07:46:51.518 [SteamVoipClient] select_out(11000010a249311, off) 07:46:51.518 [SteamVoip] Destroying room 7c26f233b5e491f6 07:46:51.569 [EACServer] [18:46:51:569][Windows][EAC Server] [Info][Destroy] Called 07:46:51.571 [Lua] [LobbyHost] Destroying 07:46:51.571 [Umbra] Unload tome 07:46:51.614 [Lua] ############### UNLOADING PACKAGES ############### 07:46:53.571 [RazerChroma] Shutdown Razer Chroma [Log end]