# Those cut down dialogues

**URL:** <https://forums.fatsharkgames.com/t/those-cut-down-dialogues/30437>\
**Category:** Gameplay Feedback\
**Tags:** not-a-bug\
**Created:** [January 30, 2019, 1:35pm UTC](https://forums.fatsharkgames.com/t/those-cut-down-dialogues/30437 "2019-01-30T13:35:31Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![WhereIsBaoDur](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/whereisbaodur/32/121666_2.png) [@WhereIsBaoDur](https://forums.fatsharkgames.com/u/WhereIsBaoDur)\
**Post date:** [January 30, 2019, 1:35pm UTC](https://forums.fatsharkgames.com/t/those-cut-down-dialogues/30437/1 "2019-01-30T13:35:31Z")

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I’ve been unable to hear new dialogues in the last week because they would always get cut down by ultimates, or enemies/items being spotted by someone.  
I would suggest that conversations between caracters should have a higher priority on most of those.  
We don’t need to hear “Isha” or any ultimate line one extra time, we can make do without an item or a utility line (as tag and sight should suffice).  
I get that having dialogues over enemy warnings may be controversial, and as such it’s the only type i could see overriding dialogues, but maybe something could be done there as well, like some algorithm computing the overall threath of a situation (iirc there’s something along those lines already, for bot behaviours) overriding dialogues in case of particularly nasty threaths.

Similarly, I see no reasons why keep banter shoud be muted while looking at a screen (character selection, inventory crafting and the like). I hope this could be changed as well

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**Author:** ![Krator](https://avatars.discourse-cdn.com/v4/letter/k/9dc877/32.png) [@Krator](https://forums.fatsharkgames.com/u/Krator)\
**Post date:** [January 30, 2019, 3:04pm UTC](https://forums.fatsharkgames.com/t/those-cut-down-dialogues/30437/2 "2019-01-30T15:04:42Z")

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They should just pause and resume once the danger is over.

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**Author:** ![WhereIsBaoDur](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/whereisbaodur/32/121666_2.png) [@WhereIsBaoDur](https://forums.fatsharkgames.com/u/WhereIsBaoDur)\
**Post date:** [January 30, 2019, 6:37pm UTC](https://forums.fatsharkgames.com/t/those-cut-down-dialogues/30437/3 "2019-01-30T18:37:42Z")

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That too. But ulti lines? Not even that.

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**Author:** ![Frost](https://avatars.discourse-cdn.com/v4/letter/f/90db22/32.png) [@Frost](https://forums.fatsharkgames.com/u/Frost)\
**Post date:** [February 1, 2019, 6:16am UTC](https://forums.fatsharkgames.com/t/those-cut-down-dialogues/30437/4 "2019-02-01T06:16:29Z")

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I would be pleasantly surprised should they rectify this.

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [February 8, 2019, 6:16am UTC](https://forums.fatsharkgames.com/t/those-cut-down-dialogues/30437/5 "2019-02-08T06:16:31Z")

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Closed on February 8, 2019, 6:16am UTC

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