What difficulty should the game use as the baseline for balance adjustments?

Right now, most people on the forum have their own opinions about the game’s balance changes, but what we really need is a clear difficulty baseline for balancing.

Like, what difficulty should actually be the standard for balance? Post your thoughts below.

· Heresy
· Auric
· High Intensity Shock Gauntlet
· Havoc levels 1–20
· Havoc levels 20–30
· Havoc 31 and above

Baseline for game balance adjustments
  • Heresy
  • Auric
  • High Intensity Shock Gauntlet
  • Havoc levels 1–20
  • Havoc levels 20–30
  • Havoc 31 and above
0 voters

I think you could do a poll post on this.

1 Like

Auric maelstrom I II V E G like it used to be for the longest time

4 Likes

If enemies had the same health values in all difficulties balancing the game would be a cakewalk, there are better ways to make a game hard than sponge enemies.

20 Likes

the most commonly played / the one designed to be the centre of the spread. which i put as heresy , but i suspect it might actually not be an option on this list.

Isn’t auric just heresy with increased spawn?

Damnation with increased spawns

8 Likes

Would’ve picked Damnation, but since that’s not an option I went with Auric.

6 Likes

AI Director and random mutators/effectors on HAVOC Difficulty makes this game stink of s**t. :slight_smile:

1 Like

Damnation, because that’s where health bars stabilise. Everything above that is a modifier.

Edit: voted auric because that is the closest.

Edit two: HISTG isn’t a difficulty on its own.

17 Likes

Auric, because that also would make Havoc fair again.

3 Likes

Auric. I remember a time, probably before Havoc, when it could be considered quite difficult, about 50/50 chance of winning/losing (which was fair for the highest difficulty, without all this fuss and restrictions with party finder). I think it’s a great indicator that now it’s very rare for anyone to use third wound curio — whereas before, it was much more common to see exactly three. Recently the sense of danger in the main game mode is quite minimal, auric winrate ~95% i guess

3 Likes

Damnation, Auric should then be a good challenge above that, and havoc should be the nearly impossible ball crushing difficulty for the elite gamers that want the extra extra hard challenge above that

7 Likes

No game should ever be balanced around its hardest difficulty

11 Likes

in vt2 game was balanced around legend, so that cataclysm and higher could be harder

idk why voting auric/damnation

1 Like

I still remember telling my 2 other friends to hop on because veggie just rotated in and we just give another shot at doing it good times

3 Likes

voted Auric because VT2 weapons were balanced around Cata from 2020 onwards (which in my extremely biased opinion was when weapon balance was at its best…if you don’t include OG trollhammer and moonbow)

In my experience, it makes sense to balance breakpoints, cleave etc. around the highest normal difficulty. What’s passable in auric will be comfy in heresy etc. etc. and so the limiting factor becomes the player’s skill in said normal modes. Obviously Havoc is a different beast entirely and I don’t think anything should be balanced around H40 because that’d skew the game too much and turn Havoc into the new base game but without quickplay and the sweats would once again be left with nothing interesting for them.

7 Likes

guys come quick, the good one is on :rofl:

2 Likes

or BW

2 Likes

I’ve switched my answer to heresy because imo it really should be very difficult and auric should have a low win rate.

Heresy should be the staple and auric should be for sweats.

Tbh though, balance doesn’t have to be around 1 difficulty. They can technically balance each separately and likely do to an extent.

3 Likes