After playing pretty much exclusively Ogryn for the past few weeks due to their rework (and enjoying every second of it), a thought occurred to me that I figured I’d slap here for the community to puzzle over.
- What if over-abundant CDR talents that gave easy percentage regen where placed as strict upgrades to the abilities they where designed around (while also requiring you to choose between them and other upgrades), verses being on the tree like they are now?
I of course refer to Go Again! on the Ogryn tree, now that it’s actually useful to use/taunt isn’t bad, is suddenly something both worth while to trade off for damage for a lot of builds, but ALSO isn’t suddenly breaking the Ogryn wide open by making Indomitable free to cast every 2 seconds. It feels great, and while I still believe stuff like Tactical Awarness and Psionics Aura should probably just be refreshable regen timers (due to just how they function/what they are intended to encourage), I look over at Zealot, and go ‘I think they could benefit from a change like this.’
So, to imagine:
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Invocation of Death gets reverted back to it’s flat percent per crit, but is placed as an alternate upgrade to Redoubled Zeal, meaning you could have your FotF up a lot more often while you’re aggressive, OR have a back up charge for more defensive play, but not both, and the other two abilities no longer become utterly broken with it. (one can leave it as a regen proc too, I just think it would be fun ‘spamming infinite charges’ again, especially while only having the 1 charge).
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Martyr’s Purpose can stay where it is/be the one ‘universal CDR talent’ on their tree, and likely get changed to what many suggest where the more wounds/health you have missing, the more % regen you get for your abilities, with perhaps the effect it currently has also being maintained too for flavor (being only a couple free ability charges realistically anyway).
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Shroudfield get’s it’s backstab CDR placed into it’s upgrade path, and you have to choose between it, 5’s of invis time, or the damage. Now you’re choosing to try and maximize on your skill for gains, have a bit longer invis for clutch revives and objectives, or raw damage, instead of just getting to near have it all with continual uptime while keeping a percent regen for the other two to exploit.
I think that would be a good ‘compromise’ for Zealot that wouldn’t gut anything, while using the lessons learned from Ogryn to make them not so ‘free choosing’ and compounding in their CDR. It also lets one move talents around for some more meaningful choices in the tree, verses ‘ok CDR into my Keystone, what, other talent? na CDR into my keystone’.