why would this mode exist if a chaos wastes like mode will be released? that’s just a straight upgrade
splitting already dwindling playerbase is bad
Easy.
Boons: topside wastelander boosters that get flushed out of your system alongside rad stimm and whatever else you picked up after getting back to the ship. Following the same logic that random stims you pick up in normal mode could even remove corruption…etc.
Altars: illegally modified weapons…etc. that are considered tech-heresy(even if practical) so are again confiscated when you get back to the ship, or even thrown away before that.
In addition: you start with grey/profane weapons because you were smuggled into the AO, there was too much flak even for Masouzi. Put 100% stat and impossible/op blessings in those illegal weapons at the top tier. For example maybe a normal devil’s claw sucks against carapace but give it a chaos-wastes blessing of some kind and it’s suddenly doing massive dmg against carapace on a parry(for example: after 5 repeated weakspot hits, the next parry riposte ignores armor and does 300% dmg).
Bonus points for forcing players to start out in prisoner garbs and appearance get upgraded alongside boon progression.
Curses: environmental contamination…etc.
IF fatshark wanted to make something good for once, they could have done it.
I don’t know. It’s what they did, it’s what we have. This doesn’t mean we won’t get CW-adjacent Expedition at some point, but the intention with this feature was to, I think, provide a generally more time-condensed experience, since CW was requiring an inexorbitant amount of time to finish for an average player, making the entire experience flawed for all but people with enough dedicated time and seeking a different experience than what Adventure game mode (regular maps) had provided.
it means it’s extremely unlikely
You don’t have to run citadel 24/7, you could choose the shorter runs for CW.
Funny thing is the current timer is something people complain about.