[Log version] 1 [Session] cda5d039-11ff-4d8f-b023-1c124e74b958 UTC time stamps 16:41:01.399 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3564 16:41:01.399 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3576 16:41:01.399 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3579 16:41:01.399 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3584 16:41:01.399 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3587 16:41:01.401 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3603 16:41:01.502 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3629 16:41:01.520 [HTTP Cache] Initialized cache: C:\Users\matts\AppData\Roaming\Fatshark\Darktide\http_cache.db 16:41:01.520 [HTTP Cache] Cache file size: 49164 kB 16:41:01.532 [Backend] Created 16:41:01.532 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3634 16:41:02.372 [Application] STARTUP: setup eos, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3655 16:41:02.395 [EOS] Overlay will not load, because it was explicitly disabled when creating the platform 16:41:02.499 [EOS] Has EAC Client 16:41:02.499 [EOS] [AntiCheatClient] AddNotifyMessageToPeer bound with NotificationId=[8] 16:41:02.499 [EOS] [AntiCheatClient] AddNotifyPeerActionRequired bound with NotificationId=[9] 16:41:02.499 [EOS] [AntiCheatClient] AddNotifyPeerAuthStatusChanged bound with NotificationId=[10] 16:41:02.499 [EOS] [AntiCheatClient] AddNotifyMessageToServer bound with NotificationId=[11] 16:41:02.499 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3663 16:41:03.086 error: [D3D12_RENDER_DEVICE] SL Error: '[05.12.2022 11-41-03][streamline][error]dlss_gentry.cpp:951[updateEmbeddedJSON] Hardware-accelerated GPU scheduling in Windows OS needs to be enabled - please see https://devblogs.microsoft.com/directx/hardware-accelerated-gpu-scheduling/ ' 16:41:03.118 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 2060) 16:41:07.243 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true 16:41:07.243 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true 16:41:09.475 [Application] --- CPU CPU: Intel(R) Core(TM) i9-9900 CPU @ 3.10GHz Vendor: GenuineIntel Logical processors: 16 Family: 0:6, Model: 9:14 Type: 0, Stepping: 13 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000010 00010000 00001000 00000000 ECX: 01111111 11111010 11111011 11111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 65340MB Available: 55395MB --- OS Windows version 10.0 build 19044, 64 bit Windows 10 Machine ID eb58e4e8-b78e-4bf7-904e-234bb987454e --- Network Network interface: Killer E2400 Gigabit Ethernet Controller (IPv4, IPv6) Network interface: TAP-Surfshark Windows Adapter V9 (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #3 (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #4 (IPv4, IPv6) Network interface: Killer(R) Wi-Fi 6 AX1650x 160MHz Wireless Network Adapter (200NGW) (IPv4, IPv6) Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6) --- Input No input devices detected. --- Graphics Graphics card: NVIDIA GeForce RTX 2060 (DirectX 12.1, 5968MB) Driver version: 52737 Graphics card: Intel(R) UHD Graphics 630 (DirectX 12.1, 128MB) Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) <>graphics_card = NVIDIA GeForce RTX 2060<> <>driver = 52737<> 16:41:09.475 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3667 16:41:09.505 [Window] Window => active 16:41:09.599 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3678 16:41:09.603 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3684 16:41:09.606 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3687 16:41:11.443 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 16:41:11.443 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 16:41:11.443 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 16:41:11.443 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 16:41:11.443 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 16:41:12.352 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3690 16:41:18.161 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3692 16:41:18.161 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3694 16:41:18.161 [Save] Save dir: `C:\Users\matts\AppData\Roaming\Fatshark\Darktide` 16:41:18.161 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3733 16:41:18.177 [Lua] [ParameterResolver] Resolving Game Parameters 16:41:18.177 [Lua] [ParameterResolver] Resolving Development Parameters 16:41:18.177 [Lua] [GameStateMachine] Init state StateBoot 16:41:18.177 [Lua] [GameStateMachine] Init state StateLoadRenderSettings 16:41:18.178 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 4155 16:41:18.178 [EOS] Updating Platform SDK Config, Time: 15.678879 16:41:18.188 [SteamStats] RequestCurrentStats success: true 16:41:18.189 [Lua] [RenderSettings] Time to save settings: 0.3ms 16:41:18.189 [Application] apply_user_settings 16:41:18.236 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 16:41:18.236 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 16:41:18.236 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 16:41:18.312 [Lua] [RenderSettings] Time to apply settings: 123.1ms 16:41:18.312 [Lua] [RenderSettings] Time to save settings: 0.3ms 16:41:18.312 [Application] apply_user_settings 16:41:18.390 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 16:41:18.390 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 16:41:18.390 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 16:41:18.461 [Lua] [RenderSettings] Time to apply settings: 149.1ms 16:41:18.462 [Lua] [RenderSettings] Time to save settings: 0.3ms 16:41:18.462 [Application] apply_user_settings 16:41:18.539 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 16:41:18.539 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 16:41:18.539 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 16:41:18.594 [Lua] [RenderSettings] Time to apply settings: 132.5ms 16:41:18.594 [Lua] [RenderSettings] Time to save settings: 0.3ms 16:41:18.594 [Application] apply_user_settings 16:41:18.654 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 16:41:18.654 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 16:41:18.654 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 16:41:18.709 [Lua] [RenderSettings] Time to apply settings: 114.8ms 16:41:18.710 [Lua] [RenderSettings] Time to save settings: 0.3ms 16:41:18.710 [Lua] [RenderSettings] Time to save settings: 0.2ms 16:41:18.710 [Application] apply_user_settings 16:41:18.765 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 16:41:18.765 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 16:41:18.765 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 16:41:18.841 [Lua] [RenderSettings] Time to apply settings: 131.3ms 16:41:18.842 [Lua] [RenderSettings] Time to save settings: 0.3ms 16:41:18.842 [Application] apply_user_settings 16:41:18.898 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 16:41:18.898 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 16:41:18.898 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 16:41:18.954 [Lua] [RenderSettings] Time to apply settings: 112.8ms 16:41:18.955 [Lua] [RenderSettings] Time to save settings: 0.4ms 16:41:18.956 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets 16:41:19.256 [EOS] SDK Config Platform Update Request Successful, Time: 16.723484 16:41:19.257 [EOS] Start Session (User: ...) 16:41:19.257 warning: [EOS] EOS SDK Analytics disabled for route [1]. 16:41:19.258 [EOS] Updating Product SDK Config, Time: 16.756760 16:41:19.422 [EOS] Start Session (User: ...) 16:41:19.557 [EOS] SDK Config Product Update Request Successful, Time: 17.023399 16:41:19.558 [EOS] SDK Config Data - Watermark: -934553538 16:41:19.558 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 17.023399, Update Interval: 304.242676 16:41:31.345 [Lua] [LocalizationManager] Setup localizers 16:41:31.370 [Lua] [GameStateMachine] Changing state to StateRequireScripts 16:41:31.370 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify 16:41:31.370 [Lua] INFO [Log Internal] Global log level set to: 2 16:41:31.370 [Lua] <>project = bishop<> 16:41:31.370 [Lua] <>project_branch = rel_2022_10_27_week2and3_external<> 16:41:31.370 [Lua] <>build = release<> 16:41:31.370 [Lua] <>platform = win32<> 16:41:31.370 [Lua] <>title_id = 4711<> 16:41:31.370 [Lua] <>content_revision = 68488<> 16:41:31.370 [Lua] <>engine_revision = 64e02e1edc3abff5654f5a45150bedee76855eaa<> 16:41:31.370 [Lua] <>rendering_backend = dx12<> 16:41:31.370 [Lua] <>teamcity_build_id = 244821<> 16:41:31.370 [Lua] <>server = false<> 16:41:31.370 [Lua] <>backend_env = prod<> 16:41:31.370 [Lua] <>steam = true<> 16:41:31.383 [Lua] <>steam_id = 1100001052efbc3<> 16:41:31.384 [Lua] <>steam_user_name = RighteousFury<> 16:41:31.384 [Lua] <>steam_app_id = 1361210<> 16:41:31.384 [Lua] <>machine_id = eb58e4e8-b78e-4bf7-904e-234bb987454e<> 16:41:31.384 [Lua] INFO [Testify] Ready! 16:41:31.455 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_medium 16:41:31.458 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_heavy 16:41:31.568 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings 16:41:31.604 [Lua] INFO [GameStateMachine] Changing state to StateGame 16:41:31.605 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug] 16:41:31.605 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight] 16:41:31.605 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame] 16:41:31.605 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui] 16:41:31.605 [Lua] INFO [Input Manager] Adding a default setting for input service type [View] 16:41:31.605 [Lua] INFO [Input Manager] Created a InputService of type [Ingame] 16:41:31.605 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 16:41:31.605 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps. 16:41:31.605 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 16:41:31.605 [Lua] INFO [Input Manager] Init device: mouse, 1 16:41:31.605 [Lua] INFO [Input Manager] Init device: xbox_controller, 1 16:41:31.605 [Lua] INFO [Input Manager] Init device: xbox_controller, 2 16:41:31.605 [Lua] INFO [Input Manager] Init device: xbox_controller, 3 16:41:31.605 [Lua] INFO [Input Manager] Init device: xbox_controller, 4 16:41:31.605 [Lua] INFO [Input Manager] Init device: keyboard, 1 16:41:31.605 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed 16:41:31.605 [Lua] INFO [Input Manager] Using input from: keyboard(1) 16:41:31.605 [Lua] INFO [MechanismManager] Initialized without mechanism 16:41:31.605 [Lua] INFO [ConnectionManager] Combined hash: d6d48953fc2a7367 16:41:31.606 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 16:41:31.606 [Lua] INFO [AccountManager] Using base account manager 16:41:31.613 [Lua] INFO [GameStateMachine] Init state StateSplash 16:41:31.614 [Lua] INFO [Input Manager] Created a InputService of type [View] 16:41:31.614 [Lua] INFO [ConstantElementLoading] State changed nil -> 16:41:31.614 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil -> 16:41:32.168 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:41:32.168 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 16:41:36.332 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:41:36.332 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 16:41:37.025 [Lua] INFO [GameStateMachine] Changing state to StateTitle 16:41:37.025 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle 16:41:37.025 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle 16:41:37.343 [Lua] INFO [PresenceManager] Activity changed splash_screen -> title_screen 16:41:37.594 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1 16:41:38.747 [Lua] INFO [StateTitle] Changing state idle -> signing_in 16:41:40.221 [Backend] Joined authentication queue at position 1 16:41:41.544 [Backend] Finished waiting in authentication queue 16:41:41.562 [Lua] <>account_id = 5733d451-ed88-49ed-8c14-9469bb8a3c38<> 16:41:41.685 [Lua] INFO [ConnectionManager] Initialized wan_client with peer_id 12f5df266f5a9318 16:41:41.685 [Lua] INFO [BackendManager] title_request: GET /game-version/status?gameVersion=1.0.13-b244821&svnRev=68488&platform=win32 16:41:41.685 [Lua] INFO [BackendManager] title_request: GET /game-settings 16:41:41.685 [Lua] INFO [BackendManager] title_request: GET /master-data/meta/items 16:41:41.685 [Lua] INFO [BackendManager] title_request: GET /immaterium/connectioninfo 16:41:41.686 [Lua] <>account_id = 5733d451-ed88-49ed-8c14-9469bb8a3c38<> 16:41:41.686 [Lua] INFO [BackendManager] title_request: POST /store/5733d451-ed88-49ed-8c14-9469bb8a3c38/payments/reconcile?platform=steam 16:41:41.686 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/commendations?includeStats=true&includeAll=true 16:41:41.687 [Lua] INFO [Backend] Starting time sync 16:41:42.005 [Lua] INFO [BackendManager] url_request: GET https://bsp-cdn-prod.atoma.cloud/items/versions/68488/UbBeigFoigANW6Zouwu0we%252Fc%252BpMRTkA5ydGu.json 16:41:43.030 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 16:41:43.030 [Lua] INFO [GRPCManager] Connecting to grpc address bsp-im-prod.atoma.cloud:443 16:41:43.031 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 16:41:43.031 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters 16:41:43.031 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/progression 16:41:43.031 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 16:41:43.036 [SteamStats] UserStatsStored success: true 16:41:43.036 [SteamStats] UserStatsStored success: true 16:41:43.036 [SteamStats] UserStatsStored success: true 16:41:43.036 [SteamStats] UserStatsStored success: true 16:41:43.054 [Lua] INFO [GRPCManager] gRPC channel state changed to CONNECTING from IDLE 16:41:43.221 [SteamStats] UserStatsStored success: true 16:41:43.372 [Lua] INFO [GRPCManager] gRPC channel state changed to READY from CONNECTING 16:41:43.455 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug] 16:41:43.456 [Lua] INFO [Input Manager] Created a InputService of type [Debug] 16:41:43.456 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight] 16:41:43.456 [Lua] INFO [Input Manager] Created a InputService of type [FreeFlight] 16:41:43.456 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame] 16:41:43.456 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui] 16:41:43.457 [Lua] INFO [Input Manager] Created a InputService of type [Imgui] 16:41:43.457 [Lua] INFO [Input Manager] Adding a default setting for input service type [View] 16:41:43.458 [Lua] INFO [StateTitle] Changing state signing_in -> loading_packages 16:41:43.474 [Vivox] Initialized 16:41:43.474 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 16:41:43.475 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/data/narrative 16:41:43.594 [Lua] INFO [PartyImmateriumManager] Joined new strike team 16:41:45.653 warning: [Lua] WARNING [VivoxManager] Assumed our local mic was unmuted but local audio info says it was muted. 16:42:33.004 [Lua] INFO [StateTitle] Changing state loading_packages -> legal_verification 16:42:33.020 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/legal 16:42:33.188 [Lua] INFO [StateTitle] Changing state legal_verification -> done 16:42:33.205 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu 16:42:33.205 [Lua] INFO [FrameRateManager] Reason "main_menu" requested. Setting frame rate to 0 16:42:33.205 [Lua] INFO [BackendManager] title_request: GET /matchmaker/regions 16:42:33.205 [Lua] INFO [ConstantElementLoading] State changed StateTitle -> StateMainMenu 16:42:33.205 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle -> StateMainMenu 16:42:33.225 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/main_menu/main_menu" with id: 1 16:42:33.251 [Lua] INFO [BackendManager] title_request: POST /store/5733d451-ed88-49ed-8c14-9469bb8a3c38/dlc/reconcile?platform=steam 16:42:33.256 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/portrait/portrait" with id: 1 16:42:33.258 [Lua] INFO [PresenceManager] Activity changed title_screen -> main_menu 16:42:33.321 warning: [DDGIVolume] memory leak in ddgi volume, this is a reminder for fixing this! 16:42:33.331 [Lua] INFO [BackendManager] title_request: GET /social 16:42:33.481 [Lua] INFO [BackendManager] title_request: GET /social/5733d451-ed88-49ed-8c14-9469bb8a3c38/friends 16:42:33.801 [Lua] INFO [Uncategorized] [DLCManager] Leaving state: "idle" 16:42:33.801 [Lua] INFO [Uncategorized] [DLCManager] Entering state: "present_rewards" 16:42:33.815 [Lua] INFO [Uncategorized] [DLCManager] Leaving state: "present_rewards" 16:42:33.815 [Lua] INFO [Uncategorized] [DLCManager] Entering state: "idle" 16:43:08.343 [Lua] INFO [StateMainMenu] Starting the game with selected character f8b8121f-13f5-4b42-bd95-be629f65d1d4 16:43:08.354 [Lua] INFO [BackendManager] title_request: PUT /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 16:43:09.104 [Lua] INFO [SessionBootBase] Changed state nil -> idle 16:43:09.104 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 16:43:09.104 [Lua] INFO [SessionBootBase] Changed state idle -> hotjoining 16:43:09.117 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "hub-v1", "hub:hash:d6d48953fc2a7367", "hub:steam:", "hub:default", } 16:43:09.118 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 196, }, { region = "aws-ca-central-1", latency = 33, }, { region = "aws-eu-west-1", latency = 111, }, { region = "aws-eu-west-2", latency = 110, }, { region = "aws-us-west-2", latency = 85, }, { region = "aws-sa-east-1", latency = 157, }, { region = "aws-ap-northeast-2", latency = 226, }, { region = "aws-us-east-2", latency = 49, }, { region = "aws-ap-southeast-2", latency = 226, }, { region = "aws-us-west-1", latency = 95, }, { region = "aws-ap-southeast-1", latency = 269, }, { region = "aws-eu-central-1", latency = 124, }, { region = "aws-ap-south-1", latency = 234, }, } 16:43:09.118 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 16:43:09.118 [Lua] INFO [GameStateMachine] Changing state to StateLoading 16:43:09.118 [Lua] INFO [FrameRateManager] Reason "main_menu" relinquished, Setting frame rate to 60 16:43:09.148 [Lua] INFO [ConstantElementLoading] State changed StateMainMenu -> StateLoading 16:43:09.148 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 16:43:09.148 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu -> StateLoading 16:43:09.314 [Lua] INFO [PresenceManager] Activity changed main_menu -> loading 16:43:09.680 [Lua] INFO [PartyImmateriumManager] Hot joined hub session, matched_hub_session_id = aws-fleetiq--aws-us-east-2--extreme-indigo-toad--i-09b5da69f4947c249--server-2--1670257800 16:43:09.680 [Lua] INFO [BackendManager] title_request: GET /hub/sessions/aws-fleetiq--aws-us-east-2--extreme-indigo-toad--i-09b5da69f4947c249--server-2--1670257800/serverdetails 16:43:09.680 [Lua] INFO [SessionBootBase] Changed state hotjoining -> fetchingserverdetails 16:43:09.880 [Lua] INFO [PartyImmateriumHubSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { instance_id = "aws-fleetiq--aws-us-east-2--extreme-indigo-toad--i-09b5da69f4947c249--server-2--1670257800", dedicated_type = "aws-fleetiq", host_type = "hub_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--extreme-indigo-toad--4", reef_name = "us-east", gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--extreme-indigo-toad--4", gamelift_instance_id = "i-09b5da69f4947c249", aws_region = "us-east-2", network_hash = "d6d48953fc2a7367", ip = "3.144.128.59", fleet_type = "aws-fleetiq-spot-only", port = "35520", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.hub.aws-fleetiq--aws-us-east-2--extreme-indigo-toad--i-09b5da69f4947c249--server-2--1670257800@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzAyNTg2NzksInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzAyNTg1ODkzNjgsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi41NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzguQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLmh1Yi5hd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0tZXh0cmVtZS1pbmRpZ28tdG9hZC0taS0wOWI1ZGE2OWY0OTQ3YzI0OS0tc2VydmVyLTItLTE2NzAyNTc4MDBAbXQycC52aXZveC5jb20ifQ.0OGo_zF11mePIF8Qzu9BvSXduurWJmGWoWcmzc4Wviw", usernameSip = "sip:.fatsha0462-da92.5733d451-ed88-49ed-8c14-9469bb8a3c38.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtdXMtZWFzdC0yLS1wcm9kLS1leHRyZW1lLWluZGlnby10b2FkLS00In0.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiI1NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzgiLCJjaGFyYWN0ZXJJZCI6IkhVQiJ9LCJleHAiOjE2NzAyNTg2NDksImluc3RhbmNlSWQiOiJhd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0tZXh0cmVtZS1pbmRpZ28tdG9hZC0taS0wOWI1ZGE2OWY0OTQ3YzI0OS0tc2VydmVyLTItLTE2NzAyNTc4MDAiLCJzZXNzaW9uSWQiOiJhd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0tZXh0cmVtZS1pbmRpZ28tdG9hZC0taS0wOWI1ZGE2OWY0OTQ3YzI0OS0tc2VydmVyLTItLTE2NzAyNTc4MDAiLCJzZXNzaW9uVHlwZSI6Imh1YiIsInNlc3Npb25TZXR0aW5ncyI6e30sImJhY2tmaWxsIjpmYWxzZSwiaWF0IjoxNjcwMjU4NTg5fQ.dKn020s1sworBkyZi1y4uGMSb-cNNj70LCpYuPAOpgCWyfGsXWlsiMtXpumAfZYzbY5xoiTIhhYlEoN3LUSvdSVy4wxVMtzxmIIObrBjGbk8HtyDpYjxPEOP2cTMx0z90mG6nPWYCljzqLMRYEY6ukKvmehTvB876iqqlp_GuLt0DAzygJ60YcEgA7jHZ8_OnB-sz7tX49GVu2VUovAr_VFSi_UP4pyMu_SCxBDtAjKbq9PSmkFhOC39Qax-_lDL00JZKtI7ybwjwxetCj-vuzZ65pHcjkgCKDniF4y1PTCNBNhkEZCdv9vwVhTFyVuc1P3zEfvTy3CRjwy8SHtrEA", } 16:43:09.880 [Lua] INFO [PartyImmateriumHubSessionBoot] Searching for WAN lobby on 3.144.128.59:35520 16:43:09.881 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 16:43:10.081 [SSLSocket] Connected to server. (ip: '3.144.128.59:35520') 16:43:10.081 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 16:43:13.085 [Lua] INFO [PartyImmateriumHubSessionBoot] Found lobby, joining... 16:43:13.085 [Lua] INFO [SessionBootBase] Changed state searching -> joining 16:43:13.251 [Lua] INFO [PartyImmateriumHubSessionBoot] Joined lobby effa98c74034fd71 16:43:13.252 [Lua] <>instance_id = aws-fleetiq--aws-us-east-2--extreme-indigo-toad--i-09b5da69f4947c249--server-2--1670257800<> 16:43:13.252 [Lua] <>session_id = aws-fleetiq--aws-us-east-2--extreme-indigo-toad--i-09b5da69f4947c249--server-2--1670257800<> 16:43:13.252 [Lua] INFO [SessionBootBase] Changed state joining -> ready 16:43:13.252 [Lua] INFO [SessionBootBase] Changed state ready -> idle 16:43:13.252 [Lua] INFO [ConnectionManager] My peer id is 12f5df266f5a9318. 16:43:13.252 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 16:43:13.268 [Lua] INFO [ConnectionManager] Peer effa98c74034fd71 is connecting 16:43:13.401 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 16:43:13.435 [Connection] Dropped lobby chunk from effa98c74034fd71 because channel 1 can't communicate 16:43:13.485 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 16:43:13.568 [Lua] INFO [LocalMasterItemsCheckState] Host items version 68488 matches local version 16:43:13.651 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1017 split into 3 chunks 16:43:13.652 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/3, string length 500, is_last_part: false 16:43:13.652 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/3, string length 500, is_last_part: false 16:43:13.652 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/3, string length 17, is_last_part: true 16:43:13.935 [Lua] INFO [LocalEacCheckState] Eac approved 16:43:14.404 [Lua] INFO [LocalDataSyncState] session_seed recieved 1910283136 16:43:14.404 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 3 16:43:14.469 [Lua] INFO [MechanismManager] Received mechanism "hub" from host. 16:43:14.469 [Lua] INFO [MechanismManager] Change mechanism ->"hub" 16:43:14.486 [Lua] INFO [ConnectionManager] Peer effa98c74034fd71 is connected 16:43:14.486 [Lua] INFO [ConnectionManager] Joined host; channel(3), peer(effa98c74034fd71), host_type(hub_server) 16:43:14.488 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 12f5df266f5a9318, local_player_id: 1 16:43:14.488 [Lua] INFO [MultiplayerSession] Joined Server: The Serious Castle Skirmish 16:43:14.488 [Lua] INFO [MatchmakingNotificationHandler] Joined host 16:43:14.488 [Lua] INFO [ConnectionManager] _peer_connected effa98c74034fd71 16:43:14.488 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 16:43:14.503 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 16:43:14.503 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_giver_vo = "none", } 16:43:14.519 [Lua] INFO [MechanismBase] Mechanism hub changing state init -> request_hub_config 16:43:14.519 [Lua] INFO [MechanismBase] Mechanism hub changing state request_hub_config -> init_hub 16:43:14.536 [Lua] INFO [MechanismBase] Mechanism hub changing state init_hub -> in_hub 16:43:14.536 [Lua] INFO [MechanismHub] Using dev parameters for challenge and resistance (3/3) 16:43:14.536 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(hub_ship), circumstance_name(default), side_mission(default) 16:43:14.536 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "hub_ship", mission_giver_vo = "none", } 16:43:14.543 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 16:43:14.544 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 16:43:14.544 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 16:43:14.544 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 16:43:14.742 [Lua] INFO [ConnectionManager] Remote peer 8501d324229b3171 connected to host 16:43:14.744 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 8501d324229b3171, local_player_id: 1 16:43:14.809 [Lua] INFO [ConnectionManager] Remote peer ca6b647cdc086a89 connected to host 16:43:14.811 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: ca6b647cdc086a89, local_player_id: 1 16:43:14.926 [Lua] INFO [ConnectionManager] Remote peer 91736198a7f13a3f connected to host 16:43:14.928 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 91736198a7f13a3f, local_player_id: 1 16:43:14.992 [Lua] INFO [ConnectionManager] Remote peer 59afdb4bf51389c3 connected to host 16:43:14.995 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 59afdb4bf51389c3, local_player_id: 1 16:43:15.043 [Lua] INFO [ConnectionManager] Remote peer 585281e35a7d0832 connected to host 16:43:15.046 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 585281e35a7d0832, local_player_id: 1 16:43:15.126 [Lua] INFO [ConnectionManager] Remote peer f1ee7a99d88b982c connected to host 16:43:15.128 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: f1ee7a99d88b982c, local_player_id: 1 16:43:15.143 [Lua] INFO [ConnectionManager] Remote peer 66652b5966c3af97 connected to host 16:43:15.145 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 66652b5966c3af97, local_player_id: 1 16:43:15.194 [Lua] INFO [ConnectionManager] Remote peer 21fcad3bd7af8074 connected to host 16:43:15.196 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 21fcad3bd7af8074, local_player_id: 1 16:43:15.196 [Lua] INFO [ConnectionManager] Remote peer 9f826c8321f12f2e connected to host 16:43:15.199 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 9f826c8321f12f2e, local_player_id: 1 16:43:15.199 [Lua] INFO [ConnectionManager] Remote peer 6e3a20bda0b8a2ce connected to host 16:43:15.201 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 6e3a20bda0b8a2ce, local_player_id: 1 16:43:15.227 [Lua] INFO [ConnectionManager] Remote peer 24db8cf3b741a298 connected to host 16:43:15.228 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 24db8cf3b741a298, local_player_id: 1 16:43:15.260 [Lua] INFO [ConnectionManager] Remote peer 142b2246e30e8bec connected to host 16:43:15.262 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 142b2246e30e8bec, local_player_id: 1 16:43:15.973 [Lua] INFO [ConnectionManager] Remote peer 88ff27dc99c5605 connected to host 16:43:15.975 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 88ff27dc99c5605, local_player_id: 1 16:43:29.145 [Lua] INFO [ConnectionManager] Remote peer 66652b5966c3af97 disconnected from host 16:43:37.038 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: ca6b647cdc086a89, local_player_id: 1 16:43:37.039 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: ca6b647cdc086a89, local_player_id: 1 16:44:04.182 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: 21fcad3bd7af8074, local_player_id: 1 16:44:04.183 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: 21fcad3bd7af8074, local_player_id: 1 16:44:15.176 [Lua] INFO [ConnectionManager] Remote peer ca0cdd9b315e29a7 connected to host 16:44:15.179 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: ca0cdd9b315e29a7, local_player_id: 1 16:44:30.272 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/cine_props/bonesaw_01 16:44:30.614 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: 21fcad3bd7af8074, local_player_id: 1 16:44:30.615 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: 21fcad3bd7af8074, local_player_id: 1 16:45:11.813 [Lua] INFO [ConnectionManager] Remote peer 88ff27dc99c5605 disconnected from host 16:45:15.389 [Lua] INFO [ConnectionManager] Remote peer e44aca8962fa6172 connected to host 16:45:15.391 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: e44aca8962fa6172, local_player_id: 1 16:45:16.342 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: 6e3a20bda0b8a2ce, local_player_id: 1 16:45:16.343 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: 6e3a20bda0b8a2ce, local_player_id: 1 16:45:17.311 [Window] Window => inactive 16:45:17.908 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 16:45:45.812 [Lua] INFO [ConnectionManager] Remote peer 9f826c8321f12f2e disconnected from host 16:45:46.029 [Lua] INFO [ConnectionManager] Remote peer 6e3a20bda0b8a2ce disconnected from host 16:45:46.079 [Lua] INFO [ConnectionManager] Remote peer 21fcad3bd7af8074 disconnected from host 16:45:51.589 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/hub/hub_ship/missions/hub_ship" with id: 1 16:45:51.589 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_barber/world.level" with id: 2 16:45:51.589 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_credits/world.level" with id: 3 16:45:51.589 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_contracts/world.level" with id: 4 16:45:51.589 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/mourningstar/world.level" with id: 5 16:45:51.589 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_premium/world.level" with id: 6 16:45:51.589 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_training/world.level" with id: 7 16:45:51.589 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_journal/world.level" with id: 8 16:45:51.589 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/vista/world.level" with id: 9 16:45:51.589 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_crafting/world.level" with id: 10 16:45:51.589 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/missions/hub_ship_themes/default/theme_default_hub_ship.level" with id: 11 16:45:51.817 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:45:51.817 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:45:51.817 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:45:51.817 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:45:51.817 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:45:51.817 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:46:01.938 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 16:46:01.938 [Lua] <>mission = hub_ship<> 16:46:01.938 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 16:46:01.938 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 16:46:01.938 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 16:46:01.938 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 16:46:01.938 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 16:46:01.939 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 16:46:01.940 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 16:46:01.943 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 16:46:01.944 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 16:46:01.945 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 16:46:01.946 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 16:46:01.947 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 16:46:01.948 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 16:46:01.949 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 16:46:01.950 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 16:46:01.970 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 16:46:01.970 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 16:46:01.971 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_hub". Read 117 rules. 16:46:01.972 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 16:46:01.972 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3 16:46:01.973 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 16:46:01.973 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 16:46:01.975 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 16:46:02.061 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 16:46:02.104 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 16:46:02.106 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 16:46:02.111 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 16:46:02.116 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 16:46:02.120 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 16:46:02.121 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 16:46:02.126 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 16:46:02.139 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 16:46:02.154 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 16:46:02.162 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 16:46:02.173 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 16:46:02.190 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 16:46:02.199 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 16:46:02.206 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 16:46:02.214 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 16:46:02.223 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 16:46:02.239 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 16:46:02.246 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 16:46:02.256 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 16:46:03.046 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 16:46:03.049 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 16:46:03.050 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 16:46:03.050 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 16:46:03.050 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 16:46:03.188 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 16:46:03.188 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 16:46:03.188 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 16:46:03.188 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 16:46:03.188 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 16:46:03.188 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 16:46:03.298 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:947.776339 clock_offset:0.031532 last_frame:59235 16:46:03.348 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 16:46:03.348 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 16:46:03.355 [Lua] INFO [GameSessionManager] Member ca6b647cdc086a89 joined 16:46:03.355 [Lua] INFO [GameSessionManager] Member 585281e35a7d0832 joined 16:46:03.355 [Lua] INFO [GameSessionManager] Member ca0cdd9b315e29a7 joined 16:46:03.355 [Lua] INFO [GameSessionManager] Member 59afdb4bf51389c3 joined 16:46:03.355 [Lua] INFO [GameSessionManager] Member 142b2246e30e8bec joined 16:46:03.355 [Lua] INFO [GameSessionManager] Member 8501d324229b3171 joined 16:46:03.355 [Lua] INFO [GameSessionManager] Member 91736198a7f13a3f joined 16:46:03.355 [Lua] INFO [GameSessionManager] Member 24db8cf3b741a298 joined 16:46:03.355 [Lua] INFO [GameSessionManager] Member f1ee7a99d88b982c joined 16:46:03.355 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 joined 16:46:03.355 [Lua] INFO [GameSessionManager] Member effa98c74034fd71 joined 16:46:03.356 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (59237), last frame (59235). 16:46:03.356 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 16:46:03.356 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 16:46:03.361 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 16:46:03.366 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.064037, more than 2.000000 times old max dt of 0.032000 16:46:03.524 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.047404, more than 2.000000 times old max dt of 0.035200 16:46:03.535 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.110625, more than 2.000000 times old max dt of 0.038720 16:46:03.550 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.251 seconds. 16:46:03.551 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_shock_grenade" of type "grenade_ability" from server correction 16:46:03.551 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_targeted_dash_improved" of type "combat_ability" from server correction 16:46:03.568 [Lua] INFO [PresenceManager] Activity changed loading -> hub 16:46:06.170 [d3d12 pipeline state] creating pipeline state for #ID[5365536d] 16:46:06.170 [d3d12 pipeline state] creating pipeline state for #ID[5365536d] 16:46:17.115 [Lua] INFO [ConnectionManager] Remote peer 3f817005bd101e20 connected to host 16:46:17.118 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 3f817005bd101e20, local_player_id: 1 16:46:17.196 [Lua] INFO [ConnectionManager] Remote peer 19a7d3089248a617 connected to host 16:46:17.199 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 19a7d3089248a617, local_player_id: 1 16:46:23.773 [EOS] Updating Product SDK Config, Time: 321.272125 16:46:24.043 [EOS] SDK Config Product Update Request Completed - No Change 16:46:24.044 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 321.536285, Update Interval: 333.573425 16:46:42.854 [Window] Window => active 16:46:42.856 [Window] Window => active 16:46:42.856 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 16:46:42.858 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 16:46:43.671 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (61757), last frame (61709). 16:46:44.420 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.840963, more than 2.000000 times old max dt of 0.031397 16:46:44.440 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.755255, more than 2.000000 times old max dt of 0.034536 16:46:44.443 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.763 seconds. 16:46:53.684 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/contracts_view/contracts_view" with id: 1 16:46:53.696 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 16:46:53.696 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 16:46:53.961 error: [D3D12_RENDER_DEVICE] SL Error: '[05.12.2022 11-46-53][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 16:46:55.101 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 16:46:55.101 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 16:46:55.101 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/contracts/current?createIfMissing=true 16:47:00.769 [Lua] INFO [GameSessionManager] Member 19a7d3089248a617 joined 16:47:00.769 [Lua] INFO [GameSessionManager] Member 3f817005bd101e20 joined 16:47:00.823 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 16:47:00.823 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 16:47:00.965 [Lua] INFO [BackendManager] title_request: GET /store/storefront/marks_store_zealot?accountId=5733d451-ed88-49ed-8c14-9469bb8a3c38&personal=true&characterId=f8b8121f-13f5-4b42-bd95-be629f65d1d4 16:47:01.141 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 16:47:03.553 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 16:47:03.555 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 16:47:17.077 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/credits_vendor/credits_vendor" with id: 1 16:47:17.089 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 16:47:17.089 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 16:47:17.352 error: [D3D12_RENDER_DEVICE] SL Error: '[05.12.2022 11-47-17][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 16:47:24.407 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 16:47:24.407 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 16:47:24.861 [Lua] INFO [BackendManager] title_request: GET /store/storefront/credits_store_zealot?accountId=5733d451-ed88-49ed-8c14-9469bb8a3c38&personal=true&characterId=f8b8121f-13f5-4b42-bd95-be629f65d1d4 16:47:29.518 [Lua] INFO [ConnectionManager] Remote peer dcc3a83bc2e3e071 connected to host 16:47:29.520 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: dcc3a83bc2e3e071, local_player_id: 1 16:47:32.344 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 16:47:32.346 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 16:47:38.735 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/inventory/inventory" with id: 1 16:47:38.815 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/progression/character/f8b8121f-13f5-4b42-bd95-be629f65d1d4 16:47:38.815 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 16:47:38.828 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.098636, more than 2.000000 times old max dt of 0.047998 16:47:38.833 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 16:47:38.833 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 16:47:38.834 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 16:47:39.043 error: [D3D12_RENDER_DEVICE] SL Error: '[05.12.2022 11-47-39][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 16:47:39.832 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 16:47:40.068 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 16:47:40.071 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/cosmetics_preview/cosmetics_preview" with id: 1 16:47:40.080 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 16:47:40.266 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 16:47:40.268 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 16:47:54.099 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 16:47:54.099 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 16:47:54.650 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: 19a7d3089248a617, local_player_id: 1 16:47:54.652 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: 19a7d3089248a617, local_player_id: 1 16:47:59.837 [Lua] INFO [GameSessionManager] Member dcc3a83bc2e3e071 joined 16:48:06.346 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: 3f817005bd101e20, local_player_id: 1 16:48:06.348 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: 3f817005bd101e20, local_player_id: 1 16:48:11.464 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:48:11.464 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:48:11.464 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:48:11.464 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:48:11.464 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:48:11.464 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:48:11.464 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:48:11.464 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:48:11.464 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:48:11.464 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:48:11.464 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:48:11.464 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:48:11.464 [Lua] INFO [ConnectionManager] Remote peer 3f817005bd101e20 disconnected from host 16:48:11.464 [Lua] INFO [GameSessionManager] Member 3f817005bd101e20 left 16:48:12.735 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_board/mission_board" with id: 1 16:48:12.738 [Lua] INFO [BackendManager] title_request: GET /mission-board 16:48:12.738 [Lua] INFO [BackendManager] title_request: GET /mission-event 16:48:13.009 error: [D3D12_RENDER_DEVICE] SL Error: '[05.12.2022 11-48-13][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 16:48:32.743 [Lua] INFO [GameSessionManager] Member e44aca8962fa6172 joined 16:48:37.411 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "mission-v1", "mission:hash:d6d48953fc2a7367", "mission:steam:", "mission:default", } 16:48:37.411 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 196, }, { region = "aws-ca-central-1", latency = 33, }, { region = "aws-eu-west-1", latency = 111, }, { region = "aws-eu-west-2", latency = 110, }, { region = "aws-us-west-2", latency = 85, }, { region = "aws-sa-east-1", latency = 157, }, { region = "aws-ap-northeast-2", latency = 226, }, { region = "aws-us-east-2", latency = 49, }, { region = "aws-ap-southeast-2", latency = 226, }, { region = "aws-us-west-1", latency = 95, }, { region = "aws-ap-southeast-1", latency = 269, }, { region = "aws-eu-central-1", latency = 124, }, { region = "aws-ap-south-1", latency = 234, }, } 16:48:37.411 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 16:48:38.096 [Lua] INFO [PartyImmateriumManager] State changed from none to matchmaking 16:48:38.096 [Lua] INFO [MatchmakingNotificationHandler] State changed none -> matchmaking 16:48:38.582 [Lua] INFO [PresenceManager] Activity changed hub -> matchmaking 16:48:50.694 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:48:50.694 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:48:50.694 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:48:50.694 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:48:50.694 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:48:50.694 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:48:50.694 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:48:50.694 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:48:50.694 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:48:50.694 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:48:50.694 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:48:50.694 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:48:50.695 [Lua] INFO [ConnectionManager] Remote peer 91736198a7f13a3f disconnected from host 16:48:50.695 [Lua] INFO [GameSessionManager] Member 91736198a7f13a3f left 16:48:55.009 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:48:55.009 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:48:55.009 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:48:55.009 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:48:55.009 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:48:55.009 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:48:55.009 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:48:55.009 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:48:55.009 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:48:55.009 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:48:55.009 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:48:55.009 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:48:55.009 [Lua] INFO [ConnectionManager] Remote peer 19a7d3089248a617 disconnected from host 16:48:55.009 [Lua] INFO [GameSessionManager] Member 19a7d3089248a617 left 16:48:55.683 [Lua] INFO [ConnectionManager] Remote peer a13aaf881a365727 connected to host 16:48:55.685 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: a13aaf881a365727, local_player_id: 1 16:48:59.993 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:48:59.993 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:48:59.993 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:48:59.993 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:48:59.993 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:48:59.993 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:48:59.993 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:48:59.993 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:48:59.993 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:48:59.993 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:48:59.993 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:48:59.993 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:48:59.993 [Lua] INFO [ConnectionManager] Remote peer ca0cdd9b315e29a7 disconnected from host 16:48:59.994 [Lua] INFO [GameSessionManager] Member ca0cdd9b315e29a7 left 16:49:09.460 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 16:49:09.460 [Lua] INFO [SessionBootBase] Changed state nil -> idle 16:49:09.460 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/ce12e48d-abd9-4e6b-9c0a-b34b1e050d2b/serverdetails 16:49:09.460 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 16:49:09.460 [Lua] INFO [MechanismBase] Mechanism hub changing state in_hub -> joining_party_game_session 16:49:09.462 [Lua] INFO [PartyImmateriumManager] State changed from matchmaking to in_mission 16:49:09.462 [Lua] INFO [MatchmakingNotificationHandler] State changed matchmaking -> in_mission 16:49:09.625 [Lua] INFO [PartyImmateriumMissionSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { dedicated_alias = "mission-default", instance_id = "aws-fleetiq--aws-ca-central-1--national-apricot-newt--i-082888ad9f3ebd291--server-2--1670258943", dedicated_type = "aws-fleetiq", host_type = "mission_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-ca-central-1--prod--national-apricot-newt--5", reef_name = "us-east", gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-ca-central-1--prod--national-apricot-newt--5", gamelift_instance_id = "i-082888ad9f3ebd291", aws_region = "ca-central-1", network_hash = "d6d48953fc2a7367", ip = "15.223.78.212", fleet_type = "aws-fleetiq-spot-only", port = "35520", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.mission.ce12e48d-abd9-4e6b-9c0a-b34b1e050d2b@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzAyNTkwMzksInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzAyNTg5NDkxMjMsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi41NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzguQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLm1pc3Npb24uY2UxMmU0OGQtYWJkOS00ZTZiLTljMGEtYjM0YjFlMDUwZDJiQG10MnAudml2b3guY29tIn0.iswZcJLU0jbn5VwO9ygXl3X2E2PTWK3_rEfig2jFeFQ", usernameSip = "sip:.fatsha0462-da92.5733d451-ed88-49ed-8c14-9469bb8a3c38.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtY2EtY2VudHJhbC0xLS1wcm9kLS1uYXRpb25hbC1hcHJpY290LW5ld3QtLTUifQ.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiI1NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzgiLCJjaGFyYWN0ZXJJZCI6ImY4YjgxMjFmLTEzZjUtNGI0Mi1iZDk1LWJlNjI5ZjY1ZDFkNCJ9LCJleHAiOjE2NzAyNTg5NjgsInNlc3Npb25UeXBlIjoibWlzc2lvbiIsInNlc3Npb25JZCI6ImNlMTJlNDhkLWFiZDktNGU2Yi05YzBhLWIzNGIxZTA1MGQyYiIsInNlc3Npb25TZXR0aW5ncyI6eyJtaXNzaW9uSWQiOiIzODFkZGFmMi1mOGJmLTRiMmEtYmY5YS1lZGVkMjg1OTFkMjciLCJtaXNzaW9uSnNvbiI6IntcImlkXCI6XCIzODFkZGFmMi1mOGJmLTRiMmEtYmY5YS1lZGVkMjg1OTFkMjdcIixcIm1hcFwiOlwibG1fcmFpbHNcIixcImZsYWdzXCI6e1wiZXZlbnRcIjp7fSxcInNpZGVcIjp7fSxcImFjdGl2YXRlX2JlYXN0X29mX251cmdsZVwiOnt9LFwiYWN0aXZhdGVfY3VsdGlzdHNcIjp7fSxcImFjdGl2YXRlX2RhZW1vbmhvc3RcIjp7fX0sXCJzaWRlTWlzc2lvblwiOlwic2lkZV9taXNzaW9uX3RvbWVcIixcImNpcmN1bXN0YW5jZVwiOlwiZGVmYXVsdFwiLFwiY3JlZGl0c1wiOjAsXCJ4cFwiOjAsXCJleHRyYVJld2FyZHNcIjp7fSxcImNoYWxsZW5nZVwiOjIsXCJyZXNpc3RhbmNlXCI6MixcInN0YXJ0XCI6XCIxNjcwMjU4NDYwMDAwXCIsXCJleHBpcnlcIjpcIjE2NzAyNTkyMzk5OTlcIixcInJlcXVpcmVkTGV2ZWxcIjoxLFwibWlzc2lvbkdpdmVyXCI6XCJzZXJnZWFudF9hXCIsXCJkaXNwbGF5SW5kZXhcIjo0fSJ9LCJiYWNrZmlsbCI6ZmFsc2UsImluc3RhbmNlSWQiOiJhd3MtZmxlZXRpcS0tYXdzLWNhLWNlbnRyYWwtMS0tbmF0aW9uYWwtYXByaWNvdC1uZXd0LS1pLTA4Mjg4OGFkOWYzZWJkMjkxLS1zZXJ2ZXItMi0tMTY3MDI1ODk0MyIsImlhdCI6MTY3MDI1ODk0OH0.X3si6Y3zI8qIbZ4hTv9gyvae4sexuBlm_rPYuJZlsyvYq_5GA_ekFblVz2aqYqBV4cpQjkoFV471Z4IvO1zi4Ol_GViu9Ht1uS3ZxF4Ij5jaiutEEgrukS8DxcFQTIqixfQAbuSKNSul5jABte9lQ1wTa763IZKrzvCzs2RZeaepg9N7Pr2tzDcgGOTNfcA8EuuI1P3S_ndP6uZh6J_Lz56ngQ6-z_g7RSkZ9fLF4G_HHsOm9wPqGPnR2J2LO5Jee78ZbY2yEHgIU0qVYQdXnmfwTinMyHJGgqZrAnFIAVr2pDlMkJfQ_08Ebz8L_TimdBZ09Jf_vX7sHSjdQwSa9w", } 16:49:09.625 [Lua] INFO [PartyImmateriumMissionSessionBoot] Searching for WAN lobby on 15.223.78.212:35520 16:49:09.626 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 16:49:09.782 [SSLSocket] Connected to server. (ip: '15.223.78.212:35520') 16:49:09.782 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 16:49:09.820 [LanLobby] Unexpected message 18 from 90de9e3e12e9cbe, line 832 16:49:12.788 [Lua] INFO [PartyImmateriumMissionSessionBoot] Found lobby, joining... 16:49:12.788 [Lua] INFO [SessionBootBase] Changed state searching -> joining 16:49:12.881 [Lua] INFO [PartyImmateriumMissionSessionBoot] Joined lobby 90de9e3e12e9cbe 16:49:12.882 [Lua] <>instance_id = aws-fleetiq--aws-ca-central-1--national-apricot-newt--i-082888ad9f3ebd291--server-2--1670258943<> 16:49:12.882 [Lua] <>session_id = ce12e48d-abd9-4e6b-9c0a-b34b1e050d2b<> 16:49:12.882 [Lua] <>mission_id = 381ddaf2-f8bf-4b2a-bf9a-eded28591d27<> 16:49:12.882 [Lua] INFO [SessionBootBase] Changed state joining -> ready 16:49:12.882 [Lua] INFO [MechanismBase] Mechanism hub changing state joining_party_game_session -> client_exit_gameplay 16:49:12.884 [Lua] INFO [MechanismBase] Mechanism hub changing state client_exit_gameplay -> client_wait_for_server 16:49:12.884 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 16:49:12.893 [Lua] INFO [GameStateMachine] Changing state to StateLoading 16:49:12.894 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 16:49:12.894 [Lua] INFO [GameSessionManager] Member ca6b647cdc086a89 left 16:49:12.894 [Lua] INFO [GameSessionManager] Member e44aca8962fa6172 left 16:49:12.894 [Lua] INFO [GameSessionManager] Member 585281e35a7d0832 left 16:49:12.894 [Lua] INFO [GameSessionManager] Member dcc3a83bc2e3e071 left 16:49:12.894 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 left 16:49:12.894 [Lua] INFO [GameSessionManager] Member f1ee7a99d88b982c left 16:49:12.894 [Lua] INFO [GameSessionManager] Member effa98c74034fd71 left with game reason game_session_manager_disconnect 16:49:12.894 [Lua] INFO [GameSessionManager] Member 59afdb4bf51389c3 left 16:49:12.894 [Lua] INFO [GameSessionManager] Member 142b2246e30e8bec left 16:49:12.894 [Lua] INFO [GameSessionManager] Member 8501d324229b3171 left 16:49:12.894 [Lua] INFO [GameSessionManager] Member 24db8cf3b741a298 left 16:49:12.896 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:49:12.896 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:49:12.896 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:49:12.896 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:49:12.896 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:49:12.896 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:49:12.896 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:49:12.896 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:49:12.896 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:49:12.896 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:49:12.896 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:49:12.896 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:49:12.898 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:49:12.898 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:49:12.898 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:49:12.898 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:49:12.898 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:49:12.898 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:49:12.898 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:49:12.898 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:49:12.898 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:49:12.898 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:49:12.898 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:49:12.898 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:49:12.901 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:49:12.901 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:49:12.901 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:49:12.901 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:49:12.901 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:49:12.901 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:49:12.901 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:49:12.901 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:49:12.901 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:49:12.901 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:49:12.901 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:49:12.901 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:49:12.903 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 16:49:12.903 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:49:12.903 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:49:12.903 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:49:12.903 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:49:12.903 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:49:12.903 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:49:12.903 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:49:12.903 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:49:12.903 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:49:12.903 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:49:12.903 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:49:12.903 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:49:12.904 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 16:49:12.