# Zealot charge cancelled by enemy gunfire

**URL:** <https://forums.fatsharkgames.com/t/zealot-charge-cancelled-by-enemy-gunfire/57482>\
**Category:** Gameplay Feedback\
**Created:** [November 20, 2022, 6:24pm UTC](https://forums.fatsharkgames.com/t/zealot-charge-cancelled-by-enemy-gunfire/57482 "2022-11-20T18:24:09Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Buge](https://avatars.discourse-cdn.com/v4/letter/b/d26b3c/32.png) [@Buge](https://forums.fatsharkgames.com/u/Buge)\
**Post date:** [November 20, 2022, 6:24pm UTC](https://forums.fatsharkgames.com/t/zealot-charge-cancelled-by-enemy-gunfire/57482/1 "2022-11-20T18:24:09Z")

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Isn’t the purpose of the charge to close the distance on enemies? Why does it seem to get cancelled if I’m getting shot at?

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**Author:** ![Gorgeous\_Freeman](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/gorgeous_freeman/32/37837_2.png) [@Gorgeous\_Freeman](https://forums.fatsharkgames.com/u/Gorgeous_Freeman)\
**Post date:** [November 20, 2022, 6:25pm UTC](https://forums.fatsharkgames.com/t/zealot-charge-cancelled-by-enemy-gunfire/57482/2 "2022-11-20T18:25:49Z")

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🤷

Can only assume it’s either a bug or otherwise unintentional.
