Gonna be honest, don’t know mission names even after 800 hours. It’s the mission where you’re stopping the ritual where we’re sorta introduced to an Admonition leader. At the end of the mission, when you’re entering the cathedral, there’s a brief cutscene. Before the scene ended, there was the sound of a sniper shot, then when we were given back out player POV, my HP had the ghostly draining animation like I just took a hug hit…the enemies are active during the cutscene and the players are completely vulnerable.
I distinctly remember them fixing this in the patch notes after Dark Communion first launched. But like many bugs, I guess it’s not actually fixed! Many such cases of their programmers not knowing how to code.