# Thunder Hammer - Crucis MK II - Special Rework

**URL:** <https://forums.fatsharkgames.com/t/thunder-hammer-crucis-mk-ii-special-rework/98417>\
**Category:** Gameplay Feedback\
**Created:** [September 3, 2024, 7:26pm UTC](https://forums.fatsharkgames.com/t/thunder-hammer-crucis-mk-ii-special-rework/98417 "2024-09-03T19:26:02Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![SilverJack](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/silverjack/32/77972_2.png) [@SilverJack](https://forums.fatsharkgames.com/u/SilverJack)\
**Post date:** [September 6, 2024, 3:19pm UTC](https://forums.fatsharkgames.com/t/thunder-hammer-crucis-mk-ii-special-rework/98417/12 "2024-09-06T15:19:16Z")

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> [@Unlocked and Loaded - Weapon, Blessing and Class Changes Balancing Patch Notes - Pt.1](https://forums.fatsharkgames.com/t/unlocked-and-loaded-weapon-blessing-and-class-changes-balancing-patch-notes-pt-1/98480/1):
>
> To give players more control on the situation, we added a new overhead Heavy attack to the weapon, only chainable after the Special activation action for a short period of time.

Thunder hammer bros we’re so back, better than ever

 ![peak fiction](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/2/3/2385aea30e034071d6bb749adeeb55fc1523dc50.jpeg)

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