Various Suggestions (will edit/add over this week)

Welcome back from the holiday, Fatshark! I assume a bunch of these are already roadmapped, but if not:

Interface:
Keybindings->Enable multiple keybinds per action. “As a player I want to be able to bind reload to R AND Mouse4”
Audio->Option to turn off some of the sound notifications (full toughness, 0% Peril, Elite Kill) similar to existing toggles for Headshot, Backstab, etc. “As a player I don’t want to be distracted by full toughness or 0% peril notifications”
Keybindings->New button: Warcray (“rock and stone” equivalent, ideally with different lines per personality and a min 5s cooldown) “As a player I want to be able to push a button to cheer.”

Mourningstar Interfaces:
Mission Terminal->Secondary Objective->Differentiate Grim & Scriptures via icons rather than sharing the same icon
Mission Terminal->New Button ‘Bribe’->Choose the mission type (or map?) you want to play for the cost of 10K ordos per difficulty. Creates a new lobby with a 10 minute timer that can be quickplayed into, or can elect Private. Special conditions & objectives are RANDOM (50% chance of regular mission, 25% chance either special condition or objective, 25% both special condition and objective). “As a player I want to be able to choose the map I play if I’m pursuing certain objectives”
Armoury Exchange->Requisition Weapons-> Add “Reroll Button” costing 2500 (1st) / 5000 (2nd) / 7500 (3rd) Ordo for reroll once per hour. “As a player I want to be able to spend Ordos to reroll the shop” Given a normal run nets around 15-25K ordos, 3 rerolls are worth ~25m of a player’s time
Melk → Contracts → Bug Fix: Visible indicator when rerolling cap is reached and/or grey out the button. (Currently bugged, keeps sucking money and doesn’t reroll after 7500)
Melk → Contracts → Consider upping max rerolls to 6 or 7. Price continues to increase by 2500 per reroll.
Melk → Contracts → Option / Toggle next to reroll to pursue low / medium / high complexity when rerolling. “As a player I want to be able to reroll only LOW when I don’t have a lot of time to play that character that week, or HIGH if I do.”

Balance:
Zealot: Slide damage coefficient from 0 to 0.25 - invulnerability is silly
Pysker: Base stamina 1->2 (why 1?)
Pysker: dodge_jump_override_timer 0.3->0.5 inline with Vet & Preacher (why different?)
Psyker: Brain Burst Damage → Increase in Heresy & Damnation, should scale
Veteran: Base toughness 200->150
Veteran: Base Dodge Distance (base_distance) 2.5 → 2 inline with Pysker

K-12: Reduce max ammo by 20-40% (gun is top-tier as is)
Stub Revolver: Increase damage by 10-20% (feels great in Heresy, awful in Damnation)
Shotgun: Buff required.
Trauma Staff: Fix it / rework it. Other staves are great.

Creds: Damnation portrait, mult 30s, 100+ hrs, and ~1700h in VT2.

I’m indifferent to the audio cue and keybinding feedback (though I’d like the mouse sensitivity in particular to be fixed). That said, the ship’s feedback I don’t agree with at all: you’re suggesting to utilize this already arbitrary economic system to be… even more convoluted.

Missions: Remove RNG of what mission is available. Keep global conditions.
(This removed the need for ‘bribing’)
Rerolling: No timers. As you want to make it very clear, you play video games more than than the average person, but not everyone has that kind of time. Let’s not punish people for having other things to do while wanting to play this game as they like (and earn the gear to do so without jumping through timed hoops). Instead, let’s just implement the VT2 system. Problem solved (including removing the fact ordo dockets are worthless after a certain point; one of my character has 1.2 million and I’ve already bought all the cosmetics just because)
Melk: Contracts should be shared across characters (full account), and drop prices (or otherwise balance to keep rarity of purchase but maintaining feasibility across account). 25 mission completions / 25 scriptures / etc. per character? This guy maybe, but most of us cannot imagine doing that.

Class/Weapon balances: Agree with brain burst needing a bump for higher difficulty

Creds: I play video games and have opinions.

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