# Vermintide 3?

**URL:** <https://forums.fatsharkgames.com/t/vermintide-3/103387>\
**Category:** General Discussion\
**Created:** [December 16, 2024, 4:02pm UTC](https://forums.fatsharkgames.com/t/vermintide-3/103387 "2024-12-16T16:02:50Z")\
**Posts on this page:** 1\
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**Author:** ![Heretical\_Cactus](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/heretical_cactus/32/73867_2.png) [@Heretical\_Cactus](https://forums.fatsharkgames.com/u/Heretical_Cactus)\
**Post date:** [December 16, 2024, 9:54pm UTC](https://forums.fatsharkgames.com/t/vermintide-3/103387/5 "2024-12-16T21:54:53Z")

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Well LM are the best pick after Greenskins and Skaven for a tide faction, and they wouldn’t necessarily be like Chaos Warrior.

That would be only if they were balanced upon being horde of Saurus.

But if you did it with Skink as the base units it’s very much more appropriate.

> [@Tide game but we play as Chaos follower + LM roster](https://forums.fatsharkgames.com/t/tide-game-but-we-play-as-chaos-follower-lm-roster/49277/4):
>
> Enemy Overview:
> 
> # Normal Units:
> 
> **Skink Warrior** : Hordes (Think Clan Rats/Ungor)
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/5/7/57f2670fb460d9420bae1e22cd86d65a391e0dd8.jpeg)
> 
> Variant:
> 
> - Hand Weapon: Mace, 1h Macuahuitl, Copper Dagger
> - Hand Weapon & Shield
> - Spear
> 
> **Red Crested Skink** : Hordes (Think Marauder/Gor)
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/f/1/f1bcbbc63204d73c11c1d4dbf20f596475d266f7.jpeg)
> 
> - Great Weapon (Hammer; Axe)
> - Hand Weapon & Shield
> 
> **Skink Skirmisher** : Horde; Ranged /Think Ungor Archer)
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/8/8/881afc07ae1ad78d41226c5b234b63049321f3df.jpeg)
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/f/3/f3430a04fd4867abc5c44fe7f38360fc3573a0fb.jpeg)
> 
> - Bow
> - (Poison Bow)
> 
> Or
> 
> - Javelin, Javelin & Shield
> - Blowpipe
> - (Poisoned Blowpipe)
> 
> **Saurus Warrior** : Elite (Think Gor/Mauler)
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/c/5/c575faddb93391746290f4321060bdf8c25b86ec.jpeg)
> 
> - Hand Weapon: Mace, 1h Macuahuitl, Sword
> - Hand Weapon & Shield
> - Spear
> - Spear & Shield
> 
> **Temple Guard** : Uber Elite (Think Chaos Warrior)
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/0/4/0489438cf7989e64ae6a820d28be0546749e44e0.jpeg)
> 
> - Hand Weapon & Shield: 1h Macuahuitl
> - Halberd
> - Great Weapon (Glaive like weapon)
> - May have magic weapon
> 
> Kroxigor: Uber Elite (Think Chaos Warrior/Bestigor)
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/9/1/91ec1a2d8c90db2a06f40c423729f9ed0633c02d.jpeg)
> 
> Less armoured than the Temple Guard but with bigger/heavier great weapon
> 
> Sacred: Uber Elite/Savage (Think Bestigor
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/a/b/ab4871248f4e233566830bd414b2544c6343face.jpeg)
> 
> ## Even less armoured than the regular Kroxigor, but charge like a Bestigor and pummel like a Savage or a Plague Monk
> 
> * * *
> 
> # Specials:
> 
> **Chameleon Skink** : Sneak ranged unit, spawn as small group (3-6 depending to luck/difficulty)
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/1/f/1f3f8c61adae4297f030f869b6c0acd5117b422d.jpeg)
> 
> Always has poison blowpipe, act as discrete Skaven Globadier (Gas cloud) where it’s a dart instead of the ball
> 
> **Chameleon Stalker** : Hard hitting Chameleon Skink, spawn singularly
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/6/4/64526155cd755e6ffd4c291c92db64dce3685e39.jpeg)
> 
> (Oxyotl, first of the Chameleon Skink or something, couldn’t find any art of the Stalker since they are a champion unit)  
> Has limited ammo (1 or 2) who are explosive darts, which he use to stagger before charging into the fray
> 
> Depending on how Darktide’s dog work:
> 
> **Salamander** : Flamer Special, spawn singularly
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/4/a/4a292bde87d238ea061c7ec04ddd02613cf183ca.jpeg)
> 
> Act quite similar to the Skaven Warpfire thrower, spawn singularly
> 
> **Razordon** : Gunner Special, spawn singularly
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/e/6/e67116df7beea0a480d3115fa57a48dec51bd84e.jpeg)  
> Act quite similar to the Skaven Ratling Gunner, shorter salvo but quicker on the aiming and movement
> 
> **Skink Priest** : Multiple ones, spawn singularly
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/c/9/c94d134296f74e588b0ca58708e9950f97d7bae5.jpeg)
> 
> ## Available with the Lore of Aqshy/Fire, Hysh/Light, Ghur/Beast, Shyish/Death, Ulgu/Shadow, Chamon/Metal, Azyr/Heaven Basically they can go wild on them.
> 
> * * *
> 
> # Lord
> 
> (5th spawning) **Slaan Mage Priest** : Caster Lord, has access to a personal shield which regenerate and access to the Lore of [Qhaysh](https://warhammerfantasy.fandom.com/wiki/Qhaysh) (High Magic) or any of the other Lore, doesn’t attack physicly, being placed on a floating seat.
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/9/5/9563b603d2a8a217ffd6bad819fcfd9d49811c3c.jpeg)
> 
> **Saurus Old Blood** or **Saurus Eternity Guardian** : The most ancient of the Warrior of the LM
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/2/0/2024018e94457bae508538e9e5db75f10d357f47.jpeg)
> 
> - Hand Weapon with additional weapon
> - Hand Weapon & Shield
> - Halberd
> - May have magic item/weapon
> 
> * * *
> 
> * * *
> 
> # Monster
> 
> **Troglodon** (And weak point **Oracle** ): Saurian monster with poison spit attack (Like the Stormfiend)
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/1/2/125133725ba84bbb965f53d367e9870205b59a24.jpeg)
> 
> **Juvenile/Young Stegadon** : Like a normal Triceratops, can charge and hit with his head
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/e/c/ec398042a8ff94c0c845912b018f9633b3d5a32f.jpeg)
> 
> **Stegadon with Giant Blowpipes or bow** : Slower Stegadon but has multiple Skink on his howdah which heavy magic Blowpipes or Bows (Redundant)
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/6/b/6b6afb012b96822258e1a6e060323e14010ff4ca.jpeg)
> 
> **Stegadon with Engine of the Gods** : Slowest Stegadon, has an Engine of the Gods on his back that can call down pillars of light on the enemies position
> 
> **Bastilodon with Solar Engine** : Slow monster with ranged artillery, throw blast of stored sun power
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/0/0/000335027103f7db41690b749e45df22292e2d49.jpeg)
> 
> **Carnausor** : Most aggressive yet not as brittle as the Troglodon, act as simple but effective bruiser monster
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/0/3/03754d18e57988137c78d6c1d406824563b5e751.jpeg)
> 
> * * *
> 
> * * *
> 
> # Amazonian
> 
> To note, there is also the possibility to include Amazonian in the mix, as they sometime are allied (Other time enemies)
> 
> This will leave us with (Without counting weapon variant):  
> 7 Map enemies  
> 5+ Specials  
> 2 Lords  
> 5 Monsters

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