Hey, i’m main sienna, played her for hundreds hours and the “new” talent “health to cooldown” look more like a passive ability than a talents… i mean, in the same lane as “enfeebling flames” and “natural talent” it make the two of them useless.
So i’m just thinking of it about some days and i think the best way to make the two other playable is to make “health to cooldown” a passive for sienna and make a new talent for the lvl 25 talents.
(maybe a talent that make “blood magic” tranferred 5% more to overcharge can be nice cause it’s similare to “natural talents”)
Cause for now, “health to cooldown” is far better than the other talents.
Edit: the other solution is to:
1- delete health to cooldown to let other talents be.
2- nerfed health to cooldown to generate xx% max of ult
3- rework unchained to make it less tanky but overheat less frustrating and let unchained make more damage.