# Zealot Martyrdom bad counting?

**URL:** <https://forums.fatsharkgames.com/t/zealot-martyrdom-bad-counting/58956>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [November 23, 2022, 1:45am UTC](https://forums.fatsharkgames.com/t/zealot-martyrdom-bad-counting/58956 "2022-11-23T01:45:07Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Mazurski](https://avatars.discourse-cdn.com/v4/letter/m/eada6e/32.png) [@Mazurski](https://forums.fatsharkgames.com/u/Mazurski)\
**Post date:** [November 23, 2022, 1:45am UTC](https://forums.fatsharkgames.com/t/zealot-martyrdom-bad-counting/58956/1 "2022-11-23T01:45:07Z")

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**Issue Description:**  
Passiv flat bonus for missing hp dosnt work like as it is described. It certainly doesn’t add +5 dmg (is it a lot? IDK) for every 15 health points missing. Zealot has 200 hp. It seems to count more based on the percentage of life missing. even with Fear at lvl 25 it still miscalculates.

 ![Zrzut ekranu 2022-11-23 024357](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/0/1/0120db38d4ff57e6b84571927feb219641252f32.png)  
 ![Zrzut ekranu 2022-11-23 024427](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/a/f/af78a4c86112e2fb9330473358c66ac667f41c01.png)

**Platform:**  
[Steam

**Player ID:**  
[Steam ID/Steam Profile URL/GamerTag]

**Reproduction Rate:**

- Constant (100%)

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**Author:** ![SneikSnuk](https://avatars.discourse-cdn.com/v4/letter/s/54ee81/32.png) [@SneikSnuk](https://forums.fatsharkgames.com/u/SneikSnuk)\
**Post date:** [November 24, 2022, 3:18am UTC](https://forums.fatsharkgames.com/t/zealot-martyrdom-bad-counting/58956/2 "2022-11-24T03:18:00Z")

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I"m also having this Same Issue, Instead of working like a flat 15 Hp activating this bonus it seems to run off of Percents. Since I’m running with %max HP increases on my Curios.
