# What's up with telekine shield?

**URL:** <https://forums.fatsharkgames.com/t/whats-up-with-telekine-shield/84992>\
**Category:** Gameplay Feedback\
**Created:** [October 23, 2023, 8:29am UTC](https://forums.fatsharkgames.com/t/whats-up-with-telekine-shield/84992 "2023-10-23T08:29:49Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Tzcheese](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/tzcheese/32/53773_2.png) [@Tzcheese](https://forums.fatsharkgames.com/u/Tzcheese)\
**Post date:** [October 23, 2023, 8:29am UTC](https://forums.fatsharkgames.com/t/whats-up-with-telekine-shield/84992/1 "2023-10-23T08:29:49Z")

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Someone tell me how the shield works. The wall type, not the bubble type.

Is it supposed to just block all ranged attacks until it ends? If so, there’s something wrong with it, because it often lets enemy ranged attacks through. Or is it supposed to weaken and start to let attacks through as it gets damaged or nears expiry? If so, that’s stupid as hell. Is there some bug that makes it look like it’s still there after it’s disappeared?

The white pillars on either end that suggest its protective height are actually _taller_ than the protective height, leaving a good quarter of the apparent height of the shield open for enemies to just shoot you. Why?

Now for the pet peeves…

Why is the smokey visual effect nearly opaque and _spread across the whole shield at eye level_? I don’t even need to explain why this sucks.

Why doesn’t it block the spreading fire from barrels and firebombs? I know those things aren’t projectiles under the hood, but it really feels like these should be blocked.

Why is the deployment range so limited?

Why are there 4 possible orientations? The curve is barely even perceptible unless you’re standing perfectly in line with it and isn’t deep enough to provide any practical function.

Yes I’m mad. I just had a disaster run because the shield _repeatedly_ failed me.

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**Author:** ![zaygr](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zaygr/32/71131_2.png) [@zaygr](https://forums.fatsharkgames.com/u/zaygr)\
**Post date:** [October 23, 2023, 8:32am UTC](https://forums.fatsharkgames.com/t/whats-up-with-telekine-shield/84992/2 "2023-10-23T08:32:36Z")

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Both versions of the shield are just too visually noisy/bright to see through. I think the normal/flat shield has losts of terrain clipping issues too, but otherwise I’ve been getting really good use out of them blocking doors.

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [October 30, 2023, 8:33am UTC](https://forums.fatsharkgames.com/t/whats-up-with-telekine-shield/84992/3 "2023-10-30T08:33:20Z")

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