# Weaves please

**URL:** <https://forums.fatsharkgames.com/t/weaves-please/92750>\
**Category:** Gameplay Feedback\
**Created:** [March 19, 2024, 11:46pm UTC](https://forums.fatsharkgames.com/t/weaves-please/92750 "2024-03-19T23:46:59Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Aenarion89](https://avatars.discourse-cdn.com/v4/letter/a/f07891/32.png) [@Aenarion89](https://forums.fatsharkgames.com/u/Aenarion89)\
**Post date:** [March 19, 2024, 11:46pm UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/1 "2024-03-19T23:46:59Z")

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Please bring back old weaves. I love weaves. Other people do too. Please do not abandon them.

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**Author:** ![ZinStonehead](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zinstonehead/32/27850_2.png) [@ZinStonehead](https://forums.fatsharkgames.com/u/ZinStonehead)\
**Post date:** [March 20, 2024, 9:16am UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/2 "2024-03-20T09:16:10Z")

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Please do so FS!

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**Author:** ![RedBeardedGiant](https://avatars.discourse-cdn.com/v4/letter/r/ed655f/32.png) [@RedBeardedGiant](https://forums.fatsharkgames.com/u/RedBeardedGiant)\
**Post date:** [March 20, 2024, 12:09pm UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/3 "2024-03-20T12:09:42Z")

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I think 5-10 additional threads with the same one liner should do the trick.

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**Author:** ![Aenarion89](https://avatars.discourse-cdn.com/v4/letter/a/f07891/32.png) [@Aenarion89](https://forums.fatsharkgames.com/u/Aenarion89)\
**Post date:** [March 20, 2024, 5:37pm UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/4 "2024-03-20T17:37:57Z")

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What else would you suggest I do? I’ve tried patience. They refuse to respond to anything.

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**Author:** ![FatsharkQuickpaw](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatsharkquickpaw/32/35638_2.png) [@FatsharkQuickpaw](https://forums.fatsharkgames.com/u/FatsharkQuickpaw)\
**Post date:** [March 26, 2024, 4:39pm UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/5 "2024-03-26T16:39:35Z")

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We don’t have anything big planned for Weaves at the moment, but we’re hoping to give them a tweak this year to leave them in a better state. I’m afraid I can’t reveal anything concrete until we’ve pinned things down proper.

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**Author:** ![loogie](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/loogie/32/74745_2.png) [@loogie](https://forums.fatsharkgames.com/u/loogie)\
**Post date:** [March 28, 2024, 11:27pm UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/6 "2024-03-28T23:27:58Z")

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new weave maps would be awesome! i thought mission of mercy, or at least part of it (using whatever portion of the map was relevant) sounded really cool as a weave. the auras and aesthetic of weaves along w the objectives gives a unique experience that’s fun. old haunts weave would be another vote from me.

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**Author:** ![CobaltNinja](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/cobaltninja/32/71678_2.png) [@CobaltNinja](https://forums.fatsharkgames.com/u/CobaltNinja)\
**Post date:** [March 31, 2024, 6:33pm UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/7 "2024-03-31T18:33:21Z")

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At the very least I hope for ratling gunners to not be allowed to spawn in shadow weaves. That’s sadistic and damn near impossible to clear.

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**Author:** ![Ensrick](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ensrick/32/31433_2.png) [@Ensrick](https://forums.fatsharkgames.com/u/Ensrick)\
**Post date:** [April 4, 2024, 5:45pm UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/8 "2024-04-04T17:45:34Z")

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Really kinda just added a DLC mission type but left it buggy and in a state few ever want to play it. The game now is going to have Versus as well as Adventure Mode and Chaos Wastes. The problem being that rewards from the Weaves don’t carry over anywhere except the frames. The game on average has about 2k to 3k players on a given day, and maybe 10-30 here in the US close enough for us to have a game without 300 ping or disconnects.

I don’t know if the weaves are worth salvaging since because if people do migrate over to them and prefer that to the campaign, I will have almost nobody to quick play with. I’ve already been playing Fallout 76, and Total War: Warhammer 3 and none of my friend’s are on Vermintide 2 anymore. I can’t even really do Cataclysm often without it turning into a duo or bot solo.

One thing I think weaves could do, is allow players to use obtain the weave skins as rewards. Also, since it’s part of adventure mode, why not include a quick play option that allows you to join it?

In fact, maybe at the main menu, include a quick play option to join any game in PvE with a moment to select your career, talents, and weapons before joining once it shows you what kind of game you’re connecting to.

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**Author:** ![Dark\_Overlord](https://avatars.discourse-cdn.com/v4/letter/d/ee7513/32.png) [@Dark\_Overlord](https://forums.fatsharkgames.com/u/Dark_Overlord)\
**Post date:** [April 6, 2024, 12:41pm UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/9 "2024-04-06T12:41:13Z")

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The weaves do need updating, they are easily the worst part of the game. Currently stuck on weave 32… those effing orbs in tight corridors… horrendously bad design choice.

They’re just not fun, as they are the worst aspects of the game just amplified immensly 😕 The timer makes no sense as rushing usually ends up with your death and some of the combinations (invisible enemies and barrel carrying) are so badly designed it doesn’t seem like they were play tested.

