“Heal 1.5 Corruption from the current wound to you and allies in coherency every 1s”
^I see the need to balance BoP so that it doesn’t completely negate the danger of corruption. However, this really hurts the Martyr build (or any player actually) that stacks wound counts. It also hurts players in the lower difficulty levels, which receive increased wound counts.
This is why I suggest introducing a mechanic that allows players to utilize BoP’s full healing potential without trivializing corruption.
“Heal 1 corruption per second from the current wound to you and allies in coherency ever 1s. Every 60s, emit a pulse that will heal 1 Corruption to you and allies in coherency every 1s regardless of wound count.”
^This mechanic will reduce the rate that BoP heals corruption by 33%. In exchange, BoP will continue healing corruption through wounds every single minute that passes.