# Veteran Subclass/Specialty Ideas

**URL:** <https://forums.fatsharkgames.com/t/veteran-subclass-specialty-ideas/91269>\
**Category:** Gameplay Feedback\
**Created:** [January 29, 2024, 4:00pm UTC](https://forums.fatsharkgames.com/t/veteran-subclass-specialty-ideas/91269 "2024-01-29T16:00:02Z")\
**Posts on this page:** 1\
**Showing post:** 22

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**Author:** ![SlenderBarracuda](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/slenderbarracuda/32/35536_2.png) [@SlenderBarracuda](https://forums.fatsharkgames.com/u/SlenderBarracuda)\
**Post date:** [January 31, 2024, 12:34pm UTC](https://forums.fatsharkgames.com/t/veteran-subclass-specialty-ideas/91269/22 "2024-01-31T12:34:09Z")

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> [@Heretical\_Cactus](#):
>
> Sometime they crawl out of sewer manholes

Yeah but that’s not what I’m talking about. I’m talking about just popping into existence. There’s a few reasons for this, like sometimes a whole patrol just ‘poof’ appears.

There’s a difference between a weird spawn that has a logical reason and a totally unexplained cheat spawn. Now, there is a problem telling which is which because they usually happen beind you, so you don’t see them, and of the ones that someone sees, most aren’t recorded for later… but some are.

I have some examples, and you’ll have to forgive they are old. I’m pretty sure there’s some more recent, but these I can provide more quickly.

Like, this one where people get out of the elevator and a whole patrol just appears is one example,

> [@51 days since open beta. 51 things we still need badly](https://forums.fatsharkgames.com/t/51-days-since-open-beta-51-things-we-still-need-badly/72651/7):
>
> That’s not a cheat spawn, if you can see them on the way in… although if they fall 20 feet that SHOULD make a sound. What this is … is they just blip in. I’ve seen it in exterior maps where I jumped down to a lower balcony and just before I landed 'POOF" 20 dreg shooters and two ogryn appear on that ledge. Fair amount of video on the forums though. This thread had several videos, but it looks like only one is functional for me at the moment… [Teleporting enemies at my back in empty rooms](https://forums.fatsharkgames.com/t/teleporting-enemies-at-my-back-in-empty-rooms/58105) EDIT:…

And this where a bruiser just spawns right behind someone is another: Notice it’s not there, and then is there in the dark, then the light lights it up again.

> [@51 days since open beta. 51 things we still need badly](https://forums.fatsharkgames.com/t/51-days-since-open-beta-51-things-we-still-need-badly/72651/22):
>
> In front of me, but behind someone else.

Logical spawns that are maybe badly managed relative to gameplay and spawns with no logic at all are similar, but not the same issue.

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