Thunderhammer Zealot survivability

right top tree gives you +15% toughness on dodge. And 50% toughness dmg reduction on crit. And you have 100% crit chance on your ability use when charging.

Dropping those 2 talents if you going thunderbonk zealot build is certain death.

If you talking about thunderhammer dmg build, that doesnt use charge up attacks - that’s the different from what we discuss here. Taking extra stagger and impact and just swinging hammer is totally viable and strong way to play. But you dont need hammer for that. You can use Crusher with much more efficiency.

1 Like

You shouldn’t be building Hammer for crit, is the point he’s making. There are other ways to be tanky/have toughness regen on Zealot besides trying to make every weapon work with a crit build.

But the hammers aren’t great regardless of build.

1 Like

not everything has to have mindless buffs. thammer is killing things w/o powering up. top right is perfect for literally every zealot if you play zealot that way. honestly, if played right that way, these kinds of convos would not even be a thing

its good at what it does and its bad at what its bad it. that is balance

I’m inexorable judgement. I stopped using blazing piety a while ago other than leveling with it. I don’t recall even mentioning that in the post. EDIT: Might have misunderstood what you meant about the blazing piety, and you meant the tree alone.

I’m not gonna debate stealth with you though. I’m sure you we’re at least part of that long thread with that guy asking for stealth to be removed.

I made my points about why they’re bad abilities in a team sense (never agreed with removing them though).

FotF covers all you need for survivability, and offense. I’ve yet to see a gunner squad I can’t reach with it at least as a dagger user.

LUL ok. this is zealot with a talent tree begging for it. you dont have to build for it, but you can is my point. and still kill everything

??? Well thats news to me. I have literally never run these talents on hammer and i never die. Weird.

Sure: 15% toughness on dodge IS handy. Absolutely. But you’re spending several talent points just to get a DR you will barely take advantage of all game unless you’re actually getting hit twice after every special attack. Which shouldn’t happen hardly at all. Toughness gating means you can always tank 1 free attack except against a crusher or mauler overhead. Plus backstabber is just a useless tax on your talents. Meanwhile Disdain is value all game.

2 Likes

Ah sorry, I assumed (very wrongly) that you meant using piety since you talked about very high crit rate. Both builds absolutely work, and probably slightly better at slightly different things.

I absolutely think that Loner (and stealth) can promote/enable bad gameplay, but the game had speedrunning zealots long before zealots had stealth, so… I think those kinds of players are always going to be a thing regardless.

1 Like

Value every second hit all game, to be exact. Which is annoying, and not implied by the text of the talent at all! Cheeky FatShark.

At least the icon only pops every second hit, haven’t done actual testing.

1 Like

ok. Here is my build

and here is my maelstorm game

Playing the thunderbonk style. Chargin up and killing elites. And swinging heavy attacks to kill horde.
Please, feel free to showcase your talent tree and results of your game with thunderbonk style.

1 Like

Sounds like someone wants a video! Unless you already have one, @Reginald

1 Like

for you problems, imma say this is bad for your playstyle. you need to be ulting more w/ dash, getting faster ult charge. dont you loner on this one

What it does is fail to be especially good at killing elites while being entirely nominal at horde clear. Its fine that its not amazing at everything like so many other weapons but its power attacks are horrendously weak for all the work required to swing them. Meanwhile the MK12 chain axe gets better 1tap breakpoints. Its just not doing its job. Especially now that the enemy elite numbers have spiked so hard.

2 Likes

i can show you a few things you can rock, im streaming rn if you wanna have a good convo about it OP. look for the frog on twitch. to every one else, merry xmass and happy holidays

1 Like

yes, exactly the point made here. Thunderhammer is worse at killing elites, than other weapons.

Instead of buffing it by increasing damage or removing animation lock. It can just have some survivability. Like a blessing that restores toughness on elite kill. It’s not much of a problem, many weapons have them.

And once again. You can be a pro player that skilled enough to overcome the problems of a weapon. But that doesnt change the fact, that these problems exist.
Players that dont have god-tier skills shouldnt be forced out of using this weapon how it intended to be used (elite killer on charged up attacks).

So either you can pick talents/blessings to cover up these problems. Or you can cover them with your skill and pick more dmg oriented blessings and talents.

It was more an opportunity cost thing I was getting on about rather than what type of players are generally attracted to “stelff” (gotta say it with an overbite; a crazed look in your eye doesn’t hurt either).

That, and I don’t like ever re-aggroing things on to team mates who aren’t ready for it.

I’m generally ‘flickering’ such that things don’t have time to switch targets before I’m out of stealth again. The exceptions being if I want to get around the back of a bulwark or similar - but even then it’s not something I do if that means bypassing lots of other enemies, which will now aggro my team. Granted, as with any class/build, not everyone plays with their team in mind.

That’s said I’m also rocking a Chaxe martyrdom build, so it’s not like stelff is all I do. But it’s surprisingly similar to FotF (spam while engaged in melee) but with some added utility, imo. (or different utility, as FotF does let you close distance in a real hurry.)

I like the stagger on Fotf as well. I can charge into rager packs and theyll have a lethal bleed by the time the stagger is done.

The stagger is nice. Interestingly my process is the same with stelff as with FotF when there’s a pack of ragers. Hit F and dance around them hitting them. It works out about the same. You get added attack speed, I get momentarily confused Ragers, toughness gain for the next few seconds, and added DR for the next few seconds. Even if I take a blow or two, I’ll lose like… 5 health?

I can’t get a decent grenade into the build though, unlike with FotF, which is at times superbly more useful than a knife.

1 Like

Sure, you can use a guaranteed crit to get the TDR active… but while you’re on cooldown, you’re looking at around 5% crit IIRC so…

I find it strange that you suggest the crit TDR can be the difference between life and death, when the posted build provides relatively low uptime of said buff.

The throwing knives are growing on me. Just run a few matches where you dont use your gun. Rely on them fully. It works out pretty quick as you forcibly adapt.

I miss immolation for bulwark hordes though.