Transonic Blades: please make it so that weapon special doesn't cancel/prevent sprint

I really like the Transonic Blades. They are really cool weapons, and I love trying to get better at smoothy weaving transitions between their two states using weapon special during exploration and combat.

However, I hate how doing this cancels your sprint, and it directly clashes with how the weapon plays. Often you will be sprinting around the map encountering different groups of enemies. You will then want to switch your Blades’ mode into the one that best deals with the enemies in question as you close the distance with them - except doing that cancels your sprint! Other times you will want to quickly reposition with a quick sprint or forward slide as you move from one group of enemies to another, perhaps switching the Blades’ mode to better deal with the next threat - except you suddenly find you can’t, because using the mode switch canceled your sprint!

This feels very bad and unintuitive, and makes the weapon far less smooth than it otherwise could be. This is also behavior which is inconsistent with how most ‘alt mode’ weapon specials work. Neither the Arc Maul nor Mechanicus Power Sword cancel/prevent sprinting on weapon special. Folding shovels don’t. Relic Blades don’t. Chain weapons don’t. Veteran’s Power Sword slows down the player when they activate its special, but it doesn’t outright cancel their sprint.

So please let this weapon be as cool and fluid as it should be. Remove the sprint cancel on weapon special.

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