# Unbreakable & Retaliatory Force - On Perfect Block changed to Block

**URL:** <https://forums.fatsharkgames.com/t/unbreakable-retaliatory-force-on-perfect-block-changed-to-block/125751>\
**Category:** Gameplay Feedback\
**Created:** [September 20, 2026, 9:33pm UTC](https://forums.fatsharkgames.com/t/unbreakable-retaliatory-force-on-perfect-block-changed-to-block/125751 "2026-09-20T21:33:46Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![Yobiraion](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/yobiraion/32/65051_2.png) [@Yobiraion](https://forums.fatsharkgames.com/u/Yobiraion)\
**Post date:** [September 20, 2026, 9:33pm UTC](https://forums.fatsharkgames.com/t/unbreakable-retaliatory-force-on-perfect-block-changed-to-block/125751/1 "2026-09-20T21:33:46Z")

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In the upcoming update we are changing many of the “perfect block” blessings to simply trigger on block. That’s a great QoL update but Ogryn and Arbites have a talent each that works exactly the same way.

How about we change them to the following version?

**Ogryn’s Unbreakable**  
New version:

- Perfect blocks can block all attacks _(stays same as it is right now)_
- On **Block** gain +20% melee damage on your next attack _(we removed the perfect criteria)_  
 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/9/b/9b2e8736e6e45bbf1eca6c307589704fcd1f1ed3.png)

**Arbites Retaliatory Force**  
New Version:

- Gain 15% Reduced Block Cost _(same as now)_
- On Block gain 15% Damage and 15% Attack Speed for 8s _(removed “Perfect”)_  
 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/7/3/7375dc45d3394ff14967848b8851f9f7c5cd8d96.png)

🙂

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**Author:** ![InferusIcornix](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/inferusicornix/32/98510_2.png) [@InferusIcornix](https://forums.fatsharkgames.com/u/InferusIcornix)\
**Post date:** [September 21, 2026, 12:19am UTC](https://forums.fatsharkgames.com/t/unbreakable-retaliatory-force-on-perfect-block-changed-to-block/125751/2 "2026-09-21T00:19:07Z")

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Nah, Retaliatory Force is already really good as is. It lasts whole 8 seconds, gives you one of the best buffs on the talent tree for a blue node, can be refreshed while active and also has passive block cost reduction.

The blessings they are buffing on September 29th are much worse in every way than Retaliatory Force. They last less, give less, can’t be refreshed while active, take up a blessing slot (of which a character only has four), and have no non-perfect block effects, effectively leaving the player without a blessing if they get unlucky.

The Unbreakable change sounds good, though. It only gives the buff for one attack anyway.

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**Author:** ![Dizzy721](https://avatars.discourse-cdn.com/v4/letter/d/7feea3/32.png) [@Dizzy721](https://forums.fatsharkgames.com/u/Dizzy721)\
**Post date:** [September 21, 2026, 2:45am UTC](https://forums.fatsharkgames.com/t/unbreakable-retaliatory-force-on-perfect-block-changed-to-block/125751/3 "2026-09-21T02:45:03Z")

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I feel like Unbreakable is pretty strong already for just the perfect block bonus and now it is in a much better place on a tree than previous. The 20% damage on next attack bonus is a cherry on top of a good node.

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**Author:** ![Vror](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/vror/32/97172_2.png) [@Vror](https://forums.fatsharkgames.com/u/Vror)\
**Post date:** [September 21, 2026, 2:46am UTC](https://forums.fatsharkgames.com/t/unbreakable-retaliatory-force-on-perfect-block-changed-to-block/125751/4 "2026-09-21T02:46:49Z")

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Yes for the Ogryn one

Fuh nah for the Arbites one

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**Author:** ![Yobiraion](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/yobiraion/32/65051_2.png) [@Yobiraion](https://forums.fatsharkgames.com/u/Yobiraion)\
**Post date:** [September 21, 2026, 9:00am UTC](https://forums.fatsharkgames.com/t/unbreakable-retaliatory-force-on-perfect-block-changed-to-block/125751/5 "2026-09-21T09:00:59Z")

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I’m just putting them both since those are the talents that fall into the same category with the blessings we already changed.

I do agree the Arbites one could stay as-is.  
The Ogryn one makes more sense to be changed to just block.

Fatshark now it’s up to you to take the feedback and make a call

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**Author:** ![carebus](https://avatars.discourse-cdn.com/v4/letter/c/a9a28c/32.png) [@carebus](https://forums.fatsharkgames.com/u/carebus)\
**Post date:** [September 21, 2026, 9:04am UTC](https://forums.fatsharkgames.com/t/unbreakable-retaliatory-force-on-perfect-block-changed-to-block/125751/6 "2026-09-21T09:04:28Z")

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it will devalue slab shield  
no need to use it, since you could easely block all with any other weapon.  
but, i dont like slabshielt, so … good idea =)

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**Author:** ![carebus](https://avatars.discourse-cdn.com/v4/letter/c/a9a28c/32.png) [@carebus](https://forums.fatsharkgames.com/u/carebus)\
**Post date:** [September 21, 2026, 11:58am UTC](https://forums.fatsharkgames.com/t/unbreakable-retaliatory-force-on-perfect-block-changed-to-block/125751/7 "2026-09-21T11:58:31Z")

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btw, it would be nice to add more complex conditions where bonuses change depending on a regular/perfect block, like they did with “Lightning Reflexes”.  
Easy to learn, hard to master, bla bla bla.

