Welcome back from the holiday, Fatshark! I assume a bunch of these are already roadmapped, but if not:
Interface:
Keybindings->Enable multiple keybinds per action. “As a player I want to be able to bind reload to R AND Mouse4”
Audio->Option to turn off some of the sound notifications (full toughness, 0% Peril, Elite Kill) similar to existing toggles for Headshot, Backstab, etc. “As a player I don’t want to be distracted by full toughness or 0% peril notifications”
Keybindings->New button: Warcray (“rock and stone” equivalent, ideally with different lines per personality and a min 5s cooldown) “As a player I want to be able to push a button to cheer.”
Mourningstar Interfaces:
Mission Terminal->Secondary Objective->Differentiate Grim & Scriptures via icons rather than sharing the same icon
Mission Terminal->New Button ‘Bribe’->Choose the mission type (or map?) you want to play for the cost of 10K ordos per difficulty. Creates a new lobby with a 10 minute timer that can be quickplayed into, or can elect Private. Special conditions & objectives are RANDOM (50% chance of regular mission, 25% chance either special condition or objective, 25% both special condition and objective). “As a player I want to be able to choose the map I play if I’m pursuing certain objectives”
Armoury Exchange->Requisition Weapons-> Add “Reroll Button” costing 2500 (1st) / 5000 (2nd) / 7500 (3rd) Ordo for reroll once per hour. “As a player I want to be able to spend Ordos to reroll the shop” Given a normal run nets around 15-25K ordos, 3 rerolls are worth ~25m of a player’s time
Melk → Contracts → Bug Fix: Visible indicator when rerolling cap is reached and/or grey out the button. (Currently bugged, keeps sucking money and doesn’t reroll after 7500)
Melk → Contracts → Consider upping max rerolls to 6 or 7. Price continues to increase by 2500 per reroll.
Melk → Contracts → Option / Toggle next to reroll to pursue low / medium / high complexity when rerolling. “As a player I want to be able to reroll only LOW when I don’t have a lot of time to play that character that week, or HIGH if I do.”
Balance:
Zealot: Slide damage coefficient from 0 to 0.25 - invulnerability is silly
Pysker: Base stamina 1->2 (why 1?)
Pysker: dodge_jump_override_timer 0.3->0.5 inline with Vet & Preacher (why different?)
Psyker: Brain Burst Damage → Increase in Heresy & Damnation, should scale
Veteran: Base toughness 200->150
Veteran: Base Dodge Distance (base_distance) 2.5 → 2 inline with Pysker
K-12: Reduce max ammo by 20-40% (gun is top-tier as is)
Stub Revolver: Increase damage by 10-20% (feels great in Heresy, awful in Damnation)
Shotgun: Buff required.
Trauma Staff: Fix it / rework it. Other staves are great.
Creds: Damnation portrait, mult 30s, 100+ hrs, and ~1700h in VT2.