I really really like the concept of Riposte, it suits WHC very well.
It’s satisfying and rewarding to pull off but it severely slows down the pace of game-play which results in Deathknell and Flense being more favorable picks.
Handmaiden’s new attack speed on block talent got a huge quality of life improvement, though the numbers might be a bit too good now.
Putting forced reliance on blocking feels bad on a career that’s as focused on dodge gameplay as Handmaiden is. Instead we’ll experiment with adding more focus on weaving in pushing in the attack combos to gain the effect of the talent.
Easing the requirements for WHC riposte might make it a more appealing and competitive option to Deathknell and Flense. However, changing it to a guaranteed critical hit after pushing would be extremely OP.
I understand Riposte is a parry/counter attack. But for gameplay purposes it could be made more forgiving or given greater rewards for slowing down the pace.