关于光明火巫,流浪工程师,迷踪客的一些意见

我是一位主玩战役的玩家(不包括mod服务器),我想对于战役中天劫难度表现弱势的光明火巫和流浪工程师这两个职业提出一些修改和重做的建议。
首先是光明火巫,提到职业名字,在我看来她应该是一位频繁利用火焰法术给同伴带去温暖,给敌人带去灭亡的超短技能cd法师。然而在游戏发行不久之后天劫难度的出现使她在高强度敌潮中自身难保。我认为应该将他5级天赋中的击杀回复临时生命值替换成:类似荆棘姐妹和赏金猎人那样的近战暴击或爆头回复临时生命值。同时她的30级天赋中的释放技能自身回复35临时生命值替换成:如果技能暴击则为伤势最重的队友回复15临时生命值,如果不暴击则为自己回复20临时生命值并且附加到特技中或者技能本体,而新的30级天赋则可以使上述治疗效果翻倍。或者你们如果认为这想法太过疯狂,可以加上一些限制条件,比如:技能会增加过载值等等,治疗队友和自己的效果会有内置cd等等。
等等,你问我为什么不提光明火巫的近战改动?拜托,那为什么不去玩生命怒放?我认为如果光明火巫再一次强调近战的话,她会和生命怒放这个职业定位相似。如果你一定要我说,那就给她加一条效果:光明火巫天生拥有额外20%战力根据超载值提升逐渐衰减。我就会赞同她侧重近战的玩法。不知道官方有没有可能看到我的帖子,我认为一个成功的职业的天赋至少就得有两种不同的点法例如:马库斯的四个职业,维克多的四个职业,凯瑞莲的四个职业,巴丁……哦我们该说流浪工程师了。
我们其实会发现在天劫难度战役中表现弱势的职业都会缺乏生存手段和处理如潮水般怪物的能力,尽管他们可能很有亮点(赏金猎人除外,他的上限太高了)所以为什么不把工程师的被动压力层数每层赋予一定程度的减伤呢,既可以回复技能条,又可以提供生存能力。我知道流浪工程师在混沌荒原不弱,但是你们有没有发现那是因为可以同时拥有战役中所不能有的天赋,所以保命能力也就不缺乏了。而且我其实最喜欢的就是流浪工程师了,可是总能听到一种声音说买齿轮锤和手枪送工程师我心里特别不是滋味。另外,也是因此我玩流浪工程师的时间变少了也忘记了天赋。因为他的机枪总也打不穿混沌勇士的罐头外皮,他的30-1陨铁弹处理混沌勇士的效果也不尽人意,伤害也不高技能条也总是打光。我本来想体验加特林乱扫一通的爽快感,但是现在我们这位矮人工程师太尴尬了,总是顾此失彼。他的天赋我感觉像是设计师偷懒制作出来的,像是被切坏了的披萨。这边加一点点战力,那边加一些踉跄值,根本不像其他职业那样感觉很正常。希望可以把他的天赋整合重做一下,我这边也有一个小小的想法:可以把30-3的加长技能条给到30-2,并且适当加长30-3击杀特殊单位不消耗技能条的时间,并且30-2增加一条使用机枪开火时不会因为受到攻击而被打断。彻底重做30-1使其变为机枪攻速减慢,每层压力回复技能条效率上升并且可以根据压力层数踉跄敌人,最高压力可以踉跄怪物。
想法终归是想法,怎么让这款拥有忠实用户的好游戏变好还是要看fatshark的各位了。另外我想说的是最近背叛之塔的更新为什么让迷踪客的10-1不能和技能互动了,如果真的让技能无法和天赋互动,也请让所有的30级天赋失效吧。
希望你们在头疼暗潮问题的空闲时间也来关照一下这款warhammer:vermintide2,祝fatshark的各位越来越好。

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I am a player who mainly plays battles (excluding mod servers), and I would like to provide some suggestions for modifying and redoing the two professions, the Light Fire Witch and the Wandering Engineer, which show weak difficulty in the Heavenly Robbery during battles.

