So tuskgor spear is a weapon I’ve always thoroughly enjoyed since release but for me it’s always had an awkward identity of feelings more like a quarterstaff at times than feeling like a heavy spear due to a lot of the weapon’s power being in the sweeping attacks that bring the same levels of control as 2h hammer heavy attacks. It’s something that’s always felt off to me and something that is commonly cited as part of why Tuskgor Spear is overpowered.
So that got me thinking maybe a lot of the problems could be solved by simply tweaking the weapon to be more in line with it’s identity, y’know, make the spear more spear-like.
The damage output of the weapon can more or less remain the same however I’d like to see the stabbing attacks of the spear gain a cleave/stagger whilst reducing that of the sweeps. It would be a rather unique space for the weapon to occupy since none of the “thrusting” attacks in the game to date have any significant amount of cleave attached to them and given that the Tuskgor Spear is a “heavy spear” thrusting the pointy end through a target should be far more impactful than it currently is. Conversely, it’s a spear; the sweeps shouldn’t be as high impact as they are currently (right now the push attack and heavy sweep are a carbon copy of 2h hammer heavy attacks which is pretty insane for a sharp stick if you ask me).
This would not only solve the big issues with Tuskgor Spear’s balance but would also solve the identity crisis it, in my opinion, currently has and give it a unique space that no other weapon provides; especially in Kruber’s arsenal which is already filled to the brim with big sweeping crowd control weapons.