# Trappers need to be nerfed

**URL:** <https://forums.fatsharkgames.com/t/trappers-need-to-be-nerfed/115019>\
**Category:** Gameplay Feedback\
**Created:** [November 22, 2025, 12:39am UTC](https://forums.fatsharkgames.com/t/trappers-need-to-be-nerfed/115019 "2025-11-22T00:39:57Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![SymboJones](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/symbojones/32/80251_2.png) [@SymboJones](https://forums.fatsharkgames.com/u/SymboJones)\
**Post date:** [November 22, 2025, 3:16am UTC](https://forums.fatsharkgames.com/t/trappers-need-to-be-nerfed/115019/11 "2025-11-22T03:16:17Z")

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> [@Ensrick](#):
>
> I think he should innately have Barge from Vermintide 2, where non-elites and non-specials get pushed out of the way by his dodges. That way he can be in the thick of it and still perform a dodge.

Do I have a surprise for you…

> [@Nightmares & Visions - Early Balance Look - Dev Blog Pt. 1](https://forums.fatsharkgames.com/t/nightmares-visions-early-balance-look-dev-blog-pt-1/105587):
>
> Hey Everyone, Ahead of our Unlocked and Loaded update last year (aka Itemization), we released the intended balancing changes ahead of the rest of the patch notes. The idea was to give players a sneak peek ahead of time, and to allow the players time to give their feedback. We’re doing it again. [[Warhammer 40,000: Darktide - Nightmares & Visions Update | Teaser Trailer] ](https://www.youtube.com/watch?v=ota9aM8ePr4) For Nightmares and Visions, we will be including a rework to the Ogryn Talent Tree and a series of Weapon balanc…

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/d/3dc32dc642d31f2fc4fc0b2b3b73505a3083b4a9.png)

🎁🎉

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