# Trail of Treachery bug

**URL:** <https://forums.fatsharkgames.com/t/trail-of-treachery-bug/82841>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [September 14, 2023, 1:59am UTC](https://forums.fatsharkgames.com/t/trail-of-treachery-bug/82841 "2023-09-14T01:59:43Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![BtheLee](https://avatars.discourse-cdn.com/v4/letter/b/7ab992/32.png) [@BtheLee](https://forums.fatsharkgames.com/u/BtheLee)\
**Post date:** [September 14, 2023, 1:59am UTC](https://forums.fatsharkgames.com/t/trail-of-treachery-bug/82841/1 "2023-09-14T01:59:43Z")

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**Issue Description:**  
These wooden “guard” rails can actually be phased through when dodging hookrats. it seems it prioritizes placing you wherever you dodged the animation and if that’s on top of the fence then it’s on top of the fence (even though i didn’t jump or use my ability. it literally just changed the plane that i was on when i dodged). Seems to do this with assassin rats as well, wherever the animation of it places you that’s where it places you (even if there’s no ground beneath you). I feel like if you can be CC’d they shouldn’t be able to just drop you off a cliff

**Steps to Reproduce:**  
Dodge a hookrat into the fence and it’ll end you up like this

**Map Name (If Applicable):**  
Trail of Treachery

**Platform:**  
Steam

**Player ID:**  
Bthelee

**Approx. Time of Issue & Timezone:**

## **Reproduction Rate:** Unusual (\<25%)

**Upload Supporting Evidence:**

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/0/5/0582b70d5d16ffd584fa0ee3966c3acf4559e455.jpeg)

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [September 21, 2023, 2:00am UTC](https://forums.fatsharkgames.com/t/trail-of-treachery-bug/82841/2 "2023-09-21T02:00:31Z")

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