# Unlocked and Loaded - Weapon, Blessing and Class Changes Balancing Patch Notes - Pt.2

**URL:** <https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481>\
**Category:** Announcements\
**Tags:** devpost\
**Created:** [September 6, 2024, 12:46pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481 "2024-09-06T12:46:19Z")\
**Posts on this page:** 20\
**Page:** 8

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**Author:** ![Thermaal](https://avatars.discourse-cdn.com/v4/letter/t/278dde/32.png) [@Thermaal](https://forums.fatsharkgames.com/u/Thermaal)\
**Post date:** [September 6, 2024, 6:22pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/145 "2024-09-06T18:22:17Z")

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Ohhhhhh im dumb

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**Author:** ![Swordfish](https://avatars.discourse-cdn.com/v4/letter/s/d26b3c/32.png) [@Swordfish](https://forums.fatsharkgames.com/u/Swordfish)\
**Post date:** [September 6, 2024, 6:22pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/146 "2024-09-06T18:22:28Z")

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Can we please adjust the cleave damage cap of the Tigrus XV Eviscerator??  
The damage drop off to zero at 4 enemies negates most reason to use any cleave blessings,  
the weapon absolutly needs the brutal momentum blessing available to it.  
Thank you!

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**Author:** ![Swordfish](https://avatars.discourse-cdn.com/v4/letter/s/d26b3c/32.png) [@Swordfish](https://forums.fatsharkgames.com/u/Swordfish)\
**Post date:** [September 6, 2024, 6:25pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/147 "2024-09-06T18:25:16Z")

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i will add not everyone wants to be funneled into playing with a knife that most often is exploited for movement speed and anti teamwork behavior

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**Author:** ![Swordfish](https://avatars.discourse-cdn.com/v4/letter/s/d26b3c/32.png) [@Swordfish](https://forums.fatsharkgames.com/u/Swordfish)\
**Post date:** [September 6, 2024, 6:28pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/148 "2024-09-06T18:28:30Z")

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Agreed

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**Author:** ![Vertraxxx](https://avatars.discourse-cdn.com/v4/letter/v/a5b964/32.png) [@Vertraxxx](https://forums.fatsharkgames.com/u/Vertraxxx)\
**Post date:** [September 6, 2024, 6:29pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/149 "2024-09-06T18:29:39Z")

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plz make Eviscerator’s Bloodletter bleeding stack similar to chainaxe and chainsword. I don’t understand why this has been left out for so long

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**Author:** ![gpkgpk](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/gpkgpk/32/119406_2.png) [@gpkgpk](https://forums.fatsharkgames.com/u/gpkgpk)\
**Post date:** [September 6, 2024, 6:37pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/150 "2024-09-06T18:37:06Z")

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> [@FatsharkStrawHat](#):
>
> **Maccabian Duelling Swords**
> 
> - added also to Veteran and Zealot

Yikes, as I (and others) have said before, it will be OP AF on the others.  
P.S. Anybody else see some potentially very large or broken combos with the new archetype sharing and or blessings?

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**Author:** ![Boz](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/boz/32/25942_2.png) [@Boz](https://forums.fatsharkgames.com/u/Boz)\
**Post date:** [September 6, 2024, 6:37pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/151 "2024-09-06T18:37:31Z")

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tactical axe range buff WHEN?

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**Author:** ![gpkgpk](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/gpkgpk/32/119406_2.png) [@gpkgpk](https://forums.fatsharkgames.com/u/gpkgpk)\
**Post date:** [September 6, 2024, 6:41pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/152 "2024-09-06T18:41:36Z")

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Yeah the T-Rex arm modifier on TAxes (TRexAxes? TRAxes?) is rather silly, whereas the knife is basically a polearm.

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**Author:** ![Amelia](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/amelia/32/35846_2.png) [@Amelia](https://forums.fatsharkgames.com/u/Amelia)\
**Post date:** [September 6, 2024, 6:48pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/153 "2024-09-06T18:48:29Z")

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but at least, it will be fun 😄  
i like more variety in weapons for classes tbh  
DS with thrust on zealot sounds cool, it’s saltzpyre times

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**Author:** ![BongoSkaggs](https://avatars.discourse-cdn.com/v4/letter/b/ad7895/32.png) [@BongoSkaggs](https://forums.fatsharkgames.com/u/BongoSkaggs)\
**Post date:** [September 6, 2024, 6:49pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/154 "2024-09-06T18:49:33Z")

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Some good things but _a lot_ of concerning things. No nerfs for dumb weapons like the zarona revolver, plasma gun, mk 15 eviscerator, dueling sword, knives, or power swords. Buffs to already extremely good weapons like the mk 4 chain axe & mk2/mk5 combat axes. Plus zealot & vet getting dueling sword access which could be so broken with their talents.

Very disappointed that a psyker tree rework doesn’t include removing Smite’s anti-fun properties, comes with a \*\*\*\*load of buffs to Scrier’s Gaze builds with zero nerfs to balance things out, nothing to reduce/remove left side builds over reliance on warpfire, and doesn’t include any amelioration of Warp Siphon’s issues.

If Fatshark is going to continue being so timid and scared to nerf clearly over performing weapons and talents then I really hope you’re also working on a new difficulty level beyond auric damnation.

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**Author:** ![Scipo0419](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/scipo0419/32/84642_2.png) [@Scipo0419](https://forums.fatsharkgames.com/u/Scipo0419)\
**Post date:** [September 6, 2024, 6:49pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/155 "2024-09-06T18:49:43Z")

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> [@FatsharkStrawHat](#):
>
> _New_: Everlasting Flame
> 
> - Critical strikes fill the current clip with 2-5 bullets from your ammo reserve.

