# There should be a gear drop after every mission

**URL:** <https://forums.fatsharkgames.com/t/there-should-be-a-gear-drop-after-every-mission/72959>\
**Category:** General Discussion\
**Created:** [January 11, 2023, 6:30pm UTC](https://forums.fatsharkgames.com/t/there-should-be-a-gear-drop-after-every-mission/72959 "2023-01-11T18:30:47Z")\
**Posts on this page:** 6\
**Page:** 3

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**Author:** ![LoveTruffle](https://avatars.discourse-cdn.com/v4/letter/l/919ad9/32.png) [@LoveTruffle](https://forums.fatsharkgames.com/u/LoveTruffle)\
**Post date:** [January 13, 2023, 12:48am UTC](https://forums.fatsharkgames.com/t/there-should-be-a-gear-drop-after-every-mission/72959/41 "2023-01-13T00:48:27Z")

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Yeah, the crafting not being complete is a pretty big drain on the gear progression. If it worked we would at least be able to work towards building the weapons we want, in some fashion.

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**Author:** ![Tzcheese](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/tzcheese/32/53773_2.png) [@Tzcheese](https://forums.fatsharkgames.com/u/Tzcheese)\
**Post date:** [January 13, 2023, 12:49am UTC](https://forums.fatsharkgames.com/t/there-should-be-a-gear-drop-after-every-mission/72959/42 "2023-01-13T00:49:20Z")

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If it was all there we could at least give feedback on how the system works as a whole. Right now all we can really do is complain about the problems that come from it being incomplete.

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**Author:** ![scythid](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/scythid/32/43691_2.png) [@scythid](https://forums.fatsharkgames.com/u/scythid)\
**Post date:** [January 13, 2023, 1:27am UTC](https://forums.fatsharkgames.com/t/there-should-be-a-gear-drop-after-every-mission/72959/43 "2023-01-13T01:27:21Z")

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I’ll read and get to the rest of the thread but had to start here.

> [@promeefeeus](#):
>
> What if we actually just ran a mission instead because we knew we’d be guaranteed a grey of decent base value? (350+)

We’ve truly come full circle for players to be dreaming of darktide having the consistency of VT1s gearing acquisition system, which was lambasted as too RNG.

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**Author:** ![LoveTruffle](https://avatars.discourse-cdn.com/v4/letter/l/919ad9/32.png) [@LoveTruffle](https://forums.fatsharkgames.com/u/LoveTruffle)\
**Post date:** [January 13, 2023, 1:50am UTC](https://forums.fatsharkgames.com/t/there-should-be-a-gear-drop-after-every-mission/72959/44 "2023-01-13T01:50:28Z")

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I think even though it’s not a direct sequel, Darktide following up the Vermintides put Fatshark in a position where they needed to either keep the same crafting/gear progression (which was unlikely) or produce an upgraded pair of systems. Instead they made a sidegrade crafting/gear progression system, which has effectively alienated previous Tide fans.

As the saying goes, if it ain’t broke don’t fix it, but as the tech industry is plagued with the need to innovate they had to try. It might have gone over better if it was an actual improvement on the previous systems and not basically the same thing but inverted.

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**Author:** ![scythid](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/scythid/32/43691_2.png) [@scythid](https://forums.fatsharkgames.com/u/scythid)\
**Post date:** [January 13, 2023, 2:04am UTC](https://forums.fatsharkgames.com/t/there-should-be-a-gear-drop-after-every-mission/72959/45 "2023-01-13T02:04:33Z")

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> [@LoveTruffle](#):
>
> It might have gone over better if it was an actual improvement on the previous systems and not basically the same thing but inverted.

This is definitely my biggest problem with the current gear system. On paper, weapons and gear in darktide have access to almost identical categories of buffs that gear did in VT2, but now its harder to put together a weapon in the same way as VT2.

If the gear had been made more compelling, say if there were twice as many blessings that had more synergy and far more weapon skins that were unlocked through play then I could stomach the bloated grind to max stats.

Made this point before but imo the game would benefit working more like DRG, weapon mechanics are unlocked linearly through gameplay, allowing you to change between unlocked gear freely and all of the endgame grinding and trophies are purely cosmetic.

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**Author:** ![zaygr](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zaygr/32/71131_2.png) [@zaygr](https://forums.fatsharkgames.com/u/zaygr)\
**Post date:** [January 13, 2023, 3:15am UTC](https://forums.fatsharkgames.com/t/there-should-be-a-gear-drop-after-every-mission/72959/46 "2023-01-13T03:15:00Z")

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Deflector can be T1 with block cost reduction of 3%. It’s still stupidly rare though.

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