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**Author:** ![ZinStonehead](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zinstonehead/32/27850_2.png) [@ZinStonehead](https://forums.fatsharkgames.com/u/ZinStonehead)\
**Post date:** [April 7, 2024, 5:28am UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/10 "2024-04-07T05:28:03Z")

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They are hard yes. But with the good team you can do it to 160 and it is fun. Almost all big bugs were fixed over the years. Only problem is that we cant do the first three seasons anymore…

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**Author:** ![Dark\_Overlord](https://avatars.discourse-cdn.com/v4/letter/d/ee7513/32.png) [@Dark\_Overlord](https://forums.fatsharkgames.com/u/Dark_Overlord)\
**Post date:** [April 11, 2024, 7:34pm UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/11 "2024-04-11T19:34:50Z")

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I strongly disagree, my team are not having fun in the slightest. Blight Stormers are broken as hell, the orbs and invisible enemies are game breaking mechanics and the insane health increases the ‘monsters’ get from weave 41 onwards are a joke.

Adding to that characters (Bardin) just got nerfed again in the latest patch (last time it was Markus, Bardin and Kerillian) and the game just becomes more frustrating. The enemies never seem to receive nerfs.

What irks me the most is I paid for these characters with stated skills, only for them to be downgraded…

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**Author:** ![Max93](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/max93/32/33767_2.png) [@Max93](https://forums.fatsharkgames.com/u/Max93)\
**Post date:** [April 12, 2024, 6:13am UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/12 "2024-04-12T06:13:18Z")

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> [@Dark\_Overlord](#):
>
> the insane health increases the ‘monsters’ get from weave 41 onwards are a joke.

from weave 41-60 the the monster have just as much HP as on normal cata, dont know what you mean

weave difficulty is:  
1-10 = recruit  
11-20 = veteran  
21-30 = champion  
31-40 = legend  
41-60 = cata  
61-80 = cata2  
81-120 = cata3  
121-160 = cata3+

> [@Dark\_Overlord](#):
>
> Blight Stormers are broken as hell, the orbs and invisible enemies are game breaking mechanics

it is not that bad you only have to be carefull, and blighstormers are just as bad/good as in the base game. Invis enemies you see when they are close and if you listen to the sound cues you know where they are and when to block Also they arent fully invis there is a slighty flimmering air where enemies are so you know where they are standing.

> [@Dark\_Overlord](#):
>
> Adding to that characters (Bardin) just got nerfed again in the latest patch

You mean engineer? IMO he is still too way too strong. And the other characters are fine, they are all pretty strong and in a good spot right now, only engi deserves a nerf yet.

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**Author:** ![Dark\_Overlord](https://avatars.discourse-cdn.com/v4/letter/d/ee7513/32.png) [@Dark\_Overlord](https://forums.fatsharkgames.com/u/Dark_Overlord)\
**Post date:** [April 12, 2024, 7:01am UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/13 "2024-04-12T07:01:04Z")

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And that’s why the weaves are awful, no gradual increase. Weave 31-40 - Rat Ogre 2400 health, weave 41 - 4000 health, and lets not forget there’s 3 of them at the end of weave 41. Times were tight on most levels, and now some are going to be nigh on impossible because ‘make number bigger’.

Add to this Fatshark keep nerfing the characters damage output and you’re left with a depressing shitshow that seems you have to play the game the way fatshark want you to, and not how you want to.

Blighstormers are broken all round, they are the worst enemy in the game regardless of the mode. The amount of times one of these POS’s cast their storm from an angle where it is impossible for them to even see you or you to see them, or even the other side of the map and are out of range from even being marked is beyond stupid. They then proceed to teleport out of them map to where you can never reach them, but their storm still keeps going.

Invisible enemies + barrels, especially ranged ones negate everything you just mentioned.

I paid for Bardin because of the advertised skills, I am now having that taken away from me. I don’t think Bardin is OP in the slightest. I’d be happy with being able to use the Bardin I paid for and just not appearing on the leaderboards (though it is funny considering how others were allowed to use those ‘advantages’ to complete stages, but I’m now not).

I’m not trying to sound like a d\*ck btw, I just think the game is horribly balanced in favour of the enemies, and everytime something benefits the player comes along it gets nerfed to hell.

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**Author:** ![Max93](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/max93/32/33767_2.png) [@Max93](https://forums.fatsharkgames.com/u/Max93)\
**Post date:** [April 12, 2024, 7:07am UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/14 "2024-04-12T07:07:35Z")

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> [@Dark\_Overlord](#):
>
> Times were tight on most levels, and now some are going to be nigh on impossible because ‘make number bigger’.

I have problem with the phrase “nigh on impossible”, because there are enough players who have finished 1-120 without cheesing anything, most players who still play weaves regulary (yeah there are some but not many) enjoy it to do those without cheesing. The cheesing only start at 121+

But yeah i know what you mean the increase in difficulty is pretty fast. But thats the intended design choice, having a game mode where it gets harder and harder the further you get. You will always reach a point where you get stuck with this desing. And i am glad there is such a design implemented. If this design is executed in a good way is another topic, it definitely has some flaws, but imo the flaws are beyond weave 120 and the 1-120 is quite on point.

