# Weapon Talant \[Heroic intervention\]

**URL:** https://forums.fatsharkgames.com/t/weapon-talant-heroic-intervention/35230
**Category:** Gameplay Feedback
**Created:** [August 14, 2019, 1:35pm UTC](https://forums.fatsharkgames.com/t/weapon-talant-heroic-intervention/35230 "2019-08-14T13:35:10Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![Carnager90](https://avatars.discourse-cdn.com/v4/letter/c/46a35a/32.png) [@Carnager90](https://forums.fatsharkgames.com/u/Carnager90)
#### Post date: [August 14, 2019, 1:35pm UTC](https://forums.fatsharkgames.com/t/weapon-talant-heroic-intervention/35230/1 "2019-08-14T13:35:10Z")

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Hello Fatshark Team,

Since the new update “Winds of magic”, the failures are mounting, not only at the new level of difficulty, but also at legend. I like to play Tank and cover my teammates. My idea to make the game stronger in teamplay again is to change Heroic intervention as follows:

Any support, whether killing or pushing the enemies who attack a teammate gives 25 temp hp to each team member nearby. This effect can only work every 20 seconds. This Weapon talent is delay the talant on other teammates with the same weapon talant for 10 sec.

i Think Krubers Passive aura “Protective presence” has the ideal range. I would also like to see the same range on Heroic intervention.

I hope that you think about my suggestion and make it easier to protect teammates, it is after all a coop game

WFG Carnager90

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### Author: ![Carnager90](https://avatars.discourse-cdn.com/v4/letter/c/46a35a/32.png) [@Carnager90](https://forums.fatsharkgames.com/u/Carnager90)
#### Post date: [August 20, 2019, 4:46pm UTC](https://forums.fatsharkgames.com/t/weapon-talant-heroic-intervention/35230/2 "2019-08-20T16:46:57Z")

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No Reply? Pls guys and girls thats important !

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### Author: ![souI23](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/soui23/32/25193_2.png) [@souI23](https://forums.fatsharkgames.com/u/souI23)
#### Post date: [August 21, 2019, 12:15am UTC](https://forums.fatsharkgames.com/t/weapon-talant-heroic-intervention/35230/3 "2019-08-21T00:15:57Z")

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Entire traits system must be reworked… anyway i agree with everything that buff unused traits.

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### Author: ![DeMasked](https://avatars.discourse-cdn.com/v4/letter/d/a183cd/32.png) [@DeMasked](https://forums.fatsharkgames.com/u/DeMasked)
#### Post date: [August 21, 2019, 12:23am UTC](https://forums.fatsharkgames.com/t/weapon-talant-heroic-intervention/35230/4 "2019-08-21T00:23:27Z")

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Winds of Magic changed a ton yet ignored the archaic Crafting system in the base game + the traits/affixes associated with the items that really need to be changed or buffed.

Heroic Intervention as it is results perhaps about 2-3 procs in a round. It is super limited and heavily under utilized compared to the other traits.

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### Author: ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)
#### Post date: [August 28, 2019, 12:23am UTC](https://forums.fatsharkgames.com/t/weapon-talant-heroic-intervention/35230/5 "2019-08-28T00:23:30Z")

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