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:49:12.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:49:12.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:49:12.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:49:12.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:49:12.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:49:12.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:49:12.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:49:12.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:49:12.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:49:12.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:49:12.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:49:12.906 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:49:12.906 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:49:12.906 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:49:12.906 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:49:12.906 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:49:12.906 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:49:12.906 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:49:12.906 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:49:12.906 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:49:12.906 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:49:12.906 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:49:12.906 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:49:12.908 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:49:12.908 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:49:12.908 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:49:12.908 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:49:12.908 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:49:12.908 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:49:12.908 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:49:12.908 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:49:12.908 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:49:12.908 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:49:12.908 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:49:12.908 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:49:12.909 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:49:12.909 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:49:12.909 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:49:12.909 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:49:12.909 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:49:12.909 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:49:12.909 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:49:12.909 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:49:12.909 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:49:12.909 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:49:12.909 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:49:12.909 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:49:12.911 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 16:49:12.911 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:49:12.911 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:49:12.911 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:49:12.911 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:49:12.911 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:49:12.911 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:49:12.913 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:49:12.913 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:49:12.913 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:49:12.913 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:49:12.913 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:49:12.913 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:49:12.913 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:49:12.913 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:49:12.913 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:49:12.913 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:49:12.913 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:49:12.913 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:49:12.929 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/hub/hub_ship/missions/hub_ship 16:49:12.929 [Lua] INFO [WorldLevelDespawnManager] despawning units 16:49:12.931 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 16:49:12.931 [Connection] Dropped game chunk from effa98c74034fd71 because channel 4 can't communicate 16:49:12.931 [Connection] Dropped game_session chunk from effa98c74034fd71 because channel 4 can't communicate 16:49:12.931 [Connection] Dropped game chunk from effa98c74034fd71 because channel 4 can't communicate 16:49:12.931 [Connection] Dropped game_session chunk from effa98c74034fd71 because channel 4 can't communicate 16:49:12.931 [Connection] Dropped game chunk from effa98c74034fd71 because channel 4 can't communicate 16:49:12.931 [Connection] Dropped game_session chunk from effa98c74034fd71 because channel 4 can't communicate 16:49:12.931 [Lua] INFO [SessionBootBase] Changed state ready -> idle 16:49:12.931 [Lua] INFO [ConnectionManager] Channel 3 to peer effa98c74034fd71 was disconnected with game reason new_connection_client 16:49:12.931 [Lua] INFO [ConnectionManager] Left host effa98c74034fd71 16:49:12.931 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host 16:49:12.931 [Lua] INFO [ConnectionManager] _peer_disconnected effa98c74034fd71 16:49:12.931 [Lua] INFO [ConnectionManager] Remote peer ca6b647cdc086a89 disconnected from host 16:49:12.931 [Lua] INFO [ConnectionManager] Remote peer a13aaf881a365727 disconnected from host 16:49:12.931 [Lua] INFO [ConnectionManager] Remote peer 585281e35a7d0832 disconnected from host 16:49:12.931 [Lua] INFO [ConnectionManager] Remote peer dcc3a83bc2e3e071 disconnected from host 16:49:12.931 [Lua] INFO [ConnectionManager] Remote peer 59afdb4bf51389c3 disconnected from host 16:49:12.931 [Lua] INFO [ConnectionManager] Remote peer f1ee7a99d88b982c disconnected from host 16:49:12.931 [Lua] INFO [ConnectionManager] Remote peer e44aca8962fa6172 disconnected from host 16:49:12.931 [Lua] INFO [ConnectionManager] Remote peer 8501d324229b3171 disconnected from host 16:49:12.931 [Lua] INFO [ConnectionManager] Remote peer 24db8cf3b741a298 disconnected from host 16:49:12.931 [Lua] INFO [ConnectionManager] Remote peer 142b2246e30e8bec disconnected from host 16:49:12.931 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 3 16:49:12.931 [Lua] INFO [MechanismManager] Leaving mechanism "hub" 16:49:12.931 [SSLSocket] Removing peer (ip: '3.144.128.59:35520') 16:49:12.931 [SSLSocket] Disconnecting. (ip: '3.144.128.59:35520') 16:49:12.932 [Handshaker] Aborting handshake with effa98c74034fd71. Reason: game_logic 16:49:12.932 [Lua] INFO [ConnectionManager] My peer id is 12f5df266f5a9318. 16:49:12.932 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 16:49:12.932 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 16:49:12.932 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateLoading 16:49:12.932 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateLoading 16:49:12.949 [Handshaker] Lost connection 235 to effa98c74034fd71 16:49:12.949 [Lua] INFO [ConnectionManager] Peer 90de9e3e12e9cbe is connecting 16:49:13.030 [Lua] INFO [WorldLevelDespawnManager] despawning themes 16:49:13.078 [Lua] INFO [PresenceManager] Activity changed matchmaking -> loading 16:49:13.078 [Lua] INFO [WorldLevelDespawnManager] despawning level 16:49:13.082 [Lua] INFO [WorldLevelDespawnManager] despawning world 16:49:13.088 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 0.19213299452968613 16:49:13.146 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 16:49:13.214 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 16:49:13.247 [Lua] INFO [LocalMasterItemsCheckState] Host items version 68488 matches local version 16:49:13.281 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1713 split into 4 chunks 16:49:13.281 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/4, string length 500, is_last_part: false 16:49:13.281 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/4, string length 500, is_last_part: false 16:49:13.281 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/4, string length 500, is_last_part: false 16:49:13.281 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 4/4, string length 213, is_last_part: true 16:49:13.313 [Connection] Dropped lobby chunk from 90de9e3e12e9cbe because channel 5 can't communicate 16:49:13.448 [Lua] INFO [LocalEacCheckState] Eac approved 16:49:13.917 [Lua] INFO [LocalDataSyncState] session_seed recieved 452301024 16:49:13.917 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 7 16:49:13.967 [Lua] INFO [MechanismManager] Received mechanism "adventure" from host. 16:49:13.967 [Lua] INFO [MechanismManager] Change mechanism ->"adventure" 16:49:13.967 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(lm_rails), circumstance_name(default), side_mission(side_mission_tome) 16:49:13.967 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "lm_rails", mission_giver_vo = "sergeant_a", } 16:49:14.001 [Lua] INFO [ConnectionManager] Peer 90de9e3e12e9cbe is connected 16:49:14.001 [Lua] INFO [ConnectionManager] Joined host; channel(7), peer(90de9e3e12e9cbe), host_type(mission_server) 16:49:14.089 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 12f5df266f5a9318, local_player_id: 1 16:49:14.089 [Lua] INFO [MultiplayerSession] Joined Server: The Aggressive Winter Fight 16:49:14.089 [Lua] INFO [MatchmakingNotificationHandler] Joined host 16:49:14.089 [Lua] INFO [ConnectionManager] _peer_connected 90de9e3e12e9cbe 16:49:14.090 [Lua] INFO [PresenceManager] Activity changed loading -> mission 16:49:14.124 [Lua] INFO [VotingClient] Joined voting "90de9e3e12e9cbe:1" (mission_lobby_ready) initated by 90de9e3e12e9cbe, params: { mission_data = (rec-limit), } 16:49:14.189 [Lua] INFO [FrameRateManager] Reason "lobby_view" requested. Setting frame rate to 0 16:49:14.194 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/lobby/lobby" with id: 1 16:49:17.909 [Lua] INFO [VotingClient] Requested vote "yes" in mission_lobby_ready, voting_id: "90de9e3e12e9cbe:1" 16:49:17.972 [Lua] INFO [VotingClient] Registered vote "yes" casted by 12f5df266f5a9318 in voting "90de9e3e12e9cbe:1" (mission_lobby_ready) 16:49:23.321 [Lua] INFO [VotingClient] Voting "90de9e3e12e9cbe:1" completed, result: approved, votes: { 12f5df266f5a9318 = "yes", } 16:49:23.358 [Lua] INFO [MechanismBase] Mechanism adventure changing state adventure_selected -> adventure 16:49:23.358 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(lm_rails), circumstance_name(default), side_mission(side_mission_tome) 16:49:23.536 [Lua] INFO [LoadingManager] Deleting shelved loading client 16:49:23.536 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "lm_rails", mission_giver_vo = "sergeant_a", } 16:49:24.177 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 16:49:24.177 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 16:49:24.177 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 16:49:24.177 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 16:49:26.620 [Lua] INFO [FrameRateManager] Reason "lobby_view" relinquished, Setting frame rate to 60 16:49:26.621 [Lua] INFO [ConstantElementLoading] Opening view "mission_intro_view" 16:49:26.624 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:49:26.624 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:49:26.624 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:49:26.624 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 16:49:26.625 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_intro/mission_intro" with id: 1 16:49:48.021 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/missions/mission_lm_rails" with id: 1 16:49:48.021 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/junction/world.level" with id: 2 16:49:48.021 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/elevator_shaft/world.level" with id: 3 16:49:48.021 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/tunnels_deep/world.level" with id: 4 16:49:48.021 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/station_outside/world.level" with id: 5 16:49:48.021 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/station_transition/world.level" with id: 6 16:49:48.021 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/streets/world.level" with id: 7 16:49:48.021 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/backdrop_a/world.level" with id: 8 16:49:48.021 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/backdrop_b/world.level" with id: 9 16:49:48.021 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/tunnels/world.level" with id: 10 16:49:48.021 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/start_alley/world.level" with id: 11 16:49:48.021 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/precipice/world.level" with id: 12 16:49:48.021 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/missions/lm_rails_themes/default/theme_default_lm_rails.level" with id: 13 16:49:49.869 [Lua] INFO [LocalWaitForMissionBriefingDoneState] mission_briefing_done 16:49:49.928 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 16:49:49.928 [Lua] <>mission = lm_rails<> 16:49:49.928 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 16:49:49.928 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 16:49:49.928 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 16:49:49.929 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 16:49:49.929 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 16:49:49.944 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 16:49:49.961 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 16:49:49.977 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 16:49:49.994 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 16:49:50.012 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 16:49:50.028 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 16:49:50.044 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 16:49:50.062 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 16:49:50.077 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 16:49:50.093 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 16:49:50.117 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/gameplay_vo". Read 241 rules. 16:49:50.118 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_giver_vo". Read 79 rules. 16:49:50.131 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_core". Read 1133 rules. 16:49:50.132 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/guidance_vo". Read 44 rules. 16:49:50.132 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/enemy_vo". Read 86 rules. 16:49:50.132 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 16:49:50.133 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_fortification". Read 8 rules. 16:49:50.133 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_kill". Read 6 rules. 16:49:50.133 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_demolition". Read 6 rules. 16:49:50.133 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_delivery". Read 4 rules. 16:49:50.133 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/asset_vo". Read 10 rules. 16:49:50.133 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_survive". Read 2 rules. 16:49:50.133 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_hacking". Read 11 rules. 16:49:50.133 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_scan". Read 7 rules. 16:49:50.134 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 16:49:50.134 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/circumstance_vo_nurgle_rot". Read 21 rules. 16:49:50.134 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_vo_lm_rails". Read 29 rules. 16:49:50.137 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 16:49:50.137 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 2, resistance 2 16:49:50.153 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 16:49:50.153 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 16:49:50.167 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 16:49:50.475 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 16:49:50.484 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 16:49:50.491 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 16:49:50.639 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 16:49:50.656 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 16:49:50.672 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 16:49:50.680 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 16:49:50.696 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 16:49:50.707 error: [D3D12_RENDER_DEVICE] SL Error: '[05.12.2022 11-49-50][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 16:49:50.711 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 16:49:50.723 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 16:49:50.739 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 16:49:50.755 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 16:49:50.787 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 16:49:50.803 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 16:49:50.819 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 16:49:50.835 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 16:49:50.852 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 16:49:50.884 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 16:49:50.900 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 16:49:50.916 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 16:49:52.851 [Lua] INFO [ConnectionManager] Remote peer ae259f64f6768d40 connected to host 16:49:52.854 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: ae259f64f6768d40, local_player_id: 1 16:49:55.716 error: [D3D12_RENDER_DEVICE] SL Error: '[05.12.2022 11-49-55][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 16:49:56.171 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 90de9e3e12e9cbe, local_player_id: 2 16:49:56.173 [Lua] INFO [Package Sync Client] Bot Player Profile Initial Cache, peer_id: 90de9e3e12e9cbe, local_player_id: 3 16:49:56.175 [Lua] INFO [Package Sync Client] Bot Player Profile Initial Cache, peer_id: 90de9e3e12e9cbe, local_player_id: 4 16:49:57.841 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 16:49:57.928 [Network] Ignoring message `rpc_boons_activated` from wrong session 9c31 or from non-session peer 90de9e3e12e9cbe 16:49:58.933 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 16:49:59.039 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 16:49:59.056 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 16:49:59.056 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 16:49:59.056 [Lua] INFO [ConstantElementLoading] Closing view "mission_intro_view" 16:49:59.056 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 16:49:59.057 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 16:49:59.166 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 16:49:59.166 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 16:49:59.166 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 16:49:59.166 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 16:49:59.166 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 16:49:59.166 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 16:49:59.265 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:2.535723 clock_offset:0.026238 last_frame:157 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.277 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.278 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 16:49:59.278 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 joined 16:49:59.278 [Lua] INFO [GameSessionManager] Member 90de9e3e12e9cbe joined 16:49:59.308 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 16:49:59.310 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/cinematics/a_cams/a_cam_lm_rails/world" with id: 14 16:49:59.313 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/cinematics/c_cams/c_cam_generic/world" with id: 15 16:49:59.322 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/cinematics/b_cams/b_cam_lm_rails/world" with id: 16 16:49:59.324 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 16:49:59.328 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 16:49:59.328 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 16:49:59.337 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (161), last frame (160). 16:49:59.346 [Lua] INFO [CinematicSceneSystem] client_set_scene, intro_played= true 16:49:59.347 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 16:49:59.347 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 16:49:59.349 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 16:49:59.351 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 16:49:59.364 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.064892, more than 2.000000 times old max dt of 0.053041 16:49:59.475 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.093612, more than 2.000000 times old max dt of 0.058346 16:49:59.477 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.199 seconds. 16:49:59.478 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_shock_grenade" of type "grenade_ability" from server correction 16:49:59.478 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_targeted_dash_improved" of type "combat_ability" from server correction 16:50:01.762 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 16:50:02.375 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 16:50:02.755 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 16:50:02.767 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 16:50:03.141 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 16:50:04.547 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (487), last frame (483). 16:50:04.572 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.161839, more than 2.000000 times old max dt of 0.071469 16:50:04.582 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.190 seconds. 16:50:05.637 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (555), last frame (509). 16:50:05.658 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.839817, more than 2.000000 times old max dt of 0.078616 16:50:05.661 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.029 seconds. 16:50:23.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:50:23.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:50:23.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:50:23.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:50:23.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:50:23.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:50:23.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:50:23.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:50:23.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:50:23.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:50:23.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:50:23.687 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:50:23.693 [Lua] INFO [GameSessionManager] Member ae259f64f6768d40 joined 16:50:23.852 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (1694), last frame (1690). 16:50:23.859 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.148763, more than 2.000000 times old max dt of 0.059132 16:50:23.879 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.020 seconds. 16:50:28.401 [Lua] INFO [ConnectionManager] Remote peer 4ac71d8e0d99a310 connected to host 16:50:28.404 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 4ac71d8e0d99a310, local_player_id: 1 16:50:58.928 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:50:58.928 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:50:58.928 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:50:58.928 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:50:58.928 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:50:58.928 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:50:58.928 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:50:58.928 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:50:58.928 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:50:58.928 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:50:58.928 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:50:58.928 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:50:58.933 [Lua] INFO [GameSessionManager] Member 4ac71d8e0d99a310 joined 16:51:51.800 [Lua] INFO [ConnectionManager] Remote peer 6c4c4a3f03656f53 connected to host 16:51:51.803 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 6c4c4a3f03656f53, local_player_id: 1 16:51:52.168 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (7213), last frame (7203). 16:51:52.183 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.231087, more than 2.000000 times old max dt of 0.034884 16:51:52.186 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.025 seconds. 16:51:59.979 [EOS] Updating Product SDK Config, Time: 657.474487 16:52:00.070 [EOS] SDK Config Product Update Request Completed - No Change 16:52:00.070 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 657.551147, Update Interval: 327.697388 16:52:20.332 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:52:20.332 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:52:20.332 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:52:20.332 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:52:20.332 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:52:20.332 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:52:20.332 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:52:20.332 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:52:20.332 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:52:20.332 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:52:20.332 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:52:20.332 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:52:20.337 [Lua] INFO [GameSessionManager] Member 6c4c4a3f03656f53 joined 16:52:28.106 [Lua] INFO [MinionGibbing] cultist_assault's [Unit '#ID[ef4ee28bdf42fd5a]'] is out-of-bounds, despawning (Vector3(156.107, -39.8817, -461.385)). 16:52:35.393 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.056914, more than 2.000000 times old max dt of 0.049431 16:52:50.165 [Flow] HealthStationFlow sfx_close_finish 16:53:15.269 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 16:53:33.513 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:53:33.513 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:53:33.513 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:53:33.513 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:53:33.513 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:53:33.513 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:53:33.513 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:53:33.513 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:53:33.513 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:53:33.513 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:53:33.513 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:53:33.513 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:53:33.513 [Lua] INFO [ConnectionManager] Remote peer ae259f64f6768d40 disconnected from host 16:53:33.514 [Lua] INFO [GameSessionManager] Member ae259f64f6768d40 left 16:53:33.634 [Lua] INFO [Package Sync Client] Bot Player Profile Initial Cache, peer_id: 90de9e3e12e9cbe, local_player_id: 2 16:53:44.112 [Lua] INFO [ConnectionManager] Remote peer ae259f64f6768d40 connected to host 16:53:44.115 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: ae259f64f6768d40, local_player_id: 1 16:53:48.236 [Lua] INFO [PlayerUnitSpawnManager] Registering player_unit "[Unit '#ID[f888cbd0f5a35360]']" 16:53:48.236 [Lua] INFO [PlayerUnitSpawnManager] Was not oob initially. 16:53:48.260 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:53:48.260 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:53:48.260 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:53:48.260 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:53:48.260 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:53:48.260 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:53:48.260 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:53:48.260 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:53:48.260 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:53:48.260 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:53:48.260 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:53:48.260 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:54:09.152 [Lua] INFO [TextInputPasses] Selected text: [] 16:54:09.292 [Lua] INFO [TextInputPasses] Selected text: [] 16:54:12.638 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 16:54:12.638 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 16:54:12.638 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 16:54:12.638 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 16:54:12.638 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 16:54:12.638 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 16:54:12.638 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 16:54:12.638 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 16:54:12.638 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 16:54:12.638 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 16:54:12.638 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 16:54:12.638 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 16:54:12.644 [Lua] INFO [GameSessionManager] Member ae259f64f6768d40 joined 16:54:40.573 [Lua] INFO [TextInputPasses] Selected text: [] 16:54:40.722 [Lua] INFO [TextInputPasses] Selected text: [] 16:54:40.824 [Lua] INFO [TextInputPasses] Selected text: [] 16:56:01.579 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 45 will change to a manual source. 16:56:05.309 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 16:56:38.526 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_progress_last_husk` for object id: 318, name: `unknown` 16:57:21.745 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_fail_husk` for object id: 318, name: `unknown` 16:57:31.132 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_progress_last_husk` for object id: 318, name: `unknown` 16:57:33.494 [EOS] Updating Product SDK Config, Time: 990.988403 16:57:33.610 [EOS] SDK Config Product Update Request Completed - No Change 16:57:33.610 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 991.084900, Update Interval: 307.003998 16:58:13.644 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_progress_last_husk` for object id: 318, name: `unknown` 16:59:12.945 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 16:59:27.959 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 16:59:42.967 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 16:59:57.960 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:00:13.004 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:00:25.918 error: [Lua] ERROR [DialogueExtension] trigger_faction_dialogue_query must be executed in the server 17:00:28.005 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:00:43.012 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:00:58.007 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:01:13.014 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:01:28.021 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:01:43.034 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:01:58.012 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:02:13.032 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:02:28.044 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:02:43.052 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:02:51.285 [EOS] Updating Product SDK Config, Time: 1308.777100 17:02:51.548 [EOS] SDK Config Product Update Request Completed - No Change 17:02:51.548 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 1309.019409, Update Interval: 334.569550 17:02:58.059 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:03:13.078 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:03:28.095 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:03:41.099 warning: [ParticleWorld] Particle with id '25269' is likely already destroyed 17:03:41.099 warning: [ParticleWorld] Particle with id '24956' is likely already destroyed 17:03:41.099 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:03:41.099 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:03:43.095 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:03:58.108 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:04:12.814 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014537099748849869; main_t = 1361.2671557583622; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014537099748849869; t = 1361.2671557583622 [4] self = table: 0000000000A52240; main_dt = 0.014537099748849869; main_t = 1361.2671557583622 [5] self = table: 00000000001A9940; dt = 0.014537099748849869; t = 1361.2671557583622 [6] self = table: 00000000000F4730; dt = 0.014537099748849869; network_is_active = true; t = 1361.2671557583622; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014537099748849869; t = nil [8] self = table: 0000000000073EE0; dt = 0.014537099748849869 [9] dt = 0.014537099748849869 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53509; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:12.828 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013474199920892715; main_t = 1361.280629958283; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013474199920892715; t = 1361.280629958283 [4] self = table: 0000000000A52240; main_dt = 0.013474199920892715; main_t = 1361.280629958283 [5] self = table: 00000000001A9940; dt = 0.013474199920892715; t = 1361.280629958283 [6] self = table: 00000000000F4730; dt = 0.013474199920892715; network_is_active = true; t = 1361.280629958283; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013474199920892715; t = nil [8] self = table: 0000000000073EE0; dt = 0.013474199920892715 [9] dt = 0.013474199920892715 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53510; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:12.841 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013305000029504299; main_t = 1361.2939349583125; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013305000029504299; t = 1361.2939349583125 [4] self = table: 0000000000A52240; main_dt = 0.013305000029504299; main_t = 1361.2939349583125 [5] self = table: 00000000001A9940; dt = 0.013305000029504299; t = 1361.2939349583125 [6] self = table: 00000000000F4730; dt = 0.013305000029504299; network_is_active = true; t = 1361.2939349583125; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013305000029504299; t = nil [8] self = table: 0000000000073EE0; dt = 0.013305000029504299 [9] dt = 0.013305000029504299 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53511; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:12.854 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013321099802851677; main_t = 1361.3072560581154; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013321099802851677; t = 1361.3072560581154 [4] self = table: 0000000000A52240; main_dt = 0.013321099802851677; main_t = 1361.3072560581154 [5] self = table: 00000000001A9940; dt = 0.013321099802851677; t = 1361.3072560581154 [6] self = table: 00000000000F4730; dt = 0.013321099802851677; network_is_active = true; t = 1361.3072560581154; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013321099802851677; t = nil [8] self = table: 0000000000073EE0; dt = 0.013321099802851677 [9] dt = 0.013321099802851677 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53512; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:12.867 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013354199938476086; main_t = 1361.3206102580539; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013354199938476086; t = 1361.3206102580539 [4] self = table: 0000000000A52240; main_dt = 0.013354199938476086; main_t = 1361.3206102580539 [5] self = table: 00000000001A9940; dt = 0.013354199938476086; t = 1361.3206102580539 [6] self = table: 00000000000F4730; dt = 0.013354199938476086; network_is_active = true; t = 1361.3206102580539; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013354199938476086; t = nil [8] self = table: 0000000000073EE0; dt = 0.013354199938476086 [9] dt = 0.013354199938476086 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53513; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:12.894 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.011982000432908535; main_t = 1361.3457236581257; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.011982000432908535; t = 1361.3457236581257 [4] self = table: 0000000000A52240; main_dt = 0.011982000432908535; main_t = 1361.3457236581257 [5] self = table: 00000000001A9940; dt = 0.011982000432908535; t = 1361.3457236581257 [6] self = table: 00000000000F4730; dt = 0.011982000432908535; network_is_active = true; t = 1361.3457236581257; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.011982000432908535; t = nil [8] self = table: 0000000000073EE0; dt = 0.011982000432908535 [9] dt = 0.011982000432908535 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53514; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:12.907 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014554799534380436; main_t = 1361.3602784576601; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014554799534380436; t = 1361.3602784576601 [4] self = table: 0000000000A52240; main_dt = 0.014554799534380436; main_t = 1361.3602784576601 [5] self = table: 00000000001A9940; dt = 0.014554799534380436; t = 1361.3602784576601 [6] self = table: 00000000000F4730; dt = 0.014554799534380436; network_is_active = true; t = 1361.3602784576601; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014554799534380436; t = nil [8] self = table: 0000000000073EE0; dt = 0.014554799534380436 [9] dt = 0.014554799534380436 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53515; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:12.920 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013218100182712078; main_t = 1361.3734965578428; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013218100182712078; t = 1361.3734965578428 [4] self = table: 0000000000A52240; main_dt = 0.013218100182712078; main_t = 1361.3734965578428 [5] self = table: 00000000001A9940; dt = 0.013218100182712078; t = 1361.3734965578428 [6] self = table: 00000000000F4730; dt = 0.013218100182712078; network_is_active = true; t = 1361.3734965578428; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013218100182712078; t = nil [8] self = table: 0000000000073EE0; dt = 0.013218100182712078 [9] dt = 0.013218100182712078 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53516; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:12.934 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013252999633550644; main_t = 1361.3867495574764; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013252999633550644; t = 1361.3867495574764 [4] self = table: 0000000000A52240; main_dt = 0.013252999633550644; main_t = 1361.3867495574764 [5] self = table: 00000000001A9940; dt = 0.013252999633550644; t = 1361.3867495574764 [6] self = table: 00000000000F4730; dt = 0.013252999633550644; network_is_active = true; t = 1361.3867495574764; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013252999633550644; t = nil [8] self = table: 0000000000073EE0; dt = 0.013252999633550644 [9] dt = 0.013252999633550644 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53517; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:12.947 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013224299997091293; main_t = 1361.3999738574735; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013224299997091293; t = 1361.3999738574735 [4] self = table: 0000000000A52240; main_dt = 0.013224299997091293; main_t = 1361.3999738574735 [5] self = table: 00000000001A9940; dt = 0.013224299997091293; t = 1361.3999738574735 [6] self = table: 00000000000F4730; dt = 0.013224299997091293; network_is_active = true; t = 1361.3999738574735; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013224299997091293; t = nil [8] self = table: 0000000000073EE0; dt = 0.013224299997091293 [9] dt = 0.013224299997091293 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53518; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:12.973 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012449500150978565; main_t = 1361.4254614573679; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012449500150978565; t = 1361.4254614573679 [4] self = table: 0000000000A52240; main_dt = 0.012449500150978565; main_t = 1361.4254614573679 [5] self = table: 00000000001A9940; dt = 0.012449500150978565; t = 1361.4254614573679 [6] self = table: 00000000000F4730; dt = 0.012449500150978565; network_is_active = true; t = 1361.4254614573679; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012449500150978565; t = nil [8] self = table: 0000000000073EE0; dt = 0.012449500150978565 [9] dt = 0.012449500150978565 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53519; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:12.987 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014280400238931179; main_t = 1361.4397418576068; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014280400238931179; t = 1361.4397418576068 [4] self = table: 0000000000A52240; main_dt = 0.014280400238931179; main_t = 1361.4397418576068 [5] self = table: 00000000001A9940; dt = 0.014280400238931179; t = 1361.4397418576068 [6] self = table: 00000000000F4730; dt = 0.014280400238931179; network_is_active = true; t = 1361.4397418576068; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014280400238931179; t = nil [8] self = table: 0000000000073EE0; dt = 0.014280400238931179 [9] dt = 0.014280400238931179 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53520; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.001 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014117799699306488; main_t = 1361.4538596573061; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014117799699306488; t = 1361.4538596573061 [4] self = table: 0000000000A52240; main_dt = 0.014117799699306488; main_t = 1361.4538596573061 [5] self = table: 00000000001A9940; dt = 0.014117799699306488; t = 1361.4538596573061 [6] self = table: 00000000000F4730; dt = 0.014117799699306488; network_is_active = true; t = 1361.4538596573061; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014117799699306488; t = nil [8] self = table: 0000000000073EE0; dt = 0.014117799699306488 [9] dt = 0.014117799699306488 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53521; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.015 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013451799750328064; main_t = 1361.4673114570564; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013451799750328064; t = 1361.4673114570564 [4] self = table: 0000000000A52240; main_dt = 0.013451799750328064; main_t = 1361.4673114570564 [5] self = table: 00000000001A9940; dt = 0.013451799750328064; t = 1361.4673114570564 [6] self = table: 00000000000F4730; dt = 0.013451799750328064; network_is_active = true; t = 1361.4673114570564; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013451799750328064; t = nil [8] self = table: 0000000000073EE0; dt = 0.013451799750328064 [9] dt = 0.013451799750328064 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53522; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.028 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013682699762284756; main_t = 1361.4809941568187; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013682699762284756; t = 1361.4809941568187 [4] self = table: 0000000000A52240; main_dt = 0.013682699762284756; main_t = 1361.4809941568187 [5] self = table: 00000000001A9940; dt = 0.013682699762284756; t = 1361.4809941568187 [6] self = table: 00000000000F4730; dt = 0.013682699762284756; network_is_active = true; t = 1361.4809941568187; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013682699762284756; t = nil [8] self = table: 0000000000073EE0; dt = 0.013682699762284756 [9] dt = 0.013682699762284756 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53523; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.056 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.01279509998857975; main_t = 1361.5075461569018; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.01279509998857975; t = 1361.5075461569018 [4] self = table: 0000000000A52240; main_dt = 0.01279509998857975; main_t = 1361.5075461569018 [5] self = table: 00000000001A9940; dt = 0.01279509998857975; t = 1361.5075461569018 [6] self = table: 00000000000F4730; dt = 0.01279509998857975; network_is_active = true; t = 1361.5075461569018; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.01279509998857975; t = nil [8] self = table: 0000000000073EE0; dt = 0.01279509998857975 [9] dt = 0.01279509998857975 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53524; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.071 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014782399870455265; main_t = 1361.5223285567722; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014782399870455265; t = 1361.5223285567722 [4] self = table: 0000000000A52240; main_dt = 0.014782399870455265; main_t = 1361.5223285567722 [5] self = table: 00000000001A9940; dt = 0.014782399870455265; t = 1361.5223285567722 [6] self = table: 00000000000F4730; dt = 0.014782399870455265; network_is_active = true; t = 1361.5223285567722; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014782399870455265; t = nil [8] self = table: 0000000000073EE0; dt = 0.014782399870455265 [9] dt = 0.014782399870455265 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53525; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.084 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014748900197446346; main_t = 1361.5370774569697; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014748900197446346; t = 1361.5370774569697 [4] self = table: 0000000000A52240; main_dt = 0.014748900197446346; main_t = 1361.5370774569697 [5] self = table: 00000000001A9940; dt = 0.014748900197446346; t = 1361.5370774569697 [6] self = table: 00000000000F4730; dt = 0.014748900197446346; network_is_active = true; t = 1361.5370774569697; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014748900197446346; t = nil [8] self = table: 0000000000073EE0; dt = 0.014748900197446346 [9] dt = 0.014748900197446346 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53526; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.098 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013245600275695324; main_t = 1361.5503230572454; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013245600275695324; t = 1361.5503230572454 [4] self = table: 0000000000A52240; main_dt = 0.013245600275695324; main_t = 1361.5503230572454 [5] self = table: 00000000001A9940; dt = 0.013245600275695324; t = 1361.5503230572454 [6] self = table: 00000000000F4730; dt = 0.013245600275695324; network_is_active = true; t = 1361.5503230572454; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013245600275695324; t = nil [8] self = table: 0000000000073EE0; dt = 0.013245600275695324 [9] dt = 0.013245600275695324 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53527; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.112 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:04:13.112 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013889100402593613; main_t = 1361.5642121576479; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013889100402593613; t = 1361.5642121576479 [4] self = table: 0000000000A52240; main_dt = 0.013889100402593613; main_t = 1361.5642121576479 [5] self = table: 00000000001A9940; dt = 0.013889100402593613; t = 1361.5642121576479 [6] self = table: 00000000000F4730; dt = 0.013889100402593613; network_is_active = true; t = 1361.5642121576479; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013889100402593613; t = nil [8] self = table: 0000000000073EE0; dt = 0.013889100402593613 [9] dt = 0.013889100402593613 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53528; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.126 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014190499670803547; main_t = 1361.5784026573187; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014190499670803547; t = 1361.5784026573187 [4] self = table: 0000000000A52240; main_dt = 0.014190499670803547; main_t = 1361.5784026573187 [5] self = table: 00000000001A9940; dt = 0.014190499670803547; t = 1361.5784026573187 [6] self = table: 00000000000F4730; dt = 0.014190499670803547; network_is_active = true; t = 1361.5784026573187; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014190499670803547; t = nil [8] self = table: 0000000000073EE0; dt = 0.014190499670803547 [9] dt = 0.014190499670803547 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53529; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.140 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014000499621033669; main_t = 1361.5924031569398; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014000499621033669; t = 1361.5924031569398 [4] self = table: 0000000000A52240; main_dt = 0.014000499621033669; main_t = 1361.5924031569398 [5] self = table: 00000000001A9940; dt = 0.014000499621033669; t = 1361.5924031569398 [6] self = table: 00000000000F4730; dt = 0.014000499621033669; network_is_active = true; t = 1361.5924031569398; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014000499621033669; t = nil [8] self = table: 0000000000073EE0; dt = 0.014000499621033669 [9] dt = 0.014000499621033669 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53530; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.168 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012881400063633919; main_t = 1361.6190198569334; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012881400063633919; t = 1361.6190198569334 [4] self = table: 0000000000A52240; main_dt = 0.012881400063633919; main_t = 1361.6190198569334 [5] self = table: 00000000001A9940; dt = 0.012881400063633919; t = 1361.6190198569334 [6] self = table: 00000000000F4730; dt = 0.012881400063633919; network_is_active = true; t = 1361.6190198569334; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012881400063633919; t = nil [8] self = table: 0000000000073EE0; dt = 0.012881400063633919 [9] dt = 0.012881400063633919 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53531; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.182 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014877400361001492; main_t = 1361.6338972572944; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014877400361001492; t = 1361.6338972572944 [4] self = table: 0000000000A52240; main_dt = 0.014877400361001492; main_t = 1361.6338972572944 [5] self = table: 00000000001A9940; dt = 0.014877400361001492; t = 1361.6338972572944 [6] self = table: 00000000000F4730; dt = 0.014877400361001492; network_is_active = true; t = 1361.6338972572944; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014877400361001492; t = nil [8] self = table: 0000000000073EE0; dt = 0.014877400361001492 [9] dt = 0.014877400361001492 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53532; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.195 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013951299712061882; main_t = 1361.6478485570065; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013951299712061882; t = 1361.6478485570065 [4] self = table: 0000000000A52240; main_dt = 0.013951299712061882; main_t = 1361.6478485570065 [5] self = table: 00000000001A9940; dt = 0.013951299712061882; t = 1361.6478485570065 [6] self = table: 00000000000F4730; dt = 0.013951299712061882; network_is_active = true; t = 1361.6478485570065; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013951299712061882; t = nil [8] self = table: 0000000000073EE0; dt = 0.013951299712061882 [9] dt = 0.013951299712061882 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53533; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.209 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.01386759988963604; main_t = 1361.6617161568961; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.01386759988963604; t = 1361.6617161568961 [4] self = table: 0000000000A52240; main_dt = 0.01386759988963604; main_t = 1361.6617161568961 [5] self = table: 00000000001A9940; dt = 0.01386759988963604; t = 1361.6617161568961 [6] self = table: 00000000000F4730; dt = 0.01386759988963604; network_is_active = true; t = 1361.6617161568961; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.01386759988963604; t = nil [8] self = table: 0000000000073EE0; dt = 0.01386759988963604 [9] dt = 0.01386759988963604 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53534; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.223 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013772799633443356; main_t = 1361.6754889565295; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013772799633443356; t = 1361.6754889565295 [4] self = table: 0000000000A52240; main_dt = 0.013772799633443356; main_t = 1361.6754889565295 [5] self = table: 00000000001A9940; dt = 0.013772799633443356; t = 1361.6754889565295 [6] self = table: 00000000000F4730; dt = 0.013772799633443356; network_is_active = true; t = 1361.6754889565295; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013772799633443356; t = nil [8] self = table: 0000000000073EE0; dt = 0.013772799633443356 [9] dt = 0.013772799633443356 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53535; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.237 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013995000161230564; main_t = 1361.6894839566908; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013995000161230564; t = 1361.6894839566908 [4] self = table: 0000000000A52240; main_dt = 0.013995000161230564; main_t = 1361.6894839566908 [5] self = table: 00000000001A9940; dt = 0.013995000161230564; t = 1361.6894839566908 [6] self = table: 00000000000F4730; dt = 0.013995000161230564; network_is_active = true; t = 1361.6894839566908; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013995000161230564; t = nil [8] self = table: 0000000000073EE0; dt = 0.013995000161230564 [9] dt = 0.013995000161230564 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53536; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.264 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013510400429368019; main_t = 1361.7163351571894; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013510400429368019; t = 1361.7163351571894 [4] self = table: 0000000000A52240; main_dt = 0.013510400429368019; main_t = 1361.7163351571894 [5] self = table: 00000000001A9940; dt = 0.013510400429368019; t = 1361.7163351571894 [6] self = table: 00000000000F4730; dt = 0.013510400429368019; network_is_active = true; t = 1361.7163351571894; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013510400429368019; t = nil [8] self = table: 0000000000073EE0; dt = 0.013510400429368019 [9] dt = 0.013510400429368019 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53537; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.277 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013679699972271919; main_t = 1361.7300148571617; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013679699972271919; t = 1361.7300148571617 [4] self = table: 0000000000A52240; main_dt = 0.013679699972271919; main_t = 1361.7300148571617 [5] self = table: 00000000001A9940; dt = 0.013679699972271919; t = 1361.7300148571617 [6] self = table: 00000000000F4730; dt = 0.013679699972271919; network_is_active = true; t = 1361.7300148571617; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013679699972271919; t = nil [8] self = table: 0000000000073EE0; dt = 0.013679699972271919 [9] dt = 0.013679699972271919 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53538; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.290 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013331499882042408; main_t = 1361.7433463570437; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013331499882042408; t = 1361.7433463570437 [4] self = table: 0000000000A52240; main_dt = 0.013331499882042408; main_t = 1361.7433463570437 [5] self = table: 00000000001A9940; dt = 0.013331499882042408; t = 1361.7433463570437 [6] self = table: 00000000000F4730; dt = 0.013331499882042408; network_is_active = true; t = 1361.7433463570437; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013331499882042408; t = nil [8] self = table: 0000000000073EE0; dt = 0.013331499882042408 [9] dt = 0.013331499882042408 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53539; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.304 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012987899594008923; main_t = 1361.7563342566377; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012987899594008923; t = 1361.7563342566377 [4] self = table: 0000000000A52240; main_dt = 0.012987899594008923; main_t = 1361.7563342566377 [5] self = table: 00000000001A9940; dt = 0.012987899594008923; t = 1361.7563342566377 [6] self = table: 00000000000F4730; dt = 0.012987899594008923; network_is_active = true; t = 1361.7563342566377; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012987899594008923; t = nil [8] self = table: 0000000000073EE0; dt = 0.012987899594008923 [9] dt = 0.012987899594008923 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53540; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.317 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013535600155591965; main_t = 1361.7698698567933; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013535600155591965; t = 1361.7698698567933 [4] self = table: 0000000000A52240; main_dt = 0.013535600155591965; main_t = 1361.7698698567933 [5] self = table: 00000000001A9940; dt = 0.013535600155591965; t = 1361.7698698567933 [6] self = table: 00000000000F4730; dt = 0.013535600155591965; network_is_active = true; t = 1361.7698698567933; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013535600155591965; t = nil [8] self = table: 0000000000073EE0; dt = 0.013535600155591965 [9] dt = 0.013535600155591965 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53541; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.343 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012123599648475647; main_t = 1361.7952428565136; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012123599648475647; t = 1361.7952428565136 [4] self = table: 0000000000A52240; main_dt = 0.012123599648475647; main_t = 1361.7952428565136 [5] self = table: 00000000001A9940; dt = 0.012123599648475647; t = 1361.7952428565136 [6] self = table: 00000000000F4730; dt = 0.012123599648475647; network_is_active = true; t = 1361.7952428565136; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012123599648475647; t = nil [8] self = table: 0000000000073EE0; dt = 0.012123599648475647 [9] dt = 0.012123599648475647 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53542; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.357 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014517799951136112; main_t = 1361.8097606564647; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014517799951136112; t = 1361.8097606564647 [4] self = table: 0000000000A52240; main_dt = 0.014517799951136112; main_t = 1361.8097606564647 [5] self = table: 00000000001A9940; dt = 0.014517799951136112; t = 1361.8097606564647 [6] self = table: 00000000000F4730; dt = 0.014517799951136112; network_is_active = true; t = 1361.8097606564647; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014517799951136112; t = nil [8] self = table: 0000000000073EE0; dt = 0.014517799951136112 [9] dt = 0.014517799951136112 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53543; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.371 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013253900222480297; main_t = 1361.8230145566872; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013253900222480297; t = 1361.8230145566872 [4] self = table: 0000000000A52240; main_dt = 0.013253900222480297; main_t = 1361.8230145566872 [5] self = table: 00000000001A9940; dt = 0.013253900222480297; t = 1361.8230145566872 [6] self = table: 00000000000F4730; dt = 0.013253900222480297; network_is_active = true; t = 1361.8230145566872; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013253900222480297; t = nil [8] self = table: 0000000000073EE0; dt = 0.013253900222480297 [9] dt = 0.013253900222480297 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53544; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.384 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014013400301337242; main_t = 1361.8370279569885; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014013400301337242; t = 1361.8370279569885 [4] self = table: 0000000000A52240; main_dt = 0.014013400301337242; main_t = 1361.8370279569885 [5] self = table: 00000000001A9940; dt = 0.014013400301337242; t = 1361.8370279569885 [6] self = table: 00000000000F4730; dt = 0.014013400301337242; network_is_active = true; t = 1361.8370279569885; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014013400301337242; t = nil [8] self = table: 0000000000073EE0; dt = 0.014013400301337242 [9] dt = 0.014013400301337242 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53545; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.398 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013388300314545631; main_t = 1361.8504162573031; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013388300314545631; t = 1361.8504162573031 [4] self = table: 0000000000A52240; main_dt = 0.013388300314545631; main_t = 1361.8504162573031 [5] self = table: 00000000001A9940; dt = 0.013388300314545631; t = 1361.8504162573031 [6] self = table: 00000000000F4730; dt = 0.013388300314545631; network_is_active = true; t = 1361.8504162573031; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013388300314545631; t = nil [8] self = table: 0000000000073EE0; dt = 0.013388300314545631 [9] dt = 0.013388300314545631 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53546; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.412 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013545899651944637; main_t = 1361.863962156955; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013545899651944637; t = 1361.863962156955 [4] self = table: 0000000000A52240; main_dt = 0.013545899651944637; main_t = 1361.863962156955 [5] self = table: 00000000001A9940; dt = 0.013545899651944637; t = 1361.863962156955 [6] self = table: 00000000000F4730; dt = 0.013545899651944637; network_is_active = true; t = 1361.863962156955; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013545899651944637; t = nil [8] self = table: 0000000000073EE0; dt = 0.013545899651944637 [9] dt = 0.013545899651944637 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53547; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.440 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012980899773538113; main_t = 1361.8911642565167; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012980899773538113; t = 1361.8911642565167 [4] self = table: 0000000000A52240; main_dt = 0.012980899773538113; main_t = 1361.8911642565167 [5] self = table: 00000000001A9940; dt = 0.012980899773538113; t = 1361.8911642565167 [6] self = table: 00000000000F4730; dt = 0.012980899773538113; network_is_active = true; t = 1361.8911642565167; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012980899773538113; t = nil [8] self = table: 0000000000073EE0; dt = 0.012980899773538113 [9] dt = 0.012980899773538113 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53548; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.454 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015266199596226215; main_t = 1361.906430456113; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015266199596226215; t = 1361.906430456113 [4] self = table: 0000000000A52240; main_dt = 0.015266199596226215; main_t = 1361.906430456113 [5] self = table: 00000000001A9940; dt = 0.015266199596226215; t = 1361.906430456113 [6] self = table: 00000000000F4730; dt = 0.015266199596226215; network_is_active = true; t = 1361.906430456113; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015266199596226215; t = nil [8] self = table: 0000000000073EE0; dt = 0.015266199596226215 [9] dt = 0.015266199596226215 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53549; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.468 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013639000244438648; main_t = 1361.9200694563574; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013639000244438648; t = 1361.9200694563574 [4] self = table: 0000000000A52240; main_dt = 0.013639000244438648; main_t = 1361.9200694563574 [5] self = table: 00000000001A9940; dt = 0.013639000244438648; t = 1361.9200694563574 [6] self = table: 00000000000F4730; dt = 0.013639000244438648; network_is_active = true; t = 1361.9200694563574; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013639000244438648; t = nil [8] self = table: 0000000000073EE0; dt = 0.013639000244438648 [9] dt = 0.013639000244438648 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53550; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.482 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.01479949988424778; main_t = 1361.9348689562416; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.01479949988424778; t = 1361.9348689562416 [4] self = table: 0000000000A52240; main_dt = 0.01479949988424778; main_t = 1361.9348689562416 [5] self = table: 00000000001A9940; dt = 0.01479949988424778; t = 1361.9348689562416 [6] self = table: 00000000000F4730; dt = 0.01479949988424778; network_is_active = true; t = 1361.9348689562416; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.01479949988424778; t = nil [8] self = table: 0000000000073EE0; dt = 0.01479949988424778 [9] dt = 0.01479949988424778 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53551; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.496 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013656199909746647; main_t = 1361.9485251561514; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013656199909746647; t = 1361.9485251561514 [4] self = table: 0000000000A52240; main_dt = 0.013656199909746647; main_t = 1361.9485251561514 [5] self = table: 00000000001A9940; dt = 0.013656199909746647; t = 1361.9485251561514 [6] self = table: 00000000000F4730; dt = 0.013656199909746647; network_is_active = true; t = 1361.9485251561514; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013656199909746647; t = nil [8] self = table: 0000000000073EE0; dt = 0.013656199909746647 [9] dt = 0.013656199909746647 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53552; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.511 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014205499552190304; main_t = 1361.9627306557036; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014205499552190304; t = 1361.9627306557036 [4] self = table: 0000000000A52240; main_dt = 0.014205499552190304; main_t = 1361.9627306557036 [5] self = table: 00000000001A9940; dt = 0.014205499552190304; t = 1361.9627306557036 [6] self = table: 00000000000F4730; dt = 0.014205499552190304; network_is_active = true; t = 1361.9627306557036; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014205499552190304; t = nil [8] self = table: 0000000000073EE0; dt = 0.014205499552190304 [9] dt = 0.014205499552190304 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53553; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.525 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014266899786889553; main_t = 1361.9769975554905; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014266899786889553; t = 1361.9769975554905 [4] self = table: 0000000000A52240; main_dt = 0.014266899786889553; main_t = 1361.9769975554905 [5] self = table: 00000000001A9940; dt = 0.014266899786889553; t = 1361.9769975554905 [6] self = table: 00000000000F4730; dt = 0.014266899786889553; network_is_active = true; t = 1361.9769975554905; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014266899786889553; t = nil [8] self = table: 0000000000073EE0; dt = 0.014266899786889553 [9] dt = 0.014266899786889553 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53554; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.553 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.01341949962079525; main_t = 1362.0045463547817; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.01341949962079525; t = 1362.0045463547817 [4] self = table: 0000000000A52240; main_dt = 0.01341949962079525; main_t = 1362.0045463547817 [5] self = table: 00000000001A9940; dt = 0.01341949962079525; t = 1362.0045463547817 [6] self = table: 00000000000F4730; dt = 0.01341949962079525; network_is_active = true; t = 1362.0045463547817; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.01341949962079525; t = nil [8] self = table: 0000000000073EE0; dt = 0.01341949962079525 [9] dt = 0.01341949962079525 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53555; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.568 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015227600000798702; main_t = 1362.0197739547825; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015227600000798702; t = 1362.0197739547825 [4] self = table: 0000000000A52240; main_dt = 0.015227600000798702; main_t = 1362.0197739547825 [5] self = table: 00000000001A9940; dt = 0.015227600000798702; t = 1362.0197739547825 [6] self = table: 00000000000F4730; dt = 0.015227600000798702; network_is_active = true; t = 1362.0197739547825; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015227600000798702; t = nil [8] self = table: 0000000000073EE0; dt = 0.015227600000798702 [9] dt = 0.015227600000798702 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53556; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.583 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014736800454556942; main_t = 1362.0345107552371; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014736800454556942; t = 1362.0345107552371 [4] self = table: 0000000000A52240; main_dt = 0.014736800454556942; main_t = 1362.0345107552371 [5] self = table: 00000000001A9940; dt = 0.014736800454556942; t = 1362.0345107552371 [6] self = table: 00000000000F4730; dt = 0.014736800454556942; network_is_active = true; t = 1362.0345107552371; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014736800454556942; t = nil [8] self = table: 0000000000073EE0; dt = 0.014736800454556942 [9] dt = 0.014736800454556942 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53557; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.597 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015090400353074074; main_t = 1362.0496011555902; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015090400353074074; t = 1362.0496011555902 [4] self = table: 0000000000A52240; main_dt = 0.015090400353074074; main_t = 1362.0496011555902 [5] self = table: 00000000001A9940; dt = 0.015090400353074074; t = 1362.0496011555902 [6] self = table: 00000000000F4730; dt = 0.015090400353074074; network_is_active = true; t = 1362.0496011555902; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015090400353074074; t = nil [8] self = table: 0000000000073EE0; dt = 0.015090400353074074 [9] dt = 0.015090400353074074 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53558; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.615 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014102799817919731; main_t = 1362.0637039554081; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014102799817919731; t = 1362.0637039554081 [4] self = table: 0000000000A52240; main_dt = 0.014102799817919731; main_t = 1362.0637039554081 [5] self = table: 00000000001A9940; dt = 0.014102799817919731; t = 1362.0637039554081 [6] self = table: 00000000000F4730; dt = 0.014102799817919731; network_is_active = true; t = 1362.0637039554081; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014102799817919731; t = nil [8] self = table: 0000000000073EE0; dt = 0.014102799817919731 [9] dt = 0.014102799817919731 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53559; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.627 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.017554499208927155; main_t = 1362.081258454617; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.017554499208927155; t = 1362.081258454617 [4] self = table: 0000000000A52240; main_dt = 0.017554499208927155; main_t = 1362.081258454617 [5] self = table: 00000000001A9940; dt = 0.017554499208927155; t = 1362.081258454617 [6] self = table: 00000000000F4730; dt = 0.017554499208927155; network_is_active = true; t = 1362.081258454617; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.017554499208927155; t = nil [8] self = table: 0000000000073EE0; dt = 0.017554499208927155 [9] dt = 0.017554499208927155 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53560; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.642 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012401499785482883; main_t = 1362.0936599544025; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012401499785482883; t = 1362.0936599544025 [4] self = table: 0000000000A52240; main_dt = 0.012401499785482883; main_t = 1362.0936599544025 [5] self = table: 00000000001A9940; dt = 0.012401499785482883; t = 1362.0936599544025 [6] self = table: 00000000000F4730; dt = 0.012401499785482883; network_is_active = true; t = 1362.0936599544025; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012401499785482883; t = nil [8] self = table: 0000000000073EE0; dt = 0.012401499785482883 [9] dt = 0.012401499785482883 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53561; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.656 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014655400067567825; main_t = 1362.1083153544701; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014655400067567825; t = 1362.1083153544701 [4] self = table: 0000000000A52240; main_dt = 0.014655400067567825; main_t = 1362.1083153544701 [5] self = table: 00000000001A9940; dt = 0.014655400067567825; t = 1362.1083153544701 [6] self = table: 00000000000F4730; dt = 0.014655400067567825; network_is_active = true; t = 1362.1083153544701; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014655400067567825; t = nil [8] self = table: 0000000000073EE0; dt = 0.014655400067567825 [9] dt = 0.014655400067567825 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53562; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.671 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014303600415587425; main_t = 1362.1226189548856; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014303600415587425; t = 1362.1226189548856 [4] self = table: 0000000000A52240; main_dt = 0.014303600415587425; main_t = 1362.1226189548856 [5] self = table: 00000000001A9940; dt = 0.014303600415587425; t = 1362.1226189548856 [6] self = table: 00000000000F4730; dt = 0.014303600415587425; network_is_active = true; t = 1362.1226189548856; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014303600415587425; t = nil [8] self = table: 0000000000073EE0; dt = 0.014303600415587425 [9] dt = 0.014303600415587425 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53563; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.686 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014851699583232403; main_t = 1362.1374706544689; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014851699583232403; t = 1362.1374706544689 [4] self = table: 0000000000A52240; main_dt = 0.014851699583232403; main_t = 1362.1374706544689 [5] self = table: 00000000001A9940; dt = 0.014851699583232403; t = 1362.1374706544689 [6] self = table: 00000000000F4730; dt = 0.014851699583232403; network_is_active = true; t = 1362.1374706544689; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014851699583232403; t = nil [8] self = table: 0000000000073EE0; dt = 0.014851699583232403 [9] dt = 0.014851699583232403 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53564; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.701 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014708800241351128; main_t = 1362.1521794547102; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014708800241351128; t = 1362.1521794547102 [4] self = table: 0000000000A52240; main_dt = 0.014708800241351128; main_t = 1362.1521794547102 [5] self = table: 00000000001A9940; dt = 0.014708800241351128; t = 1362.1521794547102 [6] self = table: 00000000000F4730; dt = 0.014708800241351128; network_is_active = true; t = 1362.1521794547102; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014708800241351128; t = nil [8] self = table: 0000000000073EE0; dt = 0.014708800241351128 [9] dt = 0.014708800241351128 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53565; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.730 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013312599621713161; main_t = 1362.1804640547148; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013312599621713161; t = 1362.1804640547148 [4] self = table: 0000000000A52240; main_dt = 0.013312599621713161; main_t = 1362.1804640547148 [5] self = table: 00000000001A9940; dt = 0.013312599621713161; t = 1362.1804640547148 [6] self = table: 00000000000F4730; dt = 0.013312599621713161; network_is_active = true; t = 1362.1804640547148; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013312599621713161; t = nil [8] self = table: 0000000000073EE0; dt = 0.013312599621713161 [9] dt = 0.013312599621713161 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53566; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.745 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.016019400209188461; main_t = 1362.196483454924; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.016019400209188461; t = 1362.196483454924 [4] self = table: 0000000000A52240; main_dt = 0.016019400209188461; main_t = 1362.196483454924 [5] self = table: 00000000001A9940; dt = 0.016019400209188461; t = 1362.196483454924 [6] self = table: 00000000000F4730; dt = 0.016019400209188461; network_is_active = true; t = 1362.196483454924; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.016019400209188461; t = nil [8] self = table: 0000000000073EE0; dt = 0.016019400209188461 [9] dt = 0.016019400209188461 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53567; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.760 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014788899570703506; main_t = 1362.2112723544947; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014788899570703506; t = 1362.2112723544947 [4] self = table: 0000000000A52240; main_dt = 0.014788899570703506; main_t = 1362.2112723544947 [5] self = table: 00000000001A9940; dt = 0.014788899570703506; t = 1362.2112723544947 [6] self = table: 00000000000F4730; dt = 0.014788899570703506; network_is_active = true; t = 1362.2112723544947; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014788899570703506; t = nil [8] self = table: 0000000000073EE0; dt = 0.014788899570703506 [9] dt = 0.014788899570703506 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53568; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.774 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014820300042629242; main_t = 1362.2260926545373; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014820300042629242; t = 1362.2260926545373 [4] self = table: 0000000000A52240; main_dt = 0.014820300042629242; main_t = 1362.2260926545373 [5] self = table: 00000000001A9940; dt = 0.014820300042629242; t = 1362.2260926545373 [6] self = table: 00000000000F4730; dt = 0.014820300042629242; network_is_active = true; t = 1362.2260926545373; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014820300042629242; t = nil [8] self = table: 0000000000073EE0; dt = 0.014820300042629242 [9] dt = 0.014820300042629242 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53569; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.790 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014768499881029129; main_t = 1362.2408611544183; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014768499881029129; t = 1362.2408611544183 [4] self = table: 0000000000A52240; main_dt = 0.014768499881029129; main_t = 1362.2408611544183 [5] self = table: 00000000001A9940; dt = 0.014768499881029129; t = 1362.2408611544183 [6] self = table: 00000000000F4730; dt = 0.014768499881029129; network_is_active = true; t = 1362.2408611544183; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014768499881029129; t = nil [8] self = table: 0000000000073EE0; dt = 0.014768499881029129 [9] dt = 0.014768499881029129 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53570; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.805 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015218299813568592; main_t = 1362.2560794542319; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015218299813568592; t = 1362.2560794542319 [4] self = table: 0000000000A52240; main_dt = 0.015218299813568592; main_t = 1362.2560794542319 [5] self = table: 00000000001A9940; dt = 0.015218299813568592; t = 1362.2560794542319 [6] self = table: 00000000000F4730; dt = 0.015218299813568592; network_is_active = true; t = 1362.2560794542319; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015218299813568592; t = nil [8] self = table: 0000000000073EE0; dt = 0.015218299813568592 [9] dt = 0.015218299813568592 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53571; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.820 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014918900094926357; main_t = 1362.2709983543268; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014918900094926357; t = 1362.2709983543268 [4] self = table: 0000000000A52240; main_dt = 0.014918900094926357; main_t = 1362.2709983543268 [5] self = table: 00000000001A9940; dt = 0.014918900094926357; t = 1362.2709983543268 [6] self = table: 00000000000F4730; dt = 0.014918900094926357; network_is_active = true; t = 1362.2709983543268; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014918900094926357; t = nil [8] self = table: 0000000000073EE0; dt = 0.014918900094926357 [9] dt = 0.014918900094926357 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53572; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.835 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.01532409992069006; main_t = 1362.2863224542475; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.01532409992069006; t = 1362.2863224542475 [4] self = table: 0000000000A52240; main_dt = 0.01532409992069006; main_t = 1362.2863224542475 [5] self = table: 00000000001A9940; dt = 0.01532409992069006; t = 1362.2863224542475 [6] self = table: 00000000000F4730; dt = 0.01532409992069006; network_is_active = true; t = 1362.2863224542475; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.01532409992069006; t = nil [8] self = table: 0000000000073EE0; dt = 0.01532409992069006 [9] dt = 0.01532409992069006 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53573; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.850 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015379000455141068; main_t = 1362.3017014547027; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015379000455141068; t = 1362.3017014547027 [4] self = table: 0000000000A52240; main_dt = 0.015379000455141068; main_t = 1362.3017014547027 [5] self = table: 00000000001A9940; dt = 0.015379000455141068; t = 1362.3017014547027 [6] self = table: 00000000000F4730; dt = 0.015379000455141068; network_is_active = true; t = 1362.3017014547027; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015379000455141068; t = nil [8] self = table: 0000000000073EE0; dt = 0.015379000455141068 [9] dt = 0.015379000455141068 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53574; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.866 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015084399841725826; main_t = 1362.3167858545444; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015084399841725826; t = 1362.3167858545444 [4] self = table: 0000000000A52240; main_dt = 0.015084399841725826; main_t = 1362.3167858545444 [5] self = table: 00000000001A9940; dt = 0.015084399841725826; t = 1362.3167858545444 [6] self = table: 00000000000F4730; dt = 0.015084399841725826; network_is_active = true; t = 1362.3167858545444; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015084399841725826; t = nil [8] self = table: 0000000000073EE0; dt = 0.015084399841725826 [9] dt = 0.015084399841725826 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53575; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.881 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015271100215613842; main_t = 1362.33205695476; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015271100215613842; t = 1362.33205695476 [4] self = table: 0000000000A52240; main_dt = 0.015271100215613842; main_t = 1362.33205695476 [5] self = table: 00000000001A9940; dt = 0.015271100215613842; t = 1362.33205695476 [6] self = table: 00000000000F4730; dt = 0.015271100215613842; network_is_active = true; t = 1362.33205695476; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015271100215613842; t = nil [8] self = table: 0000000000073EE0; dt = 0.015271100215613842 [9] dt = 0.015271100215613842 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53576; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.896 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.01530080009251833; main_t = 1362.3473577548525; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.01530080009251833; t = 1362.3473577548525 [4] self = table: 0000000000A52240; main_dt = 0.01530080009251833; main_t = 1362.3473577548525 [5] self = table: 00000000001A9940; dt = 0.01530080009251833; t = 1362.3473577548525 [6] self = table: 00000000000F4730; dt = 0.01530080009251833; network_is_active = true; t = 1362.3473577548525; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.01530080009251833; t = nil [8] self = table: 0000000000073EE0; dt = 0.01530080009251833 [9] dt = 0.01530080009251833 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53577; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.911 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015009099617600441; main_t = 1362.3623668544701; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015009099617600441; t = 1362.3623668544701 [4] self = table: 0000000000A52240; main_dt = 0.015009099617600441; main_t = 1362.3623668544701 [5] self = table: 00000000001A9940; dt = 0.015009099617600441; t = 1362.3623668544701 [6] self = table: 00000000000F4730; dt = 0.015009099617600441; network_is_active = true; t = 1362.3623668544701; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015009099617600441; t = nil [8] self = table: 0000000000073EE0; dt = 0.015009099617600441 [9] dt = 0.015009099617600441 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53578; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.926 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015378500334918499; main_t = 1362.377745354805; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015378500334918499; t = 1362.377745354805 [4] self = table: 0000000000A52240; main_dt = 0.015378500334918499; main_t = 1362.377745354805 [5] self = table: 00000000001A9940; dt = 0.015378500334918499; t = 1362.377745354805 [6] self = table: 00000000000F4730; dt = 0.015378500334918499; network_is_active = true; t = 1362.377745354805; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015378500334918499; t = nil [8] self = table: 0000000000073EE0; dt = 0.015378500334918499 [9] dt = 0.015378500334918499 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53579; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.942 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.01507170032709837; main_t = 1362.3928170551321; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.01507170032709837; t = 1362.3928170551321 [4] self = table: 0000000000A52240; main_dt = 0.01507170032709837; main_t = 1362.3928170551321 [5] self = table: 00000000001A9940; dt = 0.01507170032709837; t = 1362.3928170551321 [6] self = table: 00000000000F4730; dt = 0.01507170032709837; network_is_active = true; t = 1362.3928170551321; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.01507170032709837; t = nil [8] self = table: 0000000000073EE0; dt = 0.01507170032709837 [9] dt = 0.01507170032709837 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53580; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.956 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015160500071942806; main_t = 1362.4079775552041; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015160500071942806; t = 1362.4079775552041 [4] self = table: 0000000000A52240; main_dt = 0.015160500071942806; main_t = 1362.4079775552041 [5] self = table: 00000000001A9940; dt = 0.015160500071942806; t = 1362.4079775552041 [6] self = table: 00000000000F4730; dt = 0.015160500071942806; network_is_active = true; t = 1362.4079775552041; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015160500071942806; t = nil [8] self = table: 0000000000073EE0; dt = 0.015160500071942806 [9] dt = 0.015160500071942806 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53581; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.985 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013373999856412411; main_t = 1362.4356840553469; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013373999856412411; t = 1362.4356840553469 [4] self = table: 0000000000A52240; main_dt = 0.013373999856412411; main_t = 1362.4356840553469 [5] self = table: 00000000001A9940; dt = 0.013373999856412411; t = 1362.4356840553469 [6] self = table: 00000000000F4730; dt = 0.013373999856412411; network_is_active = true; t = 1362.4356840553469; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013373999856412411; t = nil [8] self = table: 0000000000073EE0; dt = 0.013373999856412411 [9] dt = 0.013373999856412411 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53582; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:13.999 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015298300422728062; main_t = 1362.4509823557696; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015298300422728062; t = 1362.4509823557696 [4] self = table: 0000000000A52240; main_dt = 0.015298300422728062; main_t = 1362.4509823557696 [5] self = table: 00000000001A9940; dt = 0.015298300422728062; t = 1362.4509823557696 [6] self = table: 00000000000F4730; dt = 0.015298300422728062; network_is_active = true; t = 1362.4509823557696; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015298300422728062; t = nil [8] self = table: 0000000000073EE0; dt = 0.015298300422728062 [9] dt = 0.015298300422728062 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53583; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.013 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014052700251340866; main_t = 1362.465035056021; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014052700251340866; t = 1362.465035056021 [4] self = table: 0000000000A52240; main_dt = 0.014052700251340866; main_t = 1362.465035056021 [5] self = table: 00000000001A9940; dt = 0.014052700251340866; t = 1362.465035056021 [6] self = table: 00000000000F4730; dt = 0.014052700251340866; network_is_active = true; t = 1362.465035056021; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014052700251340866; t = nil [8] self = table: 0000000000073EE0; dt = 0.014052700251340866 [9] dt = 0.014052700251340866 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53584; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.026 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013890800066292286; main_t = 1362.4789258560872; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013890800066292286; t = 1362.4789258560872 [4] self = table: 0000000000A52240; main_dt = 0.013890800066292286; main_t = 1362.4789258560872 [5] self = table: 00000000001A9940; dt = 0.013890800066292286; t = 1362.4789258560872 [6] self = table: 00000000000F4730; dt = 0.013890800066292286; network_is_active = true; t = 1362.4789258560872; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013890800066292286; t = nil [8] self = table: 0000000000073EE0; dt = 0.013890800066292286 [9] dt = 0.013890800066292286 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53585; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.040 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013777599669992924; main_t = 1362.4927034557572; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013777599669992924; t = 1362.4927034557572 [4] self = table: 0000000000A52240; main_dt = 0.013777599669992924; main_t = 1362.4927034557572 [5] self = table: 00000000001A9940; dt = 0.013777599669992924; t = 1362.4927034557572 [6] self = table: 00000000000F4730; dt = 0.013777599669992924; network_is_active = true; t = 1362.4927034557572; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013777599669992924; t = nil [8] self = table: 0000000000073EE0; dt = 0.013777599669992924 [9] dt = 0.013777599669992924 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53586; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.054 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013732199557125568; main_t = 1362.5064356553144; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013732199557125568; t = 1362.5064356553144 [4] self = table: 0000000000A52240; main_dt = 0.013732199557125568; main_t = 1362.5064356553144 [5] self = table: 00000000001A9940; dt = 0.013732199557125568; t = 1362.5064356553144 [6] self = table: 00000000000F4730; dt = 0.013732199557125568; network_is_active = true; t = 1362.5064356553144; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013732199557125568; t = nil [8] self = table: 0000000000073EE0; dt = 0.013732199557125568 [9] dt = 0.013732199557125568 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53587; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.068 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013835499994456768; main_t = 1362.5202711553088; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013835499994456768; t = 1362.5202711553088 [4] self = table: 0000000000A52240; main_dt = 0.013835499994456768; main_t = 1362.5202711553088 [5] self = table: 00000000001A9940; dt = 0.013835499994456768; t = 1362.5202711553088 [6] self = table: 00000000000F4730; dt = 0.013835499994456768; network_is_active = true; t = 1362.5202711553088; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013835499994456768; t = nil [8] self = table: 0000000000073EE0; dt = 0.013835499994456768 [9] dt = 0.013835499994456768 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53588; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.095 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012370799668133259; main_t = 1362.546623555269; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012370799668133259; t = 1362.546623555269 [4] self = table: 0000000000A52240; main_dt = 0.012370799668133259; main_t = 1362.546623555269 [5] self = table: 00000000001A9940; dt = 0.012370799668133259; t = 1362.546623555269 [6] self = table: 00000000000F4730; dt = 0.012370799668133259; network_is_active = true; t = 1362.546623555269; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012370799668133259; t = nil [8] self = table: 0000000000073EE0; dt = 0.012370799668133259 [9] dt = 0.012370799668133259 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53589; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.108 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014409700408577919; main_t = 1362.5610332556776; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014409700408577919; t = 1362.5610332556776 [4] self = table: 0000000000A52240; main_dt = 0.014409700408577919; main_t = 1362.5610332556776 [5] self = table: 00000000001A9940; dt = 0.014409700408577919; t = 1362.5610332556776 [6] self = table: 00000000000F4730; dt = 0.014409700408577919; network_is_active = true; t = 1362.5610332556776; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014409700408577919; t = nil [8] self = table: 0000000000073EE0; dt = 0.014409700408577919 [9] dt = 0.014409700408577919 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53590; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.122 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013620300218462944; main_t = 1362.574653555896; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013620300218462944; t = 1362.574653555896 [4] self = table: 0000000000A52240; main_dt = 0.013620300218462944; main_t = 1362.574653555896 [5] self = table: 00000000001A9940; dt = 0.013620300218462944; t = 1362.574653555896 [6] self = table: 00000000000F4730; dt = 0.013620300218462944; network_is_active = true; t = 1362.574653555896; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013620300218462944; t = nil [8] self = table: 0000000000073EE0; dt = 0.013620300218462944 [9] dt = 0.013620300218462944 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53591; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.135 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013342100195586681; main_t = 1362.5879956560916; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013342100195586681; t = 1362.5879956560916 [4] self = table: 0000000000A52240; main_dt = 0.013342100195586681; main_t = 1362.5879956560916 [5] self = table: 00000000001A9940; dt = 0.013342100195586681; t = 1362.5879956560916 [6] self = table: 00000000000F4730; dt = 0.013342100195586681; network_is_active = true; t = 1362.5879956560916; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013342100195586681; t = nil [8] self = table: 0000000000073EE0; dt = 0.013342100195586681 [9] dt = 0.013342100195586681 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53592; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.148 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013518700376152992; main_t = 1362.6015143564678; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013518700376152992; t = 1362.6015143564678 [4] self = table: 0000000000A52240; main_dt = 0.013518700376152992; main_t = 1362.6015143564678 [5] self = table: 00000000001A9940; dt = 0.013518700376152992; t = 1362.6015143564678 [6] self = table: 00000000000F4730; dt = 0.013518700376152992; network_is_active = true; t = 1362.6015143564678; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013518700376152992; t = nil [8] self = table: 0000000000073EE0; dt = 0.013518700376152992 [9] dt = 0.013518700376152992 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53593; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.175 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.0123928003013134; main_t = 1362.6269575564897; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.0123928003013134; t = 1362.6269575564897 [4] self = table: 0000000000A52240; main_dt = 0.0123928003013134; main_t = 1362.6269575564897 [5] self = table: 00000000001A9940; dt = 0.0123928003013134; t = 1362.6269575564897 [6] self = table: 00000000000F4730; dt = 0.0123928003013134; network_is_active = true; t = 1362.6269575564897; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.0123928003013134; t = nil [8] self = table: 0000000000073EE0; dt = 0.0123928003013134 [9] dt = 0.0123928003013134 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53594; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.188 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014294300228357315; main_t = 1362.6412518567181; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014294300228357315; t = 1362.6412518567181 [4] self = table: 0000000000A52240; main_dt = 0.014294300228357315; main_t = 1362.6412518567181 [5] self = table: 00000000001A9940; dt = 0.014294300228357315; t = 1362.6412518567181 [6] self = table: 00000000000F4730; dt = 0.014294300228357315; network_is_active = true; t = 1362.6412518567181; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014294300228357315; t = nil [8] self = table: 0000000000073EE0; dt = 0.014294300228357315 [9] dt = 0.014294300228357315 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53595; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.202 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013450600206851959; main_t = 1362.654702456925; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013450600206851959; t = 1362.654702456925 [4] self = table: 0000000000A52240; main_dt = 0.013450600206851959; main_t = 1362.654702456925 [5] self = table: 00000000001A9940; dt = 0.013450600206851959; t = 1362.654702456925 [6] self = table: 00000000000F4730; dt = 0.013450600206851959; network_is_active = true; t = 1362.654702456925; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013450600206851959; t = nil [8] self = table: 0000000000073EE0; dt = 0.013450600206851959 [9] dt = 0.013450600206851959 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53596; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.215 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014127500355243683; main_t = 1362.6688299572802; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014127500355243683; t = 1362.6688299572802 [4] self = table: 0000000000A52240; main_dt = 0.014127500355243683; main_t = 1362.6688299572802 [5] self = table: 00000000001A9940; dt = 0.014127500355243683; t = 1362.6688299572802 [6] self = table: 00000000000F4730; dt = 0.014127500355243683; network_is_active = true; t = 1362.6688299572802; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014127500355243683; t = nil [8] self = table: 0000000000073EE0; dt = 0.014127500355243683 [9] dt = 0.014127500355243683 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53597; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.228 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012531000189483166; main_t = 1362.6813609574697; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012531000189483166; t = 1362.6813609574697 [4] self = table: 0000000000A52240; main_dt = 0.012531000189483166; main_t = 1362.6813609574697 [5] self = table: 00000000001A9940; dt = 0.012531000189483166; t = 1362.6813609574697 [6] self = table: 00000000000F4730; dt = 0.012531000189483166; network_is_active = true; t = 1362.6813609574697; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012531000189483166; t = nil [8] self = table: 0000000000073EE0; dt = 0.012531000189483166 [9] dt = 0.012531000189483166 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53598; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.256 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012378600426018238; main_t = 1362.7070981583333; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012378600426018238; t = 1362.7070981583333 [4] self = table: 0000000000A52240; main_dt = 0.012378600426018238; main_t = 1362.7070981583333 [5] self = table: 00000000001A9940; dt = 0.012378600426018238; t = 1362.7070981583333 [6] self = table: 00000000000F4730; dt = 0.012378600426018238; network_is_active = true; t = 1362.7070981583333; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012378600426018238; t = nil [8] self = table: 0000000000073EE0; dt = 0.012378600426018238 [9] dt = 0.012378600426018238 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53599; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.269 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014740499667823315; main_t = 1362.7218386580012; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014740499667823315; t = 1362.7218386580012 [4] self = table: 0000000000A52240; main_dt = 0.014740499667823315; main_t = 1362.7218386580012 [5] self = table: 00000000001A9940; dt = 0.014740499667823315; t = 1362.7218386580012 [6] self = table: 00000000000F4730; dt = 0.014740499667823315; network_is_active = true; t = 1362.7218386580012; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014740499667823315; t = nil [8] self = table: 0000000000073EE0; dt = 0.014740499667823315 [9] dt = 0.014740499667823315 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53600; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.283 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014020700007677078; main_t = 1362.7358593580088; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014020700007677078; t = 1362.7358593580088 [4] self = table: 0000000000A52240; main_dt = 0.014020700007677078; main_t = 1362.7358593580088 [5] self = table: 00000000001A9940; dt = 0.014020700007677078; t = 1362.7358593580088 [6] self = table: 00000000000F4730; dt = 0.014020700007677078; network_is_active = true; t = 1362.7358593580088; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014020700007677078; t = nil [8] self = table: 0000000000073EE0; dt = 0.014020700007677078 [9] dt = 0.014020700007677078 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53601; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.297 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013615899719297886; main_t = 1362.7494752577281; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013615899719297886; t = 1362.7494752577281 [4] self = table: 0000000000A52240; main_dt = 0.013615899719297886; main_t = 1362.7494752577281 [5] self = table: 00000000001A9940; dt = 0.013615899719297886; t = 1362.7494752577281 [6] self = table: 00000000000F4730; dt = 0.013615899719297886; network_is_active = true; t = 1362.7494752577281; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013615899719297886; t = nil [8] self = table: 0000000000073EE0; dt = 0.013615899719297886 [9] dt = 0.013615899719297886 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53602; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.311 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014073300175368786; main_t = 1362.7635485579035; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014073300175368786; t = 1362.7635485579035 [4] self = table: 0000000000A52240; main_dt = 0.014073300175368786; main_t = 1362.7635485579035 [5] self = table: 00000000001A9940; dt = 0.014073300175368786; t = 1362.7635485579035 [6] self = table: 00000000000F4730; dt = 0.014073300175368786; network_is_active = true; t = 1362.7635485579035; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014073300175368786; t = nil [8] self = table: 0000000000073EE0; dt = 0.014073300175368786 [9] dt = 0.014073300175368786 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53603; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.326 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014175799675285816; main_t = 1362.7777243575788; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014175799675285816; t = 1362.7777243575788 [4] self = table: 0000000000A52240; main_dt = 0.014175799675285816; main_t = 1362.7777243575788 [5] self = table: 00000000001A9940; dt = 0.014175799675285816; t = 1362.7777243575788 [6] self = table: 00000000000F4730; dt = 0.014175799675285816; network_is_active = true; t = 1362.7777243575788; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014175799675285816; t = nil [8] self = table: 0000000000073EE0; dt = 0.014175799675285816 [9] dt = 0.014175799675285816 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53604; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.340 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014497400261461735; main_t = 1362.7922217578403; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014497400261461735; t = 1362.7922217578403 [4] self = table: 0000000000A52240; main_dt = 0.014497400261461735; main_t = 1362.7922217578403 [5] self = table: 00000000001A9940; dt = 0.014497400261461735; t = 1362.7922217578403 [6] self = table: 00000000000F4730; dt = 0.014497400261461735; network_is_active = true; t = 1362.7922217578403; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014497400261461735; t = nil [8] self = table: 0000000000073EE0; dt = 0.014497400261461735 [9] dt = 0.014497400261461735 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53605; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.369 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013556900434195995; main_t = 1362.8198820578641; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013556900434195995; t = 1362.8198820578641 [4] self = table: 0000000000A52240; main_dt = 0.013556900434195995; main_t = 1362.8198820578641 [5] self = table: 00000000001A9940; dt = 0.013556900434195995; t = 1362.8198820578641 [6] self = table: 00000000000F4730; dt = 0.013556900434195995; network_is_active = true; t = 1362.8198820578641; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013556900434195995; t = nil [8] self = table: 0000000000073EE0; dt = 0.013556900434195995 [9] dt = 0.013556900434195995 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53606; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.383 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015372400172054768; main_t = 1362.8352544580362; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015372400172054768; t = 1362.8352544580362 [4] self = table: 0000000000A52240; main_dt = 0.015372400172054768; main_t = 1362.8352544580362 [5] self = table: 00000000001A9940; dt = 0.015372400172054768; t = 1362.8352544580362 [6] self = table: 00000000000F4730; dt = 0.015372400172054768; network_is_active = true; t = 1362.8352544580362; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015372400172054768; t = nil [8] self = table: 0000000000073EE0; dt = 0.015372400172054768 [9] dt = 0.015372400172054768 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53607; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.397 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013783999718725681; main_t = 1362.8490384577549; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013783999718725681; t = 1362.8490384577549 [4] self = table: 0000000000A52240; main_dt = 0.013783999718725681; main_t = 1362.8490384577549 [5] self = table: 00000000001A9940; dt = 0.013783999718725681; t = 1362.8490384577549 [6] self = table: 00000000000F4730; dt = 0.013783999718725681; network_is_active = true; t = 1362.8490384577549; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013783999718725681; t = nil [8] self = table: 0000000000073EE0; dt = 0.013783999718725681 [9] dt = 0.013783999718725681 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53608; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.410 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.01396539993584156; main_t = 1362.8630038576907; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.01396539993584156; t = 1362.8630038576907 [4] self = table: 0000000000A52240; main_dt = 0.01396539993584156; main_t = 1362.8630038576907 [5] self = table: 00000000001A9940; dt = 0.01396539993584156; t = 1362.8630038576907 [6] self = table: 00000000000F4730; dt = 0.01396539993584156; network_is_active = true; t = 1362.8630038576907; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.01396539993584156; t = nil [8] self = table: 0000000000073EE0; dt = 0.01396539993584156 [9] dt = 0.01396539993584156 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53609; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.424 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013824800029397011; main_t = 1362.8768286577201; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013824800029397011; t = 1362.8768286577201 [4] self = table: 0000000000A52240; main_dt = 0.013824800029397011; main_t = 1362.8768286577201 [5] self = table: 00000000001A9940; dt = 0.013824800029397011; t = 1362.8768286577201 [6] self = table: 00000000000F4730; dt = 0.013824800029397011; network_is_active = true; t = 1362.8768286577201; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013824800029397011; t = nil [8] self = table: 0000000000073EE0; dt = 0.013824800029397011 [9] dt = 0.013824800029397011 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53610; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.438 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013729400001466274; main_t = 1362.8905580577216; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013729400001466274; t = 1362.8905580577216 [4] self = table: 0000000000A52240; main_dt = 0.013729400001466274; main_t = 1362.8905580577216 [5] self = table: 00000000001A9940; dt = 0.013729400001466274; t = 1362.8905580577216 [6] self = table: 00000000000F4730; dt = 0.013729400001466274; network_is_active = true; t = 1362.8905580577216; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013729400001466274; t = nil [8] self = table: 0000000000073EE0; dt = 0.013729400001466274 [9] dt = 0.013729400001466274 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53611; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.452 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013628499582409859; main_t = 1362.904186557304; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013628499582409859; t = 1362.904186557304 [4] self = table: 0000000000A52240; main_dt = 0.013628499582409859; main_t = 1362.904186557304 [5] self = table: 00000000001A9940; dt = 0.013628499582409859; t = 1362.904186557304 [6] self = table: 00000000000F4730; dt = 0.013628499582409859; network_is_active = true; t = 1362.904186557304; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013628499582409859; t = nil [8] self = table: 0000000000073EE0; dt = 0.013628499582409859 [9] dt = 0.013628499582409859 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53612; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.479 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012760600075125694; main_t = 1362.9305958573482; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012760600075125694; t = 1362.9305958573482 [4] self = table: 0000000000A52240; main_dt = 0.012760600075125694; main_t = 1362.9305958573482 [5] self = table: 00000000001A9940; dt = 0.012760600075125694; t = 1362.9305958573482 [6] self = table: 00000000000F4730; dt = 0.012760600075125694; network_is_active = true; t = 1362.9305958573482; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012760600075125694; t = nil [8] self = table: 0000000000073EE0; dt = 0.012760600075125694 [9] dt = 0.012760600075125694 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53613; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.492 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.01428650040179491; main_t = 1362.94488235775; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.01428650040179491; t = 1362.94488235775 [4] self = table: 0000000000A52240; main_dt = 0.01428650040179491; main_t = 1362.94488235775 [5] self = table: 00000000001A9940; dt = 0.01428650040179491; t = 1362.94488235775 [6] self = table: 00000000000F4730; dt = 0.01428650040179491; network_is_active = true; t = 1362.94488235775; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.01428650040179491; t = nil [8] self = table: 0000000000073EE0; dt = 0.01428650040179491 [9] dt = 0.01428650040179491 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53614; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.506 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013675100170075893; main_t = 1362.9585574579201; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013675100170075893; t = 1362.9585574579201 [4] self = table: 0000000000A52240; main_dt = 0.013675100170075893; main_t = 1362.9585574579201 [5] self = table: 00000000001A9940; dt = 0.013675100170075893; t = 1362.9585574579201 [6] self = table: 00000000000F4730; dt = 0.013675100170075893; network_is_active = true; t = 1362.9585574579201; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013675100170075893; t = nil [8] self = table: 0000000000073EE0; dt = 0.013675100170075893 [9] dt = 0.013675100170075893 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53615; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.519 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.0134547995403409; main_t = 1362.9720122574604; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.0134547995403409; t = 1362.9720122574604 [4] self = table: 0000000000A52240; main_dt = 0.0134547995403409; main_t = 1362.9720122574604 [5] self = table: 00000000001A9940; dt = 0.0134547995403409; t = 1362.9720122574604 [6] self = table: 00000000000F4730; dt = 0.0134547995403409; network_is_active = true; t = 1362.9720122574604; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.0134547995403409; t = nil [8] self = table: 0000000000073EE0; dt = 0.0134547995403409 [9] dt = 0.0134547995403409 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53616; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.532 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013427499681711197; main_t = 1362.9854397571421; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013427499681711197; t = 1362.9854397571421 [4] self = table: 0000000000A52240; main_dt = 0.013427499681711197; main_t = 1362.9854397571421 [5] self = table: 00000000001A9940; dt = 0.013427499681711197; t = 1362.9854397571421 [6] self = table: 00000000000F4730; dt = 0.013427499681711197; network_is_active = true; t = 1362.9854397571421; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013427499681711197; t = nil [8] self = table: 0000000000073EE0; dt = 0.013427499681711197 [9] dt = 0.013427499681711197 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53617; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.559 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012567199766635895; main_t = 1363.0114225570819; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012567199766635895; t = 1363.0114225570819 [4] self = table: 0000000000A52240; main_dt = 0.012567199766635895; main_t = 1363.0114225570819 [5] self = table: 00000000001A9940; dt = 0.012567199766635895; t = 1363.0114225570819 [6] self = table: 00000000000F4730; dt = 0.012567199766635895; network_is_active = true; t = 1363.0114225570819; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012567199766635895; t = nil [8] self = table: 0000000000073EE0; dt = 0.012567199766635895 [9] dt = 0.012567199766635895 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53618; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.572 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013954300433397293; main_t = 1363.0253768575153; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013954300433397293; t = 1363.0253768575153 [4] self = table: 0000000000A52240; main_dt = 0.013954300433397293; main_t = 1363.0253768575153 [5] self = table: 00000000001A9940; dt = 0.013954300433397293; t = 1363.0253768575153 [6] self = table: 00000000000F4730; dt = 0.013954300433397293; network_is_active = true; t = 1363.0253768575153; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013954300433397293; t = nil [8] self = table: 0000000000073EE0; dt = 0.013954300433397293 [9] dt = 0.013954300433397293 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53619; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.586 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013239799998700619; main_t = 1363.038616657514; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013239799998700619; t = 1363.038616657514 [4] self = table: 0000000000A52240; main_dt = 0.013239799998700619; main_t = 1363.038616657514 [5] self = table: 00000000001A9940; dt = 0.013239799998700619; t = 1363.038616657514 [6] self = table: 00000000000F4730; dt = 0.013239799998700619; network_is_active = true; t = 1363.038616657514; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013239799998700619; t = nil [8] self = table: 0000000000073EE0; dt = 0.013239799998700619 [9] dt = 0.013239799998700619 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53620; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.599 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013842600397765636; main_t = 1363.0524592579118; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013842600397765636; t = 1363.0524592579118 [4] self = table: 0000000000A52240; main_dt = 0.013842600397765636; main_t = 1363.0524592579118 [5] self = table: 00000000001A9940; dt = 0.013842600397765636; t = 1363.0524592579118 [6] self = table: 00000000000F4730; dt = 0.013842600397765636; network_is_active = true; t = 1363.0524592579118; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013842600397765636; t = nil [8] self = table: 0000000000073EE0; dt = 0.013842600397765636 [9] dt = 0.013842600397765636 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53621; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.613 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013416199944913387; main_t = 1363.0658754578567; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013416199944913387; t = 1363.0658754578567 [4] self = table: 0000000000A52240; main_dt = 0.013416199944913387; main_t = 1363.0658754578567 [5] self = table: 00000000001A9940; dt = 0.013416199944913387; t = 1363.0658754578567 [6] self = table: 00000000000F4730; dt = 0.013416199944913387; network_is_active = true; t = 1363.0658754578567; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013416199944913387; t = nil [8] self = table: 0000000000073EE0; dt = 0.013416199944913387 [9] dt = 0.013416199944913387 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53622; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.641 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012732899747788906; main_t = 1363.0921319576687; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012732899747788906; t = 1363.0921319576687 [4] self = table: 0000000000A52240; main_dt = 0.012732899747788906; main_t = 1363.0921319576687 [5] self = table: 00000000001A9940; dt = 0.012732899747788906; t = 1363.0921319576687 [6] self = table: 00000000000F4730; dt = 0.012732899747788906; network_is_active = true; t = 1363.0921319576687; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012732899747788906; t = nil [8] self = table: 0000000000073EE0; dt = 0.012732899747788906 [9] dt = 0.012732899747788906 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53623; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.655 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015006399713456631; main_t = 1363.1071383573822; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015006399713456631; t = 1363.1071383573822 [4] self = table: 0000000000A52240; main_dt = 0.015006399713456631; main_t = 1363.1071383573822 [5] self = table: 00000000001A9940; dt = 0.015006399713456631; t = 1363.1071383573822 [6] self = table: 00000000000F4730; dt = 0.015006399713456631; network_is_active = true; t = 1363.1071383573822; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015006399713456631; t = nil [8] self = table: 0000000000073EE0; dt = 0.015006399713456631 [9] dt = 0.015006399713456631 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53624; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.669 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014176099561154842; main_t = 1363.1213144569433; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014176099561154842; t = 1363.1213144569433 [4] self = table: 0000000000A52240; main_dt = 0.014176099561154842; main_t = 1363.1213144569433 [5] self = table: 00000000001A9940; dt = 0.014176099561154842; t = 1363.1213144569433 [6] self = table: 00000000000F4730; dt = 0.014176099561154842; network_is_active = true; t = 1363.1213144569433; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014176099561154842; t = nil [8] self = table: 0000000000073EE0; dt = 0.014176099561154842 [9] dt = 0.014176099561154842 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53625; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.683 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014557600021362305; main_t = 1363.1358720569647; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014557600021362305; t = 1363.1358720569647 [4] self = table: 0000000000A52240; main_dt = 0.014557600021362305; main_t = 1363.1358720569647 [5] self = table: 00000000001A9940; dt = 0.014557600021362305; t = 1363.1358720569647 [6] self = table: 00000000000F4730; dt = 0.014557600021362305; network_is_active = true; t = 1363.1358720569647; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014557600021362305; t = nil [8] self = table: 0000000000073EE0; dt = 0.014557600021362305 [9] dt = 0.014557600021362305 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53626; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.698 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013915600255131721; main_t = 1363.1497876572198; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013915600255131721; t = 1363.1497876572198 [4] self = table: 0000000000A52240; main_dt = 0.013915600255131721; main_t = 1363.1497876572198 [5] self = table: 00000000001A9940; dt = 0.013915600255131721; t = 1363.1497876572198 [6] self = table: 00000000000F4730; dt = 0.013915600255131721; network_is_active = true; t = 1363.1497876572198; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013915600255131721; t = nil [8] self = table: 0000000000073EE0; dt = 0.013915600255131721 [9] dt = 0.013915600255131721 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53627; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.712 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.01425199955701828; main_t = 1363.1640396567768; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.01425199955701828; t = 1363.1640396567768 [4] self = table: 0000000000A52240; main_dt = 0.01425199955701828; main_t = 1363.1640396567768 [5] self = table: 00000000001A9940; dt = 0.01425199955701828; t = 1363.1640396567768 [6] self = table: 00000000000F4730; dt = 0.01425199955701828; network_is_active = true; t = 1363.1640396567768; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.01425199955701828; t = nil [8] self = table: 0000000000073EE0; dt = 0.01425199955701828 [9] dt = 0.01425199955701828 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53628; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.727 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014641500078141689; main_t = 1363.178681156855; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014641500078141689; t = 1363.178681156855 [4] self = table: 0000000000A52240; main_dt = 0.014641500078141689; main_t = 1363.178681156855 [5] self = table: 00000000001A9940; dt = 0.014641500078141689; t = 1363.178681156855 [6] self = table: 00000000000F4730; dt = 0.014641500078141689; network_is_active = true; t = 1363.178681156855; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014641500078141689; t = nil [8] self = table: 0000000000073EE0; dt = 0.014641500078141689 [9] dt = 0.014641500078141689 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53629; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.741 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014413599856197834; main_t = 1363.1930947567112; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014413599856197834; t = 1363.1930947567112 [4] self = table: 0000000000A52240; main_dt = 0.014413599856197834; main_t = 1363.1930947567112 [5] self = table: 00000000001A9940; dt = 0.014413599856197834; t = 1363.1930947567112 [6] self = table: 00000000000F4730; dt = 0.014413599856197834; network_is_active = true; t = 1363.1930947567112; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014413599856197834; t = nil [8] self = table: 0000000000073EE0; dt = 0.014413599856197834 [9] dt = 0.014413599856197834 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53630; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.770 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013609699904918671; main_t = 1363.2212901565022; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013609699904918671; t = 1363.2212901565022 [4] self = table: 0000000000A52240; main_dt = 0.013609699904918671; main_t = 1363.2212901565022 [5] self = table: 00000000001A9940; dt = 0.013609699904918671; t = 1363.2212901565022 [6] self = table: 00000000000F4730; dt = 0.013609699904918671; network_is_active = true; t = 1363.2212901565022; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013609699904918671; t = nil [8] self = table: 0000000000073EE0; dt = 0.013609699904918671 [9] dt = 0.013609699904918671 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53631; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.785 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015523100271821022; main_t = 1363.236813256774; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015523100271821022; t = 1363.236813256774 [4] self = table: 0000000000A52240; main_dt = 0.015523100271821022; main_t = 1363.236813256774 [5] self = table: 00000000001A9940; dt = 0.015523100271821022; t = 1363.236813256774 [6] self = table: 00000000000F4730; dt = 0.015523100271821022; network_is_active = true; t = 1363.236813256774; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015523100271821022; t = nil [8] self = table: 0000000000073EE0; dt = 0.015523100271821022 [9] dt = 0.015523100271821022 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53632; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.799 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014564200304448605; main_t = 1363.2513774570784; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014564200304448605; t = 1363.2513774570784 [4] self = table: 0000000000A52240; main_dt = 0.014564200304448605; main_t = 1363.2513774570784 [5] self = table: 00000000001A9940; dt = 0.014564200304448605; t = 1363.2513774570784 [6] self = table: 00000000000F4730; dt = 0.014564200304448605; network_is_active = true; t = 1363.2513774570784; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014564200304448605; t = nil [8] self = table: 0000000000073EE0; dt = 0.014564200304448605 [9] dt = 0.014564200304448605 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53633; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.813 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014346100389957428; main_t = 1363.2657235574684; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014346100389957428; t = 1363.2657235574684 [4] self = table: 0000000000A52240; main_dt = 0.014346100389957428; main_t = 1363.2657235574684 [5] self = table: 00000000001A9940; dt = 0.014346100389957428; t = 1363.2657235574684 [6] self = table: 00000000000F4730; dt = 0.014346100389957428; network_is_active = true; t = 1363.2657235574684; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014346100389957428; t = nil [8] self = table: 0000000000073EE0; dt = 0.014346100389957428 [9] dt = 0.014346100389957428 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53634; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.827 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013694699853658676; main_t = 1363.279418257322; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013694699853658676; t = 1363.279418257322 [4] self = table: 0000000000A52240; main_dt = 0.013694699853658676; main_t = 1363.279418257322 [5] self = table: 00000000001A9940; dt = 0.013694699853658676; t = 1363.279418257322 [6] self = table: 00000000000F4730; dt = 0.013694699853658676; network_is_active = true; t = 1363.279418257322; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013694699853658676; t = nil [8] self = table: 0000000000073EE0; dt = 0.013694699853658676 [9] dt = 0.013694699853658676 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53635; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.840 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013563999906182289; main_t = 1363.2929822572282; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013563999906182289; t = 1363.2929822572282 [4] self = table: 0000000000A52240; main_dt = 0.013563999906182289; main_t = 1363.2929822572282 [5] self = table: 00000000001A9940; dt = 0.013563999906182289; t = 1363.2929822572282 [6] self = table: 00000000000F4730; dt = 0.013563999906182289; network_is_active = true; t = 1363.2929822572282; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013563999906182289; t = nil [8] self = table: 0000000000073EE0; dt = 0.013563999906182289 [9] dt = 0.013563999906182289 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53636; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.854 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013721199706196785; main_t = 1363.3067034569344; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013721199706196785; t = 1363.3067034569344 [4] self = table: 0000000000A52240; main_dt = 0.013721199706196785; main_t = 1363.3067034569344 [5] self = table: 00000000001A9940; dt = 0.013721199706196785; t = 1363.3067034569344 [6] self = table: 00000000000F4730; dt = 0.013721199706196785; network_is_active = true; t = 1363.3067034569344; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013721199706196785; t = nil [8] self = table: 0000000000073EE0; dt = 0.013721199706196785 [9] dt = 0.013721199706196785 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53637; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.867 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.01343579962849617; main_t = 1363.3201392565629; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.01343579962849617; t = 1363.3201392565629 [4] self = table: 0000000000A52240; main_dt = 0.01343579962849617; main_t = 1363.3201392565629 [5] self = table: 00000000001A9940; dt = 0.01343579962849617; t = 1363.3201392565629 [6] self = table: 00000000000F4730; dt = 0.01343579962849617; network_is_active = true; t = 1363.3201392565629; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.01343579962849617; t = nil [8] self = table: 0000000000073EE0; dt = 0.01343579962849617 [9] dt = 0.01343579962849617 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53638; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.893 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012335999868810177; main_t = 1363.3457310565523; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012335999868810177; t = 1363.3457310565523 [4] self = table: 0000000000A52240; main_dt = 0.012335999868810177; main_t = 1363.3457310565523 [5] self = table: 00000000001A9940; dt = 0.012335999868810177; t = 1363.3457310565523 [6] self = table: 00000000000F4730; dt = 0.012335999868810177; network_is_active = true; t = 1363.3457310565523; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012335999868810177; t = nil [8] self = table: 0000000000073EE0; dt = 0.012335999868810177 [9] dt = 0.012335999868810177 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53639; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.906 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014079200103878975; main_t = 1363.3598102566561; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014079200103878975; t = 1363.3598102566561 [4] self = table: 0000000000A52240; main_dt = 0.014079200103878975; main_t = 1363.3598102566561 [5] self = table: 00000000001A9940; dt = 0.014079200103878975; t = 1363.3598102566561 [6] self = table: 00000000000F4730; dt = 0.014079200103878975; network_is_active = true; t = 1363.3598102566561; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014079200103878975; t = nil [8] self = table: 0000000000073EE0; dt = 0.014079200103878975 [9] dt = 0.014079200103878975 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53640; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.919 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013098699972033501; main_t = 1363.3729089566282; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013098699972033501; t = 1363.3729089566282 [4] self = table: 0000000000A52240; main_dt = 0.013098699972033501; main_t = 1363.3729089566282 [5] self = table: 00000000001A9940; dt = 0.013098699972033501; t = 1363.3729089566282 [6] self = table: 00000000000F4730; dt = 0.013098699972033501; network_is_active = true; t = 1363.3729089566282; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013098699972033501; t = nil [8] self = table: 0000000000073EE0; dt = 0.013098699972033501 [9] dt = 0.013098699972033501 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53641; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.932 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012850799597799778; main_t = 1363.385759756226; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012850799597799778; t = 1363.385759756226 [4] self = table: 0000000000A52240; main_dt = 0.012850799597799778; main_t = 1363.385759756226 [5] self = table: 00000000001A9940; dt = 0.012850799597799778; t = 1363.385759756226 [6] self = table: 00000000000F4730; dt = 0.012850799597799778; network_is_active = true; t = 1363.385759756226; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012850799597799778; t = nil [8] self = table: 0000000000073EE0; dt = 0.012850799597799778 [9] dt = 0.012850799597799778 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53642; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.959 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012057599611580372; main_t = 1363.4105778562612; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012057599611580372; t = 1363.4105778562612 [4] self = table: 0000000000A52240; main_dt = 0.012057599611580372; main_t = 1363.4105778562612 [5] self = table: 00000000001A9940; dt = 0.012057599611580372; t = 1363.4105778562612 [6] self = table: 00000000000F4730; dt = 0.012057599611580372; network_is_active = true; t = 1363.4105778562612; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012057599611580372; t = nil [8] self = table: 0000000000073EE0; dt = 0.012057599611580372 [9] dt = 0.012057599611580372 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53643; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.972 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014610400423407555; main_t = 1363.4251882566846; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014610400423407555; t = 1363.4251882566846 [4] self = table: 0000000000A52240; main_dt = 0.014610400423407555; main_t = 1363.4251882566846 [5] self = table: 00000000001A9940; dt = 0.014610400423407555; t = 1363.4251882566846 [6] self = table: 00000000000F4730; dt = 0.014610400423407555; network_is_active = true; t = 1363.4251882566846; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014610400423407555; t = nil [8] self = table: 0000000000073EE0; dt = 0.014610400423407555 [9] dt = 0.014610400423407555 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53644; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:14.986 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013109100051224232; main_t = 1363.4382973567358; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013109100051224232; t = 1363.4382973567358 [4] self = table: 0000000000A52240; main_dt = 0.013109100051224232; main_t = 1363.4382973567358 [5] self = table: 00000000001A9940; dt = 0.013109100051224232; t = 1363.4382973567358 [6] self = table: 00000000000F4730; dt = 0.013109100051224232; network_is_active = true; t = 1363.4382973567358; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013109100051224232; t = nil [8] self = table: 0000000000073EE0; dt = 0.013109100051224232 [9] dt = 0.013109100051224232 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53645; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.000 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.01358370017260313; main_t = 1363.4518810569084; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.01358370017260313; t = 1363.4518810569084 [4] self = table: 0000000000A52240; main_dt = 0.01358370017260313; main_t = 1363.4518810569084 [5] self = table: 00000000001A9940; dt = 0.01358370017260313; t = 1363.4518810569084 [6] self = table: 00000000000F4730; dt = 0.01358370017260313; network_is_active = true; t = 1363.4518810569084; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.01358370017260313; t = nil [8] self = table: 0000000000073EE0; dt = 0.01358370017260313 [9] dt = 0.01358370017260313 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53646; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.016 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014085100032389164; main_t = 1363.4659661569408; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014085100032389164; t = 1363.4659661569408 [4] self = table: 0000000000A52240; main_dt = 0.014085100032389164; main_t = 1363.4659661569408 [5] self = table: 00000000001A9940; dt = 0.014085100032389164; t = 1363.4659661569408 [6] self = table: 00000000000F4730; dt = 0.014085100032389164; network_is_active = true; t = 1363.4659661569408; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014085100032389164; t = nil [8] self = table: 0000000000073EE0; dt = 0.014085100032389164 [9] dt = 0.014085100032389164 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53647; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.030 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.016552800312638283; main_t = 1363.4825189572534; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.016552800312638283; t = 1363.4825189572534 [4] self = table: 0000000000A52240; main_dt = 0.016552800312638283; main_t = 1363.4825189572534 [5] self = table: 00000000001A9940; dt = 0.016552800312638283; t = 1363.4825189572534 [6] self = table: 00000000000F4730; dt = 0.016552800312638283; network_is_active = true; t = 1363.4825189572534; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.016552800312638283; t = nil [8] self = table: 0000000000073EE0; dt = 0.016552800312638283 [9] dt = 0.016552800312638283 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53648; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.045 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014372499659657478; main_t = 1363.4968914569131; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014372499659657478; t = 1363.4968914569131 [4] self = table: 0000000000A52240; main_dt = 0.014372499659657478; main_t = 1363.4968914569131 [5] self = table: 00000000001A9940; dt = 0.014372499659657478; t = 1363.4968914569131 [6] self = table: 00000000000F4730; dt = 0.014372499659657478; network_is_active = true; t = 1363.4968914569131; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014372499659657478; t = nil [8] self = table: 0000000000073EE0; dt = 0.014372499659657478 [9] dt = 0.014372499659657478 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53649; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.077 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015162600204348564; main_t = 1363.5262548572159; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015162600204348564; t = 1363.5262548572159 [4] self = table: 0000000000A52240; main_dt = 0.015162600204348564; main_t = 1363.5262548572159 [5] self = table: 00000000001A9940; dt = 0.015162600204348564; t = 1363.5262548572159 [6] self = table: 00000000000F4730; dt = 0.015162600204348564; network_is_active = true; t = 1363.5262548572159; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015162600204348564; t = nil [8] self = table: 0000000000073EE0; dt = 0.015162600204348564 [9] dt = 0.015162600204348564 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53650; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.092 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.01672540046274662; main_t = 1363.5429802576787; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.01672540046274662; t = 1363.5429802576787 [4] self = table: 0000000000A52240; main_dt = 0.01672540046274662; main_t = 1363.5429802576787 [5] self = table: 00000000001A9940; dt = 0.01672540046274662; t = 1363.5429802576787 [6] self = table: 00000000000F4730; dt = 0.01672540046274662; network_is_active = true; t = 1363.5429802576787; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.01672540046274662; t = nil [8] self = table: 0000000000073EE0; dt = 0.01672540046274662 [9] dt = 0.01672540046274662 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53651; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.105 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014998500235378742; main_t = 1363.557978757914; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014998500235378742; t = 1363.557978757914 [4] self = table: 0000000000A52240; main_dt = 0.014998500235378742; main_t = 1363.557978757914 [5] self = table: 00000000001A9940; dt = 0.014998500235378742; t = 1363.557978757914 [6] self = table: 00000000000F4730; dt = 0.014998500235378742; network_is_active = true; t = 1363.557978757914; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014998500235378742; t = nil [8] self = table: 0000000000073EE0; dt = 0.014998500235378742 [9] dt = 0.014998500235378742 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53652; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.123 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013840899802744389; main_t = 1363.5718196577168; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013840899802744389; t = 1363.5718196577168 [4] self = table: 0000000000A52240; main_dt = 0.013840899802744389; main_t = 1363.5718196577168 [5] self = table: 00000000001A9940; dt = 0.013840899802744389; t = 1363.5718196577168 [6] self = table: 00000000000F4730; dt = 0.013840899802744389; network_is_active = true; t = 1363.5718196577168; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013840899802744389; t = nil [8] self = table: 0000000000073EE0; dt = 0.013840899802744389 [9] dt = 0.013840899802744389 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53653; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.138 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.017483999952673912; main_t = 1363.5893036576695; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.017483999952673912; t = 1363.5893036576695 [4] self = table: 0000000000A52240; main_dt = 0.017483999952673912; main_t = 1363.5893036576695 [5] self = table: 00000000001A9940; dt = 0.017483999952673912; t = 1363.5893036576695 [6] self = table: 00000000000F4730; dt = 0.017483999952673912; network_is_active = true; t = 1363.5893036576695; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.017483999952673912; t = nil [8] self = table: 0000000000073EE0; dt = 0.017483999952673912 [9] dt = 0.017483999952673912 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53654; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.153 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015060599893331528; main_t = 1363.6043642575628; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015060599893331528; t = 1363.6043642575628 [4] self = table: 0000000000A52240; main_dt = 0.015060599893331528; main_t = 1363.6043642575628 [5] self = table: 00000000001A9940; dt = 0.015060599893331528; t = 1363.6043642575628 [6] self = table: 00000000000F4730; dt = 0.015060599893331528; network_is_active = true; t = 1363.6043642575628; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015060599893331528; t = nil [8] self = table: 0000000000073EE0; dt = 0.015060599893331528 [9] dt = 0.015060599893331528 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53655; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.168 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015109400264918804; main_t = 1363.6194736578277; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015109400264918804; t = 1363.6194736578277 [4] self = table: 0000000000A52240; main_dt = 0.015109400264918804; main_t = 1363.6194736578277 [5] self = table: 00000000001A9940; dt = 0.015109400264918804; t = 1363.6194736578277 [6] self = table: 00000000000F4730; dt = 0.015109400264918804; network_is_active = true; t = 1363.6194736578277; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015109400264918804; t = nil [8] self = table: 0000000000073EE0; dt = 0.015109400264918804 [9] dt = 0.015109400264918804 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53656; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.183 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014606700278818607; main_t = 1363.6340803581065; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014606700278818607; t = 1363.6340803581065 [4] self = table: 0000000000A52240; main_dt = 0.014606700278818607; main_t = 1363.6340803581065 [5] self = table: 00000000001A9940; dt = 0.014606700278818607; t = 1363.6340803581065 [6] self = table: 00000000000F4730; dt = 0.014606700278818607; network_is_active = true; t = 1363.6340803581065; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014606700278818607; t = nil [8] self = table: 0000000000073EE0; dt = 0.014606700278818607 [9] dt = 0.014606700278818607 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53657; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.197 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015510500408709049; main_t = 1363.6495908585152; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015510500408709049; t = 1363.6495908585152 [4] self = table: 0000000000A52240; main_dt = 0.015510500408709049; main_t = 1363.6495908585152 [5] self = table: 00000000001A9940; dt = 0.015510500408709049; t = 1363.6495908585152 [6] self = table: 00000000000F4730; dt = 0.015510500408709049; network_is_active = true; t = 1363.6495908585152; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015510500408709049; t = nil [8] self = table: 0000000000073EE0; dt = 0.015510500408709049 [9] dt = 0.015510500408709049 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53658; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.212 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014160700142383575; main_t = 1363.6637515586576; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014160700142383575; t = 1363.6637515586576 [4] self = table: 0000000000A52240; main_dt = 0.014160700142383575; main_t = 1363.6637515586576 [5] self = table: 00000000001A9940; dt = 0.014160700142383575; t = 1363.6637515586576 [6] self = table: 00000000000F4730; dt = 0.014160700142383575; network_is_active = true; t = 1363.6637515586576; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014160700142383575; t = nil [8] self = table: 0000000000073EE0; dt = 0.014160700142383575 [9] dt = 0.014160700142383575 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53659; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.227 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014356300234794617; main_t = 1363.6781078588924; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014356300234794617; t = 1363.6781078588924 [4] self = table: 0000000000A52240; main_dt = 0.014356300234794617; main_t = 1363.6781078588924 [5] self = table: 00000000001A9940; dt = 0.014356300234794617; t = 1363.6781078588924 [6] self = table: 00000000000F4730; dt = 0.014356300234794617; network_is_active = true; t = 1363.6781078588924; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014356300234794617; t = nil [8] self = table: 0000000000073EE0; dt = 0.014356300234794617 [9] dt = 0.014356300234794617 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53660; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.240 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015019400045275688; main_t = 1363.6931272589377; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015019400045275688; t = 1363.6931272589377 [4] self = table: 0000000000A52240; main_dt = 0.015019400045275688; main_t = 1363.6931272589377 [5] self = table: 00000000001A9940; dt = 0.015019400045275688; t = 1363.6931272589377 [6] self = table: 00000000000F4730; dt = 0.015019400045275688; network_is_active = true; t = 1363.6931272589377; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015019400045275688; t = nil [8] self = table: 0000000000073EE0; dt = 0.015019400045275688 [9] dt = 0.015019400045275688 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53661; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.254 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013624600134789944; main_t = 1363.7067518590725; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013624600134789944; t = 1363.7067518590725 [4] self = table: 0000000000A52240; main_dt = 0.013624600134789944; main_t = 1363.7067518590725 [5] self = table: 00000000001A9940; dt = 0.013624600134789944; t = 1363.7067518590725 [6] self = table: 00000000000F4730; dt = 0.013624600134789944; network_is_active = true; t = 1363.7067518590725; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013624600134789944; t = nil [8] self = table: 0000000000073EE0; dt = 0.013624600134789944 [9] dt = 0.013624600134789944 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53662; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.268 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013457000255584717; main_t = 1363.7202088593281; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013457000255584717; t = 1363.7202088593281 [4] self = table: 0000000000A52240; main_dt = 0.013457000255584717; main_t = 1363.7202088593281 [5] self = table: 00000000001A9940; dt = 0.013457000255584717; t = 1363.7202088593281 [6] self = table: 00000000000F4730; dt = 0.013457000255584717; network_is_active = true; t = 1363.7202088593281; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013457000255584717; t = nil [8] self = table: 0000000000073EE0; dt = 0.013457000255584717 [9] dt = 0.013457000255584717 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53663; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.295 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014268999919295311; main_t = 1363.748371859338; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014268999919295311; t = 1363.748371859338 [4] self = table: 0000000000A52240; main_dt = 0.014268999919295311; main_t = 1363.748371859338 [5] self = table: 00000000001A9940; dt = 0.014268999919295311; t = 1363.748371859338 [6] self = table: 00000000000F4730; dt = 0.014268999919295311; network_is_active = true; t = 1363.748371859338; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014268999919295311; t = nil [8] self = table: 0000000000073EE0; dt = 0.014268999919295311 [9] dt = 0.014268999919295311 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53664; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.309 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012972200289368629; main_t = 1363.7613440596274; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012972200289368629; t = 1363.7613440596274 [4] self = table: 0000000000A52240; main_dt = 0.012972200289368629; main_t = 1363.7613440596274 [5] self = table: 00000000001A9940; dt = 0.012972200289368629; t = 1363.7613440596274 [6] self = table: 00000000000F4730; dt = 0.012972200289368629; network_is_active = true; t = 1363.7613440596274; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012972200289368629; t = nil [8] self = table: 0000000000073EE0; dt = 0.012972200289368629 [9] dt = 0.012972200289368629 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53665; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.323 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013551799580454826; main_t = 1363.7748958592078; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013551799580454826; t = 1363.7748958592078 [4] self = table: 0000000000A52240; main_dt = 0.013551799580454826; main_t = 1363.7748958592078 [5] self = table: 00000000001A9940; dt = 0.013551799580454826; t = 1363.7748958592078 [6] self = table: 00000000000F4730; dt = 0.013551799580454826; network_is_active = true; t = 1363.7748958592078; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013551799580454826; t = nil [8] self = table: 0000000000073EE0; dt = 0.013551799580454826 [9] dt = 0.013551799580454826 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53666; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.338 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.01443179976195097; main_t = 1363.7893276589698; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.01443179976195097; t = 1363.7893276589698 [4] self = table: 0000000000A52240; main_dt = 0.01443179976195097; main_t = 1363.7893276589698 [5] self = table: 00000000001A9940; dt = 0.01443179976195097; t = 1363.7893276589698 [6] self = table: 00000000000F4730; dt = 0.01443179976195097; network_is_active = true; t = 1363.7893276589698; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.01443179976195097; t = nil [8] self = table: 0000000000073EE0; dt = 0.01443179976195097 [9] dt = 0.01443179976195097 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53667; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.353 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015226599760353565; main_t = 1363.8045542587301; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015226599760353565; t = 1363.8045542587301 [4] self = table: 0000000000A52240; main_dt = 0.015226599760353565; main_t = 1363.8045542587301 [5] self = table: 00000000001A9940; dt = 0.015226599760353565; t = 1363.8045542587301 [6] self = table: 00000000000F4730; dt = 0.015226599760353565; network_is_active = true; t = 1363.8045542587301; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015226599760353565; t = nil [8] self = table: 0000000000073EE0; dt = 0.015226599760353565 [9] dt = 0.015226599760353565 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53668; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.366 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014414000324904919; main_t = 1363.8189682590551; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014414000324904919; t = 1363.8189682590551 [4] self = table: 0000000000A52240; main_dt = 0.014414000324904919; main_t = 1363.8189682590551 [5] self = table: 00000000001A9940; dt = 0.014414000324904919; t = 1363.8189682590551 [6] self = table: 00000000000F4730; dt = 0.014414000324904919; network_is_active = true; t = 1363.8189682590551; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014414000324904919; t = nil [8] self = table: 0000000000073EE0; dt = 0.014414000324904919 [9] dt = 0.014414000324904919 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53669; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.381 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013765100389719009; main_t = 1363.8327333594448; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013765100389719009; t = 1363.8327333594448 [4] self = table: 0000000000A52240; main_dt = 0.013765100389719009; main_t = 1363.8327333594448 [5] self = table: 00000000001A9940; dt = 0.013765100389719009; t = 1363.8327333594448 [6] self = table: 00000000000F4730; dt = 0.013765100389719009; network_is_active = true; t = 1363.8327333594448; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013765100389719009; t = nil [8] self = table: 0000000000073EE0; dt = 0.013765100389719009 [9] dt = 0.013765100389719009 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53670; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.410 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013592500239610672; main_t = 1363.8606905595175; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013592500239610672; t = 1363.8606905595175 [4] self = table: 0000000000A52240; main_dt = 0.013592500239610672; main_t = 1363.8606905595175 [5] self = table: 00000000001A9940; dt = 0.013592500239610672; t = 1363.8606905595175 [6] self = table: 00000000000F4730; dt = 0.013592500239610672; network_is_active = true; t = 1363.8606905595175; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013592500239610672; t = nil [8] self = table: 0000000000073EE0; dt = 0.013592500239610672 [9] dt = 0.013592500239610672 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53671; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.424 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.01562579907476902; main_t = 1363.8763163585922; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.01562579907476902; t = 1363.8763163585922 [4] self = table: 0000000000A52240; main_dt = 0.01562579907476902; main_t = 1363.8763163585922 [5] self = table: 00000000001A9940; dt = 0.01562579907476902; t = 1363.8763163585922 [6] self = table: 00000000000F4730; dt = 0.01562579907476902; network_is_active = true; t = 1363.8763163585922; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.01562579907476902; t = nil [8] self = table: 0000000000073EE0; dt = 0.01562579907476902 [9] dt = 0.01562579907476902 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53672; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.439 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014204699546098709; main_t = 1363.8905210581383; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014204699546098709; t = 1363.8905210581383 [4] self = table: 0000000000A52240; main_dt = 0.014204699546098709; main_t = 1363.8905210581383 [5] self = table: 00000000001A9940; dt = 0.014204699546098709; t = 1363.8905210581383 [6] self = table: 00000000000F4730; dt = 0.014204699546098709; network_is_active = true; t = 1363.8905210581383; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014204699546098709; t = nil [8] self = table: 0000000000073EE0; dt = 0.014204699546098709 [9] dt = 0.014204699546098709 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53673; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.454 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.0146465003490448; main_t = 1363.9051675584874; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.0146465003490448; t = 1363.9051675584874 [4] self = table: 0000000000A52240; main_dt = 0.0146465003490448; main_t = 1363.9051675584874 [5] self = table: 00000000001A9940; dt = 0.0146465003490448; t = 1363.9051675584874 [6] self = table: 00000000000F4730; dt = 0.0146465003490448; network_is_active = true; t = 1363.9051675584874; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.0146465003490448; t = nil [8] self = table: 0000000000073EE0; dt = 0.0146465003490448 [9] dt = 0.0146465003490448 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53674; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.469 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014836899936199188; main_t = 1363.9200044584236; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014836899936199188; t = 1363.9200044584236 [4] self = table: 0000000000A52240; main_dt = 0.014836899936199188; main_t = 1363.9200044584236 [5] self = table: 00000000001A9940; dt = 0.014836899936199188; t = 1363.9200044584236 [6] self = table: 00000000000F4730; dt = 0.014836899936199188; network_is_active = true; t = 1363.9200044584236; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014836899936199188; t = nil [8] self = table: 0000000000073EE0; dt = 0.014836899936199188 [9] dt = 0.014836899936199188 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53675; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.483 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015073199756443501; main_t = 1363.93507765818; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015073199756443501; t = 1363.93507765818 [4] self = table: 0000000000A52240; main_dt = 0.015073199756443501; main_t = 1363.93507765818 [5] self = table: 00000000001A9940; dt = 0.015073199756443501; t = 1363.93507765818 [6] self = table: 00000000000F4730; dt = 0.015073199756443501; network_is_active = true; t = 1363.93507765818; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015073199756443501; t = nil [8] self = table: 0000000000073EE0; dt = 0.015073199756443501 [9] dt = 0.015073199756443501 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53676; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.498 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014387300238013268; main_t = 1363.949464958418; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014387300238013268; t = 1363.949464958418 [4] self = table: 0000000000A52240; main_dt = 0.014387300238013268; main_t = 1363.949464958418 [5] self = table: 00000000001A9940; dt = 0.014387300238013268; t = 1363.949464958418 [6] self = table: 00000000000F4730; dt = 0.014387300238013268; network_is_active = true; t = 1363.949464958418; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014387300238013268; t = nil [8] self = table: 0000000000073EE0; dt = 0.014387300238013268 [9] dt = 0.014387300238013268 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53677; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.512 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014652599580585957; main_t = 1363.9641175579986; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014652599580585957; t = 1363.9641175579986 [4] self = table: 0000000000A52240; main_dt = 0.014652599580585957; main_t = 1363.9641175579986 [5] self = table: 00000000001A9940; dt = 0.014652599580585957; t = 1363.9641175579986 [6] self = table: 00000000000F4730; dt = 0.014652599580585957; network_is_active = true; t = 1363.9641175579986; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014652599580585957; t = nil [8] self = table: 0000000000073EE0; dt = 0.014652599580585957 [9] dt = 0.014652599580585957 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53678; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.527 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.01421040017157793; main_t = 1363.9783279581702; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.01421040017157793; t = 1363.9783279581702 [4] self = table: 0000000000A52240; main_dt = 0.01421040017157793; main_t = 1363.9783279581702 [5] self = table: 00000000001A9940; dt = 0.01421040017157793; t = 1363.9783279581702 [6] self = table: 00000000000F4730; dt = 0.01421040017157793; network_is_active = true; t = 1363.9783279581702; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.01421040017157793; t = nil [8] self = table: 0000000000073EE0; dt = 0.01421040017157793 [9] dt = 0.01421040017157793 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53679; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.540 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014572099782526493; main_t = 1363.9929000579527; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014572099782526493; t = 1363.9929000579527 [4] self = table: 0000000000A52240; main_dt = 0.014572099782526493; main_t = 1363.9929000579527 [5] self = table: 00000000001A9940; dt = 0.014572099782526493; t = 1363.9929000579527 [6] self = table: 00000000000F4730; dt = 0.014572099782526493; network_is_active = true; t = 1363.9929000579527; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014572099782526493; t = nil [8] self = table: 0000000000073EE0; dt = 0.014572099782526493 [9] dt = 0.014572099782526493 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53680; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.568 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.01300519984215498; main_t = 1364.0196755577585; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.01300519984215498; t = 1364.0196755577585 [4] self = table: 0000000000A52240; main_dt = 0.01300519984215498; main_t = 1364.0196755577585 [5] self = table: 00000000001A9940; dt = 0.01300519984215498; t = 1364.0196755577585 [6] self = table: 00000000000F4730; dt = 0.01300519984215498; network_is_active = true; t = 1364.0196755577585; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.01300519984215498; t = nil [8] self = table: 0000000000073EE0; dt = 0.01300519984215498 [9] dt = 0.01300519984215498 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53681; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.582 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015027900226414204; main_t = 1364.034703457985; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015027900226414204; t = 1364.034703457985 [4] self = table: 0000000000A52240; main_dt = 0.015027900226414204; main_t = 1364.034703457985 [5] self = table: 00000000001A9940; dt = 0.015027900226414204; t = 1364.034703457985 [6] self = table: 00000000000F4730; dt = 0.015027900226414204; network_is_active = true; t = 1364.034703457985; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015027900226414204; t = nil [8] self = table: 0000000000073EE0; dt = 0.015027900226414204 [9] dt = 0.015027900226414204 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53682; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.596 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.0135514996945858; main_t = 1364.0482549576795; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.0135514996945858; t = 1364.0482549576795 [4] self = table: 0000000000A52240; main_dt = 0.0135514996945858; main_t = 1364.0482549576795 [5] self = table: 00000000001A9940; dt = 0.0135514996945858; t = 1364.0482549576795 [6] self = table: 00000000000F4730; dt = 0.0135514996945858; network_is_active = true; t = 1364.0482549576795; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.0135514996945858; t = nil [8] self = table: 0000000000073EE0; dt = 0.0135514996945858 [9] dt = 0.0135514996945858 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53683; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.609 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013643999584019184; main_t = 1364.0618989572636; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013643999584019184; t = 1364.0618989572636 [4] self = table: 0000000000A52240; main_dt = 0.013643999584019184; main_t = 1364.0618989572636 [5] self = table: 00000000001A9940; dt = 0.013643999584019184; t = 1364.0618989572636 [6] self = table: 00000000000F4730; dt = 0.013643999584019184; network_is_active = true; t = 1364.0618989572636; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013643999584019184; t = nil [8] self = table: 0000000000073EE0; dt = 0.013643999584019184 [9] dt = 0.013643999584019184 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53684; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.623 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013870099559426308; main_t = 