I can’t help but feel that Darktide has completely failed at communicating to the average player, how the defensive stats work.
Been doing regular Damnation missions a lot lately, and it’s concerning the amount of times I encounter players who run with 5 (!) wounds, and they’re not a wanna-be wound zealot. Seen it with veterans and psykers, and Ogryns, who unsurprisingly struggle hard to keep their HP and toughness up the moment anything happens.
Why? Because the lack of information makes them think that wound curios make their HP bar bigger, or some other reason - who knows. If I ask, I usually don’t get a good answer.
Not to mention the amount of people who doesn’t understand the importance of having sufficient toughness, so you don’t constantly take chip damage.
It’s not even “freshly 30” players who make this blunder. Thanks to me finally using the mod that lets me see “true levels”, I noticed that several of these 5 wound ogryns have +100 levels beyond the standard 30. So clearly they have lots of game time & experience, yet run around with all these extra wounds for no good reason. If not for the inherently beefy HP pool and decent toughness that ogryns have, they’d be a complete liability on these difficulties.
I don’t know what a good solution would be, but maybe when you’re looking at your Curio there could be a blurb somewhere empty that says a concise and clear informative sentence about what you get from using that particular curio - be it Health, Toughness, Wound or even Stamina.