# The real reason nerfs like powersword, and flamer hurt: Crafting RNG

**URL:** <https://forums.fatsharkgames.com/t/the-real-reason-nerfs-like-powersword-and-flamer-hurt-crafting-rng/78011>\
**Category:** Gameplay Feedback\
**Created:** [April 5, 2023, 2:04pm UTC](https://forums.fatsharkgames.com/t/the-real-reason-nerfs-like-powersword-and-flamer-hurt-crafting-rng/78011 "2023-04-05T14:04:34Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![drednightwarior](https://avatars.discourse-cdn.com/v4/letter/d/ecb155/32.png) [@drednightwarior](https://forums.fatsharkgames.com/u/drednightwarior)\
**Post date:** [April 5, 2023, 2:04pm UTC](https://forums.fatsharkgames.com/t/the-real-reason-nerfs-like-powersword-and-flamer-hurt-crafting-rng/78011/1 "2023-04-05T14:04:34Z")

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Totally understand the approach in toning down certain weapons. Fair enough.

What makes these changes so painful is the difficulty/time/luck/effort required to find, and craft meaningful replacements. Alot of people threw alot of resources at these weapons only to have dozens of attempts brick. I think this is the real root of frustration.

Mocking other players for their reactions to the change doesnt help anyone. Nor does endlessly whining about the changes help. Creative solutions are needed.

The RNG/lock system needs to go.

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**Author:** ![Flawless](https://avatars.discourse-cdn.com/v4/letter/f/eada6e/32.png) [@Flawless](https://forums.fatsharkgames.com/u/Flawless)\
**Post date:** [April 5, 2023, 2:18pm UTC](https://forums.fatsharkgames.com/t/the-real-reason-nerfs-like-powersword-and-flamer-hurt-crafting-rng/78011/2 "2023-04-05T14:18:31Z")

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There you go.  
One attempt at fixing the problems.

> [@How to fix: Endgame, Gear Progression and Ressource Imbalances all at once](https://forums.fatsharkgames.com/t/how-to-fix-endgame-gear-progression-and-ressource-imbalances-all-at-once/77716):
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> Common complaints about the game include: lack of endgame and gear progression too much RNG in itemization makes it near impossible to get the desired items items can retroactively get bricked by balance changes that directly or indirectly affect the value of Perks and Blessings Diamantine is effectively pointless, since Plasteel is always the bottleneck As the title says, i think that these shortcomings can be solved all at once and potentially with relatively low effort. All of them would…

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**Author:** ![brosgw](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/brosgw/32/82643_2.png) [@brosgw](https://forums.fatsharkgames.com/u/brosgw)\
**Post date:** [April 5, 2023, 2:50pm UTC](https://forums.fatsharkgames.com/t/the-real-reason-nerfs-like-powersword-and-flamer-hurt-crafting-rng/78011/3 "2023-04-05T14:50:03Z")

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We said with balance changes the locks would pose massive problems. They need to have some way to remove them.

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**Author:** ![anon60896242](https://avatars.discourse-cdn.com/v4/letter/a/b9e5f3/32.png) [@anon60896242](https://forums.fatsharkgames.com/u/anon60896242)\
**Post date:** [April 5, 2023, 2:58pm UTC](https://forums.fatsharkgames.com/t/the-real-reason-nerfs-like-powersword-and-flamer-hurt-crafting-rng/78011/4 "2023-04-05T14:58:31Z")

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The best way to remove the locks would be to remove the locks.

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**Author:** ![dragomusic](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dragomusic/32/77374_2.png) [@dragomusic](https://forums.fatsharkgames.com/u/dragomusic)\
**Post date:** [April 5, 2023, 3:53pm UTC](https://forums.fatsharkgames.com/t/the-real-reason-nerfs-like-powersword-and-flamer-hurt-crafting-rng/78011/5 "2023-04-05T15:53:40Z")

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I think what Brosgw means specifically that even adding a system where you spend mats to break locks (Diamantine please) would be better.
