Well, I’ve reopened that thread again, and I just love the beginning a sensible thought that then turns into my favourite thing: “balance, damage, meta.” You do realise it’s laughable to talk about balance? What’s the point of balancing if people either choose weapons/builds based on what they like, or what’s good and comfortable? Only after that might they think about whether it’s meta or not. What’s the point of everyone waiting for a meta rebalance if all you need to change it is to buff the less popular options maybe not to the level of the DIVINE INFERNO STAFF, but at least close to it, or close to the usefulness of the Chorus? No, no, no you have to nerf player power.
You do realise that all your complaints and such are coming from Havoc, right? And strangely enough, from so-called “randoms” who apply to your party have you ever thought about that? A normal person’s logic: “Okay, I’ve seen Havoc 40 played through (the meta, we all know it), so it’s easier for me to pick something I KNOW WORKS and I’m 100% SURE IS USEFUL, something that will get me accepted and allow me to JUST PLAY.” That’s example one. Now, what if someone put together a build without looking at anyone, just clicking on what they liked, but it happens to be almost 100% meta and they actually enjoy it? What then, are they not allowed to play it? Or what if someone loves being a support in games just genuinely enjoys it and in this game they like fast, mobile classes? You know which build I’m talking about are they not allowed to play it?
Oh, and if you’re already level 40 and have a lot of hours in the game then play something else. Hmm, refer to the points above, but there are also a couple more “buts”. Again, you forget that a lot of players play in random groups. Personally, I pick from whoever applies to my lobby, and yes it’s usually meta. And do you know why? Because people generally don’t want to play with deliberately bad gear and such like I said before. I could go into more detail about what and why, but again, talking to a wall is fun, but pointless.
Characters are too strong, too much power. Are you even aware of what’s going on in Havoc and specifically with Havoc itself in terms of balance? Not players, but Havoc itself. What “endlessly strong players” are we talking about when Havoc has been nerfed and continues to be nerfed? You used to have broken spawns when they bumped the horror points up to 90 and that was awesome, the one thing that SHOULD NOT and DOES NOT NEED to be touched by the devs and they touched it. And a little later, because of the overwhelming majority of crying about Havoc what did they do? Oh, right they slightly reduced the amount of heavy armour, namely Crushers and Bulwarks. And why? Because Veteran grenades are too strong. But wait they got nerfed too, slightly. So then, why do both? Okay, grenades, but why touch the heavy armour? Do you even understand that it’s stupid to keep talking about the endless power of characters when they keep nerfing Havoc? Or is 2+2 too hard?
Let’s keep talking about the meta Psykers who kill everything in a nanosecond, “too strong” players but we completely ignore what actually matters.
What’s the point of “balance” when there’s no game mode you can play without getting exhausted?
Chaos Wastes everyone wanted? Dead mode you wouldn’t even poke it with a stick.
Mortis? Same.
Havoc? No rotation and the devs keep making it easier.
Auric? It just exists.
Stop talking about the meta. Don’t even dare. You have no right to talk about the meta, player power, or balance, when there are far more important problems in the game that you just like the devs couldn’t care less about.