# To The Community: Congratulations, you got what you wanted

**URL:** <https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909>\
**Category:** General Discussion\
**Created:** [April 4, 2023, 10:55am UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909 "2023-04-04T10:55:30Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Mayson](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/mayson/32/84187_2.png) [@Mayson](https://forums.fatsharkgames.com/u/Mayson)\
**Post date:** [April 4, 2023, 10:55am UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/1 "2023-04-04T10:55:30Z")

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> Artemia Mk III Purgation Flamer
> 
> - Lower clipsize range from 30-50 to 20-40, reserve from 90-250 to 80-200.
> 
> - Lower alt fire spray armor mods:
> 
> - Lower burst armor mods:
> 
> Dev note:
> 
> “We wanted to adjust the broad capability of the flamer to deal with pretty much all targets, specifically when combined with the Zealots ability Chastise the Wicked that grants armor penetration after use. By increasing the value of armor for our poor burning enemies while limiting the amount of stagger, we hope to create a clearer use for the Flamer. Since the armor penetration effectively degrades Carapace armor to Flak armor, the removal of high damage vs. Flak helps bring flamer-wielding Zealots into more balanced territory. Combined with a lowered clip size, we hope to move away from a general-purpose purging tool that leaves nothing left alive into a more defined horde-clear role that benefits from some help dealing with heavily armored enemies. It should still leave most things dead, but it might require slightly more diligent purging.”
> 
> Munitorum Mk III and Mk IV Power Swords
> 
> - Reduce number of attacks per weapon special activation from 2 to 1.
> 
> - Removed the extra weapon special attacks when using heavy attacks.
> 
> - Power Cycler blessing: Reduce the number of extra attacks per weapon special activation from 3 to 2
> 
> - Fixed an issue where chaining attacks would sometimes not count toward the number of activations properly.
> 
> - Summary: Powerswords get 1 activation default, total of 3 if running Power Cycler. (Down from 2 default and 5 with blessing)

→ Flamer is over  
 → Power Sword is over

They will likely never be at their original strength again.  
Thus concludes the Flamer and Power Sword saga.

Can’t wait for the next thing the community identifies as broken, despite working as intended. \>:D

Edit: Yes, the Thunderhammer was made a bit easier to use. Editing for fairness.

2nd Edit: After seeing the changes in action I have to say they are actually a lot more moderate than expected. Still, this thread is not about the nature of the changes itself as much as the fact it was Community Desired changes more than anything.

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**Author:** ![objc](https://avatars.discourse-cdn.com/v4/letter/o/7cd45c/32.png) [@objc](https://forums.fatsharkgames.com/u/objc)\
**Post date:** [April 4, 2023, 11:02am UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/2 "2023-04-04T11:02:32Z")

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They are so quick to nerf anything good yet they won’t remove the god damned locks from weapons and curios.

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**Author:** ![gab.rognon](https://avatars.discourse-cdn.com/v4/letter/g/dbc845/32.png) [@gab.rognon](https://forums.fatsharkgames.com/u/gab.rognon)\
**Post date:** [April 4, 2023, 11:02am UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/3 "2023-04-04T11:02:40Z")

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thunder hammer was buffed and many weapons were in the previous patch, so over option will probably follow too. there have been several occurence already of nerf being revert or tamed in Dtide (bullbutcher and non force weapon quell bonus among other).

should thise weapons be too weak they will be corrected I think. powersword is still efficient and flammer still burn thought hord (I do think the ammo nerf wasn’t needed).

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**Author:** ![gab.rognon](https://avatars.discourse-cdn.com/v4/letter/g/dbc845/32.png) [@gab.rognon](https://forums.fatsharkgames.com/u/gab.rognon)\
**Post date:** [April 4, 2023, 11:03am UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/4 "2023-04-04T11:03:46Z")

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to be fair they have taken more than two months to nerf the flamer while saying they were wayching it.

lock is stupid but is part of their view of the game I guess. so is balancing

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**Author:** ![fbolduc](https://avatars.discourse-cdn.com/v4/letter/f/e36b37/32.png) [@fbolduc](https://forums.fatsharkgames.com/u/fbolduc)\
**Post date:** [April 4, 2023, 11:20am UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/5 "2023-04-04T11:20:52Z")

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I sold my flamer. Will never use it again.

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**Author:** ![Mayson](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/mayson/32/84187_2.png) [@Mayson](https://forums.fatsharkgames.com/u/Mayson)\
**Post date:** [April 4, 2023, 11:23am UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/6 "2023-04-04T11:23:49Z")

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> [@objc](#):
>
> They are so quick to nerf anything good yet they won’t remove the god damned locks from weapons and curios.

I personally don’t mind it since I don’t really use it. But I find it hilarious the community never learns and keeps repeating the same mistakes when engaging these forums.

“Fatshark never listens” → They actually do and very intently. They just don’t respond because they clearly discuss these things internally (which is just good practice really)

“XYZ is way too OP, game unplayable” → Results in overnerf, because it is actually taken seriously.

