Unchained has fortunately seen several improvements to her talents, but she still has two noticeably problematic ones. Chain Explosion and Enfeebling Flames.
- The description isn’t good at all. Because it reads: “Burning enemies have a small chance to explode on death”. How it works is if Unchained kills any enemy that’s burning, the effect applies. That includes enemies that team mates lit on fire(such as Bardin with Drakefire weapons). The burn doesn’t have to be the killing blow, they need only be lit on fire and Unchained is the killer. The “explosion” also has no damage and does minor stagger.
- In general, burns last for an exceptionally short period of time, which made certain talents difficult to proc or practically valueless. This is the case with a talent like “Enfeebling Flames: Burning enemies deal 30% less damage” because all burn applicators are going to stagger horde enemies and sometimes larger, so by the time they recover and potentially hit you, the burn is gone and the talent no longer has value. Due to the addition of Fire Aura and rework of Searing Grasp, it will actually see some practical use.
Chain reaction can be proc’d more frequently using staves (such as Flamestorm) or even Fire Sword. In the BBB(Big Balance Beta) the talent “Searing Grasp” was actually made more useful: [PC] Big Balance Beta - Available Now! ( Searing Grasp - (Modified) Increased duration of DoT effect to 4 seconds. Heavy attacks increase the push angle of the next push by 80%. )
However, the problems with Enfeebling Flames applies here. Burn applicators stagger. Chain reaction does nothing special. It does no damage. It can be unreliable. Searing Grasp is on the same tier as Chain Explosion, so the rework to Searing Grasp does nothing for Chain Explosion.
Enfeebling Flames only has any potential value whatsoever if it is paired with Searing Grasp or the new Fire Aura. If that’s Fatshark’s goal, then they’ve accomplished it. If their goal was to make Enfeebling Flames more universally useful as a stand alone talent, then they should’ve just made it give its effects on the enemy for a duration rather than being restricted to the timer of the applied burn.