I’ve never really paid much attention to Huntsman before since it is my absolute least favourite class in the game (I suck at aiming for heads). Giving this reworked Huntsman a try was ridiculous and kinda fun, but definitely not in line with the rest of the classes.
Remember pre-nerfed Heat Sink on Pyromancer with a Bolt/Beam Staff? Yeah, that’s what this reminds me of.
These won’t fix this rework, but here’s a few ideas and suggestions:
Sure Shot should be consumed upon hit AND upon missing. Right now, missing a shot will let you keep stacks of Sure Shot. You can currently stack 10 of them and even have them all back in an instant with the Reset talent, there’s no need for this safety net.
Reduce max stacks of Sure Shot. Having 10 (or 20 with Reset) free shots is pretty bonkers. Take into consideration Deep Pockets, the ammo buffs on ranged weapons, and the innate Conservative Shooter… I think it’s all too much. I think this is what really reminds me of Pyromancers abusing the f*ck out of Heat Sink. It’s too bloated, reducing the stacks by around 30-50% would probably be better. Even then, I doubt we’d still run out of ammo.
Let go of Deep Pockets. Huntsman, in its current state, can never run out of ammo. Sure Shot, an innate Conservative Shooter as passive, and two (four if you count Fast Track and Reset) talents that allows you to regenerate shots really makes Deep Pockets redundant. So… might as well?
Speaking of which, if they’re insistent on keeping the Huntsman in this reworked state, at the very least get rid of most talents that gives you free shots or ammo regen. Let players play around Huntsman’s passive if they want, but supplementing ammo retrieval when he’s already effortlessly good with it, it’s just overkill.
Hunter’s Prowl consumes ammo. On top of not consuming ammo while in ult, you’re also regaining ammo through Sure Shot, innate Conservative Ammo, and Reset. Well, if you’re actually consuming any ammo at all. This effect on Hunter’s Prowl is pretty redundant right now.
Reduce the effectiveness of Reset talent. But considering this talent pretty much scales from the number of max stacks, it should be relatively untouched if they’re nerfing Sure Shot’s max stacks.
Sure Shot increased distance required per stack, doing X reduces remaining distance required. Basically, it will take you longer to “naturally” gain stacks, but just like the career skill recharge mechanic, doing things such as hitting/killing enemies nets you faster progress in getting a stack. So instead of being completely passive, there’s a more active component in gaining them.
- Honestly, I don’t even know if I like this distance requirement in place of a cooldown as a mechanic. But if I had to guess, putting Sure Shot on a timer instead of its current restriction would make it even stronger.
Just some thoughts. I’m not a great Huntsman player or even well-versed with this class at all, I only played him about 4 times in the past 2 hours (2 of them with Blunderbuss) for this entire Beta. But that’s enough time to really remind of the (not so) good old times when I’d be pulling out my melee weapon only for THP and nothing else as a Pyromancer. Regardless, if someone disagrees with any of these ideas, I don’t have any hill to die on. As Saltzpyre would say, “I yield to your experience.”
I still commend FS trying to shake things up though. I mean, I can’t say yet if this rework is gonna be good, but definitely interesting. It reminds me of when they turned Battle Wizard from literally the worst class in the game to one of the strongest. I wish the best for Huntsman mains.