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**Author:** ![Ashrad](https://avatars.discourse-cdn.com/v4/letter/a/e47c2d/32.png) [@Ashrad](https://forums.fatsharkgames.com/u/Ashrad)\
**Post date:** [April 4, 2023, 11:29am UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/7 "2023-04-04T11:29:37Z")

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Even uncharge PS still clear horde as good as Devil Claw(or better because it have Slaughterer) so it’s would still be fine.

Well, if you have some semblance of melee combat knowledge that’s it.

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**Author:** ![Ralendil](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ralendil/32/108313_2.png) [@Ralendil](https://forums.fatsharkgames.com/u/Ralendil)\
**Post date:** [April 4, 2023, 11:37am UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/8 "2023-04-04T11:37:06Z")

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And there’s yet things to nerf:

- BM on any weapons using it (especially Combat Axe) - proposition: allow several swings with the BM effect, the number depending of the tier of the blessing
- Bolter - proposition : too precise, lower the precision at long range

But there are lot of weapons to fix… and also blessings to fix / correct / buff:

- devastating strike is the first in my mind - proposition same solution than what I proposed for BM
- sustained fire - proposition give a smaller bonus but that apply for all shots after the first one

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**Author:** ![adam.szitas](https://avatars.discourse-cdn.com/v4/letter/a/e9bcb4/32.png) [@adam.szitas](https://forums.fatsharkgames.com/u/adam.szitas)\
**Post date:** [April 4, 2023, 11:37am UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/9 "2023-04-04T11:37:59Z")

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The cope that people were thinking all weapons should be this  
 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/5/e/5eb9037b1244a90d591c6ba3410d7febb4fd18e0.png)

I still think that all activated weapons are inherently sh-t cuz their normal power is syphoned into the special attack.  
I still think that special activations should work off charges/limited resource cuz the current system is boring

But PS was leagues above anything and everything

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**Author:** ![Mayson](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/mayson/32/84187_2.png) [@Mayson](https://forums.fatsharkgames.com/u/Mayson)\
**Post date:** [April 4, 2023, 11:38am UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/10 "2023-04-04T11:38:56Z")

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> [@Ralendil](#):
>
> And there’s yet things to nerf:
> 
> - BM on any weapons using it (especially Combat Axe) - proposition: allow several swings with the BM effect, the number depending of the tier of the blessing
> - Bolter - proposition : too precise, lower the precision at long range
> 
> But there are lot of weapons to fix… and also blessings to fix / correct / buff:
> 
> - devastating strike is the first in my mind - proposition same solution than what I proposed for BM
> - sustained fire - proposition give a smaller bonus but that apply for all shots after the first one

Don’t agree with your nerf suggestion of BM. That said, many things need to be done still and the game will get there. I know Darktide will be a masterpiece. It just needs more time in the oven (and it’s being granted).

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**Author:** ![1Cake](https://avatars.discourse-cdn.com/v4/letter/1/cc9497/32.png) [@1Cake](https://forums.fatsharkgames.com/u/1Cake)\
**Post date:** [April 4, 2023, 11:43am UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/11 "2023-04-04T11:43:55Z")

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> [@objc](#):
>
> They are so quick to nerf anything good

It took them 5 months.

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**Author:** ![adam.szitas](https://avatars.discourse-cdn.com/v4/letter/a/e9bcb4/32.png) [@adam.szitas](https://forums.fatsharkgames.com/u/adam.szitas)\
**Post date:** [April 4, 2023, 11:44am UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/12 "2023-04-04T11:44:28Z")

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Agreed BM circumvents cleave.  
But all it needs is not BM nerf but changes to how cleave is calculated =

1. no hard locks on how many enemies you dmg, this is idiotic
2. how many enemies are hit AND damaged is based on cleave - higher cleave means more enemies hit AND damaged
3. BM in this system would essentially work - instead of increasing the amount of enemies hit and staggered, it would increase the dmg of the ± 3 enemies hit with the attack

TLDR more cleave = more enemies hit and dmg  
BM = you hit the same amount of enemies but all of them receive your full 1st target hit dmg, you are gibbing 2-3 basic enemies with attacks, not controling the entire horde

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**Author:** ![Ralendil](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ralendil/32/108313_2.png) [@Ralendil](https://forums.fatsharkgames.com/u/Ralendil)\
**Post date:** [April 4, 2023, 11:45am UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/13 "2023-04-04T11:45:43Z")

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> [@Mayson](#):
>
> Don’t agree with your nerf suggestion of BM. That said, many things need to be done still and the game will get there. I know Darktide will be a masterpiece. It just needs more time in the oven (and it’s being granted).

I will be honest. When someone posted about this, I was totally against. I was thinking that BM was not so powerful.  
Now that the PS has been balanced, I think that the Combat axe needs also to be balanced. But BM is not just the combat axe, but tactical axe, several weapons of the Ogryn, the latrine shovel when this blessing will work on it… more than that, this is also the weapons that use deathblow (heavy swords), but for them, the cleave is so great than I think deathblow doesn’t need a nerf cause it is close to… useless (it can help with flak elite). But even, if the solution I proposed is applied to BM, it should be applied also to deathblow.

Fact is, I use the combat axe every days, with BM off course. And, I have to be honest… BM is too strong.