1364.075769056823; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013870099559426308; t = 1364.075769056823 [4] self = table: 0000000000A52240; main_dt = 0.013870099559426308; main_t = 1364.075769056823 [5] self = table: 00000000001A9940; dt = 0.013870099559426308; t = 1364.075769056823 [6] self = table: 00000000000F4730; dt = 0.013870099559426308; network_is_active = true; t = 1364.075769056823; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013870099559426308; t = nil [8] self = table: 0000000000073EE0; dt = 0.013870099559426308 [9] dt = 0.013870099559426308 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53685; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.637 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013695900328457355; main_t = 1364.0894649571514; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013695900328457355; t = 1364.0894649571514 [4] self = table: 0000000000A52240; main_dt = 0.013695900328457355; main_t = 1364.0894649571514 [5] self = table: 00000000001A9940; dt = 0.013695900328457355; t = 1364.0894649571514 [6] self = table: 00000000000F4730; dt = 0.013695900328457355; network_is_active = true; t = 1364.0894649571514; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013695900328457355; t = nil [8] self = table: 0000000000073EE0; dt = 0.013695900328457355 [9] dt = 0.013695900328457355 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53686; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.664 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012629300355911255; main_t = 1364.1156891577652; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012629300355911255; t = 1364.1156891577652 [4] self = table: 0000000000A52240; main_dt = 0.012629300355911255; main_t = 1364.1156891577652 [5] self = table: 00000000001A9940; dt = 0.012629300355911255; t = 1364.1156891577652 [6] self = table: 00000000000F4730; dt = 0.012629300355911255; network_is_active = true; t = 1364.1156891577652; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012629300355911255; t = nil [8] self = table: 0000000000073EE0; dt = 0.012629300355911255 [9] dt = 0.012629300355911255 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53687; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.677 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014689600095152855; main_t = 1364.1303787578604; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014689600095152855; t = 1364.1303787578604 [4] self = table: 0000000000A52240; main_dt = 0.014689600095152855; main_t = 1364.1303787578604 [5] self = table: 00000000001A9940; dt = 0.014689600095152855; t = 1364.1303787578604 [6] self = table: 00000000000F4730; dt = 0.014689600095152855; network_is_active = true; t = 1364.1303787578604; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014689600095152855; t = nil [8] self = table: 0000000000073EE0; dt = 0.014689600095152855 [9] dt = 0.014689600095152855 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53688; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.690 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013484399765729904; main_t = 1364.1438631576261; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013484399765729904; t = 1364.1438631576261 [4] self = table: 0000000000A52240; main_dt = 0.013484399765729904; main_t = 1364.1438631576261 [5] self = table: 00000000001A9940; dt = 0.013484399765729904; t = 1364.1438631576261 [6] self = table: 00000000000F4730; dt = 0.013484399765729904; network_is_active = true; t = 1364.1438631576261; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013484399765729904; t = nil [8] self = table: 0000000000073EE0; dt = 0.013484399765729904 [9] dt = 0.013484399765729904 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53689; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.704 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012922399677336216; main_t = 1364.1567855573035; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012922399677336216; t = 1364.1567855573035 [4] self = table: 0000000000A52240; main_dt = 0.012922399677336216; main_t = 1364.1567855573035 [5] self = table: 00000000001A9940; dt = 0.012922399677336216; t = 1364.1567855573035 [6] self = table: 00000000000F4730; dt = 0.012922399677336216; network_is_active = true; t = 1364.1567855573035; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012922399677336216; t = nil [8] self = table: 0000000000073EE0; dt = 0.012922399677336216 [9] dt = 0.012922399677336216 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53690; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.717 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013122200034558773; main_t = 1364.169907757338; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013122200034558773; t = 1364.169907757338 [4] self = table: 0000000000A52240; main_dt = 0.013122200034558773; main_t = 1364.169907757338 [5] self = table: 00000000001A9940; dt = 0.013122200034558773; t = 1364.169907757338 [6] self = table: 00000000000F4730; dt = 0.013122200034558773; network_is_active = true; t = 1364.169907757338; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013122200034558773; t = nil [8] self = table: 0000000000073EE0; dt = 0.013122200034558773 [9] dt = 0.013122200034558773 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53691; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.743 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012521199882030487; main_t = 1364.195612357255; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012521199882030487; t = 1364.195612357255 [4] self = table: 0000000000A52240; main_dt = 0.012521199882030487; main_t = 1364.195612357255 [5] self = table: 00000000001A9940; dt = 0.012521199882030487; t = 1364.195612357255 [6] self = table: 00000000000F4730; dt = 0.012521199882030487; network_is_active = true; t = 1364.195612357255; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012521199882030487; t = nil [8] self = table: 0000000000073EE0; dt = 0.012521199882030487 [9] dt = 0.012521199882030487 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53692; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.756 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013703200034797192; main_t = 1364.2093155572898; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013703200034797192; t = 1364.2093155572898 [4] self = table: 0000000000A52240; main_dt = 0.013703200034797192; main_t = 1364.2093155572898 [5] self = table: 00000000001A9940; dt = 0.013703200034797192; t = 1364.2093155572898 [6] self = table: 00000000000F4730; dt = 0.013703200034797192; network_is_active = true; t = 1364.2093155572898; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013703200034797192; t = nil [8] self = table: 0000000000073EE0; dt = 0.013703200034797192 [9] dt = 0.013703200034797192 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53693; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.769 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013039899989962578; main_t = 1364.2223554572797; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013039899989962578; t = 1364.2223554572797 [4] self = table: 0000000000A52240; main_dt = 0.013039899989962578; main_t = 1364.2223554572797 [5] self = table: 00000000001A9940; dt = 0.013039899989962578; t = 1364.2223554572797 [6] self = table: 00000000000F4730; dt = 0.013039899989962578; network_is_active = true; t = 1364.2223554572797; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013039899989962578; t = nil [8] self = table: 0000000000073EE0; dt = 0.013039899989962578 [9] dt = 0.013039899989962578 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53694; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.782 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012977800332009792; main_t = 1364.2353332576117; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012977800332009792; t = 1364.2353332576117 [4] self = table: 0000000000A52240; main_dt = 0.012977800332009792; main_t = 1364.2353332576117 [5] self = table: 00000000001A9940; dt = 0.012977800332009792; t = 1364.2353332576117 [6] self = table: 00000000000F4730; dt = 0.012977800332009792; network_is_active = true; t = 1364.2353332576117; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012977800332009792; t = nil [8] self = table: 0000000000073EE0; dt = 0.012977800332009792 [9] dt = 0.012977800332009792 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53695; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.795 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013470600359141827; main_t = 1364.2488038579709; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013470600359141827; t = 1364.2488038579709 [4] self = table: 0000000000A52240; main_dt = 0.013470600359141827; main_t = 1364.2488038579709 [5] self = table: 00000000001A9940; dt = 0.013470600359141827; t = 1364.2488038579709 [6] self = table: 00000000000F4730; dt = 0.013470600359141827; network_is_active = true; t = 1364.2488038579709; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013470600359141827; t = nil [8] self = table: 0000000000073EE0; dt = 0.013470600359141827 [9] dt = 0.013470600359141827 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53696; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.821 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.01150710042566061; main_t = 1364.2731573584265; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.01150710042566061; t = 1364.2731573584265 [4] self = table: 0000000000A52240; main_dt = 0.01150710042566061; main_t = 1364.2731573584265 [5] self = table: 00000000001A9940; dt = 0.01150710042566061; t = 1364.2731573584265 [6] self = table: 00000000000F4730; dt = 0.01150710042566061; network_is_active = true; t = 1364.2731573584265; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.01150710042566061; t = nil [8] self = table: 0000000000073EE0; dt = 0.01150710042566061 [9] dt = 0.01150710042566061 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53697; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.833 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013821899890899658; main_t = 1364.2869792583174; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013821899890899658; t = 1364.2869792583174 [4] self = table: 0000000000A52240; main_dt = 0.013821899890899658; main_t = 1364.2869792583174 [5] self = table: 00000000001A9940; dt = 0.013821899890899658; t = 1364.2869792583174 [6] self = table: 00000000000F4730; dt = 0.013821899890899658; network_is_active = true; t = 1364.2869792583174; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013821899890899658; t = nil [8] self = table: 0000000000073EE0; dt = 0.013821899890899658 [9] dt = 0.013821899890899658 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53698; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.846 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012630900368094444; main_t = 1364.2996101586855; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012630900368094444; t = 1364.2996101586855 [4] self = table: 0000000000A52240; main_dt = 0.012630900368094444; main_t = 1364.2996101586855 [5] self = table: 00000000001A9940; dt = 0.012630900368094444; t = 1364.2996101586855 [6] self = table: 00000000000F4730; dt = 0.012630900368094444; network_is_active = true; t = 1364.2996101586855; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012630900368094444; t = nil [8] self = table: 0000000000073EE0; dt = 0.012630900368094444 [9] dt = 0.012630900368094444 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53699; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.859 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013218499720096588; main_t = 1364.3128286584056; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013218499720096588; t = 1364.3128286584056 [4] self = table: 0000000000A52240; main_dt = 0.013218499720096588; main_t = 1364.3128286584056 [5] self = table: 00000000001A9940; dt = 0.013218499720096588; t = 1364.3128286584056 [6] self = table: 00000000000F4730; dt = 0.013218499720096588; network_is_active = true; t = 1364.3128286584056; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013218499720096588; t = nil [8] self = table: 0000000000073EE0; dt = 0.013218499720096588 [9] dt = 0.013218499720096588 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53700; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.885 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.011665600351989269; main_t = 1364.3374622587821; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.011665600351989269; t = 1364.3374622587821 [4] self = table: 0000000000A52240; main_dt = 0.011665600351989269; main_t = 1364.3374622587821 [5] self = table: 00000000001A9940; dt = 0.011665600351989269; t = 1364.3374622587821 [6] self = table: 00000000000F4730; dt = 0.011665600351989269; network_is_active = true; t = 1364.3374622587821; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.011665600351989269; t = nil [8] self = table: 0000000000073EE0; dt = 0.011665600351989269 [9] dt = 0.011665600351989269 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53701; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.898 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013610299676656723; main_t = 1364.3510725584588; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013610299676656723; t = 1364.3510725584588 [4] self = table: 0000000000A52240; main_dt = 0.013610299676656723; main_t = 1364.3510725584588 [5] self = table: 00000000001A9940; dt = 0.013610299676656723; t = 1364.3510725584588 [6] self = table: 00000000000F4730; dt = 0.013610299676656723; network_is_active = true; t = 1364.3510725584588; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013610299676656723; t = nil [8] self = table: 0000000000073EE0; dt = 0.013610299676656723 [9] dt = 0.013610299676656723 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53702; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.911 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012928799726068974; main_t = 1364.3640013581849; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012928799726068974; t = 1364.3640013581849 [4] self = table: 0000000000A52240; main_dt = 0.012928799726068974; main_t = 1364.3640013581849 [5] self = table: 00000000001A9940; dt = 0.012928799726068974; t = 1364.3640013581849 [6] self = table: 00000000000F4730; dt = 0.012928799726068974; network_is_active = true; t = 1364.3640013581849; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012928799726068974; t = nil [8] self = table: 0000000000073EE0; dt = 0.012928799726068974 [9] dt = 0.012928799726068974 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53703; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.923 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013084599748253822; main_t = 1364.3770859579331; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013084599748253822; t = 1364.3770859579331 [4] self = table: 0000000000A52240; main_dt = 0.013084599748253822; main_t = 1364.3770859579331 [5] self = table: 00000000001A9940; dt = 0.013084599748253822; t = 1364.3770859579331 [6] self = table: 00000000000F4730; dt = 0.013084599748253822; network_is_active = true; t = 1364.3770859579331; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013084599748253822; t = nil [8] self = table: 0000000000073EE0; dt = 0.013084599748253822 [9] dt = 0.013084599748253822 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53704; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.949 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.011798599734902382; main_t = 1364.4017066576293; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.011798599734902382; t = 1364.4017066576293 [4] self = table: 0000000000A52240; main_dt = 0.011798599734902382; main_t = 1364.4017066576293 [5] self = table: 00000000001A9940; dt = 0.011798599734902382; t = 1364.4017066576293 [6] self = table: 00000000000F4730; dt = 0.011798599734902382; network_is_active = true; t = 1364.4017066576293; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.011798599734902382; t = nil [8] self = table: 0000000000073EE0; dt = 0.011798599734902382 [9] dt = 0.011798599734902382 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53705; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.962 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013599899597465992; main_t = 1364.4153065572268; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013599899597465992; t = 1364.4153065572268 [4] self = table: 0000000000A52240; main_dt = 0.013599899597465992; main_t = 1364.4153065572268 [5] self = table: 00000000001A9940; dt = 0.013599899597465992; t = 1364.4153065572268 [6] self = table: 00000000000F4730; dt = 0.013599899597465992; network_is_active = true; t = 1364.4153065572268; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013599899597465992; t = nil [8] self = table: 0000000000073EE0; dt = 0.013599899597465992 [9] dt = 0.013599899597465992 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53706; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.975 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013238499872386456; main_t = 1364.4285450570992; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013238499872386456; t = 1364.4285450570992 [4] self = table: 0000000000A52240; main_dt = 0.013238499872386456; main_t = 1364.4285450570992 [5] self = table: 00000000001A9940; dt = 0.013238499872386456; t = 1364.4285450570992 [6] self = table: 00000000000F4730; dt = 0.013238499872386456; network_is_active = true; t = 1364.4285450570992; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013238499872386456; t = nil [8] self = table: 0000000000073EE0; dt = 0.013238499872386456 [9] dt = 0.013238499872386456 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53707; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:15.987 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012586900033056736; main_t = 1364.4411319571323; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012586900033056736; t = 1364.4411319571323 [4] self = table: 0000000000A52240; main_dt = 0.012586900033056736; main_t = 1364.4411319571323 [5] self = table: 00000000001A9940; dt = 0.012586900033056736; t = 1364.4411319571323 [6] self = table: 00000000000F4730; dt = 0.012586900033056736; network_is_active = true; t = 1364.4411319571323; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012586900033056736; t = nil [8] self = table: 0000000000073EE0; dt = 0.012586900033056736 [9] dt = 0.012586900033056736 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53708; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:16.013 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.011980500072240829; main_t = 1364.4657401575482; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.011980500072240829; t = 1364.4657401575482 [4] self = table: 0000000000A52240; main_dt = 0.011980500072240829; main_t = 1364.4657401575482 [5] self = table: 00000000001A9940; dt = 0.011980500072240829; t = 1364.4657401575482 [6] self = table: 00000000000F4730; dt = 0.011980500072240829; network_is_active = true; t = 1364.4657401575482; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.011980500072240829; t = nil [8] self = table: 0000000000073EE0; dt = 0.011980500072240829 [9] dt = 0.011980500072240829 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53709; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:16.025 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013754799962043762; main_t = 1364.4794949575103; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013754799962043762; t = 1364.4794949575103 [4] self = table: 0000000000A52240; main_dt = 0.013754799962043762; main_t = 1364.4794949575103 [5] self = table: 00000000001A9940; dt = 0.013754799962043762; t = 1364.4794949575103 [6] self = table: 00000000000F4730; dt = 0.013754799962043762; network_is_active = true; t = 1364.4794949575103; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013754799962043762; t = nil [8] self = table: 0000000000073EE0; dt = 0.013754799962043762 [9] dt = 0.013754799962043762 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53710; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:16.039 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.012418599799275398; main_t = 1364.4919135573095; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.012418599799275398; t = 1364.4919135573095 [4] self = table: 0000000000A52240; main_dt = 0.012418599799275398; main_t = 1364.4919135573095 [5] self = table: 00000000001A9940; dt = 0.012418599799275398; t = 1364.4919135573095 [6] self = table: 00000000000F4730; dt = 0.012418599799275398; network_is_active = true; t = 1364.4919135573095; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.012418599799275398; t = nil [8] self = table: 0000000000073EE0; dt = 0.012418599799275398 [9] dt = 0.012418599799275398 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53711; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:16.051 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.01306109968572855; main_t = 1364.5049746569953; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.01306109968572855; t = 1364.5049746569953 [4] self = table: 0000000000A52240; main_dt = 0.01306109968572855; main_t = 1364.5049746569953 [5] self = table: 00000000001A9940; dt = 0.01306109968572855; t = 1364.5049746569953 [6] self = table: 00000000000F4730; dt = 0.01306109968572855; network_is_active = true; t = 1364.5049746569953; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.01306109968572855; t = nil [8] self = table: 0000000000073EE0; dt = 0.01306109968572855 [9] dt = 0.01306109968572855 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53712; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:16.077 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.011898700147867203; main_t = 1364.5297295574806; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.011898700147867203; t = 1364.5297295574806 [4] self = table: 0000000000A52240; main_dt = 0.011898700147867203; main_t = 1364.5297295574806 [5] self = table: 00000000001A9940; dt = 0.011898700147867203; t = 1364.5297295574806 [6] self = table: 00000000000F4730; dt = 0.011898700147867203; network_is_active = true; t = 1364.5297295574806; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.011898700147867203; t = nil [8] self = table: 0000000000073EE0; dt = 0.011898700147867203 [9] dt = 0.011898700147867203 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53713; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:16.091 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013880900107324123; main_t = 1364.5436104575879; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013880900107324123; t = 1364.5436104575879 [4] self = table: 0000000000A52240; main_dt = 0.013880900107324123; main_t = 1364.5436104575879 [5] self = table: 00000000001A9940; dt = 0.013880900107324123; t = 1364.5436104575879 [6] self = table: 00000000000F4730; dt = 0.013880900107324123; network_is_active = true; t = 1364.5436104575879; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013880900107324123; t = nil [8] self = table: 0000000000073EE0; dt = 0.013880900107324123 [9] dt = 0.013880900107324123 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53714; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:16.105 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013432299718260765; main_t = 1364.5570427573061; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013432299718260765; t = 1364.5570427573061 [4] self = table: 0000000000A52240; main_dt = 0.013432299718260765; main_t = 1364.5570427573061 [5] self = table: 00000000001A9940; dt = 0.013432299718260765; t = 1364.5570427573061 [6] self = table: 00000000000F4730; dt = 0.013432299718260765; network_is_active = true; t = 1364.5570427573061; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013432299718260765; t = nil [8] self = table: 0000000000073EE0; dt = 0.013432299718260765 [9] dt = 0.013432299718260765 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53715; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:16.118 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.014146800152957439; main_t = 1364.5711895574591; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.014146800152957439; t = 1364.5711895574591 [4] self = table: 0000000000A52240; main_dt = 0.014146800152957439; main_t = 1364.5711895574591 [5] self = table: 00000000001A9940; dt = 0.014146800152957439; t = 1364.5711895574591 [6] self = table: 00000000000F4730; dt = 0.014146800152957439; network_is_active = true; t = 1364.5711895574591; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.014146800152957439; t = nil [8] self = table: 0000000000073EE0; dt = 0.014146800152957439 [9] dt = 0.014146800152957439 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53716; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:16.146 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013001699931919575; main_t = 1364.597544257786; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013001699931919575; t = 1364.597544257786 [4] self = table: 0000000000A52240; main_dt = 0.013001699931919575; main_t = 1364.597544257786 [5] self = table: 00000000001A9940; dt = 0.013001699931919575; t = 1364.597544257786 [6] self = table: 00000000000F4730; dt = 0.013001699931919575; network_is_active = true; t = 1364.597544257786; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013001699931919575; t = nil [8] self = table: 0000000000073EE0; dt = 0.013001699931919575 [9] dt = 0.013001699931919575 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53717; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:16.160 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.015274399891495705; main_t = 1364.6128186576775; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.015274399891495705; t = 1364.6128186576775 [4] self = table: 0000000000A52240; main_dt = 0.015274399891495705; main_t = 1364.6128186576775 [5] self = table: 00000000001A9940; dt = 0.015274399891495705; t = 1364.6128186576775 [6] self = table: 00000000000F4730; dt = 0.015274399891495705; network_is_active = true; t = 1364.6128186576775; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.015274399891495705; t = nil [8] self = table: 0000000000073EE0; dt = 0.015274399891495705 [9] dt = 0.015274399891495705 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53718; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:16.174 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000006654360; main_dt = 0.013387200422585011; main_t = 1364.6262058581001; shared_state = table: 0000000000A55CD0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000174C2B0; dt = 0.013387200422585011; t = 1364.6262058581001 [4] self = table: 0000000000A52240; main_dt = 0.013387200422585011; main_t = 1364.6262058581001 [5] self = table: 00000000001A9940; dt = 0.013387200422585011; t = 1364.6262058581001 [6] self = table: 00000000000F4730; dt = 0.013387200422585011; network_is_active = true; t = 1364.6262058581001; ui_manager = table: 0000000002AB3440 [7] self = table: 0000000000162A90; dt = 0.013387200422585011; t = nil [8] self = table: 0000000000073EE0; dt = 0.013387200422585011 [9] dt = 0.013387200422585011 <> <> [2] _max_dt = 0; _shared_state = table: 0000000000A55CD0; _fixed_frame_counter = 53719; _world_name = "level_world"; _gameplay_state = table: 0000000000A52240; _delayed_disconnects = table: 000000000574B090; _gameplay_timer_registered = true; _failed_clients = table: 0000000005716DC0; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000027D5B70; _parent = table: 0000000000A52240; _state = table: 0000000006654360; [4] _state_machine = table: 000000000174C2B0; _shared_state = table: 0000000000A55CD0; [5] _state = table: 0000000000A52240; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 17:04:28.121 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:04:37.274 [Lua] INFO [MinionVisualLoadoutExtension] cultist_assault's [Unit '#ID[4da4dab21f8476c0]'] is out-of-bounds, despawning (Vector3(-164.214, 224.224, -461.956)). 17:04:37.791 [Lua] INFO [MinionVisualLoadoutExtension] cultist_assault's [Unit '#ID[ccdb38a38a9d0d8e]'] is out-of-bounds, despawning (Vector3(-166.955, 219.265, -461.636)). 17:04:39.363 [Lua] INFO [MinionVisualLoadoutExtension] cultist_assault's [Unit '#ID[4da4dab21f8476c0]'] is out-of-bounds, despawning (Vector3(-156.399, 226.015, -460.995)). 17:04:39.902 [Lua] INFO [MinionVisualLoadoutExtension] cultist_assault's [Unit '#ID[ccdb38a38a9d0d8e]'] is out-of-bounds, despawning (Vector3(-149.327, 228.324, -461.634)). 17:04:40.248 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.058993, more than 2.000000 times old max dt of 0.046093 17:04:41.509 [Lua] INFO [MinionVisualLoadoutExtension] cultist_assault's [Unit '#ID[bc8edbdaa7113b2d]'] is out-of-bounds, despawning (Vector3(-166.126, 220.958, -463.219)). 17:04:42.024 [Lua] INFO [MinionVisualLoadoutExtension] cultist_assault's [Unit '#ID[ccdb38a38a9d0d8e]'] is out-of-bounds, despawning (Vector3(-167.895, 222.447, -463.069)). 17:04:42.339 [Lua] INFO [MinionVisualLoadoutExtension] cultist_assault's [Unit '#ID[3477b6c4543de262]'] is out-of-bounds, despawning (Vector3(-164.28, 219.805, -460.83)). 17:04:42.846 [Lua] INFO [MinionVisualLoadoutExtension] cultist_assault's [Unit '#ID[ccdb38a38a9d0d8e]'] is out-of-bounds, despawning (Vector3(-159.039, 211.008, -461.175)). 17:04:43.121 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:04:43.634 [Lua] INFO [MinionVisualLoadoutExtension] cultist_assault's [Unit '#ID[3477b6c4543de262]'] is out-of-bounds, despawning (Vector3(-170.568, 220.311, -461.815)). 17:04:44.147 [Lua] INFO [MinionVisualLoadoutExtension] cultist_assault's [Unit '#ID[ccdb38a38a9d0d8e]'] is out-of-bounds, despawning (Vector3(-179.107, 218.691, -461.777)). 17:04:45.017 [Lua] INFO [MinionRagdoll] cultist_assault's [Unit '#ID[b3bc6f7359fb372a]'] is out-of-bounds, despawning (Vector3(-157.8, 225.736, -460.815)). 17:04:46.486 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.070737, more than 2.000000 times old max dt of 0.045079 17:04:46.575 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.070931, more than 2.000000 times old max dt of 0.049586 17:04:55.767 warning: [ParticleWorld] Particle with id '29339' is likely already destroyed 17:04:58.118 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:05:13.122 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:05:28.146 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:05:43.158 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:05:47.420 error: [Lua] ERROR [DialogueExtension] trigger_faction_dialogue_query must be executed in the server 17:05:58.181 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:06:13.216 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:06:28.213 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:06:43.215 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:06:43.621 [Lua] INFO [MinionGibbing] chaos_newly_infected's [Unit '#ID[a677137b84d71b48]'] is out-of-bounds, despawning (Vector3(-235.175, 461.339, -63.2227)). 17:06:45.309 [SteamStats] UserAchievement enemies_2, current progress: 0, max progress: 0 17:06:45.374 [SteamStats] UserStatsStored success: true 17:06:58.228 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:07:13.232 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:07:28.224 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:07:43.236 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:07:58.248 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:08:13.243 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:08:28.252 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:08:29.857 [Lua] INFO [MinionVisualLoadoutExtension] cultist_melee's [Unit '#ID[d117313dcfa259ee]'] is out-of-bounds, despawning (Vector3(-257.172, 360.068, -461.796)). 17:08:31.618 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/ce12e48d-abd9-4e6b-9c0a-b34b1e050d2b 17:08:31.618 [Lua] INFO [BackendManager] title_request: GET /data/experience-table/character 17:08:31.618 [Lua] INFO [BackendManager] title_request: GET /data/experience-table/account 17:08:31.618 [Lua] INFO [ProgressManager] Fetching session report for session ce12e48d-abd9-4e6b-9c0a-b34b1e050d2b... 17:08:31.618 [Lua] INFO [GameModeCoopCompleteObjective] fetch_session_report, session_id: ce12e48d-abd9-4e6b-9c0a-b34b1e050d2b 17:08:31.618 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "running" to "outro_cinematic" 17:08:31.618 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 17:08:31.621 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 17:08:32.231 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/cinematics/outro/win/outro_win_generic/world" with id: 17 17:08:32.243 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 17:08:32.257 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 17:08:32.722 [Lua] INFO [PartyImmateriumManager] State changed from in_mission to none 17:08:32.722 [Lua] INFO [MatchmakingNotificationHandler] State changed in_mission -> none 17:08:32.764 [Lua] INFO [PresenceManager] received push message={ type = "event_trigger", source = "send_character_eor_complete", payload = "{"event_name":"char_eor_complete","args":[{"account_id":"5733d451-ed88-49ed-8c14-9469bb8a3c38","character_id":"f8b8121f-13f5-4b42-bd95-be629f65d1d4","session_id":"ce12e48d-abd9-4e6b-9c0a-b34b1e050d2b","completed_time":"1670260112300"}]}", } 17:08:34.163 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/ce12e48d-abd9-4e6b-9c0a-b34b1e050d2b 17:08:34.302 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/ce12e48d-abd9-4e6b-9c0a-b34b1e050d2b/eor 17:08:34.475 [Lua] INFO [ProgressManager] Got session report, parsing it... 17:08:34.475 [Lua] INFO [ProgressManager] character is capped at level: 30, xp: 131900 17:08:34.475 [Lua] INFO [ProgressManager] Session report character level up completed [id:f8b8121f-13f5-4b42-bd95-be629f65d1d4] 17:08:34.475 [Lua] INFO [ProgressManager] Session report account level up completed [id:5733d451-ed88-49ed-8c14-9469bb8a3c38] 17:08:34.475 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 17:08:34.475 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 17:08:34.475 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 17:08:34.475 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 17:08:34.475 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/progression/character/f8b8121f-13f5-4b42-bd95-be629f65d1d4 17:08:34.698 [Lua] INFO [ProgressManager] session_report fetched and parsed successfully 17:08:35.510 [Lua] INFO [MechanismAdventure] set_game_score_end_time: 1670260155 17:08:38.679 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "outro_cinematic" to "done" 17:08:38.679 [Lua] INFO [GameModeCoopCompleteObjective] [_game_mode_state_changed] Force stop cinematics 17:08:38.682 warning: [Lua] WARNING [[CutsceneCharacterExtension]] Incorrect amount(0 / 1) of ScriptComponent('PlayerCustomization') for Unit([Unit '#ID[1d36b92d8756c830]']. #ID[e6175169717abd74]) 17:08:38.684 warning: [Lua] WARNING [[CutsceneCharacterExtension]] Incorrect amount(0 / 1) of ScriptComponent('PlayerCustomization') for Unit([Unit '#ID[1d36b92d8756c830]']. #ID[714eccdc28bb0008]) 17:08:38.686 warning: [Lua] WARNING [[CutsceneCharacterExtension]] Incorrect amount(0 / 1) of ScriptComponent('PlayerCustomization') for Unit([Unit '#ID[1d36b92d8756c830]']. #ID[3f790e406a031dd3]) 17:08:38.688 warning: [Lua] WARNING [[CutsceneCharacterExtension]] Incorrect amount(0 / 1) of ScriptComponent('PlayerCustomization') for Unit([Unit '#ID[1d36b92d8756c830]']. #ID[31e8aef69ad3c33e]) 17:08:38.689 error: [Unit] Unit: '#ID[61e644cb1f192b1b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[1d36b92d8756c830]' child 1: '#ID[1d36b92d8756c830]' 17:08:38.699 [Lua] INFO [MechanismManager] session_id nil 17:08:38.701 [Lua] INFO [MechanismBase] Mechanism adventure changing state adventure -> score 17:08:38.701 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 17:08:38.705 [Lua] INFO [GameStateMachine] Changing state to StateGameScore 17:08:38.721 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 17:08:38.721 [Lua] INFO [GameSessionManager] Member ae259f64f6768d40 left 17:08:38.721 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 left 17:08:38.721 [Lua] INFO [GameSessionManager] Member 6c4c4a3f03656f53 left 17:08:38.721 [Lua] INFO [GameSessionManager] Member 90de9e3e12e9cbe left with game reason game_session_manager_disconnect 17:08:38.721 [Lua] INFO [GameSessionManager] Member 4ac71d8e0d99a310 left 17:08:38.734 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:08:38.734 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:08:38.734 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:08:38.734 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:08:38.734 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:08:38.734 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:08:38.734 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:08:38.734 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:08:38.734 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:08:38.734 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:08:38.734 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:08:38.734 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:08:38.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:08:38.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:08:38.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:08:38.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:08:38.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:08:38.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:08:38.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:08:38.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:08:38.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:08:38.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:08:38.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:08:38.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:08:38.747 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:08:38.747 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:08:38.747 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:08:38.747 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:08:38.747 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:08:38.747 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:08:38.747 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:08:38.747 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:08:38.747 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:08:38.747 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:08:38.747 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:08:38.747 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:08:38.755 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:08:38.755 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:08:38.755 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:08:38.755 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:08:38.755 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:08:38.755 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:08:38.755 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:08:38.755 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:08:38.755 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:08:38.755 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:08:38.755 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:08:38.755 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:08:38.896 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/transit/missions/mission_lm_rails 17:08:38.896 [Lua] INFO [WorldLevelDespawnManager] despawning units 17:08:38.904 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 17:08:38.904 [Lua] INFO [ProgressManager] Parsed session report has been returned 17:08:38.905 [Lua] INFO [StateGameScore] _present_end_of_round_view, view_context: { end_time = 1670260155000, played_mission = "lm_rails", round_won = true, session_report = (rec-limit), } 17:08:38.905 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateGameScore 17:08:38.905 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 17:08:38.905 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateGameScore 17:08:38.922 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "hub-v1", "hub:hash:d6d48953fc2a7367", "hub:steam:", "hub:default", } 17:08:38.922 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 196, }, { region = "aws-ca-central-1", latency = 33, }, { region = "aws-eu-west-1", latency = 111, }, { region = "aws-eu-west-2", latency = 110, }, { region = "aws-us-west-2", latency = 85, }, { region = "aws-sa-east-1", latency = 157, }, { region = "aws-ap-northeast-2", latency = 226, }, { region = "aws-us-east-2", latency = 49, }, { region = "aws-ap-southeast-2", latency = 226, }, { region = "aws-us-west-1", latency = 95, }, { region = "aws-ap-southeast-1", latency = 269, }, { region = "aws-eu-central-1", latency = 124, }, { region = "aws-ap-south-1", latency = 234, }, } 17:08:38.922 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 17:08:38.927 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/end_of_round/ui_eor_background" with id: 1 17:08:38.987 [Lua] INFO [EndView] _setup_spawn_slots() num players: 4 17:08:38.993 [Lua] INFO [STAY_IN_PARTY_VOTING] fetch_party_done 17:08:39.101 [Lua] INFO [PresenceManager] Activity changed mission -> end_of_round 17:08:39.140 warning: [ParticleWorld] Particle with id '36176' is likely already destroyed 17:08:39.199 [Connection] Dropped game chunk from 90de9e3e12e9cbe because channel 8 can't communicate 17:08:39.199 [Connection] Dropped game_session chunk from 90de9e3e12e9cbe because channel 8 can't communicate 17:08:39.199 [Connection] Dropped game chunk from 90de9e3e12e9cbe because channel 8 can't communicate 17:08:39.199 [Connection] Dropped game_session chunk from 90de9e3e12e9cbe because channel 8 can't communicate 17:08:39.199 [Connection] Dropped game chunk from 90de9e3e12e9cbe because channel 8 can't communicate 17:08:39.199 [Connection] Dropped game_session chunk from 90de9e3e12e9cbe because channel 8 can't communicate 17:08:39.199 [Connection] Dropped channel chunk from 90de9e3e12e9cbe because channel 8 can't communicate 17:08:39.199 [Lua] INFO [VotingClient] Joined voting "90de9e3e12e9cbe:2" (stay_in_party) initated by 90de9e3e12e9cbe, params: { new_party_invite_token = "OIW7S", new_party_id = "5a612576-5461-4960-b5b8-5e23e51a75d0", } 17:08:39.199 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_started: 90de9e3e12e9cbe:2, new_party_id 5a612576-5461-4960-b5b8-5e23e51a75d0, new_party_invite_token: OIW7S 17:08:39.199 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_id recieved: 90de9e3e12e9cbe:2 17:08:39.199 [Lua] INFO [STAY_IN_PARTY_VOTING] init_done 17:08:39.199 [Lua] INFO [STAY_IN_PARTY_VOTING] started 17:08:39.546 [Lua] INFO [PartyImmateriumManager] Hub Server Latched matchmaking, matched_hub_session_id = aws-fleetiq--aws-us-east-2--extreme-indigo-toad--i-0ae1b898a48ecbbcb--server-1--1670252428 17:08:39.634 warning: [ParticleWorld] Particle with id '30938' is likely already destroyed 17:08:39.634 warning: [ParticleWorld] Particle with id '30982' is likely already destroyed 17:08:39.699 [Lua] INFO [WorldLevelDespawnManager] despawning themes 17:08:39.746 [Lua] INFO [WorldLevelDespawnManager] despawning level 17:08:39.763 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:08:39.765 warning: [ParticleWorld] Particle with id '26' is likely already destroyed 17:08:39.769 [Lua] INFO [WorldLevelDespawnManager] despawning world 17:08:39.795 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 1.0614553019404411 17:08:48.913 [Lua] INFO [VotingClient] Voting member ae259f64f6768d40 left voting "90de9e3e12e9cbe:2" 17:08:48.913 [Lua] INFO [ConnectionManager] Remote peer ae259f64f6768d40 disconnected from host 17:08:50.266 [Lua] INFO [VotingClient] Voting member 6c4c4a3f03656f53 left voting "90de9e3e12e9cbe:2" 17:08:50.266 [Lua] INFO [ConnectionManager] Remote peer 6c4c4a3f03656f53 disconnected from host 17:08:52.605 [Lua] INFO [MultiplayerSessionManager] Leaving multiplayer session on next post update with reason skip_end_of_round ... 17:08:52.607 [Lua] INFO [MultiplayerSessionManager] Leaving multiplayer session now! 17:08:52.607 [Lua] INFO [ConnectionManager] Channel 7 to peer 90de9e3e12e9cbe was disconnected with game reason skip_end_of_round 17:08:52.607 [Lua] INFO [ConnectionManager] Left host 90de9e3e12e9cbe 17:08:52.607 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host 17:08:52.607 [Lua] INFO [VotingClient] Voting "90de9e3e12e9cbe:2" aborted, reason: Disconnected from voting host 17:08:52.607 [Lua] INFO [ConnectionManager] _peer_disconnected 90de9e3e12e9cbe 17:08:52.607 [Lua] INFO [ConnectionManager] Remote peer 4ac71d8e0d99a310 disconnected from host 17:08:52.607 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 7 17:08:52.607 [Lua] INFO [MechanismManager] Leaving mechanism "adventure" 17:08:52.607 [SSLSocket] Removing peer (ip: '15.223.78.212:35520') 17:08:52.607 [SSLSocket] Disconnecting. (ip: '15.223.78.212:35520') 17:08:52.607 [Handshaker] Aborting handshake with 90de9e3e12e9cbe. Reason: game_logic 17:08:52.622 [Handshaker] Lost connection 236 to 90de9e3e12e9cbe 17:08:52.622 [Lua] INFO [MultiplayerSessionManager] Left all sessions! is_error: false, source: game, reason: skip_end_of_round, session_was_booting: nil 17:08:52.622 [Lua] INFO [MechanismManager] Change mechanism ->"left_session" 17:08:52.622 [Lua] INFO [MechanismLeftSession] Entered with reason skip_end_of_round 17:08:52.622 [Lua] INFO [MechanismBase] Mechanism left_session changing state init -> wait_for_session 17:08:52.623 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_aborted 90de9e3e12e9cbe:2 17:08:52.639 [Lua] INFO [GameStateMachine] Changing state to StateLoading 17:08:52.639 [Lua] INFO [StateGameScore] State Done. Closing end view 17:08:52.639 [Lua] INFO [SessionBootBase] Changed state nil -> idle 17:08:52.639 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 17:08:52.639 [Lua] INFO [BackendManager] title_request: GET /hub/sessions/aws-fleetiq--aws-us-east-2--extreme-indigo-toad--i-0ae1b898a48ecbbcb--server-1--1670252428/serverdetails 17:08:52.639 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 17:08:52.639 [Lua] INFO [StateLoading] ### is_stranded ### 17:08:52.639 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 17:08:52.639 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_giver_vo = "none", } 17:08:52.639 [Lua] INFO [ConstantElementLoading] State changed StateGameScore -> StateLoading 17:08:52.639 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 17:08:52.639 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateGameScore -> StateLoading 17:08:52.690 [Lua] INFO [PresenceManager] Activity changed end_of_round -> loading 17:08:52.823 [Lua] INFO [PartyImmateriumHubSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { instance_id = "aws-fleetiq--aws-us-east-2--extreme-indigo-toad--i-0ae1b898a48ecbbcb--server-1--1670252428", dedicated_type = "aws-fleetiq", host_type = "hub_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--extreme-indigo-toad--4", reef_name = "us-east", gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--extreme-indigo-toad--4", gamelift_instance_id = "i-0ae1b898a48ecbbcb", aws_region = "us-east-2", network_hash = "d6d48953fc2a7367", ip = "18.219.122.66", fleet_type = "aws-fleetiq-spot-only", port = "35510", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.hub.aws-fleetiq--aws-us-east-2--extreme-indigo-toad--i-0ae1b898a48ecbbcb--server-1--1670252428@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzAyNjAyMjIsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzAyNjAxMzIzMzgsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi41NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzguQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLmh1Yi5hd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0tZXh0cmVtZS1pbmRpZ28tdG9hZC0taS0wYWUxYjg5OGE0OGVjYmJjYi0tc2VydmVyLTEtLTE2NzAyNTI0MjhAbXQycC52aXZveC5jb20ifQ.CobZbyBdcdaMTU-eFSzuXRKE76O7806dsar5ZdrwcK0", usernameSip = "sip:.fatsha0462-da92.5733d451-ed88-49ed-8c14-9469bb8a3c38.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtdXMtZWFzdC0yLS1wcm9kLS1leHRyZW1lLWluZGlnby10b2FkLS00In0.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiI1NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzgiLCJjaGFyYWN0ZXJJZCI6IkhVQiJ9LCJleHAiOjE2NzAyNjAxNzgsImluc3RhbmNlSWQiOiJhd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0tZXh0cmVtZS1pbmRpZ28tdG9hZC0taS0wYWUxYjg5OGE0OGVjYmJjYi0tc2VydmVyLTEtLTE2NzAyNTI0MjgiLCJzZXNzaW9uSWQiOiJhd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0tZXh0cmVtZS1pbmRpZ28tdG9hZC0taS0wYWUxYjg5OGE0OGVjYmJjYi0tc2VydmVyLTEtLTE2NzAyNTI0MjgiLCJzZXNzaW9uVHlwZSI6Imh1YiIsInNlc3Npb25TZXR0aW5ncyI6e30sImJhY2tmaWxsIjpmYWxzZSwiaWF0IjoxNjcwMjYwMTE5fQ.hIsI6pKy_4vkDiH1zFahjXNMLrsTUG9ph_NRQUVPOHqEXAsgMcw8AVkTshmz0ZFo1OGw7i9ylYDfvXnsshG8PGHiGRKv__MS-60O5QysPVOfwJd8Vi0bx9CRnh-ftqBFd5YpzWHvJm_xATYu_5RXdPgA291vkirYcSjwKWe6hv4AHIcQd-b9ybbTd03LDbHPKPs9GvMUacgnJP1aAXVFwToEkPx2DyI25IWdXxW6NN04VGH1xpx5RzfRZKRgdxuS4oghObqh84eL7yIYZoc1xcD0SEQ5z2k8uor2twp8teGFwDIs5uCO8StdVfJSglOihrMdxFOF4v3E4C5XU6U4mQ", } 17:08:52.823 [Lua] INFO [PartyImmateriumHubSessionBoot] Searching for WAN lobby on 18.219.122.66:35510 17:08:52.823 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 17:08:52.923 error: [Unit] Unit: '#ID[61e644cb1f192b1b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[14be24292cf5d106]' 17:08:53.044 [SSLSocket] Connected to server. (ip: '18.219.122.66:35510') 17:08:53.044 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 17:08:54.470 [EOS] Updating Product SDK Config, Time: 1671.965820 17:08:54.738 [EOS] SDK Config Product Update Request Completed - No Change 17:08:54.738 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 1672.217407, Update Interval: 343.609741 17:08:56.052 [Lua] INFO [PartyImmateriumHubSessionBoot] Found lobby, joining... 17:08:56.052 [Lua] INFO [SessionBootBase] Changed state searching -> joining 17:08:56.236 [Lua] INFO [PartyImmateriumHubSessionBoot] Joined lobby 763e3e0beadacabb 17:08:56.238 [Lua] <>instance_id = aws-fleetiq--aws-us-east-2--extreme-indigo-toad--i-0ae1b898a48ecbbcb--server-1--1670252428<> 17:08:56.238 [Lua] <>session_id = aws-fleetiq--aws-us-east-2--extreme-indigo-toad--i-0ae1b898a48ecbbcb--server-1--1670252428<> 17:08:56.238 [Lua] INFO [SessionBootBase] Changed state joining -> ready 17:08:56.238 [Lua] INFO [SessionBootBase] Changed state ready -> idle 17:08:56.238 [Lua] INFO [ConnectionManager] My peer id is 12f5df266f5a9318. 17:08:56.238 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 17:08:56.238 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 17:08:56.253 [Lua] INFO [ConnectionManager] Peer 763e3e0beadacabb is connecting 17:08:56.420 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 17:08:56.504 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 17:08:56.570 [Lua] INFO [LocalMasterItemsCheckState] Host items version 68488 matches local version 17:08:56.637 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1017 split into 3 chunks 17:08:56.637 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/3, string length 500, is_last_part: false 17:08:56.637 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/3, string length 500, is_last_part: false 17:08:56.637 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/3, string length 17, is_last_part: true 17:08:57.038 [Lua] INFO [LocalEacCheckState] Eac approved 17:08:57.739 [Lua] INFO [LocalDataSyncState] session_seed recieved 425148384 17:08:57.739 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 11 17:08:57.823 [Lua] INFO [MechanismManager] Received mechanism "hub" from host. 17:08:57.823 [Lua] INFO [MechanismManager] Change mechanism "left_session"->"hub" 17:08:57.823 [Lua] INFO [MechanismManager] Leaving mechanism "left_session" 17:08:57.823 [Lua] INFO [ConnectionManager] Peer 763e3e0beadacabb is connected 17:08:57.823 [Lua] INFO [ConnectionManager] Joined host; channel(11), peer(763e3e0beadacabb), host_type(hub_server) 17:08:57.825 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 12f5df266f5a9318, local_player_id: 1 17:08:57.825 [Lua] INFO [MultiplayerSession] Joined Server: The Humorous Mountain Trouble 17:08:57.825 [Lua] INFO [MatchmakingNotificationHandler] Joined host 17:08:57.825 [Lua] INFO [ConnectionManager] _peer_connected 763e3e0beadacabb 17:08:57.825 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 17:08:57.825 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_giver_vo = "none", } 17:08:57.839 [Lua] INFO [MechanismBase] Mechanism hub changing state init -> request_hub_config 17:08:57.840 [Lua] INFO [MechanismBase] Mechanism hub changing state request_hub_config -> init_hub 17:08:57.856 [Lua] INFO [MechanismBase] Mechanism hub changing state init_hub -> in_hub 17:08:57.856 [Lua] INFO [MechanismHub] Using dev parameters for challenge and resistance (3/3) 17:08:57.856 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(hub_ship), circumstance_name(default), side_mission(default) 17:08:58.127 [Lua] INFO [LoadingManager] Deleting shelved loading client 17:08:58.127 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "hub_ship", mission_giver_vo = "none", } 17:08:58.134 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 17:08:58.134 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 17:08:58.134 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 17:08:58.134 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 17:08:58.338 [Lua] INFO [ConnectionManager] Remote peer 6cbe9b1d540ac091 connected to host 17:08:58.341 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 6cbe9b1d540ac091, local_player_id: 1 17:08:58.341 [Lua] INFO [ConnectionManager] Remote peer 26cc354b90ae52f8 connected to host 17:08:58.343 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 26cc354b90ae52f8, local_player_id: 1 17:08:58.343 [Lua] INFO [ConnectionManager] Remote peer 3622fa47edc4a153 connected to host 17:08:58.345 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 3622fa47edc4a153, local_player_id: 1 17:08:59.082 [Lua] INFO [ConnectionManager] Remote peer f11273a78831ac3f connected to host 17:08:59.084 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: f11273a78831ac3f, local_player_id: 1 17:08:59.084 [Lua] INFO [ConnectionManager] Remote peer b0b6cdd3f22a29c9 connected to host 17:08:59.086 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: b0b6cdd3f22a29c9, local_player_id: 1 17:08:59.086 [Lua] INFO [ConnectionManager] Remote peer 92fdb9451fe5fcb3 connected to host 17:08:59.088 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 92fdb9451fe5fcb3, local_player_id: 1 17:08:59.088 [Lua] INFO [ConnectionManager] Remote peer 80afaf20d8f5132a connected to host 17:08:59.090 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 80afaf20d8f5132a, local_player_id: 1 17:08:59.842 [Lua] INFO [ConnectionManager] Remote peer 765e82f74ec2eea9 connected to host 17:08:59.845 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 765e82f74ec2eea9, local_player_id: 1 17:08:59.845 [Lua] INFO [ConnectionManager] Remote peer d70aab4028af4880 connected to host 17:08:59.848 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: d70aab4028af4880, local_player_id: 1 17:08:59.848 [Lua] INFO [ConnectionManager] Remote peer 839bf7f0cfdd85c4 connected to host 17:08:59.852 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 839bf7f0cfdd85c4, local_player_id: 1 17:09:00.667 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/cine_props/bonesaw_01 17:09:10.214 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/hub/hub_ship/missions/hub_ship" with id: 1 17:09:10.214 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_barber/world.level" with id: 2 17:09:10.214 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_credits/world.level" with id: 3 17:09:10.214 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_contracts/world.level" with id: 4 17:09:10.214 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/mourningstar/world.level" with id: 5 17:09:10.214 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_premium/world.level" with id: 6 17:09:10.214 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_training/world.level" with id: 7 17:09:10.214 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_journal/world.level" with id: 8 17:09:10.214 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/vista/world.level" with id: 9 17:09:10.214 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_crafting/world.level" with id: 10 17:09:10.214 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/missions/hub_ship_themes/default/theme_default_hub_ship.level" with id: 11 17:09:10.428 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:09:10.428 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:09:10.428 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:09:10.428 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:09:10.428 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:09:10.428 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:09:20.564 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 17:09:20.564 [Lua] <>mission = hub_ship<> 17:09:20.564 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 17:09:20.564 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 17:09:20.564 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 17:09:20.564 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 17:09:20.564 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 17:09:20.567 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 17:09:20.571 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 17:09:20.575 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 17:09:20.578 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 17:09:20.582 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 17:09:20.585 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 17:09:20.589 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 17:09:20.593 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 17:09:20.596 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 17:09:20.600 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 17:09:20.606 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 17:09:20.607 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 17:09:20.608 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_hub". Read 117 rules. 