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**Author:** ![GtCM](https://avatars.discourse-cdn.com/v4/letter/g/bbe5ce/32.png) [@GtCM](https://forums.fatsharkgames.com/u/GtCM)\
**Post date:** [September 21, 2026, 7:37pm UTC](https://forums.fatsharkgames.com/t/unbreakable-retaliatory-force-on-perfect-block-changed-to-block/125751/8 "2026-09-21T19:37:17Z")

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I find the value of slab shield is the ability to block ranged, and taunt scattered little gunners with attention seeker forcing them into melee. I don’t need to block many attacks when I’m in melee because I’m stagger chaining everything. I’ve tried perfect blocks in game but it feels so slow waiting for the enemies to swing when I can just mulch them faster. Something interesting I noticed from the scoreboard mod, most of my team mates are only blocking between 0 and 20 attacks per game, often single figures!

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**Author:** ![Yobiraion](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/yobiraion/32/65051_2.png) [@Yobiraion](https://forums.fatsharkgames.com/u/Yobiraion)\
**Post date:** [September 21, 2026, 7:42pm UTC](https://forums.fatsharkgames.com/t/unbreakable-retaliatory-force-on-perfect-block-changed-to-block/125751/9 "2026-09-21T19:42:04Z")

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exactly! When I’m blocking I am not dealing damage. It’s always way more efficient to dodge and attack. Attacking kills the enemy and a dead enemy means you don’t have to block 😛

maybe dodging is a bit overpowered in this game but it is what it is. That’s why i think perfect blocks need to go from talents too.  
At least if im gonna trade attacking for blocking i should get a power up for my next attacks.

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**Author:** ![JanZamoysky](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/janzamoysky/32/87926_2.png) [@JanZamoysky](https://forums.fatsharkgames.com/u/JanZamoysky)\
**Post date:** [September 21, 2026, 9:21pm UTC](https://forums.fatsharkgames.com/t/unbreakable-retaliatory-force-on-perfect-block-changed-to-block/125751/10 "2026-09-21T21:21:29Z")

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“Perfect” Block is surprisingly easy to achieve. I had Perfect Indicator mod enabled to show when I perform one, and it happens all the time with weapons I like doing push attacks.

> **[Perfect Indicator](https://www.nexusmods.com/warhammer40kdarktide/mods/552)**
>
> Indicates Perfect Block window, or when an attack was blocked perfectly.

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<div class="post-metadata">

**Author:** ![carebus](https://avatars.discourse-cdn.com/v4/letter/c/a9a28c/32.png) [@carebus](https://forums.fatsharkgames.com/u/carebus)\
**Post date:** [September 21, 2026, 9:47pm UTC](https://forums.fatsharkgames.com/t/unbreakable-retaliatory-force-on-perfect-block-changed-to-block/125751/11 "2026-09-21T21:47:42Z")

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in my vision the only thing you need to block perfect with “unbreakable” are overheads from maulers and crushers.are you really thing ogryn should block these types with regular?i think no.

so as i said = talent could just extend further.  
+20% strength for regulars and perfect for overheads.

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**Author:** ![Yobiraion](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/yobiraion/32/65051_2.png) [@Yobiraion](https://forums.fatsharkgames.com/u/Yobiraion)\
**Post date:** [September 21, 2026, 9:47pm UTC](https://forums.fatsharkgames.com/t/unbreakable-retaliatory-force-on-perfect-block-changed-to-block/125751/12 "2026-09-21T21:47:55Z")

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moral of the story is that still no-one takes these blessings / talents because it still requires one extra thing to remember / time.  
Like others said, if u look at the average match how often people block it’s quite rare.  
and perfect blocking is a fraction of that.

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<div class="post-metadata">

**Author:** ![JanZamoysky](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/janzamoysky/32/87926_2.png) [@JanZamoysky](https://forums.fatsharkgames.com/u/JanZamoysky)\
**Post date:** [September 21, 2026, 10:04pm UTC](https://forums.fatsharkgames.com/t/unbreakable-retaliatory-force-on-perfect-block-changed-to-block/125751/13 "2026-09-21T22:04:19Z")

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> [@Yobiraion](#):
>
> moral of the story is that still no-one takes these blessings / talents because it still requires one extra thing to remember / time.

In the case of blessings you simply have better choices available, you often can stack power on the top of power just for hitting things. In the case of talents, its more nuanced, as you have 30 talents to spend, but even then those picks are very weapon specific. The game simply offers too easy access to Power (Strength) and damage blessings / talents, and most people don’t think about breakpoints or whatever they could trade excess damage for something else like attack speed, dodge counter refresh etc.

Darktide would be a more interesting and probably more balanced, if access to Strength, damage blessings and talents was far more limited.

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<div class="post-metadata">

**Author:** ![carebus](https://avatars.discourse-cdn.com/v4/letter/c/a9a28c/32.png) [@carebus](https://forums.fatsharkgames.com/u/carebus)\
**Post date:** [September 22, 2026, 9:21am UTC](https://forums.fatsharkgames.com/t/unbreakable-retaliatory-force-on-perfect-block-changed-to-block/125751/14 "2026-09-22T09:21:02Z")

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true.  
no need to take a blessing with elaborate condions if you can take a plain % to damage.  
it would be fun if FS just erased all plain dmg/crit blessings from DT.