Firstly, there is the Light Fire Witch. Speaking of her profession name, in my opinion, she should be an ultra short skill CD mage who frequently uses flame spells to bring warmth to her companions and bring destruction to enemies. However, shortly after the game was released, the emergence of the difficulty level of Heavenly Robbery made it difficult for her to defend herself in the high intensity enemy tide. I think we should replace the temporary HP restored by killing in his level 5 talent with the temporary HP restored by melee critical hit or head popping like Thorn sisters and bounty hunters. At the same time, the release skill in her level 30 talent restores 35 temporary health by itself. If the skill critically strikes, it restores 15 temporary health to the most severely injured teammate. If it does not critically strike, it restores 20 temporary health to herself and is added to the special effects or skill body. The new level 30 talent can double the above healing effect. Or if you think this idea is too crazy, you can add some restrictions, such as: skills will increase overload value, etc., healing effects for teammates and yourself will have built-in CDs, etc.

Wait, why didn’t you mention the melee changes of the Light Fire Witch? Please, why don’t you go play with Life Bloom? I think if the Light Fire Witch emphasizes melee once again, she will have a similar career positioning as Life Fury. If you insist on me, then add an effect to her: The Light Fire Witch naturally has an additional 20% combat power that gradually fades as the overload value increases. I would agree with her emphasis on melee gameplay. I don’t know if the official may have seen my post. I believe that a successful profession requires at least two different points of talent, such as Marcus’ four professions, Victor’s four professions, Carellian’s four professions, Badin Oh, we should talk about wandering engineers.

We will actually find that professions that perform poorly in the Battle of Heavenly Robbery difficulty will lack survival methods and the ability to deal with monsters like the tide, although they may have some highlights (except for bounty hunters, whose upper limit is too high). Therefore, why not give engineers a certain degree of reduction in the number of passive stress layers per layer, which can restore skill bars and provide survival ability. I know that wandering engineers are not weak in the chaotic wilderness, but have you noticed that it is because they can simultaneously possess talents that cannot be found in battles, so their ability to save lives is not lacking. And my favorite thing is actually a wandering engineer, but I can always hear a voice saying that buying gear hammers and pistols to give to engineers is really not my cup of tea. In addition, it is also because of this that I have less time to play as a wandering engineer and have forgotten my talent. Because his machine gun never penetrates the can skin of Chaos Warriors, his 30-1 meteorite bullet’s effectiveness in dealing with Chaos Warriors is also unsatisfactory, and the damage is not high, and skill bars are always depleted. I originally wanted to experience the thrill of Gatling sweeping around, but now our dwarf engineer is too embarrassed and always neglects one aspect. I feel like his talent was created by a designer lazily, like a pizza that was cut out. Adding a little combat power on this side and some stumbling points on that side doesn’t feel as normal as other professions. I hope to integrate his talents and redo them. I also have a small idea: you can extend the skill bar from 30 to 3 to 30 to 2, and appropriately extend the time for 30 to 3 to kill special units without consuming the skill bar. Additionally, there is an additional skill bar on 30 to 2 that will not be interrupted when firing with a machine gun. Completely redo 30-1 to slow down the machine gun attack speed, increase the efficiency of each layer’s pressure recovery skill bar, and can stutter enemies based on the number of pressure layers. The maximum pressure can stutter monsters.

Ideas are ultimately ideas, and how to make this great game with loyal users better still depends on everyone at Fatshark. Also, what I want to say is why the recent updates to the Tower of Betrayal have made it impossible for the 10-1 of the Lost Guest to interact with skills. If it really makes it impossible for skills to interact with talents, please also disable all level 30 talents.

I hope you can also take care of this Hammer: Vermintide2 during your free time with headaches and dark tides. Wishing everyone in Fatshark better and better.

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