17:09:20.609 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 17:09:20.609 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3 17:09:20.613 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 17:09:20.613 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 17:09:20.617 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 17:09:20.703 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 17:09:20.745 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 17:09:20.748 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 17:09:20.757 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 17:09:20.765 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 17:09:20.774 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 17:09:20.778 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 17:09:20.786 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 17:09:20.815 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 17:09:20.866 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 17:09:20.906 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 17:09:20.947 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 17:09:21.028 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 17:09:21.063 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 17:09:21.068 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 17:09:21.102 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 17:09:21.121 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 17:09:21.150 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 17:09:21.159 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 17:09:21.166 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 17:09:24.686 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 17:09:24.689 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 17:09:24.690 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 17:09:24.690 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 17:09:24.690 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 17:09:24.841 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:09:24.841 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:09:24.841 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:09:24.842 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:09:24.842 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:09:24.842 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:09:24.928 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:7719.422436 clock_offset:0.028908 last_frame:482463 17:09:24.940 [Lua] INFO [GameSessionManager] Member f11273a78831ac3f joined 17:09:24.940 [Lua] INFO [GameSessionManager] Member 6cbe9b1d540ac091 joined 17:09:24.940 [Lua] INFO [GameSessionManager] Member 92fdb9451fe5fcb3 joined 17:09:24.940 [Lua] INFO [GameSessionManager] Member d70aab4028af4880 joined 17:09:24.940 [Lua] INFO [GameSessionManager] Member b0b6cdd3f22a29c9 joined 17:09:24.940 [Lua] INFO [GameSessionManager] Member 839bf7f0cfdd85c4 joined 17:09:24.940 [Lua] INFO [GameSessionManager] Member 765e82f74ec2eea9 joined 17:09:24.940 [Lua] INFO [GameSessionManager] Member 80afaf20d8f5132a joined 17:09:24.940 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 joined 17:09:24.940 [Lua] INFO [GameSessionManager] Member 3622fa47edc4a153 joined 17:09:24.940 [Lua] INFO [GameSessionManager] Member 26cc354b90ae52f8 joined 17:09:24.940 [Lua] INFO [GameSessionManager] Member 763e3e0beadacabb joined 17:09:24.972 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:09:24.972 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:09:24.977 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 17:09:24.977 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 17:09:24.981 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 17:09:24.983 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_shock_grenade" of type "grenade_ability" from server correction 17:09:24.983 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_targeted_dash_improved" of type "combat_ability" from server correction 17:09:24.991 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.035332, more than 2.000000 times old max dt of 0.032000 17:09:25.058 [Lua] INFO [PresenceManager] Activity changed loading -> hub 17:09:25.059 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.038947, more than 2.000000 times old max dt of 0.035200 17:09:25.140 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.045897, more than 2.000000 times old max dt of 0.044019 17:09:31.075 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/inventory/inventory" with id: 1 17:09:31.144 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/progression/character/f8b8121f-13f5-4b42-bd95-be629f65d1d4 17:09:31.145 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 17:09:31.157 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.089379, more than 2.000000 times old max dt of 0.063781 17:09:31.162 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 17:09:31.162 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 17:09:31.163 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 17:09:31.395 error: [D3D12_RENDER_DEVICE] SL Error: '[05.12.2022 12-09-31][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 17:09:31.834 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 17:09:31.950 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 17:09:31.953 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/cosmetics_preview/cosmetics_preview" with id: 1 17:09:31.965 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 17:09:32.143 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 17:09:32.144 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 17:09:33.237 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combatsword_p1_m1 when fetching weapon tweaks 17:09:33.237 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combatsword_p1_m1 when fetching weapon tweaks 17:09:33.237 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combatsword_p1_m1 when fetching weapon tweaks 17:09:33.237 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combatsword_p1_m1 when fetching weapon tweaks 17:09:33.239 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combatsword_p1_m1 when fetching weapon tweaks 17:09:33.239 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combatsword_p1_m1 when fetching weapon tweaks 17:09:33.239 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combatsword_p1_m1 when fetching weapon tweaks 17:09:33.239 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combatsword_p1_m1 when fetching weapon tweaks 17:09:35.119 [Lua] INFO [BackendManager] title_request: DELETE /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear/07ad6571-6713-4278-ba27-c3ecde89e026 17:09:35.419 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combataxe_p1_m2 when fetching weapon tweaks 17:09:35.419 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combataxe_p1_m2 when fetching weapon tweaks 17:09:35.420 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combataxe_p1_m2 when fetching weapon tweaks 17:09:35.420 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combataxe_p1_m2 when fetching weapon tweaks 17:09:35.421 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combataxe_p1_m2 when fetching weapon tweaks 17:09:35.421 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combataxe_p1_m2 when fetching weapon tweaks 17:09:35.421 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combataxe_p1_m2 when fetching weapon tweaks 17:09:35.421 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon combataxe_p1_m2 when fetching weapon tweaks 17:09:43.325 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/contracts_view/contracts_view" with id: 1 17:09:43.339 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 17:09:43.339 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 17:09:43.604 error: [D3D12_RENDER_DEVICE] SL Error: '[05.12.2022 12-09-43][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 17:09:44.842 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 17:09:44.842 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 17:09:44.842 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/contracts/current?createIfMissing=true 17:09:58.934 [Lua] INFO [ConnectionManager] Remote peer 9f181554b2e291ea connected to host 17:09:58.936 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 9f181554b2e291ea, local_player_id: 1 17:10:00.251 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/credits_vendor/credits_vendor" with id: 1 17:10:00.265 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 17:10:00.265 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 17:10:00.531 error: [D3D12_RENDER_DEVICE] SL Error: '[05.12.2022 12-10-00][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 17:10:01.618 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 17:10:01.618 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 17:10:02.100 [Lua] INFO [BackendManager] title_request: GET /store/storefront/credits_store_zealot?accountId=5733d451-ed88-49ed-8c14-9469bb8a3c38&personal=true&characterId=f8b8121f-13f5-4b42-bd95-be629f65d1d4 17:10:04.515 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:10:04.515 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:10:04.516 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:10:04.516 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:10:04.517 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:10:04.517 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:10:04.518 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:10:04.518 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:10:04.525 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 17:10:04.527 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 17:10:07.769 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon autogun_p3_m2 when fetching weapon tweaks 17:10:07.770 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon autogun_p3_m2 when fetching weapon tweaks 17:10:07.771 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon autogun_p3_m2 when fetching weapon tweaks 17:10:07.772 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon autogun_p3_m2 when fetching weapon tweaks 17:10:19.000 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:10:19.000 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:10:19.000 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:10:19.000 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:10:19.000 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:10:19.000 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:10:19.000 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:10:19.000 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:10:19.000 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:10:19.000 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:10:19.000 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:10:19.000 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:10:19.001 [Lua] INFO [ConnectionManager] Remote peer 26cc354b90ae52f8 disconnected from host 17:10:19.001 [Lua] INFO [GameSessionManager] Member 26cc354b90ae52f8 left 17:10:23.404 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_board/mission_board" with id: 1 17:10:23.407 [Lua] INFO [BackendManager] title_request: GET /mission-board 17:10:23.407 [Lua] INFO [BackendManager] title_request: GET /mission-event 17:10:23.672 error: [D3D12_RENDER_DEVICE] SL Error: '[05.12.2022 12-10-23][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 17:10:26.296 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:10:26.296 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:10:26.296 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:10:26.296 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:10:26.296 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:10:26.296 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:10:26.296 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:10:26.296 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:10:26.296 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:10:26.296 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:10:26.296 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:10:26.296 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:10:26.297 [Lua] INFO [ConnectionManager] Remote peer 92fdb9451fe5fcb3 disconnected from host 17:10:26.297 [Lua] INFO [GameSessionManager] Member 92fdb9451fe5fcb3 left 17:10:44.461 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "mission-v1", "mission:hash:d6d48953fc2a7367", "mission:steam:", "mission:default", } 17:10:44.461 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 196, }, { region = "aws-ca-central-1", latency = 33, }, { region = "aws-eu-west-1", latency = 111, }, { region = "aws-eu-west-2", latency = 110, }, { region = "aws-us-west-2", latency = 85, }, { region = "aws-sa-east-1", latency = 157, }, { region = "aws-ap-northeast-2", latency = 226, }, { region = "aws-us-east-2", latency = 49, }, { region = "aws-ap-southeast-2", latency = 226, }, { region = "aws-us-west-1", latency = 95, }, { region = "aws-ap-southeast-1", latency = 269, }, { region = "aws-eu-central-1", latency = 124, }, { region = "aws-ap-south-1", latency = 234, }, } 17:10:44.461 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 17:10:44.717 [Lua] INFO [PartyImmateriumManager] State changed from none to matchmaking 17:10:44.717 [Lua] INFO [MatchmakingNotificationHandler] State changed none -> matchmaking 17:10:44.995 [Lua] INFO [PresenceManager] Activity changed hub -> matchmaking 17:11:01.358 [Lua] INFO [GameSessionManager] Member 9f181554b2e291ea joined 17:11:15.897 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 17:11:15.897 [Lua] INFO [SessionBootBase] Changed state nil -> idle 17:11:15.897 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/395e5ab2-9355-4378-b36d-4eeca0875abb/serverdetails 17:11:15.897 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 17:11:15.897 [Lua] INFO [MechanismBase] Mechanism hub changing state in_hub -> joining_party_game_session 17:11:15.899 [Lua] INFO [PartyImmateriumManager] State changed from matchmaking to in_mission 17:11:15.899 [Lua] INFO [MatchmakingNotificationHandler] State changed matchmaking -> in_mission 17:11:16.063 [Lua] INFO [PartyImmateriumMissionSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { dedicated_alias = "mission-default", instance_id = "aws-fleetiq--aws-ca-central-1--national-apricot-newt--i-067b49274ae2c7533--server-2--1670260263", dedicated_type = "aws-fleetiq", host_type = "mission_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-ca-central-1--prod--national-apricot-newt--5", reef_name = "us-east", gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-ca-central-1--prod--national-apricot-newt--5", gamelift_instance_id = "i-067b49274ae2c7533", aws_region = "ca-central-1", network_hash = "d6d48953fc2a7367", ip = "15.223.42.242", fleet_type = "aws-fleetiq-spot-only", port = "35520", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.mission.395e5ab2-9355-4378-b36d-4eeca0875abb@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzAyNjAzNjUsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzAyNjAyNzU1ODAsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi41NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzguQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLm1pc3Npb24uMzk1ZTVhYjItOTM1NS00Mzc4LWIzNmQtNGVlY2EwODc1YWJiQG10MnAudml2b3guY29tIn0.LMHQTmb1ZMw3FKYISE_CSC9rYw4UGUYVZGymIXPF2P8", usernameSip = "sip:.fatsha0462-da92.5733d451-ed88-49ed-8c14-9469bb8a3c38.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtY2EtY2VudHJhbC0xLS1wcm9kLS1uYXRpb25hbC1hcHJpY290LW5ld3QtLTUifQ.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiI1NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzgiLCJjaGFyYWN0ZXJJZCI6ImY4YjgxMjFmLTEzZjUtNGI0Mi1iZDk1LWJlNjI5ZjY1ZDFkNCJ9LCJleHAiOjE2NzAyNjAyOTUsInNlc3Npb25UeXBlIjoibWlzc2lvbiIsInNlc3Npb25JZCI6IjM5NWU1YWIyLTkzNTUtNDM3OC1iMzZkLTRlZWNhMDg3NWFiYiIsInNlc3Npb25TZXR0aW5ncyI6eyJtaXNzaW9uSWQiOiI1MmZhZDcxYy1iNzVhLTQxZjUtYmZjMi1hMjM1NjU1Y2ZkM2QiLCJtaXNzaW9uSnNvbiI6IntcImlkXCI6XCI1MmZhZDcxYy1iNzVhLTQxZjUtYmZjMi1hMjM1NjU1Y2ZkM2RcIixcIm1hcFwiOlwiZG1fcHJvcGFnYW5kYVwiLFwiZmxhZ3NcIjp7XCJldmVudFwiOnt9LFwic2lkZVwiOnt9LFwiYWN0aXZhdGVfYmVhc3Rfb2ZfbnVyZ2xlXCI6e30sXCJhY3RpdmF0ZV9jdWx0aXN0c1wiOnt9LFwiYWN0aXZhdGVfZGFlbW9uaG9zdFwiOnt9fSxcInNpZGVNaXNzaW9uXCI6XCJzaWRlX21pc3Npb25fdG9tZVwiLFwiY2lyY3Vtc3RhbmNlXCI6XCJkZWZhdWx0XCIsXCJjcmVkaXRzXCI6MCxcInhwXCI6MCxcImV4dHJhUmV3YXJkc1wiOnt9LFwiY2hhbGxlbmdlXCI6MyxcInJlc2lzdGFuY2VcIjozLFwic3RhcnRcIjpcIjE2NzAyNjAyMDAwMDBcIixcImV4cGlyeVwiOlwiMTY3MDI2MTk5OTk5OVwiLFwicmVxdWlyZWRMZXZlbFwiOjMsXCJtaXNzaW9uR2l2ZXJcIjpcInNlcmdlYW50X2FcIixcImRpc3BsYXlJbmRleFwiOjF9In0sImJhY2tmaWxsIjpmYWxzZSwiaW5zdGFuY2VJZCI6ImF3cy1mbGVldGlxLS1hd3MtY2EtY2VudHJhbC0xLS1uYXRpb25hbC1hcHJpY290LW5ld3QtLWktMDY3YjQ5Mjc0YWUyYzc1MzMtLXNlcnZlci0yLS0xNjcwMjYwMjYzIiwiaWF0IjoxNjcwMjYwMjc1fQ.JohOgfz3xEfotRqLnAbtkHSlTmobdwyg9EXUIrSh_Yj9HepxLapdwysGTkBQ7F-ivQdNwUvu9kLmTneK4jynFd_lhQ4v83jOTUbndpacI2YV7dNjBcsh5vAkxOk8nirvpeWTxxUDVtEjjVMark5MlbAM_kzt3NgZbtDHj3mSO3cjjBdef-4LYVq7c6zwuxhRcv0vcBLKQloTerrfYZf97LuU_LAm8zzHuo-FQK4zvgqZ0SQgKpC8uw7q_3yCOiDzIEfpTX8CKEPuT0KiTzfZ7veq3Br2vUekLTwzpa1GtQD2I0A0RVdNw9ZqsLZjA2pmnbD_fABpY0kN12TDsoB7rA", } 17:11:16.063 [Lua] INFO [PartyImmateriumMissionSessionBoot] Searching for WAN lobby on 15.223.42.242:35520 17:11:16.063 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 17:11:16.218 [SSLSocket] Connected to server. (ip: '15.223.42.242:35520') 17:11:16.218 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 17:11:16.253 [LanLobby] Unexpected message 18 from 368b0a6904762f7e, line 832 17:11:19.220 [Lua] INFO [PartyImmateriumMissionSessionBoot] Found lobby, joining... 17:11:19.220 [Lua] INFO [SessionBootBase] Changed state searching -> joining 17:11:19.325 [Lua] INFO [PartyImmateriumMissionSessionBoot] Joined lobby 368b0a6904762f7e 17:11:19.327 [Lua] <>instance_id = aws-fleetiq--aws-ca-central-1--national-apricot-newt--i-067b49274ae2c7533--server-2--1670260263<> 17:11:19.327 [Lua] <>session_id = 395e5ab2-9355-4378-b36d-4eeca0875abb<> 17:11:19.327 [Lua] <>mission_id = 52fad71c-b75a-41f5-bfc2-a235655cfd3d<> 17:11:19.327 [Lua] INFO [SessionBootBase] Changed state joining -> ready 17:11:19.327 [Lua] INFO [MechanismBase] Mechanism hub changing state joining_party_game_session -> client_exit_gameplay 17:11:19.329 [Lua] INFO [MechanismBase] Mechanism hub changing state client_exit_gameplay -> client_wait_for_server 17:11:19.329 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 17:11:19.343 [Lua] INFO [GameStateMachine] Changing state to StateLoading 17:11:19.343 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 17:11:19.343 [Lua] INFO [GameSessionManager] Member f11273a78831ac3f left 17:11:19.343 [Lua] INFO [GameSessionManager] Member 6cbe9b1d540ac091 left 17:11:19.343 [Lua] INFO [GameSessionManager] Member d70aab4028af4880 left 17:11:19.343 [Lua] INFO [GameSessionManager] Member b0b6cdd3f22a29c9 left 17:11:19.343 [Lua] INFO [GameSessionManager] Member 839bf7f0cfdd85c4 left 17:11:19.343 [Lua] INFO [GameSessionManager] Member 765e82f74ec2eea9 left 17:11:19.343 [Lua] INFO [GameSessionManager] Member 9f181554b2e291ea left 17:11:19.343 [Lua] INFO [GameSessionManager] Member 80afaf20d8f5132a left 17:11:19.343 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 left 17:11:19.343 [Lua] INFO [GameSessionManager] Member 763e3e0beadacabb left with game reason game_session_manager_disconnect 17:11:19.343 [Lua] INFO [GameSessionManager] Member 3622fa47edc4a153 left 17:11:19.346 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:11:19.346 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:11:19.346 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:11:19.346 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:11:19.346 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:11:19.346 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:11:19.346 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:11:19.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:11:19.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:11:19.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:11:19.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:11:19.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:11:19.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:11:19.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:11:19.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:11:19.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:11:19.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:11:19.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:11:19.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:11:19.350 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:11:19.350 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:11:19.350 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:11:19.350 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:11:19.350 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:11:19.350 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:11:19.350 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:11:19.350 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:11:19.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:11:19.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:11:19.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:11:19.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:11:19.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:11:19.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:11:19.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:11:19.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:11:19.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:11:19.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:11:19.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:11:19.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:11:19.354 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:11:19.354 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:11:19.354 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:11:19.354 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:11:19.354 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:11:19.354 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:11:19.354 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:11:19.354 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:11:19.355 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:11:19.355 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:11:19.355 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:11:19.355 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:11:19.355 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:11:19.355 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:11:19.355 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:11:19.355 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:11:19.357 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:11:19.357 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:11:19.357 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:11:19.357 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:11:19.357 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:11:19.357 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:11:19.357 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:11:19.357 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:11:19.357 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:11:19.357 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:11:19.357 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:11:19.357 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:11:19.359 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 17:11:19.359 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:11:19.359 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:11:19.359 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:11:19.359 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:11:19.359 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:11:19.359 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:11:19.359 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:11:19.359 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:11:19.359 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:11:19.359 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:11:19.359 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:11:19.359 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:11:19.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:11:19.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:11:19.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:11:19.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:11:19.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:11:19.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:11:19.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:11:19.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:11:19.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:11:19.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:11:19.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:11:19.360 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:11:19.362 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:11:19.362 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:11:19.362 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:11:19.362 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:11:19.362 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:11:19.362 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:11:19.362 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:11:19.362 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:11:19.362 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:11:19.362 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:11:19.362 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:11:19.362 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:11:19.380 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/hub/hub_ship/missions/hub_ship 17:11:19.380 [Lua] INFO [WorldLevelDespawnManager] despawning units 17:11:19.381 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 17:11:19.382 [Connection] Dropped game chunk from 763e3e0beadacabb because channel 12 can't communicate 17:11:19.382 [Connection] Dropped game_session chunk from 763e3e0beadacabb because channel 12 can't communicate 17:11:19.382 [Connection] Dropped game_session chunk from 763e3e0beadacabb because channel 12 can't communicate 17:11:19.382 [Connection] Dropped game chunk from 763e3e0beadacabb because channel 12 can't communicate 17:11:19.382 [Connection] Dropped game_session chunk from 763e3e0beadacabb because channel 12 can't communicate 17:11:19.382 [Connection] Dropped game_session chunk from 763e3e0beadacabb because channel 12 can't communicate 17:11:19.382 [Connection] Dropped game chunk from 763e3e0beadacabb because channel 12 can't communicate 17:11:19.382 [Connection] Dropped game_session chunk from 763e3e0beadacabb because channel 12 can't communicate 17:11:19.382 [Connection] Dropped game_session chunk from 763e3e0beadacabb because channel 12 can't communicate 17:11:19.382 [Connection] Dropped game chunk from 763e3e0beadacabb because channel 12 can't communicate 17:11:19.382 [Connection] Dropped game_session chunk from 763e3e0beadacabb because channel 12 can't communicate 17:11:19.382 [Connection] Dropped game_session chunk from 763e3e0beadacabb because channel 12 can't communicate 17:11:19.382 [Lua] INFO [SessionBootBase] Changed state ready -> idle 17:11:19.382 [Lua] INFO [ConnectionManager] Channel 11 to peer 763e3e0beadacabb was disconnected with game reason new_connection_client 17:11:19.382 [Lua] INFO [ConnectionManager] Left host 763e3e0beadacabb 17:11:19.382 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host 17:11:19.382 [Lua] INFO [ConnectionManager] _peer_disconnected 763e3e0beadacabb 17:11:19.382 [Lua] INFO [ConnectionManager] Remote peer f11273a78831ac3f disconnected from host 17:11:19.382 [Lua] INFO [ConnectionManager] Remote peer 6cbe9b1d540ac091 disconnected from host 17:11:19.382 [Lua] INFO [ConnectionManager] Remote peer 3622fa47edc4a153 disconnected from host 17:11:19.382 [Lua] INFO [ConnectionManager] Remote peer b0b6cdd3f22a29c9 disconnected from host 17:11:19.382 [Lua] INFO [ConnectionManager] Remote peer 839bf7f0cfdd85c4 disconnected from host 17:11:19.382 [Lua] INFO [ConnectionManager] Remote peer 765e82f74ec2eea9 disconnected from host 17:11:19.382 [Lua] INFO [ConnectionManager] Remote peer 80afaf20d8f5132a disconnected from host 17:11:19.382 [Lua] INFO [ConnectionManager] Remote peer 9f181554b2e291ea disconnected from host 17:11:19.382 [Lua] INFO [ConnectionManager] Remote peer d70aab4028af4880 disconnected from host 17:11:19.382 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 11 17:11:19.382 [Lua] INFO [MechanismManager] Leaving mechanism "hub" 17:11:19.382 [SSLSocket] Removing peer (ip: '18.219.122.66:35510') 17:11:19.383 [SSLSocket] Disconnecting. (ip: '18.219.122.66:35510') 17:11:19.383 [Handshaker] Aborting handshake with 763e3e0beadacabb. Reason: game_logic 17:11:19.383 [Lua] INFO [ConnectionManager] My peer id is 12f5df266f5a9318. 17:11:19.383 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 17:11:19.383 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 17:11:19.383 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateLoading 17:11:19.383 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateLoading 17:11:19.400 [Handshaker] Lost connection 237 to 763e3e0beadacabb 17:11:19.400 [Lua] INFO [ConnectionManager] Peer 368b0a6904762f7e is connecting 17:11:19.472 [Lua] INFO [WorldLevelDespawnManager] despawning themes 17:11:19.517 [Lua] INFO [WorldLevelDespawnManager] despawning level 17:11:19.522 [Lua] INFO [WorldLevelDespawnManager] despawning world 17:11:19.527 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 0.18507239731320624 17:11:19.535 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 17:11:19.569 [Lua] INFO [PresenceManager] Activity changed matchmaking -> loading 17:11:19.585 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 17:11:19.618 [Lua] INFO [LocalMasterItemsCheckState] Host items version 68488 matches local version 17:11:19.652 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1720 split into 4 chunks 17:11:19.652 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/4, string length 500, is_last_part: false 17:11:19.652 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/4, string length 500, is_last_part: false 17:11:19.652 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/4, string length 500, is_last_part: false 17:11:19.652 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 4/4, string length 220, is_last_part: true 17:11:19.702 [Connection] Dropped lobby chunk from 368b0a6904762f7e because channel 13 can't communicate 17:11:19.836 [Lua] INFO [LocalEacCheckState] Eac approved 17:11:20.389 [Lua] INFO [LocalDataSyncState] session_seed recieved 417751584 17:11:20.389 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 15 17:11:20.439 [Lua] INFO [MechanismManager] Received mechanism "adventure" from host. 17:11:20.439 [Lua] INFO [MechanismManager] Change mechanism ->"adventure" 17:11:20.439 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(dm_propaganda), circumstance_name(default), side_mission(side_mission_tome) 17:11:20.439 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "dm_propaganda", mission_giver_vo = "sergeant_a", } 17:11:20.456 [Lua] INFO [ConnectionManager] Peer 368b0a6904762f7e is connected 17:11:20.456 [Lua] INFO [ConnectionManager] Joined host; channel(15), peer(368b0a6904762f7e), host_type(mission_server) 17:11:20.553 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 12f5df266f5a9318, local_player_id: 1 17:11:20.553 [Lua] INFO [MultiplayerSession] Joined Server: The Serious Desert Party 17:11:20.553 [Lua] INFO [MatchmakingNotificationHandler] Joined host 17:11:20.553 [Lua] INFO [ConnectionManager] _peer_connected 368b0a6904762f7e 17:11:20.587 [Lua] INFO [VotingClient] Joined voting "368b0a6904762f7e:1" (mission_lobby_ready) initated by 368b0a6904762f7e, params: { mission_data = (rec-limit), } 17:11:20.587 [Lua] INFO [PresenceManager] Activity changed loading -> mission 17:11:20.621 [Lua] INFO [FrameRateManager] Reason "lobby_view" requested. Setting frame rate to 0 17:11:20.626 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/lobby/lobby" with id: 1 17:11:23.983 [Lua] INFO [VotingClient] Requested vote "yes" in mission_lobby_ready, voting_id: "368b0a6904762f7e:1" 17:11:24.039 [Lua] INFO [VotingClient] Registered vote "yes" casted by 12f5df266f5a9318 in voting "368b0a6904762f7e:1" (mission_lobby_ready) 17:11:29.708 [Lua] INFO [VotingClient] Voting "368b0a6904762f7e:1" completed, result: approved, votes: { 12f5df266f5a9318 = "yes", } 17:11:29.733 [Lua] INFO [MechanismBase] Mechanism adventure changing state adventure_selected -> adventure 17:11:29.733 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(dm_propaganda), circumstance_name(default), side_mission(side_mission_tome) 17:11:29.883 [Lua] INFO [LoadingManager] Deleting shelved loading client 17:11:29.883 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "dm_propaganda", mission_giver_vo = "sergeant_a", } 17:11:30.293 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 17:11:30.293 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 17:11:30.293 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 17:11:30.293 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 17:11:33.015 [Lua] INFO [FrameRateManager] Reason "lobby_view" relinquished, Setting frame rate to 60 17:11:33.015 [Lua] INFO [ConstantElementLoading] Opening view "mission_intro_view" 17:11:33.016 [Lua] INFO [[LoadTimesReporter]] Reseting timer mission_intro_timer 17:11:33.018 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:11:33.018 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:11:33.018 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:11:33.018 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:11:33.018 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_intro/mission_intro" with id: 1 17:11:46.750 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/dust/missions/mission_dm_propaganda" with id: 1 17:11:46.750 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/dust_mattepainting_upper/dust_mattepainting_upper.level" with id: 2 17:11:46.750 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/dust_mattepainting_lower/dust_mattepainting_lower.level" with id: 3 17:11:46.750 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/dunes/world.level" with id: 4 17:11:46.750 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/shantytown/world.level" with id: 5 17:11:46.750 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/shantytown_backdrop/world.level" with id: 6 17:11:46.750 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/dust_backdrop/world.level" with id: 7 17:11:46.750 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/command_shaft/world.level" with id: 8 17:11:46.750 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/trenches/world.level" with id: 9 17:11:46.750 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/start_propaganda/world.level" with id: 10 17:11:46.750 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/command/world.level" with id: 11 17:11:46.750 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/consulate/world.level" with id: 12 17:11:46.750 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/missions/dm_propaganda_themes/default/theme_default_dm_propaganda.level" with id: 13 17:11:48.455 [Lua] INFO [LocalWaitForMissionBriefingDoneState] mission_briefing_done 17:11:48.484 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 17:11:48.484 [Lua] <>mission = dm_propaganda<> 17:11:48.484 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 17:11:48.484 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 17:11:48.484 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 17:11:48.485 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 17:11:48.485 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 17:11:48.493 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 17:11:48.502 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 17:11:48.517 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 17:11:48.524 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 17:11:48.532 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 17:11:48.541 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 17:11:48.550 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 17:11:48.558 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 17:11:48.566 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 17:11:48.575 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 17:11:48.588 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/gameplay_vo". Read 241 rules. 17:11:48.588 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_giver_vo". Read 79 rules. 17:11:48.596 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_core". Read 1133 rules. 17:11:48.597 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/guidance_vo". Read 44 rules. 17:11:48.597 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/enemy_vo". Read 86 rules. 17:11:48.597 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 17:11:48.598 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_fortification". Read 8 rules. 17:11:48.598 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_kill". Read 6 rules. 17:11:48.598 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_demolition". Read 6 rules. 17:11:48.598 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_delivery". Read 4 rules. 17:11:48.598 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/asset_vo". Read 10 rules. 17:11:48.598 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_survive". Read 2 rules. 17:11:48.598 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_hacking". Read 11 rules. 17:11:48.598 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_scan". Read 7 rules. 17:11:48.598 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 17:11:48.598 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/circumstance_vo_nurgle_rot". Read 21 rules. 17:11:48.599 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_vo_dm_propaganda". Read 35 rules. 17:11:48.602 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 17:11:48.602 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3 17:11:48.611 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 17:11:48.611 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 17:11:48.621 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 17:11:48.960 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 17:11:48.969 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 17:11:48.975 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 17:11:49.148 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 17:11:49.164 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 17:11:49.180 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 17:11:49.188 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 17:11:49.204 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 17:11:49.267 error: [D3D12_RENDER_DEVICE] SL Error: '[05.12.2022 12-11-49][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 17:11:49.272 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 17:11:49.302 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 17:11:49.322 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 17:11:49.342 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 17:11:49.383 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 17:11:49.403 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 17:11:49.423 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 17:11:49.443 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 17:11:49.463 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 17:11:49.503 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 17:11:49.522 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 17:11:49.543 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 17:11:54.271 error: [D3D12_RENDER_DEVICE] SL Error: '[05.12.2022 12-11-54][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 17:11:55.080 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 368b0a6904762f7e, local_player_id: 2 17:11:55.082 [Lua] INFO [Package Sync Client] Bot Player Profile Initial Cache, peer_id: 368b0a6904762f7e, local_player_id: 3 17:11:55.083 [Lua] INFO [Package Sync Client] Bot Player Profile Initial Cache, peer_id: 368b0a6904762f7e, local_player_id: 4 17:11:56.382 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 17:11:56.451 [Network] Ignoring message `rpc_boons_activated` from wrong session ccb6 or from non-session peer 368b0a6904762f7e 17:11:56.655 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 17:11:56.767 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 17:11:56.790 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 17:11:56.790 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 17:11:56.790 [Lua] INFO [ConstantElementLoading] Closing view "mission_intro_view" 17:11:56.790 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 17:11:56.790 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 17:11:56.916 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:11:56.916 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:11:56.916 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:11:56.916 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:11:56.916 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:11:56.916 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:11:56.997 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:1.562671 clock_offset:0.025986 last_frame:97 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:11:57.007 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 joined 17:11:57.007 [Lua] INFO [GameSessionManager] Member 368b0a6904762f7e joined 17:11:57.038 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 17:11:57.038 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/dust/cinematics/a_cams/a_cam_dm_propaganda/world" with id: 14 17:11:57.039 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/cinematics/c_cams/c_cam_generic/world" with id: 15 17:11:57.048 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/dust/cinematics/b_cams/b_cam_dm_propaganda/world" with id: 16 17:11:57.048 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 17:11:57.052 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:11:57.052 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:11:57.062 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_shock_grenade" of type "grenade_ability" from server correction 17:11:57.062 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_targeted_dash_improved" of type "combat_ability" from server correction 17:11:57.071 [Lua] INFO [CinematicSceneSystem] client_set_scene, intro_played= true 17:11:57.072 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 17:11:57.072 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 17:11:57.074 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 17:11:57.076 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 17:11:57.085 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (101), last frame (99). 17:11:57.089 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.057484, more than 2.000000 times old max dt of 0.051945 17:11:57.210 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.081007, more than 2.000000 times old max dt of 0.057139 17:11:57.212 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.143 seconds. 17:12:02.640 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (448), last frame (447). 17:12:02.650 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.123645, more than 2.000000 times old max dt of 0.060835 17:12:02.657 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.015 seconds. 17:12:03.477 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.090737, more than 2.000000 times old max dt of 0.078536 17:12:11.723 [Lua] INFO [ConnectionManager] Remote peer b0e6116dfd51f4b7 connected to host 17:12:11.726 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: b0e6116dfd51f4b7, local_player_id: 1 17:12:41.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:12:41.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:12:41.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:12:41.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:12:41.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:12:41.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:12:41.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:12:41.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:12:41.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:12:41.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:12:41.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:12:41.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:12:41.193 [Lua] INFO [GameSessionManager] Member b0e6116dfd51f4b7 joined 17:12:41.565 [Backend] Authentication credentials expired. Refreshing. 17:12:46.665 [Lua] INFO [ConnectionManager] Remote peer 30dfae01846e6cc3 connected to host 17:12:46.667 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 30dfae01846e6cc3, local_player_id: 1 17:13:21.752 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:13:21.752 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:13:21.752 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:13:21.752 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:13:21.752 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:13:21.752 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:13:21.752 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:13:21.752 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:13:21.752 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:13:21.752 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:13:21.752 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:13:21.752 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:13:21.758 [Lua] INFO [GameSessionManager] Member 30dfae01846e6cc3 joined 17:13:27.108 [Lua] INFO [ConnectionManager] Remote peer b9b8475d27e7848 connected to host 17:13:27.111 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: b9b8475d27e7848, local_player_id: 1 17:13:49.479 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:13:49.479 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:13:49.479 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:13:49.479 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:13:49.479 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:13:49.479 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:13:49.479 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:13:49.479 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:13:49.479 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:13:49.479 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:13:49.479 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:13:49.479 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:13:49.485 [Lua] INFO [GameSessionManager] Member b9b8475d27e7848 joined 17:15:12.120 [EOS] Updating Product SDK Config, Time: 2049.631592 17:15:12.219 [EOS] SDK Config Product Update Request Completed - No Change 17:15:12.219 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 2049.714111, Update Interval: 313.312164 17:15:51.791 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:15:58.561 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:16:15.915 [Lua] INFO [MinionGibbing] cultist_assault's [Unit '#ID[ef4ee28bdf42fd5a]'] is out-of-bounds, despawning (Vector3(-27.1495, 70.5762, -460.804)). 17:16:35.009 [Lua] INFO [MinionVisualLoadoutExtension] cultist_assault's [Unit '#ID[3477b6c4543de262]'] is out-of-bounds, despawning (Vector3(-14.6929, 32.8115, -461.145)). 17:17:28.337 [Lua] INFO [MinionGibbing] cultist_assault's [Unit '#ID[ef4ee28bdf42fd5a]'] is out-of-bounds, despawning (Vector3(84.2468, -13.9426, -461.339)). 17:18:10.264 [Flow] HealthStationFlow sfx_close_finish 17:18:30.895 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.041311, more than 2.000000 times old max dt of 0.040551 17:18:42.730 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:21:19.486 [EOS] Updating Product SDK Config, Time: 2417.009277 17:21:19.592 [EOS] SDK Config Product Update Request Completed - No Change 17:21:19.592 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 2417.098389, Update Interval: 335.952026 17:21:42.137 [Lua] INFO [MinionVisualLoadoutExtension] cultist_assault's [Unit '#ID[ccdb38a38a9d0d8e]'] is out-of-bounds, despawning (Vector3(-88.939, 27.9405, -461.256)). 17:22:06.952 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.050771, more than 2.000000 times old max dt of 0.045480 17:23:53.308 [Flow] HealthStationFlow sfx_close_finish 17:24:53.096 [Lua] INFO [MinionVisualLoadoutExtension] chaos_newly_infected's [Unit '#ID[bc8edbdaa7113b2d]'] is out-of-bounds, despawning (Vector3(-158.658, 58.0475, -461.153)). 17:25:43.054 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.066529, more than 2.000000 times old max dt of 0.061114 17:26:12.179 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 76 will change to a manual source. 17:26:29.697 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 504 will change to a manual source. 17:27:23.787 warning: [ParticleWorld] Particle with id '12455' is likely already destroyed 17:27:44.800 [EOS] Updating Product SDK Config, Time: 2802.314941 17:27:44.918 [EOS] SDK Config Product Update Request Completed - No Change 17:27:44.918 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 2802.413818, Update Interval: 319.944458 17:27:49.577 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 25 will change to a manual source. 17:28:42.596 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 382 will change to a manual source. 17:29:48.509 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:30:05.734 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 196 will change to a manual source. 17:30:16.769 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 17:31:03.400 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/395e5ab2-9355-4378-b36d-4eeca0875abb 17:31:03.400 [Lua] INFO [BackendManager] title_request: GET /data/experience-table/character 17:31:03.400 [Lua] INFO [BackendManager] title_request: GET /data/experience-table/account 17:31:03.400 [Lua] INFO [ProgressManager] Fetching session report for session 395e5ab2-9355-4378-b36d-4eeca0875abb... 17:31:03.400 [Lua] INFO [GameModeCoopCompleteObjective] fetch_session_report, session_id: 395e5ab2-9355-4378-b36d-4eeca0875abb 17:31:03.400 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "running" to "outro_cinematic" 17:31:03.400 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 17:31:03.401 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 17:31:03.892 [Lua] INFO [PartyImmateriumManager] State changed from in_mission to none 17:31:03.892 [Lua] INFO [MatchmakingNotificationHandler] State changed in_mission -> none 17:31:03.975 [Lua] INFO [PresenceManager] received push message={ type = "event_trigger", source = "send_character_eor_complete", payload = "{"event_name":"char_eor_complete","args":[{"account_id":"5733d451-ed88-49ed-8c14-9469bb8a3c38","character_id":"f8b8121f-13f5-4b42-bd95-be629f65d1d4","session_id":"395e5ab2-9355-4378-b36d-4eeca0875abb","completed_time":"1670261463532"}]}", } 17:31:04.258 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/cinematics/outro/win/outro_win_generic/world" with id: 17 17:31:04.269 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 17:31:04.284 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 17:31:04.554 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/395e5ab2-9355-4378-b36d-4eeca0875abb/eor 17:31:04.727 [Lua] INFO [ProgressManager] Got session report, parsing it... 17:31:04.727 [Lua] INFO [ProgressManager] character is capped at level: 30, xp: 131900 17:31:04.727 [Lua] INFO [ProgressManager] Session report character level up completed [id:f8b8121f-13f5-4b42-bd95-be629f65d1d4] 17:31:04.727 [Lua] INFO [ProgressManager] Session report account level up completed [id:5733d451-ed88-49ed-8c14-9469bb8a3c38] 17:31:04.727 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 17:31:04.744 [Lua] <>account_id = 5733d451-ed88-49ed-8c14-9469bb8a3c38<> 17:31:04.744 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 17:31:04.744 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 17:31:04.744 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 17:31:04.744 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/progression/character/f8b8121f-13f5-4b42-bd95-be629f65d1d4 17:31:04.983 [Lua] INFO [ProgressManager] session_report fetched and parsed successfully 17:31:05.902 [Lua] INFO [MechanismAdventure] set_game_score_end_time: 1670261501 17:31:09.428 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.042086, more than 2.000000 times old max dt of 0.038351 17:31:10.503 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "outro_cinematic" to "done" 17:31:10.503 [Lua] INFO [GameModeCoopCompleteObjective] [_game_mode_state_changed] Force stop cinematics 17:31:10.505 warning: [Lua] WARNING [[CutsceneCharacterExtension]] Incorrect amount(0 / 1) of ScriptComponent('PlayerCustomization') for Unit([Unit '#ID[1d36b92d8756c830]']. #ID[e6175169717abd74]) 17:31:10.507 warning: [Lua] WARNING [[CutsceneCharacterExtension]] Incorrect amount(0 / 1) of ScriptComponent('PlayerCustomization') for Unit([Unit '#ID[1d36b92d8756c830]']. #ID[714eccdc28bb0008]) 17:31:10.509 warning: [Lua] WARNING [[CutsceneCharacterExtension]] Incorrect amount(0 / 1) of ScriptComponent('PlayerCustomization') for Unit([Unit '#ID[1d36b92d8756c830]']. #ID[3f790e406a031dd3]) 17:31:10.510 warning: [Lua] WARNING [[CutsceneCharacterExtension]] Incorrect amount(0 / 1) of ScriptComponent('PlayerCustomization') for Unit([Unit '#ID[1d36b92d8756c830]']. #ID[31e8aef69ad3c33e]) 17:31:10.512 error: [Unit] Unit: '#ID[61e644cb1f192b1b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[1d36b92d8756c830]' child 1: '#ID[1d36b92d8756c830]' 17:31:10.521 [Lua] INFO [MechanismManager] session_id nil 17:31:10.523 [Lua] INFO [MechanismBase] Mechanism adventure changing state adventure -> score 17:31:10.523 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 17:31:10.527 [Lua] INFO [GameStateMachine] Changing state to StateGameScore 17:31:10.540 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 17:31:10.540 [Lua] INFO [GameSessionManager] Member b9b8475d27e7848 left 17:31:10.540 [Lua] INFO [GameSessionManager] Member 30dfae01846e6cc3 left 17:31:10.540 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 left 17:31:10.540 [Lua] INFO [GameSessionManager] Member b0e6116dfd51f4b7 left 17:31:10.540 [Lua] INFO [GameSessionManager] Member 368b0a6904762f7e left with game reason game_session_manager_disconnect 17:31:10.