# \[XB1\] Vermintide 2 - Update #13 Patch Notes

**URL:** <https://forums.fatsharkgames.com/t/xb1-vermintide-2-update-13-patch-notes/31925>\
**Category:** Announcements\
**Tags:** devpost\
**Created:** [May 20, 2019, 9:15am UTC](https://forums.fatsharkgames.com/t/xb1-vermintide-2-update-13-patch-notes/31925 "2019-05-20T09:15:00Z")\
**Posts on this page:** 1\
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**Author:** ![Fatshark\_Hedge](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatshark_hedge/32/53965_2.png) [@Fatshark\_Hedge](https://forums.fatsharkgames.com/u/Fatshark_Hedge)\
**Post date:** [May 20, 2019, 9:15am UTC](https://forums.fatsharkgames.com/t/xb1-vermintide-2-update-13-patch-notes/31925/1 "2019-05-20T09:15:00Z")

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![XB1_update_13](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/4/2/42c7660e36e789de4b08a6e81ab5b6a91d960dcd.jpeg)

**Heroes** ,

welcome to Update 13 on Xbox one. The update brings some fixes and tweaks, alongside a new set of Weekly Events.

## Patch Notes

- Introduced a new set of Weekly Events.
- Fixed an issue where you didn’t get any paintings if you run the game in offline mode
- Fixed a crash that would occur if you went back to the start menu and logged in too fast.
- Fixed a crash that would occur if you altered some gameplay settings in the option menu while at the start menu.
- Fixed an issue where the game would crash for clients if an enemy would despawn at the same frame as the enemy was unloaded.
- Fixed a matchmaking crash that would occur if there were a latency spike between server and client.
- Fixed a crash that could occur when a player cancels the matchmaking procedure at a certain point.
- Fixed a crash that could occur when signing in.
- Fixed a UI related crash.

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_[View the full topic](https://forums.fatsharkgames.com/t/xb1-vermintide-2-update-13-patch-notes/31925)._
