# Toughness bleedthrough crisis has an easy fix

**URL:** <https://forums.fatsharkgames.com/t/toughness-bleedthrough-crisis-has-an-easy-fix/63496>\
**Category:** Gameplay Feedback\
**Created:** [December 1, 2022, 4:10am UTC](https://forums.fatsharkgames.com/t/toughness-bleedthrough-crisis-has-an-easy-fix/63496 "2022-12-01T04:10:07Z")\
**Posts on this page:** 1\
**Showing post:** 46

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**Author:** ![LVSpooky](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/lvspooky/32/94474_2.png) [@LVSpooky](https://forums.fatsharkgames.com/u/LVSpooky)\
**Post date:** [December 7, 2022, 8:14am UTC](https://forums.fatsharkgames.com/t/toughness-bleedthrough-crisis-has-an-easy-fix/63496/46 "2022-12-07T08:14:29Z")

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I have been looking at other peoples feedback on toughness, bleedthrough, and a few other survival mechanics here and on other posts along with thinking about it a lot while playing Darktide. I ended up making a rather large post with some refined ideas and if you’re interested in this one here then you might have some takes (and hopeful support 🙂 ) over there

> [@@Fatshark: Dear Devs! A thesis on how to polish toughness into a straightforward and adaptive system for current and future classes](https://forums.fatsharkgames.com/t/fatshark-dear-devs-a-thesis-on-how-to-polish-toughness-into-a-straightforward-and-adaptive-system-for-current-and-future-classes/66531/1):
>
> Hi, lets talk toughness… in a moment. First I’d like to address: Darktide is fresh out of the oven right now and smells great, although it still needs more time to cook. It’s common knowledge at this point that due to delays in development the Beta should have lasted longer, but the Big Bosses felt pressured to hit the full release button. Regardless the Devs are currently hard at work patching holes and trying to keep the ship moving forwards. There is only so much they can do though, I imagin…

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