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:31:10.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:31:10.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:31:10.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:31:10.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:31:10.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:31:10.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:31:10.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:31:10.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:31:10.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:31:10.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:31:10.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:31:10.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:31:10.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:31:10.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:31:10.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:31:10.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:31:10.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:31:10.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:31:10.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:31:10.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:31:10.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:31:10.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:31:10.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:31:10.559 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:31:10.559 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:31:10.559 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:31:10.559 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:31:10.559 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:31:10.559 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:31:10.559 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:31:10.559 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:31:10.559 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:31:10.559 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:31:10.559 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:31:10.559 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:31:10.567 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:31:10.567 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:31:10.567 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:31:10.567 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:31:10.567 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:31:10.567 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:31:10.567 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:31:10.567 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:31:10.567 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:31:10.567 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:31:10.567 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:31:10.567 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:31:10.683 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/dust/missions/mission_dm_propaganda 17:31:10.683 [Lua] INFO [WorldLevelDespawnManager] despawning units 17:31:10.696 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 17:31:10.696 [Lua] INFO [ProgressManager] Parsed session report has been returned 17:31:10.696 [Lua] INFO [StateGameScore] _present_end_of_round_view, view_context: { end_time = 1670261501000, played_mission = "dm_propaganda", round_won = true, session_report = (rec-limit), } 17:31:10.697 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateGameScore 17:31:10.697 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 17:31:10.697 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateGameScore 17:31:10.714 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "hub-v1", "hub:hash:d6d48953fc2a7367", "hub:steam:", "hub:default", } 17:31:10.714 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 196, }, { region = "aws-ca-central-1", latency = 33, }, { region = "aws-eu-west-1", latency = 111, }, { region = "aws-eu-west-2", latency = 110, }, { region = "aws-us-west-2", latency = 85, }, { region = "aws-sa-east-1", latency = 157, }, { region = "aws-ap-northeast-2", latency = 226, }, { region = "aws-us-east-2", latency = 49, }, { region = "aws-ap-southeast-2", latency = 226, }, { region = "aws-us-west-1", latency = 95, }, { region = "aws-ap-southeast-1", latency = 269, }, { region = "aws-eu-central-1", latency = 124, }, { region = "aws-ap-south-1", latency = 234, }, } 17:31:10.714 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 17:31:10.719 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/end_of_round/ui_eor_background" with id: 1 17:31:10.722 [Lua] INFO [PresenceManager] Activity changed mission -> end_of_round 17:31:10.787 [Lua] INFO [EndView] _setup_spawn_slots() num players: 4 17:31:10.793 [Lua] INFO [STAY_IN_PARTY_VOTING] fetch_party_done 17:31:10.983 [Connection] Dropped game chunk from 368b0a6904762f7e because channel 16 can't communicate 17:31:10.983 [Connection] Dropped game_session chunk from 368b0a6904762f7e because channel 16 can't communicate 17:31:10.983 [Connection] Dropped game chunk from 368b0a6904762f7e because channel 16 can't communicate 17:31:10.983 [Connection] Dropped game_session chunk from 368b0a6904762f7e because channel 16 can't communicate 17:31:10.983 [Connection] Dropped game chunk from 368b0a6904762f7e because channel 16 can't communicate 17:31:10.983 [Connection] Dropped game_session chunk from 368b0a6904762f7e because channel 16 can't communicate 17:31:10.983 [Connection] Dropped game chunk from 368b0a6904762f7e because channel 16 can't communicate 17:31:10.983 [Connection] Dropped game_session chunk from 368b0a6904762f7e because channel 16 can't communicate 17:31:10.983 [Connection] Dropped game chunk from 368b0a6904762f7e because channel 16 can't communicate 17:31:10.983 [Connection] Dropped game_session chunk from 368b0a6904762f7e because channel 16 can't communicate 17:31:10.983 [Connection] Dropped game chunk from 368b0a6904762f7e because channel 16 can't communicate 17:31:10.983 [Connection] Dropped game_session chunk from 368b0a6904762f7e because channel 16 can't communicate 17:31:10.983 [Connection] Dropped channel chunk from 368b0a6904762f7e because channel 16 can't communicate 17:31:10.983 [Lua] INFO [VotingClient] Joined voting "368b0a6904762f7e:2" (stay_in_party) initated by 368b0a6904762f7e, params: { new_party_invite_token = "nU4QO", new_party_id = "b56322e5-d54f-47d2-81c6-e2a9ad75181d", } 17:31:10.983 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_started: 368b0a6904762f7e:2, new_party_id b56322e5-d54f-47d2-81c6-e2a9ad75181d, new_party_invite_token: nU4QO 17:31:10.983 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_id recieved: 368b0a6904762f7e:2 17:31:10.983 [Lua] INFO [STAY_IN_PARTY_VOTING] init_done 17:31:10.983 [Lua] INFO [STAY_IN_PARTY_VOTING] started 17:31:11.319 [Lua] INFO [PartyImmateriumManager] Hub Server Latched matchmaking, matched_hub_session_id = aws-fleetiq--aws-us-east-2--extreme-indigo-toad--i-09fa4902c2005e8c7--server-1--1670257801 17:31:11.440 [Lua] INFO [WorldLevelDespawnManager] despawning themes 17:31:11.453 [Lua] INFO [WorldLevelDespawnManager] despawning level 17:31:11.455 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:31:11.474 [Lua] INFO [WorldLevelDespawnManager] despawning world 17:31:11.497 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 0.94561499916017056 17:31:19.580 [Lua] INFO [VotingClient] Voting member b9b8475d27e7848 left voting "368b0a6904762f7e:2" 17:31:19.581 [Lua] INFO [ConnectionManager] Remote peer b9b8475d27e7848 disconnected from host 17:31:23.034 [Lua] INFO [MultiplayerSessionManager] Leaving multiplayer session on next post update with reason skip_end_of_round ... 17:31:23.035 [Lua] INFO [MultiplayerSessionManager] Leaving multiplayer session now! 17:31:23.035 [Lua] INFO [ConnectionManager] Channel 15 to peer 368b0a6904762f7e was disconnected with game reason skip_end_of_round 17:31:23.035 [Lua] INFO [ConnectionManager] Left host 368b0a6904762f7e 17:31:23.035 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host 17:31:23.035 [Lua] INFO [VotingClient] Voting "368b0a6904762f7e:2" aborted, reason: Disconnected from voting host 17:31:23.035 [Lua] INFO [ConnectionManager] _peer_disconnected 368b0a6904762f7e 17:31:23.035 [Lua] INFO [ConnectionManager] Remote peer b0e6116dfd51f4b7 disconnected from host 17:31:23.035 [Lua] INFO [ConnectionManager] Remote peer 30dfae01846e6cc3 disconnected from host 17:31:23.035 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 15 17:31:23.035 [Lua] INFO [MechanismManager] Leaving mechanism "adventure" 17:31:23.035 [SSLSocket] Removing peer (ip: '15.223.42.242:35520') 17:31:23.036 [SSLSocket] Disconnecting. (ip: '15.223.42.242:35520') 17:31:23.036 [Handshaker] Aborting handshake with 368b0a6904762f7e. Reason: game_logic 17:31:23.051 [Handshaker] Lost connection 238 to 368b0a6904762f7e 17:31:23.051 [Lua] INFO [MultiplayerSessionManager] Left all sessions! is_error: false, source: game, reason: skip_end_of_round, session_was_booting: nil 17:31:23.051 [Lua] INFO [MechanismManager] Change mechanism ->"left_session" 17:31:23.051 [Lua] INFO [MechanismLeftSession] Entered with reason skip_end_of_round 17:31:23.051 [Lua] INFO [MechanismBase] Mechanism left_session changing state init -> wait_for_session 17:31:23.052 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_aborted 368b0a6904762f7e:2 17:31:23.068 [Lua] INFO [GameStateMachine] Changing state to StateLoading 17:31:23.068 [Lua] INFO [StateGameScore] State Done. Closing end view 17:31:23.068 [Lua] INFO [SessionBootBase] Changed state nil -> idle 17:31:23.068 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 17:31:23.068 [Lua] INFO [BackendManager] title_request: GET /hub/sessions/aws-fleetiq--aws-us-east-2--extreme-indigo-toad--i-09fa4902c2005e8c7--server-1--1670257801/serverdetails 17:31:23.068 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 17:31:23.068 [Lua] INFO [StateLoading] ### is_stranded ### 17:31:23.068 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 17:31:23.068 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_giver_vo = "none", } 17:31:23.068 [Lua] INFO [ConstantElementLoading] State changed StateGameScore -> StateLoading 17:31:23.068 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 17:31:23.068 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateGameScore -> StateLoading 17:31:23.318 [Lua] INFO [PartyImmateriumHubSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { instance_id = "aws-fleetiq--aws-us-east-2--extreme-indigo-toad--i-09fa4902c2005e8c7--server-1--1670257801", dedicated_type = "aws-fleetiq", host_type = "hub_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--extreme-indigo-toad--4", reef_name = "us-east", gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--extreme-indigo-toad--4", gamelift_instance_id = "i-09fa4902c2005e8c7", aws_region = "us-east-2", network_hash = "d6d48953fc2a7367", ip = "3.22.235.240", fleet_type = "aws-fleetiq-spot-only", port = "35510", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.hub.aws-fleetiq--aws-us-east-2--extreme-indigo-toad--i-09fa4902c2005e8c7--server-1--1670257801@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzAyNjE1NzIsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzAyNjE0ODI4MDAsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi41NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzguQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLmh1Yi5hd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0tZXh0cmVtZS1pbmRpZ28tdG9hZC0taS0wOWZhNDkwMmMyMDA1ZThjNy0tc2VydmVyLTEtLTE2NzAyNTc4MDFAbXQycC52aXZveC5jb20ifQ.vgG0mGUPY9A2ibYWvr1qvyq8wh5XuOCF28KR0RHizuE", usernameSip = "sip:.fatsha0462-da92.5733d451-ed88-49ed-8c14-9469bb8a3c38.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtdXMtZWFzdC0yLS1wcm9kLS1leHRyZW1lLWluZGlnby10b2FkLS00In0.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiI1NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzgiLCJjaGFyYWN0ZXJJZCI6IkhVQiJ9LCJleHAiOjE2NzAyNjE1MzAsImluc3RhbmNlSWQiOiJhd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0tZXh0cmVtZS1pbmRpZ28tdG9hZC0taS0wOWZhNDkwMmMyMDA1ZThjNy0tc2VydmVyLTEtLTE2NzAyNTc4MDEiLCJzZXNzaW9uSWQiOiJhd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0tZXh0cmVtZS1pbmRpZ28tdG9hZC0taS0wOWZhNDkwMmMyMDA1ZThjNy0tc2VydmVyLTEtLTE2NzAyNTc4MDEiLCJzZXNzaW9uVHlwZSI6Imh1YiIsInNlc3Npb25TZXR0aW5ncyI6e30sImJhY2tmaWxsIjpmYWxzZSwiaWF0IjoxNjcwMjYxNDcwfQ.kayGh_ZUH5dE13tSVgP1az34oFPr_sNxJjBj9oqX2JDyYZcieAXNkLOwwyxV6J0NugJLJ0ejz0E8fzeUZA8XqHK0K8D09cD5h2XP3wIJrBcypLzzWAHVCeNQre2fIB-CnzBBpJfN8AioZ8udfJLGSYYR7C-dDr6pzgnAeZhPjZIXp4t6cGwi6_9yP01Bg8TKbk54-mG8nhkgjNJqad7x4JcFUZZRb97HZHVFwiy5Y0MKm4CXfb4UiJg0ubfLy2qvxbk82wPz4qpo1xbOJcU_ZnTAGaSH9WlD3I8xQQxRhWeRYSXNm_IDR7CHrOhsnoueBiAnL7yJ5GEcruGK46ouCA", } 17:31:23.318 [Lua] INFO [PartyImmateriumHubSessionBoot] Searching for WAN lobby on 3.22.235.240:35510 17:31:23.319 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 17:31:23.320 [Lua] INFO [PresenceManager] Activity changed end_of_round -> loading 17:31:23.355 error: [Unit] Unit: '#ID[61e644cb1f192b1b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[14be24292cf5d106]' 17:31:23.777 [SSLSocket] Connected to server. (ip: '3.22.235.240:35510') 17:31:23.777 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 17:31:26.779 [Lua] INFO [PartyImmateriumHubSessionBoot] Found lobby, joining... 17:31:26.779 [Lua] INFO [SessionBootBase] Changed state searching -> joining 17:31:26.947 [Lua] INFO [PartyImmateriumHubSessionBoot] Joined lobby 141495764360c878 17:31:26.948 [Lua] <>instance_id = aws-fleetiq--aws-us-east-2--extreme-indigo-toad--i-09fa4902c2005e8c7--server-1--1670257801<> 17:31:26.948 [Lua] <>session_id = aws-fleetiq--aws-us-east-2--extreme-indigo-toad--i-09fa4902c2005e8c7--server-1--1670257801<> 17:31:26.948 [Lua] INFO [SessionBootBase] Changed state joining -> ready 17:31:26.948 [Lua] INFO [SessionBootBase] Changed state ready -> idle 17:31:26.948 [Lua] INFO [ConnectionManager] My peer id is 12f5df266f5a9318. 17:31:26.948 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 17:31:26.948 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 17:31:26.964 [Lua] INFO [ConnectionManager] Peer 141495764360c878 is connecting 17:31:27.114 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 17:31:27.198 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 17:31:27.281 [Lua] INFO [LocalMasterItemsCheckState] Host items version 68488 matches local version 17:31:27.348 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1017 split into 3 chunks 17:31:27.348 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/3, string length 500, is_last_part: false 17:31:27.348 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/3, string length 500, is_last_part: false 17:31:27.348 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/3, string length 17, is_last_part: true 17:31:27.615 [Lua] INFO [LocalEacCheckState] Eac approved 17:31:28.099 [Lua] INFO [LocalDataSyncState] session_seed recieved 445550880 17:31:28.099 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 19 17:31:28.166 [Lua] INFO [MechanismManager] Received mechanism "hub" from host. 17:31:28.166 [Lua] INFO [MechanismManager] Change mechanism "left_session"->"hub" 17:31:28.166 [Lua] INFO [MechanismManager] Leaving mechanism "left_session" 17:31:28.166 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 17:31:28.166 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_giver_vo = "none", } 17:31:28.182 [Lua] INFO [MechanismBase] Mechanism hub changing state init -> request_hub_config 17:31:28.182 [Lua] INFO [ConnectionManager] Peer 141495764360c878 is connected 17:31:28.182 [Lua] INFO [ConnectionManager] Joined host; channel(19), peer(141495764360c878), host_type(hub_server) 17:31:28.185 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 12f5df266f5a9318, local_player_id: 1 17:31:28.185 [Lua] INFO [MultiplayerSession] Joined Server: The Humiliating Castle Ruckus 17:31:28.185 [Lua] INFO [MatchmakingNotificationHandler] Joined host 17:31:28.185 [Lua] INFO [ConnectionManager] _peer_connected 141495764360c878 17:31:28.185 [Lua] INFO [MechanismBase] Mechanism hub changing state request_hub_config -> init_hub 17:31:28.200 [Lua] INFO [MechanismBase] Mechanism hub changing state init_hub -> in_hub 17:31:28.200 [Lua] INFO [MechanismHub] Using dev parameters for challenge and resistance (3/3) 17:31:28.200 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(hub_ship), circumstance_name(default), side_mission(default) 17:31:28.409 [Lua] INFO [LoadingManager] Deleting shelved loading client 17:31:28.409 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "hub_ship", mission_giver_vo = "none", } 17:31:28.416 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 17:31:28.416 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 17:31:28.416 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 17:31:28.416 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 17:31:29.380 [Lua] INFO [ConnectionManager] Remote peer e65ff1d4a2386470 connected to host 17:31:29.383 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: e65ff1d4a2386470, local_player_id: 1 17:31:29.383 [Lua] INFO [ConnectionManager] Remote peer 1ce4ddd8c6bd8cdc connected to host 17:31:29.386 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 1ce4ddd8c6bd8cdc, local_player_id: 1 17:31:29.386 [Lua] INFO [ConnectionManager] Remote peer 60072005dec9950d connected to host 17:31:29.388 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 60072005dec9950d, local_player_id: 1 17:31:30.096 [Lua] INFO [ConnectionManager] Remote peer bfba24627aaaf7d2 connected to host 17:31:30.100 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: bfba24627aaaf7d2, local_player_id: 1 17:31:30.100 [Lua] INFO [ConnectionManager] Remote peer 530005e2c30abbdd connected to host 17:31:30.103 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 530005e2c30abbdd, local_player_id: 1 17:31:30.103 [Lua] INFO [ConnectionManager] Remote peer 62f628f71ab94ac connected to host 17:31:30.107 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 62f628f71ab94ac, local_player_id: 1 17:31:30.107 [Lua] INFO [ConnectionManager] Remote peer d4aba4935bc1a733 connected to host 17:31:30.112 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: d4aba4935bc1a733, local_player_id: 1 17:31:30.207 [Lua] INFO [ConnectionManager] Remote peer 6fd906e7284dd167 connected to host 17:31:30.210 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 6fd906e7284dd167, local_player_id: 1 17:31:30.210 [Lua] INFO [ConnectionManager] Remote peer 58ed5c78007fa2ae connected to host 17:31:30.212 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 58ed5c78007fa2ae, local_player_id: 1 17:31:30.212 [Lua] INFO [ConnectionManager] Remote peer 5717450df632ee70 connected to host 17:31:30.215 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 5717450df632ee70, local_player_id: 1 17:31:30.284 [Lua] INFO [ConnectionManager] Remote peer bb48d1766a84c176 connected to host 17:31:30.286 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: bb48d1766a84c176, local_player_id: 1 17:31:30.476 [Lua] INFO [ConnectionManager] Remote peer 58ed5c78007fa2ae disconnected from host 17:31:30.847 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/cine_props/bonesaw_01 17:31:36.843 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: 5717450df632ee70, local_player_id: 1 17:31:36.844 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: 5717450df632ee70, local_player_id: 1 17:31:40.472 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/hub/hub_ship/missions/hub_ship" with id: 1 17:31:40.472 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_barber/world.level" with id: 2 17:31:40.472 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_credits/world.level" with id: 3 17:31:40.472 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_contracts/world.level" with id: 4 17:31:40.472 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/mourningstar/world.level" with id: 5 17:31:40.472 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_premium/world.level" with id: 6 17:31:40.472 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_training/world.level" with id: 7 17:31:40.472 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_journal/world.level" with id: 8 17:31:40.472 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/vista/world.level" with id: 9 17:31:40.472 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_crafting/world.level" with id: 10 17:31:40.472 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/missions/hub_ship_themes/default/theme_default_hub_ship.level" with id: 11 17:31:40.688 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:31:40.688 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:31:40.688 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:31:40.688 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:31:40.688 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:31:40.688 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:31:50.827 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 17:31:50.827 [Lua] <>mission = hub_ship<> 17:31:50.827 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 17:31:50.827 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 17:31:50.827 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 17:31:50.827 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 17:31:50.827 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 17:31:50.830 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 17:31:50.834 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 17:31:50.837 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 17:31:50.841 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 17:31:50.844 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 17:31:50.848 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 17:31:50.851 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 17:31:50.855 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 17:31:50.859 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 17:31:50.863 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 17:31:50.870 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 17:31:50.870 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 17:31:50.871 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_hub". Read 117 rules. 17:31:50.872 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 17:31:50.872 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3 17:31:50.876 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 17:31:50.876 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 17:31:50.881 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 17:31:51.013 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 17:31:51.016 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 17:31:51.020 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 17:31:51.029 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 17:31:51.037 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 17:31:51.045 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 17:31:51.050 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 17:31:51.059 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 17:31:51.087 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 17:31:51.138 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 17:31:51.179 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 17:31:51.203 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 17:31:51.232 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 17:31:51.247 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 17:31:51.261 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 17:31:51.269 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 17:31:51.276 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 17:31:51.287 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 17:31:51.292 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 17:31:51.296 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 17:31:53.915 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 17:31:53.919 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 17:31:53.919 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 17:31:53.919 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 17:31:53.919 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 17:31:54.072 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:31:54.072 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:31:54.072 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:31:54.072 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:31:54.072 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:31:54.072 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:31:54.402 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:3697.184431 clock_offset:0.056030 last_frame:231073 17:31:54.413 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 joined 17:31:54.413 [Lua] INFO [GameSessionManager] Member bb48d1766a84c176 joined 17:31:54.413 [Lua] INFO [GameSessionManager] Member 1ce4ddd8c6bd8cdc joined 17:31:54.413 [Lua] INFO [GameSessionManager] Member 6fd906e7284dd167 joined 17:31:54.413 [Lua] INFO [GameSessionManager] Member 60072005dec9950d joined 17:31:54.413 [Lua] INFO [GameSessionManager] Member d4aba4935bc1a733 joined 17:31:54.413 [Lua] INFO [GameSessionManager] Member bfba24627aaaf7d2 joined 17:31:54.413 [Lua] INFO [GameSessionManager] Member 62f628f71ab94ac joined 17:31:54.413 [Lua] INFO [GameSessionManager] Member 5717450df632ee70 joined 17:31:54.413 [Lua] INFO [GameSessionManager] Member 530005e2c30abbdd joined 17:31:54.413 [Lua] INFO [GameSessionManager] Member e65ff1d4a2386470 joined 17:31:54.413 [Lua] INFO [GameSessionManager] Member 141495764360c878 joined 17:31:54.434 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:31:54.434 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:31:54.439 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_shock_grenade" of type "grenade_ability" from server correction 17:31:54.439 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_targeted_dash_improved" of type "combat_ability" from server correction 17:31:54.441 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 17:31:54.441 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 17:31:54.447 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 17:31:54.749 [Lua] INFO [PresenceManager] Activity changed loading -> hub 17:32:03.788 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/contracts_view/contracts_view" with id: 1 17:32:03.802 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 17:32:03.802 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 17:32:04.069 error: [D3D12_RENDER_DEVICE] SL Error: '[05.12.2022 12-32-04][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 17:32:05.394 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 17:32:05.394 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 17:32:05.394 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/contracts/current?createIfMissing=true 17:32:15.698 [Lua] INFO [ConnectionManager] Remote peer f22723fa15296347 connected to host 17:32:15.700 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: f22723fa15296347, local_player_id: 1 17:32:18.016 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: d4aba4935bc1a733, local_player_id: 1 17:32:18.018 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: d4aba4935bc1a733, local_player_id: 1 17:32:18.643 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/credits_vendor/credits_vendor" with id: 1 17:32:18.655 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 17:32:18.655 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 17:32:18.933 error: [D3D12_RENDER_DEVICE] SL Error: '[05.12.2022 12-32-18][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 17:32:19.736 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 17:32:19.736 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 17:32:19.871 [Lua] INFO [BackendManager] title_request: GET /store/storefront/credits_store_zealot?accountId=5733d451-ed88-49ed-8c14-9469bb8a3c38&personal=true&characterId=f8b8121f-13f5-4b42-bd95-be629f65d1d4 17:32:22.062 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:32:22.062 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:32:22.063 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:32:22.063 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:32:22.064 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:32:22.064 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:32:22.065 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:32:22.065 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:32:22.073 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 17:32:22.075 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 17:32:36.330 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_board/mission_board" with id: 1 17:32:36.334 [Lua] INFO [BackendManager] title_request: GET /mission-board 17:32:36.334 [Lua] INFO [BackendManager] title_request: GET /mission-event 17:32:36.607 error: [D3D12_RENDER_DEVICE] SL Error: '[05.12.2022 12-32-36][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 17:32:40.725 [Lua] INFO [GameSessionManager] Member f22723fa15296347 joined 17:33:00.498 [Lua] INFO [BackendManager] title_request: GET /mission-board 17:33:00.498 [Lua] INFO [BackendManager] title_request: GET /mission-event 17:33:01.363 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:33:01.363 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:33:01.363 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:33:01.363 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:33:01.363 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:33:01.363 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:33:01.363 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:33:01.363 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:33:01.363 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:33:01.363 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:33:01.363 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:33:01.363 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:33:01.363 [Lua] INFO [ConnectionManager] Remote peer 5717450df632ee70 disconnected from host 17:33:01.363 [Lua] INFO [GameSessionManager] Member 5717450df632ee70 left 17:33:01.530 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:33:01.530 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:33:01.530 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:33:01.530 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:33:01.530 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:33:01.530 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:33:01.530 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:33:01.530 [Lua] INFO [ConnectionManager] Remote peer 1ce4ddd8c6bd8cdc disconnected from host 17:33:01.530 [Lua] INFO [GameSessionManager] Member 1ce4ddd8c6bd8cdc left 17:33:17.161 [Lua] INFO [ConnectionManager] Remote peer 117050a1be796373 connected to host 17:33:17.163 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 117050a1be796373, local_player_id: 1 17:33:41.113 [EOS] Updating Product SDK Config, Time: 3158.550781 17:33:41.199 [EOS] SDK Config Product Update Request Completed - No Change 17:33:41.199 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 3158.629150, Update Interval: 310.565521 17:33:42.247 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: f22723fa15296347, local_player_id: 1 17:33:42.249 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: f22723fa15296347, local_player_id: 1 17:33:47.274 [Lua] INFO [GameSessionManager] Member 117050a1be796373 joined 17:34:00.499 [Lua] INFO [BackendManager] title_request: GET /mission-board 17:34:00.499 [Lua] INFO [BackendManager] title_request: GET /mission-event 17:34:15.557 [Lua] INFO [ConnectionManager] Remote peer fe979f046d3cf496 connected to host 17:34:15.559 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: fe979f046d3cf496, local_player_id: 1 17:34:55.869 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:34:55.869 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:34:55.869 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:34:55.869 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:34:55.869 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:34:55.869 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:34:55.869 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:34:55.869 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:34:55.870 [Lua] INFO [ConnectionManager] Remote peer 60072005dec9950d disconnected from host 17:34:55.870 [Lua] INFO [GameSessionManager] Member 60072005dec9950d left 17:34:58.890 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.028777, more than 2.000000 times old max dt of 0.020545 17:35:15.466 [Lua] INFO [ConnectionManager] Remote peer 14e360a51398fa8a connected to host 17:35:15.468 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 14e360a51398fa8a, local_player_id: 1 17:35:41.305 [Lua] INFO [GameSessionManager] Member 14e360a51398fa8a joined 17:35:52.268 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:35:52.268 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:35:52.268 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:35:52.268 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:35:52.268 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:35:52.268 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:35:52.268 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:35:52.268 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:35:52.268 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:35:52.268 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:35:52.268 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:35:52.268 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:35:52.268 [Lua] INFO [ConnectionManager] Remote peer e65ff1d4a2386470 disconnected from host 17:35:52.269 [Lua] INFO [GameSessionManager] Member e65ff1d4a2386470 left 17:36:00.494 [Lua] INFO [BackendManager] title_request: GET /mission-board 17:36:00.494 [Lua] INFO [BackendManager] title_request: GET /mission-event 17:36:13.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:36:13.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:36:13.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:36:13.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:36:13.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:36:13.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:36:13.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:36:13.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:36:13.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:36:13.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:36:13.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:36:13.547 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:36:13.547 [Lua] INFO [ConnectionManager] Remote peer 62f628f71ab94ac disconnected from host 17:36:13.547 [Lua] INFO [GameSessionManager] Member 62f628f71ab94ac left 17:36:15.575 [Lua] INFO [ConnectionManager] Remote peer 31722770425c10f2 connected to host 17:36:15.577 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 31722770425c10f2, local_player_id: 1 17:36:21.651 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: 14e360a51398fa8a, local_player_id: 1 17:36:21.652 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: 14e360a51398fa8a, local_player_id: 1 17:36:34.009 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "mission-v1", "mission:hash:d6d48953fc2a7367", "mission:steam:", "mission:default", } 17:36:34.009 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 196, }, { region = "aws-ca-central-1", latency = 33, }, { region = "aws-eu-west-1", latency = 111, }, { region = "aws-eu-west-2", latency = 110, }, { region = "aws-us-west-2", latency = 85, }, { region = "aws-sa-east-1", latency = 157, }, { region = "aws-ap-northeast-2", latency = 226, }, { region = "aws-us-east-2", latency = 49, }, { region = "aws-ap-southeast-2", latency = 226, }, { region = "aws-us-west-1", latency = 95, }, { region = "aws-ap-southeast-1", latency = 269, }, { region = "aws-eu-central-1", latency = 124, }, { region = "aws-ap-south-1", latency = 234, }, } 17:36:34.009 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 17:36:34.271 [Lua] INFO [PartyImmateriumManager] State changed from none to matchmaking 17:36:34.271 [Lua] INFO [MatchmakingNotificationHandler] State changed none -> matchmaking 17:36:34.594 [Lua] INFO [PresenceManager] Activity changed hub -> matchmaking 17:36:36.031 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 17:36:36.031 [Lua] INFO [SessionBootBase] Changed state nil -> idle 17:36:36.031 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/ff60be0b-c7d6-4be3-a709-a388be095b0e/serverdetails 17:36:36.031 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 17:36:36.031 [Lua] INFO [MechanismBase] Mechanism hub changing state in_hub -> joining_party_game_session 17:36:36.033 [Lua] INFO [PartyImmateriumManager] State changed from matchmaking to in_mission 17:36:36.033 [Lua] INFO [MatchmakingNotificationHandler] State changed matchmaking -> in_mission 17:36:36.427 [Lua] INFO [PartyImmateriumMissionSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { dedicated_alias = "mission-default", instance_id = "aws-fleetiq--aws-us-east-2--national-apricot-newt--i-0f38dac1dfec18772--server-1--1670261690", dedicated_type = "aws-fleetiq", host_type = "mission_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--national-apricot-newt--4", reef_name = "us-east", gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--national-apricot-newt--4", gamelift_instance_id = "i-0f38dac1dfec18772", aws_region = "us-east-2", network_hash = "d6d48953fc2a7367", ip = "3.140.196.38", fleet_type = "aws-fleetiq-spot-only", port = "35510", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.mission.ff60be0b-c7d6-4be3-a709-a388be095b0e@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzAyNjE4ODUsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzAyNjE3OTU5NzAsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi41NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzguQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLm1pc3Npb24uZmY2MGJlMGItYzdkNi00YmUzLWE3MDktYTM4OGJlMDk1YjBlQG10MnAudml2b3guY29tIn0.BP_dKAZG6WfjZq5Pf2MKunTCWPP8Fe6xqhq2vox0oYk", usernameSip = "sip:.fatsha0462-da92.5733d451-ed88-49ed-8c14-9469bb8a3c38.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtdXMtZWFzdC0yLS1wcm9kLS1uYXRpb25hbC1hcHJpY290LW5ld3QtLTQifQ.eyJpbnN0YW5jZUlkIjoiYXdzLWZsZWV0aXEtLWF3cy11cy1lYXN0LTItLW5hdGlvbmFsLWFwcmljb3QtbmV3dC0taS0wZjM4ZGFjMWRmZWMxODc3Mi0tc2VydmVyLTEtLTE2NzAyNjE2OTAiLCJleHAiOjE2NzAyNjE4MTUsInBhcnRpY2lwYW50Ijp7ImFjY291bnRJZCI6IjU3MzNkNDUxLWVkODgtNDllZC04YzE0LTk0NjliYjhhM2MzOCIsImNoYXJhY3RlcklkIjoiZjhiODEyMWYtMTNmNS00YjQyLWJkOTUtYmU2MjlmNjVkMWQ0In0sInNlc3Npb25UeXBlIjoibWlzc2lvbiIsInNlc3Npb25JZCI6ImZmNjBiZTBiLWM3ZDYtNGJlMy1hNzA5LWEzODhiZTA5NWIwZSIsInNlc3Npb25TZXR0aW5ncyI6eyJtaXNzaW9uSWQiOiI0NmZjMmI4ZC1mNWFmLTRiZGUtYjZlYi02YzYzNWFhYThiNjUiLCJtaXNzaW9uSnNvbiI6IntcImlkXCI6XCI0NmZjMmI4ZC1mNWFmLTRiZGUtYjZlYi02YzYzNWFhYThiNjVcIixcIm1hcFwiOlwiaG1fc3RyYWluXCIsXCJmbGFnc1wiOntcImV2ZW50XCI6e30sXCJzaWRlXCI6e30sXCJhY3RpdmF0ZV9iZWFzdF9vZl9udXJnbGVcIjp7fSxcImFjdGl2YXRlX2N1bHRpc3RzXCI6e30sXCJhY3RpdmF0ZV9kYWVtb25ob3N0XCI6e319LFwic2lkZU1pc3Npb25cIjpcInNpZGVfbWlzc2lvbl90b21lXCIsXCJjaXJjdW1zdGFuY2VcIjpcImRlZmF1bHRcIixcImNyZWRpdHNcIjowLFwieHBcIjowLFwiZXh0cmFSZXdhcmRzXCI6e30sXCJjaGFsbGVuZ2VcIjozLFwicmVzaXN0YW5jZVwiOjMsXCJzdGFydFwiOlwiMTY3MDI2MTIyMDAwMFwiLFwiZXhwaXJ5XCI6XCIxNjcwMjYyMzU5OTk5XCIsXCJyZXF1aXJlZExldmVsXCI6MyxcIm1pc3Npb25HaXZlclwiOlwidGVjaF9wcmllc3RfYVwiLFwiZGlzcGxheUluZGV4XCI6MTN9In0sImJhY2tmaWxsIjp0cnVlLCJpYXQiOjE2NzAyNjE3OTV9.oeNsj-lsjOgWy8JzXKSTWThnKuTOB-0rg5_0X5HMD1EuoWN103DveK25nNB-I8I9QIavrI25q7O_Ar9nIuUBIGjUsZ1wre2asNnoJzyjpff29lKpVo0bP41k_tF2iL1VjphMdx8N3ZfgaGhmEJGNfyHHqdiZByTOvLARSUgLUzycCwmPd1zwt_MebQZ-J08fWIXUERgm6DlsV5Fw7J4ZKxF6m8u556RxA6Cn63Fq_bsKBcW-iAdesX9ro9oxIDfje5bsXsZdO5gq4uuSFiNNtGSYasuMuhUvW5VhfgRYMiNRobSUxB8c8O1Ia59aLOzaxWKnVdTJDxAsH-kln_W5Zw", } 17:36:36.427 [Lua] INFO [PartyImmateriumMissionSessionBoot] Searching for WAN lobby on 3.140.196.38:35510 17:36:36.428 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 17:36:36.620 [SSLSocket] Connected to server. (ip: '3.140.196.38:35510') 17:36:36.621 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 17:36:36.688 [LanLobby] Unexpected message 18 from 95bd992b5581f589, line 832 17:36:38.323 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:36:38.323 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:36:38.323 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:36:38.323 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:36:38.323 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:36:38.323 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:36:38.323 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:36:38.323 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:36:38.323 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:36:38.323 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:36:38.323 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:36:38.323 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:36:38.323 [Lua] INFO [ConnectionManager] Remote peer bb48d1766a84c176 disconnected from host 17:36:38.323 [Lua] INFO [GameSessionManager] Member bb48d1766a84c176 left 17:36:39.634 [Lua] INFO [PartyImmateriumMissionSessionBoot] Found lobby, joining... 17:36:39.634 [Lua] INFO [SessionBootBase] Changed state searching -> joining 17:36:39.772 [Lua] INFO [PartyImmateriumMissionSessionBoot] Joined lobby 95bd992b5581f589 17:36:39.774 [Lua] <>instance_id = aws-fleetiq--aws-us-east-2--national-apricot-newt--i-0f38dac1dfec18772--server-1--1670261690<> 17:36:39.774 [Lua] <>session_id = ff60be0b-c7d6-4be3-a709-a388be095b0e<> 17:36:39.774 [Lua] <>mission_id = 46fc2b8d-f5af-4bde-b6eb-6c635aaa8b65<> 17:36:39.774 [Lua] INFO [SessionBootBase] Changed state joining -> ready 17:36:39.774 [Lua] INFO [MechanismBase] Mechanism hub changing state joining_party_game_session -> client_exit_gameplay 17:36:39.775 [Lua] INFO [MechanismBase] Mechanism hub changing state client_exit_gameplay -> client_wait_for_server 17:36:39.775 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 17:36:39.786 [Lua] INFO [GameStateMachine] Changing state to StateLoading 17:36:39.786 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 17:36:39.786 [Lua] INFO [GameSessionManager] Member f22723fa15296347 left 17:36:39.786 [Lua] INFO [GameSessionManager] Member 6fd906e7284dd167 left 17:36:39.786 [Lua] INFO [GameSessionManager] Member 141495764360c878 left with game reason game_session_manager_disconnect 17:36:39.786 [Lua] INFO [GameSessionManager] Member 14e360a51398fa8a left 17:36:39.786 [Lua] INFO [GameSessionManager] Member bfba24627aaaf7d2 left 17:36:39.786 [Lua] INFO [GameSessionManager] Member 530005e2c30abbdd left 17:36:39.786 [Lua] INFO [GameSessionManager] Member 117050a1be796373 left 17:36:39.786 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 left 17:36:39.786 [Lua] INFO [GameSessionManager] Member d4aba4935bc1a733 left 17:36:39.788 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:36:39.788 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:36:39.788 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:36:39.788 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:36:39.788 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:36:39.788 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:36:39.788 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:36:39.788 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:36:39.788 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:36:39.788 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:36:39.788 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:36:39.788 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:36:39.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:36:39.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:36:39.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:36:39.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:36:39.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:36:39.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:36:39.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:36:39.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:36:39.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:36:39.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:36:39.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:36:39.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:36:39.792 warning: [ParticleWorld] Particle with id '728' is likely already destroyed 17:36:39.792 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 17:36:39.792 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:36:39.792 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:36:39.792 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:36:39.792 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:36:39.792 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:36:39.792 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:36:39.792 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:36:39.792 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:36:39.792 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:36:39.792 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:36:39.792 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:36:39.792 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:36:39.795 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:36:39.795 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:36:39.795 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:36:39.795 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:36:39.795 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:36:39.795 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:36:39.795 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:36:39.795 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:36:39.795 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:36:39.795 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:36:39.795 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:36:39.795 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:36:39.796 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 17:36:39.796 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:36:39.796 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:36:39.796 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:36:39.796 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:36:39.796 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:36:39.796 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:36:39.796 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:36:39.796 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:36:39.796 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:36:39.796 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:36:39.796 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:36:39.796 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:36:39.798 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:36:39.798 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:36:39.798 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:36:39.798 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:36:39.798 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:36:39.798 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:36:39.798 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:36:39.798 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:36:39.798 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:36:39.798 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:36:39.798 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:36:39.798 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:36:39.800 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:36:39.800 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:36:39.800 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:36:39.800 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:36:39.800 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:36:39.800 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:36:39.800 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:36:39.800 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:36:39.800 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:36:39.800 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:36:39.800 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:36:39.800 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:36:39.801 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:36:39.801 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:36:39.801 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:36:39.801 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:36:39.801 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:36:39.801 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:36:39.801 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:36:39.801 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:36:39.801 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:36:39.801 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:36:39.801 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:36:39.801 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:36:39.818 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/hub/hub_ship/missions/hub_ship 17:36:39.818 [Lua] INFO [WorldLevelDespawnManager] despawning units 17:36:39.819 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 17:36:39.820 [Connection] Dropped game chunk from 141495764360c878 because channel 20 can't communicate 17:36:39.820 [Connection] Dropped game_session chunk from 141495764360c878 because channel 20 can't communicate 17:36:39.820 [Connection] Dropped game_session chunk from 141495764360c878 because channel 20 can't communicate 17:36:39.820 [Connection] Dropped game_session chunk from 141495764360c878 because channel 20 can't communicate 17:36:39.820 [Connection] Dropped game_session chunk from 141495764360c878 because channel 20 can't communicate 17:36:39.820 [Connection] Dropped game chunk from 141495764360c878 because channel 20 can't communicate 17:36:39.820 [Connection] Dropped game_session chunk from 141495764360c878 because channel 20 can't communicate 17:36:39.820 [Connection] Dropped game_session chunk from 141495764360c878 because channel 20 can't communicate 17:36:39.820 [Lua] INFO [SessionBootBase] Changed state ready -> idle 17:36:39.820 [Lua] INFO [ConnectionManager] Channel 19 to peer 141495764360c878 was disconnected with game reason new_connection_client 17:36:39.820 [Lua] INFO [ConnectionManager] Left host 141495764360c878 17:36:39.820 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host 17:36:39.820 [Lua] INFO [ConnectionManager] _peer_disconnected 141495764360c878 17:36:39.820 [Lua] INFO [ConnectionManager] Remote peer 6fd906e7284dd167 disconnected from host 17:36:39.820 [Lua] INFO [ConnectionManager] Remote peer 14e360a51398fa8a disconnected from host 17:36:39.820 [Lua] INFO [ConnectionManager] Remote peer bfba24627aaaf7d2 disconnected from host 17:36:39.820 [Lua] INFO [ConnectionManager] Remote peer 31722770425c10f2 disconnected from host 17:36:39.820 [Lua] INFO [ConnectionManager] Remote peer fe979f046d3cf496 disconnected from host 17:36:39.820 [Lua] INFO [ConnectionManager] Remote peer 117050a1be796373 disconnected from host 17:36:39.820 [Lua] INFO [ConnectionManager] Remote peer 530005e2c30abbdd disconnected from host 17:36:39.820 [Lua] INFO [ConnectionManager] Remote peer d4aba4935bc1a733 disconnected from host 17:36:39.820 [Lua] INFO [ConnectionManager] Remote peer f22723fa15296347 disconnected from host 17:36:39.820 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 19 17:36:39.820 [Lua] INFO [MechanismManager] Leaving mechanism "hub" 17:36:39.820 [SSLSocket] Removing peer (ip: '3.22.235.240:35510') 17:36:39.820 [SSLSocket] Disconnecting. (ip: '3.22.235.240:35510') 17:36:39.820 [Handshaker] Aborting handshake with 141495764360c878. Reason: game_logic 17:36:39.820 [Lua] INFO [ConnectionManager] My peer id is 12f5df266f5a9318. 17:36:39.820 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 17:36:39.820 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 17:36:39.821 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateLoading 17:36:39.821 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateLoading 17:36:39.838 [Handshaker] Lost connection 239 to 141495764360c878 17:36:39.838 [Lua] INFO [ConnectionManager] Peer 95bd992b5581f589 is connecting 17:36:39.909 [Lua] INFO [WorldLevelDespawnManager] despawning themes 17:36:39.952 [Lua] INFO [WorldLevelDespawnManager] despawning level 17:36:39.956 [Lua] INFO [WorldLevelDespawnManager] despawning world 17:36:39.962 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 0.17353669729573085 17:36:39.969 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 17:36:40.171 [Lua] INFO [PresenceManager] Activity changed matchmaking -> loading 17:36:40.289 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 17:36:40.338 [Lua] INFO [LocalMasterItemsCheckState] Host items version 68488 matches local version 17:36:40.406 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1710 split into 4 chunks 17:36:40.406 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/4, string length 500, is_last_part: false 17:36:40.406 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/4, string length 500, is_last_part: false 17:36:40.406 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/4, string length 500, is_last_part: false 17:36:40.406 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 4/4, string length 210, is_last_part: true 17:36:40.640 [Lua] INFO [LocalEacCheckState] Eac approved 17:36:41.141 [Lua] INFO [LocalDataSyncState] session_seed recieved 1731235456 17:36:41.141 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 23 17:36:41.208 [Lua] INFO [MechanismManager] Received mechanism "adventure" from host. 17:36:41.208 [Lua] INFO [MechanismManager] Change mechanism ->"adventure" 17:36:41.208 [Lua] INFO [ConnectionManager] Peer 95bd992b5581f589 is connected 17:36:41.208 [Lua] INFO [ConnectionManager] Joined host; channel(23), peer(95bd992b5581f589), host_type(mission_server) 17:36:41.300 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 12f5df266f5a9318, local_player_id: 1 17:36:41.300 [Lua] INFO [MultiplayerSession] Joined Server: The Intense Lava Party 17:36:41.300 [Lua] INFO [MatchmakingNotificationHandler] Joined host 17:36:41.300 [Lua] INFO [ConnectionManager] _peer_connected 95bd992b5581f589 17:36:41.300 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(hm_strain), circumstance_name(default), side_mission(side_mission_tome) 17:36:41.484 [Lua] INFO [LoadingManager] Deleting shelved loading client 17:36:41.484 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "hm_strain", mission_giver_vo = "tech_priest_a", } 17:36:41.484 [Lua] INFO [ConstantElementLoading] Opening view "mission_intro_view" 17:36:41.484 [Lua] INFO [[LoadTimesReporter]] Reseting timer mission_intro_timer 17:36:41.484 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 17:36:42.290 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:36:42.290 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:36:42.290 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:36:42.290 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 17:36:42.291 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_intro/mission_intro" with id: 1 17:36:42.357 [Lua] INFO [PresenceManager] Activity changed loading -> mission 17:36:42.358 [Lua] INFO [ConnectionManager] Remote peer 5a4edc3deb9b249d connected to host 17:36:42.361 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 5a4edc3deb9b249d, local_player_id: 1 17:36:42.361 [Lua] INFO [ConnectionManager] Remote peer 693f002a10fea3c0 connected to host 17:36:42.363 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 693f002a10fea3c0, local_player_id: 1 17:36:42.363 [Lua] INFO [ConnectionManager] Remote peer 9f72fc1488b916ce connected to host 17:36:42.365 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 9f72fc1488b916ce, local_player_id: 1 17:37:07.580 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 95bd992b5581f589, local_player_id: 2 17:37:09.837 [Network] Ignoring message `rpc_boons_activated` from wrong session 7712 or from non-session peer 95bd992b5581f589 17:37:09.845 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 17:37:09.845 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 17:37:09.845 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 17:37:09.845 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 17:37:25.810 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/dust/missions/mission_hm_strain" with id: 1 17:37:25.810 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/dust_mattepainting_upper/dust_mattepainting_upper.level" with id: 2 17:37:25.810 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/ship_port_strain_backdrop/world.level" with id: 3 17:37:25.810 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/dust_mattepainting_lower/dust_mattepainting_lower.level" with id: 4 17:37:25.810 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/fuel_depot/world.level" with id: 5 17:37:25.810 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/shantytown_backdrop/world.level" with id: 6 17:37:25.810 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/end_strain/world.level" with id: 7 17:37:25.810 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/dust_backdrop/world.level" with id: 8 17:37:25.810 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/surveillance/world.level" with id: 9 17:37:25.810 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/dust_junction/world.level" with id: 10 17:37:25.810 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/start_strain/world.level" with id: 11 17:37:25.810 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/trenches/world.level" with id: 12 17:37:25.810 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/fuel_tunnels/world.level" with id: 13 17:37:25.810 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/fuel_transition/world.level" with id: 14 17:37:25.810 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/ship_port_strain/world.level" with id: 15 17:37:25.810 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/dust/missions/hm_strain_themes/default/theme_default_hm_strain.level" with id: 16 17:37:28.778 [Lua] INFO [LocalWaitForMissionBriefingDoneState] mission_briefing_done 17:37:28.864 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 17:37:28.864 [Lua] <>mission = hm_strain<> 17:37:28.864 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 17:37:28.864 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 17:37:28.864 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 17:37:28.864 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 17:37:28.864 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 17:37:28.886 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 17:37:28.908 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 17:37:28.929 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 17:37:28.951 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 17:37:28.973 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 17:37:28.995 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 17:37:29.016 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 17:37:29.034 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 17:37:29.052 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 17:37:29.072 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 17:37:29.093 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/gameplay_vo". Read 241 rules. 