# Zealot theorycrafting

**URL:** <https://forums.fatsharkgames.com/t/zealot-theorycrafting/76702>\
**Category:** General Discussion\
**Created:** [March 12, 2023, 9:57am UTC](https://forums.fatsharkgames.com/t/zealot-theorycrafting/76702 "2023-03-12T09:57:50Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![LVSpooky](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/lvspooky/32/94474_2.png) [@LVSpooky](https://forums.fatsharkgames.com/u/LVSpooky)\
**Post date:** [March 12, 2023, 12:57pm UTC](https://forums.fatsharkgames.com/t/zealot-theorycrafting/76702/13 "2023-03-12T12:57:22Z")

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Alsozara gave some good info above me!

Toughness is actually far weaker than what the displayed values say/imply, so generally unless you have a lot of feats, perks and blessings around fortifying it, it just isn’t worth it. I have a post talking about how toughness should be changed because It’s hard to understand, misleading and janky as it currently is. It might cover more info you don’t already know about how toughness works too, if you’re interested.

> [@@Fatshark: Toughness has balance problems and LIES to players. Why, and recommended ways to fix this!](https://forums.fatsharkgames.com/t/fatshark-toughness-lies-to-players-why-and-recommended-ways-to-fix-this/76601):
>
> So I’ve made some posts before about toughness and how it could use some work along with suggestions, but only just recently realized something obvious that I never even noticed until now. Toughness is worth roughly less than half of what the game tells you you have. Why do players have so much toughness in the first place if there are mechanics and hidden multipliers in the game that make toughness less effective than it actually is?! Having 100+ toughness feels like a LIE, since melee damage …

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