Ah, new day new vermins, new loot and new fun to be had. Make some coffee, start your PC, start Vermintide 2 and hop on to some quick-games. You play merrily hopping along, sipping coffee and murdering everything in sight, game is going good. Nice team-mates, annoying wife at work, left over pizza from last night. You got your books, slaying bosses left and right, you are making jokes with players in you group and then:
Everyone starts running still, and you know it: Host has left the game. Then you wait for the counter telling you that you are connecting to some group members game, map/run is reset and you need to do it all over again.
This morning I’ve played from 9am to 12am, three hours. I’ve had six games where the run/map was 80% or more done and host left resulting in map-reset and group just rage quitting.
Why is there no ‘save points’ on map? We already have these ‘boundaries’ that we cross, where you jump down and cannot go back. Why not add a save-state to these points shared by every client in the game, and when game crashes / host leaves the new “host” just loads the map from that with the grimms and tomes you had when you reached that point?
Having six "host has disconnected"s this morning i’m feeling really bummed out and tbh somewhat cheated. Invested my free morning to get some loot and got nothing but hosts leaving games left and right.
Fatshark, fix this!