Why do you keep calling these modifiers events?

There is nothing to these to get the communuty to work together in a more meaningful way. You are just pushing sliders on the AI director to make it spawn more of a specific enemy type. The reward is worthless too - its just a jpeg and a bunch of resources and people are already sitting on piles of them with not much to do with them.

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I usually farmed these out, but the cartel (stimm) one was so bad I just let it go.
They should also add alternate ways to progress the event so those who play only havoc or mortis trials (to each their own) can complete it too.

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It seems to me like it’s a feature that requires little effort to keep the long-term players at least somewhat engaged while there is no new content, and otherwise implement some more variety into the stapled set of modifiers that works in the regular adventure/mission board.

And they are called events, because that is essentially what they are - an event is a limited time activity that allows you to experience a ā€œuniqueā€ set of mission modifiers that alters the gameplay in semi-substantial way.

For long time players - sure, but not everyone is sitting on top of 25M piles of resources. I wish these had more to offer, but I don’t think that’s the idea with events in the first place - the rewards from them shouldn’t be substantial. It’s bait that’s supposed to keep people engaged, while new content is being developed, and that’s where there typically are some substantial ā€œrewardsā€, be it new penances, weapons, or reworks of existing systems.

All such events, as in - events that require a lot of people to engage, to drive a pre-determined result forward - are pre-calculated per progress by their designers, before being implemented anyway. They keep the engagement, sure, but are otherwise 1) probably more expensive to implement than what is going on with the current events, and 2) are best reserved for bigger patches where it’s expected that more people come back to the game, to enjoy the content.

I’m not happy with how it is, but I chose to just not engage with it, and frankly, having longer breaks from Darktide - between bigger patches - has contributed to me having a healthier relationship with the game than what it used to be.

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I see someone has opened their eyes. It is an engagement system, you either like it or don’t use it. Nothing wrong with not liking it.

StarCraft 2 should have named its weekly mutations for co-op events
Might have driven more engagement

It’s me, the guy who compares things to Warframe. Ready? Here I go!

  • In Warframe, most additional enemy types (of which there are many), maps and game modes were introduced by way of an event, shortly after which the content in question was permanently added to the game - events are used like a staging ground or beta test for new content.
  • Event rewards are almost always substantial and desirable - new variant weapons, new mods (basically interchangeable Blessings, used to make builds), character and weapon skins, cosmetic attachments, full sets of parts for frames that are normally difficult to obtain, color sets for painting your gear (imagine painting your gear in this WARHAMMER 40000 GAME).
  • They don’t need to offer mundane currencies because you regularly obtain those by playing the game. They don’t need to offer premium currency because you can often sell event rewards (and many other things besides) to other players.
  • When you hit certain milestones in event progression you get a trophy (a big statue) that you can display in your Dojo (guild hall). Sure would be nice to be able to have a customizable ship for your Warband. I guess that’s just impossible to do.
  • They also give you jpegs much like in DT, but the jpegs are cosmetic emblems that you can wear on your shoulder like a campaign patch, and there is also special emblem that counts how many events you participated in.
  • Seasonal and charity events also come with free color sets and free seasonal cosmetics, like a little hat for your dog, or christmas decorations for your personal ship, or a Very Serious Illness (not allowed to mention that disease related to rapid uncontrolled cell growth, real cool!) awareness ribbon you can wear.

Free game can’t stop trying to give you free stuff, because they realize that if you give people serious incentives to log in, the money will come.

Oh well, can’t have kark in Bare Minimumtide.

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Pretty much this. I just wish they didn’t mix the interesting parts with unfun modifiers.

Stolen Rations - Waves of Mutants

Cartel Stimms - Pox Gas

Brutes and Blasts - Waves of Poxbursters

I hate these modifiers and they aren’t fun. It’s the reason I so rarely play Maelstrom. ā€œHey what if you just weren’t allowed to play the game for 30 seconds every minute? That okay?ā€

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Got about 5k hours in Warframe, you put it in to words the way I couldn’t formulate it, thanks.

I don’t see Darktide’s ā€œeventsā€ as events as they bring nothing to the game.

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This is how many game developers handle their events and what they should be used for (outside of being engagement content).

The issue with Fatshark is that they do not understand that events should be used as a testing ground for things that should/should not be implemented to the main game based on user feedback/enjoyment of the content.

For example, this event could have provided Fatshark an opportunity to test out some adjustments for Crushers(since there are so many of them), like adding a weakspot to their armor or tuning a player weapon to deal with them or something.

However, Fatshark has yet to grasp this, and events are merely throwaway content, which is unfortunate because I really enjoyed the altar event, for example and again, the altars could have been added to the main game somehow.

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They added contaminated stims, rotten armor, and mobian 21st from events to Havoc, so it isn’t entirely disposable content. I’m also fairly sure that the Rituals modifier is also from an event. I’m not saying they can’t do more, but they’re not doing nothing.

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I’d rather they add it to the main game than that scuffed game mode.

Havoc dropped off a cliff after Havoc 1.0, but you make a valid argument!

Hex rituals is havoc exclusive (along with stims) but it still hasn’t been used for an event despite being in the game for longer than stims iirc (stimmed enemies were in the cartel favors event). Some modifiers appear in Havoc first. We had an event called ā€˜dark rituals’ that summoned chaos spawns but those were optional to fight.

I’m just amazed there’s nothing re-treading some of the deed modifiers from VT2. Or even the unused ones we know about (twins splitting on death). Its always just waves of X specials and some modifier with ogryns lately. Where’s ā€˜send in the next wave’ or ā€˜vanguard’. I would rather fight tons of elites and horde enemies than waves of bursters and mutants.

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Agreed. Furthermore, I don’t believe that they actually care about what users like or want. They don’t really solicit feedback except from specific community members, and they don’t necessarily even act on those members’ concerns.

Bringing up Warframe again; the game has had a checkered history in terms of acting on user feedback, not gonna lie, but there has never really been a question as to whether that feedback was wanted or received - they have always had livestreams where they show you what they’re working on and get user opinions and answer questions in real time, the game director would post videos of stuff he was working on on social media to get people’s direct impressions, devs participate directly in the forums, and really the bottom line is that there are reams of additions and improvements that originated from community suggestions and feedback.

By comparison, Darktide just has a handful of excellent hard-working CMs who are essentially restricted from doing anything but passing messages along to people who may or may not throw those messages directly in the trash. It’s really impossible to say, because it seems like the developers have no desire to engage with the community, or to treat us as anything other than a source of income.

It really seems to be immaterial to them whether or not or how much people enjoy the content or what people would like to be added or changed, as long as there is a certain cash flow - maybe the actual individual developers care and don’t have such a cynical attitude, but there’s no particular reason to think so.

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