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**Author:** ![Mayson](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/mayson/32/84187_2.png) [@Mayson](https://forums.fatsharkgames.com/u/Mayson)\
**Post date:** [April 4, 2023, 11:52am UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/14 "2023-04-04T11:52:54Z")

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I honestly don’t feel that way, because the Tactical Axe is much better in my book. Those 12% crit you can get make it so much better and it’s faster to wield. So in my opinion the Combat Axe is somewhat clunkier / slower. It feels more unwieldy when you really do get cornered. Maybe that’s just me.

And BM thus performs better on the Tactical Axe in my experience.

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**Author:** ![1Cake](https://avatars.discourse-cdn.com/v4/letter/1/cc9497/32.png) [@1Cake](https://forums.fatsharkgames.com/u/1Cake)\
**Post date:** [April 4, 2023, 11:56am UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/15 "2023-04-04T11:56:05Z")

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> [@Ralendil](#):
>
> I have to be honest… BM is too strong.

Probably we need more good blessings, no? Today we have a very unbalanced blessing pool across the board. There are multiple blessings that clearly underperform. They should be looked at first. There are also weapons with no good blessings at all (example - Crusher). They should be looked at too. There are also weapons that are literally broken (Rashad), there are weapons with bad stats and poor blessings (Devil’s Claw). There’s a lot to do _before_ nerfing BM.  
Remember what they did to Heavy Swords. They should bring more weapons up like they did with HS, then we’ll see if the nerf is still needed. We should diversify our options first.

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**Author:** ![Ralendil](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ralendil/32/108313_2.png) [@Ralendil](https://forums.fatsharkgames.com/u/Ralendil)\
**Post date:** [April 4, 2023, 11:59am UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/16 "2023-04-04T11:59:34Z")

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> [@Patch #7](https://forums.fatsharkgames.com/t/patch-7/77895/4):
>
> Thanks… I will continue to wait for bug fixes of weapons (as always… here the [link](https://forums.fatsharkgames.com/t/cooperative-thread-weapons-and-blessings-bugged/77025)) Flamer and PS nerf are welcomed. Surgical fix is great. Now I await… Rashad, Latrine shovel with brutal momentum and Shock and Awe for hammers fixes. It is seriously not…

My first priority…

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**Author:** ![Dexta](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@Dexta](https://forums.fatsharkgames.com/u/Dexta)\
**Post date:** [April 4, 2023, 11:59am UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/17 "2023-04-04T11:59:45Z")

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Im sorry what did you expect from a feckless and pathetic Dev like Fatshark? Of course they are gonna cave in to sweats. Its ironic because i congratulated Fatshark in the previous patches for not bending the knee and was and would be a paying customer. Now they can kiss my money and a large chunk of my playtime goodbye. What a bunch of pathetic devs.

P.S. As for your question get ready for the Bolter and the Braced nerfs. These guns are too much fun for the sweats to allowe them to live.

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**Author:** ![Ralendil](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ralendil/32/108313_2.png) [@Ralendil](https://forums.fatsharkgames.com/u/Ralendil)\
**Post date:** [April 4, 2023, 12:00pm UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/18 "2023-04-04T12:00:37Z")

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Did you test the flamer with the changes?

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<div class="post-metadata">

**Author:** ![Mayson](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/mayson/32/84187_2.png) [@Mayson](https://forums.fatsharkgames.com/u/Mayson)\
**Post date:** [April 4, 2023, 12:02pm UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/19 "2023-04-04T12:02:48Z")

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> [@Dexta](#):
>
> Im sorry what did you expect from a feckless and pathetic Dev like Fatshark? Of course they are gonna cave in to sweats. Its ironic because i congratulated Fatshark in the previous patches for not bending the knee and was and would be a paying customer. Now they can kiss my money and a large chunk of my playtime goodbye. What a bunch of pathetic devs.
> 
> P.S. As for your question get ready for the Bolter and the Braced nerfs. These guns are too much fun for the sweats to allowe them to live.

That doesn’t make any sense, though. The Bolter is even more situational than the Flamer. The long reload time and it’s unwieldyness balance it’s power quite nicely. It also has very limited ammo reserves.

As for the Braced Autogun, it’s rather middling. No way that would ever see much attention. It’s a B-Tier weapon at most. Fun. Useable. But you’re already putting yourself at a disadvantage.

Also I don’t think the dev team is pathetic.

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**Author:** ![Padds](https://avatars.discourse-cdn.com/v4/letter/p/2acd7d/32.png) [@Padds](https://forums.fatsharkgames.com/u/Padds)\
**Post date:** [April 4, 2023, 12:05pm UTC](https://forums.fatsharkgames.com/t/to-the-community-congratulations-you-got-what-you-wanted/77909/20 "2023-04-04T12:05:33Z")

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> [@Mayson](#):
>
> → Flamer is over  
> → Power Sword is over
> 
> They will likely never be at their original strength again.  
> Thus concludes the Flamer and Power Sword saga.

nah there more nerfing needed on the flamer.  
Ps is now down to just being a little better than all the force swords , its probably still S tier its just not game braking broken now.

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