# Training dummies

**URL:** <https://forums.fatsharkgames.com/t/training-dummies/19186>\
**Category:** Gameplay Feedback\
**Created:** [March 14, 2018, 6:11pm UTC](https://forums.fatsharkgames.com/t/training-dummies/19186 "2018-03-14T18:11:16Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![tracotantor](https://avatars.discourse-cdn.com/v4/letter/t/c5a1d2/32.png) [@tracotantor](https://forums.fatsharkgames.com/u/tracotantor)\
**Post date:** [March 14, 2018, 6:11pm UTC](https://forums.fatsharkgames.com/t/training-dummies/19186/1 "2018-03-14T18:11:16Z")

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i’m playing vermintide 2 from beta and it looks marvellous, i’m getting a bit technical but the training dummies don’t “get hit” by some attacks, like the flame swipe of the pyromancer’s flame dagger or the burst of the beam staff, also i feel like they are skipping some hits on continuous damage outputs like drakegun or beam staff.  
i would like to suggest you to let the training dummies count as enemies for hit effects to let a player test out his optimal strike like the bonus damage from trophy hunter of the slayer or the attack speed from paced strikes of the imperial mercenary.

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**Author:** ![Orpheus1772](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/orpheus1772/32/13811_2.png) [@Orpheus1772](https://forums.fatsharkgames.com/u/Orpheus1772)\
**Post date:** [March 14, 2018, 6:26pm UTC](https://forums.fatsharkgames.com/t/training-dummies/19186/2 "2018-03-14T18:26:10Z")

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The training dummies are pretty garbo since forever - they also dont count career specific talents, really annoying when you try to test outfits.
