This is why I say that there needs to be simultaneous releases, so no one is left wondering when their next batch of content is coming. They can still run betas on PC to easily identify bugs, and fix them across all versions. But this business of not porting events and updates that have been out for months is a slap in the face to people who actually paid full price for the game, unlike me. I understand that every platform has dry spells, which is exactly the problem. When something is announced, every platform should know when it’s coming, instead of having to wonder how long it will take to get to them.
Thing is, Fatshark has already said that this is their plan. They’re working on getting consoles up to PC’s patch and keeping them there.
It just takes time and it ain’t easy, but yeah, they’re already working on that.
I voted “other”. I would have chose weapon/class balance if it was an option. Both buffs and nerfs are needed, not just one or the other.
@Schambo420 I think FS are striving to close the gap. The release of WoM was really “hot on the heels” of PC release, although it might not feel like it. I do sympathise though as it should be a simultaneous launch for events really.
The ease of making adjustments to PC builds is always going to facilitate much faster changes than the consoles though. Maybe console players should make plans to ascend soon?
dons flameproof suit
@Argonaut14 Yes, I’ll admit that they are doing better on consoles than the last game, but 3-6 months still feels like forever. Especially when there are no special events like the “Rat Infestation” to distract you from the wait.
P.s. You show me a gaming PC for under $300 and I’ll ascend. Until then my poor ass is stuck as a console peasant 
I honestly don’t think they simply have the resources (or are organized enough) to maintain console versions.
The game performs incredibly poorly on PC, which is easier to debug on and definitely more powerful than the current consoles, making it that much harder to have this constant technical nightmare run well on anything else.
Demanding timely and well performing releases on consoles simply seems unrealistic from a team that I bet is already stretched too thin.
Obviously they can’t bail on consoles now but, while this will undeniably upset many, the game would be better off if they did as they have clearly underestimated how difficult the maintenance would be.
My preferred changes, in the following order:
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Bugfixes & Stability. Should always be a priority whenever big issues pop up, obviously. Should not detract from the stuff below as much as possible, however.
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Overhaul of traits and properties. Right now, a lot are really useless, so effectively there’s only a handfull of viable options. Most favorable effort to result ratio of new possible gameplay gain right now.
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Class and weapon balance changes. I don’t think something like the BBB is in order as a lot of stuff is very near where it should be, but some stuff is clearly weaker than others. With some small changes and a little number tweaking here and there, I think more gameplay options will be viable, which should bring a good breath of fresh air into the game at a relatively good effort to result ratio as well.
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Crafting overhaul. the Athanor is what all weapon crafting should have been from the start… Such a system would make it easier to try out new builds and loadouts, which would create a lot of ‘new’ gameplay options for most people as well.
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Properly implementing the multitude of gamemodes available. There are so many really cool gameplay elements available right now: Deed modifiers, Weekly Challenge modifiers, Twitch Mode, etc… But pretty much all of it is implemented so… half-assedly. (Is that a word?) It feels like FS gets a cool idea, they implement it in a basic way, but then totally forget about it and go on to the next cool idea. And all of the cool ideas are indeed pretty cool gameplay-wise, but the way its all integrated in the game right now is very messy. For Deeds the availability is bad since it depends on RNG, and there’s also hardly any incentive to get players to play all these awesome modes. If they combined all of it into a Mutator Mode or somesuch, and added a small reward for playing it (nothing crazy so adventure mode would still be the standard for most people), then more people would play it, it would add a lot of new gameplay options, and other future cool ideas could be implemented more easily as well.
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Then, and only then, add new stuff to the game. Since relatively small changes to existing stuff could offer new gameplay value at relatively much less effort, that should take priority, if you ask me. I understand that FS needs a source of income as well and that the above changes don’t give that, however. So they’d need to add new stuff in the meantime. Lohner’s Emporium and simultaneously developed new Maps could offer that. But I’d rather have that effort would not be spent on new weapons, classes, and gameplay modes as long as the existing ones aren’t properly done yet.
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Lastly, more cosmetics in Lohner’s Emporium and / or another Shilling sink. Else Shillings become the next Dust, where you end up having so much it becomes inconsequential. And more cosmetics would simply be nice to have. One could make “red” items with blue glow out of all existing weapons, and mix and match the existing weapons yo create “new” dual wielded and weapon-shield combined weapons as well, as relatively “easy” new options, just to give an example. I’m sure FS can come up with better ideas as well.
I think it’s about striking the perfect balance of being able to push something that’s a meaningful addition without spending (or betting) too much on it, but also something that won’t incur another wave of bugs and glitches or would require months to finally get balanced properly.
Hence, I opted for maps which are objectively a meaty content that should not distract from pushing fixies in between, and should be free of any devastating side effects.
Of course, it’s been said that a single map can take months to develop. Regardless, I would opt for something as non-invasive as possible to allow any maintenance to happen simultaneously.
I’ve been thinking about that same sorta thing lately, Slacker. I’m wondering what kind of tasks can get accomplished in parallel because it’s done by different teams? It’d be interesting to know.
For instance, we know the artists do just that, art. Mostly 3d modelling and texturing. Them working on a new map or new cosmetics should have no impact on, say, bug fixes or balance changes or feature design/redesign, for instance.
I’ve been wondering what kind of teams Fatshark has and how they’re divided.