> [@Dark\_Overlord](#):
>
> I paid for Bardin because of the advertised skills, I am now having that taken away from me.

Which skills which were advertised were removed from the game? I dont know any.

> [@Dark\_Overlord](#):
>
> Blighstormers are broken all round, they are the worst enemy in the game regardless of the mode. The amount of times one of these POS’s cast their storm from an angle where it is impossible for them to even see you or you to see them, or even the other side of the map and are out of range from even being marked is beyond stupid. They then proceed to teleport out of them map to where you can never reach them, but their storm still keeps going.

True

> [@Dark\_Overlord](#):
>
> I’d be happy with being able to use the Bardin I paid for and just not appearing on the leaderboards (though it is funny considering how others were allowed to use those ‘advantages’ to complete stages, but I’m now not).

Thats why they should have continued the seaons and spent more love for this mode 😅

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**Author:** ![RedBeardedGiant](https://avatars.discourse-cdn.com/v4/letter/r/ed655f/32.png) [@RedBeardedGiant](https://forums.fatsharkgames.com/u/RedBeardedGiant)\
**Post date:** [April 12, 2024, 10:44am UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/15 "2024-04-12T10:44:44Z")

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> [@Dark\_Overlord](#):
>
> I’d be happy with being able to use the Bardin I paid for

When I paid for engineer on release he was weaker than he is now. That’s just how it goes in a game that is still being worked on.

It’s been a while since I finished the season but don’t the weaves just repeat? So weave 1 and 41 are the same, except for the difficulty, right? My point is, you can experience every wave before it gets stupidly difficult. And yeah, at some point it just becomes impossible except for the most skilled or ready to cheese.

> [@Dark\_Overlord](#):
>
> I just think the game is horribly balanced in favour of the enemies, and everytime something benefits the player comes along it gets nerfed to hell.

I don’t agree for the most part. Up until high difficulties the player character are streets ahead in terms of power and they are not nerfing stuff to hell but rather bringing it down to a baseline they set in the past. All in all the power level rose in the last couple of years IMHO.

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**Author:** ![GreenColoured](https://avatars.discourse-cdn.com/v4/letter/g/a9a28c/32.png) [@GreenColoured](https://forums.fatsharkgames.com/u/GreenColoured)\
**Post date:** [April 12, 2024, 11:10am UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/16 "2024-04-12T11:10:38Z")

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I just want to be able to bring AI bots along in the main weaves…and for more relevance to the base game.

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**Author:** ![GreenColoured](https://avatars.discourse-cdn.com/v4/letter/g/a9a28c/32.png) [@GreenColoured](https://forums.fatsharkgames.com/u/GreenColoured)\
**Post date:** [April 12, 2024, 11:14am UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/17 "2024-04-12T11:14:08Z")

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With the Shadows of Change dumpster fire, I suspect a number of Total War players might migrate to Vermintide and other games.

What a sad state of affairs Total Warhammer 3 is on compared to the darling Warhammer 2 was.

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**Author:** ![ZinStonehead](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zinstonehead/32/27850_2.png) [@ZinStonehead](https://forums.fatsharkgames.com/u/ZinStonehead)\
**Post date:** [April 12, 2024, 9:54pm UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/18 "2024-04-12T21:54:27Z")

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> [@GreenColoured](#):
>
> I just want to be able to bring AI bots along in the main weaves…and for more relevance to the base game.

Bots would not help much in weaves. It is too complex for them. And also it is good that we can train true solo outside of modded somewhere…  
If you want to complete all weaves then join some V2 discord like Red Moon Inn and find the veterans in this game that want to do Weaves. They exist. .-)

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**Author:** ![ZinStonehead](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zinstonehead/32/27850_2.png) [@ZinStonehead](https://forums.fatsharkgames.com/u/ZinStonehead)\
**Post date:** [April 12, 2024, 9:58pm UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/19 "2024-04-12T21:58:55Z")

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> [@Dark\_Overlord](#):
>
> I’m not trying to sound like a d\*ck btw, I just think the game is horribly balanced in favour of the enemies, and everytime something benefits the player comes along it gets nerfed to hell.

Yes, Weaves are not easy but unlike normal games the weaves are always the same. The enemies will always spawn the same. You can learn the weaves one by one and continue to higher ones. Just find good players willing to help you.

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**Author:** ![GreenColoured](https://avatars.discourse-cdn.com/v4/letter/g/a9a28c/32.png) [@GreenColoured](https://forums.fatsharkgames.com/u/GreenColoured)\
**Post date:** [April 12, 2024, 10:25pm UTC](https://forums.fatsharkgames.com/t/weaves-please/92750/20 "2024-04-12T22:25:17Z")

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You’d be surprised what you can do once you understand the quirks and strengths of the bots, they’re basically tools alongside your gear and talents.

Besides the current weaves already have options for solo duo etc. So AI Bot integration wouldn’t interfere with that.

[Next page](https://forums.fatsharkgames.com/t/weaves-please/92750.md?page=2)
