# What should Fatshark focus on?

**URL:** <https://forums.fatsharkgames.com/t/what-should-fatshark-focus-on/39639>\
**Category:** Gameplay Feedback\
**Created:** [June 7, 2020, 7:13pm UTC](https://forums.fatsharkgames.com/t/what-should-fatshark-focus-on/39639 "2020-06-07T19:13:01Z")\
**Posts on this page:** 1\
**Showing post:** 60

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**Author:** ![Coocoochini](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/coocoochini/32/19747_2.png) [@Coocoochini](https://forums.fatsharkgames.com/u/Coocoochini)\
**Post date:** [June 11, 2020, 11:08am UTC](https://forums.fatsharkgames.com/t/what-should-fatshark-focus-on/39639/60 "2020-06-11T11:08:02Z")

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Great post! I’m glad to see someone encouraging devs to remember where there is room for game improvements. I made a post sharing my thoughts on areas devs could make game changes as well! Might I add, I STRONGLY hope they add another dwarf if considering adding new characters. Dwarves are so damn cool, and I would freak out if they had another on the team. Some addition and rework of certain game areas could seriously make vermintide 2 and its replay value pristine. I hope the devs consider our thoughts!

> [@Suggestions for winds of magic console](http://forums.fatsharkgames.com/t/suggestions-for-winds-of-magic-console/38264):
>
> i thoroughly enjoy the game, and send thanks, however, it seems there is so much potential to make character classes more fun to play. some quick major suggestions from my thoughts are: please buff/boost under powered character weapons. it stinks that certain weapons are simply too weak to compete with a certain weapon type that is the meta. boosting the underpowered weapons would really make classes come to life more and again. example: siennas staffs need major buffs. the beam staff should…

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