[![](https://media.tenor.co/images/ecc65e785e49eeb9045e74f75c592786/raw) ](https://media.tenor.co/images/ecc65e785e49eeb9045e74f75c592786/raw)

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**Author:** ![Infected\_Animal1](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/infected_animal1/32/81433_2.png) [@Infected\_Animal1](https://forums.fatsharkgames.com/u/Infected_Animal1)\
**Post date:** [September 6, 2024, 6:53pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/156 "2024-09-06T18:53:16Z")

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Please do a beta so we can see these changes in action and better give feedback, I think I speak for everyone when I say there’s some good here but way too many buffs and not enough nerfs

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**Author:** ![Scipo0419](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/scipo0419/32/84642_2.png) [@Scipo0419](https://forums.fatsharkgames.com/u/Scipo0419)\
**Post date:** [September 6, 2024, 6:56pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/157 "2024-09-06T18:56:04Z")

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> [@Kade](#):
>
> @FatsharkStrawHat I haven’t tested this but
> 
> > Critical strikes fill the current clip with 2-5 bullets from your ammo reserve.
> 
> seems like you’ll just run out of ammo faster. Am I missing something?
> 
> I appreciate the team making changes to balance. Thank you to the team.

> [@HighwayOne](#):
>
> I assume it’ll work just like the Ogryn’s Charmed Reload on the Stubbers. Technically yes, you use your existing Ammo, but the need to possibly not have to reload feels amazing.

Pretty, much but you’re not running out of ammo faster, you’re moving ammo from reserve into the clip which means you have to reload less, great for a horde environment. If you’re going to use 100 ammo either way, it’s better to not have to reload in between.

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**Author:** ![gpkgpk](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/gpkgpk/32/119406_2.png) [@gpkgpk](https://forums.fatsharkgames.com/u/gpkgpk)\
**Post date:** [September 6, 2024, 7:09pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/158 "2024-09-06T19:09:58Z")

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> [@camsmith1453](#):
>
> Still no Thrust, especially when the Zealot Crusher got it, is immensely disappointing for Paul fans.

Thrust is _usually_ worse than attacking twice for the time it takes.  
Supercharge on the Paul **might** be very good though, especially since you get double application on what got hit by both the physical and shockwave part.

I’m not sure it would be enough without some base buffs to Paul though.

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**Author:** ![Vityan](https://avatars.discourse-cdn.com/v4/letter/v/77aa72/32.png) [@Vityan](https://forums.fatsharkgames.com/u/Vityan)\
**Post date:** [September 6, 2024, 7:20pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/160 "2024-09-06T19:20:58Z")

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> [@FatsharkStrawHat](#):
>
> Changed from 1.5s Cooldown reduction on Melee Critical Strike to: +175% Cooldown Regeneration for 4s on Melee Critical Strike.

Why exactly this change? Can we get some insight? If the idea is lovering efficient of this talent on fast and low cleave weapons and buffing it for slower weapons, just make it scaling with cleave. Like 30% for one target, and additional 30% for each additional target up to 300% it a talent with goes in the same path as blazing piety, so it should be more in tandem of lots of crits/targets dead = more cdr.

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**Author:** ![hgjw](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/hgjw/32/70947_2.png) [@hgjw](https://forums.fatsharkgames.com/u/hgjw)\
**Post date:** [September 6, 2024, 7:25pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/161 "2024-09-06T19:25:28Z")

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idk that seems like some next level powercreep to me. 4% rending per burn stack on both flamer weapons, plasma just ratting away from any sort of nerfs and instead gets some insane blessings that seem to just make the weapon even better, half of the psyker talents sound stupidly good, rumbler is eating good and the list goes on.

Like the meta shift is certainly a welcome one, and finally the thammers seem to do what they are supposed to do but this just seems bit too much in my opinion.

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**Author:** ![ForumWarrior](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/forumwarrior/32/80804_2.png) [@ForumWarrior](https://forums.fatsharkgames.com/u/ForumWarrior)\
**Post date:** [September 6, 2024, 7:31pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/162 "2024-09-06T19:31:02Z")

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It doesnt help that every time they nerf, there is a massive outcry by a bunch of novices who cant adapt to changes

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**Author:** ![KadiboudaCZ](https://avatars.discourse-cdn.com/v4/letter/k/e480ec/32.png) [@KadiboudaCZ](https://forums.fatsharkgames.com/u/KadiboudaCZ)\
**Post date:** [September 6, 2024, 7:32pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/163 "2024-09-06T19:32:26Z")

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i agree. There is also little reason to choose the bolt pistol over the stub revolver(s).

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**Author:** ![supra898](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/supra898/32/116683_2.png) [@supra898](https://forums.fatsharkgames.com/u/supra898)\
**Post date:** [September 6, 2024, 7:37pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/164 "2024-09-06T19:37:52Z")

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the reason behind bloodletter being the way it is on evis is because you can bleed several enemies in one swing, compared to the others

bleeding the entire screen is not healthy

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**Author:** ![MarxistDictator](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/marxistdictator/32/106716_2.png) [@MarxistDictator](https://forums.fatsharkgames.com/u/MarxistDictator)\
**Post date:** [September 6, 2024, 7:50pm UTC](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-2/98481/165 "2024-09-06T19:50:15Z")

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Limb splitter could use a buff but it is at least one of my most used on my krieg loadouts. Fold shovel with skullcrusher + limb splitter = you will ruin the few things Lucius bayonet can’t deal with. Haven’t found another use for it.

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