# Vermintide 2 - Patch 2.0.12.1

**URL:** <https://forums.fatsharkgames.com/t/vermintide-2-patch-2-0-12-1/36440>\
**Category:** Announcements\
**Tags:** devpost\
**Created:** [September 25, 2019, 12:05pm UTC](https://forums.fatsharkgames.com/t/vermintide-2-patch-2-0-12-1/36440 "2019-09-25T12:05:44Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Fatshark\_Hedge](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatshark_hedge/32/53965_2.png) [@Fatshark\_Hedge](https://forums.fatsharkgames.com/u/Fatshark_Hedge)\
**Post date:** [September 25, 2019, 1:20pm UTC](https://forums.fatsharkgames.com/t/vermintide-2-patch-2-0-12-1/36440/11 "2019-09-25T13:20:10Z")

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> [@Drakonhammer](#):
>
> On that note, last I played often the regular enemies (maulers, CWs) would slide after you when you back-dodged, has that been fixed? That was the main thing making back-dodging bad.

Enemies who attack on the move will continue their trajectory when dodged. That’s the design intention at least.

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