Zealot Filler Talents

Well, done for now making adjustments will let all my zealot ideas settle for now as we are about to be diving into NEW PATCH in 2 days. Thank you all for constructive arguments and feedback, when the dust settles from patch I’m sure I post my 3rd attempt at Zealot revamp.

Here’s a tease image so far… from 73 talents to 95
(New Ogryn 94,New Zealot 95, Psyker 93, Veteran 98. Start to keystone remains 17 points, Vet 17-18, Psyker 16-17, Ogryn 14-16)

I think it would be enough to just move the “relevants” perks for each build to a much more accessible place, although with the Psyker they went overboard—they have too much useless filler and perks that don’t help at all or are pointless and only hinder a different build.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.