I’ve been playing Verm 2 since Xbox beta, and I keep finding myself missing the Verm 1 item system. I don’t like loot boxes on any game I’ve played that have them. The weapons feel too generic compared to Verm 1 since there are very limited traits. One sword feels like another, where on Verm 1 they had real personality based on the traits you give them.
I really miss the bounty board, since that was a great way to have a goal to play for instead of just grinding random boxes. I also don’t like that there is no way to craft higher power weapons or items. You just have to put on your best stuff, craft something, and hope RNG gives you a higher number than what you have on. I’ve opened hundreds of boxes, got tons of dust and other crafting supplies, but the game keeps me from making better weapons. Experienced players don’t care because they get 300 power items that they can share through all their characters. But the grind up there is a real pain, and has too much RNG. What good is getting 3 items per box when only 1 out of 9 items you get is worth anything? It’s not much better than getting 1 good item every three matches in Verm 1.
I’d really prefer it if you reverted the item system back to the Verm 1 version. But since you’re probably not going to do that, it would be nice if you added a bounty board like Verm 1. Add something where you can pick a randomly generated item from the board, and then do certain missions to earn it. It was a great idea from Verm 1 that is missing in this version. This could also alleviate some of the issues I’ve seen with duplicate red items dropping over and over, and could also let people have a decent chance at getting cosmetic items.
Just my 2 cents.