17:37:29.094 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_giver_vo". Read 79 rules. 17:37:29.103 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_core". Read 1133 rules. 17:37:29.103 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/guidance_vo". Read 44 rules. 17:37:29.104 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/enemy_vo". Read 86 rules. 17:37:29.104 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 17:37:29.104 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_fortification". Read 8 rules. 17:37:29.104 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_kill". Read 6 rules. 17:37:29.105 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_demolition". Read 6 rules. 17:37:29.105 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_delivery". Read 4 rules. 17:37:29.105 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/asset_vo". Read 10 rules. 17:37:29.105 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_survive". Read 2 rules. 17:37:29.105 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_hacking". Read 11 rules. 17:37:29.105 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_scan". Read 7 rules. 17:37:29.105 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 17:37:29.105 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/circumstance_vo_nurgle_rot". Read 21 rules. 17:37:29.106 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_vo_hm_strain". Read 40 rules. 17:37:29.109 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 17:37:29.109 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3 17:37:29.124 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 17:37:29.124 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 17:37:29.136 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 17:37:29.189 error: [Lua] ERROR [MovablePlatform] The override backward speed is out of bounds (60), it will be clamped between -2 and 1.9990234375 17:37:29.469 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 17:37:29.475 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 17:37:29.484 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 17:37:29.624 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 17:37:29.640 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 17:37:29.656 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 17:37:29.664 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 17:37:29.680 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 17:37:29.742 error: [D3D12_RENDER_DEVICE] SL Error: '[05.12.2022 12-37-29][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 17:37:29.746 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 17:37:29.776 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 17:37:29.793 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 17:37:29.810 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 17:37:29.845 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 17:37:29.861 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 17:37:29.881 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 17:37:29.898 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 17:37:29.915 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 17:37:29.952 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 17:37:29.970 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 17:37:29.987 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 17:37:30.533 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 17:37:30.550 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 17:37:30.550 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 17:37:30.550 [Lua] INFO [ConstantElementLoading] Closing view "mission_intro_view" 17:37:30.550 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 17:37:30.550 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 17:37:30.706 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:37:30.706 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:37:30.706 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:37:30.706 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:37:30.706 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:37:30.706 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 17:37:30.744 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.045804, more than 2.000000 times old max dt of 0.034709 17:37:30.824 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.074308, more than 2.000000 times old max dt of 0.038180 17:37:30.852 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:22.646502 clock_offset:0.037079 last_frame:1415 17:37:30.874 [Lua] INFO [GameSessionManager] Member 5a4edc3deb9b249d joined 17:37:30.874 [Lua] INFO [GameSessionManager] Member 693f002a10fea3c0 joined 17:37:30.874 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 joined 17:37:30.874 [Lua] INFO [GameSessionManager] Member 9f72fc1488b916ce joined 17:37:30.874 [Lua] INFO [GameSessionManager] Member 95bd992b5581f589 joined 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.917 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 17:37:30.927 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:37:30.927 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:37:30.927 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:37:30.927 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:37:30.927 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:37:30.927 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "voice" 17:37:30.927 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:37:30.927 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:37:30.927 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:37:30.927 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:37:30.927 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:37:30.927 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:37:30.927 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:37:30.931 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:37:30.931 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon lasgun_p1_m3 when fetching weapon tweaks 17:37:30.940 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (1417), last frame (1415). 17:37:30.942 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 17:37:30.942 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 17:37:30.944 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 17:37:30.953 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.059260, more than 2.000000 times old max dt of 0.041998 17:37:30.960 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 17:37:30.961 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.051 seconds. 17:37:30.962 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_shock_grenade" of type "grenade_ability" from server correction 17:37:30.962 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_targeted_dash_improved" of type "combat_ability" from server correction 17:37:30.975 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.048235, more than 2.000000 times old max dt of 0.046198 17:37:31.045 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (1424), last frame (1423). 17:37:31.054 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.059928, more than 2.000000 times old max dt of 0.050818 17:37:31.328 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.255706, more than 2.000000 times old max dt of 0.055900 17:37:31.330 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.308 seconds. 17:37:31.953 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (1481), last frame (1447). 17:37:31.973 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.587947, more than 2.000000 times old max dt of 0.061489 17:37:31.976 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.042 seconds. 17:37:32.695 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (1527), last frame (1517). 17:37:32.706 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.248453, more than 2.000000 times old max dt of 0.087463 17:37:32.709 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.026 seconds. 17:38:20.048 [Lua] INFO [MinionVisualLoadoutExtension] chaos_newly_infected's [Unit '#ID[6473e6e5e36f9581]'] is out-of-bounds, despawning (Vector3(-117.345, -54.9989, -461.177)). 17:38:41.834 [Backend] Authentication credentials expired. Refreshing. 17:39:08.530 [SSLSocket] Removing peer (ip: '3.140.196.38:35510') 17:39:08.530 [SSLSocket] In client listen: remote peer graciously disconnected (ssl error: 6, ip: '3.140.196.38:35510') 17:39:08.530 [Handshaker] Aborting handshake with 95bd992b5581f589. Reason: remote_disconnected 17:39:08.530 [Lua] INFO [LocalInSessionState] Lost game session 17:39:08.540 error: [Unit] Unit: '#ID[b3bc6f7359fb372a]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c154a2e24794e6c8]' 17:39:08.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:39:08.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:39:08.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:39:08.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:39:08.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:39:08.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:39:08.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:39:08.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:39:08.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:39:08.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:39:08.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:39:08.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:39:08.556 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 17:39:08.556 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:39:08.556 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:39:08.556 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:39:08.556 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:39:08.556 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:39:08.556 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:39:08.556 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:39:08.556 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:39:08.556 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:39:08.556 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:39:08.556 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:39:08.556 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:39:08.563 warning: [Lua] WARNING [PlayerUnitFxExtension] Stopping looping sound "weapon_temperature" due to unregistering of sound_source "slot_secondary_muzzle". Should clean this up properly before unregistering. 17:39:08.563 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:39:08.563 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:39:08.563 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:39:08.563 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:39:08.563 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:39:08.563 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:39:08.563 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:39:08.563 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:39:08.563 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:39:08.563 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:39:08.563 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:39:08.563 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:39:08.569 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 17:39:08.569 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 17:39:08.569 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 17:39:08.569 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 17:39:08.569 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 17:39:08.569 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 17:39:08.569 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 17:39:08.569 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 17:39:08.569 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 17:39:08.569 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 17:39:08.569 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 17:39:08.569 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 17:39:08.575 [Lua] INFO [GameSessionManager] Member 95bd992b5581f589 left with game reason lost_session 17:39:08.589 [Handshaker] Lost connection 240 to 95bd992b5581f589 17:39:08.599 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.065618, more than 2.000000 times old max dt of 0.039999 17:39:09.529 [Lua] INFO [LocalConnectedState] Connection channel disconnected 17:39:09.529 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 23 17:39:09.529 [Lua] INFO [MechanismManager] Leaving mechanism "adventure" 17:39:09.529 [Lua] INFO [ConnectionManager] Channel 23 to peer 95bd992b5581f589 was disconnected with engine reason nonexisting_channel 17:39:09.529 [Lua] INFO [ConnectionManager] Left host 95bd992b5581f589 17:39:09.529 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host 17:39:09.529 [Lua] INFO [ConnectionManager] _peer_disconnected 95bd992b5581f589 17:39:09.529 [Lua] INFO [ConnectionManager] Remote peer 9f72fc1488b916ce disconnected from host 17:39:09.529 [Lua] INFO [ConnectionManager] Remote peer 5a4edc3deb9b249d disconnected from host 17:39:09.530 [Lua] INFO [ConnectionManager] Remote peer 693f002a10fea3c0 disconnected from host 17:39:09.530 warning: [Lua] WARNING [ErrorManager] Error "MultiplayerSessionDisconnectError" stack traceback: scripts/managers/error/error_manager.lua:31: in function '_log_error' scripts/managers/error/error_manager.lua:107: in function 'report_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:572: in function '_show_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:404: in function '_handle_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:433: in function 'update' scripts/game_states/state_game.lua:111: in function 'network_receive_function' ...e_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/game_states/game/state_gameplay.lua:145: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/game_states/state_game.lua:571: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function , message: source: engine, reason: nonexisting_channel, error_details: n/a 17:39:09.530 [Lua] INFO [MechanismManager] Change mechanism ->"left_session" 17:39:09.530 [Lua] INFO [MechanismLeftSession] Entered with reason nonexisting_channel 17:39:09.539 [Lua] INFO [GameStateMachine] Changing state to StateExitToMainMenu 17:39:09.539 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 17:39:09.539 [Lua] INFO [GameSessionManager] Member 9f72fc1488b916ce left 17:39:09.539 [Lua] INFO [GameSessionManager] Member 5a4edc3deb9b249d left 17:39:09.539 [Lua] INFO [GameSessionManager] Member 693f002a10fea3c0 left 17:39:09.539 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 left 17:39:09.679 warning: [ParticleWorld] Particle with id '845' is likely already destroyed 17:39:09.679 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/dust/missions/mission_hm_strain 17:39:09.679 [Lua] INFO [WorldLevelDespawnManager] despawning units 17:39:09.695 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 17:39:09.695 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 17:39:09.695 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateExitToMainMenu 17:39:09.695 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 17:39:09.695 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateExitToMainMenu 17:39:09.708 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:39:09.708 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:39:09.708 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:39:09.755 [Lua] <>account_id = 5733d451-ed88-49ed-8c14-9469bb8a3c38<> 17:39:09.755 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 17:39:09.755 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters 17:39:09.755 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/progression 17:39:09.755 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 17:39:10.075 [Lua] INFO [PresenceManager] Activity changed mission -> main_menu 17:39:10.466 warning: [ParticleWorld] Particle with id '2588' is likely already destroyed 17:39:10.946 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu 17:39:10.946 [Lua] INFO [FrameRateManager] Reason "main_menu" requested. Setting frame rate to 0 17:39:10.947 [Lua] INFO [ConstantElementLoading] State changed StateExitToMainMenu -> StateMainMenu 17:39:10.947 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 17:39:10.947 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateExitToMainMenu -> StateMainMenu 17:39:10.947 [Lua] INFO [WorldLevelDespawnManager] despawning themes 17:39:10.982 [Lua] INFO [WorldLevelDespawnManager] despawning level 17:39:10.993 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 17:39:11.021 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/main_menu/main_menu" with id: 1 17:39:11.042 [Lua] INFO [WorldLevelDespawnManager] despawning world 17:39:11.061 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 1.4738488979637623 17:39:11.908 [Lua] INFO [StateMainMenu] Rejoining the game with selected character f8b8121f-13f5-4b42-bd95-be629f65d1d4 17:39:11.925 [Lua] INFO [BackendManager] title_request: PUT /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 17:39:12.626 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 17:39:12.626 [Lua] INFO [SessionBootBase] Changed state nil -> idle 17:39:12.626 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/ff60be0b-c7d6-4be3-a709-a388be095b0e/serverdetails 17:39:12.626 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 17:39:12.638 [Lua] INFO [GameStateMachine] Changing state to StateLoading 17:39:12.638 [Lua] INFO [FrameRateManager] Reason "main_menu" relinquished, Setting frame rate to 60 17:39:12.669 [Lua] INFO [ConstantElementLoading] State changed StateMainMenu -> StateLoading 17:39:12.669 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 17:39:12.669 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu -> StateLoading 17:39:12.840 [Lua] INFO [PresenceManager] Activity changed main_menu -> loading 17:39:12.844 [Lua] INFO [PartyImmateriumMissionSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { dedicated_alias = "mission-default", instance_id = "aws-fleetiq--aws-us-east-2--national-apricot-newt--i-0f38dac1dfec18772--server-1--1670261690", dedicated_type = "aws-fleetiq", host_type = "mission_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--national-apricot-newt--4", reef_name = "us-east", gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--national-apricot-newt--4", gamelift_instance_id = "i-0f38dac1dfec18772", aws_region = "us-east-2", network_hash = "d6d48953fc2a7367", ip = "3.140.196.38", fleet_type = "aws-fleetiq-spot-only", port = "35510", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.mission.ff60be0b-c7d6-4be3-a709-a388be095b0e@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzAyNjIwNDIsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzAyNjE5NTIzNzcsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi41NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzguQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLm1pc3Npb24uZmY2MGJlMGItYzdkNi00YmUzLWE3MDktYTM4OGJlMDk1YjBlQG10MnAudml2b3guY29tIn0._L3yQw3xEfJfczsoSKuSZ1XRerwWYtoyXqa75jRYBlU", usernameSip = "sip:.fatsha0462-da92.5733d451-ed88-49ed-8c14-9469bb8a3c38.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtdXMtZWFzdC0yLS1wcm9kLS1uYXRpb25hbC1hcHJpY290LW5ld3QtLTQifQ.eyJpbnN0YW5jZUlkIjoiYXdzLWZsZWV0aXEtLWF3cy11cy1lYXN0LTItLW5hdGlvbmFsLWFwcmljb3QtbmV3dC0taS0wZjM4ZGFjMWRmZWMxODc3Mi0tc2VydmVyLTEtLTE2NzAyNjE2OTAiLCJleHAiOjE2NzAyNjE5NzIsInBhcnRpY2lwYW50Ijp7ImFjY291bnRJZCI6IjU3MzNkNDUxLWVkODgtNDllZC04YzE0LTk0NjliYjhhM2MzOCIsImNoYXJhY3RlcklkIjoiZjhiODEyMWYtMTNmNS00YjQyLWJkOTUtYmU2MjlmNjVkMWQ0In0sInNlc3Npb25UeXBlIjoibWlzc2lvbiIsInNlc3Npb25JZCI6ImZmNjBiZTBiLWM3ZDYtNGJlMy1hNzA5LWEzODhiZTA5NWIwZSIsInNlc3Npb25TZXR0aW5ncyI6eyJtaXNzaW9uSWQiOiI0NmZjMmI4ZC1mNWFmLTRiZGUtYjZlYi02YzYzNWFhYThiNjUiLCJtaXNzaW9uSnNvbiI6IntcImlkXCI6XCI0NmZjMmI4ZC1mNWFmLTRiZGUtYjZlYi02YzYzNWFhYThiNjVcIixcIm1hcFwiOlwiaG1fc3RyYWluXCIsXCJmbGFnc1wiOntcImV2ZW50XCI6e30sXCJzaWRlXCI6e30sXCJhY3RpdmF0ZV9iZWFzdF9vZl9udXJnbGVcIjp7fSxcImFjdGl2YXRlX2N1bHRpc3RzXCI6e30sXCJhY3RpdmF0ZV9kYWVtb25ob3N0XCI6e319LFwic2lkZU1pc3Npb25cIjpcInNpZGVfbWlzc2lvbl90b21lXCIsXCJjaXJjdW1zdGFuY2VcIjpcImRlZmF1bHRcIixcImNyZWRpdHNcIjowLFwieHBcIjowLFwiZXh0cmFSZXdhcmRzXCI6e30sXCJjaGFsbGVuZ2VcIjozLFwicmVzaXN0YW5jZVwiOjMsXCJzdGFydFwiOlwiMTY3MDI2MTIyMDAwMFwiLFwiZXhwaXJ5XCI6XCIxNjcwMjYyMzU5OTk5XCIsXCJyZXF1aXJlZExldmVsXCI6MyxcIm1pc3Npb25HaXZlclwiOlwidGVjaF9wcmllc3RfYVwiLFwiZGlzcGxheUluZGV4XCI6MTN9In0sImJhY2tmaWxsIjp0cnVlLCJpYXQiOjE2NzAyNjE5NTJ9.JiD_Q2OgupBtnUUnsXX1rlxmWwk58bd1uYnXRLmMXS6lMdWfGe78ReqY8UiNL5WmtNh4O_pBGgyw3KzyfVLYxJLV0WH62RuRnLB_Q-zp-iIFX8OEpT8bRAoLQyOdMpBKcROv3FvusXSeh4YZVk6QIMq2xa2Ae9_3DY1Jkht3jo3b7nA7UtC4Qyk_OaZuONEHDXvT2Saxl0zmulfXkPfMu6B1T23-3dmUTLx-dLqOgR55FmSCXYq4pHLQclZJCw2wOwpdYQZllfRVO-9Yx4WB7-0cn7MuPPGU5RMdIvpsY-6pV3-ZxQBAV-aANB9oNgV49WpsxNxF6svc4xrpP1uyNw", } 17:39:12.844 [Lua] INFO [PartyImmateriumMissionSessionBoot] Searching for WAN lobby on 3.140.196.38:35510 17:39:12.844 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 17:39:18.758 [SSLSocket] Connection timed out. (ip: '3.140.196.38:35510') 17:39:18.758 [SSLSocket] Removing peer (ip: '3.140.196.38:35510') 17:39:18.758 [SSLSocket] Disconnecting. (ip: '3.140.196.38:35510') 17:39:18.758 [Lua] INFO [MatchmakingNotificationHandler] Failed to boot 17:39:18.758 [Lua] INFO [SessionBootBase] Changed state handshake -> failed 17:39:18.758 [Lua] INFO [SessionBootBase] Changed state failed -> idle 17:39:18.758 warning: [Lua] WARNING [ErrorManager] Error "MultiplayerSessionBootError" stack traceback: scripts/managers/error/error_manager.lua:31: in function '_log_error' scripts/managers/error/error_manager.lua:107: in function 'report_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:570: in function '_show_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:404: in function '_handle_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:532: in function 'update' scripts/game_states/state_game.lua:111: in function 'network_receive_function' scripts/game_states/game/state_loading.lua:130: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/game_states/state_game.lua:571: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function , message: source: game, reason: failed_handshake_timeout, error_details: n/a 17:39:18.758 [Lua] INFO [MechanismManager] Change mechanism "left_session"->"left_session" 17:39:18.758 [Lua] INFO [MechanismManager] Leaving mechanism "left_session" 17:39:18.758 [Lua] INFO [MechanismLeftSession] Entered with reason failed_handshake_timeout 17:39:18.758 [Lua] INFO [StateLoading] ### is_stranded ### 17:39:18.775 [Lua] INFO [GameStateMachine] Changing state to StateExitToMainMenu 17:39:18.775 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 17:39:18.775 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> StateExitToMainMenu 17:39:18.775 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> StateExitToMainMenu 17:39:18.792 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 17:39:18.792 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters 17:39:18.792 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/progression 17:39:18.792 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 17:39:18.792 [Lua] INFO [PresenceManager] Activity changed loading -> main_menu 17:39:20.365 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu 17:39:20.365 [Lua] INFO [FrameRateManager] Reason "main_menu" requested. Setting frame rate to 0 17:39:20.366 [Lua] INFO [ConstantElementLoading] State changed StateExitToMainMenu -> StateMainMenu 17:39:20.366 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 17:39:20.366 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateExitToMainMenu -> StateMainMenu 17:39:20.380 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/main_menu/main_menu" with id: 1 17:39:21.089 [Lua] INFO [StateMainMenu] Rejoining the game with selected character f8b8121f-13f5-4b42-bd95-be629f65d1d4 17:39:21.101 [Lua] INFO [BackendManager] title_request: PUT /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 17:39:21.260 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 17:39:21.260 [Lua] INFO [SessionBootBase] Changed state nil -> idle 17:39:21.260 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/ff60be0b-c7d6-4be3-a709-a388be095b0e/serverdetails 17:39:21.260 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 17:39:21.282 [Lua] INFO [GameStateMachine] Changing state to StateLoading 17:39:21.283 [Lua] INFO [FrameRateManager] Reason "main_menu" relinquished, Setting frame rate to 60 17:39:21.321 [Lua] INFO [ConstantElementLoading] State changed StateMainMenu -> StateLoading 17:39:21.321 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 17:39:21.321 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu -> StateLoading 17:39:21.343 [Lua] INFO [PresenceManager] Activity changed main_menu -> loading 17:39:21.742 [Lua] INFO [PartyImmateriumMissionSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { dedicated_alias = "mission-default", instance_id = "aws-fleetiq--aws-us-east-2--national-apricot-newt--i-0f38dac1dfec18772--server-1--1670261690", dedicated_type = "aws-fleetiq", host_type = "mission_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--national-apricot-newt--4", reef_name = "us-east", gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--national-apricot-newt--4", gamelift_instance_id = "i-0f38dac1dfec18772", aws_region = "us-east-2", network_hash = "d6d48953fc2a7367", ip = "3.140.196.38", fleet_type = "aws-fleetiq-spot-only", port = "35510", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.mission.ff60be0b-c7d6-4be3-a709-a388be095b0e@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzAyNjIwNTEsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzAyNjE5NjEyODIsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi41NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzguQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLm1pc3Npb24uZmY2MGJlMGItYzdkNi00YmUzLWE3MDktYTM4OGJlMDk1YjBlQG10MnAudml2b3guY29tIn0.qmqM9dXfU7ZGwYvZKG06PcHrTHDFYHDSGXDlKErMrf4", usernameSip = "sip:.fatsha0462-da92.5733d451-ed88-49ed-8c14-9469bb8a3c38.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtdXMtZWFzdC0yLS1wcm9kLS1uYXRpb25hbC1hcHJpY290LW5ld3QtLTQifQ.eyJpbnN0YW5jZUlkIjoiYXdzLWZsZWV0aXEtLWF3cy11cy1lYXN0LTItLW5hdGlvbmFsLWFwcmljb3QtbmV3dC0taS0wZjM4ZGFjMWRmZWMxODc3Mi0tc2VydmVyLTEtLTE2NzAyNjE2OTAiLCJleHAiOjE2NzAyNjE5NzIsInBhcnRpY2lwYW50Ijp7ImFjY291bnRJZCI6IjU3MzNkNDUxLWVkODgtNDllZC04YzE0LTk0NjliYjhhM2MzOCIsImNoYXJhY3RlcklkIjoiZjhiODEyMWYtMTNmNS00YjQyLWJkOTUtYmU2MjlmNjVkMWQ0In0sInNlc3Npb25UeXBlIjoibWlzc2lvbiIsInNlc3Npb25JZCI6ImZmNjBiZTBiLWM3ZDYtNGJlMy1hNzA5LWEzODhiZTA5NWIwZSIsInNlc3Npb25TZXR0aW5ncyI6eyJtaXNzaW9uSWQiOiI0NmZjMmI4ZC1mNWFmLTRiZGUtYjZlYi02YzYzNWFhYThiNjUiLCJtaXNzaW9uSnNvbiI6IntcImlkXCI6XCI0NmZjMmI4ZC1mNWFmLTRiZGUtYjZlYi02YzYzNWFhYThiNjVcIixcIm1hcFwiOlwiaG1fc3RyYWluXCIsXCJmbGFnc1wiOntcImV2ZW50XCI6e30sXCJzaWRlXCI6e30sXCJhY3RpdmF0ZV9iZWFzdF9vZl9udXJnbGVcIjp7fSxcImFjdGl2YXRlX2N1bHRpc3RzXCI6e30sXCJhY3RpdmF0ZV9kYWVtb25ob3N0XCI6e319LFwic2lkZU1pc3Npb25cIjpcInNpZGVfbWlzc2lvbl90b21lXCIsXCJjaXJjdW1zdGFuY2VcIjpcImRlZmF1bHRcIixcImNyZWRpdHNcIjowLFwieHBcIjowLFwiZXh0cmFSZXdhcmRzXCI6e30sXCJjaGFsbGVuZ2VcIjozLFwicmVzaXN0YW5jZVwiOjMsXCJzdGFydFwiOlwiMTY3MDI2MTIyMDAwMFwiLFwiZXhwaXJ5XCI6XCIxNjcwMjYyMzU5OTk5XCIsXCJyZXF1aXJlZExldmVsXCI6MyxcIm1pc3Npb25HaXZlclwiOlwidGVjaF9wcmllc3RfYVwiLFwiZGlzcGxheUluZGV4XCI6MTN9In0sImJhY2tmaWxsIjp0cnVlLCJpYXQiOjE2NzAyNjE5NTJ9.JiD_Q2OgupBtnUUnsXX1rlxmWwk58bd1uYnXRLmMXS6lMdWfGe78ReqY8UiNL5WmtNh4O_pBGgyw3KzyfVLYxJLV0WH62RuRnLB_Q-zp-iIFX8OEpT8bRAoLQyOdMpBKcROv3FvusXSeh4YZVk6QIMq2xa2Ae9_3DY1Jkht3jo3b7nA7UtC4Qyk_OaZuONEHDXvT2Saxl0zmulfXkPfMu6B1T23-3dmUTLx-dLqOgR55FmSCXYq4pHLQclZJCw2wOwpdYQZllfRVO-9Yx4WB7-0cn7MuPPGU5RMdIvpsY-6pV3-ZxQBAV-aANB9oNgV49WpsxNxF6svc4xrpP1uyNw", } 17:39:21.742 [Lua] INFO [PartyImmateriumMissionSessionBoot] Searching for WAN lobby on 3.140.196.38:35510 17:39:21.742 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 17:39:27.742 [SSLSocket] Connection timed out. (ip: '3.140.196.38:35510') 17:39:27.742 [SSLSocket] Removing peer (ip: '3.140.196.38:35510') 17:39:27.742 [SSLSocket] Disconnecting. (ip: '3.140.196.38:35510') 17:39:27.742 [Lua] INFO [MatchmakingNotificationHandler] Failed to boot 17:39:27.742 [Lua] INFO [SessionBootBase] Changed state handshake -> failed 17:39:27.742 [Lua] INFO [SessionBootBase] Changed state failed -> idle 17:39:27.742 warning: [Lua] WARNING [ErrorManager] Error "MultiplayerSessionBootError" stack traceback: scripts/managers/error/error_manager.lua:31: in function '_log_error' scripts/managers/error/error_manager.lua:107: in function 'report_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:570: in function '_show_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:404: in function '_handle_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:532: in function 'update' scripts/game_states/state_game.lua:111: in function 'network_receive_function' scripts/game_states/game/state_loading.lua:130: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/game_states/state_game.lua:571: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function , message: source: game, reason: failed_handshake_timeout, error_details: n/a 17:39:27.742 [Lua] INFO [MechanismManager] Change mechanism "left_session"->"left_session" 17:39:27.742 [Lua] INFO [MechanismManager] Leaving mechanism "left_session" 17:39:27.742 [Lua] INFO [MechanismLeftSession] Entered with reason failed_handshake_timeout 17:39:27.742 [Lua] INFO [StateLoading] ### is_stranded ### 17:39:27.758 [Lua] INFO [GameStateMachine] Changing state to StateExitToMainMenu 17:39:27.759 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 17:39:27.759 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> StateExitToMainMenu 17:39:27.759 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> StateExitToMainMenu 17:39:27.775 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 17:39:27.775 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters 17:39:27.775 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/progression 17:39:27.775 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 17:39:28.000 [Lua] INFO [PresenceManager] Activity changed loading -> main_menu 17:39:29.667 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu 17:39:29.667 [Lua] INFO [FrameRateManager] Reason "main_menu" requested. Setting frame rate to 0 17:39:29.668 [Lua] INFO [ConstantElementLoading] State changed StateExitToMainMenu -> StateMainMenu 17:39:29.668 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 17:39:29.668 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateExitToMainMenu -> StateMainMenu 17:39:29.680 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/main_menu/main_menu" with id: 1 17:39:30.362 [Lua] INFO [StateMainMenu] Rejoining the game with selected character f8b8121f-13f5-4b42-bd95-be629f65d1d4 17:39:30.380 [Lua] INFO [BackendManager] title_request: PUT /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 17:39:30.542 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 17:39:30.542 [Lua] INFO [SessionBootBase] Changed state nil -> idle 17:39:30.542 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/ff60be0b-c7d6-4be3-a709-a388be095b0e/serverdetails 17:39:30.542 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 17:39:30.564 [Lua] INFO [GameStateMachine] Changing state to StateLoading 17:39:30.564 [Lua] INFO [FrameRateManager] Reason "main_menu" relinquished, Setting frame rate to 60 17:39:30.598 [Lua] INFO [ConstantElementLoading] State changed StateMainMenu -> StateLoading 17:39:30.598 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 17:39:30.598 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu -> StateLoading 17:39:30.740 [Lua] INFO [PartyImmateriumMissionSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { dedicated_alias = "mission-default", instance_id = "aws-fleetiq--aws-us-east-2--national-apricot-newt--i-0f38dac1dfec18772--server-1--1670261690", dedicated_type = "aws-fleetiq", host_type = "mission_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--national-apricot-newt--4", reef_name = "us-east", gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--national-apricot-newt--4", gamelift_instance_id = "i-0f38dac1dfec18772", aws_region = "us-east-2", network_hash = "d6d48953fc2a7367", ip = "3.140.196.38", fleet_type = "aws-fleetiq-spot-only", port = "35510", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.mission.ff60be0b-c7d6-4be3-a709-a388be095b0e@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzAyNjIwNjAsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzAyNjE5NzAyODYsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi41NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzguQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLm1pc3Npb24uZmY2MGJlMGItYzdkNi00YmUzLWE3MDktYTM4OGJlMDk1YjBlQG10MnAudml2b3guY29tIn0.OY-RanxpSRe9T8UAcgEZvBH3xuiYcLiV3pmUSWs98Ds", usernameSip = "sip:.fatsha0462-da92.5733d451-ed88-49ed-8c14-9469bb8a3c38.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtdXMtZWFzdC0yLS1wcm9kLS1uYXRpb25hbC1hcHJpY290LW5ld3QtLTQifQ.eyJpbnN0YW5jZUlkIjoiYXdzLWZsZWV0aXEtLWF3cy11cy1lYXN0LTItLW5hdGlvbmFsLWFwcmljb3QtbmV3dC0taS0wZjM4ZGFjMWRmZWMxODc3Mi0tc2VydmVyLTEtLTE2NzAyNjE2OTAiLCJleHAiOjE2NzAyNjE5OTAsInBhcnRpY2lwYW50Ijp7ImFjY291bnRJZCI6IjU3MzNkNDUxLWVkODgtNDllZC04YzE0LTk0NjliYjhhM2MzOCIsImNoYXJhY3RlcklkIjoiZjhiODEyMWYtMTNmNS00YjQyLWJkOTUtYmU2MjlmNjVkMWQ0In0sInNlc3Npb25UeXBlIjoibWlzc2lvbiIsInNlc3Npb25JZCI6ImZmNjBiZTBiLWM3ZDYtNGJlMy1hNzA5LWEzODhiZTA5NWIwZSIsInNlc3Npb25TZXR0aW5ncyI6eyJtaXNzaW9uSWQiOiI0NmZjMmI4ZC1mNWFmLTRiZGUtYjZlYi02YzYzNWFhYThiNjUiLCJtaXNzaW9uSnNvbiI6IntcImlkXCI6XCI0NmZjMmI4ZC1mNWFmLTRiZGUtYjZlYi02YzYzNWFhYThiNjVcIixcIm1hcFwiOlwiaG1fc3RyYWluXCIsXCJmbGFnc1wiOntcImV2ZW50XCI6e30sXCJzaWRlXCI6e30sXCJhY3RpdmF0ZV9iZWFzdF9vZl9udXJnbGVcIjp7fSxcImFjdGl2YXRlX2N1bHRpc3RzXCI6e30sXCJhY3RpdmF0ZV9kYWVtb25ob3N0XCI6e319LFwic2lkZU1pc3Npb25cIjpcInNpZGVfbWlzc2lvbl90b21lXCIsXCJjaXJjdW1zdGFuY2VcIjpcImRlZmF1bHRcIixcImNyZWRpdHNcIjowLFwieHBcIjowLFwiZXh0cmFSZXdhcmRzXCI6e30sXCJjaGFsbGVuZ2VcIjozLFwicmVzaXN0YW5jZVwiOjMsXCJzdGFydFwiOlwiMTY3MDI2MTIyMDAwMFwiLFwiZXhwaXJ5XCI6XCIxNjcwMjYyMzU5OTk5XCIsXCJyZXF1aXJlZExldmVsXCI6MyxcIm1pc3Npb25HaXZlclwiOlwidGVjaF9wcmllc3RfYVwiLFwiZGlzcGxheUluZGV4XCI6MTN9In0sImJhY2tmaWxsIjp0cnVlLCJpYXQiOjE2NzAyNjE5NzB9.eu278Bp9MeFw_4MSXSNBxYTyqsg-dg3pCLBHS6Hz2bbIBesXjKuMiC-7z73FsQ7lLs3qc3qnpdgmHm-0u3cC6HVtLEwEo4-FX7PH97DVmkb0dSKdFL4QtNTBBBBoVr1bFFJjPYL4tOKrve4DGDC06VZHD9kD0tfS4SmeoHPFloHp0MEpwY7mqv-z_jMMqGwPOBTWtJ_FqRXF_3i5uYr2BAKfxSy_knAVwRYGwtuG-p7i3cP-JDWvtlUWQzDmjvfEnXyoNDbxjpAyb-UEsareqgijYwGktUut8ZJkjOYSe7dxdpvMOghpK2VNI6izO7CruBxqioJBafiTQu9-xIvL2w", } 17:39:30.740 [Lua] INFO [PartyImmateriumMissionSessionBoot] Searching for WAN lobby on 3.140.196.38:35510 17:39:30.740 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 17:39:31.000 [Lua] INFO [PresenceManager] Activity changed main_menu -> loading 17:39:36.663 [SSLSocket] Connection timed out. (ip: '3.140.196.38:35510') 17:39:36.663 [SSLSocket] Removing peer (ip: '3.140.196.38:35510') 17:39:36.663 [SSLSocket] Disconnecting. (ip: '3.140.196.38:35510') 17:39:36.663 [Lua] INFO [MatchmakingNotificationHandler] Failed to boot 17:39:36.663 [Lua] INFO [SessionBootBase] Changed state handshake -> failed 17:39:36.663 [Lua] INFO [SessionBootBase] Changed state failed -> idle 17:39:36.663 warning: [Lua] WARNING [ErrorManager] Error "MultiplayerSessionBootError" stack traceback: scripts/managers/error/error_manager.lua:31: in function '_log_error' scripts/managers/error/error_manager.lua:107: in function 'report_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:570: in function '_show_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:404: in function '_handle_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:532: in function 'update' scripts/game_states/state_game.lua:111: in function 'network_receive_function' scripts/game_states/game/state_loading.lua:130: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/game_states/state_game.lua:571: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function , message: source: game, reason: failed_handshake_timeout, error_details: n/a 17:39:36.664 [Lua] INFO [MechanismManager] Change mechanism "left_session"->"left_session" 17:39:36.664 [Lua] INFO [MechanismManager] Leaving mechanism "left_session" 17:39:36.664 [Lua] INFO [MechanismLeftSession] Entered with reason failed_handshake_timeout 17:39:36.664 [Lua] INFO [StateLoading] ### is_stranded ### 17:39:36.680 [Lua] INFO [GameStateMachine] Changing state to StateExitToMainMenu 17:39:36.680 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 17:39:36.680 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> StateExitToMainMenu 17:39:36.680 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> StateExitToMainMenu 17:39:36.696 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 17:39:36.696 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters 17:39:36.696 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/progression 17:39:36.696 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 17:39:37.225 [Lua] INFO [PresenceManager] Activity changed loading -> main_menu 17:39:38.605 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu 17:39:38.605 [Lua] INFO [FrameRateManager] Reason "main_menu" requested. Setting frame rate to 0 17:39:38.606 [Lua] INFO [ConstantElementLoading] State changed StateExitToMainMenu -> StateMainMenu 17:39:38.606 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 17:39:38.606 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateExitToMainMenu -> StateMainMenu 17:39:38.620 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/main_menu/main_menu" with id: 1 17:39:39.327 [Lua] INFO [StateMainMenu] Rejoining the game with selected character f8b8121f-13f5-4b42-bd95-be629f65d1d4 17:39:39.339 [Lua] INFO [BackendManager] title_request: PUT /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 17:39:39.506 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 17:39:39.506 [Lua] INFO [SessionBootBase] Changed state nil -> idle 17:39:39.506 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/ff60be0b-c7d6-4be3-a709-a388be095b0e/serverdetails 17:39:39.506 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 17:39:39.525 [Lua] INFO [GameStateMachine] Changing state to StateLoading 17:39:39.525 [Lua] INFO [FrameRateManager] Reason "main_menu" relinquished, Setting frame rate to 60 17:39:39.565 [Lua] INFO [ConstantElementLoading] State changed StateMainMenu -> StateLoading 17:39:39.565 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 17:39:39.565 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu -> StateLoading 17:39:39.703 [Lua] INFO [PartyImmateriumMissionSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { dedicated_alias = "mission-default", instance_id = "aws-fleetiq--aws-us-east-2--national-apricot-newt--i-0f38dac1dfec18772--server-1--1670261690", dedicated_type = "aws-fleetiq", host_type = "mission_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--national-apricot-newt--4", reef_name = "us-east", gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--national-apricot-newt--4", gamelift_instance_id = "i-0f38dac1dfec18772", aws_region = "us-east-2", network_hash = "d6d48953fc2a7367", ip = "3.140.196.38", fleet_type = "aws-fleetiq-spot-only", port = "35510", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.mission.ff60be0b-c7d6-4be3-a709-a388be095b0e@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzAyNjIwNjksInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzAyNjE5NzkyMDcsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi41NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzguQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLm1pc3Npb24uZmY2MGJlMGItYzdkNi00YmUzLWE3MDktYTM4OGJlMDk1YjBlQG10MnAudml2b3guY29tIn0.j3BVnO1v01eX1bW3pb9V9_TpLkcNKJ9a-4q6k0kdIpo", usernameSip = "sip:.fatsha0462-da92.5733d451-ed88-49ed-8c14-9469bb8a3c38.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtdXMtZWFzdC0yLS1wcm9kLS1uYXRpb25hbC1hcHJpY290LW5ld3QtLTQifQ.eyJpbnN0YW5jZUlkIjoiYXdzLWZsZWV0aXEtLWF3cy11cy1lYXN0LTItLW5hdGlvbmFsLWFwcmljb3QtbmV3dC0taS0wZjM4ZGFjMWRmZWMxODc3Mi0tc2VydmVyLTEtLTE2NzAyNjE2OTAiLCJleHAiOjE2NzAyNjE5OTAsInBhcnRpY2lwYW50Ijp7ImFjY291bnRJZCI6IjU3MzNkNDUxLWVkODgtNDllZC04YzE0LTk0NjliYjhhM2MzOCIsImNoYXJhY3RlcklkIjoiZjhiODEyMWYtMTNmNS00YjQyLWJkOTUtYmU2MjlmNjVkMWQ0In0sInNlc3Npb25UeXBlIjoibWlzc2lvbiIsInNlc3Npb25JZCI6ImZmNjBiZTBiLWM3ZDYtNGJlMy1hNzA5LWEzODhiZTA5NWIwZSIsInNlc3Npb25TZXR0aW5ncyI6eyJtaXNzaW9uSWQiOiI0NmZjMmI4ZC1mNWFmLTRiZGUtYjZlYi02YzYzNWFhYThiNjUiLCJtaXNzaW9uSnNvbiI6IntcImlkXCI6XCI0NmZjMmI4ZC1mNWFmLTRiZGUtYjZlYi02YzYzNWFhYThiNjVcIixcIm1hcFwiOlwiaG1fc3RyYWluXCIsXCJmbGFnc1wiOntcImV2ZW50XCI6e30sXCJzaWRlXCI6e30sXCJhY3RpdmF0ZV9iZWFzdF9vZl9udXJnbGVcIjp7fSxcImFjdGl2YXRlX2N1bHRpc3RzXCI6e30sXCJhY3RpdmF0ZV9kYWVtb25ob3N0XCI6e319LFwic2lkZU1pc3Npb25cIjpcInNpZGVfbWlzc2lvbl90b21lXCIsXCJjaXJjdW1zdGFuY2VcIjpcImRlZmF1bHRcIixcImNyZWRpdHNcIjowLFwieHBcIjowLFwiZXh0cmFSZXdhcmRzXCI6e30sXCJjaGFsbGVuZ2VcIjozLFwicmVzaXN0YW5jZVwiOjMsXCJzdGFydFwiOlwiMTY3MDI2MTIyMDAwMFwiLFwiZXhwaXJ5XCI6XCIxNjcwMjYyMzU5OTk5XCIsXCJyZXF1aXJlZExldmVsXCI6MyxcIm1pc3Npb25HaXZlclwiOlwidGVjaF9wcmllc3RfYVwiLFwiZGlzcGxheUluZGV4XCI6MTN9In0sImJhY2tmaWxsIjp0cnVlLCJpYXQiOjE2NzAyNjE5NzB9.eu278Bp9MeFw_4MSXSNBxYTyqsg-dg3pCLBHS6Hz2bbIBesXjKuMiC-7z73FsQ7lLs3qc3qnpdgmHm-0u3cC6HVtLEwEo4-FX7PH97DVmkb0dSKdFL4QtNTBBBBoVr1bFFJjPYL4tOKrve4DGDC06VZHD9kD0tfS4SmeoHPFloHp0MEpwY7mqv-z_jMMqGwPOBTWtJ_FqRXF_3i5uYr2BAKfxSy_knAVwRYGwtuG-p7i3cP-JDWvtlUWQzDmjvfEnXyoNDbxjpAyb-UEsareqgijYwGktUut8ZJkjOYSe7dxdpvMOghpK2VNI6izO7CruBxqioJBafiTQu9-xIvL2w", } 17:39:39.703 [Lua] INFO [PartyImmateriumMissionSessionBoot] Searching for WAN lobby on 3.140.196.38:35510 17:39:39.703 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 17:39:39.707 [Lua] INFO [PresenceManager] Activity changed main_menu -> loading 17:39:45.623 [SSLSocket] Connection timed out. (ip: '3.140.196.38:35510') 17:39:45.623 [SSLSocket] Removing peer (ip: '3.140.196.38:35510') 17:39:45.623 [SSLSocket] Disconnecting. (ip: '3.140.196.38:35510') 17:39:45.623 [Lua] INFO [MatchmakingNotificationHandler] Failed to boot 17:39:45.623 [Lua] INFO [SessionBootBase] Changed state handshake -> failed 17:39:45.623 [Lua] INFO [SessionBootBase] Changed state failed -> idle 17:39:45.623 warning: [Lua] WARNING [ErrorManager] Error "MultiplayerSessionBootError" stack traceback: scripts/managers/error/error_manager.lua:31: in function '_log_error' scripts/managers/error/error_manager.lua:107: in function 'report_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:570: in function '_show_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:404: in function '_handle_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:532: in function 'update' scripts/game_states/state_game.lua:111: in function 'network_receive_function' scripts/game_states/game/state_loading.lua:130: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/game_states/state_game.lua:571: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function , message: source: game, reason: failed_handshake_timeout, error_details: n/a 17:39:45.624 [Lua] INFO [MechanismManager] Change mechanism "left_session"->"left_session" 17:39:45.624 [Lua] INFO [MechanismManager] Leaving mechanism "left_session" 17:39:45.624 [Lua] INFO [MechanismLeftSession] Entered with reason failed_handshake_timeout 17:39:45.624 [Lua] INFO [StateLoading] ### is_stranded ### 17:39:45.640 [Lua] INFO [GameStateMachine] Changing state to StateExitToMainMenu 17:39:45.640 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 17:39:45.640 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> StateExitToMainMenu 17:39:45.640 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> StateExitToMainMenu 17:39:45.656 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 17:39:45.656 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters 17:39:45.656 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/progression 17:39:45.656 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 17:39:45.740 [Lua] INFO [PresenceManager] Activity changed loading -> main_menu 17:39:47.561 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu 17:39:47.561 [Lua] INFO [FrameRateManager] Reason "main_menu" requested. Setting frame rate to 0 17:39:47.562 [Lua] INFO [ConstantElementLoading] State changed StateExitToMainMenu -> StateMainMenu 17:39:47.562 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 17:39:47.562 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateExitToMainMenu -> StateMainMenu 17:39:47.577 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/main_menu/main_menu" with id: 1 17:39:48.278 [Lua] INFO [StateMainMenu] Rejoining the game with selected character f8b8121f-13f5-4b42-bd95-be629f65d1d4 17:39:48.289 [Lua] INFO [BackendManager] title_request: PUT /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 17:39:48.435 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 17:39:48.435 [Lua] INFO [SessionBootBase] Changed state nil -> idle 17:39:48.435 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/ff60be0b-c7d6-4be3-a709-a388be095b0e/serverdetails 17:39:48.435 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 17:39:48.448 [Lua] INFO [GameStateMachine] Changing state to StateLoading 17:39:48.448 [Lua] INFO [FrameRateManager] Reason "main_menu" relinquished, Setting frame rate to 60 17:39:48.485 [Lua] INFO [ConstantElementLoading] State changed StateMainMenu -> StateLoading 17:39:48.485 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 17:39:48.485 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu -> StateLoading 17:39:48.642 [Lua] INFO [PartyImmateriumMissionSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { dedicated_alias = "mission-default", instance_id = "aws-fleetiq--aws-us-east-2--national-apricot-newt--i-0f38dac1dfec18772--server-1--1670261690", dedicated_type = "aws-fleetiq", host_type = "mission_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--national-apricot-newt--4", reef_name = "us-east", gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--national-apricot-newt--4", gamelift_instance_id = "i-0f38dac1dfec18772", aws_region = "us-east-2", network_hash = "d6d48953fc2a7367", ip = "3.140.196.38", fleet_type = "aws-fleetiq-spot-only", port = "35510", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.mission.ff60be0b-c7d6-4be3-a709-a388be095b0e@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzAyNjIwNzgsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzAyNjE5ODgxNTcsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi41NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzguQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLm1pc3Npb24uZmY2MGJlMGItYzdkNi00YmUzLWE3MDktYTM4OGJlMDk1YjBlQG10MnAudml2b3guY29tIn0.oBNx58xA89DSZHp_wvao0ZR_6feamszpQuRL1Yc2Z8o", usernameSip = "sip:.fatsha0462-da92.5733d451-ed88-49ed-8c14-9469bb8a3c38.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtdXMtZWFzdC0yLS1wcm9kLS1uYXRpb25hbC1hcHJpY290LW5ld3QtLTQifQ.eyJpbnN0YW5jZUlkIjoiYXdzLWZsZWV0aXEtLWF3cy11cy1lYXN0LTItLW5hdGlvbmFsLWFwcmljb3QtbmV3dC0taS0wZjM4ZGFjMWRmZWMxODc3Mi0tc2VydmVyLTEtLTE2NzAyNjE2OTAiLCJleHAiOjE2NzAyNjIwMDgsInBhcnRpY2lwYW50Ijp7ImFjY291bnRJZCI6IjU3MzNkNDUxLWVkODgtNDllZC04YzE0LTk0NjliYjhhM2MzOCIsImNoYXJhY3RlcklkIjoiZjhiODEyMWYtMTNmNS00YjQyLWJkOTUtYmU2MjlmNjVkMWQ0In0sInNlc3Npb25UeXBlIjoibWlzc2lvbiIsInNlc3Npb25JZCI6ImZmNjBiZTBiLWM3ZDYtNGJlMy1hNzA5LWEzODhiZTA5NWIwZSIsInNlc3Npb25TZXR0aW5ncyI6eyJtaXNzaW9uSWQiOiI0NmZjMmI4ZC1mNWFmLTRiZGUtYjZlYi02YzYzNWFhYThiNjUiLCJtaXNzaW9uSnNvbiI6IntcImlkXCI6XCI0NmZjMmI4ZC1mNWFmLTRiZGUtYjZlYi02YzYzNWFhYThiNjVcIixcIm1hcFwiOlwiaG1fc3RyYWluXCIsXCJmbGFnc1wiOntcImV2ZW50XCI6e30sXCJzaWRlXCI6e30sXCJhY3RpdmF0ZV9iZWFzdF9vZl9udXJnbGVcIjp7fSxcImFjdGl2YXRlX2N1bHRpc3RzXCI6e30sXCJhY3RpdmF0ZV9kYWVtb25ob3N0XCI6e319LFwic2lkZU1pc3Npb25cIjpcInNpZGVfbWlzc2lvbl90b21lXCIsXCJjaXJjdW1zdGFuY2VcIjpcImRlZmF1bHRcIixcImNyZWRpdHNcIjowLFwieHBcIjowLFwiZXh0cmFSZXdhcmRzXCI6e30sXCJjaGFsbGVuZ2VcIjozLFwicmVzaXN0YW5jZVwiOjMsXCJzdGFydFwiOlwiMTY3MDI2MTIyMDAwMFwiLFwiZXhwaXJ5XCI6XCIxNjcwMjYyMzU5OTk5XCIsXCJyZXF1aXJlZExldmVsXCI6MyxcIm1pc3Npb25HaXZlclwiOlwidGVjaF9wcmllc3RfYVwiLFwiZGlzcGxheUluZGV4XCI6MTN9In0sImJhY2tmaWxsIjp0cnVlLCJpYXQiOjE2NzAyNjE5ODh9.PZKVSlRHY_Is4XVhniWXLTXG2DVB1vWQ53w-LVBi8ipKPeLBfMkQcMJQpNZlN7mGtYXetLsZ45L7NPMfNQRAcrYmzqHRPFzuCgKpqegQ8rICKD-LALeq08IiXVJie6WJFUCAfRocbFltxS8cnc69TWEyzPE1lg7mEdsTF_s7GQv1QgTDYjjv_HUl9efbY7oM4nYKHx1Z_qpfC_Bhwp0pqCaA5YNnBgwNJS60B_8nNXIwxG7ODn_ZU6iawvAa-5aEbIg5Hda-VM6D3_KfooB7UEzdl1fKXv-hFY9OJQGQ6lbzUWlZfAfT3Xov9woeNBCxbyQRTjTctenEsgpZFHaVhA", } 17:39:48.642 [Lua] INFO [PartyImmateriumMissionSessionBoot] Searching for WAN lobby on 3.140.196.38:35510 17:39:48.643 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 17:39:48.836 [Lua] INFO [PresenceManager] Activity changed main_menu -> loading 17:39:49.406 [EOS] Updating Product SDK Config, Time: 3526.753906 17:39:49.489 [EOS] SDK Config Product Update Request Completed - No Change 17:39:49.490 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 3526.820557, Update Interval: 333.296906 17:39:54.564 [SSLSocket] Connection timed out. (ip: '3.140.196.38:35510') 17:39:54.564 [SSLSocket] Removing peer (ip: '3.140.196.38:35510') 17:39:54.564 [SSLSocket] Disconnecting. (ip: '3.140.196.38:35510') 17:39:54.564 [Lua] INFO [MatchmakingNotificationHandler] Failed to boot 17:39:54.564 [Lua] INFO [SessionBootBase] Changed state handshake -> failed 17:39:54.564 [Lua] INFO [SessionBootBase] Changed state failed -> idle 17:39:54.564 warning: [Lua] WARNING [ErrorManager] Error "MultiplayerSessionBootError" stack traceback: scripts/managers/error/error_manager.lua:31: in function '_log_error' scripts/managers/error/error_manager.lua:107: in function 'report_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:570: in function '_show_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:404: in function '_handle_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:532: in function 'update' scripts/game_states/state_game.lua:111: in function 'network_receive_function' scripts/game_states/game/state_loading.lua:130: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/game_states/state_game.lua:571: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function , message: source: game, reason: failed_handshake_timeout, error_details: n/a 17:39:54.564 [Lua] INFO [MechanismManager] Change mechanism "left_session"->"left_session" 17:39:54.564 [Lua] INFO [MechanismManager] Leaving mechanism "left_session" 17:39:54.564 [Lua] INFO [MechanismLeftSession] Entered with reason failed_handshake_timeout 17:39:54.564 [Lua] INFO [StateLoading] ### is_stranded ### 17:39:54.580 [Lua] INFO [GameStateMachine] Changing state to StateExitToMainMenu 17:39:54.580 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 17:39:54.580 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> StateExitToMainMenu 17:39:54.580 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> StateExitToMainMenu 17:39:54.597 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 17:39:54.597 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters 17:39:54.597 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/progression 17:39:54.597 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 17:39:55.209 [Lua] INFO [PresenceManager] Activity changed loading -> main_menu 17:39:56.538 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu 17:39:56.538 [Lua] INFO [FrameRateManager] Reason "main_menu" requested. Setting frame rate to 0 17:39:56.539 [Lua] INFO [ConstantElementLoading] State changed StateExitToMainMenu -> StateMainMenu 17:39:56.539 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 17:39:56.539 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateExitToMainMenu -> StateMainMenu 17:39:56.553 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/main_menu/main_menu" with id: 1 17:39:58.163 [Lua] INFO [PartyImmateriumManager] State changed from in_mission to none 17:39:58.163 [Lua] INFO [MatchmakingNotificationHandler] State changed in_mission -> none 17:39:58.447 [Lua] INFO [PartyImmateriumManager] Joined new strike team 17:40:11.850 [Application] Lua signals application exit. 17:40:11.940 [EOS] [AntiCheatClient] RemoveNotifyMessageToPeer with NotificationId=[8] 17:40:11.940 [EOS] [AntiCheatClient] RemoveNotifyPeerActionRequired with NotificationId=[9] 17:40:11.940 [EOS] [AntiCheatClient] RemoveNotifyPeerAuthStatusChanged with NotificationId=[10] 17:40:11.940 [EOS] [AntiCheatClient] RemoveNotifyMessageToServer with NotificationId=[11] 17:40:12.483 [Lua] <>shutdown = true<> 17:40:12.483 [Lua] INFO [FrameRateManager] Reason "main_menu" relinquished, Setting frame rate to 60 17:40:12.676 [Lua] INFO [LoadingManager] Deleting shelved loading client 17:40:12.702 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu -> 17:40:12.724 [Lua] INFO [Log Internal] Global log level set to: 5 17:40:12.724 [Lua] INFO [Log Internal] Global log level set to: 2 17:40:13.055 [Vivox] (VivoxApi::CommandHandler::~CommandHandler(358)) EventLog: saved to `C:\Users\matts\AppData\Local\Vivox\Darktide.xml` 17:40:13.120 [Vivox] Uninitialized 17:40:16.367 warning: [D3D12ArrayStorage] 51631 of 52024 resources of type 'D3D12ConstantBuffer' has not been released. [Log end]