This way we’re slowly sticking our noses into how they manage things and I’m not sure we should be doing that. 
I can only image that the variety of teams covering variety of fields must be kept occupied, so they’re probably either hard at work on something new or at least prototyping something completely new.
Anything that comes out of that is usually a huge change that tackles multiple areas of the project. And since the project has been somewhat shaky, a lot of things may get broken as a result.
I just wonder if it would be feasible for them to tone it down a little and focus on little things for a while.
When it comes to maps, I don’t think every map requires a lot of unique art to be produced. Meanwhile, I’m afraid that it would require a rudimentary (conceived and approved) plot elements, possibly unique voice lines, maybe a few custom gameplay elements. If they limit themselves to rehashing everything that’s been put into the game so far, new rapidly produced maps would become more and more bland and no one wants that.
It’s about striking balance by introducing something substantial without too much effort and side effects.
Hm, difficult question. There is an awful lot of stuff I don’t want to see ^^ like mindless buffzerking. I think the things I would see right now are minor fixes as well as additions and supplement of existing stuff.
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Fixing of the ranked Weaves private only mode as well as making counting Weave quickplay as progress for the Weekly Quest AND fixing the bug with Quickplay not counting as quickplay for adventure mode. All of these are rather annoying. Why do we have to do 10 quickplays anyway. I would sooo much prefer searching for 30 Arts which I can do all the time instead of doing quickplay -_-
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Improvement of the Weave presentation as well as adressing of minor changes to the leaderboards
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I don’t need new maps in the sense of new areas but I would like to see supplement and additions to the current map rooster like expanding on the ending of Blightreaper (with a short follow up map), giving significant different ways for the Helmgart missions or using existing assets like the Fort for Weekly Events. Some of this stuff could be used for secrets like a second ending for the maps or some kind of dark ending.
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Not necessary but maybe minor supplement of existing enemies. What I don’t need are more specials (especially not more disablers) but one or two more elites as long as they go with the faction and would bring something new to the table. Chaos Warhounds have been suggested by several people.
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Some more community involvement in the form of contest outside of the game would be nice
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More secrets and eastereggs (especially if completly unannounced). Because I have issues I tried to kill all rats in the castle just to make sure that the game does not have a secret rat level were you can fight against giant rats and all fours.
What I don’t need are more weapons as we have already a large selection and also no buff for current weapons and careers. There are only a very few which are currently underpowered. Deeds I don’t care really for but I wouldnt mind either. I still think they should just give them a similar item class as weapons leading to the same blacksmithing abilities.
Just received the season 2 fixes on Xbox sometime between now and the last time I played. Weaves are even more broken now, it crashes every match for at least one player, go figure. Can they make sure at least one thing works before they release it? This is rediculous! An update is supposed to fix bugs not cause more of them.
Top priority for me would be QoL, primarily a crafting system rework to make it similar to the weave system that promotes the trying of different builds. This should be paired with a rework of the traits system to give us a few more options rather than swift slaying for 80% of the builds out there.
As a fun little addition, I would like to see some visual indication of a player’s true level with a character. Perhaps unlockable frames for lvl+100, +150 etc. This may lead to tryhards kicking anyone under lvl 10000 but I have very rarely run into anyone in legend quickplay who actually care about another player’s level. Not a priority, but would reward me for my dedication to Bardin, whos level is over 15times (not a typo) the level of my second character
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I think Bug fixes and Balancing issues are something that with a game like that will allways be needed and should be done regularly. And personally I think the game is in a good spot right now (or good enough at least). Matchmaking would also be great allthough personally most things work fine for me here as well.
The reason why I voted for new content is less that I want a ton of new maps, weapons or a new faction but rather stuff that changes the core gameplay loop up from time to time. Because personally, since all my friends quit the game both deeds and also weaves are unappealing to me, and the weekly challenges are often to gimmicky for my taste and I only jump into one of those from time to time. That leaves the basic games which is, even with the addition of beastmen getting staler and staler. I would really love if they brought some of the ideas and mechanics from weaves or the weekly challenges into the core gameplay as special units or events. This would actually be quite simple (f.e. add in a special new wizard that casts the lightning stuff from weaves, have sucide rats spawn once in a while, add some sort of temporary effect that causes the tzeentch’s twin effect for a short duration…etc.). And for the love of god bring the “A quite evening” map back into the pool! It was so much fun and would work so well even without the booze stuff. Why do all that work for something temporary?
FS is sitting on a ton of interesting content and ideas and I feel like they allways add them to a new shiny mode instead of bringing some variety into the base game. Especially if you look at the new crafting system that was ONLY implemented for weaves. Like why? Why segregate the communities and the content further? There is a bunch of new interesting stuff why not add it in everywhere?
Dedicated servers… oh wait
Why does everyone want dedicated servers, purely for hosts disconnecting? maybe i’m lucky but i had this happen a couple times when the game just came out and i never had it happen again after. In the time and money it would take to set up dedicated servers i would rather have a million other things.
I think what they want is proper host migration. As dedicated servers certainly won’t solve all their issues magically.
Yea thats why i dont understand the dedicated servers hype. I know it’s used a lot as a meme these days, because fs doesnt keep its promises, but some are serious and i never understood.
Because FS doesn’t have the balls to say “it’s never going to happen”, but they keep it in their “we’re looking into it” limbo.
So you want them to stop actually looking into it because you want it to never happen ? 